Electronic game that involves a user interface and visual feedback
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Eric Bolden and Marty Jencius of Vision ProFiles and host Chuck Joiner take on the topic of entertainment on the Apple Vision Pro. Classifying entertainment experiences into passive (movies) vs.interactive (games), we consider what works best for which audiences, consider the educational aspects of AVP entertainment and the ability to personalize viewing environments. (Part 1) Better Help This episode is sponsored by/brought to you by BetterHelp. Give online therapy a try at betterhelp.com/macvoices and get on your way to being your best self. Show Notes: Chapters: 00:00 Introduction to Vision Pro Entertainment 05:56 Immersive Experiences with Passive Entertainment 12:12 Theater Mode vs. Reality 16:48 Exploring Content Types 21:56 Defining Passive vs. Active Entertainment 22:06 Engaging with Interactive Games 28:37 Social Aspects of Entertainment 30:53 Upcoming Topics in Vision Pro Discussion Links: Guests: Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him on Twitter, by email at embolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast. Dr. Marty Jencius has been an Associate Professor of Counseling at Kent State University since 2000. He has over 120 publications in books, chapters, journal articles, and others, along with 200 podcasts related to counseling, counselor education, and faculty life. His technology interest led him to develop the counseling profession ‘firsts,' including listservs, a web-based peer-reviewed journal, The Journal of Technology in Counseling, teaching and conferencing in virtual worlds as the founder of Counselor Education in Second Life, and podcast founder/producer of CounselorAudioSource.net and ThePodTalk.net. Currently, he produces a podcast about counseling and life questions, the Circular Firing Squad, and digital video interviews with legacies capturing the history of the counseling field. This is also co-host of The Vision ProFiles podcast. Generally, Marty is chasing the newest tech trends, which explains his interest in A.I. for teaching, research, and productivity. Marty is an active presenter and past president of the NorthEast Ohio Apple Corp (NEOAC). Support: Become a MacVoices Patron on Patreon http://patreon.com/macvoices Enjoy this episode? Make a one-time donation with PayPal Connect: Web: http://macvoices.com Twitter: http://www.twitter.com/chuckjoiner http://www.twitter.com/macvoices Mastodon: https://mastodon.cloud/@chuckjoiner Facebook: http://www.facebook.com/chuck.joiner MacVoices Page on Facebook: http://www.facebook.com/macvoices/ MacVoices Group on Facebook: http://www.facebook.com/groups/macvoice LinkedIn: https://www.linkedin.com/in/chuckjoiner/ Instagram: https://www.instagram.com/chuckjoiner/ Subscribe: Audio in iTunes Video in iTunes Subscribe manually via iTunes or any podcatcher: Audio: http://www.macvoices.com/rss/macvoicesrss Video: http://www.macvoices.com/rss/macvoicesvideorss
Felicia or Flix Love is a good friend that has helped me alot on my journey, and she is a Intuitive Healer, Channel, Voice Coach, Singer/Songwriter, and Spiritual Seeker. She describes herself as : “...the cleaning lady and CEO of my Universe, with Passion, Devotion and Vision. The open door to inspirational flow of life's mysteries and discoveries.”@feliciadewilt on youtube.Her website is:https://www.feliciadewilt.nl/❤ - support the podcast https://paypal.me/typicalskepticmedia - cashapp $kalil1121 venmo @robert-kalil - or buy me a coffee at https://buymeacoffee.com/typicalskeptic☮☯Join Typical Skeptic Podcast Telegram Group:https://t.me/typical_skeptic_podcast☮☯☮☯You want the best merch in the podcast game? Click this link and scroll through all the typical skeptic podcast merch and Support the Podcast, and represent in style! https://my-d53dc3.creator-spring.com/ Use code Summer2024 for 10 percent off ☮☯https://youtube.com/c/typicalskeptichttps://www.spreaker.com/show/typical-skeptic-podcast_https://www.rumble.com/typicalskeptichttps://www.rokfin.com/typicalskepticJoin the patreon to support for a small amount or on a long tehttps://patreon.com/typicalskepticSocial Mediafacebook.com/robert.kalil.7instagam.com/kalilroberttwitter.com/robertkalil1121Affiliates-- Nano Silver Toothpaste, Reverse Osmosis Water and more From Fresh Mouth Club http://www.freshmouthclub.com/778753 Use Code UFO for discount at checkout
Send us a Text Message.Welcome to AI for Kids! This episode is appropriate for elementary and up.Episode 3: ABCs of AI – A is for AlgorithmJoin us today as we embark on an exciting journey through the ABCs of Artificial Intelligence! In this first episode, we delve into the letter "A," which stands for "Algorithm." Ready to learn how algorithms are like secret recipes for computers? Let's get started!What You'll Discover:What is an Algorithm?Think of an algorithm like a set of instructions. Just like you might follow steps to build a tower of blocks, algorithms help computers solve problems or perform tasks.How Does an Algorithm Work?Learn how algorithms guide computers much like a recipe guides us in cooking, using data as ingredients to create something amazing.Algorithms Everywhere!Discover how algorithms play hidden roles in everyday activities—from video games to GPS navigation, making our lives easier and more fun.Fun Facts about Algorithms:Ancient Origins: Algorithms aren't new; they've been around for thousands of years!From Simple to Complex: Whether it's sorting toys or predicting the weather, algorithms can be as straightforward or as intricate as needed.Educational Tools: Algorithms also power recommendations on websites, helping you find videos and games you'll love.Interactive Segment – Let's Play an Algorithm Game!Game: Find the TreasureTools Needed: Paper, crayons, and a small toy.Activity: Create a map, hide a "treasure," and write step-by-step instructions to find it. This fun game demonstrates how algorithms provide clear directions to achieve a goal.What's Next?Stay curious and excited for more! Dive deeper into algorithms at "Machine Learning for Kids," a resource perfect for young learners eager to explore more about how AI works.Activities to Try at Home:Encourage your little ones to create their own simple "algorithms" for everyday tasks like making the bed or setting the table. It's a fantastic way to see how we use algorithmic thinking daily!Thanks for tuning in!We hope you enjoyed this adventure with the letter A for Algorithm. Keep that curiosity alive, and join us next time as we continue exploring the ABCs of AI!Links and Resources:Machine Learning for KidsSupport the Show.Help me become the #1 (number one) podcast and podcaster for AI for Kids. Feel free to rate our show and share with your family and friends, and even your teachers.Subscribe and Follow Us:Don't miss an episode! Subscribe to AI for Kids and follow us for updates on all our future episodes! Like our content, subscribe or feel free to donate to our Patreon here: patreon.com/AiDigiTales
Wouldn't it be fun to meet the people on the other side of the screen? Share ideas? Learn new stuff? This week on Byte Into IT, Vanessa Toholka and Dan Salmon tell us about some great conferences coming up in 2024.Raelene Knowles, Chief Operating Officer at Interactive Games & Entertainment Association (IGEA), tells us all about Games Connect Asia Pacific (GCAP), Australia's premier professional development and networking event for the game development industry. It is one of the first official events for Melbourne International Games Week (MIGW), starting on the 5th of October, 2024. Olga Goloshchapova, Engineering Manager at Zepto and one of at least seven organisers at the Programmable Tech conference. Olga joins Vanessa and Dan in the studio to discuss the conference, which she says celebrates fantastic software developer content with a focus on human connection. Programmable Tech is happening on March 19 2024. PLUS Vanessa catches a bug - listen now to find out whether it's malware, illness or midge… Infoxchange: technology for social justice
Ron Curry, CEO of the Interactive Games & Entertainment Association, joins Michael McLaren to delve into the growing trend of women in their fifties embracing video games and challenging stereotypes.See omnystudio.com/listener for privacy information.
