Podcasts about commander shepherd

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Best podcasts about commander shepherd

Latest podcast episodes about commander shepherd

The Pulp Writer Show
Episode 229: November Writing Challenge, Part V - A Look At The Five Principles Of Writing

The Pulp Writer Show

Play Episode Listen Later Dec 2, 2024 19:21


In this week's episode, we wrap up the November Writing Challenge by taking a look back at the Five Iron Laws Of Storytelling, which have often been discussed on this show before. Be sure to get your free copy of STORYTELLING: HOW TO WRITE A NOVEL at my Payhip store. The book will remain free until December 9th: https://payhip.com/b/JPDoT TRANSCRIPT Note: Spoiler alert at 3:35. Please check this section of the podcast before proceeding if you are concerned about spoilers for several older television shows, movies, video games, and books.     00:00:00 Introduction and Writing Updates   Hello, everyone. Welcome to Episode 229 of The Pulp Writer Show. My name is Jonathan Moeller. Today is November 26th, 2024, and today we are wrapping up our November Writing Challenge with a look back at The Five Iron Laws of Storytelling. You may note that I am recording this a bit earlier than I usually do, but that is because I want to take a couple days off for Thanksgiving.   To celebrate the end of our November Writing Challenge and to congratulate you all for listening to these shows, I am giving away free copies of my nonfiction book, Storytelling: How to Write a Novel on my Payhip Store. The link will be in the show notes, and if you follow that link, you can get a free copy of Storytelling: How to Write a Novel from my Payhip Store until December 9th. So follow that link in the show notes to my Payhip store and you can get a free copy of Storytelling: How to Write a Novel until December 9th. Before we get to our main topic, let's have a look at my current writing projects. My main project right now is Orc Hoard, the fourth book in the Rivah Half-Elven series, and that puts me at 55,000 words into it and that puts me on chapter 11 of 18. So I think the final draft will be around 85,000 words or so, which will make it the longest book in the series to date. And if all goes well, I very, very, very much want to have that out before Christmas. I'm also about 4,000 words into Shield of Deception, which will be the fourth book in my Shield War series and if all goes well, I am hoping that will be the first book I publish in 2025.   In audiobook news, the audiobook of Cloak of Spears, as excellent narrated by Hollis McCarthy, is now available at all the usual ebook stores. I will include a short preview of the audiobook of Cloak of Spears at the end of this episode, so you can listen to that then. And that is where I'm at with my current writing projects as we wrap up November and head into December.   00:01:57 Main Topic: The Five Iron Laws of Storytelling   So now let's go right into our main topic, The Five Iron Laws of Storytelling. I figured this would be a good main topic to wrap up our November Writing Challenge with as it is a good reminder and a good summation of many of the things we talked about in the past month. The Five Iron Laws of Storytelling is a concept I first talked about on my website like 10 years ago now. The name Iron Law is sort of a tongue in cheek joke because I got the idea from a science fiction author Jerry Pournelle, who termed what he called Pournelle's Iron Law of Bureaucracy, where describing that after a certain amount of time, a bureaucracy will cease to attend to the function to which it was created and instead devote its attention to sustaining and perpetuating the bureaucracy. And I'm sure we can all think of examples of that, so that's where I took the name from, but it's not so much Iron Laws as these are useful principles to guide you while you are writing a fictional story, whether it's a short story, a screenplay, or a novel. I would say it's fair to argue that storytelling does have some laws you can follow (or at least if you don't like the term laws, best practices) and a writer will ignore those best practices to his peril. When people get ticked off about the ending of a story like the ending of The Sopranos or the ending to Stephen King's Dark Tower series, if they simply don't like a novel or a TV show, it's usually because the writer ignored one of more of these Iron Laws that we're going to talk about. These then are what I believe to be The Five Iron Laws of Storytelling.   When discussing them, I will cite five examples that I think to be excellent examples of the craft of storytelling: the movie the King's Speech, the movie Wreck-It Ralph, the movie Gravity, the novel Pride and Prejudice, and the TV series Breaking Bad. I should note that I did not personally care for Breaking Bad because it was too nihilistic for my taste, but nonetheless, it was an excellently crafted example of a well-written story. I'll also cite four things I believe to be examples of bad storytelling: the final two volumes of Stephen King's Dark Tower series, the Dragon Age 2 computer game, the original ending of the Mass Effect 3 computer game, and the ending of the Sopranos TV series. So note that there will be spoilers for all of these shows, films, books, and games. Now onto the five laws.   #1: The protagonist must have a problem that results in a conflict because if there is no problem, there is no story. Conflict and problems are engines that drive the story. A happy life with minimal conflicts and problems might be the ideal that we all want in real life, but it does make for an exceedingly dull story. The main character of his story needs to have a problem that results in some kind of conflict. Note that this conflict doesn't necessarily have to have an actual villain, it just needs a problem to solve. The movie The King's Speech doesn't have a villain (though the future and former King Edward VII is kind of a jerk) but instead revolves around George VI's efforts to deal with his speech impediment. Gravity likewise has no villain but centers around Dr. Stone's efforts to survive in the harsh environment of space. So the protagonist must have a problem. The story is about how he or she deals with said problem, which leads us on to number two. #2: The protagonist's problem and conflict must be consequential to the protagonist and have real stakes for the protagonist. The problem has to be serious because if it is not, there are no real stakes, the reader will get bored and cease to care about the character. The worst of all worlds is an unlikeable character with a trivial problem. Walter White in Breaking Bad is a thoroughly unlikable character, but he becomes sympathetic to the audience because of the nature of his problem. He's dying of cancer and so he turns to meth production to ensure his family's security after his death. Walter's problem, of course, has very real stakes, his own mortality and his family's future, but the stakes need not be life and death, but nonetheless, they need to be emotionally serious and significant to the protagonist.   In the King's Speech, at no point in the movie is George VI in any kind of physical danger. He is wealthy and respected, his wife and children love him, and he does not have the self-destructive impulses and nature of his brother. Nevertheless, his problem is real. It is emotionally painful and opposes a risk to both himself and his sense of duty to the monarchy and the country. Likewise, Elizabeth Bennett in Pride and Prejudice is in no physical danger throughout the book. Nonetheless, the stakes of her problem and her feelings for Mr. Darcy are consequential. If she does not secure a good marriage when her father dies, there is a very real possibility she'll be impoverished. Or if she marries an unsuitable man like Mr. Wickham, her life will be miserable. So while a young woman dealing with her feelings seems like a trivial problem, it will nonetheless have potentially dire consequences for Elizabeth and her family if she chooses wrongly.   Physical danger is likewise an easy way to introduce high stakes to a story. In Gravity, Dr. Stone faces constant risk of death in a variety of agonizing ways due to the harsh nature of space. Wreck-It Ralph faces the prospect of non-existence if he dies outside his game. In Breaking Bad, other than the inevitable death from cancer, Walter White faces increasingly high odds of getting shot in the head by his business partners and customers, since crystal meth is clearly not a business for conservative-minded investors. Regardless of the nature of the problem and the conflict, it must be consequential and carry high risks and dangers for the protagonist. That said, the problem must be something the protagonist can conceivably deal with. Too vague of a problem or too powerful of a problem, and the story goes off the rails.   When I'm recording this in November of 2024, it's a few months since the fourth Dragon Age video game came out, and if you look at the internet at all, there are of course frequent debates about which Dragon Age game was the best and which one was the worst. But in my opinion, Dragon Age 2 is the weakest of them because it runs smack dab into the problem we've been talking about. The central conflict in the game was strife between the mages and the Templars who are supposed to police the mages. The Templars claim that the mages are demon worshiping abominations while the mages claim that Templars are arbitrary and brutal. As it turns out both sides are right, regardless of which faction the protagonist chooses to aid, making the conflict of Dragon Age 2 to be human nature/social injustice. Regardless, it's not a problem that can be resolved within the game and in the ending, the Templars and the mages go to war no matter what decisions the player actually makes, so I'm afraid that the story falls flat.   #3: The protagonist must take action and struggle to resolve his or her conflict and problem.  A common failure in storytelling is a protagonist who has a serious problem but does nothing about it. We've all read stories with a passive protagonist, or even worse, a protagonist who does nothing but whine about his difficulties or thinks that by feeling bad about his or her problems, they will somehow magically get better. Worst of all is when a protagonist does nothing but whine or complain for two hours or 300 pages and somehow does solve all of his or her problems. This is apparently a common problem in the genre of romance novels. The opposite of this problem is the boring invincible hero. This is common in science fiction or fantasy series where towards the end of the series, the hero is so powerful that he or she can defeat all his problems using magic or a blast from a particle cannon. Struggle is necessary for a story. If the protagonist does not struggle, the story will probably be boring. No, the protagonist has to take action, actual active action to resolve the problem, but he or she must struggle while doing so. In Breaking Bad, Walter White sets out to solve his family's impending financial ruin by brewing up some crystal meth for sale. In Wreck-it Ralph, Ralph wants respect from the other denizens of his game, so he jumps to another game to win a medal and therefore prestige. In Gravity, Dr. Stone struggles to stay alive the entire time in the face of the indifferent hostility of outer space to human life. If these characters did nothing to surmount their problems, we would have boring stories.   #4: The protagonist must face challenges and setbacks and his or her efforts to resolve the problem that may even backfire. This is a good antidote to the boring invincible hero problem we just mentioned. Think of this as the unexpected complications ensue rule. You see this all the time in real life, it matters both serious and trivial. Like say you need to mail your rent check but you're out of stamps, so you drive to the post office, but there's an accident in the intersection and you have to take a different route. As you take a different route, your car breaks down. All these new problems need to be dealt with and you still have to mail the check. We've all had days like that, and fictional protagonists should be no different in the pursuit of their goals.   