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Écoute tous les épisodes en entier. Écoute les nouveaux épisodes en avance. Accéde à tous les épisodes du catalogue de Design + depuis 2019. ► Deviens un(e) abonné(e) Premium pour obtenir un contenu unique et privé : https://designplus.supercast.com/ > Dans cet épisode, je vais essayer de t'expliquer le plus simplement possible qu'est-ce que sont les heuristiques de Jakob Nielsen et pourquoi c'est important de savoir ça lorsque tu es designer numérique. A la fin de cet épisode je te donne les avantages et les limites de cette méthode et je te donne aussi mon avis personnel. > Merci d'avoir écouté Design +, le podcast français sur le Design UX UI > Design + est présent sur Linkedin, abonnez-vous https://www.linkedin.com/company/designplus-podcast/ > Design + est aussi sur Instagram, abonnez-vous https://www.instagram.com/designplus_podcast/ > Vous avez aimé cet épisode, partagez-le autour de vous. N'oubliez pas de mettre une note à cet épisode ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ et un commentaire sympa. Merci ! > Abonnez-vous sur votre plateforme d'écoute pour recevoir les notifications de la mise en ligne du prochain épisode. > Vous souhaitez sponsoriser Design + ou bien proposer un partenariat ? Contact par email : lgdesignuxui@gmail.com Références : - 10 Usability Heuristics for User Interface Design : https://www.nngroup.com/articles/ten-usability-heuristics/ Copyright © Design + / Laurent Gallen 2023 > RSS feed https://anchor.fm/s/c5c3580/podcast/rss
Join us for an insightful episode of Ruby for All, where Andrew and Julie have a discussion with special guest, Jerimie Lee, a Senior Product Designer at Codecademy. Jerimie shares his journey into the world of EdTech, and his experiences in the health tech industry. The conversation touches upon the evolution of design roles, the importance of understanding product mechanics, and the differing experiences of product and UI/UX designers. Jerimie also delves into the significance of accessibility in modern design, the iterations within the product design process, and the necessity of effective communication between designers and engineers. Listen in to learn more about Jerimie's tips for successful designer-developer collaborations and his take on evolving product design trends. [00:00:51] Jerimie introduces himself, describes his role and mentions his previous experience in health tech and marketing, and his previous role at Dispatch Health. [00:01:49] Andrew asks about the difference between a product designer and UI/UX designers. He explains that product designers focus on both user experience and the product development environment, and Andrew and Jerimie discuss the role evolution. [00:04:53] Julie asks what it takes to become a UX/UI designer/ product designer. Jerimie explains that there are many ways, and he shares how he came into design. [00:06:40] Andrew shares his background in graphic design and how it influences his work as a developer. They discuss the advantages of developers having design knowledge. [00:08:41] Julie appreciates Andrew's design input and discusses her challenges as a non-designer. Jerimie shares his opinion on learning design principles. [00:09:53] Jerimie suggests that understanding basic design principles can go a long way. He mentions the Nielson Norman Group's, “10 Usability Heuristics for User Interface Design,” as a helpful resource. Andrew and Jerimie discuss the 80/20 principle and the subjectivity of design. [00:11:50] Jerimie discusses the importance of designing for web and digital interfaces and how they more rules compared to print. He mentions accessibility guidelines and how they influence design decisions, and he emphasize the value of building efficient systems and making things work from a usability perspective. [00:12:42] Jerimie and Andrew discuss the growing importance of accessibility in design and Jerimie mentions