Podcast about WebXR - VR and AR on the Web. Hosted by Vhite Rabbit, the developers behind the VR browser games portal "Construct Arcade". We dicuss topics from projects we've worked on or found on the web, frameworks, recent news and more. We primarily cover Virtual Reality, but also Augmented Real…
We chat with Elia Ducceschi (aka. Pipo) about his latest WebXR game "mr NOT - Enough is Enough", a unique game about the idea of not being enough, and various other topics related to WebXR development with Wonderland Engine. Tune in to learn more about the unique ways Elia approaches game development. Links https://constructarcade.com/game/enough-is-enough/ - "mr NOT - Enough is Enough" on Construct Arcade https://elia-ducceschi.itch.io/ - Elia's itch.io page https://twitter.com/SignorPipo/ - Elia's twitter https://wonderlandengine.com/ - Wonderland Engine https://wonderlandengine.com/tutorials/writing-components-in-typescript/ - Writing Components in Typescript for Wonderland Engine
In this very WebAR focused chat with Stephan Lohß and Kim Gripp of Immblend, we dive into WebAR development platforms, the challenges working with non technical clients and also get a great comparison of various 3-dof VR headsets. Links https://immblend.de/ - Immblend Website (German) https://www.linkedin.com/in/stephan-loh%C3%9F-923b48211/ - Stephan Lohß on LinkedIn https://kayb14.itch.io/ - Kim's itch.io page
Dave Hill is the Engineering Manager for Oculus Browser at Meta. With his experience in the Games Industry and working at Microsoft on HoloLens, he shares a lot of very interesting thoughts about the current state of WebXR, where it's going, performance, current problems developers are facing. We also get a great overview of what Meta is working on solving with Oculus Browser. Links https://go.facebookinc.com/submit.html - Submit an experience to Oculus Browser "No Tab Page" https://twitter.com/00davehill00 - Dave Hill on twitter https://davehill00.github.io/box/dist/ - Heavy Bag Trainer, WebXR Boxing Workout https://davehill00.github.io/chillzone/dist/ - Chillzone, WebXR Meditation Experience
Alon Grinshpoon is a founder and the CEO of Echo3D, a 3D-ready cloud platform to manage and deliver 3D, AR and VR content. We chat about XR on the web and how it applies to even the seemingly most unrelated industries, cloud streaming of XR content and finally some tips for entrepreneurs in the WebXR space. We also touch on NFTs and the Metaverse. Links https://www.echo3d.co/ - Echo3D website https://www.coindesk.com/policy/2021/11/19/why-barbados-metaverse-embassy-matters/ - "Why Barbados' Metaverse Embassy Matters" https://twitter.com/_echo3D_ - Echo3D on twitter https://www.linkedin.com/company/echo3D/ - Echo3D on LinkedIn https://twitter.com/AlonGrinshpoon - Alon on twitter
In this episode, we speak to Yin-Chien Yeap, who is the CEO of playko software. With their recent release of the VR downhill ski racing game "Ski Fit 365" on Construct Arcade, they are working towards a "no excuses" approach to VR development on the web. We talk about playkos motivations and plans for using the web, when they chose web over native for client solutions and their experience with WebXR development. Yin-Chien also details their experience with hosting a virtual event on FrameVR and how WebXR can help improve meetings. Finally we talk about some observations of the WebXR developer space. **Links** https://constructarcade.com/game/ski-fit-365/ - Ski Fit 365 https://www.playko.com/ - playko's website https://twitter.com/PlaykoStudios - playko on twitter https://twitter.com/yinch - Yinch on twitter https://wonderlandengine.com/ - Wonderland Engine
Dries Croons (CROEWENS) is a full stack and WebXR developer from Belgium and the creator of the popular WebXR puzzle game "Plockle". In this episode, we talk about Plockle and his experience with react-three-fiber and react-xr. Then we dive into some general tips for WebXR development, make sure to give it a listen! You can follow the podcast on twitter via our new podcast account: https://twitter.com/WebXRPodcast Links: https://twitter.com/CROEWENS - Dries Croons on twitter https://twitter.com/PlockleVR - Plockle on twitter https://dries.io/ - Dries' Website https://plockle.com/ - Play Plockle! https://github.com/pmndrs/react-three-fiber - react-three-fiber on Github https://github.com/pmndrs/react-xr - react-xr on Github