As always, the DYM Membership comes with free member downloads! Starting in 2024, the DYM Membership options have changed, and they're better than ever. Tune into find out!GAME: Find Someone Who – New Year's EditionGet set for New Year's resolutions, fireworks, and fun icebreakers! If you want to get your students out of their seats and meeting new people before your service, this game is for you! This is how this game works: as students come into your service, you will hand them the included bingo board and a pen. Students will have to meet people and ask them to sign an appropriate box that matches something they have experienced or can do. Here's the catch: each person can sign only one box on their board (unless you have a small group, then you can change the rules). The person who fills the most boxes on their card or fills it out completely WINS!VIDEO: Random Facts 5-Minute CountdownStart your service dropping some fresh KNOWLEDGE! This 5 minute countdown delivers only the hottest facts with some fun animations that will keep your students' eyes on the screen. It also includes a simple 5 minute countdown if you prefer to keep your audience in the dark about the fact that the longest recorded flight of a chicken was 13 seconds. UP TO YOU.MYSTERY: Ultimate Pizza PartyIt's about time we had an event centered around THE classic go-to youth group food - PIZZA! The Ultimate Pizza Party comes with 2 Icebreaker Games and 3 Interactive Games that will get everyone moving. These games should start conversations, make new connections, and all revolve around Pizza! Your Volunteers will have multiple chances to help, connect with students, and become the Ultimate Pizza Champ. PARENT RESOURCE: Prayer For Spiritual ResetThe start of a New Year is a great time to remember the faithfulness of God in the previous year and reset our hearts and lives on God and His Kingdom.For more parenting resources like this, check out empoweredhomes.org.STUDENT LEADERSHIP: Leaders Look AheadWe all have moments of pain in our past. As long as we live in a world brokenby sin, pain will be part of our story. But a painful past doesn't have to dictate our future. Letting go of past mistakes and hurts while learning to look forward to God's plans and promises is part of the growth process in thelife of a godly leader. Social Media: January and February Social Media PacksFor February: 'Tis the season of love! Are you needing social media content for the month of February? This bundle includes Instagram stories, Instagramposts, Bible verses, interactive polls, a posting calendar, and more!
Today's guest is an innovator and leader in the telecommunications space. Tarek Kamil is the CEO and founder of Cerkl Broadcast, an internal communication platform supporting employee engagement. During this episode we explore Tarek's entrepreneurial journey that has seen him delve deep into the realms of digitalisation and data-driven value creation. As a former executive director of Online Strategies for Info Motion Sports IST and VP of Interactive Games for Fox Sports, he shared his passion for problem-solving and how that led to his fascination with artificial intelligence (AI). Drawing from his personal experience and grounding in cognitive psychology and psycholinguistics, Tarek shares insights on how AI is revolutionising the field of communication, the potential challenges AI might pose, and his enthusiasm for AI-driven growth. Tarek has genuinely had a career where opportunity has seen him navigate his course from a passion for digital to supporting value-driven internal communication.Support the showGet ahead in your career as a communication professional or build communication capabilities for your organisation. Contact the Centre for Strategic Communication Excellence today: https://www.thecsce.com/
Join Elliot, Luke, Charlie and Ceri Hutton the Director of Industry Development & Programs at the Interactive Games & Entertainment Association as they talk through this years Melbourne International Games... LEARN MORE The post Checkpoint MIGW Recap with special guest Ceri Hutton! appeared first on Checkpoint.
How do you diversify the workplace? Former Opentable CEO Christa Quarles found that it's about more than meeting quotas: Workplace leaders instead have to focus on fixing the process. In this episode, Kim and Wesley speak with Christa about her strategies for increasing gender diversity at Opentable. She also shares tips for overcoming imposter syndrome.Christa Quarles serves as Alludo's CEO and sits on the company's Board of Directors. Joining the company in 2020, Christa is a seasoned executive with over two decades of experience leading companies and spearheading financial and operational initiatives. As CEO of OpenTable, she led a period of transformational change, successfully navigating the company's transition to cloud-based, small business solutions, and drove meaningful bottom- and top-line growth across its global operations. Christa also recently served as an Operating Partner at Advent International. Prior to joining OpenTable, she served as Chief Business Officer of Nextdoor, a marketplace connecting local communities to small businesses. Earlier in her career, she served as Senior Vice President, Interactive Games at The Walt Disney Company, where she led Disney Interactive to profitability. Christa also served as Chief Financial Officer of Playdom, which was later acquired by Disney. Prior to that, she held the role of Partner in Equity Research covering the internet sector at Thomas Weisel Partners LLC (now Stifel Financial).Christa also currently serves on the Boards of Directors of Affirm and Kimberly-Clark. She received a BS in Economics and German from Carnegie Mellon University and an MBA from Harvard Business School.
Andy Wells is joined by Ron Curry from the Interactive Games & Entertainment Association to talk through the new "Australia Plays 2023" report. Hosted on Acast. See acast.com/privacy for more information.
Oral Arguments for the Court of Appeals for the Federal Circuit
Interactive Games LLC v. DraftKings Inc.
Oral Arguments for the Court of Appeals for the Federal Circuit
Interactive Games LLC v. DraftKings Inc.
In this episode of Leadership Next, Alan Murray is joined by his new co-host Fortune Editor-at-Large, Michal Lev-Ram. In Lev-Ram's first episode, she and Murray speak to Christa Quarles of Alludo. Alludo, formerly known as Corel, is a software company whose products enable people to work from anywhere. Quarles became the CEO of Alludo in 2020, after stints as the CEO of OpenTable and the SVP of Interactive Games at Disney. They start the episode recapping a legendary moment at a 2017 Fortune conference where Quarles literally called B.S. on a claim that women in business don't support each other. Quarles then shares what progress she's seen made for women in tech over the past six years and how she reached 50/50 gender parity in hiring at OpenTable. Qaurles also discusses how Alludo is trying to compete with software like Canva and Asana, the state of remote work, her "management by Haiku" leadership approach and the process of rebranding Alludo from Corel. Stay tuned until the end of the episode to hear Alan and Michal read their original Haikus! Explore more of Fortune! Use the promo code LN25 to get 25% off an annual subscription at fortune.com/subscribe. Leadership Next is powered by Deloitte.
