Podcasts about VRML

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Best podcasts about VRML

Latest podcast episodes about VRML

Topic Lords
289. It's Pronounced VRML

Topic Lords

Play Episode Listen Later May 5, 2025 66:59


Lords: * CisHetKayFaber * https://www.patreon.com/CisHetKayFaber * Andrew * https://luxurybunkers.bandcamp.com/album/killer-karen Topics: * People say the craziest stuff in front of janitors. * Revisiting development of a creative work after 20 years * Naming conventions in the demo scene vs. the ZZT scene * How to Be Perfect, by Ron Padgett * https://www.poetryfoundation.org/poems/57243/how-to-be-perfect * Floops, a 3D cartoon character generated in VRML in the mid-90's internet Microtopics: * Putting all your stress from the last three months into a single EP. * Brains pooping right into your ears. * Refusing to talk about Lou Reed's Metal Machine Music. * Are you allowed to talk to janitors?? * Being assumed to be part of a group (openly racist people) that you are not actually part of. * The risks of letting other people clean up after you. * How do you know when it's time to eat candy when you don't have the candy gland? * Giving yourself heat stroke because you don't realize it's too hot. * Making a plan for how to not get heat stroke! * Not having a thirst meter but your snacking meter is pegged 24/7. * The inability to sleep and eat at the same time. * How to tell if you're on SSRIs. * Cyclothymia. * "You have to do this now or I'm going to stare at you." * A VR exercise app where if your heart rate drops too low all the NPCs start staring at you. * The cost of not taking care of yourself. * Clinging to your flow state for dear life. * Feeling like you've done a thing vs. actually doing the thing. * Sedarising and unsedarising your essay. * The many eras of cancelling David Sedaris. * Independent tabletop game developers in the Osaka area. * Writing to explore your own thought space. * Writing the program and then running the program. * Taking a twenty year break between essay drafts so you can revisit your ideas fresh. * Cyberpunk-coded online handles. * Attaching a political ideology to the ZZT scene. * Role-playing bring a small business owner as you make art in your bedroom and share it with the online community. * Social capital in the cracking community. * The era in your life when you didn't even know it was possible to pay for computer games. * Who'd win in a fight, Slayer, or Mega Slayer ZZ9 Final? * The revealed philosophies of different online communities. * Shareware and early web nostalgia. * A wild time to be on the Internet. * Enjoying lo-fi versions of a thing. * A movie with bad special effects that look great in the pirated cammed version. * Straightening your room before you save the world. * Not doing anything to make what you want impossible. * Using attractive stamps, like the one with the tornado on it. * Carrying the only poem you like around with you on index cards. * Living in a culture where respect for the elderly is out of control. * The age at which you get to elbow your way to the front of every line. * Getting paid to tell people how to do things better. * Things you had to learn outside of school. * A guy who looks like he's eaten every lemon in the world. * Ron Padgett celebrity lookalikes. * An alarm clock that wakes you up by shouting "I'm looking forward to the Internet of things!" in your own voice. * Who's been to cocktail parties and when, and did you discuss VRML? * Hand animating 3D cartoons by typing VRML. * Vtubers in the 90s. * Making things and putting them on the Internet and everyone just assumes you just prompted an AI to make it. * Demystifying the magic pixie dust. * The burly wizard with a hammer and anvil who knows how to make the metal not brittle. * NAND to Tetris and Cryptopals. (Not the blockchain kind.) * Learning to never roll your own crypto. * Magic. (Derogatory.) * Punished for understanding the assignment.

Between Realities VR Podcast
Into the Arena: Alex Nightfiree Unveils the Future of VRML & Competitive Esports Gaming | Between Realities S08E03

Between Realities VR Podcast

Play Episode Listen Later Feb 17, 2024 89:31


The Virtual Reality Master League (VRML) is VR's premiere eSports organization, hosting and casting professional VR matches since early 2017. Alex Nightfiree is a Co-founder, board member and caster for VRML, and is the driving force behind last year's VRML Con in Denver, CO. * Guest Links * Twitter / X: https://twitter.com/VRMasterLeague Web: https://vrmasterleague.com/ VRML Con: https://vrmasterleague.com/VRMLCon * Between Realities Links * Merch Store: https://teespring.com/stores/between-realities-vr-podcast Patreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/EvNnj2w Facebook - https://fb.me/BetweenRealities Alex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva All the most current VR news with the best journalists in the industry! https://www.UploadVR.com We'd like to thank our Patrons & YouTube Members: * VIP * RobynzReality Jonathun Zug PotamWorks * All-access * Studioform VR (studioformcreative.com) ClassyGrandma Soul BC Chris Hanney Studioform VR Aspin Darkfire John Westra * Official * Duggers K Amelia Faust MickeyBerr Q2C VR Gamer Denise Dettlaff Michael McQuade Bluebell Virtual Mat Boiii Brittany Meland Jansen Fox Laszlo Gyorki Qcreator Graham Gettel * YT Members * MOBEAST GAMING Snowtoad ashleyriott Qcreator ClassyGrandma Ryan B Guido7335 SoulBC ShortStackVR ViARsys RedSlashAce Rhys Da King VR BaxornVR Olen VR VRoyBoy JayBratt Your support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast. * Affiliate Links * If you're going to buy VR stuff then why not support us by clicking though one of our links to make your purchase! Every little bit helps []-) Make your headset as comfy as it can be! Studioform VR - https://www.studioformcreative.com/?ref=25z8i95j09

Video Game Newsroom Time Machine

Starting out as a signals decoder for the air force, through to working for Nolan Bushnell's Chuck E. Cheese Pizza Time Theatre on its ill-fated Kadabrascope animation initiative, Autodesk, VRML and so many others, Owen Rowley is a man of a thousand lives in tech. Heck, he may have even helped invent the mousepad. Listen to some amazing stories, from the dawn of the computer age through to the rough and tumble world of the dot com bubble. Recorded April 2023 Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links: https://www.linkedin.com/in/owen-rowley-6040354/ https://www.imdb.com/name/nm14013035/ The Christmas that Almost Wasn't: https://www.youtube.com/watch?v=2BEIoe_YFEo https://en.wikipedia.org/wiki/Strategic_Air_Command https://en.wikipedia.org/wiki/High_availability https://en.wikipedia.org/wiki/Network_packet https://en.wikipedia.org/wiki/Nolan_Bushnell https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Chuck_E._Cheese https://en.wikipedia.org/wiki/VAX https://en.wikipedia.org/wiki/The_Flying_Karamazov_Brothers https://en.wikipedia.org/wiki/Edwin_Catmull http://platypuscomix.com/darkvault/misfits/misfit52.html https://www.showbizpizza.com/info/documents/ptt/ptt_pizzatimes3-1.pdf https://en.wikipedia.org/wiki/Sente_Technologies https://en.wikipedia.org/wiki/Nolan_Bushnell#Catalyst_Technologies_Venture_Capital_Group https://en.wikipedia.org/wiki/Etak https://en.wikipedia.org/wiki/Hewlett-Packard https://en.wikipedia.org/wiki/ICANN https://en.wikipedia.org/wiki/Ted_Nelson https://en.wikipedia.org/wiki/Autodesk https://techmonitor.ai/technology/autodesk_releases_the_cyberspace_developer_kit https://www.keanw.com/2017/03/autodesks-early-role-in-the-vr-revolution.html https://en.wikipedia.org/wiki/Autodesk_3ds_Max https://segaretro.org/Ono-Sendai https://en.wikipedia.org/wiki/RenderWare https://en.wikipedia.org/wiki/Mark_Pesce Servan Keondjian - Direct3D - Interview   https://www.patreon.com/posts/servan-keondjian-75383519 https://en.wikipedia.org/wiki/Reality_Lab https://www.britannica.com/biography/Douglas-Engelbart https://en.wikipedia.org/wiki/VRML https://www.theregister.com/2021/08/11/column_cyberbanana_windows/ https://en.wikipedia.org/wiki/Fidelity_Investments https://en.wikipedia.org/wiki/Cypherpunk https://web.archive.org/web/20010412094448/http://www.echo.com/ https://en.wikipedia.org/wiki/Other_People%27s_Money https://twitter.com/owen93 https://en.wikipedia.org/wiki/Sensorama https://en.wikipedia.org/wiki/EBay https://en.wikipedia.org/wiki/Williams_Sonoma https://en.wikipedia.org/wiki/Shakes_the_Clown https://en.wikipedia.org/wiki/Skidoo_(film) https://en.wikipedia.org/wiki/F_for_Fake https://fortune.com/2023/04/27/elon-musk-lawyers-argue-recordings-of-him-touting-tesla-autopilot-safety-could-be-deepfakes/ Copyright 2023 Karl Kuras

