Podcasts about gnomon school

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Best podcasts about gnomon school

Latest podcast episodes about gnomon school

The Cinematography Podcast
From Actor to Auteur: Strange Darling DP Giovanni Ribisi, pt. 1

The Cinematography Podcast

Play Episode Listen Later Aug 21, 2024 71:17


In the new horror film Strange Darling, a one-night stand at a motel becomes a dangerous game of cat and mouse as the woman is chased down by a serial killer. But nothing is what it seems as the film is cleverly revealed in chapters out of sequence, allowing the audience to slowly piece together the thriller. Giovanni Ribisi, the cinematographer of Strange Darling, has been a familiar face on screen for decades as an actor. Over the past 15 years, he's been quietly honing his skills behind the camera on music videos and commercials. Strange Darling is his first feature as a cinematographer. After growing up on film sets and around cameras, Giovanni was always curious about the mystery, magic and technology of creating images on film. He says, “The difference between acting and cinematography is, with acting, you start from a subjective place where you want to work from the inside out on a character to establish or understand the experience of what the writer had intended for that character. (Cinematography) is the inversion of that. It's an objective launching pad trying to get more subjective for stories.” After working on the visually captivating film, Sky Captain and the World of Tomorrow (2004), Giovanni began exploring the world of visual effects. He enrolled at the Gnomon School in North Hollywood to learn the basics, while continuing to act in order to pay the bills. Giovanni and some partners formed the visual effects company, Stereo D, which they eventually sold. Though he continued acting, Giovanni turned his attention to photography and cinematography, experimenting with film stock and cameras for personal projects and music videos. Once Strange Darling director JT Mollner sent Giovanni the script, they were on the phone within 15 minutes discussing how they could make the film on a tight budget with some of Giovanni's gear and resources. Giovanni feels strongly that most filmmakers don't have the time to really dig in and create a movie. Strange Darling was about $4 million dollars, and typically would have been granted 18 days to shoot. Instead, they budgeted for a 32 day schedule, which allowed Mollner to have time to make something in realistic terms, with a humane schedule for the crew. Giovanni's choice to shoot Strange Darling on 35mm film was a deliberate one. When a film is shot digitally, Giovanni feels the camera crew is often just checking off boxes, “hosing down” a scene with as many shots as possible without much thought to the process as they go. He appreciates the aesthetic qualities of film and the meticulous planning involved. In contrast to the often frantic pace of digital filmmaking, he and Mollner meticulously planned every shot, creating a detailed shotlist that guided the entire production. The visual inspiration for Strange Darling came from classic films of the 60s and 70s, such as Mademoiselle, The Innocents, and The Devils. They worked closely with the production designer to develop a unique color palette for each scene, with vivid primary colors playing a huge part in each scene. As the cinematographer, Giovanni was extremely proud of a long dialogue scene in the film that was bathed in neon blue light from the motel. The carefully crafted lighting and composition create a visually striking and memorable moment. Strange Darling showcases Giovanni's ability to create visually stunning and thought-provoking work as a cinematographer. His passion for filmmaking and transition from actor to cinematographer is rare and inspiring. Sponsored by Hot Rod Cameras www.hotrodcameras.com The Cinematography Podcast website: www.camnoir.com Facebook: @cinepod Instagram: @thecinepod Twitter: @ShortEndz

CG Garage
Episode 469 - Doug Trumbull, Joe Kosinski & Tim Miller Revisited

CG Garage

Play Episode Listen Later Apr 8, 2024 59:52


As Chris is tied up with a really cool Chaos project, we're revisiting some of the older episodes of the CG Garage podcast. And we're starting big with true luminaries of Hollywood revealing how they got their projects off the ground. First up is Doug Trumbull, the 2001: A Space Odyssey VFX genius who went on to direct Silent Running and continually innovated Hollywood motion picture technology. Recorded shortly before his death in 2022, Doug talks about getting Brainstorm made and gives a prescient perspective on home theater. We follow with a seminal live show that celebrated the podcast's 100th episode with a pair of VFX experts turned blockbuster directors: Joe Kosinski and Tim Miller. Recorded at Gnomon School, Joe talks about how he leveled up Tron: Legacy and brought Oblivion's stunning visuals to life, while Tim talks Deadpool and reveals some of the interesting choices that led to the beloved but very R-rated superhero movie.

