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Holmes Movies
Anders Reviews. . .Event Horizon

Holmes Movies

Play Episode Listen Later Sep 26, 2025 23:00


Hello everyone! Anders Holmes is here with another solo episode where he reviews the sci fi horror film Event Horizon, directed by Paul W.S. Anderson. As it is spooky season with October around the corner and Halloween is on the way, Anders Holmes will be talking about some of his favourite horror films in these solo Anders Reviews episodes. Horrors film that are some of his favourites, films that have made a big impression on him and films that people should check out. Whether they be fans of the genre or not. On this episode, Anders talks about one of his favourite horror films from the 1990s. Event Horizon was released in 1997 and Anders's words, it is the perfect definition of a cult film. Event Horizon may have bombed at the box office and received mostly negative reviews, however over the years it has amassed a large cult following. One of those types of films that found its audience and success later on home video, DVD, Blu-ray and streaming. The film stars Sam Neill, Laurence Fishburne, Jason Isaacs, Sean Pertwee, Kathleen Quinlan, Joely Richardson, Richard T. Jones and Jack Noseworthy. A script written by Philip Eisner. Event Horizon is best described as a haunted house film set in space. It is set in the not to distant future, 2047 to be exact. Prior to the events of the film, seven years earlier, the starship Event Horizon disappears without a trace. The ship was designed for vast space exploration. It reappears and is orbiting around the planet of Neptune. A rescue salvage crew, the Lewis & Clark, led by Captain Miller (Fishburne) is sent out to rescue the remaining crew members and salvage the ship. Along for the ride is Dr William Weir (Neill) who designed and built the Event Horizon. Upon entering the Event Horizon, do they find the ship empty of its crew and also discover evidence of bloody violence. It slowly becomes evident to our characters, that they are not alone. Wherever the ship has been for the last seven years, it has brought something back with it. It is a race against time for the Lewis & Clark crew to figure out what is going on before they suffer the same fate that befell the Event Horizon crew. Event Horizon takes characteristics of the haunted house genre and mixes it together with the stylings of Ridley Scott's Alien, Andrei Tarkovsky's Solaris and Clive Barker's Hellraiser. A film that is fun, entertaining and something you want to watch with a large crowd. Having said that, the production history is much more interesting than the film itself. Event Horizon had a rushed production schedule and was put together quickly. Multiple scenes were cut from the film. Those scenes/moments don't exist anymore and the footage that does exist was badly preserved or of bad VHS quality. Chances of an extended cut from Paul W.S. Anderson are slim, but it is still able to stand on its own.We hope you enjoy this episode and stay tuned for more solo episodes from Anders during this year's spooky season.Be sure to check out our Monument Valley Film on our YouTube Channel.Follow us on our Instagram page.Also check us out on Letterboxd too!AndersAdam Hosted on Acast. See acast.com/privacy for more information.

Software Sessions
Elizabeth Figura on Wine and Proton

Software Sessions

Play Episode Listen Later Sep 24, 2025 64:07


Elizabeth Figura is a Wine developer at Code Weavers. We discuss how Wine and Proton make it possible to run Windows applications on other operating systems. Related links WineHQ Proton Crossover Direct3D MoltenVK XAudio2 Mesa 3D Graphics Library Transcript You can help correct transcripts on GitHub. Intro [00:00:00] Jeremy: Today I am talking to Elizabeth Figuera. She's a wine developer at Code Weavers. And today we're gonna talk about what that is and, uh, all the work that goes into it. [00:00:09] Elizabeth: Thank you Jeremy. I'm glad to be here. What's Wine [00:00:13] Jeremy: I think the first thing we should talk about is maybe saying what Wine is because I think a lot of people aren't familiar with the project. [00:00:20] Elizabeth: So wine is a translation layer. in fact, I would say wine is a Windows emulator. That is what the name originally stood for. it re implements the entire windows. Or you say win 32 API. so that programs that make calls into the API, will then transfer that code to wine and and we allow that Windows programs to run on, things that are not windows. So Linux, Mac, os, other operating systems such as Solaris and BSD. it works not by emulating the CPU, but by re-implementing every API, basically from scratch and translating them to their equivalent or writing new code in case there is no, you know, equivalent. System Calls [00:01:06] Jeremy: I believe what you're doing is you're emulating system calls. Could you explain what those are and, and how that relates to the project? [00:01:15] Elizabeth: Yeah. so system call in general can be used, referred to a call into the operating system, to execute some functionality that's built into the operating system. often it's used in the context of talking to the kernel windows applications actually tend to talk at a much higher level, because there's so much, so much high level functionality built into Windows. When you think about, as opposed to other operating systems that we basically, we end up end implementing much higher level behavior than you would on Linux. [00:01:49] Jeremy: And can you give some examples of what some of those system calls would be and, I suppose how they may be higher level than some of the Linux ones. [00:01:57] Elizabeth: Sure. So of course you have like low level calls like interacting with a file system, you know, created file and read and write and such. you also have, uh, high level APIs who interact with a sound driver. [00:02:12] Elizabeth: There's, uh, one I was working on earlier today, called XAudio where you, actually, you know, build this bank of of sounds. It's meant to be, played in a game and then you can position them in various 3D space. And the, and the operating system in a sense will, take care of all of the math that goes into making that work. [00:02:36] Elizabeth: That's all running on your computer and. And then it'll send that audio data to the sound card once it's transformed it. So it sounds like it's coming from a certain space. a lot of other things like, you know, parsing XML is another big one. That there's a lot of things. The, there, the, the, the space is honestly huge [00:02:59] Jeremy: And yeah, I can sort of see how those might be things you might not expect to be done by the operating system. Like you gave the example of 3D audio and XML parsing and I think XML parsing in, in particular, you would've thought that that would be something that would be handled by the, the standard library of whatever language the person was writing their application as. [00:03:22] Jeremy: So that's interesting that it's built into the os. [00:03:25] Elizabeth: Yeah. Well, and languages like, see it's not, it isn't even part of the standard library. It's higher level than that. It's, you have specific libraries that are widespread but not. Codified in a standard, but in Windows you, in Windows, they are part of the operating system. And in fact, there's several different, XML parsers in the operating system. Microsoft likes to deprecate old APIs and make new ones that do the same thing very often. [00:03:53] Jeremy: And something I've heard about Windows is that they're typically very reluctant to break backwards compatibility. So you say they're deprecated, but do they typically keep all of them still in there? [00:04:04] Elizabeth: It all still It all still works. [00:04:07] Jeremy: And that's all things that wine has to implement as well to make sure that the software