Ada Rose Cannon is the link between web developers and the Samsung Internet Browser developers with a strong focus on WebXR and PWAs, as well as the Co-chair of W3C Immersive Web Groups. We go over a wide range of topics from upcoming WebXR spec features, the W3C standardization process, privacy risks that are being considered for new features and what PWAs would mean for VR. Links: https://twitter.com/AdaRoseCannon - Ada Rose Cannon on twitter https://ada.is/ - Ada's Website https://twitter.com/SamsungInternet - Samsung Internet Developer Advocacy on twitter. https://www.xrdinosaurs.com/ - XR Dinosaurs by Brandon Jones https://stewartsmith.io/handy/ - Handy.js library for recognizing hand gestures https://ada.is/blog/2021/01/14/making-an-ar-game/ - AR game development walkthrough https://beta.icosa.gallery/ - ICOSA Gallery https://market.pmnd.rs/ - pmndrs market https://www.samsung.com/de/apps/samsung-internet/ - Samsung Internet Browser
Roland Dubois is the curator of "WebXR News", organizer of the NYC A-Frame Meetup group and part of the W3C immersive web working group. He is further known for hosting the Virtuleap WebXR Hackathon back in 2018 and his latest efforts contribute to accessibility in XR through the XRAccess.org and A11y initiatives in form of in-depth blog posts and talks about XR ethics and accessiblity. In this episode, we talk about Roland's professional journey in the immersive web and how accessibility matters for the immersive web, by example of projects and concepts he built over time. Links https://rolanddubois.com/ - Roland Dubois' Website https://twitter.com/rolanddubois - Roland Dubois on twitter https://webxrnews.com/ - WebXR News (Newsletter and Website) https://blog.prototypr.io/accessible-locomotion-and-interaction-in-webxr-e4d87c512e51 - Accessible Locomotion and Interaction in WebXR https://xraccess.org/ - XR Access Initiative https://roland-dubois.github.io/aframe-meetup-nyc/ - A-Frame NYC Meetup group
Alban Denoyel is the co-founder and CEO of Sketchfab - the #1 platform to publish and explore 3D content online and in VR. Prior to Sketchfab, he launched a low cost web agency, and worked for 4 years in the 2D world of photojournalists. He loves making things (usually with wood or in 3D). He graduated from ESSEC Business School (Paris, France). We talk about many topics during the podcast including Sketchfab's story and 3D scanning. Listen in and don't forget to follow Alban on twitter or Sketchfab to keep up on his amazing 3D scans. **Links:** https://sketchfab.com/ - Sketchfab https://albn.medium.com/ - Alban Denoyel on Medium https://sketchfab.com/alban/collections/animated-mini-stories - Animated mini stories collection on Sketchfab https://twitter.com/albn/ - Alban Denoyel on Twitter https://sketchfab.com/alban - Alban Denoyel on Sketchfab
Ben Erwin is a subject matter expert on the vanguard of the Immersive Web, WebXR (AR/VR/MR), Spatial Computing, and Volumetric Video ecosystem of hardware, software, content, and use cases. Ben has been a web innovation frontiersman since the 90s, now applying his deep expertise to advise on next generation web-based interfaces and experiences for volumetric displays and XR wearables. He is also the creator of The Polys, which is a digital award show honoring advancements in the field of WebXR. The ceremony for will be held on February 20th. You can RSVP for the event over on https://www.eventbrite.com/e/the-polys-2020-webxr-awards-tickets-127259782435. **Links:** https://www.linkedin.com/pulse/foresight-2021-top-5-xr-opportunities-immersive-marketing-ben-erwin/ - Foresight 2021: Top 5 XR Opportunities in Immersive Marketing and Advertising - by Ben Erwin https://webxrawards.com/ - The Polys 2020 WebXR Awards https://www.eventbrite.com/e/the-polys-2020-webxr-awards-tickets-127259782435. - The Polys event on Eventbrite https://twitter.com/webxrawards - WebXR Awards - The Polys on twitter https://www.linkedin.com/in/powersimple/ - Ben Erwin on LinkedIn
We talk to Andrzej about how he started js13kGames and about his career as HTML5 game developer. We learn about web monetization and how he makes a living as a gamedev, as well as his view on WebVR. **Links:** https://enclavegames.com/ - Andrej's Game Studio https://js13kgames.com/ - Website of the js13kGames competition https://js13kgames.com/webxr - WebXR category of the js13kGames competition https://js13kgames.com/webmonetization - Web monetization category of the js13kGames competition https://github.com/js13kGames - Source of all js13kGames entries https://gamedevjsweekly.com/ - GameDevJSWeekly newsletter https://end3r.com/ - Andrzej's personal website https://twitter.com/end3r - Andrej on twitter https://webmonetization.org/ - Official website of the Web monetization API https://grantfortheweb.org/ - Web monetization fund "Grant for the Web" https://coil.com/ - Official Website of Coil
