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fWotD Episode 2881: Flotilla (video game) Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia’s finest articles.The featured article for Tuesday, 25 March 2025 is Flotilla (video game).Flotilla is a 2010 turn-based strategy space combat video game developed by Brendon Chung's studio, Blendo Games. The game was released in March 2010 on Steam for Microsoft Windows and on Xbox Live Indie Games for the Xbox 360. Flotilla was designed with Microsoft's XNA tools, and its development was influenced by animals as well as board games such as Axis and Allies and Arkham Horror. The game takes the player in an adventure through a randomly generated galaxy.Chung began developing Flotilla immediately after the closure of Pandemic Studios, where he had worked as a designer. The new game used assets imported from Chung's early space combat prototype, Space Piñata. Flotilla incorporates several pieces of classical music in its score, such as Chopin's "Raindrop" prelude. It received mixed reviews from video game media outlets, scoring 72 out of 100 on review aggregate website Metacritic, and was included in Mike Rose's book 250 Indie Games You Must Play.This recording reflects the Wikipedia text as of 01:13 UTC on Tuesday, 25 March 2025.For the full current version of the article, see Flotilla (video game) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Aditi.
Tom S, Alex and Marsh are generated by an algorithm to assemble words about fan-made Metroid game Prime 2D, digiperson creator Metahuman, hellish refresh Diablo II: Resurrected, weirdo retro Mr. Do! and cosmic metaphor Genesis Noir. A new trailer for Skin Deep by Brendon Chung (aka Blendo Games). It’s systemic-y Die Hard in Space! Brendon [...]
ETAO Podcast, Episode 88 Brendon Chung is the main creative force behind Atom Zombie Smasher, Gravity Bone, Thirty Flights of Loving, Flotilla, Flotilla 2, Quadrilateral Cowboy, and the upcoming Skin Deep. Laura Michet is an accomplished writer, and a perhaps equally accomplished editor, having lent her talents to Industries of Titan, Frog Fractions 2, and … Continue reading "Workdays in Hell Dimension, with Laura Michet and Brendon Chung"
In this week’s episode, we tinker with evolution in PlanetFriend, a game by Laura Michet and Brendon Chung. It’s an amusing planet-sim designed over the course of the Covid-19 quarantines. We talk about simulation games, this game’s sense of humor, and the fun we had tinkering with the game files. Find the game here: https://lauramichet.itch.io/planetfriend And follow the creators on Twitter: @lmichet, @BlendoGames
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss why Xbox Live Indie Games didn’t take off, what exactly happens at the end of Atom Zombie Smasher, and how streaming game development made him work harder than ever before.
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make an adventure game inside of Doom, why he won’t read text popups but will read the back of cereal boxes, and what does the ending of Gravity Bone mean.
And when Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer. SPIKES FOOTBALL That's right! We made it to FIFTY episodes, and to help celebrate such a monumental achievement in podcasting, we snuck a couple of past guests in through the back door for a victory lap. Which guests, you ask? How about takes a somewhat deep breath, Carrie Patel, Tyler J. Hutchison, Laura Michet, Richard Lemarchand, Sarah Elmaleh, Jon Paquette, Brendon Chung, Cat Manning, Kate Dollarhyde, Eric Stirpe, Janina Gavankar, Ben Esposito, Claire Hummel, Graham Reznick, Ryan Benno, AND Molly Maloney? So what, you say? Well, what if I told you we talked with them about the main things students should know about interactive storytelling, how it's OK to be silly, storytelling confessions, extreme programming, whether game stories can be apolitical, what the differences between a good collaborator and a great one are (and how to work with a bad one), favorite underappreciated bits in games, anything they'd do differently with their past work, things you might not need to worry about with your storytelling, major influences, the Bon Appetit Test Kitchen, auteurism in games, the greatness of Yakuza 0, stuff they've worked on that they wish people appreciated more, and so! Much! More! I mean, do you see how long this episode is?! ROUND ONE Our guests on the Internet Laura's Twitter and Website, and you should check out Pathologic 2 Carrie's Twitter, and you should check out The Outer Worlds Tyler's Twitter Richard's Twitter and Website Stuff We Talked About Ep 45: Molly Maloney & Eric Stirpe Mass Effect 2 Thinking with Type by Ellen Lupton The Doves Type® Revival Doom (2016) Mario