Podcasts about Mixed reality

Merging of real and virtual worlds to produce new environments

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Latest podcast episodes about Mixed reality

Beauty At Work
The Promise and Peril of AI with Jaron Lanier, E. Glen Weyl, and Taylor Black - S4E7 (Part 1 of 2)

Beauty At Work

Play Episode Listen Later Dec 30, 2025 38:24 Transcription Available


Jaron Lanier, E. Glen Weyl, and Taylor Black join Beauty at Work for a wide-ranging conversation on artificial intelligence, innovation, and the deeper questions of meaning, faith, and human flourishing that surround emerging technologies.Jaron Lanier coined the terms Virtual Reality and Mixed Reality and is widely regarded as a founding figure of the field. He has served as a leading critic of digital culture and social media, and his books include You Are Not a Gadget and Who Owns the Future? In 2018, Wired Magazine named him one of the 25 most influential people in technology of the previous 25 years. Time Magazine named him one of the 100 most influential people in the world. Jaron is currently the Prime Unifying Scientist at Microsoft's Office of the Chief Technology Officer, which spells out “Octopus”, in reference to his fascination with cephalopod neurology. He is also a musician and composer who has recently performed or recorded with Sara Bareilles, T Bone Burnett, Jon Batiste, Philip Glass, and many others.E. Glen Weyl is Founder and Research Lead at Microsoft Research's Plural Technology Collaboratory and Co-Founder of the Plurality Institute and RadicalxChange Foundation. He is the co-author of Radical Markets and Plurality and works at the intersection of economics, technology, democracy, and social institutions.Taylor Black is Director of AI & Venture Ecosystems in the Office of the Chief Technology Officer at Microsoft and the founding director of the Leonum Institute on Emerging Technologies and AI at The Catholic University of America. His background spans philosophy, law, and technology leadership.In this first part of our conversation, we discuss:1. How aesthetic experience shapes worldview, imagination, and intellectual vocation2. The historical rivalry between artificial intelligence and cybernetics3. The danger of treating AI as an object of faith or a replacement for human meaning4. The psychological and spiritual costs of assuming people will become obsolete5. A tension between two different modalities of beautyTo learn more about Jaron, Glen and Taylor's work, you can find them at: Jaron Lanier - https://www.jaronlanier.com/ Glen Weyl - https://glenweyl.com/ Taylor Black - https://www.linkedin.com/in/blacktaylor/ Books and Resources mentioned:You Are Not a Gadget (Jaron Lanier)Who Owns the Future? (Jaron Lanier)Radical Markets (Eric Posner & E. Glen Weyl)Plurality (Audrey Tang & E. Glen Weyl)The Human Use of Human Beings (Norbert Wiener)The Fellowship of the Ring (J.R.R. Tolkien)This season of the podcast is sponsored by Templeton Religion Trust.Support the show

AwesomeCast: Tech and Gadget Talk
2025 Predictions on AI, 3D Printers and more! | AwesomeCast 762

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Dec 17, 2025 60:49


In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.

Sorgatron Media Master Feed
AwesomeCast 762: 2025 Predictions on AI, 3D Printers and more!

Sorgatron Media Master Feed

Play Episode Listen Later Dec 17, 2025 60:49


In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.

Engadget
Meta plans to push back the debut of its next mixed reality glasses

Engadget

Play Episode Listen Later Dec 8, 2025 5:08


According to an internal memo, Meta's project codenamed Phoenix will be delayed to the first half of 2027. Learn more about your ad choices. Visit podcastchoices.com/adchoices

MikeyPod
MikeyPod 356 | Mixed-Reality Artist Kevin Laibson

MikeyPod

Play Episode Listen Later Nov 25, 2025 44:16


After a three-year hiatus, I’m excited to be back with MikeyPod. This conversation with Kevin (as a robot) Laibson is exactly what I needed—it cracked open things I’ve been grappling with in my own work. I’ve been thinking about AI and human interaction as I work on my creative projects, and Kevin is exploring these same questions through performance. He’s a director and performer working at the intersection of live performance and emerging technology. His solo show The Harmnf—an adaptation of Chekhov using AI tools—is a meditation on failure, alienation, and our relationship with technology. We talk about directing AI actors, how the show evolved, and what he’s learned about human error and connection when technology mediates everything. This is the kind of peer thinking I need—someone building serious work at the edge of what performance can be. Get tickets for this weekend’s performance of The Harmnf right here. Based in New York City, Kevin Laibson is a director, performer, and educator working at the intersection of live performance and emerging technology. As a mixed-reality artist, he explores what happens when human creativity meets AI and code. His work has been featured at SXSW, SIGGRAPH, and venues including National Sawdust, The Flea, and Abrons Arts Center. He’s served as Artistic Director of Magic Futurebox and The Peoples Improv Theater, and currently leads XR performance research at Agile Lens in collaboration with institutions like the Royal Shakespeare Company and NYU. His solo performance The Harmnf—an adaptation of Chekhov using AI tools—is a meditation on failure, alienation, and our uneasy relationship with technology. This podcast is powered by my subscribers on Patreon who, in addition to the warm feeling they get from co-creating with me, get lots of sweet perks including bonus podcast episodes, free downloads, zines, and more! This week's bonus podcast will feature an extended conversation with today's guest, Kevin! Learn more right here!

AI Briefing Room
EP-410 Quantum Supremacy Unveiled ⚛️, Apple's Mixed Reality Leap

AI Briefing Room

Play Episode Listen Later Nov 14, 2025 1:23


i'm wall-e, welcoming you to today's tech briefing for friday, november 14th! dive into the day's top stories: google's quantum supremacy: google claims a breakthrough in quantum computing, with its machine achieving "quantum supremacy," performing tasks in minutes that supercomputers would take thousands of years to do. apple's mixed reality headset: apple is set to launch a mixed reality headset next year, aiming to blend augmented and virtual reality, drawing significant interest from consumers and investors. meta platforms' privacy focus: meta ceo mark zuckerberg announces a shift towards privacy-centric messaging services, emphasizing end-to-end encryption to build trust and expand platform functionalities. that's today's update. we'll be back with more tomorrow!

Engadget
U.S. government closer to banning TP-Link routers, the US and China agree to one-year pause on punitive tariffs, and Mixed Reality Link for Windows 11 and Meta Quest headsets is now available

Engadget

Play Episode Listen Later Oct 31, 2025 8:10


-A number of US government agencies are backing a potential move by the Commerce Department to ban TP-Link routers, according to The Washington Post. Multiple sources familiar with internal deliberations spoke with the publication on the condition of anonymity, including a former senior Defense Department official. -Donald Trump and China's leader, Xi Jinping, have agreed to a one-year pause on the punitive Trump-instated tariffs that are at the heart of the ongoing trade war between the two superpowers. -Immersive productivity for Windows 11 is now available on the Meta Quest 3 and 3S with the latest release of Meta's Horizon OS. The feature, called Mixed Reality Link, was available on a limited basis after public previews began last year. The Windows virtual desktop experience is now rolling out to all users. Learn more about your ad choices. Visit podcastchoices.com/adchoices

VR in Education
Episode 160-From Cubism to Laser Dance: The Art of Motion, Movement, and Mixed Reality

VR in Education

Play Episode Listen Later Oct 29, 2025 37:41


Hello everyone, welcome to another exciting episode of VR in Education. In today's episode, we're thrilled to reconnect with a returning guest — Thomas Van Bouwel, the creative mind behind one of VR's most elegant puzzle experiences, Cubism. Last time Thomas joined us, we explored how Cubism invited players into a meditative world of calm, spatial problem-solving. Today, he's back with something completely different — Laser Dance, a new mixed-reality experience that turns your physical room into a dynamic obstacle course where you move, dodge, and flow through lasers in real time. We'll talk about how Thomas transitioned from designing quiet, contemplative puzzles to creating full-body movement experiences, how mixed reality is reshaping play and learning.

