Dungeons & Dragons fictional campaign setting
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Willkommen zu einer neuen Folge des Vorsicht Feuerball D&D Actual Play Podcast. Wir setzen heute unsere D&D Kampagne Grabmal der Vernichtung mit der 15. Session fort. Die Abenteurer erklimmen die Stufenpyramide von Orolunga. Auf der Spitze des Ziggurats treffen sie die Wächternaga Saja N’baza, die ihnen den Standort der Stadt Omu offenbart, in der sich die Quelle des Todesfluchs befinden soll. Doch als die Helden sich nach dieser mystischen Begegnung auf den Rückweg machen, geraten sie wieder in einen Hinterhalt der Batiris. Und wieder fordert der Dschungel von Chult ein Abenteurer-Leben… Erlebt in dieser hochdramatischen und extralangen Folge wie Aram, der Paladin, eine lebende Giftschlange verschluckt, wie Saja N’baza den Helden die Geheimnisse von Chult offenbart und wie gefährlich Batiri-Goblins sein können, wenn sie als Stapel angreifen. An dieser Stelle ein Update zu unserem Patreon-Bereich. Unser Archiv mit ungeschnittenen Original-Sessions ist inzwischen auf 27 Folgen angewachsen. Als kleinen Extra-Bonus haben wir letzten Monat ein PDF mit Spielwerten für Tabaxi-Großwildjäger hinzugefügt. Tabaxi-Großwildjäger sind natürlich eine mächtigere Version der Tabaxijäger NPCs, die auch für Fluss und Flasche geeignet sind. Außerdem haben wir mit ‚Woodrows Wunderbarer Wanderzoo‘ einen neuen DnD One Shot veröffentlicht, der komplett gratis auf unserer Website runtergeladen werden kann. Die Abenteurer-Gruppe besteht aus: Aram, einem (etwas weichherzigen) Paladin aus dem Volk der Halb-Orks, gespielt von Dennis. Cory Bonnet, einem (leicht verpeilten) Schurken aus dem Volk der Menschen, gespielt von Johannes. Joe, einer (meist nörgelnden) Priesterin aus dem Volk der Menschen, gespielt von Lisa. Wuwunax, einem Mönch (mit Archäologen-Hut) aus dem Volk der Aasimare, gespielt von Julian. Jasper, einem (gefährlich neugierigen) Zauberer aus dem Volk der Halblinge, gespielt von Michael. Notizen und Links: Vorsicht Feuerball Website Vorsicht Feuerball Patreon Bereich Vorsicht Feuerball Discord Die Vorsicht Feuerball Website und Ihre Inhalte (auch dieser Podcast) sind inoffizielle Fan-Inhalte im Rahmen der Richtlinie für D&D Fan-Inhalte. Sie sind nicht von Wizards gefördert/gesponsert. Bestandteile des enthaltenen Materials sind Eigentum von Wizards of the Coast. ©Wizards of the Coast LLC.
Welcome to the Beastlands, where the trees judge you, the clouds gossip, and there's a god who's just really into dinosaurs. In this week's episode of the RPGBOT.Podcast, we're diving headfirst into D&D's most feral vacation spot. We're talking everything from Beast Transformations (ever wonder what it's like to be your party's emotional support bear?) to power creep (aka: why your Fighter feels like a caveman next to the new classes). Ready to explore the Hunter's Paradise? Pack your polymorph spells and an extra can of bear spray—you're gonna need it. Summary Step into the wild and mysterious Beastlands, D&D's very own nature paradise with a twist! In this episode, the RPGBOT hosts explore one of the Outer Planes that isn't just green and beautiful—it's alive, it's hungry, and it might be slightly annoyed you're visiting. Our hosts begin with the Beastlands' unique layout, from lush forests and stunning landscapes that seem to be lifted straight out of a nature documentary to creatures you'd want to admire from way over there. They break down the gameplay impact of this vibrant world, where players might just find themselves turning into animals (ever seen a cleric turn into a duck? It's spiritual). They also dive into the 2014 Dungeon Master's Guide's Beastlands-specific rules, like the Hunter's Paradise and Beast Transformation. What does it mean for gameplay when players can tap into primal powers or even become their inner beasts? The hosts examine how these mechanics affect player strategy, survival, and the hilarious chaos that follows when everyone's suddenly sporting fur or feathers. As if that weren't enough, they get into the lore behind the inhabitants, including the Mortai—talking clouds with mysterious agendas—and Uptow, the dinosaur god who had a hand in creating Chult (because why not dinosaurs?). They go beyond just monsters, touching on the divine themes and wild escapism the Beastlands offer for players who are looking to connect with their inner animal (or just pet one). With plenty of laughs, some cheeky commentary on power creep, and a thorough look at balancing out a plane where nature and magic collide, this episode is your ticket to the Beastlands. Buckle up, roll your dice, and get ready for a chaotic adventure where even the plants might be rooting for you… or maybe just trying to eat you. Links 2024 Dungeon Master's Guide (affiliate link) RPGBOT.Podcast Episodes 2024 PLAYER'S HANDBOOK: The RPGBOT.Review Takeaways The Essence of Nature: The Beastlands embody nature's raw beauty and wildness, creating a