works as well. [00:04:14] Jeremy: Yeah. [00:04:14] Elizabeth: Yeah. And, and we also, you know, need to make it work. we also need to implement those things to make old, programs work because there is, uh, a lot of demand, at least from, at least from people using wine for making, for getting some really old programs, working from the. Early nineties even. What people run with Wine (Productivity, build systems, servers) [00:04:36] Jeremy: And that's probably a good, thing to talk about in terms of what, what are the types of software that, that people are trying to run with wine, and what operating system are they typically using? [00:04:46] Elizabeth: Oh, in terms of software, literally all kinds, any software you can imagine that runs on Windows, people will try to run it on wine. So we're talking games, office software productivity, software accounting. people will run, build systems on wine, build their, just run, uh, build their programs using, on visual studio, running on wine. people will run wine on servers, for example, like software as a service kind of things where you don't even know that it's running on wine. really super domain specific stuff. Like I've run astronomy, software, and wine. Design, computer assisted design, even hardware drivers can sometimes work unwind. There's a bit of a gray area. How games are different [00:05:29] Jeremy: Yeah, it's um, I think from. Maybe the general public, or at least from what I've seen, I think a lot of people's exposure to it is for playing games. is there something different about games versus all those other types of, productivity software and office software that, that makes supporting those different. [00:05:53] Elizabeth: Um, there's some things about it that are different. Games of course have gotten a lot of publicity lately because there's been a huge push, largely from valve, but also some other companies to get. A lot of huge, wide range of games working well under wine. And that's really panned out in the, in a way, I think, I think we've largely succeeded. [00:06:13] Elizabeth: We've made huge strides in the past several years. 5, 5, 10 years, I think. so when you talk about what makes games different, I think, one thing games tend to do is they have a very limited set of things they're working with and they often want to make things run fast, and so they're working very close to the me They're not, they're not gonna use an XML parser, for example. [00:06:44] Elizabeth: They're just gonna talk directly as, directly to the graphics driver as they can. Right. And, and probably going to do all their own sound design. You know, I did talk about that XAudio library, but a lot of games will just talk directly as, directly to the sound driver as Windows Let some, so this is a often a blessing, honestly, because it means there's less we have to implement to make them work. when you look at a lot of productivity applications, and especially, the other thing that makes some productivity applications harder is, Microsoft makes 'em, and They like to, make a library, for use in this one program like Microsoft Office and then say, well, you know, other programs might use this as well. Let's. Put it in the operating system and expose it and write an API for it and everything. And maybe some other programs use it. mostly it's just office, but it means that office relies on a lot of things from the operating system that we all have to reimplement. [00:07:44] Jeremy: Yeah, that's somewhat counterintuitive because when you think of games, you think of these really high performance things that that seem really complicated. But it sounds like from what you're saying, because they use the lower level primitives, they're actually easier in some ways to support. [00:08:01] Elizabeth: Yeah, certainly in some ways, they, yeah, they'll do things like re-implement the heap allocator because the built-in heap allocator isn't fast enough for them. That's another good example. What makes some applications hard to support (Some are hard, can't debug other people's apps) [00:08:16] Jeremy: You mentioned Microsoft's more modern, uh, office suites. I, I've noticed there's certain applications that, that aren't supported. Like, for example, I think the modern Adobe Creative Suite. What's the difference with software like that and does that also apply to the modern office suite, or is, or is that actually supported? [00:08:39] Elizabeth: Well, in one case you have, things like Microsoft using their own APIs that I mentioned with Adobe. That applies less, I suppose, but I think to some degree, I think to some degree the answer is that some applications are just hard and there's, and, and there's no way around it. And, and we can only spend so much time on a hard application. I. Debugging things. Debugging things can get very hard with wine. Let's, let me like explain that for a minute because, Because normally when you think about debugging an application, you say, oh, I'm gonna open up my debugger, pop it in, uh, break at this point, see what like all the variables are, or they're not what I expect. Or maybe wait for it to crash and then get a back trace and see where it crashed. And why you can't do that with wine, because you don't have the application, you don't have the symbols, you don't have your debugging symbols. You don't know anything about the code you're running unless you take the time to disassemble and decompile and read through it. And that's difficult every time. It's not only difficult, every time I've, I've looked at a program and been like, I really need to just. I'm gonna just try and figure out what the program is doing. [00:10:00] Elizabeth: It takes so much time and it is never worth it. And sometimes you have to, sometimes you have no other choice, but usually you end up, you ask to rely on seeing what calls it makes into the operating system and trying to guess which one of those is going wrong. Now, sometimes you'll get lucky and it'll crash in wine code, or sometimes it'll make a call into, a function that we don't implement yet, and we know, oh, we need to implement that function. But sometimes it does something, more obscure and we have to figure out, well, like all of these millions of calls it made, which one of them is, which one of them are we implementing incorrectly? So it's returning the wrong result or not doing something that it should. And, then you add onto that the. You know, all these sort of harder to debug things like memory errors that we could make. And it's, it can be very difficult and so sometimes some applications just suffer from those hard bugs. and sometimes it's also just a matter of not enough demand for something for us to spend a lot of time on it. [00:11:11] Elizabeth: Right. [00:11:14] Jeremy: Yeah, I can see how that would be really challenging because you're, like you were saying, you don't have the symbols, so you don't have the source code, so you don't know what any of this software you're supporting, how it was actually written. And you were saying that I. A lot of times, you know, there may be some behavior that's wrong or a crash, but it's not because wine crashed or there was an error in wine. [00:11:42] Jeremy: so you just know the system calls it made, but you don't know which of the system calls didn't behave the way that the application expected. [00:11:50] Elizabeth: Exactly. Test suite (Half the code is tests) [00:11:52] Jeremy: I can see how that would be really challenging. and wine runs so many different applications. I'm, I'm kind of curious how do you even track what's working and what's not as you, you change wine because if you support thousands or tens thousands of applications, you know, how do you know when you've got a, a regression or not? [00:12:15] Elizabeth: So, it's a great question. Um, probably over half of wine by like source code volume. I actually