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Meta streicht rund 10 % der Belegschaft. Ein drastischer Schritt – aber ist es ein Warnsignal oder eine strategische Neuausrichtung? In Folge #16 von VR Podcast XR sprechen wir über den Stellenabbau bei Meta und besprechen, was das für Virtual Reality, Mixed Reality und den XR-Markt insgesamt bedeuten könnte. Ist das ein Sparprogramm aus Schwäche? Oder eine Fokussierung auf andere Kernbereiche? Wir diskutieren: - Warum Meta gerade jetzt Personal abbaut - Welche Bereiche betroffen sein könnten - Ob XR darunter leidet oder langfristig sogar profitiert - Und wie sich das in die aktuelle Marktlage einfügt
Wenn die Berechnungen einer Experience auf einem Computer erfolgen und diese dann an ein Headset ausgespielt werden, dass mittels eines Kabels oder auch kabellos mit dem Computer verbunden ist, dann nennen wir das Personal Computer Virtual Reality. Oder kurz: PCVR. In der heutigen Episode sprechen wir über PCVR! Was erst mal nicht besonders spektakulär klingen mag, es aber doch ist: Denn es ist das erste Mal, dass wir diesem Thema in über 120 Folgen eine eigene Episode widmen. Natürlich haben wir hier und da schon mal über PCVR gesprochen. In dieser Folge wollen wir uns dieser "Nische in der Nische" in aller Ausführlichkeit widmen. Warum jetzt? Die Versprechungen von Stand-Alone und Mixed-Reality als das, was uns zum Mainstream führt, konnten nicht eingehalten werden. Doch PCVR wächst nach den aktuellen Steam-Statistiken unbeirrt weiter. Es gab noch nie so viele unterschiedliche Headsets, die so einfach anzuschließen waren. Es gibt viel Content, und es ist für jeden etwas dabei. Für Tüftler, die sich in den Einstellungen vergraben wollen, als auch für jene, die einfach ihre Meta Quest 3 an den Computer anschließen wollen. Jemand, der sich intensiv damit auseinandersetzt, ist Stefan Berger. Der Content Creator aus Dormagen hat sich in seinem Hobbykeller ein PCVR-Nerdhöhle gebaut, aus dem er seine beiden YouTube-Kanäle befüllt. Er nimmt uns mit in seinen PCVR-Werdegang und hilft uns zu verstehen, was PCVR eigentlich ist und warum die Grenzen schwammiger sind, als ich es erst mal erwartet hätte. Außerdem besprechen wir die 8. Ausgabe des Aurea Awards, bei dem Thomas Bedenk erneut telgenommen hat. Und wir schauen uns das Anouncement der Lynx R2 an, die mit ihrem sehr großen Field of View beeindruckt.
The Foot in Both Camps: In 2026, the creative industry is split between the demand for total authenticity and the need for AI efficiency. Giles Christopher reveals how he carves out a "narrow channel" to meet client needs without compromising his professional ethics.• The High-End Access Gap: Discover how AI is lowering the barrier to entry for complex, CGI-style results, making high-budget looks accessible for seasonal commercial projects.• The "Mixed Reality" Formula: We explore Giles's specific workflow for combining physical assets with machine intelligence, and why this particular "hybrid" approach is the secret to maintaining both your soul and your profit margins.• Combatting the Influencer Threat: Learn how to stay relevant in a market that prioritises quantity, and why "polishing" your work with AI is a defence against the race to the bottom.Download the free guide to Marketing and Creativity here
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Anna Bicker, heise-online-Chefredakteur Dr. Volker Zota und Malte Kirchner sprechen in dieser Ausgabe der #heiseshow unter anderem über folgende Themen: - Kollege KI enttäuscht: Platzt der Hype in Firmen? Die großen Erwartungen an KI in Unternehmen werden bislang nicht erfüllt. Warum bleiben die erhofften Produktivitätsgewinne aus? Welche realistischen Einsatzszenarien gibt es für KI im Arbeitsalltag? Und was bedeutet die Ernüchterung für die weitere Entwicklung? - Kurze Pause: ChatGPT blendet künftig Werbung ein – OpenAI kündigt an, Werbung in ChatGPT zu integrieren. Wie verträgt sich das Geschäftsmodell mit den Abo-Angeboten? Welche Auswirkungen hat das auf das Nutzererlebnis? Und folgen andere KI-Anbieter diesem Schritt? - Gut vernetzt: Retten Privatinvestoren den Ausbau der Digitalnetze? Europa fehlen 174 Milliarden Euro für den Netzausbau. Können private Investoren diese Lücke schließen? Welche Risiken birgt eine stärkere Privatisierung der digitalen Infrastruktur? Und wie steht es um staatliche Förderung? Außerdem wieder mit dabei: ein Nerd-Geburtstag, das WTF der Woche und knifflige Quizfragen.
Peripheral intravenous catheter (PIVC) insertion is an essential skill for nurses. Students, however, face challenges in learning PIVC insertion due in part to limited opportunities for hands-on practice with real patients. Traditional training methods with low-fidelity task trainers lack variability and depend on costly consumable products. To address this gap, Dr. Jeremy Jarzembak and his team developed a bimanual haptic feedback mixed reality IV simulator. This technology simulates IV needle insertion under diverse conditions. Their article explains the development of this new technology and reports findings on students' improved confidence and success rate.