Additionally, it's possible for a protagonist to inadvertently make things worse through his or her actions. Like in Wreck-It Ralph, Ralph sets off for his medal of heroism, but in doing so, accidentally puts his own game out of order and inadvertently unleashes the virus like cy-bugs in the Sugar Rush game. Walter White in Breaking Bad is a textbook example of this. In the course of attempting to solve his problems, he makes a number of extremely bad decisions that estrange him from his family and sent his business partners gunning for his head. In the King's Speech, George VI gives up in despair believing he'll never overcome his speech impediment. In Pride and Prejudice, Elizabeth torpedoes her relationship with Mr. Darcy because of her misunderstanding of his motives. And if you've seen Gravity, you know that Dr. Stone's situation frequently goes from bad to worse.   #5:  The ending must provide satisfactory emotional resolution to the problems raised in the story. Of all the Five Iron Laws of Storytelling, this one is undeniably the most important. Screw this one up and readers will be ticked and talk about on the Internet for years. Whatever crisis comes up in the story, whatever conflict or difficulties, it must be resolved in an emotionally satisfying manner   by the end of the story. It can be a happy ending or a sad ending or a mixture of the two, but it must be emotionally satisfying.   Let's look at some bad examples first. Stephen King is an excellent writer. If you've read his book 11/22/63, you know that's a great book. But when he's written as much as he has, not everything is going to be good, of course. And Stephen King's The Dark Tower series is a good example of a weak ending. After 22 years and seven books, the protagonist Roland learns that he has repeated his quest to the Dark Tower over and over again for thousands of years, forgetting every time, which makes everything that happened in the previous seven books utterly meaningless since the events happened before and will happen again. Therefore, there is no emotional resolution to the story or Roland's quest for the Dark Tower. The computer game Mass Effect 3 is another example of how not to end a story. In the case of Mass Effect 3, the original ending is simply too abbreviated. Commander Shepherd sacrifices himself or herself. A weird light shoots out of the Citadel. The Normandy crash lands on an alien planet, and that's it. Considering the hundreds of hours of gameplay involved and the intricate network of emotional relationships between Shepherd's companion and the dozens of subplots over the three games, the ending was too short to provide adequate emotional resolution. It felt a bit like a cop out as if the writers had simply said, okay, we're done, stop here, and had given up before attempting the necessary ending. The ending of Dragon Age: Origins by contrast was an excellent example of a well done ending.   The ending of the Sopranos is an even more extreme version of this.  Infamously, the series simply ends with a cut to black in the middle of Tony Soprano and his family eating dinner. Many viewers thought their televisions had failed. This is the ultimate example of a story of failing to provide emotional resolution. The final episode does not even attempt to do so. I suspect these problems arise when a writer tries to be realistic, which is what happens when a writer mistakes verisimilitude (a story feeling realistic) for realism. A story requires suspension of disbelief and attempting phony realism can cause the story to break down.   But let's move from the negative to the positive and look at some good examples of endings. The ending of Breaking Bad was well executed, since it resolved the story's emotional conflicts. Walter White does not escape punishment for as many crimes since he's shot to death in the end. Additionally, he dies in the act of resolving some of the conflicts that he helped create. His meth empire has been taken over by his enemies and his former partner has been forced to prepare meth for them. Walter tries to provide for his family, free his partner, and defeat his rivals and dies at the end, killed not by his cancer, but by finally facing the consequences of his many bad decisions. Note that this is by no means a happy ending, but it is a satisfying ending, which is more important.   The King's Speech ends well, with George VI addressing the nation over the radio without melting down due to his speech impediment, simultaneously resolving the conflicts over his stammer and his fear of accepting his duties as king. This is an ambivalently happy ending. George VI has overcome his conflicts, but the viewers know that the United Kingdom is about to go through World War II and George himself will die prematurely of lung cancer and heart disease in 1952. Nevertheless, the conflicts within the story have been resolved.   Wreck-It Ralph has a more straightforwardly happy ending. Every single conflict raised within the story is resolved. Ralph accepts his role as villain in the game, realizing he is a vital part of the team. He gains the respect of his neighbors, and the villainous King Candy and the cy-bugs are defeated. Additionally, even when the side conflicts are resolved: Fix It Felix marries Sergeant Calhoun, King Candy's malevolent influence over the racing game has ended, and the homeless video game characters are able to set up inside Ralph's game.   To sum up, stories have a sort of irresistible logic to them. Much like a properly balanced equation. a writer should set out to create a story that follows this logic, which will result in a far more enjoyable experience for the reader.   So that is it for this week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your review on your podcasting platform of choice. Stay safe and stay healthy and see you all next week.   Don't forget to get your free book copy of Storytelling, how to Write a Novel from my Payhip store.

