Fourth-generation home video game console
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Ep. 138 - Strap those fingerless gloves on, it's time to DRAFT. Aaron and Gerry are joined by Keith Gasper of "Main Quest" to draft launch titles from the Nintendo GameCube, Sega Dreamcast, and NEC/Hudson Soft TurboGrafx-16 for different categories that we created! Whoever gets the most games voted to each category wins some SUPER SICK PRIZES. We also discuss cool stuff like hentai games, shitty gaming chairs, and how sweet Luigi's Mansion is. ➡️ Check out Keith's First Place Prize ⬅️
Today's broadcast is C2E19 for Theme Thursday, Sept 26th, 2024. Today's theme is…..well, there are two themes, and they're both a secret. Each host has their own mystery theme - can you guess what the themes are? Today's episode is called “Mystery Flavors”. [Production Note: more details below, but we apologize if the conversation on the opening track sounds a little more halting or broken up than usual, as if it were broken up into small chunks spaced apart. Also, this episode has an unusually long post-episode bonus reel. Everything that gets mentioned as “maybe I'll add that to the back of the episode” gets added! :-D ] Track# (total ) / Track# (episode) - Track - Game - System - Composer(s) - Selected By 01) "I can't believe you" (aka "Betrayal") - Grounseed - PC98 (OPN version) - Daisuke Takahashi - St. John Earcatcher - 00:00:00 Music - 00:00:02 Introduction - 00:02:39 Top of Show Business (losing ourselves in the weeds) - 00:03:51 Discussion - 00:13:13 02) Bridge - Spider-Man: Web of Fire - 32X - Sam Powell and/or Brian Schmidt - Hugues Music - 00:19:21 Discussion - 00:21:14 03) Bulberry Hill - Zool 2 - Amiga - Neil Biggin - St. John Music - 00:27:14 Discussion - 00:30:09 04) Site-B Area - The Lost World: Jurassic Park - Game Gear - Kōjirō Mikusa - Hugues Music - 00:36:09 Discussion - 00:37:42 05) Passage - Destiny - Multiplatform - C. Paul Johnson - St. John Music - 00:41:38 Discussion - 00:45:03 06) Knockturn Alley - Harry Potter and the Chamber of Secrets - Game Boy Color - Ian Stocker - Hugues Music - 00:50:03 Discussion - 00:52:35 07) Quiet - Edge - Multiplatform - Richard Malot - St. John Music - 00:56:37 Discussion - 00:59:02 08) Puzzle - 3D Tetris - Virtual Boy - Ken Kojima - Hugues Music - 01:03:27 Discussion - 01:06:06 09) Bonus Room - Wolverine - NES - Geoff Follin - St. John Music - 01:13:12 Discussion - 01:15:07 10) Title Screen - Wario's Woods - NES - Shinobu Amayake and/or Soyo Oka - Hugues Music - 01:20:35 Discussion - 01:22:02 11) Reckless Running - Sega Rally Championship - Saturn - c: Takenobu Mitsuyoshi / a: Naofumi Hataya - St. John Music - 01:25:54 Discussion - 01:30:04 12) Bridge Zone - Sonic the Hedgehog - Mastersystem - c: Masato Nakamura / a: Yuzo Koshiro - Hugues Music - 01:34:33 Discussion - 01:36:22 13) Martinis for 2 - The Sims - PC - Jerry Martin and/or Marc Russo - St. John Music - 01:40:14 Discussion - 01:46:49 End of Show Business - 01:54:19 Closing Track Discussion - 02:01:53 Sign-Off - 02:02:50 14) The Old Man's Rainbow Shop - Magic Knight Rayearth - Saturn - Yayoi Wachi and/or Sumio Okamoto - Hugues Music - 02:03:19 Outtakes - 02:05:34 BONUS 1: John's first [successful Paulstretch]Paulstretch - 02:08:27 The Source Material (“You Lose” sound from Price is Right) - 02:13:16 BONUS 2: John's Deflemask noodlings - [All circa 2016 - VERY LOW AUDIO QUALITY!!]Riff 1 (Sega Genesis) - 02:13:20 Algorithm Play 1 (Sega Genesis) - 02:15:09 Riff 2 (Sega Arcade - YM2151) - 02:17:23 Riff 3 (Turbografx16) - 02:18:53 “Take My Breath Away” (cover) (Sega Genesis) - 02:19:10 My First Try with FM (Sega Genesis) [—WARNING: ABRAISIVE!---] - 02:19:31 Decay to Sine (Sega Genesis) [—WARNING: ABRAISIVE!---] - 02:20:06 Riff 4 - Take 1 (Sega Genesis) - 02:21:10 Riff 4 - Take 2 (Sega Genesis) - 02:21:33 Algorithm Play 2 (Sega Genesis) - 02:21:54 Riff 5 - Take 1 (Sega Genesis) - 02:23:11 Riff 5 - Take 2 (Sega Genesis) - 02:23:20 Ur-Quan Victory (cover) (Sega Genesis) - 02:23:29 BONUS 3: [REVERSE] Edge - Quiet - 02:23:36 Total Episode Runtime: 02:27:59 Supplemental content: Portal - Taste of Blood (for cross-reference to the track from Destiny - and Paulstretched tracks): https://www.youtube.com/watch?v=mMp-lW6mfdI Two more examples of Paulstretch - neither of which were made by St. John: https://youtu.be/BnoX3E2WFcc?si=beUzqdiOQsM4q5Uw https://youtu.be/Aa5yZz2Xvhk?si=oh0p4XKora5-3J58 A primer on FM (so you understand what's happening with the “Algorithm Play” Deflemask sound files): https://www.youtube.com/watch?v=_4g1Y3HNPF8 The non-VGM piece St. John's dad mistakenly guessed was VGM in lieu of correctly guessing the track from the Sims: “Sweet Summer Nights” by Najee: https://youtu.be/kFJGC3kPGr8?si=mWI6BPq0K8RwjcyT More detailed production note: so, re: the haltingness of the conversation on the opening track: I had to sync the opening conversation up with a particular moment in the track, and doing that would've caused the conversation to come in half a loop too late, and with it being the opening track, I didn't like that idea either. So, the only solution available to achieve BOTH starting at the right time, AND syncing to the right moment was to break the opening conversation into several small chunks and then create a little space between all of the chunks. So, that's why the opening conversation sounds the way it does. I actually had to break up the conversations on one or two other tracks too - but to so much less extreme of a degree that it's not noticeable other than on the opening conversation. Hugues' blog can be found here: https://huguesjohnson.com/ You can find Nerd Noise Radio on Facebook and on Twitter each @NerdNoiseRadio. There are also two Facebook Groups: Nerd Noise Radio “Easy Mode” where we just have general video game and nerd fun, or for the gearheads among you, Nerd Noise Radio “Expert Mode” where we deep dive sound hardware, composer info, and music theory. You can find the blog at www.nerdnoiseradio.blogspot.com. Where we sometimes share additional show notes, and inside info. You can also find Nerd Noise Radio on Archive.org, where we have remixes and super bonuses only available there (such as a music-only alternative version of today's show). Nerd Noise Radio is also a member of the Retro Junkies community, which can be found at www.theretrojunkies.com. And we are a member of the VGM Podcast Fans community on Facebook. St. John is also the admin of the Podcasters of Des Moines Facebook group, which features a number of other podcasters and great programs from the greater Des Moines area. Thanks for listening! Join us again TOMMOROW for C1E88: “FaceOff Friday - vol. 7, and in October or November (probably October) for C2E20: “....all good things” - our final “regular” episode of Channel 2. Delicious VGM on Noise from the Hearts of Nerds as well as Tasty VGM and Talk on Nerd Noise Game Club - and wherever you are….Fly the N!