that Codecademy is working on accessibility tickets. Andrew shares his experience with discussing HTML specs with designers and engineers. [00:13:43] Jerimie emphasizes the importance of designers understanding semantic HTML and technical constraints. Andrew and Julie share their perspectives on designers and developers collaborating effectively. [00:16:35] We hear about some challenges of communication when engineers may not be fully aware of the design and product process. Jerimie shares an example of engineers providing negative feedback during the exploratory phase. Julie talks about the impact of such feedback on team dynamics. [00:18:29] Jerimie emphasizes the importance of open-ended and constructive feedback from engineers and discusses the need for soft skills in communication. [00:19:54] Jerimie mentions the value of understanding technical limitations and finding solutions that circumvent them. Andrew and Julie share their approaches to conveying technical limitations when collaborating with designers. [00:22:27] Julie acknowledges her lack of front-end technical knowledge and how she and Jerimie often compromise when discussing detail, and Andrew ends to explain technical details to designers to show respect and maintain clear communication. [00:23:15] Jerimie discusses how engineers should approach designers when struggling with their designs. He encourages engineers to seek help and not give up too easily. [00:24:15] Some great advice from Jerimie for designers on how to communicate with developers includes building technical competence and being open to iteration and simplification in the design process. [00:25:38] Julie and Andrew share their perspectives on the process of iterating, and Andrew shares his perspective on the importance of having a designer on the team. He highlights the role of designers in standardizing and improving UI and how collaboration with designers can enhance the developer's work. [00:28:20] Julie talks about how the absence of a designer negatively impacted their team's direction and development, but having a designer significantly improved their work. Jerimie expresses his appreciation for the collaboration with engineers at Codecademy, and Andrew discusses the importance of mutual respect and collaboration between designers and developers. [00:32:16] Why did Andrew chose to work with Rails over interaction design? He mentions that he has a quantitative brain, and that Rails offers better financial opportunities. [00:32:47] Jerimie encourages engineers to give feedback on design and emphasizes the value of shared ownership between designers and developers. Panelists:Andrew MasonJulie J.Guest:Jerimie LeeSponsors:HoneybadgerGoRailsLinks:Andrew Mason X/TwitterAndrew Mason WebsiteJulie J. X/TwitterJulie J. WebsiteJerimie Lee WebsiteJerimie Lee LinkedInCodecademy10 Usability Heuristics for User Interface Design-Nielsen Norman Group
With the recent surge in tech layoffs, a downsizing of UX labor means UX research is harder to do, meaning: research needs to be prioritized in really intentional ways. Discount inspection methods like expert reviews and heuristic evaluations can help identify high-priority design issues that need further research and design effort. In this episode, Evan Sunwall offers some insight into how to facilitate and communicate the results of these inspection methods. Connect with Evan Sunwall on LinkedIn - https://www.linkedin.com/in/esunwall/ Evan's Recommended Further Reading on NN/g: Jakob Nielsen's 10 Usability Heuristics (article) The classic heuristics for effective interaction design used by many UX professionals to evaluate digital experiences. Heuristic Evaluation of User Interface (video) How to Conduct a Heuristic Evaluation (article) How to Conduct an Expert Review (article) Other Books: Don't Make Me Think (book) - a very short and easy-to-read primer on usability and its role in creating successful products.
