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Dans cet épisode de Head of Design, Paul Menant reçoit Fanny, Head of Design chez Contentsquare pendant plus de 10 ans. Elle partage son expérience unique dans l'une des plus belles success stories françaises du SaaS, où elle a vu passer l'entreprise de 5 à plusieurs milliers d'employés, tout en structurant une équipe design internationale.
Neste episódio do Product Guru's, Paulo Chiodi conversa com Guilherme Gonzalez, referência em Design Systems no Brasil, sobre como ele usou inteligência artificial para criar, do zero, um Design System real, escalável e pronto para uso — em apenas 5 dias.Você vai descobrir como ele estruturou prompts, integrou ferramentas como Figma, V0.dev e Cloud Code, e aplicou tokens exportados via plugin para gerar componentes funcionais. O episódio é uma verdadeira aula prática sobre como aliar IA ao design de produto de forma estratégica e eficiente, com reflexões importantes sobre maturidade no design, a relação entre designers e tecnologia, e como construir frameworks aplicáveis à realidade brasileira.// Onde encontrar o convidado: Guilherme Gonzalez | Especialista em Design + AIhttps://www.linkedin.com/in/guigonzalez/// Conteúdos mencionados:https://futurism.com/ai-agents-failing-industryhttps://futurism.com/professors-company-ai-agentshttps://v0.dev/chat/ai-ds-experience-J9gcGFoFwCphttps://www.untitledui.com/https://guigonzalez.github.io/design-system/https://github.com/guigonzalez/design-systemhttps://dareframework.com.br/https://www.linkedin.com/pulse/como-trabalhar-com-vibe-coding-sem-virar-ref%25C3%25A9m-da-ia-gui-gonzalez-yzvhf/// Recado Importante: O futuro dos produtos digitais já começou e a Inteligência Artificial é parte do time.A PM3 acaba de lançar a Formação em Gestão de Produtos de IA: um curso pensado para Product Managers que querem criar, delegar e inovar com mais inteligência. Muito além dos prompts: você vai aprender a liderar produtos baseados em IA, dominar temas como Machine Learning, Deep Learning e IA Generativa, e aplicar novas formas de discovery, experimentação e validação.Prepare-se para o mercado que mais cresce no mundo e torne-se o PM que lidera a transformação.Acesse o link e saiba mais: https://go.pm3.com.br/ProductGurus-AI-Specialist/// Outros parceiros:Codando sem Codar - A maior comunidade de AI (Vibe) Coding do Brasilhttps://codandosemcodar.com.br/?utm_campaign=pg_podcastCurling - Do treinamento à criação de soluções com IA, estamos em cada etapa. https://www.usecurling.com/// Nesse episódio abordamos: Guilherme Gonzales criou um design system funcional com IA em apenas 5 dias. A IA foi usada como parceira de criação, não apenas como ferramenta. Prompts bem estruturados foram cruciais para resultados de qualidade. Tokens exportados do Figma foram integrados ao sistema com precisão. Usar IA exige clareza, contexto e paciência, não é só copiar prompt. Guilherme desenvolveu um framework próprio (DER) para uso de IA no design. O designer precisa ser mais estratégico e assumir protagonismo. Design System não é só do designer, é produto, código e cultura./// Capítulos00:00 Introdução00:46 Apresentação de Guilherme Gonzalez04:47 Primeiros testes com IA e design system06:00 Falhas na primeira versão e aprendizados08:20 Criando botão com boas práticas e tokens10:30 Como a IA interpretou os componentes12:27 Integração com Figma e exportação via plugin14:32 Exportando tokens do Figma para JSON17:40 O papel da IA como parceira de trabalho19:00 Processo de estruturar tokens e prompts22:48 Como a experiência influenciou no sucesso24:48 A diferença entre biblioteca e design system real26:09 IA e velocidade vs. qualidade no design29:16 Testando limites da IA em projeto pessoal33:12 Estrutura de prompts inteligentes36:00 As 10 lições sobre uso consciente da IA38:54 Aplicando IA com documentação e Storybook44:00 Testando JSON de 14 mil linhas no Cloud Code48:15 Aplicação prática de IA no dia a dia do designer56:33 Aprendizados ao vivo e erros com IA58:42 Apresentação do framework DER para IA no design01:03:51 Design System como produto real nas empresas01:08:48 Maturidade do design e das empresas no Brasil01:14:00 Limitações de cursos e o papel do contexto01:19:12 A real valorização do design nas empresas
In this episode of PodRocket, Michael Shilman, product lead at Storybook, joins us to explore the major updates in Storybook 9. We dive into component testing, browser mode in Vitest, AI workflows, React Server Components, accessibility audits, and Storybook's growing support for frameworks like Next.js, Svelte, and React Native. Michael also shares behind-the-scenes insights on Storybook's evolution from a documentation tool to a full-fledged UI development and testing suite. Links LinkedIn: https://www.linkedin.com/in/shilman Github: https://github.com/shilman X: https://x.com/mshilman Bluesky: https://bsky.app/profile/shilman.net Resources Storybook 9 (https://storybook.js.org/blog/storybook-9/) We want to hear from you! How did you find us? Did you see us on Twitter? In a newsletter? Or maybe we were recommended by a friend? Let us know by sending an email to our producer, Em, at emily.kochanek@logrocket.com (mailto:emily.kochanek@logrocket.com), or tweet at us at PodRocketPod (https://twitter.com/PodRocketpod). Follow us. Get free stickers. Follow us on Apple Podcasts, fill out this form (https://podrocket.logrocket.com/get-podrocket-stickers), and we'll send you free PodRocket stickers! What does LogRocket do? LogRocket provides AI-first session replay and analytics that surfaces the UX and technical issues impacting user experiences. Start understanding where your users are struggling by trying it for free at LogRocket.com. Try LogRocket for free today. (https://logrocket.com/signup/?pdr) Special Guest: Michael Shilman.