EARGASM Podcast สัปดาห์นี้ เรามาคุยกับ ขวัญ ไรวินท์ มนธาตุผลิน มือกีต้าร์วง Blues Tape ซึ่งปัจจุบันเรียนอยู่ที่ Leeds Beckett University สาขา Sound and Music for Interactive Games . โดยเรามาคุยกับขวัญเรื่องการเรียน และ อนาคตการทำงานในวงการ sound design แบบที่เน้นเฉพาะเจาะจงสำหรับเกมและ interactive media ชนิดต่างๆ . การไปเรียนที่อังกฤษของขวัญ เขาต้องเตรียมตัวอย่างไรบ้าง ปัญหาที่ได้เจอระหว่างเรียน สไตล์การเรียนการสอนของมหาวิทยาลัยที่นั่นเป็นอย่างไร และที่สำคัญเรียนจบแล้ว จะทำอย่างไรต่อ? วงการ sound design สำหรับวิดีโอเกมในบ้านเราเป็นอย่างไรบ้างในตอนนี้ . น่าจะเป็นเทปที่ทำให้หลายๆ คนเรียนรู้อะไรใหม่ๆ ในวงการเกมได้มากทีเดียว และ ยิ่งใครที่สนใจจะไปเรียนต่อสายนี้ยิ่งน่าสนใจครับ
Hosts Rowena Murray and Warren Davies hear from senior specialist advisor in privacy and data protection, and Electronic Frontiers Australia board member, John Pane on Electronic Data Protection Day 2023. Also, Ron Curry, CEO of Interactive Games and Entertainment Association (IGEA) discusses the re-establishment of games industry government funding initiative, the Interactive Games Fund. Plus latest news and tech tidbits from at home and around the worldWebsite: https://www.rrr.org.au/explore/programs/byte-into-itFacebook: https://www.facebook.com/3RRRFMByteIntoIT/Twitter: https://twitter.com/byteintoit
Christa joined Corel as the CEO and sits on the company's board of directors. Corel builds software solutions that simplify the task journey for knowledge workers. Corel is a KKR portfolio software company - KKR is one of the most prestigious private equity giants with assets of more than 470B under management. Christa is an accomplished executive with more than two decades of experience leading businesses and initiating financial and operational initiatives.Currently, she sits as a board member of Affirm, Inc, and Kimberly-Clark. Prior to Corel, Ms. Quarles served as CEO of OpenTable and had previously held executive roles at NextDoor, Inc. and The Walt Disney Company. While working at OpenTable, she led the company through a period of transformational change, successfully transitioning to cloud-based, small business solutions, and driving meaningful bottom- and top-line growth across its global operations.As Senior Vice President, Interactive Games at The Walt Disney Company, she oversaw Disney Interactive's profitability and helped the company rank second in the global mobile games publishing space.Prior to OpenTable, she worked as the Chief Business Officer of Nextdoor, a marketplace that connects local communities with small businesses. Christa studied Economics at Vienna University of Economics and Business and graduated from Carnegie Mellon University with a BS in Economics and German. She also received an MBA from Harvard Business School. Support the show
3 Big news stories We chat to the Buyer for Interactive Games at Target about a big announcement for people still chasing the Nintendo Mini Classic: NES Console Overwatchs big mystery hacker Sombra has made another appearance + the fan theory that may prove shes been under our noses the entire time We need to tell you about the 80 year old gamer grandmother who has 174000 subscribers and millions of viewers.. SHE PLAYS SKYRIM! Weve got the audio.. Speaking of older people Dan has the perfect game for his cowboy wannabe dad We talk Red Dead Redemption 2 What games made great movie adaptations, we tell you our favourites and Dan reckons hes got one thats ripe for becoming a movie! Last week we lamented the lack of SERIOUS collectors editions.. and then Titanfall 2 releases the VANGUARD SRS with a massive UP YOURS to us well tell you about this AWESOME (expensive..) edition and the one thing about it that we thought was so stupid We add a new weekly segment for gamers looking for retro games: our retro pick-up of the week thanks this week to Old Skool Retro Game Zone Aus facebook page well be picking one great retro find from facebook pages around the world, give you the details about the page and the item, and tell you where you can get it. Check out all of GOA shows.
3 Big news stories We chat to the Buyer for Interactive Games at Target about a big announcement for people still chasing the Nintendo Mini Classic: NES Console Overwatchs big mystery hacker Sombra has made another appearance + the fan theory that may prove shes been under our noses the entire time We need to tell you about the 80 year old gamer grandmother who has 174000 subscribers and millions of viewers.. SHE PLAYS SKYRIM! Weve got the audio.. Speaking of older people Dan has the perfect game for his cowboy wannabe dad We talk Red Dead Redemption 2 What games made great movie adaptations, we tell you our favourites and Dan reckons hes got one thats ripe for becoming a movie! Last week we lamented the lack of SERIOUS collectors editions.. and then Titanfall 2 releases the VANGUARD SRS with a massive UP YOURS to us well tell you about this AWESOME (expensive..) edition and the one thing about it that we thought was so stupid We add a new weekly segment for gamers looking for retro games: our retro pick-up of the week thanks this week to Old Skool Retro Game Zone Aus facebook page well be picking one great retro find from facebook pages around the world, give you the details about the page and the item, and tell you where you can get it. Check out all of GOA shows.
You probably know when you’re feeling happy, sad, or angry. But our range of emotions stretch beyond the language we have for them. This hour, we learn what emotions are and give names to ones you’ve probably felt without ever having had a word for them. GUESTS: Edgar Gerrard Hughes: The editor of How Do You Feel? A Spectacular Compendium of Ideas, Interactive Games, Provocations, Tests, and Tricks that Explore the World of What You Feel and Why and a researcher at the University of London’s Queen Mary Centre for the History of the Emotions John Koenig: Author of The Dictionary of Obscure Sorrows The Colin McEnroe Show is available as a podcast on Apple Podcasts, Spotify, Google Podcasts, Stitcher, or wherever you get your podcasts. Subscribe and never miss an episode! Join the conversation on Facebook and Twitter. Colin McEnroe, Jonathan McNicol, and Cat Pastor contributed to this show, which originally aired January 10, 2022.Support the show: http://www.wnpr.org/donateSee omnystudio.com/listener for privacy information.
In conversation with Andrew Ervin A ''genuine artist ... who can render the intricate dazzle of it all and at the same time plumb its philosophical implications'' (Esquire), Richard Powers won the 2019 Pulitzer Prize for Fiction for The Overstory, a tale of activism, the natural world, and people's connection to trees. His other novels include The Echo Maker, a story of the brain, mass migrations, and car accidents; Orfeo, the narrative of a falsely accused amateur scientist/composer; and Three Farmers on Their Way to a Dance, in which a WWI-era photo sends the men on very different quests. Powers has earned the National Book Award, a MacArthur Fellowship, the Lannan Literary Award, and two Pushcart Prizes. Bewilderment follows a widower astrobiologist dealing with both the mysteries of the cosmos and the troubles befalling his young son. Andrew Ervin is a writer and critic and author of Extraordinary Renditions, Burning Down George Orwell's House, and Bit by Bit: How Video Games Transformed Our World. He teaches part-time in the MFA program at Temple University and for the School of Interactive Games and Media at Rochester Institute of Technology. (recorded 9/22/2021)
Todd Downing is a proper renaissance writer of Gen X. He's been deeply involved in playing, running, and creating RPGs for decades. He's written for stage, screen, comics, interactive and narrative games. He even records his own novels into audiobooks! … Continue...Episode 113 – Interview with Todd Downing
The Twenty Minute VC: Venture Capital | Startup Funding | The Pitch
Christa Quarles is the CEO @ Corel Corporation, building software solutions that simplify the task journey for knowledge workers. Prior to Corel, Christa spent close to 4 years as CEO @ Opendoor, driving a chapter of transformational change for the company. Before Opendoor, Christa was Chief Business Officer @ NextDoor, and finally pre-NextDoor, Christa spent 4 years at The Walt Disney Company where she led Disney Interactive to profitability as Senior Vice President, Interactive Games. If that was not enough, Christa is also on the board of Affirm and Kimberly Clark. In Today's Episode with Christa Quarles You Will Learn: 1.) How Christa made her way into the world of startups having spent close to 10 years in investment banking? What were the biggest takeaways from her time at Walt Disney? How did her 3 years as CEO @ Opentable impact how she approaches leadership today? 2.) Company Breakpoints: What are the different breakpoints in the scaling of companies? When did this start to happen at Opendoor? How does decision-making need to change with scale? How can leaders ensure teams feel safe to be the most ambitious they can be? In what ways can leaders create environments of safety for them to be their best selves? 3.) The Role of the CEO: What decisions can only the CEO make? How can leaders determine when a C-Suite hire is a stretch too far? How has Christa's board membership on other boards changed how she runs her board today? Given a board's limited information, how can leaders extract the most out of them? 4.) "Operating is a Full Contact Sport": When has Christa found operating and leading the hardest? When faced with hard times, how does she push through them? How does Christa advise leaders on the challenges of their own scaling process? Where do many make mistakes in their own scaling? What is a "stuck state" and why is it the worst state to be in? 5.) Team Building and Trust: How does Christa approach trust today? Does she start from a position of being fully trusting or not trusting and there to be gained? What is Christa's favourite interview question to ask? In what way does Christa believe truly special candidates represent their passions in interviews? Item's Mentioned In Today's Episode with Christa Quarles Christa's Favourite Book: Caste, The International Bestseller
This week on It Was a Thing on TV we are bringing you a variety of games from the roller rink to your touchtone phone at $4.95 a call. First, it's the late 80s and action sports are big, like wrestling and American Gladiators. Take roller derby and combine it with certain aspects of wrestling, then add a dash of rock and roll flair. The result is 13 glorious episodes of the late 80s favorite RollerGames. Next, the mid-90s were a big period for game shows on cable, between Game Show Network's start, a possible Game Show Channel, and a foundation for that Game Show Channel--interactive game shows from Wink Martindale et al. We look at the quartet of games which could be played at home on a telephone keypad. Mike also shares his story about how he almost won some big prizes from one of those games. Finally, everybody knows about the timeless Wheel of Fortune, but there was a show with that same title in the early 50s which had to do with rewarding good samaritans. Follow us on our social media feeds @ItWasAThingOnTV and also send any suggestions or show feedback to contact@itwasathingontv.com
The mid-90s were a big period for game shows on cable, between Game Show Network's start, a possible Game Show Channel, and a foundation for that Game Show Channel--interactive game shows from Wink Martindale et al. We look at the quartet of games which could be played at home on a telephone keypad. Mike also shares his story about how he almost won some big prizes from one of those games.