How has the UX field changed over the years? What does the future of UX work look like if scope is wildly expanding? Will we be automated out of a job? What should teams do to ensure they're not misinterpreting data? Kenya Oduor shares her thoughts on these questions and more, offering suggestions for UX professionals wishing to set themselves up for success in a future of coexistence with artificial intelligence systems and automation. (Surprisingly, these tips are quite helpful for planning and analyzing quantitative user research as well.) Learn more about Kenya Oduor, Ph.D. and Lean Geeks: Bio, LinkedIn, Twitter, YouTube, LeanGeeks.net Related NN/g Articles & Videos: The Relationship Between Artificial Intelligence and User Experience (4 min video) AI & Machine Learning Will Change UX Research & Design (11 min video) 10 Usability Heuristics in Interface Design (article) Visibility of System Status (Usability Heuristic #1) (article) Hierarchy of Trust: The 5 Experiential Levels of Commitment (article) Related NN/g Course: Emerging Patterns in Interface Design (UXC course - full day or 2 half-days)
Per la prima volta è proprio grazie a questo podcast che è avvenuto l'incontro con il nuovo ospite. Ho conosciuto Matteo Gratton dopo uno scambio di commenti su LinkedIn e ho scoperto non solo che ascoltava già NOIS3 about Design ma che ha tantissimo da raccontare. Matteo ha una lunga esperienza professionale, dopo aver lavorato come VP in Barclays Corporate Banking e Head of Design in Midas Consoles (Music Tribe) per 4 anni, attualmente è Design Advocate di Sketch. Ma che cos'è un Design Advocate? E un Design System? Questo episodio va a scandagliare esattamente l'importanza e i benefici del sistematizzare i processi al fine di realizzare non solo prodotti migliori ma riutilizzabili e di conseguenza scalabili. Può cambiare in meglio l'approccio delle aziende e della collaborazione all'interno dei team ma è anche molto delicato perché spesso “bisogna aprire porte che sono ermeticamente chiuse”. Buon ascolto con S03E09 - Matteo Gratton - Tutto quello che hai sempre voluto sapere sul Design System NOTE: Making and Breaking the Grid - https://www.amazon.it/Making-Breaking-Grid-Graphic-Workshop/dp/1592531253 Usability Heuristics: #6 - Recognition rather than recall - https://www.nngroup.com/articles/ten-usability-heuristics/ Brad Frost - Atomic Web Design - https://bradfrost.com/blog/post/atomic-web-design/ --- Send in a voice message: https://anchor.fm/nois3/message
Episode 58 Show Notes: Who should use a UX Audit? Suppose you have little to no budget for user research and need a quick yet efficient way to help clients understand digital product problems affecting business goals. It also works well if you are the only UX Designer or Researcher on the team. Those on an in-house team are most likely evaluating the product and tweaking the experience continually. If you're on an in-house team and trying to convince management for a buy-in, you could use this method too. Take a listen and tag @uinarrativeco on Twitter with your questions or comments. Mentions: Course: Getting Started in UX: Design and Research Very limited spots for beta with one-time only discounts uinarrative.com/uxcareer So What? How To Do a UX Audit How To Conduct UX Audits The UX Audit: A Beginner's Guide 10 Usability Heuristics for User Experience How To Conduct a UX Audit: Step-By-Step Guide Need help organizing your usability findings? 250 best practices for usability Word template for measurable usability goals When looking for trends Try insight incubation ------ Today's sponsor, Google Design, produces original content like articles and videos to show how Google's products come to life—and to inspire designers everywhere. Head over to goo.gle/UINarrative to get inspired. Podcast Info: Transcripts available on episode web page. Listen on Apple Podcasts, Soundcloud, Stitcher, and Spotify. RSS feed: https://uinarrative.libsyn.com/rss Don't forget to subscribe and leave a review if you like what you hear. Announcements: Join the UI Narrative Email Club to be the first to hear about weekly blog posts and exclusive podcast recaps. You can sign up at uinarrative.com/emailclub. Want to become a Product Designer? Or need a portfolio review? Learn more at uinarrative.com/workwithme. Let's Connect: Have a question for me? Email me at hello@uinarrative.com. Let's connect! #uinarrative Instagram, Facebook, LinkedIn @uinarrative Twitter @uinarrativeco
I dagens Digitaliseringspådd snakker vi om brukeropplevelser og hvordan utforme digitale produkter. Mastergrad i interaksjonsdesign, Espens Sira fra Already On, forklarer «Design thinking», «10 Usability Heuristics for User Interface Design» og «Google Design Sprint».
