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In this episode of Retro Titans, Phil sits down with Sam Dyer, founder of Bitmap Books — the publisher behind some of the most beautifully crafted retro gaming books ever produced. From the Commodore 64 and ZX Spectrum to the NeoGeo and N64, Bitmap Books has become synonymous with premium retro gaming preservation, celebrating the art, culture and history of the games we grew up with. But Sam's journey started much like many of ours — with a beige computer under the TV and a lifelong fascination with games. Together, Phil and Sam explore how nostalgia, graphic design and a love of gaming history combined to create one of the most respected retro gaming publishers in the world today. In this episode, we explore: 1️⃣ The origins of Bitmap Books How a passion project inspired by the Commodore 64 grew into a globally recognised retro gaming publisher. 2️⃣ Designing books for retro fans Why presentation, print quality and visual storytelling matter just as much as the words on the page. 3️⃣ Preserving gaming history From arcade classics and point-and-click adventures to SNK and Neo Geo, Sam explains why these games deserve to be documented and celebrated. 4️⃣ Nostalgia, community and modern retro culture Why retro gaming continues to resonate with new generations, and how the meaning of "retro" keeps evolving. Sam also shares stories about launching books through Kickstarter, working with legendary developers and publishers, creating collector's editions with built-in sound effects, and why games like Sensible Soccer, Monkey Island and Metal Slug still matter today.
W 56. odcinku Przerwy Technicznej ekipa w składzie Kuba, Remek i Marek zabiera nas w sentymentalną podróż do czasów, gdy gry wideo pachniały tytoniem z bud, w których mieściły się automaty arcade lub wymagały anielskiej cierpliwości przy wczytywaniu z kaset na komputerach domowych.
Join Roger Moore and Marx on Tech Xtra as they dive deep into the golden age of gaming — from ZX Spectrum and Commodore 64 to Mega Drive, NES, SNES, and early PlayStation. This nostalgia-filled episode is all about:
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and John “MusiM” Beauchamp Running Time: 37:57 Livestream: YouTube Join the TVGP Game Club Crew as we chat about Despelote! We cover our feelings about football, our local sports teams, the fluidity of time, Sensible Soccer, and so much more! Our next game is to a T!
Hold on to your hats, folks! We have BONAFIDED gaming royalty in the house today! Join Amigo Aaron as he talks with two masters of their retrogaming craft, Tony Warriner and Stoo Cambridge! I'm sure you recognize the names! Tony was the man behind the legendary Amiga classics "Beneath a Steel Sky" and "Lure Of the Temptress" as well as the "Broken Sword" series. Stoo was a member of the beloved Sensible Software gang, and his work included that STONE COLD classic Cannon Fodder, as well one of the all time most popular gaming franchises, the Sensible Soccer series! These two talented fellows with chat with me, Amigo Aaron, and we'll be discussing the past and the present, as we take a deep dive into their new collaborative effort "UrbX Warriors".Join Tony and Stoo's UrbX Warriors KICKSTARTER and secure your copy today! Support these fine fellows and indy gaming on retro systems! https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-an-original-game-for-the-spectrum-next/
Hold on to your hats, folks! We have BONAFIDED gaming royalty in the house today! Join Amigo Aaron as he talks with two masters of their retrogaming craft, Tony Warriner and Stoo Cambridge! I'm sure you recognize the names! Tony was the man behind the legendary Amiga classics "Beneath a Steel Sky" and "Lure Of the Temptress" as well as the "Broken Sword" series. Stoo was a member of the beloved Sensible Software gang, and his work included that STONE COLD classic Cannon Fodder, as well one of the all time most popular gaming franchises, the Sensible Soccer series! These two talented fellows with chat with me, Amigo Aaron, and we'll be discussing the past and the present, as we take a deep dive into their new collaborative effort "UrbX Warriors".Join Tony and Stoo's UrbX Warriors KICKSTARTER and secure your copy today! Support these fine fellows and indy gaming on retro systems! https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-an-original-game-for-the-spectrum-next/
W jubileuszowym, 900. odcinku audycji Gramy na Maxa przygotowaliśmy dla Was wyjątkową mieszankę tematów, które idealnie pokazują, jak bardzo kochamy gry – zarówno te stare, jak i nowe.
Jon Hare is the co-founder of legendary game studio, Sensible Software, and was behind a host of global best-selling games, such as Sensible World of Soccer, Cannon Fodder, Mega Lo Mania and Sensible Golf. Jon's career as a creative director and game publisher stretches from the 1980s through to today, and is currently launching Sociable Soccer 25. We cover a lot of ground in this interview, from how he found his way into the industry, through to developing hit games and navigating the challenges of the games industry. We also discuss gaming music at length, including insights into working with gaming music legends Richard Joseph and Martin Gallway, and making music with his own group, The Sensible Band. Jon also offers advice to aspiring games developers and gives his thoughts on channelling creativity. It's an epic interview!