En este programa estaremos conversando sobre la legendaria saga Gradius, mas concretamente de su port lanzado para PC Engine; titulo el cual en general es un port muy fiel a la obra original de Arcade, el que ademas soluciona varios de los problemas que poseian otras versiones de sobremesa como la de NES y MSX, problemas como el scrolling fluido y el limite de options; sin mencionar ademas que esta version incluye contenido adicional y un apartado musical mas que digno. Conviértete en un seguidor de este podcast: https://www.spreaker.com/podcast/musica-pixeleada--2844181/support.
Let's take it back to 1988 where Ninjas were literally EVERYWHERE. Especially on this Turbografx-16 title that competes with games like Shinobi and Ninja Gaiden.Super Garbage Day DiscordSuper Garbage Day PatreonVanfernal's Retro Stream ShowSupport the Show.Show Links: https://linktr.ee/supergarbagedayHosted by: B-Ross and Vanfernal Produced and edited by: B-Ross Email us at: supergarbageday@gmail.com
As the NES and Sega Master System were dominating the 1980s video game market, something interesting was happening in Japan. Something ahead of its time. Something revolutionary... The dream of a 16-bit system felt like it was years and years away, but, in 1987--it happened. It took a few more years, but the system that began as the PC Engine in Japan eventually hit North America. But now, it had a new look and a new name: the TurboGrafx-16. This is a look back on the system that ushered in the fourth generation of video gaming, changed how video games looked and sounded, and had a huge influence on the future of gaming. Bonus 1980s audio content: Patreon.com/80s
As the NES and Sega Master System were dominating the 1980s video game market, something interesting was happening in Japan. Something ahead of its time. Something revolutionary... The dream of a 16-bit system felt like it was years and years away, but, in 1987--it happened. It took a few more years, but the system that began as the PC Engine in Japan eventually hit North America. But now, it had a new look and a new name: the TurboGrafx-16. This is a look back on the system that ushered in the fourth generation of video gaming, changed how video games looked and sounded, and had a huge influence on the future of gaming. Bonus 1980s audio content: Patreon.com/80s Artwork: Janet Cordahi Learn more about your ad choices. Visit megaphone.fm/adchoices
The TurboGrafx 16 was a pretty unique gaming console, but how many of you had it growing up, or knew someone who did. @RussLyman and @NESADDICT dive into their memories of the systems, discuss some games and the history a bit on this episode of the Weekly Warp Pipe Podcast.
If you thought the boizz were out of TurboGrafx-16 tracks, think again. With so many great tracks to choose from, including many user submitted ones, the only logical thing to do was to make a third TurboGrafx-16 focused episode. “In-Game 7” from Aoi Blink (also known as Blue Blink) is a fantastic 70's electronic style track (listen for those cascading notes). Wai Wai Mahjong:
Kelsy Polnik returns to the show, this time to talk all about his time with the TG16! Would Trav ever eat Alex? Where is Kelsy's NES book? Find out!Find Kelsy on Twitter @KelsyPolnik and check out his YouTube channel!Support the show Find links for all things network related here: https://linktr.ee/polymedianetwork Find Travis on Twitter Find Alex on Twitter Send us an email drunkfriendpodcast@gmail.com Visit our Subreddit reddit.com/r/polymedia
The TurboGrafx-16 / PC Engine (and SuperGrafx) has so much great music that the boizz dedicated a second full episode to showcase what the system had to offer, and there is certainly a lot here to enjoy. The deep synth bass on "In-Game 1" from Break In is so smooth and grooving, you can almost get lost in it. In "Sphere 4" from Neutopia II, listen for the creative use of what you
Cold Open Show Open Package Intro/Welcome/Info This day in gaming history. Dr.Demo: Buy-Try-Die Topics: Top 3 Favorite Fourth Gen Console Games. (Genesis, SNES, TurboGrafx16, NeoGeo) Aaron's mobile minute! Couch Co-Optionals Trivia! Goodbyes/Info Show Closing Package --- Send in a voice message: https://podcasters.spotify.com/pod/show/thecouchcoopshow/message
This week on The Free Cheese, but it's got two screens. We're closing our three-part console ranking series with ten final additions to the list of consoles. At the beginning of this episode's recording, our ranked list of Consoles was: PlayStation 2 Nintendo 3DS PlayStation Xbox 360 Game Boy Advance Sega Dreamcast Xbox Super Nintendo Entertainment System Nintendo Wii PlayStation Portable PlayStation 3 Game Boy Color PlayStation Vita Sega Game Gear Sega Master System Game Boy WonderSwan Game & Watch Xbox One Virtual Boy Timestamps for this episode's consoles are as follows: 11:19 - Sega Saturn 20:50 - PlayStation 4 37:47 - TurboGrafx-16 47:49 - Nintendo 64 01:01:27 - NEO-GEO 01:07:09 - Nintendo DS 01:20:21 - Wii U 01:31:18 - GameCube 01:40:26 - Sega Genesis 01:49:57 - Nintendo Entertainment System
Another episode by the Classic Gaming Brothers. It's time to give some love to the PC Engine/TurboGrafx-16! -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM. -- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are on most of them. -- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers. -- We have a website, it is at https://www.classicgamingbrothers.com -- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot". The BWP song when used is "The Black" also by Rolemusic
Oh hey - it's a Turbografx game, but wait! It wasn't picked by Jeremy P-- this one is a patron pick! Kevin asked us to cover Cratermaze, an early action puzzler for the console! And it's one Jeremy P even hadn't played before! Also covered, jerks from video games, food that only a hobo would eat, and probably some more talk of Stardew Valley. Want to jump right in? Dig to the 10 minute mark! Join us over on our Discord to discuss games, food, or really anything over at https://discord.gg/pb76x32uWY __________________________ If you would like additional bonus episodes of Retrovaniacs or to request a game we must cover, our Patreon is located here : https://www.patreon.com/user?u=21041333 If you enjoy this podcast, why not write a review wherever you download it from? It's easy, and helps people find us by accident. Find everything Retrovaniacs at http://www.retrovania.net Intro song is "8-Bitter" by Subtastics, and is used with permission, mainly because Jeremy P is in that band.