The PR Maven Podcast
Episode 215: Promoting Maine's History, With Amanda Pleau, Marketing and Communications Manager at Maine Maritime Museum

The PR Maven Podcast

Play Episode Listen Later Dec 13, 2022 40:38


In this episode, Amanda Pleau, marketing and communications manager at Maine Maritime Museum, describes the career path she took to get where she is today. Amanda also talks about the work Maine Maritime Museum is doing, including an upcoming exhibit to raise awareness about what is happening in the Gulf of Maine right now. Having taught writing, Amanda explains the importance of writing in PR and communications and shares a resource she has found interesting related to Maine history. 3:16 – Amanda describes her position at Maine Maritime Museum.   5:05 – Amanda explains how her first job helped prepare her for her career. 8:15 – Amanda talks about how she had no idea she wanted to be in marketing and communications when she started her career. 14:21 – Amanda gives details about an upcoming exhibit called SeaChange. 17:05 – Amanda shares her story of moving back to Maine. 23:01 – Amanda explains how strong writing skills help with PR and communications and her background in teaching writing. 28:33 – Amanda talks about her favorite parts of working at Maine Maritime Museum. 33:29 – Amanda shares a resource that helped her learn local Maine history.   Quote “This is kind of where the PR and marketing come in. You can't assume that people can read your mind and you have to constantly set the stage, reset, set the tone and explain where you're coming from and why you're doing what you're doing. I was thinking about this post that I did on the Maine Maritime Museum social media that was really successful. It was all of the ways you could get free admission to the museum. None of those were new. None of those had been introduced within the last year, but just reminding people of who we are, what we're doing, why we're doing it.” – Amanda Pleau, marketing and communications manager at Maine Maritime Museum   Links: Maine Maritime Museum: https://www.mainemaritimemuseum.org/exhibition/seachange/ Down East Magazine: https://downeast.com/ Bull Moose: https://www.bullmoose.com/ University of Southern Maine: https://usm.maine.edu/ Toms of Maine: https://www.tomsofmaine.com/ SeaChange: Darkness and Light in the Gulf of Maine: https://www.mainemaritimemuseum.org/exhibition/seachange/ Gulf of Maine EcoArts: http://www.gulfofmaineecoarts.org/ Roxane Gay: https://roxanegay.com/ Jo Ann Beard: https://www.goodreads.com/author/show/117985.Jo_Ann_Beard Libby App: https://www.overdrive.com/apps/libby “Mill Town: Reckoning With What Remains” by Kerri Arsenault: https://www.amazon.com/Mill-Town-Reckoning-What-Remains/dp/1250155932 The Mexico Chicken Coop: http://mexicochickencoop.letseat.at/ “Vacationland: True Stories From Painful Beaches” by John Hodgman: https://www.amazon.com/Vacationland-True-Stories-Painful-Beaches/dp/0735224803   Listen to Emma Dimock's episode on The PR Maven® Podcast. Listen to Katie Shorey's episode on The PR Maven® Podcast to learn more about Live + Work in Maine. Listen to Dana Bullen's episode on The PR Maven® Podcast to learn more about Sunday River.   About the guest:     Amanda's first job in high school was working as a clerk at an independent record store. She holds a  Bachelor of Arts in Media and Communications from the University of Southern Maine and a  Master of Fine Arts in Creative Nonfiction from USM's Stonecoast program, where she served as managing editor of the Stonecoast Review. After college, her professional experience includes consumer relations at Tom's of Maine, and in the communications office at Wilshire Boulevard Temple in Los Angeles, one of the largest and oldest congregations in the country. For two years, she also taught writing at the Gnomon School for Visual Effects in Hollywood. Currently, Amanda is the marketing and communications manager at Maine Maritime Museum and publishes a biweekly memoir/pop culture e-newsletter, Pleaushares. Amanda's writing has appeared in the Portland Phoenix, Vela Magazine, and the literary journal Two Serious Ladies. She lives in Bath with her husband, their dog and cat.   Looking to connect:           Email: pleau@maritimeme.org LinkedIn: https://www.linkedin.com/in/amanda-pleau/ Website: https://bit.ly/pleaushares