Technikquatsch
TQ279: Mixed-Reality-Headset Samsung Galaxy XR gegen Apple Vision Pro; AWS-Ausfall legt Jira, Fortnite, Roblox, Duolingo und sogar Smart-Betten lahm; Microsoft gibt Copilot mit Mico ein Gesicht; Smartbrillen für Amazon-Fahrer in den USA

Technikquatsch

Play Episode Listen Later Oct 26, 2025 90:38


Es war mal wieder so weit, ein Ausfall in einem Rechenzentrum von Amazon (AWS) sorgte weltweit für Probleme: Das Jira-Ticket-System fiel aus, Fortnite und Epic Online Services gingen nicht, Roblox, Duolingo und noch einiges mehr, bis hin zu eher kuriosen Erscheinungen wie Smart Betten bzw. Matratzen, die sich nicht mehr steuern ließen und zum Beispiel bei aufrechter Rückenlehne verharrten oder mit dem Heizen nicht mehr aufhören wollten. Alles ist vernetzt und das ist nicht gut. Microsoft möchte den "KI"-Assistenten Copilot persönlicher machen: Mico ist ein kleiner Blob mit Mund und Augen und darf in die lange Reihe von unvergesslichen Microsoft-Assistenten wie Clippy bzw. Karl Klammer treten. Zurück zu Amazon: In den USA stattet der Mega-Konzern die Paketzusteller mit Smart Brillen aus, die u.a. bei der optimalen Route helfen sollen. Nebenbei auch ein großartiges Instrument, um noch mehr Daten zu sammeln und die Fahrer unter Kontrolle zu halten. Die Mixed-Reality-Brille Galaxy XR von Samsung ist jetzt in Südkorea für 1799 Dollar erhältlich. Einerseits viel Geld, andererseits klingt neben der Apple Vision Pro alles irgendwie günstiger. Eine Besonderheit ist die Kooperation von Samsung mit Google für die Plattform Android XR, dabei setzt Samsung auch auf die offene Schnittstelle OpenXR der Khronos Group. Hat also durchaus Potential. Zwar schon älter, aber dennoch einen Blick wert: Die Smartwatch Huawei D2 mit echter, also medizinisch verwertbarer Blutdruckmessung. Viel Spaß mit Folge 279! Sprecher:innen: Meep, Michael KisterAudioproduktion: Michael KisterVideoproduktion: Michael KisterTitelbild: MeepBildquellen: Samsung/Android XR/AlphabetAufnahmedatum: 24.10.2025 Besucht unsim Discord https://discord.gg/SneNarVCBMauf Bluesky https://bsky.app/profile/technikquatsch.deauf TikTok https://www.tiktok.com/@technikquatschauf Youtube https://www.youtube.com/@technikquatschauf Instagram https://www.instagram.com/technikquatschauf Twitch https://www.twitch.tv/technikquatsch RSS-Feed https://technikquatsch.de/feed/podcast/Spotify https://open.spotify.com/show/62ZVb7ZvmdtXqqNmnZLF5uApple Podcasts https://podcasts.apple.com/de/podcast/technikquatsch/id1510030975 00:00:00 Herzlich willkommen zu Technikquatsch Folge 279! Mo macht nochmal Pause; marokkanische Minze, Fencheltee und verschiedene Süßungsmittel. 00:07:44 Guter Service bei der Telekom, und beide vergessen, ihre Auto-Geschichten zu erzählen. 00:17:37 AWS-Ausfall legt halbes Internet lahm, u.a. Atlassian (Confluence, Jira), Amazon Prime, Roblox, Fortnite, Epic Online Service, Duolingo und Smart Betten.https://www.heise.de/news/Amazon-Web-Services-Globale-Stoerung-10778963.htmlhttps://www.dexerto.com/entertainment/aws-crash-causes-2000-smart-beds-to-overheat-and-get-stuck-upright-3272251/ 00:34:40 Clippys Enkel: Microsoft gibt Copilot mit Mico ein Gesicht; Gaming Copilot will auch Daten sammeln.https://www.computerbase.de/news/apps/copilot-fall-release-mico-tritt-in-die-fussstapfen-von-clippy.94778/https://www.theverge.com/news/804122/microsoft-copilot-real-talk-mode-group-chats-featureshttps://doublepulsar.com/microsoft-builds-on-recall-with-gaming-copilot-fails-basic-privacy-tests-52988576bcc8 00:43:34 Amazon stattet Fahrer des eigenen Lieferdienstes in den USA mit Smart Brillen aus.https://www.computerbase.de/news/wearables/smart-delivery-glasses-amazon-stattet-fahrer-mit-ar-brillen-aus.94784/ 00:50:24 Konkurrenz für Apple Vision Pro: Samsung Galaxy XR für 1800 Dollar in Südkorea erhältlich.https://www.computerbase.de/news/wearables/samsung-galaxy-xr-mixed-reality-headset-mit-android-xr-startet-fuer-1-799-usd.94745/ 01:13:36 Huawei Watch D2: Smartwatch mit medizinisch zertifizierter Blutdruckmessfunktion.https://www.computerbase.de/artikel/wearables/huawei-watch-d2-smartwatch-test.89431 01:27:33 Das Ende naht, aber bleibt uns bitte erhalten!

Tech45
#712: Stop met Tim op zijne kop te slaan

Tech45

Play Episode Listen Later Oct 15, 2025 71:05


Technieuws STEM-inschrijvingen dalen naar laagste peil in 10 jaar Google investeert 5 miljard euro in AI-infrastructuur in België, goed voor 300 nieuwe jobs Apple, Google en Snapchat moeten aan EU uitleggen hoe ze kinderen beschermen Eerste elektrische Ferrari wordt vierzitter van half miljoen euro met 530 kilometer rijbereik Palmer Lucky (oprichter van Oculus) lanceert Mixed Reality ‘systeem’ voor helmen van militairen genaamd EagleEye Arduino wordt overgenomen door Qualcomm Financiering van Groningse AI-fabriek is rond na EU-subsidie van 71 miljoen euro. Belgie pist naast de pot voor dezelfde subsidie Reportage: De link tussen bordspellen en video games (1/4) Dungeons & Dragons Deep dive(s) De gevolgen van de DMA voor Apple gebruikers in de EU | Apple klaagt over Europese wet DMA die 'Europese gebruikers raakt' | Naast Apple vraagt ook Google om aanpassingen aan de Digital Markets Act | Digital Markets Act (DMA): voor eerlijke en betwistbare digitale markten | Consumentenorganisaties pleiten voor het behoud van de DMA | Bangmakerij of terechte kritiek? Grote techbedrijven verzetten zich tegen de DMA Google lanceert AI mode in Europa

Gamereactor TV - English
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - English

Play Episode Listen Later Oct 13, 2025 19:41


Gamereactor TV - Norge
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - Norge

