In which we sit around a table, pretend to be different people and play some good old fashioned Dungeons and Dragons. Starring Jackson B. Baly, Joel L. Zammit, Cass and our favourite DM, Adam. It’s a magical time inspired by fantasy worlds such as World of Warcraft, Discworld, the Hobbit and Lord of…
Listeners of D&D is For Nerds that love the show mention: sanspants, dandd is for nerds, ainsley, annihilation, incredibly fun, plague, cries, setup, dandd podcasts, play dandd, best dandd podcast, dm, played dandd, 5e, they're hilarious, dnd podcast, allie, jackson, started playing, play podcasts.
The D&D is for Nerds podcast is a fantastic listen for anyone interested in Dungeons and Dragons. This podcast has a constantly shifting cast, settings, and storylines that make it incredibly entertaining. In just four months, I was able to listen to every episode because it is that good. This podcast got me into playing D&D myself and now I am a Dungeon Master for my own game. I want to express my gratitude to Adam and everyone else involved in making this one of the best D&D podcasts out there.
One of the best aspects of The D&D is for Nerds podcast is Adam's immense abilities as a DM. He creates engaging worlds and guides the players through entertaining adventures. The continually shifting cast of players adds variety and freshness to each episode, allowing listeners to experience different play styles and character dynamics. The characters themselves are interesting, lovable, and often madcap, which makes for a highly enjoyable listening experience. Whether you're laughing or crying, you'll love every minute of this podcast.
However, one potential downside of this podcast is that the first main campaign may not be as story-driven as some listeners might prefer. While it is hilarious and great for laughs, it focuses more on comedic moments than deep storytelling. It's not until later mini campaigns and new main campaigns that the full potential of D&D is for Nerds truly shines through in terms of storytelling depth and character development. Nevertheless, with so many different campaigns available, there's likely something for everyone to enjoy.
In conclusion, The D&D is for Nerds podcast is an absolute must-listen for fans of Dungeons and Dragons or anyone looking for an exciting audio experience. The combination of Adam's DMing skills, the constantly shifting cast of players, and the unique storylines create a truly exceptional podcast. Whether you're new to D&D or have years of experience under your belt, this podcast will inspire laughter, entertain you with its creative RP, and leave you wanting more. Give it a listen and prepare to be immersed in a world of adventure and hilarity.

/feɪt-less/ADJ.1. Having or showing a lack of fate. Having no predetermined destiny.She went through life like a fateless rock tumbling down a hill2. To act unpredictably or have an immunity to divination.The only thing more shocking than when she pulled the knife was that the court diviner couldn't find the fateless traitor3. A condition of unknown causation where the subject cannot have their future predicted by magical means.Get out! Get out of here! You charlatan! You fake! You fateless wench!NOUN1. Being a member of a class known for having blue blood and being immune to divination magic. First observed by the scholar Chester A. B. in the Age of Devastation.The fateless cannot be tamed by gods or kings, they are a people who are truly free in every sense of the word If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Well, hm, looks like this particular corner of the Shadowfell's got itself a mighty big vampire shaped problem. Thats ok. We can get some kind of posse together I'm sure. Hell, just gotta get the right kinda folks. People with training, people with skills, and most important, people who give a damn. Shoot. Wont be the first time I've faced off against some ne'er do well who's too big for his britches and by hell if its gonna be the last.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

People don't realise but the true burden of a Monster Hunter isn't the detective work, or the ignorant villagers, or even fighting the monster itself. It's the knowledge. The knowledge of what these monsters are actually capable of, how bad it is, the true consequences of failure. That if you make one mistake, draw the wrong conclusion, pick the wrong entry, people die. That even if you do everything at your disposal, there's a very good chance that you will still fail, and that people will hold it against you for as long as you live. If you cannot imagine the shape of the things that go bump in the night, well, you should consider yourself very lucky.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