vibrant and immersive fantasy setting. Talking Animals: Animals here have a voice, adding whimsy and depth to the experience and allowing for unexpected interactions. Layered Geography: The Beastlands' three layers each represent a different time of day, enhancing the environment's dynamic feel. Enhanced Senses: Food and drink taste extraordinarily delicious, amplifying the sensory magic of the plane. River Oceanus vs. River Styx: The River Oceanus provides a refreshing alternative to the notoriously dangerous River Styx, offering a peaceful waterway. Weather Control by Creatures: Fixed weather patterns can be influenced by local creatures, making climate part of the story. Moving Stars Challenge Navigation: Navigating by starlight is tricky here, as the stars are ever-shifting and hard to rely on. Camping Adventures: The hosts share humorous takes on the perils of camping in a plane as unpredictable as the Beastlands. Fantasy Escapism: The Beastlands reflect the importance of escapism, creating a realm that feels both enchanting and untamed. Cuddly Beastlands Vibe: The hosts express a longing for a friendlier, softer side of the Beastlands, beyond its more feral aspects. Hunter's Paradise Bonus: This feature amplifies hunting skills for all characters, blending survival with an edge of wild adventure. Beast Transformation Risks: The Beastlands' magic can lead to permanent changes, adding risk to transformation abilities. Contradictions in Hunting: The plane's nature both supports and challenges hunting, reflecting a complex relationship with the wild. Portal Access: Multiple portals allow players to reach the Beastlands, making it an accessible yet mystical destination. Animalistic Traits: Characters and creatures can gain animalistic features, adding to the plane's immersive quality. Spirits of the Wild: Deceased souls often take on animal forms here, intertwining the spirit world with nature. Uptow, the Dinosaur Deity: Uptow, associated with dinosaurs, adds an ancient, primal deity to the mix. Sentient Cloud Faces: The Mortai are mysterious, sentient faces in the clouds, offering cryptic guidance and intrigue. Labyrinth of Life: This jungle realm and the Forbidden Plateau introduce mysterious divine realms within the Beastlands. Survival and Food Complexity: Finding food in the Beastlands involves unique challenges, mirroring its wild spirit. Lack of Structures & Conflict: Permanent structures are rare, and conflicts are minimal, highlighting the untamed peace of the plane. Divine Realms Reflecting Deities: Realms like the Grove of Unicorns mirror their divine patrons, embodying the nature of the deities. Power Creep in Gameplay: The hosts discuss the dangers of “power creep” and how new character options can overshadow older classes. Enhancing without Overshadowing: New options should add excitement while respecting the value of classic character builds. Balance for Engagement: Balancing challenges in gameplay keeps adventures thrilling and accessible for all characters. Adapting Adventures: Game design must consider characters' evolving powers to maintain dynamic and engaging adventures. Peer Pressure from Powerful Subclasses: The rise of potent subclasses can create peer pressure, pushing players toward power. Prioritizing Inclusive Fun: Effective game design should foster fun for all players, regardless of their chosen character build. Maintaining Balance for Game Health: Balancing player power with challenges ensures a sustainable and enjoyable gaming environment. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Welcome to the Beastlands, where the trees judge you, the clouds gossip, and there's a god who's just really into dinosaurs. In this week's episode of the RPGBOT.Podcast, we're diving headfirst into D&D's most feral vacation spot. We're talking everything from Beast Transformations (ever wonder what it's like to be your party's emotional support bear?) to power creep (aka: why your Fighter feels like a caveman next to the new classes). Ready to explore the Hunter's Paradise? Pack your polymorph spells and an extra can of bear spray—you're gonna need it. Summary Step into the wild and mysterious Beastlands, D&D's very own nature paradise with a twist! In this episode, the RPGBOT hosts explore one of the Outer Planes that isn't just green and beautiful—it's alive, it's hungry, and it might be slightly annoyed you're visiting. Our hosts begin with the Beastlands' unique layout, from lush forests and stunning landscapes that seem to be lifted straight out of a nature documentary to creatures you'd want to admire from way over there. They break down the gameplay impact of this vibrant world, where players might just find themselves turning into animals (ever seen a cleric turn into a duck? It's spiritual). They also dive into the 2014 Dungeon Master's Guide's Beastlands-specific rules, like the Hunter's Paradise and Beast Transformation. What does it mean for gameplay when players