Play Episode Listen Later Oct 13, 2025 19:41


Gamereactor TV - Italiano
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - Italiano

Play Episode Listen Later Oct 13, 2025 19:41


Gamereactor TV - Español
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - Español

Play Episode Listen Later Oct 13, 2025 19:41


Gamereactor TV - Inglês
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - Inglês

Play Episode Listen Later Oct 13, 2025 19:41


Gamereactor TV - Sverige
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - Sverige

Play Episode Listen Later Oct 13, 2025 19:41


Gamereactor TV - France
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - France

Play Episode Listen Later Oct 13, 2025 19:41


Gamereactor TV - Germany
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - Germany

Play Episode Listen Later Oct 13, 2025 19:41


Gamereactor TV - Suomi
From The Matrix to the near future of Mixed Reality, Escape, and AI - John Gaeta San Diego Comic-Con Málaga Interview

Gamereactor TV - Suomi

Play Episode Listen Later Oct 13, 2025 19:41


Voices of VR Podcast – Designing for Virtual Reality
#1665: Resolution Games’ “Battlemarked” Blends Mixed Reality Social Features with Demeo and D&D Gameplay

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Sep 30, 2025 27:42


I did an interview with Gustav Stenmark at Meta Connect 2025 talking about their latest game Demeo x Dungeons & Dragons: Battlemarked, which enables some pretty interested co-located mixed reality social features, but also enables individual players to have their own mixed reality or VR POV. You can cee more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Innovation Now
New Pilot Simulations

Innovation Now

Play Episode Listen Later Sep 25, 2025


A NASA research project is looking at alternatives to conventional flight simulators for pilot training.

The EMJ Podcast: Insights For Healthcare Professionals
Deep Dive 3: Extended Reality in Medicine: The Future of Medical Innovation

The EMJ Podcast: Insights For Healthcare Professionals

Play Episode Listen Later Sep 25, 2025 9:05


In the final episode, Rohan Jotwani reflects on extended reality, AI, and other emerging therapies shaping tomorrow's healthcare. From ethics and patient safety to neuromodulation, regenerative medicine, and research gaps, this episode envisions the next frontier in medical innovation.  Timestamps:  00:34 – Ethical considerations  02:34 – Chronic pain  04:40 – XR across medicine  06:44 – Pain management 

The EMJ Podcast: Insights For Healthcare Professionals
Deep Dive 2: Extended Reality in Medicine: Immersive Next-Gen Medical Training

The EMJ Podcast: Insights For Healthcare Professionals

Play Episode Listen Later Sep 25, 2025 15:22


How is extended reality transforming medical education? Rohan Jotwani discusses his work at Extended Reality Anesthesia Immersion Lab (XRAIL) and the role of immersive technology in training anesthesiologists and beyond. This episode highlights new tools, assessment methods, and challenges in scaling extended reality for education.  Timestamps:  00:43 – Education tools  04:55 – Measuring effectiveness  07:40 – Anesthesiology training   10:02 – Current challenges  12:37 – Clinician skepticism  

The EMJ Podcast: Insights For Healthcare Professionals
Extended Reality in Medicine: New Realities in Pain Management

The EMJ Podcast: Insights For Healthcare Professionals

Play Episode Listen Later Sep 22, 2025 9:05


Rohan Jotwani explores how extended reality is reshaping pain management. From nerve retraining therapies to patient responses and clinical applications, this episode reveals how immersive environments are redefining how patients experience and manage pain.  Timestamps:  03:03 – Early career  05:45 – What is XR?  09:03 – Pain management  11:14 – Nerve retraining  14:51 – VR addictions 

The EMJ Podcast: Insights For Healthcare Professionals
Quickfire: Extended Reality in Medicine

The EMJ Podcast: Insights For Healthcare Professionals

Play Episode Listen Later Sep 22, 2025 8:59


In this rapid-fire episode, Rohan Jotwani answers quick questions about extended reality in medicine, from its role in pain relief and rehabilitation to its future in training and patient care. Perfect for listeners who are short on time but eager to understand extended reality's potential in just minutes.

Silicon Valley Tech And AI With Gary Fowler
Mixed Reality Revolution: How AR, VR & XR are Transforming Travel Forever with Sanjay Bhatia

Silicon Valley Tech And AI With Gary Fowler

Play Episode Listen Later Sep 17, 2025 30:16


Mixed Reality Revolution: How AR, VR & XR Are Transforming Travel Foreverwith Sanjay Bhatia | SimplenightJoin us for an exciting conversation on how augmented reality (AR), virtual reality (VR), and extended reality (XR) are redefining the way we experience travel — from previewing destinations before a trip, to enhancing experiences while on the journey, and even enabling fully immersive alternatives to physical travel.Discover how mixed reality is creating new opportunities for the tourism industry, businesses, and explorers worldwide.✨ Don't miss this session on the future of travel!

Gamertag Radio
Star Wars: Beyond Victory - A Mixed Reality Playset Dev Interview

Gamertag Radio

Play Episode Listen Later Sep 9, 2025 15:17


In this conversation, Harvey Whitney and David Palumbo from ILM discuss their upcoming game, Beyond Victory, which is set in the Star Wars universe during the reign of the Empire. They delve into the game's story, character development, and the various game modes available. The discussion also covers the inspirations behind the game's design, the challenges of integrating new characters into the Star Wars lore, and the innovative use of mixed reality to enhance player experience. The conversation concludes with reflections on the collaborative process of game development and the excitement of creating a game that caters to diverse player preferences.

Zero to Start VR Podcast: Unity development from concept to Oculus test channel
Sole Purpose: Ian Harrison, Co-founder of SneakAR on Supercharging Connection Through Web3, XR & Augmented Footwear

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

Play Episode Listen Later Jul 25, 2025 36:32


What do your shoes do? On today's episode we're stepping into the future of footwear with Ian Harrison, creative disruptor, innovation catalyst, XR futurist and the Co-founder of SneakAR. SneakAR transforms your sneakers into a dynamic digital canvas with their revolutionary AR experience, turning your shoes into an interactive masterpiece with just a tap.Ian shares how SneakAR is disrupting traditional brand engagement by building unforgettable  “door knock moments" - unlocking the power of web3, XR and emerging tech to create "people-market fit" that results in lasting moments that matter.His unique path has taken him from music to manufacturing to the blockchain where his Culture Coin web3 solution was also nominated for an Auggie. Find out how brands, creators, musicians and athletes can literally put their best foot forward with SneakAR. Thanks for listening. We're on the road to 50 episodes! We appreciate all our subscribers and listeners around the globe.Zero to Start is now on YouTube. Subscribe on your favorite platform and follow us on LinkedIn for more voices shaping the future of XR.FEATURED LINKS:Ian Harrison on LinkedInSneakAR@sneakarshoeco on InstagramMuenstervision Incubate. Innovate. Integrate. KiTBetterThe Shoes of AWECONNECT WITH SICILIANA:LinkedInsicilianatrevino.comSend us a note!