is Missing! The Trust Equation ROUND TWO (begins at 49:35) Our guests on the Internet Sarah's Twitter, and you should check out Afterparty and GamDev.World Jon's Twitter Brendon's Twitter, Website, and you should check out Skin Deep Cat's Twitter, Website, and you should check out Pathologic 2 Stuff We Talked About The Sims 2 Alien: Isolation The Curse of Monkey Island Oxenfree Super Mario Odyssey Civilization VI Ico The menu from Medal of Honor (1999) Honeysuckle by Cat Manning Collaborative Approaches to Getting Great VO Performances (if you have GDC vault access, you can find it there!) Where the Water Tastes Like Wine ROUND THREE (begins at 1:42:12) Our guests on the Internet Eric's Twitter Janina's Twitter, and you should check out Stucco Kate's Twitter Ben's Twitter, Website, and you should check out Donut County Stuff We Talked About Joanna Newsom mewithoutYou Samuel R. Delany Jeff VanderMeer The Secret of Monkey Island Van Cliburn Portal 2 The Bon Appétit Test Kitchen ROUND FOUR (begins at 2:36:27) Our guests on the Internet Ryan's Twitter, and you should check out The Environment Art Podcast Claire's Twitter, Website, and you should check out In the Valley of the Gods Molly's Twitter, and you should check out Yakuza 0 and Return of the Obra Dinn Graham's Twitter, and you should check out Deadwax and Visitations with Elijah Wood and Daniel Noah Stuff We Talked About Red Dead Redemption 2 Yakuza 0 Undertale Firewatch Mother 3 The Walking Dead Season 1 Guardians of the Galaxy: The Telltale Series Until Dawn Westworld VR Experience Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
My guest on today's show is Brendon Chung. Founder of Blendo games and creator of Gravity Bone, Atom Zombie Smasher, Thirty Flights of Loving and the upcoming Quadrilateral Cowboy. Many of Brendon's games have been built using the mod tools from games like Half Life 2 and Doom 3, so the games that Brendon creates and the games that have shaped his life intertwine in fascinating way. Things like Doom, Quake, and Thief are both videogame milestones in his life but also their mod tools form the backbone of the games he makes. We talk about kind uncles, pulling things apart to see how they work, environmental story telling in Doom, making movies about a golf club wielding hitman, being so good at Quake multiplayer that you can echo locate players through the pick ups they collect and how you would really act if you were your character in Fallout 4.
Rachel(@rachel_sala) interviews fellow @GlitchCityLA organizer and game developer Brendon(@blendogames). Atley(@atl3y) pops into our group panel where we chat about statistics, intentions, and hopes for a better industry. Sweet surprise at the end for our podcast crew. Release date: December 6, 2018.
Stay awhile and listen to the Greetings From podcast. Listen to Rebecca Fay, Olivia Quinn and Tyler Smith talk about what they are playing, what is new in the world of video games, and how they are getting through every week. If you or a loved one are struggling with substance abuse please reach out ot the hotline listed below for help: SAMHSA's National Helpline 1-800-662-HELP (4357) TTY: 1-800-487-4889 Website: www.samhsa.gov This Helpline provides 24-hour free and confidential treatment referral and information about mental and/or substance use disorders, prevention, and recovery in English and Spanish. It is SAMHSA's mission to reduce the impact of substance abuse and mental illness on America's communities. Works Discussed Capitan Spirit by DontNod Entertainment Papa y Yo by Minority Media Inc God of War (2018) by Santa Monica Studio Salutations Olivia: Stardew Valley by Eric Barone/Sickhead Games, Tacoma by Fullbright,and Unravel 2 by ColdWood Interactive Rebecca: Where Water Tastes Like Wine by Johnnemann Nordhagen/Dim Bulb Games, Sunless Sea by Failbetter Games, and SuperBrothers: Sword & Sworcery EP by SuperBrothers/Capy Tyler: Steam Sales and your ever growing backlog. Quadrilateral Cowboy by Brendon Chung and Evil Within 1 & 2 by Bethesda Links Cory Balrog one of the original creators of God of War Dark Souls by FromSoftware Skyrim by Bethesda Martin Sahlin The passionate Unravel developer Tyler fell in love with at E3 2015 and again at E3 2018 Questions? Comments? Email us at GreetingsFromCast@gmail.com Follow us on Twitter at https://twitter.com/greetingsfrompc Facebook at https://www.facebook.com/greetingsfromcast/ Tumblr at https://blog.greetingsfrom.zone/ Or individually at: Olivia: https://twitter.com/Livjq Rebecca: https://twitter.com/Rebeccafay Tyler: https://twitter.com/Worldjumpin Visit us at http://www.greetingsfrom.zone/ for more episodes or to subscribe Our intro and outro music is an edited version of “Deep Fried Space Food” by SubstituteSandwiches under a Creative Commons 3.0 Attribution License (https://creativecommons.org/licenses/by/3.0/legalcode) Download the song at: https://soundcloud.com/substitute_sandwiches/deep-fried-space-food