DevTales Podcast
155: Outdated adás

DevTales Podcast

Play Episode Listen Later Feb 7, 2023 31:47


Ruby, VBA, Perl, ObjectiveC, PCX, TGA, VRML, BSV, IFF, mondanak ezek bármit neked? Ha igen, ha nem, hallgasd meg a mostani "elavult" adásunkat!  Résztvevők: Gyuri Róka https://www.analyticsinsight.net/top-10-programming-languages-that-will-be-outdated-in-2023/ https://www.vice.com/en/article/m7vax4/10-image-file-formats-that-time-forgot   Hallgasd kedvenc lejátszódban, ne csak a legfrissebb részt! Google Podcasts - https://podcasts.google.com/feed/aHR0cHM6Ly93d3cuaXZvb3guY29tL2VuL2RldnRhbGVzLXBvZGNhc3RfZmdfZjE1OTg1OTdfZmlsdHJvXzEueG1s Apple Podcasts - https://podcasts.apple.com/hu/podcast/devtales-podcast/id1386667284?mt=2 CastBox - https://castbox.fm/channel/DevTales-Podcast-id1295470 Pocket Casts - https://pca.st/podcast/5a10e180-5077-0136-fa7c-0fe84b59566dSpotify - https://open.spotify.com/show/4fS3YtJknqn1gSKa4HqKAt YouTube - https://www.youtube.com/channel/UC5nbDGKvuSK9NwOIJOiiwnARSS - https://devtales.shiwaforce.com/feed/podcast Facebook - https://www.facebook.com/groups/devtales Twitter - https://twitter.com/_devtales Slack - https://devtalespodcast.slack.com Email - devtales@shiwaforce.com

Mark Pesce - The Next Billion Seconds
A Brief History of the Metaverse: Days of our Second Lives

Mark Pesce - The Next Billion Seconds

Play Episode Listen Later Oct 5, 2022 42:51


In the second half of the 1990s, VRML became the platform of choice for 'virtual worlds' filled with 'avatars' - digital representations of real people. The Web goes big - and stays big - yet VRML crashes back to Earth, as Second Life becomes the last best hope for the Metaverse. Featuring Neal Stephenson, David Frerichs, John McCrea, Jan Mallis, Bruce Damer, Mark Jeffrey, Christopher Caen, Linda Jacobson, Philip Rosedale and Stuart Buckland as the Narrator. Tony's Intervista Software had a very 1997 website. Check it out here. Have a play with Jan Mallis' Floops – an early VRML animation – here! Watch the five episodes of ‘Bliss.com' Jan and Mark created — in your web browser, here. "VRML: The LSD of the Internet” from the May 1996 Red Herring. Mark Jeffrey co-created The Palace – a 2D avatar chat. It's still going, here! Christopher Caen co-founded OnLive – a 3D chat with audio streaming. And Philip Rosedale created Second Life – still going strong!   This podcast is sponsored by the Digital Skills Organisation. The DSO is championing an employer-led, skills-based approach to digital literacy. Our offering is designed to support future-proofing the country, growing jobs, supporting our economic growth and ensuring that Australia remains a global leader in digital. If we are to equip our workforce with the skills to meet a rapidly changing, technological future, we need a new approach. We're working in collaboration with employers, trainers and employees. Their involvement is vital. We believe it's a better way to create consistent journey pathways and build relevant digital skills. We define the problem this way - digital skills training must: Create value both internally and externally. Improve customer experience.Build operational capabilities. To deliver on these objectives we need to strengthen Australia's digital workforce. It's that simple. DSO - Digitally Upskilling Australia To find out more, visit the DSO website: https://digitalskillsorg.com.au "Mark Pesce - The Next Billion Seconds" is produced by Ampel - visit https://ampel.com.au to find out what Ampel could do for you! If you are interested in sponsoring The Next Billion Seconds podcast, reach out to our Director of Media and Partnerships Lauren Deighton at lauren@ampel.com.au If you enjoyed this show, please leave a rating and/or review on Apple, Spotify or any other podcast platform. See omnystudio.com/listener for privacy information.

Mark Pesce - The Next Billion Seconds
A Brief History of the Metaverse: DIY Metaverse

Mark Pesce - The Next Billion Seconds

Play Episode Listen Later Sep 28, 2022 33:19


Tony and Mark - supported by a global community of technologists, enthusiasts and dreamers - brought 3D to the brand-new Web with VRML, creating the foundations for the “DIY Metaverse”. Featuring Owen Rowley, Linda Jacobson, John McCrea, Coco Conn and Neal Stephenson. For more information about this and all our other 'The Next Billion Seconds" content, please check out https://nextbillionseconds.com This podcast is sponsored by the Digital Skills Organisation. The DSO is championing an employer-led, skills-based approach to digital literacy. Our offering is designed to support future-proofing the country, growing jobs, supporting our economic growth and ensuring that Australia remains a global leader in digital. If we are to equip our workforce with the skills to meet a rapidly changing, technological future, we need a new approach. We're working in collaboration with employers, trainers and employees. Their involvement is vital. We believe it's a better way to create consistent journey pathways and build relevant digital skills. We define the problem this way - digital skills training must: Create value both internally and externally. Improve customer experience. Build operational capabilities. To deliver on these objectives we need to strengthen Australia's digital workforce.  It's that simple. DSO - Digitally Upskilling Australia To find out more, visit the DSO website: https://digitalskillsorg.com.au   "Mark Pesce - The Next Billion Seconds" is produced by Ampel - visit https://ampel.com.au to find out what Ampel could do for you! If you are interested in sponsoring The Next Billion Seconds podcast, reach out to our Director of Media and Partnerships Lauren Deighton at lauren@ampel.com.au If you enjoyed this show, please leave a rating and/or review on Apple, Spotify or any other podcast platform. See omnystudio.com/listener for privacy information.

Welcome to Day One
Mark Pesce discusses the organic growth of our ecosystem - The History of the Australian Startup Ecosystem

Welcome to Day One

Play Episode Listen Later Mar 31, 2022 23:46 Transcription Available


Mark Pesce is the host of This Week In Startups Australia (TWISTA), a podcast which has charted the growth and maturity of Australia's startup ecosystem since 2014. Born in the US, Mark first worked for a startup in 1982, and in the years since has worked in a variety of roles, including co-inventing VRML, which became a foundational format for displaying 3d graphics on the internet, founding Ono-Sendai, a first-generation virtual reality startup, and working for Apple as a consulting engineer. In 2003 Pesce relocated to Australia, and became a judge and panelist on the ABC TV program The New Inventors, as well as an Honorary Lecturer at the University of Sydney and a columnist for IEEE Spectrum. In his conversation with Adam, Mark discusses starting the TWISTA podcast, and some of the differences between the US and Australian startup ecosystems. See full show notes: https://w2d1.com/mark-pesce

airhacks.fm podcast with adam bien
SGI, NCSA Mosaic, Sun, Java, JSF, Java EE, Jakarta EE and Clouds

airhacks.fm podcast with adam bien

Play Episode Listen Later Oct 20, 2021 58:32


An airhacks.fm conversation with Ed Burns (@edburns) about: Ti 99 4a with speech synthesis, Secrets of the Rockstars Programmer book, Apple 2c with word processing and laser mouse, Superman 2, collecting half cents as rounding errors, War Games and Tron, the Logo programming language with a turtle, enjoying playing trumpet, marching band and a binary trumpet, The Nullpointers Band, Fourier Transforms for music quantification at high school, just intonation and the key changes, equal temperement on piano, retuning the keyboard on the fly, applying at Sun Microsystems, Lighthouse Design and Objectivec-C, working at Silicon Graphics and the nice O2 workstation, working on NCSA Mosaic browser at NCSA, learning Pascal and C++ at the university, working on Common Client Interface on Mosaic Browser, inperson conference system, talent vs. grit, grit over talent, floyd marinescu started the theserverside.com, the Spyglas Browser, the SGI Cosmo and VRML, SGI IRIX operating system, commodity vs. boutique fights at SGI, joining Sun's Lighthouse Design group, building a Java-based productivity suite, building a multi-dimensional spreadsheet: quantrix, NextStep Appkits vs. Swing, the AOL Sun-Netscape alliance, OJI - Open Java VM Interface the SPI for Applets, Project Panama - the new JNI, the popularity of Struts was the motivation for JSF, Craig McLanaham and Amy Fowler started to work on JSF, JSF code name was moonwalk, Hans Muller and the Swing Application Framework (JSR-296), the Java Community Process passion, IETF and W3C are like JCP, "Innovation Happens Elsewhere" book, JSF and Spring XML-based dependency injection, ATG dynamo jhtml, JSF 2.0 composite components, JSF was a hot technology with multiple component implementations RichFaces, icefaces, PrettyFaces, Liferay, PrimeFaces and MyFaces, the initial JSF target was page-based corporate apps, the AJAX experience conference and Ben Galbraith, Martin Marinschek from Irian, Josh Juneau and the famous blog post, building a proprietary Java-based docker orchestration framework on top of Apache Mesos at Oracle, Java EE on Azure, riding the crest, Ed's journey from client to server to cloud Ed Burns on twitter: @edburns

AlchemistX: Innovators Inside
E.16 - Mark Pesce: Next Billion Seconds

AlchemistX: Innovators Inside

Play Episode Listen Later Aug 5, 2021 46:04


Who is Mark Pesce? Mark is the host of the award-winning podcast The Next Billion Seconds, a columnist for The Register & the co-inventor of VRML. He's also the author of six books and was an entrepreneur in residence at Incubate Sydney University. He founded postgraduate programs in Digital and Emerging Media at the University of Southern California and the Australian Film, Television, and Radio School. And now, AXII!