The Interactive Games and Entertainment Alliance, IGEA, released a survey of the Australian games industry that captured the state of the community in 2020. Hundreds of millions of dollars sounds good, but it's a tiny fraction of a percent of the global industry revenue. So how does the industry grow? What support does it need? What's working now?We discuss all this and more with Ron Curry, CEO of IGEA, and we even get into the difficulties of the politics and how the industry struggles with generational change and not being 'political' enough to get the attention it deserves. See acast.com/privacy for privacy and opt-out information.
Dry spells and ruts are inevitable in a relationship, but we have found seven ways that help us avoid those pitfalls and stay connected through the mundane moments of life. Here are the 7 things we do whether things are really good or we feel a little distant from each other to keep our marriage strong:1. We go to bed at the same time!2. We eat dinner together every night. 3. We keep a marriage notebook where we write letters to each other back and forth.4. We go for walks together! 5. We have a Q&A journal where we answer and discuss new questions every night.6. We have learned and speak each other's love languages. 7. We make goals and dream together. We go into so much more depth on each of these steps throughout the episode so we encourage you to dive in and find a new way to stay connected with your spouse!Check out The Couples Activity Book by Crystal Schwanke with 70 Interactive Games to Strengthen Your Relationship. This is our book recommendation AND date idea for this week! It includes several different conversations, games, and activities that can change it up from your normal routine and connect with each other in a new a different way.Also, if you're looking to start your own marriage notebook, try this one with some nice writing pens! Here's a link to the Q&A journal that we use and there are so many more options out there. Finally, check out the book The 5 Love Languages by Gary Chapman for some bonus reading this week!Please subscribe, share, and review our podcast to help others find this message. Join our facebook group to get in on more of the discussion and follow us on Instagram @marriagedoesntsuck.
The movie and TV sectors of the arts and entertainment industry have received Federal Government help, but a peak body from the Australian Video Game industry has spoken out saying the industry has been left in the dark and unutilised. Ron Curry is the CEO of Interactive Games & Entertainment Association and he joins John Stanley to share why he thinks the industry could become a billion-dollar industry if it was given the support. See omnystudio.com/listener for privacy information.
Heather is an interactive game developer and the former Senior Producer of Fortnite. Find Heather Chandler Online:Website: www.HeatherMChandler.com Instagram: https://www.instagram.com/heathermakesgames/Twitter: https://twitter.com/HMCmakesgames LinkedIn: https://www.linkedin.com/in/heathermakesgames/ Referenced:Fortnite: https://www.epicgames.com/fortnite/en-US/homeEpic Games: https://www.epicgames.com/site/en-US/about Whole Brain Escape: https://www.wholebrainescape.com Activision: https://www.activision.com IF/THEN: https://www.ifthenshecan.org NC WIT: https://www.ncwit.org We Get Real AF Podcast Credits:Producers & Hosts: Vanessa Alava & Sue RobinsonVanessa AlavaLinkedIn: https://www.linkedin.com/in/vanessahalava/Instagram: https://www.instagram.com/vanessahalava/ Twitter: https://twitter.com/vanessahalava Sue RobinsonLinkedIn: https://www.linkedin.com/in/sue-robinson-29025623/Instagram: https://www.instagram.com/memyselfandfinds/ Twitter: https://twitter.com/sociallysue_Audio Producer/Editor: Sam Mclean Instagram: https://www.instagram.com/mcleansounds/Website: www.inphase.bizAudio Music Track Title: Beatles UniteArtist: Rachel K. CollierYouTube Channel: https://www.youtube.com/channel/UCiHnYgtOn8u9YovYplMeXcwInstagram: https://www.instagram.com/rachelkcollier/ Website: https://www.rachelkcollier.com Intro Voice-Over Artist: Veronica HortaLinkedIn: https://www.linkedin.com/in/veronicahorta/Cover Artwork Photo Credit: https://unsplash.com/@alicemoore We Get Real AF Podcast OnlineInstagram: https://www.instagram.com/wegetrealaf/Twitter: https://twitter.com/wegetrealafFacebook: https://www.facebook.com/wegetrealaf/LinkedIn: https://www.linkedin.com/company/wegetrealafWebsite: https://wegetrealaf.comSupport the show (https://wegetrealaf.com/how-you-can-help)
You’ve probably heard of Flappy bird, and you’ve definitely heard of Fruit Ninja and Temple Run. Little did you know, those games were developed in Australia. And despite their global popularity and literally billions of downloads, the domestic game deployment industry can’t seem to get past the first level.In anticipation of this evening’s budget, the Australian video game industry have asked for a 30% refundable tax offset and a restored Interactive Games Fund for video game development to be featured in the 2020-2021 Federal Budget. Joining us today is Ron Curry, CEO of the Interactive Games & Entertainment Association (IGEA), Australia’s industry body for game developers.