You know Bitmap Books as the purveyor of fine tomes of video game history. Bitmap Books has been a great partner for C3, but more importantly they have documented significant video game history ranging from The Atari and the Commodore 64 all the way up to today. Most recently they released The Games of a Lifetime by Julian "Jaz" Rignall. We chat about the history of Bitmap Books as well as upcoming projects for the year. Beyond that we talk about three games from Sam's personal history to tie the whole thing together: Sensible Soccer, The Secret of Monkey Island, and Cannon Fodder. Be sure to head to bitmapbooks.com and check out their posts and all of their info at c3.gg/bitmapbooks and c3.gg/bmb Our hosts' links can be found atc3.gg/rey andc3.gg/danThe show is Executive Produced by Channel 3 Founder Joel Willis who can be found atc3.gg/joelOur theme song is provided by Castor Garden. Find all of their tracks on Spotify by simply going toc3.gg/castorgardenmusic or find all of their links atc3.gg/castorgardenALSO!https://adam-evalt.itch.io/neoclassical-mystery is a music package that our own castorgarden put together for game developers. Go check it out or contact Castor Garden for your own custom music package.About Channel3.gg:channel3.gg is social networking built from the ground up for gamers. Sure you can do all the stuff like on the old social medias like post pictures, videos, comments and the like. Channel 3 is so much more than that though. It takes the social media experience and game-ifies it. Made a great post that someone likes (1-ups) or respawns? You earn XP experience points that level you up. New levels mean chances to win tickets for physical prizes, earn digital flair for your profile, and more. Additionally there are weekly events hosted by Channel 3 that let the community unwind and kick back with a little friendly competition. Sure, you want to win but it's more about hanging out and the vibes. These events are hosted on C3's Twitch Channel and also earn XP for participants. XP can also be earned for completing quests-questions related to games and being a gamer, challenges where you go forth and complete a task in a game, rating & reviewing games and systems, creating specifically themed lists of games and more. You can find Channel 3 in both the Android and Apple App Stores or atc3.gg/app
Se desideri supportarci: ko-fi.com/edvideogiochi Un gran bell'episodio per i nostri amici amighisti, c'era bisogno di trattare tutta la serie classica di questa perla di casa Sensible Software. Percorriamo la storia e tutte le varianti! Visita il nostro sito EnciclopediaDeiVideogiochi.it OSPITE DELL'EPISODIO: (00:00:00) Mission 1: Intro (00:07:25) Mission 2: Sviluppo & Storia (00:19:02) Mission 3: Versioni & Confronti (00:42:34) Mission 4: Meccaniche & Dinamiche (00:59:03) Mission 5: Esperienza & Considerazioni (01:09:05) Mission 6: Outro Learn more about your ad choices. Visit megaphone.fm/adchoices
We're looking back at how video games have changed how fans engage with football and the titles that influenced the industry and our relationship with the sport. Our guest is Richard Moss, the author of the recently released 'A Tale of Two Halves—the History of Football Video Games 1982-2010'. Richard goes back to discuss the creation of these iconic games, what made them so groundbreaking and their influence on football itself. Getting discussed on the show are... FIFA Pro Evolution Soccer Sensible Soccer Football Manager and Championship Manager NASL Soccer - Intellivision Soccer 1980 The Manchester United video game series 'A Tale of Two Halves' is available to buy now direct from Bitmap Books: Standard Hardback: https://www.bitmapbooks.com/collections/by-genre/products/a-tale-of-two-halves Collector's Edition: https://www.bitmapbooks.com/collections/by-genre/products/a-tale-of-two-halves-captains-edition
(Videoda geçen hiçbir ürün ile Disket Kutusu arasında ticari bir ilişki bulunmamaktadır.) ESKİ EFSANEVİ FUTBOL OYUNLARI - PES, FIFA, Sensible Soccer, Emlyn Hughes Eski futbol efsanelerini kimler hatırlar? PES, FIFA, Sensible Soccer, Kick Off, Emlyn Hughes ve dahasını bu videoda konuştuk. FUTBOL EFSANELERİNE NE OLDU?
Painstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap's own The Secret History of Mac Gaming – A Tale of Two Halves: The History Of Football Video Games stays keenly on the ball as it shares the rich and influential history of video game football – or 'soccer', for our American readers – striving to understand the very best the genre has to offer; and those releases that go a little wide of their target. A Tale of Two Halves takes you on a fascinating journey from the very first examples of the form all the way through to the genre's 2000s' heyday. It hits the back of the net with expert analysis of over 400 football games, including Sensible Soccer, Kick Off, Match Day, FIFA, Pro Evolution Soccer, This Is Football, Championship Manager, Premier Manager, and both old-school and new-school Football Manager. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium's most creative, beguiling realms. A Tale of Two Halves primarily focuses on footy gaming's formative years – meaning from around 1980 to 2010 – and carefully divides the genre into two distinct halves, taking a considered look at each. As such, the first half is dominated by the fast and simple 2D action of icons like Kick Off, International Soccer, and Nintendo's Soccer. Then, following the half-time whistle, it turns its attention to the increasingly realistic 3D outings defined by icons like FIFA, Pro Evo, and Virtua Striker. Across its 628 pages, A Tale of Two Halves also features a foreword by legendary commentator Clive Tyldesley, hundreds of meticulously realised screenshots, and 13 interviews with pioneering football game developers. Inside you'll also find a series of illustrations from James Reynolds' 'Unlicensed FC' project – which celebrates Pro Evo's unusual takes on players' real names – as well as perfectly pitched pixel art from the team at 8-Bit Football. Numerous gaming platforms are covered, from the Atari 2600 and C64 to the Collecovison, via the Amiga line, PlayStation 1, Xbox 360, Arcades, and many more. Rudolf Thomas Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, radio host of “Replay Value”, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/sports
Painstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap's own The Secret History of Mac Gaming – A Tale of Two Halves: The History Of Football Video Games stays keenly on the ball as it shares the rich and influential history of video game football – or 'soccer', for our American readers – striving to understand the very best the genre has to offer; and those releases that go a little wide of their target. A Tale of Two Halves takes you on a fascinating journey from the very first examples of the form all the way through to the genre's 2000s' heyday. It hits the back of the net with expert analysis of over 400 football games, including Sensible Soccer, Kick Off, Match Day, FIFA, Pro Evolution Soccer, This Is Football, Championship Manager, Premier Manager, and both old-school and new-school Football Manager. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium's most creative, beguiling realms. A Tale of Two Halves primarily focuses on footy gaming's formative years – meaning from around 1980 to 2010 – and carefully divides the genre into two distinct halves, taking a considered look at each. As such, the first half is dominated by the fast and simple 2D action of icons like Kick Off, International Soccer, and Nintendo's Soccer. Then, following the half-time whistle, it turns its attention to the increasingly realistic 3D outings defined by icons like FIFA, Pro Evo, and Virtua Striker. Across its 628 pages, A Tale of Two Halves also features a foreword by legendary commentator Clive Tyldesley, hundreds of meticulously realised screenshots, and 13 interviews with pioneering football game developers. Inside you'll also find a series of illustrations from James Reynolds' 'Unlicensed FC' project – which celebrates Pro Evo's unusual takes on players' real names – as well as perfectly pitched pixel art from the team at 8-Bit Football. Numerous gaming platforms are covered, from the Atari 2600 and C64 to the Collecovison, via the Amiga line, PlayStation 1, Xbox 360, Arcades, and many more. Rudolf Thomas Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, radio host of “Replay Value”, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
Painstakingly researched and written by football-obsessed writer and experienced game journalist, historian, and documentarian Richard Moss – author of Bitmap's own The Secret History of Mac Gaming – A Tale of Two Halves: The History Of Football Video Games stays keenly on the ball as it shares the rich and influential history of video game football – or 'soccer', for our American readers – striving to understand the very best the genre has to offer; and those releases that go a little wide of their target. A Tale of Two Halves takes you on a fascinating journey from the very first examples of the form all the way through to the genre's 2000s' heyday. It hits the back of the net with expert analysis of over 400 football games, including Sensible Soccer, Kick Off, Match Day, FIFA, Pro Evolution Soccer, This Is Football, Championship Manager, Premier Manager, and both old-school and new-school Football Manager. Gathered together in a single volume, that remarkable spread of releases presents a surprising variety of interpretations of the beautiful game, showcasing one of the medium's most creative, beguiling realms. A Tale of Two Halves primarily focuses on footy gaming's formative years – meaning from around 1980 to 2010 – and carefully divides the genre into two distinct halves, taking a considered look at each. As such, the first half is dominated by the fast and simple 2D action of icons like Kick Off, International Soccer, and Nintendo's Soccer. Then, following the half-time whistle, it turns its attention to the increasingly realistic 3D outings defined by icons like FIFA, Pro Evo, and Virtua Striker. Across its 628 pages, A Tale of Two Halves also features a foreword by legendary commentator Clive Tyldesley, hundreds of meticulously realised screenshots, and 13 interviews with pioneering football game developers. Inside you'll also find a series of illustrations from James Reynolds' 'Unlicensed FC' project – which celebrates Pro Evo's unusual takes on players' real names – as well as perfectly pitched pixel art from the team at 8-Bit Football. Numerous gaming platforms are covered, from the Atari 2600 and C64 to the Collecovison, via the Amiga line, PlayStation 1, Xbox 360, Arcades, and many more. Rudolf Thomas Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, department lead for Games at Swiss culture magazine Titel kulturmagazin, radio host of “Replay Value”, editor of “DiGRA D-A-CH Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
Ollie Houston Blunn - aka Blunners - is one of the team behind the Retro Gaming Revival YouTube channel and a regular presenter on the Total Evercade livestream. He shares his love of Evercade, his strange affection for Foxyland, and what Blaze needs to do next to keep the fanbase happy and ensure it continues to grow. As a grassroots football club chairman, we talk about the absence of decent football games on Evercade, Sensible Soccer aside, and what he'd like to see brought to the platform. Blunners is also a big Nintendo fan and talks about his collection, including his museum piece Virtual Boy, which he claims was ahead of its time.
In case you hadn't noticed, there's another Evercade podcast out there: Total Evercade, which airs every other Monday evening at 8pm UK time. Here we catch up with one of the regular presenters, Oliver Barnett, to explain what it's all about and they have doubled down on the livestream experience for Evercade fans. We also hear about Olly's love of Xeno Crisis, why he plays Sensible Soccer every Christmas (even though he's not a football fan) and get his reaction to upcoming releases from Blaze Entertainment. Phil also pitches a couple of marketing ideas to Olly, because apparently Blaze bigwigs listen ;-) There's also a few references to Olly's collaborator, and head admin for the Evercade Hangout, Ryan Andrews - who appears on episode 5 of Retro Titans, if you want to check that out before or after listening to Olly.
Stoo Cambridge, the legendary artist behind Sensible Soccer and Cannon Fodder, sits down with Boat to chat about his computing history and career at Kickstart Amiga Expo!
Die EM im eigenen Land – Grund genug über einen Klassiker zur sprechen, zumindest für Markus und Tobi. Als bekennende Nicht-Fußball-Experten sprechen die beiden über Goal!, neben Kick Off und Sensible Soccer, eine der großen Fußballsimulationen dieser Zeit und ihr persönliches Sommermärchen von 1994.
This week David talks about the games he's played, Road Avenger, Sonic R, Soul Blade, Championship Manager 96/97, ISS Pro Evolution 2, Michael Owen's World League Soccer 99, Cannon Fodder, Mega-Lo-Mania, Sensible Soccer, 4 Wheel Thunder, Automobili Lamborghini, Biker Mice From Mars, WipEout 2097, Sega Rally, Sega Rally 2, Virtua Fighter 2, Altered Beast, Batman: Arkham Asylum, Darksiders, Panzer Dragoon, Rage Racer, Rock n Roll Racing, Metropolis Street Racer, Trials HD and V.R Virtua Racing.On this week's 10 Minutes of Nothing we talk about my top 10 games of all time.#etsy #gamesplayedthisweek @OUGuk ⭐️Click the link to get ?£100 coupon bundle or ⭐️ Search apw43914 on the Temu App to get ?30% off discount !! https://temu.to/m/e8513fu8o0n via @shoptemu Please visit us at.......... www.oneupgaming.co.uk https://ougtech.square.site https://www.etsy.com/uk/shop/OneUpGaming www.patreon.com/oug www.twitch.tv/ougofficial Twitter = @OUGofficial -- Watch live at https://www.twitch.tv/ouguk
Fresh from a mid-season break, we talk to gaming journalist and YouTuber Andi Hamilton and get his take on the latest Evarcade news, the growth of retro gaming and his love for Duke Nukem, Street Fighter and Sensible Soccer. As usual we have the Desert Island Carts feature, where Andi tells us his choice of device, carts and music to take away on a desert Island. Do make sure you subscribe to Retro Titans to never miss an episode and give us a review, if you have a moment to spare.