Full Dive Gaming: a Virtual Reality Podcast in VR
Podcast Ep. 46: Vive Pro2 Reviews, DecaMove, ForeVR Bowl & More

Full Dive Gaming: a Virtual Reality Podcast in VR

Play Episode Listen Later Jun 14, 2021 53:52


A huge thank you to Lipnox VR for joining us! Check out his channel here: https://www.youtube.com/user/lipnox88 (https://www.youtube.com/user/lipnox88) Thanks VTID for some great QnA questions this week! We sit down and discuss the new Vive Pro 2 reviews that have come in, Megadodo's New DecaMove locomotion peripheral, the new Beat Saber Interscope Mixtape songpack, ForeVR bowl on the Oculus Quest 2 and the current state of the VR gaming industry! Let's DOIVE ON IN! But first, this week's news segment is brought to you by OK VR Esports team. Not only have they been crushing the Omni arena, but are reaching out to enter into the VRML. Go check them out https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbVBrbmFnSGhBSWpFX0habk9WY2ZBNThoUmxRQXxBQ3Jtc0trYnlPNHNIcFN6Y3NScFZVTGw2emtkTGhwQjEydkU5RlF4NmhjR3VuOWZjYnFCYWZOR0EzUW5uTms3ZnVYc0FoNTk1cDAzN0RIbjNkOUlURlc0LTN0VnZKbjVQNzlGNnQzazZpdkVZSVFTekl5aTlMOA&q=https%3A%2F%2Fwww.instagram.com%2Fokayestvrteam%2F (https://www.instagram.com/okayestvrteam/) Welcome to the Full Dive Gaming podcast, bringing a weekly dive of all the news, discussion, and condensed nerd talk you need for VR gaming! Every Friday we release FULL PODCASTS on all Your Favorite major platforms: Spotify, Apple, Google... etc. We post daily segments here on YouTube for you to enjoy throughout the week and see our interactions inside of VR, where we film and record every podcast! Support this podcast

Vhite Rabbit Podcast
Episode 038 with Roland Dubois: From VRML to A-Frame, XR Accessiblity, Virtuleap and WebXR News

Vhite Rabbit Podcast

Play Episode Listen Later May 3, 2021 63:12


Roland Dubois is the curator of "WebXR News", organizer of the NYC A-Frame Meetup group and part of the W3C immersive web working group. He is further known for hosting the Virtuleap WebXR Hackathon back in 2018 and his latest efforts contribute to accessibility in XR through the XRAccess.org and A11y initiatives in form of in-depth blog posts and talks about XR ethics and accessiblity. In this episode, we talk about Roland's professional journey in the immersive web and how accessibility matters for the immersive web, by example of projects and concepts he built over time. Links https://rolanddubois.com/ - Roland Dubois' Website https://twitter.com/rolanddubois - Roland Dubois on twitter https://webxrnews.com/ - WebXR News (Newsletter and Website) https://blog.prototypr.io/accessible-locomotion-and-interaction-in-webxr-e4d87c512e51 - Accessible Locomotion and Interaction in WebXR https://xraccess.org/ - XR Access Initiative https://roland-dubois.github.io/aframe-meetup-nyc/ - A-Frame NYC Meetup group

Between Realities VR Podcast
Season 3, Episode 8 Ft. Brad 'Sl33py' Atkins of The VR Master League! - Between Realities VR Podcast

Between Realities VR Podcast

Play Episode Listen Later Feb 26, 2021 86:23


Between Realities VR Podcast Season 3, Episode 8 ft SL33PY! The VR community is one of the most passionate, driven, and welcoming communities out there. On top of exemplifying all of these values, Brad 'Sl33py' Atkins brings a level of professionalism and polish to his projects that you can't help but notice. He's known for his work with VRML and Phaser Lock Interactive and we're excited to have him on Between Realities this week! Originally aired on February 19th, 2021 on YouTube Video version on this show found HERE Please check out & support our guest, Brad 'Sl33py' Atkins! Twitter: https://twitter.com/SL33PYcasts VRML on Twitch: https://www.twitch.tv/vrmasterleague VRML on YouTube: https://www.youtube.com/channel/UCR5b2CKdpjj_Q-P0tPg5Brg VRML Website: https://vrmasterleague.com Phaser Lock Interactive: https://phaserlock.com Stack Up: https://stackup.org -- Between Realities Links -- Merch Store: https://teespring.com/stores/between-realities-vr-podcast Patreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/EvNnj2w Facebook - https://fb.me/BetweenRealities Alex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva We'd like to thank our Patron's: Cody, John Westra, deliriumDrew_VR & Cheryl Goldberg You're support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast. -- Affiliate Links -- If you're going to buy VR stuff then why not support us by clicking though one of our links to make your purchase! Every little bit helps []-) Cybershoes - https://www.cybershoes.io/product/cybershoes-gaming-station/?aff=14

Full Dive Gaming: a Virtual Reality Podcast in VR
AAA VR Shooter? Microsoft Flight Sim VR Coming Soon! Ep. 12

Full Dive Gaming: a Virtual Reality Podcast in VR

Play Episode Listen Later Jul 31, 2020 85:35


Welcome to the Full Dive Gaming podcast, bringing a weekly dive of all the news, discussion, and condensed nerd talk you need for VR gaming every Friday.   This week's podcast was made in partnership with Asterion Products.  Get 5% off the Aura headset or any other order $19.99 or more with the code FULLDIVE at https://www.asterionproducts.com (https://www.asterionproducts.com)   With Destiny gone this week, we have the spectacular guest Hurricane Hannah.  Check her out here: https://www.twitch.tv/hurricanehanna (https://www.twitch.tv/hurricanehanna) We begin the week's podcast with some excellent Q&A questions from the Discord community before starting the news: InXile announces their “AAA” VR shooter Frostpoint, VRML announces a $12,000 prize pool for their competitive leagues, Microsoft Flight Sim gets an exciting timeline for VR, and Valve patents some wireless VR tech. We then hop into the gaming section with Jay and Adam talking about their family fun with Keep Talking and Nobody Explodes, Adam and Rip gush over Stormland, Rip talks about A Giant Problem, and Hanna talks about her favorite VR game Beat Saber.  Lastly, we talk about what we think of the future for VR streaming. Support us at https://www.patreon.com/fulldivegaming (https://www.patreon.com/fulldivegaming) Join the Discord Server! https://discord.gg/VWGcT3G (https://discord.gg/VWGcT3G)   Find on us Twitter at https://twitter.com/FullDiveGaming (https://twitter.com/FullDiveGaming)   YouTube https://www.youtube.com/channel/UCjLFIS0AYu_eKW8DHRxSK5w (https://www.youtube.com/channel/UCjLFIS0AYu_eKW8DHRxSK5w)   Business Inquiries Only at ripmcafee@fulldivepodcast.com Support this podcast

Building the Open Web
From Programmer to Entrepreneur and Blockchain Gaming

Building the Open Web

Play Episode Listen Later Jun 23, 2020 46:02


Yat Siu is a Hong Kong based entrepreneur (Outblaze & Animoca Brands) and angel investor. In this episode, he talks with Sasha about:•How he started making money on software coding jobs since he was 12•How he worked in the early days of Atari and came to the U.S.•How he moved to Asia, started the first Internet service provider in Hong Kong, sold it to IBM, and moved on to mobile gaming and now blockchain gaming•What are some commonalities between early Internet, early mobile and blockchain nowEpisode links:Animoca Brands - https://www.animoca.comYat Siu - @YSiu (https://twitter.com/ysiu)Sasha Hudzilin - @AliaksandrH (https://twitter.com/AliaksandrH)Learn more about the Open Web Collective and apply to be part of the community of founders and builders - https://www.openwebcollective.com

AR Show with Jason McDowall
SXSW Spanning Realities With Music (Panel: Amy LaMeyer, Tony Parisi, Rebecca Barkin, Eric Wagliardo)

