Podcasts about arcade attack

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Best podcasts about arcade attack

Latest podcast episodes about arcade attack

Fallin‘ Thru Plotholes
Episode 46-2: Jeremy Blaustein: Translator of Metal Gear Solid

Fallin‘ Thru Plotholes

Play Episode Listen Later Oct 18, 2024 81:30


In this episode,  Alex and Michael talk about the early and mid-career of Jeremy Blaustein, translator for various Konami games such as Castlevania:  Symphony of the Night and Metal Gear Solid, and his somewhat controversial takes on translating and localizing.   Like this episode? Remember to subscribe on your podcast service of choice, and let us know how we're doing by leaving a review! Fallin' Thru Plotholes updates every week with a new miniseries covering various ridiculous video game plots.    Send us your questions by e-mailing us at fallinthruplotholes@gmail.com   Sources:   https://www.youtube.com/watch?v=yd2i4ufo9wg -Four Kids Flashback, by Tara Sands and Steve Yurko   The Bizarre, True Story of Metal Gear Solid's English Translation Jeremy Blaustein, Polygon, published July 18th 2019 https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein   Interview With Jeremy Blaustein (Central Silent Hill) Unknown Author, published 2003 https://www.silenthillmemories.net/creators/interviews/2003_blaustein_csh_en.htm   Interview with Jeremy Blaustein Unknown author, Arcade Attack, unknown publisher https://www.arcadeattack.co.uk/jeremy-blaustein/   Interview With The Wolfgirl - Agness Kaku John Szczepaniak, Hardcore Gaming 101, Published January 2012 http://www.eatchain.com/garbage/METALGEAR%3F%3F%3F/Metal%20Gear%20Solid%202%20Agness%20Kaku%20Intereview/Page%201/Hardcore%20Gaming%20101%20%20Agness%20Kaku%20Interview.htm

New Game Old Flame - A modern and homebrew retro gaming podcast.
33. Super salty

New Game Old Flame - A modern and homebrew retro gaming podcast.

Play Episode Listen Later Nov 11, 2023 101:25 Transcription Available


In this episode, Diego tempts our taste buds with post-Halloween pumpkin snacks, whilst Andy has an existential crysis.Game highlights include Fydo's Magic Tiles (Gameboy), Laserscape (Commodore 64) and The Brush Brothers (Amstrad CPC) and finally Foxyland (Sega Megadrive).We also talk about The Meating Kickstarter (on November 26), the possible end of the Arcade Attack podcast, a high-res Oblivion Remastered In Skyrim and much more!

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Arcade Attack Retro Gaming Podcast
The Top Loader Says Goodbye to Arcade Attack!

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Sep 20, 2023 4:02


Enjoy this fun 5 minute tribute from the legendary Todd aka Top Loader! He has always been a huge supporter of Arcade Attack and created this amazing soundbite. Todd has inserted some great clips from previous episodes and what the podcast has meant to him over the last few years. Please do follow the lovely Top Loader here: https://twitter.com/The_Top_Loader Make sure you tune in for next week, for what may be our final ever episode... Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts, YouTube and all your other favourite platforms - here are three handy links: https://www.arcadeattack.co.uk/podcasts/ https://link.chtbl.com/gAXAOwic https://www.youtube.com/@ArcadeAttack Please also leave us a review / rating and comment on Apple Podcasts, Spotify, YouTube and any other podcast platform All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique. #retrogaming #podcast #arcadeattack #retrogames #gaming  

Arcade Attack Retro Gaming Podcast
Rental Gaming Chat

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Apr 26, 2023 92:28


**Watch the YouTube video if you want to see our "lovely" faces** James hosts a blockbuster of an episode where we look at our early gaming rental video stories. Some of the memories are extremely happy, whereas others open up old wounds of scathing employees and accusations of shoplifting! Plus an old friend and supporter of the podcast makes his Arcade Attack podcast debut! Steve spills the beans about what life was like working at Blockbuster in the early 2000s and reveals all the secrets of the much loved company! We also look at the rise and fall of Blockbuster and the overall rental market. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

blockbuster rental gaming chat arcade attack
Arcade Attack Retro Gaming Podcast
The Secrets of SEGA - Erik Wahlberg Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jan 4, 2023 80:02


Erik Wahlberg (SEGA legend and friend of Arcade Attack) shares some amazing and unheard stories about his time working at SEGA during the 90s. This is an episode which needs to be heard to really get an understanding of how SEGA was run during its heyday!  Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
George Sanger - VGM LEGEND - Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Nov 16, 2022 52:27


Errr, it's sort of an interview (you'll see). Adrian asked the VGM legend George Sanger (The Fat Man) for a text interview for Arcade Attack. George went above and beyond and recorded his answers in video form.  He's an American musician who has composed music for computer and video games. Some of his best-known works include The 7th Guest, Wing Commander, Hard Nova, Maniac Mansion (NES version), Loom, Tux Racer, and Zombies Ate My Neighbors. George is a really funny guy and gave some great answers! Enjoy! Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
The Story of Kapow! - Matt Dawson Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jun 29, 2022 71:18


Learn how Matt Dawson started Kapow! Matt's love of gaming has led him to host gaming events at some of the biggest music festivals in the UK. Matt shares some great stories of how he started his business, his love of gaming and which consoles and games are the most popular at his festivals. He also reflects on which bands are in to gaming and where he sees the industry going. Matt also has a great competition for our lovely listeners and viewers - please listen to the episode to find out all the details. Please also see below how to enter the competition and the terms and conditions:  Matt is also a big supporter of the Arcade Attack podcast and share his views on his favourite episodes and how he discovered us! This was a really fun interview, from a true gamer! Please support Matt and keep up to date with Kapow! using all the links below: https://www.instagram.com/kapowretrogaming https://www.facebook.com/DJMDawson https://www.facebook.com/KapowRetroStation Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

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Arcade Attack Retro Gaming Podcast
Arcade Attack's Arcade Archive - Vol. 1

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Apr 13, 2022 64:47


Try saying that after a few Martinis! Keith's come up with an amazing way for us to actually talk about arcade games (in your face, people who said our name was wrong!) The boys choose one each, give a little bit of background and explain why you should/shouldn't play their game. A lorry game that's more fun than it should be, another based on an ill-fated cartoon, a game Adrian mentions more than occasionally and the weirdest beat 'em up ever conceived (probably) take centre stage.  Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

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Arcade Attack Retro Gaming Podcast
The Best Year in Gaming - 1998

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Mar 30, 2022 48:31


The first in our 'The Best Year in Gaming' series focuses on a very special year, 1998. Adrian chats through some of the biggest and baddest titles that graced our consoles that year. And of course, a sad farewell to the console range of our favourite company is discussed. Someone please pass the tissues... Also, in this episode Dean promised to randomly select someone who subscribes to our YouTube channel, likes and comment on this video and will create a lovely personalised piece of artwork of their choice! This could be a picture of Mario and Sonic playing Bubsy on the Jaguar, or a picture of Waluigi holding aloft the World Cup - the choice is yours! Please subscribe to Arcade Attack's YouTube channel here: https://www.youtube.com/channel/UCb6cTE7T1yiBMdrb6qcrRXw And like and comment on The Best Year in Gaming 1998 video found here: https://www.youtube.com/watch?v=A4LKFYwiry4 Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
RAMPAGE - Creating the Arcade Smash Hit! Brian Colin Interview (General Chaos & Arch Rivals)

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Mar 16, 2022 70:27


Brian Colin is the creator of Rampage, General Chaos, Xenophone and Arch Rivals. The arcade legend shares some amazing stories about life at Bally/Midway and how against the odds he bought the iconic Rampage to the arcades! He also talks about creating General Chaos and has some exclusive and exciting news on a potential sequel. Brian also reflects on what it was like being on the Rampage movie set and shares some great stories of Dwayne "The Rock" Johnson and lots more in-between! Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique. Please check out the Arcade Attack homepage for all our retro reviews, podcasts, interviews and lots more: https://www.arcadeattack.co.uk/

CODEC
No quedan Masibon, ¿quieres Minibon?