Ever heard of a game called "Legend of Zelda"? Well, apparently there exist a very, very similar game on a long forgotten system.Links: https://linktr.ee/supergarbagedaySupport the showHosted by: B-Ross and Vanfernal Produced and edited by: B-Ross Email us at: supergarbageday@gmail.com
This week on The Free Cheese, oh no, I'm stuck. Let's check out Eri—Bomberman '93 as it returns to the TurboGrafx-16. We talk about how Bomberman brings us together and how the Wii truly changed the future of emulation for the better.
Show Notes Matt and Kris dive into an all listener request episode dedicated to the TurboGrafx-16. Specifically the platform's vast array of amazing shooters. Useful Links Blazing Lazers by Masatomo Miyamoto, Keiji Takeuchi, and Masanobu Tsukamoto Soldier Blade by Masaaki Inoue Air Zonk by Daisuke Morishima and Hisashi Matsushita Nexzr by Tatsuya Watanabe, Katsuya Yoneda, and Yasushi Wada Star Parodier by Hiroshi Saito Cotton: Fantastic Night Dreams by Kenichi Hirata Rayxanber II by Yasuhito Saito Ginga Fukei Densetsu Sapphire by T's Music Gate of Thunder by M. Takeda Lords of Thunder by Satoshi Miyashita Background Music Various other songs from the games featured Social Stuff Support us on Patreon WaveBack Overplay WaveBack Discord WaveBack Facebook Geekade Facebook Twitter Instagram YouTube Twitch Website Contact Us
En este programa estaremos conversando sobre el port lanzado para PC Engine CD-ROM del primer juego de Street Fighter, titulo que en general es un port bastante fiel a su contraparte de arcade, y el cual además de presentarnos algunas diferencias graficas y de carácter técnico, el cambio mas significado se lo lleva el apartado musical, ya que esta entrega nos presenta una banda sonora totalmente arreglada aprovechando las máximo las virtudes y calidad del CD-ROM.
This time we return to Jeremy P's beloved TurboGrafx-16, for a martial arts action game, Jackie Chan's Action Kung Fu! This was a port of an NES game that Jeremy G reviewed over on our YouTube channel (https://www.youtube.com/watch?v=0z2So-cRQOA) but this is an upgrade in many ways-- but is it worth checking out now? We took on the sorcerer to let you know! Also discussed, what happened to "What We've Been Playing", most regrettable purchase, and we give you some interesting food combos. Join us over on our Discord to discuss games, food, or really anything over at https://discord.gg/pb76x32uWY __________________________ If you would like additional bonus episodes of Retrovaniacs or to request a game we must cover, our Patreon is located here : https://www.patreon.com/user?u=21041333 If you enjoy this podcast, why not write a review wherever you download it from? It's easy, and helps people find us by accident. Find everything Retrovaniacs at http://www.retrovania.net Intro song is "8-Bitter" by Subtastics, and is used with permission, mainly because Jeremy P is in that band.
Season 4 Episode 3 Episode 114 News: Hardware Analogue Pocket & Dock firmware updates merged Homebrew, rom hacks & emulation Legendary SNES Emulator SNESTicle Freed Using NSA Tools Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG Sonic The Hedgehog C64/C128 has been RELEASED and it looks AMAZING! Star Fox - Mouse Mode Ys I (In Falcom Classics I) on Saturn Fan Translation Version 0.1 Released! Skate Cat scatological platformer for NES demo available Doom running on things This ‘Minimum Viable Computer' Costs $15—and It Can Run Doom Takedown letter pending Akumajou Dracula AGA - Castlevania could be coming to the Amiga, and it looks amazing ( Play the prototype today! ) Other odd or interesting thing Random: An AI Broke Tetris On NES, And It's Compelling Viewing Topic: Ms. Pac-Man at 40? Preface Steve Golson MIT talk Podouken podcast ep. 30 Development Release Wikipedia lists it at 1/13/82 Newspapers said 2/3/82 In the press: Early reviews and reception: “Love in the Arcades” Fitchburg State College newspaper, May 1982 “Around the Route” Cashbox, May 1982 Blurb in Electronic Games, June 1982 “Ms. Pac-Man Catching Up” Play Meter, July 1982 “Memoranda” Working Woman, November 1982 Women in gaming: “Women Join the Arcade Revolution” Electronic Games, June 1982 “The House that Pac Built” Video Games, December 1982 “The Absolutely, Positively Last Word on Pac-Man” Video Games, August 1982 “A Cracked Review of Popular Video Games” Cracked, December 1982 Tips and tricks: “Tips for Pac-Maniacs” Electronic Games, June 1982 “Beating the Games” Video Games, August 1982 Other interesting mentions in various publications: “One way to research an issue” Nation's Cities Weekly, June 6th 1982 “Video Games Interview: Ken Uston” Video Games, December 1982 “Intermissions” Defending the Galaxy: The Complete Handbook of Videogaming, 1982 “Myth: Ms. Pac-Man Split Screen Level” Fandom.com Interracial Books for Children Bulletin 1982: Vol 13 Iss 6-7 “Industry news” Body Fashions/Intimate Apparel, July 1982 “Ms. Pac-Man gobbles up nursing home interest, too.” American Medical News, December 1982 “Video games provide therapy” Daily Universe, November 1982 Ports Compilation video of many ports Final thoughts Game Club Discussion: Bonk's Adventure Doom 64 (remastered version) New Game Club Games: Ape Escape Jackass: The Video Game Game Club Link Tree Bumpers: Inverse Phase, Raftronaut Facebook, Twitter, Instagram and more: Zach
Season 4 Episode 2 Episode 113 News: Hardware Loading games via barcode scanner using MiSTER+Pi Homebrew, rom hacks & emulation You Can Play the Original Prince of Persia on Your Apple Watch, No App Required Turns Out the Nintendo Game Boy Is the Worst Possible Way to Watch Movies How I built my own Sega Mega Drive hardware dev kit from scratch RetroArch aims to let you play real Nintendo 64 cartridges on PC emulators this year Doom running on things Here's Doom played via rotary telephone Takedown letter pending Fanmade Star Fox demo on Sega Genesis brings dogfighting action without the Super FX chip Other odd or interesting thing Remute releases new album for the Nintendo N64, turning the ‘90s console into a synth/sampler hybrid 'Wingman SNES' Allows You To Use 125 Different Wired And Wireless Controllers On Your NES And SNES Topic: The Ultimate Dreamcast Aftermarket shells Colorful DC shells DreamCase Recap motherboard and PSU New modern caps will extend the life of the console. PicoPSU ReDream PSU Replaceable battery mod Noctua Fan Quiet fan upgrade Dreamcast HDMI (DCDigital) Kit SDCard/SSD upgrades GDEMU TerraOnion MODE Controllers StrikerDC controller DreamConn+ Pre-built is only a few bucks more. https://stoneagegamer.com/dreamcast-builder.html https://www.powrupgaming.com/collections/consoles Game Club Discussion: Soul Calibur "any Madden game" New Game Club Games: Bonk's Adventure Doom 64 (remastered version) Game Club Link Tree Bumpers: Inverse Phase, Raftronaut Facebook, twitter, instagram and more: Zach
Pick n' Mix is back for Season 3! Join Viper for the long awaited "Chip n' Mix 2" as he plays you a whole host of crunchy chiptunes from a variety of artists and systems! For the full show notes, check out: https://www.rspicknmix.com/s3e01
This week we're following up the main episode by answering your questions about the value of remakes, how Nintendo's marketing practices, hobbled the TubroGrafx-16 library in the US, among other things, and we share some of our favorite cameos in our videos and what a joy they were to direct.Vinnk and SeanOrange pixel art by Louis Lloyd-Judson: https://louistrations.co.uk. This podcast is brought to you by the Nerd & Tie Podcast Network. Listen to other great shows at http://nerdandtie.com.