Ginger Tontaveetong, executive director of the Southern U.S. Chapter of ASIFA, the International Animation Society, will discuss the state of animation and design in interactive games. --- Support this podcast: https://anchor.fm/blue-scorpion-rm/support
Please consider supporting the show: https://www.patreon.com/alwaysplayeronepodcast In this episode we share our thoughts on the classic Splotter game Roads and Boats and how it holds up as a solo experience. Roads and Boats is infamous for it's cut throat player interaction in the multiplayer game, we discuss how this compares to the solo mode and take a deeper dive into the topic of interactive multiplayer games that can be played solo. We break down the main ways we see designers convert their interactive multiplayer games into solo modes which leads to some very interesting talking points. We also announce, with great excitement, the launch of our Patreon and with that our Discord channel where you will be able to chat and play games with us as well as take part in our light hearted tournament challenges. If you would like to support the show and join us on Discord then please sigh up here: https://www.patreon.com/alwaysplayeronepodcast We can't wait to chat and game with you! Listener Questions: In your opinion what is the best AI system you have seen in a solo game? What did the AI bring over from the multiplayer game? Why do you think the AI worked so well? Links: email: alwaysplayeronepodcast@gmail.com facebook: https://www.facebook.com/Always-Player-One-113123647053523 Instagram: @alwaysplayeronepodcast Roads and Boats solo scenarios: file:///C:/Users/andre/Downloads/Roads&Boats_-_Puzzles_Scenarios_rev1.1%20(1).pdf Scruffy's solo playthrough: pending Tabletop Simulator mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2158789015
Ron Curry, CEO of the Interactive Games & Entertainment Association (IGEA), explains how Australia’s games industry could be positioned to bring us out of a recession; and Cecile Richard, game developer, and Nick Brown from the band Cable Ties, share their new interactive-fiction project, which helps users process grief. Hosted by Warren Davies, Jo Eaton, and Dan Morganti.Website: https://www.rrr.org.au/explore/podcasts/byte-into-it/Facebook: https://www.facebook.com/3RRRFMByteIntoIT/Twitter: https://twitter.com/byteintoit
Seamus talks to Run Curry, CEO of the Interactive Games and Entertainment Association, about how the industry has been dealing with the pandemic, the highs and lows of the first half of the year, and the politics that holds back better support for the business of games in this country. If you're in the industry, or you want to be, or you just want to know what's going on, Ron is the guy and this episode is a great update on everything that's been happening and where things might go next. See acast.com/privacy for privacy and opt-out information.
Many people have been stuck inside for the past several weeks and some are trying out voice games to pass the time or just explore the latest developments in voice-interactive entertainment. Two games that have gotten a good deal of attention are The Vortex and the 3% Challenge, both from Doppio Games. These offer different examples of how to implement a game strategy on the leading voice platforms and serve as a jumping-off point for the conversation today with Jeferson Valadares, the co-founder and CEO of Doppio Games. We discuss these games in depth, how they differ creatively and from a business model standpoint. We also talk about monetization strategies, how voice revenue models differ from mobile and other gaming platforms and much more. Jeferson brings a deep background in game development to Doppio. He is a member of the Board of Directors at Rovio Entertainment was formerly VP/GM of the BANDAI NAMCO Entertainment and also spent time at top tier game studios such as EA, BioWare, and Digital Chocolate.
Ron Curry, CEO of Interactive Games & Entertainment Association (IGEA) joins us to discuss its merger with the Game Developers Association of Australia (GDAA) and what that organisation will look like going forward as the one representative body for games in Australia. Nvidia's Geforce Now service allows you to stream games you've already purchased from a virtual computers to any device in the world, but developers have quickly pulled their games from it claiming they were not asked for permission. Pixel Sift is produced by Mitch Loh, Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!
Dr Huu Kim Le is an Australian child analyst and psychiatrist, specialising in video game addiction. Based in South Australia, Kim can reach young and remote Australians across Australia thanks to telepsychiatry. Growing up as a gamer himself, he’s combined the two loves in his life — video games and medicine — and is an expert in the rapidly growing field of gaming addiction. In today’s episode, he discusses types of gaming disorders, insights into the type of gamer who is at risk, how gaming designers appeal to the types of personality traits that we each possess, how they use financial incentives to maximise gaming promotion and participation, and the potential inherent issues that can negatively impact children who are susceptible to addiction. Key takeaways: In China, the government is imposing a curfew for children after 10 pm and restricting the number of hours they're allowed to play games. Richard Bartle, the first virtual world game designer came up with the 'Bartle Player Types': The Killer, The Achiever, the Socialiser, and the Explorer. Research from Singapore suggests that there is a relationship between social competence, anxiety, depression and video gaming time. According to the Interactive Games and Entertainment Association in Australia, female players are just as likely as their male counterparts to be playing video games. Girls are having more problems with their internet usage, even though boys are playing more video games, with the rise of social media addiction. Telehealth is a powerful medium to overcome physical barriers and limitations. It allows people across Australia to get access to help who otherwise wouldn't be able to receive help. Resources and links: https://cgiclinic.com/ LinkedIn - Dr Huu Kim Le Game Quitters Website Call To Mind - Supporting people to find the right mental health solution for them, anytime, anywhere. Connect: Listen to other episodes of Reimagining Healthcare Connect with Yianni Serpanos on LinkedIn Follow HealthTechX on LinkedIn Follow HealthTechX on Instagram Follow HealthTechX on Meetup
Oral Arguments for the Court of Appeals for the Federal Circuit
Interactive Games LLC v. FanDuel, Inc.
Computing In Poland Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us to innovate (and sometimes cope with) the future! Today we're going to do something a little different. Based on a recent trip to Katowice and Krakow, and a great visit to the Museum of Computer and Information Technology in Katowice, we're going to look at the history of computing in Poland. Something they are proud of and should be proud of. And I'm going to mispronounce some words. Because they are averse to vowels. But not really, instead because I'm just not too bright. Apologies in advance. First, let's take a stroll through an overly brief history of Poland itself. Atilla the Hun and other conquerors pushed Germanic tribes from Poland in the fourth century which led to a migration of Slavs from the East into the area. After a long period of migration, duke Mieszko established the Piast dynasty in 966, and they created the kingdom of Poland in 1025, which lasted until 1370 when Casimir the Great died without an heir. That was replaced by the Jagiellonian dynasty which expanded until they eventually developed into the Polish-Lithuanian Commonwealth in 1569. Turns out they overextended themselves until the Russians, Prussians, and Austria invaded and finally took control in 1795, partitioning Poland. Just before that, Polish clockmaker Jewna Jakobson built a mechanical computing machine, a hundred years after Pascal, in 1770. And innovations In mechanical computing continued on with Abraham Izrael Stern and his son through the 1800s and Bruno's Intergraph, which could solve complex differential equations. And so the borders changed as Prussia gave way to Germany until World War I when the Second Polish Republic was established. And the Poles got good at cracking codes as they struggled to stay sovereign against Russian attacks. Just as they'd struggled to stay sovereign for well over a century. Then the Germans and Soviets formed a pact in 1939 and took the country again. During the war, Polish scientists not only assisted with work on the Enigma but also with the nuclear program in the US, the Manhattan Project. Stanislaw Ulam was recruited to the project and helped with ENIAC by developing the Monte Carlo method along with Jon Von Neumann. The country remained partitioned until Germany fell in WWII and the Soviets were able to effectively rule the Polish People's Republic until a socal-Democratic movement swept the country in 1989, resulting in the current government and Poland moving from the Eastern Bloc to NATO and eventually the EU around the same time the wall fell in Berlin. Able to put the Cold War behind them, Polish cities are now bustling with technical innovation and is now home some of the best software developers I've ever