In the last lesson, I talked about the four types of UX resources that can help you scale your influence across the organization. This time, we're going to zero in on one of the most powerful tools at your disposal: the design system.If you want to move from being an implementer to a UX leader, someone who empowers others to create better experiences, a good design system is your best ally. It makes user-centered design easier for everyone else. That, in turn, frees you up to focus on the bigger picture.Let's talk about why that matters and what makes a design system truly useful.Why Design Systems Matter (Even if You Think You've Got One)I'm not just talking about a Figma file with some buttons and colors. I mean a real design system. One that's robust, well-documented, and tightly integrated with your development process.Because, people across your organization need to visualize, prototype, and test ideas quickly. If they're constantly reinventing layouts or relying on you to build everything, you become the bottleneck. A good design system short-circuits that by giving them the building blocks to create user-friendly interfaces without needing to be UX experts.That helps in several ways:Speed: Reusable components make it faster to go from idea to mockupConsistency: Interfaces follow the same design logic, reducing confusion and frictionScalability: Teams don't need to wait on you to build every screenBuilt-in best practice: Accessibility and UI standards are baked inBut for any of that to work, you've got to go beyond just handing over a Figma file.What Makes a Design System Effective?It's easy to underestimate what goes into a good design system. But if you want others to use it correctly and confidently, it needs to tick a few critical boxes.Clear DocumentationThink brand guidelines, but for components. Your team needs to know how and when to use each item. That includes the "dos and don'ts" and examples of what not to do. Misusing components is common. Like placing white text on pale backgrounds or combining elements in awkward ways. A few screenshots can save a lot of confusion.Developer-Friendly IntegrationDesign systems shouldn't just work for designers. Developers need to be able to take what they see in Figma and translate it into code. That means making component names and logic consistent between tools. Ideally, it also includes code snippets they can copy directly.Reusable Code ComponentsIf you've got a design system in Figma but no matching code components in your front-end library, you're only halfway there. Work with engineering to make sure each design element has a reusable, implementable counterpart in code.Modular and MaintainableYour system needs to grow with your organization. Whether you're rebranding or adding new features, your design system should make updates easier, not harder. Modular components help with that and make it easier to iterate as standards evolve.Governance and Ongoing OwnershipThis isn't a "set and forget" resource. A design system needs love and maintenance. Set up lightweight processes for reviewing and updating it regularly. That might mean assigning someone ownership or scheduling a quarterly design system review.You Don't Need to Build It All at OnceA solid design system is a powerful investment. But it doesn't need to be perfect or comprehensive from day one. Start small. Pick a few high-use components like buttons, form fields, and modals, and document those well. Build from there as your needs and capacity allow.The important part is getting something usable into people's hands as early as possible.Your Action StepStart by taking inventory. What components or styles are you re-creating over and over again? Could you package those into a starter design system for others to use?Next time, we'll talk about the tools you can provide that make research, testing, and prototyping much easier for your colleagues.
Dans cet épisode de Head of Design, Paul Menant reçoit Bastien Bigot, designer et cofondateur de Cébette, la première plateforme de cuisine sur mesure.Bastien partage son retour d'expérience complet sur le rôle du design dans les premiers mois d'une startup tech, entre vision produit, agilité, et stratégies pour scaler efficacement.
Dans cet épisode de Head of Design, Paul Menant reçoit Wassim Youssef, Product Design Manager chez Yassir, la super app africaine en pleine croissance. Ensemble, ils explorent les enjeux de design à l'échelle du continent africain : langues, cultures, moyens de paiement, contraintes techniques et humaines.
Zack Kayser, Staff Software Engineer at cars.com, joins Elixir Wizards Sundi Myint and Charles Suggs to discuss how Cars.com adopted a server-driven UI (SDUI) architecture powered by Elixir and GraphQL to deliver consistent, updatable interfaces across web, iOS, and Android. We explore why SDUI matters for feature velocity, how a mature design system and schema planning make it feasible, and what it takes, culturally and technically, to move UI logic from client code into a unified backend. Key topics discussed in this episode: SDUI fundamentals and how it differs from traditional server-side rendering GraphQL as the single source of truth for UI components and layouts Defining abstract UI components on the server to eliminate duplicate logic Leveraging a robust design system as the foundation for SDUI success API-first development and cross-team coordination for schema changes Mock data strategies for early UI feedback without breaking clients Handling breaking changes and hot-fix deployments via server-side updates Enabling flexible layouts and A/B testing through server-controlled ordering Balancing server-driven vs. client-managed UI Iterative SDUI rollout versus “big-bang” migrations in large codebases Using type specs and Dialyxir for clear cross-team communication Integration testing at the GraphQL layer to catch UI regressions early Quality engineering's role in validating server-driven interfaces Production rollback strategies across web and native platforms Considerations for greenfield projects adopting SDUI from day one Zack and Ethan's upcoming Instrumenting Elixir Apps book Links mentioned: https://cars.com https://github.com/absinthe-graphql/absinthe Telemetry & Observability for Elixir Apps Ep: https://youtu.be/1V2xEPqqCso https://www.phoenixframework.org/blog/phoenix-liveview-1.0-released https://hexdocs.pm/phoenixliveview/assigns-eex.html https://graphql.org/ https://tailwindcss.com/ https://github.com/jeremyjh/dialyxir https://github.com/rrrene/credo GraphQL Schema https://graphql.org/learn/schema/ SwiftUI https://developer.apple.com/documentation/swiftui/ Kotlin https://kotlinlang.org/ https://medium.com/airbnb-engineering/a-deep-dive-into-airbnbs-server-driven-ui-system-842244c5f5 Zack's Twitter: https://x.com/kayserzl/ Zack's LinkedIn: https://www.linkedin.com/in/zack-kayser-93b96b88 Special Guest: Zack Kayser.
Aujourd'hui, je reçois Nicolas Charpenet, Global Vice President Design chez Pluxee. Ensemble, on revient sur une transformation d'envergure menée en plein changement d'identité, dans un contexte complexe : crise Covid, restructuration et accélération produit.
Link al corso per imparare a fare il tuo portfolio!
Dans cet épisode de Head of Design, Paul Menant reçoit Paul, VP Product Design & Research chez Vestiaire Collective. Ensemble, ils reviennent sur un parcours atypique entre consulting tech, agences créa et start-ups californiennes, pour comprendre comment il a structuré une équipe Product Design centrée sur l'impact business et utilisateur.
Hoje o papo é sobre Design Systems. Neste episódio, conversamos com a equipe da Ford para entender como uma gigante da indústria automotiva constrói e mantém seu Design System. Discutimos os desafios, as escolhas tecnológicas, o impacto nos times de desenvolvimento e design, e como medem o sucesso dessa empreitada (incluindo, é claro, um olhar para o futuro com GenAI: Vem ver quem participou desse papo: André David, o host que foi atrás porque não é de front Vinny Neves, Líder de Front-End na Alura Isabella Amorim, Design Strategist na Ford Brasil Nicolás Morales, IT & Tech Excellence Manager na Ford
Dans cet épisode de Head of Design, Paul Menant reçoit Hugo Mourlevat, Chief Design Officer chez Michelin. À la tête du design dans un groupe industriel mondial, Hugo partage sa vision d'un design au service de la transformation : culturelle, digitale, produit et organisationnelle.
Aujourd'hui, je reçois, Alexis Boyer, Head of Design chez Finary. De basketteur pro à entrepreneur, Alexis partage un parcours atypique, forgé par la curiosité, le craft et une vraie culture produit. Il nous plonge dans les coulisses de Finary, entre design system, stratégie produit, et design augmenté par l'IA.