On this month's episode of Saturday Morning Retro, Dan and Dave talk about Little Nightmares for the Xbox One and Friday the 13th for the Commodore 64 and in our Triple R segment, the Splatterhouse series and Halloween for the Atari 2600.
3 hours of collecting Hu Cards, pumping Soldier Blade, and dunking on Disney's Talespin: CQ attempts to find collecting nuance in a console where most people struggle to put together a library of less than 100 games.
Alright, we've made it to our 69th episode, and we promise to do our best to get through this with a straight face. That won't be easy considering eBay has announced its new ban on the sale of mature content (including video games). What's behind the company's course change, and what will happen to all those old copies of Leisure Suit Larry?But before we get to that, we've got game announcements (like the five new titles coming to Nintendo Switch Online and Dragon Quest's upcoming 35th anniversary stream). Next, we move on to the headlines. This week, we're discussing claims that both Sonic and Stadia are "alive and well," Sony's patent that would allow users to bet on esports, Weezer's appearance at the upcoming Summer Game Fest, and how 20% of Switch console sales went to households that already owned one.Finally, we look back at the TurboGrafx-16 mini on the console's first anniversary.Buzzsprout Affiliate Link (https://www.buzzsprout.com/?referrer_id=825751)Hosts: @wrytersview, @thewellredmage, @retrogamebrewMusic: "Gumption" by Russell Gordon at https://soundcloud.com/shredrussell-1Editing: @wrytersviewLogo: @thewellredmageSupport the show (https://www.patreon.com/storymode)
El podcast mexicano totalmente dedicado al STG, shooters, shmups o juegos de navecitas o como usted guste decirles, está de regreso y en esta ocasión vamos a platicar sobre la trilogía de la serie Star Soldier que apareció para PC Engine y Turbografx 16 por parte de Hudson Soft. Puedes encontrar más podcast de videojuegos y entretenimiento siguiéndonos en nuestras redes sociales. Discord de Overdrive Media: https://discord.gg/FJS2hVc Overdrive Media Twitter: https://twitter.com/0verdriveMedia Overdrive Media FaceBook: https://www.facebook.com/overdrivemediaprod Overdrive Media Youtube: https://www.youtube.com/OverdriveMediaProd Apoyanos en Patreon: www.patreon.com/overdrivemedia
In this episode, Frenchpet plays Keith Courage in Alpha Zones on the TurboGrafx-16! He talks about his mom buying him a TurboGrafx-16 and lottery tickets, when newspapers were a thing, RGB modders, CounterStrike being the reason why Half Life sold gazillions of copies, going to mall kiosks to get ripped off and a masterclass on videogame music. Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/frenchpet/ Instagram: https://www.instagram.com/frenchpetpodcast/ Linktr.ee: http://frenchpet.com/
This week, Jason Momoa may be the voice of Knuckles in Sonic 2, LEGO is making a Sonic Mania themed set, Resident Evil returns to the big screen, the NES is getting a new game, & a new Kickstarter by Howard Phillips called GameMaster Classified needs your money, and Derek reviews Bonk's Adventure for the TurboGrafx-16. #Retrogames Join our Patreon: www.patreon.com/nerdcaveretro Get our Merch at: NCR Merch at TeePublic
EvanGrill and I breakdown and chat all things TurboGrafx-16.Video: https://youtu.be/PKVEZss8o7ITurboGrafx-16 discord: https://discord.gg/yvgvMdPEvanGrillTwitch: https://www.twitch.tv/evangrillTwitter: https://twitter.com/evangrillJoin the Sequence Break Discord: https://discord.gg/W9AUt2VWebsite: http://sequencebreakpodcast.comTwitch: https://www.twitch.tv/lattmackeyTwitter: https://twitter.com/LattMackey
On this post Thanksgiving episode of Saturday Morning Retro, Dan and Dave talk Mad Max and Splatterhouse for the Remake, Remaster or Recycle and they deep dive into the original Final Fantasy for the NES and God of War for the PSVita. So check out all that and more on episode 7 of Saturday Morning Retro.