CODEC

Play Episode Listen Later Jan 13, 2022 9:54


- Ante la escasez de semiconductores, Sony ha decidido seguir fabricando más PS4. La compañía ha invertido en una nueva fábrica de chips en Japón para aliviar de alguna forma la demanda de consolas Playstation. - Hitman III revelará nuevo contenido hoy 13 de enero a las 3 de la tarde en horario de España. En un evento que se presupone breve y conciso, de unos 15 minutos, IO Interactive va a presentar el modo de VR para PC, un nuevo modo de juego y «otros anuncios, sorpresas y nuevo metraje». - Nintendo fecha la salida de «Kirby y la tierra olvidada» para el 25 de marzo. El primer gran melocotonazo para la Switch, de este año que puede ser tremendo. El juego luce muy bien en el tráiler y lo que muestra a mí me genera muchas expectativas en cuanto a la variedad de sus mecánicas. - Ken Levine se muestra críptico en torno a su próximo título. En una entrevista concedida al podcast Arcade Attack, el creador de Bioshock ha estado hablando sobre el Bioshock 4, del que está completamente desvinculado, y sobre su próximo juego. - PUGB se pasa al modelo free to play, logrando alcanzar un pico de 670.000 usuarios en las últimas 24 horas. El grueso de usuarios ha aumentado en 13 veces, pero también lo han hecho las quejas, especialmente por el aumento de jugadores que hacen trampas. - STALKER 2 se retrasa del 28 de abril hasta el 8 de diciembre. La desarrolladora ucraniana explica en su comunicado que «estos siete meses adicionales de desarrollo son necesarios para realizar nuestra visión y alcanzar el estado que esperamos para el juego». - Ya están las nominaciones a los GDC 2022, y el que destaca entre los finalistas es Deathloop. Sirve esta noticia para acabar el podcast indignado por la no nominación de Inscryption en la categoría de «Mejor narrativa». Puedes encontrarme en Twitter como @nachocerrato.

Basement Arcade: Pause Menu
Console Journeys - Arcade Attack Discussion

Basement Arcade: Pause Menu

Play Episode Listen Later Nov 5, 2021 100:02


To watch the original video version of the show, click here: https://www.youtube.com/watch?v=k_KcMjzv0tgHey Fake Nerds! It's a brand new show led by our very own Ben Magnet to discuss video games and the culture surrounding them. This is Basement Arcade: Pause Menu!On this episode of Basement Arcade: Pause Menu, Ben sits down with podcasters Adrian and Dylan from Arcade Attack! They talk about starting a video game podcast, video games (obviously), Animal Crossing, and why Dylan's freezer is broken! It's a great time you won't want to miss.Find Arcade Attack on:Instagram: https://www.instagram.com/arcade_attack/?utm_medium=copy_linkTwitter: https://twitter.com/arcadeattackUKPodcast Episodes on Podbean, Apple Podcasts, and Spotifyhttps://link.chtbl.com/arcadeattackPlus their website at: https://www.arcadeattack.co.uk/Fake Nerd Podcast is an audio podcast where we offer a more positive take on pop culture with news, reviews and interviews from the likes of Marc Guggenheim and Andrea Romano.Find us at ITunes, Stitcher, Google Play, Spotify, and wherever else you listen to podcasts.linktr.ee/FakeNerdhttp://www.fakenerdpodcast.com/https://twitter.com/FakeNerdPodcasthttps://www.instagram.com/fakenerdpodcast/https://www.facebook.com/fakenerdpodcast/FakeNerdGuys@gmail.comPatreon: https://www.patreon.com/fakenerdpodcastTeepublic: https://www.teepublic.com/user/fakenerdpod

Fake Nerd Podcast
BA: Pause Menu: Console Journeys - Arcade Attack Discussion

Fake Nerd Podcast

Play Episode Listen Later Oct 6, 2021 100:02


To watch the original video version of the show, click here: https://www.youtube.com/watch?v=k_KcMjzv0tgHey Fake Nerds! It's a brand new show led by our very own Ben Magnet to discuss video games and the culture surrounding them. This is Basement Arcade: Pause Menu!On this episode of Basement Arcade: Pause Menu, Ben sits down with podcasters Adrian and Dylan from Arcade Attack! They talk about starting a video game podcast, video games (obviously), Animal Crossing, and why Dylan's freezer is broken! It's a great time you won't want to miss.Find Arcade Attack on: Instagram: https://www.instagram.com/arcade_attack/?utm_medium=copy_linkTwitter: https://twitter.com/arcadeattackUKPodcast Episodes on Podbean, Apple Podcasts, and Spotifyhttps://link.chtbl.com/arcadeattackPlus their website at: https://www.arcadeattack.co.uk/Fake Nerd Podcast is an audio podcast where we offer a more positive take on pop culture with news, reviews and interviews from the likes of Marc Guggenheim and Andrea Romano. Find us at ITunes, Stitcher, Google Play, Spotify, and wherever else you listen to podcasts. linktr.ee/FakeNerdhttp://www.fakenerdpodcast.com/https://twitter.com/FakeNerdPodcasthttps://www.instagram.com/fakenerdpodcast/https://www.facebook.com/fakenerdpodcast/FakeNerdGuys@gmail.comPatreon: https://www.patreon.com/fakenerdpodcastTeepublic: https://www.teepublic.com/user/fakenerdpod★ Support this podcast on Patreon ★

Arcade Attack Retro Gaming Podcast
Retro Gaming News - Sept 2021

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Sep 15, 2021 62:08


James makes his long awaited hosting debut on Arcade Attack, and boy, is he off to a flyer! With so much news around the retro gaming scene, we thought it was time to rattle through some of the biggest news headlines and some more niche stories that may have passed you by. From China's proposed limit on gaming for teenagers to wearing Tom Nook on your toes and reports of three long forgotten SEGA IPs getting potential new releases to a brand new 3D Realms FPS game! And a few more surprises along the way! Adrian also decides to gatecrash the podcast and share some shocking personal news! So, pour yourself a glass of your favourite tipple and enjoy our retro gaming news round-up! Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

china retrogaming tom nook arcade attack retro gaming news
Arrggh! A Video Game Podcast from The Waffling Taylors

Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.MazGamingUK (aka Maz from the DreamCast Junkyard Podcast, and of YouTube and Twitch fame) stopped by the virtual Waffling Taylors HQ to chat about his YouTube channel, what he's been playing recently, what he'd take with him to the Thunder Plains, drops a horror story (followed by Jay doing the same), and we talk about controller designs.Here's a sample of the full show notes - make sure to click through and check them out.Show NotesWe had the amazing Maz Gaming UK on the show because he is amazing. If you are a fan of the DreamCast Junkyard Podcast, or have seen any of his YouTube videos then you'll know exactly who he is. But if you have heard the DC Junkyard pod, or watched any of his videos, then I'd recommend going and taking a look.We'll wait.... We can wait almost all-dayDone? Good!And of course, we started the podcast as we meant to go on: with some silliness and stupidity - and a shout out to our friend Unaffiliated JZ - because we couldn't start the podcast any other way.And Jay starts us off with a story from the (at the time) recently released Friend's Reunion episode - which, if you're a fan, he'd recommend watching.Getting to Know MazMaz first lets us know about his YouTube channel - seriously, have you subscribed yet? - which has some amazing content already, but is going to be having a bit of a shake up soon.you'll see on our channel that our last video was December [2020], and that's because we're going in a completely different direction at the moment... which is an initial series of six incredibly different videos, all with a different topic- MazOne thing which is a really nice piece of serendipity - as Jay points out - is that almost everyone we've met through the podcast was at EGX 2019 - in the before times - we just didn't get a chance to meet many of them in person. To be fair that's not a huge surprise though, as EGX is the biggest video gaming expo in the UK.Squidge mentions the tattoo that he got at EGX, and you can see that tattoo in the full show notes here.He got this tattoo on our third day at EGX, - when we met Beckski, Stoo Cambridge, the folks from Arcade Attack, and the folks from Adventure in Aellion you can see the original tweet about it here.Maz compares the difference between fully planned out interviews to those which are organised on the fly. It really isn't as easy to run on-the-fly interviews which have been arranged with a moment's notice, so our collective hats are off to those who can run them.Recent GamesThe Recent Games segment will not be new to listeners, but in case you're new to the show here's how it goes: we go round the table and discuss one or more game that we've been playing recently, and whether we think it's worth the listeners checking it out. We continue to do this until we've run out of games to discuss.I love to hear what everyone's been playing, and whether they would recommend it- JayAnd, of course, we shared ours too. Would we recommend the games that we've all been playing? Or course!Maz's Recent GamesAs is tradition, we asked Maz to go first.Virtua Fighter 5 Ultimate ShowdownYou can't go wrong with a Virtua fighter game... and they've rebuilt it in the Dragon Engine, so you can imagine how sexy it looks- MazTwo Point HospitalMaz returned to Two Point Hospital shortly after the announcement of Two Point Campus, and has been playing it since then.I'm not sure how Two Point Campus is going to work, because I'm not used to a hospital which doesn't have ten or 12 ghosts in it- MazSquidge's Recent GamesResident EvilA few days before we recorded, Jay had found out about the Classic REbirth mod from Apple of Eden. It allows you to play the original PC release of Resident Evil (as in the 1996 game) on windows 10, with a number of bug fixes and quality improvements.After five failed attempts, I was able to completed it in under three hours [without saving once]- SquidgeJay drops some knowledge from Alex Aniel's book "Itchy Tasty: An Unofficial History of Resident Evil" about the dialogue used in the original game. A lot of people make fun of the original game for its very bad dialogue, which was delivered rather badly. But the dialogue was perfectly written for the Japanese audience - we interviewed Alex not so long back about his book, and you can listen to it here.Maz drops similar knowledge about Corey Marshall - voice actor of Ryo from Shenmue. Apparently, he was specifically asked to give a more wooden delivery for the Japanese market.Jay's Recent GamesIt had been a super light load for Jay recently, as he doesn't get to play many games these days - so why's he on a video game podcast then?Shadow Man RemasteredJay has been playing this since it came out and has completed the remaster several times. In fact, each time Nightdive release an update (roughly every two to six weeks), he has started playing it again from scratch. This is because each update unlocks new restored content, or changes the game in subtle ways.It's a very big favourite of Jays, and he has written about the first game across two blog posts.The Thunder Plain GamesFor those who are new to the pod, we have a section called "Thunder Plain Games" which might be vaguely reminiscent of a certain programme on BBC Radio 4 - but for copyright reasons, it is completely different.Imagine that you are in Final Fantasy X, and the Thunder Plains) is a place that you get banished to. And what we're going to do is we're going to open a portal to the Thunder Plains and, very nicely and politely, boot you through it. You will get help, maybe it will be tomorrow, maybe it will be in a week, maybe it will be in an hour.To stop you from getting bored, we've said that we'll keep the portal open and we'll throw through up to three video games and everything you need to play them - including an Internet connection. The only rules are that you can't ask for help, because help is on the way, and you can't tell anyone that you're in the Thunder Plains.Full Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.Are you already a fan of MazGamingUK? Will you be checking out his new videos (with increased production values, scripting, and him flexing his film-making skills)? What did you think to Maz's horror story? And what did you think to Jay's? What about the Thunder Plain Games choices that Maz made? And his best and worst controllers?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: Jay & Jay Media Jay & Jay on Ko-Fi Our Facebook page Us on Twitter Maz's things Maz on Twitter DreamCast Junkyard Podcast YouTube videos Maz on Twitter Classic REbirth mod for Resident Evil We were on DreamCast Years And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★