Guest Aditya Patel Panelists Eriol Fox | Richard Littauer Show Notes Hello and welcome to Sustain Open Source Design! The podcast where we talk about sustaining open source with design. Learn how we, as designers, interface with open source in a sustainable way, how we integrate into different communities, and how we as coders, work with other designers. We are very excited to have as our guest today, Aditya Patel, who is the Director of Product at HotWax Commerce, a startup company. He does a lot of stuff with designers and he's a designer himself, so today he explains to us his approach to design. Aditya goes in depth about what HotWax Commerce is and how it works. He fills us in on the design system he created in Figma, and more about Storefront UI. Eriol brings up an interesting topic about “Heuristic Analysis.” Also, we hear Aditya's approach to finding the balance between creating innovative designs and managing implementation challenges. There are so many interesting conversations today, so download this episode now to find out more! [00:02:22] Aditya talks about what he does, how he ended up in HotWax Commerce, and more about the product for retailers. [00:04:52] Aditya explains his idea for his approach to design and what he considers design at HotWax Commerce. [00:07:28] We find out more about how HotWax Commerce collects feedback from consumers and how the key performance indicator (KPI) is used. [00:11:44] We learn Aditya's thoughts on the topic of sometimes not ever knowing who is using your open source and how this could be improved, and Eriol gives us their thoughts on this as well. [00:14:08] After Aditya shares an example of what he does when he's in that situation of “how do you tell if what you've done is useful without people coming back to you,” and Eriol talks about “Heuristic Analysis” which they recommend to designers to do on open source projects they want to contribute to. [00:17:21] Aditya wrote a UI framework that's part of a UI kit that he put into Figma and he explains how that works. He also tells us more about the Storefront UI made by Vue Storefront. [00:22:06] Eriol asks Aditya to talk about how long it took him to do all these things with the framework, some of the conversations he had with his team about doing the work and implementing it and using it, and how beneficial this is for open source organizations to do this themselves. [00:28:14] Richard wonders what the balance is between creating “innovative” designs and managing implementation challenges within this framework and how does he balance that. [00:32:12] Aditya expands more about Behance and Dribbble and how they don't functionally make sense with dead end workflows. Eriol wonders how these two things interlink. [00:35:09] Find out where you can follow Aditya on the internet. Quotes [00:04:56] “Well, what's interesting is, I find that if you kind of have to have the same mental approach of designing because your consumer's a consumer no matter if they're the end consumer or if they're using it to deliver something else.” [00:05:44] “So, essentially the way I think about it, I think which is pretty broad, but I guess it has to be, which is: it's how your consumer or your user fulfills their tasks.” [00:06:12] “Your design has to stem from: is it really helping them do this better?” [00:08:40] “And the good thing about B2B software which is different from end consumer stuff is there's a KPI tied to what you sold to this person.” [00:15:21] “But when you come back to it two months later, you're like, wow, this is not that easy to use!” [00:15:30] “So that's just a way without feedback, you can kind of give yourself feedback by becoming a third person by stepping away from it for a while.” [00:24:07] “And so you end up writing this endless cycle of cut some technical debt of code and that's the real thing that we were hunting to figure out, like we have to stop this.” [00:26:56] “And then the real magic or the real bliss happens, it's like you put two atoms together and your molecule comes together with auto layout and it's just like a dream come true.” [00:29:22] “I can't make my left foot happy and have my right foot be shot because my development is hell.” [00:30:04] “You do a small 5% innovation, you figure it out so now you have that in your tool belt, and you do another 5% of innovation in design. That's when you eventually get to like better innovation and you get to figure out how to do more and more innovation in your design.” [00:32:16] “You know what's funny is the first thought I have is the exact opposite of what I wrote, which is these people out