Metaverse Marketing
Mixed Reality Headsets, Jason Momoa's CPG Pivot, NASA x Oakley, Gen Z Careers, and Gaming AI with Cathy Hackl, Lee Kebler, and Jeff Shardell

Metaverse Marketing

Play Episode Listen Later Jul 23, 2025 60:50


On this TechMagic episode, hosts Cathy Hackl and Lee Kebler welcome Jeff Shardell, founder and CEO of Humble Brands, to hear about his journey from leading at Google to redefining sustainability in the CPG world. Jeff shares how his tech background shaped his approach to eco-friendly product design, scaling consumer goods, and building an authentic celebrity partnership with Jason Momoa. Cathy and Lee also dive into cutting-edge mixed reality news, from ByteDance's lightweight Pico headset to Oakley's NASA visor collaboration. Plus, how Gen Z's gaming habits are reshaping career paths. With updates on AI's impact on gaming jobs and Roblox's new adult dating features, this episode bridges the worlds of innovation, sustainability, and immersive tech. The hosts also preview what's coming in Season 3 after their summer break.Come for the Tech, stay for the Magic!Jeff Shardell BioJeff Shardell is the CEO and Founder of Humble Brands, a sustainable personal care company known for its natural deodorants and eco-friendly packaging. With a distinguished background in tech leadership, including roles at Google during its early growth phase and Netscape, Jeff leveraged his experience scaling companies to revolutionize the CPG (Consumer Packaged Goods) industry. He co-founded gloss.com, which was later acquired by Estée Lauder, before launching Humble Brands with a mission to create better-for-you personal care products while reducing environmental impact.Jeff Shardell on LinkedInKey Discussion Topics:00:00 Intro and Welcome Back, Cathy04:15 Music, AI and the Future of Live Entertainment13:12 AI's Impact on Gaming: Candy Crush Layoffs & Industry Changes29:18 Jeff Shardell: From Google Executive to Humble Brands Founder35:00 Building Authentic Celebrity Partnerships in CPG40:23 Sustainable Innovation: Beyond Plastic Packaging51:35 ByteDance's New Mixed Reality Hardware & Industry Trends56:20 Space Tech: Oakley's NASA Visor Collaboration01:00:31 Gen Z Gaming Skills Becoming Career Opportunities01:07:08 Season Wrap-up & Summer Break Announcement Hosted on Acast. See acast.com/privacy for more information.

Tangent - Proptech & The Future of Cities
Bring Real Estate to Life Before You Build or Buy It, with Enviz Co-founder David Esber

Tangent - Proptech & The Future of Cities

Play Episode Listen Later Jul 10, 2025 43:21


David Esber is the Co-Founder and Chief Commercial Officer of Enviz, a platform revolutionizing how unbuilt properties are designed, marketed, and sold. Frustrated by the limitations of blueprints and static renders, David launched Enviz in 2019 to enable immersive, 1:1 virtual and augmented reality walkthroughs that bring unbuilt spaces to life. Since then, Enviz has helped thousands of users, architects, developers, and homebuilders visualize, refine, and sell their projects with greater impact, saving time, reducing errors, and enhancing customer engagement. At Enviz, David leads sales, marketing, and operations, driving the company's mission to empower 3D designers and shape the future of spatial visualization.(01:42) – Understanding VR, AR, ER / MR(02:51) – The Journey of Enviz(04:28) – Real-Time 3D Visualization(09:14) – The Future of AR(20:05) – Feature: Blueprint - The Future of Real Estate - Register for 2025: The Premier Event for Industry Executives, Real Estate & Construction Tech Startups and VC's, at The Venetian, Las Vegas on Sep. 16th-18th, 2025.(20:58) – Challenges & Costs(22:30) – Trust in Pre-Development Sales (26:33) – Targeting Architecture Firms & Large Clients (28:54) – Sales Cycles & Client Criteria(33:13) – Competition landscape & moats (39:45) – Collaboration Superpower: David's dad & Jaron Lanier (VR founder, Wiki)

The Pulse on AMI-audio
Mixed Reality Glasses Could Restore Stroke Patient's Peripheral Vision - Tuesday July 8th, 2025

The Pulse on AMI-audio

Play Episode Listen Later Jul 8, 2025 27:38


Dr. Edsel Ing from the University of Alberta is joining Grant Hardy on The Pulse today, along with his patient Glenn Calverley. Dr. Ing and Glenn are on the show to talk about a piece of software that was developed at the University that may partially restore peripheral vision for people affected by stroke and other brain injuries. Glenn shares his vision loss journey, and how the use of these glasses has positively affected his vision and life. This software was developed by Dr. Ing, an ophthalmologist for over 25 years, so that he was able to offer his patients another resource after they've had a stroke or brain injury. Listen to this episode of The Pulse to hear about the development of the software, the science behind the “picture-in-picture navigation,” and how these glasses have impacted some of Dr. Ing's patients already.  Check out the Pulse on YouTube!About AMIAMI is a media company that entertains, informs and empowers Canadians with disabilities through three broadcast services — AMI-tv and AMI-audio in English and AMI-télé in French — and streaming platform AMI+. Our vision is to establish AMI as a leader in the offering of accessible content, providing a voice for Canadians with disabilities through authentic storytelling, representation and positive portrayal. To learn more visit AMI.ca and AMItele.ca.Find more great AMI Original Content on AMI+Learn more at AMI.caConnect with Accessible Media Inc. online:X /Twitter @AccessibleMediaInstagram @AccessibleMediaInc / @AMI-audioFacebook at @AccessibleMediaIncTikTok @AccessibleMediaIncEmail feedback@ami.ca

Multiplayer Gaming Podcast
The Future of Mixed Reality - Gaming Podcast

Multiplayer Gaming Podcast

Play Episode Listen Later Jul 4, 2025 67:24


Gaming host John and special guest look to the future of mixed reality and its application to video games. How intuitive can VR and mixed reality video games be? Is mixed reality gaming as fun as it sounds? Whether you're a casual or a die-hard fan of video games, this episode offers insight into where the future of gaming might be headed. All right here, on the Video Gamers Podcast! Thanks to our MYTHIC supporters: Redletter, Disratory, Ol'Jake, Gaius and Phelps   Thanks to our Legendary Supporters: HypnoticPyro, Patrick and PeopleWonder   Connect with the show: Support us on Patreon: patreon.com/videogamerspod Join our Gaming Community: ⁠https://discord.gg/Dsx2rgEEbz⁠ Follow us on Instagram: ⁠https://www.instagram.com/videogamerspod/⁠ Follow us on X: ⁠https://twitter.com/VideoGamersPod⁠ Subscribe to us on YouTube: ⁠https://www.youtube.com/@VideoGamersPod?sub_confirmation=1⁠ Visit us on the web: ⁠https://videogamerspod.com/⁠ Follow us on Twitch: ⁠https://www.twitch.tv/videogamerspodcast⁠   Learn more about your ad choices. Visit megaphone.fm/adchoices

Zero to Start VR Podcast: Unity development from concept to Oculus test channel
XR Zero to Hero: Dominique Wu, Founder XReality Pro & her latest Ultimate AI Pipeline for XR Development course

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

Play Episode Listen Later Jul 4, 2025 31:11


Dominique Wu is the founder of XReality Pro, where she designs, builds, and teaches immersive technologies that empower creators and transform how we interact with XR and AI.She has consulted for industry giants including Meta and Walmart's Store No. 8, and is the author of Spatial Design: Breaking the 2D Paradigm.With over 500 speaker events hosted across her media channels, including the popular XReality Pro YouTube channel, Dominique is a leading voice in XR education and community building.In this episode, she shares her bold approach to finding product–market fit, why teaching is in her DNA, and how industry newcomers can succeed by positioning themselves as collaborative, adaptable problem solvers in an increasingly AI-driven world.We get her take on Apple Vision Pro, Android XR and the overall signal to noise in XR and AI.We also dive into her latest Udemy course, The Ultimate AI Pipeline for XR Development, which takes learners from "zero to hero" in building an interactive XR app inspired by Edgar Allan Poe's The Raven. See discount code below!! Thanks for listening! Zero to Start is now on YouTube! Subscribe on your favorite platform and follow us on LinkedIn for more voices shaping the future of immersive tech.FEATURED LINKS:Dominique Wu on LinkedInThe Ultimate AI Pipeline for XR DevelopmentGET THE COURSE FOR $12.99 !USE DISCOUNT CODE: 6D12F5CF5118525BA256Expires 07/23/2025 12:08 PM PDT (GMT -7) Entertainment in Spatial AI with Charlie Fink - XReality Pro Podcast CONNECT WITH SICILIANA:LinkedInsicilianatrevino.comSend us a note!