The Greatest Story Ever Played
Mass Effect 2 | Game Till Five

The Greatest Story Ever Played

Play Episode Listen Later Jul 19, 2022 104:56


Commander Shepherd is back to save the galaxy. He has to put together a squad of new and old friends to take on this new threat. I am joined by Steph and Nikki (Game Till Five) to talk through this adventure and it's DLC.  Game: Mass Effect 2 Release Year: 2010 Developer: BioWare Platforms: Microsoft Windows, Xbox 360, PlayStation 3, Xbox One, PlayStation 4   More information on Game Till Five: Website @GameTillFive   Contact information: www.TheGreatestStoryEverPlayed.com www.Patreon.com/TheGreatestStoryEverPlayed TheGreatestStoryEverPlayed@gmail.com @StoryEverPod   Intro: Money for Lugging by New Waver Outro: End Credits by Visager

Creative Differences
Episode.153|Encanto, Resident Evil: Welcome to Raccoon City, and the Fresh Prince

Creative Differences

Play Episode Listen Later Nov 30, 2021 51:55


Has Disney struck gold again? Did Demi survive a horror movie? How will Mass Effect solve their Commander Shepherd dilemma for the show? All that and more coming your way in our review for Encanto and Resident Evil: Welcome to Raccoon City! Thanks for listening!

Hey! Look! Listen!
Episode 12: Mass Effect

Hey! Look! Listen!