can tap into primal powers or even become their inner beasts? The hosts examine how these mechanics affect player strategy, survival, and the hilarious chaos that follows when everyone's suddenly sporting fur or feathers. As if that weren't enough, they get into the lore behind the inhabitants, including the Mortai—talking clouds with mysterious agendas—and Uptow, the dinosaur god who had a hand in creating Chult (because why not dinosaurs?). They go beyond just monsters, touching on the divine themes and wild escapism the Beastlands offer for players who are looking to connect with their inner animal (or just pet one). With plenty of laughs, some cheeky commentary on power creep, and a thorough look at balancing out a plane where nature and magic collide, this episode is your ticket to the Beastlands. Buckle up, roll your dice, and get ready for a chaotic adventure where even the plants might be rooting for you… or maybe just trying to eat you. Links 2024 Dungeon Master's Guide (affiliate link) RPGBOT.Podcast Episodes 2024 PLAYER'S HANDBOOK: The RPGBOT.Review Takeaways The Essence of Nature: The Beastlands embody nature's raw beauty and wildness, creating a vibrant and immersive fantasy setting. Talking Animals: Animals here have a voice, adding whimsy and depth to the experience and allowing for unexpected interactions. Layered Geography: The Beastlands' three layers each represent a different time of day, enhancing the environment's dynamic feel. Enhanced Senses: Food and drink taste extraordinarily delicious, amplifying the sensory magic of the plane. River Oceanus vs. River Styx: The River Oceanus provides a refreshing alternative to the notoriously dangerous River Styx, offering a peaceful waterway. Weather Control by Creatures: Fixed weather patterns can be influenced by local creatures, making climate part of the story. Moving Stars Challenge Navigation: Navigating by starlight is tricky here, as the stars are ever-shifting and hard to rely on. Camping Adventures: The hosts share humorous takes on the perils of camping in a plane as unpredictable as the Beastlands. Fantasy Escapism: The Beastlands reflect the importance of escapism, creating a realm that feels both enchanting and untamed. Cuddly Beastlands Vibe: The hosts express a longing for a friendlier, softer side of the Beastlands, beyond its more feral aspects. Hunter's Paradise Bonus: This feature amplifies hunting skills for all characters, blending survival with an edge of wild adventure. Beast Transformation Risks: The Beastlands' magic can lead to permanent changes, adding risk to transformation abilities. Contradictions in Hunting: The plane's nature both supports and challenges hunting, reflecting a complex relationship with the wild. Portal Access: Multiple portals allow players to reach the Beastlands, making it an accessible yet mystical destination. Animalistic Traits: Characters and creatures can gain animalistic features, adding to the plane's immersive quality. Spirits of the Wild: Deceased souls often take on animal forms here, intertwining the spirit world with nature. Uptow, the Dinosaur Deity: Uptow, associated with dinosaurs, adds an ancient, primal deity to the mix. Sentient Cloud Faces: The Mortai are mysterious, sentient faces in the clouds, offering cryptic guidance and intrigue. Labyrinth of Life: This jungle realm and the Forbidden Plateau introduce mysterious divine realms within the Beastlands. Survival and Food Complexity: Finding food in the Beastlands involves unique challenges, mirroring its wild spirit. Lack of Structures & Conflict: Permanent structures are rare, and conflicts are minimal, highlighting the untamed peace of the plane. Divine Realms Reflecting Deities: Realms like the Grove of Unicorns mirror their divine patrons, embodying the nature of the deities. Power Creep in Gameplay: The hosts discuss the dangers of “power creep” and how new character options can overshadow older classes. Enhancing without Overshadowing: New options should add excitement while respecting the value of classic character builds. Balance for Engagement: Balancing challenges in gameplay keeps adventures thrilling and accessible for all characters. Adapting Adventures: Game design must consider characters' evolving powers to maintain dynamic and engaging adventures. Peer Pressure from Powerful Subclasses: The rise of potent subclasses can create peer pressure, pushing players toward power. Prioritizing Inclusive Fun: Effective game design should foster fun for all players, regardless of their chosen character build. Maintaining Balance for Game Health: Balancing player power with challenges ensures a sustainable and enjoyable gaming environment. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Bronnfaidh Institiúid Chultúir na Briotáine gradam ar an Uachtarán Michael D. Higgins ag searmanas anocht in Áras an Uachtaráin, mar aitheantas ar a chuid oibre ag cur chun cinn cultúir agus teangacha na dtíortha Ceilteacha.