The VFX Artists Podcast
Share Knowledge - Keep Learning with María Carriedo | TVAP EP43

The VFX Artists Podcast

Play Episode Listen Later Oct 17, 2022 42:35 Transcription Available


In this episode, we chat to María Carriedo, CG Lead at Freefolk and former colleague of Daniel's at The Mill.Born in Mexico, María studied VFX at the prestigious Gnomon School in LA before working at Psyops on commercials. Since then she moved to London to work at The Mill before her current role. In this interview we learn about María's journey into VFX and her approach to continuous learning and development.As a lead María is involved in the hiring process so her showreel advice will be invaluable to any 3D Artists seeking new projects. While trained in Maya, María mostly works with Houdini so we discuss the merits of the 2 giants in the 3D industry as well as touching on Zbrush, Unreal and the new Solaris/Karma renderer in Houdini.There's a lot packed into this interview so you will want to check it out!Einstein image credit: Smart Energy/The Mill, "Join the Revolution"00:00:14 : Current role00:00:32 : Education and beginning of career00:14:34 : Showreel advice from the point of view of a hirer00:19:15 : What seniors can learn from new entrants00:20:33 : What qualities make a better 3D artist00:26:17 : R&D Stages of a project00:29:25 : Reference from everyday life00:33:54 : Solaris and UnrealAfter Hours Entrepreneur: Your Guide to Profitable, 6-Figure YearsQuit your job. Make more money.Listen on: Apple Podcasts SpotifyEach episode is visually engaging. To not miss out, you can watch all our episodes on our YouTube channel. Subscribe & Watch all episodes on our YouTube Channel Visit our website Thank you for your support! We appreciate you!

Diamond Hands Podcast
Ep 46: "Throw Out the Trends, the "Cool Mom", & the Sacredness of Art"

Diamond Hands Podcast

Play Episode Listen Later Jan 23, 2022 51:19


Tik-tok, coming off as the "cool mom" (but are you really cool?), art and storytelling. We are so excited to bring you this brand new episode with none other than world renowned artist Kevin Cease. We talk about his work rendering precise anatomical drawings for various training corporations throughout the country. Further, we explore his experience of dissecting cadavers and scanning them for 3-D rendering and how that process was a sacred one. As a person obsessed with quality over quantity, he offers tips on standing out in the space as an aesthetic provider, to not be like everyone else, the power of telling your own story and how in order to succeed you have to be willing to go bigger than you think your wallet will go. Leave us a review on Apple! This episode is not to be missed. @kevincease https://www.kevincease.art/ About Kevin Cease: There are two kinds of people: Those that can feel potential and move on a powerful idea, and those that question from fear and need to be shown the final result. When you learn this, it will effect who you decide to bring into your creative circle. I have worn many hats, and enjoyed the challenges presented behind every one of them. Ok, maybe not all challenges, but most! I love problem solving artistic projects... from commercials, sketch comedy and live production, to medical illustration, 2D/3D animation, compositing, and modeling. My background includes many types of production. I went to Academy of Art University for animation. I have and continue to study extensively with online schools such as Gnomon School of Visual Effects, School of Motion, Fly On the Wall studios, and many others. I believe we live in a time where most universities and private colleges are driving students into debt without providing a practical education in art and animation. There are now much better programs coming out with real mentors and teachers who work in the field, and they don't put students into financial enslavement for the rest of their life. I myself am always available to anyone who comes to me for advice of any kind, especially youth and aspiring artists who are trying to find their path in the art field. If you are interested in working with me, don't hesitate to reach out. Please note my schedule is typically booked out pretty far in advance, so there is a level of commitment required when you decide it may be time to start a project with me, and a bit of urgency to initiate the conversation as to not miss my next window of availability. ​ --- Send in a voice message: https://anchor.fm/diamondhands/message

