Podcasts about ea spouse

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Latest podcast episodes about ea spouse

Web3 Galaxy Brain
Rhea Myers, Blockchain Artist

Web3 Galaxy Brain

Play Episode Listen Later Oct 12, 2023 117:56


My guest today is artist, Rhea Myers. Rhea is a programmer, essayist, researcher, thinker, and art practitioner who has been working in the medium of blockchains for over a decade. In this conversation, Rhea takes us through some of the works and writing in her 2011-2021 retrospective, Proof of Work, which is a gorgeous book in the print edition. I've been wanting to interview Rhea for some time. It was exciting to sit down with her for this sprawling and deep conversation about art, technology, culture, politics, and everything in between. I hope you enjoy the show. As always, this show is provided as entertainment and does not constitute legal, financial, or tax advice or any form of endorsement or suggestion. Crypto has risks and you alone are responsible for doing your research and making your own decisions. Links Hosted by @nnnnicholas Rhea Myers' site Rhea's github Brainfuck Rhea's ongoing shows (at the time of recording) GEN/GEN Gazelli Art House London Exploring the Decentralized Web – Art on the Blockchain: Notes From the Ether Mark Fisher Exiting the Vampire Castle Charles Harrison) Erin Hoffman, "EA Spouse" Donald Norman on Jacques Carelman's "Coffeepot for Masochists" @cybourgeoisie Marguerite deCourcelle Thread of excerpts from Rhea's book Is Art Chapters (00:00:00) Intro (00:17:50) Is Satoshi the best artist (00:18:35) DuChamp's art coefficient / art leverage (00:19:29) Baron von Munchausen (00:25:00) Fungibility & politics (00:29:00) The World's First Bitcoin Artist (00:31:27) MYSOUL (2014) (00:35:05) Project based art practice (00:37:10) Do you feel ethical obligation to improve the world? (00:42:30) Facecoin (2014) (00:43:45) Secret Artwork (2018) (00:49:15) Art Coins (Coloured) (2015) (00:50:50) Dogecode (2014) (00:53:00) TORCHED H34R7S (2015), Marguerite deCourcelle, and Cybourgeoisie (00:58:45) Dogecode continued (01:01:30) Bitcoin VMs via Indexing: Counterparty, Dogecode, Ordinals, Ethscriptions (01:17:50) Working as simple as possible with the primitive at hand (01:25:06) Critical Coins (2015) (01:40:00) Andreas Anronopoulos

Dev Game Club
DGC Ep 326: Dead Space (part one)

Dev Game Club

Play Episode Listen Later Nov 2, 2022 73:28


Welcome to Dev Game Club, where this week we begin a new series on 2008's EA space horror game Dead Space. We position it in a change in Electronic Arts at the time (having just done another game from 2008) and then get into the spookiness of it all. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Chapter 1 Issues covered: Halloween Longo shenanigans, doubling down on 2008, the limits of the podcast, Electronic Arts at the time, shifting to new IP and building creative teams, conservatism as a publisher, building the IP and then owning it, starting with the horror, being direct vs being baroque, overly antagonistic actors, setting up the story by using existing tropes, the janitor, another version of diagetics, excellent character design, a third-person character who doesn't speak, cohesive character, picking science fiction influences from places, rough spots on the onboarding, being cohesive with character and setting, constraints driving their design and resources, a single location story, fish out of water but using the tools you have, building survival horror into the bones, holographic UI, technical benefits, who was the innovator, stealing like an artist, committing to the bit, a short but sweet review, hearing your language in a game, permadeath and Far Cry 2, Extra Life. Games, people, and influences mentioned or discussed: Jean-Luc Picard, Aw Jeez, Dark Souls, Lord of the Rings, EA Spouse, Star Wars, Bioware, John Riccitello, Mirror's Edge, Dante's Inferno, Harry Potter, Warner Bros, George Lucas, Resident Evil (series), Bill Paxton (RIP), Far Cry 2, BioShock, Visceral Entertainment, God of War, The Evil Within 2, Wolfenstein: The New Order, Callisto Protocol, Alien, Sunshine, Event Horizon, Glen Schofield, Ian Milham, Prey, System Shock 2, Republic Commando, Gears of War, Kill Zone, Kill Switch, Max42357, Raymond, SimCity 2000, Masuhiro Sakurai, Jeffool, Clint Hocking, Manveer Heir, Ben Abraham, Extra Life, Artimage, Lani Lum, Ocarina of Time, Monolith, Dungeons & Dragons, Joel Gifford, Troy Mashburn, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Chapter 2-5 Links: Masuhiro Sakurai's YT English link Destructoid on Far Cry 2 and permadeath Ben Abraham's FC2 Permadeath Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Tölvuleikjaspjallið
119. Electronic Arts hluti II - Skrýmslið nærist