Melanie Sumner: Why Continuous Accessibility Is a Strategic AdvantageMelanie Sumner, Product Accessibility Lead for Design Systems at HashiCorp, joins Robby to talk about what it takes to scale accessibility across legacy products—and how aligning design and engineering processes creates lasting change. Melanie shares her work making Ember.js more accessible, her team's philosophy behind their design system, and why she treats accessibility like any other technical concern.From the pitfalls of nested interactive elements to the strengths of Ember's conventions and codemods, this conversation offers a roadmap for integrating accessibility into every layer of product development.Melanie also reflects on why she trademarked the term Continuous Accessibility, how it fits into product lifecycles, and what other frameworks can learn from the Ember community's approach.“Accessibility is a technical problem with a technical solution.”Melanie joins us from Chicago, Illinois.Episode Highlights[00:01:00] What Well-Maintained Software Looks Like: Consistency, purpose, and bridging design and engineering[00:02:30] Building a Unified Design System Across 10+ Legacy Products[00:03:30] Creating Component Requirements Before Design or Code[00:05:00] Designing with Accessibility Defaults—and Providing Bridges for Legacy[00:07:00] How Ember's Conventions Help Scale Front-End Systems[00:09:30] Who Uses Ember—and Why It's a Fit for Teams with Big Requirements[00:13:30] Technical Debt in Design Systems and the Cost of Rushing[00:16:30] How They Future-Proof Components and Avoid Over-Engineering[00:19:00] What “Continuous Accessibility” Means in Practice[00:21:00] Accessibility Testing and the Limits of Automation[00:23:00] Common Accessibility Mistakes: Nested Interactives and Misused DIVs[00:24:30] Keyboard Navigation as a Litmus Test[00:26:00] Text Adventure Games and Accessibility as a Playable Experience[00:28:30] The Origin of Her Accessibility Journey at UNC Chapel Hill[00:31:00] Why She Avoids Framing Accessibility in Emotional Terms[00:32:45] Compliance as a Business Driver for Accessibility[00:35:00] Open Source Work on Testing Rules Across Frameworks[00:38:00] The Navigation API and Fixing Single-Page App Accessibility[00:40:30] HTML's Forgiveness and the Illusion of “Good Enough”[00:43:00] Advice for Engineers Advocating for Accessibility Without Authority[00:46:45] Book Recommendation: Cradle Series by Will Wight[00:48:30] Where to Follow Melanie: melanie.codesLinks and ResourcesMelanie's WebsiteHelios Design System at HashiCorpCradle Series by Will WightEmber Community SurveyA11y Automation GitHub ProjectAxe-coreFollow Melanie:GitHubLinkedInThanks to Our Sponsor!Turn hours of debugging into just minutes! AppSignal is a performance monitoring and error-tracking tool designed for Ruby, Elixir, Python, Node.js, Javascript, and other frameworks.It offers six powerful features with one simple interface, providing developers with real-time insights into the performance and health of web applications.Keep your coding cool and error-free, one line at a time! Use the code maintainable to get a 10% discount for your first year. Check them out! Subscribe to Maintainable on:Apple PodcastsSpotifyOr search "Maintainable" wherever you stream your podcasts.Keep up to date with the Maintainable Podcast by joining the newsletter.
In der heutigen Folge des Human Design Academy Podcast gebe ich meine Antwort auf die Frage: Was ist das Human Design System. Es ist eine Basic-Frage und gleichzeitig auch nicht. Denn wenn Du 10 Personen fragst wirst Du inzwischen sicher 10 verschiedene Antworten erhalten. Das hier ist meine. In den letzten 4 Jahren hat das Human Design System in der Spiri-Szene einen riesigen Hype erlebt und die Bekanntheit hat sich wahnsinnig erhöht. Gleichzeitig sind während des Hypes unterschiedliche Strömungen und Interpretationen des Ursprungssystems von Ra Uru Hu entstanden. In dieser Folge spreche ich darüber, was das System für mich bedeutet, welches Potenzial ich in ihm sehe und wie sich meine Sicht auf das System über die Jahre weiterentwickelt und verändert hat. Für mich greift es viel zu kurz, das Human Design nur als Analysetool oder als Technik zu sehen. Das Potenzial, das uns durch das System zugänglich wird ist viel größer und viel tiefgreifender. Neben dem technischen Analyse-Aspekt umfasst das Human Design aus meiner Sicht vor allem die Transformation der inneren Haltung. Es eröffnet uns die Möglichkeit zu einem völlig neuen Blick auf das eigene Leben, den Körper, Beziehungen, unsere Mitmenschen und die Welt. Es verstärkt die Feinfühligkeit in der Wahrnehmung, die Fähigkeit Situationen differenziert zu beurteilen und Entscheidungen aus einer liebevollen Perspektive im Einklang mit der eigenen Energie zu treffen. Diese Folge ist sowohl für Neueinsteiger als auch für Fortgeschrittene die sich fragen, welches Potenzial für persönliche Transformation im Human Design steckt. Alles natürlich aus meiner persönlichen Sicht als 1/3 MG mit dem Inkarnationskreuz des Gefäßes der Liebe und IHDS Lehrerin mit 14 Jahren Erfahrung. Ich wünsche Dir viel Freude mit der Folge. Human Design Academy Barbara Peddinghaus & Team Human Design Analytikerin und Lehrerin (IHDS) Hochstrasse 48 60313 Frankfurt Insta: www.instagram.com/humandesign_academy/
Aujourd'hui, je reçois, Marc Pinel, Advanced Experience Design Director chez Renault. Avec plus de 20 ans de carrière dans l'industrie automobile, Marc revient sur l'évolution du design chez Renault, entre maquettes physiques, infographie 3D, interface homme-machine et recherche utilisateur.
Aujourd'hui, je reçois, Alexia Buclet, ex-Head of Design chez Opuscope, pour un échange passionnant autour des interactions innovantes et de la construction de produits dans des domaines encore émergents : robotique humanoïde, réalité virtuelle et réalité mixte.
Aujourd'hui, je reçois, Adrien Laurent, Head of Design chez Edenred France.Nous revenons sur la transformation du design au sein d'une entreprise B2B historique : du focus UI à l'intégration progressive de l'UX, du design system harmonisé à l'usage pionnier de l'IA générative pour optimiser la production visuelle. Un échange riche sur la conduite du changement, l'innovation et l'impact concret du design au service de l'expérience utilisateur.Vous avez laissé votre manteau au vestiaire… Bienvenue dans le club !
Aujourd'hui, je reçois Alexandre Rivoallon, Head of Product Design chez Combo, ex-Oodrive. Ensemble, nous revenons sur son parcours entre agences, consulting et scale-ups, pour comprendre comment il a pu structurer dans un contexte de cloud souverain et sécurisé.