AR Show with Jason McDowall

Play Episode Listen Later Jun 16, 2020 84:10


Today’s conversation is a recreation of a South-by-Southwest Panel that didn’t happen this year because the conference was canceled. My guests are so passionate about their topic, we got the panel together to share with you here. This conversation was recorded the same week that SXSW was scheduled to happen in March. Here’s a bit from the show guide:From Childish Gambino’s augmented reality dancing to Marshmello’s Fortnite concert in virtual reality to the mixed reality experience of Tonandi, immersive and spatial computing is closing the gap between the real and the virtual when it comes to music and art. Listeners can experience music in new and more profound ways. Musicians can take advantage of this shift to reach and connect more deeply with broader audiences. Artists can create a lasting emotional connection by letting their fans be in the center of the experience.In the conversation, we explore new methods for listeners and artists to span realities with music. We talk about which experiences are getting traction, as well as where the technology shines, and where it still falls short.We expanded the topics a bit to incorporate a discussion about survival advice for startups.The four panelists include:Amy LaMeyer, who is the managing partner of WXR Fund, where she invests in early stage spatial computing and artificial intelligence companies with female leadership. She’s a lover of music, and the author of the “Sound and AR” chapter in the book Convergence: How the World Will Be Painted With Data. She’s also an advisor for immersive music-focused startups: TribeXR, Stage, and Melodrive.Eric Wagliardo is an internationally recognized artist and creative who resides in Brooklyn, NY and Dallas, TX. Eric has been working in XR for 4 years and recently collaborated with Childish Gambino to create an augmented reality musical experience. Eric is the founder and creative director of &Pull.Rebecca Barkin is the VP of Immersive Experiences at Magic Leap, where she served as Executive Producer of Tónandi—a visceral, interactive audio-visual experience made in partnership with the band Sigur Rós. More recently, she teamed up with HBO and Framestore for Game of Thrones "Dead Must Die," a mixed reality experience brought to AT&T retail and Tribeca Film Festival. In 2020, opportunity informed a new focus on delivering services and solutions that bridge the physical and digital divide, ultimately expanding the reach of premium XR installations beyond any singular venue. She began her career at EMI Music.Tony Parisi is a pioneer of virtual reality, a serial entrepreneur and an angel investor. He is the co-creator of 3D graphics standards, including VRML, X3D and gl-TF. He’s also the author of several books from O’Reilly Media covering Virtual Reality, Programming 3D Apps, and WebGL. Tony has become one of the leading spokespeople for the immersive industry, and he was recently named to Next Reality’s 30 People to Watch in Augmented Reality. Tony is currently Head of AR/VR Ad Innovation at Unity Technologies.You can find all of the show notes at thearshow.com.