Play Episode Listen Later Jun 9, 2021 69:50


With the release of the new and shiny Legendary Edition, what better time to have a chat about the amazing Mass Effect trilogy. We discuss the highs and lows of the series, and how it evolved and changed over time. But mainly we just reflect on how nice it feels to be someone cool and interesting like Commander Shepherd, instead of, you know, ourselves. 

The Mad Scientist Lab Podcast
Episode 88 | Ribbed For Her Pleasure | The Mad Scientist Lab

The Mad Scientist Lab Podcast

Play Episode Listen Later May 10, 2021 83:29


Welcome to the action-packed episode that is known as 88!! Because Action movies from the 80s are friggin epic!! What is the best action movie of all time? The guys tell stories of their youth and the first time they saw some of Hollywood's most iconic films. In a nerd moment, RJ professes his excitement for the Remastered Gaming Trilogy that is Mass Effect! “I'm Commander Shepherd and this is my favorite store on the Citadel”  Go Play It Now. The guys dig into how political agendas are becoming more obvious in modern tv and how we wish it would STOP. In a classic moment RJ does his best Christian Bale Batman impersonation and the guys are here for it! Review, Share, Comment, Subscribe and Be Safe...

99% Geek Audiobooks
Episode 147: Geekly Weekly 97 (Saturday, May 8th): I'm Commander Shepherd and this is my favourite blog on the internet

99% Geek Audiobooks

Play Episode Listen Later May 8, 2021 64:09


Welcome to 99% Geek presents a weekly geeky blog I am your host, and writer behind 99geek.ca Andrew Geczy. As primarily a fiction writer, releasing chapters of my books in weekly chunks on my Patreon like episodes of TV shows when I'm not trying to make ends meet in what feels like a poverty nightmare, I wanted my brand (99% Geek) to offer more than just my writing, pulling from my many interests and passions. I don't have much to offer in the way of talent, besides my writing, but I'm passionate about pop culture, and try to keep myself as up to date on politics, science, and art as I can. Being a huge TV nerd I run down the best shows of the week, go over all the major news headlines for people who have maybe gotten too tired to follow regular news breaking it down and explaining it for people who might feel unable to follow along, and before anything else I spotlight something cool and geeky for the week. Remember you can follow along by going to 99geek.ca This is Geekly Weekly Number 97 And this week's highlight is: Mass Effect ----------------------------------- My name is Andrew Geczy and my brand is 99% Geek found at 99geek.ca I'm a writer, writing monthly chapters of novels like episodes of TV shows, releasing them in 4 weekly segments (a teaser and three acts) on Mondays at noonish on my Patreon page. Every month it's a different book, over a range of genres, and they sometimes even crossover and connect. At the end of the month the finished chapter is added to the PDFs attached at the bottom of every post. Finally, the finished books are self-published on Amazon. There's a Dark Fantasy story about a post-apocalyptic world where powerful royals rule and enslave the remaining peoples struggling to survive on the last remaining land mass. There's also a sci-fi story about a people on a dying world who have built a ship to a new one, but their project is almost brought down by a terrorist organization within their own ranks. Finally there's a crossover story where characters from my other books are brought into the distant future where the princess of a far advanced civilization, one that lives in a solar system sized mega-structure around a Dyson Sphere, needs help defeating her twisted power-hungry brother. And all these stories will be outside the paywall for all to enjoy as new episodes release weekly, and the finished chapters will be attached to the bottom of every post on the site in convenient PDF format readable on computers, tablets, ebook readers, and phones at the end of the month. But that's not all my stories. There's also Urban Fantasy tales about a teenage girl turned into a vampire against her will, or a scorned lover investigating paranormal phenomena, or a journalist covering news and politics in the Middle East. And there's a fantasy story about a fallen angel trying to stop the end of the world. All these stories are published and available on Amazon, and are also safe and sound behind the paywall in PDF format attached to an archive at the top of my Patreon page. Only viewable by subscribers, my entire library of work, thousands of pages worth, is easily accessible to every subscriber at any level. There's even a "Geekly Weekly" blog which covers all the news you may have missed over the week, as well as ranks the week's worth of television, and makes predictions on what new pop culture things might be in the public consciousness for the next week. It releases every Saturday at noonish. Finally I do Video Game streams both multiplayer matchmaking as well as single player campaign playthroughs. You can see me play games like Final Fantasy, Call of Duty, Hitman, and more. Watch them as they happen at twitch.tv/wingcommanderIV or wait till I release the recorded videos on days when I have nothing else to release. And you can see it all in one place. So stay tuned, and maybe subscribe. It's only a dollar and the support you show will go a very long way, I promise. There are also higher tiers. Give 5 dollars one month and you can name a character, or location, or suggest a thing you might want to see. Basically you get to give a noun, and then I promise to incorporate that noun into one of my stories somehow. Maybe not the same month you give the suggestion, but within three months guaranteed. No matter how crazy, you can't sabotage me. I promise. Think of it like a fun improv game. And you can keep giving nouns, for every month you pay at the 5 dollar tier. Or if you give 10 dollars, you don't get two nouns, but you can give a description to go with your noun. Describe the personality of your character, or the look of your location, or the importance of your item. For 10 dollars you get a noun and a description. You can also give a dollar towards supporting my efforts at Video Game streaming, or my weekly blog if that's more where your interests lie. I'm as poor as it gets, living pay check to pay check (and sometimes starving). So I understand if you are too. I don't wanna take food out of your mouths. Your attention is enough. Say something, comment here or at the very least, follow me on Twitter @AndrewGeczy or Instagram @WingcommanderIV Remember to leave a review if you read one of my books, any reviews on Amazon/Goodreads or subscriptions here or comments on social media will just encourage more people to check out my work and allow me to grow. I can't do it without your efforts. That's three different ways you can help. Write reviews on any site that lets you, subscribe here for as low as a dollar, or at the very least use your voice to let me and the world know you like what you read here. Live Long and Prosper, May the Force Be With You, Long Live Marceline the Vampire Queen, remember that Kong bows to no one, but Godzilla is King of all Monsters. We are the 99% geek.