there making designs that don't actually do anything are probably the inspiration inside of when you're thinking within the system.” [00:32:40] “I think it wouldn't be interesting if there were more people out there that were using all of these Dribbble and Behance designs if they were more like, oh, I use this design system and use it in a way that you'd never thought of.” [00:33:33] “I think what you're described is a really tricky problem. It's a design culture problem potentially where wouldn't it be beautiful if we celebrated designers using systems and using frameworks.” [00:34:53] “I'm a bit of a dreamer when I think about these kinds of things, but the balance that you bring is much more like, this is how things could be, this is how things should be, this is the way in which this could be done, which is I think, fantastic!” Spotlight [00:36:12] Eriol's spotlight is vermontcomplexsystems.org Ocean Awards Program. [00:37:25] Richard's spotlight is Talisk, an amazing band from Scotland. [00:37:48] Aditya's spotlight is Storefront UI. Links Open Source Design Twitter (https://twitter.com/opensrcdesign) Open Source Design (https://opensourcedesign.net/) Sustain Design & UX working group (https://discourse.sustainoss.org/t/design-ux-working-group/348) Sustain Open Source Twitter (https://twitter.com/sustainoss?lang=en) Richard Littauer Twitter (https://twitter.com/richlitt?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor) Eriol Fox Twitter (https://twitter.com/EriolDoesDesign?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor) Aditya Patel Twitter (https://twitter.com/heyadityapatel?lang=en) Aditya Patel Linkedin (https://www.linkedin.com/in/aditya-patel-hwc/) HotWax Commerce (https://www.hotwax.co/) “10 Usability Heuristics for User Interface Design”-Nielson Norman Group (https://www.nngroup.com/articles/ten-usability-heuristics/) Atomic Design by Brad Frost (https://atomicdesign.bradfrost.com/) Ocean Awards Program (https://vermontcomplexsystems.org/partner/OCEAN/awards/) Talisk (https://www.talisk.co.uk/) Storefront UI-GitHub (https://github.com/vuestorefront/storefront-ui) Credits Produced by Richard Littauer (https://www.burntfen.com/) Edited by Paul M. Bahr at Peachtree Sound (https://www.peachtreesound.com/) Show notes by DeAnn Bahr at Peachtree Sound (https://www.peachtreesound.com/) Special Guest: Aditya Patel.
How do we know if it will be worth investing time and effort in redesigning? How can we sell the need for a redesign to stakeholders? In this episode, we get into the 5 quality components of usability and discuss how both Product Manager and Product Designer care about them, but from different perspectives. We also connect them with other UX concepts like cognitive load and consistency, explaining why they are important. We go through the 10 Usability Heuristics and explain how to use them as a tool to define and determine the extent of the problem we are facing when we want to start a redesign. And last but not least, we give you some tips to follow when connecting the redesign project with the business goals. As promised, here is the link to the 10 Usability Heuristics from Nielsen Norman Group mentioned in the episode. We invite you to continue the conversation and give us feedback! Twitter:@TwoFacetPodcast Email: twofacetpodcast@gmail.com Hosts: Juncal González, Matt Mikulski Music: Sunlight by Lightblow --- Send in a voice message: https://anchor.fm/twofacet/message
Does having more experience in the UX industry enable you to make better design decisions by intuition? Does user research ever become a waste of time if some research already exists in academic papers? The answer, it seems, is not that simple. In this episode, UX Specialists Alita Joyce and Therese Fessenden discuss why, after all these years doing independent user research, you should still test your interfaces and research with your own customers. Free resources cited in this episode: Viral video (by @tired_actor) "The Square Hole" (TikTok video) The False-Consensus Effect (free article) The “False Consensus Effect”: An Egocentric Bias in Social Perception and Attribution Processes (PDF of full study by Ross, Greene, and House) 10 Usability Heuristics for User Interface Design (free article) How to Conduct a Heuristic Evaluation (free article) 10 Usability Heuristics Applied to Video Games (free article) Don Norman - Changing Role of the Designer Part 2: Community Based Design (4 min video) Adam Grant - The "I’m Not Biased" Bias (Tweet about NBC Sunday Spotlight feature) Other resources cited in this episode: The Human Mind and Usability (UX Certification course) Persuasive and Emotional Design (UX Certification course) Democratizing Innovation by Eric Von Hippel (book) Thinking, Fast and Slow by Daniel Kahneman (book)