The No Proscenium Podcast
DreamPark: The Mixed Reality Theme Park of Tomorrow, Today

The No Proscenium Podcast

Play Episode Listen Later Jun 27, 2025 38:17


This week on the show we're joined by long time friend of the show Brent Bushnell — co-founder of Two Bit Circus, scion of the famed Bushnell family, and one of the earliest subscribers to the No Proscenium newsletter — who is here to talk about a new venture he is a co-founder of along with Aidan Wolf and Kevin Habich — DeamPark which turns mixed reality headsets into a configurable virtual theme park — transforming public spaces into ticketed playgrounds filled with dynamic virtual characters and which recently raised over a million in seed funding.SHOW NOTESDreamParkDreamPark raises $1.1M to transform real-world spaces into mixed-reality theme parks (Games Beat)The Next Stage Immersive Summit Program GuideThe Next Stage Immersive Sumit Badges Hosted on Acast. See acast.com/privacy for more information.

Zero to Start VR Podcast: Unity development from concept to Oculus test channel
XR is Going Mainstream! AWE 2025 Keynote Highlights: Ori Inbar AWE / Evan Spiegel Snap / Chi Xu & Ralph Jodice Xreal / Year of the Master Builder

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

Play Episode Listen Later Jun 24, 2025 26:09


AWE USA 2025 delivered on its promise of feeling spatial. Not only was the mantra XR is Going Mainstream, AWE founder Ori Inbar optimistically declared 2025 as the year of the Master Builder - passionate domain subject experts creating XR solutions for their community filling in diverse content gaps that are shifting the balance between big brands and dedicated niche audiences.  Today's show features clips from our favorite moments during AWE's day-one morning keynotes:Ori Inbar's Welcome Keynote - XR Is Going Mainstream! | AWE USA 2025Bringing AI and AR Into the Real World Through Spectacles | AWE USA 2025Project Aura & More: XREAL's Vision for the Present and Future of XR by Chi Xu | AWE USA 2025Excited about our 41st podcast episode! We're officially on the road to our 50th with a very special mystery guest scheduled for that occasion. Thanks for listening! Subscribe to Zero to Start on your favorite podcast platform. Follow our podcast page on LinkedIn!FEATURED LINKS:XREAL One Pro - early bird pricing until June 30th Zero to Start is now on YouTube! Our AWE playlist !The Shoes of AWE 2025CONNECT WITH SICILIANA:LinkedInsicilianatrevino.com

Joey Pinz Discipline Conversations
#655 Athena Demos:

Joey Pinz Discipline Conversations

Play Episode Listen Later Jun 22, 2025 80:30


Send us a textWhat if the future of storytelling wasn't passive—but fully immersive, interactive, and built by communities? In this mind-expanding episode, Joey Pinz dives deep into the metaverse with Athena Demos—co-founder and CEO of Big Rock Creative (BRC), the award-winning XR company behind BRCvr, Breonna's Garden, and the groundbreaking new BurnerSphere platform.Athena shares how immersive XR is reshaping art, activism, therapy, and human connection—from military haptics and PTSD healing to 360º Burning Man experiences that blend digital with dust.

Zero to Start VR Podcast: Unity development from concept to Oculus test channel
MeaningfulXR panel: Creating platforms and apps to better people's lives led by Carsten Becker, Faculty, Media Design and Extended Reality at USC Iovine & Young Academy

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

Play Episode Listen Later Jun 2, 2025 64:04


How can we create XR experiences with purpose and why does it matter? Last week's MeaningfulXR conference at UC Davis and in VRChat brought together a dynamic XR community from across the globe to explore the answers and featured some of the latest academic research using XR across disciplines including education, psychology, design, AI, health and wellness, tracking data and more. On this special episode, I'm sharing the audio recording of our MeaningfulXR panel, Creating platforms and apps to better people's lives Led by Carsten Becker, Faculty, Media Design and Extended Reality USC Iovine & Young Academy and featuring Avi Bar-Zeev, XR Pioneer, founder and president of the XR Guild. I highlight some of the exciting projects I saw on Day One of the conference and Carsten shares his industry insights, the importance of ethics and purpose driven XR, as well as how to overcome building and investment challenges for new XR students and builders. We also hear from Carsten's Neely Center student mentees who are designing purpose driven XR for social impact.  Special thanks to Robby Ratan and the MeaningfulXR team!Thanks for listening!  Subscribe to Zero to Start on your favorite podcast platform... Follow our podcast page on LinkedIn!FEATURED CONFERENCE PROJECTS/CREATORS:Reimagining Land Acknowledgment: Co-Designing Location-Based AR with Indigenous Communities - Kai Lukoff, Sean Hauze, Madison Nguyen, Isabella 'Amne GomezCN Vision: A Novel AR Tool for Enhanced SLP Neuroanatomy Learning - Maura Philippone, Jesse SandersonImmersive Religion: Enhancing Religious Literacy through Extended Reality -John SoboslaiNavigating Ethics in Augmented and Virtual Reality (AR/VR) Design for Dyslexia Interventions - Aurelia O'NeilFEATURED LINKS:MeaningfulXR ConferenceNeely Purpose Driven XR LibraryNeely Center for Ethical Leadership and Decision MakingXR GuildXR Guild LibraryVIDEO Lightning talk: A Deep Dive into Eye-tracking in XR with Avi Bar-Zeev - Stanford Cyber Policy CenterCONNECT WITH SICILIANA:LinkedInsicilianatrevino.com

Leaders Sport Business Podcast
Meta's former sports leader Dan Reed on three eras of achievement and change inside the tech giant

Leaders Sport Business Podcast

Play Episode Listen Later May 28, 2025 56:45


Outgoing Meta wearables chief Dan Reed joins the Leaders Sport Business podcast this week. Having announced his departure from the technology giant earlier this month, Reed reflects on 11 years at the helm of various departments at Facebook and then Meta. Hired out of his role as President of the NBA's G League, Reed initially joined Facebook to head up its nascent sports activity as Director of Global Sports Partnerships in 2014. Building out a crack team - which included the likes of Peter Hutton, Joyee Biswas, Ronan Joyce, Jordan Gruber, and Nick Shaw among many others - Reed oversaw the development of Facebook Live as a viable sports streaming platform, 'experimenting' with hundreds of millions of dollars of rights as the company tested different strategic directions in sport. As VP of Global Sports and Media Partnerships, Reed developed the growing content creator ecosystem inside Facebook's portfolio of apps, and tailored new monetization models for all manner of sports-focused entities and individuals. And as COO of Reality Labs, essentially Meta's wearables division, Reed drove a multi-billion dollar business in AI, AR, VR and Mixed Reality products, pioneering what many believe will be the next iteration of mass-adopted connected devices through the Meta Rayban partnership.