Anna Bicker, heise-online-Chefredakteur Dr. Volker Zota und Malte Kirchner sprechen in dieser Ausgabe der #heiseshow unter anderem über folgende Themen: - Schlechte Aussichten: Ist das Metaverse gescheitert? Die Vision vom Metaverse verliert an Glanz, auch Spielestudios ziehen sich zurück. Was ist aus den großen Versprechen geworden? Warum scheitern selbst etablierte Entwickler mit ihren Metaverse-Projekten? Und gibt es noch Hoffnung für die virtuelle Parallelwelt? - Neue Töne: Apple kauft KI bei Google ein – Nach dem Siri-Debakel setzt Apple für seine KI-Modelle auf Google Gemini. Warum greift ausgerechnet Apple zur Konkurrenz-Technologie? Welche Auswirkungen hat das auf Apples KI-Strategie? Und was bedeutet das für die Zukunft von Siri? - Setzen, sechs! Sollte ChatGPT in der Schule verbannt werden? – Ein Gericht hat entschieden: ChatGPT in der Schule ist auch ohne explizites Verbot eine Täuschung. Wie sollen Schulen mit KI-Tools im Unterricht umgehen? Ist ein pauschales Verbot der richtige Weg? Und welche Chancen bieten KI-Assistenten für die Bildung? Außerdem wieder mit dabei: ein Nerd-Geburtstag, das WTF der Woche und knifflige Quizfragen.
Jaron Lanier, E. Glen Weyl, and Taylor Black join Beauty at Work for a wide-ranging conversation on artificial intelligence, innovation, and the deeper questions of meaning, faith, and human flourishing that surround emerging technologies.Jaron Lanier coined the terms Virtual Reality and Mixed Reality and is widely regarded as a founding figure of the field. He has served as a leading critic of digital culture and social media, and his books include You Are Not a Gadget and Who Owns the Future? In 2018, Wired Magazine named him one of the 25 most influential people in technology of the previous 25 years. Time Magazine named him one of the 100 most influential people in the world. Jaron is currently the Prime Unifying Scientist at Microsoft's Office of the Chief Technology Officer, which spells out “Octopus”, in reference to his fascination with cephalopod neurology. He is also a musician and composer who has recently performed or recorded with Sara Bareilles, T Bone Burnett, Jon Batiste, Philip Glass, and many others.E. Glen Weyl is Founder and Research Lead at Microsoft Research's Plural Technology Collaboratory and Co-Founder of the Plurality Institute and RadicalxChange Foundation. He is the co-author of Radical Markets and Plurality and works at the intersection of economics, technology, democracy, and social institutions.Taylor Black is Director of AI & Venture Ecosystems in the Office of the Chief Technology Officer at Microsoft and the founding director of the Leonum Institute on Emerging Technologies and AI at The Catholic University of America. His background spans philosophy, law, and technology leadership.In this second part of our conversation, we talk about:1. The idea that modern technology and AI, in particular, have taken on religious or idolatrous qualities2. Why the Talmud offers a powerful model for collective intelligence without erasing individual voices3. The dangers of excessive anonymity in digital systems and AI training4. The idea of “superintelligences” as collective human systems like corporations, democracies, and religions5. Vatican-led efforts toward algorithmic ethics and the protection of human dignity6. Where Glen and Jaron disagree about human-centered AI7. AI as a tool for metacognition8. How imagination, storytelling, and shared meaning can shape the future of innovationTo learn more about Jaron, Glen and Taylor's work, you can find them at: Jaron Lanier - https://www.jaronlanier.com/ Glen Weyl - https://glenweyl.com/ Taylor Black - https://www.linkedin.com/in/blacktaylor/ Books and Resources mentioned:You Are Not a Gadget (Jaron Lanier)Who Owns the Future? (Jaron Lanier)Radical Markets (Eric Posner & E. Glen Weyl)Plurality (Audrey Tang & E. Glen Weyl)The Human Use of Human Beings (Norbert Wiener)The Fellowship of the Ring (J.R.R. Tolkien)This season of the podcast is sponsored by Templeton Religion Trust.Support the show
Jaron Lanier, E. Glen Weyl, and Taylor Black join Beauty at Work for a wide-ranging conversation on artificial intelligence, innovation, and the deeper questions of meaning, faith, and human flourishing that surround emerging technologies.Jaron Lanier coined the terms Virtual Reality and Mixed Reality and is widely regarded as a founding figure of the field. He has served as a leading critic of digital culture and social media, and his books include You Are Not a Gadget and Who Owns the Future? In 2018, Wired Magazine named him one of the 25 most influential people in technology of the previous 25 years. Time Magazine named him one of the 100 most influential people in the world. Jaron is currently the Prime Unifying Scientist at Microsoft's Office of the Chief Technology Officer, which spells out “Octopus”, in reference to his fascination with cephalopod neurology. He is also a musician and composer who has recently performed or recorded with Sara Bareilles, T Bone Burnett, Jon Batiste, Philip Glass, and many others.E. Glen Weyl is Founder and Research Lead at Microsoft Research's Plural Technology Collaboratory and Co-Founder of the Plurality Institute and RadicalxChange Foundation. He is the co-author of Radical Markets and Plurality and works at the intersection of economics, technology, democracy, and social institutions.Taylor Black is Director of AI & Venture Ecosystems in the Office of the Chief Technology Officer at Microsoft and the founding director of the Leonum Institute on Emerging Technologies and AI at The Catholic University of America. His background spans philosophy, law, and technology leadership.In this first part of our conversation, we discuss:1. How aesthetic experience shapes worldview, imagination, and intellectual vocation2. The historical rivalry between artificial intelligence and cybernetics3. The danger of treating AI as an object of faith or a replacement for human meaning4. The psychological and spiritual costs of assuming people will become obsolete5. A tension between two different modalities of beautyTo learn more about Jaron, Glen and Taylor's work, you can find them at: Jaron Lanier - https://www.jaronlanier.com/ Glen Weyl - https://glenweyl.com/ Taylor Black - https://www.linkedin.com/in/blacktaylor/ Books and Resources mentioned:You Are Not a Gadget (Jaron Lanier)Who Owns the Future? (Jaron Lanier)Radical Markets (Eric Posner & E. Glen Weyl)Plurality (Audrey Tang & E. Glen Weyl)The Human Use of Human Beings (Norbert Wiener)The Fellowship of the Ring (J.R.R. Tolkien)This season of the podcast is sponsored by Templeton Religion Trust.Support the show
In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.