3v0 Podcast
Episode 6: Boldly Going Where We've Gone Before

3v0 Podcast

Play Episode Listen Later Mar 21, 2021 52:02


Jordan and Brenden dive into the second installment in the Mass Effect series! Be our Friend on Facebook (https://www.facebook.com/3v0Podcast) Follow us on Instagram (https://www.instagram.com/3v0podcast/) Follow us on Twitter (https://twitter.com/3v0Podcast) Peep our YouTube Channel (https://www.youtube.com/channel/UC0GSPhszNu0y5_yKMPNxC8w) Send us a message: 3v0PodcastTeam@gmail.com

In The KNOE
KNOE | Shoot the Sh!t | I'm Done

In The KNOE

Play Episode Listen Later Mar 2, 2021 120:11


Ta-Nehisi Coates Pens New Superman | Ray Fisher vs WB Rnd 8 | Twitter Now Has Subs | Biden Wants Us to Have PS5 / Series X | New Avatar Airbender Movie | Twisted Metal Movie | Wesley Snipes Blade Killer Movie | Halo TV Goes to Paramount + | Henry Cavill as Commander Shepherd? | Anthem Officially Killed | Playstation State of Game Opinions | Dominion voting Suing My Pillow | WoW - Floridawoman Robs Bank in Wheelchair

shoot wheelchairs i'm done commander shepherd
Mass Effect: Adventum
Season 2 - Episode 1 - Fresh Start

Mass Effect: Adventum

Play Episode Listen Later Jul 2, 2020 129:37


Season 2 kicks off with a bang! Special guest player Mark Meer (the voice of the male Commander Shepherd!). It's been several weeks since the events of New Riverton and the team heads out on their next assignment. Will they learn from their past or be doomed to repeat it? - Special Guest: Mark Meer (Vrik)

fresh start mark meer commander shepherd
Defend Your Ship
Episode 19 : A Little More Beard, Please (Mass Effect)

Defend Your Ship

Play Episode Listen Later Apr 29, 2020 56:33


Welcome to our final episode of Season 1! Today we have the fantastic DJ Stormageddon discussing everything he loves about Mass Effect and gaming fandom. Specifically, Kaidan Alenko and Commander Shepherd. Bonus topics include: video game modding as fandom, and how much we love beards. Content Warnings: Discussion of gender in Mass Effect and Mass Effect fandom, which often relies on male/female as differentiators. Have any ideas for what you'd like to hear in our next season? Would you like to be a guest and share your ship? Reach out to us on Twitter @defendyourship, or email us at defendyourship@gmail.com.