Season 2 Episode 33 Episode 65 News: J.B. Harold Murder Club for the TurboGrafx-16 CD: Save RAM Analysis and Unintentional Speedrun Guide Nintendo Leak Reveals Unreleased Game Boy Advance Successor Video: A Look At Some Of The Rarest Nintendo Consoles SEGA LOOKING AT MINIATURIZING MORE CONSOLES Random: Jet Set Radio Composer Hideki Naganuma Tried To Be An Employee Of Nintendo Twice Let's Rank Star Wars Space Combat Games, From Worst To Best The history of Galloping Ghost, the USA’s largest classic arcade Nintendo reminds us that Diddy's Kong Quest is one of the sneakiest titles in gaming history SNES Ghost Valley 1 (Slimeserver) USB64 – USB to N64 controller converter VIDEO: EXPLORING THE ABANDONED BIRTHPLACE OF THE 6502 AND COMMODORE 64 How Console Wars Directors Are Turning The Nintendo Vs. Sega Battle Into A TV Show TGS 2020: SEGA Announces Virtua Fighter X Esports Random: Someone's Made A NES Game That Can Track The International Space Station Coolbaby RS3128 Is A Retro Handheld For The Terminator Beyond Donkey Kong Digs Deep Into Nintendo's Often Overlooked Arcade Heritage The Beginner's Guide to Running an Apple //e Doodle World to be Included in Evercade Indie Heroes Collection 1 Cartridge Analogue Announces the Duo FPGA System Compatible with Virtually Every NEC Game Format and TG-16 HuCard Adapter for the Pocket Topic: Best TG16 & CD gamesanalogue duo Game Club Discussion: Splatterhouse 2 7th Guest New Game Club Games: Fester’s Quest Dracula X / Castlevania: Rondo of Blood Music By: I Love Lightning Bugs Game Club Master List
The boizz do another focus on TurboGrafx-16 and PC Engine music (and SuperGrafx too). Rob plays tracks he’s been sitting on for a bit, while Brent plays all Darren Deluxe picks, so thank you to... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Yet another TurboGrafx-16 focus, although it’s mostly all PC Engine tracks this time. In this episode, the boizz get cross-wibed, the boizz talk cereal, and Brent shares some special food recipes of... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
The Legacy Music Hour's first console focus was on the deliciously crunchy TurboGrafx-16. Although the system did very well in Japan as the PC Engine, its limited popularity in North America and... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
The focus of Episode 57 is the TurboGrafx-16 (and PC Engine -AND the SuperGrafx). Brent and Rob choose only music from this marginalized console. Full track listing below. Download and listen... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Local vintage games perverts merritt and Jordan finally got their hands on Konami's Turbografx-16 mini throwback console, and they're here to not only discuss this new box, but also the original system's history and context within the 16-bit era of video games. Learn more about your ad choices. Visit megaphone.fm/adchoices
Topic starts at: 25:15. This week we tell you how to get into the TG-16 without breaking the bank. Don’t forget to support the show at https://patreon.com/retrowarriors and come chat with us in Discord at https://discord.gg/V8APyxv. You can also listen to Cinema Rogues here: https://tinyurl.com/cinemarogues
Today I invite my gaming buddies Kevin, Jose & Oscar who shows up late to discuss some Turbografx-16/PC-Engine & some Terror that flaps in the night. No Mike, as he has never played the Turbo video game of Darkwing. With my fellow Turbo guys, listen to are frustration of playing Darkwing on the Turbo and drop some knowledge on the Turbografx-16 console. This game will definitely keep you frustrated with constant lag, delay & the same music that never goes away. Links- https://linktr.ee/StCanardFiles DW #DarkwingDuck #Retrovideogames #Turbografx16 #DisneyAfternoon #Ducktales #TG16 This podcast is powered by Pinecast.
This episode Goobz and Toby go back to the land before time! They go on a journey to save a dinosaur princess while only using their heads! Bonk's Adventure is the first game Secret Levels is covering on the TubroGrafx 16! How will the guys like this prehistoric 16 bits of glory.They discuss the history, story, game play, fun facts and rate this game on a 1-10 scale at the end then let you know if the game is still worth playing!Join our Discord group!https://discord.gg/84T8khT Support the show and order a t-shirt! https://www.teepublic.com/user/secretlevels Join our Patreon!https://www.patreon.com/badsecretmediaFollow Secret Levels on all social media! Twitter: https://twitter.com/secretlevelspod Instagram: https://instagram.com/secretlevelspod Facebook Group Page: https://www.facebook.com/groups/285925218891464/MORE INFO:https://www.badsecretmedia.comGoobz's other podcast! The DeRailers Podcast Twitter: https://twitter.com/TheDeRailers Toby's other podcast! Secret Transmission Podcast Twitter: https://twitter.com/secrettranspod ----------------------------------------------------------- Intro and segment music: https://gregoriofranco.bandcamp.com/musicRage Meter Song: https://www.youtube.com/watch?v=kuBO6aDLM_4 Super Mario Brothers - Bluegrass Style: https://www.youtube.com/watch?v=bsrVEbpvU2USupport the show (https://www.patreon.com/badsecretmedia)
After Nintendo and Sega took their turns, it was only fitting the TurboGrafx-16 also receive the mini treatment. A system both overlooked and underappreciated during the 8 and 16-bit eras, Konami has seen fit to give it an extra life with this tinier edition. Indeed, it's a sweet box of "what ifs"...a compilation of obscure but no less engaging games deserving of another chance. And so, as promised, here is the exhaustively in-depth review of not only the Turbo Mini itself, but every one of its 57 games. It's the longest show in Daily Daze history! Check out Pacario's occasionally updated blog here: https://www.destructoid.com/blogs/Pacario Thanks to Decktonic (www.decktonic.com) for the cover music
Welcome to speedrunning on the TurboGrafx-16. We take a look the hardware, games, and community surrounding TG-16 speedruns.Video: https://youtu.be/2WALLtYzLuUTurboGrafx-16 Discord: https://discord.gg/7GP34MsJoin the Sequence Break Discord: https://discord.gg/W9AUt2VWebsite: http://sequencebreakpodcast.comTwitch: https://www.twitch.tv/lattmackeyTwitter: https://twitter.com/LattMackey
