Podcasts about Boku

  • 534PODCASTS
  • 1,219EPISODES
  • 1h 2mAVG DURATION
  • 1WEEKLY EPISODE
  • Apr 28, 2025LATEST

POPULARITY

20172018201920202021202220232024

Categories



Best podcasts about Boku

Show all podcasts related to boku

Latest podcast episodes about Boku

El Racó del Manga
7x35 - ESPECIAL SAKURA MATSURI SABADELL. Amb AVENTURA x JAPÓ i CRISTINA RAMÍREZ

El Racó del Manga

Play Episode Listen Later Apr 28, 2025 60:19


En el podcast d’aquesta setmana, a l’actualitat de la setmana denunciarem amb la Jayce, el buit legal que permet que els audios dels doblatges en català a plataformes no s’incorporin en en mateix moment que es penja la pel·lícula, com ha passat a Crunchyroll amb l’última pel·lícula de Boku no Hero Academia. Després, conectarem amb el Sakura Matsuri Sabadell, on hem fet podcast presencial en directe. Adriana Diaz al Parlem-ne moderarà la tertúlia de Pokemon vs Digimon, amb Aventura x Japó i Cristina Ramírez. A la Doraxarxa, aquesta vegada també amb Oriol Clavell, discutirem qui guanyaria si s’enforntessin en Doraemon contra en Son Goku. I finalment al Tenkaichi Musical tornen Aventura x Japó versionant per primera vegada i en català l’opening 3 de Bleach.

Vigilância Sanitária
VS Especial #40 - Boku no Hero Academia Pt.7

Vigilância Sanitária

Play Episode Listen Later Apr 14, 2025 76:27


O fim da nossa jornada por Boku no Hero Academia.Mande sua mensagem/pergunta/sugestão para o email: podcastvigilanciasanitaria@gmail.comNos acompanhe na twitch:twitch.tv/PodcastVigilancia

FACE TO FACE
Tereza Kerndlová dojemně o nemoci rodičů, novém domově u moře a životě po boku manžela

FACE TO FACE

Play Episode Listen Later Apr 13, 2025 48:17


Fanmacia Popular
Fanmacia Popular 335 (T09 E03): La sexy cosplay doll regresa en julio

Fanmacia Popular

Play Episode Listen Later Mar 30, 2025 194:31


Fanmacia Popular vuelve a traer todo el entretenimiento de las tardes de los sábados a Modoradio. Las noticias del anime, los eventos de carácter otaku y las informaciones del entretenimiento parta fans están desde las 18:00 hrs (6 PM GMT-3) por nuestro canal de YouTube oficial.Esta semana comentamos sobre la confirmación de la fecha de estreno de la serie Sexy Cosplay Doll… perdon… Sono Bisque Doll wa Koi Wo Suru que continuará con los diseños de Gojo y el modelaje siempre atrevido y carismático de Marín ¿Cómo se seguirá llevando esa relación? Además, se confirma la fecha de estreno de la temporada final de Boku no Hero Academia ¿Se mejorará el final tan decepcionante que tuvo el manga?También, los anuncios mas importantes de la pasada Nintendo Direct y la fecha de estreno en cines del arco mas esperado del chico motosierra; nos referimos a la película Chainsaw Man Reze Arc. Esto junto a las breves de la semana con la cuarta temporada confirmada de Re:Zero, la fecha de estreno del segundo corus de Dr.STONE: Science Future, la confirmación de segunda temporada de Blue Box y la novedad musical detrás de la nueva serie de Devil May Cry.Tenemos por supuesto nuestras secciones de semanales con el Fashion Geek con la Historia de Konami, los Emprendimientos Geeks de la semana junto con los eventos y ferias próximos, la Maquina del Tiempo con una nueva serie de anime del pasado, hoy con “Sola” de 2007 y el Asian Top Chart con los éxitos de Japón. Todo en este episodio numero 335 de Farmacia Popular, todos los sábados a las 18:00 hrs (6 PM GMT-3) solo en Modoradio.

WoodCAST - Es geht um Holz
DI.in Bernadette Brandstätter: Absolvent*innengespräch

WoodCAST - Es geht um Holz

Play Episode Listen Later Mar 28, 2025 45:16


In diesem Absolvent*innengespräch: Bernadette Brandstätter.  Wir haben uns auf der Mass Timber Conference in Portland, Oregon getroffen um über ihre Zeit an der BOKU und ihre aktuellen Aufgaben als Sales Director North & South America bei HASSLACHER NORICA TIMBER zu sprechen. Außerdem erfahren wir was sich hinter der Kooperation mit Element5 verbirgt. Diese Folge wurde am 27. März 2024 aufgezeichnet. Support the showAnyone who would like to support the WoodCAST

The Vox Markets Podcast
2062: The Exchange with Alexandra Jackson of Rathbones

The Vox Markets Podcast

Play Episode Listen Later Mar 17, 2025 81:36


Watch on YouTube In this investing masterclass, accomplished fund manager Alexandra Jackson of Rathbones takes me through her view of the markets and latest thoughts on 20 stocks, including: 00:00 Equity outlook 03:50 Chemring 10:10 Treatt 14:40 Fevertree & Diageo 19:45 Breedon, UK brick makers & Brickability 24:25 SigmaRoc 27:10 Takeover bid for Bakkavor by Greencore 29:40 Cranswick 32:35 Everplay (formerly Team17) 37:40 Grainger 43:35 Warehouse REIT 44:05 Volution 47:50 AB Dynamics 51:30 Kainos 56:55 Raspberry Pi 64:15 GB Group 69:40 Rotork 73:45 Oxford Instruments 79:20 Two favourite ideas for 2025. #RPI & Boku

El Racó del Manga
7x27 - amb GENI REY: "LADY OSCAR em porta bons records"

El Racó del Manga

Play Episode Listen Later Mar 3, 2025 63:12


En el podcast d’avuí, anunciarem l’esperança de vida que li queda a Bola de Drac, i debatrem amb la Jayce que ens ha semblat Bola de Drac Daima, ara que ja ha acabat l’anime. A la càpsula del temps parlarem del clàssic de Lady Oscar, amb l’actriu de doblatge que li posava veu a la protagonista de convidada: Geni Rey. A la Doraxarxa seguirem comentant els missatges que ens deixeu els espectadors. I al Tenkaichi Musical, els companys d’Aventura x Japó celebren el seu 5è aniversari amb una insert song de Boku no Hero Academia.

AnimeSphere
AnimeSphere 239: DanDaDan, primeira temporada

AnimeSphere

Play Episode Listen Later Feb 28, 2025 83:21


Olá ouvintes do Kokoro!! Trazemos a vocês mais um AnimeSphere. Procure as bolas de alguém em um cenário onde alienígenas e aparições são lugares-comuns! Venha discutir conosco sobre DanDaDan. Citações do episódio Animes citados Devilman Crybaby Eizōken ni wa Te o Dasu na! | Keep Your Hands Off Eizouken! Kimi to, Nami ni Noretara | Ride Your Wave Shinseiki Evangelion Cyberpunk: Mercenários Watashi na shiawase na Kekkon | Meu Casamento Feliz Hataraku Maou-sama | O Rei Demônio trabalha meio período Mushoku Tensei II Pon no Michi Lycoris Recoil Burn the Witch Undead Unluck Bleach: Sennen Kessen-hen Tensei Shitara Slime Datta Ken Kattekyo Hitman Reborn! Kuroshitsuji | Black Butler Code Geass: Rozé da Reconquista Black Clover Kobayashi-san chi no Maid Dragon Sakamoto Days Goutoubun no Hanayome Ranma ½ 2024 Edens Zero Avatar: A Lenda de Aang Ijiranaide, Nagatoro-san Dragon Ball Super: Broly Horimiya Kidou Senshi Gundam: The Origin Samurai Champloo Dungeon ni Deai o Motomeru no wa Machigatteiru Darou ka Ishura 2ª Temporada Glitter Force Doki Doki Re:Zero kara Hajimeru Isekai Seikatsu Nossos episódios 001: Dragon Ball 004: A Viagem de Chihiro 007: Dragon Ball Z: O Renascimento de Freeza 010: Fairy Tail, parte 1 040: Dragon Ball Super, Arco I 084: Dragon Ball Super: Arco Trunks do Futuro 085: Byousoku 5 Centimeter | Cinco Centímetros por Segundo 110: One Piece, primeira temporada 122: Digimon Adventure 124: Boku no Hero Academia 1ª Temporada 127: Dragon Ball Z: Uma Vingança para Freeza 140: Konosuba 1ª Temporada 160: Konosuba 2ª Temporada 162: One Piece, temporada 2 172: Boku no Hero Academia 2ª Temporada 180: Jujutsu Kaisen 1ª Temporada 181: Carole & Tuesday 187: Dragon Ball Super: O Torneio do Poder 191: Tate no Yuusha no Nariagari 1ª Temporada 194: Komi não consegue se comunicar, primeira temporada 210: Os Sete Pecados Capitais, 1ª Temporada 217: One Piece Live Action 220: Jujutsu Kaisen 2ª Temporada 227: Saihate no Paladin 233: Trigun 1998 Nossas Resenhas Resenha do Filme Dragon Ball Super: Broly 45: Fairy Tail 55: Jujutsu Kaisen 0, filme Soundtrack usada “Otonoke”, por “Creepy Nuts” no original, cover pela Miura JAM “TAIDADA”, por “ZUTOMAYO” no original, cover pela Miura JAM Músicas de copyright livre Contato E-mail: contato@animesphere.com.br Link Tree Seja nosso apoiador Apoia.se do AnimeSphere Compre as nossas Canecas Oficiais Por enquanto em suspenso, mas logo mais conseguiremos uma nova loja com as canecas para vocês!! Agregadores iTunes Deezer Spotify CastBox Podbean PodChaser Google Podcasts Podvine Páginas Amigas Anime See Três Quartos Cego, Canal YouTube Participantes Jorge Twitter | X Facebook Instagram Blue Sky Firefalcon's World, meu blog pessoal MindStorm Productions NerdMaster Paranerdia Padrinhos Nível Shoujo/Shounen Diego (você encontra em nosso grupo de ouvintes) Nível Kawaii Dan Endo (você encontra em nosso grupo de ouvintes) Guilherme de Almeida, vulgo Tomate (você encontra em nosso grupo de ouvintes)

The Harvest Season
Climb to the Highest Point

The Harvest Season

Play Episode Listen Later Feb 26, 2025 104:24


Al and Micah talk about Natsu-Mon 20th Century Summer Kid Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:30: What Have We Been Up To 00:12:54: Harvest Moon: Home Sweet Home 00:29:22: Game News 00:54:46: Natsu Mon 01:41:16: Outro Links Tales of the Shire Delay Fantasy Life i on Steam The Garden Path “Co-op” Update Spirittea “Phantom Friends” Update Sugardew Island Patch Paleo Pines Roadmap Echoes of the Plum Grove Roadmap Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Micah: My name is Micah. (0:00:37) Al: and we are here today to talk about cartridge core games. (0:00:41) Micah: Yippee. (0:00:45) Al: Welcome back, Micah. It’s actually not been that long. It’s only been about two months. (0:00:47) Micah: Thanks. No, it really hasn’t. (0:00:50) Micah: Yeah, which is wild because it feels like it’s been. (0:00:54) Micah: A lot like the last two months has felt like an entire year, so. (0:00:58) Al: Yeah, the last month specifically. (0:01:00) Al: Uh, but we don’t need to talk about that. (0:01:02) Micah: Yeah, yeah, no, no, no, yeah, of course. (0:01:06) Micah: I it’s funny because I was like, why has it felt so in that moment just now? (0:01:10) Micah: I was like, why does it feel like it’s been so long? (0:01:12) Micah: And then it clicked. So yeah, we don’t need to discuss. (0:01:14) Al: Mm, I wonder, uh, sometimes, uh, yes. (0:01:21) Al: Uh, and we still, we still don’t have any news on the story of seasons for this year, (0:01:27) Al: which I’m still expecting something. (0:01:30) Al: It’s been a very long time, but, uh, who knows. (0:01:30) Micah: Yeah. I’m too, I hear you. I’m expecting to. Yep, it’s bound to happen. It’s only a matter of time. (0:01:35) Al: I’m just waiting for that announcement and then we’ll be like, right. (0:01:37) Al: This is when we’re scheduling it in. (0:01:42) Al: Well, yeah, we have Micah here this episode because we are (0:01:46) Al: finally going to talk about Natsumon 20th century summer kid. (0:01:50) Micah: - Yay. (0:01:50) Al: We have pride a few times to actually record, uh, and things keep changing, (0:01:53) Micah: We did. (0:01:55) Al: but we finally got there. (0:01:56) Al: They didn’t shadow drop a story of seasons and we have to (0:01:59) Al: record about that instead. (0:02:00) Al: I’ve only had one case where I’ve noticed some news drop while I’ve been recording, (0:02:01) Micah: Could you imagine that it was, (0:02:04) Micah: now was when we got the story of season news? (0:02:15) Al: mainly because I’m not tend to be looking at the places where news comes in to see these things, (0:02:20) Micah: - Sure. (0:02:21) Al: but yeah, it’s never know one of these days. So we’re going to talk about that. We’ve obviously (0:02:28) Al: got the regular news. (0:02:31) Al: But first of all, maker, what have you been up to? (0:02:34) Micah: Oh, just busy. (0:02:37) Micah: Just got a lot going on. (0:02:39) Micah: I have been as far as games, though, I’ve been playing some (0:02:45) Micah: monster hunter wilds beta in preparation for that (0:02:50) Micah: at the point that we’re recording. (0:02:50) Al: and still not out yet. (0:02:52) Micah: It is going to be out next week. It’s about a week. (0:02:57) Micah: So I’m excited for that. (0:03:00) Micah: I’m also, you know, at that point in my life (0:03:04) Micah: a little bit anxious about a release for a game that I’m very excited about, (0:03:08) Micah: because then that means that I have to figure out time to play it (0:03:15) Micah: and also worry about how hyper fixated I’m going to become with it (0:03:20) Micah: and what that’s going to do to all of the other responsibilities in my life. (0:03:24) Micah: But I’m very excited for it. (0:03:28) Micah: I’ve also been playing Pokemon, I’ve been doing more shiny hunting. (0:03:32) Al: Are you still on your gen? Is it gen 2s? That’s what you were doing, I think, last time. (0:03:34) Micah: I was doing I was doing Gen three last time I was talking about it. Yeah. (0:03:40) Micah: I am doing that. (0:03:42) Micah: So I have some friends in a community that do like full odds shiny hunting, (0:03:48) Micah: which. Which adds an extra level of challenge. (0:03:54) Micah: And I almost kind of find it like a little bit more relaxing (0:03:56) Al: Sadness. (0:04:00) Micah: relaxing because it’s like it’s it you (0:04:01) Al: Interesting. (0:04:04) Micah: you settle in for it you know like it’s something that you’re doing while (0:04:08) Micah: you’re doing other stuff or while you’re like talking to people or while you’re (0:04:10) Micah: watching something because you know that it’s gonna take a long time so it’s just (0:04:14) Micah: like you kind of settle in and do your do your encounters do your resets do (0:04:19) Micah: whatever it is and don’t don’t really think about it until you know three (0:04:25) Micah: months later when you finally get the shine (0:04:26) Al: I just find that I get bored when I do it. I tried Shaiman in BDSP and I did… I can’t (0:04:32) Micah: Mm-hmm (0:04:34) Micah: Yeah, yeah Yeah, that tends to be what happens and that’s a very normal and I respect you for that (0:04:35) Al: even remember what I got to like 2000 or something. I just got bored of doing it every day and so I (0:04:41) Al: just stopped. (0:04:49) Al: I don’t think anybody has ever called me normal, but thank you. (0:04:55) Micah: But I have a I have some friends that do they they do these you know challenges throughout the year (0:05:01) Micah: They’ll have like a like this last week was (0:05:04) Micah: Shiny alpha week and it was everybody hunts in for alpha Pokemon and legends Arceus or (0:05:13) Micah: February was unknown challenge month. So (0:05:17) Micah: It was you know (0:05:19) Micah: You shiny hunt for an unknown and then whatever letter unknown you get then you have to shiny hunt something that starts with that letter (0:05:26) Micah: So like if I get it an unknown M then I can go hunt like Magnemite or something, you know (0:05:32) Micah: So yeah, there’s just (0:05:34) Micah: like fun little challenges and things to do when I’ve got, you know, if I’m like rendering (0:05:40) Micah: something or I’m watching something or in a meeting and kind of listening, but also just like (0:05:48) Micah: need something, you know, it’s just a little background thing I can do every once in a while. (0:05:54) Al: Fair enough. (0:05:55) Micah: I have downloaded a Rude factory pixel cross and I have not played it yet. So I mean, it just came (0:06:00) Al: Nice. (0:06:02) Al: Well, I mean, it only came out yesterday, so that’s fair. (0:06:04) Micah: out. Yeah. But I got to download it and I’m ready to try it. I’m excited about the potential new, (0:06:12) Micah: you know, like the positive changes to it from the story of seasons version. (0:06:20) Al: Yeah, I’m very intrigued. I’ve done a little bit of it. This is one of the games that I’ve (0:06:25) Al: played today, maybe like half an hour or so. So I’ve got a few, you know, the standard (0:06:32) Al: tutorial puzzles and a few of the ones that actually make you think. And so I’ve not (0:06:37) Al: got to any of the extra stuff like the customisation that’s in this one. But I did read on Fogu (0:06:45) Al: on there, posted about it, and it looks like it is just kind of. (0:06:50) Al: background customisation. It doesn’t seem to actually affect anything, which is what (0:06:54) Al: I expected, but a little bit more detailed and interesting than the story of Seasons (0:06:55) Micah: Yeah, yeah. (0:07:01) Al: 1. And I’m intrigued and excited to try one of the boss levels that they have. Have you (0:07:06) Micah: Oh yeah, I’m interested in that. No, I haven’t. I haven’t seen anything about it. I actually didn’t know that there were any improvements to the story of season model of it until you had mentioned it when we were talking about it on the game of the year episode. (0:07:08) Al: not seen the boss level stuff? (0:07:16) Al: Mm hmm. Yeah. (0:07:24) Micah: So I’m excited to try any of it because I haven’t seen any of it yet. (0:07:28) Al: Yeah, so I guess the big things for you would be there’s colour puzzles and the boss ones (0:07:35) Al: are timed and if you do something wrong, which, come on, who does something wrong? You’re (0:07:44) Al: just doing it too fast. It takes time off, the timer. So the timed, they have to do it (0:07:45) Micah: Okay, gotcha. (0:07:52) Al: within a certain amount of time, because obviously, technically, they’re all timed, right? You (0:07:55) Al: can see how long it is. And it’s always fun in the first few ones. (0:07:56) Micah: Right. Yep. (0:07:58) Al: to see like, Oh, can I get this one done in 10 seconds? Or can I (0:08:03) Al: get this one done in five seconds? I think I have one in (0:08:05) Al: eight or something like that. That’s the fastest one I have (0:08:08) Al: this game. But yeah, making you do it within a certain amount of (0:08:13) Al: time is an interesting different way of doing it. They do have (0:08:16) Al: two play styles. So you can skip that part of it if you want to. (0:08:21) Al: But yeah, it’s interesting. The boss stuff. Yeah. (0:08:22) Micah: Skip the the oh the bus skip the boss stuff I see okay. Yeah, I really liked them (0:08:32) Micah: Shoot I can’t remember the name of it. It was (0:08:36) Micah: Picto quest that’s what it was (0:08:39) Micah: and that was the (0:08:41) Micah: Nonogram game on the switch that and probably on PC. I don’t know but I played it on the switch and it was (0:08:47) Micah: very light RPG style of nonogram (0:08:52) Micah: like it had a little bit, you know, it was just like (0:08:54) Micah: You’re going across a map and then you challenge a goblin or whatever and then it’s just like a 10 by 10 puzzle or something (0:09:02) Micah: And then you would get upgrades if you did certain things. So they had like some there were a couple that were like, oh, it’s a boss (0:09:08) Micah: Thing, you know like a boss puzzle and I really loved that idea. It just was so (0:09:15) Micah: Bare-bones, I think such a like early idea, you know, like fresh and early idea that (0:09:22) Micah: There wasn’t a whole lot to it. So, um, I I kind of hope that there are maybe more (0:09:30) Micah: Like use cases of that like that kind of, you know adding quests and stuff to it because that adds an extra level of (0:09:38) Micah: Interest that I would I would really enjoy (0:09:41) Al: Yeah, yeah, I’m not far enough into to see whether that is there or not. One thing I (0:09:45) Al: did find interesting is that the puzzles are laid out like a map. So it’s not, it’s not (0:09:50) Al: just like you play this one, then you play the next one. It’s like, these are the ones (0:09:53) Al: you can do. And to unlock others, you have to to beat ones in specific positions, which (0:09:58) Micah: Oh, interesting. (0:09:59) Al: I thought was an interesting way of doing it. So it’s not the I think as you go further (0:10:04) Al: out, the difficulty does increase, but it’s not just like, constant, I think I saw some (0:10:08) Al: that were further away from the middle that were not hard. (0:10:12) Al: They were slightly easier, that sort of thing. (0:10:15) Al: So, yeah, interesting. See how that continues. (0:10:15) Micah: sure. Cool. Yeah. Yeah. I’m excited to try it. I’ve also been playing a Hello Kitty Island (0:10:24) Micah: adventure. Of course. Yes. Yeah. I played some on the mobile. I played some on Apple (0:10:26) Al: - Good, good, good. (0:10:26) Al: Are you on the switch for you? (0:10:30) Al: You twice, what are your thoughts? (0:10:33) Al: All right, yeah. (0:10:33) Micah: Arcade when it came out. Yeah. And yes. One hundred percent. And I’m glad that I waited (0:10:35) Al: You did the same thing as me. (0:10:36) Al: You went, “This is a fun game. (0:10:38) Al: I want a controller.” (0:10:45) Micah: much better experience on the switch, like with a controller. Becky has been absolutely (0:10:52) Micah: enamored with it. It’s her primary game that she plays now. And we did some of the multiplayer (0:11:00) Micah: together. So that was an interesting experience. It was fun just like, you know, wandering (0:11:07) Micah: around together and like doing things. There wasn’t a whole. There’s not like a whole lot (0:11:10) Micah: you can do multiplayer wise, but yeah, it’s it’s it’s great. (0:11:15) Micah: It’s such a good. I don’t know. I really I really like it. I’ve been enjoying it. And then I played (0:11:21) Micah: a little bit of vowed, but I have played a lot yet. I don’t know if you have touched it. (0:11:26) Al: I’m aware of it because I listen to a lot of different gaming podcasts and videos and (0:11:33) Al: stuff like that. (0:11:34) Al: So I’m aware of it. (0:11:35) Micah: Yeah. I like Obsidian, who’s the developer. They did Fallout New Vegas and they’ve done a lot of like (0:11:35) Al: I don’t think it’s my thing, but I can see why people like it and it sounds interesting. (0:11:47) Micah: older RPGs and stuff like that. I’m a big Elder Scrolls fan, so there’s some level of like (0:11:56) Micah: hoping that it is in some way close to Elder Scrolls, given that it’s, you know, (0:12:02) Micah: a team that has experience with Bethesda. (0:12:05) Micah: And it’s fantasy and, you know, first person and all that. (0:12:09) Micah: I really like it so far, but it’s it’s not open world. (0:12:12) Micah: It’s very, you know, like it’s it’s sectioned off, (0:12:16) Micah: which I think makes sense for the game. (0:12:18) Micah: But it’s, you know, it’s on Game Pass. (0:12:21) Micah: So you can’t really can’t really complain, you know, (0:12:27) Micah: they’re paying for. (0:12:27) Al: I mean, when is when has that ever stopped gamers before? (0:12:30) Micah: Oh, 100 percent. (0:12:34) Micah: But yeah, it’s. (0:12:35) Micah: I can’t I can’t really see myself having like bought it if it wasn’t available on game pass when it when it launched, you know, so yeah, what about you other than pixel crust? (0:12:42) Al: Yeah, that is fair. (0:12:48) Al: Yeah, well, not a huge amount this this week. I think the big thing, though, which obviously I need to talk about to you, Micah, is Harvest Moon Homes, Sweet Home. I have hit credits in Harvest Moon Homes, Sweet Home. (0:12:56) Micah: Oh, that’s big. (0:13:03) Al: Yeah, it’s the (0:13:04) Micah: Are you ready to do that all over again when it comes down on the switch or whatever? (0:13:08) Al: I will not. (0:13:12) Al: Let’s not even try and pretend that, unless there’s some way to transfer my save over, (0:13:16) Micah: Oh, that’s big. (0:13:18) Al: I’m not doing the early game again. I had a couple of thoughts that I thought might be (0:13:23) Al: quite interesting. I presume you didn’t continue playing it after our episode. No. (0:13:26) Micah: I have not played really much of anything from it. (0:13:29) Al: So I think the things, a few things I found interesting having now completed the game, (0:13:35) Al: although I’m in that annoying bit where I’m like, do I finish all these achievements or not? Because (0:13:40) Al: I have all bar. (0:13:42) Al: Let’s just let me just I’ve got it up here. (0:13:44) Al: Let me just double check achievements. (0:13:46) Micah: Now are these like in-game achievements or is it like Apple arcade achievements or whatever? (0:13:51) Al: It’s it’s it’s it’s Apple Game Center. (0:13:54) Micah: Yeah, oh yeah, sorry game center, yeah (0:13:54) Al: It’s not arcade because it’s made for, but yeah, it’s game center. (0:13:58) Al: So I have 48 of 68 achievements. (0:14:03) Micah: Holy smokes (0:14:04) Al: And I think about 10 of those ones I don’t have are just like shipping 50 of (0:14:12) Al: one specific crop. (0:14:14) Al: So I’m at the point where I’m like, I’ve basically got 10 left to do. (0:14:19) Al: But they’re things like (0:14:22) Al: completing the crops encyclopedia, completing the fish encyclopedia. (0:14:26) Al: I have not once fished in this game. (0:14:30) Al: So I’m like, I don’t know if I want to do those, but it feels like I’m so close. (0:14:34) Al: But it also no. (0:14:37) Al: So, yeah, let’s see. (0:14:40) Al: That is my, here’s my, I was in. (0:14:42) Al: Interesting thing. So I finished chapter 10. That is the final chapter and only 2% (0:14:48) Al: of players have earned this achievement, according to Apple, 2% have completed. (0:14:52) Micah: That’s incredible, you know, there’s something really interesting about this to me that (0:14:59) Micah: What was the game before home sweet home? Was it one world? (0:15:02) Al: No, one world was before that, the one before that, it was winds of anthos. (0:15:03) Micah: No one world was the one before that. Oh (0:15:09) Micah: Wins of Anthos, that’s right. And you know, it’s funny because I very distinctly remember you saying I am (0:15:17) Micah: Returning this or trading it in or whatever, you know, like as soon as I get the opportunity to (0:15:20) Al: Yeah. Yeah. (0:15:22) Micah: And here we are you have hit credits on home sweet home, which is (0:15:27) Al: Well, can I just point out, I think both of us hit credits in one world. (0:15:31) Micah: Yes, we did, yeah (0:15:32) Al: And because, I think, mainly because we were fascinated as to where it was going to end up, (0:15:38) Al: I will say that’s not why I finished this game. It’s not because I was like, “Oh, (0:15:42) Al: I really need to know what happens with this story.” The story is basically non-existent, (0:15:46) Al: right? Like it’s basically just you’re, you’re, you’re making this. (0:15:50) Al: This town more, more, that’s it. Like you’re, you’re making people happy and you’re, you’re (0:15:54) Micah: More and more (0:15:58) Al: doing things and that’s it. Um, what I found really interesting that, you know, the area (0:16:03) Al: that was like left of your farm that looked like it was a gated off area that you could (0:16:07) Al: access later on in the game. You never unlock that. That’s not, that’s not a thing. Is that (0:16:09) Micah: Oh, yeah. (0:16:15) Al: meant to come in an update or something? It’s even called, it called Alba Park. (0:16:20) Micah: - You know, I don’t know. (0:16:20) Al: And, and there’s a gate there. Why can I not go that way? I’ve completed. (0:16:27) Micah: It’s gotta, it has to be, right? (0:16:29) Micah: Well, let me ask you this. (0:16:31) Micah: Have they updated it at all since? (0:16:34) Al: Just the just the one update that came out like what a week after we recorded our last episode, which added the controller support and the well ads cloud save but the cloud says broken still. (0:16:40) Micah: Okay, that was the only one. (0:16:47) Micah: Okay, great. (0:16:48) Al: That’s the only update that I’m aware of happening. (0:16:51) Micah: ‘Cause I distinctly remember, too, that there was, (0:16:58) Micah: it looked like there were going to be spaces (0:17:01) Micah: or like placeholders for other languages, for text. (0:17:05) Al: Oh, yeah (0:17:07) Micah: And I remember thinking, oh, this is probably gonna come (0:17:10) Micah: in an update, but if they never added that either, (0:17:14) Micah: there must be a bunch of things that were just like, (0:17:17) Micah: We’ll add this in an update at a later date. (0:17:21) Micah: And maybe now it’s either they just are no longer touching it or (0:17:27) Micah: it is uh they’re just saving all those updates for the console release maybe? (0:17:32) Al: So this is where I break your brain yet again, Micah, and tell you that it has only been six (0:17:37) Al: months since this game I came out. It was August. (0:17:38) Micah: What oh (0:17:42) Micah: Yeah, that’s right (0:17:43) Micah: I remember this you did this to me on the game of the year episode two and I like (0:17:48) Micah: That blows my mind that that it’s only been that long. It feels like this game was two years ago (0:17:54) Al: So I don’t know, yeah, it doesn’t feel weird for there to be like, if we got an update (0:17:57) Micah: And that’s not just because of the last month isn’t it (0:18:08) Al: in a month, I wouldn’t be surprised that would be like, roughly about the time from the release (0:18:12) Al: to the last update. I don’t know. I don’t know if I actually believe this is coming (0:18:16) Al: to console. I feel like we would have heard something by now, right? (0:18:17) Micah: Yeah (0:18:22) Micah: Yeah, I think so too I I think I think if (0:18:26) Micah: They announce a new (0:18:29) Micah: Heart of harvest moon game that is not this I think it’s officially dead at that point, right? (0:18:35) Al: Mm hmm. No, no. (0:18:35) Micah: Like there’s no way that they’re going back to it. They are putting all of their resources into whatever (0:18:42) Micah: The new thing is if that’s the case. So either we’re (0:18:47) Micah: we’ll get something from them sometime soon, but it will either be this coming to consoles or (0:18:55) Micah: Something new and then it’s just confirmation at that point that this is completely dead in the water (0:19:01) Al: Yeah, I just I’m fascinated by this area that that doesn’t exist like I was fully expecting to unlock it at some point and it and it hasn’t. (0:19:07) Micah: This is extremely interesting (0:19:11) Al: The other couple of things I find interesting so you do so we’d complained about how it felt like you should be able to, you know, set a bunch of actions and get them to like water these 10 plants in a row. (0:19:23) Al: It feels like that’s what the interface was built for, but that didn’t seem to be an example of that. You do unlock that later on, but you have to like progress this. (0:19:31) Al: But the disadvantage of that over your standard up upgrading your watering can and now you can do like 20 at once instead you have to like individually press on all 20 and then it doesn’t manually the disadvantage of that is it still takes the same amount of time in game to water even when you have the highest level watering. (0:19:32) Micah: Oh, okay. (0:19:56) Micah: - Oh. (0:19:57) Al: So, because it’s just doing them all individually. (0:19:59) Micah: Oh. (laughs) (0:20:01) Al: Right? You don’t have to manually let go that one and now that one, you can like swipe (0:20:05) Al: over them and go like, want you to do all these or in the case of the controller, you (0:20:09) Al: can just press and drag, but it takes so long. Whereas in other farming games, you upgrade (0:20:15) Al: the watering can and you hold it down and then you’ve watered it all immediately rather (0:20:19) Al: than having to wait for your character to like go and individually water all of these (0:20:23) Al: 20 things. Such a weird decision. (0:20:28) Al: The other one is the, I unlocked sprinklers. (0:20:31) Al: And boy are the sprinklers weird in this game. (0:20:35) Al: First of all, you only unlock the top level of sprinkler after you’ve finished the game, (0:20:41) Al: which is the only one worth doing. (0:20:43) Al: Because your first level of sprinkler is just your four spots, top, bottom, left, right. (0:20:49) Micah: Yeah. (0:20:49) Al: Never do them. They are never worth it. (0:20:52) Micah: Oh. (0:20:52) Al: And your second level of sprinkler is three by three, so you get eight spaces. (0:20:59) Al: Okay, but you’ll do (0:21:01) Al: not unlock that until I think it’s chapter 7 of 10. And by that point, you probably don’t need it. (0:21:07) Al: Like, you’ve probably got most of what you need. And then at the end of the game, (0:21:08) Micah: - You just passed the point of, yeah. (0:21:12) Al: you finally unlock the one that’s five by five. But the problem is, it doesn’t fit in the plots (0:21:18) Al: properly. So the bottom plot is six by five. So you put it in there, and you’ve got one line of (0:21:24) Al: five that doesn’t get watered by it. And you can’t and you can’t put the sprinklers outside of it. (0:21:31) Al: You either have 24 fed by one sprinkler and then five manual, or 24 by one sprinkler and (0:21:39) Al: four by another sprinkler. It’s like, I’m not going to do a whole other because those are expensive. (0:21:45) Al: You have like, I think it’s 12 different gems, including diamonds, which you can only get in (0:21:49) Al: the bottom level of mine. I’m not going to waste all of those gems for four watered spaces. (0:21:56) Micah: Well, yeah (0:21:57) Al: And then you’ve got the other ones are… I know. (0:21:58) Micah: What a weird oversight (0:22:01) Al: The other plots that you unlock are something by four, not by five. (0:22:10) Al: So you’re just you’re wasting time. So I have one, which is eight by five. (0:22:14) Al: And I’ve got two watering cans on that. Sorry, two sprinklers on that. (0:22:19) Al: So they’re using up two spaces, which by the way, feels a lot more of space in this game (0:22:23) Al: than it does in any other farming game, because you’ve got such restricted space to use. (0:22:29) Al: I’m like, if it was late. (0:22:31) Al: out differently, it would almost all be covered by one sprinkler. (0:22:36) Al: It’s just such a weird decision. I don’t understand why they’ve made these decisions. (0:22:37) Micah: Hey, yeah, that’s really strange (0:22:41) Micah: And it it makes me wonder if it was like, I don’t know (0:22:45) Micah: I can’t even really think of a scenario for why that would be the kid like maybe they (0:22:50) Micah: Just missed it or like they thought that maybe it was like automated (0:22:55) Micah: You know (0:22:57) Micah: Calculations or something and it was just wrong for that. I don’t know (0:23:01) Micah: It’s it just feels like it would be something that someone would catch and be like, oh (0:23:05) Micah: We either have to like (0:23:07) Micah: Change the size of this plot a little bit or change the, you know, the ratio of spaces that this sprinkler covers, I don’t know, it’s odd. (0:23:17) Al: I think it would have been better to be like a sprinkler covers a row and then when you unlock (0:23:27) Al: the higher ones they cover more rows. So it would mean that you could have like one that would cover (0:23:33) Al: four rows and that would mean you could have one sprinkler for a section and you put it at the side (0:23:38) Al: so it doesn’t use up a crop space because crop spaces are so limited here and it would feel just (0:23:43) Al: much less frustrating in terms of the numbers. They’ve just taken (0:23:47) Al: a sprinkler in a normal farming game and put it into this game that is not done in (0:23:52) Al: a normal way because they’ve thought about it completely differently. (0:23:54) Micah: - Yeah, that’s very odd. (0:23:57) Al: The final thing I have to say is that I don’t know what we did we talk about the soil health (0:24:03) Al: in our episode. I can’t remember if we did. I don’t think we did because I don’t think (0:24:05) Micah: Hmm, I don’t remember I don’t think we did (0:24:09) Al: I don’t think we’d either of us had come across that. So soil health degrades in the get in this (0:24:15) Al: this game, which is (0:24:16) Micah: Okay. I don’t know that I even witnessed that on my, in my own. (0:24:17) Al: very much like a realism wins over fun part of this game. (0:24:24) Al: Yeah, so it does happen. (0:24:26) Al: You just probably aren’t noticing it because you don’t get told about it until (0:24:30) Al: you unlock a better fertilizer maker later on. (0:24:30) Micah: Oh, okay. (0:24:34) Al: And then they’re like, oh, your soil health. (0:24:37) Al: If you click on this fertilizer maker, you can see your soil health. (0:24:40) Al: You’re like, oh, everything is sad. (0:24:44) Al: And so you basically have to, after a– (0:24:47) Al: after a harvest of things, you have to let it sit for a bunch of days. (0:24:51) Al: And when I say a bunch of days, I mean, it feels like it’s like half a month. (0:24:54) Al: You have to let it sit for to go back to its full soil health. (0:24:58) Al: Or you can use some compost to speed it up, (0:25:01) Al: but the compost is like really awkward to craft or cost 2,500 per compost. (0:25:08) Al: It is so expensive. (0:25:10) Al: And so you spend the time rotating which plots you’re actually using for crops (0:25:16) Al: and not actually (0:25:18) Al: do anything about it, and it’s not actually doing what you want to do, and this is very much like, I understand you’re going for realism here, because that is what happens in real life, you have to rotate your crops, you have to rotate your soil, blah blah blah blah blah, but I’m not doing this for realism, right, like, it makes… (0:25:32) Micah: Yeah, if there’s I mean, I respect to the to some degree, (0:25:41) Micah: the the idea of making the the mechanics feel like they work (0:25:48) Micah: realistically the way that it would in the real world. But (0:25:50) Micah: like, if nothing else in the game really feels like it is (0:25:54) Micah: adhering very strictly to realism, then you know, I don’t (0:25:59) Micah: know that that’s really, I’m not really. (0:26:03) Micah: For realistic mechanics and I’m playing a harvest moon or like a story of seasons game, you know, like I don’t know. (0:26:10) Al: It’s always a balance for these things, where that very much is on the “no, I don’t want this” part of (0:26:12) Micah: Right. (0:26:17) Al: the thing. Oh, there’s one thing I just remembered. Horses, right? Neither of us have gotten far enough (0:26:23) Al: to buy a horse in the last episode. You can buy horses, you cannot ride the horses around the town. (0:26:24) Micah: Oh. Okay. What is the point? What do you do with them? Okay. Okay. All right. Again, maybe (0:26:34) Al: You can ride it around the paddock, but that’s it. Why would you do that? For fun, that’s it. (0:26:40) Al: That’s literally the only purpose. Why would you bother doing that? I have no idea. No idea. (0:26:46) Micah: something that was intended to be added and the future of it. Just never. (0:26:50) Al: But why can you… I don’t understand how you can ride it in one area and not in another area. (0:26:56) Al: It just has a wall, and you can’t go through it. Why? (0:27:02) Micah: It’s fascinating. I I don’t know him. Maybe there’s just some like maybe they couldn’t (0:27:10) Micah: get the pathing right or something and they just were like I will fix this later. I don’t know. (0:27:15) Micah: There’s there’s a lot in that game that feels to me like we’ll fix it later. (0:27:18) Al: Oh, that’s it, actually. So you know the press on the map and it will automatically go there. (0:27:25) Micah: Oh, okay. Yeah, yeah. So that’s either okay. (0:27:26) Al: I bet that doesn’t work with horses. That’ll be why you can’t do it. (0:27:33) Micah: We’ll fix it later or we can’t figure it. We can’t figure it out. So we’re just (0:27:38) Micah: not going to include it at all. One of the two. (0:27:39) Al: Yeah. Bizarre. Bizarre decision. But there we are. It was good enough for me to finish apparently. (0:27:50) Al: And I guess tune in next time to see whether I will continue trying to finish the achievements. (0:27:57) Micah: I wish you the best of luck, Godspeed. (0:28:02) Al: I’m definitely going to do the 50 of each crop one because that I’m nearly done with that. (0:28:07) Al: I literally have everything growing for that. Like in a week in game, that woman will be done. (0:28:14) Micah: Yeah. Well, I wish you the best of luck. (0:28:16) Al: But I don’t. (0:28:20) Micah: It currently I just was out of curiosity. (0:28:22) Micah: I wanted to see on the Google Play Store. (0:28:24) Micah: It currently has a three point two out of five, which is. (0:28:27) Al: that feels fair yeah I would say that feels fair (0:28:28) Micah: A thousand reviews. (0:28:31) Micah: Yeah, I kind of feel like maybe that is accurate. (0:28:35) Micah: Oh, it says it was updated on December 10th. (0:28:38) Al: yeah that was that update it dropped like two days after we recorded that was the one with the (0:28:40) Micah: Oh, was it? (0:28:43) Micah: - Oh. (0:28:44) Micah: - Got it, got it, got it. Okay. Yeah. Hmm. Yeah, interesting. I guess we’ll see what happens. (0:28:45) Al: cloud save and the controller support which is the only reason i’m playing the game because of (0:28:51) Al: controller support I couldn’t keep playing it on the touch screen but the controller support is (0:28:55) Al: It’s actually pretty good. (0:28:57) Al: Well, there we go. (0:29:01) Al: I rushed this week to make sure I’d finished so I could talk to you about it, because I (0:29:05) Al: was like, I’m so close, I must finish before I talk to Micah. (0:29:09) Al: So there we go. (0:29:10) Micah: I’m impressed that you completed it and I’m proud of you and (0:29:10) Al: Hit credits in that game. (0:29:14) Al: Well, yeah, it’s better than, it’s better than Sugardew Valley, Sugardew Island, sorry. (0:29:15) Micah: I hope that it was worth it. (0:29:19) Micah: It wasn’t intended to sound as meat as it did. (0:29:27) Al: Well, the problem is, it’s like five bits into the game news. (0:29:28) Micah: Is that a, is that a segue? Is that a, (0:29:31) Micah: I can’t tell if that was an intentional segue or not. (0:29:37) Al: So let’s just go through the, let’s talk about some news. (0:29:39) Micah: Okay. All right. (0:29:42) Al: Tales of the Shire has been delayed again. (0:29:45) Micah: Yeah. (0:29:46) Al: Can I just say, please stop putting a date on your game, right? (0:29:49) Micah: Yeah. At this point, at this point, just like wait until you are close enough (0:29:49) Al: Just stop it. (0:29:54) Micah: that you can say, Hey, it’s coming in a couple of weeks, you know? (0:29:59) Micah: Cause that’s always like a kind of a fun surprise too. (0:30:02) Micah: When something has a sudden release date like that, uh, I, yeah. (0:30:08) Al: Yes, it is murder for organizing a podcast about games but yes, I will agree I can see why people would find that fun. Yeah. (0:30:13) Micah: - True, yeah. (0:30:16) Al: It’s now coming out on the 29th of July. So, well, maybe we’ll see. That’s what they’re currently saying, but we’re on our third release date so far so let’s see what happens. (0:30:26) Micah: Yeah, I was looking at some of the, you know, against my better judgment, some of the discourse (0:30:35) Micah: under this post, just to see what, how people felt about it. Because my initial reaction whenever (0:30:40) Micah: there’s a delay like this is, okay, that’s, you know, if you need more time, take the time, (0:30:46) Micah: work on it, perfect it, whatever. And that was, I feel like maybe a good 40 to 50% of the sentiment (0:30:55) Micah: and the other. (0:30:56) Micah: 50 to 60% was in the kind of camp of worry that because this is the second time that they’ve delayed it that if things maybe are not going great development wise but I feel like. (0:31:11) Al: Yeah, I never understand that because it’s like, no, people are just being overly optimistic about (0:31:17) Al: these things. As someone who works in, not in game development, but in software development, (0:31:18) Micah: Mm-hmm (0:31:21) Micah: Yeah, oh, yeah (0:31:21) Al: that happens all the time, right? People will be like, oh, this is when it needs to happen. (0:31:26) Al: And then other people will be like, it’s not going to happen by then, but it gets set as the date (0:31:31) Al: anyway. And then the day comes around and it hasn’t happened. And it’s like, you can’t make (0:31:35) Al: it happen, right? Like, there’s only a certain amount you can actually do. And adding more people (0:31:40) Al: belong does not actually improve. (0:31:41) Al: And sometimes it just takes more time. (0:31:44) Al: Like I could, I find this, you know, with, with, with Pokemon every time, right? (0:31:49) Al: Where people are like, Oh, they just need to add more people. (0:31:52) Al: Adding more people does not speed up development times. (0:31:54) Micah: - Mm-hmm. (0:31:55) Al: Adding more people quite often slows things down. (0:31:58) Al: It’s not worth it. (0:31:59) Al: Right. (0:32:00) Al: And sometimes you just need the time. (0:32:02) Al: I just, you can clearly see this as a fight between marketing and development. (0:32:07) Al: Um, I don’t think, I don’t think it’s a sign of like serious (0:32:08) Micah: 100%. I don’t think so either. I think people’s gut reaction is to look at, you know, other games (0:32:18) Micah: that have gone into development hell and have never made them their way out. And that’s the (0:32:24) Micah: concern. And I, you know, I, it seemed, especially for the people that were kind of that had this (0:32:31) Micah: sentiment or it’s coming from a place of like concern because they’re excited for the game, (0:32:36) Micah: You know I’m like (0:32:39) Micah: concern because they want it to be really good which is like better than you know just saying like well I don’t you know this game’s doomed or whatever you know I’m just like not really just being a doomer about it just to be a doomer but I do think from my personal experiences with stuff like this too I do think that if they were looking at something that does (0:33:08) Micah: close to like a development hell they would probably not put a second release date on it it probably would be something along the lines of we need a little bit more time to work on it and we’ll update you in the future and then at that point we probably would hear maybe a couple things and then nothing ever again but because they are putting a release date on it it makes me think that you know maybe there’s if it hits a if we get another delay after this then yeah I think it’s time to be a little bit (0:33:38) Micah: concerned about it you know it I think because they have a release date that if they missed a second release date or a third release date now if they miss it then there’s gonna be you know it’s there’s a lot more stake in that which like you know kind of contradicts what we’re saying about like just don’t put a release date on it but (0:34:00) Al: I guess the problem is those are two different things. We’re talking about just in general, (0:34:04) Al: don’t give a release date unless you actually know when it’s coming out. I guess it’s difficult (0:34:10) Al: when you’ve given a release date and now you’re like, oh, we don’t know now that I get worries (0:34:16) Al: people. And so I get why they kind of have to do that now because otherwise people are going to (0:34:20) Al: start, as you say, assuming the worst. But I’ve said it so many times, I do not think people (0:34:30) Al: put a release date on it until you are at most a month away. Give us a year, sure, (0:34:37) Al: because when people go, oh, we need some more time, it’s going to be next year. People are (0:34:41) Al: generally fine with that, especially if you’re near the end of the year, they expect that that’s (0:34:44) Al: going to happen. And then when you’re like, oh, I’m pretty confident, then you can say, oh, (0:34:50) Al: it will happen in the second half or the quarter three or whatever. But don’t give us a date until (0:34:54) Micah: Yeah, yep, definitely. (0:34:56) Al: you know it’s if you wouldn’t release it today don’t get (0:35:00) Al: as a date because it’s not gonna happen and like there are so few companies that do that (0:35:00) Micah: Right. (0:35:06) Al: they give you a date and it comes out on that date and you know one of the big ones is pokemon (0:35:12) Al: and it doesn’t always work out well for them right they give you a date six months out and (0:35:14) Micah: Mm-hmm. Yeah, I think Nintendo stuff in (0:35:17) Al: they release on that date and then it’s not a great game i’m so excited to see what happens (0:35:21) Micah: Yeah, yep (0:35:23) Micah: Gosh (0:35:25) Micah: You know Pokemon days next week. So I guess we’ll see what happens with (0:35:31) Micah: with (0:35:32) Micah: You know it when they’ve got a little bit more time to cook it. We’ll see what happens (0:35:36) Al: Well, there’s a big assumption there that they actually have taken more time, (0:35:40) Al: because we don’t actually know when the when development started on this game. (0:35:40) Micah: Yeah, that’s true. You’re right. (0:35:44) Micah: You know, and this, this applies to Tales of the Shire too, I think, but, but also for Pokemon. (0:35:49) Micah: We’re also, something to take into account is that we’re in the midst of the, of a, um, generation (0:35:58) Micah: jump where like, you know, maybe that’s not necessarily the case as much for Tales of the (0:36:03) Micah: Shire, but I could see it being a possibility where they know that a large user base for cozy (0:36:11) Micah: games like this is on the switch. (0:36:14) Micah: Or on handheld, maybe like the Steam Deck or something like that. (0:36:20) Micah: And if they’re taking time because they know a little bit more about like maybe, I don’t (0:36:28) Micah: know, a release window for Switch 2 or they’re trying to, you know, co-develop a Switch and (0:36:31) Al: Well, that’s an interesting point. (0:36:37) Micah: Switch 2 version so that they can release it on both, you know, some of that stuff tends (0:36:42) Micah: to throw a wrench in the (0:36:44) Micah: things that is kind of like not expected. (0:36:48) Al: For most games, I would say there’s no way that that is part of this delay, but I feel like (0:36:57) Al: I could see them have it like I could see that if they are I could see they could already have (0:37:02) Al: a switch to dev kit because we know that some developers do that has been leaked. There are (0:37:04) Micah: - Mm-hmm, yep. (0:37:06) Al: developers that have it. Indies almost certainly won’t have it like there might be maybe some a (0:37:12) Al: couple of big indies like maybe silk song for example is maybe that team cherry that’s what (0:37:18) Al: isn’t it maybe they have one I could maybe see for example concerned ape having one (0:37:26) Al: I could see these developers having one and so maybe that’s part of it that is a big possibility (0:37:34) Al: I would say for most people it wouldn’t be the case but I could I could see Nintendo (0:37:38) Micah: Oh, yeah, 100 percent. (0:37:39) Al: I could see Nintendo going yeah no the the people that are developing a cozy game (0:37:44) Al: about Lord of the Rings, yeah, let’s make sure that they are ready for this. (0:37:46) Micah: Yeah, it’s the token property and it’s the what a workshop like that’s there’s a lot this. (0:37:48) Al: Yeah. (0:37:56) Micah: They’re not, you know, small money. So, but, you know, and if it is that they’re taking time to, to be able to have that ready for in the event of, you know, switch to or whatever they’re working on that. (0:38:12) Micah: get and that gives them the opportunity to make sure that it’s (0:38:16) Micah: a steam deck verified and stuff like that, that really (0:38:20) Micah: improves that experience for their core audience, I think. I (0:38:25) Micah: mean, they, you know, there’s always going to be people who (0:38:27) Micah: are playing on PC or PS5 or Xbox or whatever, but cozy games, I (0:38:34) Micah: think it’s pretty safe to say the, the, you know, the core of (0:38:40) Micah: the audience is, is playing either on the switch or handled (0:38:44) Micah: to some degree so. (0:38:46) Micah: Um, I could see that being a, again, we won’t know until it’s, till we see something (0:38:55) Micah: come of it. (0:38:56) Micah: Maybe there’s, uh, you know, things coincide, like we can kind of piece together, but yeah, (0:39:03) Micah: I guess we’ll see. (0:39:04) Micah: We’ll see what happens when July 29th rolls around. (0:39:08) Al: Yeah, I mean you never know we might I would say we don’t necessarily have to wait till then because if it is our switch to thing (0:39:08) Micah: I’m very excited for it though. (0:39:15) Al: There will 100% be some games announced in April (0:39:18) Micah: Oh, sure, yeah. (0:39:20) Al: They’ll be like, you know (0:39:22) Al: Stardew Valley is going to be a switch to version that does this or whatever and maybe this will be one of them (0:39:29) Al: Who knows? I’m not saying this will definitely happen. You’ve not heard it here first. We’re not saying (0:39:35) Al: The Tales of the Shire is going to be switched to… (0:39:38) Al: but I could see it happening and I’m excited for A-1. (0:39:44) Micah: - Yeah, me too. (0:39:45) Micah: I’m also excited just for this game in general. (0:39:47) Micah: I’m very excited for this game. (0:39:50) Al: Next we have, okay, I think it’s just meant to be fantasy. (0:39:55) Al: Is it Fantasy Life I? (0:39:56) Al: Is that how you’re meant to say these games? (0:39:58) Al: Because I know this is a series of games, (0:40:00) Al: but I don’t know if it’s just Fantasy Life I. (0:40:02) Micah: This is the first one that has I in the title. So I yeah, this is this is a new experience (0:40:06) Al: Oh, is it really? (0:40:08) Al: Amazing. (0:40:09) Al: Okay, perfect. (0:40:11) Al: No notes. (0:40:12) Al: Fantasy Life I, the girl who steals time, (0:40:15) Al: we have a release date for this. (0:40:18) Al: So it’s coming on the 21st of. (0:40:20) Al: May and also it’s now coming to Steam and PlayStation and Xbox. (0:40:26) Al: So it was previously meant to just be on Switch and I believe it was a 3DS game. (0:40:32) Al: The previous one. (0:40:33) Micah: it was they also had a mobile game that did not do too great um you know they did the the uh (0:40:36) Al: Oh, surprise, surprise. (0:40:42) Micah: classic level five maneuver of just kind of abandoning it once it you know didn’t really (0:40:49) Micah: take off the way they’d hoped it did so uh it is no longer functional as a as a mobile game so uh (0:40:54) Al: Well, this is only this, if you ignore the mobile game, this is only the second game (0:41:01) Micah: Yes. Yeah. There was a. (0:41:04) Micah: Like a the way that it released in Japan was it was fantasy life and they did fantasy life link which added extra stuff to it. So it was like, you know, a definitive version of it and then we got the West got the like full release of it. (0:41:20) Micah: So there’s some like kind of weird stuff with it, you know, but yeah, this is ultimately just the second one. (0:41:28) Micah: One of the best games on the 3DS in my opinion. (0:41:33) Micah: It’s a fantastic game. (0:41:34) Al: And this, I did not realize that this was the Yokai and Professor Leighton people. (0:41:40) Micah: It is. (0:41:41) Al: So there you go. (0:41:42) Micah: Yep. Level five big fan level five. (0:41:42) Al: Now we know. (0:41:44) Micah: I’m a little bit apprehensive about anything that they’re doing from this point on because they have been very deep in the generative A.I. (0:41:55) Al: Ow. (0:41:57) Micah: You know, they did like a they recently showed off their. (0:42:03) Micah: I guess spiritual successor to Yokai Watch, which is something hotel. I can’t remember some haunted hotel property and pretty much the entire trailer was like generative A.I. (0:42:14) Al: Is that holy hardware man? (0:42:15) Micah: So I am. Yes, that’s it. That is it. (0:42:19) Micah: So I’m hoping that because this was prior to their big like this game existed prior to their big like push into generative A.I. that like hopefully it doesn’t, you know. (0:42:33) Micah: I don’t know. We’ll see. We’ll see. I have a very strong love hate relationship with level five at this point. (0:42:38) Micah: So I’m very excited and also nervous about this because I love fantasy life. (0:42:47) Micah: It’s such a good game on the 3DS, but hopefully it’s good. (0:42:51) Al: Yeah, it looks interesting. I like the graphics and everything, (0:42:57) Al: and I’m excited to try it out when it releases in May. (0:43:00) Micah: It’s got cross play - which is (0:43:03) Al: Yes, across everything. Multiplayer across play. Very cool. (0:43:04) Micah: Always excited for cross play (0:43:08) Micah: Monster hunter is doing that. I’m very hopeful that this is the future of (0:43:15) Micah: Multiplayer in general that everybody’s gonna be doing cross play (0:43:18) Al: Yes, I can understand when you’ve got a competitive game, you don’t want keyboard and mouse players (0:43:26) Al: playing with controller players, but the problem with that argument is always, well, you can (0:43:32) Al: be a controller player on a PC. (0:43:36) Al: And so you can’t restrict that. (0:43:39) Al: So why restrict the other things? (0:43:41) Al: I do think if they do something like that, I like when they do options. (0:43:46) Al: You can either be just with people on… (0:43:48) Al: your system, or you can be with anyone. (0:43:51) Al: And in this case, it doesn’t really matter because it’s just co-op, right? (0:43:54) Al: It does not a competitive, you know, every millisecond counts type of game anyway. (0:44:00) Micah: Yeah jock i’m actually shy about that I guess because it’s not a like normal thing these days (0:44:01) Al: It also has two-player local co-op. (0:44:11) Al: No, it’s cool. (0:44:12) Micah: so that’s pretty neat (0:44:14) Al: And next we have the garden path have released their co-op update. (0:44:20) Al: So you can probably guess what that brings to the game. (0:44:24) Micah: Would you say that it’s co-op? (0:44:26) Al: Yes. (0:44:29) Al: Interestingly, so if you actually look in the patch notes, (0:44:32) Al: the first update is players can now hold hands in multiplayer (0:44:36) Al: by selecting the emote in the emote selector. (0:44:38) Al: like her. I love how they’ve put in the effort to allow you to hold (0:44:41) Al: hands. There you go. I haven’t played this game. That’s all (0:44:42) Micah: I love that. (0:44:50) Micah: - Yeah, I haven’t either, so it looks interesting. (0:44:56) Micah: I mean, I really like the art style and stuff. (0:44:59) Micah: I just, yeah, it hasn’t been on my radar enough. (0:45:02) Al: Well, a game that has been on our radar, but probably not as much as we originally thought it might, is Spirit Tea. (0:45:10) Al: They have released their Phantom Friends update, which brings you can now have Spirits as Pets, which is a fun little addition. (0:45:19) Al: I think if you’re enjoying that game, this will be a nice little addition to that. (0:45:24) Micah: It looks very cute (0:45:25) Al: Also, as always with the Spirit Tea update, there’s new Spirits and Quests as well. (0:45:26) Micah: It’s a cat spirit (0:45:31) Al: Bye. (0:45:32) Al: Oh yes, Sugardew Island. (0:45:35) Al: So I would. (0:45:36) Micah: - We made it. (0:45:37) Micah: - We got, we got there. (0:45:39) Al: Goodness me, I wouldn’t normally bring up an update this small for a game, (0:45:45) Al: especially a game like Sugardew Island, which I don’t think should exist. (0:45:49) Al: But they have updated a few things that I complained about in my last episode (0:45:55) Al: when I reviewed it, so I felt like I should bring those up because if those (0:46:00) Al: specific things and not (0:46:02) Al: everything else that I said about the game with the reasons that you’re not playing it, (0:46:05) Al: then maybe you will now. So selling items in the shop no longer requires energy. Hurray. Fantastic. (0:46:13) Al: Just what we want. And you can now craft energy bars so you don’t have to go and just buy them. (0:46:19) Al: You can craft them, which is good because that was a weird decision not to allow you to eat (0:46:24) Al: anything you grow. But as I say in my show notes here, it is still not. (0:46:32) Al: A good game. So there we go. (0:46:35) Micah: I- I’m so curious, I’m just so cu- oh there’s a demo so I guess I don’t need to be that curious. (0:46:43) Al: Yes, the demo is out now. If you want to try it, feel free. (0:46:43) Micah: I can just try it. (0:46:47) Micah: I- I feel like I have to, it’s just so fascinating to me and how like anti-SugarDew Island you are makes me want to try it. (0:46:56) Al: This is the thing, I don’t like being negative about games. (0:47:02) Al: And I was talking in the Slack to some of the patrons and I was like, I don’t think (0:47:06) Al: I’ve ever been this negative about the game that I’ve covered on the podcast. (0:47:11) Al: And it’s like, every example that people brought up about a game I was negative about, it was, (0:47:15) Al: I don’t like this, but it’s not for me. (0:47:19) Al: Other people will. (0:47:20) Al: I understand it. (0:47:21) Al: It’s like, I did not like my time at Porsche, but that was because I really didn’t like (0:47:24) Al: how the crafting worked. (0:47:26) Al: If we’re ignoring all of the Switch issues with that game. (0:47:30) Al: You know, and all the, like, the Harvest Moon’s… (0:47:33