actually check what it is, but I think it's, i, I, I think it's probably over half is what we call is tests. And these tests serve two purposes. The one purpose is a regression test. And the other purpose is they're conformance tests that test, that test how, uh, an API behaves on windows and validates that we are behaving the same way. So we write all these tests, we run them on windows and you know, write the tests to check what the windows returns, and then we run 'em on wine and make sure that that matches. and we have just such a huge body of tests to make sure that, you know, we're not breaking anything. And that every, every, all the code that we, that we get into wine that looks like, wow, it's doing that really well. Nope, that's what Windows does. The test says so. So pretty much any code that we, any new code that we get, it has to have tests to validate, to, to demonstrate that it's doing the right thing. [00:13:31] Jeremy: And so rather than testing against a specific application, seeing if it works, you're making a call to a Windows system call, seeing how it responds, and then making the same call within wine and just making sure they match. [00:13:48] Elizabeth: Yes, exactly. And that is obviously, or that is a lot more, automatable, right? Because otherwise you have to manually, you know, there's all, these are all graphical applications. [00:14:02] Elizabeth: You'd have to manually do the things and make sure they work. Um, but if you write automateable tests, you can just run them all and the machine will complain at you if it fails it continuous integration. How compatibility problems appear to users [00:14:13] Jeremy: And because there's all these potential compatibility issues where maybe a certain call doesn't behave the way an application expects. What, what are the types of what that shows when someone's using software? I mean, I, I think you mentioned crashes, but I imagine there could be all sorts of other types of behavior. [00:14:37] Elizabeth: Yes, very much so. basically anything, anything you can imagine again is, is what will happen. You can have, crashes are the easy ones because you know when and where it crashed and you can work backwards from there. but you can also get, it can, it could hang, it could not render, right? Like maybe render a black screen. for, you know, for games you could very frequently have, graphical glitches where maybe some objects won't render right? Or the entire screen will be read. Who knows? in a very bad case, you could even bring down your system and we usually say that's not wine's fault. That's the graphics library's fault. 'cause they're not supposed to do that, uh, no matter what we do. But, you know, sometimes we have to work around that anyway. but yeah, there's, there's been some very strange and idiosyncratic bugs out there too. [00:15:33] Jeremy: Yeah. And like you mentioned that uh, there's so many different things that could have gone wrong that imagine's very difficult to find. Yeah. And when software runs through wine, I think, Performance is comparable to native [00:15:49] Jeremy: A lot of our listeners will probably be familiar with running things in a virtual machine, and they know that there's a big performance impact from doing that. [00:15:57] Jeremy: How does the performance of applications compare to running natively on the original Windows OS versus virtual machines? [00:16:08] Elizabeth: So. In theory. and I, I haven't actually done this recently, so I can't speak too much to that, but in theory, the idea is it's a lot faster. so there, there, is a bit of a joke acronym to wine. wine is not an emulator, even though I started out by saying wine is an emulator, and it was originally called a Windows emulator. but what this basically means is wine is not a CPU emulator. It doesn't, when you think about emulators in a general sense, they're often, they're often emulators for specific CPUs, often older ones like, you know, the Commodore emulator or an Amiga emulator. but in this case, you have software that's written for an x86 CPU. And it's running on an x86 CPU by giving it the same instructions that it's giving on windows. It's just that when it says, now call this Windows function, it calls us instead. So that all should perform exactly the same. The only performance difference at that point is that all should perform exactly the same as opposed to a, virtual machine where you have to interpret the instructions and maybe translate them to a different instruction set. The only performance difference is going to be, in the functions that we are implementing themselves and we try to, we try to implement them to perform. As well, or almost as well as windows. There's always going to be a bit of a theoretical gap because we have to translate from say, one API to another, but we try to make that as little as possible. And in some cases, the operating system we're running on is, is just better than Windows and the libraries we're using are better than Windows. [00:18:01] Elizabeth: And so our games will run faster, for example. sometimes we can, sometimes we can, do a better job than Windows at implementing something that's, that's under our purview. there there are some games that do actually run a little bit faster in wine than they do on Windows. [00:18:22] Jeremy: Yeah, that, that reminds me of how there's these uh, gaming handhelds out now, and some of the same ones, they have a, they either let you install Linux or install windows, or they just come with a pre-installed, and I believe what I've read is that oftentimes running the same game on both operating systems, running the same game on Linux, the battery life is better and sometimes even the performance is better with these handhelds. [00:18:53] Jeremy: So it's, it's really interesting that that can even be the case. [00:18:57] Elizabeth: Yeah, it's really a testament to the huge amount of work that's gone into that, both on the wine side and on the, side of the graphics team and the colonel team. And, and of course, you know, the years of, the years of, work that's gone into Linux, even before these gaming handhelds were, were even under consideration. Proton and Valve Software's role [00:19:21] Jeremy: And something. So for people who are familiar with the handhelds, like the steam deck, they may have heard of proton. Uh, I wonder if you can explain what proton is and how it relates to wine. [00:19:37] Elizabeth: Yeah. So, proton is basically, how do I describe this? So, proton is a sort of a fork, uh, although we try to avoid the term fork. It's a, we say it's a downstream distribution because we contribute back up to wine. so it is a, it is, it is a alternate distribution fork of wine. And it's also some code that basically glues wine into, an embedding application originally intended for steam, and developed for valve. it has also been used in, others, but it has also been used in other software. it, so where proton differs from wine besides the glue part is it has some, it has some extra hacks in it for bugs that are hard to fix and easy to hack around as some quick hacks for, making games work now that are like in the process of going upstream to wine and getting their code quality improved and going through review. [00:20:54] Elizabeth: But we want the game to work now, when we distribute it. So that'll, that'll go into proton immediately. And then once we have, once the patch makes it upstream, we replace it with the version of the patch from upstream. there's other things to make it interact nicely with steam and so on. And yeah, I think, yeah, I think that's, I got it. [00:21:19] Jeremy: Yeah. And I think for people who aren't familiar, steam is like this, um, I, I don't even know what you call it, like a gaming store and a [00:21:29] Elizabeth: store game distribution service. it's got a huge variety of games on it, and you just