Jacob Rossi is the product manager of Oculus Browser. After his talk at Oculus Connect, we had many questions about WebXR at Oculus. We talk about Infinite Office, PWAs and the Oculus Browser's involvement with the WebXR Device API spec development, e.g. on WebXR Hand Tracking and WebXR Layers. We also discuss how the New Tab Page tries to help with exposure for great WebXR content and about the future of WebXR. A great deep dive into WebXR at Oculus as well as current and future efforts at Oculus Browser to evolve the immersive web. Links https://oculusweb.facebookinc.com/submit - Submit a WebXR App to Oculus https://youtu.be/5_bVkbG1ZCo - "Infinite Office" https://youtu.be/HhEPXVcTtJ8 - "The Future of Web in VR for Work & Play" - Jacob Rossi's Oculus Connect talk https://developer.oculus.com/webxr - Oculus WebXR Development Documentation https://twitter.com/jacobrossi - Jocob Rossi on Twitter https://www.linkedin.com/in/jacobrossi/ - Jacob Rossi on LinkedIn https://github.com/jacobrossi - Jacob Rossi on GitHub
Florian and Jonathan talk about the beginnings of Construct Arcade, our personal journeys with it and its history of game releases. Ferry compiled a couple of impressive numbers and we discuss the new Construct Arcade Leaderboards. Links https://constructarca.de/ - Construct Arcade https://blog.constructarca.de/2-years/ - 2 Years Construct Arcade Blog Post https://discord.gg/aW97hSh - Wonderleap Discord https://discord.gg/tjbmKKH - Construct Arcade Discord
Ferry Abt recently took over Construct Arcade. Ever since many things have improved on the WebXR browser games platform, especially the VR Hub, which released a few weeks ago, based on new technology and rocking enhanced visuals. We chat about where the VR Hub is going and how we achieved the new look, aswell as our backing technology. Links: https://constructarca.de/vr - the Construct Arcade VR Hub https://constructarca.de/ - Construct Arcade https://blog.mozvr.com/visualdev-hello-webxr/ - Hello WebXR blog post
Brandon Jones is a developer at Google and one of the two people who originally brought WebVR into life. As one of the main WebXR Device API spec editors, developer on Chrome's WebGL implementation and contributor on the webxr-input-profiles, he has some interesting insights to share on web graphics performance, spec contribution process and the history of WebXR. During our wide-ranging conversation, we touch on WebGPU, Brandon's recent blog post "WebXR Scene Optimization", motivations for the webxr-input-profiles project, how WebGL extensions find adoption and much more. It was a great honor to speak with one of the founding fathers of VR on the web and we wish you a great time listening to this episode. Links: https://github.com/immersive-web/layers - Where work on the layers feature of the WebXR spec is happening https://immersive-web.github.io/ - The "WebXR Device API" specification https://github.com/immersive-web - The "Immersive Web" group on github. Find all WebXR Device API spec related repositories here https://github.com/immersive-web/webxr-input-profiles - The "WebXR Input Profiles" project https://twitter.com/Tojiro/ - Brandon Jones on twitter
Anselm Hook works on Research and Development at Mozilla, where he focuses on problem solving in many different areas. He initially joined Mozilla to solve problems in AR and VR, but has since pivoted his work's primary focus to monetization on the web. Joshua Marinacci is the senior developer evangelist at Mozilla Mixed Reality. His passion is building great user experiences. He focuses on rapid prototyping to get proof of concepts up and running as fast as possible. He is responsible for developer relations and teaches developers how to work with the tools of the immersive web on the Mozilla Mixed Reality Blog. In this episode, we focus on the future possibilities of monetization on the web, specifically on the immersive web space and how growth happens in the WebXR ecosystem. Links: https://blog.mozvr.com/ - Mozilla Mixed Reality Blog https://blog.mozvr.com/jumpy-balls/ - Jumpy Balls on Mozilla Mixed Reality Blog https://forms.gle/nB7h3aKhbeebDH899 - WebVR Content Submissions for Firefox Reality https://coil.com/ - Coil https://twitter.com/anselm - Anselm Hook on Twitter https://www.linkedin.com/in/anselm/ - Anselm Hook on LinkedIn https://twitter.com/joshmarinacci - Joshua Marinacci on Twitter https://www.linkedin.com/in/joshmarinacci/ - Joshua Marinacci on LinkedIn mr@mozilla.com - E-mail address of the Mozilla Mixed Reality Team