Arcade Attack Retro Gaming Podcast
The Craziest Consoles Part 1 - Plus a Sad Goodbye, For Now...

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Feb 4, 2021 71:37


The end of an era?! Possibly? The end of the Arcade Attack podcast forever.....?! HELL NO! (Please excuse my language). Yup, we have some sad news to share to our lovely listeners! we are stepping back for a bit to recharge the batteries and go on a well deserved break! Please listen to the episode to hear our reasons before you start getting the flaming torches and pitchforks ready! Hopefully our last podcast for a while will keep you chomping and / or champing at the bit for our return! Here is the obligatory episode description: Part one of the craziest consoles to hit the market looks at 5 amazing machines! These include the Apple Pippin, The KFConsole, Pioneer LaserActive and a few more surprises along the way! And as this part one, you can hold this as a guarantee WE WILL BE BACK! If you start having AA withdrawal symptoms, why not venture back to our full back catalogue and count how many times the words Zool, Zelda and Jaguar are uttered! Here is a nice link: https://www.arcadeattack.co.uk/podcast-2/ Fancy discussing this podcast? Fancy suggesting a topic of conversation? Want to swear at us for leaving? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

Shart Select
Shart Attack!

Shart Select

Play Episode Listen Later Dec 7, 2020 61:53


The boys have materialised in a 90s arcade, where they run into the lovely Adrian and Dylan from the Arcade Attack podcast! Featuring: interview with Arcade Attack Ryan's Surprise Our Patreons! Sam, Chris Price, PIXI Gaming Podcast, Pete Jones, Steph Gannon, Jordan Shenton, Dave - THANK YOU Patreon is now live! Sign up now for Drip Tray episodes, to extreme for the main show Twitter @Shartselectpod | Instagram @shartselectpod | Youtube | Merch CAST Winst0lf @winsolf | Ryan @shartselectryan | Stu @digeztive1 Please rate and review us on Podchaser --- Send in a voice message: https://anchor.fm/shartselect/message

Arcade Attack Retro Gaming Podcast
Weird Gaming Peripherals Vol. 2

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Dec 3, 2020 56:23


Ever feel the need to bong Donkey Kong's bongos? Then, have no fear! Arcade Attack is here! Well, it's Adrian with another round of slightly odd gaming peripherals that may or may not tickle your fancy. Said bongos, an array of curious Wii controller "attachments" and a famous chainsaw are just some of the treats in store for you today. Bong bong. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique

Arcade Attack Retro Gaming Podcast
Mac Senour (SEGA) - Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Nov 26, 2020 130:42


Mac Senour shares some really eye-opening and unbelievable stories about his time working as a producer for SEGA for Arcade Attack. Mac reflects on the extremely strained relationship between SEGA of America and SEGA of Japan during the early 90's with some stories you need to hear to believe. He also discusses his vital role on getting the legendary Gunstar Heroes released - which seemed to be destined for the bin! Mac also talks about his role on the SEGA Menacer gun, working on Taz for the Game Gear, playing golf with Clint Eastwood and getting hit in the stomach by Joe Frazier. Mac also reflects on his time working for Atari and US Gold and his role in helping Lara Croft and Tomb Raider see the light of day. Mac also provided a lovely text interview in the past for Arcade Attack. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique

Arcade Attack Retro Gaming Podcast
Adrian Wallett (Arcade Attack) - Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Nov 19, 2020 56:56


Yep, we've gone all meta and are now interviewing each other! Ha ha! But seriously, Adrian has been the main driving force at AA so I (Dylan) thought it'd be nice to make him the interviewee for a change. So, learn more about the man and let us take you on a whistle-stop tour of our journey so far. Apologies if we missed any of you in the shoutouts, we only had an hour!  Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique

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Arcade Attack Retro Gaming Podcast
Noah Falstein (LucasArts) - Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Nov 12, 2020 100:53


It was a true pleasure to interview LucasArts legend Noah Falstein for Arcade Attack. Noah reflects on his career, his many games he has worked on and what it was like to work with Steven Spielberg and George Lucas in this in-depth and entertaining interview. Noah has worked on some huge titles, including Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, The Dig, Battlehawks 1942 and many more. He also discusses his work on some of his recent projects. Please check out his text interview for Arcade Attack: https://www.arcadeattack.co.uk/noah-falstein/ Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique

Arcade Attack Retro Gaming Podcast
The console of a thousand names...

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Oct 8, 2020 70:23


Like seriously, wtf?? So it's not a thousand but it's about twenty which is as ridiculous as its marketing. The PC Engine (as we'll call it here in the show notes) is a thing of wonder at Arcade Attack as none of us owned one. Why? We shouted "rise from your gwaaave" at Keith a lot and it worked! He's here to explain all to coincide with him finally getting ahold of Konami's mini version of the console. So let Mr B explain how the NEC/Hudson Soft partnership came about, what made the console so special in Japan and pretty much redundant everywhere else, what the most popular titles on it are, the crazy CD peripherals and what he made of the mini. We also discuss one of the most famous Kanye West myths of all time. Bonk, anyone?  Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique

The Atari 2600 Game By Game Podcast

Hi there! This week's game is the unreleased prototype for Xevious, by Atari. I think Tod Frye did a great job on this, it's a shame that it didn't come out at the time. Coming up next on the show is the prototype game Kyphus by Apollo. After I put it on the list however, I discovered that it's not really a playable game. But it does have a part number assigned to it, and you know the law around these parts. If you want to take a look at it and send me some feedback about it, please send it to 2600gamebygame@comcast.net by end of the day October 18th. Thank you so much for listening, I hope that you are all well and safe. Xevious on KLOV Xevious on Atari Protos 1983 Atari Consumer Division In House Promo Atari Xevious Promo film Tod Frye interview on Arcade Attack podcast Tod Frye interview on Antic podcast Atari Age thread with original and fixed January 1984 Xevious rom Atari Age thread about Zeviouz homebrew Please donate to my Extra Life Campaign if you can. For the kids! Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Facebook page Twitter page Join the Discord server! My YouTube channel, for whatever reason Blog page WHAT A FORUM TOO Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Listen to the show on Tune In! Check out Don's awesome t-shirt designs! Please check out my other shows: Intarivisions Podcast Please Stand By!

