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we're diving into the top UX trends for 2024 that every designer needs to know. From AI-powered experiences to sustainable design and emerging markets, we're breaking down the biggest shifts happening right now and sharing practical tips to help you stay ahead of the curve. In this episode, we'll explore: ✨ The role of AI in shaping the future of UX
S02E04 (#314). Sci-fi and AI. Over a decade on from our first chat with Chris and Nathan, after the publishing of their book Make It So – Interaction Design Lessons from Science Fiction, Per and James found themselves with the opportunity at UXLx to talk to Chris and Nathan again. Our conversation starts with AI...
We talk to Denise Jacobs about how to banish our inner critic and remove the mental blocks that get in the way of creative thinking. We also talked about how you can improve focus and get your brain into a state where you can access creative ideas best. Later in the episode, Chris Noessel joins... The post #276 Creativity with Denise Jacobs & Chris Noessel (UXP Classic) appeared first on UX Podcast.
UXAUS2019 Day 1 Think of a hammer. Think of a steam shovel. Think of a computer. Each of these is a tool a person can use to get things done. But using a tool isn't the only way to do things. In the age of narrow artificial intelligence, we can hand things off to an agent and have it do the thing. Designing a tool for you to use is really different than designing the AI that does the work for you. And if you only know how to design hammers or even just computers, well, you're behind. Come hear Chris Noessel introduce these new kinds of technologies, discuss what they can mean for your users, and share the models by which you can design for them. Catch up…to agentive tech.
In this episode Pontus talks to Chris Noessel, author of the book Designing Agentive Technology, about what designers need to know in order to design services that act on users’ behalf. This episode was recorded at the annual design conference From Business To Buttons, which feature international prominent speakers in the overlap between AI and Service Design.
Weirdly prescient and quietly influential AI portrayal in film. Recognizing 2001: A Space Odyssey. Command and control. Unintended consequences. Personal movie connections and impact decades before Bostrom’s Superintelligence. Game of Thrones??? 70s scifi cynicism. Benevolent AI dictator The Cold War and looming climate catastrophe. What are Colossus’ goals? What goals does it think it has? AI Portrayal Period conceptions of computing as centralized and institutional. Computing in the era of the first moon landing. The “big board.” Computer scientists a la Mad Men. Colossus as a Golem story. How to take over the world with no subterfuge or tact. Gendering AI. Realism Portrayal of telecommunications literally before the invention of networking. Packet switching was first implemented after the novel was written and only just before the film! Computer communication syntax. Computing language. Computer interfaces and code checking. Getting weird The books get weird. And weirder! How sometimes books are accidentally way better than their author is capable of. Paperclip maximization Colossus as utilitarian “peace maximizer.” Showing the monkeys the gun to get your point across. Works by Madeline Ashby: Amazon Person of Interest: iTunesAmazonNetflix Support the show!
Chris Noessel, UX veteran and many-time UX Podcast guest, joins us at From Business To Buttons to talk about randomness – a broad philosophical topic with a rich history and some interesting applications for creativity and design. We move from tarot reading through haruspication to a 20th century French movement for constrained writing, and all... The post #217 Randomness with Chris Noessel appeared first on UX Podcast.
In this classic episode, Nathan Shedroff and Christopher Noessel, authors of Make It So, join us to talk about interaction design lessons from science fiction. For a number of years Nathan and Chris have been collecting and investigating interfaces seen and used in science fiction, that research has now made it into book form. We... The post #216 Make it so with Nathan Shedroff and Chris Noessel (UXP Classic) appeared first on UX Podcast.
Welcome to Power of Ten, a podcast about design operating at many levels, from thoughtful detail through organisational transformation, to the changes in society and the world. This episode's guest is Gretchen Anderson.Gretchen consults with clients to inform their product strategy and improve team collaboration skills. She co-authored the book: Pair Design, with Chris Noessel and in this episode we talk about her latest book: Mastering Collaboration, the need for collaboration and cover many pitfalls and tips. Now you can leave us a voicemail Have something to share about this episode? Leave us a voicemail now Show Notes Andy is on Twitter as @apolaine and Polaine.com Gretchen is on Twitter as @gretared and her consultancy is at gretchenanderson.com Connect with This is HCD Follow This is HCD us on Twitter Follow This is HCD on Instagram Sign up for our newsletter (we have lots of design giveaways!) Join the practitioner community on This is HCD Slack Channel Read articles on our This is HCD Network on Medium Other podcasts on This is HCD Network Power of Ten with Andy Polaine EthnoPod with Dr John Curran Bringing Design Closer with Gerry Scullion ProdPod with Adrienne Tan This is HCD is brought to you by Humana Design and The Academy.ie Support the show.