S03E11 (#339). Karen Hawkins, accessible design practice lead at Level access and chair of the W3C ARRM group joins us to discuss accessibility and design systems. Design systems can really help improve accessibility, but in reality design teams often don’t know their exact responsibilities, leading to accessibility gaps in implementation.
Dye your hair blue and rip your jeans, because Bill Kurland is joining us to talk about his love for punk rock. He talks about getting exposed to punk at a young age and embracing the do-it-yourself ethos. Bill criticizes the policing of authenticity within punk communities, and describes having a "meta-punk" approach where he sometimes deliberately went against punk norms. He rejects the nihilistic "destroy everything" attitude associated with some in punk, and instead talks about his appreciation for the sense of community punk represents for him, before recommending albums for newcomers to the genre.Guest BioBill Kurland (he/they) is a misfit. A former musician, he's spent the last 15 years working at the intersection of brand strategy and experience design. He's built, grown and led high-performing teams through transformation at organizations of all sizes—from unicorn startups to Fortune 15 corporations. Currently, he's a Global Experience Design Director at McDonald's, leading the cross-disciplinary Design Foundations group, consisting of Accessibility, Design Systems, Design Technology, and UX Writing teams.LinksBill's website: billkurland.comDesign Downtime Punk playlist on Spotify: https://open.spotify.com/playlist/1sBLGREySZYXfrCHdccCWs?si=JeCfE0V_S1OnrH2Im7xquw&pi=jHy53RCdRlS0hBill on LinkedIn: https://www.linkedin.com/in/bill-kurlandCreditsCover design by Raquel Breternitz.
Aujourd'hui, je reçois, Maxime Delcher, VP UX & Product Design chez CEGID. Ensemble, nous revenons sur l'évolution d'un designer autodidacte devenu leader d'une équipe de 35 personnes, et sur les leviers pour installer une culture design forte dans un contexte B2B global.
Will talks with Kathryn Grayson Nanz, Senior Designer and Developer Advocate at Progress (https://www.progress.com/), about the influence and power design can have when developing new software. Kathryn breaks down what it means to be a designer advocate and the role it plays within software development, the importance of design systems, designing for accessibility and knowing when to ask the right questions at the just the right time. — You can try out KendoReact's starter library for free here (https://www.telerik.com/kendo-react-ui)! Or check out some of the other development tools and services Kathryn and the team offer at Progress (https://www.progress.com/). Alternatively, you can reach out to Kathryn directly through LinkedIn (https://www.linkedin.com/in/kathryngrayson/). Your host for this episode has been Will Larry, you can find and connect with Will over on LinkedIn (https://www.linkedin.com/in/william-larry/). If you would like to support the show, head over to our GitHub page (https://github.com/sponsors/thoughtbot), or check out our website (https://podcast.thoughtbot.com). Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot (https://thoughtbot.com/) podcast. Stay up to date by following us on social media - LinkedIn (https://www.linkedin.com/company/150727/) - Mastodon (https://thoughtbot.social/@thoughtbot) - Bluesky (https://bsky.app/profile/thoughtbot.com) © 2025 thoughtbot, inc.
Brad Frost is a leading expert in the field of design systems, best known for his Atomic Design methodology. His work has profoundly shaped how organisations approach building scalable, consistent, and flexible design systems across brands and platforms.This thought-provoking discussion explores the critical importance of getting design tokens right, the common challenges teams encounter when implementing design systems, and practical strategies for overcoming these obstacles. Brad draws from his extensive experience working with organizations of all sizes to offer insights on creating systems that are not just technically sound, but genuinely useful and adoptable.As AI and automation reshape the design landscape, Brad provides a compelling perspective on how human-centered design systems can remain relevant and valuable in an increasingly automated world. Whether you're a design systems veteran or just beginning your journey, this episode delivers honest, practical advice for building systems that stand the test of time while adapting to ever-evolving technology and organizational needs.If you've enjoyed this conversation, don't forget to share this episode with your friends and colleagues—it's a conversation worth spreading!
Building a design system is the easy part—getting your team to adopt it is the real challenge. We dive into the hidden elements that make design systems truly successful.What if the real blocker to your design system isn't tooling or design, but trust?This week, I talk with Justin Crews, a senior product designer with a background in film, systems thinking, and complex enterprise UX. We dig into what it actually takes to build design systems that people want to use, not just systems that look good in a pitch deck.Justin shares hard-won lessons from his consulting and in-house roles, where he has helped scale multi-product systems. We discuss the mindset shift from dictating to documenting, and why building alignment across teams is more important than enforcing rules. One of my favorite insights: your design system isn't a product—it's a process.If your components are collecting dust or you've hit a wall with adoption, this episode gives you the strategy and language to rethink what design systems are really for. Hit play and learn how to build systems people actually want to use.Topics:• 02:35 – The Challenge of Design System Adoption• 04:39 – Understanding the Role of Design Systems• 08:17 – When to Start Building a Design System• 18:41 – Documenting vs. Dictating in Design Systems• 24:58 – Managing Stakeholder Expectations• 28:24 – Building a Design System from the Ground Up• 40:13 – Building Team Adoption for New Tools• 40:57 – Creating Designer-Friendly Components• 41:47 – Championing and Showcasing the System• 44:22 – Stakeholder Management and Engagement• 46:42 – Measuring Success of Design SystemsHelpful Links:• Connect with Justin on LinkedIn• justinnn.com---Support our sponsors!Ok web designers. Let's talk about the “c” word—creative burnout.You're working on a site for a really big client, but between resourcing, feedback, tight budgets and even tighter deadlines—it doesn't make the cut. Wix Studio helps close that gap, so you can deliver your vision with less friction. Built for agencies and enterprises, you get total creative control over every last pixel. With no-code animations, AI-powered tools, reusable design assets, advanced, intuitive layout tools and a Figma to Wix Studio integration, you can design the way you want to and deliver when you need to.And if you're worried about the learning curve eating into time you don't have—don't be. Wix Studio is intuitive by design, so your entire team can hit the ground running.For your next project, check out wixstudio.com
Inspired by Luke's article on the death of design systems, Michelle and Luke dive into whether design systems have a future... are we at a natural point of evolution or are design systems going to go the way of the dinosaurs?