Der Podcast für junge Anleger jeden Alters
Börsepeople im Podcast S17/15: Marie-Sophie Lenz

Der Podcast für junge Anleger jeden Alters

Play Episode Listen Later Feb 21, 2025 27:29


Fri, 21 Feb 2025 04:45:00 +0000 https://jungeanleger.podigee.io/2027-borsepeople-im-podcast-s17-15-marie-sophie-lenz 71222e6f661b1c9243bc2d8b5fc1c496 Marie-Sophie Lenz ist Portfoliomanagerin im Energiebereich und Autorin des monatlichen "Regulatorischen Newsletter Inercomp". Wir reden über ein Studium an der Boku in Wien und Interesse für nachhaltiges öffentliches Bauen, da war das Thema Energie nie weit weg. Über Internships im Heimatbundesland Vorarlberg und auch in Bayern ging es dann rasch tiefer in die Branche, Stichwort virtuelle Kraftwerke und Regelenergiepools. Marie-Sophie dockte bei der EXAA in Wien hat, ich habe sie im Rahmen meiner Stromhändlerprüfung Anfang 2023 kennengelernt, sie war und ist immer noch Teil des TrainerInnen-Teams, Schwerpunkt European market coupling. Seit Sommer 2023 ist Marie-Sophie für den EXAA-Partner Inercomp, ein Wiener Unternehmen, das Industrieunternehmen im Bereich Energiemärkte und Energielieferverträge berät, tätig. Inercomp liefert Advisory, Marktmeinung und Research, da geht es um Großhandel von Strom, Erdgas und CO2. Marie-Sophie ist wie erwähnt Autorin des hauseigenen monatlichen Regulatorischen Newsletters und auch Energie-Portfoliomanagerin ihrer Kunden. Ach ja: Über das Laufen reden wir auch, sie ist im Orga-Team bei Charity Runs aktiv und selbst ambitionierte Hobbyläuferin mit Interesse an Höhenmetern und auch am Triathlon. https://www.inercomp.com/de/ https://www.linkedin.com/in/marie-sophie-lenz-6475621b9/ http://www.exaa.at https://www.exaa.at/trainings/uber-teem-training/ Börsepeople Andrea Benckendorff: https://audio-cd.at/page/podcast/6694/ Börsepeople Fabienne Scheucher: https://audio-cd.at/page/podcast/6729 Börsepeople Robert Eichriedler: https://audio-cd.at/page/podcast/6811/ About: Die Serie Börsepeople des Podcasters Christian Drastil, der im Q4/24 in Frankfurt als "Finfluencer & Finanznetworker #1 Austria" ausgezeichnet wurde, findet im Rahmen von http://www.audio-cd.at und dem Podcast "Audio-CD.at Indie Podcasts" statt. Es handelt sich dabei um typische Personality- und Werdegang-Gespräche. Die Season 17 umfasst unter dem Motto „25 Börsepeople“ 25 Talks. Presenter der Season 17 ist die EXAA (Energy Exchange Austria) https://www.exaa.at. Welcher der meistgehörte Börsepeople Podcast ist, sieht man unter http://www.audio-cd.at/people. Der Zwischenstand des laufenden Rankings ist tagesaktuell um 12 Uhr aktualisiert. Bewertungen bei Apple (oder auch Spotify) machen mir Freude: http://www.audio-cd.at/spotify , http://www.audio-cd.at/apple . 2027 full no Christian Drastil Comm. 1649

Breakfast With Tiffany Show
EP 239 "Love Beyond Borders: Navigating Identity, Culture, and Partnership" (PART 1)

Breakfast With Tiffany Show

Play Episode Listen Later Feb 18, 2025 34:09


Send us a textSupport the showBreakfast With Tiffany Show Official Facebook Page ~ https://www.facebook.com/breakfastwithtiffanyshow Tiffany's Instagram Account ~ https://www.instagram.com/tiffanyrossdaleofficial/ Breakfast With Tiffany Show Youtube Channel ~ https://bit.ly/3vIVzhE Breakfast With Tiffany Show Official Page ~ https://www.tiffanyrossdale.com/podcast For questions, requests, collaborations and comments, feel free to reach us via our e-mail ~ breakfastwithtiffanyshow@outlook.com SUBSCRIBE and SUPPORT us here ~ https://www.buzzsprout.com/1187534/supporters/new

Vigilância Sanitária
VS Especial #39 - Boku no Hero Academia Pt.6

Vigilância Sanitária

Play Episode Listen Later Feb 16, 2025 40:36


Continuamos nossa jornada em Boku no Hero Academia.Mande sua mensagem/pergunta/sugestão para o email: podcastvigilanciasanitaria@gmail.comNos acompanhe na twitch:twitch.tv/PodcastVigilancia

Edi Rama Podcast
Uni Austriak i Kamzës

Edi Rama Podcast

Play Episode Listen Later Feb 7, 2025 54:04


Të ftuar, Hubert Hasenauer, drejtues i Institutit të Silvikulturës, në universitetin e BOKU-t në Vjenë, Fatbardh Sallaku, Rektor i Universitetit Bujqësor të Tiranë dhe Bejan Tarja, studente në Universitetin Bujqësor të Tiranës dhe anëtare e Komisionit të Studimit dhe Kurrikulës (SCC)

Fanmacia Popular
Fanmacia Popular 331 (T08 E35): Vuelve Vigilantes! Ah no... es una serie nueva de Boku no Hero Academia

Fanmacia Popular

Play Episode Listen Later Jan 25, 2025 209:04


Fanmacia Popular marca un hito dentro de la historia de la radiodifusión y el podcast. El pasado 4 de mayo se dio cumplimiento a un sueño que inició el día 18 de marzo de 2017 y que el pasado 4 de mayo logró ingresar al selecto grupo de programas que llegaron a los 300 episodios en mas de 7 años de existencia. Juntos, queremos alcanzar muchos logros mas y esperemos que en este camino ahora a los 400, pueda estar lleno de noticias, eventos y coberturas que desde luego van a hacer mucho mas entretenida las tardes de los sábados.En este programa, comentamos sobre el anuncio oficial del estreno del spin off Boku no Hero Academia: Vigilante en su versión de anime la cual será producido por BONES Films ¿Lograra conquistar al publico que siguió fielmente la serie durante una década completa? Además, comentamos del éxito de la película COLORFULL STAGE: A Miku Who Can't Sing, la oficialización del doblaje de la serie Dragon Ball Daima y el anuncio oficial de una cuarta película para la franquicia de videojuegos SONIC. Esto junto a las breves de la semana con la tercera temporada de Re:Zero, una nueva serie para Lycoris Recoil, nuevos detalles de la serie Anne Shirley, la llegada de la serie Charlotte a la plataforma Netflix y el fin de la producción de contenido físico de parte de Sony.Desde luego, El Fashion Geek Music continua entregando las historias sobre la música de Japón y esta semana Kira nos cuenta sobre una banda de JROCK que muy próximamente va a llegar al continente. Asi que contaremos la historia de la agrupación ONE OK ROCK junto con los Emprendimientos Geeks de esta semana y los eventos y ferias próximos a realizar.Roque vuelve a traernos una nueva historia en La Maquina del Tiempo, esta semana con una serie que ha sido considerada como una serie de culto gracias a la temática de la tecnología y las leyendas urbanas que se tejen sobre la misma. Esta semana comentaremos la historia de la serie Serail Experiments Lain. Y desde luego, Carlos nos trae los tops musicales de Japón y el resto de Asia en el Asian Top Chart.Como siempre mencionamos, muchas gracias por hacer cada vez mas grande este espacio.Programa emitido el día sábado 25 de enero de 2025

YaMétete Kudasai! Anime Podcast
EP 84: Animes más esperados 2025

YaMétete Kudasai! Anime Podcast

Play Episode Listen Later Jan 22, 2025 77:13


¿Qué esperar mientras esperamos algo más que los mismos Isekai? Pues en este episodio te contaremos los animes más esperados del 2025 y a los que les tenemos fe. Vienen finales como Jujustsu Kaisen y Boku no hero, el regreso de Chainsaw-man (esperando que no solo sea una película), regresó nuestra novela china, esperamos el boom del BL y el omegaverse (esperen ya nuestra segunda parte). Y mucho más en su podcast de anime favorito. ¿Qué estas esperando? ¡Ya Métete al podcast! y cuéntenos ¿Qué anime esperan ver este 2025? Síguenos en nuestras redes sociales: https://linktr.ee/yametetekudasai Las opiniones de este programa son los gustos personales por el cringe de Alex, Jojos y Lucy_A

Stadt Wien Podcast
Stadtplanung: Campus Althangrund - Neuer topmoderner Bildungscampus

Stadt Wien Podcast

Play Episode Listen Later Jan 17, 2025 13:00


 Die Wiener Stadtteilplanung präsentiert im Rahmen der Podcast-Serie „15 Fragen - 15 Minuten“ aktuelle Vorhaben und Projekte der Stadtplanung. In dieser Episode sprechen wir über den geplanten Campus Althangrund im 9. Wiener Bezirk – ein zukunftsweisendes Projekt, das ab 2030 tausende Studierende und Beschäftigte der Universität Wien und der BOKU zusammenbringen wird. Auf dem Areal des Franz-Josefs-Bahnhofs entsteht der größte Universitätsstandort Österreichs, ergänzt durch einen neuen Schul-Standort. Die zuständige Planerin Nora Duschanek beantwortet dazu Fragen. Weitere Informationen zum Projekt finden Sie unter https://www.wien.gv.at/stadtplanung/campus-althangrund 

ORF Burgenland Mahlzeit Burgenland
Florian Heigl (Agrarbiologe) zu Gast bei Silvia Scherleitner

ORF Burgenland Mahlzeit Burgenland

Play Episode Listen Later Jan 15, 2025 25:24


Die aktive Einbindung der Bevölkerung in wissenschaftliche Projekte unterstützt den Agrarbiologen bei seiner Forschungstätigkeit am Institut für Zoologie an der BOKU in Wien. Er kocht: Rehragout mit weißen Bohnen.

El Racó del Manga
7x20 - amb JUDIT MALLOL i RUBEN CEREIJO "Tsubasa...evitem traumes!"

El Racó del Manga

Play Episode Listen Later Jan 13, 2025 69:14


En el podcast d'avuí, a l'actualitat de a setmana comentarem amb la Jayce l'estat de la crisi de ECC ediciones, així com algunes conclusions de la falta de promoció del 3cat / Sx3. Al Parlem-ne, Adriana Diaz moderarà una tertúlia sobre el costat fosc de les obres de les CLAMP, amb Judit Mallol i Ruben Cereijo. A la Doraxarxa comentarem amb Xavi Omella les millors respostes a la pregunta "quin manga o anime no heu entès mai i perquè?". I finalment al Tenkaichi Musical torna Jerry Brown versionant per primera vegada i en català l'últim opening de Boku no Hero Academia.

Comment t'as fait ? Les rencontres d'entrepreneurs.
Extrait #159 Comment William Montagu (Boku) a fait pour utiliser l'humour avec sa marque... sans tomber dans le ringard ?

Comment t'as fait ? Les rencontres d'entrepreneurs.