Welcome to Power of Ten, a podcast about design operating at many levels, from thoughtful detail through organisational transformation, to the changes in society and the world. This episode's guest is Gretchen Anderson.Gretchen consults with clients to inform their product strategy and improve team collaboration skills. She co-authored the book: Pair Design, with Chris Noessel and in this episode we talk about her latest book: Mastering Collaboration, the need for collaboration and cover many pitfalls and tips. Now you can leave us a voicemail Have something to share about this episode? Leave us a voicemail now Show Notes Andy is on Twitter as @apolaine and Polaine.com Gretchen is on Twitter as @gretared and her consultancy is at gretchenanderson.com Connect with This is HCD Follow This is HCD us on Twitter Follow This is HCD on Instagram Sign up for our newsletter (we have lots of design giveaways!) Join the practitioner community on This is HCD Slack Channel Read articles on our This is HCD Network on Medium Other podcasts on This is HCD Network Power of Ten with Andy Polaine EthnoPod with Dr John Curran Bringing Design Closer with Gerry Scullion ProdPod with Adrienne Tan This is HCD is brought to you by Humana Design and The Academy.ie Support the show.
Author & Global Design Practice Lead of IBM, Travel & Transportation, Chris Noessel & host Aaron Strout geek out over design, AI & agentive technology.
This week, I'm playing one of my favorite episodes of the podcast 99% Invisible where host Roman Mars and producer Sam Greenspan look at control panels in science fiction -- the clunky, the elegant, and the just plain baffling. But those user interfaces have one thing in common: they're mostly blue. Chris Noessel and Nathan Shedroff also discuss the real-world lessons that designers should take from science fiction, and they come up with an intriguing theory as to why some of the most risible sci-fi user interfaces may not be so absurd. http://99percentinvisible.org/episode/future-screens-are-mostly-blue/Learn more about your ad choices. Visit megaphone.fm/adchoices Learn more about your ad choices. Visit megaphone.fm/adchoices
Why has artificial intelligence (AI) captivated the attention of everyday consumers now? Lou chats with Chris Noessel, Global Practice Design Lead for Transportation at IBM to explore how "smart" technology is shaking up many industries. His new book, “Designing Agentive Technology: AI That Works for People,” explores solutions, implications and ethics of design "smart" products for customers. Buy Chris' book: http://rfld.me/2tXjjSf Follow Chris Noessel on Twitter: https://twitter.com/chrisnoessel Follow Rosenfeld Media on Twitter: https://twitter.com/rosenfeldmedia
How we wound up covering this teen romance Chris was in town and at the last minute, we called together a Decipher SciFi meetup in NYC. Thanks for coming out, folks! Settling Mars Long and short term threats to humanity. Anthropocene. Courage and adventure and inspiration. Astronaut Quarantine Frank Borman and space vomit and space diarrhea. Pre-flight and post-flight quarantine protocols. Mars mission design Rocket to orbit, dock with the larger ship/station, then on to Mars. Not entirely dissimilar to irl concepts. Finding energy on other bodies in space with lesser gravity wells. Public and private space industry partnership. Timelines and propulsion Around nine months to mars (maybe). Ion drives? Mundane solid rocket? Apparent weightlessness? Robots Remote Agent architecture. Robots prefabricating a Mars base before the humans arrive. Weightlessness Weightlessness as an environmental “stressor.” Insemination in space. Fetal and childhood physical development. Video Chat Light speed communication speed limitations. Using AI to simulate realtime conversation. Translucent screens! ? A terrible design for the user, but a good design for storytelling in film. Also of some utility to teachers, who can then see what students are looking at. Parallax. The hardship of existing on earth What would a native-born Martian human experience coming to Earth? Higher gravity. Heart enlargement. Blood pressure. Thin bones, low muscle mass. Make it So by Chris Noessel: iTunesAmazon Support the show!