publish. And, and it's a great way for publishers to interact with their, you know, with a wider gaming community, uh, after it, just after paying a cut to valve of their profits, they can reach a lot of people that way. And because all these games are on team and, valve wants them to work well on, on their handheld, they contracted us to basically take their entire catalog, which is huge, enormous. And trying and just step by step. Fix every game and make them all work. [00:22:10] Jeremy: So, um, and I guess for people who aren't familiar Valve, uh, softwares the company that runs steam, and so it sounds like they've asked, uh, your company to, to help improve the compatibility of their catalog. [00:22:24] Elizabeth: Yes. valve contracted us and, and again, when you're talking about wine using lower level libraries, they've also contracted a lot of other people outside of wine. Basically, the entire stack has had a tremendous, tremendous investment by valve software to make gaming on Linux work. Well. The entire stack receives changes to improve Wine compatibility [00:22:48] Jeremy: And when you refer to the entire stack, like what are some, some of those pieces, at least at a high level. [00:22:54] Elizabeth: I, I would, let's see, let me think. There is the wine project, the. Mesa Graphics Libraries. that's a, that's another, you know, uh, open source, software project that existed, has existed for a long time. But Valve has put a lot of, uh, funding and effort into it, the Linux kernel in various different ways. [00:23:17] Elizabeth: the, the desktop, uh, environment and Window Manager for, um, are also things they've invested in. [00:23:26] Jeremy: yeah. Everything that the game needs, on any level and, and that the, and that the operating system of the handheld device needs. Wine's history [00:23:37] Jeremy: And wine's been going on for quite a while. I think it's over a decade, right? [00:23:44] Elizabeth: I believe. Oh, more than, oh, far more than a decade. I believe it started in 1990, I wanna say about 1995, mid nineties. I'm, I probably have that date wrong. I believe Wine started about the mid nineties. [00:24:00] Jeremy: Mm. [00:24:00] Elizabeth: it's going on for three decades at this rate. [00:24:03] Jeremy: Wow. Okay. [00:24:06] Jeremy: And so all this time, how has the, the project sort of sustained itself? Like who's been involved and how has it been able to keep going this long? [00:24:18] Elizabeth: Uh, I think as is the case with a lot of free software, it just, it just keeps trudging along. There's been. There's been times where there's a lot of interest in wine. There's been times where there's less, and we are fortunate to be in a time where there's a lot of interest in it. we've had the same maintainer for almost this entire, almost this entire existence. Uh, Alexander Julliard, there was one person starting who started, maintained it before him and, uh, left it maintainer ship to him after a year or two. Uh, Bob Amstat. And there has been a few, there's been a few developers who have been around for a very long time. a lot of developers who have been around for a decent amount of time, but not for the entire duration. And then a very, very large number of people who come and submit a one-off fix for their individual application that they want to make work. [00:25:19] Jeremy: How does crossover relate to the wine project? Like, it sounds like you had mentioned Valve software hired you for subcontract work, but crossover itself has been around for quite a while. So how, how has that been connected to the wine project? [00:25:37] Elizabeth: So I work for, so the, so the company I work for is Code Weavers and, crossover is our flagship software. so Code Weavers is a couple different things. We have a sort of a porting service where companies will come to us and say, can we port my application usually to Mac? And then we also have a retail service where Where we basically have our own, similar to Proton, but you know, older, but the same idea where we will add some hacks into it for very difficult to solve bugs and we have a, a nice graphical interface. And then, the other thing that we're selling with crossover is support. So if you, you know, try to run a certain application and you buy crossover, you can submit a ticket saying this doesn't work and we now have a financial incentive to fix it. You know, we'll try to, we'll try to fix your, we'll spend company resources to fix your bug, right? So that's been so, so code we v has been around since 1996 and crossover, I don't know the date, but it's crossover has been around for probably about two decades, if I'm not mistaken. [00:27:01] Jeremy: And when you mention helping companies port their software to, for example, MacOS. [00:27:07] Jeremy: Is the approach that you would port it natively to MacOS APIs or is it that you would help them get it running using wine on MacOS? [00:27:21] Elizabeth: Right. That's, so that's basically what makes us so unique among porting companies is that instead of rewriting their software, we just, we just basically stick it inside of crossover and, uh, and, and make it run. [00:27:36] Elizabeth: And the idea has always been, you know, the more we implement, the more we get correct, the, the more applications will, you know, work. And sometimes it works out that way. Sometimes not really so much. And there's always work we have to do to get any given application to work, but. Yeah, so it's, it's very unusual because we don't ask companies for any of their code. We don't need it. We just fix the windows API [00:28:07] Jeremy: And, and so in that case, the ports would be let's say someone sells a MacOS version of their software. They would bundle crossover, uh, with their software. [00:28:18] Elizabeth: Right? And usually when you do this, it doesn't look like there's crossover there. Like it just looks like this software is native, but there is soft, there is crossover under the hood. Loading executables and linked libraries [00:28:32] Jeremy: And so earlier we were talking about how you're basically intercepting the system calls that these binaries are making, whether that's the executable or the, the DLLs from Windows. Um, but I think probably a lot of our listeners are not really sure how that's done. Like they, they may have built software, but they don't know, how do I basically hijack, the system calls that this application is making. [00:29:01] Jeremy: So maybe you could talk a little bit about how that works. [00:29:04] Elizabeth: So there, so there's a couple steps to go into it. when you think about a program that's say, that's a big, a big file that's got all the machine code in it, and then it's got stuff at the beginning saying, here's how the program works and here's where in the file the processor should start running. that's, that's your EXE file. And then in your DLL files are libraries that contain shared code and you have like a similar sort of file. It says, here's the entry point. That runs this function, this, you know, this pars XML function or whatever have you. [00:29:42] Elizabeth: And here's this entry point that has the generate XML function and so on and so forth. And, and, then the operating system will basically take the EXE file and see all the bits in it. Say I want to call the pars XML function. It'll load that DLL and hook it up. So it, so the processor ends up just seeing jump directly to this pars XML function and then run that and then return and so on. [00:30:14] Elizabeth: And so what wine does, is it part of wine? That's part of wine is a library, is that, you know, the implementing that parse XML and read XML function, but part of it is the loader, which is the part of the operating system that hooks everything together. And when we load, we. Redirect to our libraries. We don't have Windows libraries. [00:30:38] Elizabeth: We like, we redirect