Series background Series started in 1987. Action RPG - meaning an action game where you gain XP to earn levels and there's a story. Loosely set in the time period of Roman conquest (100-150 BC) Sometimes compared to Zelda but Falcom had already been working on other action RPGs by then. Falcom is primarily a PC developer, console ports are by many different companies US localization is all over the place Except for I&II the games are independent stories but there are fan service references to previous characters and events. However, the different localizations mean sometimes these are easy to miss because people and places have different names depending on who did the translation. Common elements across the games Same lead character and sidekick (except for Ys Origin) High quality soundtracks Every soundtrack ever is on Spotify or can be bought from all of the various music sites Rings that enhance your powers More levelling solves all boss fights They literally give you places to grind (basement in ys II) Typically not cutting edge in terms of technology, developer has never been interested in that Hudson's PC Engine CD ports are the big exception Starting in the 2000s - trippy otherworldly final dungeons Ys Book I & II Original bump mechanic Introduces the main character and sidekick First chapter revolves around final a set of lost books with the secrets of the world Half the game is one massive dungeon Second chapter is confronting the evil the books described. The second chapter is a typical JRPG format Go to a new town, solve their problems, go to the next town Imagine if like every time Nintendo released a new console they did a remake of Legend of Zelda Likely incomplete list of remakes: Master System (Sega), Famicom, TG16CD (Hudson), Sega Saturn (Falcom Classics), PS2 (Konami, Japan only), DS, PSP (Xseed), PC (Eternal & Chronicles), Android, iOS (dotemu) Ys III - Wanderers Of Ys Switched to side scrolling format One main city - some future games also use the central city hub idea Probably the hardest in the series For many US gamers this is only Ys game they knew of until Y 6 or 8 - meaning people who only have popular consoles Debatable which port is best Has parallax scrolling, which people say is “not possible” on TG16. Ys IV - Dawn Of Ys Return to bump mechanic Falcom designed the story and soundtrack but didn't develop it (they were working on LoH 3 around this time which unintentionally would change the course of their company) Super Famicom - Tonkin House PC Engine CD - Hudson - which also has New Game+ for the first time in the series (and the last time for a while) No US release but high quality fan translations PS2 port by Taito If you liked I&II this is worth importing My favorite of the 8/16-bit games Ys V: Lost Kefin, Kingdom of Sand First attempt to change the attack style - it didn’t work out Visually resembles a Square game on SNES No US release but there are fan translations PS2 port by Taito Regular and expert editions Only game in the series I didn’t finish because the controls are pretty bad, will probably try again Really good symphonic soundtrack album Ys VI: The Ark of Napishtim Drastically improved combat compared to Ys V and subsequent games seem to be based off this engine PSP and PS2 releases in the US (ported by Konami) “VI” was dropped from the title in the US, probably because it had been over 10 years since Ys III was released in the US Shipwreck Major addition- weapon upgrade system Ys: Oath in Felghana Beginning of the Toshiro Kondo era at Falcom - lowly script editor on this game then director then producer on the rest Second/current CEO of Falcom, originally hired because they liked his LoH 3 fan site Remake of Ys III in the Ys VI engine with more story Limited New Game+ feature (what you carry over depends on the difficulty + number of time you completed it) Even retro gamers will probably enjoy this more than the original version Not a bad place to start if you want to play through the series but not go all the way back to the original games Ys Seven PSP and PC Evolution of Ys VI engine and upgrade system Major addition - multiple playable characters with different attack types (slash vs stab vs crush) Special attacks and extra skills Main characters lose all their awesome gear when they are arrested at the beginning - I believe this is re-used in Ys IX Story wise - kind of a downer No New Game+ In terms of the series timeline, this is the last game (until IX) Ys Origin Least story of any game in the series In terms of engine, kind of a step back - closer to Ys VI Short term stat boosts encourages you to not pause combat 2 different main characters with slightly different stories, unlock 3rd Most accessible for people who just want an action game with some leveling without a lot of story Limited Run games physical releases on PS4 and Vita Ys: Memories of Celceta Remake of Ys IV but by Falcom this time Vita, PC and remake on PS4 Similar to Ys Seven with some elements that reappear in Ys 8 New additions - map completion, more emphasis on optional side quests Most complex weapon upgrade system, Ys 8 returned to a simpler one Upgrade system is a little overpowered, playing it again I forgot how easy the game is if you upgrade weapons Ret-cons a connection to Ys VI First signs of design influence with Trails series - Final dungeon is stylistically the same as the Trails in the Sky 3rd and Cold Steel II Actual New Game+ mode Ys VIII: Lacrimosa of Dana “Trails of Ys” Same character notebook & event system from Trails of Cold Steel A couple minor characters copied from Trails in the Sky/Trails of Cold Steel Mishy Mascot from Trails series makes an appearance Fishing Return to Nintendo consoles (albeit by company doing the US port) shipwreck again Story revolves around finding survivors and building a town Dual lead characters in different times Probably the most accessible to new players Maybe my overall favorite in the series, although I could do without fishing If you like Ys VIII you will probably like Tokyo Xanadu - although it is heavier in the story and character event aspects - roughly the same fighting engine (note: it was ported by Aksys and has the worst translation since the 1980s) Ys IX: Monstrum Nox Coming to PS4 and Switch in 2021 Trying to avoid looking at it too much - seems similar to Ys 8 but with new character abilities Switch port again