The History of Computing
The Internet Tidal Wave

The History of Computing

Play Episode Listen Later Aug 15, 2019 40:26


Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us for the innovations of the future! Todays episode is going to be just a little bit unique. Or not unique as the case may be. Bill Gates sent a very important memo on May 26th, 1995. It's so important because of how well it foreshadows what was about to happen with this weird thing called the Internet. So we're going to simply provide the unaltered transcript and if you dig it, read a book or two of his. He is a surprisingly good writer. To: Executive Staff and direct reports From: Bill Gates Date: May 26, 1995 The Internet Tidal Wave Our vision for the last 20 years can be summarized in a succinct way. We saw that exponential improvements in computer capabilities would make great software quite valuable. Our response was to build an organization to deliver the best software products. In the next 20 years the improvement in computer power will be outpaced by the exponential improvements in communications networks. The combination of these elements will have a fundamental impact on work, learning and play. Great software products will be crucial to delivering the benefits of these advances. Both the variety and volume of the software will increase. Most users of communications have not yet seen the price of communications come down significantly. Cable and phone networks are still depreciating networks built with old technology. Universal service monopolies and other government involvement around the world have kept communications costs high. Private networks and the Internet which are built using state of the art equipment have been the primary beneficiaries of the improved communications technology. The PC is just now starting to create additional demand that will drive a new wave of investment. A combination of expanded access to the Internet, ISDN, new broadband networks justified by video based applications and interconnections between each of these will bring low cost communication to most businesses and homes within the next decade. The Internet is at the forefront of all of this and developments on the Internet over the next several years will set the course of our industry for a long time to come. Perhaps you have already seen memos from me or others here about the importance of the Internet. I have gone through several stages of increasing my views of its importance. Now I assign the Internet the highest level of importance. In this memo I want to make clear that our focus on the Internet is crucial to every part of our business. The Internet is the most important single development to come along since the IBM PC was introduced in 1981. It is even more important than the arrival of the graphical user interface (GUI). The PC analogy is apt for many reasons. The PC wasn't perfect. Aspects of the PC were arbitrary or even poor. However a phenomena grew up around the IBM PC that made it a key element of everything that would happen for the next 15 years. Companies that tried to fight the PC standard often had good reasons for doing so but they failed because the phenomena overcame any weaknesses that resisters identified. The Internet Today The Internet's unique position arises from a number of elements. TCP/IP protocols that define its transport level support distributed computing and scale incredibly well. The Internet Engineering Task Force (IETF) has defined an evolutionary path that will avoid running into future problems even as eventually everyone on the planet connects up. The HTTP protocols that define HTML Web browsing are extremely simple and have allowed servers to handle incredible traffic reasonably well. All of the predictions about hypertext - made decades ago by pioneers like Ted Nelson - are coming true on the Web. Although other protocols on the Internet will continue to be used (FTP, Gopher, IRC, Telnet, SMTP, NNTP). HTML with extensions will be the standard that defines how information will be presented. Various extensions to HTML, including content enhancements like tables, and functionality enhancements like secure transactions, will be widely adopted in the near future. There will also be enhanced 3D presentations providing for virtual reality type shopping and socialization. Another unique aspect of the Internet is that because it buys communications lines on a commodity bid basis and because it is growing so fast, it is the only "public" network whose economics reflect the latest advances in communications technology. The price paid for corporations to connect to the Internet is determined by the size of your "on-ramp" to the Internet and not by how much you actually use your connection. Usage isn't even metered. It doesn't matter if you connect nearby or half way around the globe. This makes the marginal cost of extra usage essentially zero encouraging heavy usage. Most important is that the Internet has bootstrapped itself as a place to publish content. It has enough users that it is benefiting from the positive feedback loop of the more users it gets, the more content it gets, and the more content it gets, the more users it gets. I encourage everyone on the executive staff and their direct reports to use the Internet. I've attached an appendix, which Brian Flemming helped me pull together that shows some hot sites to try out. You can do this by either using the .HTM enclosure with any Internet browser or, if you have Word set up properly, you can navigate right from within this document. Of particular interest are the sites such as "YAHOO" which provide subject catalogs and searching. Also of interest are the ways our competitors are using their Websites to present their products. I think SUN, Netscape and Lotus do some things very well. Amazingly it is easier to find information on the Web than it is to find information on the Microsoft Corporate Network. This inversion where a public network solves a problem better than a private network is quite stunning. This inversion points out an opportunity for us in the corporate market. An important goal for the Office and Systems products is to focus on how our customers can create and publish information on their LANs. All work we do here can be leveraged into the HTTP/Web world. The strength of the Office and Windows businesses today gives us a chance to superset the Web. One critical issue is runtime/browser size and performance. Only when our Office - Windows solution has comparable performance to the Web will our extensions be worthwhile. I view this as the most important element of Office 96 and the next major release of Windows. One technical challenge facing the Internet is how to handle "real-time" content - specifically audio and video. The underlying technology of the Internet is a packet network which does not guarantee that data will move from one point to another at a guaranteed rate. The congestion on the network determines how quickly packets are sent. Audio can be delivered on the Internet today using several approaches. The classic approach is to simply transmit the audio file in its entirety before it is played. A second approach is to send enough of it to be fairly sure that you can keeping playing without having to pause. This is the approach Progressive Networks Real Audio (Rob Glaser's new company) uses. Three companies (Internet Voice Chat, Vocaltec, and Netphone) allow phone conversations across the Internet but the quality is worse than a normal phone call. For video, a protocol called CU-SeeMe from Cornell allows for video conferencing. It simply delivers as many frames per second as it sees the current network congestion can handle, so even at low resolution it is quite jerky. All of these "hacks" to provide video and audio will improve because the Internet will get faster and also because the software will improve. At some point in the next three years, protocol enhancements taking advantage of the ATM backbone being used for most of the Internet will provide "quality of service guarantees". This is a guarantee by every switch between you and your destination that enough bandwidth had been reserved to make sure you get your data as fast as you need it. Extensions to IP have already been proposed. This might be an opportunity for us to take the lead working with UUNET and others. Only with this improvement and an incredible amount of additional bandwidth and local connections will the Internet infrastructure deliver all of the promises of the full blown Information Highway. However, it is in the process of happening and all we can do is get involved and take advantage. I think that virtually every PC will be used to connect to the Internet and that the Internet will help keep PC purchasing very healthy for many years to come. PCs will connect to the Internet a variety of ways. A normal phone call using a 14.4k or 28.8k baud modem will be the most popular in the near future. An ISDN connection at 128kb will be very attractive as the connection costs from the RBOCs and the modem costs come down. I expect an explosion in ISDN usage for both Internet connection and point-to-point connections. Point-to-point allows for low latency which is very helpful for interactive games. ISDN point-to-point allows for simultaneous voice data which is a very attractive feature for sharing information. Example scenarios include planning a trip, discussing a contract, discussing a financial transaction like a bill or a purchase or taxes or getting support questions about your PC answered. Eventually you will be able to find the name of someone or a service you want to connect to on the Internet and rerouting your call to temporarily be a point-to-point connection will happen automatically. For example when you are browsing travel possibilities if you want to talk to someone with expertise on the area you are considering, you simply click on a button and the request will be sent to a server that keeps a list of available agents who can be working anywhere they like as long as they have a PC with ISDN. You will be reconnected and the agent will get all of the context of what you are looking at and your previous history of travel if the agency has a database. The reconnection approach will not be necessary once the network has quality of service guarantees. Another way to connect a PC will be to use a cable-modem that uses the coaxial cable normally used for analog TV transmission. Early cable systems will essentially turn the coax into an Ethernet so that everyone in the same neighborhood will share a LAN. The most difficult problem for cable systems is sending data from the PC back up the cable system (the "back channel"). Some cable companies will promote an approach where the cable is used to send data to the PC (the "forward channel") and a phone connection is used for the back channel. The data rate of the forward channel on a cable system should be better than ISDN. Eventually the cable operators will have to do a full upgrade to an ATM-based system using either all fiber or a combination of fiber and Coax - however, when the cable or phone companies will make this huge investment is completely unclear at this point. If these buildouts happen soon, then there will be a loose relationship between the Internet and these broadband systems. If they don't happen for some time, then these broadband systems could be an extension of the Internet with very few new standards to be set. I think the second scenario is very likely. Three of the biggest developments in the last five years have been the growth in CD titles, the growth in On-line usage, and the growth in the Internet. Each of these had to establish critical mass on their own. Now we see that these three are strongly related to each other and as they come together they will accelerate in popularity. The On-line services business and the Internet have merged. What I mean by this is that every On-line service has to simply be a place on the Internet with extra value added. MSN is not competing with the Internet although we will have to explain to content publishers and users why they should use MSN instead of just setting up their own Web server. We don't have a clear enough answer to this question today. For users who connect to the Internet some way other than paying us for the connection we will have to make MSN very, very inexpensive - perhaps free. The amount of free information available today on the Internet is quite amazing. Although there is room to use brand names and quality to differentiate from free content, this will not be easy and it puts a lot of pressure to figure out how to get advertiser funding. Even the CD-ROM business will be dramatically affected by the Internet. Encyclopedia Brittanica is offering their content on a subscription basis. Cinemania type information for all the latest movies is available for free on the Web including theater information and Quicktime movie trailers. Competition Our traditional competitors are just getting involved with the Internet. Novell is surprisingly absent given the importance of networking to their position however Frankenberg recognizes its importance and is driving them in that direction. Novell has recognized that a key missing element of the Internet is a good directory service. They are working with AT&T and other phone companies to use the Netware Directory Service to fill this role. This represents a major threat to us. Lotus is already shipping the Internotes Web Publisher which replicates Notes databases into HTML. Notes V4 includes secure Internet browsing in its server and client. IBM includes Internet connection through its network in OS/2 and promotes that as a key feature. Some competitors have a much deeper involvement in the Internet than Microsoft. All UNIX vendors are benefiting from the Internet since the default server is still a UNIX box and not Windows NT, particularly for high end demands, SUN has exploited this quite effectively. Many Web sites, including Paul Allen's ESPNET, put a SUN logo and link at the bottom of their home page in return for low cost hardware. Several universities have "Sunsites" named because they use donated SUN hardware. SUN's Java project involves turning an Internet client into a programmable framework. SUN is very involved in evolving the Internet to stay away from Microsoft. On the SUN Homepage you can find an interview of Scott McNealy by John Gage where Scott explains that if customers decide to give one product a high market share (Windows) that is not capitalism. SUN is promoting Sun Screen and HotJava with aggressive business ads promising that they will help companies make money. SGI has also been advertising their leadership on the Internet including servers and authoring tools. Their ads are very business focused. They are backing the 3D image standard, VRML, which will allow the Internet to support virtual reality type shopping, gaming, and socializing. Browsing the Web, you find almost no Microsoft file formats. After 10 hours of browsing, I had not seen a single Word .DOC, AVI file, Windows .EXE (other than content viewers), or other Microsoft file format. I did see a great number of Quicktime files. All of the movie studios use them to offer film trailers. Apple benefited by having TCP support before we did and is working hard to build a browser built from OpenDoc components. Apple will push for OpenDoc protocols to be used on the Internet, and is already offering good server configurations. Apple's strength in education gives them a much stronger presence on the Internet than their general market share would suggest. Another popular file format on the Internet is PDF, the short name for Adobe Acrobat files. Even the IRS offers tax forms in PDF format. The limitations of HTML make it impossible to create forms or other documents with rich layout and PDF has become the standard alternative. For now, Acrobat files are really only useful if you print them out, but Adobe is investing heavily in this technology and we may see this change soon. Acrobat and Quicktime are popular on the network because they are cross platform and the readers are free. Once a format gets established it is extremely difficult for another format to come along and even become equally popular. A new competitor "born" on the Internet is Netscape. Their browser is dominant, with 70% usage share, allowing them to determine which network extensions will catch on. They are pursuing a multi-platform strategy where they move the key API into the client to commoditize the underlying operating system. They have attracted a number of public network operators to use their platform to offer information and directory services. We have to match and beat their