to ours and then we run our code. And then when you jump back to the program and yeah. [00:30:48] Jeremy: So it's the, the loader that's a part of wine. That's actually, I'm not sure if running the executable is the right term. [00:30:58] Elizabeth: no, I think that's, I think that's a good term. It's, it's, it's, it starts in a loader and then we say, okay, now run the, run the machine code and it's executable and then it runs and it jumps between our libraries and back and so on. [00:31:14] Jeremy: And like you were saying before, often times when it's trying to make a system call, it ends up being handled by a function that you've written in wine. And then that in turn will call the, the Linux system calls or the MacOS system calls to try and accomplish the, the same result. [00:31:36] Elizabeth: Right, exactly. [00:31:40] Jeremy: And something that I think maybe not everyone is familiar with is there's this concept of user space versus kernel space. you explain what the difference is? [00:31:51] Elizabeth: So the way I would explain, the way I would describe a kernel is it's the part of the operating system that can do anything, right? So any program, any code that runs on your computer is talking to the processor, and the processor has to be able to do anything the computer can do. [00:32:10] Elizabeth: It has to be able to talk to the hardware, it has to set up the memory space. That, so actually a very complicated task has to be able to switch to another task. and, and, and, and basically talk to another program and. You have to have something there that can do everything, but you don't want any program to be able to do everything. Um, not since the, not since the nineties. It's about when we realized that we can't do that. so the kernel is a part that can do everything. And when you need to do something that requires those, those permissions that you can't give everyone, you have to talk to the colonel and ask it, Hey, can you do this for me please? And in a very restricted way where it's only the safe things you can do. And a degree, it's also like a library, right? It's the kernel. The kernels have always existed, and since they've always just been the core standard library of the computer that does the, that does the things like read and write files, which are very, very complicated tasks under the hood, but look very simple because all you say is write this file. And talk to the hardware and abstract away all the difference between different drivers. So the kernel is doing all of these things. So because the kernel is a part that can do everything and because when you think about the kernel, it is basically one program that is always running on your computer, but it's only one program. So when a user calls the kernel, you are switching from one program to another and you're doing a lot of complicated things as part of this. You're switching to the higher privilege level where you can do anything and you're switching the state from one program to another. And so it's a it. So this is what we mean when we talk about user space, where you're running like a normal program and kernel space where you've suddenly switched into the kernel. [00:34:19] Elizabeth: Now you're executing with increased privileges in a different. idea of the process space and increased responsibility and so on. [00:34:30] Jeremy: And, and so do most applications. When you were talking about the system calls for handling 3D audio or parsing XML. Are those considered, are those system calls considered part of user space and then those things call the kernel space on your behalf, or how, how would you describe that? [00:34:50] Elizabeth: So most, so when you look at Windows, most of most of the Windows library, the vast, vast majority of it is all user space. most of these libraries that we implement never leave user space. They never need to call into the kernel. there's the, there only the core low level stuff. Things like, we need to read a file, that's a kernel call. when you need to sleep and wait for some seconds, that's a kernel. Need to talk to a different process. Things that interact with different processes in general. not just allocate memory, but allocate a page of memory, like a, from the memory manager and then that gets sub allocated by the heap allocator. so things like that. [00:35:31] Jeremy: Yeah, so if I was writing an application and I needed to open a file, for example, does, does that mean that I would have to communicate with the kernel to, to read that file? [00:35:43] Elizabeth: Right, exactly. [00:35:46] Jeremy: And so most applications, it sounds like it's gonna be a mixture. You're gonna have a lot of things that call user space calls. And then a few, you mentioned more low level ones that are gonna require you to communicate with the kernel. [00:36:00] Elizabeth: Yeah, basically. And it's worth noting that in, in all operating systems, you're, you're almost always gonna be calling a user space library. That might just be a thin wrapper over the kernel call. It might, it's gonna do like just a little bit of work in end call the kernel. [00:36:19] Jeremy: [00:36:19] Elizabeth: In fact, in Windows, that's the only way to do it. Uh, in many other operating systems, you can actually say, you can actually tell the processor to make the kernel call. There is a special instruction that does this and just, and it'll go directly to the kernel, and there's a defined interface for this. But in Windows, that interface is not defined. It's not stable. Or backwards compatible like the rest of Windows is. So even if you wanted to use it, you couldn't. and you basically have to call into the high level libraries or low level libraries, as it were, that, that tell you that create a file. And those don't do a lot. [00:37:00] Elizabeth: They just kind of tweak their parameters a little and then pass them right down to the kernel. [00:37:07] Jeremy: And so wine, it sounds like it needs to implement both the user space calls of windows, but then also the, the kernel, calls as well. But, but wine itself does that, is that only in Linux user space or MacOS user space? [00:37:27] Elizabeth: Yes. This is a very tricky thing. but all of wine, basically all of what is wine runs in, in user space and we use. Kernel calls that are already there to talk to the colonel, to talk to the host Colonel. You have to, and you, you get, you get, you get the sort of second nature of thinking about the Windows, user space and kernel. [00:37:50] Elizabeth: And then there's a host user space and Kernel and wine is running all in user, in the user, in the host user space, but it's emulating the Windows kernel. In fact, one of the weirdest, trickiest parts is I mentioned that you can run some drivers in wine. And those drivers actually, they actually are, they think they're running in the Windows kernel. which in a sense works the same way. It has libraries that it can load, and those drivers are basically libraries and they're making, kernel calls and they're, they're making calls into the kernel library that does some very, very low level tasks that. You're normally only supposed to be able to do in a kernel. And, you know, because the kernel requires some privileges, we kind of pretend we have them. And in many cases, you're even the drivers are using abstractions. We can just implement those abstractions kind of over the slightly higher level abstractions that exist in user space. [00:39:00] Jeremy: Yeah, I hadn't even considered the being able to use hardware devices, but I, I suppose if in, in the end, if you're reproducing the kernel, then whether you're running software or you're talking to a hardware device, as long as you implement the calls correctly, then I, I suppose it works. [00:39:18] Elizabeth: Cause you're, you're talking about device, like maybe it's some kind of USB device that has drivers for