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Sometimes, Japanese games have a certain allure to them that I have trouble quantifying. I've really started to question why I and others hold a game on a pedestal partly because of its country of origin. I also sometimes wonder why it's easy to feel awkward when engaging with Japanese gaming communities and personalities, setting aside the language barrier. In this episode, I talk to Ray Barnholt about his experience with Japanese games throughout his life, his passion for Boku no Natsuyasumi, and how he achieved his dream interview with the Director of the series. Ray's Links (rdbaaa.space)Ray's Boku no Natsuyasumi Magazine IssueRay's Natsumon Review
Retrogaming buckeroos Jeremy Parish, Diamond Feit, and Ray Barnholt put their faith in the power of Glasnost and dive into the deepest channels of video game and media history to take part in The Hunt for Red October. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Ray Barnholt, Stuart Gipp, and Jess O'Brien crowd onto a therapist's couch as they work through the trauma of playing the cruelest video games ever made. From poison mushrooms to broken puzzle translations, it's PTSD all the way down. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
We've covered every Kirby platformer to date over the course of four episodes, so what territory is left to trod when it comes to Nintendo's pink puffball? If you're a Retronauts listener, it may not surprise you, but Kirby has starred in a shocking amount of games that involve more than just left-to-right traversal. On this episode of Retronauts, join Bob Mackey, Ray Barnholt, Henry Gilbert, and patron Andrew Oliveira—who sponsored this installment—as the crew examines the many, many Kirby spin-off games. This episode is so exciting, you may have a mass attack! Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Ray Barnholt, and Brandon Sheffield do a deep dive into the amazing mid-'90s output of Japanese developer Taito, from shooters like Raystorm to role-playing adventures like Lucia. And lots of other stuff! It's an episode packed full of deep-cut classics that you will absolutely want to add to your to-play list. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Ray Barnholt, and Brandon Sheffield reconvene for what was meant to be the third and final chapter of our Taito deep dive but ends up being a middle chapter, if that. It's not our fault! 1989-91 were crackin' years for Taito. Be sure to check out episodes 451 and 463 to bring yourself up to speed with this ever-growing epic of a conversation! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Ray Barnholt, and Brandon Sheffield explore the second era of Taito's history: The late 1980s. From arcade all-timers like Bubble Bobble and Arkanoid to a major push to home consoles, it's two hours of wall-to-wall classics! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more and enjoy this full episode (and 100+ others) at http://www.patreon.com/retronauts!
Jeremy Parish "chacks'n" with Brandon Sheffield and Ray Barnholt on the "front lines" of history to learn more about how Taito "invaded" gaming's "space" back in the late 1970s and early '80s, with "action" that "elevates" our discourse to new levels. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content—include this full episode (and hundreds more). Learn more at http://www.patreon.com/retronauts
In 1993, Hollywood did the seemingly impossible by releasing the first true video game adaptation: Super Mario Bros. And to put it simply, things didn't exactly go as planned. Thanks to studio meddling, fired directors, injured actors, and compromised visions, Super Mario Bros. lurched into theaters in May of 1993, and quickly retreated in shame when the general public didn't know what to make of it. But are there hidden gems lurking underneath this film's fungus-covered exterior? On this episode, join Bob Mackey, Ray Barnholt, and Ryan Hoss and Steven Applebaum of Super Mario Bros. The Movie Archive as the crew explores this fascinating mess of a motion picture. Listen in, and learn to embrace mustache-free Luigi! Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Kat Bailey, Ray Barnholt, and Stuart Gipp turn back the hands of time two decades once again, this time with a too-huge-to-hold-comfortably episode commemorating Microsoft's entrance into the first-party realm with Xbox. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
10 years ago, Bethesda's open-world role-playing adventure Skyrim took the world by storm. A winter storm. Because… winter is coming? Anyway, Jeremy Parish, Jeff Green, Kat Bailey, and Ray Barnholt look back at a decade of never completing the main storyline. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts Art by Nick Wanserski; edits by Greg Leahy.