Tölvuleikjaspjallið

Play Episode Listen Later Aug 3, 2022 57:13


Umfjöllun Tölvuleikjaspjallsins um Veldið Illa heldur ótrauð áfram. Í fyrri þætti (nr 106, mælum með) fórum við yfir upphaf fyrirtækisins og hvað var verið að bralla innan veggja fyrirtækisins fyrstu áratugina. Það var slatti. Í þætti vikunnar fjöllum við um ástandið frá sirka 2000 til 2010. Hvað var EA að gera sem þótti svo skítlegt að innan bransans eru þau þekkt sem Evil Empire? Slatta. Við fjöllum betur um Project Ten Dollar, "EA Spouse" málið, framkomu þeirra við starfsfólk sitt og um öll þau fyrirtæki sem EA hefur keypt og drepið yfir árin. Þau eru mörg. EA er það vont fyrirtæki að við þurfum að gera allavega einn þátt í viðbót - sem þýðir að ef ykkur finnst við gleyma einhverju sem þarf að minnast á, þá getið þið sent það á okkur og við höfum það með í næsta. Þátturinn er í boði Elko Gaming, Hringdu og Yay! Gjafakortaappsins.

Reingespielt.
Reingespielt. #20 I Crunch

Reingespielt.

Play Episode Listen Later Jun 16, 2021 53:33


Ob Cyberpunk 2077, Read Dead Redemption 2 oder The Last of Us II, ob CD Projekt Red, Rockstar Games oder Naughty Dog, beinahe jedes große oder kleine Spiel und beinahe jeder große oder kleine Spieleentwickler kommt mit der Zeit mit einem Thema in Berührung: Crunch. Berühmt und berüchtigt, ist Crunch eine der dunkelsten Schattenseiten weltweiter Spieleentwicklung. Was also ist Crunch? Wie und warum entsteht er? Welche Studios sind bekannt für Crunch und wer tut sich das freiwillig an? All das erfahrt Ihr in dieser Folge. Hier geht es zum Originalartikel der EA Spouse. Wer mehr über Quality of Life in der Gaming-Branche erfahren möchte, kann auf Gameqol.org oder der Webseite der IGDA weiterlesen. Ihr möchtet Spiele spielen, die ohne Crunch entwickelt wurden oder Spielentwickler kennenlernen, die ohne Crunch entwickeln? Dann findet ihr einen Überblick auf Nocrunchgames. Schreibt uns an: reingespieltpodcast@gmail.com

Left Porch
S1E7 - Crunch in the gaming industry w. Declan Peach

Left Porch

Play Episode Listen Later Nov 12, 2020 56:14


Declan Peace is the vice-secretary of IWGB Game Workers (known in the past as GWU UK), a trade union focused in the gaming-industry. Together we are addressing what is like working in the field, what are the possibilities for collective action, as well as video games we like. Thank you, Declan! It was such a big pleasure. Readings: Jamie Woodcock. Marx at the Arcade. https://www.haymarketbooks.org/books/1319-marx-at-the-arcade https://twitter.com/jasonschreier/status/1316384649577402368 Austin Kelmore. The Game Industry is Toxic. https://www.austinkelmore.com/blog/the-games-industry-is-toxic/ Ea-Spouse. EA: The Human Story https://ea-spouse.livejournal.com/274.html Jason Schreier. How Bioware Anthem Went Wrong. https://kotaku.com/how-biowares-anthem-went-wrong-1833731964 Recommended Games: Doom Eternal Fall Guys Elder Scrolls Fall Out: New Vegas GTA 5 Night in The Woods Music by: Desert Ghost Town (ID 1179) by Lobo Loco is licensed under a Attribution-NonCommercial-NoDerivatives 4.0 International License. Jessy Travel Gambler (ID 1143)by Lobo Loco is licensed under a Attribution-NonCommercial-NoDerivatives 4.0 International License. Find out more at https://left-porch.pinecast.co