met. Polish contributions to a more modern computer science began in 1924 when Jan Lukasiewicz developed Polish Notation, a way of writing mathematical expressions such that they are operator-first. during World War II when the Polish Cipher Bureau were the first that broke the Enigma encryption, at different levels from 1932 to 1939. They had been breaking codes since using them to thwart a Russian invasion in the 1920s and had a pretty mature operation at this point. But it was a slow, manUal process, so Marian Rejewski, one of the cryptographers developed a card catalog of permutations and used a mechanical computing device he invented a few years earlier called a cyclometer to decipher the codes. The combination led to the bomba kryptologiczna which was shown to the allies 5 weeks before the war started and in turn led to the Ultra program and eventually Colossus once Alan Turing got a hold of it, conceptually after meeting Rejewski. After the war he became an accountant to avoid being forced into slave cryptographic work by the Russians. In 1948 the Group for Mathematical Apparatus of the Mathematical Institute in Warsaw was formed and the academic field of computer research was formed in Poland. Computing continued in Poland during the Soviet-controlled era. EMAL-1 was started in 1953 but was never finished. The XYZ computer came along in 1958. Jack Karpiński built the first real vacuum tube mainframe in Poland, called the AAH in 1957 to analyze weather patterns and improve forecasts. He then worked with a team to build the AKAT-1 to simulate lots of labor intensive calculations like heat transfer mechanics. Karpinski founded the Laboratory for Artificial Intelligence of the Polish Academy of Sciences. He would win a UNESCO award and receive a 6 month scholarship to study in the US, which the polish government used to spy on American progress in computing. He came home armed with some innovative ideas from the West and by 1964 built what he called the Perceptron, a computer that could be taught to identify shapes and even some objects. Nothing like that had existed in Poland or anywhere else controlled by communist regimes at the time. From 65 to 68 he built the KAR-65, even faster, to study CERN data. By then there was a rising mainframe and minicomputer industry outside of academia in Poland. Production of the Odra mainframe-era computers began in 1959 in Wroclaw, Poland and his work was seen by them and Elwro as a threat do they banned him from publishing for a time. Elwro built a new factory in 1968, copying IBM standardization. In 1970, Karpiński realized he had to play ball with the government and got backing from officials in the government. He would then designed the k-202 minicomputer in 1971. Minicomputers were on the rise globally and he introduced the concept of paging to computer science, key in virtual memory. This time he recruited 113 programmers and hardware engineers and by 73 were using Intel 4004 chips to build faster computers than the DEC PDP-11. But the competitors shut him down. They only sold 30 and by 1978 he retired to Switzerland (that sounds better than fled) - but he returned to Poland following the end of communism in the country and the closing of the Elwro plant in 1989. By then the Personal Computing revolution was upon us. That had begun in Poland with the Meritum, a TRS-80 clone, back in 1983. More copying. But the Elwro 800 Junior shipped in 1986 and by 1990 when the communists split the country could benefit from computers being mass produced and the removal of export restrictions that were stifling innovation and keeping Poles from participating in the exploding economy around computers. Energized, the Poles quickly learned to write code and now graduate over 40,000 people in IT from universities, by some counts making Poland a top 5 tech country. And as an era of developers graduate they are founding museums to honor those who built their industry. It has been my privilege to visit two of them at this point. The description of the one in Krakow reads: The Interactive Games and Computers Museum of the Past Era is a place where adults will return to their childhood and children will be drawn into a lots of fun. We invite you to play on more than 20 computers / consoles / arcade machines and to watch our collection of 200 machines and toys from the '70's-'90's. The second is the Museum of Computer and Information Technology in Katowice, and the most recent that I had the good fortune to visit. Both have systems found at other types of computer history museums such as a Commodore PET but showcasing the locally developed systems and looking at them on a timeline it's quickly apparent that while Poland had begun to fall behind by the 80s, it was more a reflection of why the strikes throughout caused the Eastern Bloc to fall, because Russian influence couldn't. Much as the Polish-Lithuanian Commonwealth couldn't support Polish control of Lithuania in the late 1700s. There were other accomplishments such as The ZAM-2. And the first fully Polish machine, the BINEG. And rough set theory. And ultrasonic mercury memory.
Wild Mendonça, Pedro Derbli e Mr_TLX têm um grande e importante convidado: Cabral, da produtora brasileira de games, QUByte Interactive. Ele vem pra contar pra gente tudo sobre a história da empresa, conquistas e muitas curiosidades sobre seus melhores jogos. Pule com a gente neste cast, taque o dedo no PLAY e divirta-se! Escute aqui! Veja o trailer dos jogos comentados no cast: 99Vidas - O jogo Vasara Collection Onde escutar ? Confira nossos outros cast’s na play list Assine nosso feed Lembrando que basta copiar o link abaixo no seu agregador de Podcasts https://anchor.fm/s/b832cf4/podcast/rssFeed Estamos no Spotfy ! Assina aí ! NOSSAS REDES SOCIAIS Facebook Instagram Blog Twitter Edição/Trilha: Pedro Derbli
Paul Jakovich joins us to talk about Pico Tanks the competitive team based multiplayer game for mobile devices by Melbourne's very own Panda Arcade. Paul is the Creative Lead on the game and shared the challenges of balancing a game where 2 teams of 3 tanks do battle as well as maintaining a good work environment in his studio. The Interactive Games and Entertainment Association has released the newest version of it’s bi-annual report on the “Power and Impact of Video Games in Australia”. The research includes new information on the number of Australians playing games, how old they are and who they are. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR:Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information!
The World Health Organisation has decided that "Gaming Disorder" is a real health problem, but the global video games industry isn't happy about it. Andy discusses this with Ron Curry, CEO at the Interactive Games and Entertainment Association.
How do you translate the essentially visceral experience of taking to the sea into the world of VR? Well Greg Dziemidowicz is Director and Lead Programmer at Melbourne's MarineVerse and along with his crew of sailing VR developers have done just that. It's not just for people who sail regularly but it also allows those people who can't sail to enjoy the experience. VR Regatta is out now and has just released it's big arctic sailing map expansion. There is a big federal election happening and for YEARS government support for Australian game development support hasn't been on the agenda. The opposition Labor Party have announced a big $25m reinstatement of the Australian Interactive Games Fund (AIGF), the Australian Greens want to put $100m into the industry. The original run of the AIGF was cut short when the Liberal-National Government came to power but not before funding a number of well known studios were able to access the fund like Defiant Development, Tin Man Games, SMG Studio and Black Lab Games. We discuss what this will mean if the funding is reinstated if there is a change of government! Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus & Mitch Loh. Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music this week. SPONSOR: Thank you to Murdoch University School of Arts for their support over every single episode of Pixel Sift. We couldn't have done it without you. If you want to bolster your skills in media, journalism or game development, check out the Murdoch University School of Arts website for more information! You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
Esports are surging in popularity and RIT's collegiate esports teams are making an impact in the growing field. With multiple championships and national rankings under their belt, the Esports program is looking to take things to the next level. In this episode of Intersections, Evan Hirsh, a fourth-year computer science major and president of RIT Esports, talks with the team’s adviser, Chad Weeden, assistant director of RIT’s School of Interactive Games and Media, about the rise of competitive video gaming and the university’s teams. Read a transcript of this episode here: https://www.rit.edu/sites/rit.edu/files/documents/podcast-transcripts/RIT%20Esports%20Podcast%20Transcript.pdf
**SPOILERS FOR BANDERSNATCH**In this episode, The Plus One Player Crew discusses the Netflix, interactive movie, Bandersnatch, and the crossover elements of video games into other forms of media. They also discuss the recent turnover at Blizzard, and the Soulja game console's lifespan coming to an abrupt end.Tune in!