Play Episode Listen Later Jan 10, 2025 3:08


William Montagu, le fondateur de Boku, la marque de WC japonaires mémorable pour son ton humoristique (la F.A.CUL, les pièces déta-chi*r, les pro.fesse.ionnels, la révolu.fion) explique comment faire de l'humour une force et ne pas tomber dans le ringard, en s'appuyant sur des exemples réussis... ou pas !#entrepreneur #entrepreneurs #entrepreneuriat #entreprendre #business #podcast #humour #ecom #ecommerce #wc

Eggplant: The Secret Lives of Games
143: Games of the Year 2024

Eggplant: The Secret Lives of Games

Play Episode Listen Later Jan 6, 2025 195:18


The whole crew assembles to share our personal five favorite games of 2024, alongside picks from previous show guests and our listeners. Happy 2025! Audio edited by Dylan Shumway. Our GOTY picks (SPOILERS): Doug: Xenosphere B3313 (Mario 64 mod) Boku no Natsuyasumi 2 Slice & Dice 3.0 Caves of Qud Sarah: Velgress (from UFO 50) Balatro Bridge Command Waxwing Key of Dreams Zach: Astro Bot Astro Bot Astro Bot Astro Bot Astro Bot Laura: https://simogo.com/work/loreleiandthelasereyes/ Balloon SMP Interstate 35 Games to play with babies / Zach's 2023 pick Dress to Impress (Roblox) Nick: Prince of Persia: The Lost Crown Pseudoregalia Paper Beast Smart Ball The Nest Andy: Hollow Knight Pokemon TCG Pocket Super Mario Galaxy 2 Astro Bot Velgress (of UFO 50) Rob: Balatro Moon Adventure Barbuta (of UFO 50) Slice & Dice 3.0 Caves of Qud   Other picks from guests and listeners: UFO 50 Cryptmaster Case of the Golden Idol DLCs Fractal Block World N++ Community Tab Project Tiny Terry's Turbo Trip 10 hours of silence occasionally broken up by the Taco Bell bong Fallout 4 Earth Defense Force 6 Rabbit and Steel Rogue Legacy 2 The Frog for Whom the Bell Tolls Yellow Taxi Goes Vroom Feldivek Factorio Playframes: How Do We Know We Are Playing? by Celia Pearce Celeste Pepper Grinder Riven (2024) Caves of Qud Animal Well Katamari Damacy Leap Year Arcs MX Bikes Karen Kavett's Gradient Cascade Puzzle  Earthrise 1 in Melbourne Cine2Nerdle Battles Deadlock  

Tucker's DJ Mixtape Podcast
Tucker - 美意識

Tucker's DJ Mixtape Podcast

Play Episode Listen Later Jan 2, 2025 92:11


With hardly any free time anymore, I've started cooking up vaporwave edits on the weekends to make the most of the few hours I get to myself. During the pandemic, I discovered Vaporwave while working from home and was instantly hooked by the often repetitive, chopped-and-screwed edits of obscure ‘80s and ‘90s tracks, which reminded me of the DJ Screw tapes I used to bump back in college—especially the random ‘80s rock or R&B songs that he would slip onto those tapes. I also dug the seemingly random Windows clipart aesthetic in much of the artwork. This tape might be a departure from my usual, but I only post bangers. These are all edits that I've done over the last year. The formula goes something like this: start with a pristine audio file, slow it down until it sounds "right", then experiment with different analog emulation plugins until you end up with something that could fit on a screw tape (“It's goin' down!”). Lastly, give the artwork a similar treatment, and you're all set. If you're interested in more examples of Vaporwave and its subgenres, check out Nightwave Plaza https://plaza.one/ which is basically all I listen to anymore besides other DJs' mixtapes. If you're new to DJ Screw and what I'm referencing, here's a perfect example: https://www.youtube.com/watch?v=Z6jKtTVtvdw. Tracklist: banger_1 バンガー l i a r 偽者 君が必要だ [いつの日か] 空に灰雲 暖かな陽を待つ 霧にさえぎられ 夢のように遠く ただ届かぬまま Kanojo wa Boku o Kuruwaseru (彼女は僕を狂わせる) 美意識 ワンツーステップを見せて 愛する妻 (Aisuru Tsuma) ハイ・ロー (Hai Rō) 恋心の 君に届かぬ 冬の風 Manikku Mandē Koi no Yokan 一つのこと (ひとつのこと, hitotsu no koto) すべての金のすべて 1984年 Natsukashii 愛を探し 心の隙間に 光射す ザ・キャラクター (ヴェイパーウェーブ・フリップ) 目と顔 (me to kao) Akiya (空き家) B-Styler

Culture et Postillons
Marie-Lise nous parle de son beau cul (boku®)

Culture et Postillons

Play Episode Listen Later Dec 31, 2024 63:57


Avec Matt, Marie-Lise, Ju, Antho et Karim ! Nouvel épisode de votre podcast, et c'est le dernier de l'année !  On y parle d'une phobie des jeunes (Marie-Lise en fait partie), du trou Normand, de la série “Culte”, de Loana PETRUCCIANI, du fond de culotte (sans aucun rapport avec le reste)… Vous avez trouvé les mots secrets d'Antho et Ju ? Enjoy^^  Marcus Et n'oubliez pas : on sera en public pendant le festival « Humour en Val de Scie » à Nueil-Les-Aubiers (79) le dimanche 9 mars 2025. C'est GRATUIT mais uniquement sur réservation. La résa c'est ici (dépêchez vous, ça commence à se remplir) : ⁠https://www.ville-nueil-les-aubiers.fr/2024/11/29/preparez-vous-a-rire-aux-eclats-du-7-au-9-mars-2025-a-nueil-les-aubiers/   INSTAGRAM >> https://www.instagram.com/culture_et_postillons/ FACEBOOK >> https://www.facebook.com/cultureetpostillons YOUTUBE >> https://www.youtube.com/@CultureetPostillons

WoodCAST - Es geht um Holz
DI Reiner: Absolvent*innengespräch und Holz-von-Hier®

WoodCAST - Es geht um Holz

Play Episode Listen Later Dec 27, 2024 56:05


In dieser Folge des WoodCAST: DI Erich Reiner, BOKU-Absolvent und Holzwirt der ersten Stunde. Wir sprechen über seine Arbeit als selbständiger Sachverständiger und seine Tätigkeiten als Österreich-Vertretung bei Holz-von-Hier®.  Diese Folge wurde am 22.Oktober 2024 aufgenommen. Weitere Informationen zur BOKU und dem Institut für Holztechnologie und Nachwachsende Rohstoffe findet ihr hier. Solltet Ihr Fragen oder Feedback haben dann freue ich mich auf eure Nachricht per Mail oder auf LinkedIn.Support the showAnyone who would like to support the WoodCAST

The Harvest Season
Game of the Year 2024

The Harvest Season

Play Episode Listen Later Dec 25, 2024 143:06


Al, Codey, and Micah talk about their favourite farming and cottagecore games of 2024. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:37: What Have We Been Up To 00:22:18: Rules Explanation 00:26:13: Update Of The Year 00:42:17: Early Access Of The Year 00:52:11: Game Of The Year Nominations 01:46:31: Debate 02:01:59: Winner Discussion 02:10:47: Outro Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to the sixth annual harvest season (0:00:35) Al: game of the year episode. (0:00:37) Al: My name is Al. (0:00:38) Codey: And my name is Cody. (0:00:40) Micah: And I’m Micah. (0:00:41) Al: And we’re here today to talk about Cottagecore games. (0:00:44) Codey: Ooh. (0:00:45) Micah: Yay. (0:00:48) Codey: Make it, it’s a woo, not yay. (0:00:49) Micah: Yeah, wooh. (0:00:53) Al: All right. This is. Spicy, we, as mentioned, this is going to be our game of the year episode (0:00:54) Micah: I’m trying to add a little spice to it, you know, spice it up a little bit. (0:01:04) Al: for this year. Why all that? This is the sixth one. I don’t know how to deal with that. (0:01:10) Micah: Yeah, I can’t believe it’s it’s been that long you said I didn’t even register (0:01:15) Micah: I saw the list of the the previous ones you said six just now and it hit me like a truck (0:01:20) Al: We’ve changed things up this year a little bit compared to previous years. (0:01:21) Codey: Yeah you said it and I was like no way. This is wild. (0:01:30) Al: I’m not going to go into that just now, but just bear in mind listeners, there are some (0:01:34) Al: slight changes. (0:01:37) Al: Before that, Micah, what have you been up to? (0:01:38) Micah: Aww, I’ve been playing a lot of Jeragon Quest 3, HD2D, which I might talk a little bit about the Greenhouse episode. (0:01:50) Al: I love how you say might like we’ve not just recorded it. (0:01:50) Micah: Might, maybe, you’ll have to tune into the Greenhouse episode to find out. (0:01:56) Codey: You could cut it. (0:01:57) Codey: You could cut it out. (0:01:58) Micah: Great. (0:01:58) Al: No, it’s fine. It’s fine. I love when we like we break through the barrier and like stop (0:02:04) Codey: Oh, yeah. (0:02:04) Al: pretending like we record the greenhouse later. (0:02:06) Micah: that is primarily what I’ve been playing when I have the time to play games. Cody and I were (0:02:09) Codey: You’re right, you’re right. (0:02:17) Micah: just talking before we started recording about just being busy and not being able to play a (0:02:22) Micah: whole lot of games this year. So it’s always nice doing a game of the year recording because it (0:02:27) Micah: gives me an excuse to kind of revisit and catch up on things and have a an allotted time to play (0:02:34) Micah: games, but other than that, it’s been Drangle. (0:02:36) Micah: Quest 3. And I have also been shiny hunting a lot more in (0:02:41) Micah: Pokemon, but in older Pokemon games, I’ve been kind of (0:02:44) Micah: revisiting and kind of I don’t know what the term is, like (0:02:53) Micah: realigning myself with what I loved about Pokemon, and not so (0:02:56) Micah: much the how what modern Pokemon has become, I guess. And there’s (0:03:03) Micah: been a lot of like interesting I found in the (0:03:07) Micah: the kind of like deeper level in community, there’s a lot (0:03:12) Micah: of like really interesting new things that people have found (0:03:15) Micah: or like, you know, different hunts that people have set up (0:03:20) Micah: like one of the things that I’m working on right now is shiny (0:03:22) Micah: hunting, Kanto starters in the original gen one virtual console (0:03:27) Micah: games, which is something that you can do, but you have to do (0:03:27) Al: Oh, why? Why? (0:03:29) Micah: it by like, trading them over to a gen two virtual console game (0:03:33) Micah: to see or if you (0:03:37) Micah: have a totally legal copy of the virtual console games, (0:03:42) Micah: there’s a patch that you can apply that will just show you (0:03:44) Micah: if it’s shiny or not, which is very cool. (0:03:47) Micah: But there’s been a lot of like really neat little things like (0:03:49) Micah: that that I’ve been kind of experiencing and re-linking (0:03:56) Codey: You’re you’re getting back to your roots now. What’s your current hunt? (0:03:57) Micah: myself with and yeah, yep. (0:04:02) Micah: I think there’s been a lot of, well, yeah, that Gen 1 hunt is (0:04:05) Micah: my current hunt. (0:04:06) Micah: Uh, I’m doing all four of this stuff. (0:04:10) Micah: So like the three Kanto original Kanto starters and the Pikachu in the (0:04:15) Micah: games that they originate in, um, which is, has been a little bit complicated (0:04:22) Micah: to set up, uh, but it has been pretty enjoyable, like learning how things, (0:04:28) Micah: uh, work and how, how to, you know, like set things up properly. (0:04:33) Micah: Uh, it’s just been, I don’t know. (0:04:36) Micah: Interesting. (0:04:37) Micah: And I think there’s been a lot over the years that has like kind of had me (0:04:44) Micah: disconnect from Pokemon and in specific ways that like, kind of, like you said, (0:04:51) Micah: you know, coming back to my roots has kind of retaught me what it is that I (0:04:56) Micah: love so much about creature collecting and, you know, these core games and (0:05:02) Micah: stuff like that, this of course has nothing to do with the fact that, uh, (0:05:07) Micah: you know, earlier this year, they shut down the three S, uh, internet (0:05:12) Micah: capabilities and that may be possibly in the future. (0:05:15) Micah: Pokemon bank is going to shut down and that I am anxious about the (0:05:19) Micah: possibility of losing, you know, and I’m not rushing to, you know, it has (0:05:24) Micah: nothing to do with the fact that I’m like prepping for the quote unquote (0:05:24) Codey: Yeah. (0:05:28) Micah: end of the world when it comes to, but yeah. (0:05:32) Al: Prepping for something they haven’t even announced is going to happen yet. (0:05:35) Micah: Yes. (0:05:36) Codey: But it’s going to happen, though. (0:05:36) Micah: You know, that’s the glory of anxiety. (0:05:41) Al: Well, yeah, fair. (0:05:44) Codey: You can’t choose what you get worried about. (0:05:45) Micah: Yep. (0:05:46) Micah: Yep. (0:05:46) Codey: You just– yep. (0:05:47) Micah: And then you just over prepare for it. (0:05:48) Micah: And everyone’s like, why did you do that? (0:05:49) Micah: And I’m like, I don’t know. (0:05:50) Micah: I just felt like it was a good idea. (0:05:52) Al: There is no why there only is. (0:05:54) Micah: Yep. (0:05:55) Micah: That’s right. (0:05:56) Codey: Yep, I did that. I’ve been doing a PhD. I don’t know if you all know about that. So, I mean, I’ve just had like, this is like conference season. And then I’ve also had a lot of review requests lately. So journals have been like, hey, there’s a paper that you’re really like is within your like niche. Can you review this? Since you’re a subject matter expert? (0:05:56) Micah: So that’s primarily what I’ve been doing. (0:05:59) Al: Cody, what have you been up to? (0:06:26) Codey: And I’ve learned that I’m bad at saying no. So I am about to finish that. Like, literally after this, I have to write something for a nomination. And then I have to finish a review. And then I will finally be free of my obligations. And then I can actually focus on just my, my PhD. Yeah, lots of insect identification. Lots of that. And then (0:06:52) Codey: recently started playing, uh, Pokemon Pocket. (0:06:56) Codey: And, uh, I, during that Venusaur event that happened, um, I got three (0:07:03) Codey: of the promo Venusaur, but I did not get any of the Jigglypuff or the (0:07:06) Codey: Hunter and I am really salty about that. (0:07:08) Micah: Oh no. (0:07:10) Codey: Like I literally opened my game. (0:07:13) Codey: I was like, Oh, I need to do those. (0:07:14) Codey: Cause I thought today was the last day, like through like 11 59 tonight, (0:07:19) Codey: but it was yesterday, so rip. (0:07:21) Al: Yeah, this is the problem Cody, you need to be doing this this event all through the event, (0:07:26) Al: otherwise it’s going to because I did, I kid you not, 38 packs of that event. 38 packs I opened (0:07:32) Codey: That means, that means you won 38 of the, okay, with no Venusaur. (0:07:36) Al: with no Venusaur. Yes, correct. With no Venusaur in 38 packs. The last three packs that I could (0:07:44) Micah: That is unbelievable. (0:07:49) Al: could have opened in the game because of the timer. (0:07:51) Al: Without paying gold, the last three packs, all Venus are. (0:07:56) Codey: They turned up the Venus or the Venus or knob. I mean, maybe (0:08:00) Codey: that’s where they opened the cannon. Um, maybe that’s where (0:08:07) Codey: that’s my issue because I did start doing it near the end. And (0:08:11) Al: I don’t, yeah, I don’t think, I don’t think, I think it’s just cause like there were loads (0:08:12) Codey: so they, there was like all Venus or it’s just like (0:08:18) Al: of people I know who couldn’t get any Grinninja and kept getting Venus or instead. So I don’t (0:08:22) Al: think it’s, I don’t think it’s quite that simple, but yeah, if you want it like 41 is what I got, (0:08:27) Al: 41 packs is why I opened and that, and I needed to get, you know, 39 to get one of each. (0:08:30) Codey: Wow. (0:08:30) Codey: Mm-hmm. (0:08:34) Al: So like, yeah, you can’t, you can’t half-heartedly do these events. If you want everything, (0:08:38) Al: You got to go all in. And the good thing is that like one. (0:08:41) Al: Once you’ve done the first couple of days, if you do all of the, like, use all of the (0:08:46) Al: hourglasses in the first couple of days, like just kind of like do everything as quickly (0:08:50) Al: as you can, then the most you can do a day is two because of the 12 hour timer. So it (0:08:56) Al: makes it really quick and easy after the first couple of days. I guess the problem. Well, (0:08:59) Codey: I mean my I’m not a try-hard though (0:09:03) Al: I think you’re always going to be disappointed in pocket if that’s the case, then. (0:09:06) Codey: I’m just I’m just always gonna be disappointed in myself. Let’s be honest. That’s never gonna not (0:09:10) Micah: I got the inverse of that initial I eventually did get to Venus or which was I was happy (0:09:22) Micah: with that because that’s you know, the max that you can put in a deck is two of a card. (0:09:26) Micah: But it took a very, very long time and I got an endless amount of Haunter like just a ridiculous (0:09:33) Micah: amount of Haunter to the point that I thought it was like something either was wrong or (0:09:34) Al: Yeah. (0:09:38) Micah: Or I was like, it’s been. (0:09:40) Al: Opening the wrong packs or something. (0:09:40) Micah: Having a trick played on me or something. (0:09:42) Micah: Yeah. (0:09:42) Micah: Like something was going wrong because it was just, it was just (0:09:46) Micah: Haunter all the time and I w I went to my, my work team and I was like, (0:09:51) Micah: Hey, is anybody else just pulling Haunter and everyone was like, no, (0:09:56) Micah: I got all of them already. (0:09:57) Micah: I figured, you know, whatever. (0:09:58) Micah: And I’m like, what is wrong with my game? (0:10:00) Al: Yeah, I got 13 Hunter and 11 Jigglypuff. (0:10:00) Micah: I’m like hard resetting and (0:10:04) Codey: Well, why don’t you save them for me, please, because I need it. (0:10:05) Micah: incredible. (0:10:09) Micah: - Yeah. (0:10:10) Micah: - There’s no shortage of, no shortage of Haunters for you when the trading happens. (0:10:11) Al: We’ll see what trading ends up being like, but yeah, got your name on it. (0:10:19) Micah: - Al, what have you been playing? (0:10:26) Al: Because I’m recording so many, I’m literally recording the live. (0:10:30) Al: So I am specifically going to talk about one game that I haven’t talked about on the other episodes so that I don’t get confused about things. (0:10:46) Al: So this is not all I’ve been up to. This is just what you’re getting this episode. I have played Sonic Shadow Generations, Sonic X, or to be specific, I’ve played Shadow Generations. (0:11:00) Al: I wasn’t playing Sonic Generations because I did enjoy it when I played it the first time, but I don’t have time to be replaying games. Come on, that’s not my life anymore. (0:11:08) Al: So I bought the game to play Shadow Generations. And let me tell you, I still do not like 3D Sonic games, even when it’s Shadow you’re playing as instead. (0:11:21) Micah: Okay, so is it is it sonic generations just with like added? Oh (0:11:28) Al: So, think of it like Bowser’s Fury with Mario. (0:11:31) Al: Did you play that? (0:11:32) Micah: Sure, yeah (0:11:33) Al: It’s exactly the same as that. (0:11:35) Al: You open up the game and it shows you the two things side by side, and you either choose (0:11:38) Al: Sonic Generations or you choose Shadow Generations, and they are different games. (0:11:40) Micah: » I see. (0:11:41) Micah: » Okay. (0:11:45) Al: It’s not like you’re playing Sonic Generations, but with Shadow, no. (0:11:48) Al: It’s a different story. (0:11:49) Al: It’s your different character, and it’s different levels, and he has different powers. (0:11:55) Al: It’s completely different. (0:11:56) Micah: And a motorcycle and swears I mean he has a gun and (0:11:58) Al: » Yeah, exactly, exactly. (0:12:01) Al: So, I keep trying to like 3D Sonic games, (0:12:04) Al: and I think part of the problem is I did enjoy Sonic Generations, (0:12:08) Al: which did have some 3D levels, (0:12:10) Al: and I don’t know whether maybe I should play Sonic Generations to check, (0:12:14) Al: but I’m not going to. (0:12:16) Al: But I wonder whether I liked that despite the 3D levels, (0:12:20) Al: and I just mostly enjoyed the 2D levels, (0:12:22) Al: or whether I actually enjoyed the 3D levels in that game. (0:12:25) Al: I can’t remember. (0:12:26) Codey: Well, the more important question is are you gonna see the movie or when are you gonna see the movie? (0:12:28) Al: Oh, yeah, I’ve already got tickets. (0:12:33) Codey: Okay (0:12:34) Al: Let me check when I’ve got them booked for. (0:12:36) Al: So I have them booked for the Saturday because I’m, yeah, I couldn’t do the Friday because (0:12:41) Al: Rona’s out to a concert, but yeah, I’ve got tickets booked for the Saturday. (0:12:42) Codey: Mm hmm. So there’s some showings on Thursday for me where I’m at, but I that’s also my partner’s (0:12:52) Codey: Christmas holiday party. So and we always go to like a fancy place and they pay for everything. (0:12:56) Codey: So I’m going to get a bunch. I’m going to slam free food in my face, but I’ll probably like really. (0:12:59) Micah: The dream. (0:13:02) Al: You’re gonna eat as much food as you can as quickly as possible and then go to see Sonic? (0:13:06) Codey: Uh, I don’t know if that’s going to work, but I will probably see Sonic on Friday. If not the (0:13:13) Codey: after when it’s like cheap, cheap, cheap. Um, because. (0:13:14) Al: hmm I see I don’t care about the price because I have the like season pass (0:13:20) Codey: Oh, what? Wait, what? (0:13:21) Micah: there’s a there’s a season pass to the theater (0:13:23) Al: you guys don’t have that yeah I i I paid 135 pounds and I can go to the (0:13:26) Micah: at least not that i’m aware of (0:13:31) Al: cinema as many times as I want it for a year for the whole year yeah (0:13:34) Micah: - What? (0:13:35) Codey: - What? (0:13:36) Micah: I’ve never heard of this. (0:13:38) Micah: What is your like, big name, like theater, like cinema? (0:13:42) Al: So we have, we have two bigs, we have two. (0:13:44) Al: big cinema chains. One is called ODEON and one is called Cine World. And both of them, (0:13:49) Micah: Okay, neither of those (0:13:51) Al: but yeah. Well, so I think, is ODEON I think is owned by MGM maybe? I don’t know. They’re (0:14:00) Al: both owned by big US brands, but they kept a specific name. No, maybe it’s not. Oh, sorry. (0:14:07) Al: It’s AMC, the audience owned by MGM and do not own actual cinemas. (0:14:10) Micah: - Okay, AMC, I do know. (0:14:15) Al: There is a filmmaker. Let’s see what. (0:14:17) Micah: They make the movie. (0:14:20) Codey: Literally all that they offer to us is $15 a year gets you like points and you don’t have to pay fees for if you buy tickets online and that’s pretty much it. (0:14:36) Micah: Okay. So I do see, I’m looking now, cause this is mind blowing, so I didn’t know this (0:14:39) Codey: It is yeah. (0:14:40) Micah: concept existed. Uh, we have Marcus theaters has a, it’s $10 a month and you get one movie (0:14:47) Codey: - Oh. (0:14:49) Micah: credit per month, which means you just get a, a single movie ticket. Yeah. I mean, you’re (0:14:51) Al: What’s the point, then? (0:14:56) Micah: kind of, I mean, if you’re seeing one movie a month, you’re probably not really, I guess (0:15:03) Micah: Maybe you’re saving a little bit (0:15:06) Micah: I mean (0:15:06) Al: Yeah. Yeah, whereas I, I see like easily for like, I’m easily seeing one. (0:15:14) Micah: Okay, so there’s there is also unused credits rollover so like if you miss a month you say there’s nothing right (0:15:20) Al: Yeah but that’s still, unless that’s cheaper than a cinema ticket, there’s no point. (0:15:22) Micah: You’re still paying for the month (0:15:26) Micah: Which I think it is I think it’s $10 a month (0:15:29) Micah: I don’t know what what like a movie ticket is there but here in the (0:15:34) Micah: Great (0:15:36) Micah: I think we’re in the ballpark of at minimum like 16 to 20 dollars for a movie ticket (0:15:41) Al: Oh my word. For 20, I’d be expecting at least IMAX. That’s wild. (0:15:42) Codey: - Mm-hmm, mm-hmm. (0:15:43) Micah: So you are saving some but you’re also (0:15:50) Micah: No, you’re talking standard you’re talking getting your chairs kicked (0:15:54) Al: Oh no. So yeah, so that’s just because you said that. That’s the same company that is (0:15:56) Codey: Yeah, so regal which is a cinema place in some parts of the United States has (0:16:08) Al: world technically it’s cine world owns regal not the other (0:16:11) Al: for this one but yeah they’re the so they’re the same same company (0:16:12) Codey: Ok. (0:16:14) Codey: But you said you pay what? $100? (0:16:16) Al: I paid 135 pounds for the year so what does that work out at 135 (0:16:19) Codey: Mm-hmm. (0:16:21) Codey: That is $170 US dollars. (0:16:24) Al: uh it’s (0:16:24) Codey: We can get… (0:16:26) Micah: Just I just looked at what you’re (0:16:28) Al: yeah so that’s that’s 14 dollars uh 14 dollars a month or 11 (0:16:32) Codey: Mm-hmm Regal unlimited pricing for the base tier that only has access to 148 theaters (0:16:39) Codey: So 100% not you’re not gonna get it where you are like where most people are going to be (0:16:46) Codey: is (0:16:49) Codey: $260 a year (0:16:50) Al: for the cheapest. (0:16:52) Codey: For the cheapest and that’s about $22 a month you get unlimited tickets (0:16:52) Micah: Mm-hmm (0:16:53) Al: Oh, my word. (0:16:58) Codey: It says tickets, but I’m assuming it’s just like you get a ticket. It’s not that’s probably it’s probably purpose (0:17:01) Micah: Right, I would imagine, yeah. (0:17:03) Al: Yes, yeah, yeah, yeah. Yeah, it is. (0:17:03) Codey: and (0:17:05) Codey: Then you get 10% off concessions, which is nothing (0:17:08) Al: Yeah. Yeah, we get that as well. We get that as well, which is is is totally just a way to get you to buy more of the cinema, which I obviously do because I’m a sucker and I know that I’m a sucker. (0:17:09) Micah: Yeah, that’s pretty much nothing. (0:17:15) Micah: Now, (0:17:20) Micah: the next question is because our ticket prices (0:17:23) Micah: are so much higher than yours, (0:17:24) Micah: are your concession prices as high as ours are? (0:17:27) Al: I mean, so okay. (0:17:27) Micah: ‘cause we can, I mean, a small popcorn is $5, maybe. (0:17:31) Micah: And a small soda or small beverage is probably also like $5. (0:17:31) Codey: Mm hmm. Mm hmm. (0:17:36) Al: So I feel like they’re not too bad. (0:17:38) Al: So if I go, I can go into my app just now, because the good thing about (0:17:41) Al: the cinema that I have, that I go to now, which is like fantastically like 10 (0:17:45) Al: minutes drive from my house, which is, is amazing, um, which is, you know, for (0:17:50) Al: city people might seem weird, but like, yeah, I don’t have things 10 (0:17:54) Al: minutes away from my house. (0:17:56) Al: Uh, if I look, I can get, so you said a small popcorn, $5. (0:18:02) Al: Let’s see for us. (0:18:03) Al: uh yeah a regular popcorn would be five (0:18:07) Al: um but they do like deals that make them cheaper (0:18:10) Codey: they used to do that. They don’t do that anymore. I remember you could get like a meal deal. I don’t (0:18:16) Codey: think they do that anymore. (0:18:17) Al: - Yeah, so like me and Rona went to see Wicked (0:18:19) Al: and I never get run into the cinema. (0:18:21) Al: Like that’s the first time she’s been to the cinema since. (0:18:24) Al: Oh, what was that other musical? (0:18:26) Al: The one about the kid who kills himself. (0:18:28) Codey: You have to be more specific. (0:18:28) Micah: Holy moly. Yeah, there’s oh (0:18:29) Codey: You have to be more specific. (0:18:32) Al: Dear Evan Hansen. (0:18:33) Al: There we go, dear Evan Hansen. (0:18:33) Codey: Oh yeah. (0:18:34) Al: So that was the last film she saw in the cinema (0:18:38) Al: before Wicked. (0:18:39) Al: So that’s kind of, was that like two and a half years ago (0:18:41) Al: or something like that? (0:18:42) Al: So she doesn’t come out to the cinema very often (0:18:45) Al: just because she just doesn’t like going out in the evening. (0:18:47) Al: Which is fair, we went to see Wicked and we bought, we got two hot dogs, a large portion (0:18:57) Al: of tater tots and one large slushie and that was 17 pounds, so it’s not cheap, but for (0:19:08) Al: me that felt not terrible. (0:19:09) Codey: Mm-hmm. (0:19:11) Micah: Yeah, we we really don’t get that much it’s I mean it’s it’s kind of the like the the the (0:19:12) Codey: Yeah, that’s a lot for that amount of money. (0:19:14) Codey: Yeah, I-M-O. (0:19:22) Micah: common concept of going to the theaters and eating anything is that you’ve kind of like (0:19:27) Micah: just bring your like sneak your own stuff in yeah. (0:19:29) Codey: You sneak. You sneak your own. Yeah, 100%. (0:19:31) Al: Oh, yeah, yeah. And I, to be fair, I do that a lot. I don’t often buy stuff from the cinema, (0:19:36) Al: right? We were doing that because it was a special occasion type thing, like let’s go. (0:19:37) Micah: Which like (0:19:40) Al: We went to IMAX because I have to pay more to go to IMAX. I don’t, it doesn’t include (0:19:44) Al: IMAX in the, in the bundle. I think I have to pay five, five pounds to upgrade a ticket (0:19:48) Al: to IMAX, which I feel is not too bad. But it’s not something I do every week, obviously. (0:19:53) Al: So we went to IMAX and we paid like stupid amounts for her ticket. And then we, we got (0:20:00) Al: their spindle of feed didn’t. (0:20:02) Al: And we just like made an evening of it. (0:20:03) Al: So it was fun. (0:20:06) Codey: All of this to say, I’m really excited for Sonic 3. (0:20:09) Codey: And I didn’t realize that Shadow is voiced by Keanu Reeves. (0:20:15) Al: Yeah. Wild. Wild that they have Keanu Reeves’ shadow and Idris Elba’s knuckles. It’s like, (0:20:18) Codey: Wild. (0:20:20) Codey: And Idris Elba. (0:20:23) Al: what a combination. Amazing. What other famous massive actors can they get playing furries. (0:20:26) Micah: That’s incredible (0:20:28) Micah: You (0:20:30) Micah: You (0:20:35) Codey: - I guess whose tails? (0:20:37) Al: Oh, I don’t know (0:20:39) Codey: I’m gonna Google it. (0:20:40) Codey: We could probably move on and fuck this. (0:20:42) Micah: Uh, I am also seeing the Sonic movie, but it’s, I’m not like a huge Sonic fan. (0:20:48) Micah: I like Sonic, but I’m not like, you know, mega fan or anything, but my like best friend (0:20:54) Micah: is absolutely obsessed. (0:20:56) Micah: So as part of our like Christmas get together, we’re going to see the, the Sonic three, um, (0:21:05) Micah: that like opening weekend, which is like, not don’t typically go to the theater that (0:21:09) Micah: often anymore. (0:21:12) Micah: So I’m kind of excited because it’s very rare. (0:21:14) Codey: Yeah (0:21:16) Micah: This is the first time I’ll be at the theater, I think, all year. (0:21:19) Codey: Tails is uh, Colleen O’Shaughnessy (0:21:20) Micah: Yeah, I don’t know what that is either. (0:21:22) Al: Don’t know who that is. (0:21:24) Codey: I don’t she sees she’s a voice actor. Uh, looks like that’s what it is (0:21:27) Al: Right, okay. So the only actual voice actor. (0:21:28) Micah: Okay. (0:21:30) Micah: I have seen the two previous Sonic movies, though, and they’re really good. (0:21:30) Codey: Yeah (0:21:31) Al: Because of course Ben Schwartz is Sonic as well. (0:21:34) Codey: Yeah, I’m just (0:21:39) Codey: I love those movies so much so good (0:21:39) Micah: They did a really good job of them. (0:21:42) Micah: Great. (0:21:42) Micah: Mm-hmm. (0:21:42) Micah: Mm-hmm. (0:21:42) Al: Yeah, I think they’re exactly what we need from Sonic films. (0:21:47) Al: And I think if you did this, what they’ve done with Sonic films, if you did it with anything else, (0:21:51) Al: it wouldn’t work the same. It works because of what it is, and nobody takes it too seriously. (0:21:58) Al: So yeah, I don’t like 3D Sonic games. That’s a shame. Maybe I should stop trying. I do still (0:22:06) Al: like 2D Sonic games, so hopefully they make another one of those. But yeah, that’s what I’ve been up to. (0:22:12) Codey: - Woo. (0:22:13) Al: Whoo! (0:22:19) Al: All right, so we are gonna go into our… No, let me just… Right, I’ll explain what’s happening (0:22:27) Al: first before I try and do a funny segue. So I’ve changed things up a little bit this year (0:22:35) Al: because there have been so many questions about early access games and updates and what counts (0:22:41) Al: for game of the year. So I decided. (0:22:43) Al: To make it simpler going forward, we’re going to have three awards now. (0:22:47) Al: Okay, we’re going to have update of the year, which is for any game that has (0:22:52) Al: previously released out of early outside of early access and now has a content update. (0:22:58) Al: We’re going to have early access, which is for games that are in early access. (0:23:02) Al: And then we’re going to have game of the year, which is for any game that has (0:23:05) Al: released their first non early access version. Does that make does that is that clear? (0:23:08) Codey: » Sounds good. (0:23:10) Codey: » Yep. (0:23:11) Al: See you next time. (0:23:12) Micah: Yes, I guess a great system (0:23:12) Al: Excellent, we’ll see, we’ve never tried it like this before, we’ll see whether it’s good or not. (0:23:14) Codey: Yep. (0:23:20) Al: So that this game, this episode isn’t three times as long as the previous ones, we’re going (0:23:27) Al: to do the nominations a little bit differently for update and early access. So for game of the (0:23:32) Al: year we’re going to do the same as we always have, except one slight change, which I’ll get to that (0:23:36) Al: in a minute, in round robining our nominations and then we’ll decide from. (0:23:42) Al: What we’ve done, which should be the winner for update and early access, we’ve just got a list (0:23:48) Al: of all the ones that came out that we could think of because there’s less than 10 of each. (0:23:54) Al: So it’s a nice list to just list them all and then we can debate. The one other thing is, (0:24:00) Al: because of the debacle last year of Carl Island not winning, I have been forced into, (0:24:06) Codey: - Got scammed. (0:24:11) Al: I would suggest to do. (0:24:12) Codey: - No one is forcing you. (0:24:12) Al: I was suggested by Johnny and I thought it was a good idea that when we, I sent (0:24:18) Codey: - It’s a good suggestion. (0:24:19) Al: out a Google farm to the other people who have been on the podcast this year, I think this year, (0:24:24) Al: I don’t know, some people who have been on the podcast, I sent them a form so they can input (0:24:29) Al: as well. So we’re going to also read their feedback on what they think should win the awards. (0:24:35) Al: And maybe that will, maybe that will stop the co-hosts complaining after (0:24:40) Codey: Nope nope (0:24:40) Al: - Sure. (0:24:42) Micah: I am convinced that the reason that Cody and I are both on this episode with you is because (0:24:42) Al: - I don’t know. (laughing) (0:24:46) Codey: You can uh you can dream out (0:24:56) Micah: this is the equivalent of the Coral Island committee jumping me in a back alley for my (0:25:03) Al: Oh yeah, because it was Kevin last year, wasn’t it, is that right, because Cody had played (0:25:05) Micah: game of the year 2023. Yes. Yeah. (0:25:12) Micah: It was, and it mostly was, yeah, it mostly was down to that. Kevin and I hadn’t played it. (0:25:13) Al: Carl Island (0:25:14) Al: Exactly, exactly. (0:25:18) Codey: Yeah, and you were like, oh, I really think it should be and we were all screaming at our podcast players. (0:25:19) Al: Because I think all three of you, you and Johnny and Bev all, all said that you would (0:25:27) Codey: Yeah. Yeah. 100%. (0:25:33) Al: be playing for Carl Island. (0:25:34) Micah: This is this is my formal apology to (0:25:38) Micah: everyone. [laughs] (0:25:39) Codey: You’re no you’re allowed to have like you provided your input with the knowledge that you had and I’m here to make sure that you do it the right way this time. (0:25:47) Al: This is why we have the farm. (0:25:50) Al: It’s so that we can see people, we can see the other co-hosts opinions (0:25:50) Micah: - Under, (0:25:53) Al: before we make a bad decision and then still make a bad decision. (0:25:56) Codey: And we can still make, yeah, we can still make that decision. (0:26:00) Al: No, I’m excited for this one. (0:26:01) Al: We’ll see, we’ll see how it goes. (0:26:02) Al: I’ve seen, I’ve seen the feedback from the other hosts. (0:26:05) Al: So I’m, I’m, I’m interested to see what your guys’s are. (0:26:07) Al: We’ll get to that in a minute. (0:26:10) Al: And I’m in it. (0:26:10) Al: Goodness me, probably like two hours, we’ll see. (0:26:14) Al: We’re going to start off with update of the year. (0:26:18) Al: And so I’ll just, I’ll read through the nominations for that this year. (0:26:21) Al: Uh, and hopefully I’ve not missed anymore. (0:26:23) Al: Cause apparently I list missed three off the list. (0:26:25) Al: When I sent the form to the other costs, we have Stardew Valley, 1.6, Carl Island, 1.1 (0:26:34) Al: Moonstone Island, cooking update, Disney, Dreamlight Valley, a rift in time, which yes, (0:26:39) Al: was this year, the whole thing we released it this year, which is crazy. (0:26:43) Al: I thought some of it had released last year, but. (0:26:45) Al: but uh (0:26:47) Al: farm skies of Azoria, Dave the Diver DLCs, those would be Godzilla and I can’t remember (0:26:54) Al: the other one. Yeah what was oh um oh Dredge Dredge uh Terranil Vita Nova and Wildflowers (0:26:55) Micah: whatever the non Godzilla one is, (0:26:57) Micah: ‘cause the Godzilla one is the only one I made it. (0:26:59) Codey: Yeah, I was gonna say it was a dredge. (0:26:59) Micah: Oh, sure, sure, sure, yeah, yeah. (0:27:05) Al: Magical Creatures. Yeah yeah because Kevin decided not to put anything in the farm until (0:27:15) Al: literally, what, five hours before we start? (0:27:18) Al: I’m not sure, and was the only person to mention wildflowers, I had completely forgotten the (0:27:24) Al: wildflowers had an update this year. Anyway. (0:27:28) Micah: You know, I looked at the show notes last night, too, and did not see that on there. (0:27:32) Micah: So that makes complete sense. (0:27:34) Al: Yeah. So, um, I’ll just go through our other hosts opinions and what should win, and then (0:27:39) Al: we can discuss what we think as well. Uh, so we have one person says, Dave, the diver, (0:27:47) Al: we have, uh, two people saying stardew outright, uh, one person adding stardew as one of their (0:27:55) Al: three that they decided, uh, but not like the ultimate, what they think should win. (0:28:01) Al: one for wildflowers. (0:28:04) Al: one for terra nell, vita nova, and then one for disney dreamlight valley. (0:28:09) Al: I feel like I need to read johnny’s out, because it’s just, this is a weird year for best update. (0:28:16) Al: carl island 1.1, a great update no doubt, it added everything carl island and yours were asking for, (0:28:20) Al: but to reward this with update of the year feels wrong, it should have been 1.0 but it wasn’t. (0:28:25) Al: stargie 1.6 added more to a great game and the updates are good, but also just stop, (0:28:30) Al: it’s okay for stargie to be done, i’m ready for it. (0:28:33) Micah: Which is funny maybe I’m wrong and in assuming this but I feel like that’s a wild take from Johnny is that. (0:28:40) Codey: No, I think he’s he would be a proponent of like, let like, like, stop the nostalgia machine from cranking. Yeah, I think that’s also Yeah. (0:28:46) Al: I think he’s worried for concerned apes mental health. (0:28:48) Micah: Okay, okay (0:28:49) Micah: for concern days (0:28:51) Micah: Yeah, I mean after that interview where he was kind of like, uh, I could just keep going forever. I don’t know (0:29:00) Al: I think that leaves Disney Dreamlight Valley is the one that stands at his best update that (0:29:03) Al: continues to add to a great game bringing in memorable characters in a way that continues (0:29:07) Al: to surprise and delight. So that looks what I can see that looks like two stardew votes, (0:29:13) Al: One Wildflowers, one Drusney Dreamlet Valley, and one Davey. (0:29:16) Al: The Diver. What do you guys think? (0:29:19) Codey: Um, so I, so I mean, some of these, I didn’t play. So like, I didn’t play moonstone island. Uh, I (0:29:23) Al: Fair. That list is just going to get longer as we go through the episode. (0:29:28) Codey: right. I feel like it’s true. I feel like Fay Farm Skye’s Zozoria when we were talking about it on (0:29:33) Codey: the pod, it did not fix the issues that people wanted in the first one. So I think in my opinion, (0:29:35) Al: No (0:29:38) Codey: we can just strike that off. Um, I think the same about Taranell. I don’t think that that added (0:29:39) Al: I agree. Yeah (0:29:43) Codey: anything really. Um, and I honestly like, honestly, like, (0:29:46) Al: R.I.P. Kevin’s option. (0:29:49) Codey: I will just like double retweet Johnny’s thing because I agree. Like my go-to was (0:29:59) Codey: Coral Island 1.1. Um, I really loved it, but it did basically add like, one of the reasons I loved (0:30:05) Codey: it is because it added the rest of the story, but that should have been in the initial game. (0:30:06) Al: Mm hmm. Yeah. (0:30:10) Codey: Like why, like you can’t have an update, just be like, oh, adding the things that we didn’t (0:30:17) Codey: I had originally, but finished again. (0:30:20) Codey: So I don’t want to go with that. (0:30:22) Al: I would, I would agree with that. (0:30:23) Al: Any objections, Micah, to those three being struck off. (0:30:26) Micah: I think Coral Island is an incredible game, and I think it should win. (0:30:32) Al: Have you played it yet? (0:30:34) Micah: So okay, I have not, but this is where I’m at with Coral Island, because if you recall on the (0:30:40) Micah: previous Game of the Year episode, the reason that I said that I didn’t get it yet was because I was (0:30:44) Micah: waiting for the Switch version, which we all kind of know how that went. So I did eventually just (0:30:48) Al: Awkward. You. (0:30:53) Micah: kind of buckle and get it on the steam deck so I do have (0:30:56) Al: Yeah, nice. (0:30:56) Micah: it now to play on the steam deck haven’t had a chance to (0:30:59) Micah: play it yet but I am excited to play it especially after (0:31:02) Micah: hearing uh how much 1.1 kind of made it a 1.0 I guess um but (0:31:06) Codey: Yeah. (0:31:10) Micah: there’s just you know II’ve been I’ve yeah I don’t know I’ll (0:31:15) Micah: get I’ll get into that more later but I have not played it (0:31:17) Micah: yet. (0:31:18) Codey: Okay. And then yeah, Stardew is the same, like, I agree with Johnny, like, let it, let it lie. (0:31:24) Codey: And so for what I’ve played. (0:31:25) Al: I’m not, just for the record, I’m not, I’m not striking stardew off the list. (0:31:28) Codey: Correct. Did not strike Stardew off the list. This is just my opinion. (0:31:30) Al: I’m not, yeah, I don’t care what you’re saying. I’m not doing it. (0:31:32) Al: I’m not letting that happen right now. Right. We’ll get to that. (0:31:37) Codey: My top one would be Disney, Journey Valley. They really did add a lot of really good characters. (0:31:42) Codey: I didn’t play specifically the Rift in Time, like the paid deals, because that’s the paid one. (0:31:46) Codey: Um. (0:31:48) Codey: But I saw all the stuff from it and I know that it added like a considerable amount to the game and added to the story and I would like to play it when it becomes free. Fingers crossed that that ever happens. (0:32:00) Al: Is it not included in Game Pass? (0:32:02) Codey: Um, yeah. (0:32:06) Codey: No, you have to pay, you have to buy the DLC in Game Pass. (0:32:08) Al: Oh, weird. (0:32:10) Al: I think for, right, that’s interesting, because the whole point of Apple Arcade is everything (0:32:10) Micah: - I think it’s the same way with Apple Arcade, (0:32:17) Al: is free and you never have to pay for anything, but anyway, well, okay, yes, but you don’t (0:32:20) Codey: You have to pay for Apple Arcade. (0:32:22) Micah: Yeah, yeah (0:32:23) Al: have to pay for anything else. (0:32:24) Al: Like it removes in-app purchases from every game and stuff like that. (0:32:26) Al: I think, for the purposes of argument, we will crown it for a game. (0:32:30) Al: I feel like nobody is arguing for Moonstone Island, is that correct? (0:32:34) Codey: Well then it’s gotta, if it’s just gonna be for a game, (0:32:36) Codey: then it’s gotta be Coral Island, right? (0:32:38) Codey: No, I’m kidding, I’m kidding. (0:32:40) Micah: - I agree, definitely, Coral Island. (0:32:43) Codey: Yeah, so that’s my two cents. (0:32:50) Micah: I have not played enough of Moonstone Island to be able to confidently to even touch the cooking update, so I don’t think that I could justify it. (0:32:58) Al: Yeah, I don’t think I think cooking is a fun thing to add and it did add a few more (0:33:04) Al: spirits, but I don’t feel like it added enough to be like (0:33:08) Al: Major like I don’t think it stands aside stardew 1.6 and all of the stuff that Disney dream life alley added (0:33:17) Micah: Uh I still have yet to play Dave the Diver. I’ve heard great things about it. Uh it just (0:33:21) Al: At all. Come on, maker. (0:33:25) Micah: it just there’s something about it that just you know just hasn’t like clicked with me yet. (0:33:31) Micah: It hasn’t hooked me. That’s not I didn’t mean that as a pun but uh but I will say the Godzilla update (0:33:32) Al: you need to start it, that’s why. You need to just play it. (0:33:39) Micah: got me enticed me a little bit because I I do love my Kaiju but uh I I want to play it and I’ve (0:33:47) Micah: heard nothing but good things about it. My boss is like in love with it and sings its praise all (0:33:50) Al: David Diver is a fantastic game. The Godzilla DLC in particular is so silly. I love it so (0:33:51) Micah: the time but um (0:34:00) Al: much, right? Like any game where you like find Godzilla in a cave underwater and then (0:34:07) Al: you end the story by literally controlling Godzilla has my vote. (0:34:12) Codey: Oh, so you’re, is that your vote then? (0:34:12) Micah: That sounds awesome. That sounds incredible, honestly. (0:34:17) Al: What was that Cody? Well, I mean, it’s, it would definitely be on the shortlist. (0:34:18) Codey: I said, is that your vote then? (0:34:24) Codey: Okay. (0:34:25) Al: I’m not saying it’s definitely my favorite, but I feel like it’s, I could be convinced of that. (0:34:30) Codey: Okay. (0:34:32) Micah: uh as far as the rest of them I think you know looking at the the two current feels like top (0:34:40) Micah: contenders being disney dreamlight valley and stardew I like cody have played disney dreamlight (0:34:48) Micah: valley base not the the paid dlc portion of it yet um and I did really really enjoy it (0:34:56) Micah: uh I just the the cost to get to (0:35:02) Micah: you know we kind of talked about this when I was on previously right around what disney (0:35:06) Micah: dreamlight valley came out um that I was under the impression that it was cheaper than it was (0:35:13) Micah: or that there was a they were doing a uh like a like a um uh like a free to play version of it (0:35:21) Micah: when it had originally started to come out but you know I feel like the price of disney dreamlight (0:35:26) Micah: valley has just felt bigger and bigger over the the years (0:35:32) Micah: and that’s that’s great if the amount of content is there and it’s a very like pretty game it seems (0:35:38) Micah: like there is plenty of content there um but it’s a really like pitting that against stardew which (0:35:47) Micah: you know I know stardew has been around for so long it is it’s it just keeps going I do agree (0:35:54) Micah: it is okay for stardew to be done again I i love the game but it is okay concerned you can focus (0:36:02) Micah: here now it’s okay you can work on other things it’s all right but the the 1.6 update for stardew (0:36:09) Micah: is so massive for free content that like it’s hard for me to pit it against you know something that (0:36:20) Micah: the total cost of it is like what are we you know pushing a hundred dollars at this point (0:36:27) Micah: with in-app currency and all this stuff. I don’t know. Again, (0:36:32) Micah: I really, really like Disney Dreamlight Valley and I’m looking forward to playing more of it. (0:36:38) Micah: I love that they have kept it up. The community for it seems great, but yeah, it’s just such a (0:36:46) Micah: hard comparison because it’s like massive franchise, massive brand, costs a lot of money. (0:36:54) Micah: They’re still keeping it up and doing a great job with it versus one guy making stuff for free (0:36:58) Codey: - Yeah, I get that. (0:37:02) Micah: and I’m like, you know, I don’t know. It’s hard. If I personally had to put it on something, (0:37:08) Micah: I would put it on Stardew, but I would not be opposed to Disney Dreamlight Valley yet, (0:37:12) Codey: I mean, you do have to put it we have to we’re here to put it on (0:37:17) Micah: which is very hard for me to try. But yeah, that would be my nomination. I think would be Stardew 1.6. (0:37:23) Al: I feel like we’re probably we’re striking wildflowers off right? I think I don’t think (0:37:30) Codey: Sorry, Kevin. (0:37:30) Micah: Sorry Kevin (0:37:32) Al: even he was seriously suggesting it because I think yeah I yeah so so he says wildflowers (0:37:34) Codey: Yeah, the first thing in his thing is stardew. (0:37:36) Micah: Just more the representation, you know (0:37:41) Al: because it hasn’t won anything yet and it’s amazing and wildflowers but in reality but (0:37:45) Micah: It’s got to get the wildflowers representation in this understandable (0:37:48) Al: in reality Terranell is the only update I’ve played is great so he hasn’t even played wildflowers (0:37:54) Al: I think I understand why he would want wildflowers to win something because he thinks it probably (0:37:59) Al: should have won game of the year last year but yeah I think as an update it I don’t think (0:38:06) Al: it compares to stardew 1.6 or to all of the updates that Disney Dreamland valued so we’re (0:38:12) Al: down to 3 stardew 1.6 Disney Dreamland Valley and the day of the diving (0:38:19) Codey: I think from what Micah said, I’ve moved over to Stardew. (0:38:24) Codey: I didn’t play it, but I know literally dozens of people who have. (0:38:31) Codey: And yeah, I think the amount of effort that this solo human keeps pumping into this game (0:38:37) Codey: that is so beloved by the communities, it deserves it. (0:38:42) Codey: - Bye. (0:38:43) Al: - Say that with more passion. (0:38:45) Micah: But, you know, that’s in the context of like how much effort and how much content there (0:38:47) Al: Yeah. (0:38:53) Micah: is in something like the Disney Dreamlight Valley DLC, like I think it’s just the greater (0:39:00) Micah: context of the amount of effort and money that is put into one versus the other, I suppose. (0:39:05) Al: I think I would also say that as much stuff as there is in the Disney Dreamland Valley (0:39:12) Al: updates over the last year, the fact of the matter is the day that Stardew 1.6 came on, (0:39:18) Codey: Yeah. (0:39:18) Al: it became like the fifth highest consecutive players on Steam for like a week. That is (0:39:23) Micah: Mm hmm. Which is (0:39:25) Al: a wild amount of control that that game still has over. (0:39:31) Micah: Yeah, that’s, I mean, remarkable for a game as old as it is to be able to update and hit (0:39:38) Micah: that milestone is incredible. (0:39:41) Micah: It’s just, you don’t see that with really anything aside from like me, you know, multiplayer (0:39:45) Al: Yeah, and legitimately, like, I can’t find the chart, but it’s all time peak was miles (0:39:47) Micah: online games or something like it’s, it’s impressive. (0:40:00) Al: lower than that. And then the update came out and then suddenly it was high up. So it’s (0:40:08) Al: all time peak takes a 56 place, place at 56. But I think on the week that it was out, it (0:40:15) Al: was top five. I think I can’t remember because we don’t have obviously the historical, historical (0:40:17) Micah: Mm-hmm, sure. (0:40:21) Al: data for that. But like, yeah, abs and that was, you know, I think it’s previous peak (0:40:26) Al: was something like 50,000 or something. So it like quadrupled its highest consecutive (0:40:32) Al: players for an eight year old game. That’s that’s mad. And I also got me to the point (0:40:38) Micah: Yeah, it’s pretty remarkable. (0:40:43) Al: of perfecting the game. (0:40:45) Al: Like I had never gotten close to that, and with 1.6, I put so much time into it because (0:40:51) Al: of all of the different things that it had and all the different additions it had. (0:40:56) Micah: Mm-Hmm (0:40:57) Al: I got to the point where I was like, Oh, I can, I can complete this game. (0:41:01) Al: You know, it’s like I created a new save, a brand new save, because I hadn’t really (0:41:01) Micah: Mm-Hmm (0:41:06) Al: played it on my steam deck. (0:41:07) Al: I had done it originally on, on switch and so I brought a brand new save and I sunk (0:41:14) Al: a hundred hours into it. (0:41:15) Al: So we’re giving it to Stardew, Stardew 1.6 update of the year with honorable mentions (0:41:20) Micah: Yeah. I think so. (0:41:30) Al: for Disney Dreamlight Valley and Dave the Diver, specifically the Godzilla one. (0:41:33) Codey: Godzilla. (0:41:34) Micah: I am floored. (0:41:36) Al: The dredge one is fun and has more content on it, but the Godzilla one was the one that (0:41:41) Codey: You’re floored. (0:41:43) Micah: I’m floored that Coral Island did not. (0:41:45) Micah: Going into this, I prepared, reading the list, I prepared that I was just going to fold to (0:41:50) Micah: Coral Island the second that you both defended it, but. (0:41:52) Al: No, I think everybody’s opinion is the same about Coral Island, is that 1.1 should have (0:41:58) Al: been 1.0. This is obviously what matters to them, but if they had waited until the 1.1 update to (0:41:59) Micah: Mm-hmm (0:42:06) Al: release 1.0, I reckon it would have been Game of the Year this year. For us, obviously not, (0:42:10) Micah: Mm-hmm. Yep (0:42:10) Codey: Yeah, yep, for everything. (0:42:14) Al: for the Game Awards. All right, next we have Early Access Game of the Year. (0:42:20) Al: So our nominations for this. (0:42:22) Al: A new leaf memories chill town for lands fields of mystery garden life cozy simulator go go down like your frontier of life and land and over magic. (0:42:36) Al: And the opinions from other hosts are one that I think we can probably discount over magic because it sounds magical. I think this person. I think this person has not played any early access games this year. (0:42:46) Codey: With the shrug emoji? (0:42:50) Al: Uh, we have to vote. (0:42:52) Al: I think the early access game of the year should be demos. (0:42:58) Al: Honestly, everything that’s come out in early access has been a disappointment. (0:43:02) Al: It’s become the vehicle for a game with a single cool concept to release, get bits of hype, and then proceed to deliver something exceptionally mid. (0:43:10) Al: Meanwhile, there has been a resurgence of demos, games trying to win your business by offering a slice. (0:43:14) Al: These games are the ones that have brought me joy this year. (0:43:18) Al: this year, death to early access, long-lived demos. (0:43:22) Al: So that’s two votes for Fields of Mystery and one for demos. (0:43:27) Al: There’s not any specific demo, just demos in general. (0:43:34) Al: For me, it’s Fields of Mystery. (0:43:36) Al: I think Fields of Mystery is a fantastic start for the game. (0:43:40) Al: I think it does. (0:43:42) Al: What I really hate about Early Access is when it’s like, here’s the game, but it’s buggy. (0:43:49) Al: I much prefer how Fields of Mystery have done it and how (0:43:52) Al: like Ooblets did it and Carl Island did it, which is here is a very solid base for the game. It feels (0:43:59) Al: like it’s a complete game and you just hit roadblocks along the way. I think that’s a really good way (0:44:03) Al: of doing it. I do kind of agree with Johnny and that this can be a problem in many cases. It’s (0:44:08) Al: sometimes hard to go back to games when you’ve started with early access, but I do think that (0:44:13) Al: means most people probably just shouldn’t play early access games, but you know, what can you do? (0:44:20) Al: I also enjoyed Gogotown. (0:44:22) Al: I am not sure if this is a good one, but I feel like they have a lot more work to do to make a fully formed game. (0:44:28) Al: It also released in AWP, it didn’t feel buggy sort of aspect and you had the core bones of the game there, but there’s no real narrative there and it kind of felt a little bit like it fell off quite quickly. (0:44:42) Al: So that’s why I would vote for Fields of Mistreer. (0:44:44) Al: Hmph. (0:44:44) Codey: Uh, I didn’t play any of these and, um, I kind of agree with Johnny, but also (0:44:51) Codey: like, basically early access is just a way to almost like crowdfund something. (0:44:56) Codey: So you’re like pitching your, your base ideas to an audience and then they (0:45:02) Codey: give you money to like, make it what you want it to be like to develop it. (0:45:07) Codey: Cause they’re, they believe in what you’re doing. (0:45:09) Codey: Uh, so like I see the value of early access, but I also. (0:45:14) Codey: I, I think that it’s often like abused in that it’s just, like you said, like (0:45:21) Codey: release the buggy version or release like a small version to like, generate (0:45:26) Codey: hype or something. (0:45:28) Codey: Um, so yeah, I’m, I mean, I, I am willing to just like pass or defer my (0:45:35) Codey: judgment to y’all, like whatever y’all decide, cause I just personally, unless (0:45:39) Codey: there’s this super big argument for any one particular thing, and we want to (0:45:43) Codey: thing and we want to discuss. (0:45:46) Micah: Well, that might make things easy because I also not voting for fields of mystery. (0:45:52) Codey: Yay, fields of mystery. (0:45:53) Micah: Yeah, I, I do, I agree with what a lot of what Al said that, you know, the, the core (0:46:05) Micah: of the game is so solid. (0:46:08) Micah: It’s also just, you know, it does feel so, so heavily based in like stardew core. (0:46:16) Micah: Or that like, you know, I think that can be seen as a negative sometimes now where like, (0:46:22) Micah: you know, it’s just, it started with a coat of paint or like, it started with like a different (0:46:28) Micah: slightly different feature or whatever. (0:46:30) Micah: But I think there’s enough things that stand out in fields of mystery to separate it. (0:46:36) Micah: Like, I don’t know, just quest progression and I just feel like the, I mean, personally, (0:46:47) Micah: I like the pixel, the pixel art is beautiful. (0:46:49) Micah: The, the character portraits are fantastic. (0:46:53) Micah: They’re done in that kind of like 90s Bishoujo, like anime style, like, like magical girl, (0:47:01) Micah: kind of like Sailor Moon era anime. (0:47:03) Micah: And I, it, it just also, you know, everybody in the game is, is beautiful, which I think, (0:47:12) Micah: you know, Cody had the issue with Coral Island, but you know, like (0:47:16) Codey: Yeah. (0:47:16) Micah: just like one, somewhat like normal person, you know, would be cool to see but, but, but yeah, I mean, everyone is very, very nice to look a

