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Join hosts Cathy Hackl and Lee Kebler on the latest episode of the TechMagic podcast as they dive into the latest tech, gaming, AI, and spatial computing news. Join them as they delve into the exciting world of technology and innovation. They cover various fascinating topics, from Mr Beast's potential beverage and mobile game launch to Apple's possible partnership with Meta on AI. Discover Apple's approach to AI, the rise of camper vans with advanced technology, and the potential future collaboration between Apple and Epic Games. They also discuss gaming, decentralized servers, Discord's integration with TuneIn, and the upcoming announcements from Google and Meta. Cathy also interviews Edward Saatchi, a British businessman and filmmaker. He is the chief executive officer of Fable Simulation, an artificial intelligence-powered virtual being company. His latest project is Showrunner, a platform for creating and watching AI-powered TV shows. He was formerly a producer at Oculus Story Studio and the CEO and co-founder of NationalField, a political technology company.Edward Saatchi BioEdward is an Emmy Award-winning entrepreneur, producer of Oculus Story Studio's Lost, Henry, Dear Angelica and Quill, and co-founder of Oculus Story Studio. He founded NationalField as part of the Obama Campaign and was named as Forbes 30 under 30 in technology for his technical contributions to the 2008 and 2012 campaigns with NationalField. In 2017, Saatchi and Pete Billington co founded Fable Studio.His latest project is Showrunner, a platform for creating and watching AI-powered TV shows. It leverages simulations built by Fable Simulation to generate dynamic, AI-driven content. Users can upload themselves, friends, or characters into a simulated city called Sim Francisco, which serves as the backdrop for the shows.Edward Saatchi on LinkedInShowrunner WebsiteKey Discussion TopicsMr Beast's Beverage and Mobile Game RumorsAdvanced Technology in Camper VansApple and Meta (formerly Facebook) Partnership on AIApple's Approach to AI as a FeatureApple and Epic Games RivalryDiscord's Partnership with TuneInIntroduction to Edward SaatchiDiscussing the limitations of chatbotsEdward discusses the potential of Showrunner to create a rich and immersive universeEdward's disappointment with the current focus on passive consumption of AI-generated content Hosted on Acast. See acast.com/privacy for more information.
Edward Saatchi is the founder of Fable Studio which is bringing AR and VR characters to life for the metaverse. Fable is creating both characters and a world where you can interact with them, but more interestingly, where these virtual beings can learn and evolve. Prior to Fable Studio, Saatchi was the founder of the Emmy Award-winning VR movie studio Oculus Story Studio. Earlier, he was the founder of NationalField which provided social media technology for the Obama for America organization and presidential campaigns. Saatchi has degrees from Sorbonne and Oxford.
#immersiveentertainment #virtualreality #adventurelab Kim has a passion for working with genius artists and engineers to create things that have never been done before. Specializing in leadership and team development on creative innovation teams, she has deep experience in the entertainment, software, and hardware industries. Before co-founding Adventure Lab, Kim led a creative team at Facebook in developing the AR “Story Time” for Facebook’s Portal video device. Kim was the Head of Production and Executive Producer of the groundbreaking Wolves in the Walls at Emmy Award-winning Oculus Story Studio. Prior to that, Kim was part of the leadership team at Google Spotlight Stories, where she produced some of the first VR projects released world-wide. From 2009-2013, Kim was a Producer at Pixar Animation Studios, where she led the creation of a new short film division, heading a team of 125 across two companies in two countries. She partnered with eight new directors, producing 13 Toy Story and Cars short films while shepherding the development of a multitude of additional Pixar short-format projects, including two television specials. Previous to Pixar, Kim served as a visual effects producer on several feature films including Apocalypto, where she was on location in the jungles of Mexico for seven months. She also worked at Asylum Visual Effects on films such as Master and Commander, which was nominated for an Oscar for visual effects. Kim is a member of The Academy of Motion Pictures Arts and Sciences, The Television Academy, The Producers Guild of America, and Women in Animation. Kim has spoken across the globe at conferences and universities on the topics of virtual reality and diversity. Kim’s biggest adventures to date are: filming on location in the jungles of Mexico while dodging poisonous snakes and spiders, Motherhood, and co-founding a start-up! https://www.adventurelab.fun/ https://www.linkedin.com/in/kim-adams123
Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany. In 2008, Goro joined DreamWorks Animation as a visual development artist and worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium. In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR. In this Podcast, Goro talks about his daily practice of speed painting, creating his own opportunities by working on short films, getting a job at DreamWorks and the importance of getting outside your comfort zone. For more show notes, visit www.allanmckay.com/180/. Â
Goro Fujita is an Art Director, illustrator and visual development artist based in the Bay Area. He started his career working as a freelance character animator and visual development artist for various companies in Germany. In 2008, Goro joined DreamWorks Animation as a visual development artist where he worked on Merry Madagascar, Megamind, Madagascar 3, Penguins of Madagascar and Boss Baby. He left DreamWorks in 2015 and joined Oculus Story Studio in San Francisco where he art directed the Emmy Award winning VR experience Henry. Goro is also known for pioneering art in VR using tools like Quill and Medium. In 2017 he joined Facebook Social VR to continue the development on Quill and to introduce the world to art in VR. In this Podcast, Goro talks about transitioning his art and storytelling into the world of VR, the benefits of VR for filmmakers and animators, and the importance of practicing one's art every day. For more show notes, visit www.allanmckay.com/177/. Â
In today's episode, producer extraordinaire Kim Adams shares her story. Her interpersonal sensibilities and organizational superpowers have become legendary and I'm honored she spent an hour of her time reviewing her career so far and the lessons learned. About Kim: Kim Adams most recently was the Head of Production at Emmy Award-winning Oculus Story Studio, a team at Oculus that focused on narrative virtual reality content. Before Oculus, Kim transitioned into VR at Google Spotlight Stories, where she produced Rain or Shine with partner Nexus Productions, and Special Delivery, with Aardman Animations. From 2009-2013, Kim was a Producer at Pixar Animation Studios, where she played an integral role in the creation of Pixar Canada. Adams led the creation of Pixar’s “Toons” / Short Film division, heading a team of 125 across two companies in two countries. She worked very closely with John Lasseter in producing Toy Story and Cars short-form content. Partnering with eight new directors, she produced 13 short films while shepherding the development of a multitude of additional Pixar shortformat projects. Previous to Pixar, Kim served as a visual effects producer on several films including Apocalypto, where she was on location in the jungles of Mexico for seven months. She also worked at Asylum Visual Effects on films such as Master and Commander, which was nominated for an Oscar for visual effects. Kim began her journey in the industry working her way up the editorial ranks on major feature films with such Academy Award winning masters as Walter Murch and Francoise Bonnot. Her first job in the industry was as an intern at George Lucas’ Industrial Light and Magic. Music provided by bensound.com.
Week of 4 - 11 May, 2017: Overwatch Billions, Oculus Story Studio Closing Down, Steam's Gift System Streamlined, Risk of Rain 2, Assassin's Creed: Origins, and Mud Support the show on Patreon! Snazzy bonuses and fabulous privileges! https://www.patreon.com/sevendaysofgaming Visit the show at https://sevendaysofgaming.com, follow @7_D_G, like on Facebook at https://www.facebook.com/7-Days-of-Gaming-Podcast-290917021306154, join the Steam group at http://steamcommunity.com/groups/sevendaysofgaming, and subscribe on YouTube: https://www.youtube.com/channel/UCzhS7j9QukMsr1CEyW7XYbg Please share the show around and tell everyone you know who's a gamer. Also, leave a review on iTunes! It helps out so much with exposure and getting out there. Thanks for listening, and see you next week.
Norm, Jeremy, and guest Sean meet up to talk about Amazon's new Echo Show smart assistant, disagree about Guardians of the Galaxy, and lament the closing of Oculus Story Studio. Plus, some breaking VR news while we podcast, and Sean's adventures at a 3D printing conference!
