The official radio program of République creators Camouflaj, a Seattle-based studio all about making Meaningful Games. With each monthly episode, the team lifts the veil on game production, giving listeners behind-the-scenes access to the trials and tribulations of independent game development. For…
Guests Ryan Darcey & Aaron Whiting, production scheduling, Resident Evil 2 Remake, FROM Software's Shadow Tower
Back for 2019, nested prefabs, Unity updates, Resident Evil 2 Remake
Special guest Paul Ehreth, GOTY, milestone post-mortems & planning.
Tetris Effect, Déraciné, RÉPUBLIQUE update, build reviews
Firewall: Zero Hour debriefing, ASTRO BOT Rescue Mission, early milestone planning, Carlye's Japan adventure
Firewall Zero Hour Showdown, Marvel's Spider-Man, Pre-production VS Production, Telecommuting, Welcome to Kostya!
Firewall: Zero Hour, Hellblade VR, Binaural audio, Production chat about office space, breakfast cereals
PlayStation VR, The Persistence, Firesprite Games, Curse of the Moon, INTI Creates
The team discusses E3, Unite Berlin, Budget Cuts, mainstream acceptance of VR, and more.
The team discusses Republique VR, Unite Berlin, Beat Saber, and the state of VR game development in 2018.
République VR release episode, Oculus Go, GearVR, Simon Messenger
GDC, SWERY's "The Good Life," Strike Teams, Production, Sea of Thieves, Bloodborne, Moss
Ryan Darcey, Refreshing Production Strategies, Strike Teams, Monster Hunter World, and Shadow of the Colossus HD
The Inpatient, Resident Evil 7, Not a Hero, End of Zoe, and The Evil Within 2.
Alex "cvxfreak" Aniel, Resident Evil series, Bravewave, Oculus development, République VR, motion sickness in VR
Skyrim VR, New PSVR, 2017 Reflections, Flat Structure
Final Fantasy XII: The Zodiac Age, Marvel VS Capcom: Infinite, Gatekeepers program, Blaine Higdon
RÉPUBLIQUE VR, Oculus Connect 4, RÉPUBLIQUE ANNIVERSARY EDITION, Brave Wave, Simon Messenger
Nick Suttner, Panzer Dragoon Saga, Mukaiyama, Arizona Sunshine PSVR, Retronauts MGS Panel, Aaron Hull, Blaine Higdon, Back in my Play
Fullbright Games, Karla Zimonja, Steve Gaynor, Nina Freeman, Tacoma, Uber Entertainment, Forrest Smith, Dino Frontier
Guest Kevin Clark, code refactoring, resuming work after milestones, and Persona 5.
Milestone breakdown, VR iteration, E3 2017, Polybius, and Chess Ultra.
Game preservation, VR arcades, VR horror and peripherals, Wilson's Heart, and Farpoint.
Guest Ryan Darcey, balance when creating new features, Narcosis, and Rick & Morty: Virtual Rick-ality.
République's anniversary, VR's emergence, and dominant fan theories about Resident Evil VII.
Trends in VR shooters and a spoiler-filled discussion of Resident Evil VII.
Reflections on Republique’s development and Resident Evil VII.
Camouflaj Radio returns! Guests Priscilla and Kaitlin, 2016 reflections, listener questions, and what's next for Camouflaj.
Reflections on four years of République's development, live from our PS4 release party.
Reflections on République Episode 4, Episode 5's upcoming release, and adding ambitious features late in development.
PS4 development, nearing the end of production, and dragons.
République Episode 4, Episode 5 alpha, E3, VR, and GungHo.
Preview of République Episodes 4 and 5, Unite Asia, and Bloodborne.
République Remastered on PC and Mac, the upcoming Unite Asia conference, and paper prototypes of digital games.
Design tests, République Remastered PC release teaser, and GOTY for 2014.
République Episode 3: Ones and Zeroes releases, reflections on its development, and listener mail.
Guest Mark MacDonald, République PC beta, République Episode 3, Star Citizen, and the Persona series.
Camouflaj's interns, Steamworks integration, and Japanese interview with UI designer Yusuke Ikewada.
Guest Mike McCain from Hairbrained Schemes, Episode 2's release, Episode 3's production, and development on PC and Mac.
République Episode 2's release on the App Store and reflections on its 16 week long development.
République Episode 2's development, Steam Dev Days, and listener mail.
République Episode 1's release date of December 19, difficulties of wrapping up Episode 1, and looking toward the future.
République's pre-beta crunch, playtests, Zager content debate, and Monster Hunter 4.
Guests David Hayter, Kris Zimmerman Salter, and Kickstarter backer Kevin Clark and our recent République recording session.
Guest Mark MacDonald of 8-4, Feature Complete, environment art, performance, and The Last of Us.
République's campaign progression, production schedules, Xbox One, and Tomb Raider.