Serial Entrepreneurs
Le SPICY TALKS le plus HARD pour finir 2024 (ft BOKU, PÈRE & FISH et VALENTINE SAUDA)

Serial Entrepreneurs

Play Episode Listen Later Dec 23, 2024 123:05


Du SPICY, des TALKS et de l'ENTREPRENEURIAT...Qui dit fin d'année dit... Spicy Talks, l'émission la plus épicée dédiée aux entrepreneurs !

Strictly Anime
213. My Hero Academia (S7 Part 2)

Strictly Anime

Play Episode Listen Later Nov 18, 2024 101:06


We review the second half of My Hero Academia season 7. The action never stops throughout this season, but should they have given us a break to avoid the fatigue? We discuss several plot lines coming to a close, which of Courtney's boys they did dirty, and what we hope to see in the final season. Japanese title: Boku no Hero Academia Use code STRICTLYANIME for $5 off your first #TokyoTreat box: https://team.tokyotreat.com/strictlyanime Join our Discord: https://discord.gg/4Rnq4GTePP Support the podcast: https://www.patreon.com/thestrictlyseries Website: https://www.thestrictlyseries.com Instagram: https://www.instagram.com/thestrictlyseries Twitter: https://twitter.com/strictlyseries Part of The Strictly Series of podcasts

One Controller Port Podcast
Navigating Japanese Games from Overseas with Ray Barnholt – Hot Pot Gaming Podcast

One Controller Port Podcast

Play Episode Listen Later Oct 28, 2024 93:48


Sometimes, Japanese games have a certain allure to them that I have trouble quantifying. I've really started to question why I and others hold a game on a pedestal partly because of its country of origin. I also sometimes wonder why it's easy to feel awkward when engaging with Japanese gaming communities and personalities, setting aside the language barrier. In this episode, I talk to Ray Barnholt about his experience with Japanese games throughout his life, his passion for Boku no Natsuyasumi, and how he achieved his dream interview with the Director of the series. Ray's Links (rdbaaa.space)Ray's Boku no Natsuyasumi Magazine IssueRay's Natsumon Review

Etsy Seller Success with Dylan Jahraus
The Art of Curation: Building a Successful Product Mix with Kristin Fisher

Etsy Seller Success with Dylan Jahraus

Play Episode Listen Later Oct 22, 2024 34:40


In this episode Dylan sits down with Kristen Fisher, an e-commerce expert and former corporate retail buyer.  Kristen shares her entrepreneurial journey from corporate retail to building a thriving gift box business, Boku, and eventually transitioning to a full-time mentorship role for small business owners.  The discussion delves into how Etsy sellers can scale their businesses using corporate e-commerce strategies, optimize resources, and diversify revenue streams. Kristen also talks about her decision to close Boku to focus on mentorship, touching on her experience with leading retailers and her Faire Bootcamp program aimed at guiding sellers on the FAIRE platform.  This episode is packed with practical advice for small business owners looking to scale, optimize inventory, and grow their wholesale channels. In this episode, we discuss: [02:57] Starting Boku: From Hobby to Business [03:44] Scaling During the Pandemic [08:40] Transition to Mentorship [11:48] Gift Box Business Insights [18:11] Choosing the Right Platform for Your Business [18:44] Understanding Customer Preferences [19:31] Scaling Your Business [20:01] Researching Competitors and Market Trends [20:32] Balancing Customization and Curation [21:01] Identifying and Understanding Your Customer [24:50] Brand Positioning and Photography [27:47] Curating a Product Mix Connect with Kristin:  Website: https://kristinfishercoaching.com/  Instagram: https://www.instagram.com/KRISTINFISHERCOACHING  Podcast: https://kristinfishercoaching.com/podcast YouTube: https://www.youtube.com/@kristinfishercoaching 

Reload
Podcast Reload: S16E06 – Xbox Partner Preview, Shin-chan Nevado en Carbónpolis, Silent Hill 2, NHL25

Reload

Play Episode Listen Later Oct 21, 2024 214:11


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

SpreadShotNews
SpreadShotNews Podcast 632: Boku no Natsuyasumi con magia

SpreadShotNews

Play Episode Listen Later Oct 6, 2024 172:28


¡Ni los veranos mágicos podran salvarlos!¡Porque es lunes y SpreadShotNews Podcast ya esta aquí! En este episodio: Nico nos cuenta más sobre The Legend of Zelda: Echoes of Wisdom y nos cuenta de que se trata castaway (no, no es la película de Tom Hanks). Maxi por su parte continúa el Atelier Ryza 3: Alchemist of the End & the Secret Key y nos cuenta que es Tiny Glade. En el Rapid-Fire tenemos noticias sobre un nuevo publisher creado por el desarrollador de Vampire Survivors, Tencent le presta plata a Remedy, Devolver es un Big Fan de peliculas, TV y libros, Xbox busca feedback de desarrolladores y promete darle bola, la PC en japon continua creciendo como mercado, Nintendo redobla la apuesta contra la emulacion y Ubisoft continua con sus problemas. Para el Hot Coffee, repasamos el segmento gratuito (link al articulo) de un reporte emitido por midia research sobre las el tipo de juego que prefieren los jugadores de diferentes edades. Para finalizar, en el Special Move, Nico nos recomienda la tercera temporada de The Legend of Vox Machina. Maxi por su parte nos recomienda un video del canal de youtube RestoFix sobre una PS2 edicion limitada japonesa. Por último, recuerden que nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas

Le Super Daily
Du Trône aux Réseaux : Comment BOKU Réinvente les Toilettes ? - Avec son créateur, William Montagu

Le Super Daily

Play Episode Listen Later Oct 4, 2024 77:37


Aujourd'hui, on accueille William Montagu, le créateur audacieux derrière BOKU, la marque qui casse les codes du marché des toilettes !

Podcast Nivel Oculto
Podcast Nivel Oculto: S7 E01 - Nuestro verano nostálgico, Boku no Natsuyasumi, Skald, Kingdom Hearts

Podcast Nivel Oculto

Play Episode Listen Later Sep 30, 2024 60:46


►¿Quieres enviarnos tus preguntas, obtener acceso anticipado y acceder a contenido exclusivo?: https://www.patreon.com/niveloculto​​ ································································································································ Muy buenas gente!! Se ha hecho esperar, pero por fin damos comienzo a la séptima temporada. El programa de hoy es puro caos, "energía de gato naranja". Pero espero que lo disfrutéis tanto como nosotras grabándolo. Hablamos de nuestro verano nostálgico, de los juegos extraños que hemos jugado, y de mil chorradas más. Una vez más y como siempre: muchísimas gracias por vuestro apoyo! ¡Nos escuchamos en septiembre! Música: Paula Fingerspit (@thefingerspit)