A funny thing about faith is you don't have to be religious to have it. We are told many things when we are growing up, when we are younger, before we even experience the world. A long list of things to not do, places not to go, people not to trust, words that are forbidden and on and on and on. Don't go outside with damp hair, you'll catch a cold. Don't venture out alone into the woods, you'll be eaten by wolves. Don't touch the kettle, you'll burn yourself. So you stay inside, never to go exploring, and you do not touch the kettle. And you are thankful because you are safe and you did not burn yourself. But you can never really know for sure if the kettle was hot or not. It could have all been a little white lie to protect your loved ones. After all, why unnecessarily risk the safety of your child's fingers if he does reach for the hot metal? Best to be just precautions. Best to lie. You don't have to be religious to have a crisis of faith. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

I do not understand how these individuals have survived so long without me. They should be commended. Like when a small child learns to walk. It is something they need to do and should come naturally to ensure its survival. Myself- I was walking almost the moment I was born but I am to understand not everyone is as gifted. There is something to be commended about the Great General Pip Manadarin, even though he understands how to walk, he will still crawl to give himself, I presume, some sort of tactical advantage. No matter how shameful or dishonourable it might appear from the outside looking in. He truly is a dragonborn that doesn't care what people think of him, which must be a great relief to himself and those that he surrounds himself with. ...Because no one thinks very highly of the man you see.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Hecktor Alabaster would die doing what he loved, trying to save someone else and never thinking about himself. Hecktor Alabaster was born on a hard stone table at his family's home in Northern Candor, the second child of decently well to do and hardworking parents. He came of a people who had been stonemasons for generations, men and women whose bodies became as hard and unbreakable as the stone they worked with. Hecktor Alabaster was a boy of quiet habits and soft hands whose mother would describe him as timid and shy. Reading stories of heroic knights and larger than life adventurers, Hecktor would often wish he could be anything other than like himself. He wished he was brave. He wished he was strong. But most of all, he wished he wasn't afraid of the dark. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

It's more beautiful than I could ever have imagine. First the stars and now this. A glimpse of the moment when I first saw her. I can see I have past by many eyes but I only got lost in hers, and to get lost in those eyes all over again? Maybe this is heaven. Sometimes love is as easy as looking at the moon and sometimes it is as difficult as counting the stars. I knew then, just as I know now, that I want to do both with her.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Little dragon man always so confused. He like sapling bending away from sunlight. A sapling with mouth like howler monkey. And no ears. Think he knows everything but he doesn't know anything. He need to listen. Listen like Smilk. Smilk understand. Smilk gets it.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Int. Gregory Bone's Orphanage. NightWritten by Pep MandarinPep: please don't go o brother of minePip: beloved sister, if it was up to me I would stay with you for eternity and a day, but that mean man Hardcastle has tricked me and I now serve him and his stupid causePep: please take me with you!Pip: no, I could not in good conscience put you in danger. I love you too much for a life of hardshipPep cries and hugs her brother's leg tightly, refusing to let goPip: now now little one, you don't have to be sad, I shan't be gone long! Why don't you write me while I am away? We can both practice our penmanship and be the bestest of friendsPep: R-really?Pip: of course little one, what have I always said?Pep: family is Important?Pip: and?Pep: we always stay together?Pip: see you later Pep. may the weather for your tea party be a pleasant 24 degrees (Celsius)Pep: not too hot, not too coldPip & Pep together: just rightPip and Pep hug. Pop is jealous.The EndIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Here's a horse, go track that very fast moving carriage. Why yes, it is indeed strange that all the creepy crawlies of Barovia know not to attack them. Why, isn't it strange that those same creepy crawlies don't owe me the same courtesy? Who do they think I am? Assassin Vine? It's just not cricket. Should have said to take me with them, drop me off outside the gates. Don't worry! I won't sneak into your spooky and terrifying probably full of ghosts castle, quite the opposite in fact. Just pinky promise me you won't make a meal out of my meal ticket out of here and I'll promise not to pay someone to drive a stake through your heart.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Loud ones make good herald. Voices carry. Strong. Like oak. Didn't think little dragon man would do that. Only small problem. If need to, should be easy kill.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Once again I find myself wanting to help and I am yet again without the tools to do so. Moments ago I was prepared to kill these poor souls and now I'm racking my brain trying to think of ways to aid them. Why can't I let this go? Why must you take in every stray you come across? You have a mission. Kill Strahd. Or stop him. A monumentous and impossible task. But let's say it's achievable, will that solve anything? Or will that leave the people of Barovia unknowingly vulnerable? Is he really the unsung protector of these lands? If he is, he's not doing a very good job. Honestly, he spends more time sending out his generals to attack his own populace than providing any sort of protection. Or at least that's what I assume he's been doing. Speaking of generals, I wonder how Pip is going? The man led a small militia, a rag tag group of - I should be paying attention to what's going on, everything has calmed down but the wind is beginning to unnaturally pick up.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