Joining Liam this week to be the 59th member to be banished to the realms of Final Games is the head of Blendo Games and creator of weird and wonderful games such as Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy. Mr. Brendon Chung. Liam and Brendon run down the 8 eclectic and superb titles he’s chosen to take with him to quite possibly the strangest island choice yet! Don't forget to follow on Soundcloud and leave a comment about what you thought of Brendon's choices! We'd love to hear what you the listeners think of the guest's choices and let's have a lovely discussion :) You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show! apple.co/1QP0ciS Brendon Chung: @blendogames www.blendogames.com Please go check out Craig's excellent music on Soundcloud! Thank you to him for his excellent intro! @windmills-at-dawn @craigedycraig If you'd like to contact the show or Liam, or if you have any feedback please check out: @LiamBME @FinalGamesShow finalgamespodcast@gmail.com Final Games is hosted on Soundcloud at: @finalgamespodcast But is also available on iTunes, aCast and Stitcher!
This week we are joined by Brendon Chung of Blendo Games. Brendon has made such fantastic titles as Atom Zombie Smasher, Gravity Bone, and Flotilla. In this episode, we discuss the use of descriptive adjectives in game titles, the dubious merit of new console hardware, the worth of sex in gaming, and the quality of Spencer's internet connection.[MP3 AUDIO]Brendon Chung on TwitterBlendo GamesThirty Flights of Loving on SteamGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Microsoft could delay 720 till 2014[LINK] Gamestop pulling PS2 games in preparation for next-gen consoles[LINK] Sex game pulled from Steam Greenlight
Teddy gets serious with Brendon Chung (aka Blendo Games) about working solo, how he keeps a routine, and pushing to push out of his comfort zone. After a weekend of crunch work, Teddy attempts to summarize all of Los Angeles in five minutes.
Brendon (creator of Barista, Gravity Bone, Flotilla, Air Forte, Atom Zombie Smasher, and Thirty Flights of Loving) and Brie (formerly of Ubisoft Montreal where she worked on the AI systems for the Assassin's Creed franchise and was lead programmer on Child of Light) join us on our very first episode to discuss narrative systems, whether or not cutscenes are evil, the systemic possibilities of a game based on The Good Wife, procedurally generated stories and level design, what an open world game without a main quest would be like, silent protagonists, if narrative is a game mechanic, and much more! Our Guests on the Internet Brendon's Website and Twitter Brie's Website and Twitter Stuff We Talked About A Pattern Language: Towns, Buildings, Construction by Christopher Alexander 'Narrative is not a game mechanic' by Raph Koster Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
In episode #2 of the Zachtronics podcast I interview Brendon Chung of Blendo Games, the creator of the upcoming Quadrilateral Cowboy (in addition to many other games). Topics covered include level design, narrative in games, Brendon's lifelong love of first-person shooters, and much, much more! Download The Zachtronics Podcast: Episode #2 (46.8 MB, duration: 1:08:10)
Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of Blendo games like Flotilla, Atom Zombie Smasher, 30 Flights of Loving, and the upcoming Quadrilateral Cowboy. Salamander.
Sanjay interviews Brendon in the pilot episode.
A few minutes with the designer of Gravity Bone, 30 Flights of Loving, and the upcoming hacker-centric Quadrilateral Cowboy.
Blendo Games' Brendon Chung joins Rob and Julian to talk about Flotilla, Atom Zombie Smasher, Gravity Bone, and his approach to design. Rob and Julian are fascinated by his willingness to conclude a game when it is at its best, and Brendon explains why that is and the things from his own games that he wants to revisit. Rob is crushed to hear of the lost, X-COM style metagame for Atom Zombie Smasher.
This week Unlimited Hyperbole talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer. Released in 1998 by Looking Glass Studios, Thief: The Dark Project has been repeatedly hailed as not just one of the first true stealth games, but also one of the best games ever made. Looking back, Brendon discusses both what makes Thief such a triumph of world design, but also the effect it had on shaping his own games more than a decade later. Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “My Favourite Game”.