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fWotD Episode 2881: Flotilla (video game) Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia’s finest articles.The featured article for Tuesday, 25 March 2025 is Flotilla (video game).Flotilla is a 2010 turn-based strategy space combat video game developed by Brendon Chung's studio, Blendo Games. The game was released in March 2010 on Steam for Microsoft Windows and on Xbox Live Indie Games for the Xbox 360. Flotilla was designed with Microsoft's XNA tools, and its development was influenced by animals as well as board games such as Axis and Allies and Arkham Horror. The game takes the player in an adventure through a randomly generated galaxy.Chung began developing Flotilla immediately after the closure of Pandemic Studios, where he had worked as a designer. The new game used assets imported from Chung's early space combat prototype, Space Piñata. Flotilla incorporates several pieces of classical music in its score, such as Chopin's "Raindrop" prelude. It received mixed reviews from video game media outlets, scoring 72 out of 100 on review aggregate website Metacritic, and was included in Mike Rose's book 250 Indie Games You Must Play.This recording reflects the Wikipedia text as of 01:13 UTC on Tuesday, 25 March 2025.For the full current version of the article, see Flotilla (video game) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Aditi.
Welcome to Dev Game Club, where this week we continue our series on rotoscoped games by hopping aboard The Last Express, the graphic adventure from Jordan Mechner and Smoking Car Productions of 1997 via publisher Broderbund. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Vienna (Tim) and past Epernay (Brett) Issues covered: our history with the game, playing the game on the iPad, the adventure game at the time, budget and sales, some history of the game, the edutainment industry, critical response, how many discs, cost of goods, the history of Epernay, generic settings vs the highly specific dates in the game, the overwhelm, jumping onto a moving train, photo research, pulling the brake, what to do with a dead body, trial and error, the various ways things can play out from just the first puzzle, rain in Europe in 1914, a digression into multiple speed CD-ROMs, getting into rotoscoping, a 3D modeled train with rotoscoped characters on top, chasing after a character in the hall, walk-boxes with Z values, the screen door effect, a linear game in space vs an open-ended game in time, synchronicity, the sense of a train trip, prioritizing animation vs input, mechanics-forward vs simulation-forward, what players care about and what they see. Games, people, and influences mentioned or discussed: Jordan Mechner, Broderbund, GoldenEye 007, Diablo, Castlevania: Symphony of the Night, Fallout, Curse of Monkey Island, Riven, MYST, Jonathan Ackley, Larry Ahern, Quake, SW: Jedi Knight: DF2, Outlaws, LucasArts, Turok, Shadow Warrior, Hexen II, Duke Nuke'em, Postal, Age of Empires, Final Fantasy VII, Wing Commander: Prophecy, Xwing vs TIE Fighter, Colony Wars, Interstate '76, Mario Kart 64, Diddy Kong Racing, Grand Theft Auto, Gran Turismo, OddWorld, Sam and Max Hit the Road, Bethesda Game Studios, Bill Tiller, Day of the Tentacle, Sierra, Phantasmagoria, Gabriel Knight: Sins of the Father, Zoetrope Studios, Francis Ford Coppola, Smoking Car Productions, Tomi Pierce, Doug Carlston, Chris Remo, The Learning Company, Another World, Prince of Persia, Baldur's Gate, Final Fantasy VII, PlayStation, Sony, Daron Stinnett, Scream (series), Grim Fandango, Quadrilateral Cowboy, Blendo Games, Thirty Flights of Loving, Agatha Christie, Murder on the Orient Express, Paul Verhoeven, RoboCop, Basic Instinct, Starship Troopers, Elle, Hitchhiker's Guide to the Galaxy, Skyrim, Ron Gilbert, Waking Life, A Scanner Darkly, Deadline, Infocom, Zork, Ben Sarason, Arkham Asylum, Red Dead Redemption (series), RockStar, Tomb Raider (series), Brandon Fernandez, Core Design, Mario (series), Uncharted (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game (?)/ Explore further Errata and Extra: The lead animator on CMI was Mark Overney (!), and it was my mistake, I was thinking it had been Charlie Ramos Blendo Games is Brendon Chung Paul Verhoeven is Dutch, and he did direct Basic Instinct Links: The Last Express: Revisiting An Unsung Classic Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
In dieser Folge sprechen Christina und Florian über Six Cats Under, A Highland Song, Paranormal Home Invaders und That Which Gave Chase.
In which we play Quadrilateral Cowboy (2016), a simulation of a techno-heist simulator. Pippin is up for some more badminton if you are. David ponders the hidden complexities of fiddleocities. These, and other GAMETHINGS. Quadrilateral Cowboy was developed by Blendo Games and published by Blendo Games in 2016.
In der aktuellen Episode sprechen Christina und Florian über Mini-Konzeptspiele, Furztrompeten, Grusel-Anthologien und Visual Novels in einer Welt am Abgrund.