Dev Game Club
DGC Ep 148: Kingdom Hearts (part one)

Dev Game Club

Play Episode Listen Later Jan 23, 2019 72:46


Welcome to Dev Game Club, where this week we start a new series about Kingdom Hearts, the 2002 Disney / Square crossover game that culminates in Kingdom Hearts III this week. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Wonderland! Podcast breakdown: 0:38    Kingdom Hearts 42:01  Break 42:30  Feedback & Singing Review Issues covered: series lore in non-console games, E3 2001, licensing starting to wane, part of the EA business model, working with a license and not making a "play the movie" game, the land grab of licensing, struggling with using licensed titles, schedules not lining up with film, a positive change in licensing, seeing movies in theaters or drive-ins on Disney's re-release schedule, the specialness of seeing one, the lack of home video, seeing cartoons on TV, relationship with the iconic characters, the return of Disney animation in the late 80s/early 90s, bringing in Broadway talent to score the new movies, Disney World and Disney Land, choice of first Disney world, the abstract start, the weird bedroom scene, Destiny Island, bringing in characters from Final Fantasy X and other Square properties, being made for someone else, merging of worlds, fearing the limits of the game, usability problems in Traverse Town, triggering steps by randomly going through a door that had previously been locked, doing one-off mechanics and adventure gamey stuff like a Final Fantasy game, Game Boy constraints and the games they inspired, the evolution of Pokémon mechanics, "constraints inspire creativity," relatability of Pokémon vs Kingdom Hearts, groundedness of mythology in Legend of Zelda vs Final Fantasy milieus, save warnings, informing the player of your mechanics, bucking trends with intent, picking your battles, Nuzlocke style, PvE and PvP in Pokémon and stats buffing and debuffing, singing review. Games, people, and influences mentioned or discussed: Jedi Starfighter, Nomura Tetsuya, Square, Final Fantasy (series), Parasite Eve, Ehrgeiz, The World Ends With You, The Bouncer, Disney, EA, Hitman 2: Silent Assassin, Final Fantasy XI, Metroid Prime, Legend of Zelda: Wind Waker, Dark Cloud 2, GTA Vice City, Eternal Darkness, Sly Cooper and the Thievious Raccoonus, James Bond in 007: Nightfire, Harry Potter and the Chamber of Secrets, The Two Towers, The Fellowship of the Ring, Spider-man, Activision, Tom Clancy's Splinter Cell, Warcraft III, Battlefield 1942, The Elder Scrolls III: Morrowind, Mafia, Dungeon Siege, Star Wars: Jedi Knight II: Jedi Outcast, SW: Republic Commando, LotR: Return of the Kings, Stormfront Studios, EA Spouse, Daron Stinnett, Batman: Arkham Asylum, Indiana Jones, Force Unleashed, Pinocchio, Lady and the Tramp, Sleeping Beauty, Cinderella, Warner Bros, Alan Menken, The Great Mouse Detective, Robin Hood, Sakaguchi Hironobu, Hashimoto Shinji, Super Mario 64, Alice in Wonderland, Lewis Carroll, Hercules, Final Fantasy X, Mary Poppins, Marvel vs Capcom, Pokémon Red/Blue, John Lethbridge, Chrono Trigger, Game Boy, Link's Awakening, Metroid II, Final Fantasy Adventure, Secret of Mana, Minit, Pokémon Let's Go Pikachu, Jan Willem, Vlambeer, Rami Ismail, Jesse Morgan/seaofmorgan, Pokémon Sun/Moon, Star Wars: Starfighter, Iwata Satoru, HAL Laboratories, Iwata Asks, Nintendo Wii, Legend of Zelda (series), GTA III, Ben Zaugg, Gothic Chocobo, Ryan/biostats, Dave Mason, We Just Disagree, Frozen, Pixar. Next time: Through Monstro! Links: The GameBoy Programming Manual Iwata Saving Pokémon Iwata Asks   https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Media Majors
Episode 109: LABOR