I do not know why he keeps yelling at me when I bring him back from the brink of dead. It's not that he is ungrateful, or perhaps he is? I do not think he has a death wish. If that were the case, surely he'd have taken any of the many opportunities that has arisen before now. He seems more displeased at the choice of song, but it is just a spell!If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

This one has yet to hear from that one or the other one. Why they so rude? Don't they know this one need to know if they go on perilous journey? If metaphor happen and they don't tell, how will audience understand and know greatest journey has deep meaning? This would be great tragedy. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

On the Hunt Must be quick. Druid power grow stronger. Must fight. Must destroy. Must kill.Editor's note: around the 40 minute mark we switched microphones for a session, turns out that wasn't a: great choice. Apologies for the next few eps xx oIf you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Well Hecktor has gone and left us to fend for ourselves, great, just perfect. Plus everyone hates me, which I suppose isn't that unusual. What was it the monks at the monastery used to say? "Not only are you at your chores young Mandarin, you are also unlikeable in some undefinable way unrelated to the things you say or do." Oh and now we're fighting spiders. Capital.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

I wish it didn't end this way, but just as day gives way to night, the sun has set on this man's life. As your warming rays begin to fade, we look back and find solace in a life well spent. May their memory, like the sun's enduring embrace, continue to bless us from the heavens. We pray that your radiant light leads them to their eternal sunset. And just as night returns to day, we welcome the oncoming dawn as your light chases away the shadow.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

...If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Okay, it's raining, I'm covered in plants, I've lost count to the amount of times I have been stabbed and I think I can hear someone muttering something about Kerlova? Surely a vampire bride couldn't possible mesmerise one of my allies, they all have such strong will! If only I had known the joys of bleeding from multiple stab wounds caused by evil trees! If I had known about this sooner I would have run full pelt into a forest, as naked as the day I was born with my arms wide open at the sharpest branch! Please, somebody help me. I cannot die like this. Hosted on Acast. See acast.com/privacy for more information.

I will do everything to ensure that My Lady is prot- YOUR LADY? SOMEONE SO DEVINE WOULD NEVER LOOK AT YOU AS ANYTHING OTHER THAN A WORM! A worm!? I am Wizard Supreme! YOU are the worm! And I'll make sure I turn you into one with a simple flick of my wrist! HAHAHA I'D LIKE TO SEE YOU TRY! YOUR STUPID SPELLS WILL JUST BOUNCE OFF MY SUPERIOR AND WELL DEFINED MUSCLES! AS THE FIRST BARBARIAN I WILL CRUSH YOUR SILLY SPELL WITH NO EFFORT! Wait you fool! If Our Lady is One with Nature surely being a worm would strengthen the bonds that tie us?! YOU MUST TURN ME INTO A WORM AT ONCE YOU STUPID WIZARD!If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Pip continues to attempt to lead this ragtag confederacy in the absence of Hecktor. I wouldn't necessarily say that he's doing a bad job. As that would imply that he's at least doing the job at all. Perhaps now that he's once again in charge of a group of men, it's bringing back old memories and that's making him make mistakes.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

I hope this is not a mistake, I hope this is the right choice. If there's a chance we can end this with no more bloodshed, no matter how small that chance is, wouldn't I be a fool to not take that chance? He can lead them in my stead. He's done it before and I know it did not end well. But he's grown since then. He has faith. I just hope the faith he puts in me he can put into himself. It would be much better spent.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Hecktor's got a fancy invitation and bones above the god boy is seriously thinking of saying yes to a seven course dinner with the literal devil himself. Great. Well done everyone. We really hitched our wagon to the world's cleverest man.If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