Jeremy Parish, Ray Barnholt, Shivam Bhatt, and Shane Bettenhausen convene to celebrate Metroid's 35th anniversary AND the finale (?) of the series with Metroid Dread by looking back at all that Samus Aran brought to gaming. Turns out it's a lot! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more, and hear the full-length version of this episode, at http://www.patreon.com/retronauts
35 years ago, a tiny team at Nintendo R&D1 crunched their way through a the development of a weird little game called Kid Icarus: a quirky, slightly alienating action-RPG starring a chubby angel who can't stop falling through platforms. Despite the lead character's prevalence in marketing from the early NES days, and his role in the classic Captain N cartoon, Nintendo barely seemed interested in touching this IP ever again, and let it lay dormant after a farmed-out 1991 Game Boy sequel. Then, 20 years passed, and along came Kid Icarus Uprising: a reboot known more for giving players tendonitis than it is for being a faithful, well-crafted revival of a classic series. So what's the deal with Kid Icarus, and is it doomed to once again sit untouched for decades? On this episode, join Bob Mackey, Jeremy Parish, and Ray Barnholt as they examine the Kid Icarus trilogy to determine which of its qualities should rise to the heavens, and which should be cast into the Underworld. Secrets of the Eggplant Wizard will be revealed! Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Henry Gilbert, Ray Barnholt, and Stuart Gipp waaaaaaind down their in-depth survey of the Wario Land series with this look at the frog-bombin', level-escapin' entries on GBA and Wii, and everyone agrees: We waaaaaant more!
Jeremy Parish, Bob Mackey, Ray Barnholt, & Stuart Gipp return to definitely-not-the-Mushroom-Kingdom for the innovative further adventures of definitely-not-Mario. What happens when you play a game where your hero can never die? Only Wario knows for sure. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
The original power trio (Jeremy Parish, Bob Mackey, and Ray Barnholt) talk about the system that isn't a Game Boy. It's the Game Boy Color! A completely distinct platform! One that often gets overlooked. In this episode, we un-overlook it.
Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen convene to discuss the legacy of the ultimate NEC and Hudson collaboration: the TurboGrafx-16. Just in time for the launch of the TG16 mini (in a parallel, pandemic-free universe)!
Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler abandon color and extra lines of screen resolution to take a deep dive into the 2D portable Super Mario games, from Super Mario Land to Super Mario Advance 4.
We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler) to discuss the history of an all-time arcade classic: Donkey Kong. (And also its lesser ’80s sequels.)
Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen use the Konami Code to tackle the challenge of recapping the Contra series, just in time for the latest entry in the franchise.
Join the HG101 gang as they discuss and rank what may be the pinnacle of the Bomberman series -- with returning guest, Retronauts emeritus, Ray Barnholt! This weekend's Patreon bonus game will be Pong: The Next Level. Intro music by NORM. Follow xerxes and HG101 on Twitter. Check out what games we've already ranked on the Big Damn List, then vote for a game of your own.
Join the HG101 gang as they discuss and rank the "slow life" adventure game that will make you long for the summer of 75. With special guest Ray Barnholt! This weekend's Patreon bonus game will be Alex Kidd in Miracle World. Intro music by NORM. Follow xerxes and HG101 on Twitter. Check out what games we've already ranked on the Big Damn List, then vote for a game of your own.
Wherein we discuss "retro" consoles, Super NES for Nintendo Switch Online, Mega Man and other classic game collections, Kingdom Hearts III Re Mind, Halloween Pokemon, Overwatch and Divinity: Original Sin 2 for Nintendo Switch, Terry Bogard in Super Smash Bros. Ultimate, Jedi Knight, Doom 64, Return of the Obra Dinn, Nintendo's new Pilates ring, World of Warcraft Classic, Heroes of the Storm, Cookie Clicker Classic, It Chapter Two, Joker, Death Stranding, and weird shooters. Starring Ryan Scott, Justin Haywald, and Ryan Higgins, with special guest Ray Barnholt.
We're living in the era of the gig economy, and now our apartments are hotels, our cars are taxis, and we even have to make Marios ourselves. But that's okay, because Nintendo's Super Mario Maker series has thrived over the past half-decade as not only a celebration of Mario's 2D legacy, but an amazing toolset that lets budding creators put together levels that aren't even in the wildest dreams of Nintendo's top craftsmen. On this episode, join Bob Mackey, Jeremy Parish, Chris Kohler, and Ray Barnholt as the crew explores the finer points of Mario do-it-yourself-ery.
With Kat on vacation, Nadia and special guest host Ray Barnholt bust out the gasoline and matches and make a huge fire. Then they sit beside the flames and have a nice chat about non-RPGs franchises that were made into RPGs. Turns out not every RPG spin-off can match the quality of Paper Mario: The Thousand Year Door, though.