offerings including working with MCI, newspapers, and other who are considering their products. One scary possibility being discussed by Internet fans is whether they should get together and create something far less expensive than a PC which is powerful enough for Web browsing. This new platform would optimize for the datatypes on the Web. Gordon Bell and others approached Intel on this and decided Intel didn't care about a low cost device so they started suggesting that General Magic or another operating system with a non-Intel chip is the best solution. Next Steps In highlighting the importance of the Internet to our future I don't want to suggest that I am alone in seeing this. There is excellent work going on in many product groups. Over the last year, a number of people have championed embracing TCP/IP, hyperlinking, HTML, and building client, tools and servers that compete on the Internet. However, we still have a lot to do. I want every product plan to try and go overboard on Internet features. One element that will be crucial is coordinating our various activities. The challenge/opportunity of the Internet is a key reason behind the recent organization. Paul Maritz will lead the Platform group to define an integrated strategy that makes it clear that Windows machines are the best choice for the Internet. This will protect and grow our Windows asset. Nathan and Pete will lead the Applications and Content group to figure out how to make money providing applications and content for the Internet. This will protect our Office asset and grow our Office, Consumer, and MSN businesses. The work that was done in the Advanced Technology group will be extremely important as it is integrated in with our products. We must also invest in the Microsoft home page, so it will be clear how to find out about our various products. Today it's quite random what is on the home page and the quality of information is very low. If you look up speeches by me all you find are a few speeches over a year old. I believe the Internet will become our most important promotional vehicle and paying people to include links to our home pages will be a worthwhile way to spend advertising dollars. First we need to make sure that great information is available. One example is the demonstration files (Screencam format) that Lotus includes on all of their products organized by feature. I think a measurable part of our ad budget should focus on the Internet. Any information we create - white papers, data sheets, etc., should all be done on our Internet server. ITG needs to take a hard look at whether we should drop our leasing arrangements for data lines to some countries and simply rely on the Internet. The actions required for the Windows platform are quite broad. Pual Maritz is having an Internet retreat in June which will focus on coordinating these activities. Some critical steps are the following: 1. Server. BSD is working on offering the best Internet server as an integrated package. We need to understand how to make NT boxes the highest performance HTTP servers. Perhaps we should have a project with Compaq or someone else to focus on this. Our initial server will have good performance because it uses kernel level code to blast out a file. We need a clear story on whether a high volume Web site can use NT or not becaues SUN is viewed as the primary choice. Our plans for security need to be strengthened. Other Backoffice pieces like SMS and SQL server also need to stay out in front in working with the Internet. We need to figure out how OFS can help perhaps by allowing pages to be stored as objects and having properties added. Perhaps OFS can help with the challenge of maintaining Web structures. We need to establish distributed OLE as the protocol for Internet programming. Our server offerings need to beat what Netscape is doing including billing and security support. There will be substantial demand for high performance transaction servers. We need to make the media server work across the Internet as soon as we can as new protocols are established. A major opportunity/challenge is directory. If the features required for Internet directory are not in Cairo or easily addable without a major release we will miss the window to become the world standard in directory with serious consequences. Lotus, Novell, and AT&T will be working together to try and establish the Internet directory. Actually getting the content for our directory and popularizing it could be done in the MSN group. 2. Client. First we need to offer a decent client (O'Hare) that exploits Windows 95 shortcuts. However this alone won't get people to switch away from Netscape. We need to figure out how to integrate Blackbird, and help browsing into our Internet client. We have made the decision to provide Blackbird capabilities openly rather than tie them to MSN. However, the process of getting the size, speed, and integration good enough for the market needs works and coordination. We need to figure out additional features that will allows us to get ahead with Windows customers. We need to move all of our Internet value added from the Plus pack into Windows 95 itself as soon as we possible can with a major goal to get OEMs shipping our browser preinstalled. This follows directly from the plan to integrate the MSN and Internet clients. Another place for integration is to eliminate today's Help and replace it with the format our browser accepts including exploiting our unique extensions so there is another reason to use our browser. We need to determine how many browsers we promote. Today we have O'Hare, Blackbird, SPAM MediaView, Word, PowerPoint, Symettry, Help and many others. Without unification we will lose to Netscape/HotJava. Over time the shell and the browser will converge and support hierarchical/list/query viewing as well as document with links viewing. The former is the structured approach and the later allows for richer presentation. We need to establish OLE protocols as the way rich documents are shared on the Internet. I am sure the OpenDoc consortium will try and block this. 3. File sharing/Window sharing/Multi-user. We need to give away client code that encourages Windows specific protocols to be used across the Internet. It should be very easy to set up a server for file sharing across the Internet. Our PictureTel screen sharing client allowing Window sharing should work easily across the Internet. We should also consider whether to do something with the Citrix code that allows you to become a Windows NT user across the Network. It is different from the PictureTel approach because it isn't peer to peer. Instead it allows you to be a remote user on a shared NT system. By giving away the client code to support all of these scenarios, we can start to show that a Windows machine on the Internet is more valuable than an artitrary machine on the net. We have immense leverage because our Client and Server API story is very strong. Using VB or VC to write Internet applications which have their UI remoted is a very powerful advantage for NT servers. 4. Forms/Languages. We need to make it very easy to design a form that presents itself as an HTML page. Today the Common Gateway Interface (CGI) is used on Web servers to give forms 'behavior' but its quite difficult to work with. BSD is defining a somewhat better approach they call BGI. However we need to integrate all of this with our Forms3 strategy and our languages. If we make it easy to associate controls with fields then we get leverage out of all of the work we are doing on data binding controls. Efforts like Frontier software's work and SUN's Java are a major challenge to us. We need to figure out when it makes sense to download control code to the client including a security approach to avoid this being a virus hole. 5. Search engines. This is related to the client/server strategies. Verity has done good work with Notes, Netscape, AT&T and many others to get them to adopt their scalable technology that can deal with large text databases with very large numbers of queries against them. We need to come up with a strategy to bring together Office, Mediaview, Help, Cairo, and MSN. Access and Fox do not support text indexing as part of their queries today which is a major hole. Only when we have an integrated strategy will we be able to determine if our in-house efforts are adequate or to what degree we need to work with outside companies like Verity. 6. Formats. We need to make sure we output information from all of our products in both vanilla HTML form and in the extended forms that we promote. For example, any database reports should be navigable as hypertext documents. We need to decide how we are going to compete with Acrobat and Quicktime since right now we aren't challenging them. It may be worth investing in optimizing our file formats for these scenarios. What is our competitor to Acrobat? It was supposed to be a coordination of extended metafiles and Word but these plans are inadequate. The format issue spans the Platform and Applications groups. 7. Tools. Our disparate tools efforts need to be brought together. Everything needs to focus on a single integrated development environment that is extensible in a object oriented fashion. Tools should be architected as extensions to this framework. This means one common approach to repository/projects/source control. It means one approach to forms design. The environment has to support sophisticated viewing options like timelines and the advanced features SoftImage requires. Our work has been separated by independent focus on on-line versus CD-ROM and structured display versus animated displays. There are difficult technical issues to resolve. If we start by looking at the runtime piece (browser) I think this will guide us towards the right solution with the tools. The actions required for the Applications and Content group are also quite broad. Some critical steps are the following: 1. Office. Allowing for collaboration across the Internet and allowing people to publish in our file formats for both Mac and Windows with free readers is very important. This won't happen without specific evangelization. DAD has written some good documents about Internet features. Word could lose out to focused Internet tools if it doesn't become faster and more WYSIWYG for HTML. There is a critical strategy issue of whether Word as a container is strict superset of our DataDoc containers allowing our Forms strategy to embrace Word fully. 2. MSN. The merger of the On-line business and Internet business creates a major challenge for MSN. It can't just be the place to find Microsoft information on the Internet. It has to have scale and reputation that it is the best way to take advantage of the Internet because of the value added. A lot of the content we have been attracting to MSN will be available in equal or better form on the Internet so we need to consider focusing on areas where we can provide something that will go beyond what the Internet will offer over the next few years. Our plan to promote Blackbird broadly takes away one element that would have been unique to MSN. We need to strengthen the relationship between MSN and Exchange/Cairo for mail, security and directory. We need to determine a set of services that MSN leads in - money transfer, directory, and search engines. Our high-end server offerings may require a specific relationship with MSN. 3. Consumer. Consumer has done a lot of thinking about the use of on-line for its various titles. On-line is great for annuity revenue and eliminating the problems of limited shelf-space. However, it also lowers the barriers to entry and allows for an immense amount of free information. Unfortunately today an MSN user has to download a huge browser for every CD title making it more of a demo capability than something a lot of people will adopt. The Internet will assure a large audience for a broad range of titles. However the challenge of becoming a leader in any subject area in terms of quality, depth, and price will be far more brutal than today's CD market. For each category we are in we will have to decide if we can be #1 or #2 in that category or get out. A number of competitors will have natural advantages because of their non-electronic activities. 4. Broadband media applications. With the significant time before widescale iTV deployment we need to look hard at which applications can be delivered in an ISDN/Internet environment or in a Satellite PC environment. We need a strategy for big areas like directory, news, and shopping. We need to decide how to persue local information. The Cityscape project has a lot of promise but only with the right partners. 5. Electronic commerce. Key elements of electronic commerce including security and billing need to be integrated into our platform strategy. On-line allows us to take a new approach that should allow us to compete with Intuit and others. We need to think creatively about how to use the Internet/on-line world to enhance Money. Perhaps our Automatic teller machine project should be revived. Perhaps it makes sense to do a tax business that only operates on on-line. Perhaps we can establish the lowest cost way for people to do electronic bill paying. Perhaps we can team up with Quickbook competitors to provide integrated on-line offerings. Intuit has made a lot of progress in overseas markets during the last six months. All the financial institutions will find it very easy to buy the best Internet technology tools from us and others and get into this world without much technical expertise. The Future We enter this new era with some considerable strengths. Among them are our people and the broad acceptance of Windows and Office. I believe the work that has been done in Consumer, Cairo, Advanced Technology, MSN, and Research position us very well to lead. Our opportunity to take advantage of these investments is coming faster than I would have predicted. The electronic world requires all of the directory, security, linguistic and other technologies we have worked on. It requires us to do even more in these ares than we planning to. There will be a lot of uncertainty as we first embrace the Internet and then extend it. Since the Internet is changing so rapidly we will have to revise our strategies from time to time and have better inter-group communication than ever before. Our products will not be the only things changing. The way we distribute information and software as well as the way we communicate with and support customers will be changing. We have an opportunity to do a lot more with our resources. Information will be disseminated efficiently between us and our customers with less chance that the press miscommunicates our plans. Customers will come to our "home page" in unbelievable numbers and find out everything we want them to know. The next few years are going to be very exciting as we tackle these challenges are opportunities. The Internet is a tidal wave. It changes the rules. It is an incredible opportunity as well as incredible challenge I am looking forward to your input on how we can improve our strategy to continue our track record of incredible success. HyperLink Appendix Related reading, double click to open them On-line! (Microsoft LAN only, Internet Assistant is not required for this part): * "Gordon Bell on the Internet" email by Gordon Bell * "Affordable Computing: advertising subsidized hardware" by Nicholas Negroponie * "Brief Lecture Notes on VRML & Hot Java" email by William Barr * "Notes from a Lecture by Mark Andresson (Netscape)" email by William Barr * "Application Strategies for the World Wide Web" by Peter Pathe (Contains many more links!) Below is a hotlist of Internet Web sites you might find interesting. I've included it as an embedded .HTM file which should be readable by most Web Browsers. Double click it if you're using a Web Browser like O'Hare or Netscape. HotList.htm A second copy of these links is below as Word HTML links. To use these links, you must be running the World Internet Assistant, and be connected to the Web. Cool, Cool, Cool.. The Lycos Home Page Yahoo RealAudio Homepage HotWired - New Thinking for a New Medium Competitors Microsoft Corporation World-Wide-Web Server Welcome To Oracle Lotus on the Web Novell Inc. World Wide Web Home Page Symantec Corporation Home Page Borland Online Disney/Buena Vista Paramount Pictures Adobe Systems Incorporated Home Page MCI Sony Online Sports ESPNET SportsZone The Gate Cybersports Page The Sports Server Las Vegas Sports Page News CRAYON Mercury Center Home Page Travel/Entertainment ADDICTED TO NOISE CDnow The Internet Music Store Travel & Entertainment Network home page Virtual Tourist World Map C(?) Net Auto Dealernet Popular Mechanics