UX Joburg is sponsored by Sand Dollar Design, a digitally-focused, design-lead consulting firm that creates world-class experiences for customers and staff members of their clients. Sand Dollar Design (Sponsor): https://www.sanddollardesign.co Links: Børge Kristensen (Speaker): https://www.linkedin.com/in/borgekristensen/ UX Joburg YouTube Channel https://www.youtube.com/channel/UCot7td1UwodbIAqeuJrMPzA
Love your Mac? Find your vacuum cleaner cumbersome? Despair at the booking system of your local leisure center? User experience design (or lack of) plays a significant part in whether you love or loathe the products and services you interact with. This week on the Good Practice podcast, Gemma and Ross D talk to Rhys Pendred, Emerald Work's Lead UX designer. We focussed on the what, why and how of user experience, discussing: What UX is UX fundamental principles How we might think about and improve the UX of our products / learning. Show notes For more from us, including access to our back catalogue of podcasts, visit emeraldworks.com. There, you'll also find details of our award winning performance support toolkit, our off-the-shelf e-learning, and our custom work. Rhys mentioned Jacob Neilson's "10 Usability Heuristics for User Interface Design". This article can be found online at https://www.nngroup.com/articles/ten-usability-heuristics/ If you'd like to find out more about UX in learning design, we would recommend listening to our previous podcast "Design thinking for instructional design" with Connie Malamed. You can find it here https://podcast.goodpractice.com/78-design-thinking-for-ld Rhys talked about Eddie Van Halen's quirky, brown M&Ms stipulation. This is mentioned in The Independent's Eddie Van Halen obituary. You can read the obituary at https://www.independent.ie/entertainment/music/obituary-eddie-van-halen-39608991.html Gemma referred to a piece of research on muscle loading. It was mentioned in Tom Goom's video "What muscles should runners strengthen". The video is found online at https://www.running-physio.com/muscles/ Connect with our speakers If you'd like to share your thoughts on this episode, connect with our speakers on Twitter / LinkedIn: Gemma Towersey @gemmatowersey Ross Dickie @RossDickieEW Rhys Pendred linkedin.com/in/rhys-pendred
In episode 4, Cathi, Jackie & Monique talk about how you can approach usability on digital products in a systematic way. We also introduce and explain our usability model, a pyramid that is based on the foundation of performance, accessibility and security. Listen now or read the transcript in the show notes to learn more. Links to discussed topics on usability From the UXATT blog: 10 critical usability heuristics to improve a digital experience Related interesting reads or resources Press This podcast episode with Jackie D’EliaNielsen Group 10 Usability Heuristics
"Many of us who build WordPress sites often tout that we deliver amazing user experiences, but we often might not even know what that means. We'll use instinct or ""best practices"" to create what we believe to be a good user experience; however, those promises are often not based on a method and are thin in terms of delivery. In this episode of PressThis, we interview Jackie of UX All The Things about 10 usability heuristics you can use to build sites that are not only beautiful but a joy to use! Jackie shares her thoughts on the UX considerations you should take into account when building sites, and how you can incorporate those considerations into your process. If you're worried your UX promises are a bit empty, listen to this episode of PressThis and up your UX game now!""For those of us building and optimizing websites, we often fret over how we're going to convince visitors to take an action that drives value. We tweak designs and messages to get visitors to complete an ecommerce checkout, fill out a lead form, or view more pages to drive more ad revenue. Did you know that you can also drive substantial value by convincing vistors to do nothing at all? In this episode of PressThis we explore how you can embrace the concept of un-conversion rate optimization to reduce cancels, alieviate refund requests, reduce your support costs, and any number of other ways to encourage valuable inaction. If you're focusing all your time on the normal aspects of CRO, you're missing out on huge ways to grow. Quit leaving money on the table, and listen to this epiosode of PressThis now!"