Windows, but it doesn't for, for Linux. [00:39:28] Elizabeth: no, that's exactly, that's a, that's kind of the, the example I've used. Uh, I think there is, I think I. My, one of my best success stories was, uh, drivers for a graphing calculator. [00:39:41] Jeremy: Oh, wow. [00:39:42] Elizabeth: That connected via USB and I basically just plugged the windows drivers into wine and, and ran it. And I had to implement a lot of things, but it worked. But for example, something like a graphics driver is not something you could implement in wine because you need the graphics driver on the host. We can't talk to the graphics driver while the host is already doing so. [00:40:05] Jeremy: I see. Yeah. And in that case it probably doesn't make sense to do so [00:40:11] Elizabeth: Right? [00:40:12] Elizabeth: Right. It doesn't because, the transition from user into kernel is complicated. You need the graphics driver to be in the kernel and the real kernel. Having it in wine would be a bad idea. Yeah. [00:40:25] Jeremy: I, I think there's, there's enough APIs you have to try and reproduce that. I, I think, uh, doing, doing something where, [00:40:32] Elizabeth: very difficult [00:40:33] Jeremy: right. Poor system call documentation and private APIs [00:40:35] Jeremy: There's so many different, calls both in user space and in kernel space. I imagine the, the user space ones Microsoft must document to some extent, but, oh. Is that, is that a [00:40:51] Elizabeth: well, sometimes, [00:40:54] Jeremy: Sometimes. Okay. [00:40:55] Elizabeth: I think it's actually better now than it used to be. But some, here's where things get fun, because sometimes there will be, you know, regular documented calls. Sometimes those calls are documented, but the documentation isn't very good. Sometimes programs will just sort of look inside Microsoft's DLLs and use calls that they aren't supposed to be using. Sometimes they use calls that they are supposed to be using, but the documentation has disappeared. just because it's that old of an API and Microsoft hasn't kept it around. sometimes some, sometimes Microsoft, Microsoft own software uses, APIs that were never documented because they never wanted anyone else using them, but they still ship them with the operating system. there was actually a kind of a lawsuit about this because it is an antitrust lawsuit, because by shipping things that only they could use, they were kind of creating a trust. and that got some things documented. At least in theory, they kind of haven't stopped doing it, though. [00:42:08] Jeremy: Oh, so even today they're, they're, I guess they would call those private, private APIs, I suppose. [00:42:14] Elizabeth: I suppose. Uh, yeah, you could say private APIs. but if we want to get, you know, newer versions of Microsoft Office running, we still have to figure out what they're doing and implement them. [00:42:25] Jeremy: And given that they're either, like you were saying, the documentation is kind of all over the place. If you don't know how it's supposed to behave, how do you even approach implementing them? [00:42:38] Elizabeth: and that's what the conformance tests are for. And I, yeah, I mentioned earlier we have this huge body of conformance tests that double is regression tests. if we see an API, we don't know what to do with or an API, we do know, we, we think we know what to do with because the documentation can just be wrong and often has been. Then we write tests to figure out what it's supposed to behave. We kind of guess until we, and, and we write tests and we pass some things in and see what comes out and see what. The see what the operating system does until we figure out, oh, so this is what it's supposed to do and these are the exact parameters in, and, and then we, and, and then we implement it according to those tests. [00:43:24] Jeremy: Is there any distinction in approach for when you're trying to implement something that's at the user level versus the kernel level? [00:43:33] Elizabeth: No, not really. And like I, and like I mentioned earlier, like, well, I mean, a kernel call is just like a library call. It's just done in a slightly different way, but it's still got, you know, parameters in, it's still got a set of parameters. They're just encoded differently. And, and again, like the, the way kernel calls are done is on a level just above the kernel where you have a library, that just passes things through. Almost verbatim to the kernel and we implement that library instead. [00:44:10] Jeremy: And, and you've been working on i, I think, wine for over, over six years now. [00:44:18] Elizabeth: That sounds about right. Debugging and having broad knowledge of Wine [00:44:20] Jeremy: What does, uh, your, your day to day look like? What parts of the project do you, do you work on? [00:44:27] Elizabeth: It really varies from day to day. and I, I, a lot of people, a lot of, some people will work on the same parts of wine for years. Uh, some people will switch around and work on all sorts of different things. [00:44:42] Elizabeth: And I'm, I definitely belong to that second group. Like if you name an area of wine, I have almost certainly contributed a patch or two to it. there's some areas I work on more than others, like, 3D graphics, multimedia, a, I had, I worked on a compiler that exists, uh, socket. So networking communication is another thing I work a lot on. day to day, I kind of just get, I, I I kind of just get a bug for some program or another. and I take it and I debug it and figure out why the program's broken and then I fix it. And there's so much variety in that. because a bug can take so many different forms like I described, and, and, and the, and then the fix can be simple or complicated or, and it can be in really anywhere to a degree. [00:45:40] Elizabeth: being able to work on any part of wine is sometimes almost a necessity because if a program is just broken, you don't know why. It could be anything. It could be any sort of API. And sometimes you can hand the API to somebody who's got a lot of experience in that, but sometimes you just do whatever. You just fix whatever's broken and you get an experience that way. [00:46:06] Jeremy: Yeah, I mean, I was gonna ask about the specialized skills to, to work on wine, but it sounds like maybe in your case it's all of them. [00:46:15] Elizabeth: It's, there's a bit of that. it's a wine. We, the skills to work on wine are very, it's a very unique set of skills because, and it largely comes down to debugging because you can't use the tools you normally use debug. [00:46:30] Elizabeth: You have to, you have to be creative and think about it different ways. Sometimes you have to be very creative. and programs will try their hardest to avoid being debugged because they don't want anyone breaking their copy protection, for example, or or hacking, or, you know, hacking in sheets. They want to be, they want, they don't want anyone hacking them like that. [00:46:54] Elizabeth: And we have to do it anyway for good and legitimate purposes. We would argue to make them work better on more operating systems. And so we have to fight that every step of the way. [00:47:07] Jeremy: Yeah, it seems like it's a combination of. F being able, like you, you were saying, being able to, to debug. and you're debugging not necessarily your own code, but you're debugging this like behavior of, [00:47:25] Jeremy: And then based on that behavior, you have to figure out, okay, where in all these different systems within wine could this part be not working? [00:47:35] Jeremy: And I, I suppose you probably build up some kind of, mental map in your head of when you get a, a type of bug or a type of crash, you oh, maybe it's this, maybe it's here, or something [00:47:47] Elizabeth: Yeah. That, yeah, there is a lot of that. there's, you notice some patterns, you know, after experience helps, but because