Ja, es gibt soviel aktuelle Themen: Die enge Hose von Max Eberl, die Rückkehr von Toni Kroos (72) in die Nationalelf und Martin Kinds Axt an den Wurzeln der 50+1-Regel. Philipp und Arnd halten sich aber nur kurz mit den Irrungen und Wirkungen der Jetztzeit ab, um sich dann zurück in unsere Jugend zu beamen – in die Zeit von ratternden Datasetten, lahmen C64-Computern und all den Fußballsimulationen, die unsere Nachmittage gefüllt haben.Begleitet die beiden Hosts bei den Reminiszenzen an Commodore International Soccer, World Cup 94, das fabulöse Kickoff, Sensible Soccer und natürlich Karl-Heinz Rummenigges Footballmanager für den SNES von 1993! Lauscht durchgeknallten Kommentatoren, verfolgt die Wespenjagd auf Franz Beckenbauer und lasst euch von den monotonen Ballgeräuschen bei Olympic Soccer ins Delirium schaukeln.Zwischendurch würdigen wir auch noch all die Teppichspiele mit Playmobilfiguren, Tippkick-Männchen und gigantischen Pappschachelten als Tore. Soviel Nostalgie war noch nie, dank unserer Hörer, die uns mit ihren Erinnerungen geflutet haben. Jetzt reinhören, bevor Poschmann schon wieder kollabiert! Ihr habt Fragen oder Anregungen? Dann schreibt uns gern an podcast@11freunde.de +++ Alle Rabattcodes und Infos zu unseren Werbepartnern findet ihr hier: https://linktr.ee/zeigler_koester // EXKLUSIVER NordVPN Deal ➼ https://nordvpn.com/zeiglerkoester teste es jetzt risikofrei mit 30 Tage Geld-zurück-Garantie! +++Eine Produktion im Auftrag der Audio Alliance.+++Hosts: Arnd Zeigler und Philipp KösterRedakteur: Tim PommerenkeAudioproduzentin und Sprecherin: Henni KochSounddesign: Ekki Maas+++ Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://datenschutz.ad-alliance.de/podcast.html +++ Unsere allgemeinen Datenschutzrichtlinien finden Sie unter https://art19.com/privacy. Die Datenschutzrichtlinien für Kalifornien sind unter https://art19.com/privacy#do-not-sell-my-info abrufbar.
Wir hatten noch Gesprächsbedarf zum Thema Sensible Soccer und haben uns nochmal hingesetzt und über einige offene Fragen geredet, etwa warum eigentlich der Musiker Captain Sensible im Soundtrack vorkommt, was Sensible Soccer mit Segas World Championship Soccer II gemein hat und warum Leute heutzutage noch SWOS spielen. Bei letzterer Frage hatten wir Unterstützung vom Sensible-Experten Michael Jänsch, der mit sensiblesoccer.de die größte Fanseite zum Thema betreut. Vielen Dank für das Interview, Michael! Hinweis: Dieser Podcast ist ein Beispiel für unser Format „Wusstet ihr eigentlich… ?“, das ist eine Serie von Begleitfolgen zu den großen Hauptfolgen, die wir normalerweise exklusiv für unsere Unterstützer veröffentlichen. Darin arbeiten wir unbenutzte Recherche auf, führen aber zuweilen auch extra Interviews und gehen mit intensiver Recherche Randfragen nach, die im normalen Podcast unbeantwortet geblieben sind. Derlei Folgen machen wir zu den meisten der Hauptfolgen von SF, SSF und SFT. Alle diese und massenhaft andere Formate gibt es auf Patreon und Steady für Unterstützer ab ca. 5 Euro monatlich.
Joe's back on hosting duties as we jump on a Midweek Twitter Space and hear from pod regulars such as Ben, Sam and James, a few fans jump in namely Dane and Jack AND Aaron even gives his view on things for once! We cover the valiant 0-0 draw up at Loftus Road against Marti Cifuentes' QPR in front of 2,000 incredibly vocal away fans; including Dan Scarr's dismissal, The Cooper-Hazard Hokey Cokey, Praise for the Zimbabwean King Brendan Galloway, Spanish Price Julio Pleguezuelo and the Wolverhampton Wonder that is Luke Cundle AND a whole load more Also talk of B Teams, Sensible Soccer, Glass Boxes AND The Best Away End in the EFL?#pafc | #qpr Hosted on Acast. See acast.com/privacy for more information.
Sensible Soccer erschien 1992 für den Amiga und löste, vor allem in Großbritannien, einen richtigen Hype aus - es erschienen schnell weitere Teile und die Serie wurde zum Millionen-Seller. Dahinter steht, der Name sagt es, das englische Entwicklerstudio Sensible Software, das, vor allem zur 8-Bit-Zeit eine ganze Reihe veritabler Hits hinlegte. Hinweis: Die heutige Folge enthält Auszüge aus einem englischsprachigen Interview mit Jon Hare, das Gunnar geführt hat - in dieser Fassung hier auf der Seite und im offenen Feed sind sie deutsch nachvertont. Es gibt aber eine alternative Version, in der wir Hare Aussagen im originalen Englisch belassen haben, den Link findet ihr auf unserer Webseite. Infos zum Spiel: Thema: Sensible Soccer: European Champions, 1992 Plattform: Amiga, Atari ST, MS-DOS Entwickler: Sensible Software Publisher: Renegade Genre: Fußballsimulation Designer: Jon Hare, Chris Chapman Musik: Richard Joseph Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott, mit Einspielern aus einem Interview mit Jon Hare - die deutsche Stimme von Jon Hare ist Dennis Richtarski Audioproduktion: Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Danke an: Jon Hare für das Gespräch; Gary Penn für sein Buch zum Thema Sensible Software, das eine große Hilfe war! www.stayforever.de
¡¡¡¡¡¡¡Bienvenidos a los especiales de verano de 2023!!!!!! En el día de hoy, saldamos una deuda pendiente hace tiempo, el amigo Rafa Valencia ha tenido a bien llamarnos para pasar un rato juntos hablando de uno de sus juegos favoritos y que no os hubierais esperado ni en 100 años. Hoy hablamos de Sensible Soccer. Gracias por la visita chaval, en breve nos tomamos otra. Larga vida al Podgaming, Larga vida a The Past Is Now. ------------------------------------------------------------------------------------ ¡Be Serraniter a precio de Cafeliter! https://ko-fi.com/thepastisnow SUSCRIBIRSE POR DIÓ Síguenos en nuestras redes sociales: @IveliasZero @Cabesa_freeman @ThePastIsNowPod Hemos creado un canal de Discord donde encontraréis las últimas publicaciones, un grupo de gente simpática y del mundillo y muchas sorpresas más! (mentira) https://discord.gg/sHJxY6v
MicroManía#62 abre en portada con un banquete de postín de la factoría Disney: La bella y la bestia, otro taquillazo de la animación de los 90, pero de difícil traslado a los videojuegos. Lo más importante del mes es que ya estamos en Julio, a punto de irnos al camping de vacaciones con el compañero Gabi, que sufrió en primera persona la competitividad y agresividad que se gastaban Jesús y Andreu en las competiciones deportivas. Gabi nos habla de su colección de hardware retro y nos acompaña para comentar los juegazos ‘Sensible Soccer’, el MegaJuego, y ‘Day of the tentacle’. También añadimos a la coctelera ‘Liverpool, the computer game’, ‘Bulls vs Blazers’, ‘Global Gladiators’ y ‘Battletoads’, para conseguir la tradicional mezcla mediocre y de garrafón que caracteriza RetroManía30. Afortunadamente, los colaboradores añaden el ron, la menta y el hielo, para que, por lo menos, salgáis contentos de la mansión Retro30. Primero, se estrena Raangar analizando ‘Ultima VII. The Black Gate’, y mucho nos tememos que esta no será su última colaboración ;P. Por su parte, Kalzakath encuentra casualmente el camino de vuelta a su mazmorra, aunque pensamos que está utilizando pokes para lograr sobrevivir a ‘Maniacos del calabozo’. Finalmente, Laertes, a pesar de la inflación desbocada, mantiene tarifas para que nos salga gratis viajar este verano en su aerolínea ‘Con alas y a lo loco’, eso sí, a costa de hacer algún trabajito sucio en ‘ATAC: The secret war against drugs’. Y si las batallitas de camping y los comentarios de ivoox no son lo vuestro, podéis ganar una hora de vida avanzando hasta la 1h5m en que cargamos la revista. Enlace a MicroManía #62: https://archive.org/details/micromania-segunda-epoca-62