Esta semana entrevisto a la diseñadora Marta Conde, experta en Design System y profesora en diversas escuelas de diseño.Marta nos explica la diferencia entre un UI Kit y un Design System. La evolución de los Design Systems y su impacto en la eficiencia de los equipos de diseño, variables, tokens y mucho más. No te pierdas este episodio y si te quedas con ganas de más, ven a su masterclass en nuestra escuela online de tribUX. _____La newsletter de Píldoras UX se muda a Substack. Entra ahora y suscríbete en: pildorasux.substack.com
Send us feedback or episode suggestions.This week, we're digging into the Design Systems Podcast archives. Guest host Richard Banfield, VP of Design Leadership at Knapsack, revisits a 2020 conversation between host Chris Strahl and Rick Rodriguez, then Head of Design Systems at Walmart Labs.Rick shares how his team developed Living Design, Walmart's internal design system, to support both customer-facing and associate-facing digital products. The conversation explores what it takes to design for scale across a massive enterprise ecosystem, how to navigate legacy technologies while planning for the future, and how to engage people across your organization to drive alignment and adoption.You'll also hear about:Lessons in contribution, ownership, and iteration within a federated design organizationThe ambassador program that helped evangelize and align teams across the enterpriseInsights into how data and qualitative feedback drive system decisions — especially around complex components like carouselsAlthough this conversation originally aired five years ago, the lessons Rick shares remain strikingly relevant. As design systems continue to mature, this episode offers a timeless perspective on scaling thoughtfully, building collaboratively, and evolving with intention.View the transcript of this episode.Check out our upcoming events.If you want to get in touch with the show, ask some questions, or tell us what you think, send us a message over on LinkedIn.GuestRick Rodriguez is currently a Product Design Manager at Meta, but at the time of our original episode he wast the Head of Design Systems at Walmart Labs. He is an avid runner, hand letterer, and superfan of cappuccinos and donut breaks. You can find Rick on Twitter as @rickrodriguez, and on LinkedIn.HostsRichard Benfield is the VP of Design Leadership at Knapsack. He's acted as an advisor and interim executive to category-leading organizations, ia a best selling author, been a founder/CEO, and built and sold several businesses over the last 20+ years.Chris Strahl is co-founder and CEO of Knapsack, host of @TheDSPod, DnD DM, and occasional river guide. You can find Chris on Twitter as @chrisstrahl and on LinkedIn.SponsorSponsored by Knapsack, the design system platform that brings teams together. Learn more at knapsack.cloud.
Tu peux en mettant 5⭐️ sur Apple Podcasts ou Spotify !Thomas Vidal est Head of Design chez Thiga, en mission dans le groupe Accor.Après son bac, Thomas passe une licence en informatique. A la sortie de l'iPhone, souhaite se réorienter dans l'UX Design, dans la création d'interface homme-machine (IHM). Étant basé à Toulouse, il rentre à l'école nationale d'aviation civile pour faire une master d'ergonomie IHM.Pour son stage de fin d'études, il travaille sur un écran tactile à destination des pilotes et des co-pilotes d'avion pour simplifier les interactions dans le cockpit.Par peur de faire les mêmes choses pendant 40 ans, Thomas décide de rejoindre le cabinet Exakis, à la fin de son stage, afin de travailler sur différents projets dans le temps. Il y travaille pour des entreprises comme Airbus ou Total. Cependant, il se voit confronter à un problème d'agence : il répond à un brief, prototype énormément, discute avec de nombreux utilisateurs, livre des maquettes qui, au final, ne seront jamais développées par le client.Thomas travaille, via Exakis, à l'uniformisation de la plateforme des SAMU de France en tant que Designer. En travaillant sur ce projet, il vient souvent à Paris et doit travailler avec des Product Managers du cabinet Thiga. Cabinet qu'il rejoint à la fin de sa mission, en tant Product Designer.Sa première mission sera au sein de l'incubateur d'AXA : l'Accélérateur. Où, pendant 1 an, il fait toutes les semaines un Design Sprint pour tester de nouveaux projets au sein de l'assureur. Même si l'exercice est intellectuellement stimulant, il est extrêmement intense, ce qui fait que Thomas change de mission au bout d'un an.Il passe ensuite chez Splio, en tant que Lead Product Designer. Une mission “classique” de Product Designer au cours de laquelle Thomas commence à manager une équipe et à monter en compétence sur ces sujets. Une montée qui est également suivie et mise en place du côté de Thiga.Par la suite, Thomas rejoint Doctolib en tant que Design System Manager. Il nous explique comment il fait pour mettre en place un Design System dans une structure de plus de 30 designers où la cohérence graphique commençait à manquer.Ensuite, Thomas occupe le rôle de Head of Design chez Leetchi, puis VP Digital Design chez Décathlon, puis Head of Product Design chez Accor. Dans cet épisode, on revient sur ces 3 aventures, afin de comprendre comment bien structurer une équipe et s'assurer qu'elle va dans la bonne direction. Pour ça, Thomas à 3 piliers sur lesquels il revient :Création d'une vision designMise à plat de l'organisation et de l'équipe designVéhiculée une culture design dans les équipes et l'entrepriseIl nous explique comment il a mis en place ces 3 piliers dans les entreprises dans lesquelles il y a travaillé et comment n'importe quelle entreprise ou même équipe design peut s'en saisir pour l'adapter à son contexte et ses besoins.Les ressources de l'épisodeThigaPour contacter ThomasLinkedInHébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.
Our friend Guy Segal, Director of Design Systems at Thomson Reuters comes and talks with us about consistency in operations and how to scale out systems thinking.
In this episode of Product Talk, Peter and Steph are joined by special guest Josh Kriese, Senior UX Developer at Automox, to dive into the latest product updates and design innovations. They cover the release of Automox Analytics, a powerful new reporting engine that introduces MTTR benchmarking and visibility into known exploited vulnerabilities (KEVs). The team also unveils the new end user notification system, built to improve reboot compliance and user trust. Plus, Josh gives a behind-the-scenes look at the evolving Automox design system—what it means for usability, accessibility, and why consistent UI matters more than you may think.
How big is too big? Is there a point where your design system just becomes unwieldy? Luke and Michelle dive into this question from a previous episode, and try and figure out how you keep your design system to a manageable size. Or is that just a nice problem to have, and we should embracing our systems to grow to the size they need to be?