This month the book club takes a trip back to the future of hacking with Quadrilateral Cowboy by Brendan Chung aka Blendo Games! Equipped with a "top-of-the-line hacking deck outfitted with a 56.6k modem and a staggering 256k RAM” (which is only slightly faster than Josh's setup) the group talks through the plethora of interesting features and how the game succeeds, and sometimes fails, to pull them together into a mechanically engaging and aesthetically fascinating whole.Three Word Reviews:Josh - Long Compile TimeBryan - Planning as CreationClint - Couldn't Hack It
Tom S, Alex and Marsh are generated by an algorithm to assemble words about fan-made Metroid game Prime 2D, digiperson creator Metahuman, hellish refresh Diablo II: Resurrected, weirdo retro Mr. Do! and cosmic metaphor Genesis Noir. A new trailer for Skin Deep by Brendon Chung (aka Blendo Games). It’s systemic-y Die Hard in Space! Brendon [...]
The Forgotten City standalone game, Blendo Games source code, Klei's big day, & itch.io historic bundle ends Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week’s episode, we tinker with evolution in PlanetFriend, a game by Laura Michet and Brendon Chung. It’s an amusing planet-sim designed over the course of the Covid-19 quarantines. We talk about simulation games, this game’s sense of humor, and the fun we had tinkering with the game files. Find the game here: https://lauramichet.itch.io/planetfriend And follow the creators on Twitter: @lmichet, @BlendoGames
Planeten scannen, Kraftwerke bauen, durch die Zeit reisen, Waffen anmalen. Alles schön und gut. Aber während Christian Schiffer und Christian Alt mit ihrem neuen Podcast Last Game Standing klären, welcher große Titel sich den Orden für das beste Sequel an die Brust heften darf, fragen wir uns: Ist das noch Indie? Deswegen haben sich Christina, Daniel und Florian zusammengefunden, um den Christians Schützenhilfe zu leisten. Wir sprechen nicht nur darüber, warum es so schwer ist, Sequels zu Indie-Spielen zu finden, sondern stellen euch in diesem Cast auch sechs Vertreter in zwei Dreiergruppen vor. Wer letztlich in das Club-WM-Finale bei den Kollegen von Last Game Standing einzieht, entscheidet allerdings ihr - natürlich standesgemäß in einem Twittervoting unter https://twitter.com/lostlevelz. Das erste Trio: - Nidhogg 2 - Shelter 2 - Bulletsss Das zweite Trio: - N+ - 30 Flights Of Loving - Gunman Clive 2 Jetzt im Forum von Last Game Standing anmelden: https://forum.lastgamestanding.de
Jake reflects on a week one of Call of Duty Black Ops 4 and introduces Phil to Blendo Games. Skin Deep announcement trailer - https://youtu.be/41r_eUToltg For all the latest gaming news and reviews head to https://www.trustedreviews.com/gaming
This episode we're discussing short-game touchpoint Thirty Flights of Loving by Blendo Games. Thirty Flights has cast a wide influence over the five years since its release and employs film-like smash cuts and non-sequential storytelling...
In this episode (Nice Games Club's 50th!), Martha plays (and finishes!) a game Stephen once recommended to Mark (but Mark forgot about). A first-person narrative, Thirty Flights of Loving is a 5-year old game written in a 10-year old engine, but still holds up, according to your nice hosts, anyway.Game: Thirty Flights of LovingDeveloper/Publisher: Blendo GamesPlatform: PC (Windows, Mac)Year: 2012Genre: First-person NarrativeIGN has (for some wonderful reason) a strategy guide for this game.The 27 Homages Of Thirty Flights Of Loving - David Valjalo, Rock Paper ShotgunBlendo Games most recent release was the indie darling Quadrilateral Cowboy. Video
In this episode (Nice Games Club's 50th!), Martha plays (and finishes!) a game Stephen once recommended to Mark (but Mark forgot about). A first-person narrative, Thirty Flights of Loving is a 5-year old game written in a 10-year old engine, but still holds up, according to your nice hosts, anyway. Game: Thirty Flights of Loving Developer/Publisher: Blendo Games Platform: PC (Windows, Mac) Year: 2012 Genre: First-person Narrative IGN has (for some wonderful reason) a strategy guide for this game. "The 27 Homages Of Thirty Flights Of Loving" - David Valjalo , Rock Paper Shotgun Blendo Games most recent release was the indie darling Quadrilateral Cowboy. Video
Joining Liam this week to be the 59th member to be banished to the realms of Final Games is the head of Blendo Games and creator of weird and wonderful games such as Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy. Mr. Brendon Chung. Liam and Brendon run down the 8 eclectic and superb titles he’s chosen to take with him to quite possibly the strangest island choice yet! Don't forget to follow on Soundcloud and leave a comment about what you thought of Brendon's choices! We'd love to hear what you the listeners think of the guest's choices and let's have a lovely discussion :) You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show! apple.co/1QP0ciS Brendon Chung: @blendogames www.blendogames.com Please go check out Craig's excellent music on Soundcloud! Thank you to him for his excellent intro! @windmills-at-dawn @craigedycraig If you'd like to contact the show or Liam, or if you have any feedback please check out: @LiamBME @FinalGamesShow finalgamespodcast@gmail.com Final Games is hosted on Soundcloud at: @finalgamespodcast But is also available on iTunes, aCast and Stitcher!