This week Eddie and Jay take a look at a whopping FOUR games!Originally planned to be a Portal 1 (61) and Portal 2 (96) Special, it quickly became apparent that there wasn't an hours worth of content, so like all professional athletes we called an audible and threw Sensible Soccer (51) and Sensible World of Soccer (44) into the mix too!What ties these four games together I hear you ask? Well, it's the complete indifference one half of the BLG team has toward them respectively.As a little Kings Coronation Bank Holiday treat, we've even thrown in a rant about quite possibly the worst football game ever made, and the added danger that we may well get sued over it...Enjoy! Thanks to our monthly supporters Harry Flynn RicFlair lee jones thesweatyllama ★ Support this podcast on Patreon ★
This week's guest is a true industry legend: Jon Hare, co-founder of Sensible Software, creators of such classics as Sensible Soccer, Cannon Fodder and Mega-Lo-Mania. He is also co-founder and CEO of Tower Studios, and currently working on Sociable Soccer. This is a very interesting and insightful interview with a man who's seen a lot of change in the industry, and not all of it good. Full show notes: https://www.thesegalounge.com/175-jonhare Theme song of The SEGA Lounge by OSC. You can buy it at 'name your price' by going to https://opussciencecollective.bandcamp.com/album/megane-hatsune-miku-project-diva Follow The SEGA Lounge on Twitter: https://twitter.com/thesegalounge Like us on Facebook: https://www.facebook.com/thesegalounge Check us out on Instagram: https://www.instagram.com/thesegalounge Find KC on social media: https://bento.me/kcradioman
Your weekly gaming news: plus, 1862: Railway Mania in the E.C; Stellaris Overlord; Terra Nil; Powerwasher DLC; Wo Long: Fallen Dynasty; & The FULL Story of Street Fighter by The Black Mastadonte. #GameBurst More info... Music includes Sensible Soccer theme The FULL Story of Street Fighter by The Black Mastadonte https://youtu.be/mWlEgz8oIcY
Joe and Graham recap the first week of the Javi Gracia era, which featured one pressure-relieving Premier League victory and one undeserved FA Cup exit. Sensible Soccer, tactical breakdowns, team selection debates, blood trails, cyclists, range cooking and more. Listen now.
The Club takes its Premium Seats and talks about Premium Seating. The club also answers a scathing email that attacks most of the pod on a personal level, WE'RE COMING AFTER YOU ROB THOMAS. They also talk about the 2 "who cares" friendlies and the Club finally breaks its silence on the hot hot USMNT drama. Total fleek on that hot goss...... or whatever the hip Gen Z'ers say. Podcasts are available on Spotify, Apple Podcast, and all podcast apps. Not seeing us somewhere? Email us Check us out on our Social Media Platforms and feel free to email us! We're totally literate and will 100% read anything you send, promise. Check out the new Crew jersey and also 2 alternate USMNT jerseys here: www.legendkits.com CODE: UPPER90 for 10$ off! SIGN UP TO BE PART OF THE NORDECKE! Here -> https://nordecke.com/ Subscribe to our channel for more soccer content: -Email us: podcast@upper90club.com -Follow us on Twitter: https://twitter.com/Upper90ClubPod -Like us on Facebook: https://www.facebook.com/groups/upper90clubpod -Follow us on Instagram: https://www.instagram.com/upper90clubpod/ -Apple Music: https://podcasts.apple.com/us/podcast/upper-90-club/id1647214221 -Spotify: https://open.spotify.com/show/1xnYAtnQ8tThdn5JWX6c24 -Linktree: https://linktr.ee/upper90clubpod Become part of the discord family: https://discord.gg/crew96
Michael Bailey, Norwich City correspondent for The Athletic, hosts episode 123 of On The Ball, as the crew casts its delirious eye over the latest Canaries action. Joining Michael are our own Canaries numberwang chief @NCFCnumbers AKA Steve Sanders, OTB quizmaster general Ryan Livermore and Sensible Soccer creator Jon Hare. The pod revels in the 4-0 win at Preston in David Wagner's first Championship game as head coach, hails Kenny McLean, skirts around the January transfer window, endures a marvelous managerial quiz and gets played out by a song. It is an OTB epic. There is even a look forward to being sent to Coventry. Learn more about your ad choices. Visit megaphone.fm/adchoices
Super FX brings 3D to the SNES NeoGeo breaks the 100 meg barrier The 1200 brings the Amiga into the modern age These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Dale's research and insights can be found on twitter: https://twitter.com/QuarterPast83 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Pinball Fantasies Video Version: https://www.patreon.com/posts/7-minutes-in-76971403 https://en.wikipedia.org/wiki/Pinball_Fantasies Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1992-75188159 https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://en.wikipedia.org/wiki/Mario_Artist#Paint_Studio https://en.wikipedia.org/wiki/ICOM_Simulations 1992 NeoGeo breaks the 100 Meg barrier https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Art_of_Fighting Star Trek to go VR http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=090&page=010&magazine=zzap Replay November 1992, pg. 20 https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n7/mode/1up?view=theater https://www.bloomberg.com/press-releases/1992-09-24/star-trek-beams-into-mall-entertainment-paramount-pictures WMS buys Aladdin's Castle RePlay November 1992, pg. 3 https://www.bhamwiki.com/w/Aladdin%27s_Castle Music downloads come to coinop Replay November 1992, pg. 163 https://en.wikipedia.org/wiki/Brothers_in_Arms_(album) Nintendo announces SuperFX https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n46/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n13/mode/1up https://retrocdn.net/index.php?title=File%3AGamePro_US_040.pdf&page=122 https://archive.org/details/vgce_92-11/page/n5/mode/1up https://en.wikipedia.org/wiki/Nintendo_Space_World#Shoshinkai_1992 https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n16/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n47/mode/1up?view=theater https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://www.mobygames.com/game/snes/street-racer/cover-art/gameCoverId,78693/ https://www.mobygames.com/game/playstation/mortal-kombat-3 Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Sierra coming to SegaCD