Willkommen zu einer neuen Folge des Vorsicht Feuerball D&D Actual Play Podcast. Wir setzen heute unsere D&D Kampagne Grabmal der Vernichtung mit dem vierzehnten Teil fort. Die Abenteurer reisen in den Westen von Chult, um Hinweise auf den Ursprung des Todesfluches zu finden. Auf ihrem Weg werden sie von hungrigen Allosauriern angegriffen und müssen auf einem selbstgebastelten Floss den großen Fluss Tath überqueren. Und als ob diese Herausforderungen nicht schon ausreichen würden, nehmen die Spannungen zwischen Flussnebel und Jasper während der Wanderung merklich zu. Doch allen Hindernissen zum Trotz erreichen die Helden schließlich das Ziggurat von Orolunga, wo sie sich diversen mystischen Prüfungen stellen müssen, bei denen Realität und Traum ineinanderfließen. Erlebt in dieser Folge, wie Jasper einen Allosaurus ins Lager der Gruppe lockt, wie Aram vergeblich versucht, die misstrauische Flussnebel zur Vernunft zu bringen und wie die Abenteurer gemeinsam Blumen pflücken müssen, um das mystische Ziggurat von Orolunga zu erklimmen. An dieser Stelle ein Update zu unserem Patreon-Bereich. Unser Archiv mit ungeschnittenen Original-Sessions ist inzwischen auf fette 23 Folgen angewachsen. Im letzten zugefügten Abenteuer erkunden die Abenteurer den Schrein des Tricksergottes Obo’Laka. Die Abenteurer-Gruppe besteht aus: Aram, einem (etwas weichherzigen) Paladin aus dem Volk der Halb-Orks, gespielt von Dennis. Cory Bonnet, einem (leicht verpeilten) Schurken aus dem Volk der Menschen, gespielt von Johannes. Joe, einer (meist nörgelnden) Priesterin aus dem Volk der Menschen, gespielt von Lisa. Wuwunax, einem Mönch (mit Archäologen-Hut) aus dem Volk der Aasimare, gespielt von Julian. Jasper, einem (gefährlich neugierigen) Zauberer aus dem Volk der Halblinge, gespielt von Michael. Notizen und Links: Vorsicht Feuerball Website Vorsicht Feuerball Patreon Bereich Vorsicht Feuerball Discord Die Vorsicht Feuerball Website und Ihre Inhalte (auch dieser Podcast) sind inoffizielle Fan-Inhalte im Rahmen der Richtlinie für D&D Fan-Inhalte. Sie sind nicht von Wizards gefördert/gesponsert. Bestandteile des enthaltenen Materials sind Eigentum von Wizards of the Coast. ©Wizards of the Coast LLC.
ON Saturday night I was privileged to attend the oíche mhór Ghlór na Móna in Belfast's City Hall. The event was to celebrate twenty years of this amazing Irish language initiative made up mostly of and aimed at young people in the Upper Springfield area. It was a great night. Packed out with young Gaeilgeoirí. But there was also a good clatter of veteran campaigners. The pioneers who gave us the Shaws Road Gaeltacht, An Chultúrlann, Lá, Raidió Fáilte, An Meánscoil (now Coláiste Feirste), an Cheathrú Ghaeltachta and many other wonderful cultural and communal creations, including a thriving Irish medium education sector.Protest and book launchMoore St THE threat by English developer Hammerson to demolish much of the 1916 Moore Street Battlefield site in Dublin was given the green light by An Bord Pleanála several weeks ago. The Moore Street Preservation Trust, which is led by the relatives of the signatories to the 1916 Proclamation, is currently discussing the legal options available to it to challenge this decision.Roy remained unbowed and unbrokenRoy WalshROY Walsh was born on November 1, 1948. He died on October 16 after a long illness, which he faced with the same grit and humour that he had faced life.
Tá deascéala faighte ag Coiste Cultúr Loch an Iúir ó Chomhairle Contae Dhún na nGall go gcuirfear 10 solas poiblí in airde ar bhealach an Ghleanna ó Loch an Iúir go hAnagaire.
Tá Oíche Chultúir ar siúl anocht agus imeachtaí éagsúla ar siúl ó cheann ceann na tíre agus ag labhairt ar cuid acu tá Patrick Mac Fhionnlaoich atá mar inteirn anseo sna Doirí Beaga. Roghnaíodh an file as Gort a'Choirce, Anne Marie Ní Chuireáin mar Ambasadóir ag Read Mór don Oíche Chultúir agus tá si ag labhairt ar an ról seo.
Déanann John Burke as Comhairle Cathrach BÁC cuir síos ar an bhféasta chultúir atá romhainn sa phríomhchathair.
Loretta Ní Ghabháin, coiste eagraithe oíche chultúir Mhaigh Cuilinn ag labhairt faoin méid a bheas ar bun acu.
Léireoidh Louise Foxe agus a céille Malachaí Mac Amhlaoibh an dráma 'An Saol aniar adhuaidh' sa Daingen istoiche de hAoine mar chuid don Oíche Chultúir. Beidh siad lonnaithe sa tsiopa potaireachta trasna ón Leabharlann agus beidh an dráma ar bun ag 6.30, 7.30 agus 8.30.
Séamus Ó Lúing;Stampa James. Louise Fox; Dráma nua scríofa don Oíche Chultúir. Cian Ó Níaláin; Míolta móra agus siorcanna. Niamh Ní Charra; Ban laochra na h-Éireann sa bhFrainc, Siobhán de Paor; Díseart Chléire
Tugann Aisling Nic Artáin ón gComhairle Ealaíon a rogha ó na míle imeachtaí atá ar an gclár an Aoine beag seo.
Ar an gclár seo bhí an tuairisceoir spóirt Cóilín Ó Dubhthaigh ag caint linn ó na Cluichí Parailimpeacha i bPáras na Fraince faoi bhuanna uile Foireann na hÉireann, searmanas mór dúnta na gCluichí agus go leor eile. Chomh maith leis sin labhraíomar le Máirín Nic Fhionghuin as an oileán Leodhais ó dhúchas faoin léacht a thabharfaidh sí féin faoi logainmneacha a léiríonn ceangail stairiúla idir Éirinn agus Albain ag an gComhdháil ar Litríocht agus ar Chultúr na Gaeilge in Ollscoil na hÉireann, Gaillimh ag deireadh na míosa.