blog discord stitcher proud apollo atari antic xevious atariage arcade attack extra life campaign throwback network
Arrggh! A Video Game Podcast from The Waffling Taylors
Final Fantasy VII Remake Reflections - Part 3

Arrggh! A Video Game Podcast from The Waffling Taylors

Play Episode Listen Later Sep 25, 2020 81:12


Remember that you can always get in touch with us on our Facebook page or on Twitter.Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those. Especially since this episode has a trigger warning - which is laid out in the chapter markers.There are quite a few bleeped cuss words in this episode, folks. The ending of the game is also discussed, so spoilers abound, too.This is part THREE of Lulu and Squidge deep-diving into the Final Fantasy VII Remake. They spend the episode talking about their reflections on having completed it. If you haven't heard it yet, we'd recommend listening to both part one and part two of this discussion before continuing. And if you're like Jay (and Dylan of Arcade Attack) and don't want any spoilers, we'd recommend you listen to our spoiler-free discussion in episodes 78 and 79.What you are reading now aren't the full show notes, because would take forever and a day to download them. So make sure to click here to read the full show notes (and to see the amazing artwork, provided by Yurricanes). There is a whole load more content over in those fuller show notes, you know - including lots of links to related stuff.Have you completed the Final Fantasy VII Remake? If so, what did you think to the ending? What are some of your theories for the next part of the series? Will there even be a next part? Do you agree with the points that Squidge and Lulu are making? Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia ★ Support this podcast ★

Arcade Attack Retro Gaming Podcast
Alex Hall (Ben Drowned) - Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Sep 24, 2020 52:10


Ben Drowned, the Creepypasta story inspired by a haunted Majora's Mask cartridge was a big hit among gamers. It also struck quite a chord with our Adrian who of course did our one and only audiobook on this story a few years ago.   We're pleased to welcome the story's author Alex Hall back to Arcade Attack but this time in podcast interview format! He chats to Adrian about the story, its inspiration and plans for the future as well as much more gaming podcast gold.   Links: https://www.arcadeattack.co.uk/alex-hall-ben-drowned/ https://www.youtube.com/jadusablehttps://www.patreon.com/jadusablehttps://discord.gg/bendrowned http://www.twitter.com/alexanderdhall   Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique

Arrggh! A Video Game Podcast from The Waffling Taylors
Final Fantasy VII Remake Reflections - Part 2

Arrggh! A Video Game Podcast from The Waffling Taylors

Play Episode Listen Later Sep 18, 2020 53:15


Remember that you can always get in touch with us on our Facebook page or on Twitter.Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those. Especially since this episode has a trigger warning - which is laid out in the chapter markers.There are a few bleeped cuss words in this episode, folks. And things get real heavy at 32:25 onwards.This is part two of Lulu and Squidge deep-diving into the Final Fantasy VII Remake. They spend the episode talking about their reflections on having completed it. If you haven't heard it yet, we'd recommend listening to part one of this discussion before continuing. And if you're like Jay (and Dylan of Arcade Attack) and don't want any spoilers, we'd recommend you listen to our spoiler-free discussion in episodes 78 and 79.What you are reading now aren't the full show notes, because would take forever and a day to download them. So make sure to click here to read the full show notes (and to see the amazing artwork, provided by Yurricanes). There is a whole load more content over in those fuller show notes, you know - including lots of links to related stuff.Have you completed the Final Fantasy VII Remake? If so, what did you think to it? Do you agree with the points that Squidge and Lulu are making? Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia ★ Support this podcast ★

Arrggh! A Video Game Podcast from The Waffling Taylors
Mini Consoles: PlayStation Classic Dream Line Up

Arrggh! A Video Game Podcast from The Waffling Taylors

Play Episode Listen Later Feb 28, 2020 77:51


Remember that you can always get in touch with us on our Facebook page or on Twitter.Squidge and Jay step into the recording booth at Waffling Taylors HQ to discuss what their version of the PlayStation Classic would have shipped with. It was partially based on a bonus episode of the Arcade Attack podcast called: Bonus Podcast: PlayStation Classic Wrongness.After Jay set the challenge: "Imagine that you have an unlimited budget (to deal with licensing issues), go through the games on the PlayStation Classic and replace the ones that you'll never play with ones from your dream line up," we also use podcast magic to assume that the games will just boot and run flawlessly - which is something that will only work if you use a SNES Mini. Which games did we choose? You'll have to listen in order to find out.All this and more, in episode 70 Waffling Taylors Podcast: Mini Consoles: PlayStation Classic Dream Line Up!Make sure that you check out the full show notes, links to related stuff, and music credits check out: http://wafflingtaylors.rocks/2020/02/28/mini-consoles-playstation-classic-dream-line-up/The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia ★ Support this podcast ★

Arcade Attack Retro Gaming Podcast
Bonus Podcast: PlayStation Classic Wrongness

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jan 8, 2020 63:14


How wrong can Arcade Attack be about something? Well, confirming many of yours suspicions, quite a bloody lot, especially as far as the PlayStation Classic is concerned! Listen to the podcast that was scheduled to come out before the final lineup for the console was announced only for Sony to get the jump on us! We luckily pulled it at the last minute but here it is so you can all have a good laugh as to how wrong we were. Wouldn't you rather our lineup though? ;) Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
Electronic Arts Tribute & Tim's Quiz

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Oct 11, 2019 71:10


As many of you will know we had quite a big dig at EA a few weeks ago because of their current day practices but it got us thinking, how much do we actually owe them as a company (see what I did there)? We had an off-the-cuff chat about our Electronic Arts memories and dig up more great games than you can shake a stick at. And, as a treat, long time listener (and newest Arcade Attack writer) Tim Wilson has put together a lovely musical "guess that Electronic Arts" game that you can all play along to at home/the train/the bus stop. Can you guess more than us? Spoiler alert: yes. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

The Retro Hour (Retro Gaming Podcast)
188: Arcade Attack - The Retro Hour EP188

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Aug 30, 2019 80:14


Arcade Attack: https://www.arcadeattack.co.uk/Please visit our amazing sponsors:Claim your FREE copy of The Economist – Text RETRO to 78070Claim your FREE case of craft beer from our sponsor Beer 52 here: https://beer52.com/retroDonate to the show and help us continue: https://theretrohour.com/support/Thanks to our amazing donators this week: Mark Pearson, Garry Heather, Paul Harrington, Arnt-Ove Todnem Audioboom channel: https://audioboom.com/channel/theretrohourAudioboom RSS feed: https://audioboom.com/channels/4970769.rssJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/Twitter: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Events we'll be at:Retro Computer Museum, Leicester: 'Fantastic Retro Gaming': https://bit.ly/2M2srhtAmiga 34 - Germany Show notes:Turbo Graphix mini price and games: https://bit.ly/32avMPa A retro gaming gold rush: https://bit.ly/2ZpyfbD 1up Arcades coming to uk: https://bit.ly/2NGxW5c Beyond a steel sky: https://bit.ly/2Hz05ay

V H US
Arcade Attack (featuring Jessica DeNardo)

V H US

Play Episode Listen Later Jul 30, 2019 78:33


This week’s film: Arcade Attack: Silverball Heroes vs. Video Invaders.Synopsis: “Heroes of the Pinball Arcade race to stop the invasion of the Video Game terrors!” Extras:I believe Tommy Hogan is in this video.https://www.youtube.com/watch?v=aL79tRp9PpgThese are chairs from The Edwardian club. weird video.https://www.youtube.com/watch?v=mHg1JxEuclY

Arrggh! A Video Game Podcast from The Waffling Taylors
Hungry Not Hungry Horace - With G

Arrggh! A Video Game Podcast from The Waffling Taylors

Play Episode Listen Later Jul 26, 2019 37:22


Remember that you can always get in touch with us on our Facebook page or on Twitter.As a way of moving on from our conversation on the Cupboard of Shamewhich is definitely not a two-bit bucket, which is all that the Arcade Attack folks could getwe talk to G about his previous appearance on the show (which includes a comment from Jim Bennett), 80s action movie video games which need rebooting, and whether Squidge really is a Haitian Loa or not.Full show notes, links to related stuff, music credits, and a full size version of the art work we've had done: https://www.wafflingtaylors.rocks/2019/07/26/hungry-not-hungry-horace-with-g/Definitely check out the full show notes for this episode friends. As with our previous three episodes, we've had a professional artist create the art. I think you'll agree that yurricanes has done an amazing job.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★

Arcade Attack Retro Gaming Podcast

We've set about resolving a lot of things this year at Arcade Attack and this one has been on the redemption list for quite a while... The world's most beloved handheld console has never featured on an AA podcast, until now! Adrian, Dylan and a long lost friend/former AA podcaster drink and get merry whilst telling tales of the fabled console. But beware, not all of them are happy... Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

memories aa gameboy arcade attack
Junk Food Dinner
JFD466: A Trip to the Moon, Arcade Attack: Silver Ball Heroes vs. Video Invaders, Geometria, Trancers: City of Lost Angels