https://archive.org/details/video-games-de-1992-11/page/n5/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n113/mode/1up?view=theater Al Lowe - Sierra https://www.patreon.com/posts/29977733 https://www.mobygames.com/game/sega-cd/rise-of-the-dragon https://www.mobygames.com/game/sega-cd/adventures-of-willy-beamish Ken Williams - Sierra https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/sega-cd/secret-of-monkey-island Tandy gets into CD Rom set top game https://en.wikipedia.org/wiki/Tandy_Video_Information_System https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater Digital World conference highlights rough road for digital video https://archive.org/details/Computer_Gaming_World_Issue_100/page/n60/mode/1up Laser Disc gaming comes to the Amiga https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n55/mode/2up?view=theater Amiga Joker previews Amiga 1200 https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n39/mode/2up?view=theater https://en.wikipedia.org/wiki/World_of_Commodore#1992 http://amr.abime.net/issue_19_pages pg. 10 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_chipset https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture Acorn bets big on RISC https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://en.wikipedia.org/wiki/Acorn_Computers https://en.wikipedia.org/wiki/ARM_architecture_family Sun Microsystems outsources multicore programming to the ruskies https://archive.org/details/eu_BYTE-1992-11/page/n37/mode/1up?view=theater http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/ https://de.wikipedia.org/wiki/Rechenwerk_Computer-_%26_Technikmuseum_Halle http://rechenwerk.halle.it/usr/digital-ag/RECHENWERK/ http://www.schreibfabrik.de/img/rechenwerk/ Sensible Soccer gets updated http://amr.abime.net/issue_19_pages pg. 10 https://www.sensiblesoccer.de/ https://en.wikipedia.org/wiki/Sensible_Soccer Hundred Years War proves costly https://archive.org/details/Computer_Gaming_World_Issue_100/page/n145/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_100/page/n153/mode/1up?view=theater http://hundredyearswar.com/ Maxis establishes specialized subsidiaries https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202 https://en.wikipedia.org/wiki/SimRefinery%20%28November%201992%29/page/n11/mode/2up SSI gets TSR extension https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/ https://en.wikipedia.org/wiki/Dark_Sun Joel Billings - SSI https://www.patreon.com/posts/36827469 https://www.mobygames.com/game/dark-sun-shattered-lands Superman to die https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n261/mode/1up?view=theater https://en.wikipedia.org/wiki/The_Death_of_Superman Cinemaware's Jacobs jumps on comics bandwagon https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://www.mobygames.com/company/malibu-interactive Dark Horse gets into games https://archive.org/details/vgce_92-11/page/n23/mode/1up EGM wants you to rat on pirates https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n9/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater ZZap64 comes to an end http://amr.abime.net/issue_1339_pages https://en.wikipedia.org/wiki/Zzap!64 https://en.wikipedia.org/wiki/Commodore_Force Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM
S5:e9 USA v. England Anco v. Sensible Association Footie Special In this episode the brothers bring on brother from another country and mother, Tony Longworth to discuss Anco Kickoff vs Sensible Soccer on the ST, the World Cup and Welcome to Wrexham. Kickoff 2 http://www.atarimania.com/game-atari-st-kick-off-ii_37007.html https://www.mobygames.com/game/atari-st/kick-off-2 Sensible http://www.atarimania.com/game-atari-st-sensible-soccer-european-champions-1992-3-season-edition_23549.html https://www.mobygames.com/game/atari-st/sensible-soccer-european-champions-9293-edition Recorded, Mixed, Edited and Produced by Steve And Jeff Fulton Music : The Machines are Listening – Tony Longworth : support Tony’s Patreon music https://www.patreon.com/tonylongworth Theme by Brian TravisTitle: Into The Vertical Blank theme Words & music by Brian Travis (c)(p)2021 Taste This Moment Music ASCAP http://www.briantravisband.com/ Branding by Daryl Litts Find us here: http://intotheverticalblank.com Itch.io: https://intotheverticalblank.itch.io/ FB: https://www.facebook.com/intotheverticalblank Twitter: https://twitter.com/Atari_VB_Pod Youtube: https://www.youtube.com/@intotheverticalblank
We introduce our newest member of the Sega Mania mag/pod crew this episode, as Tom joins in the madness that is quickly becoming the messiest ranking of Mega Drive games in existence (as well as the best). We're still going through Issue 4's games (from 1993), laying down judgement almighty upon Jungle Strike, FIFA International Soccer, Sensible Soccer, TMHT: The Hyperstone Heist, Bubsy In: Claws Encounters of the Furred Kind, and Shining Force. We have a letter from a weasel that asks us about games we've recently completed, movies we've watched, and more! Don't forget to send your questions to podcast@sega-mania.com if you want to get involved and be our mate. Here's the ranking list pre-recording so you can (try to) follow along: Streets of Rage II Sonic the Hedgehog 2 Streets of Rage Street Fighter II: Special Champion Edition Gunstar Heroes Rocket Knight Adventures Sonic the Hedgehog Shinobi III: Return of the Ninja Master Revenge of Shinobi Speedball 2: Brutal Deluxe QuackShot Starring Donald Duck ToeJam & Earl Castle of Illusion Starring Mickey Mouse Thunder Force IV Sonic Spinball World of Illusion Columns Golden Axe Alien Storm Mortal Kombat Spider-Man vs The Kingpin Road Rash II Road Rash Strider Micro Machines Wonder Boy in Monster World Landstalker Cool Spot Dungeons & Dragons: Warriors of the Eternal Sun Klax Dick Tracy World Cup Italia '90 Ghouls 'n' Ghosts OutRun Alien 3 Home Alone Desert Strike Atomic Runner Super Hang-on ESWAT The Terminator Taz-Mania Space Harrier II Zero Wing Galaxy Force II Decap Attack Kid Chameleon Turrican Splatterhouse 2 Jurassic Park WWF Royal Rumble WWF Super Wrestlemania Batman Super Thunder Blade Alex Kidd in the Enchanted Castle LHX Attack Chopper TaleSpin Bart vs. The Space Mutants Shadow of the Beast Steel Talons
This week David talk's to gaming legend Jon Hare about his history, Sensible Software, Sociable Soccer, Sensible Soccer, SWOS, Cannon Fodder and what's going on with EA and FIFA? Please visit us at.......... www.oneupgaming.co.uk www.OUGtech.co.uk www.patreon.com/oug www.twitch.tv/ougofficial Twitter = @OUGofficial
Michael Bailey, Norwich City correspondent for The Athletic, hosts episode 105 of On The Ball, as the crew dissects City's Premier League trips to Leicester and Wolves. Joining Michael LIVE are OTB's official numberwang chief @NCFCnumbers AKA Steve Sanders, author of the official history of Norwich City, Zoe Morgan, plus Sensible Soccer creator and big Canaries fan Jon Hare. The agenda looks back over the week's action, and enjoys a fast forward to the final game of the season as Tottenham Hotspur visit Carrow Road.