Ready 2 Retro
Episode 49: "What Makes Star Wars So Popular?" with Adam Hartel (May The 4th Be With You)

Ready 2 Retro

Play Episode Listen Later May 4, 2021 102:13


May The 4th Be With You! Episode 49 takes you to “a galaxy far, far away” as Adam Hartel (@hartelstudio), a Star Wars guru and visual artist, joins Ready 2 Retro to talk about “What Makes Star Wars so Popular?” Whether you are a diehard fan or haven’t seen the films at all, there is something here for everyone as the conversation covers: the mythological impact of Joseph Campbell’s work on the Star Wars series, how the series changed the merchandizing game forever, the global impact of Star Wars a whole, the special effects revolution that it launched and so much more! Be sure to check out Adam Hartel’s conversation with Senior Visual Effects Art Director James Clyne (“Avatar”, “Star Wars: Rise of Skywalker”, “Solo: A Star Wars Story”) over at Gnomon — School of Visual Effects, Games & Animation on May 4th. https://www.gnomon.edu/community/events/star-wars-day-livestream-with-james-clyne-virtual-info-session

CG Garage
Episode 304 - Shannon Wiggins - Director of Placement & Alumni Relations, Gnomon School of Visual Effects

CG Garage

Play Episode Listen Later Dec 7, 2020 62:28


With over 20 years’ experience in the industry, Shannon Wiggins knows how to get employed at the biggest VFX and games studios. Shannon’s early brushes with behind-the-scenes effects from Star Wars influenced her to learn Softimage and Nuke, and work in roto and paint for companies including Digital Domain, ILM and Dreamworks. Today, she heads up placement and alumni relations at the Gnomon School of Visual Effects. In this podcast, Shannon shares how Gnomon achieves an incredible 97% employment rate for its students, and offers indispensable advice on preparing a winning reel and being ready for the interview process. She also talks about some of the big changes she’s seen over her 10 years at Gnomon — and the skills students need for the VFX of the future.

Inside Scoop Live!
The Greatest Wish - An Interview with Author Amanda Yoshida

Inside Scoop Live!

Play Episode Listen Later May 15, 2020 28:29


Amanda Yoshida first dreamt of being a children’s book illustrator when she was a mere toddler, growing up in the suburbs surrounding Portland, Oregon. As a child, she spent countless hours drawing and studying the artwork inside her stacks of colorfully illustrated books. She favored the rhyming words and silly drawings of Dr. Seuss and Shel Silverstein and claimed one day she would be an artist. Eventually, the pens and pencils that were always in her hand became paint brushes in her exploration of creativity. At the age of fourteen, her original artwork was displayed and sold at her family’s art gallery in Portland’s Pearl District and lead to substantial private commissions. After graduating from the elite Gnomon School of Visual Effects in Los Angeles in 2009, she fell in love with the digital canvas and began working solely in this media. Amanda returned to her beloved hometown of Portland in 2013 and began working as a freelance graphic designer and digital painter. While in the midst of growing her successful business and putting down roots with her husband, the dream of becoming a mother and published author was realized. Two months before the birth of her first child, she received word that her first children’s book, would be published. Amanda now enjoys reading her debut book, “The Greatest Wish” to her son, Morgan. She is currently working on the next installment of the Everchanging Story Book series. For more information on Amanda Yoshida and The Greatest Wish, visit her website. Topics of conversation: Becoming a Mother and an Award Winning Author Growing up with a Family of Authors Her Background as an Artist Loving Life in Portland, Oregon Her Passion for Vinyl Records