Junk Food Dinner

Play Episode Listen Later May 24, 2019


What's up, shorties? This week's menu features some well done bits of abbreviated cinema, a medium amount of technical glitches, and other rare occurences - including but not limited to the appearance of our Brother Mark Freado, the inclusion of a fourth film on the show, and most shockingly: two colons. That's right - this month's SHORT FILMS episode of JFD is here and ready to blow (those two colons)! Up first! Way back in the pre-9/11 days of yore, there was a charming and talented Frenchman named Georges Méliès. Way back around the turn of the century (no, that other century), this guy had the smart idea to throw the still-new-as-a-literary-genre concepts of Science Fiction up onto the silver screen. The result (among several hundred more) is of course 1902's A Trip to the Moon! Will this be the oldest movie JFD ever reviews? It seems likely. Watch here first and then listen along with us! Next up! It's the rarely-discussed 1982 British semi-documentary Arcade Attack: Silver Ball Heroes vs. Video Invaders,. It's a movie we've watched and you'll hear about it. I can tell you this now: it's got some killer animation, surprisingly. Also, look out for pinball related full-back tattoos! Watch here first and then listen along with us!And then! Did y'all know that Guillermo del Toro was making short films back in '87? I didn't, either. At least until we reviewed the weird/stylish Exorcist-esque Geometria from 1987 - and it was an eye-opener. You'd think we'd be satisfied with just this many reviews, but you'd be wrong! Watch here first and then listen along with us!Finally! It's a third movie: Trancers: City of Lost Angels, the 1988 short films from famed schlock master Charles Band. Originally produced as a segment for an unreleased anthology film (seems like a popular Band move), this thing's got Sarah Palmer from Twin Peaks in it! It might not actually have any Trancers, though - we can't really be sure. Watch here first and then listen along with us!All this plus an official Ghoul Summer update, Kevin hates John Wick, checkin' with the dead bodies in junkfooddinnerland, The Return of the Boob Scale (tm), Kevin is turned off by Fred Armisen, do the kids care at all about Mortal Kombat anymore?, a rundown of the classic novelizations of Shaft, Kevin hates Crank, Topsy the Elephant (cue the applause), science v wizardry, nose whistling, our weekly news plus Blu-ray Picks and you're still too slow! Direct Donloyd HereGot a movie suggestion for the show, or better yet an opinion on next week's movies? Drop us a line at JFDPodcast@gmail.com. Or leave us a voicemail: 347-746-JUNK (5865). Add it to your telephone now! JOIN THE CONVERSATION!Also, if you like the show, please take a minute and subscribe and/or comment on us on iTunes, Stitcher, Blubrry or Podfeed.net. Check us out on Facebook and Twitter! We'd love to see some of your love on Patreon - it's super easy and fun to sign up for the extra bonus content. We'll bop moon-men on the head with umbrellas for your love and support. Please avoid checking out this embarrassing merchandise!

Arcade Attack Retro Gaming Podcast

To say Crazy Taxi is an Arcade Attack favourite is a bit of an understatement. It wowed at the arcades, it wowed on home consoles, its legacy is felt in many other franchises to this day. Rob takes the reins for this one so get ready for lots of facts and lots of gushing from all of us (sorry in advance). Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

crazy taxi arcade attack
Arrggh! A Video Game Podcast from The Waffling Taylors
Ten Tracks Which Rocked My Gaming World

Arrggh! A Video Game Podcast from The Waffling Taylors

Play Episode Listen Later Feb 25, 2019 28:57


Remember that you can always get in touch with us on our Facebook page or on Twitter.This episode was originally released on our Patreon page, almost 2 years ago. But I thought I'd release it to the non-Patrons because a recent episode of the Arcade Attack podcast reminded me that I'd tried something similar.although their episode is a LOT better than this oneRemember to stick around all the way to the end of this episode, folks. There's a bonus thing at the end of it. Also, for the first time ever, this episode has a full transcription in the show notes.Full show notes (including a transcription), links to related stuff, and music credits can be found here: https://www.wafflingtaylors.rocks/2019/02/25/ten-tracks-which-rocked-my-gaming-world/The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★

Devchat.tv Master Feed
JSJ 343: The Power of Progressive Enhancement with Andy Bell