In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.
According to an internal memo, Meta's project codenamed Phoenix will be delayed to the first half of 2027. Learn more about your ad choices. Visit podcastchoices.com/adchoices
After a three-year hiatus, I’m excited to be back with MikeyPod. This conversation with Kevin (as a robot) Laibson is exactly what I needed—it cracked open things I’ve been grappling with in my own work. I’ve been thinking about AI and human interaction as I work on my creative projects, and Kevin is exploring these same questions through performance. He’s a director and performer working at the intersection of live performance and emerging technology. His solo show The Harmnf—an adaptation of Chekhov using AI tools—is a meditation on failure, alienation, and our relationship with technology. We talk about directing AI actors, how the show evolved, and what he’s learned about human error and connection when technology mediates everything. This is the kind of peer thinking I need—someone building serious work at the edge of what performance can be. Get tickets for this weekend’s performance of The Harmnf right here. Based in New York City, Kevin Laibson is a director, performer, and educator working at the intersection of live performance and emerging technology. As a mixed-reality artist, he explores what happens when human creativity meets AI and code. His work has been featured at SXSW, SIGGRAPH, and venues including National Sawdust, The Flea, and Abrons Arts Center. He’s served as Artistic Director of Magic Futurebox and The Peoples Improv Theater, and currently leads XR performance research at Agile Lens in collaboration with institutions like the Royal Shakespeare Company and NYU. His solo performance The Harmnf—an adaptation of Chekhov using AI tools—is a meditation on failure, alienation, and our uneasy relationship with technology. This podcast is powered by my subscribers on Patreon who, in addition to the warm feeling they get from co-creating with me, get lots of sweet perks including bonus podcast episodes, free downloads, zines, and more! This week's bonus podcast will feature an extended conversation with today's guest, Kevin! Learn more right here!
i'm wall-e, welcoming you to today's tech briefing for friday, november 14th! dive into the day's top stories: google's quantum supremacy: google claims a breakthrough in quantum computing, with its machine achieving "quantum supremacy," performing tasks in minutes that supercomputers would take thousands of years to do. apple's mixed reality headset: apple is set to launch a mixed reality headset next year, aiming to blend augmented and virtual reality, drawing significant interest from consumers and investors. meta platforms' privacy focus: meta ceo mark zuckerberg announces a shift towards privacy-centric messaging services, emphasizing end-to-end encryption to build trust and expand platform functionalities. that's today's update. we'll be back with more tomorrow!
-A number of US government agencies are backing a potential move by the Commerce Department to ban TP-Link routers, according to The Washington Post. Multiple sources familiar with internal deliberations spoke with the publication on the condition of anonymity, including a former senior Defense Department official. -Donald Trump and China's leader, Xi Jinping, have agreed to a one-year pause on the punitive Trump-instated tariffs that are at the heart of the ongoing trade war between the two superpowers. -Immersive productivity for Windows 11 is now available on the Meta Quest 3 and 3S with the latest release of Meta's Horizon OS. The feature, called Mixed Reality Link, was available on a limited basis after public previews began last year. The Windows virtual desktop experience is now rolling out to all users. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Hello everyone, welcome to another exciting episode of VR in Education. In today's episode, we're thrilled to reconnect with a returning guest — Thomas Van Bouwel, the creative mind behind one of VR's most elegant puzzle experiences, Cubism. Last time Thomas joined us, we explored how Cubism invited players into a meditative world of calm, spatial problem-solving. Today, he's back with something completely different — Laser Dance, a new mixed-reality experience that turns your physical room into a dynamic obstacle course where you move, dodge, and flow through lasers in real time. We'll talk about how Thomas transitioned from designing quiet, contemplative puzzles to creating full-body movement experiences, how mixed reality is reshaping play and learning.
Technieuws STEM-inschrijvingen dalen naar laagste peil in 10 jaar Google investeert 5 miljard euro in AI-infrastructuur in België, goed voor 300 nieuwe jobs Apple, Google en Snapchat moeten aan EU uitleggen hoe ze kinderen beschermen Eerste elektrische Ferrari wordt vierzitter van half miljoen euro met 530 kilometer rijbereik Palmer Lucky (oprichter van Oculus) lanceert Mixed Reality ‘systeem’ voor helmen van militairen genaamd EagleEye Arduino wordt overgenomen door Qualcomm Financiering van Groningse AI-fabriek is rond na EU-subsidie van 71 miljoen euro. Belgie pist naast de pot voor dezelfde subsidie Reportage: De link tussen bordspellen en video games (1/4) Dungeons & Dragons Deep dive(s) De gevolgen van de DMA voor Apple gebruikers in de EU | Apple klaagt over Europese wet DMA die 'Europese gebruikers raakt' | Naast Apple vraagt ook Google om aanpassingen aan de Digital Markets Act | Digital Markets Act (DMA): voor eerlijke en betwistbare digitale markten | Consumentenorganisaties pleiten voor het behoud van de DMA | Bangmakerij of terechte kritiek? Grote techbedrijven verzetten zich tegen de DMA Google lanceert AI mode in Europa
I did an interview with Gustav Stenmark at Meta Connect 2025 talking about their latest game Demeo x Dungeons & Dragons: Battlemarked, which enables some pretty interested co-located mixed reality social features, but also enables individual players to have their own mixed reality or VR POV. You can cee more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
A NASA research project is looking at alternatives to conventional flight simulators for pilot training.