Christopher Lochhead Follow Your Different™
042 The Future with Mark Pesce

Christopher Lochhead Follow Your Different™

Play Episode Listen Later Apr 17, 2019 58:29


In today's episode, we hang out with a leading futurist Mark Pesce. He and Christopher discuss how smart the world is, why we should not be afraid of the future, how the next ten years will play out and how technology will transform our health and well-being. Path to the Future People get blindsided, uncontrollable and scared of what the future holds. We tend to give up when we feel that everything is not falling into place. Mark wants to show us that there is always a path through. We have always had this path. All it takes is looking at our past and the clues to help us understand how we are going to find our . “People come out of that with the sense of urgency that there is something that they can do, something that they can be that allows them to have not just a stake in the future, but a capacity to keep up with that future.” – Mark Pesce Fear Because of Change According to Mark, kids these days are so different because of their experiences. We ask ourselves why the world is changing and why we can't keep up. The idea of fear in us is because of change. And it is something that can be tolerated as we have the capacity to learn from one another. "We like to master things and we don't like it when those things change from underneath us because it makes us feel like we're losing on mastery." - Mark Pesce A Smarter World The world is getting smart. There are apps, computers, electronics, high speed mobile Internet and sensors everywhere. Mark said that over the span of 40 years, all we have done is to learn how to take all the principles that are embodied with all of these. We have such connections, wiring and intelligence of the world that when we look at it one way, it seems very threatening. It can seem that the world is going to be so smart and would not need us anymore. But we should always remember that a machine can be dumped a million times faster than a human can. “The challenge and pressure for us is can we get smart at the same pace the world is getting smart?” - Mark Pesce To hear more about Mark, the leading futurist, download and listen to this episode. Bio: Mark Pesce is a leading futurist, author, entrepreneur and innovator.  He is an award-winning columnist for The Register and producer and host of This Week in Startups Australia. Mark invented VRML, the standard for 3D on the Web and a core component of MPEG-4. He also authored 6 books including: • VRML: Browsing and Building Cyberspace • The Playful World • The Last Days of Reality Links: MarkPesce.com Twitter @mpesce LinkedIn @markpesce We hope you enjoyed Mark Pesce on this episode of Follow Your Different™! Christopher loves hearing from his listeners. Feel free to email him, connect on Facebook, Twitter, Instagram and subscribe on iTunes!

AR Show with Jason McDowall
Tony Parisi (Unity) on How Smartglasses Will Evolve and Unity’s Expanding Embrace

AR Show with Jason McDowall

Play Episode Listen Later Mar 26, 2019 68:35


Tony Parisi is a pioneer of virtual reality, a serial entrepreneur and an angel investor. He is the co-creator of 3D graphics standards, including VRML, X3D and glTF, the new file format standard for 3D web and mobile applications. Tony is also the author of O’Reilly Media’s books on Virtual Reality and WebGL: Learning Virtual Reality (2015), Programming 3D Applications in HTML5 and WebGL (2014), and WebGL Up and Running (2012).Tony has become one of the leading spokespeople for the immersive industry, speaking on industry trends and technology innovations in virtual and augmented reality at numerous industry conferences. He was recently named #4 in Next Reality’s 30 People to Watch in Augmented Reality in 2018.Tony is currently Head of VR and AR Brand Solutions at Unity Technologies, where he oversees the company’s strategy for virtual and augmented reality brand advertising and monetization.In this conversation, Tony lays out where we are in the cycles for VR and AR, and the trajectory in front of us. He reflects on the early days of the smartphone and anticipates parallels for smartglasses.Tony goes on to talk about how Unity is embracing use cases beyond games. He also describes the amazing reach of the Unity advertising platform, as well as the current AR-focused experimentation happening there. Tony starts with a reflection on what he saw at Sundance this year.You can find all of the show notes at thearshow.com.

THE WEEKLY DRIVER
#78 Futurist Mark Pesce discusses the next billion cars

THE WEEKLY DRIVER

Play Episode Listen Later Mar 19, 2019 27:39


The automotive industry manufactures two cars a second. Never have so many had access to motorized transportation. In the next 15 years — the time it will take to build the next billion cars — the automobile expectations and the experience they provide will transform completely. It's the focus of a new podcast series called The Next Billion Cars, hosted by futurist Mark Pesce. He's our guest on this episode of The Weekly Driver Podcast. Futurist Mark Pesce hosts the podcast The New Billion Cars Co-hosts Bruce Aldrich and James Raia discuss with Pesce, reached in Australia via Skype, the premise of the 10-part podcast, which debuted in February. It's produced with innovator Sally Domingue, a Wheels Car of the Year judge, and auto industry insider Drew Smith. An American now living in Australia, Pesce is a futurist, inventor, writer, entrepreneur, educator and podcaster. Pesce co-invented VRML, a 3D interface for the internet, in 1994. The podcast surveys the landscape of electrification, autonomy, mobility — and an automotive future that looks nearly nothing like the past. Dominguez is a multi-award-winning product designer and architect of the Adventurous Thinking innovation strategy which she has implemented at organizations including NASA, Stanford and Breville. Drew is visiting lecturer at the Royal College of Art, advising automotive design Masters and Ph.D. students. He founded the Automobility Group, a global community exploring the future of urbanism, design and software. The Weekly Driver encourages and appreciates feedback from our listeners. Please forward episode links to family, friends and colleagues. And you are welcome to repost links from the podcast to your social media accounts. Support our podcast by shopping on Amazon.com. Please send comments and suggestions for new episodes to James Raia via email: james@jamesraia.com. All episodes of the podcast are archived on www.theweeklydriver.com/podcast Every episode is also available on your preferred podcast platform: Google Play iTunes Spotify Stitcher The Weekly Driver Podcast is presented by www.americanmuscle.com.  

Between Worlds
Mark Pesce on life in 2030

Between Worlds

Play Episode Listen Later Feb 11, 2019 30:50


Mark Pesce has been living in the future for longer than just about anyone I know. He was one of the original pioneers of virtual reality, having invented VRML, the standard for 3D on the Web and a core component of MPEG-4. He is the author of 6 books, including "VRML: Browsing and Building Cyberspace", "The Playful World", and, most recently, "The Last Days of Reality". We caught up recently in Sydney where he now lives, to talk about the coming age of algorithms and the perils and pleasures of what it will be like to live in the AI-haunted world of the near future.

Between Worlds
Mark Pesce on life in 2030

Between Worlds

Play Episode Listen Later Feb 11, 2019 30:50


Mark Pesce has been living in the future for longer than just about anyone I know. He was one of the original pioneers of virtual reality, having invented VRML, the standard for 3D on the Web and a core component of MPEG-4. He is the author of 6 books, including "VRML: Browsing and Building Cyberspace", "The Playful World", and, most recently, "The Last Days of Reality". We caught up recently in Sydney where he now lives, to talk about the coming age of algorithms and the perils and pleasures of what it will be like to live in the AI-haunted world of the near future.