Devchat.tv Master Feed

Play Episode Listen Later Dec 11, 2018 65:17


Panel: Charles Max Wood Aimee Knight Chris Ferdinandi AJ O’Neal Special Guest: Andy Bell In this episode, the panel talks with Andy Bell who is an independent designer and developer who uses React, Vue, and Node. Today, the panelists and the guest talk about the power of progressive enhancements. Check it out! Show Topics: 0:00 – Advertisement: KENDO UI 0:34 – Chuck: Hi! Our panel is AJ, Aimee, Chris, myself and my new show is coming out in a few weeks, which is called the DevRev! It helps you with developer’s freedom! I am super excited. Our guest is Andy Bell. Introduce yourself, please. 2:00 – Guest: I am an independent designer and developer out in the U.K. 2:17 – Chuck: You wrote things about Vanilla.js. I am foreshadowing a few things and let’s talk about the power and progressive enhancement. 2:43 – The guest gives us definitions of power and progressive enhancements. He describes how it works. 3:10 – Chuck: I’ve heard that people would turn off JavaScript b/c it was security concern and then your progressive enhancement would make it work w/o JavaScript. I am sure there’s more than that? 3:28 – The guest talks about JavaScript, dependencies, among other things. 4:40 – Chuck: Your post did make that very clear I think. I am thinking I don’t even know where to start with this. Are people using the 6th version? How far back or what are we talking about here? 5:09 – Guest: You can go really far back and make it work w/o CSS. 5:49 – Chris: I am a big advocate of progressive enhancement – the pushback I get these days is that there is a divide; between the broadband era and AOL dialup. Are there compelling reasons why progressive enhancements even matter? 6:48 – Guest. 8:05 – Panel: My family lives out in the boonies. I am aware of 50% of American don’t have fast Internet. People don’t have access to fast browsers but I don’t think they are key metric users. 8:47 – Guest: It totally depends on what you need it for. It doesn’t matter if these people are paying or not. 9:31 – Chris: Assuming I have a commute on the trail and it goes through a spotty section. In a scenario that it’s dependent on the JS...are we talking about 2 different things here? 10:14 – Panelist chimes-in. 10:36 – Chris: I can take advantage of it even if I cannot afford a new machine. 10:55 – Panel: Where would this really matter to you? 11:05 – Chris: I do have a nice new laptop. 11:12 – Chuck: I had to hike up to the hill (near the house) to make a call and the connection was really poor (in OK). It’s not the norm but it can happen. 11:37 – Chris: Or how about the All Trails app when I am on the trail. 11:52 – Guest. 12:40 – Chris: I can remember at the time that the desktop sites it was popular to have... Chris: Most of those sites were inaccessible to me. 13:17 – Guest. 13:51 – Chuck: First-world countries will have a good connection and it’s not a big deal. If you are thinking though about your customers and where they live? Is that fair? I am thinking that my customers need to be able to access the podcast – what would you suggest? What are the things that you’d make sure is accessible to them. 14:31 – Guest: I like to pick on the minimum viable experience? I think to read the transcript is important than the audio (MP3). 15:47 – Chuck. 15:52 – Guest: It’s a lot easier with Vue b/c you don’t’ have to set aside rendering. 17:13 – AJ: I am thinking: that there is a way to start developing progressively and probably cheaper and easier to the person who is developing. If it saves us a buck and helps then we take action. 17:49 – Guest: It’s much easier if you start that way and if you enhance the feature itself. 18:38 – AJ: Let me ask: what are the situations where I wouldn’t / shouldn’t worry about progressive enhancements? 18:57 – Guest answers the question. 19:42 – AJ: I want people to feel motivated in a place WHERE to start. Something like a blog needs Java for comments. Hamburger menu is mentioned, too. 20:20 – Guest. 21:05 – Chris: Can we talk about code? 21:16 – Aimee: This is the direction I wanted to go. What do you mean by that – building your applications progressively? Aimee refers to his blog. 21:44 – Guest. 22:13 – Chuck: I use stock overflow! 22:20 – Guest. 22:24 – Chuck: I mean that’s what Chris uses! 22:33 – Guest (continues). 23:42 – Aimee. 23:54 – Chris. 24:09 – Chris 24:16 – Chris: Andy what do you think about that? 24:22 – Guest: Yes, that’s good. 24:35 – Chris: Where it falls apart is the resistance to progressive enhancements that it means that your approach has to be boring? 25:03 – Guest answers the question. The guest mentions modern CSS and modern JavaScript are mentioned along with tooling. 25:50 – Chuck: My issue is that when we talk about this (progressive enhancement) lowest common denominator and some user at some level (slow network) and then they can access it. Then the next level (better access) can access it. I start at the bottom and then go up. Then when they say progressive enhancement I get lost. Should I scrap it and then start over or what? 26:57 – Guest: If it’s feasible do it and then set a timeline up. 27:42 – Chuck: You are saying yes do it a layer at a time – but my question is HOW? What parts can I pair back? Are there guidelines to say: do this first and then how to test? 28:18 – Advertisement – Sentry.io 29:20 – Guest: Think about the user flow. What does the user want to do at THIS point? Do you need to work out the actual dependencies? 30:31 – Chuck: Is there a list of those capabilities somewhere? So these users can use it this way and these users can use it that way? 30:50 – Guest answers the question. 31:03 – Guest: You can pick out the big things. 31:30 – Chuck: I am using this feature in the browser... 31:41 – Guest. 31:46 – Chris: I think this differently than you Andy – I’ve stopped caring if a browser supports something new. I am fine using CSS grid and if your browser doesn’t support it then I don’t have a problem with that. I get hung up on, though if this fails can they still get the content? If they have no access to these – what should they be able to do? Note: “Cutting the Mustard Test” is mentioned. 33:37 – Guest. 33:44 – Chuck: Knowing your users and if it becomes a problem then I will figure it out. 34:00 – Chris: I couldn’t spare the time to make it happen right now b/c I am a one-man shop. 34:20 – Chuck and Chris go back-and-forth. 34:36 –Chris: Check out links below for my product. 34:54 – AJ: A lot of these things are in the name: progressive. 36:20 – Guest. 38:51 – Chris: Say that they haven’t looked at it all before. Do you mind talking about these things and what the heck is a web component? 39:14 – The guest gives us his definition of what a web component is. 40:02 – Chuck: Most recent episode in Angular about web components, but that was a few years ago. See links below for that episode. 40:25 – Aimee. 40:31 – Guest: Yes, it’s a lot like working in Vue and web components. The concepts are very similar. 41:22 – Chris: Can someone please give us an example? A literal slideshow example? 41:45 – Guest answers the question. 45:07 – Chris. 45:12 – Guest: It’s a framework that just happens to use web components and stuff to help. 45:54 – Chuck: Yeah they make it easier (Palmer). Yeah there is a crossover with Palmer team and other teams. I can say that b/c I have talked with people from both teams. Anything else? 46:39 – Chuck: Where do they go to learn more? 46:49 – Guest: Check out the Club! And my Twitter! (See links below.) 47:33 – Chuck: I want to shout-out about DevLifts that has $19 a month to help you with physical goals. Or you can get the premium slot! It’s terrific stuff. Sign-up with DEVCHAT code but there is a limited number of slots and there is a deadline, too. Just try it! They have a podcast, too! 49:16 – Aimee: Yeah, I’m on their podcast soon! 49:30 – Chuck: Picks! END – Advertisement: CacheFly! Links: JavaScript React Elixir Ember.js Vue GO jQuery Node.js Puppeteer Cypress Past episode: AiA 115 Past episode: JSJ 120 Vue.js – Slots Using templates and slots – Article Web Components Club GitHub: Pwa – Starter – Kit Progressively Enhanced Toggle Panel Time Ago in under 50 lines of JavaScript GitHub: ebook-boilerplate Chris Ferdinandi’s Go Make Things Site Game Chops CNBC – Trump Article New in Node v10.12 Quotes Archive My Amazon Interview Horror Story DevPal.io Honest Work Relative Paths DevLifts Andy Bell’s Twitter Andy’s Website Sponsors: DevLifts Kendo UI Sentry CacheFly Picks: Aimee Hacker News  -  Programming Quotes My Amazon Interview Horror Story Chris Time Ago in Under 50 Lines of JavaScript E-Book Boiler Plate JSJABBER at gomakethings.com AJ Experimental Drugs Bill My Browers FYI New In Node,10.12 Arcade Attack Charles Getacoderjob.com Self-Publishing School MF CEO podcast Andy Devpay.io Honest.work Relativepath.uk