In the final episode, Rohan Jotwani reflects on extended reality, AI, and other emerging therapies shaping tomorrow's healthcare. From ethics and patient safety to neuromodulation, regenerative medicine, and research gaps, this episode envisions the next frontier in medical innovation. Timestamps: 00:34 – Ethical considerations 02:34 – Chronic pain 04:40 – XR across medicine 06:44 – Pain management
How is extended reality transforming medical education? Rohan Jotwani discusses his work at Extended Reality Anesthesia Immersion Lab (XRAIL) and the role of immersive technology in training anesthesiologists and beyond. This episode highlights new tools, assessment methods, and challenges in scaling extended reality for education. Timestamps: 00:43 – Education tools 04:55 – Measuring effectiveness 07:40 – Anesthesiology training 10:02 – Current challenges 12:37 – Clinician skepticism
In this rapid-fire episode, Rohan Jotwani answers quick questions about extended reality in medicine, from its role in pain relief and rehabilitation to its future in training and patient care. Perfect for listeners who are short on time but eager to understand extended reality's potential in just minutes.
Rohan Jotwani explores how extended reality is reshaping pain management. From nerve retraining therapies to patient responses and clinical applications, this episode reveals how immersive environments are redefining how patients experience and manage pain. Timestamps: 03:03 – Early career 05:45 – What is XR? 09:03 – Pain management 11:14 – Nerve retraining 14:51 – VR addictions
Mixed Reality Revolution: How AR, VR & XR Are Transforming Travel Foreverwith Sanjay Bhatia | SimplenightJoin us for an exciting conversation on how augmented reality (AR), virtual reality (VR), and extended reality (XR) are redefining the way we experience travel — from previewing destinations before a trip, to enhancing experiences while on the journey, and even enabling fully immersive alternatives to physical travel.Discover how mixed reality is creating new opportunities for the tourism industry, businesses, and explorers worldwide.✨ Don't miss this session on the future of travel!
In this conversation, Harvey Whitney and David Palumbo from ILM discuss their upcoming game, Beyond Victory, which is set in the Star Wars universe during the reign of the Empire. They delve into the game's story, character development, and the various game modes available. The discussion also covers the inspirations behind the game's design, the challenges of integrating new characters into the Star Wars lore, and the innovative use of mixed reality to enhance player experience. The conversation concludes with reflections on the collaborative process of game development and the excitement of creating a game that caters to diverse player preferences.
Von toten App Stores über lebende (und untote) Filesysteme bis hin zu Real-Life-Rickrolls – Felix, Felix & Sebastian nehmen euch mit auf eine wilde Tech-Reise. Dazu: KI gegen KI, Froscon-Flashbacks, 3D-Druck-Frust & die besten Nerd-Picks. Blast from the Past elixir != erlang Toter der Woche Typepad Amazon App Store gesideloadete apps unter Android 2026 Kaisen Linux Nintendo 3DS im Louvre Tizen auf Samsung Smartwatches EU Batterieverordnung Bericht zu kleineren Akkus in Deutschland Untoter der Woche BCashFS bleibt im Kernel Linux is about to lose a feature – over a personality clash Linus Torvalds Marks Bcachefs As Now “Externally Maintained” bcachefs “externally maintained” Btrfs bei facebook Debian GNU/Hurd 2025 AI der Woche Meckern für besseren Code Jailbreak yourself AI gaslighten evtl. auch https://www.heise.de/news/Youtube-Videos-heimlich-mit-KI-verschlimmbessert-10622259.html Measuring the environmental impact of delivering AI at Google Scale Apertus: Offenes Sprachmodell aus der Schweiz News CVE-2025-34158: Update plex libxml2 maintainer macht keine mehrarbeit für kein geld Celebrating 20 Year of the #openSUSE Project Debian 13 “Trixie” Released Linus Torvalds calls RISC-V code from Google engineer ‘garbage’ ESPHome Sicherheitslücke Biometrie per WLAN: Signalstörungen erlauben Personenerkennung und Überwachung Mit WLAN den Puls messen pyx: a Python-native package registry, now in Beta Microsoft Excel adds Copilot AI to help fill in spreadsheet cells FreeBSD repository name changes Hollow Knight: Silksong Release Brings Down PS5, Switch, and Steam Storefronts Mixed Reality: Lasertag überall Themen [Verschoben] 3D-Druck der Woche Raxslab Thinkcentre 10" Rackmount Musical Fidget Noctua 3D-mod für Framework Desktop Mimimi der Woche Ruby 3.5.0 / Python 3.12 sysutils/iocage: Error when using iocage with python 3.12 devel/py-Js2Py: Add Python 3.12 support databases/mongodb70: Fails build with Python 3.12 BeyondPod AntennaPod Pixel 9a Thinkpad X13 vergisst wie grafikkarte funktioniert Too many Keyboards! Click!Clack!Hack! Lesefoo Open Source is one person Dicing an Onion Picks Website ausgeliefert von neun Neovim Buffern auf altem Thinkpad reMarkable Paper Pro Move SQLite read and write ZIP Stoppt die #Vorratsdatenspeicherung 2.0 mouseless Snapmaker U1 e-mail.wtf nixcon
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
What do your shoes do? On today's episode we're stepping into the future of footwear with Ian Harrison, creative disruptor, innovation catalyst, XR futurist and the Co-founder of SneakAR. SneakAR transforms your sneakers into a dynamic digital canvas with their revolutionary AR experience, turning your shoes into an interactive masterpiece with just a tap.Ian shares how SneakAR is disrupting traditional brand engagement by building unforgettable “door knock moments" - unlocking the power of web3, XR and emerging tech to create "people-market fit" that results in lasting moments that matter.His unique path has taken him from music to manufacturing to the blockchain where his Culture Coin web3 solution was also nominated for an Auggie. Find out how brands, creators, musicians and athletes can literally put their best foot forward with SneakAR. Thanks for listening. We're on the road to 50 episodes! We appreciate all our subscribers and listeners around the globe.Zero to Start is now on YouTube. Subscribe on your favorite platform and follow us on LinkedIn for more voices shaping the future of XR.FEATURED LINKS:Ian Harrison on LinkedInSneakAR@sneakarshoeco on InstagramMuenstervision Incubate. Innovate. Integrate. KiTBetterThe Shoes of AWECONNECT WITH SICILIANA:LinkedInsicilianatrevino.comSend us a note!