Timmy Kokke is known for live streaming development of his WebXR game "Back To Space" for the WebXR category of the JS13kGames Jam. He is a senior C#/JS/Web developer, technical lead with a lot of knowledge about architecture. He has been building software, primarily for the web, for over 2 decades ranging from large web portals and mobile apps to creating 3D artist impressions and virtual reality. In his free time, you can find Timmy live streaming programming on his Twitch channel and developing all kinds of different projects in WebXR. If you are in the Netherlands on the 14th of April, you can join the WebXR NL meetup. Links: http://js13kgames.com/entries/spacewrecked - Spacewrecked by Sorskoot on JS13kGames https://constructarca.de/game/back-to-space/ - Back to Space by Skorskoot on Construct Arcade https://timmykokke.com/ - Timmy Kokke's Website https://www.youtube.com/channel/UCce5_8Mm8ioo7PKPsTP93zQ - Timmy Kokke's YouTube channel https://twitter.com/sorskoot - Timmy Kokke on Twitter https://www.linkedin.com/in/timmykokke/ - Timmy Kokke on LinkedIn https://www.meetup.com/webxrnl/events/254819059/ - WebXR NL meetup April 14th 2020
Lars Bergstrom is the technical director of the Mixed Reality team at Mozilla. He manages the virtual and augmented reality browser efforts, the Mozilla Hubs team, their mixed reality content creation and discovery teams and the ops work it all relies on. If it touches virtual or augmented reality at Mozilla, somebody in his team is involved. Lars gives insights into his work at Mozilla, specifically on Hello WebXR, Firefox Reality and Mozilla Hubs, and explains the direction they took with the projects. We chat about the future of the immersive web and the big leaps Mozilla is taking in the immersive web space. Furthermore we discuss diffent ways of structuring monetization and about the different lessons learnt from the growth of the web, that we need to watch out for when creating the immersive web. Tune into this very interesting discussion on where the immersive web is going. Links: https://blog.mozvr.com/hello-webxr/ - Hello WebXR on Mozilla Mixed Reality Blog https://blog.mozvr.com/ - Mozilla Mixed Reality Blog https://forms.gle/nB7h3aKhbeebDH899 - WebVR Content Submissions for Firefox Reality https://twitter.com/larsberg_ - Lars Bergstrom on Twitter https://www.linkedin.com/in/lars-a-bergstrom/ - Lars Bergstrom on LinkedIn mr@mozilla.com - E-mail address of the Mozilla Mixed Reality Team
Fabien Bénétou currently works as a WebXR consultant and developer for the European Parliament, where he works on immersive projects for the department of innovation. He also works with UNICEF as a technical advisor, where he mentors and advises innovative startups in developing nations on technical topics. Otherwise, he works as a Freelance WebXR developer. Fabien is also the organizer of many different WebXR and other immersive technology meetups near Brussels and Paris. We talk about many different topics, including Fabien's previous and current projects, his views on the possibilities of immersive technology and much more! Listen to find more about his interesting thoughts on organizing and managing information, especially in VR. As mentioned in the episode, Fabien quite often hosts meetups in Brussels. The next one will be on the 11th of March 2020 from 17:00 to 19:00, more information can be found on : https://www.meetup.com/de-DE/VR-LAB-Brussels/events/268456609/ Links: https://fabien.benetou.fr/ - Fabien's website https://twitter.com/utopiah - Fabien on Twitter fabien@benetou.fr -Fabien's email https://github.com/Utopiah/relax-plus-think-space - Relax Plus Think Space on GitHub
Sven Meyenberg is WebXR developer for SROMLINE and creator of "Towermax Fitness", "Cross the Street" and "Gridlz" and a WebVR learning platform. He details the process for his projects, explains why he went into the Fitness sector with WebXR and what the biggest problems in WebXR fitness are to date. Listen to find out about his very progressive approach to meetings with clients and learn about the vision behind each of his experiences. Links: https://towermax.fitness/ - Towermax Fitness https://lernendurcherleben.ch/ - SROMLINE's WebXR Learning Platform https://sromline.studio/contentroom/ - SROMLINE's WebXR Portfolio in VR https://sromline.studio/ - SROMLINE's Website https://twitter.com/sromline - Sven on Twitter http://crossthestreet.fun/ - "Cross the Street" WebVR game https://gridlz.com/ - "Gridlz" WebVR game
Quick info on our switch to releasing weekly episodes every monday.