The Reformed Gamers
Episode 161 - Mass Effect Series w/ David Matthews

The Reformed Gamers

Play Episode Listen Later Feb 17, 2020 90:38


My name is Commander Shepherd, and this is my favorite podcast on the Citadel. How we made it 5 years in without doing a Mass Effect episode is beyond us but we brought on David Matthews of The Black Techies podcast to crash into a deep discussion of the Mass Effect series, it's themes, and more. Housekeeping (2:30) Join our Discord server Follow us on Twitch Consider supporting TRG on Patreon Rate/Review the Show What Have We Been Playing (4:25) David dives into the world of Control on PC and climbs the leaderboards in Call of Duty: Modern Warfare. Logan threatens Adam with snowballs. Adam finally gets into the Titanfall 2 campaign. Logan discusses how to "git gud" in Sekiro. What Have We Been Reading (17:50) David gets into how technology can trip us up in 12 Ways Your Phone is Changing You. Adam discusses the importance of studying the Bible and knowing it from Confronting Christianity. Logan discusses how God is the definition of creative from Ezekiel 1. Topic - Mass Effect Series (32:18) Mass Effect is a massive series. The guys discover a variety of topics such as the standout characters of the series and their experiences with the games. The guys also discuss the controversy surrounding the game's M-rating and the importance of our choices. Thank You Patrons (1:22:00) Thank you to the following patrons for supporting us on Patreon: Alex Castellanos, Andrew Steedman, Ashley Kronenbitter, Caleb Schmidt, Christopher Commander, Collin Gregory, Connor Felty, David Matthews, Derek Smith, Eric Bryant, Folic Acid (new), Gareth Evans, Jake Walker, James Barker, Jesse Penu, Joanne Monroe, Josh Broccolo, Klay Brandon, Lava Burner (new), Luke Strain, Mark Fromme, Matthew “White Chocolate” McDougal, Melvin Benson, Micah Hendrick, Michael Toller, Nate McKeever, Ryan1701e, Samuel Colunga (new), Wesley Rea Reco's (1:23:38) Check out The Black Techies podcast and on Twitter. Also follow David on Twitter! 12 Ways Your Phone is Changing You by Tony Reinke Lost in Space on Netflix Knives Out Follow TRG on Twitch Interact with TRG on Twitter, Facebook, Instagram, Website, Twitch, YouTube.

The Greatest Story Ever Played

Join us for the first entry in the Mass Effect series. You play as Commander Shepherd. Team up with a group of unlikely allies in your attempt to save the galaxy.    Game: Mass Effect  Release Year: 2007 Developer: BioWare Platforms: Xbox 360, Microsoft Windows, PlayStation 3   Contact information: www.TheGreatestStoryEverPlayed.com www.Patreon.com/TheGreatestStoryEverPlayed TheGreatestStoryEverPlayed@gmail.com @StoryEverPod   Intro: Money for Lugging by New Waver Outro: End Credits by Visager

Checkpoints
Rebroadcast - Episode 12 - Meg Jayanth

Checkpoints

Play Episode Listen Later Oct 21, 2018 85:06


Today's guest is videogame writer and creator Meg Jayanth. We have a lengthy chat about her work as the lead writer on Time Magazine's game of 2014, 80 Days before delving into all kinds of other narrative based games. We talk IFs, MUDs, MUSHs and Fanfic. We also hit on our differing approaches to play, how she can't bear to say goodbye to Commander Shepherd, making GTA your own, the peculiar ending to Sim Tower and my poor romantic performance in 80 days. Oh Passepartout....