It's All Happening
Episode 127 - Mark Pesce

It's All Happening

Play Episode Listen Later Oct 21, 2018 61:26


The brilliant Mark Pesce jumps into the cryptocurrency flow of the IAH podcast. Episode 127 focuses on Mark's authoritative demystification of the world of cryptocurrency that he talks about often in his new podcast "The Next Billion Seconds." “It’s vitally important for everyone - not just bankers and techies - to understand this new world of finance, investing and money. CRYPTONOMICS gives listeners the tools they need to understand this new world. This is the 101 for everyone,” says Pesce. Our conversation tried to take a piece by piece approach to the complex world that crypto currencies inhabit and make into an accessible platform for discussion and possibly even investment. I learned more on this podcast than I have in a long time. I hope you enjoy it as much as I did. Intro rant - Insight into the insecurities of my 45th birthday Mark Pesce - Mark Pesce is a futurist, inventor, writer, entrepreneur, educator and podcaster. In 1994 Pesce co-invented VRML, a 3D interface to the Web. Pesce was a judge on Australian Broadcasting Company’s series The New Inventors, celebrating Australia’s newest inventions, and writes an award-winning column for global tech publication The Register.   Pesce hosts several podcasts, including This Week in Startups Australia; and The Next Billion Seconds - winner of the Best Technical and Scientific Podcast of 2018 at the Australian Podcast Awards - offering a window into the world of tomorrow. Pesce has written six books, including The Playful World, VRML: Browsing and Building Cyberspace, and Hyperpolitics, and founded postgraduate programs at both the University of Southern California and the Australian Film, Television and Radio School, holding appointments as Honorary Associate at the University of Sydney, and Honorary Adjunct at the University of Technology, Sydney.

airhacks.fm podcast with adam bien
Road To AR, VR, MR and XR

airhacks.fm podcast with adam bien

Play Episode Listen Later Oct 14, 2018 66:44


A conversation with Josh Marinacci, (@joshmarinacci) about the first Java class, 1995 and early Java, Ian Smith, building ray tracers with JDK 1.0, why Sun had great programmers, speed vs. safety, Snow Crash without cell phones, metaverse scalability, 3d interface with Swing and Mozilla with hubs, project wonderland and open wonderland, windows look and feel with Swing, Amy Fowler, Jeff Dickins from Swing Team, Window native controls look with Swing, progress bar is the hardest thing, Matisse GUI builder, JSR-296, Swing Application Framework, JSR-295 beans binding, smartphones killed Swing, Java FX as flash competitor, Tesla car configurator with Swing, f3 and Chris Oliver, Java Store before Mac Store, Palm and WebOS, WebOS built-in Java, why HP cancelled WebOS, LG WebOS, Awesome Box 5000 widgets, point and shoot camera with Android at Nokia research, high websockets scalability with pubnub, block functions and edge computing, VR, AR, mixed reality at mozilla, MDN -- the JS JCP, JavaScript like Java, JavaScript -- no batteries included, anonymous inner classes in JS, AR, VR, MR, XR, the XR-spec with security backed in, WebXR Device API:, VRML and GLTF, USDZ, Firefox refactoring, servo and rust, lightspeed adoption of CSS grid, trying VR now, Firefox reality , browsing 2d in 3d, a call for VR activities, themed multi-user virtual places: Moziila Hubs, be social, have fun, airhacks.tv in 3D, three.js and a-frame for content creation, amazon sumerian, web assembly -- the XR accelarator, web assembly and asm, browser as VM, contact josh: https://twitter.com/joshmarinacci, mail: josh@josh.earth.

The Boost VC Podcast
Ep. 56: Leveraging VR for Product Design and Marketing with Tony Parisi of Unity Technologies

The Boost VC Podcast

Play Episode Listen Later Apr 19, 2018 24:50


VR is not just for gaming anymore. Other industries are starting to take advantage of immersive technologies for applications like product design and experiential marketing. Ford is using the technology to create virtual prototypes of new vehicles and Lionsgate is experimenting with VR experiences to promote movies. When Unity Technologies realized their platform was already being used by the auto and film industries—among many others—they brought in Tony Parisi to help the company expand its reach far beyond gaming. Tony is a virtual reality pioneer, serial entrepreneur, author and angel investor. He currently serves as Head of VR and AR at Unity Technologies, where he is responsible for designing the company's strategy for extended reality. Prior to joining Unity, Tony mentored VR and AR startups and worked as a consultant developing solutions for WebGL, virtual and augmented reality. He co-created the VRML and X3D ISO standards for networked 3D graphics and did the specification editing for the new 3D file format standard, glTF. Tony joins us to discuss Unity's storied background in extended reality and how the company is expanding beyond gaming to support product design, medical and data visualization and non-gaming entertainment applications. He shares his interest in AR and VR that touches the consumer, the factors that have made immersive marketing scalable, and how Unity is working with brands to explore possibilities in the space. Listen in as Tony speaks to Unity's potential collaborations with developers as well as the company's current work on a lightweight playback system and scriptable render pipeline. Connect with Tony Unity Technologies https://unity3d.com/ Unity on Twitter https://twitter.com/unity3d Tony on LinkedIn https://www.linkedin.com/in/tparisi/ Tony on Twitter https://twitter.com/auradeluxe Tony on Medium https://medium.com/@tonyparisi Resources ‘VR Ads Are Almost Here' in Wired https://www.wired.com/story/vr-ads-are-almost-here/ Interactive Ad Bureau https://www.iab.com/ W3C https://www.w3.org/ Connect with Boost VC Boost VC Website https://www.boost.vc/ Boost VC on Facebook https://www.facebook.com/boostvc/ Boost VC on Twitter https://twitter.com/BoostVC

Digitale Medien - WiSe 2008/2009 - Audio mit Folien

Die Vorlesung führt in die wichtigsten Konzepte von 2D-Vektorgrafik anhand des Standards SVG ein.

konzepte rendering svg koordinaten medieninformatik vrml scalable vector graphics die vorlesung vektorgrafik
Digitale Medien - WiSe 2008/2009

Die Vorlesung führt in die wichtigsten Konzepte von 2D-Vektorgrafik anhand des Standards SVG ein.

konzepte rendering svg koordinaten medieninformatik vrml scalable vector graphics die vorlesung vektorgrafik
Digitale Medien - WiSe 2007/2008 - Audio mit Folien

Es werden Grundprinzipien der 2-dimensionalen Vektorgrafik diskutiert und das Dateiformat SVG im Detail vorgestellt. Zur Abrundung wird kurz auf 3-dimensionale Vektorgrafik am Beipsiel von VRML eingegangen.

Digitale Medien - WiSe 2007/2008

Es werden Grundprinzipien der 2-dimensionalen Vektorgrafik diskutiert und das Dateiformat SVG im Detail vorgestellt. Zur Abrundung wird kurz auf 3-dimensionale Vektorgrafik am Beipsiel von VRML eingegangen.

Web Directions Podcast
Mark Pesce - Closing keynote: This, that, and the other thing

Web Directions Podcast

Play Episode Listen Later Oct 29, 2008 28:32


This is what it feels like to be hyperconnected: a new kind of community - pervasive, continuous, yet strangely tense and tenuous, like a balloon inflated to the point of bursting. The limits of the neocortex meeting the amplifier of the Human Network. That creates unique opportunities: we can come together at a word, self-organize around or against a blog post, a live-streamed video, an automated reply from a faceless, rent-seeking organization. Nothing can stop us. We can’t even stop ourselves. But what do we want? And the other thing? You’ll need to be at Web Directions South, for the closing keynote, if you want to find out. Known internationally as the man who fused virtual reality with the World Wide Web to invent VRML, Mark Pesce has been exploring the frontiers of media and technology for a quarter of a century. The author of five books and numerous articles, Pesce has written for WIRED, Feed, Salon, PC Magazine, and The Age. For the last three seasons, Pesce has been a panelist on the hit ABC show The New Inventors. From 2003 to 2006, Pesce chaired the Emerging Media and Interactive Design Program at the world-renowned Australian Film Television and Radio School. In February he received an appointment as an Honorary Associate at the University of Sydney, and has gone on to found FutureSt, a Sydney media and technology consultancy. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).

Web Directions Podcast
Mob rules - Mark Pesce.

Web Directions Podcast

Play Episode Listen Later Oct 17, 2007 55:12


Sometime shortly after Web Directions South concludes, somebody (probably a somebody in the "developing" world) will become the three billionth mobile phone subscriber. Good for the providers, of course - but the effects of the network on human social organization are far more profound. From the dhows of Kerala to the cities of China to the beaches of Cronulla, we’re all coming into contact with - and learning how to master - the subtle skills of spontaneous self-organization which are the essential fact of life on the network. We can get in front of this spree of self-organization - or get run over by it. Either way, mob rules are the new laws of business, politics, and culture. Known internationally as the man who fused virtual reality with the World Wide Web to invent VRML, Mark Pesce has been exploring the frontiers of media and technology for a quarter of a century. The author of five books and numerous articles, Pesce has written for WIRED, Feed, Salon, PC Magazine, and The Age. For the last three seasons, Pesce has been a panelist on the hit ABC show The New Inventors. From 2003 to 2006, Pesce chaired the Emerging Media and Interactive Design Program at the world-renowned Australian Film Television and Radio School. In February he received an appointment as an Honorary Associate at the University of Sydney, and has gone on to found FutureSt, a Sydney media and technology consultancy. Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).

Limited Fork
On the Curve (of solving for B)

Limited Fork

Play Episode Listen Later Sep 23, 2006


Text of poam (product of an act if making) part of a University of Michigan Engineering 477 VRML (virtual reality modeling language) Project, Fall 2003, related to themes, images, & attempts to locate what remains dealt with in Tokyo Butter © 2006 by Thylias Moss. This poem, though a part of the book, is outside the book. Go to http://www.engin.umich.edu/class/eng477/projectsf03/POEM/Report/Report.html to see details of the Virtual reality Modeling Language project.