On this TechMagic episode, hosts Cathy Hackl and Lee Kebler welcome Jeff Shardell, founder and CEO of Humble Brands, to hear about his journey from leading at Google to redefining sustainability in the CPG world. Jeff shares how his tech background shaped his approach to eco-friendly product design, scaling consumer goods, and building an authentic celebrity partnership with Jason Momoa. Cathy and Lee also dive into cutting-edge mixed reality news, from ByteDance's lightweight Pico headset to Oakley's NASA visor collaboration. Plus, how Gen Z's gaming habits are reshaping career paths. With updates on AI's impact on gaming jobs and Roblox's new adult dating features, this episode bridges the worlds of innovation, sustainability, and immersive tech. The hosts also preview what's coming in Season 3 after their summer break.Come for the Tech, stay for the Magic!Jeff Shardell BioJeff Shardell is the CEO and Founder of Humble Brands, a sustainable personal care company known for its natural deodorants and eco-friendly packaging. With a distinguished background in tech leadership, including roles at Google during its early growth phase and Netscape, Jeff leveraged his experience scaling companies to revolutionize the CPG (Consumer Packaged Goods) industry. He co-founded gloss.com, which was later acquired by Estée Lauder, before launching Humble Brands with a mission to create better-for-you personal care products while reducing environmental impact.Jeff Shardell on LinkedInKey Discussion Topics:00:00 Intro and Welcome Back, Cathy04:15 Music, AI and the Future of Live Entertainment13:12 AI's Impact on Gaming: Candy Crush Layoffs & Industry Changes29:18 Jeff Shardell: From Google Executive to Humble Brands Founder35:00 Building Authentic Celebrity Partnerships in CPG40:23 Sustainable Innovation: Beyond Plastic Packaging51:35 ByteDance's New Mixed Reality Hardware & Industry Trends56:20 Space Tech: Oakley's NASA Visor Collaboration01:00:31 Gen Z Gaming Skills Becoming Career Opportunities01:07:08 Season Wrap-up & Summer Break Announcement Hosted on Acast. See acast.com/privacy for more information.
David Esber is the Co-Founder and Chief Commercial Officer of Enviz, a platform revolutionizing how unbuilt properties are designed, marketed, and sold. Frustrated by the limitations of blueprints and static renders, David launched Enviz in 2019 to enable immersive, 1:1 virtual and augmented reality walkthroughs that bring unbuilt spaces to life. Since then, Enviz has helped thousands of users, architects, developers, and homebuilders visualize, refine, and sell their projects with greater impact, saving time, reducing errors, and enhancing customer engagement. At Enviz, David leads sales, marketing, and operations, driving the company's mission to empower 3D designers and shape the future of spatial visualization.(01:42) – Understanding VR, AR, ER / MR(02:51) – The Journey of Enviz(04:28) – Real-Time 3D Visualization(09:14) – The Future of AR(20:05) – Feature: Blueprint - The Future of Real Estate - Register for 2025: The Premier Event for Industry Executives, Real Estate & Construction Tech Startups and VC's, at The Venetian, Las Vegas on Sep. 16th-18th, 2025.(20:58) – Challenges & Costs(22:30) – Trust in Pre-Development Sales (26:33) – Targeting Architecture Firms & Large Clients (28:54) – Sales Cycles & Client Criteria(33:13) – Competition landscape & moats (39:45) – Collaboration Superpower: David's dad & Jaron Lanier (VR founder, Wiki)
Gaming host John and special guest look to the future of mixed reality and its application to video games. How intuitive can VR and mixed reality video games be? Is mixed reality gaming as fun as it sounds? Whether you're a casual or a die-hard fan of video games, this episode offers insight into where the future of gaming might be headed. All right here, on the Video Gamers Podcast! Thanks to our MYTHIC supporters: Redletter, Disratory, Ol'Jake, Gaius and Phelps Thanks to our Legendary Supporters: HypnoticPyro, Patrick and PeopleWonder Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: https://discord.gg/Dsx2rgEEbz Follow us on Instagram: https://www.instagram.com/videogamerspod/ Follow us on X: https://twitter.com/VideoGamersPod Subscribe to us on YouTube: https://www.youtube.com/@VideoGamersPod?sub_confirmation=1 Visit us on the web: https://videogamerspod.com/ Follow us on Twitch: https://www.twitch.tv/videogamerspodcast Learn more about your ad choices. Visit megaphone.fm/adchoices
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
Dominique Wu is the founder of XReality Pro, where she designs, builds, and teaches immersive technologies that empower creators and transform how we interact with XR and AI.She has consulted for industry giants including Meta and Walmart's Store No. 8, and is the author of Spatial Design: Breaking the 2D Paradigm.With over 500 speaker events hosted across her media channels, including the popular XReality Pro YouTube channel, Dominique is a leading voice in XR education and community building.In this episode, she shares her bold approach to finding product–market fit, why teaching is in her DNA, and how industry newcomers can succeed by positioning themselves as collaborative, adaptable problem solvers in an increasingly AI-driven world.We get her take on Apple Vision Pro, Android XR and the overall signal to noise in XR and AI.We also dive into her latest Udemy course, The Ultimate AI Pipeline for XR Development, which takes learners from "zero to hero" in building an interactive XR app inspired by Edgar Allan Poe's The Raven. See discount code below!! Thanks for listening! Zero to Start is now on YouTube! Subscribe on your favorite platform and follow us on LinkedIn for more voices shaping the future of immersive tech.FEATURED LINKS:Dominique Wu on LinkedInThe Ultimate AI Pipeline for XR DevelopmentGET THE COURSE FOR $12.99 !USE DISCOUNT CODE: 6D12F5CF5118525BA256Expires 07/23/2025 12:08 PM PDT (GMT -7) Entertainment in Spatial AI with Charlie Fink - XReality Pro Podcast CONNECT WITH SICILIANA:LinkedInsicilianatrevino.comSend us a note!