The Harvest Season

Al and Kev rank the Stardew Valley Characters Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:36: What Have We Been Up To 00:25:25: New Games 00:33:54: Stardew Character Tier List 01:02:17: Outro Links Orange Season 1.0 Release Petit Island Story Trailer Paleo Pines new DLCs Go-go Town Major Update 1 Moonstone Island “Festivals” Update Seasonspree My Time at Evershine The Last Farmer Castaway Artisan Story Luma Island Stardew Tier List Video Stardew Final Tier List Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season (0:00:34) Al: my name is Al (0:00:36) Kev: And my name is Kevin. (0:00:38) Al: and we are here today to talk about Cottagecore games (0:00:41) Kev: Yeah. (0:00:45) Kev: The cottage court game more specifically. (0:00:47) Al: well I mean lots of other ones as well but what Kevin is talking about (0:00:50) Kev: No, but the. (0:00:53) Al: is we are going to this episode do a Stardew Valley (0:00:56) Al: character tier list. So we’re going to go through every character. (0:01:00) Al: in Stardew and we’re going to tier them. Tier list them. Tier list them. List tier them. (0:01:01) Kev: and judge them yum we’re gonna be patty and biased and mean oh there’s yeah it’s (0:01:07) Al: We’re going to judge them and put them on a tier list from S to D. (0:01:17) Al: Oh we will be mean. There will be lots of mean because these people don’t exist. (0:01:22) Kev: that’s I thought you were gonna say see people are awful and I was gonna agree (0:01:28) Kev: Amen. (0:01:30) Al: We’re going to talk about a bunch of news. There’s quite a bit of news this week. (0:01:36) Al: But first of all, Kevin, what have you been up to? (0:01:39) Kev: uh i’ve been not much game wise to be honest i’m busy (0:01:44) Kev: trying to grind away at work as I can but anyways i’m in the brief moments i (0:01:48) Kev: do more well you know what forget all this (0:01:50) Kev: let’s get into marvel snapcast because you’ve been playing it too I know (0:01:54) Kev: you’ve been doing really well because holy mackerel you hit infinite like in a (0:01:58) Kev: week it’s insane insanity (0:02:02) Kev: um you know marvel snap is good I have been (0:02:06) Kev: I have not progressed it like i’ve been going back and forth not (0:02:09) Kev: stopped in the 70s but i’m still having a blast a lot of great cards this season (0:02:14) Kev: move is getting some love I like the spider people’s um yeah marvel snap’s good which uh (0:02:22) Al: Well, yeah, I don’t disagree with you there, because yeah, I’ve fallen off a little bit (0:02:23) Kev: what are you doing over there in snap world (0:02:29) Al: the last kind of week or so, purely because I’m not really sure what I want to do now (0:02:34) Al: that I’m at infinite. (0:02:35) Kev: Yeah, that’s fair. (0:02:36) Kev: I live in the conquest mode, but I’m only- (0:02:39) Kev: I can’t mainly do it because I want the- (0:02:41) Kev: Like, if I want the, you know, the big reward variant or whatever. (0:02:45) Kev: And I like it, it’s a duck walk in a suit, I think it’s snazzy. (0:02:45) Al: Yeah. (0:02:48) Kev: I’ll probably go for it if I can. (0:03:00) Kev: yep it is you know that’s super fair um I have been like in the last match and lost it you know (0:03:10) Kev: the last one before hitting infinite or final infinite one or whatever um it’s it is rough it (0:03:17) Kev: is um so yeah I know you’re right yeah kind of girl ears um oh my gosh the more I think about it (0:03:18) Al: It’s like a roguelite. But overall I’m still really enjoying, overall I’m still really (0:03:29) Al: enjoying Snap. I’m loving the idea, like different strategies and stuff like that. And yeah, (0:03:34) Al: as you mentioned, I’ve hit infinite for my, for the first time this season, which is, (0:03:38) Kev: Clap, clap, clap. Good for you. (0:03:41) Al: is fun. Yeah, I honestly never thought I would get to this point. So it’s, it’s fun to be (0:03:46) Kev: And there you go and the cool thing is it’s you know, relatively easy, you know next season cuz you’ll just be down to 70 (0:03:54) Al: Mm. Yeah, yeah, I. (0:03:54) Kev: You only have to go 30 levels not a huge climb (0:03:58) Kev: So yeah, good on you man. Um (0:04:02) Kev: Marvel snap aside (0:04:04) Kev: Sorry, go ahead (0:04:05) Al: No, no, I yeah, no, you go. (0:04:06) Kev: Okay. Okay, Marvel snap aside. Um, I’m continue to plays endless zone zero the (0:04:13) Kev: will you overst… er… er… (0:04:18) Kev: I don’t know what to call this, but it’s kind of become a daily for me because you can log in and if you want you can just do your dailies in like 5 minutes or so. (0:04:28) Kev: Because it’s really easy really quick. (0:04:32) Kev: It’s interesting to be in a game as it’s just releasing content, you know, it’s still early on. (0:04:38) Kev: There’s 3 chapters of the main story and I completed them all right so I’m just kind of… (0:04:44) Kev: my wheels, but I’m just dedicating time to improving my character. (0:04:46) Kev: It’s still not spent any money on it, but it is a game that works well for me to get in and just zone out, or whatever, and just push buttons and whatnot. (0:05:04) Kev: Yeah, that’s it. I know there’s a new chapter coming, I think they’re saying, but yeah, that’s it. (0:05:16) Kev: It’s a good style. What about you, what’s going on, other than Snapworld? (0:05:20) Al: Yeah, well, I just want to say you’ve not spent any money on that game unlike Marvel (0:05:24) Al: Snap. (0:05:26) Kev: Oh my god. Oh, I don’t want to talk, oh. (0:05:29) Al: Look, just think about what you get from it though, the amount of fun you get from it. (0:05:30) Kev: If I think about that for one second, just try to even consider how much I spent on Snapworld. Nope. (0:05:38) Kev: Were mistakes made? I don’t know. It doesn’t feel like a mistake. (0:05:42) Kev: I I do have down a lot of good for it, but (0:05:46) Al: I try and limit myself to just the season pass. (0:05:46) Kev: Yeah, me too, especially in this day and age. (0:05:51) Al: Nothing more, but I always pay for the more expensive season pass. (0:05:58) Al: Also, when I say try to, I don’t… I haven’t. (0:06:02) Al: I haven’t just stick to the season pass, but I try to. (0:06:02) Kev: Yeah. Yeah, me too. Rarely. Yeah, I agree. I haven’t done it since getting unemployed (0:06:05) Al: Most seasons, I just do the season pass. (0:06:08) Al: But yeah, there have been a few good pass packs that I’ve purchased for a fiver or whatever. (0:06:17) Kev: because obviously, but beforehand, yeah, no. And there were some that I had to like, “Oh, (0:06:17) Al: Well, yeah, yeah. (0:06:23) Kev: my rule of force.” It’s those cheap ones, you know, like the $10 one. Like, “Oh, man, (0:06:26) Al: Yeah, yeah (0:06:27) Kev: look at all this bull and the bull.” They get ya. (0:06:29) Al: Yeah, they’re dangerous (0:06:31) Al: Look, I’ve put in way less money into snap than I have into Pokemon go. So so that’s okay, right? (0:06:32) Kev: You know what? Yes. Wait, wait. Yeah. Yeah. Yes. Either way, you look at it. Yes. I haven’t (0:06:44) Kev: put any money in going. I’m proud of myself for that. So, you know. (0:06:47) Al: It’s a wise a wise decision (0:06:51) Al: What else have I been playing I have played and completed astrobot the new (0:06:56) Al: the new astrobot game which is just called astrobot. It’s confusing because (0:07:03) Al: they have astros playroom which was the free one that came with the ps5 and they (0:07:09) Al: have astrobot which is the new one that came out but they also have what was the (0:07:13) Al: other one called there was a psVR one ask no it wasn’t astrobot rescue mission (0:07:16) Kev: Wasn’t Playroom the VR one? (0:07:20) Al: that’s the VR one. I haven’t played that one but (0:07:21) Kev: Oh. (0:07:26) Al: yeah whatever. Astrobot is so fun it’s basically like it feels like a cross (0:07:33) Al: between Mario Galaxy and Mario Sunshine and I think it it’s a really nice (0:07:39) Al: crossover between those two things and it does a really nice job of every (0:07:47) Al: level feels the right length it feels like everything comes back just enough (0:07:53) Al: that you don’t get sick of anything (0:07:56) Al: like you don’t go, oh, not another one of these levels. (0:07:59) Al: And the game is a good length, I think. (0:08:02) Al: So I’ve 100%ed it, and I’ve got the Platinum trophy. (0:08:06) Al: And I think it took me about 35 hours, which (0:08:08) Al: feels like a good length to me. (0:08:11) Al: It’s not a super difficult game, but there (0:08:14) Al: are a few levels that are, if you (0:08:17) Al: want to 100% it, that are quite difficult and difficult (0:08:23) Al: platforming challenges. (0:08:27) Al: Kind of think about it like with Mario Wonder, (0:08:30) Al: most of it was reasonably easy, like not difficult. (0:08:34) Al: But there was a few right at the very end (0:08:37) Al: after the main story that were super challenging. (0:08:40) Al: But you didn’t need to do them to complete the story. (0:08:42) Kev: Okay, it’s curvy-ish in nature, um, that’s cool. (0:08:42) Al: It’s kind of like that. (0:08:46) Al: Yeah, yeah, yeah. (0:08:48) Al: No, I really think it’s super fun. (0:08:50) Al: And I mean, it’s a big PlayStation nostalgia fest. (0:08:56) Al: Like, you’re collecting bots that are all old characters (0:08:56) Kev: Yeah, it’s… it’s a shame that Sony fails to protect their legacy, though. (0:09:00) Al: and stuff like that. (0:09:06) Kev: You saw that tweet, right? (0:09:10) Kev: Okay, what? So, I didn’t understand. Are those just little… what are those characters? (0:09:16) Kev: Are they skins or are they just hanging out somewhere? Like, I don’t… you know? (0:09:20) Al: So there are other bots that you have to save who help run your ship, and some of them just (0:09:24) Kev: Okay. (0:09:26) Kev: Okay, I see. (0:09:26) Al: happen to look like characters in games. The best part about it is you’ve got, (0:09:32) Al: obviously, you’ve got Crash Bandicoot. There’s a Crash Bandicoot one. There’s an (0:09:36) Kev: Yeah, of course. (0:09:37) Al: Eloy from Horizon 1. There’s loads of other ones that I were like, “Okay, (0:09:40) Kev: Mm-hmm. (0:09:42) Al: I kind of vaguely know what that is.” There’s a Pyramid Head one. (0:09:44) Kev: Mm-hmm. (0:09:48) Al: It feels like the whole- (0:09:50) Al: The whole rest of the game is very much like kind of cutesy kidsy and then you’ve got this (0:09:55) Al: bot dressed up as pyramid head (0:09:58) Kev: Uh, well, you know, he was already in a, in a Bomberman game and his cute cartoony chibi. (0:10:06) Kev: So, okay. (0:10:07) Al: But it’s quite funny because they don’t name most of them right they have these like kind of funny names (0:10:14) Al: that kind of try and (0:10:16) Al: explain something about them without actually using the name. (0:10:20) Al: So it’s a little bit weird in that it feels kind of, I heard someone describe it, it was kind of like they’re using it without the rights to the characters. (0:10:28) Al: So it’s like a legally distinct sort of thing and the pyramid head one is he’s called the executioner. (0:10:28) Kev: okay (0:10:31) Kev: okay okay (0:10:37) Kev: why are just calling him that? (0:10:39) Al: Yeah, it’s very funny, but. (0:10:43) Kev: oh my gosh I just saw him call threat us dad of boy (0:10:46) Kev: and hgs boy (0:10:46) Al: Yes, yes, yes, yes, yes. (0:10:48) Kev: that’s incredible (0:10:50) Al: Well, exactly. It’s stuff like that. It’s just very funny, silly stuff. (0:10:54) Al: I’m trying to think what else it was. Oh yeah, Thor was Thunder God. (0:10:58) Al: And it’s not like the– Aloy was Machine Hunter. (0:11:02) Al: It’s not like they didn’t have the rights to these characters. (0:11:04) Al: They are. They’re characters. Right? Like, but it’s, yeah. (0:11:04) Kev: - Yeah, yeah. (0:11:09) Al: Nathan Drake is Raider Dude. (0:11:12) Kev: Yep (0:11:14) Al: So yeah, it’s really fun. I enjoyed it a lot. (0:11:17) Al: I would really OK, I would recommend. (0:11:20) Al: I would recommend it to anybody who has a PS5. (0:11:22) Al: If you have a PS5, I don’t think you have a good reason not to buy this game. (0:11:26) Al: If you don’t have a PS5, obviously do not buy a PS5 for this game. (0:11:30) Kev: Why would you do that when you could buy the PS5 Pro for this age? (0:11:37) Kev: Well, the one with the old colors. (0:11:43) Al: Oh, it just I didn’t even notice this at the time, but they have a Boku from Boku no Natsuya Sumi. (0:11:49) Kev: Oh, wow, there you go. There’s your cottage core (0:11:56) Al: All right. Cool. I think that’s I think I’m probably done talking to Astro about now. (0:12:01) Al: Three episodes in a row. That’s probably enough for you listeners. (0:12:06) Al: Cool. So we get into some news then. (0:12:08) Kev: Yeah, I guess so. Legally obligated to. Like, no one. (0:12:13) Al: We have. First of all, Orange Season have announced that there are 1.0 releases coming on the 24th of October. (0:12:21) Kev: Okay, all right. (0:12:25) Kev: Which one’s hard? (0:12:25) Kev: Wait, is that this one or you’re growing orange trees, right? (0:12:29) Al: I don’t think it’s like specifically growing just oranges. I think it’s a standard farming game. (0:12:34) Kev: Oh, okay. (0:12:35) Al: This is the one that had like a longer name and they renamed it. It was something something Orange (0:12:38) Kev: Okay. (0:12:39) Al: season rather than and then they renamed it to just orange season (0:12:41) Kev: Oh. (0:12:43) Kev: Oh, I… (0:12:44) Al: Yeah, it just feels like a pretty standard farming game there’s nothing about this that’s like oh, I must get this (0:12:47) Kev: Yes. (0:12:50) Al: - Yes. (0:12:51) Kev: Obviously, this is an us problem, because we’re the ones (0:12:51) Al: the (0:12:54) Kev: always reading the news and whatever, so we’re the ones who feel the fatigue. (0:12:58) Kev: Oh, it’s so rough, when, you know, it’s hard to stand out, like, (0:13:02) Kev: I feel so bad that I feel- (0:13:04) Kev: so unexcited or you know like it is this one’s very paint-by-the-numbers farming. (0:13:12) Al: Woofed apparently the first early access version of this was (0:13:18) Kev: Aw, sick. (0:13:20) Kev: Oh, good times. (0:13:22) Kev: Good time. (0:13:24) Kev: Well, hey, it made it. I will say that it did make it. (0:13:26) Al: Next we have Petite Island, have released a story trailer for the game. This is definitely (0:13:39) Al: not Animal Crossing. I mean it looks nice blah blah blah, too many games. (0:13:42) Kev: It’s, it’s animal intercession. (0:13:46) Kev: Aww. (0:13:48) Kev: Let me see. (0:13:50) Kev: Yeah. (0:13:52) Kev: They have, what is that? (0:13:54) Kev: Calico cat? Is that what it’s called? (0:13:56) Kev: It’s a cute, it is a cute cat. I’ll say that. (0:14:00) Kev: Oh my gosh, I don’t understand. (0:14:02) Kev: Did you have to go for the island motif? (0:14:04) Kev: You, you horizons cave out. (0:14:09) Al: Everything has to be an island or a valley, or both. (0:14:12) Kev: Oh gosh. All right. (0:14:14) Al: Next we have Paleo Pines. (0:14:16) Kev: Oh, oh wait, this one I care about, actually. (0:14:18) Al: New DLCs and a new update coming out (0:14:21) Al: on the 26th of September. (0:14:22) Kev: What are we getting? (0:14:26) Kev: Two deals. Wait, they’re playing it. (0:14:30) Kev: Michael Jackson’s Thriller is to Michael. (0:14:34) Kev: The trailer is to Michael Jackson’s Thriller. (0:14:36) Al: I don’t think they’ve announced anything about them. I’m just looking at their news. All I see is the names and then the announcement that they’re coming on the 26th. So we’ll see. (0:14:38) Kev: I didn’t expect that. (0:14:40) Kev: Oh, spooky stuffs, I guess. (0:14:48) Kev: Mm-hmm, okay (0:14:55) Kev: Okay, they’re probably just in-game events then adding new holidays or something. That’s probably what it is. All right, cool cool cool (0:15:00) Al: Yeah. We’ll see. We’ll keep you up to date when we get more information. (0:15:07) Al: Next, an update that we do have more information on. Gogotown, their major content update is now out. I think we recorded last time like four hours before it came out. So we didn’t have a lot of information. (0:15:18) Kev: Of course, of course. (0:15:21) Al: But yeah, we do have more information now. The biggest question I had was how the redoing of the industry zones works and you can basically decide how much space and how many on industry zones you have. (0:15:37) Al: Which is cool. I’m still not sure because I haven’t actually booted up the game since they’ve updated it. I’m still not sure how that affects the literal cave that exists and whether you can move that or not. (0:15:48) Kev: Mm-Hmm (0:15:50) Kev: Huh. (0:15:51) Al: But the rest of it makes sense. I guess you can just go. This is an area where we have mining and this is the area where we have trees and stuff like that. And more importantly, these are the places we have farming. (0:16:04) Kev: I’ll wait for 1.0 and this is good news, it sounds like stuff that’s good for 1.0. (0:16:04) Al: because they pointed out like you could set up one farm for animals. (0:16:06) Al: And a lot of crops, for example, so that’s cool. (0:16:10) Al: I need to spend some time with this update and see how it actually feels. (0:16:21) Al: Yeah, yeah. (0:16:22) Al: And they’ve added a bunch of expanded areas which you can purchase as you go, which is cool. (0:16:28) Al: And we got more information about the subways as well, so they’ve added in subways. (0:16:33) Al: It’s a little bit weird in that it’s very much. (0:16:36) Al: Clearly meant to be like a train subway, but you just walk in and then you walk out of a different exit to get to a different place. (0:16:44) Al: So it’s just kind of, it’s not even going to, it’s not even pretending that you’re actually getting on a train, which is a little bit weird, but simplest, probably implementation. (0:16:50) Kev: can’t they at least can’t they can’t they at least throw in the spider-man the metro (0:17:02) Al: Yeah, exactly, exactly. (0:17:03) Kev: little cutscenes in between (0:17:06) Al: Um, and the, the bike place spaces and the car parks are pretty cool. (0:17:13) Al: Uh, I noticed that they have a way to be able to summon vehicles that aren’t a (0:17:17) Al: specific one, which is nice as well. (0:17:18) Al: So if you’ve lost a vehicle or you’re on the other side of a map. (0:17:24) Kev: No, that’s great. (0:17:25) Kev: Alright. (0:17:27) Al: Yeah I think that’s the main three things. There’s a bunch of other kind of extra (0:17:31) Al: content and stuff but yeah I definitely need to need to try this out. (0:17:36) Kev: Mm-hmm (0:17:36) Al: Next we have Moonstone Island. We’re getting all our favorite games today. (0:17:43) Al: The festivals update is coming on the 30th of September and this has, can you guess, new (0:17:49) Al: festivals! There’s also some new spirits. I feel like this is one really good thing about… (0:17:50) Kev: Wow. Blowing my mind here, Al. (0:17:57) Al: they seem to add in a new spirit every update no matter how big the update is. (0:18:02) Kev: Yeah, it does like so (0:18:05) Kev: Okay, I think I’ve discussed this before like I wish I I appreciate them putting the work in love for it (0:18:13) Kev: But I’d rather they just make the spirit and hold off till they can release like kind of them at once (0:18:18) Al: interesting. Why do you say so? (0:18:19) Kev: Yeah, I like okay. Well, you know what? It’s honestly like going back (0:18:24) Kev: Let’s say that’s the motivating factor for me, right? Like I like to collect the spirits, right? Just going back for one (0:18:29) Kev: I don’t know. It feels very (0:18:32) Kev: Whatever because it’s not like anything any sort of special event fruit or whatever. You just it’s a random counter in the wild, you know (0:18:40) Kev: It’s a very small thing to look forward to whereas if it’s a ten (0:18:44) Kev: Okay, that’s at least a little more to to go through and motivate me getting getting them (0:18:46) Al: Yeah, so this this one’s four specifically (0:18:51) Kev: Okay, all right, um, the designs are usually good though, so I’m looking forward to see what they are (0:18:57) Kev: One big thing (0:18:58) Al: The the cooking update also get added for I’m just checking the previous ones as well (0:19:00) Kev: - Yeah. (0:19:02) Kev: I don’t know, well, it’s been a few updates, (0:19:04) Kev: so maybe I will check it out soon. (0:19:06) Kev: No, why not? (0:19:07) Al: Yeah if you’ve not if you’ve not played it since the first version it definitely feels like it’s (0:19:08) Kev: Maybe it’ll feel like 10. (0:19:11) Al: It’s a good time to jump in (0:19:13) Kev: Yeah, but honestly, the biggest problem for me (0:19:16) Kev: with Moonstone Island and their updates, (0:19:18) Kev: like it just, I don’t know, (0:19:21) Kev: it almost doesn’t make sense to me how they’re doing it, (0:19:26) Kev: because all their updates feel very like, (0:19:29) Kev: you know, the Cottagecore focus on decorations (0:19:33) Kev: and festivals and things like that, right? (0:19:35) Kev: But the game is still so very, like, (0:19:38) Kev: plot mode or objective motivated, let me say that. (0:19:43) Kev: And they haven’t really added more missions (0:19:45) Kev: or post-game things like that, (0:19:46) Al: Hmm (0:19:47) Kev: just left to decorate your house. (0:19:50) Kev: And like, and spirits, right? (0:19:53) Kev: Like, so, you know, you collect the spirits, (0:19:57) Kev: but I guess you have them, and that’s it, I guess. (0:20:00) Kev: I don’t know. (0:20:02) Kev: Oh, cool, now I see the little image (0:20:04) Kev: of the spirits being added on those mitten, that’s good. (0:20:08) Kev: But I don’t know, yeah, that’s all I really want, (0:20:10) Kev: more than anything from Moonstone Island, (0:20:12) Kev: you know, something actually to work towards (0:20:14) Kev: or to feel like to use my spirits for. (0:20:16) Al: Yeah, so it looks like it it looks like one of the so I’ve just gone through all the updates (0:20:18) Kev: Yeah, because, mm-hmm. (0:20:23) Al: since they released. One of them had three and all the others had four. So, yeah, it (0:20:24) Kev: Yeah. (0:20:27) Kev: Okay, all right, well, that’s a decent number altogether. (0:20:29) Al: doesn’t feel like a ridiculously low number to go with each update for but. (0:20:32) Kev: Yeah, yeah, yeah, I agree. (0:20:36) Kev: All right, but it is what it is. (0:20:38) Kev: I’m glad the game’s still being worked on, I’d still give it. (0:20:43) Al: Next, we have Seasons Spree. We talked about this at some point. I can’t remember when. (0:20:49) Al: I know we talked about it because it’s on my wish list. It’s out now, so if you care (0:20:57) Al: about this game, which again, definitely not Animal Crossing. I think it does do one interesting (0:21:04) Kev: how gosh one of the first things (0:21:07) Al: thing. It says that you control the flow of time just by walking around. (0:21:12) Kev: That’s okay, I don’t know I’m looking at it like it’s around spherical world (0:21:18) Al: Yeah, but that seems to be your progressing time as you’re moving left and right. (0:21:23) Kev: Yeah (0:21:25) Kev: Then that is an interesting mechanic. I will say that (0:21:30) Kev: So I wonder how well they utilize that (0:21:34) Kev: That is interesting (0:21:37) Kev: But are you excited for a cozy world because that’s one of the first things pieces of text in the trailer (0:21:41) Al: I love a cosy world nothing makes me more excited to be game than cosy world. (0:21:43) Kev: Wow (0:21:47) Kev: There you go, well season sprees got you covered don’t you worry (0:21:54) Al: We also have a steam page up for my time at ever shine now with a lot more information (0:22:00) Al: it’s very funny because they announced that this game was coming with no information and (0:22:04) Al: then like a week later the steam page is up with paragraphs and paragraphs and like ten (0:22:11) Al: different videos and screenshots of what’s happening in the game. (0:22:14) Kev: You know, I kind of like that, actually, like that, you know, (0:22:19) Kev: the first announcement isn’t a proper teaser, actually, right? (0:22:23) Kev: Like just if there’s a thing and we just wonder (0:22:26) Kev: and then they drop all the information. (0:22:28) Kev: I like that. That’s you. (0:22:29) Al: But like a week though, that feels really fast. (0:22:32) Kev: Oh, you’re right. OK. Weak is fast. You’re right. (0:22:35) Kev: But in general, I like the strength, but I like you. (0:22:39) Kev: Well, but hey, hey, what really matters? (0:22:42) Kev: You know what? Everyone wants to hear out. (0:22:45) Kev: The biggest announcement they’re developing (0:22:47) Kev: for currently unannounced Nintendo platforms. (0:22:50) Al: Oh no, I didn’t want to talk about this! (0:22:54) Kev: Oh, you thought you were going to get away with me on here? (0:22:54) Al: Oh my word, I forgot all about this. (0:22:56) Kev: It’s just. But. (0:22:58) Al: Okay, right, so, so many articles popped up and like, “Oh, (0:23:05) Al: first game confirmed for the Switch 2. Oh, we’ve got Switch 2 game!” (0:23:10) Al: And you’re like, “Okay, well let me read what they’ve actually said.” What they’ve (0:23:13) Al: said is, “We are committed to releasing this on the next (0:23:17) Al: Nintendo console and you’re like (0:23:20) Al: that is not first of all shut up secondly that is not anything like what you’re saying it is (0:23:28) Al: and thirdly it’s not even the first game that said that there are many games that have said (0:23:33) Al: they’re going to do that this is not a first it made it sound like it was an official announcement (0:23:40) Al: about the new console and it was nothing like that. (0:23:40) Kev: Yeah (0:23:45) Kev: Search to announce through my time at ever seen update (0:23:51) Al: I’m just- the good- the interesting thing about this- (0:23:53) Kev: Still more games than the PlayStation 5 already. I just want to say (0:24:00) Al: I mean half of the- so there’s only like 20 exclusive ps5 games and half of them are remakes. (0:24:06) Kev: Sick (0:24:08) Al: What was I saying? Yes, so the interesting thing about My Time at Evershine is that they do appear (0:24:14) Al: to be using a new character model which looks like much more like actual humans. (0:24:18) Al: Thank you very much. (0:24:21) Kev: Wow, I want to step up. (0:24:22) Al: Proper dimensions and proportions. (0:24:25) Al: I mean, I think it is. (0:24:26) Al: I think they look much better like this. (0:24:29) Al: I think some people probably prefer the previous character models. (0:24:30) Kev: No, I get what you’re saying. (0:24:32) Kev: Yeah, I get what you’re saying, (0:24:34) Kev: but it just, it also can sound like (0:24:36) Kev: they were using freak abominations before. (0:24:40) Al: They did have very big heads in the previous game. (0:24:41) Kev: Yeah, oh no, those, yeah. (0:24:44) Kev: Those are people, people, all right. (0:24:46) Kev: Wow, that’s a Breath of the Wild. (0:24:48) Kev: Wow. That’s good. (0:24:50) Kev: Breath of the Wild with dofers with hats on there. (0:24:53) Kev: Okay. Okay. Oh. (0:24:54) Al: I mean, I’ll be honest, unless they’ve fundamentally changed how the crafting works, I’m not playing (0:25:00) Kev: Yeah, no, I mean, it’s like, oh my gosh, I don’t know how to feel about this. (0:25:05) Kev: Okay, it feels, I don’t know, and going more in a normal portion, it almost feels a little more generic. (0:25:12) Al: Yeah, that’s fair. That’s fair (0:25:12) Kev: Um, uh, here we go, my time at power, non, non-loss-suit edition. (0:25:14) Al: You (0:25:22) Kev: Let’s, uh, okay, well, there you go. (0:25:24) Al: All right, well, we also have some new games because the list of new games is never ending. (0:25:33) Al: First of all, we have The Last Farmer. (0:25:36) Al: The Last Farmer is not just a tale of survival. (0:25:40) Al: It’s a journey of restoration amidst the sprawling deserts of a forgotten Texas. (0:25:45) Al: I mean, don’t we all wish Texas was forgotten? (0:25:48) Kev: Okay. Oh, oh wow. Wow. This is not what I expected. Sorry, I just clicked on the little. It’s not (0:25:48) Al: Your farm becomes a symbol of hope and persistence. (0:25:59) Kev: the aesthetic I expected at all. No, no, I didn’t. Oh, no. The local looks like (0:26:00) Al: You didn’t expect, you didn’t expect a zombie game? (0:26:05) Al: And oh, my word, there’s the. (0:26:11) Al: Zombies, just listen to this sentence. (0:26:15) Al: Zombies can be processed into fertilizer, helping you restore the fertility of the dead land. (0:26:22) Al: You have a literal meat grinder that you put a zombie on and it turns it into (0:26:27) Al: fertilizer and it does not. (0:26:30) Al: It does not hide away what it’s doing. (0:26:32) Kev: Aww, it’s SICK. (0:26:32) Al: It is like so clear what is this. Horrific. (0:26:35) Kev: That’s kind of sick. That’ll, you know, leaning in all the way. (0:26:39) Kev: Oh my gosh, so… oh my god. (0:26:42) Kev: I’m just… still recovering from the sh… the jump scare I got you from, but that, like, jump scare just completely unexpected. (0:26:53) Kev: So when they say “the last farmer,” they mean “the last of us farmer.” (0:26:58) Kev: that’s what they mean because that’s that is the aesthetic that’s (0:26:58) Al: - Yeah, yeah, that’s pretty much what it is. (0:27:02) Kev: the local that is what they’re saying you are the last of us (0:27:05) Kev: far oh wow (0:27:06) Al: Farming is only part of survival. You’ll need to craft tools and firearms to defend yourself and maintain your farm. (0:27:12) Al: Resources can be processed into biofuel, which is vital for keeping your operation running and surviving in this harsh state. (0:27:12) Kev: there you go (0:27:20) Kev: there you go (0:27:23) Kev: oh okay (0:27:24) Kev: you got me oh my god okay (0:27:26) Kev: sorry I just looked at the next link and I got another bitch hah! (0:27:29) Al: All right well let’s go on to the next one then. Uh cast away. Retrieve your weapons. Face bosses (0:27:35) Kev: Oh my gosh. (0:27:35) Al: to save your dog in a retro adventure focused on three dungeons. Finish the story mode to unlock (0:27:41) Al: the survivor mode. A 50 floor death tower. You’ll enjoy classic mechanics, charming visual style, (0:27:46) Al: and enchanting soundtrack. Um is this not actually farming? I don’t think this is farming at all is (0:27:52) Al: it? Why did I add this into the list? Is there no farming in this at all? I’m sure. (0:27:53) Kev: No, I don’t. I’m looking at it. (0:27:59) Al: I added this in for a reason. (0:28:01) Kev: Like, I’m looking, I’m playing the trailer. I don’t know. (0:28:04) Al: Nope I don’t know how this managed to get in there but (0:28:08) Kev: I don’t know why you added a… (0:28:10) Al: it’s a Zelda game. (0:28:11) Kev: It is not just a Zelda game. It is the Link’s Awakening. It is the power of the equivalent (0:28:17) Al: Yeah yeah. (0:28:20) Kev: of Link’s Awakening. (0:28:23) Kev: Wow, they’re character, it’s just Breath of the Wild Link, wow, wow, okay, boy I hope you’d (0:28:28) Al: You know what, I think I probably did. (0:28:29) Kev: yeah, I don’t blame you, like that’s a common trope for us, well I hope they don’t have (0:28:30) Al: I probably saw the word cast away and just assumed it was a farming game. (0:28:41) Kev: any mechanics that are plantive, oh, okay, what’s next, is the next one actually Cottage (0:28:44) Al: This one’s definitely Cottagecore. We have Artisan Story. Aspiring to be the best artisan (0:28:47) Kev: Club. Oh, oh, yeah, story. (0:28:53) Kev: You know it, you know it, it’s. (0:28:58) Al: in the world are young artisans are opening their workshop complete with a monster ranch. (0:29:03) Al: Monsters from the dungeon tend to your fan. I mean, it’s Rune Factory, right? (0:29:08) Kev: It’s- It- Every- You- You’ve ruined the genre for me, Al. Every game is just a Yahtzee of other games now. This is just a ruined factory. (0:29:16) Al: Sorry. (0:29:18) Kev: Hahaha. (0:29:22) Al: Is this how this podcast dies? (0:29:24) Al: With a whimper of the hahaha. (0:29:26) Kev: Oh, that was, that was without question. (0:29:30) Kev: What’s, oh, what’s, what’s the gummy guy game, the gummy bum drop guy? (0:29:36) Kev: I can’t remember physics based one. (0:29:38) Al: Oh, yes, Southfield, yes. (0:29:44) Kev: what is it called southfield i’m gonna go look at southfield to see what it’s just as (0:29:49) Al: Make yourself feel better. (0:29:54) Kev: verbal drink for my eyes because oh my goodness this is this is a rune factory what’s the artist (0:29:59) Kev: oh my gosh and the name it’s uh we’re just oh my gosh (0:30:06) Al: So you’re not excited about this? (0:30:08) Kev: oh but you know the worst part is it looks it it actually looks or at least (0:30:14) Kev: the trailer like I you know assuming I don’t know if this all the in-game or whatever but (0:30:18) Kev: it does look um the visual presentation is nice they’re kind of going for the octopath (0:30:24) Kev: 2.5 d what are you gonna call it right with kind of flat sprites whatever yeah with flat (0:30:26) Al: 2d HD or what? Yeah (0:30:30) Kev: sprites on a uh a uh 3d world um so oh my gosh some of the monster designs that I mean they (0:30:38) Kev: they work well but they’re they’re just ripping off other things it’s the characters that get me (0:30:44) Kev: those are just rune factory I mean you know it doesn’t help rune factories already (0:30:48) Kev: never gets into those designs but oh my gosh it’s clear what we’re going for oh (0:30:52) Al: Alright, let’s finish off the new games with Luma Island. (0:30:59) Kev: we need a section of new games in quotes and actually new games (0:31:04) Kev: uh (0:31:04) Al: Oh yeah look, it’s another island. Travel to Luma Island to go on an epic adventure by yourself (0:31:10) Al: or with your friends and family. Build your dream farm, master professions, collect magical (0:31:17) Al: lumas, find treasures and unravel the mysteries of the island. (0:31:21) Kev: Finally, we can build our dream farm and unravel missions of an island. (0:31:26) Al: I will say I quite like the the graphics in this game. It is the art style, it’s kind of, (0:31:32) Al: It feels like it’s trying to do. (0:31:34) Al: I’m going to do pixel art in three. (0:31:37) Kev: Yeah, yeah, I can see what you’re saying. Yeah, I can go where it reminds me of fabled them a little less cartoony (0:31:43) Kev: Um, like you said, I think yeah the pixel heart and 3d kind of like rounded fully rounded (0:31:48) Kev: I can kind of I see what you’re saying (0:31:51) Kev: Um, it it does look nice the visuals. Um (0:31:55) Kev: You know nothing like it’s not super (0:31:58) Kev: Super stylized the characters are fine, but it looks nice. It’s it’s well done. I’ll say that right. Um, and we can rotate the camera (0:32:06) Kev: I like that. (0:32:06) Al: Yeah, I hate how, I hate how every scene is just the camera constantly rotating, I’m feeling (0:32:07) Kev: I’ll say this. (0:32:08) Kev: I… (0:32:09) Kev: Yeah it is. (0:32:10) Kev: Yeah you can. (0:32:11) Kev: I get it. (0:32:12) Kev: You’re right. (0:32:13) Kev: You’re sober. (0:32:14) Kev: I appreciate… (0:32:15) Kev: Like I said before, I appreciate it when they go for 3D because, or generally speaking, (0:32:25) Kev: I do. (0:32:26) Kev: Looking at you, artist in story. (0:32:28) Kev: Because it’s so easy to do a Stardew clone. (0:32:32) Kev: But it looks nice. (0:32:34) Kev: I’ll say that. (0:32:36) Kev: Feels very like a san- (0:32:37) Kev: boxy sort of game, I don’t know what a luma is, but uh, there you go, luma, I’m- (0:32:40) Al: Uh, it’s the, the, the star from Mario. (0:32:44) Al: » [LAUGH] (0:32:44) Kev: I d- I’ve no- I was- I- I probably make a joke, but I lost the train in my head, so. (0:32:52) Kev: But yeah. Where’s that game? Where is this? (0:32:54) Al: I… well Mario farming game. A Luma farming game. (0:32:57) Kev: Ye- oh, yes. Tour, I don’t know. (0:33:01) Kev: Lu- yeah, why not? (0:33:03) Al: You’re just… you’re playing as Rosalina and you’re breeding Lumas, (0:33:03) Kev: Somebody’s gotta grow crops on that spaceship. (0:33:07) Kev: You know, I hate how much I love that concept of fiction. (0:33:10) Al: sending them off in to make stars. (0:33:17) Kev: Well, that’d be great. (0:33:19) Kev: Well, I’d love a game just running the starship, whatever, the observatory, whatever, with Rosalina. (0:33:27) Kev: Oh my gosh, that’d be great. (0:33:28) Al: all right there we go that’s that’s the only one that I’m looking at out of this (0:33:29) Kev: Thank you, Luma Island, for giving us that concept. (0:33:33) Kev: - Okay. (0:33:36) Al: list and going I could see myself playing (0:33:38) Kev: » Yeah, that is by far the best one, (0:33:40) Kev: because it’s the only one that’s not complete knockoff of something else. (0:33:45) Kev: » Yep, we had Last of Us, Link’s Awakening, and Rune Factory. (0:33:51) Kev: New entry synapse for them. (0:33:54) Al: All right, so that’s all the news and the new games. We are now going to do our Stardew (0:33:54) Kev: » [SOUND] (0:33:59) Kev: » Okay. (0:34:01) Al: character tier list. A few ground rules for this. First of all, it is every single character (0:34:03) Kev: » Tier list. (0:34:05) Kev: OK, so– (0:34:07) Kev: That’s the sign for you listeners to, you know, turn us off. (0:34:10) Kev: Lest you, you know, hear our awful, awful opinions. (0:34:18) Kev: OK. (0:34:20) Al: in Stardew, every single one. (0:34:21) Kev: All right. (0:34:24) Al: Secondly, we’re going to do this as there’s five tiers. There’s S, A, B, C, and D. (0:34:31) Al: We’re just going to argue about it until we agree on something. Some of them I think will be pretty (0:34:35) Al: obvious, but there might be some that we have to kind of disagree on and argue and finally get to (0:34:40) Kev: - All right, sure. (0:34:41) Al: decision. And just for listeners, if you’re hearing this part of the podcast, that’s because (0:34:47) Al: I got the video successful. We are hopefully going to have a video of this, of Bill (0:34:54) Al: building the tier list. We’ll see if it works or not, but I am sharing my screen with Kevin. (0:35:01) Al: He can see what I’m doing, and we’re going to build up this tier list together. (0:35:05) Al: If that doesn’t work, there’ll be an image of the tier list as well. I mean, there’ll be an image (0:35:09) Al: of the tier list either way, because can’t make people watch the video just to see the visual of (0:35:14) Al: it. But yeah, we’ll see how that goes. Okay, so we’re starting off. We’re just going to take this (0:35:18) Kev: Okay, let’s do this. (0:35:22) Al: in the order that they have them. (0:35:24) Al: in this list. First up we have Abigail. (0:35:26) Al: Oh, it may be alphabetical, yeah. (0:35:26) Kev: uh I think this is this alphabetical I don’t know whatever i’m at evergills (0:35:33) Kev: she’s fine I guess we I don’t know i’m pretty indifferent (0:35:38) Al: I’m thinking A, personally, because she eats rocks. (0:35:40) Kev: okay (0:35:45) Kev: wow I don’t remember that detail a for sure (0:35:49) Al: I think she’s fun, and she’s a little bit weird, and I like weird. (0:35:53) Kev: Yeah, you know, you know what? Hold on, I’m remembering. (0:35:57) Kev: He’s the product of an affair, basically, right? (0:35:59) Kev: That’s the implication we’re getting. (0:36:03) Kev: So, you know what? (0:36:03) Al: She literally, you give her amethyst and she will eat the amethyst. (0:36:06) Kev: Oh, oh, oh, that’s right! (0:36:08) Al: Like, it’s not even, it’s not even hinted at. It is very clear she eats the amethyst. (0:36:10) Kev: All right, A tier for that alone. (0:36:16) Kev: Yep, I’m down for it. (0:36:16) Al: And I love that. Okay, cool. Alex. He is the jock. Um, I will say the one thing that kind (0:36:17) Kev: I’m down for that. (0:36:18) Kev: All right, A tier for Abigail, absolutely. (0:36:22) Kev: He, I guess, he’s the jock, right? (0:36:29) Al: of like justifies him is that if you, if you are a male character in the game and you go (0:36:36) Al: the relationship with Alex he (0:36:38) Al: kind of goes through a journey of self-discovery. (0:36:42) Kev: That’s pretty cool actually, I didn’t realize that. (0:36:45) Kev: If you want to go A for that, I don’t mind it. (0:36:47) Kev: I’m fine. (0:36:48) Kev: B, A, whatever you want. (0:36:48) Al: Yeah, Mogo B. He’s a little bit more rounded than some of the other characters, but I don’t (0:36:49) Kev: That is a nice touch, the fact that they made the effort for that. (0:36:54) Kev: Alright, B. (0:36:58) Al: think he’s quite A. (0:37:04) Al: Next we have The Bouncer from Calico Desert. (0:37:08) Kev: that’s (0:37:11) Kev: Does his job well (0:37:11) Al: So as far as I know, he has exactly two lines, one of which is “No, you’re not getting in” (0:37:19) Al: and the other one of which is “OK, on you go”. (0:37:20) Kev: Perfect. Nailed it. No notes. He delivered. He promised. He came. He delivered. I had (0:37:23) Al: And that’s it. (0:37:27) Al: I don’t know what to say. (0:37:31) Kev: a boy last week. I almost want to say yes because there’s nothing else. It’s up. Or (0:37:42) Al: I mean, he’s not particularly… (0:37:43) Kev: just you have to put him in B because that’s the normal. He’s not good or bad. That would (0:37:48) Kev: be the. (0:37:49) Al: OK, sure, fine. (0:37:51) Al: Let’s put The Bouncer from Calico Desert into B. (0:37:56) Al: Next we have Caroline. (0:38:01) Al: So Caroline gives you tea. (0:38:07) Al: That’s her best thing. (0:38:09) Al: No, she’s married to Pierre. (0:38:12) Al: She’s Abigail’s mum. (0:38:12) Kev: Okay, okay, okay, okay. Oh, so she’s the one who had the affair. Oh, yeah. Oh, that’s spicy (0:38:18) Al: She’s a little bit more of a married girl. (0:38:24) Kev: I’m (0:38:25) Kev: Good. They only kind of briefly reference that they don’t lean into it too much. I can get kind of get why but (0:38:30) Al: Mm-hmm (0:38:34) Kev: Like I wish they kind of did that would be a good plot line to follow through with (0:38:39) Kev: But yes, and remembering her now. Yeah, she’s just kind of there isn’t she? (0:38:42) Kev: um (0:38:43) Al: she’s fine. Yeah. I don’t think she’s particularly bad. Are we thinking B? Yeah. See what’s the (0:38:48) Kev: Maybe see even I don’t know cuz like (0:38:53) Kev: Just not as memorable as Alex or the bouncer that’s the only thing (0:38:58) Kev: But I mean, yeah, I don’t know. I’m fine either way. I’m not TV (0:38:58) Al: OK, fine, fine, let’s go see. (0:39:02) Kev: Okay. Well this call the next one calls for the establishment of a new tier the Flint tier at the bottom (0:39:08) Al: The Clint tier where we have very bad kerning between the L and the I, yeah. (0:39:11) Kev: Do we have to go? (0:39:18) Al: Yeah, he’s D tier, right? (0:39:18) Kev: - Well done. (0:39:23) Al: He doesn’t learn anything, he never has any personal growth, he’s just a little grumpy (0:39:28) Al: who can never admit that his problems are somewhat self-inflicted and could absolutely (0:39:35) Al: be solved. (0:39:36) Al: There’s no reason why he couldn’t get into a relationship with Emily if he actually tried. (0:39:49) Al: She is a lovely person and she gives him plenty of opportunities and he never even bothers (0:39:52) Al: to try. (0:39:53) Al: And he gets grumpy when you get in a relationship with her, despite the fact that he was never (0:39:57) Al: doing anything. (0:39:58) Al: He is not a good person. (0:40:00) Al: He’s not nice to be around. (0:40:02) Kev: Fine you win now (0:40:02) Al: D. I’m sorry. (0:40:04) Al: Was I trying to convince you? (0:40:05) Al: I don’t think so. (0:40:06) Al: I don’t think I needed to convince you. (0:40:06) Kev: No, that’s what he told you remember, and that’s what he says when you were all right, so that’s probably the easiest one (0:40:13) Al: Demetrius. (0:40:14) Al: Oh yeah, for sure. (0:40:15) Kev: Okay, Demetrius (0:40:17) Al: I’m thinking C for him. (0:40:19) Al: He’s fine. (0:40:20) Al: But again, not particularly, like, interesting. (0:40:20) Kev: Yeah (0:40:23) Kev: Yeah, he’s a scientist right he just sciences it up off-screen yeah, I’m fine for see (0:40:26) Al: Yeah (0:40:28) Al: He’s sciencey, but Maru does the science angle much more interestingly. (0:40:32) Kev: Mm-hmm. Mm-hmm. I agree. Uh, let’s see his mind, ‘cause yeah, he’s just… (0:40:38) Al: Yeah, he’s fine. I don’t, he’s a little bit, he does, I will, the other reason for, I guess, (0:40:44) Al: putting him down to sea is, I feel like he, so he is, I think, canonically autistic, (0:40:52) Kev: Hm, okay. Yeah, I remember, mm-hmm. (0:40:52) Al: and he’s very much using that as an excuse rather than… (0:40:58) Kev: Right. (0:40:59) Al: like an explanation for things and trying to understand, what’s her name? (0:41:02) Kev: Uh-huh. (0:41:04) Kev: Yep. (0:41:10) Al: Yes, Robin, thank you. He doesn’t really try and understand Robin’s point of view, (0:41:14) Al: he just uses his autism as an excuse, and so that’s why I marked him down. (0:41:17) Kev: You know bumping down to D, I forgot he took Robin from me. (0:41:21) Al: All right, fine, yeah, sure, fine. Maybe we do need to add, maybe we do need to add a Clint here, (0:41:23) Kev: I don’t care, I said I juggled, but I’m fine either way. (0:41:28) Al: because he needs to be lower. (0:41:32) Al: Dwarf. (0:41:32) Kev: The D tier with the understanding coin’s actually a tier lower. (0:41:37) Al: All right, so we’ll put him there, and Clint can be at the bottom of deer tier. (0:41:40) Kev: Yeah, there you go. (0:41:43) Al: Dwarf, B tier. So he runs the shop in the cave, in the mines. (0:41:50) Kev: Ah, okay, sure, it’s cool (0:41:54) Al: you also get a little bit of backstory about him when you progress. (0:41:58) Al: progress crow buses line because the dwarfs and the shadow people had a war and they end up fighting and you have to like calm them down and say “look it’s not a war anymore, would you shut up?” (0:42:00) Kev: Mm-hmm (0:42:04) Kev: Oh, I did it (0:42:09) Kev: Whoa, I didn’t know that well, he’s that one guy (0:42:12) Al: Have you not experienced that bit? (0:42:13) Kev: No, I don’t think I have. Well, that’s cool. Like that one guy in Vietnam. I thought the world’s still going on or whatever (0:42:20) Al: Yeah, I think they both know the war is not going on but they still like, it’s like a (0:42:22) Kev: Sick (0:42:25) Al: low level feud they have. (0:42:27) Kev: Okay, good times, all right (0:42:30) Kev: Elliot (0:42:32) Kev: You know what my biggest thing for Elliot or the biggest plus for Elliot is he’s not (0:42:37) Kev: As big as of a d-bag as thought he would be just from how he looks (0:42:40) Al: Yeah, that’s fair. That’s fair (0:42:42) Kev: He’s pretty he likes to write right he’s just over there just poetrying it up or whatever (0:42:49) Kev: It’s fine. He’s not particularly mean or nasty or anything. He’s just kind of his own space doing his own thing (0:42:56) Kev: I haven’t done–I don’t remember too many events with him, to be honest. (0:43:00) Kev: Like, he’s fine. (0:43:00) Al: I think if you go into the Romance things, he is quite doting on you, shall we say. (0:43:07) Kev: Oh, that’s nice. (0:43:09) Kev: You know, I’ll give him an A. There’s a lot of awful people. (0:43:13) Kev: He’s A for being not awful. (0:43:15) Al: Emily S tier. Yeah, we love Emily. Evelyn S tier. Good, good, good. George B tier. He (0:43:18) Kev: Uh, yeah, all right. (0:43:25) Kev: Oh, one thousand percent. (0:43:32) Al: has some positives and he has some negatives. He’s a grumpy old man, but I think he has (0:43:36) Al: the right to be a grumpy old man. And also he can be quite nice in a few situations where (0:43:44) Al: you actually you realize (0:43:45) Al: that there’s reasons why he’s grumpy and oh well obviously he’s old you know (0:43:49) Kev: Yeah, I mean, yeah, but (0:43:49) Al: why he’s old but he comes across initially as just a grumpy old man but (0:43:55) Al: you find many more layers to him and he actually can be quite nice when you get (0:43:55) Kev: Mm-hmm. Yeah (0:43:58) Kev: Yeah, I agree be for that cuz he’s got he’s layered like you say right that’s that’s all (0:44:06) Al: ‘Gill’ he’s one of the adventurers guilds people. I’m gonna go for C purely because (0:44:14) Kev: Okay, that’s why his name is Gil. (0:44:21) Al: there’s nothing really we know about him other than just he is there and yeah I feel like (0:44:24) Kev: Yeah, yeah (0:44:27) Al: I want to know more about him. (0:44:29) Kev: Isn’t either one who go saves you if you fall in the caves (0:44:31) Al: All right no Linus saves you if you if you die in the caves. (0:44:34) Kev: No lines you’re right right sorry, yes, I can’t next up yes next up (0:44:37) Al: Don’t be taking it from from our guy Linus. (0:44:41) Al: Next we have the governor. (0:44:44) Kev: Oh my gosh, I forgot it comes for that one festival, right? (0:44:45) Al: So I think his I think yeah I think that’s his only his only appearance is the festival (0:44:52) Al: and let me tell you he is not very good at telling you that your soup isn’t great right (0:44:57) Kev: Mm-hmm (0:44:57) Al: he doesn’t he doesn’t he doesn’t go there oh no he goes this is disgusting. I think he’s I think (0:45:03) Kev: Mm-hmm sure I didn’t vote for him (0:45:04) Al: you see. (0:45:07) Al: Uh, grandpa. (0:45:11) Kev: Okay, I’ve never made it to grandpa I (0:45:14) Al: What? You’ve never made it past year two. (0:45:16) Kev: Made it to year two. I never know so tell me about grandpa (0:45:19) Al: What? So, right, okay. So, obviously, positive, he gave us the farm. (0:45:27) Al: That is where the positives end. Why does he wait until we are, you know, (0:45:35) Al: nearly going to kill people and are (0:45:36) Al: off his job for us to open this letter, like he tells you, you should only open this (0:45:41) Al: letter at this situation. And it’s like, why could we not have had more years of an enjoyable (0:45:47) Al: life helping people in the valley? And like, I don’t understand that. He’s really judgmental. (0:45:53) Al: He gives you, he doesn’t consider you as a whole person unless you are married and have (0:46:02) Al: children. I just yeah he he’s a little bit (0:46:06) Al: old-fashioned. I don’t really feel like he having said that at least his dot (0:46:11) Al: his he

SDR Hire Podcast
Business Development Lessons from Telecom, Fintech and HR tech sales leader

SDR Hire Podcast

Play Episode Listen Later Sep 18, 2024 47:48


From starting as a radio host to leading sales teams in industries like telecommunications at InfoBip, fintech at Boku, and now HR tech at Orgnostic. In this episode of the SDR Hire podcast, Faris shares his business development secrets! Resources: 1. Browse profiles of vetted salespeople you can hire: https://sdrhire.ck.page/4135d244ab 2. Connect with Faris: https://www.linkedin.com/in/farissehovic/ 3. Connect with Stefan: https://www.linkedin.com/in/stefan-conic/ 4. Join our Skool community where you can learn about outbound sales: https://www.skool.com/sdr-hire-community-1422 Timestamps: (0:00) - Introduction to the Podcast and Guest (2:08) - Faris's Early Career and Transition to Tech Sales (4:32) - Infobip Experience (11:29) - Shift to Outsourcing at Symphony (14:21) - FinTech Sales at Fortumo/Boku (19:49) - Joining Orgnostic and the HR Tech Industry (28:12) - Strategies and Successes at Agnostic (38:10) - Acquisition by Culture Amp (44:15) - Future Directions and Closing Thoughts #sdr #bdr #seller #closer #remotework #remote #remotejobs #salesdevelopment #accountexecutive #salesdevelopmentrepresentative #businessdevelopment #businessdevelopmentmanager

TV Guidance Counselor Podcast
TV Guidance Counselor Episode 654: Jeff Cerulli

TV Guidance Counselor Podcast

Play Episode Listen Later Sep 16, 2024 84:10


January 3-9, 1998 This week Ken welcomes comedian, filmmaker and all around good dude Jeff Cerulli to the show. Ken and Jeff discuss documentary films, hot dog eating contests, TV Eating Contests, The Simpsons, Senior Year of High School, The Spin Doctors, mail order CDs, TV Guide appearing in movies, The Ice Storm, The Postman, Equal, smoking bans, beepers, the top 12 Simpsons episodes (circa 1998), winning the REAL Simpsons house, Ice-T, Marky Mark, having no concept of modern country and Christian music, The Wiz, Comics Come Home, Road Rules, The Real World, Star Wars Special Edition, Jackie Mason, Caddyshack II, how Vaudeville could be alt com, Pacific Blue, Baywatch, the extended Baywatch Universe, The Black Out Effect vs. The Trigger Effect, Demi Moore in Striptease, horny viewing, Mannequin being a three star movie, Beavis and Butthead, VH1 Pop Up Video, The Brothers McMullan, Poison Ivy series, Boy Meets World, voice over, Richard Lewis, bOkU, Drew Carey Show, the horrors of White Grape, Buffy the Vampire Slayer the movie, The Cronenberg Dynasty, Scanners II, MTV as a home channel, when we all hand to witness Anthony Michael Hall break out of being a nerd, Johnny B Goode, Bill Paxton, Weird Science, Seinfeld's final season, the return of Larry David, Bulls, Michael Jordan, Oliver Stone vs. Oliver North, Celebrity Jeopardy, and a particularly angry Cheers and Jeers.