In this multi part conversation, we share some of our knowledge on optimization techniques for WebXR applications. Today we talk about resizing textures, post processing effects, object pooling and animation size optimization. Links: - https://discord.gg/ZSA6kCQ Wonderland Engine Discord Server - https://forms.gle/ZX49HXQXJsTWtNTc8 Feedback poll
In this multi part conversation, we share some of our knowledge on optimization techniques for WebXR applications. Today we talk about LODs, Instancing, using phong lighting instead of PBR, baking lights and using normal maps in VR. Links: - https://discord.gg/ZSA6kCQ Wonderland Engine Discord Server - https://forms.gle/ZX49HXQXJsTWtNTc8 Feedback poll
In this multi part conversation, we share some of our knowledge on optimization techniques for WebXR applications. Today we talk about textures, foveated rendering and mip mapping. Links: - https://wiki.delphigl.com/index.php/MipMaps Mip Mapping DGL Wiki - https://discord.gg/ZSA6kCQ Wonderland Engine Discord Server - https://forms.gle/ZX49HXQXJsTWtNTc8 Feedback poll
Vhite Rabbit is developing a WebXR focussed graphics engine. We discuss the reasons behind why we decided to take this risk and why it is important for WebXR. Links: - https://discord.gg/ZSA6kCQ Wonderland Engine Discord Server - https://forms.gle/ZX49HXQXJsTWtNTc8 Feedback poll
WebGPU exposes an API for websites to interact with the GPU to perform rendering or machine learning. Jonathan explains the many advantages of this upcoming standard and how it can benefit your future projects. Links: - https://gpuweb.github.io/gpuweb/ WebGPU spec - https://github.com/VhiteRabbit/emscripten-webxr WebXR library for Emscripten on Github - https://forms.gle/ZX49HXQXJsTWtNTc8 Feedback poll
Mozilla Reality created an introductory experience to celebrate the release of the WebXR spec, called Hello WebXR. We checked out the experience and talk about the technology behind it. Links: - https://mixedreality.mozilla.org/hello-webxr/ Hello WebXR! - https://github.com/mozillareality/hello-webxr Hello WebXR! repository on Github - https://forms.gle/ZX49HXQXJsTWtNTc8 Feedback poll
Speech to Text has been around for a while now, but what about using it in your WebXR application? We talk about two different ways of using voice as an input method and share our insights. As the podcast goes on, we want to make it better! So, we would like to ask our listeners to take a look at our feedback poll down in the links and give us your honest opinion. Links: - https://www.talater.com/annyang/ annyang! - https://github.com/syl22-00/pocketsphinx.js pocketsphinx.js - https://forms.gle/ZX49HXQXJsTWtNTc8 Feedback poll
Visualization of motion controllers has been improved and simplified for developers by the WebXR input profiles. We also reflect on our experiences working with motion controllers in our past projects. Links: - https://github.com/immersive-web/webxr-input-profilesWebXR input profiles repository - https://immersive-web.github.io/webxr-input-profiles/packages/viewer/dist/index.html WebXR input profiles viewer
Elijah Tai is the CEO and co-founder of Wonderleap, a company dedicated to helping WebXR developers monetize their experiences. In this part of our multi-part conversation, we think about where WebXR could be heading, how WenVR and WebAR apps could be more tightly integrated with headset OSs, and finally audio AR. Follow Elijah Tai on twitter (@elijah_tai) or reach out to him per email (elijah@wonderleap.co). Links: https://wonderleap.co/ - Wonderleap Website https://discord.gg/aW97hSh - Wonderleap Discord Server
Elijah Tai is the CEO and co-founder of Wonderleap, a company dedicated to helping WebXR developers monetize their experiences. In this part of our multi-part conversation, Elijah speaks about what he imagines users currently expect from a Browser in VR, we discuss discover-ability of WebXR content, touching on Desktop-to-VR link sharing and finally compare innovation of input in the smartphone space to the BR browsing experience. Follow Elijah Tai on twitter (@elijah_tai) or reach out to him per email (elijah@wonderleap.co). Links: https://wonderleap.co/ - Wonderleap Website https://discord.gg/aW97hSh - Wonderleap Discord Server