THE VFX Club Podcast
All About Gnomon

THE VFX Club Podcast

Play Episode Listen Later Nov 10, 2019 76:27


One of my favorite episodes, we break down Gnomon School of VFX. Classes, teachers and reels we break it down!

classes vfx gnomon gnomon school
CG Garage
Episode 234 - Sonja Christoph - Massive Entertainment

CG Garage

Play Episode Listen Later Jul 22, 2019 65:56


The uber-talented Sonja Christoph’s career path has been a twisty one. After graduating from film school in Miami, she worked as an assistant director on-set on Hollywood movies and TV shows. During the 2008 writer’s strike, she was inspired to take a VFX course at Gnomon School in Hollywood, where she discovered a knack for matte paintings. She went on to create environments at ILM for Tomorrowland, Doctor Strange, Agent Carter and even the Millennium Falcon: Smuggler’s Run ride at Star Wars: Galaxy’s Edge in Disneyland. Now, Sonja has crossed the Atlantic to work for Swedish Ubisoft subsidiary Massive Entertainment on video games including Tom Clancy’s The Division 2. In this podcast, recorded at Total Chaos 2019 ahead of her inspiring main-stage presentation, Sonja talks about the differences between working in VFX and video games in terms of timelines, teamwork and tools. She also discusses how games subtly direct the player, and why they’ve become such a lucrative part of modern culture. If you’ve ever thought about making the jump from movies to games — or vice-versa — this podcast is for you.

3DMeetup Podcast
Glen Southern - Digital Sculptor - Southern GFX

3DMeetup Podcast

Play Episode Listen Later May 9, 2019 72:43


Webiste: www.southerngfx.co.uk/Artstation: www.artstation.com/southerngfxTwitter: www.twitter.com/southerngfxInstagram: www.instagram.com/southerngfx/Facebook: www.facebook.com/southerngfx/Light Wave 3Dwww.lightwave3d.com/Babylon 5https://en.wikipedia.org/wiki/Babylon_5Escape from Cubicle Nation Podcastwww.escapefromcubiclenation.libsyn.com/ZBrush Centralwww.zbrushcentral.comKen Brilliantwww.brilliant-creations.com/ I www.artstation.com/kbrilliantMartin Krolwww.martinkrol.com/Miraiwww.izware.com/mirai/modeling.htmWings 3Dwww.wings3d.com/PowWow (chat program)https://en.wikipedia.org/wiki/PowWow_(chat_program)Glen's Artwork created for PowWow:www.twitter.com/powwowchatVERTEX 2010 - a VFX/3D/Animation Conferencewww.futureevents.uk/vertex20ImagineFX magazinewww.creativebloq.com/imaginefxFMX – Conference on Animation, Effects, Games and Immersive Mediawww.fmx.de/home/Trojan Horse was a Unicornwww.trojan-unicorn.com/Schoolismwww.schoolism.com/Gnomon — School of Visual Effects, Games & Animationwww.gnomon.edu/Kris "Antropus" Costawww.artstation.com/kriscostaDevelop3D live Develop3DLive conference and exhibitionwww.develop3dlive.com/Gravity Sketchwww.gravitysketch.comOculus Medium | Oculuswww.oculus.com/medium/?locale=en_USMasterpieceVRwww.masterpiecevr.com/Form 2 3D Printerwww.formlabs.com/3d-printers/form-2/Quill - VR Illustration and Animationhttps://quill.fb.com/Goro Fujitawww.instagram.com/goro.fujita/?hl=en3D Visualization Software | VRED | Autodeskwww.autodesk.com/products/vred/overviewBlender 2.8 — blender.orgwww.blender.org/2-8/Blender Guru I Andrew Pricewww.blenderguru.com/YanSculpts - Blender Tutorialswww.youtube.com/channel/UCfjswDVU0XHyBN7UFG0Mi5QBook: The Talent Code: Unlocking the Secret of Skill in Maths, Art, Music, Sport, and Just about Everything Else Novel by Daniel Coylehttps://www.goodreads.com/book/show/5771014-the-talent-code See acast.com/privacy for privacy and opt-out information.

