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Nicky and Eric make strides to improve their pivoting skills in an episode all about Moving Out. Moving Out is a 2020 cooperative moving simulation game developed by Swedish studio DevM Games and Australian developer SMG Studio. In a local cooperative experience, players move objects from houses into a moving van while coping with exaggerated physics. The game was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One on April 28, 2020, and for Amazon Luna on January 28, 2021. Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast Credits: Nicky Smith Eric Luedtke Music by Mark Spurlock References: https://www.nintendolife.com/news/2020/05/feature_moving_out_-_smg_studio_on_pre-gaming_apartment_moves_and_collaborating_across_continents https://www.screenhub.com.au/news/features/how-moving-out-entertains-us-while-the-world-stays-in-260285-1427999/ https://en.wikipedia.org/wiki/Moving_Out_(video_game) https://videochums.com/article/smg-studio-on-moving-out
Chris O'Regan interviews Brodie Duncanson and Dave Lockman of SMG Studio to asks about their team based arcade puzzle game, Moving Out 2. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode476.mp3 Music is by Brad Gentle and can be bought from here:https://store.steampowered.com/app/2403460/Moving_Out_2__Soundtrack/ 1. Packin' It Up Again2. Mythic Moving Masness3. Retro Move Master The Sausage Factory 476 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Ashley Ringrose, the visionary CEO of SMG Studio returns alongside the accomplished Senior Game Designer, Dave Lockman for an exhilarating and inciteful Q&A discussion interview surrounding the development process which brought us the indie hit sequel to one of the most beloved, modern, party, simulation, co-op experiences, Moving Out 2! Bethesda's Head of Publishing hits back at Starfield's start screen criticism The Xbox 360 Store Will Close July 2024, But You Can Keep Playing Your Favorite Games The Last of Us Showrunner Says 'Maybe' They Found Their Abby Before Strike Thunder Ray' Looks Like The Perfect Spiritual Successor To Punch-Out Sonic Superstars releases on October 17 PlayStation Portal: Hands On With Sony's New Remote Play Handheld Metal Gear Solid 2 And 3 Will Have Lower Frame Rates On Switch, Konami Confirms Nintendo Switch Just Passed the Wii's Total Sales in the U.S. Subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD --- Send in a voice message: https://podcasters.spotify.com/pod/show/level857/message Support this podcast: https://podcasters.spotify.com/pod/show/level857/support
Join Luke, Elliot, Charlie plus special guests Dave Lockman and Jack Kirby Crosby from SMG Studio the developers behind the newly released Moving Out 2 to discuss their game and... LEARN MORE The post We chat to Moving Out 2 developers about the game and co-op gaming experiences! appeared first on Checkpoint.
Caitlin Lomax Caitlin Lomax once walked the runways of Paris as an international model. Her rise in the fashion world was fast and compelling, from her small country home to the world spotlight....and then she stepped away. Caitlin instead returned to her first love of technology and the digital world. Her fascinating journey takes us from stories of the rich and famous, to the lows of depression and imposter syndrome. This life tale is a remarkable reflection of a young woman's strength and courage Links Intr Studio: https://www.intr.studio/ Women in Tech: https://www.witwa.org.au/ SMG Studio: https://www.smgstudio.com/ Beyond Blue: http://beyondblue.org.au/ Butterfly Foundation: https://butterfly.org.au/ Our Socials: facebook.com/TheW0W/ instagram.com/the_wisdom_of_women/ tiktok.com/@the_wisdom_of_women?lang=en twitter.com/TheW0W Host Socials: Shauna | instagram.com/shaunagramofficial/ Sidney | instagram.com/sid.doubleyou/ Jo | instagram.com/peaceatron5000/
Bloody yes. The boys are back in the studio after WAYYYYYYYYYY too long between drinks, and to celebrate, they got the head of an Aussie game studio, SMG Studio, producing absolute rippers like Death Squared and the legendary Moving Out. It's a must listen for anyone who aspires to get into making games. Brought to you by Kinko's. There's no big question this week but stick around for the joke. It's a ball tearer, except if you're from England. Game on legends! Check out all of GOA's shows.