Visit our Substack for bonus content and more: https://designbetterpodcast.com/p/brad-frost Design systems are the foundation of nearly every piece of software we use. No one has had a greater influence on the philosophy and tactics of building design systems than Brad Frost, author of Atomic Design. After helping countless companies craft design systems, Brad has come to realize that this topic is a nexus of collaboration and conflict. In our conversation, Brad shared why he thinks design systems are an enduring topic in design teams, the power of design tokens, and how AI is reshaping this space. Plus, Brad filled us in on his new online course on design tokens. As a special opportunity for Design Better listeners, use code “DESIGNBETTERISAWESOME” at checkout for 20% off Brad's upcoming design tokens course: Pre-order design tokens course Bio Brad Frost is a design system consultant, front-end developer, speaker, writer, musician, and artist located in beautiful Pittsburgh, PA. He helps teams establish and evolve design systems, establish more collaborative workflows, and create better software together. He is the author of the book Atomic Design, which introduces a methodology to create and maintain effective design systems. In addition to co-hosting the Style Guides Podcast, he has also helped create several tools and resources for web designers, including Pattern Lab, Styleguides.io, Style Guide Guide, This Is Responsive, Death to Bullshit, and more. *** Premium Episodes on Design Better This ad-supported episode is available to everyone. If you'd like to hear it ad-free, upgrade to our premium subscription, where you'll get an additional 2 ad-free episodes per month (4 total). Premium subscribers also get access to the documentary Design Disruptors and our growing library of books, as well as our monthly AMAs with former guests, ad-free episodes, discounts and early access to workshops, and our monthly newsletter The Brief that compiles salient insights, quotes, readings, and creative processes uncovered in the show. Upgrade to paid *** Visiting the links below is one of the best ways to support our show: Masterclass: MasterClass is the only streaming platform where you can learn and grow with over 200+ of the world's best. People like Steph Curry, Paul Krugman, Malcolm Gladwell, Dianne Von Furstenberg, Margaret Atwood, Lavar Burton and so many more inspiring thinkers share their wisdom in a format that is easy to follow and can be streamed anywhere on a smartphone, computer, smart TV, or even in audio mode. MasterClass always has great offers during the holidays, sometimes up to as much as 50% off. Head over to http://masterclass.com/designbetter for the current offer. Aquatru: We'd like to think our tap water is clean and healthy, but for so many there are impurities and chemicals that can be detrimental to our health. We're big fans of AquaTru, makers of reverse osmosis filtration systems for your countertop or under sink. Get 20% OFF any AquaTru purifier at AquaTru.com with discount code DESIGNBETTER.
Send us feedback or episode suggestions.In this episode of the Design Systems Podcast, guest host Andrew Rohman sits down with Jon Warden to explore how GSK leverages design systems to drive consistency, innovation, and efficiency across a highly complex global organization. With multiple brands, multi-product ecosystems, and diverse regional needs, GSK must balance scale and flexibility while embracing automation, AI, and modern workflows—all while keeping the customer experience at the center of their digital strategy.Key Topics Covered:How GSK creates design consistency across multiple brands, products, and global regionsThe role of design systems in managing complexity at scaleAI and automation in streamlining workflows and driving efficiencyHow GSK balances innovation with regulatory and operational constraintsThe impact of scalable workflows on accelerating digital transformationBuilding digital experiences that meet customer needs while maintaining global consistencyTune in for a deep dive into how one of the world's leading pharmaceutical companies is leveraging design systems to power its digital strategy, drive innovation, and create seamless customer experiences at scale.View the transcript of this episode.Check out our upcoming events.If you want to get in touch with the show, ask some questions, or tell us what you think, send us a message over on LinkedIn.GuestJon Warden is a user experience, design, and product strategist with over 25 years of experience. In the past decade, he has created, led, and managed UX, design, and product teams across various sectors, including news (The Times, London), B2B, B2C, media agencies, telecoms, and charity. Jon focuses on providing clear UX direction throughout the development lifecycle. He and his teams emphasize outcome-based user research, data, and user testing programs. Through UX design practices, they support the creation of user-centric products that engage customers across all channels. Currently, Jon is the Global Director of UX, Design & Research in the Commercial Digital & AI division at GSK.SponsorSponsored by Knapsack, the design system platform that brings teams together. Learn more at knapsack.cloud.
How can tokens help your design and development teams become more efficient? Our guest today is Jan Six, staff product designer at GitHub and co-creator of Tokens Studio. You'll learn how design components and tokens correlate on a technical level, why adoption is the biggest challenge in design systems, how you can get started with creating your own systems, and more.Podcast feed: subscribe to https://feeds.simplecast.com/4MvgQ73R in your favorite podcast app, and follow us on iTunes, Stitcher, or Google Podcasts.Show NotesTokens StudioNaming Tokens in Design Systems – an article by Nathan CurtisThe Many Faces of Themeable Design Systems – an article by Brad FrostPrimer – GitHub's design systemVisit Jan's websiteFollow Jan on BlueskyThis episode is brought to you by Wix Studio — the new web platform for agencies and enterprises. The magic of Wix Studio is its advanced design capabilities which makes website creation efficient and intuitive. Here are a few things you can do:Work in sync with your team on one canvasReuse templates, widgets and sections across sitesCreate a client kit for seamless handoversAnd leverage best-in-class SEO defaults across all your Wix sitesStep into Wix Studio to see more at wix.com/studioInterested in sponsoring an episode? Learn more here.Leave a ReviewReviews are hugely important because they help new people discover this podcast. If you enjoyed listening to this episode, please leave a review on iTunes. Here's how.
Show DescriptionDavid Darnes joins us to talk about his work on the Nord design system, writing web components, working with embeds and web components, thoughts on building a progress bar or notification component, keeping design systems and design tools in sync, and tricks for components and variables. Listen on Website →GuestsDavid DarnesGuest's Main URL • Guest's TwitterDesigner, Front-end Developer & Writer. Links Nord Health Ariel Salminen Design Systems WTF Awesome Standalones DesignSystems.wtf SponsorsJellyKeeping up with customer emails shouldn't feel like flying a 747. Jelly's team email inbox makes it easy and affordable: one flat price per team, not per user. No surprise bills—just a simple shared inbox that helps your team respond faster, stay organized, and keep customer conversations flowing smoothly. Try Jelly now for free and get 15% off!