CG Garage
Episode 218 - Eric Miller - CTO, Gnomon School

CG Garage

Play Episode Listen Later Apr 1, 2019 66:10


This week, Chris goes behind the scenes at the Gnomon School of Visual Effects. Founded in 1997, this Hollywood-based establishment has grown to a thriving and crucial part of the effects industry, with over 400 students picking up the skills which will land them hot jobs on games and movies. In this podcast, Chris is joined by Eric Miller, the school’s Chief Technology Officer. His job is to ensure Gnomon is always ahead of industry trends in both hardware and software, managing a vast array of technology and 135 different software packages. Eric also talks about some of the teaching methods Gnomon employs to get students ready for the tough world of visual effects or games, and he offers some great advice on how to prepare for a course at Gnomon.

V-Ray Master Talk
9: V-Ray Master Talk #30 - Rafael Souza

V-Ray Master Talk

Play Episode Listen Later Aug 5, 2018 119:20


Chegando ao trigésimo episódio, o V-Ray Master Talk deste mês bateu um papo muito legal com um dos maiores modeladores do país, especialista em anatomia e criador de um dos mais aclamados cursos sobre o assunto, Rafael Souza. Em 2 horas de conversa, Rafael falou sobre sua carreira, seu início no 3D, a paixão por dar aulas e também sobre um mal que pode acometer qualquer um nessa indústria de prazos cada vez mais curtos e resultados cada vez mais difíceis: o transtorno de ansiedade. Pegue sua cadeira, relaxe e venha com a gente em mais um V-Ray Master Talk, o podcast mais limpinho da internet®! Comentados nesse episódio: Atelier CG | www.ateliercg.com.br Vetor Zero | www.vetorzero.com.br Kaya, por Alceu Baptistão | https://www.youtube.com/watch?v=2rovORfIm6Y Final Fantasy, The Spirits Within | https://www.youtube.com/watch?v=xaI7ZPA9I1c Philip Kotler, o pai do Marketing | https://marketingdeconteudo.com/philip-kotler/ CG+: Faculdade faz diferença? | https://www.youtube.com/watch?v=V3bDAt5hHnY AZMT | www.azmt.com.br Rafael Braga | https://www.facebook.com/profile.php?id=551129426 Filipe Hudson | https://filipehudson3d.com/ Fausto De Martini | http://www.faustodesign.com/ Kris Costa | https://www.artstation.com/kriscosta Nosso episódio com Mário Ucci (Loganarts) | https://vraymasters.com/2016/08/15/v-ray-master-talk-009-mario-ucci/ Nosso episódio com Rafael Grassetti | https://vraymasters.com/2016/09/07/v-ray-master-talk-010-rafael-grassetti/ Gnomon School | www.gnomon.edu Axis | www.axis.art.br Nosso episódio com Alex Oliver | https://vraymasters.com/2016/05/24/v-ray-master-talk-006-alex-oliver/ Centro Cultural Porto Seguro | www.espacoculturalportoseguro.com.br Saiba mais sobre a Síndrome do Pânico | www.tuasaude.com/sindrome-do-panico Escola Revolution | escolarevolution.com.br Arte na Viagem com Rafa Souza | https://www.youtube.com/watch?v=s7dx4amTDYE Como sempre, não deixe de acompanhar o V-Ray Masters aqui no site e no Facebook. O podcast também está disponível no Spotify, Apple Podcasts (iTunes), Soundcloud, Google Podcasts e por RSS. Escolha sua plataforma preferida, assine e curta sem moderação!