In the dungeons beneath Fairburn Point Ser Grace, the realms most celebrated adventurer, was forcefully bonded with an entity beyond mortal comprehension. For some such an incident would spell tragedy, for Ser Grace, however, he saw only opportunity. Now the wheels are in motion for something big, something terrifying. A thousand plans, two thousand eyes, and all requiring a personal touch.Such is the State of Grace.To find out how Ser Grace bonded with the Inky Black check out Search for A'Helm. To learn the history of Ser Grace you can listen to the Fall from Grace Trilogy: The Hag, The City, The Dungeon as well as the Tieffany and Pop campaign Return to Grace. Ser Grace last appeared in The Adventures of the Greyhill Free Company and to hear more about the happenings on at Fairburn Point you can listen to Cult & Worship and The Lonely Tower. Hosted on Acast. See acast.com/privacy for more information.

The day is won. The dragon Damien Eaton slain. the city returned to its familiar state of controlled chaos. But at what cost? Perrwinkle O'Rourke is dead and in the wake of such destruction the city needs a leader more than ever. Leo Shadow, who always saw things for what they could be, not what they were, makes the ultimate sacrifice. And in the streets of Jarren's Outspost, along with his shadow, Gregg Piss enjoys square one. The city is safe, once again. Hosted on Acast. See acast.com/privacy for more information.

In the end it comes to this. The city of Jarren's Outpost at war with itself. Sabers fighting orcs, ghosts and their tigers fighting town guard, and all fighting the relentless tide of the city's dead. Above it all the dragon Damien Eaton circles, engaged in aerial combat with a titanic gnomish airship. On the ground, amidst the heave of bodies and the clanging of steel, our heroes make one final desperate push for the keep. Hosted on Acast. See acast.com/privacy for more information.

In the face of war what is the price of peace? How do you avoid the mistakes of your predecessor? Can there truly be peace with no bloodshed? On the eve of the final battle for the cities soul Perriwinkle O'Rourke makes the most difficult sacrifice of his life, Leo Shadow is reminded of his place in the world, and Gregg Piss wipes away a little more debt. Meanwhile, wrapped around the cities keep, the great Dragon. Hosted on Acast. See acast.com/privacy for more information.

In the guardhouse Father Maroni, secret leader of the blood cult, is forced to reveal his true form, a wirithing deadly mass of blood and tentacles. Perrwinkle O'Rourke feels Silversteel burn white hot in his hands, Leo Shadow gets deputised, and Gregg Piss has an army. Salvation for the city is in sight, but it's going to take everything they've got to get there. Hosted on Acast. See acast.com/privacy for more information.

Jackson, Adam and Zammit are here to talk about threading the needle when making a game where we want you to be mean to your friends. Also we got funded! Holy Cow! Thank you all so much!With less than a week to go, you can head on over to the Kickstarter to help unlock more stretch goals and support our board gaming endeavours! Hosted on Acast. See acast.com/privacy for more information.

Chaos spills crimson across the streets of Jarren's Outpost. Missing family members, riots in the streets, gang warfare. And in the middle of it all our heroes attempt to come up with some kind of plan. The attack on Papa Littlelow sends Leo on the warpath, Perriwinkle battles his own demons attempting to instill order amidst the dissaray, and something terrible has happened to Gregg Piss. One of the two moons in the sky is full, and he is changing. Hosted on Acast. See acast.com/privacy for more information.

The city is at war. The halfling gang war has snowballed into a deadly city wide conflict. Old factions laid dormant crawl from their hiding places, new alliances rise from the ashes of old ones, and, through the poorly thought out machinations of one Gregg Piss. the monster Damien Eaton has aquired an army of the undead. Meanwhile Perri and Leo find themselves with the task of not only suriving a city in chaos, but also relocating one hundred gnomish refugees. It's anyone's game. Hosted on Acast. See acast.com/privacy for more information.