Ramblings of a Designer podcast is a weekly design news and discussion podcast hosted by Adan Zepeda (twit: @adanzepeda, insta: @adanz.designs) and Terri Rodriguez-Hong (@flaxenink). Send us feedback! ramblingsofadesignerpod@gmail.com, Support us on Patreon! patreon.com/ramblingsofadesigner This week we talked about: Planet Mercury Comics | The Series https://www.behance.net/gallery/78662637/Planet-Mercury-Comics-The-Series?tracking_source=digest_recommendations&trackingid=T32PLY3L&mv=email An illustrated guide to all 2,339 deaths in ‘Game of Thrones’ https://www.washingtonpost.com/graphics/entertainment/game-of-thrones/?noredirect=on&utm_term=.7b347952e0d7 Broadly https://broadlygenderphotos.vice.com/ Training Your Eye: Visual UX Design Tools for Non-Designers https://blog.usejournal.com/training-your-eye-visual-ux-design-tools-for-non-designers-6e3bb9e221db What design tools get wrong https://www.fastcompany.com/90333081/what-design-tools-get-wrong Berlin Transit Map https://berlintransitmap.de/?utm_source=UX+Links&utm_campaign=004cc6f1bb-EMAIL_CAMPAIGN_2019_04_13_12_51&utm_medium=email&utm_term=0_44948c461b-004cc6f1bb-106061197 I’m a UX writer. I won’t bake cookies. https://uxdesign.cc/im-a-ux-writer-i-won-t-bake-cookies-eec3a4e47c35 How I got, handled and aced UX Interviews at companies like Apple, Microsoft, Facebook and more! https://blog.prototypr.io/how-i-got-handled-and-aced-ux-design-interviews-at-companies-like-apple-microsoft-and-facebook-426c866c5d21 The 10 Usability Heuristics – free posters for your design office https://sidigital.co/blog/the-10-usability-heuristics-free-posters-for-your-design-office?ref=uxdesignweekly
Join Marty as he sits down with Eric Spano, Founder of bylls.com, to discuss building a product with little understanding of code, enterprise blockchain consulting, Bitcoin service provider UX, and much more. Follow Eric on Twitter: www.twitter.com.espano_ Follow Marty on Twitter: www.twitter.com/martybent Peep the Nielsen Norman Group's 10 Usability Heuristics for User Interface Design https://www.nngroup.com/articles/ten-usability-heuristics/ Visit www.bylls.com
Show Number: 371Overview: Aaron talks with Melissa Eggleston (@melissa_egg, Director of UX @teamworks | Co-founder of @ladiesthatuxDUR) at All Things Open about her work on UX research, how to ask the right questions, and balancing past research vs. analytics and new researchCloud News of the Week:Amazon announces HQ2 (and HQ3) locationsSAP acquires Qualtrics for $8BVista acquires Apptio for $1.94BShow Interview Links:Melissa Eggleston - All Things OpenTeamworks HomepageMelissa's Blog and Slides from "Getting Started with UX Research"[PODCAST] @PodCTL - Containers | Kubernetes | OpenShift - RSS Feed, iTunes, Google Play, Stitcher, TuneIn and all your favorite podcast playersShow Sponsor Links:Datadog Homepage - Modern Monitoring and Analytics[Datadog] Try it yourself by starting a free, 14-day trial today. Listeners of this podcast will also receive a free Datadog T-shirtShow NotesAaron and Melissa talk about her talk "Getting Started with UX Research", from the All Things Open event in Raleigh, NC - October 22nd, 2018.Feedback?Email: show at thecloudcast dot netTwitter: @thecloudcastnet and @ServerlessCast
This week, Chris and Jon talk about the next set of usability heuristics, "Error Prevention" and "Recognition Rather than Recall". Thanks to the SJSU library for (inadvertently) hosting us! :P
This episode, Chris and Jon start a series of shows devoted to everyone's favorite usability heuristics! These principles in interaction design are critical to helping make your product successful. Later in the show, we talk about some different apps that utilize these principles and whether or not they did them well.
Vorlesung vom 24.01.07