Square Roots - THE Classic RPG Podcast
Square Roots Versus Commander Shepherd: The Song

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Feb 17, 2018 71:52


Julian Titus from Nerds Without Pants joins Jim and John as they decide if the Miracle of Sound Commander Shepherd song deserves a Renegade or Paragon interrupt! This episode contains a careful review of the imagery used by Miracle of Sound, as well as a mailbag full of questions about Krogan genitals, Crossing Jordan, Asari babies, and Normandy crew slash fiction. Plus basic misunderstandings of microfilm! Level Up: 03:40 Commander Shepherd Review: 13:40 Mailbag: 38:10 Please find Miracle of Sound's Commander Shepherd song here: https://www.youtube.com/watch?v=HiRDJLcYua0 Our theme song for this series is by Sophie Marlon, check out her violin covers of tons of game themes on YouTube at Sophie Marlon: https://www.youtube.com/channel/UCET7Q5ZMfzqlgVf17AB-6DQ BANDCAMP: https://sophiemarlon.bandcamp.com/ INSTAGRAM: @sophiemarlonansems https://www.instagram.com/sophiemarlonansems/ TWITTER: @SophieMarlon https://twitter.com/SophieMarlon FACEBOOK: https://www.facebook.com/sophiemarlonansems Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

The Liberal Aren'ts
Episode 21 – Release an Albatross At Your Wedding (Philosophy of Video Games I)

The Liberal Aren'ts

Play Episode Listen Later Feb 14, 2018 66:14


How many times can Rissa sneak Lara Croft and Commander Shepherd into a professional academic thesis? How many fun facts can Clio stuff into this episode? How long can Science stay awake??

Terrible Warriors
Terminator: Defiance - Feat. Mark Meer - Part 1

Terrible Warriors

Play Episode Listen Later Aug 17, 2013 60:52


Our Terrible Warriors are Back from our trip to the future and boy are our arms tired!  You'll see what we mean. During our recent appearance at our favourite local Convention ConBravo this past July, our Terrible Warriors got a chance to sit down and play a special RPG with a very special guest.  Joining Mike Dodd, Steve Saylor and Scotty Bordas was none only than Commander Shepherd from Mass Effect Mark Meer!  Led by our GM Mike Dodd, Steve, Scotty and Mark are a small group completing a military operation to take a trip to the future to steal technology, materials, anything we could find and bring it back to the present.  Did we succeed?  Listen to find out! Make sure you Interact with the show via: Email: Feedback@terriblewarriors.com Terrible Warriors: Mike Dodd Steve Saylor Scotty Bordas Mark Meer

Ramble With Russel Podcast
Ramble With Russel - 305 - Humanity Across The Stars

Ramble With Russel Podcast

Play Episode Listen Later Jun 11, 2012 43:32


On this epiosde of the show it's impressions of E3, an Alien re-visit and an alien invasion.  First up I give you my impressions of the E3 Press Conferences from Sony, Microsoft and Nintendo that were given at this years biggest trade show for games.  You get the movie review of Prometheus as Ridley Scott gives us a prequel to the classic sci-fu movie Alien.  It's the galaxy vs The Reapers with the video game review of Mass Effect 3 for the PS3 (courtesy of www.gameaccess.ca) with Commander Shepherd leading the charge.  Music for this episode features the song Alien by Jacques Grant & Rewind that can be found at www.famemusic.com . Other instrumental music is by the band Mr. Burns (www.mrburnsmusic.com). As always your comments and suggestions are welcome. 

GameBurst
GameBurst Replay - Mass Effect 2: Lair of the Shadow Broker

GameBurst

Play Episode Listen Later Mar 1, 2012 46:48


[Replay] In this galactic sized edition of GameBurst Replay we explore the breathtaking world of Mass Effect 2 and the Lair of the Shadow Broker. Joining the full GameBurst crew are Alex Shaw (GonzoPlanet.com), and Richard "Major Lag" Porchmouth. In addition, starring in our very own bonus content epilogue, we have Joel Wright and Commander Shepherd(?) - so make sure you listen right until the end!

mass effect lair mass effect 2 shadow brokers joel wright commander shepherd gameburst