Wednesday, October 3, 2018 Episode 48 Welcome to The Board Game Workshop. BostonFIG bostonfig.com twitter.com/bostonfig Tim Blank twitter.com/timmakesgames Gladius twitter.com/gladiuscardgame facebook.com/gladiuscardgame instagram.com/gladiuscardgame That's Wizard facebook.com/thatswizard twitter.com/manaworksgames Slap Down wildeastgames.com Quick Fight quickfightgame.com corporateraidersgame.com Game Makers' Guild gamemakersguild.com twitter.com/gmg_boston Naked Truth playnakedtruth.com Hibernation piedraven.com twitter.com/piedravengames Born to Serve borntoservegame.com twitter.com/shootagaingames facebook.com/shootagaingames Frontiers of Sol twitter.com/frontiersofsol facebook.com/frontiersofsol A Mile In My Shoes arundeldesign.com facebook.com/arundeldesigncreates twitter.com/ArundelainDumar Continental Drift resonym.com twitter.com/resonym Lost & Found lostandfoundthegame.com Owen Gottlieb, Ph.D. is Assistant Professor of Interactive Games and Media at the Rochester Institute of Technology. He is the director and lead research faculty of the Initiative in Religion, Culture, and Policy at the RIT MAGIC Center, a research lab and game studio. Gottlieb's research and publishing traverses game and simulation design, religious studies, film and media studies, learning sciences, cultural anthropology, and communications. His augmented reality mobile game, Jewish Time Jump: New York was nominated for Most Innovative Game at the Games for Change Festival in 2013. His team's new game series, Lost & Found (www.lostandfoundthegame.com) has been featured in the Smithsonian American Art Museum's 2018 SAAM Arcade and the Boston Festival of Independent Games. Gottlieb founded ConverJent: Jewish Games for Learning in New York in 2010. He has written screen and teleplays for Universal and Paramount. He has worked as a software project manager and business strategist, taught dance to teens in the Negev desert, and spent twelve years as a director's liaison at the Telluride Film Festival. His newest research team is focused on interactive media and healing. Chris Anderson https://twitter.com/BlueCubeBGs www.BlueCubeBoardGames.com https://www.facebook.com/BlueCubeBoardGames/ Patreon Supporters Inventors Chris Turner Allen D Eckert Tinkerers Benjamin Begeal Chris Backe Grävling Mats Jengard theTrueMikeBrown The Board Game Worksop is the official podcast of The Indie Game Report https://www.theindiegamereport.com Music "Bit Shift" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Contact the Show theboardgameworkshop@gmail.com theboardgameworkshop.com https://twitter.com/TheBGWorkshop https://www.facebook.com/TheBoardGameWorkshop/ https://www.patreon.com/TheBoardGameWorkshop
Wednesday, October 3, 2018 Episode 48 Welcome to The Board Game Workshop. BostonFIG bostonfig.com twitter.com/bostonfig Tim Blank twitter.com/timmakesgames Gladius twitter.com/gladiuscardgame facebook.com/gladiuscardgame instagram.com/gladiuscardgame That's Wizard facebook.com/thatswizard twitter.com/manaworksgames Slap Down wildeastgames.com Quick Fight quickfightgame.com corporateraidersgame.com Game Makers' Guild gamemakersguild.com twitter.com/gmg_boston Naked Truth playnakedtruth.com Hibernation piedraven.com twitter.com/piedravengames Born to Serve borntoservegame.com twitter.com/shootagaingames facebook.com/shootagaingames Frontiers of Sol twitter.com/frontiersofsol facebook.com/frontiersofsol A Mile In My Shoes arundeldesign.com facebook.com/arundeldesigncreates twitter.com/ArundelainDumar Continental Drift resonym.com twitter.com/resonym Lost & Found lostandfoundthegame.com Owen Gottlieb, Ph.D. is Assistant Professor of Interactive Games and Media at the Rochester Institute of Technology. He is the director and lead research faculty of the Initiative in Religion, Culture, and Policy at the RIT MAGIC Center, a research lab and game studio. Gottlieb's research and publishing traverses game and simulation design, religious studies, film and media studies, learning sciences, cultural anthropology, and communications. His augmented reality mobile game, Jewish Time Jump: New York was nominated for Most Innovative Game at the Games for Change Festival in 2013. His team's new game series, Lost & Found (www.lostandfoundthegame.com) has been featured in the Smithsonian American Art Museum's 2018 SAAM Arcade and the Boston Festival of Independent Games. Gottlieb founded ConverJent: Jewish Games for Learning in New York in 2010. He has written screen and teleplays for Universal and Paramount. He has worked as a software project manager and business strategist, taught dance to teens in the Negev desert, and spent twelve years as a director's liaison at the Telluride Film Festival. His newest research team is focused on interactive media and healing. Chris Anderson https://twitter.com/BlueCubeBGs www.BlueCubeBoardGames.com https://www.facebook.com/BlueCubeBoardGames/ Patreon Supporters Inventors Chris Turner Allen D Eckert Tinkerers Benjamin Begeal Chris Backe Grävling Mats Jengard theTrueMikeBrown The Board Game Worksop is the official podcast of The Indie Game Report https://www.theindiegamereport.com Music "Bit Shift" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Contact the Show theboardgameworkshop@gmail.com theboardgameworkshop.com https://twitter.com/TheBGWorkshop https://www.facebook.com/TheBoardGameWorkshop/ https://www.patreon.com/TheBoardGameWorkshop
In this episode, Nick interviews Marc Madsen, brand strategist from Buzztime on 5 bar promotions he’s seen work time and time again around the world. The key to successful promotions is making sure everyone has an amazing experience because if they don’t, it’s not likely they’ll be back for it again and again. Listen in on how you can apply these 5 promotions to your bar with very little marketing dollars. Links Mentioned In This Podcast: To Learn More About Buzztime’s Interactive Games, Click here Free Download Of Nick's 100/80/20 LRVO Marketing Formula - Attract New Customers At A Profit
Today AJ and Jeremiah discuss two topics, Games that don’t promote interaction and a not-so-hypothetical questions about what you would do with $500 to spend on Games! — if you like what you hear it would be awesome if you’d share this show with a friend, or subscribe, rate and review us in iTunes and Google Play! Or better yet use that nifty applause feature in the Anchor app! You can find more about Boardgames FM, and Theology of Games at Theologyofgames.com! --- Support this podcast: https://anchor.fm/boardgamesdaily/support
It's time for some listener questions! This week, we tackle... Interactive games Street Performances Disney Walls Magical Express late at night ...and more! Here is a link to Emma's video about all the Disney walls! Do you have a question you want us to answer on the show? Get in touch here! Don’t forget to join our private Disney World A-to-Z Facebook Group! Subscribe to Emma's YouTube channel which has lots of Disney World vlogs! Booking a Disney Trip soon? Let Josh help you plan it! Click here to get a quote request and make sure you request Josh as your agent! Social Media:TwitterInstagramFacebookEmma’s TwitterJosh’s Twitter
This week on Player Attack, we're finding out which Australians play video games, what they're playing, and why they're playing. Digital Australia 2018 is the seventh study in a series of national research in Australia and New Zealand, conducted by Jeffrey Brand and his team at Bond University. We caught up with Professor Brand and turned the tables for a moment, asking *him* the big questions about what this year's report says about Aussies. The report is fascinating reading, jam-packed with surprising statistics. - the average age of the Australian gamer is now 34 - 97% of homes with children have computer games - 80% of game households have more than one device for playing games - 92% of players play with other people - 50% of children have used games in their school curriculum - 34% of adults have used games for work - 84% of players say games help improve thinking skills - 77% of people who play games in Australia are aged 18 years or older - 46% of video game players are female - 43% of Australians aged 65 and over play video games! Would you like to know more? The full #DA18 report is available from the Interactive Games and Entertainment Association - for free! http://www.igea.net/ ...plus, of course, we have all the latest in gaming news - this is Player Attack! http://www.playerattack.com
CliffCentral.com — The Futurology Team brings you some insights episodes around the release of the most highly-anticipated slide deck in Silicon Valley, Mary Meeker’s Digital Insights. This year’s report includes 355 slides and tons of information and the team take a look at some of the topics in the report.