ZIB2-Podcast
Zu Gast: Helmut Habersack, Institut für Wasserbau, Hydraulik und Fließgewässerforschung Boku

ZIB2-Podcast

Play Episode Listen Later Sep 16, 2024 7:37


Thema: Hochwasser

La Chapelle Radio® par Hugo Bentz
#79 William Montagu - Boku : Comment une startup a révolutionné un marché traditionnel avec humour.

La Chapelle Radio® par Hugo Bentz

Play Episode Listen Later Sep 15, 2024 55:31


FREEZBEE : On crée le plus gros pool de micro-influenceurs BtoB au Monde.Tu sais qu'à La Chapelle, on fait partie des 1er en France à avoir travaillé sur l'influence BtoB sur Linkedin.Aujourd'hui le marché est trusté par à peine une centaine de créateurs et créatrices qui sont rémunérés pour mettre en avant des marques dans ton feed Linkedin.C'est le règne total de la macro-influence.Notre pari est le suivant : la micro-influence va bientôt supplanter la macro-influence.En gros on a déjà commencé à proposer 2 types de campagne : - Micro-influence : des posts Linkedin contre des outils gratuits (exemple : Notion, Folk, Taplio, Submagic, etc...)- Macro-influence : des Post Linkedin rémunérés de 100 à 2000€Pour en savoir plus, c'est par ici : LET'S GO ❤️________La Chapelle Radio® par Hugo Bentz, CEO du Saas & Agency Studio La Chapelle.Je reçois dans ce podcast des entrepreneurs pour connaître leur parcours et leur histoire. Mon objectif est de comprendre comment ils ont fait pour rencontrer le succès et rendre celui-ci systémique.Bonne écoute !_______William Montagu, CEO de BOKU, est un entrepreneur innovant dans le secteur de l'e-commerce. Après avoir étudié le design et s'être formé en marketing et web design, Montagu a fondé BOKU durant la pandémie de COVID-19. Inspiré par une pénurie de papier toilette et par les WC japonais, il a lancé un produit qui permet d'adapter les toilettes européennes à un système de lavage, sans nécessiter l'installation coûteuse d'équipements complets. Ce concept de bidet accessible a rapidement gagné en popularité.BOKU a connu un succès rapide, avec plus de 100 000 utilisateurs en moins de deux ans et plus de 380 millions de litres d'eau économisés. Le produit a attiré l'attention des médias et des consommateurs, notamment après une apparition à la télévision dans l'émission "Quotidien". William Montagu continue de diriger BOKU avec un accent sur l'innovation, la durabilité et l'engagement des équipes, tout en promouvant une vision moderne et accessible du confort domestiqueDans cet épisode, on a parlé :

The Harvest Season
I Have Many Things to Say

The Harvest Season

Play Episode Listen Later Sep 11, 2024 142:30


Al and Micah talk about Harvest Moon: Home Sweet Home Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:09: What Have We Been Up To 00:12:01: Game News 00:39:50: New Games 01:15:05: Harvest Moon: Home Sweet Home 02:18:35: Outro Links Let’s Build a Zoo “Monstrous Structures” Update Cat Cafe Manager 2 Kickstarter Super Zoo Story Kickstarter Wylde Flowers “Magical Creatures” Update BokuMono: Life and Love Mika and the Witch’s Mountain Boardgame My Time at Evershine Dreamland Farm Danchi Days Amber Isle Harvest Moon: Home Sweet Home on Apple Harvest Moon: Home Sweet Home on Android Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:33) Al: My name is Al, and we’re here today to talk about Cottagecore Games. (0:00:34) Micah: And I’m Micah (0:00:39) Al: Woo. (0:00:40) Micah: Yay (0:00:40) Al: So excited. (0:00:42) Micah: It’s still as much as I have heard you say cart cottagecore games, it’s still always those (0:00:50) Al: I keep like bouncing between like should it be cottagecore should it be farming (0:00:56) Al: it’s like I was running something over in my head today I was like games that (0:01:01) Al: quite often have a farming component but not always and are sometimes considered (0:01:05) Al: cozy but not always like we’d (0:01:06) Micah: I think it’s I think for me it’s because every time you have me on we are (0:01:15) Micah: talking about farming games specifically like you know the core the core farming (0:01:17) Al: Yeah, you have you have a niche. (0:01:20) Al: Ah. (laughs) (0:01:23) Micah: game groups the harvest moons the story of season (0:01:29) Al: Exactly. I mean, well, the thing is, right, most people don’t want to spend a lot of time (0:01:35) Al: on a lot of those games. I just want to go back to stardew. And this is the cheapest (0:01:37) Micah: understandable. I am more than happy to, uh, to bite the bullet for everybody else to be able to (0:01:46) Micah: experience, uh, you know. (0:01:49) Al: Harvest Moon game we’ve paid for in quite a long time. So, you know. OK, well, we’ll (0:01:52) Micah: Ah! Sure. Yeah, sure. (0:01:55) Al: get to that. So, before we get to that, we have… (0:01:59) Al: News. We’ve got a bunch of news to talk about. (0:02:03) Al: Oh yeah, I didn’t actually say… We’re going to talk about the new Harvest Moon game. (0:02:06) Al: Harvest Moon’s home to be home. (0:02:08) Al: But we’ve got news before that. (0:02:10) Al: First of all, Maika, what have you been up to? (0:02:12) Micah: I have been very busy. I have been (0:02:17) Micah: Very busy doing a few things I have work has been (0:02:22) Micah: Really crazy, and I I love that like I love when I’m busy, so it’s not a complaint. You know I love when I’m my time is (0:02:30) Micah: Caught up and preoccupied so I it’s it’s great, but it has not left me a lot of time for games (0:02:38) Micah: so (0:02:40) Micah: Primarily what I have been playing. (0:02:42) Micah: I have some personal projects that I’ve been working on too that are not work-related, (0:03:12) Micah: taking up a lot of time, which is great, and I’m really happy about that. (0:03:17) Micah: There is one where I have had some time to be able to play some older Pokémon games, (0:03:25) Micah: and I can’t really say why yet, but I have been enjoying that. (0:03:28) Al: I’m intrigued. I wasn’t intrigued until he said you can’t say why. (0:03:34) Micah: It is a big project that I’ve been working on for months now, and it is becoming a… (0:03:42) Micah: It’s one of those projects where you start and you’re like, “This is a really small, (0:03:46) Micah: fun idea,” and then it just grows over time, and you’re like, “This is getting really (0:03:49) Micah: out of hand, and I don’t know how I’m going to be able to get a hold of this.” (0:03:53) Micah: But it’s been really fun, and it has allowed me some time to do work and stay busy, but (0:03:58) Micah: also play games, play some games. (0:04:01) Micah: But primarily it’s been Pokémon, is what I’ve been playing. (0:04:04) Micah: I did download, I bought and downloaded Fields of Mistria. (0:04:09) Micah: I have not played it yet. (0:04:10) Micah: I’m very excited. (0:04:12) Micah: But I haven’t had a chance to touch it yet. (0:04:14) Al: I haven’t bought that one yet, that’s on my list of “I will probably pay this at some point, maybe.” (0:04:18) Micah: Yeah, yeah. (0:04:20) Micah: I just had seen, you know, the the most buzz around a farming (0:04:26) Micah: sim since I think maybe Stardew in like communities that were (0:04:32) Micah: specifically excited about like Stardew and you know that that (0:04:39) Micah: type of farming sim. (0:04:40) Micah: So I that. (0:04:42) Micah: Intrigued enough to be like, okay, if this is if people are like, you know, recognizing (0:04:47) Micah: it as a not a like competitor or anything or like the new Stardew or anything like that. (0:04:52) Micah: But if there’s enough interest there, then maybe it’s something to, to look into. (0:04:56) Micah: So, and I like the art style. (0:04:58) Micah: I like the pixel art and stuff. (0:04:59) Micah: So it’s a little, we’ll see have yet to play it. (0:05:02) Al: So, other than obviously Harvest Moon Home, Sweet Home, I have been trying to get back (0:05:02) Micah: So I can’t really say anything about it. (0:05:05) Micah: What about you? (0:05:06) Micah: What have you been up to? (0:05:13) Al: into Coral Island after their 1.1 update. Sometimes when you go back to a game, it takes (0:05:20) Al: a while to get yourself back into the zone. I spent over a month, I spent 100 hours in (0:05:29) Al: in Carl Island. (0:05:30) Al: So I’m not back at– (0:05:32) Al: at that point yet, but we’ll see. (0:05:34) Al: I mean that in and of itself might– (0:05:36) Al: will be interesting to talk about, you know, (0:05:38) Al: when we get to that, if I– if I don’t end up. (0:05:40) Al: But– (0:05:41) Micah: world’s biggest coral island fan. (0:05:42) Al: because– (0:05:45) Micah: As far as I know, at least he are. (0:05:48) Al: I like it! It’s a really fun game. (0:05:50) Al: But I think it’s interesting because if I– (0:05:52) Al: if I don’t manage to push myself back into it, (0:05:54) Al: that says something. (0:05:56) Al: Because I’ve managed to– I’ve managed to get obsessed (0:05:58) Al: about Stardew every single time I’ve gone back to it. (0:06:00) Al: to it. And (0:06:02) Al: that, you know, so if I can’t that says something, you know, like I started a new (0:06:07) Al: save for 1.6 when it came out and got perfection for the first time on it. So like, you know, (0:06:14) Micah: Oh, nice. That’s awesome. (0:06:15) Al: that’s how obsessed I got over it last time. So we’ll see. We’ll see. (0:06:17) Micah: Yeah. (0:06:19) Micah: I love that, though. I love when you… (0:06:22) Micah: That feeling of, like, finding a game that lets you do that, like, lets you obsess over it in that way. (0:06:28) Al: Yeah. (0:06:30) Al: I don’t know why does it happen though. (0:06:32) Al: Why do I keep coming back to stardew and keep playing it? (0:06:35) Micah: It’s your comfort game you know same reason why probably I’ve watched I don’t know the office (0:06:43) Micah: 18,000 times over not because it’s like incredible really and (0:06:48) Micah: Not because you know the a lot of the jokes are especially early on are not like questionable (0:06:52) Al: Heh. (0:06:54) Al: Yeah. (0:06:54) Micah: Especially today, but just cuz it’s Scott like you know (0:06:59) Micah: I don’t I don’t have to I don’t gotta think too hard about it. I just know what it is (0:07:05) Micah: It’s it becomes a comfort thing (0:07:08) Al: Fair. (0:07:08) Micah: Stardew Stardew Valley is your the office. I don’t let’s let’s let’s not use that let’s better on that comparison (0:07:14) Micah: I’m that I apologize that me. I don’t know why that made me think of it, but (0:07:18) Micah: I have been looking (0:07:21) Micah: looking at getting (0:07:23) Micah: back into (0:07:24) Micah: Pocket camp too recently cuz I kind of want to see it off (0:07:26) Al: Oh, good timing. Are you… are you gonna buy the offline version? (0:07:29) Micah: You know I’d put a lot of time into it (0:07:33) Micah: and money (0:07:36) Micah: I (0:07:37) Micah: Don’t probably here and there. I think part of it is that I just there were so many events that I (0:07:43) Micah: Didn’t feel like I could keep up with it as much. I will say (0:07:49) Micah: My wife Becky has is devastated. She is I (0:07:53) Micah: Think probably the biggest Animal Crossing fan (0:07:56) Micah: I I know like by far and I would have said years ago. I would have said that’s me (0:08:02) Micah: I am the biggest Animal Crossing fan that I know. (0:08:05) Micah: But that has, she has since taken that crown. (0:08:08) Micah: She has never stopped playing New Horizons. (0:08:12) Micah: She, she played New Leaf a ton. (0:08:14) Micah: She played through, you know, all of the, the previous (0:08:16) Micah: Harvest Moon’s, or Harvest Moon’s god. (0:08:19) Micah: I’m already in Harvest Moon Brain. (0:08:21) Micah: Uh, she’s played through the previous Animal Crossings, but (0:08:27) Micah: she has been, uh, nonstop playing New Horizons. (0:08:32) Micah: And I believe she’s literally, it’s, it’s Sunday. (0:08:35) Micah: So, you know, it’s her call, she calls her Goblin Day. (0:08:39) Micah: She’s literally out there playing New Horizons right now. (0:08:42) Micah: But in addition to that, she has never stopped playing Pocket Camp. (0:08:46) Micah: She has like thousands of hours, I would guess, in Pocket Camp. (0:08:53) Micah: And there are people that she knows only through Pocket Camp that (0:09:01) Micah: she’s like sad that it’s closing because she doesn’t know these (0:09:05) Micah: things outside of it. (0:09:05) Micah: Like she’s got, you know, hundreds of like friendship interactions (0:09:10) Micah: where they trade gifts or they trade, you know, items or whatever (0:09:13) Micah: in the game, but she doesn’t know who these people actually are. (0:09:16) Micah: So like when the game shuts down, that’s just going to go away, which (0:09:16) Al: Yeah. Well, and being a Nintendo game, it’s not going to have, like, free text, (0:09:20) Micah: is like an incredibly sad thing. (0:09:21) Micah: But like, how do you resolve that? (0:09:23) Micah: You know, like, what do you, right? (0:09:28) Al: so you wouldn’t have a way to be able to save that. Yeah. (0:09:28) Micah: There’s no social aspect to it. (0:09:31) Micah: Like broader social aspect to it that you can, you know, uh, (0:09:36) Micah: converse with the people outside of outside for good reason, right? (0:09:39) Micah: Like for kids games, but, but also in situations like this, it’s just (0:09:44) Micah: kind of, kind of weird and sad and like an interesting thing, but yeah. (0:09:48) Micah: So I, that has, has like touched me enough that I’m like, I kind of just (0:09:54) Micah: want to go back and see it off and, you know, be there when it shuts down (0:09:58) Micah: and stuff, because I’ve put so much time and unfortunately money into it. (0:10:02) Micah: so… (0:10:02) Al: Yeah, fair enough. Speaking of mobile games, I have gotten back into Marvel Snap quite (0:10:03) Micah: Bye. (0:10:06) Micah: So that’s next on the roster. (0:10:14) Micah: Oh, okay. (0:10:16) Al: a lot as well, like I have put so much time into it the last couple of months that I’m (0:10:26) Al: not quite at the top rank this season, but I’m close, and if I hit it, it’ll… (0:10:32) Al: be the first time I’ve hit it ever. So yeah, big. That’s big. 100. Or, oh, what’s the 100? (0:10:38) Micah: what is the top rank in marvel snap what’s the like the title for oh okay it’s not like a okay (0:10:43) Al: Platinum, I think. I don’t really pay attention to the names, I just pay attention to the number, (0:10:48) Al: right? Big number. Number go big. But I think it’s platinum. Oh no, it’s infinite. Infinite. (0:10:56) Micah: Oh, okay. All right (0:10:57) Al: So yeah, I’m at like 83 just now, so we’re… (0:11:01) Micah: Yeah, well I (0:11:04) Micah: Have heard nothing but good things about Marvel snap from those who play it, but I have never I’ve never (0:11:11) Al: Yeah, I find it really fun. I like its simplicity but also how complicated you can make it if (0:11:20) Micah: Mm-hmm sure (0:11:21) Al: you want to. Like I’ve got a deck that is like if I get the right cards basically unbeatable (0:11:29) Al: but you have to have a different way to win as well because you sometimes don’t get those (0:11:32) Micah: right yeah can I get those multiple win engines (0:11:34) Al: cards so it’s yeah, it’s fun. Exactly, exactly. (0:11:42) Al: It’s fun. I’m really enjoying it. They added a lot of stuff while I wasn’t playing it as well so (0:11:47) Al: trying to get back into that and being like oh they’ve got these alliances and leagues and all (0:11:54) Al: these cards that I don’t have because I hadn’t unlocked them etc etc but it’s good fun. Cool, (0:11:59) Micah: No, awesome (0:12:02) Al: so that’s what we’ve been up to. Now we’re going to talk about some news. First of all, (0:12:06) Al: Let’s build a zoo have announced a new update the (0:12:11) Al: structures update and this I mean it’s like there’s big balloons (0:12:21) Al: it’s interesting they call it a monsters monstrous structures I think it’s basically (0:12:26) Al: just because there are two massive balloons. (0:12:30) Micah: I do see, in the images, a giant warthog thing and a giant bear, but that’s the (0:12:37) Al: Exactly. There’s a lot of quality, well exactly, there’s a lot of quality of life improvements (0:12:40) Micah: extent of what I see. As far as monstrous goes, you know, (0:12:47) Al: as well, but like the name seems to be entirely hinging on those two balloons. Yeah, maybe. (0:12:54) Micah: Or just the concept that there’s a lot of stuff, you know, there’s like it’s a big update. Maybe I don’t know (0:13:01) Al: It’s a lot of little things, I think, right? Like you can now rename animals is the first (0:13:05) Al: thing in the patch notes, right? (0:13:07) Al: Like that’s not a mate, I mean, it’s fine, it’s good. (0:13:10) Al: Like I’m not saying it’s bad, but it’s not like this is a game changer. (0:13:10) Micah: Mm-hmm. (0:13:14) Micah: Right, yeah. (0:13:16) Al: Yeah, it just, there’s lots of quality of life improvements. (0:13:19) Al: So if you’ve been playing, enjoy those updates. (0:13:22) Al: If you haven’t been playing because you couldn’t rename your animals, now you can. (0:13:26) Micah: or because there weren’t giant monster balloons. (0:13:31) Al: Yeah, yeah. (0:13:32) Al: Next we have Cat Cafe Manager 2. (0:13:36) Al: big city bliss. (0:13:37) Al: The Kickstarter is now live. (0:13:39) Al: Micah, have you seen this game yet? (0:13:40) Micah: I have not. (0:13:41) Al: Had you seen the original Kat Kaffee manager? (0:13:44) Al: Kat Kaffee manager. (0:13:44) Micah: I have not. (0:13:46) Micah: I can’t say that. (0:13:47) Micah: I so I should what I should say is I have seen games that feel similar in that, you (0:13:56) Micah: know, I’ve been on the Switch eShop and there’s a lot of games that look similar, I guess. (0:14:03) Micah: But is this the the original? (0:14:06) Micah: Is this the OG cafe manager? (0:14:10) Al: a good question. That I don’t have the answer to. Yeah, it’s quite a big difference to the (0:14:11) Micah: I like the art for this much better than all the other stuff (0:14:21) Al: previous game. So the previous one came out in 2022. It’s not like it looked bad, right? (0:14:28) Al: But it’s different art style. I do prefer the newer one. It’s very, I guess, shiny Paper (0:14:39) Al: from REO. (0:14:40) Micah: Okay. Yeah. (0:14:40) Al: It’s how I would describe it. This one, right? I like the look of it. It’s interesting. So they (0:14:47) Al: seem to… I’ve noticed that they are planning on having like an actual story here in this one, (0:14:56) Al: because I think the previous one didn’t have that. So if you look at one of their updates on (0:15:00) Al: Kickstarter, they say “Cat Caffe Manager 1 had a nice but fairly straightforward storyline (0:15:06) Al: with the sequel, we’re excited to introduce more complex characters, mysteries and even (0:15:10) Al: somewhat of a villain. Well, yeah, there you go. Yeah, it’s in. I’m intrigued to see what (0:15:12) Micah: Oh a villain in my cat cafe? (0:15:18) Micah: I I there are a lot of things that that could mean and that scares me (0:15:24) Micah: We’re talking about like, you know adoptable animals i’m worried about who the villain is but (0:15:28) Al: happens. We’ll see. We’ll see. I’m excited to find out. (0:15:33) Micah: It’s really (0:15:35) Micah: It is a very cute art style though. I like it a lot. I do like that. Um (0:15:40) Micah: kind of flat 2D characters in a 3D space. (0:15:42) Micah: kind of thing. Obviously, you know, things like Snacko and stuff like that. Paper Mario, like you said. (0:15:48) Micah: I like that concept. (0:15:52) Micah: So, yeah, it looks really cool. (0:15:54) Al: it hasn’t hasn’t hit its goal yet but it’s going to let’s be honest it’s it’s (0:15:59) Al: 32,000 of 40,000 so it’s it’s it’s nearly there and it’s try (0:16:06) Micah: I should clarify too, when I had said, you know, I’ve seen games similar to this, I don’t mean art style gameplay, stuff like that, more just like the branding of it feels, you know, like it felt very, obviously cat cafe manager, it’s very straight to the point, you know, like, and I see a lot of like, I don’t know, whatever tycoon, whatever, you know, like, manager, whatever, it’s there’s so many of those that I just, I could have seen this and I wouldn’t (0:16:34) Al: So the first one does have an 84% steam rating, very positive with 1,500 reviews. So it’s (0:16:36) Micah: know, because I kind of, you know, (0:16:44) Micah: - Wow. (0:16:50) Al: obviously some people liked it, so that’s good. And the fact that they’ve successfully (0:16:55) Al: made a game before makes me much more encouraged about backing a Kickstarter. It’s not just (0:17:01) Al: one of these Skinner boxes that they’ve thrown together in a week and throw (0:17:04) Al: on the eShop, which happens so often. Yeah, it’s getting so much worse with that. (0:17:05) Micah: Right, God, the AI art, so much of it on there. (0:17:13) Micah: Yeah, they really gotta get a handle on that. (0:17:15) Micah: You know, nevermind. (0:17:17) Micah: I don’t wanna start to get riled up a little bit. (0:17:23) Micah: I’ll keep it brief. (0:17:24) Micah: Nintendo made a big deal about not having, you know, (0:17:26) Micah: shovelware on their systems like they did with the Wii. (0:17:29) Micah: And then they just instead opened up the eShop (0:17:32) Micah: to literally everything. (0:17:34) Al: Yeah, and it’s a bit of a balance, right? Because I think it’s important that we have (0:17:40) Al: open access to develop and share your games. But… (0:17:41) Micah: oh yeah for sure but like maybe some level of regulation like (0:17:48) Al: Well, this is the thing they do. It’s not like with Steam where it’s like you can literally (0:17:51) Al: just create it and launch it with no, like, oversight. On the Switch, you have to go through (0:17:56) Micah: Mm-hmm. (0:17:57) Al: a process where they approve it. That’s what’s weird is, like, how are they approving all this (0:18:02) Al: nonsense like they’re not they’re clearly not (0:18:04) Al: approving it they’re just clicking the button they’re not actually looking at (0:18:07) Al: it so why do they have the process there why do they bother (0:18:08) Micah: Or they have some like automated process that’s relying on some artificial intelligence to be like it checks these boxes. So it is approved (0:18:17) Al: yeah yeah maybe they’re just going is it a game does it run there you go that’s (0:18:21) Al: fine but I don’t know (0:18:25) Al: next we have super zoo story they have announced that their kickstarter goes (0:18:30) Al: live on the first of October. It’s just another… (0:18:34) Al: It’s another Zoo Tycoon game. Yeah, that’s it. (0:18:41) Micah: It definitely looks like a Z-Teku. (0:18:42) Al: Am I gonna play this game? I don’t know. It’s it. So I will say, I will see. The one (0:18:49) Al: thing that makes me more interested in this is it does appear to be like you… (0:18:54) Al: It’s an RPG style game rather than like a God style management game. And that (0:19:01) Al: interests me, because I am not a huge fan. (0:19:02) Micah: I agree, that- (0:19:04) Al: I am a fan of management games, but I am a fan of RPG management. (0:19:10) Micah: I agree with that. I’m also in that same boat where if it’s if it says tycoon and it’s got a you know (0:19:17) Micah: Like you’re you’re kind of like managing resources and filling a space and then (0:19:23) Micah: Making money. I’m not as interested in it (0:19:26) Micah: But the the RPG the added RPG element sounds more interesting to me (0:19:32) Micah: You know same way that like was a golf story like to be fair like loved Mario golf (0:19:36) Al: Yes, Golf Story is fantastic! (0:19:40) Micah: You know (0:19:41) Micah: Some of the like more goofy golf game games like (0:19:46) Micah: non-traditional golf games big fan of those but (0:19:49) Micah: Things like golf story sports story like that where they add an RPG element to it definitely makes it much more (0:19:55) Micah: You know exciting and more unique of an experience. So (0:20:00) Al: Yeah, yeah. I’m not a huge golf fan. I mean, I don’t even mean in real life, right? Because (0:20:04) Micah: Oh me neither. I don’t know. I don’t know anything about golf (0:20:09) Al: that’s a whole different discussion. I will rant about golf if you want me to, but I don’t think (0:20:13) Al: we want to. But game-wise, I like Mario Golf, and that’s probably about it. But yeah, Golf Story (0:20:24) Al: absolutely adored it. It was fantastic in so many ways. The actual golf was fun, (0:20:29) Al: But also, it was just– (0:20:30) Al: just my kind of humor. (0:20:31) Al: The story was just enough to be interesting, (0:20:35) Al: but not too much that you felt completely overwhelmed. (0:20:38) Al: It was my perfect RPG. (0:20:40) Al: It was just enough. (0:20:41) Al: Just enough RPG in– (0:20:44) Al: just enough RP in my G. Yeah, sports story was good as well. (0:20:49) Al: A little bit rushed, but I still really enjoyed it. (0:20:55) Al: Yeah, so I mean, I’m probably going to play this one purely (0:20:58) Al: because it’s rather than the kind of, you know. (0:21:00) Al: Tycoon style game, it is an RPG style game. (0:21:03) Al: It’ll be interesting to see how they balance that, obviously, (0:21:05) Al: because these things have to be on a much smaller scale (0:21:08) Al: because you’re doing everything every time. (0:21:11) Al: And will there be some level of automation to that? (0:21:13) Al: Like how, you know, Stardew adds that in as you go. (0:21:16) Al: We’ll just, you know, we’ll see what happens. (0:21:20) Al: Next, we have a new update from Wildflowers, (0:21:22) Al: which came out a few days ago. (0:21:23) Al: This is the magical creatures update. (0:21:26) Al: And can you guess what this brings to the game? (0:21:29) Micah: I’m gonna guess some magical creatures. No way (0:21:30) Al: You are correct. I know, imagine that. Go for it. I need to find if there’s a list. (0:21:37) Micah: Can I guess some of the magical creatures unicorn, oh, okay, never mind abort abort (0:21:48) Al: Oh, here we go. I can’t see a unicorn, but no, you’re correct. I think they’re trying to, (0:21:50) Micah: Okay, that doesn’t necessarily mean that it’s not there, you know (0:21:55) Al: you know, not spoil everything, but what I do see is what looks like a cross between (0:21:59) Al: a tiger and an elephant. (0:22:00) Al: This is like tiger legs, elephant head, but also the size of a small dog. (0:22:00) Micah: Mm-hmm (0:22:04) Micah: Don’t don’t know that I’ve I know that one don’t know that I (0:22:09) Micah: Do see that one. It is very cute though. Do you’re like (0:22:14) Micah: Description of it, you know tiger with the head of an elephant just (0:22:19) Micah: Was did not prepare me for what it looks like and it is very cute (0:22:23) Al: that’s what it is though, right? Like you can’t say I’m wrong. Yeah. And then like some sort of (0:22:24) Micah: It is you’re totally right, but it is it’s really cute (0:22:32) Al: lizard gecko type thing with chicken legs. And then a Shiba Inu, of course. (0:22:34) Micah: Yep. (0:22:35) Micah: Chicken Lizard? (0:22:37) Micah: The classic mystical creature? (0:22:40) Micah: Yep. (0:22:42) Al: It’s like, what makes that magical? I don’t know. That’s the main thing. There’s other things as (0:22:49) Al: as well. There’s some more story about the lighthouse. (0:22:51) Al: Um, I don’t know. (0:22:53) Al: So this is the time, I mean, well, when I mentioned it to him, he said, oh, I guess (0:22:58) Micah: Oh, okay. (0:23:01) Micah: Is Kevin going to be okay? (0:23:05) Micah: That this is their final update? (0:23:08) Al: I need to get back into the game then. (0:23:09) Al: Uh, so I think it’s been a while since he’s played, he’s played it. (0:23:12) Al: So we’ll, we’ll see, we’ll see how he feels once he’s actually played it. (0:23:16) Micah: Got it. (0:23:17) Al: The update. (0:23:18) Al: Be interesting to see what the studio do next. (0:23:20) Micah: Yeah, definitely. (0:23:22) Micah: And now that they have got such a, like, you know, well-loved thing under their belt, there’s… (0:23:27) Al: Yeah, the moment you see from the makers of Wild Flowers, you’re like “OK, I’m paying attention”. (0:23:34) Al: So next we have possibly one of the weirdest things I’ve seen in a while, and this is (0:23:40) Al: “Bokumono Life and Love”, which is a G-mode phone game from a long time ago that has been ported (0:23:50) Al: to Steam and Switch. (0:23:52) Micah: I cannot tell you how happy I am about this for a couple reasons just also for (0:24:02) Micah: full clarification it is not in English there is no English for this it is a (0:24:06) Al: Yes, I’m important to point that out. (0:24:09) Micah: straight-up port of the Japanese phone game that’s it they’re not doing (0:24:14) Micah: anything else with it (0:24:16) Al: The good thing is the Steam page does make that very clear, it’s above the buy button, (0:24:18) Micah: yeah (0:24:21) Al: it says “English language not supported” in red letters. (0:24:22) Micah: right (0:24:25) Micah: there is uh it looks like well it says partial controller support but it it (0:24:32) Micah: looks like there are controller controls like you know I see like L&R buttons and (0:24:39) Micah: the screenshots and stuff like that so you know there’s not like you won’t need (0:24:43) Micah: some t9 cell phone flip phone peripheral to control the game or whatever it’s (0:24:47) Al: Yeah. (0:24:52) Micah: it is straight up that port though and I love that there are a couple reasons (0:24:56) Micah: why I love that one really stupid really dumb right like really like unexpected (0:25:02) Micah: weird bizarre decision from marvelous great I love it but also because there (0:25:10) Micah: are so many lost media games that are caught in this like g-mode old Japanese (0:25:19) Micah: phone game that like… maybe this o- (0:25:22) Micah: opens the door for more of those to be able to release- get- be released like this? (0:25:24) Al: Well, that’s an interesting question. Are they going to make this technology that they’ve (0:25:30) Al: clearly built as an emulator or whatever? I don’t know exactly what they’ve done, (0:25:34) Al: but something. Are they going to be able to share that with other people? That would be really cool. (0:25:35) Micah: Mm-hmm (0:25:39) Micah: Right, definitely. Well, the other positive there is that (0:25:44) Micah: even just releasing the game gives way to a lot of (0:25:48) Micah: really brilliant people in the (0:25:51) Micah: homebrew community to be able to dissect it and figure out (0:25:56) Micah: what they did as far as you know emulation goes and (0:26:00) Micah: maybe be able to just find a way to (0:26:04) Micah: to… to… (0:26:05) Micah: you know, port some of that stuff themselves, or you know, I don’t know if there’s a lot (0:26:10) Micah: of opportunities here for some really interesting and really cool, like, lost games to be able (0:26:20) Al: So it looks like they’re not the first people to do this. (0:26:23) Al: So it looks like Gmail themselves (0:26:25) Al: released released a bunch of games on Steam a couple of years ago. (0:26:31) Al: So maybe this is, (0:26:34) Al: you know, because of this, like maybe that technology has then been used in this (0:26:39) Al: situation. (0:26:39) Micah: Mm-hmm. There are also some on the switch as well (0:26:44) Micah: But this I think is the like most (0:26:48) Micah: Popular franchise I could be wrong about this, but I think this is the most popular franchise to be (0:26:52) Al: I don’t think you’re wrong. I think saying a bokumono game on a really niche Japanese (0:27:03) Al: phone brand is possibly the most popular game on that. I believe you. I think probably. (0:27:11) Micah: yeah I I think that that’s possible to at least that’s my impression right is (0:27:17) Micah: that like that’s you know we’re we’re you know in a world now where like being (0:27:23) Micah: able to people people may be more aware of it now as being a thing I know that (0:27:29) Micah: there was a persona game that was like last year (0:27:32) Al: I was just… that is what I was just about to say. I have immediately (0:27:35) Al: changed my opinion on that. When I saw on their list that Persona 3 is one of them. (0:27:40) Micah: Yeah, well it’s so it’s a persona it and it is like a such a like small. I don’t know. Maybe I where is the the (0:27:51) Micah: The like chart that shows the growth between like persona fan base and (0:27:58) Micah: The like harvest moon fam, you know, that’s the story seasons fan base because I (0:27:59) Al: Yeah. (0:28:04) Micah: feel like you know prior to persona 5 that was definitely not like the you know (0:28:11) Micah: Either way (0:28:11) Al: Yeah, but I feel like people are going back to the older games, especially with, you know, (0:28:15) Al: 3 getting its Switch release. I feel like people are going back to the older ones when they started (0:28:18) Micah: oh yeah for sure it is a huge franchise now for sure I just don’t know if like (0:28:28) Micah: you know how big is the heart like how big is the harvest moon name you know (0:28:32) Micah: how big is the story of seasons name you know (0:28:32) Al: Well, and it’s more complicated obviously because like the name in Japan is as big as (0:28:38) Micah: it’s not right (0:28:39) Al: it has ever been, but like what does the main name mean over here? And they don’t use either (0:28:43) Micah: mm-hmm (0:28:47) Al: name because obviously they don’t have an English name for this, right? They obviously (0:28:52) Al: would be calling it Story of Seasons if they had, but then it would be like because it’s (0:28:57) Al: a port. They’ve not done a port, right? So this is the weird thing. They’ve not done (0:29:00) Al: on a port, so actually that’s not true. (0:29:02) Al: I guess they did. They did the original Harvest Moon on Nintendo Switch Online, didn’t (0:29:07) Al: they? And they called that Harvest Moon. They didn’t call that a story of seasons. So maybe (0:29:10) Micah: True. Yeah, you’re right (0:29:12) Al: they would, and maybe they would call this Harvest Moon then if they released it in the (0:29:16) Al: West. What I find interesting is they’re about this game, they have an English description (0:29:16) Micah: Yeah, I don’t know (0:29:20) Al: of this game on Steam. (0:29:23) Micah: Right, like it is it is on the the American Steam store like it is accessible (0:29:29) Al: Even if it’s not just that, it says “enjoy a heartwarming” and this isn’t auto-translated (0:29:34) Al: in Chrome or anything, it just says “enjoy a heartwarming farm life while growing crops (0:29:38) Al: and interacting with animals”. (0:29:39) Al: This title is a port of a title released in 2007 for feature phones in the popular series, (0:29:44) Al: which has been developed for numerous hardware platforms. (0:29:47) Al: It simultaneously includes For Boy, in which a boy is the main character, and For Girl, (0:29:51) Al: in which a girl is the main character. (0:29:52) Micah: No way (0:29:53) Al: Funny that they decided to just add them both and just like smash them together into one (0:29:57) Micah: Yeah (0:29:59) Micah: I’d be curious to like how that plays it like is it just a selection right? (0:29:59) Al: Fair enough. (0:30:03) Micah: Do you just like select which game it is or they kind of just like blood them together? Yeah (0:30:03) Al: I suspect so. (0:30:05) Al: I suspect so, yeah. (0:30:08) Micah: I can’t imagine. There’s a lot of you know (0:30:08) Al: Like, they’re calling it a port. (0:30:10) Al: They’ve not changed it. (0:30:11) Micah: Yeah (0:30:13) Micah: Development going on there. Yeah, so I don’t know I guess between persona and this (0:30:19) Micah: you know, and persona happening with (0:30:22) Micah: in the last within a like, a year, almost a year to date, I (0:30:26) Al: Yeah. (0:30:27) Micah: think. No, September 23, it looks like. But yeah, either (0:30:33) Micah: either way, you know, the fact that bigger games now are (0:30:38) Micah: getting these like G mode ports is kind of exciting. So I don’t (0:30:43) Micah: know, even beyond G mode, there are other mobile games from that (0:30:50) Micah: time period that are just like, you know. (0:30:51) Al: Yeah, I agree. I agree. I look forward to playing Gregory Horror Show, which is another (0:30:52) Micah: Completely lost. That would be great to be able to see some of that stuff. (0:30:58) Micah: Go this route, so. (0:31:04) Al: one, which comes out in October. (0:31:07) Al: All right. Can’t believe we spent that much time talking about a G-mode game. What is (0:31:10) Micah: I mean. (0:31:13) Al: this podcast? Finally, before we get into it, we’ve got a few new games to talk about. (0:31:19) Al: For that, we have. (0:31:21) Al: A board game based on Mika and the Witch’s Mountain that’s coming to Kickstarter. (0:31:28) Micah: Okay, I can’t could not have expected that honestly (0:31:32) Al: No. No. I don’t really know what to say. Yes, yes, I’ll probably buy it. Stop asking. It’s, (0:31:38) Micah: I don’t either. (0:31:43) Al: I mean, it’s very, with the intro, so, okay, I have, my brain’s doing the brain thing. (0:31:50) Al: There’s, it’s called Delivery Witches, right? But it’s not branded Mika on the Witches Mountain (0:31:57) Al: or anything like that, but it’s very definitely Mika, right? Like, it’s the same art. (0:32:02) Al: Chibig shared it on their Twitter, so it’s like very clearly in collaboration with them. And, (0:32:08) Micah: same fonts (0:32:09) Al: and all the characters are the same. They’ve got all their art, etc. Like, it’s very much, (0:32:15) Al: it is the Mika and the Witches Mountain game. They just didn’t call it that. (0:32:20) Micah: Right, right. (0:32:22) Al: Which is fair, I guess. Like, you don’t have to call it the same thing, (0:32:25) Al: But it just I just find it interesting (0:32:27) Al: Um, I. (0:32:28) Micah: yeah it is I i guess I didn’t even think about like you know I i think if I had seen this on its own (0:32:35) Micah: without you telling me um and without drawing that association I probably would have been like (0:32:41) Micah: this looks really familiar but it just seems weird that like they wouldn’t do something to (0:32:42) Al: Yeah (0:32:49) Micah: like further I don’t know maybe that’s enough or I just don’t know if that game is has the uh the (0:32:56) Micah: popularity to be able to. (0:32:58) Micah: to say, like, oh, it is very loosely referential to it, but that’s enough for people to know that it’s based on this game, right? (0:33:07) Micah: Like it’s not, I don’t know, I could see that with other franchises, but maybe not this one. (0:33:13) Al: I think what I find weird is like there’s not a single mention of the game or the game (0:33:19) Al: developer on this Kickstarter page so far. Now granted it’s quite small, like they’ve (0:33:23) Al: not gone live, but they still have like five paragraphs of text and not once does it mention (0:33:29) Al: that it’s based on a game. And the company that’s making it is not the same, right, they’ve (0:33:32) Micah: Yeah, it’s very odd (0:33:36) Al: I’ve obviously been farmed out to another company that makes games. (0:33:40) Micah: But it is the you said it like, how is the developer related? (0:33:47) Al: Well, presumably they own like they are because it is the same characters, right? (0:33:52) Al: They use the same character art that you see in game. (0:33:56) Micah: Yeah, I just meant not not in that way. I meant like how was the other than say the the (0:34:02) Micah: Chibig retweeted it or something, you know, like what what is their relay? (0:34:06) Micah: Is there any other relation to like if they said we’re collaborating with them. I guess I do see (0:34:12) Al: Yeah, I think they made it clear that it was a collaboration. (0:34:15) Micah: Okay, I because it (0:34:18) Al: I guess what I know, I’m not trying to say that it’s as popular as Stardew, (0:34:21) Al: but it would be like if the Stardew Valley board game came out and they called it (0:34:26) Al: “farming game”. Right? Like, it would just feel weird. (0:34:28) Micah: Right, like my immediate my immediate reaction would be like they’re ripping off (0:34:33) Micah: Stardew Valley not like oh, it’s a Stardew Valley game, but they’re but they’re calling it something else (0:34:34) Al: Yes, exactly. Exactly. Exactly. And there’s nothing that makes it clear on this Kickstarter (0:34:41) Al: page. (0:34:42) Al: This is an official collaboration, but it is. (0:34:44) Micah: And that’s why I was asking well, how were they related to this other than like, you know, but obviously they have cosigned on it because they’re (0:34:53) Micah: Sharing it and like the art, you know, like if it weren’t (0:34:57) Micah: Theirs, they would probably be in litigation with them or something. I’m sure so (0:35:02) Al: Yeah. Oh, absolutely. Like it’s not, it’s not even like, you know, close. (0:35:08) Micah: Yeah, it’s really interesting it’s very it’s a very pretty looking board game like every (0:35:14) Micah: Looks cool that some of the like, you know card effects and stuff look neat (0:35:19) Micah: The the character pieces are really really cute. I like almost want to get in on it just for the the little (0:35:29) Micah: What do you call those little guys from the (0:35:30) Al: You can’t call them meeples anymore. (0:35:33) Micah: You can’t call them meeples anymore no, I did not (0:35:35) Al: Oh, did you not hear this news? (0:35:37) Al: All right. Sidebar. (0:35:38) Al: So Carcassonne have trademarked meeples and they’re suing anybody that uses the name now. (0:35:41) Micah: Uh-huh (0:35:44) Micah: Oh (0:35:46) Al: So let me find out what they… (0:35:46) Micah: That’s (0:35:49) Al: It’s very, it’s very stupid. (0:35:52) Al: What is the name that is that people have kind of agreed they should call it instead? (0:35:59) Al: Oh, apparently it’s not. (0:36:00) Al: Not being trademarked in the US, so maybe they’ll continue, people will just continue (0:36:02) Micah: Oh. (0:36:04) Al: to use the word ‘meeple’ and make their games in the US. (0:36:05) Micah: Yet, at least. (0:36:07) Micah: Obviously, they’re trying, so… (0:36:08) Al: Can’t remember, because there was one in particular, so it’s an EU trademark ‘meeple’, because (0:36:16) Al: Carcassonne are German, and what? (0:36:19) Al: Oh yeah, so this was, so a company was making a game called ‘Meeple Inc’, and they were (0:36:26) Al: sued by Carcassonne, so they’re now calling it ‘Table Inc’. (0:36:30) Micah: Leave it to a, you know, a lawsuit to ruin the fun for her. (0:36:35) Al: I know it’s so like seriously nobody is confusing their game with carcass on (0:36:43) Al: just because it says meeple like come on I can’t see anywhere what the (0:36:46) Micah: but uh what do we call these um meekles because it because meika and the you (0:36:54) Al: which which which pole (0:36:55) Micah: know which pool um we’ll just we’ll call them meeples with the asterisk that it (0:37:03) Micah: spelled MI PLE because because meekah and the you know yeah yeah yeah they’re (0:37:06) Al: It’s my poles. (0:37:09) Al: Oh, meekles, meekles, yeah, okay, right, I get you. (0:37:13) Micah: really cute though they’re I that’s probably my favorite part of this whole (0:37:16) Micah: thing like they’re very cute game pieces and I hope that they don’t get (0:37:22) Micah: sued by Carcassonne (0:37:23) Al: Well they’re not using- I don’t see meeple being written anywhere and I don’t think they’re trying (0:37:27) Al: to like trademark the concept of having a meeple, it’s just the name that they’re (0:37:31) Micah: Not yet, at least, you know, it’s opens the doors, you know, the next thing, the next litigation. (0:37:39) Micah: This is, yeah, this is interesting, though, this is such a like strange thing, like a strange decision. (0:37:46) Micah: Maybe part of it is like that they are working with this team and they want to give them because that team is like working as hard as they are in this game and everything they’re giving all of the, you know, like they’re setting it up in a way. (0:38:01) Micah: So that undigital owns the rights to this without having to like, you know, there being any question about who owns the rights to their game that they’re working on because it’s related to something else. (0:38:14) Al: I’m sure they’ve got, I’m sure they have all their legal things in a row, right? (0:38:17) Al: Like it’s not like they, they launched this, they announced it on the same day. (0:38:22) Al: It looks like on Twitter, like it’s very clearly like done together. (0:38:26) Al: So I, I’m sure they know. (0:38:28) Micah: Oh sure, I just mean that, like, that would be a positive thing, you know, if they had given them the, you know, had them just change the name so that in the future there was no potential for any possible, like, you know, legal issues or something, and they could just claim all of the rights to this board game and the profits and whatever without having to, you know, answer to Chibig or whatever, which would be a cool thing for Chibig to do. (0:38:58) Micah: You know, people will say like, hey, just, this is yours. You make all the money from it. But who knows, I don’t, I don’t know what the decision was to do this, but it’s an interesting (0:39:08) Al: I have fallen into a deep dark hole of trademark stuff now. It looks like (0:39:16) Al: the EU trademark doesn’t actually cover toys and games, but there’s a (0:39:21) Micah: All for meeples? (0:39:23) Al: Germany trademark that does cover them. I’m so confused. (0:39:35) Al: What have I done? Why have I started reading this? (0:39:37) Al: Um… (0:39:38) Al: OK, right, no, we’re done with that, right? Anyway, game, uh, the Kickstarter isn’t live yet. (0:39:46) Al: You can go and save it if you want to get notified when it goes live. Link will be in the show notes. (0:39:51) Al: All right, we have a few new games as well. Uh, so a new My Time At game, My Time At Evershine, (0:39:59) Al: um, is coming out. The Kickstarter is launching sometime this month. You want another My Time game? (0:40:06) Micah: Uh, I am. (0:40:09) Micah: Yes, I do. (0:40:10) Micah: I do, because I think that my time at Portia (0:40:14) Micah: was such a like, what do they call it? (0:40:17) Micah: Bottled lightning or whatever. (0:40:20) Micah: For what it was at that time, which was, you know, (0:40:24) Micah: a time shortly after Stardew Valley is like massive success. (0:40:29) Micah: And shortly before the boom in. (0:40:36) Micah: Farm Sim type, like Life Sim type games, you know. (0:40:41) Micah: And I think that there were a lot of really positive things (0:40:43) Micah: about my time at Portia, but I think my time at Sandrock, (0:40:47) Micah: on the other hand, was not what I would have wanted it to be (0:40:52) Micah: or would have expected. (0:40:53) Micah: And just personally, not for me. (0:40:56) Micah: So I’m interested to see. (0:40:58) Al: Did you play it? Did you play Sandra? (0:41:01) Micah: No, I did not. (0:41:02) Micah: I from listening to (0:41:06) Micah: and watching things and seeing how the game played, and especially after my time at Portia Port, (0:41:12) Al: Yep. (0:41:13) Micah: I made the conscious decision not to, but just because I didn’t think that it was really for me, (0:41:20) Micah: you know? But I’m excited to see, like clearly they’re capable, right? That’s what I’m getting (0:41:26) Micah: at, is like they’re a very capable studio, and they have some really great ideas. I think there (0:41:34) Micah: there were a lot of really awesome ideas (0:41:36) Micah: in my time at Portia had that just maybe weren’t as fleshed out as they could have been (0:41:40) Micah: especially now that we have had this boom of, you know, Farm Sims and Life Sims and stuff (0:41:45) Micah: that have, you know, made a lot of differences in how these games are played and stuff like (0:41:53) Micah: that. (0:41:54) Micah: So I’m excited to see what they can do with more games, like, I’m always interested in (0:42:00) Micah: seeing, you know, a talented developer make new stuff. (0:42:05) Al: Yeah. So, I mean, just looking at some numbers on Steam. Yeah, well, that’s the thing. I (0:42:06) Micah: Um… (0:42:07) Micah: This is also- (0:42:12) Al: mean, we’re interested to see what they continue on and what they don’t. I mean, to me, Sandrock (0:42:16) Al: always looked just like the same game, but slightly more. And I was like, I’m not interested (0:42:20) Al: in that. But the, so looking on Steam, so they had, so they both have very, very positive (0:42:28) Al: reviews. So we’re ignoring Switch, right? The Switch debacle, we’re just ignoring that, (0:42:33) Al: Right? These things happen. (0:42:34) Micah: Yeah. Yeah, yeah, yeah. (0:42:35) Al: They should just not. (0:42:40) Al: So Portia had 33,000 reviews, and Sandrock had 20,000 reviews. (0:42:48) Al: But Portia’s alt, 33,000 versus 20,000. (0:42:50) Micah: Wait how many did Portia have? (0:42:53) Micah: That’s so close. That’s way closer than I would have thought. (0:42:57) Al: It’s a… Yeah, but interestingly, there are all-time peaks of concurrent players. (0:43:03) Al: Porsche was 13,000. (0:43:05) Al: 1.3, and Sandrock was 21,000. It was higher. (0:43:10) Micah: Wow, yeah, I mean, people, I think people knew that, (0:43:13) Micah: you know, by the time that Sandrock came out, (0:43:16) Micah: people had already known Portia so well (0:43:19) Micah: and have been like preaching it (0:43:20) Micah: that I guess maybe even beyond what Portia was, (0:43:24) Micah: people were more excited about it or interested in it. (0:43:27) Micah: I don’t know, I remember the conversation (0:43:30) Micah: around my time at Sandrock being like, (0:43:32) Micah: people were very excited about it. (0:43:34) Micah: I think a big part of it for me was that (0:43:36) Micah: I I’m not a like humongous fan (0:43:40) Micah: of the Southwestern American motif motif in like games and I get really (0:43:41) Al: Yeah, fair, fair. (0:43:48) Micah: really bummed out when I get to the point in games where it’s like okay now (0:43:52) Micah: you got to do the desert level and I’m like I just don’t wanna I don’t wanna do (0:43:57) Micah: that and it kind of looked like Porsche but in that setting and with the whole (0:43:58) Al: Yeah. Yeah. Yeah. (0:44:02) Micah: the whole game is desert level basically is what it felt like so and it looked (0:44:07) Micah: Like a lot of the say I mean obviously a lot (0:44:10) Micah: more but you know it looked like a lot of the same of what Portia had that I (0:44:15) Micah: was kind of like I’ll just play Portia you know that’s more in my setting (0:44:18) Al: Yeah, you’re still, I mean, you’re still essentially a builder, right? Like, it’s the same core (0:44:20) Micah: that’s more me (0:44:23) Al: loop of building things, which, if you like, that’s good. I really didn’t like, so I’m (0:44:30) Al: obviously not gonna like it when it has the same core mechanic that I didn’t like. (0:44:32) Micah: - Right. (0:44:35) Micah: There is also something that about the character design (0:44:39) Micah: that I didn’t really love in Porsche or Sandrock, (0:44:44) Micah: but I was more like forgiving obviously with Porsche (0:44:47) Micah: ‘cause it was such a, like at the time it was, (0:44:51) Micah: you know, kind of like unique and exciting thing (0:44:54) Micah: where now this is a little bit more common of a game, (0:44:57) Micah: like a game style and stuff like that. (0:44:59) Micah: So, but. (0:45:02) Micah: It’s just, I don’t know. There’s something about the character design that I didn’t really love. (0:45:06) Micah: And I think for the new thing, this new thing, what is it my time at Evershine? (0:45:10) Al: Evershine, yeah. (0:45:10) Micah: The character design looks so different and like, more aged up. Right, right. (0:45:12) Al: Well, so we just have one image to go by, right? Just to point there, like this could (0:45:18) Al: - because if you look at, for example, the original image that was released for - what (0:45:24) Al: was that game you were talking about before? Why have I forgotten the name of it? The one (0:45:28) Al: you’ve bought but not played yet. The farming game. Yeah, it feels a mystery. If you look (0:45:30) Micah: Oh, fields of mystery. (0:45:32) Al: at the original image, that does not look anything like the game. So you can’t rely (0:45:36) Micah: Yes, you’re right. Absolutely right. (0:45:40) Al: on that first initial image. But yes, it does look very different to the actual art (0:45:48) Al: style of Porsche and Sandrock. So maybe that’s going to do something different? I don’t know. (0:45:48) Micah: Mm hmm. And I should say. (0:45:54) Micah: Yeah, I should say contextually, the you know, the looking at the (0:45:59) Micah: the key art illustrations they’ve had for Portia and for Sandrock, (0:46:03) Micah: the character design in those has matched what the character design is. (0:46:08) Micah: Roughly, you know, like proportions and facial, (0:46:11) Micah: you know, facial features and stuff like that. (0:46:13) Micah: So again, yeah, we don’t know. (0:46:16) Micah: There’s only one image. (0:46:17) Micah: We don’t know what the game actually looks like. (0:46:18) Micah: Based on that, contextually, this feels like it’s it’s going to be a little bit (0:46:25) Micah: more aged up, a little bit more mature looking, maybe feeling. (0:46:29) Micah: So that at on its own intrigues me that it’s, you know, kind of taking (0:46:35) Micah: like a little bit more serious tone with this key art. (0:46:39) Micah: So we’ll see. Maybe it’s not. (0:46:39)