Norm, Jeremy, and guest Sean meet up to talk about Amazon's new Echo Show smart assistant, disagree about Guardians of the Galaxy, and lament the closing of Oculus Story Studio. Plus, some breaking VR news while we podcast, and Sean's adventures at a 3D printing conference!
Jeff and Christian welcome Teddy Dief from Square Enix Montreal to the show this week to discuss finding the Starcraft source code and giving it back, Oculus Story Studio shutting down, a new record from Super Mario 64 speed runs, Darksiders 3, and more! 00:32:33 - The Playlist - Prey, Nier: Automata, Persona 5, Mario Cart 8 Deluxe 01:18:30 - VR Talk - Gnog 01:26:02 - Tabletop Time - Startups, Mask Men, Oink Games, Yokohama 01:42:58 - Parting Gifts! 01:47:46 - BONUS CONTENT: Jeff interviews Ian Dallas about What Remains of Edith Finch
Jeff and Christian welcome Teddy Dief from Square Enix Montreal to the show this week to discuss finding the Starcraft source code and giving it back, Oculus Story Studio shutting down, a new record from Super Mario 64 speed runs, Darksiders 3, and more! 00:32:33 - The Playlist - Prey, Nier: Automata, Persona 5, Mario Cart 8 Deluxe 01:18:30 - VR Talk - Gnog 01:26:02 - Tabletop Time - Startups, Mask Men, Oink Games, Yokohama 01:42:58 - Parting Gifts! 01:47:46 - BONUS CONTENT: Jeff interviews Ian Dallas about What Remains of Edith Finch
An in-depth panel moderated by Patrick McGuire, Head of Content at VICE Canada, and featuring Loc Dao (Chief Digital Officer of the National Film Board of Canada), Yelena Rachitsky (Creative Producer and Head of Education, Oculus Story Studio), Ryan Oliver (Lead Producer, Developer-Owner, Pinnguaq Technology Inc.), and Ana Serrano (Chief Digital Officer, Canadian Film Centre). Patrick McGuire Head of Content, VICE Canada Patrick McGuire is a journalist and documentary producer who is currently Vice Canada's Head of Content. As Vice launched their Canadian TV network VICELAND this year, Patrick has been overseeing original television production as well as the brand's the youth-targeted digital and print journalism, which spans a network of 10 online channels and a monthly print magazine. He is also the producer of Vice Canada's first VR project, Cut-Off. Yelena Rachitsky Creative Producer and Head of Education at Oculus Story Studio Yelena Rachitsky is a Creative Producer at Oculus, pushing forward the efforts on creative outreach initiatives as well as sourcing and producing experiences for the Oculus platform. Prior to Oculus, she was the Creative Producer of the annual Future of Storytelling (FoST) Summit, an invitation-only event that gathers top executives, marketers, creatives, and technologists with the vision and influence to change how people communicate and tell stories in the digital age. Rachitsky is also a consultant for the Sundance Film Festival’s New Frontier program and spent four years in the documentary division at Participant Media, working on Food, Inc. and Waiting for Superman. Loc Dao Chief Digital Officer, National Film Board of Canada Loc Dao is co-founder of the groundbreaking NFB Digital and CBC Radio 3 studios and Chief Digital Officer of the National Film Board of Canada. The combination of his experience in digital strategy, editorial, web development, content production and architecting large-scale internet delivery systems brings a rare multi-dimensional approach that pushes the boundaries of what can be done with story, form and platform. Dao has received over 60 awards, including Canada's Top Digital Producer for 2011 at the Digi Awards, nine Webby Awards, two New York Festivals Grand Prizes, three Online Journalism Awards, a Prix Italia, the FWA Site of the Year 2012 and a Cannes Cyber Lion. His NFB credits include the interactive documentaries Bear 71, Welcome to Pine Point, Circa 1948, Waterlife, The Last Hunt and Cardboard Crash VR which have been credited with inventing the new form of the interactive documentary. Ana Serrano Chief Digital Officer, Canadian Film Centre Ana Serrano is the Chief Digital Officer of the CFC and Founder of CFC Media Lab, the world-renowned institute for interactive storytelling created in 1997. Most recently, she launched Canada's first digital entertainment accelerator, IDEABOOST, and serves as its Managing Director. To date, Serrano has directed the development of over 130 digital media projects and mentored over 50 start-ups. She has received numerous awards from the digital media, film, and theatre industries in both Canada and the US, including a Digital Media Trailblazing Award in 2015 from the Academy of Canadian Cinema & Television. Ryan Oliver Lead Producer, Developer, and Owner at Pinnguaq Ryan Oliver is Lead Producer and Developer of Pinnguaq Technology Inc. Based in Toronto, Iqaluit and Vancouver, Pinnguaq — which means “play” in Inuktitut — creates unique and exciting experiences that push the boundaries of cultural expression and technology. Focusing on film, virtual reality, gaming, education and app development, they combine a passion for culture and technology in projects that seek to both stimulate and entertain.