JavaScript Jabber
JSJ 343: The Power of Progressive Enhancement with Andy Bell

JavaScript Jabber

Play Episode Listen Later Dec 11, 2018 65:17


Panel: Charles Max Wood Aimee Knight Chris Ferdinandi AJ O’Neal Special Guest: Andy Bell In this episode, the panel talks with Andy Bell who is an independent designer and developer who uses React, Vue, and Node. Today, the panelists and the guest talk about the power of progressive enhancements. Check it out! Show Topics: 0:00 – Advertisement: KENDO UI 0:34 – Chuck: Hi! Our panel is AJ, Aimee, Chris, myself and my new show is coming out in a few weeks, which is called the DevRev! It helps you with developer’s freedom! I am super excited. Our guest is Andy Bell. Introduce yourself, please. 2:00 – Guest: I am an independent designer and developer out in the U.K. 2:17 – Chuck: You wrote things about Vanilla.js. I am foreshadowing a few things and let’s talk about the power and progressive enhancement. 2:43 – The guest gives us definitions of power and progressive enhancements. He describes how it works. 3:10 – Chuck: I’ve heard that people would turn off JavaScript b/c it was security concern and then your progressive enhancement would make it work w/o JavaScript. I am sure there’s more than that? 3:28 – The guest talks about JavaScript, dependencies, among other things. 4:40 – Chuck: Your post did make that very clear I think. I am thinking I don’t even know where to start with this. Are people using the 6th version? How far back or what are we talking about here? 5:09 – Guest: You can go really far back and make it work w/o CSS. 5:49 – Chris: I am a big advocate of progressive enhancement – the pushback I get these days is that there is a divide; between the broadband era and AOL dialup. Are there compelling reasons why progressive enhancements even matter? 6:48 – Guest. 8:05 – Panel: My family lives out in the boonies. I am aware of 50% of American don’t have fast Internet. People don’t have access to fast browsers but I don’t think they are key metric users. 8:47 – Guest: It totally depends on what you need it for. It doesn’t matter if these people are paying or not. 9:31 – Chris: Assuming I have a commute on the trail and it goes through a spotty section. In a scenario that it’s dependent on the JS...are we talking about 2 different things here? 10:14 – Panelist chimes-in. 10:36 – Chris: I can take advantage of it even if I cannot afford a new machine. 10:55 – Panel: Where would this really matter to you? 11:05 – Chris: I do have a nice new laptop. 11:12 – Chuck: I had to hike up to the hill (near the house) to make a call and the connection was really poor (in OK). It’s not the norm but it can happen. 11:37 – Chris: Or how about the All Trails app when I am on the trail. 11:52 – Guest. 12:40 – Chris: I can remember at the time that the desktop sites it was popular to have... Chris: Most of those sites were inaccessible to me. 13:17 – Guest. 13:51 – Chuck: First-world countries will have a good connection and it’s not a big deal. If you are thinking though about your customers and where they live? Is that fair? I am thinking that my customers need to be able to access the podcast – what would you suggest? What are the things that you’d make sure is accessible to them. 14:31 – Guest: I like to pick on the minimum viable experience? I think to read the transcript is important than the audio (MP3). 15:47 – Chuck. 15:52 – Guest: It’s a lot easier with Vue b/c you don’t’ have to set aside rendering. 17:13 – AJ: I am thinking: that there is a way to start developing progressively and probably cheaper and easier to the person who is developing. If it saves us a buck and helps then we take action. 17:49 – Guest: It’s much easier if you start that way and if you enhance the feature itself. 18:38 – AJ: Let me ask: what are the situations where I wouldn’t / shouldn’t worry about progressive enhancements? 18:57 – Guest answers the question. 19:42 – AJ: I want people to feel motivated in a place WHERE to start. Something like a blog needs Java for comments. Hamburger menu is mentioned, too. 20:20 – Guest. 21:05 – Chris: Can we talk about code? 21:16 – Aimee: This is the direction I wanted to go. What do you mean by that – building your applications progressively? Aimee refers to his blog. 21:44 – Guest. 22:13 – Chuck: I use stock overflow! 22:20 – Guest. 22:24 – Chuck: I mean that’s what Chris uses! 22:33 – Guest (continues). 23:42 – Aimee. 23:54 – Chris. 24:09 – Chris 24:16 – Chris: Andy what do you think about that? 24:22 – Guest: Yes, that’s good. 24:35 – Chris: Where it falls apart is the resistance to progressive enhancements that it means that your approach has to be boring? 25:03 – Guest answers the question. The guest mentions modern CSS and modern JavaScript are mentioned along with tooling. 25:50 – Chuck: My issue is that when we talk about this (progressive enhancement) lowest common denominator and some user at some level (slow network) and then they can access it. Then the next level (better access) can access it. I start at the bottom and then go up. Then when they say progressive enhancement I get lost. Should I scrap it and then start over or what? 26:57 – Guest: If it’s feasible do it and then set a timeline up. 27:42 – Chuck: You are saying yes do it a layer at a time – but my question is HOW? What parts can I pair back? Are there guidelines to say: do this first and then how to test? 28:18 – Advertisement – Sentry.io 29:20 – Guest: Think about the user flow. What does the user want to do at THIS point? Do you need to work out the actual dependencies? 30:31 – Chuck: Is there a list of those capabilities somewhere? So these users can use it this way and these users can use it that way? 30:50 – Guest answers the question. 31:03 – Guest: You can pick out the big things. 31:30 – Chuck: I am using this feature in the browser... 31:41 – Guest. 31:46 – Chris: I think this differently than you Andy – I’ve stopped caring if a browser supports something new. I am fine using CSS grid and if your browser doesn’t support it then I don’t have a problem with that. I get hung up on, though if this fails can they still get the content? If they have no access to these – what should they be able to do? Note: “Cutting the Mustard Test” is mentioned. 33:37 – Guest. 33:44 – Chuck: Knowing your users and if it becomes a problem then I will figure it out. 34:00 – Chris: I couldn’t spare the time to make it happen right now b/c I am a one-man shop. 34:20 – Chuck and Chris go back-and-forth. 34:36 –Chris: Check out links below for my product. 34:54 – AJ: A lot of these things are in the name: progressive. 36:20 – Guest. 38:51 – Chris: Say that they haven’t looked at it all before. Do you mind talking about these things and what the heck is a web component? 39:14 – The guest gives us his definition of what a web component is. 40:02 – Chuck: Most recent episode in Angular about web components, but that was a few years ago. See links below for that episode. 40:25 – Aimee. 40:31 – Guest: Yes, it’s a lot like working in Vue and web components. The concepts are very similar. 41:22 – Chris: Can someone please give us an example? A literal slideshow example? 41:45 – Guest answers the question. 45:07 – Chris. 45:12 – Guest: It’s a framework that just happens to use web components and stuff to help. 45:54 – Chuck: Yeah they make it easier (Palmer). Yeah there is a crossover with Palmer team and other teams. I can say that b/c I have talked with people from both teams. Anything else? 46:39 – Chuck: Where do they go to learn more? 46:49 – Guest: Check out the Club! And my Twitter! (See links below.) 47:33 – Chuck: I want to shout-out about DevLifts that has $19 a month to help you with physical goals. Or you can get the premium slot! It’s terrific stuff. Sign-up with DEVCHAT code but there is a limited number of slots and there is a deadline, too. Just try it! They have a podcast, too! 49:16 – Aimee: Yeah, I’m on their podcast soon! 49:30 – Chuck: Picks! END – Advertisement: CacheFly! Links: JavaScript React Elixir Ember.js Vue GO jQuery Node.js Puppeteer Cypress Past episode: AiA 115 Past episode: JSJ 120 Vue.js – Slots Using templates and slots – Article Web Components Club GitHub: Pwa – Starter – Kit Progressively Enhanced Toggle Panel Time Ago in under 50 lines of JavaScript GitHub: ebook-boilerplate Chris Ferdinandi’s Go Make Things Site Game Chops CNBC – Trump Article New in Node v10.12 Quotes Archive My Amazon Interview Horror Story DevPal.io Honest Work Relative Paths DevLifts Andy Bell’s Twitter Andy’s Website Sponsors: DevLifts Kendo UI Sentry CacheFly Picks: Aimee Hacker News  -  Programming Quotes My Amazon Interview Horror Story Chris Time Ago in Under 50 Lines of JavaScript E-Book Boiler Plate JSJABBER at gomakethings.com AJ Experimental Drugs Bill My Browers FYI New In Node,10.12 Arcade Attack Charles Getacoderjob.com Self-Publishing School MF CEO podcast Andy Devpay.io Honest.work Relativepath.uk

All JavaScript Podcasts by Devchat.tv
JSJ 343: The Power of Progressive Enhancement with Andy Bell