Bem-vindos ao Pixel Hunters, um podcast dedicado ao retrogaming, às nossas memórias como jogadores e relações da atualidade com o retro. Este é sobretudo um podcast que pretende aguçar a nostalgia dos jogadores old school, através de uma viagem auditiva pelos sons, pelas músicas que marcaram a nossa infância! Neste episódio o anfitrião Bruno Fonseca convidou Rui Parreira e Jorge Vieira (dir. marketing da Nintendo PT) para falar do mundo do Commodore Amiga e não só! A mesa com os ouvintes: - Óscar Morgado - Sir Becas Ao som da Nostalgia 1 - Dragons Breath - Commodore Amiga Tema Central: Amiga e o A500mini Ao som da Nostalgia 2 - Lemmings 2 Tribes - Commodore Amiga Memórias do baú Fotocopiar Manuais de Jogos - Bruno Fonseca “Anos 80 bem medidos” - jogos ZX Spectrum e respectivas revistas britânicas - Jorge Vieira Tardes a jogar Sensible Soccer com amigos e joysticks partidos - Rui Parreira Ao som da Nostalgia 2 - Xenon II - Commodore Amiga Future Classics Slay The Spire LittleBigPlanet The Stanley Parable Gaming Club - Prince of Persia PC (MS-DOS) Mensagens: Próximo mês a votos Super Cars II (Commodore Amiga) Snow Bros. (arcade) Shadow of the Beast 1989 Commodore Amiga Jingles: Jan Neves Créditos som Artist: Jam6icks | Name: The Bit Wars | Genre: Chiptune | License: CC BY 3.0 Source: https://soundcloud.com/jam6icks/the-bit-wars-original-mix
Wow, it's been a long time coming but we finally managed to have a chin wag with the Writing, Arting, Designing, Tea'ing, Eating, More Writing, More Arting, Pixel pushing, Sensible Software's very own Stoo Cambridge! We talked about what got him into the videogame industry, working at Sensible Software, Sensible World of Soccer, Cannon Fodder, is the dude on the Sensible Soccer intro in a Portsmouth kit?, his new Canvas business, can players in SWOS die? (Dawbs has been after an answer to this for nearly 30 years), The flasher in Sensible Golf, the offensive ending on Cannon Fodder and much, much more.You can follow Stoo on Twitter at:https://twitter.com/StooCambridgeYou can check out (and buy) Stoo's awesome Canvasses at:https://www.thedesigndroid.co.uk/A link to all our socials is below:https://linktr.ee/Retro.Gaming.RevivalDon't forget to subscribe to our YouTube channel athttps://www.youtube.com/c/RetroGamingRevival Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Celebramos el cuarto aniversario de RetroManía30 como siempre en compañía de los oyentes. Este año, agradecemos la participación de: - Alberto Ramos, aka Aliens, con Sensible Soccer. - Kalzakath con su sección de Maniacos del calabozo. - Logaran con la preview de Olimpiadas 92. - Laertes con su nueva sección de simuladores de vuelo. - Javier, aka Parrastaka, con Pac-Land para Atari Lynx. - Pedro, aka Vampirro, con Larry I. - Agustín de Haro con anécdotas de Centro Mail. - @captaindanieo con Asterix en Arcade Machine. Por su parte, @jgonza_ nos mete mucho miedo con su longplay de La Familia Addams. Si alguien teme que no haya podido superar el juego, puede curar su espanto en https://www.youtube.com/watch?v=AZRVn1dLkYc Finalmente, agradecer a los presentadores del nuevo podcast SuperJuegos30, David, RetroZID y Raúl Pacman, por la introducción del programa. Cargamos RetroManía30 en el minuto 25. Enlace a MicroManía #48: https://archive.org/details/micromania-segunda-epoca-48
Knowing me RGR, knowing you OLL 2022, A-Ha!!Wow, we got back from the OLL22 video games convention and did a retrospective stream!We discussed the highs, the lows (including Alastair), Journey talk, what Ryan left on a bus, Super Smash Bros, Daytona US, who we met, what we bought, Ryan being the worlds greatest Sensible Soccer player, the all important tat we picked up, what we'd like to see next year, the dreadful fim Congo, what panel guests we'd like to see at OLL 23, trophies, the OLL after party, is Dawbs better looking than Vanilla Ice, and much, much more!? This was a cracking show and is one you DO NOT want to miss!A link to all our socials is below:https://linktr.ee/Retro.Gaming.RevivalDon't forget to subscribe to our YouTube channel:https://www.youtube.com/c/RetroGamingRevival Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
A Celtic State of Mind is a multi award-winning podcast. ACSOM was named as the UK's Best Football Podcast at the prestigious Football Blogging Awards in 2018. In 2020, the podcast was named as a finalist in the Best International Podcast category at the Football Content Awards. In 2021, ACSOM won a further three FCA awards - Best International Podcast (GOLD), Best International Club Content (GOLD), and Best Charitable Campaign (BRONZE).In this latest episode, Paul Sheridan is joined by Joe Donnelly to discuss The History of Football Video Games, 8-bit kits and Sensible Soccer stars.A Celtic State of Mind has gone from strength-to-strength over the last couple of years, and there are many more guests lined up in the weeks ahead from the world of sport, music, film, art, broadcasting, literature and politics.Connect with A Celtic State of Mind @PaulJohnDykes and @ACSOMPOD and subscribe to the podcast via iTunes or through your podcast player.