This minisode--recorded in a car and at the Oculus Story Studio's press event for Henry--features some clips from Oculus' Edward Saatchi, producer of the Story Studio, on how his team views their exploration of immersive entertainment. (Oculus, for those who don't keep up with tech stuff, is the company that makes virtual reality headsets and has captured the imagination of the tech world.) Next Week: our first Open Forum send in your reviews/questions/comments to no_proscenium@outlook.com.
Hello and welcome to the EnterVR podcast. On today's show I speak with Eddie Lee from Funktronic Labs, the people who brought you the awesome "Collider" experience for Dk2. Here is a snippet of some of the things we talked about: 40: Intro. How Funktronic Labs came about. 1:20 Figuring out what kind of Studio to build. Becoming involved with the Leap Motion VR initiative. 3:00 Embodying a particle that is traveling inside the Large Hadron Collider in VR. 5:00 Relaying a story through Collider? 6:00 What is Generative Art? 7:30 The difference between procedural systems algorithms and generative art. 9:30 Use cases where generative art really shines. 12:40 Will generative art render artists obsolete? What will the future of generative in vr look like? 16:40 How people are reacting to generative art in virtual reality. 19:00 Creating a content studio with two teams creating two types of software. 21:00 Is the average gamer looking for something new? 25:00 What are Funktronic labs future plans for vr content? 28:00 Should you make a product right now for a non existent vr consumer market. 30:30 How to bridge the gap between early adopters and the mass market consumers. 40:00 Are humans hardwired to want to "escape"? 42:00 Will VR make people smarter? 45:00 Learning highly abstract subjects in vr. 46:20 Can you imagine life without the internet? 50:30 What made Eddie want to teach himself generative art through the internet? 56:20 The relationship between Oculus Story Studio and the lack of input device. 1:03:00 What version of the metaverse will be more predominant, the open source version or the walled gardens? 1:07:00 What will be the best monetization models look like in the first year of the consumer version? 1:10:00 Is advertising more effective in vr? 1:16:00 How will a fully featured metaverse compete for your time while awake. 1:18:30 What is one thing that will never be better in vr? 1:22:00 What if VR doesnt take off? 1:26:00 Will there ever be a Metaverse? What comes after the smartphone? 1:32:00 What kind of experiences and games is Eddie forward to in vr? 1:34:00 Creating music in vr? 1:36:00 Making your daily computer interactions more efficient through vr interfaces. 1:41:00 What do you see inside your head when you listen to music? 1:43:00 Do Orcas, dolphins or chimpanzees dance? 1:44:00 Closing thoughts and how to stay in touch. Thanks again to Eddie for being a true scholar and gentleman of virtual reality and thanks for listening. Keep in touch with Eddie and Funktronic labs with the link below. http://funktroniclabs.com/ https://twitter.com/eddietree https://apps.leapmotion.com/apps/collider/windows