All JavaScript Podcasts by Devchat.tv

Play Episode Listen Later Dec 11, 2018 65:17


Panel: Charles Max Wood Aimee Knight Chris Ferdinandi AJ O’Neal Special Guest: Andy Bell In this episode, the panel talks with Andy Bell who is an independent designer and developer who uses React, Vue, and Node. Today, the panelists and the guest talk about the power of progressive enhancements. Check it out! Show Topics: 0:00 – Advertisement: KENDO UI 0:34 – Chuck: Hi! Our panel is AJ, Aimee, Chris, myself and my new show is coming out in a few weeks, which is called the DevRev! It helps you with developer’s freedom! I am super excited. Our guest is Andy Bell. Introduce yourself, please. 2:00 – Guest: I am an independent designer and developer out in the U.K. 2:17 – Chuck: You wrote things about Vanilla.js. I am foreshadowing a few things and let’s talk about the power and progressive enhancement. 2:43 – The guest gives us definitions of power and progressive enhancements. He describes how it works. 3:10 – Chuck: I’ve heard that people would turn off JavaScript b/c it was security concern and then your progressive enhancement would make it work w/o JavaScript. I am sure there’s more than that? 3:28 – The guest talks about JavaScript, dependencies, among other things. 4:40 – Chuck: Your post did make that very clear I think. I am thinking I don’t even know where to start with this. Are people using the 6th version? How far back or what are we talking about here? 5:09 – Guest: You can go really far back and make it work w/o CSS. 5:49 – Chris: I am a big advocate of progressive enhancement – the pushback I get these days is that there is a divide; between the broadband era and AOL dialup. Are there compelling reasons why progressive enhancements even matter? 6:48 – Guest. 8:05 – Panel: My family lives out in the boonies. I am aware of 50% of American don’t have fast Internet. People don’t have access to fast browsers but I don’t think they are key metric users. 8:47 – Guest: It totally depends on what you need it for. It doesn’t matter if these people are paying or not. 9:31 – Chris: Assuming I have a commute on the trail and it goes through a spotty section. In a scenario that it’s dependent on the JS...are we talking about 2 different things here? 10:14 – Panelist chimes-in. 10:36 – Chris: I can take advantage of it even if I cannot afford a new machine. 10:55 – Panel: Where would this really matter to you? 11:05 – Chris: I do have a nice new laptop. 11:12 – Chuck: I had to hike up to the hill (near the house) to make a call and the connection was really poor (in OK). It’s not the norm but it can happen. 11:37 – Chris: Or how about the All Trails app when I am on the trail. 11:52 – Guest. 12:40 – Chris: I can remember at the time that the desktop sites it was popular to have... Chris: Most of those sites were inaccessible to me. 13:17 – Guest. 13:51 – Chuck: First-world countries will have a good connection and it’s not a big deal. If you are thinking though about your customers and where they live? Is that fair? I am thinking that my customers need to be able to access the podcast – what would you suggest? What are the things that you’d make sure is accessible to them. 14:31 – Guest: I like to pick on the minimum viable experience? I think to read the transcript is important than the audio (MP3). 15:47 – Chuck. 15:52 – Guest: It’s a lot easier with Vue b/c you don’t’ have to set aside rendering. 17:13 – AJ: I am thinking: that there is a way to start developing progressively and probably cheaper and easier to the person who is developing. If it saves us a buck and helps then we take action. 17:49 – Guest: It’s much easier if you start that way and if you enhance the feature itself. 18:38 – AJ: Let me ask: what are the situations where I wouldn’t / shouldn’t worry about progressive enhancements? 18:57 – Guest answers the question. 19:42 – AJ: I want people to feel motivated in a place WHERE to start. Something like a blog needs Java for comments. Hamburger menu is mentioned, too. 20:20 – Guest. 21:05 – Chris: Can we talk about code? 21:16 – Aimee: This is the direction I wanted to go. What do you mean by that – building your applications progressively? Aimee refers to his blog. 21:44 – Guest. 22:13 – Chuck: I use stock overflow! 22:20 – Guest. 22:24 – Chuck: I mean that’s what Chris uses! 22:33 – Guest (continues). 23:42 – Aimee. 23:54 – Chris. 24:09 – Chris 24:16 – Chris: Andy what do you think about that? 24:22 – Guest: Yes, that’s good. 24:35 – Chris: Where it falls apart is the resistance to progressive enhancements that it means that your approach has to be boring? 25:03 – Guest answers the question. The guest mentions modern CSS and modern JavaScript are mentioned along with tooling. 25:50 – Chuck: My issue is that when we talk about this (progressive enhancement) lowest common denominator and some user at some level (slow network) and then they can access it. Then the next level (better access) can access it. I start at the bottom and then go up. Then when they say progressive enhancement I get lost. Should I scrap it and then start over or what? 26:57 – Guest: If it’s feasible do it and then set a timeline up. 27:42 – Chuck: You are saying yes do it a layer at a time – but my question is HOW? What parts can I pair back? Are there guidelines to say: do this first and then how to test? 28:18 – Advertisement – Sentry.io 29:20 – Guest: Think about the user flow. What does the user want to do at THIS point? Do you need to work out the actual dependencies? 30:31 – Chuck: Is there a list of those capabilities somewhere? So these users can use it this way and these users can use it that way? 30:50 – Guest answers the question. 31:03 – Guest: You can pick out the big things. 31:30 – Chuck: I am using this feature in the browser... 31:41 – Guest. 31:46 – Chris: I think this differently than you Andy – I’ve stopped caring if a browser supports something new. I am fine using CSS grid and if your browser doesn’t support it then I don’t have a problem with that. I get hung up on, though if this fails can they still get the content? If they have no access to these – what should they be able to do? Note: “Cutting the Mustard Test” is mentioned. 33:37 – Guest. 33:44 – Chuck: Knowing your users and if it becomes a problem then I will figure it out. 34:00 – Chris: I couldn’t spare the time to make it happen right now b/c I am a one-man shop. 34:20 – Chuck and Chris go back-and-forth. 34:36 –Chris: Check out links below for my product. 34:54 – AJ: A lot of these things are in the name: progressive. 36:20 – Guest. 38:51 – Chris: Say that they haven’t looked at it all before. Do you mind talking about these things and what the heck is a web component? 39:14 – The guest gives us his definition of what a web component is. 40:02 – Chuck: Most recent episode in Angular about web components, but that was a few years ago. See links below for that episode. 40:25 – Aimee. 40:31 – Guest: Yes, it’s a lot like working in Vue and web components. The concepts are very similar. 41:22 – Chris: Can someone please give us an example? A literal slideshow example? 41:45 – Guest answers the question. 45:07 – Chris. 45:12 – Guest: It’s a framework that just happens to use web components and stuff to help. 45:54 – Chuck: Yeah they make it easier (Palmer). Yeah there is a crossover with Palmer team and other teams. I can say that b/c I have talked with people from both teams. Anything else? 46:39 – Chuck: Where do they go to learn more? 46:49 – Guest: Check out the Club! And my Twitter! (See links below.) 47:33 – Chuck: I want to shout-out about DevLifts that has $19 a month to help you with physical goals. Or you can get the premium slot! It’s terrific stuff. Sign-up with DEVCHAT code but there is a limited number of slots and there is a deadline, too. Just try it! They have a podcast, too! 49:16 – Aimee: Yeah, I’m on their podcast soon! 49:30 – Chuck: Picks! END – Advertisement: CacheFly! Links: JavaScript React Elixir Ember.js Vue GO jQuery Node.js Puppeteer Cypress Past episode: AiA 115 Past episode: JSJ 120 Vue.js – Slots Using templates and slots – Article Web Components Club GitHub: Pwa – Starter – Kit Progressively Enhanced Toggle Panel Time Ago in under 50 lines of JavaScript GitHub: ebook-boilerplate Chris Ferdinandi’s Go Make Things Site Game Chops CNBC – Trump Article New in Node v10.12 Quotes Archive My Amazon Interview Horror Story DevPal.io Honest Work Relative Paths DevLifts Andy Bell’s Twitter Andy’s Website Sponsors: DevLifts Kendo UI Sentry CacheFly Picks: Aimee Hacker News  -  Programming Quotes My Amazon Interview Horror Story Chris Time Ago in Under 50 Lines of JavaScript E-Book Boiler Plate JSJABBER at gomakethings.com AJ Experimental Drugs Bill My Browers FYI New In Node,10.12 Arcade Attack Charles Getacoderjob.com Self-Publishing School MF CEO podcast Andy Devpay.io Honest.work Relativepath.uk

Arcade Attack Retro Gaming Podcast
Mario Kart 64 - This time it's personal

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Aug 11, 2018 40:15


Rob's had a bee in his bonnet ever since Adrian pooh poohed Mario Kart 64 back in our Diddy Kong Racing pod, so here is his chance to state the case for MK64 and sway the Arcade Attack jury in his favour. Did he succeed? Or did we just all round on him a bit? Listen to find out... Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast

One member of Arcade Attack has spent quite a lot this month... Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

retro arcade attack
Arcade Attack Retro Gaming Podcast
Christmas Day Stories And Secret Santa!

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Dec 23, 2017 53:04


Merry Christmas and Happy Holidays to all! Regardless of your faith (or lack thereof), come join in our Christmas celebrations! We all share stories about this time of year and the various games/consoles/computers that brought us here today! And in some cases, actually raised us! We also do our Arcade Attack not-so-secret santa! £15 can stretch really rather far... Fancy discussing points raised in this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
The Simpsons Arcade Game Tribute

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Nov 25, 2017 44:39


Seeing as we're called Arcade Attack we thought it best to actually talk about an arcade game, nay, possibly the best multiplayer arcade game ever! There's no possiblies as far as Rob is concerned, so hear him orchestrate a discussion of the game's finer points and whether there'd be scope to bring it back... Fancy arguing with us over the points raised in this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
Halloween Pt 2 - Ben Drowned

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Oct 28, 2017 77:02


The Creepypasta story that helped defined the genre and praised worldwide is brought to life by Adrian and the Arcade Attack crew in our first ever "audiobook". Followed by Adrian's critique, this is a podcast not to be missed. Check out our interview with Ben Drowned author Alex Hall @ http://www.arcadeattack.co.uk/alex-hall-ben-drowned/ Fancy arguing with us over the points raised in this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
Sonic The Hedgehog Movie???

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Oct 14, 2017 47:52


Parmaount have announced there's going to be a Sonic movie out in a few years' time and it's gotten us all hot and bothered at Arcade Attack. Dylan immediately regrets bringing the whole thing up but there is one thing we're unanimous on - Emma Stone needs to be a part of it. Fancy arguing with us over the points raised in this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
Meet Arcade Attack!

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jul 15, 2017 96:22


Yes that is a Subbuteo t-shirt I'm wearing! Embarrassing photo aside we thought it'd be nice in our 20th podcast to tell you a bit about how we got here. No, not our bad life decisions but what gaming consoles we grew up with, what ones we're filling our homes with now, and our thoughts on life (it sucks, gaming rules). www.arcadeattack.co.uk All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

Arcade Attack Retro Gaming Podcast
Arcade Racers Pt 1 - Daytona USA vs Sega Rally

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jul 2, 2017 51:31


We're surprised the Arcade Attack "offices" are still standing after this face-off between two of the best arcade racers ever created. Dylan brings Daytona, Keith brings Sega Rally, there can only be one winner. Which is your favourite? Check out our review of Daytona on the Sega Saturn (and other good retrogaming things) at:http://www.arcadeattack.co.uk/daytona-usa-saturn/ All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.

ATARI BYTES
EPISODE 18: PITFALL!

ATARI BYTES

Play Episode Listen Later May 22, 2016 32:40


The exclamation point in the game title is well deserved! This week on the podcast, we look at Pitfall!, a 1982 game from legendary game designer Activision!  Awesome! (I just can't stop with the exclamation points!) This game is all about quicksand and alligators and swinging from tree to tree like Tarzan. Grab your pith helmet, loin cloth and joystick and jump into this high-flying jungle adventure. The treasure is just waiting for you! Here's the interview with Pitfall! game designer David Crane at Arcade Attack. Bill Kendrick's (XEGS Podcast) Atari Party info. Show music - "Take a Chance", "Reformat", and "Pinball Spring" - was provided courtesy of creative commons license from Kevin McLeod at Incompetech.com Support the show at our Patreon page. Get cool stuff at our Zazzle.com AB_Pod_Store Not sick of my voice yet? Check out my other show. It's a Podcast, Charlie Brown.  

Lostcast
Lostcast 122: Playing for Keeps

Lostcast

Play Episode Listen Later May 4, 2015 63:07


Matt asks about Geoff's card game, ending with more Arcade Attack action.

games indie geoff gamedev html5 playing for keeps arcade attack lostcast lost decade games