00:00 - Willington Day, our favourite seasons, and the number five. 03:46 - "You couldn't read it". 07:04 - Super Arcade Football is from OutOfTheBit - of Super Arcade Racing (as heard on Ep77) fame - and it's a delightful “jumpers for goal posts” game that feels like a spin on Sensible Soccer, but given a modern fit and finish. 28:57 - WizKids's latest is Greece Lightning, which is somewhat of a racing board game simulation of Wacky Races in that it requires deviousness, cunning, and a little bit of luck. 40:43 - We've been chomping through Midnight Mass, which has a Jamesian “pleasing terror” to it, and is, in many ways, more unsettling than Midsommar. Perfect for a bit of Hallowe'en spookin'. All that, and some unacknowledged hiccups, with Kris (@DigitalStrider), Peter (@XeroXeroXero), and Sam (@MrSamTurner). Oh and hey! Give our Spotify Playlist set a go if you're after something else to listen to after this episode. Lots of good stuff in there. Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.
Pour marquer la fin des Jeux Olympiques de Tokyo, Marc, Nicolas et Thierry enfilent leurs combinaisons virtuelles et plongent dans leurs souvenirs de sportifs du petit écran ! De Track & Field à Wii Fit, en passant par Windjammers et Sensible Soccer, la fine équipe Tokyoïte s'interroge également sur l'éventualité de l'ajout de l'E-Sports au menu des JO. Ce 17ème Pixel Bento sera aussi l'occasion de parler de l'excellentissime Metroidvania : The Messenger, qui se joue en 8 et 16-bit; de l'adaptation Switch du mal aimé The Legend of Zelda : Skyward Sword; et enfin du "84", le bar secret de Nintendo, caché dans un immeuble de Tokyo ! Pause musicale : Dreams Come True - Tsugino Seno! De - ON THE GREEN HILL- Petite précision omise durant l'enregistrement de l'épisode, en plus d'être le compositeur de la bande originale de Sonic 1 et 2, Masato Nakamura est également l'un des membres fondateurs du groupe Dreams Come True. Émission enregistrée le 15 aout 2021. Suivez-nous @PixelBentopod Contactez-nous pixelbentopodcast@gmail.com
Join us, Scott & Tom, along with our guest and Championship Manager superfan, Allan Finnett as we relive our youth and share hilarious stories of some of the best and worst football games of yesteryear. Cherno Sambo anyone?Enjoy!Cheers,Scott & TomWell Done Michael, He's 13Twitter: @WDMichael13Instagram: welldonemichaelhes13Facebook: welldonemichaelhes13Email: welldonemichaelhes13show@yahoo.comWebsite: www.welldonemichaelhes13.com
Es war mir eine Ehre Jon Hare auf der gamescom persönlich kennenzulernen. Denn früher spielte ich auf PC/Amiga richtig gerne Sensible Soccer. Generell war es eine sehr beliebte Art Fußball zu spielen. Die Kick off Reihe, die Sensible Soccer Reihe oder auch Goal konnten mit der Top Down Optik richtig viel Spaß bereiten. Sociable Soccer ist da nicht anders, es belebt den durchaus realistischen Fußball in ein Arcade Action Erlebnis. Hier sind die Regeln nur am Rande wichtig, wichtig ist es den Überblick in dem schnellen Gewusel zu behalten. Oft müssen wir zwei bis drei Schritte vorausdenken um den Gegner zu überlisten und so kommt es uns eher vor wie ein Kicker Spiel, wo Angriff und Verteidigung oft sehr nahe beieinander liegen und jeder kleinste Fehler sofort entscheiden kann. Hierbei erinnerte man sich gerne an die alte Amiga Zeit zurück, aber auch Neulinge werden durchaus ihren Spaß haben. Zwar hören sich 1000 Vereine, 30.000 Spieler, 67 verschiedene Pokale unglaublich viel an, jedoch besitzt das Spiel keinerlei Lizenzen und kann nur mit ähnlichen Spielernamen auftrumpfen. Schade, dass die Optik teilweise sehr grauenvoll aussieht. Aus der Top Down Ansicht sieht man das dem Spiel nicht unbedingt an, jedoch wenn wir in die zweite Perspektive von der Seite schalten, sieht man die lieblosen Kicker daher wuseln. Auch ist man immer noch im Early Access am Arbeiten, sodass wir derzeit nur einen Teil zu Gesicht bekommen haben, jedoch ist es ein spaßiger Kicker für zwischendurch.
Wir durften auf der gamescom mit den bekannten Spieleentwickler Jon Hare virtuell Fußball spielen. Der C64/Amiga/DOS Spieleerfinder von Microprose Soccer, Sensible Soccer oder Cannon Fodder stellte mir sein neustes Werk Sociable Soccer vor. Dabei ist die Ähnlichkeit zu Sensible Soccer durchaus gegeben. Wie viel Spaß wir beim spielen selber hatten erfahrt ihr im PodCast.
This week, it's our PAX Australia special! And as such, this episode is pax-ed with content:arm gestures, fiction, super-computers, sneaky-poo, salt, Humphrey Bogart, Superman, female actors, Caesar salad, standing, governmental mind control, an interview with Gaming Cult's Zac Innes, sneezing, The Legend Of Zelda: A Link Between Worlds, Freedom Fall, Rayman Legends, Cloudberry Kingdom, Framed, Deck War, Saints Row IV, Collosatron: Massive World Threat, hand-holding in games, the Oculus Rift, Power Stone 2, Sensible Soccer, giraffes, my new Two-Moon Theory, naked women, puppies, an EXCLUSIVE INTERVIEW with Microsoft's new console, the Xbox One, giant Connect 4, Cards Against Humanity, flight mode, Facebook groups, MUSIC USED:SSJ Theme 2: Xavier Rubetzki NoonanFRRREEEEEEEEE BIIIIIIIRRRRRRD!!! FRRRREEEEEEEEEEEEEE BIIIIIIIIIRRRD!!!!: Bomb The Music Industry!Evolution: Astrid & The AsteroidsCLICK HERE to download!Email Tom or Xavier or both!