Following our discussion of last year's smash cut heavy Virginia, the Moving Pixels podcast decided to take a look back at one of Virginia's gaming inspirations, Thirty Flights of Loving. This week the podcast looks at the avant-garde games of indie developer Blendo Games.
This week we are joined by Brendon Chung of Blendo Games. Brendon has made such fantastic titles as Atom Zombie Smasher, Gravity Bone, and Flotilla. In this episode, we discuss the use of descriptive adjectives in game titles, the dubious merit of new console hardware, the worth of sex in gaming, and the quality of Spencer's internet connection.[MP3 AUDIO]Brendon Chung on TwitterBlendo GamesThirty Flights of Loving on SteamGet a 30-day free trial of NetflixTry a free audiobook and support the show![LINK] Microsoft could delay 720 till 2014[LINK] Gamestop pulling PS2 games in preparation for next-gen consoles[LINK] Sex game pulled from Steam Greenlight
In this episode, Nick and Gary check out a couple of games from Blendo Games, neither of which really did it for us. Wait, come back! We'll tell you why!
Quadrilateral Cowboy is the long awaited new game from Brendan Chung and Blendo Games. Its precursor Thirty Flights of Loving was a brief, carefully edited story of crime and romance, but felt like more of...
Teddy gets serious with Brendon Chung (aka Blendo Games) about working solo, how he keeps a routine, and pushing to push out of his comfort zone. After a weekend of crunch work, Teddy attempts to summarize all of Los Angeles in five minutes.
Brendon (creator of Barista, Gravity Bone, Flotilla, Air Forte, Atom Zombie Smasher, and Thirty Flights of Loving) and Brie (formerly of Ubisoft Montreal where she worked on the AI systems for the Assassin's Creed franchise and was lead programmer on Child of Light) join us on our very first episode to discuss narrative systems, whether or not cutscenes are evil, the systemic possibilities of a game based on The Good Wife, procedurally generated stories and level design, what an open world game without a main quest would be like, silent protagonists, if narrative is a game mechanic, and much more! Our Guests on the Internet Brendon's Website and Twitter Brie's Website and Twitter Stuff We Talked About A Pattern Language: Towns, Buildings, Construction by Christopher Alexander 'Narrative is not a game mechanic' by Raph Koster Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
In episode #2 of the Zachtronics podcast I interview Brendon Chung of Blendo Games, the creator of the upcoming Quadrilateral Cowboy (in addition to many other games). Topics covered include level design, narrative in games, Brendon's lifelong love of first-person shooters, and much, much more! Download The Zachtronics Podcast: Episode #2 (46.8 MB, duration: 1:08:10)
For the sixth installment of Player Vs. Podcast, with the teachings of Bird Jesus and The Keeper fresh in our minds, we dive headlong into the enigma of the week: Twitch Plays Pokemon. As far as what we've been playing, we've got Ikaruga, Outlast, Super Mario 3D World, more Spelunky, and a bunch of other random nostalgia gold, including SkiFree and Dragon Fighter. We've also got reader mail and some exciting announcements. Opening music is "Intro" by Slime Girls, break is "Rapping 2 U" by Das Racist, and closing is "Bright Lit Blue Skies" by Ariel Pink's Haunted Graffiti. In prep for next week, we'll all be playing "Gravity Bone," and we encourage you to play it along with us! It's only 20 minutes long, and provides a LOT to talk about. Check it out for free download over at BlendoGames.com. Leave us a rating/review and check us out on the web! Email: PVPCastFeedback@gmail.com, Twitter: @PlayerVsPodcast, FB: facebook.com/PlayerVsPodcast
Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of Blendo games like Flotilla, Atom Zombie Smasher, 30 Flights of Loving, and the upcoming Quadrilateral Cowboy. Salamander.
Blendo Games' Brendon Chung joins Rob and Julian to talk about Flotilla, Atom Zombie Smasher, Gravity Bone, and his approach to design. Rob and Julian are fascinated by his willingness to conclude a game when it is at its best, and Brendon explains why that is and the things from his own games that he wants to revisit. Rob is crushed to hear of the lost, X-COM style metagame for Atom Zombie Smasher.