Bloody yes. The boys are back in the studio after WAYYYYYYYYYY too long between drinks, and to celebrate, they got the head of an Aussie game studio, SMG Studio, producing absolute rippers like Death Squared and the legendary Moving Out. It's a must listen for anyone who aspires to get into making games. Brought to you by Kinko's. There's no big question this week but stick around for the joke. It's a ball tearer, except if you're from England. Game on legends! Check out all of GOA's shows.
As WWDC wraps up for Apple developers, the Apple Design Awards have been announced, a great promotion for some of the best apps across iOS and macOS. I'm quite sure most people don't browse the App Stores like they once did, so checking out these lists is a great way to find some new gems. There's lots of games, plus powerful and helpful concepts like 'Be My Eyes' that helps identify objects in the camera view, a sleepscape app called Loóna, and other winners for categories like Inclusiveness and Social Impact. Shout outs to Aussie Sp!ng from SMG Studio for being a finalist.https://developer.apple.com/design/awards/Microsoft held another pre-E3 video event overnight, with Head of Xbox Phil Spencer and Microsoft CEO Satya Nadella walking us through the future of Xbox gaming – which very much includes the end of needing to own an Xbox to play. Xbox has foregrounded new options like Xbox Cloud Gaming a lot recently, and it will officially launch locally later this year. They also announced efforts to get Xbox streaming built into smart TVs so that all you'll need is a controller and an Xbox Game Pass subscription to play, with Microsoft's global data centres playing a big role in delivering this new cloud focus for Xbox.https://news.xbox.com/en-us/2021/06/10/whats-next-for-gaming-highlights/We don't often do shout outs about hot tech deals, but the HyperX end of financial year prices look really good if you're after some new gaming peripherals. Prices include a 55% discount on HyperX Alloy Origins keyboards, down to $104, and 50% off the HyperX Cloud Flight wireless headset making it $145. They deals are all at JB Hi-Fi. On a related note, Kingston, the former owner of HyperX, has launched the new name for its gaming focused memory chips for PC hardware – look for the Fury brand if you liked HyperX components in your PC builds.https://www.jbhifi.com.au/collections/hyperxhttps://www.kingston.com/en/solutions/gamingIn other product updates, Wacom Intuos drawing tablets now have 'Works with Chromebook' certification, which is a super helpful option for people who are in Chromebook land in school environments or just like the price-performance ratio you get on those devices. Wacom has always been the leader in creative input tablets so this is a nice step for the Chromebook platform to get these in the mix.https://estore.wacom.com/en-AU/chromebookIn software, the latest updates to Norton's security software sees the Norton Game Optimiser claim some big upgrades. For years Norton has silenced notifications and other nuisance activity when it detects gameplay is happening, and now Norton claims Game Optimiser will isolate resource-hungry apps running in the background, including pushing them ti a single CPU core to ensure games get everything else for themselves. These days Norton can also do things like monitor the dark web for signs of your usernames, email addresses and even gamertags, so there's lots going on here. There's even a new Crypto mining mode coming if that's your passion.https://au.norton.com/products/norton-360-for-gamersAustralia's League of Legends Circuit Oceania had a great first season to kick off the year, and now the competition has partnered with Doordash as the naming rights sponsor for the second half of the 2021 championship. The sponsor will also be attached to replay and other segments during broadcasts, but overall a positive for the upstart competition that has kept the scene alive and thriving in 2021.https://lco.gg/2021/06/11/the-doordash-lco/If you're looking for something to participate in this long weekend, there's an ongoing Tony Hawk Pro Skater Ultimate Jam competition taking place, run by Order esports in partnership with Activision and 7+, for anyone who thinks they've got skills to show off in the classic skating game. You can enter speed runs, combo runs and straight up 'score the most points' runs, with... See acast.com/privacy for privacy and opt-out information.