Ar an Aoine an 20ú lá Meán Fómhair, beidh Oiche Chultúir 2024 buailte linn agus beidh imeachtaí chulturtha ar fail saor in aisce i ngach cúinne den tír. Bhí seans againn labhairt le Ruth Gordon faio cad a bhéas ar fail i nGaillimh i mbliana.
Muireann Ní Dhroighneáin, Cathaoirleach Ealaíne Comhlacht Forbartha an Spidéil ag labhairt faoi ócáid atá á eagrú mar chuid d'Oíche Chultúir na bliana seo.
Tugann Stiofáin Ó Fearrail, ambassadóir do chuid Oíche Chultúrtha 2024 a léamh ar an méad imeachtaí a bheas ar fáil i mbliana!
Ar an gclár seo bhí an scéalaí, drámadóir, draíochtóir agus eile, Quentin Reynolds a bhog ó Mhanchain go Baile Átha Cliath cúpla bliain ó shin, linn le labhairt faoina chuid oibre agus léiriú dá chuid scéalaíochta a rinne sé le gairid ag Oideas Gael le Gaeil as gach cearn den domhan. Chomh maith leis sin bhí Tony Ó Floinn linn le labhairt faoin léacht a thabharfaidh sé faoi Phádraig Phiarais Cúndún agus a shaol in Éirinn agus i Meiriceá ag an gComhdháil ar Litríocht agus ar Chultúr na Gaeilge in Ollscoil na hÉireann Gaillimh mí Mheán Fómhair.
Tugann Jimmy Hill léargas dúinn ar an méid ata beartaithe ag an gColáiste don oíche ina bhfoirgneamh nua san IFSC.
Fíodóireacht,Cros Naomh Bríde,agus an chaid aitheanta mar chuid d'Oidhreacht dothadhaill na h-Éireann anois.
In our very first episode of Season 2, we chat with Perry about running a campaign motivated by spite, building a griot PC class, and becoming a cleric by eating another cleric. Spoiler warnings for the D&D 5e Tomb of Annihilation module - although, honestly, this episode is a great primer for running any campaign set in Chult. This is our first time back in the studio after a big break since Season 1, and you can hear Jake getting back up to speed at the start.Perry has plenty of great recommendations in this episode: Darker Hue Studios, Black Dice Society, the Wagadu Chronicles, Harriet Tubman: Demon Slayer, and the books of Tananarive Due. You can watch Perry on Symphony Entertainment or find his other projects on his Linktree. You can also find many of his creations on DNDBeyond.This weeks's PC intro comes from Jason. Thanks to Jason for kicking off our PC intros for the season - and also for all the love and support the whole time we've been making this podcast.Follow us wherever you get your podcasts, including Spotify, Apple Podcasts, and YouTube. You can also get episodes right from the source at our RSS feed. If you enjoy Campaign Spotlight, consider subscribing to our Patreon. For more on the show, including links to all our social media, visit our website.
Sa phodchraoladh seo, labhair Anna le Catríona Ní Ghribín fána obair a rinne sí don mháistreacht ag caomhnú amhráin a bhí i mbaol caillte in iarthuaisceart Tír Chonaill, agus an tábhacht idir an béaloideas agus an ceol. Fosta, insíonn sí dúinn faoina bhanna úr Huartán, agus an dóigh a meascann siad gnéithe nua-aimseartha leis an cheol traidisiúnta. Is féidir éisteacht leis an eagrán seo ar spotify nó cibé áit a héisteann sibh le bhur bpodchraoltaí. Chomh maith le sin, déanaigí cinnte éisteacht le Huartán ar Spotify, agus le halbam Catríona leis na hamhráin a bhailigh sí i rith na máistreachta air darb ainm 's'iomaí coiscéim fada'.
Clár siamsaíochta, ceoil agus comhrá á chur i láthair beo inniu as Chultúrlann Uí Chanainn, i nDoire ag Áine Ní Bhreisleáin ag léiriú ag Damien Ó Dónaill.
Spellbringer Studios Second Episode in which the brave adventurers Yotan Oathbreaker, Tobias Lake, and Galileroy Peterson are tasked with escaping the dangerous jungles of Chult.
We begin our discussion of the Island of Chult, where you find dinosaurs in Faerun and DnD. First, the father of dinosaurs, Ubatao. Who he is, and why his choices changed the course of the Dawn War. This episode has a treasure room addition @ Patreon: https://www.patreon.com/FloreFantasyandLore Email: FloreFantasyAndLore@gmail.com Facebook: https://www.facebook.com/Flore-Fantasy-and-Lore-100356535213434 Twitter: https://twitter.com/FLOREpodcast Instagram: https://www.instagram.com/florefantasylore/ https://www.youtube.com/@theflore6804
The Bug Brigade set foot into the final dungeon. Only a few sessions left before our tale in Chult comes to a close... Check out our bonus show, The Tiny Hut Talk, at Patreon.com Instagram: @_snackstudios TikTok: @_snackstudios Email: herefortherolls@gmail.com We very much appreciate those 5-Star Reviews and Subscribes! Tomb of Annihilation is a published adventure by Wizards of the Coast. Edited and Produced by Jake Holt Character Art by Teanca Rossouw Logo Design by Trent Holt Music pulled from YouTube Creator Studio, Audioblocks.com, and Artlist.io Check out Reroll on the App Store today, on either iOS, Android, or desktop using promo code HEREFORTHEROLLS for 10% your Reroll purchase Grab an IMMENSE DICE BAG from CardKingPro 20% OFF at https://cardkingpro.com/congratulationspodcast/
Scéalta na seachtaine faoi Britney Spears agus neart eile
Labhraíonn Marion Ní Loinsigh le Seán faoin seasúr is déanaí de Ros na Rún agus imeacht atá ar siúl acu d'Oíche Chultúr.