In delayed celebration of the delayed release of the Turbografx16 mini / PC Engine mini / CoreGrafx mini, our rerun this month will not be one episode, but three - each part of our three part mini-series on the TG16 / PC Engine from September of last year, which was made in conjunction with Bryce Dumond of the Turbotastic Podcast (a fantastic TG16/PCE "game by game" pod). The only difference being that instead of running them parts 1, 2, and 3, we are running them part 3, 2, and 1. This was originally planned for March, and planned to have part 1's rerun date coincide with the release of the mini on it's original release date of 03/19/20 as something of a "grand finale". When COVID pushed back the system's release indefinitely, it scrubbed this rerun scheme along with it. When the system finally did launch last month, it was with insufficient head's up to allow for my mini-series rerun scheme to materialize. So, here in June is our first opportunity. I hope you will accept / indulge the mulligan, enjoy the episodes if you've never heard them before...and enjoy them anew if you have. Please note that due to the attached ear catcher at the beginning regarding Best of 2019, the time stamps in the track list will be off by a minute, minute and a half. Up against a deadline to put this down for a couple months, I did not have time to update the time stamps accordingly. They're still reasonably close, I suppose. :-) Cheers! Legend: (BC) = Bryce's Picks – CD Audio (BH) = Bryce's Picks – HuC6280 (JC) = John's Picks – CD Audio (JH) = John's Picks – HuC6280 (JA) = John's Picks – HuC & ADPCM 01 - Intro - 00:00:00 02 - (BH) Blazing Lazers – Intro - Masatom Miyamoto, JTS, Masanobu Tsukamoto, Sydon Inoue, Keiji Takeuchi and/or Ozono - 00:03:10 03 - (BH) Raiden – Gallantry - Akira Sato - 00:05:09 04 - (JA) Cyber City Oedo 808 – Music S00 - Keiichi Yamamoto, Atsuhiro Motoyama, Miyuki Takagi, and/or Atsushi Yamaji - 00:07:37 05 - (BH) Salamander – Burn the Wind - Miki Higashino, Yoshiaki Hatano, and/or Kazuki Muraoka - 00:10:42 06 - (BC) Lords of Thunder – Auzal Stage - Satoshi Miyashita - 00:12:19 07 - (BH) Afterburner II – Final Take Off - Hiroshi Kawaguchi, and/or Shigeharu Isoda - 00:16:43 08 - (BC) Ys 1 & 2 – Palace of Destruction - c: Yuzo Koshiro / a: Mieko Ishikawa - 00:20:42 09 - (JH) Street Fighter 2CE – Character Select - Yoko Shimomura - 00:22:45 10 - (BC) Lords of Thunder – Llamarada Stage - Satoshi Miyashita - 00:23:49 11 - (BH) Bloody Wolf – Level 1 - Azusa Hara, Hiroaki Yoshida, Tatsuya Kiuchi, Hitomi Komatsu, Shuuji Segawa, Shogo Sakai, Takafumi Miura, Yuji Suzuki, and/or Yusuke Takahama - 00:28:14 12 - (JH) Dead Moon – Moon - Mamoru Ishimoda, and/or Yoko Sonoda - 00:30:12 13 - (JH) Metal Stoker – Computer System (Stage 6) - Hiroto Saitoh - 00:32:33 14 - (BH) Raiden – Fighting Thunder - Akiro Sato - 00:34:48 15 - (BH) Afterburner II – Afterburner - Hiroshi Kawaguchi, and/or Shigeharu Isoda - 00:38:01 16 - (BC) Ys 1 & 2 – Holders of Power - c: Yuzo Koshiro / a: Mieko Ishikawa - 00:42:59 17 - (BH) Blazing Lazers – Area 9 - Masatom Miyamoto, JTS, Masanobu Tsukamoto, Sydon Inoue, Keiji Takeuchi and/or Ozono - 00:44:37 18 - (BC) Lords of Thunder – Cielom Stage - Satoshi Miyashita - 00:46:51 19 - (BC) Castelvania: Rondo of Blood – Bloodlines - Mikio Saitou, Akiropito, Kinuyo Yamashita, and/or Satoe Terashima - 00:51:16 20 - (JC) Double Dragon 2 – Stage 5 - Togo Hiroyuki - 00:54:24 21 - (BC) Ys 1 & 2 – First Step Towards War - c: Yuzo Koshiro / a: Mieko Ishikawa - 00:57:11 22 - (JH) Magical Chase – Stage 3 - Hitoshi Sakimoto and/or Masaharu Iwata - 0:59:12 23 - (BH) Ninja Ryukeden – Level 1 - Keiji Yamagishi, BB, Hasake, and/or Makiko Tanifuji - 01:02:20 24 - (BH) Legendary Axe – Level 3 - Atsumi Chikuma and/or Toshiaki Takimoto - 01:04:12 25 - (BH) Salamander – Starfield - Miki Higashino, Yoshiaki Hatano, and/or Kazuki Muraoka - 01:06:31 26 - (BH) Salamander – Boss - Miki Higashino, Yoshiaki Hatano, and/or Kazuki Muraoka - 01:08:25 27 - (BH) Legendary Axe – Level 1 - Atsumi Chikuma and/or Toshiaki Takimoto - 01:09:04 28 - (BH) Bonk's Adventure – Boss - Tsukasa Masuko and/or Hirohiko Takayama - 01:11:10 29 - (BH) Ninja Spirit – Kessen - M. Ishida - 01:12:21 30 - (JC) Shubibinman 3 – Stage 2-2: Airship Interior - Koji Hayama - 01:14:35 31 - (JC) Ai Chou Aniki – Stage 1-3 - Iwasaki Taku - 01:16:37 32 - (JC) Fatal Fury Special – Duck Dub Dub - Shinsekai Gakkyoku - 01:20:12 33 - (JH) Batman – Stage 2 - Naoki Kodaka - 01:24:11 34 - (JH) Kaizu Chounin Shubibbinman – In-Game 3 - Koji Hayama - 01:26:23 35 - (BC) Castlevania: Rondo of Blood - Bloody Tears - Mikio Saitou, Akiropito, Kinuyo Yamashita, and/or Satoe Terashima - 01:29:08 36 - (JH) Metal Stoker – Metal Elephant (Boss 6) - Hiroto Saitoh - 01:30:46 37 - (JH) Air Zonk – Bubble Marine - Daisuke Morshima and/or Hisashi Matsushita - 01:32:58 38 - (BH) Bonk's Adventure – Level One - Tsukasa Masuko and/or Hirohiko Takayama - 01:36:12 39 - (BH) Outrun – Magical Sound Shower - Hiroshi Kawaguchi and/or Shigeharu Isoda - 01:37:18 40 - (BH) Yo Bro – I get Around - c: The Beach Boys / a: Unknown - 01:42:25 41 - (BH) Yo Bro – Help Me Rhonda - c: The Beach Boys / a: Unknown - 01:44:53 42 - Outro - 01:48:03 Music Block Runtime: 01:44:57, Total Episode Runtime: 01:59:33 Our Intro and Outro Music is Funky Radio, from Jet Grind Radio on the Sega Dreamcast, composed by BB Rights. Composer and track info vetted by "Pidge". You can find the Turbotastic Podcast at: turbotasticpodcast.libsyn.com, or on Stitcher, Spotify, iTunes, as well as on Facebook and Twitter at: FB: @TurbotasticPodcast TW: @TheTurbotastic Here's the link to the spreadsheet with all the eligible tracks for Best of 2019 (C1E55). I look forward to receiving your track submissions, and sharing your combined contributions with the world! :-) https://archive.org/details/nerd-noise-radio-best-of-2019-eligible-track-list-simplified
I'm back with a blazing new episode that will be for everyone. This time I talk about video games in my life. For years I was always the guy to beat until I had to train #Mini00veride how to become the best gamer she could be. During this time gaming competitions and E-Sports had evolved and Mini is holding her own. So now it's time to prove to the world how great I can be while Pawning Newbs and playing as many games as I can. She's a beast with her friends at Fortnite so more Warzone and MK 11 are some amongst many games that I'm ready to #BringThePain to. I talk about my patterns from an Atari 2600 all the way to the Ps4. How I acquired each system and the friends that were with me along the way. I have had an amazing amount of friends that has always made me stay on top. Yes I was the friends to beat so #Enjoy your journey through 40 years of gaming. I own no rights to the music used in this episode.