Packin’s takin’ up our time, we’re stressed and wanna shout. Life’s boxed up in cardboard ‘cuz we’re…..movin’ out. Not sure if Billy Joel inspired this co-op game, but in this episode, we blur the lines of reality and gaming by playing the hilariously frantic moving simulator, Moving Out, by DevM Games and SMG Studio while also packing for our real life move. Don’t just stand there - everything’s gotta go! In this episode we cover:The benefits of children’s educational games played by adultsFarts. Yes, really. Which part of speech is fart. Again, yes, really. The efficiency of chucking possessions rather than carefully moving themGame Details:Name: Moving OutWe played it on PC.Also available on: PlayStation, Xbox, and Nintendo SwitchDeveloper: DevM Games, SMG Studio. Published by Team17 (same folks who bring you Overcooked and Overcooked 2)Year: 2020Connect with us!To stay up to date with the show, talk to us about what we have been playing, or even suggest a new game, we encourage you to subscribe and follow us on Twitter and Instagram at @oursplayedOurs, Played Date NightTo pair with Moving Out, we recommend moving out of your home - just kidding!Home decor shows - there’s a million of them out there, but two that got me through getting ready to move were Tidying Up with Marie Kondo and Get Organized with the Home Edit - both on Netflix!Moving liquor and beer is a pain… so our suggestion is just drink whatever is left. For us that was tequila, pineapple juice and a lime wedge. It gets the job done.
Enjoy a deep dive into music from No Way Home by composer Brad Gentle. I loved the variety in the music and I was drawn to the ambient tracks where Brad used recordings of planets from NASA. No Way Home is a space shooter on Apple Arcade by SMG Studio out of Australia. Support Level with Emily on Patreon.
Bloody yes. The boys are back in the studio after WAYYYYYYYYYY too long between drinks, and to celebrate, they got the head of an Aussie game studio, SMG Studio, producing absolute rippers like Death Squared and the legendary Moving Out. It's a must listen for anyone who aspires to get into making games. Brought to you by Kinko’s. There's no big question this week but stick around for the joke. It's a ball tearer, except if you're from England. Game on legends! See omnystudio.com/listener for privacy information.
Level 857 Video Game Podcast #119: Q & A Discussion Interview With SMG Studio Head Ashley Ringrose! In this podcast, Ashley Ringrose, head of the awesome, indie game development studio, SMG Studio (https://www.smgstudio.com/; makers of the hilarious, co-op hit party game, Moving Out; https://bit.ly/2V5kM50), joins us as our honored special guest as we disclose the current games we're playing and react to gaming news topics, before getting into a Q and A discussion interview about all things, Moving Out, including development insight, possible ideas for DLC or sequel, and much more! News Topics We Discuss Warner Bros Registers Gotham Knights and Suicide Squad Game Domains Crash Bandicoot 4: It's About Time Launches On PS4 October 2! Min Min From Arms Joins Super Smash Bros Ultimate Microsoft Is Shutting Down Mixer And Partnering With Facebook Gaming Subscribe to our co-op gaming channel: https://goo.gl/Zy9RTD --- Send in a voice message: https://anchor.fm/level857/message Support this podcast: https://anchor.fm/level857/support
Ash from SMG Studio joins me to talk about their new hit game Moving Out, as well as Death Squared, RISK, No Way Home on Apple Arcade, working with Team17, and the Australian indie games industry. If you liked what you heard, subscribe to this podcast on Spotify, iTunes, Soundcloud, etc. Episodes available every Monday: linktr.ee/Toadsanime Support the podcast + get Early Access to new episodes: www.patreon.com/Toadsanime You can find SMG Studio at www.smgstudio.com and on Twitter @SMGStudio. You can find me @Toadsanime. Opening theme created by the wonderful FearofDark - grab him @FoDSteve!