Nuestro Insólito Universo _ Chult Hu. En los cinco minutos de duración que tiene este programa se narran historias asombrosas referentes a cualquier tema. La primera transmisión de este programa se realizó por la Radio Nacional de Venezuela el 4 de agosto de 1969 y su éxito fue tal que, posteriormente, fue transmitido también por Radio Capital y, actualmente, se mantiene en la Radio Nacional (AM) y en los circuitos Éxitos y Onda, de Unión Radio (FM), lo cual le otorga una tribuna de red AM y FM que cubren todo el país, uno de los programas radiales más premiados y de mayor duración en la historia de la radio de Venezuela.
The Bug Brigade finally arrive in the fated, ruined city of Omu, and the true adventure of Chult begins to unfold. Check out our bonus show, The Tiny Hut Talk, at Patreon.com Instagram: @_snackstudios TikTok: @_snackstudios Email: herefortherolls@gmail.com We very much appreciate those 5-Star Reviews and Subscribes! Tomb of Annihilation is a published adventure by Wizards of the Coast Edited and Produced by Jake Law Character Art by Teanca Rossouw Logo Design by Trent Holt Music pulled from YouTube Creator Studio, Audioblocks.com, and Artlist.io Check out Reroll on the App Store today, on either iOS, Android, or desktop using promo code HEREFORTHEROLLS for 10% your Reroll purchase Grab an IMMENSE DICE BAG from CardKingPro 20% OFF at https://cardkingpro.com/congratulationspodcast/
Nuestro Insólito Universo _ Mitología Chult Hu. En los cinco minutos de duración que tiene este programa se narran historias asombrosas referentes a cualquier tema. La primera transmisión de este programa se realizó por la Radio Nacional de Venezuela el 4 de agosto de 1969 y su éxito fue tal que, posteriormente, fue transmitido también por Radio Capital y, actualmente, se mantiene en la Radio Nacional (AM) y en los circuitos Éxitos y Onda, de Unión Radio (FM), lo cual le otorga una tribuna de red AM y FM que cubren todo el país, uno de los programas radiales más premiados y de mayor duración en la historia de la radio de Venezuela
We revisit Chult. The other characters are still out the in the jungle somewhere. What happens if we run into them? Thank you so much for listening to our shenanigans and tomfoolery! If you want to help us continue to bring content such as this your ears and get exclusive episodes, please follow the links below to our Spotify account or our Patreon account and subscribe at the level that best describes your appreciation. https://tinyurl.com/Acadiarole https://patreon.com/Acadiarole --- Send in a voice message: https://podcasters.spotify.com/pod/show/acadiarole/message
Dá mbeadh na BAÉs ar oileán gan aon chomhluadar, cad a bheadh leo ó thaobh leabhar, scannán agus ceol de?
After months at sea Mat and Mairi put their time in Chult behind them and return to the Sword Coast. A bit south of Waterdeep lies the city of Baldur's Gate, feared by even the most fearsome warriors who know to watch their backs while walking along the streets, lest they find a knife in it. This is where the next chapter of our adventure begins.This episode was inspired in part by Baldur's Gate: Descent into Avernus1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC
DM: Masood Haque @MahRudeBoi Cast: Brian Gray as Virgil, Aasimar Storm Sorcerer @urbanbohemian Eugenio Vargas as Kent, Tiefling Phantom Rogue @DMJazzyHands LaTia Jacquise as D'Hani Lai, Arakockra Monk @LaTiaJacquise Shareef Jackson as Sharafka, Tiefling Warlock @ShareefJackson Tanya DePass as Selise Astorio, Human Paladin/Ranger, @cypheroftyr Rivals is sponsored by the following:Die Hard Dice - Use Code: Rivals for 10% offD&D BeyondIdle ChampionsStorm Crow ManorVoicemodLogitech for CreatorsPodcast Producer: DC Lasair @dclasairSOCIAL MEDIATwitter: @rivalswaterdeepInsta: @rivalsofwaterdeepDiscord: discord.gg/PT6yNuwWebsite: www.rivalsofwaterdeep.comEmail: rivalsofwaterdeep@gmail.comWatch live on Sundays, 10am PT/12pm CT on twitch.tv/rivalsofwaterdeep
The guardian of Chult grants a vision to each member of Century Hawk. Will they be a boon or bane as they try to stop the resurrection of Nerull? Dungeon Master - JVD Nexel Greenleaf - Kyle Kaladir - Sean Theodore Shieldbreaker - Wes Karum Fathill - Joe Chowbooka - voiced by JVD and ran by Joe
The crew of Century Hawk arrive at the ziggurat of Orolunga. Will they survive the trials required to meet the guardian of Chult? Dungeon Master - JVD Nexel Greenleaf - Kyle Kaladir - Sean Theodore Shieldbreaker - Wes Karum Fathill - Joe Chowbooka - voiced by JVD and ran by Joe
Chuaigh Sinéad, Áine agus Siún chomh fada le Bóthar na bhFál i mBéal Feirste le eagrán speisialta den phodchraoladh a thaifead.