This week on the show we're joined by long time friend of the show Brent Bushnell — co-founder of Two Bit Circus, scion of the famed Bushnell family, and one of the earliest subscribers to the No Proscenium newsletter — who is here to talk about a new venture he is a co-founder of along with Aidan Wolf and Kevin Habich — DeamPark which turns mixed reality headsets into a configurable virtual theme park — transforming public spaces into ticketed playgrounds filled with dynamic virtual characters and which recently raised over a million in seed funding.SHOW NOTESDreamParkDreamPark raises $1.1M to transform real-world spaces into mixed-reality theme parks (Games Beat)The Next Stage Immersive Summit Program GuideThe Next Stage Immersive Sumit Badges Hosted on Acast. See acast.com/privacy for more information.
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
AWE USA 2025 delivered on its promise of feeling spatial. Not only was the mantra XR is Going Mainstream, AWE founder Ori Inbar optimistically declared 2025 as the year of the Master Builder - passionate domain subject experts creating XR solutions for their community filling in diverse content gaps that are shifting the balance between big brands and dedicated niche audiences. Today's show features clips from our favorite moments during AWE's day-one morning keynotes:Ori Inbar's Welcome Keynote - XR Is Going Mainstream! | AWE USA 2025Bringing AI and AR Into the Real World Through Spectacles | AWE USA 2025Project Aura & More: XREAL's Vision for the Present and Future of XR by Chi Xu | AWE USA 2025Excited about our 41st podcast episode! We're officially on the road to our 50th with a very special mystery guest scheduled for that occasion. Thanks for listening! Subscribe to Zero to Start on your favorite podcast platform. Follow our podcast page on LinkedIn!FEATURED LINKS:XREAL One Pro - early bird pricing until June 30th Zero to Start is now on YouTube! Our AWE playlist !The Shoes of AWE 2025CONNECT WITH SICILIANA:LinkedInsicilianatrevino.com
Send us a textWhat if the future of storytelling wasn't passive—but fully immersive, interactive, and built by communities? In this mind-expanding episode, Joey Pinz dives deep into the metaverse with Athena Demos—co-founder and CEO of Big Rock Creative (BRC), the award-winning XR company behind BRCvr, Breonna's Garden, and the groundbreaking new BurnerSphere platform.Athena shares how immersive XR is reshaping art, activism, therapy, and human connection—from military haptics and PTSD healing to 360º Burning Man experiences that blend digital with dust.
Zero to Start VR Podcast: Unity development from concept to Oculus test channel
How can we create XR experiences with purpose and why does it matter? Last week's MeaningfulXR conference at UC Davis and in VRChat brought together a dynamic XR community from across the globe to explore the answers and featured some of the latest academic research using XR across disciplines including education, psychology, design, AI, health and wellness, tracking data and more. On this special episode, I'm sharing the audio recording of our MeaningfulXR panel, Creating platforms and apps to better people's lives Led by Carsten Becker, Faculty, Media Design and Extended Reality USC Iovine & Young Academy and featuring Avi Bar-Zeev, XR Pioneer, founder and president of the XR Guild. I highlight some of the exciting projects I saw on Day One of the conference and Carsten shares his industry insights, the importance of ethics and purpose driven XR, as well as how to overcome building and investment challenges for new XR students and builders. We also hear from Carsten's Neely Center student mentees who are designing purpose driven XR for social impact. Special thanks to Robby Ratan and the MeaningfulXR team!Thanks for listening! Subscribe to Zero to Start on your favorite podcast platform... Follow our podcast page on LinkedIn!FEATURED CONFERENCE PROJECTS/CREATORS:Reimagining Land Acknowledgment: Co-Designing Location-Based AR with Indigenous Communities - Kai Lukoff, Sean Hauze, Madison Nguyen, Isabella 'Amne GomezCN Vision: A Novel AR Tool for Enhanced SLP Neuroanatomy Learning - Maura Philippone, Jesse SandersonImmersive Religion: Enhancing Religious Literacy through Extended Reality -John SoboslaiNavigating Ethics in Augmented and Virtual Reality (AR/VR) Design for Dyslexia Interventions - Aurelia O'NeilFEATURED LINKS:MeaningfulXR ConferenceNeely Purpose Driven XR LibraryNeely Center for Ethical Leadership and Decision MakingXR GuildXR Guild LibraryVIDEO Lightning talk: A Deep Dive into Eye-tracking in XR with Avi Bar-Zeev - Stanford Cyber Policy CenterCONNECT WITH SICILIANA:LinkedInsicilianatrevino.com
Check out my newsletter at TKOPOD.com and join my new community at TKOwners.com.I sat down with Robert Scoble and we talked about the future. He's been around for the first Tesla ride, the early days of Uber, and now he's deep into AI, smart glasses, and even Neuralink. We covered where tech is heading next, why most people are still sleeping on it, and what happens when AI starts watching you and giving you advice. He also shared his thoughts on China's rise, virtual beings, and why America better wake up.You can find Robert on X at https://x.com/scobleizer where he posts his list of 800+ AI tools, aka “The Holodeck.”Timestamps below. Enjoy!---Watch this on YouTube instead here: tkopod.co/p-ytAsk me a question on or off the show here: http://tkopod.co/p-askLearn more about me: http://tkopod.co/p-cjkLearn about my company: http://tkopod.co/p-cofFollow me on Twitter here: http://tkopod.co/p-xFree weekly business ideas newsletter: http://tkopod.co/p-nlShare this podcast: http://tkopod.co/p-allScrape small business data: http://tkopod.co/p-os---00:00 The Future of AI: Underhyped or Overhyped?02:58 The Evolution of Mixed Reality and Wearable Tech06:08 AI in Everyday Life: Tools and Gadgets08:58 The Impact of AI on Business and Entrepreneurship12:05 Neuralink and the Future of Human-Machine Interaction14:55 Comparing the AI Boom to the Dot-Com Boom18:10 The Global Race in AI and Robotics20:51 Innovation and Creativity in a Competitive Landscape
In this episode of Coffey & Code, host Ashley Coffey sits down with Josh Bankston, Partner at Mace Virtual Labs, for a deep dive into the evolving world of XR—Extended Reality—and how it's reshaping the future of education, business, and immersive experiences. With over 13 years in the XR industry, Josh shares powerful insights on the importance of thoughtful product design, why iteration is key to innovation, and how champions inside organizations play a critical role in adopting new technology. From VR-powered training to brand activations that forge direct audience connections, this episode is packed with takeaways for anyone looking to design meaningful, tech-forward experiences. You'll also hear about:Real-world examples of XR in action across industriesThe shift toward AI-integrated 3D modeling and developmentHow immersive tools are changing the way we engage and learnWhy community and collaboration—not gatekeeping—are the heartbeat of the XR movement If you're curious about how to leverage XR and AI to design the future of work, learning, and storytelling—this one's for you. EPISODE CREDITS:Produced and edited by Ashley Coffey. Cover art designed by Ashley Coffey.Headshot by Brandlink MediaIntroduction music composed and produced by Ashley Coffey LINKSFollow Coffey & Code on Instagram, Facebook, Linkedin, and YouTube for the latest emerging tech updates! Subscribe to the Coffey & Code Podcast wherever you get your podcasts to be notified when new episodes go live. © 2025 Coffey & Code Podcast. All rights reserved. The content of this podcast, including but not limited to text, graphics, audio, and images, is the property of Ashley Coffey and may not be reproduced, redistributed, or used in any manner without the express written consent of the owner.