Show host and producer, Chris O'Regan, chats to Ashley Ringrose of SMG Studio about the design and development of their couch co-op moving home inspired arcade game, Moving Out. Overcoming obstacles with one another is something that human beings are naturally drawn to do, yet most videogames encourage conflict instead. SMG Studio's Moving Out embraces cooperation, while laying on a heavy dose of humour and some comedically wonky physics. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode277.mp3 Music featured by Lenny “The Touch” Macaluso OST available on Steam Track 1 & 2: Moving Power Track 3: Movin' and Groovin'
Kindness and a positive attitude can carry you a long way in this business, Ashley Ringrose of Australia's own SMG Studio can attest to that. SMG has exploded in popularity in recent years and in the shadow of the release of their newest title Moving Out, Ash has joined Paul to talk all about his impressive journey through the games industry so far.Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer SchoolFind out more at https://dev-diary.pinecast.coThis podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.
On this episode I talk to Ash Ringrose, Head of SMG Studio, just ahead of the launch of their latest game Moving Out.It's a crazy fun, family friendly, physics based couch co-op game landing on Switch, Playstation, Xbox and Steam this week!Find out everything about Moving Out right here:https://smgstudio.com/movingout/SMG Studio has a diverse catalogue but every one has been an eyecatcher. One More Line, Over The Top Tower Defence (OTTTD), Death Squared and more, as well as licensed versions of Risk.Ash has a background in advertising which comes up in our discussion as part of pinning down the clarity of vision the studio hits on with each of its games and also right here at the start as we kick off the call with the realisation Ash and I once worked together 20 years ago...Quick technical note, the phone line was not the best, but the conversation was top shelf so I figured there's more value in sharing it than leaving it on the shelf. See acast.com/privacy for privacy and opt-out information.
The idea of going out at all at the moment seems like a thing of the past. Like some ancient thing that our ancestors would do. Which is why a game like “Moving Out” is exactly what we need right now. You take on the role of a Furniture Arrangement Removal Technician or F.A.R.T, and the game sets that tone of humour from the word go. If you have played titles like “Overcooked” then you’ll be familiar with the idea of a playhouse that is all about problem-solving in the most intense and chaotic way possible. Where “Overcooked” delivers on this regularly, “Moving Out” tends to have it’s ups and downs. You can play with up to three friends and that is where the real fun of the title is as you move furniture from various environments including suburban houses, or large office spaces. To complete your level you must carry all of the designated objects to your removal truck to beat the time limit. To achieve this you’ll need to think quickly about the best way to move items. For example, a large Fridge may need to go out a small door, how will you manage with your rubbery arms? Well, why not get a friend to hold the other side and throw it out the closed window instead. At times you’ll need to “slap” enemies in order to get past. This adds to the puzzle environment. You’ll also see some bizarre additions along the way like “ray guns” and “portals”. No one in their right mind could call the team behind this “unimaginative”, It’s probably one of the most unique titles I’ve played for a long time. The game is harmless fun, It’s the type of title you can sit around and play with the family and it’s going to be easy for anyone to pick up and play and you’ll most likely crack a smile a few times as well. It’s probably not as intense as other titles in the same genre, but it’s smooth animations and gameplay makes it one that even the younger members of the family will be able to enjoy. This game was reviewed on the Nintendo Switch where it is available for around $69.95rrp from today. You can also get it on the PS4 and Xbox One for around $49.95. It’s rated PG in Australia. It's developed by DevM Games & SMG Studio but is a product of Team 17 who brought us other great family fun games like “Overcooked 1 & 2” and the “Worms” series which will forever hold a place in my favourite games of all-time list. More gaming online at www.random30.com.au
On this week's Vookcast, Angelo is joined by Ollie and Dan in a short-but-sweet episode all about the weird, crazy situation going on with Cooking Mama: Cookstar. Plus, we quickly chat about the surprise Crysis Remastered announcement for Switch, and give our eShop recommendations for the week.We also have a competition running on the site for a chance to win one of five copies of the upcoming Moving Out by SMG Studio, thanks to Five Star Games!Be sure to subscribe for fortnightly episodes and give us a review! And check out our sweet new podcast art by Kieran Bramich!Relevant articles:Cooking Mama creator threatens lawsuit over "unauthorized" Switch launch [Updated] (Ars Technica)Crysis Remasters Confirmed, and it's Coming to the Nintendo SwitchIncredible Animal Crossing: New Horizons island designs: Hyrule, Johto, Onett, the Moon Landing.Weekly Aussie eShop Downloads & Deals (Week 16) Bippity BoppityThis week's music is from 2007's Cooking Mama 2: Dinner with Friends for the Nintendo DS.Twitter:VooksAngeloOllieDanConsider supporting us to keep you informed.Support the show (https://www.patreon.com/vooksdotnet)
This week, we twin stick our way through No Way Home, the latest RPG shooter from SMG Studio. No Way Home Apple Arcade: https://apple.co/34vBde1 No Direction Home by Cheap Trick: https://spoti.fi/3bpN4NA Next week: Terraforming Mars iOS App Store: https://apple.co/2RKXwHB Google Play Store: https://bit.ly/3ez58qn Things of the week North Star Rising: https://spoti.fi/3eJDsPM Revisiting Roberto with homemade sausage: https://bit.ly/2VHFaIz Tweet us your game suggestions @sevendaystoplay and follow us on Spotify.