A discussion of the visionary film-making of Stanley Kubrick and his prescient observations about man and technology, with Fernando Castrillón, Psy.D., Dr Rodney Hill (The Stanley Kubrick Archives), Chris Noessel (Make It So: Interaction Design Lessons from Science Fiction), and artist Binta Ayofemi. Presented in conjunction with Stanley Kubrick: The Exhibition. Fernando Castrillon, Psy.D., presented "Digital Teleologies, Imperial Threshold Machinic Assemblages and the Colonization of the Cosmos: A Post-Structuralist Interpretation of Stanley Kubrick's 2001: A Space Odyssey" at Multiversy. Dr. Castrillon is a licensed clinical psychologist and associate professor in the Community Mental Health Program at the California Institute of Integral Studies (CIIS) and is the founding director of CIIS’ The Clinic Without Walls. Dr. Castrillon is also a candidate psychoanalyst and is on the editorial board of The European Journal of Psychoanalysis. His publications include a special double issue of ReVision, entitled “Ecopsychology"; an edited volume: Ecopsychology, Phenomenology, and the Environment: The Experience of Nature (Springer Press); Translating Angst: Symptoms and Inhibitions in Anglo-American Psychoanalysis and Feminine Pathologies. He is currently writing a book on psychoanalysis in California. Dr. Castrillon maintains a private psychoanalytic practice in the East Bay. Rodney F. Hill is co-author of The Encyclopedia of Stanley Kubrick and a contributor to several other books, including The Stanley Kubrick Archives (now in its third edition from Taschen) and The Essential Science-Fiction Television Reader. Hill is Assistant Professor of Film in the Lawrence Herbert School of Communication at Hofstra University, holds a PhD from the University of Kansas and an MA from the University of Wisconsin, Madison. His essays have appeared in Film Quarterly, Cinema Journal, Literature/Film Quarterly, and elsewhere. Chris Noessel is the author of Make It So: Interaction Design Lessons From Science Fiction. Noessel has developed interactive kiosks and spaces for museums, helped to visualize the future of counter-terrorism, built prototypes of coming technologies for Microsoft, and designed telehealth devices to accommodate modern healthcare. He is currently writing a book about the role of UX in narrow artificial intelligence. Binta Ayofemi is an artist and has presented her work at the Kadist Art Foundation, SFMOMA, Southern Exposure, The Carpenter Center, The Wattis Institute, the Asian Art Museum, The New Museum, and Chicago's Rebuild Foundation. Ayofemi's series Software, a rehearsal of utopian forms, from the Shakers to Soul Train, was initially featured in The Possible exhibition at the Berkeley Art Museum. Upcoming works include a series of urban gardens and tactile landscapes across adjacent lots in Oakland and Chicago, a Black Panther Garden, an urban kitchen, a Black Shaker farm and guild, and a general store. Ayofemi was a Stanford MFA in Art and a Harvard Design Fellow in architecture and urban landscape.
“Unfold your brain – Skyrocket your creative ability” was the title of Denise Jacobs's highly interactive workshop at UXLx this spring. We talked to Denise about how to banish our inner critic and the mental blocks that get in the way of creative thinking. We also talked about how you can improve focus and get your brain into a...
Sci-Fi Dystopias 1984, Brazil, Farenheit 451, etc. Why do these count as scifi? User Interfaces as analogy Thanks to Chris Noessel for pointing in the Facebook group the way the “badly designed” user interfaces are really incredibly well-designed, if the point is absurdism. :) Complexity In business, objects, life, gadgets, systems. Ducts! Creepin’. Security Theater Statistics, fear of skin cancer vs shark attack. Viscerality. Euphemistic Language Covering up reality. Making uncomfortable behaviour easier to swallow. Hiding reality. Dreams and Reality Cracking up. Dreams. Endings. War Co. Expandable Card Game: WarCo The Egnineering Guy: YouTube Support the show!
Robbie the Robot Prop design. AI language understanding. Super strength and a matter replicator. Bad reactions to conflicting orders. Like a mechanical calculator dividing by zero! Morbius He’s totally Zod! Philology. Engineering. Dangerous tech designs. Gender Stuff Cutting edge sexiness in the 50s. Innocent virgins. Blaming the victim. To the captain go the spoils. The deleted scenes that explain the animal behaviour: Decoding the Krell Best attempts at judging Krell biology from their technology and architecture. Their “plastic educator.” Deciphering their language. Using alien Wikipedia on microfilm. Vannevar Bush’s Memex. The alien arithmetic problem. Jef Raskin's Alien Arithmetic Problem Jef Raskin Self Destruct A comparison of scuttling procedures in Alien and Forbidden Planet. Speculation about Krell hearing and sight frequencies. The Design of Everyday Things by Donald Norman: iTunesAmazon Support the show!
Spawned from his keen interest in sci-fi interfaces Chris Noessel is passionate about the concept of agentive technology; computers doing things on our behalf. Computers may do things we don’t want to do or ourselves, things we don’t know how how to do or things we’ve never done before. The trick of course is for...
UX Podcast was lucky enough to take part in the first ever Redesigning Star Wars workshop run by Chris Noessel. Chris is the co-author of Make It So, the main guy behind scifiinterfaces.com and design fellow at Cooper.
Science fiction films often take liberties with the technology that they display. After all, it is fiction. Though they can make up essentially whatever they want, technologies still need to be somewhat realistic to the audience. This influences the way that sci-fi technology is presented in film, but in turn, it's how sci-fi influences technological advances in the real world.