Before the launch of the go-go '90s, a certain green foursome closed out the decade with a bang. Though the Teenage Mutant Ninja Turtles entered the comic book world in 1984 and debuted on television in 1987, 1989 belonged to the Turtles, with weekday cartoon episodes, a movie in the works, and, at long last, a chance to be the Ninja Turtles in both console and arcade forms. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Ray Barnholt (check out his issue of SCROLL on the TMNT games) as the crew goes sewer surfin' through the tail-end of the Reagan Decade in search of Pizza Power.
Jeremy Parish, Bob Mackey, Ray Barnholt, and Caty McCarthy look to the present to talk about a game that succeeds by looking to the past: Sega's 2017 hit Sonic Mania. See, we CAN say nice things about Sonic.
Jeremy Parish, Bob Mackey, Ray Barnholt, and Jared Petty look back at 30 years of Game Boy. The memories! The classics! The music! The inevitable eyestrain from trying to play games in the dark in the backseat of a car!
Wario started out as literally the anti-Mario, and his platforming series did a great job of playing with the tropes of the genre. But in 2003, Wario would have a much bigger task: subverting the ongoing trend of bloated game design with sheer minimalism and absurdism. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew examines the subversive brilliance of WarioWare series on its 15th birthday.
Ray Barnholt and Henry Gilbert join Bob and Jeremy to talk about the OTHER Super Mario Bros. 2—plus, we fill in the 8-bit Mario gaps we've never touched on before. Call Foreman Spike, 'cause we're the Wrecking Crew, baby.
We celebrate five years of rebooted Retronauts by getting the original band back together! Ray Barnholt and Dr. Sparkle return to discuss Mario Madness: The U.S. version of Super Mario Bros.
Sonic the Hedgehog essentially sat out the 32-bit generation, which dealt a serious blow to Sega's financial situation. But by the time the company was ready to launch their new hardware, Sega finally delivered what a generation of gamers had been screaming about for years: a TRUE 3D Sonic game. On this week's episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Caty McCarthy as the crew digs into Sonic's first 3D outing and decides if it's a stellar success or an ambitious failure.
We dust off an ancient Retronauts tradition, kicking off a new year by looking 10, 20, 30, and even 40 years into the past to explore the evolution of video games through landmark events and releases of bygone decades. Jeff Green and Ray Barnholt join us!
Ah, Super Mario Bros. 3. What more can be said about Nintendo R&D4's grand finale for the 8-bit era? Well, we managed to fill 90 minutes discussing this timeless game, so the answer is "a whole lot." On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew takes a closer look at one of Nintendo's greatest creations, and find it's still worth beaming about.
Ray Barnholt and Henry Gilbert join Bob and Jeremy to discuss gaming's original expanded universe: Namco's Dig Dug, which turns out to be a part of the same lineage (literally) as Mr. Driller and Baraduke.
Following his debut in 1990's Super Mario World, Yoshi quickly evolved from a glorified power-up to a star that could carry games with his name alone. And in the character's nearly 30 years of existence, Yoshi-based experiences have taken many forms--including one that stands as possibly the greatest platformer of all time. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew tries to pin down Yoshi's appeal and whether or not we should worry that he suddenly grew opposable thumbs. Be sure to visit our blog at Retronauts.com. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Wherein we discuss Bipedal Dog, Super Mario Run, Super Mario Maker, Zelda Randomizer, the original NES design, Star Wars: Rogue One (or the lack thereof), Justice League Action, (finally) getting back to Stranger Things and Luke Cage (mild spoilers!), DuckTales, The Crown, Terrace House, Blade Runner 2049, the Nintendo Switch, the perfect Spider-Man film adaptation, Final Fantasy XV, The Last Guardian, our most-wanted vaporware, and Dragon Quest XI. Starring Ryan Scott, Adam Fitch, Justin Haywald, and Ryan Higgins, with special guest Ray Barnholt.