This week Carter and Nathan discuss the second half of System Design Interview by Alex Xu. Join them as they discuss how system design interviews prepare you for daily work, what system design questions they've been asked in the past, and their thoughts on Apple Intelligence!Byte Byte Go: https://bytebytego.com/-- Books Mentioned in this Episode --Note: As an Amazon Associate, we earn from qualifying purchases.----------------------------------------------------------System Design Interview by Alex Xuhttps://amzn.to/4iUR9vg (paid link)----- 00:00 Intro03:30 Thoughts on the Book14:01 Nathan's Favorite Case Study and Thoughts on Take-Home Problems21:23 non sequitur: Applying for Jobs, Recruiters, and Compensation36:03 non sequitur: roasting Apple on how bad Siri is right now.41:57 Carter's favorite case study and New books for the backlog49:07 Final Thoughts----------------Spotify: https://open.spotify.com/show/5kj6DLCEWR5nHShlSYJI5LApple Podcasts: https://podcasts.apple.com/us/podcast/book-overflow/id1745257325X: https://x.com/bookoverflowpodCarter on X: https://x.com/cartermorganNathan's Functionally Imperative: www.functionallyimperative.com----------------Book Overflow is a podcast for software engineers, by software engineers dedicated to improving our craft by reading the best technical books in the world. Join Carter Morgan and Nathan Toups as they read and discuss a new technical book each week!The full book schedule and links to every major podcast player can be found at https://www.bookoverflow.io
En este episodio tenemos como invitado especial a Enrique Aragón, líder técnico y creador de contenido Enrique nos explico cómo Salesforce ha revolucionado la experiencia del usuario mediante su Lightning Design System (SLDS). Este sistema de diseño proporciona una estructura coherente y accesible, garantizando una interfaz de usuario uniforme y atractiva en todas las aplicaciones de SalesforceSi quieres conocer que los detalles te invitamos a ver este episodio y sobre todo nos comentes si te gusto. Links recomendados
Join us as we talk with Nir Sadeh, Head of Product at Wix Studio, about the platform designed specifically for web professionals. Nir breaks down how Wix Studio differs from the traditional Wix editor by offering advanced capabilities for agencies and freelancers. Learn about their newest feature—AI-powered visual sitemaps and wireframes—that helps designers quickly create site structures and get client approval. We also explore how Wix balances no-code solutions with developer flexibility, their approach to responsive design using AI, and opportunities in the Wix app marketplace. Nir shares valuable insights about product development, user research methods, and his perspective on the impact of AI on the future of web design.Show Notes00:00 - Intro01:00 - Journey to becoming Head of Product01:48 - Transition from individual contributor to manager02:21 - Team structure at Wix03:42 - Goal setting and KPIs04:36 - Overview of Wix Studio06:08 - Web-based application functionality07:03 - Code editing experiences in Wix Studio08:07 - Client control and access capabilities09:02 - New features: Visual sitemap and wireframes10:57 - AI integration points in Wix12:35 - AI generating layouts and websites14:50 - Upcoming roadmap items15:54 - User creativity surprises16:12 - Wix app marketplace17:34 - Design trends and components18:59 - User research approach20:57 - Data-driven decision making22:16 - Balancing user preferences with brand goals24:02 - Career advice for aspiring product managers25:40 - Balancing customization and consistency26:44 - Mobile responsiveness and browser support28:06 - Native apps and business management28:37 - SEO tracking and analytics29:45 - Picks and PlugsLinks and ResourcesWix Studio - The professional website creation platform discussed throughout the episodeVelo by Wix - The robust code solution mentioned at 06:45Visual Sitemap and Wireframes - The new AI feature launched by Wix StudioWix App Market - The marketplace where developers can build and sell appsVS Code integration with Wix StudioWix Studio AI Assistant - Mentioned as a coding help featureFigma to Wix - Mentioned as having import capabilities to Wix StudioPicks:Severance (TV Show) - Nir's pickRemix Dev Tools (becoming React Router DevTools) - Brad's pickAeroPress - Amy's previous pick (referenced)Prismo filter - Amy's previous pick (referenced)Milk frother - Amy's current pick
This week Carter and Nathan discuss the first half of System Design Interview by Alex Xu. Join them as they discuss Alex's excellent newsletter Byte Byte Go, how systems design interviews reflect actual jobs, and what tips and tricks Alex offers to ace your interviews!Byte Byte Go: https://bytebytego.com/-- Books Mentioned in this Episode --Note: As an Amazon Associate, we earn from qualifying purchases.----------------------------------------------------------System Design Interview – An insider's guide by Alex Xu https://amzn.to/3EXFYUa (paid link)Team Topologies by Matthew Skelton and Manuel Paishttps://amzn.to/4kgfH3F (paid link)----------------00:00 Intro01:33 About the Book03:08 Thoughts on the Book11:57 What is a Systems Design Interview?22:15 Why focus on Systems Design Interview?27:26 Our Experience with System Design Interviews36:09 Strategies, Approach, and Expertise40:20 Importance of Back of the Envelope Calculations45:39 Learning through building57:02 Final Thoughts----------------Spotify: https://open.spotify.com/show/5kj6DLCEWR5nHShlSYJI5LApple Podcasts: https://podcasts.apple.com/us/podcast/book-overflow/id1745257325X: https://x.com/bookoverflowpodCarter on X: https://x.com/cartermorganNathan's Functionally Imperative: www.functionallyimperative.com----------------Book Overflow is a podcast for software engineers, by software engineers dedicated to improving our craft by reading the best technical books in the world. Join Carter Morgan and Nathan Toups as they read and discuss a new technical book each week!The full book schedule and links to every major podcast player can be found at https://www.bookoverflow.io
Hoje o papo é sobre front-end no e-commerce. Neste episódio, conversamos com a equipe da Magalu sobre como lidar com o front no mobile, na web, para dentro e para fora desta gigante do comércio digital do Brasil. Vem ver quem participou desse papo: André David, o host que organiza excursões Vinny Neves, Líder de Front-End na Alura Douglas Zaltron, Especialista Front-end na Luizalabs Francielly Moraes, Especialista Android na Luizalabs Antony Lemos, Especialista Front-End na Luizalabs
Paul Vigario (@paulvigario) is the founder of SurfCT (@surfctcom), a leading dental technology integration company transforming over 12,000 practices worldwide. With a background in healthcare technology from the University of Connecticut, he specializes in practice automation, brand development, and digital workflows. As a thought leader and keynote speaker, Paul is redefining the future of dentistry by seamlessly integrating design, systems, and technology.To learn more about SurfCT and their services, check out:- Website: https://www.surfct.com/- Instagram: @surfctcom- Paul Vigario: @paulvigarioPrioritize your wellness—shop my daily essentials here:https://teethmatter.squarespace.com/store COCOFLOSS - Use code TM20 to get 20% off https://cocofloss.com/ FIGS - Use referral code to get 20% off https://fbuy.io/figs/elliehalabianIf you want to join the conversation about the realities of dentistry, follow: Instagram: @_teethmatter LinkedIn: Ellie Halabian__________________________If you enjoy the podcast, subscribe and rate ⭐️. If you think a friend will enjoy it, please share it with them.
Hoje o papo é sobre simplificação e escalabilidade. Neste episódio, conversamos sobre design system e front-end no Wellhub: como funciona na prática, quais são os desafios, como é aplicado, e até mesmo o que o back-end tem a ver com essa história. Vem ver quem participou desse papo: André David, o host que segue a linha reta até alguma coisa dar errado Vinny Neves, Líder de Front-End na Alura Marcelo Marcelino, Front-End Software Engineer no Wellhub Sidmar Theodoro, Back-End Software Engineer no Wellhub
Send us feedback or episode suggestions.Increasingly, design systems need to support multi-product ecosystems with a diverse array of consumers and stakeholders. This week, Chris Strahl sits down with Miranda Bouck from Instacart to explore the intricacies of managing a multi-faceted design system. Miranda delves into the challenges and strategies of balancing the diverse needs of consumer apps, internal apps, and enterprise retail partners, all while maintaining system flexibility and performance. Learn how Instacart's small but mighty design system team effectively supports a vast network of designers, developers, and business partners. Tune in for a fascinating discussion on pushing the boundaries of design systems in a complex ecosystem.View the transcript of this episode.Check out our upcoming events.GuestMiranda is a Staff Product Designer at Instacart, working on the Instacart Design System, Pantry. Her aim: build products that create an accessible, logical, and predictable user experience. Blueberries. They're always in my cart.HostChris Strahl is co-founder and CEO of Knapsack, host of @TheDSPod, DnD DM, and occasional river guide. You can find Chris on Twitter as @chrisstrahl and on LinkedIn.SponsorSponsored by Knapsack, the design system platform that brings teams together. Learn more at knapsack.cloud.