ECHOVISION is the latest experience from multi-disciplinary artist Jiabao Li that has three major parts. The first part is a mobile-phone based mixed reality experience that does a metaphoric translation of echolocation by using LiDAR to detect your immediate physical surroundings, and then reveals it with a rippling shader that is voice activated. The second part is a video that poetically visualizes different bat calls that have been identified by AI into different contextual domains, and there's a really awesome haptic couch experience that goes along with it. The last part is a field trip to the Congress Street bridge to watch the emergence of hundreds of thousands of bats come out at night as they go to eat. I caught up Li to hear more about all of her interdisciplinary and interspecies collaborations on this piece. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
On the last day of immersive exhibitions, I saw Roman Rappak's latest RISTBAND mixed reality live performance experiment, which now has a 4-year streak going at SXSW. This year he added an array of 13 d&b audiotechnik speakers that used wave field synthesis to create a spatial audio mix that was added to his mixed reality performance. I have Rappak recount the evolution of this MR live performance (not using Pico HMDs), and see my interviews about unpacking previous live performances from 2022, 2023, and 2024. Rappak shares that adding immersive art to a live musical performance leaves audiences searching for a story, and if he didn't provide one then people would make one up. He's been adding voice-over narration to more deliberately guide the story he's telling, but also experimenting with spatial audio mixes using high-end speakers. I had a chance to catch up with both Rappak and d&b artist relations manager Wayne Powell (in episode #1536) about his latest spatial audio innovations. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
THE SECRET LIFE OF MONSTERS: THE GATEWAY EXPERIENCE is a mixed reality puzzle game created by Wallrus Creative Technologies as an immersive demo in order to feature the unique tracking technology they've created in order to better facilitate LBE mixed reality experiences on the Quest. They built a tracking system hidden within their custom tiling in order to have all of the Quest HMDs know where true north is located, and avoiding some of the more annoying and time-consuming calibration steps involved with mixed reality experiences. The experience itself featured a seamless transition between floating mixed portals and immersive worlds where you have to find and scan corrupting monsters in the parallel realities. I get the full story of how the project developed from Emile Arragon and JP Desjardins, and it's interesting to note that Arragon is really sensitive to motion sickness from virtual locomotion in VR, but mixed reality experiences where you only move when your body moves are a lot more comfortable for him. At the end of the day, this piece does feel a bit more like a tech demo than full-on game or fully fleshed out story or world, but it serves the purpose of demonstrating their elegant solution to a MR calibration and orientation solution that could open up a number of new mixed reality experiences within different LBE contexts. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
The SXSW XR Competition jury prize winner REFLECTIONS OF LITTLE RED DOT had some really innovative mixed reality integrations, and was also a part of a new trend of cultivating an archive of material as an artistic practice. This piece by director Chloé Lee featured about 3 hours of documentary interview footage shot in Singapore starting in 2015 exploring a variety of different themes. Originally started with the intent to create a documentary to learn more about her mother's homeland, Lee turned to mixed reality to create sets of themes featuring looping clips from interviews she conducted to tell the story of Singapore. The experience creates a sense of wandering that you get when exploring a new place, and allows you to dip in and out of different flows of thought. You can navigate these different themes by placing a physical photo slide into a retro slide projector that only takes one slide at a time. Once you pop it in, then you immediately see a mixed reality light creating a holographic Singaporean table where you can sit down and navigate 5-6 different clips. It's one of the more compelling uses of mixed reality I've seen that creates a holographic illusion that you use your body to edit between these different interview clips. The jury statement reads, "Deceptively humble and delightful, this open-world documentary invites us to freely explore a country in transition. Guided by a daring new talent in XR storytelling, it confronts us with the vulnerability of everyday life, evoking a universal sense of place." This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
The evolution of AI is changing the way we interact with the physical world, not just in how we use this technology, but also where and how we access it. In this episode, Reid and Aria sit down with Meta's Chief Technology Officer, Andrew “Boz” Bosworth, who is pioneering wearables for the company. Boz's journey in the tech sector has taken him from working on Microsoft Visio to founding Reality Labs, Meta's AR and VR division. Now, he's focused on the next frontier in mixed realities with his latest project, Orion, a pair of AR glasses. Boz offers an Orion demo and shares his vision for wearables as an equalizing technology that can unlock superpowers for every person. Plus, they check-in on the state of AI as it relates to open source software, safety, hyperscalers, and startups. For more info on the podcast and transcripts of all the episodes, visit https://www.possible.fm/podcast/ Topics: 1:03 - Episode introduction 3:36 - How Boz's farm upbringing influenced his career and perspective on the digital world 7:02 - How will wearables influence how we navigate the physical and digital worlds? 