Zero to Start VR Podcast: Unity development from concept to Oculus test channel
The MeaningfulXR Conference at U.C. Davis May 22nd - 23rd and The Neely Purpose-Driven XR Library

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

Play Episode Listen Later May 22, 2025 7:43


Today's bite-sized episode is a quick shout out to the Meaningful XR conference  happening Thursday May 22nd and Friday May 23rd at the UC Davis International Center and virtually in VRChat.On Friday at 12:30pm  I'll be joining the panel, Creating platforms and apps to better people's lives Led by Carsten Becker Faculty, Media Design and Extended Reality at USC Iovine & Young Academy Featuring Guljaha Shaik Neely Fellow 2024-25 and recent MBA graduate from the USC Marshall School of BusinessAnd friend of the podcast Avi Bar-Zeev XR pioneer, founder and President of The XR Guild, a non-profit that seeks to support and educate professionals in XR on ethics and most positive outcomes for humanity.Thanks for listening! Happy installing... Subscribe to Zero to Start on your favorite podcast platform Follow our podcast page on LinkedIn!FEATURED LINKS:MeaningfulXR ConferenceNeely Purpose Driven XR LibraryNeely Center for Ethical Leadership and Decision MakingXR GuildDigital Wellbeing -Caitlin KrauseThinking Fast and Slow - Daniel KahnemanCONNECT WITH SICILIANA:LinkedInsicilianatrevino.com

Startup Gems
You're Not Ready for What's Coming (Robert Scoble on AI + Future Tech) | Ep. #168

Startup Gems

Play Episode Listen Later May 12, 2025 34:50


Check out my newsletter at TKOPOD.com and join my new community at TKOwners.com.I sat down with Robert Scoble and we talked about the future. He's been around for the first Tesla ride, the early days of Uber, and now he's deep into AI, smart glasses, and even Neuralink. We covered where tech is heading next, why most people are still sleeping on it, and what happens when AI starts watching you and giving you advice. He also shared his thoughts on China's rise, virtual beings, and why America better wake up.You can find Robert on X at https://x.com/scobleizer where he posts his list of 800+ AI tools, aka “The Holodeck.”Timestamps below. Enjoy!---Watch this on YouTube instead here: tkopod.co/p-ytAsk me a question on or off the show here: http://tkopod.co/p-askLearn more about me: http://tkopod.co/p-cjkLearn about my company: http://tkopod.co/p-cofFollow me on Twitter here: http://tkopod.co/p-xFree weekly business ideas newsletter: http://tkopod.co/p-nlShare this podcast: http://tkopod.co/p-allScrape small business data: http://tkopod.co/p-os---00:00 The Future of AI: Underhyped or Overhyped?02:58 The Evolution of Mixed Reality and Wearable Tech06:08 AI in Everyday Life: Tools and Gadgets08:58 The Impact of AI on Business and Entrepreneurship12:05 Neuralink and the Future of Human-Machine Interaction14:55 Comparing the AI Boom to the Dot-Com Boom18:10 The Global Race in AI and Robotics20:51 Innovation and Creativity in a Competitive Landscape

Coffey & Code
Beyond Reality: Designing the Future with XR and AI

Coffey & Code

Play Episode Listen Later Apr 24, 2025 37:58


In this episode of Coffey & Code, host Ashley Coffey sits down with Josh Bankston, Partner at Mace Virtual Labs, for a deep dive into the evolving world of XR—Extended Reality—and how it's reshaping the future of education, business, and immersive experiences. With over 13 years in the XR industry, Josh shares powerful insights on the importance of thoughtful product design, why iteration is key to innovation, and how champions inside organizations play a critical role in adopting new technology. From VR-powered training to brand activations that forge direct audience connections, this episode is packed with takeaways for anyone looking to design meaningful, tech-forward experiences. You'll also hear about:Real-world examples of XR in action across industriesThe shift toward AI-integrated 3D modeling and developmentHow immersive tools are changing the way we engage and learnWhy community and collaboration—not gatekeeping—are the heartbeat of the XR movement If you're curious about how to leverage XR and AI to design the future of work, learning, and storytelling—this one's for you. EPISODE CREDITS:Produced and edited by Ashley Coffey. Cover art designed by Ashley Coffey.Headshot by Brandlink MediaIntroduction music composed and produced by Ashley Coffey LINKSFollow Coffey & Code on Instagram, Facebook, Linkedin, and YouTube for the latest emerging tech updates! Subscribe to the Coffey & Code Podcast wherever you get your podcasts to be notified when new episodes go live. © 2025 Coffey & Code Podcast. All rights reserved. The content of this podcast, including but not limited to text, graphics, audio, and images, is the property of Ashley Coffey and may not be reproduced, redistributed, or used in any manner without the express written consent of the owner.

Voices of VR Podcast – Designing for Virtual Reality
#1550: “EchoVision” Answers the Question ‘What is it like to see like a bat?’ with Mixed Reality, AI, & Haptics

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Mar 29, 2025 45:34


ECHOVISION is the latest experience from multi-disciplinary artist Jiabao Li that has three major parts. The first part is a mobile-phone based mixed reality experience that does a metaphoric translation of echolocation by using LiDAR to detect your immediate physical surroundings, and then reveals it with a rippling shader that is voice activated. The second part is a video that poetically visualizes different bat calls that have been identified by AI into different contextual domains, and there's a really awesome haptic couch experience that goes along with it. The last part is a field trip to the Congress Street bridge to watch the emergence of hundreds of thousands of bats come out at night as they go to eat. I caught up Li to hear more about all of her interdisciplinary and interspecies collaborations on this piece. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1535: Roman Rappak’s 4th Annual “Ristband” SXSW Live Music Mixed Reality Performance Adds Spatial Audio

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Mar 29, 2025 31:19


On the last day of immersive exhibitions, I saw Roman Rappak's latest RISTBAND mixed reality live performance experiment, which now has a 4-year streak going at SXSW. This year he added an array of 13 d&b audiotechnik speakers that used wave field synthesis to create a spatial audio mix that was added to his mixed reality performance. I have Rappak recount the evolution of this MR live performance (not using Pico HMDs), and see my interviews about unpacking previous live performances from 2022, 2023, and 2024. Rappak shares that adding immersive art to a live musical performance leaves audiences searching for a story, and if he didn't provide one then people would make one up. He's been adding voice-over narration to more deliberately guide the story he's telling, but also experimenting with spatial audio mixes using high-end speakers. I had a chance to catch up with both Rappak and d&b artist relations manager Wayne Powell (in episode #1536) about his latest spatial audio innovations. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1538: Mixed Reality Calibration Innovations Hidden within “The Secret Life of Monsters: The Gateway Experience”