In delayed celebration of the delayed release of the Turbografx16 mini / PC Engine mini / CoreGrafx mini, our rerun this month will not be one episode, but three - each part of our three part mini-series on the TG16 / PC Engine from September of last year, which was made in conjunction with Bryce Dumond of the Turbotastic Podcast (a fantastic TG16/PCE "game by game" pod). The only difference being that instead of running them parts 1, 2, and 3, we are running them part 3, 2, and 1. This was originally planned for March, and planned to have part 1's rerun date coincide with the release of the mini on it's original release date of 03/19/20 as something of a "grand finale". When COVID pushed back the system's release indefinitely, it scrubbed this rerun scheme along with it. When the system finally did launch last month, it was with insufficient head's up to allow for my mini-series rerun scheme to materialize. So, here in June is our first opportunity. I hope you will accept / indulge the mulligan, enjoy the episodes if you've never heard them before...and enjoy them anew if you have. Please note that due to the attached ear catcher at the beginning regarding Best of 2019, the time stamps in the track list will be off by a minute, minute and a half. Up against a deadline to put this down for a couple months, I did not have time to update the time stamps accordingly. They're still reasonably close, I suppose. :-) Cheers! Legend: (BC) = Bryce's Picks – CD Audio (BH) = Bryce's Picks – HuC6280 (JC) = John's Picks – CD Audio (JH) = John's Picks – HuC6280 01 - Intro - 00:00:00 02 - (BH) Salamander – Power of Anger - Miki Higashino, Yoshiaki Hatano, and/or Kazuki Muraoka - 00:03:05 03 - (JH) Energy – Opening - Koji Hayama - 00:04:33 04 - (JH) Moto Roader – Shout in the Dark - Koji Hayama - 00:07:29 05 - (JH) Blood Gear – Ruined Base - Shinichi Sakamoto, and/or Jin W. - 00:09:46 06 - (JC) Ai Chou Aniki – Stage 3-3 - Iwasaki Taku - 00:12:21 07 - (JC) Strider Hiryuu – Third Moon Depths - c: Junko Tamiya / a: KM Brothers - 00:15:40 08 - (JC) Dungeon Explorer 2 – Ancient Ruins of Hyvoris - Masaaki Inoue, Akihiro Honma - 00:18:07 09 - (BH) Ys 1 & 2 – Fountain of Love - c: Yuzo Koshiro / a: Mieko Ishikawa - 00:20:09 10 - (JH) Cyber Dodge – Garden - Einosuke Nagao - 00:21:30 11 - (JH) Cratermaze – Evil Dante - Jun Chikuma, Keita Hoshi, Toshiaki Takimoto, Masaru Takahashi, and/or Takayuki Iwabuchi - 00:24:05 12 - (JH) JJ & Jeff – Field 3 - Takeaki Kunimoto - 00:26:19 13 - (JH) City Hunter – Gone with the Beauty - Tatsumi Yano - 00:28:59 14 - (JH) Cross Wiber – Chapter 2 - Hiroto Saito - 00:31:52 15 - (BH) Afterburner II – Maximum Power - Hiroshi Kawaguchi, and/or Shigeharu Isoda - 00:34:42 16 - (BC) Ys 1 & 2 – To Make the End of Battle - c: Yuzo Koshiro / a: Mieko Ishikawa - 00:35:31 17 - (BC) Lords of Thunder – Boss 2 - Satoshi Miyashita - 00:37:24 18 - (BC) Ys 1 & 2 – Final Battle - c: Yuzo Koshiro / a: Mieko Ishikawa - 00:40:19 19 - (JC) Cotton – Boss 3 - Kenichi Hirata - 00:41:52 20 - (BH) Legendary Axe – Level 5 - Atsumi Chikuma and/or Toshiaki Takimoto - 00:44:53 21 - (JH) Military Madness – Player's Victory - Jun Chikuma and/or Toshiaki Takimoto - 00:47:34 22 - (JC) Ai Chou Aniki – Stage 2-1 - Iwasaki Taku - 00:50:08 23 - (JH) 1552 Tenka Dairan – Fine Day - Masao Asakawa - 00:52:30 24 - (JH) Doukyusuei – Miho Suzuki's Theme - Manabu Kunieda, Noriuki Iwadare, and/or Isao Mizoguchi - 00:55:24 25 - (JH) Kuusou Kagaku Sekai Gulliver Boy – Marseille City - Kouhei Tanaka, and/or Kazuhio Sawada - 00:57:32 26 - (JH) Bomberman 93 – Map - Jun Chikuma and/or Keita Hoshi - 01:00:54 27 - (JH) Neutopia II – Cave 3 - Toshiaki Takamoto - 01:02:26 28 - (BH) Legendary Axe - Level 2 - Atsumi Chikuma and/or Toshiaki Takimoto - 01:04:48 29 - (JC) Shadow of the Beast – In Dark Passages - c: David Whittaker / a: Unknown - 01:06:50 30 - (BC) Castlevania: Rondo of Blood - Vampire Killer - Mikio Saitou, Akiropito, Kinuyo Yamashita, and/or Satoe Terashima - 01:13:18 31 - (BC) Castlevania: Rondo of Blood – Beginning - Mikio Saitou, Akiropito, Kinuyo Yamashita, and/or Satoe Terashima - 01:14:59 32 - (JC) Legend of Xanadu – The Successor - Mieko Ishikawa, Atsushi Shirakawa, Naoki Kaneda, Takahiro Tsunashima, Masaru Nakajima, and/or Hirofumi Matsuoka - 01:17:22 33 - (JC) Ai Chou Aniki – Stage 2-2 - Iwasaki Taku - 01:19:45 34 - (JC) Dungeon Explorer 2 – Outside Ref, the Pyramid of Ice - Masaaki Inoue, Akihiro Honma - 01:22:32 35 - (JH) Tengai Makyou: Fuun Kabuki Den – Parting Theme - Kohei Tanaka, Keiti Hoshi - 01:24:36 36 - (JH) Yawara! – Title - Mori Hideaki - 01:27:17 37 - (JH) Sekigahara – Music 3 - Koji Hayama - 01:29:47 38 - (JH) Bonk's Revenge – Ice Land - Hirohiko Takayama - 01:34:39 39 - (BH) Bonk's Adventure – Title - Tsukasa Masuko and/or Hirohiko Takayama - 01:36:33 40 - (JH) Shinobi – Level Theme 1 - c: Yasuhiro Kawakami / a: Unknown - 01:38:22 41 - (JC) Gain Ground SX – Europe in the Midde Ages - c: You Takada and/or Katsuhiro Hayashi / a: Unknown - 01:40:04 42 - Outro - 01:44:17 Music Block Runtime: 01:41:20, Total Episode Runtime: 01:56:45 Our Intro and Outro Music is Funky Radio, from Jet Grind Radio on the Sega Dreamcast, composed by BB Rights. Composer and track info vetted by "Pidge". You can find the Turbotastic Podcast at: turbotasticpodcast.libsyn.com, or on Stitcher, Spotify, iTunes, as well as on Facebook and Twitter at: FB: @TurbotasticPodcast TW: @TheTurbotastic Here's the link to the spreadsheet with all the eligible tracks for Best of 2019 (C1E55). I look forward to receiving your track submissions, and sharing your combined contributions with the world! :-) https://archive.org/details/nerd-noise-radio-best-of-2019-eligible-track-list-simplified
Team816 Radd and Playtester Ez_Pz unbox a TurboGrafx 16 Mini!
Bullshit Homework time! We tackle Ninja Spirit for the TurboGrafx16! The BS Homework road to enlightenment calls to us yet again...in the form of Ninja Spirit! Such a gem from our past and a definite bucket list candidate that simply cannot be denied. So sharpen your katana, dip those throwing stars in poison, load up on bamboo pipe bombs, and untangle that chain-sickle because as you may have guessed...Oh yes, it's time.
We talk about one of our favorite non-Nintendo consoles of all time...the TurboGrafx-16 and it's superior Japanese brethren the PC Engine. Come Join us for the great memories! Topics Covered: Intro/Preface Classic Capacitor Issues Cord Extensions Our Initial TG-16 Experiences Bonk Talk Tricky Kick Splatterhouse Gamepad Goodness Cousin Bryan: Mad Genius (RIP) Tracking Down the Consoles Star Soldier Series PSP Modding Emulation Market Value: Then & Now Japan vs. America (PCE vs. TG-16) Shady Seller Tactics Cheap Card Sleeve Alternatives Ripping ISO Game Files to CD PC Engine Memories Controversy Turbo EverDrive SuperGrafx & Other Obscurities Henshin Engine & The Homebrew Scene Scoring a Recapped Turbo Express Neutopia II & Lords of Thunder Sealed! Erased, Over, Out
This week we jam out to music from the TurboGrafx 16, also known as the PC Engine in Japan. There are some absolute gems in this week's episode, so get to it!