Roundhouse Roulette | A Walker, Texas Ranger Podcast
"The Reunion" | Walker Prevents An Assassination, Duck Penises & Boku

Roundhouse Roulette | A Walker, Texas Ranger Podcast

Play Episode Listen Later Aug 21, 2024 141:50


Join us for a super sized podcast as we catch up on the mailbag before dissecting the two-part episode “The Reunion.” Walker is in a race against time to save a future Republican presidential candidate from an assassin portrayed by Breaking Bad's Jonathan Banks! The number of times Walker, Texas Ranger has mirrored current events since we started this podcast has been stunning. Please note that this podcast was recorded before news broke about July's assassination attempt. The only violence we will ever condone is Walker kicking bad guy butt. See complete episode stats (# of fights, explosions, vehicle chases, roundhouse kicks & more) at roundhouseroulette.com.Share your opinions with us on Facebook, Instagram and Twitter or by emailing us at roundhouseroulette@gmail.com.If you'd like to support the show, leave us a review on Apple Podcasts. To further support our shenanigans, check out our fresh Merch or our ever evolving Patreon mayhem. Most importantly, thanks for hanging with us!

Animenkai Podcast
Episodio 150: Todo esta bien, ¿Porqué? ¡Porque ya estamos aquí!

Animenkai Podcast

Play Episode Listen Later Aug 16, 2024 119:17


Konichiwa amikos y bienvenidos a su podcast favorito de animanga, esta semana les tenemos una noticia destacable que nos pone tristes la verdad, y el tema principal después de tanto esperar Boku no Hero Academia acaba sus 10 años de publicación y tenemos opiniones que expresar, así como sentimientos encontrados, acompáñenos y díganos que les pareció.

Strictly Anime
199. My Hero Academia (S7 Part 1)

Strictly Anime

Play Episode Listen Later Aug 14, 2024 84:52


We review the first half of My Hero Academia season 7. The show continues to “get good” with the start of this newest season and we're thankful for it. We discuss even more Todoroki family drama, how we didn't think Shigaraki could get any crustier, America's greatest hero, and all the crazy plot twists and reveals. Plus, Courtney manages to once again analyze Bakugo's character development. Japanese title: Boku no Hero Academia Use code STRICTLYANIME for $5 off your first #TokyoTreat box: https://team.tokyotreat.com/strictlyanime Join our Discord: https://discord.gg/4Rnq4GTePP Support the podcast: https://www.patreon.com/thestrictlyseries Website: https://www.thestrictlyseries.com Instagram: https://www.instagram.com/thestrictlyseries Twitter: https://twitter.com/strictlyseries Part of The Strictly Series of podcasts This podcast is powered by Pinecast.

Flow Games
O FIM DE BOKU NO HERO ACADEMIA e os NOVOS ANIMES DA TEMPORADA — #Flowtaku #23

Flow Games

Play Episode Listen Later Aug 7, 2024 140:50


Após dez anos de lutas incessantes e feitos heróicos, My Hero Academia (ou Boku no Hero para grande parte dos fãs brasileiros) chegou ao fim. A obra de Kouhei Horikoshi teve suas últimas páginas publicadas na semanal Shonen Jump desta semana e os fãs ficaram em polvorosa com o destino de Deku, Bakugo, All Might e os alunos da UA. Será que o anime vai seguir à risca? Tem também as primeiras impressões dos animes da temporada. De The Elusive Samurai e Nokotan aos isekai de nomes gigantes de sempre. Bora ver o que tem no Flowtaku de hoje? PLUS ULTRA!

Olomouc
Babské rady: Jak zatočit s chrápáním? Podle babských rad pomůže spaní na boku, čerstvý vzduch i bylinky

Olomouc

Play Episode Listen Later Jul 18, 2024 1:05


Chrápání známe všichni, například při nachlazení, kdy jsou dýchací cesty hůře průchodné. Pomoci mohou solné výplachy nosu. Je to snadná a účinná technika. Kdo si na ni netroufá, může zkusit šetrné nosní spreje s mořskou nebo minerální vodou.

Plzeň
Babské rady: Jak zatočit s chrápáním? Podle babských rad pomůže spaní na boku, čerstvý vzduch i bylinky

Plzeň

Play Episode Listen Later Jul 18, 2024 1:05


Chrápání známe všichni, například při nachlazení, kdy jsou dýchací cesty hůře průchodné. Pomoci mohou solné výplachy nosu. Je to snadná a účinná technika. Kdo si na ni netroufá, může zkusit šetrné nosní spreje s mořskou nebo minerální vodou.