Design systems should sit in the design team. Design systems should sit in the designops team. Design systems should sit in their own team. There are so many different options that are presented as the ‘truth' when it comes to design systems and org design. Michelle and Luke are going to wade through the options, weigh up their merits and probably tear the entire thing down to the ground by the end of the half hour.
Today we're showing you our new component library! Jam designer, Martin & developer Petar share how we implemented a design system w/ Radix UI. And walk through how it works from Figma to React by building a nav bar, live on the pod!Hope you enjoy (you can watch everything on YouTube!)
Grab your fabric and pick your favourite stitch, as Elyse Holladay joins us to talk about her adventures with sewing. She recounts being inspired by her mother sewing and her own experiences running a personal style program, and how frustrations with ill-fitting off-the-rack clothing got her to take up the hobby. Elyse reflects on the highs and lows of learning the craft, from her initial overconfidence after sewing a tote bag to grappling with failed projects, and her breakthrough with a simple yet satisfying project, which became a stylish staple and a symbol of her progress. Along the way, she gained a new appreciation for the craftsmanship behind fashion and the ethics of sustainable clothing.Guest BioElyse Holladay (she/her) is a long-time Design Systems practitioner and speaker, currently the solo Design Systems engineer at Color Health. She was tapped to start the first Design System team for Indeed, has taught hundreds of hours of technical training content, and has been invited to speak at well-known industry events such as Clarity Conference, CSSConf Berlin, and Frontend Design Conference. She's a technical generalist who can flex between design, code, glue work, and OKRs, once quit tech to build a personal style program, is an off-the-charts extrovert, avid reader, and expat Texan with an armadillo tattoo.LinksElyse's website: https://www.elyseholladay.com/Elyse on LinkedIn: https://www.linkedin.com/in/elyseholladay/CreditsCover design by Raquel Breternitz.
Send us feedback or episode suggestions.Many enterprise organizations face the challenge of scaling their design systems as the scope of product support expands through adoption and acquisition.In this episode of the Design Systems Podcast, host Chris Strahl speaks with Will Rodenbough, Senior UX Designer at Avalara, about the critical role of design systems in enabling scalability and supporting a growth-by-acquisition strategy.Key Topics Covered:Scaling Through Systems Thinking: How Avalara's design system harmonizes diverse products across its growing ecosystem.Supporting Growth-by-Acquisition: Strategies for integrating acquired companies into a unified design system.Collaboration and Accessibility: Ensuring stakeholder alignment and prioritizing accessibility as a foundation for scalable design.Listen to discover how Will leverages design systems to drive scalability and growth in a multi-product organization.View the transcript of this episode.Check out our upcoming events.If you want to get in touch with the show, ask some questions, or tell us what you think, send us a message over on LinkedIn.GuestWill Rodenbough is a Senior UX Designer based in Seattle with over a decade of experience working at startups and industry-leading tech companies. He has been the design lead on the Avalara design system since its inception in 2018, collaborating with teams across the company to provide scalable and accessible solutions that emphasize a thoughtful balance between consistency and flexibility.HostChris Strahl is co-founder and CEO of Knapsack, host of @TheDSPod, DnD DM, and occasional river guide.SponsorSponsored by Knapsack, the design system platform that brings teams together. Learn more at knapsack.cloud.
Send us feedback or episode suggestions.In our first episode of 2025, Chris Strahl sits down with Adriana Morales, Design Principal at H-E-B, to explore the evolution, challenges, and triumphs of design systems in organizations at different stages of maturity. Adriana shares her journey from IBM to H-E-B, highlighting how each company's unique financial priorities and cultural dynamics shape the mission and execution of their design systems. Together, they discuss the paradox of design systems: balancing constraints with creativity, and ensuring they enhance rather than hinder innovation. Adriana also offers actionable strategies for celebrating small wins, sustaining engagement, and demonstrating the tangible value of design systems across teams, leaders, and executives. Tune in for an inspiring start to the new year!View the transcript of this episode.Check out our upcoming events.If you want to get in touch with the show, ask some questions, or tell us what you think, send us a message over on LinkedIn.GuestAdriana Morales is a Design Principal at H-E-B based in Austin, TX, where she uses systems thinking and radical collaboration to create scalable design systems, resources, and tools to bridge the gaps between design and engineering teams and build cohesive experiences. She believes in nurturing the next generation of designers to find clarity in complexity and uncover their hidden powers.HostChris Strahl is co-founder and CEO of Knapsack, host of @TheDSPod, DnD DM, and occasional river guide. You can find Chris on Twitter as @chrisstrahl and on LinkedIn.SponsorSponsored by Knapsack, the design system platform that brings teams together. Learn more at knapsack.cloud.
Michael Chan discusses the latest updates in React 19. He talks new features like React server components, the shift towards TypeScript, deprecations of older APIs, and the adoption of Testing Library as the preferred testing tool. Links https://www.linkedin.com/in/chantastic https://chan.dev https://www.youtube.com/@chantastic https://x.com/chantastic https://github.com/chantastic https://react.dev The Web and Design Systems with Michael Chan (https://www.youtube.com/watch?v=liHmU3iII0Q) Moving Tech Forward Through Kindness with Michael Chan, Developer Experience Engineer at Chromatic (https://www.youtube.com/watch?v=y2Y_o0RZwDo) We want to hear from you! How did you find us? Did you see us on Twitter? In a newsletter? Or maybe we were recommended by a friend? Let us know by sending an email to our producer, Emily, at emily.kochanek@logrocket.com (mailto:emily.kochanek@logrocket.com), or tweet at us at PodRocketPod (https://twitter.com/PodRocketpod). Follow us. Get free stickers. Follow us on Apple Podcasts, fill out this form (https://podrocket.logrocket.com/get-podrocket-stickers), and we'll send you free PodRocket stickers! What does LogRocket do? LogRocket provides AI-first session replay and analytics that surfaces the UX and technical issues impacting user experiences. Start understand where your users are struggling by trying it for free at [LogRocket.com]. Try LogRocket for free today.(https://logrocket.com/signup/?pdr) Special Guest: Michael Chan.