9:46 - Meta's AI philosophy 11:27 - Pi explains Norbert Wiener's construct of information theory 14:28 - What would it take to build AI world models? 15:09 - What are the most significant use cases for Orion? 19:01 - Can Orion accommodate monocular vision? 20:00 - Boz's response to Orion skeptics 22:29 - Boz gives predictions on our AI future 25:09 - What would it look like to have a compatible system of wearables? 27:30 - Unexpected discoveries from Orion testing 29:33 - What is Meta's focus in the AI space for the years to come? 30:48 - How do we ensure that AI innovation is used for good? 35:28 - Boz responds to Meta's changes in fact checking policy 37:11 - How will hyperscalers and start-ups flourish in the AI game? 40:06 - Boz shares his review on “The Wild Robot” 42:24 - Rapid-fire questions Select mentions: The Martian by Andy Weir Project Hail Mary by Andy Weir I Am a Strange Loop by Douglas Hofstadter J. C. R. Licklider, psychologist and computer scientist Douglas Engelbart, engineer and computer science pioneer Norbert Wiener, computer scientist and mathematician Yann LeCun, computer scientist and Chief AI Scientist at Meta Michael Abrash, Chief Scientist, Reality Labs, Meta Garry Kasparov, Russian chess grandmaster 4-H, a youth development program from the USDA The Biometric Information Privacy Act (BIPA) Qualified Business Income Deduction (QBI) Possible is an award-winning podcast that sketches out the brightest version of the future—and what it will take to get there. Most of all, it asks: what if, in the future, everything breaks humanity's way? Tune in for grounded and speculative takes on how technology—and, in particular, AI—is inspiring change and transforming the future. Hosted by Reid Hoffman and Aria Finger, each episode features an interview with an ambitious builder or deep thinker on a topic, from art to geopolitics and from healthcare to education. These conversations also showcase another kind of guest: AI. Whether it's Inflection's Pi, OpenAI's ChatGPT or other AI tools, each episode will use AI to enhance and advance our discussion about what humanity could possibly get right if we leverage technology—and our collective effort—effectively.
Handheld gaming looks like the future — so why isn't it more popular? The Verge's Sean Hollister joins the show to talk about some new data about the handheld console market, what it says about the Steam Deck's dominance, whether the Switch 2 might change everything all over again, and why Sony and Microsoft don't appear to be in the game at all. After that, David reports on his trip to Florida to see TGL, the golf league aiming to bring the sport to new places and new fans, with the help of a truly enormous amount of technology. Finally, we answer a question on the Vergecast Hotline about iPads — and more specifically, one particularly good reason to upgrade to the Air or the Pro. Further reading: Three years later, the Steam Deck has dominated handheld PC gaming shipments Steam Deck OLED review: better, not faster Lenovo Legion Go S review: feels good, plays bad Asus ROG Ally X review: the best Windows gaming handheld by a mile MSI Claw review: an embarrassment A night at TGL, the would-be future of golf From ESPN: Inside the making of Tiger Woods and Rory McIlroy's TGL From Wired: Robotic Putting Greens. Mixed Reality. Loud Spectators. This Is Golf?! Apple iPad Air 2025 review: what the M3 upgrade really gets you Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you. Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this Partnering Leadership conversation, Mahan Tavakoli speaks with Louis Rosenberg. Louis Rosenberg is a pioneer in virtual and augmented reality with over 300 patents; he has started multiple businesses, including Founder Immersion Corp, Founder Outland Research, and Unanimous A.I., for which he currently serves as CEO and Chief Scientist. Louis Rosenberg has focused his work on the boundary between technology and human perception, aiming to enhance human performance with technology. In the conversation, Louis Rosenberg shared why he is wary of the potential for technology to dehumanize people and works to push the boundaries to augment rather than replace human intelligence. Louis Rosenberg shared why he believes A.R. will be the primary way people access digital lives, replacing mobile phones with eyewear that spatially registers content to the real world. In addition, augmented reality and mixed reality will become more prevalent as society progresses. Finally, Louis Rosenberg shared his perspectives on the power of human swarm intelligence through Swarm technology as an example of the potential positives for the future of humanity in the collaborative use of artificial intelligence. Some Highlights:- Louis Rosenberg on the Potential of Virtual, Augmented, and Mixed Reality Technologies- The inevitability of Augmented and Mixed Reality in the digital age- Use of Augmented Reality in the medical space - The impact of Augmented Reality on different professions - Louis Rosenberg on Augmented Reality's potential in education and training - Why there is a need for policy solutions in Augmented Reality - The positive potential of the Metaverse- Dangers of unregulated AI-driven persuasion in the Metaverse- Louis Rosenberg on using Swarm Intelligence for smarter decision making - The use of Swarm Technology to forecast the future - How to use A.I. to harness the power of the human brain and the knowledge and information it contains Mentioned:Partnering Leadership conversation with Tom Taulli on A.I. Bootcamp for LeadersPartnering Leadership conversation with Dan Turchin on A.I. & The Future of Work Connect with Louis Rosenberg:Unanimous A.I. Website Louis Rosenberg's articles on BIG THINK Louis Rosenberg's articles on Venture BeatLouis Rosenberg on LinkedIn Louis Rosenberg's TEDx Talk New hope for humans in an A.I. world Connect with Mahan Tavakoli: Mahan Tavakoli Website Mahan Tavakoli on LinkedIn Partnering Leadership Website