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Mar 29, 2025 43:51


THE SECRET LIFE OF MONSTERS: THE GATEWAY EXPERIENCE is a mixed reality puzzle game created by Wallrus Creative Technologies as an immersive demo in order to feature the unique tracking technology they've created in order to better facilitate LBE mixed reality experiences on the Quest. They built a tracking system hidden within their custom tiling in order to have all of the Quest HMDs know where true north is located, and avoiding some of the more annoying and time-consuming calibration steps involved with mixed reality experiences. The experience itself featured a seamless transition between floating mixed portals and immersive worlds where you have to find and scan corrupting monsters in the parallel realities. I get the full story of how the project developed from Emile Arragon and JP Desjardins, and it's interesting to note that Arragon is really sensitive to motion sickness from virtual locomotion in VR, but mixed reality experiences where you only move when your body moves are a lot more comfortable for him. At the end of the day, this piece does feel a bit more like a tech demo than full-on game or fully fleshed out story or world, but it serves the purpose of demonstrating their elegant solution to a MR calibration and orientation solution that could open up a number of new mixed reality experiences within different LBE contexts. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Voices of VR Podcast – Designing for Virtual Reality
#1539: Wandering in Open World Doc Archives in Mixed Reality with SXSW XR Jury Prize Winner “Reflections of Little Red Dot”

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Mar 29, 2025 56:27


The SXSW XR Competition jury prize winner REFLECTIONS OF LITTLE RED DOT had some really innovative mixed reality integrations, and was also a part of a new trend of cultivating an archive of material as an artistic practice. This piece by director Chloé Lee featured about 3 hours of documentary interview footage shot in Singapore starting in 2015 exploring a variety of different themes. Originally started with the intent to create a documentary to learn more about her mother's homeland, Lee turned to mixed reality to create sets of themes featuring looping clips from interviews she conducted to tell the story of Singapore. The experience creates a sense of wandering that you get when exploring a new place, and allows you to dip in and out of different flows of thought. You can navigate these different themes by placing a physical photo slide into a retro slide projector that only takes one slide at a time. Once you pop it in, then you immediately see a mixed reality light creating a holographic Singaporean table where you can sit down and navigate 5-6 different clips. It's one of the more compelling uses of mixed reality I've seen that creates a holographic illusion that you use your body to edit between these different interview clips. The jury statement reads, "Deceptively humble and delightful, this open-world documentary invites us to freely explore a country in transition. Guided by a daring new talent in XR storytelling, it confronts us with the vulnerability of everyday life, evoking a universal sense of place." This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

Possible
Andrew Bosworth on AI, wearables, and mixed reality

Possible

Play Episode Listen Later Mar 26, 2025 50:29


The evolution of AI is changing the way we interact with the physical world, not just in how we use this technology, but also where and how we access it. In this episode, Reid and Aria sit down with Meta's Chief Technology Officer, Andrew “Boz” Bosworth, who is pioneering wearables for the company. Boz's journey in the tech sector has taken him from working on Microsoft Visio to founding Reality Labs, Meta's AR and VR division. Now, he's focused on the next frontier in mixed realities with his latest project, Orion, a pair of AR glasses. Boz offers an Orion demo and shares his vision for wearables as an equalizing technology that can unlock superpowers for every person. Plus, they check-in on the state of AI as it relates to open source software, safety, hyperscalers, and startups.   For more info on the podcast and transcripts of all the episodes, visit https://www.possible.fm/podcast/  Topics: 1:03 - Episode introduction 3:36 - How Boz's farm upbringing influenced his career and perspective on the digital world  7:02 - How will wearables influence how we navigate the physical and digital worlds?  9:46 - Meta's AI philosophy 11:27 - Pi explains Norbert Wiener's construct of information theory 14:28 - What would it take to build AI world models? 15:09 - What are the most significant use cases for Orion? 19:01 - Can Orion accommodate monocular vision? 20:00 - Boz's response to Orion skeptics 22:29 - Boz gives predictions on our AI future 25:09 - What would it look like to have a compatible system of wearables?  27:30 - Unexpected discoveries from Orion testing 29:33 - What is Meta's focus in the AI space for the years to come? 30:48 - How do we ensure that AI innovation is used for good? 35:28 - Boz responds to Meta's changes in fact checking policy 37:11 - How will hyperscalers and start-ups flourish in the AI game? 40:06 - Boz shares his review on “The Wild Robot” 42:24 - Rapid-fire questions Select mentions:  The Martian by Andy Weir Project Hail Mary by Andy Weir I Am a Strange Loop by Douglas Hofstadter J. C. R. Licklider, psychologist and computer scientist Douglas Engelbart, engineer and computer science pioneer Norbert Wiener, computer scientist and mathematician Yann LeCun, computer scientist and Chief AI Scientist at Meta  Michael Abrash, Chief Scientist, Reality Labs, Meta Garry Kasparov, Russian chess grandmaster 4-H, a youth development program from the USDA The Biometric Information Privacy Act (BIPA) Qualified Business Income Deduction (QBI) Possible is an award-winning podcast that sketches out the brightest version of the future—and what it will take to get there. Most of all, it asks: what if, in the future, everything breaks humanity's way? Tune in for grounded and speculative takes on how technology—and, in particular, AI—is inspiring change and transforming the future. Hosted by Reid Hoffman and Aria Finger, each episode features an interview with an ambitious builder or deep thinker on a topic, from art to geopolitics and from healthcare to education. These conversations also showcase another kind of guest: AI. Whether it's Inflection's Pi, OpenAI's ChatGPT or other AI tools, each episode will use AI to enhance and advance our discussion about what humanity could possibly get right if we leverage technology—and our collective effort—effectively.

The Vergecast
Switch 2, Steam Deck, and the next-gen console wars

The Vergecast

Play Episode Listen Later Mar 18, 2025 84:53


Handheld gaming looks like the future — so why isn't it more popular? The Verge's Sean Hollister joins the show to talk about some new data about the handheld console market, what it says about the Steam Deck's dominance, whether the Switch 2 might change everything all over again, and why Sony and Microsoft don't appear to be in the game at all. After that, David reports on his trip to Florida to see TGL, the golf league aiming to bring the sport to new places and new fans, with the help of a truly enormous amount of technology. Finally, we answer a question on the Vergecast Hotline about iPads — and more specifically, one particularly good reason to upgrade to the Air or the Pro. Further reading: Three years later, the Steam Deck has dominated handheld PC gaming shipments Steam Deck OLED review: better, not faster Lenovo Legion Go S review: feels good, plays bad Asus ROG Ally X review: the best Windows gaming handheld by a mile MSI Claw review: an embarrassment A night at TGL, the would-be future of golf From ESPN: Inside the making of Tiger Woods and Rory McIlroy's TGL From Wired: Robotic Putting Greens. Mixed Reality. Loud Spectators. This Is Golf?! Apple iPad Air 2025 review: what the M3 upgrade really gets you Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you. Learn more about your ad choices. Visit podcastchoices.com/adchoices

WarDocs - The Military Medicine Podcast
Innovative Solutions for Combat Casualty Care Challenges: CAPT Travis M. Polk, MD, FACS