How do you translate the essentially visceral experience of taking to the sea into the world of VR? Well Greg Dziemidowicz is Director and Lead Programmer at Melbourne's MarineVerse and along with his crew of sailing VR developers have done just that. It's not just for people who sail regularly but it also allows those people who can't sail to enjoy the experience. VR Regatta is out now and has just released it's big arctic sailing map expansion. There is a big federal election happening and for YEARS government support for Australian game development support hasn't been on the agenda. The opposition Labor Party have announced a big $25m reinstatement of the Australian Interactive Games Fund (AIGF), the Australian Greens want to put $100m into the industry. The original run of the AIGF was cut short when the Liberal-National Government came to power but not before funding a number of well known studios were able to access the fund like Defiant Development, Tin Man Games, SMG Studio and Black Lab Games. We discuss what this will mean if the funding is reinstated if there is a change of government! Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
SMG Studio head Ashley Ringrose talks about his work behind the scenes with a team of 25 game developers, his creative approach to online marketing, and the unique challenges of the Australian games industry. Powered by Audio-Technica. Follow Jono on Twitter @jonohimself.Download the outro music by FOLEY! here.Support Puttin' In Work with Jono Pech by donating to their Tip Jar: https://tips.pinecast.com/jar/puttin-in-work-with-jono-pechFind out more at https://puttin-in-work-with-jono-pech.pinecast.coCheck out our podcasting host, Pinecast. Start your own podcast for free, no credit card required, forever. If you decide to upgrade, use coupon code r-f44d1d for 40% off for 4 months, and support Puttin' In Work with Jono Pech.
Today we have our guest Ashley from SMG Studio to discuss their hit game Death Squared and their latest title, Super One More Jump!
After a brief hiatus that saw us become exactly two kilograms, two wisdom teeth and one weekend lighter, Andy, Ginny and Andrew are back for more Switch chat in Episode 5. We did, however, gain something in the form of a developer interview, as Ginny chatted to Ashley Ringrose from Death Squared developer, SMG Studio. […] The post Switch Focus #5 – Tee, anyone? appeared first on GAMEPODULAR.
After a brief hiatus that saw us become exactly two kilograms, two wisdom teeth and one weekend lighter, Andy, Ginny and Andrew are back for more Switch chat in Episode 5. We did, however, gain something in the form of a developer interview, as Ginny chatted to Ashley Ringrose from Death Squared developer, SMG Studio. […] The post Switch Focus #5 – Tee, anyone? appeared first on GAMEPODULAR.
Ashley Ringrose, the founder of Soap Creative & SMG Studio, explores whether or not "Digital Metrics are Bullshit". Ash discusses a recent Mumbrella debate with team mate Dan Monheit (Hardhat Digital) against opponents Mark Ritson (adjunct professor, Melbourne Business School) and Louise Barrett (NewsCorp), in which he argues digital metrics are "not" full of it. What are the best parts of digital metrics, how do they work best, and what can they tell us about the wiser advertising industry? (You can watch the video or read the transcript from the debate at the below link).https://mumbrella.com.au/digital-metrics-bullshit-mumbrella360-video-457482See omnystudio.com/listener for privacy information.