The Harvest Season
Child Labour

The Harvest Season

Play Episode Listen Later Jun 26, 2024 77:24


Al and Codey talk about the year so far in games, and what they are still excited for. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:04:39: What Have We Been Up To 00:08:47: News 00:53:27: Mid Year Check-in 01:14:35: Outro Links Southfield Delay Hello Kitty: Island Adventure Harvest Days 1.0 Release Natsu-Mon 20th Century Summer Vacation Roots of Pacha “1.2” Update Chill Town “Auto Farming” Update Disney Dreamlight Valley “The Lucky Dragon” Update Smushi Come Home “Heart of the Forest” Update Sprout Valley “Summer” Update Research Story on Steamdeck Farmagia Trailer Tales of the Shire Sneak Peek Lou’s Lagoon Farlands Games discussed: Disney Dreamlight Valley Window Garden Rusty's Retirement Coral Island Stardew 1.6 Starstruck Vagabond Go-Go Town Kamaeru: Frog Refuge Go-Go Town Tales of the Shire Of Life and Land Southfield Mika and the witch's mountain Len's Island 1.0 Research Story 1.0 Chill Town 1.0 Snacko 1.0 Coral Island 1.1 Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:35) Al: My name is Al. (0:00:38) Codey: Cody. (0:00:38) Al: And we’re here today to talk about cottagecore games. (0:00:42) Codey: Woo! (0:00:46) Al: That was a really long woo. (0:00:48) Codey: It was… (0:00:50) Codey: It’s like when you’re… (0:00:50) Al: Like it sounded like we were falling off a cliff there. (0:00:54) Codey: It’s like when you’re hugging a friend and you’re like, (0:00:56) Codey: “Who’s gonna end it first?” (0:00:58) Codey: Like… (0:01:01) Al: It’s like the, you know, the Disney hug rule. (0:01:04) Codey: Oh gosh, no I do not. (0:01:06) Al: So the Disney hug rule and I mean, Disney have never confirmed that this is true. (0:01:10) Al: But when you watch some videos, it’s pretty clear that it’s true. (0:01:14) Al: The theory is that cast members at Disney are told that they are not allowed to stop a hug. (0:01:22) Al: So the kid has to has to be the one that decides when the hug ends. (0:01:26) Codey: That’s horrifying. I would hate that. (0:01:28) Al: So, so you just had, there are, (0:01:31) Al: I’ve seen some TikToks of kids like hugging for like three, four minutes. (0:01:37) Al: And it’s like, I mean, like, well, I mean, presumably Cody, (0:01:41) Al: you would never want to do that job anyway, right? (0:01:45) Codey: I mean, I think it would be fun to like, because I did choir for a really long time and I have kind (0:01:51) Codey: of a Disney voice in choir. I guess they don’t ever really sing at Disney, but like I could, (0:01:57) Codey: like I always thought that would be super fun, but then I remembered I hate children, so. (0:02:04) Al: kind of an important thing for a job at Disney, I would think. (0:02:06) Codey: I also hate, I also hate non-consensual physical content, particularly with children. (0:02:10) Al: Yeah, yeah, yeah, okay. Yeah, so I would say don’t do that job, Cody. That would be my (0:02:15) Codey: So, yeah, no, I’m not going to, yeah. (0:02:20) Al: advice to you. But yeah, I think it’s it’s very funny because like, the comments on these (0:02:26) Al: TikToks tend to be, oh, that kid really needed it. And I’m like, okay, sure, fine. It’s just (0:02:30) Al: funny. [laughs] (0:02:34) Al: Anyway, I think the kids that actually need a hug probably aren’t going to Disney because the parents aren’t taking them. So… (0:02:34) Codey: - Sure. (0:02:40) Codey: Well, and that’s what makes me so uncomfortable. (0:02:42) Codey: Like when, you know, like my little cousins (0:02:45) Codey: or whatever, when I was with my ex (0:02:46) Codey: and like they would come up (0:02:47) Codey: and they would just hug my leg constantly. (0:02:49) Codey: And I was like, ah, I hate this. (0:02:52) Codey: Cause like no amount of me hugging you (0:02:55) Codey: is gonna make you feel better. (0:02:57) Codey: Like, please let me go. (0:03:00) Al: Wow. (0:03:01) Codey: But more importantly, transcripts are available with show notes and on the website. (0:03:07) Al: Woo! (0:03:10) Al: This episode, we’re going to have our mid-year check-in. (0:03:13) Al: So this is something we started last year (0:03:15) Al: when we doubled the number of episodes. (0:03:18) Al: We got to the middle of the year and went, (0:03:20) Al: we’ve had a lot of episodes. (0:03:21) Al: Let’s maybe see what the year’s been like so far (0:03:24) Al: and chat about that. (0:03:26) Al: I thought we would do that again because it’s the end of– (0:03:29) Al: is this autumn? (0:03:30) Al: Is this– is that the current season? (0:03:32) Codey: Oh, and the show. (0:03:32) Al: No, no, no, no, no. (0:03:34) Al: Nowhere’s spring. (0:03:35) Al: No, we’re summer. (0:03:36) Al: We’re summer. (0:03:37) Al: We’re in summer, I think. (0:03:38) Al: Episodes. (0:03:38) Codey: I mean, in the real, real, we’re in summer. (0:03:41) Al: No, I know what we are. (0:03:42) Al: Nowhere in autumn. (0:03:42) Al: We’re in autumn, too. (0:03:43) Al: That’s what we are, of course. (0:03:44) Codey: OK, for the podcast. (0:03:46) Al: Yes. (0:03:46) Al: So this is the last day of autumn. (0:03:48) Al: Next episode will be the first day of winter. (0:03:52) Codey: Can you hear my dog panting? (0:03:54) Codey: Very, very lovely. (0:03:55) Codey: Yeah, no, she’s… (0:03:56) Al: A little, not a huge amount. (0:03:58) Al: So we’re going to chat about the games (0:04:01) Al: that we’ve enjoyed so far from the year. (0:04:03) Al: Spoiler alert, apparently, we’ve not (0:04:05) Al: played a lot of games from this year. (0:04:08) Al: We’re going to talk about what we’re most excited to play (0:04:14) Al: for the rest of the year because we’ve still got six months to go. (0:04:17) Codey: Gosh, it has simultaneously flown by and also– (0:04:18) Al: Or we’ve only got six months to go. (0:04:20) Al: I don’t know which it is. (0:04:24) Codey: there’s still six months. (0:04:28) Codey: But this year is going way too slow for– (0:04:32) Al: yeah before that we have a bunch of news still so much news why is there still so much news (0:04:36) Al: it’s the summer stop giving us news but first of all cody what have you been up to (0:04:42) Codey: I have been doing research, but for video games, I’ve been still playing Power Wash Simulator. (0:04:52) Codey: I have… I believe I’m on the last thing of the, like, story quest. (0:05:01) Codey: So that’s exciting. I’m not going to spoil it for anyone, but that game has been very awesome. (0:05:07) Codey: And then, midway into me playing it, my landlord actually brought me a Power Washer. (0:05:12) Codey: So now I can do it in the real too, which is great, because here soon I’m going to have a void in my heart that is Power Wash Simulator shaped. (0:05:23) Codey: I also started Cassette Beasts, so that was something recently when I noticed that I was going to have a void in my heart. (0:05:31) Codey: I looked at what was available on Game Pass, and I was like, “You know what? Let’s just do it. Let’s do Cassette Beasts.” (0:05:39) Codey: I’m enjoying it so far. It’s definitely (0:05:42) Codey: Pokemon yeah so I mean it’s it’s nice I enjoy it I don’t know if that’s kind of (0:05:44) Al: I have heard good things from some people. (0:05:55) Codey: what I’m looking for right now but I will continue to play it and see where (0:06:00) Codey: it goes so yeah those are the big things other than that I’ve been working my (0:06:04) Codey: coffee job and also doing rover dog-sitting so that’s me what about you (0:06:11) Codey: well. You’re cooking, you’re clicking. (0:06:12) Codey: In what game? Oh, you’re doing it on your computer. (0:06:13) Al: Yes, I’m not fishing. In Farm RPG. Yeah, did you know you could do that? (0:06:24) Al: Maybe that’s dangerous for you to know, I’m not sure. (0:06:26) Codey: so I was going to say, you’re clearly on farm RPG still. (0:06:29) Al: Yes, no. Yeah, I just unlocked a new area to fish in. So, oopsie. I am. Yeah, sorry, (0:06:36) Al: just give me… I literally, I’ve been working towards the thing that I’m currently, I’ve just (0:06:41) Al: unlocked for a week. (0:06:43) Al: I had to do two and a half thousand eggplants to unlock a specific runestone so that I could (0:06:48) Al: then get to a new area. So I’m suddenly like, “Oh, I can do this now! Yay!” But no, that’s (0:06:54) Codey: Yeah, make number go big, number get big, number go brrrrrrrrr. (0:06:55) Al: bad. Yeah. I mean, that is one thing I’ve been doing a lot, is farm RPG. So I’m now making (0:07:03) Al: maybe like 100 to 150 million silver a day. So yeah, a lot. (0:07:09) Codey: Crazy. (0:07:13) Codey: How many drinkings are you at? (0:07:13) Al: Drinkings. Oh, the 99. Yeah, yeah, it bothers me a bit. I have completed 82. But that’s (0:07:17) Codey: Bar, bottles of beer. (0:07:23) Codey: Okay. (0:07:25) Al: taking ages to get to the next level, because like, my crafting is at like level 91, but (0:07:30) Al: my farming is down at 82. And it’s just, it takes so long to up the farming, because there’s (0:07:35) Al: only, you can’t speed it up, really. Like, I’ve sped it up as much as I can. So I think (0:07:40) Al: it’s like roughly they take about half the time now that they’re (0:07:43) Al: meant to but it’s still like that’s and I’m up to 32 plots and to get another (0:07:51) Al: four I need a billion so like that’s not that’s gonna take a long time to get (0:07:56) Al: there but yeah I’ve unlocked a lot of stuff and I feel like I’m just grinding (0:08:01) Al: through the mid game now it’s just taking a long time yeah it is fun and I’m (0:08:06) Codey: - Yeah, I mean it was a fun game though. (0:08:08) Codey: Mm-hmm. (0:08:10) Al: I’m definitely not finished yet. (0:08:13) Al: And I’m not gonna stop yet, but yeah, we’re getting there. (0:08:19) Al: We’re getting there. (0:08:21) Al: What was the quest I was looking at? (0:08:24) Al: Can’t remember. (0:08:26) Al: Fishing. (0:08:27) Al: Right, yes, sorry. (0:08:28) Al: Sorry. (0:08:29) Al: I’ve closed the tab now. (0:08:32) Al: I’ve also been playing Go Go Town and Starstruck Vagabond, (0:08:35) Al: and hopefully eventually I’ll do episodes on both of those games. (0:08:39) Al: Because I feel like I’ve been playing both of them for ages (0:08:41) Al: and not done episodes on that. (0:08:44) Al: Time is a timing, so we’ll get there. (0:08:44) Codey: -Well, speaking of things being delayed and maybe doing episodes on things later, (0:08:52) Codey: that’s what we’ve been up to for news, Southfield. (0:08:52) Al: “Wooooh! Time for the news! That says the problem with the segue between sections doesn’t really (0:09:02) Al: work that well when you have to introduce the section. Southfield Early Access has been delayed.” (0:09:10) Codey: which this was like very close to release right like it was (0:09:13) Al: Yeah, it was like tomorrow. Yeah. (0:09:14) Codey: supposed to be released tomorrow when they announced it on Friday. (0:09:20) Al: » Yeah. (0:09:21) Al: » Yeah. (0:09:21) Codey: So like three days before release, which (0:09:23) Al: Yeah, I always find these interesting because it’s like they only actually announced the (0:09:26) Al: release like two weeks ago. So to give the context, they’ve said the reason they’re delaying (0:09:32) Al: is because of performance issues that people have found in the closed beta. But they’ve (0:09:37) Al: been running the closed beta for months, and they announced the early access date two weeks ago. (0:09:43) Al: And this is when they’ve gone, “Oh, we’re not actually going to do that.” So it’s like, (0:09:46) Al: I’m not saying that delaying is a bad thing. It just feels like I’m confused by their timing (0:09:50) Al: of all of this and (0:09:53) Al: like did nobody say anything about the performance in the first multiple months of the closed beta? (0:09:56) Codey: No. So I think that they said, so yeah, it says that they’re a recurring problem being (0:09:58) Al: Or did they think they’d managed to fix it in time or… (0:10:05) Codey: performance. And then in response, we implemented a new way to make the game run more smoothly, (0:10:10) Codey: which worked well. So I’m assuming that they were like, Oh, cool, we’re good. Uh, but the (0:10:14) Codey: caveat is, but created lots of complex issues over the past few weeks. So I think they’d (0:10:20) Codey: like probably felt like they had solved that issue, but then all of these other issues (0:10:26) Codey: are dropping up. Not entirely sure what those are, um, which is fine. I mean, you know, it (0:10:31) Codey: would be better for you to, to perf not perfect, but like, uh, address those issues before (0:10:38) Codey: release. Um, though it was very interesting to me that they say safeguarding our devs (0:10:44) Codey: is very important to us. Oh, okay. I was like, are people going to like attack them if the (0:10:46) Al: Yeah that’s about crunch. They don’t want to crunch. No, so they say the last thing (0:10:53) Codey: The game is bad. (0:10:55) Al: we want to do is put enormous pressure on them to fix these issues for launch and beyond. (0:11:00) Al: Safeguarding is very important. So yeah, they don’t want to crunch basically, which is good. (0:11:02) Codey: Yep. (0:11:06) Al: We don’t want them to crunch either. Do not crunch. Well, it is how things work. That’s (0:11:06) Codey: That’s good. (0:11:08) Codey: Yeah, no, nope. (0:11:09) Codey: That’s not how things work. (0:11:12) Al: that’s the problem. It’s not how things should… (0:11:15) Codey: It shouldn’t be how things work. (0:11:16) Al: I’m actually really happy about this because I was getting very stressed about Southfield (0:11:17) Codey: Yeah. (0:11:23) Al: coming out tomorrow because long time listeners will know that I go away for a month in the (0:11:30) Al: summer and that’s in a month’s time. I wasn’t figuring out… I had no idea how we were going (0:11:42) Al: to cover this game and I really wanted to cover this game when it came out as soon as (0:11:46) Al: I could. Hopefully it’s delayed till at least the second half of August. That’s when I would (0:11:52) Al: like it to come out because then it’s much more sensible timing for us and we can get (0:11:57) Al: a good episode for it. Because Go Go Town came out before it, so obviously I was going to (0:12:03) Al: pick that one up then. It came out like a week ago or something. Is it a week and a half maybe? (0:12:07) Al: I lose track. I could just look at my list but I’m not going to. (0:12:12) Codey: Yeah, I don’t think it matters. I’m trying to see what all it’s on. (0:12:16) Al: I think it’s just on Steam. I don’t know if it’s on Mac. (0:12:16) Codey: Go go 10. (0:12:17) Codey: Oh, I could play it on Switch. (0:12:22) Codey: It says Nintendo Switch PlayStation 5. (0:12:25) Al: Yeah but it’s not out on them yet because it’s in Early Access so it’s only on Steam so far. (0:12:32) Al: And I will say the Go Go Town team have been very good at responding to issues. There was a really (0:12:39) Al: fun issue that crashed the Steam Deck, which was really impressive. But yeah. (0:12:46) Al: So playing the game would be fine and then I would put the Steam Deck on sleep and then I would wake (0:12:52) Al: it back up and I would play for a little bit and then the game would just crash and the entire (0:12:57) Al: system was dead. So I would have to like hard reset it and then come up and then I would have (0:13:03) Al: lost some progress. Interestingly it didn’t seem to be like tracking the amount of time in game. (0:13:09) Al: So like Steam says I’ve played for six hours but I’ve definitely played for like 11 or 12 hours (0:13:13) Al: I’m pretty sure so it was like not (0:13:16) Al: tracking that time but anyway they fixed that issue but then that broke a different (0:13:20) Al: issue on the Steam Deck and I tweeted them and then they fixed it the same day so they’re (0:13:25) Al: very responsive and yeah it’s that’s going really well but I’ll talk about more about (0:13:30) Al: go-go 10 in a future episode speaking of future episodes and past episode Hello Kitty Island (0:13:37) Al: Adventure is finally coming to Switch woo and also also PC and PlayStation but switch (0:13:40) Codey: Whoo! (0:13:42) Codey: Whoo! (0:13:43) Al: Whoo! (laughs) (0:13:46) Al: So it’s not coming out till next year, early 2025. I suspect Q1 for Switch and PC. (0:13:53) Al: They said that Switch is a console exclusive, a timed console exclusive. And then I suspect (0:14:01) Al: PlayStation like Q3 maybe, but we’ll see. Excited. They announced this in the Nintendo Direct, (0:14:07) Al: if you’ve not seen that. And, you know, obviously it’s still a bit away, but I’m very excited that (0:14:14) Al: that they’ve actually finally said it’s (0:14:16) Al: happening because, like, when me and Maddy were talking about it in the episode, we’re (0:14:22) Al: like, yes, Apple Arcade exclusives do sometimes come to other things, but we don’t know if (0:14:28) Al: they are actually planning on doing it, and if so, when, and how long, because, like, (0:14:32) Al: obviously they sign a contract with Apple saying that they’ll be exclusive for a certain (0:14:36) Al: amount of time, and it could be years. We just didn’t know. Now, it does look like that (0:14:41) Codey: - Yeah. (0:14:42) Al: That might have been two years, if it’s coming next year, because it came out last year. (0:14:46) Al: But yeah, we’ll see. Exciting. (0:14:47) Codey: Yeah. (0:14:49) Codey: Yeah? (0:14:49) Codey: It sure looks like Animal Crossing. (0:14:53) Al: Yeah, it feels so… It’s been a while since we’ve done the episode, but like, it doesn’t… (0:15:00) Al: It’s less Animal Crossing, certainly less New Horizons. I guess maybe it’s more like New Leaf (0:15:07) Al: in so much as like, you’re not making the town, right? Like you don’t decide where houses are and (0:15:14) Al: stuff like that. You do. (0:15:16) Al: You can like you design inside the houses, I think. But I don’t think you get to decide (0:15:21) Al: like where things are and stuff like that. The town is defined. The buildings are where (0:15:26) Al: the buildings are and you build them but you build them in so much as there is a plot and (0:15:33) Al: it says build a house here and you go yes please and it’s built. (0:15:37) Al: So yeah, I’m excited to see how that goes. Are you going to play it when it comes out? (0:15:40) Codey: Yeah. We’ll see where my debt’s at at that point. (0:15:43) Al: Fair, fair. (0:15:48) Codey: Also, next year is when I’m going to try and graduate. (0:15:50) Codey: So I might be tearing my hair out. (0:15:53) Al: Cool. (0:15:56) Al: Don’t know what to say. (0:15:57) Codey: Another game, another game that I may or may not play is our next one, which is Harvest Days. (0:16:02) Al: Yes. (0:16:03) Codey: I don’t know if I’ve ever looked at this game or seen this game before. (0:16:06) Al: Yeah, we’ve we definitely have talked about it before. (0:16:09) Al: I think early access came out, it was maybe late 2022. (0:16:14) Al: I think it’s a like a family that develop it. (0:16:18) Al: Like I think it might be husband and wife, it might be father and son. (0:16:23) Al: But yeah, yeah, it’s quite simplified, like (0:16:24) Codey: It sure is just farming simulator, but a cozy version though at least that’s what it looks like (0:16:33) Al: person character models and a few kind of things are clearly a little bit (0:16:39) Al: simplified, like the kind of buildings and stuff like that. (0:16:42) Al: But like the trees, I mean, it doesn’t look bad. (0:16:44) Al: Like certainly there’s like areas of like trees and grass that look quite nice. (0:16:44) Codey: No, not at all (0:16:49) Al: The animals look interesting kind of balance between (0:16:54) Al: Cartoony and real I think (0:16:55) Codey: Yeah, I think that me saying farming simulator but cozy is meant to be a compliment because (0:17:01) Al: Oh yeah, yeah, for sure, for sure. (0:17:04) Codey: farming simulator they go hard so having it basically kind of be the quality of (0:17:09) Codey: that but be a little bit more of a cartoony or illustrated feel looks (0:17:14) Codey: really interesting and the 1.0 is coming on July 24th 25th and it’s also coming (0:17:19) Codey: to consoles on that day. (0:17:21) Al: Yeah, that was just like a hey, but we’re also coming to consoles on that day. I don’t (0:17:28) Al: think they really talked about consoles before. So honestly, impressive. I guess we’ll see (0:17:34) Al: how well the console versions run because obviously they’ll be using porting companies (0:17:38) Al: and they can be hit or miss depending on which one you have, as we found with Stardew. So (0:17:46) Al: yeah, it’ll be interesting to see because it’ll either be really impressive, like… (0:17:51) Al: Is that how you play games now? You only play games now? (0:18:02) Codey: things, random things come to Game Pass, so I’m never. (0:18:08) Codey: Yeah, so anytime I’m feeling a void in my life, I go to the Game Pass page and I’m (0:18:14) Codey: like, and I have a, this is what I wanted to play later page. (0:18:18) Codey: And then I go to that and then see what’s, or like anything that’s new or popular or (0:18:23) Codey: something like Coral Island was on my, even though I wasn’t going for Coral Island. (0:18:28) Codey: I was like, Oh, there it is. (0:18:31) Al: Next, we have Natsumon 20th Century Summer Vacation, which up until this point is a Japanese (0:18:38) Al: exclusive on Switch, I think. They have announced they’re coming to Steam, and on the Steam page, (0:18:48) Al: it says, in big letters, in English, the only English on the page, it says, “English will (0:18:54) Al: be available on August 6, 2024.” They also announced there was a DLC for the game. (0:19:01) Al: That’s all in Japanese, so I’m not going to talk about that just now. (0:19:06) Codey: Yup. And then, uh, give Matt’s who on Twitter, um, said that they, um, had (0:19:14) Codey: asked, they’d emailed, um, the developers were spike Chunsoft to find out, (0:19:21) Codey: um, if that means that the switch version is also coming, uh, to English. (0:19:27) Codey: Um, and their response was, um, that they don’t have any information to share. (0:19:32) Al: Yeah, you would think that they would do it, right? (0:19:34) Codey: and yes. (0:19:36) Al: Surely. (0:19:36) Codey: Some people are thinking, some people are thinking (0:19:38) Codey: that there’s a couple like game, not like direct style things (0:19:43) Codey: like happening in Japan soon. (0:19:46) Al: Ah, so they might announce it in one of them. Makes sense. Yeah. (0:19:46) Codey: And so maybe they’re going to announce it. (0:19:48) Codey: Yeah, so they don’t want to announce it to Gamatsu, (0:19:51) Codey: but they, it might be announced in something like that. (0:19:54) Al: I need to double check because I’m pretty sure the last one also did the same thing where they (0:20:00) Al: just came out in Japan and then they released on Steam and released the English language as well. (0:20:06) Al: I can’t remember what that one was called. Look, the game names are just so complicated. (0:20:13) Al: Um… (0:20:16) Codey: before you. Oh, Shin Chan, me and the professor on summer vacation. Wait, is Natsuma on Shin (0:20:16) Al: yeah that one I think yes me yes so yes no I don’t know so this is that so (0:20:24) Codey: Chan? Oh. (0:20:32) Al: it’s I believe no but maybe okay so Shinshan is not the same thing but it’s (0:20:42) Al: It’s a spiritual successor to summer vacation. (0:20:44) Codey: okay (0:20:46) Al: But now there’s also the new summer vacation game. (0:20:50) Al: Maybe. (0:20:52) Al: It’s really hard because there’s so little information on these games and actually in English. (0:20:57) Codey: is it one of the boku no natsu yes (0:20:58) Al: The new one, this new one is, yeah. (0:21:04) Al: But not Shun-chan. It’s not technically the same. (0:21:07) Al: So Shun-chan, me and the professor on summer vacation, I don’t think is technically… (0:21:13) Al: Yeah, so Wikipedia says the game has been described as a spiritual. (0:21:16) Al: This was definitely the game I was thinking of, so I didn’t realize it wasn’t actually an official Boku no Nats. (0:21:32) Codey: Not to you, sumi. (0:21:33) Al: I need to get Micah on the podcast to tell us, because he knows about all these games, and which one is what, and so I need him to explain this to me. (0:21:33) Codey: Yeah. (0:21:38) Codey: My– yeah. (0:21:43) Codey: OK, cool. (0:21:44) Codey: Well, I’ll leave it to Micah. (0:21:46) Al: I will definitely be having him on in the next couple of months, but I won’t spy a wolf. (0:21:51) Codey: Was, is it for Natsuman 20th century summer vacation? (0:21:56) Al: I said I’m not going to spoil it. Come on. (0:21:58) Codey: You have no information to share. (0:22:00) Al: I have no information to share, but I’ll also put some information somewhere else, (0:22:06) Codey: Okay, cool. (0:22:07) Al: because it’s like the Steam page saying “oh this is happening” and they’re like “ah we have no (0:22:11) Al: information to share”. Okay, sure, whatever. Roots of Patria have a 1.2 update coming out on July the (0:22:13) Codey: Right, right, right. (0:22:14) Codey: I’ll watch your Steam page. (0:22:23) Al: 31st, which is also the same day the (0:22:26) Codey: Yeah, the roots of Pacha, um, again, I’m excited to see if they will, if this will (0:22:31) Codey: be on game pass, because then I’ll start a new save. (0:22:35) Codey: Um, so I guess I have it on switch. (0:22:37) Codey: So I guess I could just play it on switch or did I play, I don’t (0:22:40) Codey: remember how I played this game. (0:22:42) Codey: Um, the update has a lot of really cool stuff. (0:22:45) Codey: Uh, there’s an update to the pets system and some of them you can upgrade to be (0:22:51) Codey: amount and in that it said that there’s a giant cave spider. (0:22:56) Codey: Um, shook because I didn’t know that there was a giant (0:22:59) Codey: cave spider in this game as a pet. (0:23:01) Codey: Uh, so I now want, yeah, there’s also a new way to water. (0:23:02) Al: I, yeah, I don’t, I don’t know what to say. (0:23:09) Codey: So instead of having to water everything, they basically have a sprinkler, (0:23:12) Codey: but it’s not a sprinkler. (0:23:14) Codey: It’s like, it’s a thing called an Ola where you just put water in us in the (0:23:20) Codey: central thing, and then it waters the, uh, surrounding eight blocks. (0:23:25) Al: Yeah, so this this had like irrigation lines, I think previously, which was the only way (0:23:30) Al: you watered. So this is just a new option for watering, which is cool. Also child labour. (0:23:34) Codey: Yeah. Uh, child labor. Yeah. Let’s, you want to expand on that. (0:23:41) Al: So yeah, I find this really funny because I was just like scrolling through it all and I’m like, (0:23:44) Al: oh, OK, cool, cool. Yeah, animals. That’s fine. Oh, there’s this some stuff about the school. (0:23:49) Al: Cool. And then the learning. So what’s a learning station? Let’s see. After building the school, (0:23:54) Al: you’ll get a learning station that can (0:23:55) Al: be placed in the fields, affecting a 7x4 area. After adding some contributions, the children will (0:24:01) Al: check it every morning to clean affected sheds and talk to the animals living inside, water and (0:24:06) Al: harvest plants, refill olives, pump irrigation pumps, harvest honey and harvest trees. So yeah, (0:24:12) Al: that’s child labour. Whoo! (0:24:14) Codey: - Child labor. (0:24:16) Al: Woo! (laughs) (0:24:18) Codey: It also coincides with the, (0:24:21) Codey: they have a new like development stage for your child. (0:24:23) Codey: So they go from being like a toddler to a school age student (0:24:27) Codey: and then, or not student, school age child. (0:24:30) Codey: So they go from being useless to being mildly useful, (0:24:32) Al: They’ve gone from being an inconvenience to being mildly useful. (0:24:33) Codey: which is why they’ve added the labor, I guess. (0:24:42) Codey: What an energy suck. (0:24:44) Codey: Now I’m… (0:24:46) Al: And that’s not what happens with actual children, right? (0:24:49) Al: Even if they are useful in some ways, they are still a drain on you emotionally and physically. (0:24:52) Codey: I thought you were going to say that’s not what happens, they’re very loving even when (0:25:02) Codey: they’re inconvenient, you still love them very much. (0:25:03) Al: No, well, yes, yes, but they are also a drain on you emotionally and physically. (0:25:04) Codey: You’re like, they always suck. (0:25:09) Codey: That’s true, that’s true, that’s- yep, that’s- yeah. (0:25:12) Al: I love my children. I love them most when they’re sleeping. (0:25:20) Codey: There are very few kids. (0:25:22) Codey: And then there’s just such a gamble about whether or not I would like mine, so I’m just not going to happen. (0:25:31) Al: Children are a gamble. Great. (0:25:32) Al: And… (0:25:33) Codey: There, a gamble. (0:25:34) Codey: You can also, other things that were added in this release, midday saves. (0:25:39) Codey: So before, if you wanted to save in the middle of the day, it would end your day. (0:25:44) Codey: So now you can say, oh, I just want to save and keep playing versus save and end the day. (0:25:48) Al: I wonder why they’ve restricted it to your bed when you don’t have to go to sleep now. (0:25:54) Al: That seems like a weird, like, you can save at any point in the day but you have to go to your bed to do it. (0:26:00) Codey: You take you nap and you just go you just go rot in bed for like an hour and that’s. (0:26:02) Al: But they’re not napping, they’re just saving. That’s it. (0:26:07) Al: But they don’t, they don’t. I’m watching it just now. They just stand next to it, (0:26:10) Codey: This is what this is what this is what I do. (0:26:10) Al: it saves, and then you’re still standing there. (0:26:14) Al: Like, what? I just, I don’t understand. Like, either you think that the (0:26:18) Al: it’s an important part of your game loop is that you have a day and it saves between them, right? I, (0:26:24) Al: personally, I think we’re past that. And I don’t think you should just do that. But like, (0:26:28) Al: or you let people save whenever from a menu, like, why this weird halfway house? (0:26:30) Codey: Yeah. (0:26:35) Al: Like, because then you get into the whole, oh, well, we don’t want people to like save scum. And (0:26:39) Al: I’m like, I don’t care. Why, why do you care what people are doing? Like, because they can still do (0:26:44) Al: out with the whole game. (0:26:46) Codey: Let people, let people. (0:26:48) Al: It just seems like such a weird restriction, like if you think that you should only save (0:26:52) Al: at the end of the day, fine. I think that’s silly, but fine, go for it. If you’re going (0:26:56) Al: to allow people to save whenever, allow them to save whenever, don’t put artificial restrictions (0:27:01) Al: on top of that. It’s like they didn’t want to add an extra menu. That’s what it feels (0:27:03) Codey: It’d do be a thing. (0:27:09) Al: like, right? They have the menu already to go to sleep, so they just added an extra item (0:27:13) Al: in the menu, and they’re like, they’re done, happy, stop moaning at us. That’s what it (0:27:16) Codey: Yeah, I mean, it’s fair. (0:27:18) Al: feels like. (0:27:22) Codey: Uh, another thing that they added was, uh, some different relationship mechanics. (0:27:26) Codey: So it sounds like now you can say when you only want to date one person versus you also (0:27:34) Codey: can like have it so that people don’t tell, tell others that you’re dating. (0:27:40) Al: Yeah, this is weird, right? Because they did already have unions, right? They’re not new. (0:27:42) Codey: Yeah. (0:27:45) Al: They already existed in the game. But something has changed, and neither of us played the (0:27:49) Al: game, I think, enough to actually understand what’s changing here. (0:27:52) Codey: Yeah, I never I never went to it. I never got to the union stage. So (0:27:56) Al: So I don’t know, if you wanted to do something with relationships that you couldn’t do, (0:28:02) Codey: most important thing you can smooch at your wedding there’s also a few new (0:28:03) Al: maybe you can do it now. (0:28:10) Codey: languages Korean being one of them I don’t remember the other one (0:28:16) Al: a traditional change. (0:28:18) Codey: but the most important thing they had some small quality of life things and (0:28:22) Codey: one of them is to have a transfer all or transfer matching options in storage (0:28:27) Codey: boxes and inventory I love this I love like if you have something in your menu (0:28:32) Codey: or in your inventory and it’s in the storage box and you can just be like (0:28:37) Codey: transfer the stuff that is already in there that is in my like just get it out (0:28:38) Al: Yeah, I (0:28:41) Codey: of my (0:28:41) Al: I use that feature in Stardew all the time (0:28:44) Codey: yeah (0:28:44) Al: It’s like especially in Stardew when you have like such limited boxes, right? (0:28:47) Codey: yeah (0:28:48) Al: You go up to a box you click the button you go to the next box you click the button and it’s like half your (0:28:52) Al: Inventory is gone. It’s great (0:28:53) Codey: yeah it also says that there’s new sorting methods which is great as well I (0:28:57) Al: Do they make any more sense in the Stardew sorting methods maybe (0:29:00) Codey: I don’t know, I’ve never… (0:29:02) Codey: I just… it’s something that I’ve… from playing Disney Dreamlight Valley, I really like the way that you can sort and do your inventory stuff in that game, so I’m just… I like seeing that in other games. (0:29:16) Al: Cool. Next we have Chill Town, who have a new update. The Auto Farming Update, which (0:29:24) Al: is coming out on the 28th of June. Fully Automate Watering and Harvesting. So I don’t know, have (0:29:31) Al: you watched the video for this Cody? I was so confused by this, because I was like, oh (0:29:32) Codey: I did. So the way that… (0:29:36) Al: so they’ve got like sprinklers and like the equivalent of Junimos or whatever. And then (0:29:42) Al: I watch the video and like it appears (0:29:46) Al: you like press a button and you go automate farming and your character goes in like (0:29:52) Al: waters each individual crop and harvests it. (0:29:52) Codey: Oh, yeah, I mean, I love I love this. (0:29:57) Codey: I love this idea that it’s like, OK, I’m going to go farm. (0:30:00) Codey: Let me do that. (0:30:01) Codey: And while I do that, I’m going to go to the bathroom (0:30:02) Al: Well, this is the thing. This is just like, I don’t, I don’t understand what, like, this (0:30:03) Codey: and I’m going to read something. (0:30:08) Al: is weird. Like, I don’t, I don’t. (0:30:10) Codey: It’s chill town. (0:30:12) Al: Well, this is the thing. I don’t understand. So you’re not playing the game. Like, it’s (0:30:13) Codey: You’re chilling. (0:30:15) Codey: You just watch the game play. (0:30:24) Codey: You were up to that point. (0:30:25) Al: and I, and I don’t mean, and I don’t mean, right, I don’t like, oh, you have, you should (0:30:33) Al: people will know I love automation in games. I love it. But for me, the automation in games, (0:30:39) Al: it frees you up time in the game to do other things. This is not doing that. This is just (0:30:46) Al: means you press one button and you leave it and it does the same thing over and over and (0:30:48) Codey: It… (0:30:51) Al: over again. (0:30:52) Codey: It frees up your time in the real. (0:30:56) Codey: It’s like Rusty’s retirement. (0:31:00) Codey: I love it. (0:31:03) Al: Rusty’s retirement is different, right? Because that the whole point of that game is you are (0:31:06) Al: telling somebody, hey, these are the things that you do, right? Like, you’re not actually (0:31:11) Al: controlling him. You’re telling him what to do. This is completely different. I just, I (0:31:15) Al: don’t, I don’t understand why anybody would want this feature. It seems weird to me. I (0:31:23) Codey: I love it. I really like multitasking. And one thing that I get stuck with in power washing (0:31:29) Codey: my leader, for example, is I put on my little silly little audio book. I wash powerfully, (0:31:37) Codey: and then I get four texts. And I’m like, for you know, a couple texts from different people (0:31:41) Codey: or a message or something like an email, and I’ll be like, Oh, I’ll check that once I finish (0:31:46) Codey: this wall. And then an hour and a half later, I’ve finished the entire building, and I check, (0:31:53) Codey: 10 messages. And I’m just like, it, it will because you go you so it’s like, Oh, (0:31:54) Al: I don’t think this is going to solve that problem for you Cody. (0:32:01) Codey: time to harvest my stuff, click auto harvest, check all my messages. (0:32:05) Al: not going to do that, you’ll just get distracted by something else instead. This is not going (0:32:10) Al: to solve your ADHD, Cody. That’s not what this is going to do. And I just, I can’t, (0:32:14) Codey: It’s supposed to. (0:32:15) Al: I can’t, it’s not. I just, I can’t imagine ever wanting to do this, because I, what am (0:32:23) Al: I doing while that’s happening? I’m not going to sit sitting at the screen, I’m just going (0:32:28) Al: to go TikTok. Like I don’t, I don’t. This is. (0:32:32) Codey: i’ll like play with my dog in between this i’ll that’s this one i’ll like get her i’ll either (0:32:37) Codey: check my messages or i’ll be like go get your ball and then we like throw the ball for a little bit (0:32:42) Codey: while it’s happening that’s the kind of stuff I would (0:32:44) Al: I love automation. This is not it. I don’t understand it. And if you are excited about this, (0:32:49) Al: you’re fine. I’m glad for you. I don’t, I don’t want it. I don’t understand it. It doesn’t make (0:32:50) Codey: Chiltown you do you you do you (0:32:57) Al: any sense to me. I know, but like, give me proper automation is what I’m like. I was excited and now (0:32:57) Codey: Well, you know what it’s toggle and you don’t have to do it what I’ve been (0:33:07) Al: I’m confused. Maybe, maybe. I do think the, the automating. Well, no. (0:33:08) Codey: Maybe that’s not maybe that’s the next thing (0:33:12) Codey: Speaking of the next thing (0:33:14) Al: Just before that, they did look like they had automated fishing as well. Now that, because (0:33:15) Codey: Okay (0:33:19) Al: when they went into the auto menu, let me just double check. Yeah, these got auto fishing. (0:33:25) Al: Now that does sound interesting, but we’ll see. I’ve still not played this game. It’s on my list. (0:33:30) Al: We’ll see. Sorry. I’ll let you do your segue now. Okay. (0:33:32) Codey: the next, next on our list. (0:33:39) Codey: Disney Dreamlight Valley, uh, is pulling me back in, um, just in time for (0:33:44) Al: Oh, disaster. (0:33:46) Codey: me after powerwash simulator ends. (0:33:49) Codey: Um, they’re going to have a new update called the lucky dragon update. (0:33:52) Codey: Uh, it looks like it’s adding, uh, Mulan, Mushu, possibly some other (0:33:56) Codey: cherry blossom items as well. (0:33:59) Codey: Um, cause there’s a lot of cherry blossoms in the picture and you have (0:34:03) Codey: that you’re wearing, uh, that have a lot of cherry blossoms on them. (0:34:06) Codey: Uh, this is called the, uh, I don’t, I mean, like she, they talk about (0:34:06) Al: Is there a link there? Is there a link between? (0:34:14) Codey: blossoms, like the perfect petal, perfect flower, um, and how not every (0:34:23) Al: It does look like the cherry blossom in the movie. Okay, fair enough. (0:34:26) Codey: Yeah, and then also like in the trailer, yeah, you got to be more specific (0:34:27) Al: It’s been a while since I’ve watched it. All I care about is the song. (0:34:33) Al: No, I do not need to be more specific, though, come on. (0:34:37) Codey: Some good songs in that movie (0:34:39) Al: Yeah, I know, but there’s one that’s the best, and you all know it. You’re all singing. (0:34:41) Codey: So (0:34:43) Codey: Yeah, it’s kind of a yikes um (0:34:46) Codey: I mean, it’s a good it’s a good song. It’s called the lucky dragon update. It’s coming on June 26th (0:34:51) Codey: So I think by the time this is out (0:34:54) Al: the day it comes out, yeah, same day so well so you’ll know more than us because (0:34:56) Codey: The day the day you are listening that if you are listening to this it’s out (0:35:02) Al: it’s out now well I’m sure we’ll talk about it in the next episode speaking of (0:35:04) Codey: Yeah, yep, I will play play it much (0:35:06) Al: updates smooshy come home have a new update the heart of the forest update (0:35:12) Al: and this adds some postgame content it’s out now and it adds some new areas some (0:35:18) Al: new skins and some new mushrooms yeah (0:35:24) Al: it looks like a pretty decent sized update for the game and that’s cool (0:35:29) Al: Sprout Valley speaking of small games that have pretty decent sized updates (0:35:34) Al: Sprout Valley have their summer update I think it was actually technically called (0:35:38) Al: like summer 2024 they’ve not got very imaginative names with their updates (0:35:42) Al: here they that adds some new biomes sand stone and jungle some new resources (0:35:51) Al: cactus and bamboo, new fish, sandfish. (0:35:54) Al: Stonefish and jadefish, new pets and pet buffs to increase their speed, travel, luck and energy. (0:36:02) Al: I mean honestly this feels like it might double the size of the game based on what I played which is pretty cool. (0:36:02) Codey: Yeah. Yeah, I don’t know. The fish are exclusive to the biomes. I’m assuming cactus is in sand (0:36:16) Codey: and bamboo is in jungle. Yeah, cool. Updating games. (0:36:22) Al: Speaking of updating games, Research Story is now officially Steam Deck compatible. (0:36:28) Codey: Does this make it more likely that you’ll play it? (0:36:33) Al: Yeah. Theoretically. I feel like they already added controller support. That’s really, (0:36:38) Al: like, when they say, like, playable, there’s… When Valve say whether a game is compatible (0:36:46) Al: with the Steam Deck or not, they have, like, five things that they say, and of the five things, (0:36:53) Al: and that’s controller support. The other ones, they might be annoying because it’s things like (0:37:00) Al: tech size, right? Which isn’t a huge issue for me. I’ve got pretty good eyes, (0:37:05) Al: and it’s things like, does it have its own keyboard, or do you have to pop up the keyboard (0:37:10) Al: and type in yourself? And, like, realistically, these games don’t have a lot of cases with that, (0:37:14) Al: so I don’t really care. If once every 10 hours of game I have to pop up the keyboard manually (0:37:20) Al: and type something in that is not the end of the world. (0:37:22) Al: So yeah, so the five things are the games default graphics configurations performs well on Steam Deck. (0:37:32) Al: That’s reasonably important, right, but for most of these farming games, (0:37:36) Al: unless they’re like big 3D stuff, they’re probably fine like that. (0:37:40) Al: The game shows Steam Deck controller icons. (0:37:43) Al: Yeah, important, but it’s not the end of the world if it doesn’t, right? (0:37:48) Al: All functionality is accessible when using the default controller configuration. (0:37:53) Al: Yeah, but like these will probably be really tiny things, right? (0:37:54) Codey: Yep, and the yep, and those are the three that research story has. The other two are still needs to be worked on, I think, but we’ll be fine. (0:38:07) Al: Hey, tiny text, because and so like, but this is the thing, it could be one word, right? (0:38:08) Codey: I get it because the text is small and maybe difficult to read I got it. (0:38:17) Al: Like they check everything, so if there’s one thing that is small and difficult to read, (0:38:21) Al: Then it’s marked as (0:38:22) Al: most of it is readable and it’s perfectly fine. The other thing is the game supports (0:38:29) Al: Steam Deck’s native display resolution but does not set it by default and may require you (0:38:35) Al: to configure the display resolution manually. It’s like okay I don’t care like oh no I need to (0:38:40) Codey: Yeah. (0:38:41) Al: go into the settings once. Okay great fantastic and yeah the other one that’s not listed here (0:38:48) Al: It is the keyboard because presumably that it does have its own keyboard now (0:38:51) Al: Okay. (0:38:52) Al: Um, but sometimes, sometimes they’ll pop up and say, Oh, you might need to open the (0:38:56) Al: keyboard to input text. (0:38:58) Al: And I’m like, that’s fine. (0:39:00) Al: That’s not the end of the world. (0:39:01) Al: It’s not great. (0:39:02) Al: I mean, the steam deck keyboard is not a good keyboard. (0:39:04) Al: It is a really slow, bad keyboard. (0:39:08) Al: So in game keyboards are always better than that, but like, it’s not like I’m playing (0:39:12) Al: text heavy games ever. (0:39:14) Al: So yeah, but yeah, it’s, it’s the added, as I say, the added controller support like last (0:39:21) Al: year, I feel like, so nothing. (0:39:22) Al: It’s always good when they’re fully compatible, so yeah, good fun. (0:39:36) Al: Far Magia This is the game that was announced by Marvelous. (0:39:38) Codey: for my farm agia. (0:39:43) Al: Technically a year ago, they announced it as Project Magia, but then they told us nothing (0:39:48) Al: about it. (0:39:50) Al: And then this year they announced it again (0:39:52) Al: I’ve been in Australia and told us very little, all they did was “Hey, here are the hot anime people!” (0:40:00) Al: And then, in the Nintendo Direct, suddenly we actually got some gameplay, so that’s exciting. (0:40:08) Al: So, it looks like you are, as I suspected, you are farming and then harvesting your monsters. (0:40:16) Al: And it’s really interesting because there are… (0:40:22) Al: It seems to be like you have tens of monsters. (0:40:28) Al: It’s not like Ooblets, where you grow and you have like five of them in your party. (0:40:34) Al: Like, this guy’s walking around with like 30 foxes. (0:40:38) Al: And it’s like “OK, this is suddenly very interesting. Oh my word, let’s get like 50 of our monsters and attack this massive dragon!” (0:40:48) Al: I am very interested. (0:40:51) Codey: Yeah. Uh, someone on Twitter said Pokemon, but make it fairytale. (0:40:56) Codey: So if you watch, if you see in the anime fairytale, uh, that’s what the person (0:41:00) Codey: thought. Uh, I also thought the animals, the monsters growing from plants was (0:41:03) Codey: really interesting. Um, like the Fox, when it’s a plant, it looks like a corn (0:41:08) Codey: plant and it looks like it’s just the tail that you can see. (0:41:12) Codey: And the tail is all bushy and kind of looks like corn. Um, it’s really cute. (0:41:14) Al: Yeah, it it’s a weird a weird decision to make I feel like it’s like yeah, they look like food (0:41:23) Al: But they’re animals (0:41:26) Codey: There are resources. (0:41:26) Al: Okay (0:41:28) Al: Fine (0:41:29) Al: Yeah, I don’t know. I’m intrigued (0:41:33) Al: It feels like it might be quite a deep and detailed game right because it’s an RPG (0:41:41) Al: Yeah, I have we’ll see what happens (0:41:44) Codey: Well, I mean that’s all you and if you want to cover that game, I can cover the next game with Johnny. (0:41:44) Al: Okay, right, let’s let’s get into this then, shall we? So Tales of the Shire. I feel like (0:41:50) Codey: Um, you know, I’ve been wanting to cover Tales of the Shire. (0:41:59) Al: I get whiplash with this game. Like, so I just I don’t know whether I’m excited about (0:42:03) Codey: - What? (0:42:08) Al: this game or not. I can’t I can’t explain it. But there’s something about the game that (0:42:14) Al: makes me go this is a bit weird. And I don’t know what it is. I mean, the character models (0:42:21) Al: I think are a bit confusing to my brain. Like, it’s not like they look bad, right? I’m not (0:42:24) Codey: Yeah. (0:42:26) Codey: Yeah. (0:42:27) Al: trying to say it’s not like, Oh, bad graphics, right? And I don’t want I don’t need people (0:42:30) Al: coming in going, Oh, it’s because of the switch. I don’t care. Shut up. Right? One, the switch (0:42:35) Al: can clearly have good graphics, right? Have you looked at Breath of the Wild? Come on, (0:42:38) Codey: - Yeah. (0:42:40) Al: It’s not that they look bad, it’s not that they’re like (0:42:46) Al: It’s just there’s something weird about them, and I can’t describe what (0:42:50) Codey: Well, I think that, so for me, it’s they feel chibi almost, but also they’re, they’re (0:42:57) Codey: hobbits. (0:42:58) Codey: They’re just, they, okay. (0:42:58) Al: Yeah, it’s not the proportions to me that’s confusing, right? Like, the proportions look (0:43:04) Al: like what I would expect from Hobbits, right? Because they’re Hobbits. I don’t know if it’s (0:43:09) Al: their facial expressions. I don’t know. Yeah, I don’t know. I think we’re gonna have to see. (0:43:19) Al: Like, I’m not saying I won’t play it. I will play it, of course. (0:43:24) Codey: Yeah, there’s there have been a lot of sneak peeks on site different sites. We looked at IGN and watched the IGN one (0:43:31) Codey: looked really cool (0:43:33) Codey: to me, you know, I saw the (0:43:37) Codey: It sure has farming and and cooking and fishing (0:43:42) Codey: I’m curious to see what more it is than other things (0:43:46) Al: I don’t think it is. I think it’s trying to be exactly what you expect it to be, which (0:43:52) Al: is Stardew but Hobbits. I wouldn’t expect any more. I would almost be a bit disappointed (0:44:00) Al: if it was more than that, because it’s Tales of the Shire, right? It’s not Lord of the (0:44:04) Codey: Yeah. (0:44:08) Al: Rings, it’s not The Hobbit, it’s Tales of the Shire. And the Shire is meant to be the (0:44:12) Al: a place where things don’t happen. (0:44:14) Codey: but they also don’t have like, (0:44:17) Codey: at least we never really saw like mining or anything. (0:44:20) Codey: Like everyone there was a farmer (0:44:22) Al: Yeah. It sucks. It’s the Shire. (0:44:23) Codey: or a gardener or something. (0:44:25) Codey: So like, it just, (0:44:27) Al: They’re not going to be mining. Those are… (0:44:28) Codey: but SARDU has like other things. (0:44:31) Codey: It also has kind of a magic system underneath (0:44:32) Al: Yeah. Okay. (0:44:34) Codey: like the judamos and all of that. (0:44:36)

PayPod: The Payments Industry Podcast
The Rise of Alternative Payments by Tracy Prandi-Yuen with Boku

PayPod: The Payments Industry Podcast

Play Episode Listen Later May 9, 2024 28:33


Episode Topic: Welcome to an insightful episode of PayPod. We get into a journey to the evolving landscape of payment technologies with Tracy Prandi-Yuen, the Global VP at Boku. As fintech continues to advance, understanding the dynamics of various payment methods, especially in non-traditional markets, becomes essential. Tracy sheds light on the significance of localized, non-card-based, and real-time payments options and their impact on global commerce. She offers a unique perspective on the technological shifts that are redefining how businesses and consumers interact financially worldwide. Lessons You'll Learn: This enlightening discussion provides a wealth of knowledge on the integration of innovative real-time payments solutions and the critical role of diversity and inclusion in creating successful corporate cultures. Listeners will gain insights into the challenges and opportunities within the payment industry, the importance of adapting to consumer needs, and strategies for fostering inclusive work environments that resonate with global teams. Tracy also discusses the implications of leadership in driving change and the necessity for authenticity in corporate diversity initiatives. About Our Guest: Tracy Prandi-Yuen is a seasoned leader in the fintech sector with extensive experience in developing and managing payment solutions at Boku. Her career spans significant roles at Visa and Meta, where she honed her skills and deepened her understanding of digital payments and strategic leadership. Tracy's expertise lies in her ability to merge technology with user-centric payment practices, ensuring accessibility and security. A staunch advocate for diversity, Tracy's leadership style is characterized by her commitment to empowering women and promoting inclusive practices within the tech industry. Topics Covered: The episode covers a range of topics including the future of real-time payments, digital wallets, and the shift towards mobile and account-to-account transactions. Tracy Prandi-Yuen elaborates on how real-time payments are becoming a foundational element of modern financial transactions, offering immediacy and convenience that traditional methods cannot match. Discussion extends to the global adoption of these systems and the varying impact across different economies. Additional themes explored include the role of AI in enhancing payment security, the evolution of payment infrastructures like FedNow, and the strategic importance of local payment systems in the face of geopolitical challenges.

The Flock Podcast
I'm A Audiophile For Pedadiscs

The Flock Podcast

Play Episode Listen Later Mar 26, 2024 95:48


This week the gang talked about Bottoms, Late Night with the Devil, Night in the Woods, LA Noire, Oppenheimer,  Boku no Natsuyasumi 2  , and more!Follow us on Instagram Watch  Bob and Connor on TwitchLeave us a voicemail at (804) 286-0626 and consider supporting us through our Patreon Check out the Discord! News Links: Dragons Dogma Problems  GTA VI Delays PSVR2 production slows down Zelda movie update PDP Guitars Petabite discs Kotaku EIC resigns 

The Flock Podcast
The Exorcists

The Flock Podcast

Play Episode Listen Later Jan 23, 2024 136:13


This week we have on friend of the show Kelsey and talk about Palworld, Boku no Natsuyasumi 2: Umi no Bohnen-hen, Darkest Dungeon, Prince of Persia: The Lost Crown, and more!Follow Kelsey on Twitch HERE! Follow us on Instagram Watch us play games live on Bob, Connor, & Dewey Leave us a voicemail at (804) 286-0626 and consider supporting us through our Patreon Check out the Discord! News Links:  Palworld Concurrent Players Palworld 5 Million Sold Palworld Controversy Xbox Developer Direct Get Use To Not Owning Your Games Elden Ring DLC Might Be Coming 

The Health Ranger Report
Brighteon Broadcast News, Nov 9, 2023 - US debt DOOM CYCLE tipping point shattered as annual interest exceeds $1 TRILLION

The Health Ranger Report

Play Episode Listen Later Nov 9, 2023 128:48


Limited quantities of BOKU now available at the Health Ranger Store Black Friday Sale 0:00 US debt DOOM CYCLE 12:00 Escape from L.A. 1:02:21 Interview with Reno Rolle - Insane video shows collapse of San Francisco into drug-infested ZOMBIE zone - First test footage of "Escape from LA" new knife designed by the Health Ranger - #Yemen shoots down a US military REAPER drone - It now costs $1 TRILLION to pay the annual interest on U.S. debt - US debt will skyrocket to $41 trillion in one year, then $50 trillion a year later - The end result will be the COLLAPSE of the US #dollar and the US empire - The 30-day SIEGE of #Gaza has left people with no food or water - It's a stark reminder: Do YOU have enough food and water to survive a 30-day siege? - Brazil requires vaccine jabs for children in order for parents to collect #welfare checks - Vax-jabbed people are increasingly suffering psychosis, panic attacks and "terror" hallucinations - Big banks across the USA suffer ACH failures due to a single file error - The entire U.S. banking system hinges on fragile lines of code that could fail at any time - #Gold, #Silver, #Crypto, land and other hard assets will be needed to survive the collapse - #RFK Jr. appears to go all-in for #Israel, abandoning humanitarian (anti-war) principles - #Israel is suffering an economic implosion as tourism, work productivity and consumer spending all collapse - Massive chemical plant on fire in Texas... more sabotage? - Breaking news about Boku Superfood's new partnership with the Health Ranger Store - Full interview with Reno Rolle, co-founder of Boku Superfood For more updates, visit: http://www.brighteon.com/channel/hrreport NaturalNews videos would not be possible without you, as always we remain passionately dedicated to our mission of educating people all over the world on the subject of natural healing remedies and personal liberty (food freedom, medical freedom, the freedom of speech, etc.). Together, we're helping create a better world, with more honest food labeling, reduced chemical contamination, the avoidance of toxic heavy metals and vastly increased scientific transparency. ▶️ Every dollar you spend at the Health Ranger Store goes toward helping us achieve important science and content goals for humanity: https://www.healthrangerstore.com/ ▶️ Sign Up For Our Newsletter: https://www.naturalnews.com/Readerregistration.html ▶️ Brighteon: https://www.brighteon.com/channels/hrreport ▶️ Join Our Social Network: https://brighteon.social/@HealthRanger ▶️ Check In Stock Products at: https://PrepWithMike.com