V-Ray Master Talk
22: V-Ray Master Talk #22 - Gustavo Groppo

V-Ray Master Talk

Play Episode Listen Later Jun 4, 2018 141:54


A temporada 2018 do V-Ray Master Talk chega trazendo um convidado do outro lado do mundo: Gustavo Groppo, texture artist da Weta Digital! Falando diretamente da Nova Zelândia, terra dos hobbits, Gustavo conta tudo sobre sua carreira, suas passagens por grandes estúdios como Vetor Zero, O2 e, claro, abre o jogo sobre como é trabalhar na Weta e no próximo filme de Peter Jackson, The Mortal Engines (ainda sem nome oficial em português). Falamos um pouco sobre pipeline, diferenças e similaridades entre produções nacionais e internacionais e, de quebra, lançamos a pergunta: weta é de comer? Fique ligado e venha com a gente no primeiro episódio da terceira temporada do V-Ray Master Talk! Comentados neste podcast: Gustavo Groppo| https://www.artstation.com/gugroppo Weta Digital | https://www.wetafx.co.nz/ Conheça Kaya | https://www.youtube.com/watch?v=2rovORfIm6Y Nosso episódio com Marcelo Souza| https://vraymasters.com/2017/01/30/v-ray-master-talk-012-marcelo-souza/ CG Society| http://www.cgsociety.org/ Vetor Zero| http://www.vetorzero.com.br Technoimage| http://technoimage.com.br/ Blind Guardian, o Orc de Gustavo Groppo| https://vraymasters.com/2016/04/25/making-of-blind-guardian-por-gustavo-groppo/ Por que existem prazos? Um vídeo educativo! | https://www.facebook.com/cafeCGoficial/videos/2015756895312317/ Nosso episódio com Luiz Felippe Cavalcanti | https://vraymasters.com/2017/03/01/v-ray-master-talk-013-luiz-felippe-cavalcanti/ Blog do Di Vasca (ou "como você queria responder àquele cliente") | http://divasca.blogspot.com.br/ Blur Studio | http://www.blur.com/ Blizzard Entertainment | https://www.blizzard.com/en-us/ Gnomon School | https://www.gnomon.edu/ Aaron Sims Creative | https://www.aaronsimscreative.com/ Nosso episódio com André Holzmeister | https://vraymasters.com/2017/10/02/v-ray-master-talk-020-andre-holzmeister/ Roof Studio Animation Production Company | http://www.roofstudio.tv/ O2 Filmes | http://www.o2filmes.com Malasartes - E O Duelo com a Morte | https://www.youtube.com/watch?v=s_qtWlhxhlA Fábio Paiva | https://www.artstation.com/fabiopaiva Mortal Engines | https://www.youtube.com/watch?v=fupYIggOq38 Manuka, o renderizador da Weta | https://www.fxguide.com/featured/manuka-weta-digitals-new-renderer/ Autodesk Shotgun | https://www.autodesk.com/solutions/creative-project-management Nosso episódio com Pedro Conti | https://vraymasters.com/2017/06/05/v-ray-master-talk-016-pedro-conti/ Weta, o "grilinho" neo-zelandês | https://www.google.com.br/search?q=weta+cricket&newwindow=1&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiM9Y-uzcTYAhXDI5AKHThJD-wQ_AUICigB&biw=1920&bih=959 Como sempre, não se esqueça de visitar nosso site: http://www.vraymasters.com para ficar sabendo das últimas novidades. Você também pode falar com a gente mandando suas sugestões, críticas e dúvidas para podcast@vraymasters.com ou no nosso grupo no Facebook (web.facebook.com/groups/vraymaster/)

The Allan McKay Podcast
118 -- Justin Goby Fields -- IronKlad

The Allan McKay Podcast

Play Episode Listen Later Dec 26, 2017 55:05


Justin Goby Fields is a concept artist and owner of IronKlad Studios. After his career in graphic design and training at the Gnomon School of Visual Effects, he has worked at such studios as Sony ImageWorks, Imaginary Forces, Aaron Sims Company, Amalgamated Dynamics and several others. Some of his film credits include Jupiter Ascending, Noah, The Wolverine, Ragnarock, Noah. In this Episode, Justin talks about his career and gives advice to up-and-coming VFX artists on how to stand out and succeed in the games and film industries. For more show notes, visit www.allanmckay.com/118/.