Media Majors

Play Episode Listen Later Oct 24, 2018 38:16


Time to get fired up about labor! Again! And always! Tom charts the history from EA Spouse to the recent Rockstar labor abuses, and Liam explores the nature of digitization and fight coreography. Rockstar Crunch: 1:26 The One: 24:21 SCC: 36:34

Wisdom Teeth
Wisdom Teeth #10: Telltale No Tales

Wisdom Teeth

Play Episode Listen Later Oct 9, 2018 15:13


Wisdom Teeth returns with a very different format, shorter episodes and MUCH NEEDED QUALITY CONTROL. Will Bond and Alex Rees look at the recent closure of Telltale Games and its meaning to the games industry as a whole. Stick around til the end of the show for a special announcement! Will's sources: Variety: https://variety.com/2018/gaming/news/amc-smilegate-telltale-closure-1202957632/ Gamespot: https://www.gamespot.com/articles/what-happened-to-telltale-games-heres-a-timeline-o/1100-6462046/ Wired: https://www.wired.com/story/telltale-games-studio-closures/ Erin Hoffman, the "EA Spouse": https://ea-spouse.livejournal.com/274.html Alex's Sources: Eurogamer: https://www.eurogamer.net/articles/2018-08-07-the-games-industry-needs-unions-and-these-are-the-people-trying-to-make-it-happen-in-the-uk Game Workers Unite: https://www.gameworkersunite.org/ Unison: https://www.unison.org.uk/ Huge thanks to Paul Kaye, for the intro! A huge shoutout to LoadingReadyRun, a Canadian comedy troupe who make a whole array of nerdy, funny shows. Check them out at https://loadingreadyrun.com/ Theme Song: Juliper Dance by Genesis Project, composed on a Commodore 64. Additional music by Lee Rosevere, from his album Music for Podcasts, which you can buy at https://leerosevere.bandcamp.com/album/music-for-podcasts Our Twitters!: https://twitter.com/wisdomteethcast https://twitter.com/TheWisemanWB htttp://twitter.com/axereels Our Facebook: https://facebook.com/WisemanLabs

1UP.com - Games, Dammit!
1UP.com - 4 Guys 1UP - 01/15/2010

1UP.com - Games, Dammit!

Play Episode Listen Later Jan 15, 2010 99:08


We're back from the holiday break detour to CES, and with four peope in-studio finally living up to our namesake. Former EA producer Amer Ajami joins us to talk about his experience working as part of the team that spawned the "EA Spouse" controversy, and also hints a little at what the future has in store for him. In news, some games are getting delayed (Splinter Cell Conviction) while others are announced out of nowhere (New Assassin's Creed). Finally we round out whatcha been playin' with more Modern Warfare 2, Kane and Lynch 2, Dark Void, Star Trek Online, and Genetos, the playable museum for classic shoot 'em ups.

1UP.com - 1UP Radio
1UP.com - 4 Guys 1UP - 01/15/2010

1UP.com - 1UP Radio

Play Episode Listen Later Jan 15, 2010 99:08


We're back from the holiday break detour to CES, and with four peope in-studio finally living up to our namesake. Former EA producer Amer Ajami joins us to talk about his experience working as part of the team that spawned the "EA Spouse" controversy, and also hints a little at what the future has in store for him. In news, some games are getting delayed (Splinter Cell Conviction) while others are announced out of nowhere (New Assassin's Creed). Finally we round out whatcha been playin' with more Modern Warfare 2, Kane and Lynch 2, Dark Void, Star Trek Online, and Genetos, the playable museum for classic shoot 'em ups.