WarDocs - The Military Medicine Podcast

Play Episode Listen Later Jan 3, 2025 28:10


    Navy CAPT Travis Polk, MD, FACS, joins us to unravel the cutting-edge innovations transforming military medicine. What if AI and augmented reality could revolutionize battlefield medical care? Dr. Polk provides a compelling glimpse into the future of combat casualty care, shedding light on the Department of Defense's strategic approach to trauma research. From the 2024 Operational Medicine Symposium, we learned about prioritizing projects that extend resuscitation windows and improve blood products, paving the way for prolonged care and facilitating the return of injured soldiers to duty. This episode navigates the complexities of military research funding and underscores the essential role of technologies in situations where evacuation isn't an option.    We also venture into the realm of military medical training advancements, with a spotlight on new diagnostic tools for traumatic brain injuries. Discover how FDA-approved biomarkers like GFAP and UCH-L1 enhance real-time TBI assessment in combat zones, challenging the need for immediate CT scans. Our conversation looks closer at the Department of Defense's trauma centers and the significant strides made through clinical studies in refining trauma care. The discussion further broadens to include military simulation training, from synthetic simulators to mixed reality solutions, despite current haptic technology limits. Join us to explore the dynamic evolution of training strategies and the collaborative efforts between military and civilian sectors, ensuring our medical teams are battle-ready.   Chapters with Short Summaries: (00:04) Advancements in Military Medicine Research     DoD's Combat Casualty Care Research Program prioritizes trauma-related research for the U.S. government, focusing on improving blood products and integrating autonomous solutions for battlefield medical care. (09:18) Advancements in Military Medical Training      Military advancements in TBI diagnostics and treatment include blood-based biomarkers, trauma center studies, and medical simulation training. (14:07) Military Simulation Training and Experience      Simulation plays a critical role in medical training, using various methods and technologies to maintain trauma competency.   Take Home Messages: Strategic Research Funding: The Department of Defense prioritizes trauma-related research projects based on strategic military needs rather than investigator-driven interests, ensuring that innovations directly impact military operations. This approach is evident in the development of improved blood products, anti-shock drugs, and the integration of autonomous solutions like AI and augmented reality to enhance battlefield medical care. Advancements in TBI Diagnostics: Recent FDA-approved blood-based biomarkers, such as GFAP and UCH-L1, provide real-time assessment tools for traumatic brain injuries in combat zones. These innovations allow for better decision-making by identifying potentially serious head injuries without the immediate need for CT scans, which may not be available in the field. Simulation in Medical Training: Medical simulation tools, including synthetic simulators and mixed reality, play a critical role in training military medical personnel, from medics to neurosurgeons. These tools are essential for maintaining trauma competency and enhancing educational strategies in both military and civilian settings. Military-Civilian Partnerships: Successful collaborations, like the one at the Navy Trauma Training Center in Los Angeles, highlight the importance of military-civilian partnerships in providing just-in-time training for surgical teams before deployment. These partnerships are crucial for maintaining the readiness and effectiveness of military medical personnel. Future of Military Medical Care: The podcast emphasizes the importance of prolonged care when evacuation isn't possible and the need for technologies that can assist in returning injured personnel to duty. This includes optimizing therapeutic solutions for faster wound healing and functional recovery, ultimately improving military medical preparedness and excellence.   Episode Keywords: Military Medicine, Combat Casualty Care, Trauma Research, Blood Products, Anti-Shock Drugs, AI, Augmented Reality, Prolonged Care, Medical Simulation, Synthetic Simulators, Mixed Reality, Traumatic Brain Injury, Blood-based Biomarkers, Medical Training, Military-Civilian Partnerships, Navy Trauma Training Center, Surgical Teams, Deployment, Trauma Competency   Hashtags: #CombatMedicine #MilitaryInnovation #TraumaCare #MilitaryMedicalTraining #BattlefieldCare #ProlongedCare #TraumaticBrainInjury #MedicalSimulation #NavyMedicine #DefenseResearch   Honoring the Legacy and Preserving the History of Military Medicine The WarDocs Mission is to honor the legacy, preserve the oral history, and showcase career opportunities, unique expeditionary experiences, and achievements of Military Medicine. We foster patriotism and pride in Who we are, What we do, and, most importantly, How we serve Our Patients, the DoD, and Our Nation.   Find out more and join Team WarDocs at https://www.wardocspodcast.com/ Check our list of previous guest episodes at https://www.wardocspodcast.com/our-guests Subscribe and Like our Videos on our YouTube Channel: https://www.youtube.com/@wardocspodcast Listen to the “What We Are For” Episode 47. https://bit.ly/3r87Afm   WarDocs- The Military Medicine Podcast is a Non-Profit, Tax-exempt-501(c)(3) Veteran Run Organization run by volunteers. All donations are tax-deductible and go to honoring and preserving the history, experiences, successes, and lessons learned in Military Medicine. A tax receipt will be sent to you. WARDOCS documents the experiences, contributions, and innovations of all military medicine Services, ranks, and Corps who are affectionately called "Docs" as a sign of respect, trust, and confidence on and off the battlefield,demonstrating dedication to the medical care of fellow comrades in arms.     Follow Us on Social Media Twitter: @wardocspodcast Facebook: WarDocs Podcast Instagram: @wardocspodcast LinkedIn: WarDocs-The Military Medicine Podcast YouTube Channel: https://www.youtube.com/@wardocspodcast

Partnering Leadership
364 January Refresh: Louis Rosenberg on Augmented Reality, Virtual Reality, The Metaverse & AI's Impact on The Future of Work

Partnering Leadership

Play Episode Listen Later Jan 2, 2025 46:06 Transcription Available


In this Partnering Leadership conversation, Mahan Tavakoli speaks with Louis Rosenberg. Louis Rosenberg is a pioneer in virtual and augmented reality with over 300 patents; he has started multiple businesses, including Founder Immersion Corp, Founder Outland Research, and Unanimous A.I., for which he currently serves as CEO and Chief Scientist.     Louis Rosenberg has focused his work on the boundary between technology and human perception, aiming to enhance human performance with technology. In the conversation, Louis Rosenberg shared why he is wary of the potential for technology to dehumanize people and works to push the boundaries to augment rather than replace human intelligence.   Louis Rosenberg shared why he believes A.R. will be the primary way people access digital lives, replacing mobile phones with eyewear that spatially registers content to the real world. In addition, augmented reality and mixed reality will become more prevalent as society progresses. Finally, Louis Rosenberg shared his perspectives on the power of human swarm intelligence through Swarm technology as an example of the potential positives for the future of humanity in the collaborative use of artificial intelligence.   Some Highlights:- Louis Rosenberg on the Potential of Virtual, Augmented, and Mixed Reality Technologies- The inevitability of Augmented and Mixed Reality in the digital age- Use of Augmented Reality in the medical space - The impact of Augmented Reality on different professions - Louis Rosenberg on Augmented Reality's potential in education and training - Why there is a need for policy solutions in Augmented Reality - The positive potential of the Metaverse- Dangers of unregulated AI-driven persuasion in the Metaverse- Louis Rosenberg on using Swarm Intelligence for smarter decision making - The use of Swarm Technology to forecast the future - How to use A.I. to harness the power of the human brain and the knowledge and information it contains Mentioned:Partnering Leadership conversation with Tom Taulli on A.I. Bootcamp for LeadersPartnering Leadership conversation with Dan Turchin on A.I. & The Future of Work Connect with Louis Rosenberg:Unanimous A.I. Website Louis Rosenberg's articles on BIG THINK Louis Rosenberg's articles on Venture BeatLouis Rosenberg on LinkedIn Louis Rosenberg's TEDx Talk New hope for humans in an A.I. world  Connect with Mahan Tavakoli: Mahan Tavakoli Website Mahan Tavakoli on LinkedIn Partnering Leadership Website