With the rescued aarakocra gift, the crew of Century Hawk traverses the jungles of Chult quickly. Needing to head west, they head to Camp Righteous to meet the renown Greensfield Company. Dungeon Master - JVD Nexel Greenleaf - Kyle Kaladir - Sean Theodore Shieldbreaker - Wes Karum Fathill - Joe Chowbooka - voiced by JVD and ran by Joe
DM: Masood Haque @MahRudeBoi Cast: Brian Gray as Virgil, Aasimar Storm Sorcerer @urbanbohemian Eugenio Vargas as Kent, Tiefling Phantom Rogue @DMJazzyHands LaTia Jacquise as D'Hani Lai, Arakockra Monk @LaTiaJacquise Shareef Jackson as Sharafka, Tiefling Warlock @ShareefJackson Tanya DePass as Selise Astorio, Human Paladin/Ranger, @cypheroftyr Rivals is sponsored by the following:Die Hard Dice - Use Code: Rivals for 10% offD&D BeyondIdle ChampionsStorm Crow ManorVoicemodLogitech for CreatorsPodcast Producer: DC Lasair @dclasairSOCIAL MEDIATwitter: @rivalswaterdeepInsta: @rivalsofwaterdeepDiscord: discord.gg/PT6yNuwWebsite: www.rivalsofwaterdeep.comEmail: rivalsofwaterdeep@gmail.comWatch live on Sundays, 10am PT/12pm CT on twitch.tv/rivalsofwaterdeep
After literally months trekking through the jungle Mairi & Co. arrive at Omu, the forbidden city. It turns out it's forbidden for good reason! Nothing fun awaits Mairi in the heart of Chult's lost capital, but the way she handles it is pretty fun so don't not listen.This episode was inspired in part by Tomb of Annihilation1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC
Celdras, Caevara, and Krik leave Port Nyanzaru to help Azaka with her quest, venturing out into the jungles of Chult for the first time as a party. Check out our aftershow, The Tiny Hut Talk, at Patreon.com Instagram: @_snackstudios TikTok: @_snackstudios Email: herefortherolls@gmail.com We very much appreciate those 5-Star Reviews and Subscribes! Curse of Strahd is a published adventure by Wizards of the Coast Edited and Produced by Jake Holt Character Art by Teanca Rossouw Logo Design by Trent Holt Music pulled from YouTube Creator Studio, Audioblocks.com, and Artlist.io Check out Reroll on the App Store today, on either iOS, Android, or desktop using promo code HEREFORTHEROLLS for 10% your Reroll purchase Grab an IMMENSE DICE BAG from CardKingPro 20% OFF at https://cardkingpro.com/congratulationspodcast/
Imeacht sa Chultúrlann
So it begins, a new campaign. TOMB OF ANNIHILATION. Season 3 of Here for the Rolls is split between this and our Curse of Strahd campaign, so make sure to check that one out too, right here on this same feed. Caevara (Eladrin Ranger), Celdras (Wood Elf Druid), and Krik'Thak (Thri-Kreen Barbarian) meet in Baldur's Gate and come together to go on a quest involving a mysterious death curse originating from a jungle island called Chult. Check out our bonus show, The Tiny Hut Talk, at Patreon.com Instagram: @_snackstudios TikTok: @_snackstudios Email: herefortherolls@gmail.com We very much appreciate those 5-Star Reviews and Subscribes! Curse of Strahd is a published adventure by Wizards of the Coast Edited and Produced by Jake Holt Character Art by Teanca Rossouw Logo Design by Trent Holt Music pulled from YouTube Creator Studio, Audioblocks.com, and Artlist.io Check out Reroll on the App Store today, on either iOS, Android, or desktop using promo code HEREFORTHEROLLS for 10% your Reroll purchase Grab an IMMENSE DICE BAG from CardKingPro 20% OFF at https://cardkingpro.com/congratulationspodcast/
On this episode we travel to the distant land of Chult, have dinner with an eclectic group of people, and finalize our preparations for the auction of the eye of Vecna...
Ar éirigh léi ac chéad áit a bhain amach i gcomórtas filíochta Chultúrlann Mhic Adam Ó Fiach, Béal Feirste, Leis an dán, Lúb ar Lar.