Elijah Tai is the CEO and co-founder of Wonderleap, a company dedicated to helping WebXR developers monetize their experiences. In this part of our multi-part conversation, we ask Elijah why he believes WebXR is going to be a thing, discuss what WebXR is missing to get there and touch on content diversity on the immersive web. Follow Elijah Tai on twitter (@elijah_tai) or reach out to him per email (elijah@wonderleap.co). Links: https://wonderleap.co/ - Wonderleap Website https://discord.gg/aW97hSh - Wonderleap Discord Server
Elijah Tai is the CEO and co-founder of Wonderleap, a company dedicated to helping WebXR developers monetize their experiences. In this part of our multi-part conversation, we discuss different forms of advertisement in WebVR and who currently benefits most from advertising on the immersive web. Follow Elijah Tai on twitter (@elijah_tai) or reach out to him per email (elijah@wonderleap.co). Links: https://wonderleap.co/ - Wonderleap Website
Elijah Tai is the CEO and co-founder of Wonderleap, a company dedicated to helping WebXR developers monetize their experiences. In this part of our multi-part conversation, he talks about how he started his work on making WebVR development sustainable. He talks about his beginnings in tech and how he was inspired by the possibilities on the immersive web. Follow Elijah Tai on twitter (@elijah_tai) or reach out to him per email (elijah@wonderleap.co). Links: https://wonderleap.co/ - Wonderleap Website
We discuss different Virtual- and Augmented Reality headsets and try to compare which are best for WebXR development.
Which browsers support WebXR and which browsers we each prefer for development. We also touch on some features that are currently being worked on for the WebXR Device API specification. Links: https://caniuse.com - browser support for Web API features
A creative brainstorming session for uses cases of WebXR. Links: - https://sromline.studio/ SROMLINE's website - https://lernendurcherleben.ch/ WebXR learning experience (select "english" top right)
We talk about how scopes of native projects compare to web and discuss what web standards are.
We discuss whether building a WebXR project in Unity 3D or Unreal Engine 4 is possible and compare them to A-Frame inspector and 8thwall's Cloud IDE. Finally we briefly hint at the Wonderland Engine. Links: https://www.wonderlandengine.com/ - Wonderland Engine Website
We discuss some WebAR projects, especially our digital event booth and briefly talk about the state of WebXR on AR headsets.
If you want to meet people in VR and on the Web, Mozilla Hubs is the way to go. We've been to the "M3 Meetup" (we got the meaning of M3 wrong, it's actually: Metaverse Makers Mastermind) and to the Wonderleap WebXR Meetup and discuss our experience in this episode. Links: - https://discord.gg/aW97hSh - Wonderleap Discord (join to attend the Meetup on the 20th of January 2020!)
About the poster we placed in Barista Express together with Wonderleap and other monetization options. Links: https://wonderleap.co/ - Wonderleap Website
We discuss some challenges on our to-date most ambitious WebXR game project "Barista Express".
How to get a WebXR experience or game featured on various VR browsers. Links: https://mixedreality.mozilla.org/ - Mozilla Reality browser, https://oculusweb.fb.com/submit - Oculus Browser WebXR submission form, https://constructarca.de/publish/ - Publish your WebXR game onto Construct Arcade
Florian's journey with Construct Arcade, building games with the A-Frame framework, how developing VR with web technologies compares to native development and the Construct Arcade VR Hub.
A brief overview of WebXR in general and WebAR and WebVR projects that we have worked on in the past.