any bug could be new, sometimes experience doesn't help and you just, you just kind of have to start from scratch. Finding a bug related to XAudio [00:48:08] Jeremy: At sort of a high level, can you give an example of where you got a specific bug report and then where you had to look to eventually find which parts of the the system were the issue? [00:48:21] Elizabeth: one, one I think good example, that I've done recently. so I mentioned this, this XAudio library that does 3D audio. And if you say you come across a bug, I'm gonna be a little bit generics here and say you come across a bug where some audio isn't playing right, maybe there's, silence where there should be the audio. So you kind of, you look in and see, well, where's that getting lost? So you can basically look in the input calls and say, here's the buffer it's submitting that's got all the audio data in it. And you look at the output, you look at where you think the output should be, like, that library will internally call a different library, which programs can interact with directly. [00:49:03] Elizabeth: And this our high level library interacts with that is the, give this sound to the audio driver, right? So you've got XAudio on top of, um. mdev, API, which is the other library that gives audio to the driver. And you see, well, the ba the buffer is that XAudio is passing into MM Dev, dev API. They're empty, there's nothing in them. So you have to kind of work through the XAudio library to see where is, where's that sound getting lost? Or maybe, or maybe that's not getting lost. Maybe it's coming through all garbled. And I've had to look at the buffer and see why is it garbled. I'll open up it up in Audacity and look at the weight shape of the wave and say, huh, that shape of the wave looks like it's, it looks like we're putting silence every 10 nanoseconds or something, or, or reversing something or interpreting it wrong. things like that. Um, there's a lot of, you'll do a lot of, putting in print fs basically all throughout wine to see where does the state change. Where was, where is it? Where is it? Right? And then where do things start going wrong? [00:50:14] Jeremy: Yeah. And in the audio example, because they're making a call to your XAudio implementation, you can see that Okay, the, the buffer, the audio that's coming in. That part is good. It, it's just that later on when it sends it to what's gonna actually have it be played by the, the hardware, that's when missing. So, [00:50:37] Elizabeth: We did something wrong in a library that destroyed the buffer. And I think on a very, high level a lot of debugging, wine is about finding where things are good and finding where things are bad, and then narrowing that down until we find the one spot where things go wrong. There's a lot of processes that go like that. [00:50:57] Jeremy: like you were saying, the more you see these problems, hopefully the, the easier it gets to, to narrow down where, [00:51:04] Elizabeth: Often. Yeah. Especially if you keep debugging things in the same area. How much code is OS specific?c [00:51:09] Jeremy: And wine supports more than one operating system. I, I saw there was Linux, MacOS I think free BSD. How much of the code is operating system specific versus how much can just be shared across all of them? [00:51:27] Elizabeth: Not that much is operating system specific actually. so when you think about the volume of wine, the, the, the, vast majority of it is the high level code that doesn't need to interact with the operating system on a low level. Right? Because Windows keeps putting, because Microsoft keeps putting lots and lots of different libraries in their operating system. And a lot of these are high level libraries. and even when we do interact with the operating system, we're, we're using cross-platform libraries or we're using, we're using ics. The, uh, so all these operating systems that we are implementing are con, basically conformed to the posix standard. which is basically like Unix, they're all Unix based. Psic is a Unix based standard. Microsoft is, you know, the big exception that never did implement that. And, and so we have to translate its APIs to Unix, APIs. now that said, there is a lot of very operating system, specific code. Apple makes things difficult by try, by diverging almost wherever they can. And so we have a lot of Apple specific code in there. [00:52:46] Jeremy: another example I can think of is, I believe MacOS doesn't support, Vulkan [00:52:53] Elizabeth: yes. Yeah.Yeah, That's a, yeah, that's a great example of Mac not wanting to use, uh, generic libraries that work on every other operating system. and in some cases we, we look at it and are like, alright, we'll implement a wrapper for that too, on top of Yuri, on top of your, uh, operating system. We've done it for Windows, we can do it for Vulkan. and that's, and then you get the Molten VK project. Uh, and to be clear, we didn't invent molten vk. It was around before us. We have contributed a lot to it. Direct3d, Vulkan, and MoltenVK [00:53:28] Jeremy: Yeah, I think maybe just at a high level might be good to explain the relationship between Direct 3D or Direct X and Vulcan and um, yeah. Yeah. Maybe if you could go into that. [00:53:42] Elizabeth: so Direct 3D is Microsoft's 3D API. the 3D APIs, you know, are, are basically a way to, they're way to firstly abstract out the differences between different graphics, graphics cards, which, you know, look very different on a hardware level. [00:54:03] Elizabeth: Especially. They, they used to look very different and they still do look very different. and secondly, a way to deal with them at a high level because actually talking to the graphics card on a low level is very, very complicated. Even talking to it on a high level is complicated, but it gets, it can get a lot worse if you've ever been a, if you've ever done any graphics, driver development. so you have a, a number of different APIs that achieve these two goals of, of, abstraction and, and of, of, of building a common abstraction and of building a, a high level abstraction. so OpenGL is the broadly the free, the free operating system world, the non Microsoft's world's choice, back in the day. [00:54:53] Elizabeth: And then direct 3D was Microsoft's API and they've and Direct 3D. And both of these have evolved over time and come up with new versions and such. And when any, API exists for too long. It gains a lot of croft and needs to be replaced. And eventually, eventually the people who developed OpenGL decided we need to start over, get rid of the Croft to make it cleaner and make it lower level. [00:55:28] Elizabeth: Because to get in a maximum performance games really want low level access. And so they made Vulcan, Microsoft kind of did the same thing, but they still call it Direct 3D. they just, it's, it's their, the newest version of Direct 3D is lower level. It's called Direct 3D 12. and, and, Mac looked at this and they decided we're gonna do the same thing too, but we're not gonna use Vulcan. [00:55:52] Elizabeth: We're gonna define our own. And they call it metal. And so when we want to translate D 3D 12 into something that another operating system understands. That's probably Vulcan. And, and on Mac, we need to translate it to metal somehow. And we decided instead of having a separate layer from D three 12 to metal, we're just gonna translate it to Vulcan and then translate the Vulcan to metal. And it also lets things written for Vulcan on Windows, which is also a thing that exists that lets them work on metal. [00:56:30] Jeremy: And having to do that translation, does that have a performance impact or is that not really felt? [00:56:38] Elizabeth: yes. It's kind of like, it's kind of like anything, when you talk about performance, like I mentioned this earlier, there's always gonna be overhead from translating from one API