Ah, Sonic the Hedgehog: a designed-by-committee character born out of pure cynicism that nonetheless won over a generation and continues to be extremely popular today. Despite the brand's notoriety throughout the 21st century, Sonic earned his place in gaming history with the three-and-a-half Genesis releases that made him a household name. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Tim Turi as the crew explores Sonic's origins and the brief period where he shone the brightest. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Five years after making his hosting debut in Retronauts Live episode 17, Bob returns to the topic of the Super Nintendo to find out if there's anything new to say. Thankfully, a half-decade later, we're all a little older, and a little wiser--but mostly a little older. On this celebration of the SNES' 25th birthday, Jeremy Parish, Ray Barnholt, and Capcom's Tim Turi tag along to sing the praises of Nintendo's wonderful 16-bit console. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Ray Barnholt joins Jeremy and Bob in an attempt to make sense of the bizarre lineage of SEGA's Wonder Boy, Hudson's Adventure Island, and the pronunciation of "Westone." It's 100 minutes of confusion! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
The SNES RPG EarthBound might be considered a true cult classic, but its rise from critical flop to beloved masterpiece didn't happen overnight. On this episode of Retronauts, join Bob Mackey, Ray Barnholt, Michael Grimm, and Andrew Goldfarb as the crew tries to pin down what makes this Japanese take on Boomer-friendly Americana so special. OK desu ka? Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Due to our erratic Retronauts recording schedule--a whole bunch of podcasts every three to four months--it's a lot harder than it used to be to respond to our fans in a timely manner. That's why, once per year, we sit down and pore over a selection of the best listener letters for the sake of a freewheeling, 90-minute discussion. On this episode of Retronauts, join Bob Mackey, Ray Barnholt, Mikel Reparaz, and Chris Kohler as the crew tackles important issues, like the state of gaming preservation and their respective waifus. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Bad news, everyone: We're all gonna die! (Eventually.) And to ensure our death beds are free of regret, we recorded a new Retronauts Micro about the game-related goals we still need to achieve before kicking the bucket. On this episode, join host Bob Mackey and guests Dave Rudden, Ray Barnholt, and Henry Gilbert as the crew tries to keep things light with a very dark topic. Note: We can't be held responsible if you trip over all of the names dropped throughout. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Long ago, the best game a phone could pull off was the immortal "Snake," so we had no choice but to turn to dedicated portables for anything more complicated than that. In an era before most people Crushed Candy on their mass-transit commutes, Sony's PSP absolutely thrived, and gave its users an impressive piece of tech that did more than just play games. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Ray Barnholt to find out why all we really want for Christmas is a PSP. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
On this episode of Retronauts Micro, Bob takes a break from the solo format to talk with Ray Barnholt and Laser Time's Dave Rudden and Henry Gilbert about their personal favorite years of gaming. Let us know yours in the appropriate Internet Feedback Zone! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
It's the Yuletide season once again, and if you're a Retronauts fan, you know what that means: Braving the elements for an annual trip to our Holiday Cabin in Parts Unknown. And while the inclement weather, prowling wolves, and sensitive sentry guns make each journey a perilous one, I think we can all agree putting your life on the line is more than worth it for a little more than an hour of quality podcast entertainment. On this year's Holiday Extravaganza, join host Bob Mackey as he welcomes guests Dave Rudden, Ray Barnholt, and Henry Gilbert for a rousing and festive chat about the execrable 1996 holiday special, "Sonic Christmas Blast." Oh yeah, and be sure to have a Merry Whatever It Is You Do This Time of Year! "Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
This week on Retronauts, we're resurrecting two features from our older seasons that normally don't fit into the show's refurbished format: going over the best retro rereleases, and responding to your comments and questions. Those carefree days of 2013 and earlier are back, baby! (If only for 90 minutes.) On this installment, Join Bob Mackey, Jeremy Parish, Ray Barnholt, and Chris Antista as the crew plays catch-up with our digital marketplaces and handles the burning questions of listeners without any protective gear. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
This week on The Free Cheese Podcast: Joe spends some time with Ray Barnholt of Retronauts, No More Whoppers, SCROLL, GamePro, and more. We talk about getting a job writing about video games and how that has changed (or not changed) since Ray first entered into the industry. Ray explains the process of creating a video game magazine and how it differs from creating content for the web. We learn about traveling to Japan and the fortune of having a favorite game that isn't widely recognized. We try to figure out the best way to preserve video games, and who is already doing it the right way. Joe tells a story of playing make-believe at the age of 25, and Ray explains the realities of E3.
This week, Ray Barnholt of Scroll, No More Whoppers and Retronauts joins us for frank talk about five faintly embarrassing vanity games that recast popular musicians as action heroes (or action-hero enablers). Then we move on to talk about tepid new releases, gross baby-delivery games, and games you loved because they were short.
It's the Sound Test's first Jazz Show. Join host Ray Barnholt on a trip through the smoother side of game music, from arrangementss of classic games like Rolling Thunder and Phoenix Wright, to original selections from SimCity, Napple Tale, and much more. More than in a usual episode, in fact.