Rabbi Gottlieb discusses contemporary technologies for the transformation and extension of pathways for Jewish learning. Rabbi Owen Gottlieb, Ph.D., is Assistant Professor of Interactive Games and Media at the Rochester Institute of Technology. He is the founder and lead researcher of the Initiative in Religion, Culture, and Policy at the RIT MAGIC Center, the Institute’s state of the art research laboratory and game studio. In 2010, Rabbi Gottlieb founded ConverJent: Jewish Games for Learning. Gottlieb’s mobile augmented reality game Jewish Time Jump: New York was nominated for Most Innovative Game by the 10th Annual Games for Change Festival in 2013. Current projects include a strategy card-to-mobile game to teach medieval religious legal codes, beginning with Maimonides Mishneh Torah. The digital prototype of the game is funded by the National Endowment for the Humanities. Rabbi Gottlieb and William Braniff (University of Maryland) also recently presented on Video Games and Countering Violent Extremism (CVE) at the Games + Higher Education + National Impact conference in Washington D.C. Rabbi Gottlieb’s interdisciplinary work spans cultural anthropology, games for learning, media and game studies, history and religious education, and the learning sciences. He holds an A.B. From Dartmouth College, M.As from USC School of Cinematic Arts, and HUC-JIR (where he was ordained in 2010), and a Ph.D. in Education and Jewish Studies from NYU. Rabbi Gottlieb is a member of the CCAR, the International Game Developers Association, and the Writers Guild of America, West.
DONT FORGET TO LIKE THE GAME ON AUSTRALIA FACEBOOK PAGE FOR A CHANCE TO WIN A NES MINI CLASSIC CONSOLE! 3 Big news stories We chat to the Buyer for Interactive Games at Target about a big announcement for people still chasing the Nintendo Mini Classic: NES Console Overwatchs big mystery hacker Sombra has made another appearance + the fan theory that may prove shes been under our noses the entire time We need to tell you about the 80 year old gamer grandmother who has 174000 subscribers and millions of viewers.. SHE PLAYS SKYRIM! Weve got the audio.. Speaking of older people Dan has the perfect game for his cowboy wannabe dad We talk Red Dead Redemption 2 What games made great movie adaptations, we tell you our favourites and Dan reckons hes got one thats ripe for becoming a movie! Last week we lamented the lack of SERIOUS collectors editions.. and then Titanfall 2 releases the VANGUARD SRS with a massive UP YOURS to us well tell you about this AWESOME (expensive..) edition and the one thing about it that we thought was so stupid We add a new weekly segment for gamers looking for retro games: our retro pick-up of the week thanks this week to Old Skool Retro Game Zone Aus facebook page well be picking one great retro find from facebook pages around the world, give you the details about the page and the item, and tell you where you can get it See omnystudio.com/listener for privacy information.
In this episode I chat with Andrew Spohn about interactive games and storytelling. It's so cool hearing about how you can change a story by the actions you take or the characters you choose. Also learn about running a Kickstarter to validate your idea.
In this show, we talk for a long time about games, including 504, Fury of Dracula, Gallerist, Porta Nigra, Ghostbusters, Gutsy, Renaissance Wars, and The Room 3. We also answer questions, and then tell about our favorite ten interactive games (that aren't wargames). Or something like that.
In this show, we talk for a long time about games, including 504, Fury of Dracula, Gallerist, Porta Nigra, Ghostbusters, Gutsy, Renaissance Wars, and The Room 3. We also answer questions, and then tell about our favorite ten interactive games (that aren't wargames). Or something like that.
We Honor: "HOT ROD" the Movie!!!! We all need to Punch-Dance Our Rage Out Sometimes...so get ready to Have Some Fun!! I'm Team Rod:) Will Ferrell is The KING & any of his characters can stop by anytime on THIS Podcast!! Today it's Chazz Michael Michaels.... BOOM!!! Part 3.1 of the Awesome "Shattered Hopes: The True Story of The Amityville Murders" is Out & it's Fan-F*cking-Tastic!!! Director Ryan Katzenbach interviews THE Ronnie "Butch" DeFeo in Prison & hear what he has to say about what happened at 112 Ocean Avenue That Infamous Night. You Don't Want to Miss This One Peeps:) Revisit Ghost Adventures Lockdown at the Old Licking County Jail & Discuss GA AFTERSHOCKS Palmer House Hotel. Do U Think Kelly Freese is Addicted to the Place? Do U Believe it Was the Spirit of Playwright Sinclair Lewis leading Kelly to hidden manuscripts? I Think There Are DEMONS Lurking Around in the Basement #GACFamily!! If you are feeling Cyberbullied, follow the "U.B.I. Rule" - Unfollow, Block & Ignore!!! Understand The Power of "The Spoken Word in Evolution Revolution. What We Put Out into the World, We Get Back.... So Be Careful What You Wish on Other People. We are officially going to Lorraine Warren's Occult Museum on September 20th where I will be Big Steppin in Front of THE Real Annabelle Doll. We Are Gonna Film Everything & Make it Part of This Years.... 4th Annual @ChasingDominico Video Halloween Special. Last Year We Went to the Amityville House.... and THIS Year it's Lorraine Warren's Occult Museum!! Wish Me Luck:) PODCAST MOTTO: "Laughter is Medicine"!! ...The After, After Party!! What is the @ChasingDominico PODCAST? It's a One-Stop-Shop for Fun! ...it's The Rocky Horror Show of PODCASTS:) Every Podcast celebrates a Comedy Movie as it's Theme with funny Audio Clips through out the Episode. @ChasingDominico PODCAST is a Will Ferrell's fan Dream Come True with tons of Will Ferrell Quotes!! Fans of the Paranormal & the show Ghost Adventures will feel right at home! GAC Lockdowns are Pure Gold here! - In the show, we discuss Horror Movies, Documentaries, Empowerment & Facing Your Fears..called "Evolution-Revolution..Free Your Mind." If you love Mythology, this is the Podcast for You. Each Podcast comes out on the Full Moon...for a reason. Every episode "D" and the Podcast Interns, blast off to "Planet Tolemac" where Demi-Gods are alive and well and everything is Free....Like "Rainbow Land":) A magical planet where Fairies are alive and "Jack Fairy" is our Tour Guide. Like Dungeons and Dragons, you can be your Fantasy Alter Ego there, so you can emotionally experience what it feels like to be totally empowered and love who you are. Lots of laughs, Interactive Games with the listeners & anything else Silly!! So Jump On This Runaway Train...because Dominico is driving. Sounds Too Crazy?....that's Right..But in a Good Way:) JUST PUSH PLAY & leave your troubles behind! Let's Blast off to Planet Tolemac RIGHT NOW!!! :) Original Picture by: Natalie Shau The Rules for ChasingDominico Podcast Drinking Game
During the break Dave, Lisa and Jim shared their experiences with some experimental IRL interactive games. we're not even sure what to call these collectively, but if they are playing near where you live you should definitely check them out. Except for Her Things they should still be playing. Escape From The Time Travel Lab and other Real Escape Games Her Things: An Interactive Real Estate Sale Sleep No More
Every Podcast celebrates a Comedy Movie as it's Theme with funny Audio Clips through out the Episode. @ChasingDominico PODCAST is a Will Ferrell's fan Dream Come True with tons of Will Ferrell Quotes!! Fans of the Paranormal & the show Ghost Adventures will feel right at home! GAC Lockdowns are Pure Gold here! - In the show, we discuss Horror Movies, Documentaries, Empowerment & Facing Your Fears..called "Evolution-Revolution..Free Your Mind." Lots of laughs, Interactive Games with the listeners & anything else Silly!! So Jump On This Runaway Train...because Dominico is driving. Sounds Too Crazy?....that's Right..But in a Good Way:) JUST PUSH PLAY & leave your troubles behind!