Mairi climbs the candle-like spire Firefinger to try and spy the skeleton key she needs to enter the forbidden city of Omu. But if the storm weren't enough to deter her, the jungle floor is literally littered with bodies of those who couldn't keep their footing. Is our rogue up for the physical task? Or will she make her mark on Chult in a very literal sense?This episode was inspired in part by Tomb of Annihilation1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC
Our intrepid trio gives the Flaming Fist the slip but unfortunately each of them take off in separate directions, leaving Mairi alone to navigate the treacherous jungles of Chult, a land filled with dinosaurs, insects, the undead, quicksand -- it would probably be a shorter list to name all the things that aren't threats. Will Mairi be able to find the candle herself? Or will she become just another dead explorer fertilizing the wilds. But more importantly...did any of y'all get Taylor Swift tickets?This episode was inspired in part by Tomb of Annihilation1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC
Mairi done got herself arrested and thrown into Executioner's Run, all according to plan. Now all she has to do is get the attention of a Merchant Prince of Port Nyanzaru and find a guide for the jungles of Chult...after surviving a pack of dinosaurs, of course. But have faith in our hero. She wants to live and life, uh...finds a way.This episode was inspired in part by Tomb of Annihilation1PDnD is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC
Nuacht Mhall. Príomhscéalta na seachtaine léite go mall. * Inniu an t-ochtó lá is fiche de mhí na Bealtaine. Is mise Siubhán Nic Amhlaoibh. Tháinig na mílte daoine amach ar shráideanna Bhéal Feirste Dé Sathrain seo cáite in agóid ar son cearta teanga ó thuaidh. Tugadh an t-ainm "An Lá Dearg" ar an lá stairiúil seo, nuair a shiúil 17,000 duine ó Chultúrlann McAdam ó Fiaich go dtí Halla na Cathrach i mBéal Feirste, gléasta in éadaí dearga chun reachtaíocht Ghaeilge a éileamh. Tá fearg ar na daoine seo nach bhfuil Gaeilgeoirí abálta an Ghaeilge a úsáid go cothrom i dTuaisceart Éireann. Tháinig daoine ó achan coirneál den tír, le cur in iúl do pholaiteoirí go bhfuil siad ag fanacht go fóill. Gheall Comhthionól Chnoc an Anfa agus Rialtas na Breataine Acht Gaeilge mar chuid den phacáiste cúlturtha sa chomhaontú "New Decade, New Approach" in 2020, agus Dé Céadaoin, faoi dheireadh thar thall, tógadh reachtaíocht maidir le Gaeilge agus Ultais araon isteach in Westminster. Tháinig ardú €15.55 billiún ar shaibhreas na mbilliúnaithe in Éirinn i rith Covid, dé réir tuairisc úr a rinne an carthanas Oxfam. Is é sin ardú 55% ar shaibhreas na ndaoine seo, 15 billiúnaí san iomlán, a thógann méid airgid eatarthu go €55 billiún. Dúirt Jim Clarken, stiúrthóir Oxfam in Éirinn gur brabúsach an rud é an phaindéim do na daoine seo, agus gurb é an t-ardú costas maireachtála a lean an phaindéim a thug seans do bhilliúnaithe níos mó airgid a thuilleadh. Idir an dá linn, a deirtear sa tuairisc "Profitting from Pain", tá dúshlán mór roimh na milliúin daoine faoi latháir agus iad ag iarraidh dul i ngleic leis an ardú atá tágtha ar an chostas maireachtála. Tá grúpa mac léinn ó Ollscoil Rutgers in New Jersey Mheiriceá tagtha go hÉirinn an tseachtain seo le staidéar a dhéanamh ar na seirbhísí meáin chumarsáide atá ar fáil trí mheán na Gaeilge agus an tacaíocht atá ar fáil don teanga agus don chultúr Gaelach. Tháinig dhá dhuine dhéag, atá ina mic léinn cumarsáide, go hÉirinn ag tús na seachtaine. Caithfidh siad am sa Cheathrú Rua, i nGaillimh agus i mBaile Átha Cliath. Déanfaidh na mic léinn staidéar ar obair Raidió na Gaeltachta, a cheiliúir 50 bliain ar an fhód le déanaí, agus TG4, agus casfaidh siad le hionadaithe ón dá sheirbhís. I mBaile Átha Cliath tabharfaidh siad cuairt ar Chonradh na Gaeilge agus ar cheanncheathrú Chumann Lúthchleas Gael i bPáirc an Chrócaigh. D'eascair an cúrsa as cuairt a thug Ollamh an chúrsa ar an Cheathrú Rua cúpla bliain ó shin. Chonaic sí an borradh atá faoi thionscal na meán cumarsáide i gConamara agus mheas sí go raibh ábhar ann le gearrchúrsa a fhorbairt sa réimse staidéir a bhfuil plé aici leis in Ollscoil Rutgers. * Léirithe ag Conradh na Gaeilge i Londain. Tá an script ar fáil i d'aip phodchraolta. * GLUAIS gléasta - dressed Ultais - Ulster-Scots saibhreas na mbilliúnaithe - the wealth of billionaires brabúsach - profitable borradh - growth, boom réimse staidéir - field of study