to another. But we try to, what we, we put in heroic efforts to. And try, try to make sure that doesn't matter, to, to make sure that stuff that needs to be fast is really as fast as it can possibly be. [00:57:06] Elizabeth: And some very clever things have been done along those lines. and, sometimes the, you know, the graphics drivers underneath are so good that it actually does run better, even despite the translation overhead. And then sometimes to make it run fast, we need to say, well, we're gonna implement a new API that behaves more like windows, so we can do less work translating it. And that's, and sometimes that goes into the graphics library and sometimes that goes into other places. Targeting Wine instead of porting applications [00:57:43] Jeremy: Yeah. Something I've found a little bit interesting about the last few years is [00:57:49] Jeremy: Developers in the past, they would generally target Windows and you might be lucky to get a Mac port or a Linux port. And I wonder, like, in your opinion now, now that a lot of developers are just targeting Windows and relying on wine or, or proton to, to run their software, is there any, I suppose, downside to doing that? [00:58:17] Jeremy: Or is it all just upside, like everyone should target Windows as this common platform? [00:58:23] Elizabeth: Yeah. It's an interesting question. I, there's some people who seem to think it's a bad thing that, that we're not getting native ports in the same sense, and then there's some people who. Who See, no, that's a perfectly valid way to do ports just right for this defacto common API it was never intended as a cross platform common API, but we've made it one. [00:58:47] Elizabeth: Right? And so why is that any worse than if it runs on a different API on on Linux or Mac and I? Yeah, I, I, I guess I tend to, I, that that argument tends to make sense to me. I don't, I don't really see, I don't personally see a lot of reason for, to, to, to say that one library is more pure than another. [00:59:12] Elizabeth: Right now, I do think Windows APIs are generally pretty bad. I, I'm, this might be, you know, just some sort of, this might just be an effect of having to work with them for a very long time and see all their flaws and have to deal with the nonsense that they do. But I think that a lot of the. Native Linux APIs are better. But if you like your Windows API better. And if you want to target Windows and that's the only way to do it, then sure why not? What's wrong with that? [00:59:51] Jeremy: Yeah, and I think the, doing it this way, targeting Windows, I mean if you look in the past, even though you had some software that would be ported to other operating systems without this compatibility layer, without people just targeting Windows, all this software that people can now run on these portable gaming handhelds or on Linux, Most of that software was never gonna be ported. So yeah, absolutely. And [01:00:21] Elizabeth: that's [01:00:22] Jeremy: having that as an option. Yeah. [01:00:24] Elizabeth: That's kind of why wine existed, because people wanted to run their software. You know, that was never gonna be ported. They just wanted, and then the community just spent a lot of effort in, you know, making all these individual programs run. Yeah. [01:00:39] Jeremy: I think it's pretty, pretty amazing too that, that now that's become this official way, I suppose, of distributing your software where you say like, Hey, I made a Windows version, but you're on your Linux machine. it's officially supported because, we have this much belief in this compatibility layer. [01:01:02] Elizabeth: it's kind of incredible to see wine having got this far. I mean, I started working on a, you know, six, seven years ago, and even then, I could never have imagined it would be like this. [01:01:16] Elizabeth: So as we, we wrap up, for the developers that are listening or, or people who are just users of wine, um, is there anything you think they should know about the project that we haven't talked about? [01:01:31] Elizabeth: I don't think there's anything I can think of. [01:01:34] Jeremy: And if people wanna learn, uh, more about the wine project or, or see what you're up to, where, where should they, where should they head? Getting support and contributing [01:01:45] Elizabeth: We don't really have any things like news, unfortunately. Um, read the release notes, uh, follow some, there's some, there's some people who, from Code Weavers who do blogs. So if you, so if you go to codeweavers.com/blog, there's some, there's, there's some codeweavers stuff, uh, some marketing stuff. But there's also some developers who will talk about bugs that they are solving and. And how it's easy and, and the experience of working on wine. [01:02:18] Jeremy: And I suppose if, if someone's. Interested in like, like let's say they have a piece of software, it's not working through wine. what's the best place for them to, to either get help or maybe even get involved with, with trying to fix it? [01:02:37] Elizabeth: yeah. Uh, so you can file a bug on, winehq.org,or, or, you know, find, there's a lot of developer resources there and you can get involved with contributing to the software. And, uh, there, there's links to our mailing list and IRC channels and, uh, and, and the GitLab, where all places you can find developers. [01:03:02] Elizabeth: We love to help you. Debug things. We love to help you fix things. We try our very best to be a welcoming community and we have got a long, we've got a lot of experience working with people who want to get their application working. So, we would love to, we'd love to have another. [01:03:24] Jeremy: Very cool. Yeah, I think wine is a really interesting project because I think for, I guess it would've been for decades, it seemed like very niche, like not many people [01:03:37] Jeremy: were aware of it. And now I think maybe in particular because of the, the Linux gaming handhelds, like the steam deck,wine is now something that a bunch of people who would've never heard about it before, and now they're aware of it. [01:03:53] Elizabeth: Absolutely. I've watched that transformation happen in real time and it's been surreal. [01:04:00] Jeremy: Very cool. Well, Elizabeth, thank you so much for, for joining me today. [01:04:05] Elizabeth: Thank you, Jeremy. I've been glad to be here.

The Dice Bar Gaming Podcast
DBG- Reborn Series Episode 9 (Season 4)

The Dice Bar Gaming Podcast

Play Episode Listen Later Sep 24, 2025 66:58


Episode 9- The City of Vadriphose, City of Candles. An actual play, tabletop role-playing game that uses the Pathfinder 1E rule-set. The epic story follows the brave players through a unique dark fantasy world. The Heroes trials and tribulations will have them brought face to face with demons, devils, angry spirits, the occult, and more. The story takes place in the dark fantasy world of Mel'Herron. Our heroes are brought together by mysterious circumstances leaving them with more questions than answers. An ever-present dark force seems to be lurking in the shadows seeking the party for reasons they must figure out or be swept up by the coming storm. Please like and follow !!! =) Marty is the Dungeon Master, Bobby plays Uri, Wes plays Rein, Derek plays Solaris, Morris play Lirium, Marcus plays Torad Follow us on Twitter: @dicebargaming1    Facebook: The Dice Bar Gaming Podcast Music by: https://www.fesliyanstudios.com Scott Buckley  www.scottbuckley.com.au. Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5048-stay-the-course License: https://filmmusic.io/standard-license. Paid license from: www.epidemicsound.com March of Midnight by Scott Buckley | www.scottbuckley.com.au Music promoted by https://www.chosic.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Unseen Horrors Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/ For world info- https://www.worldanvil.com/w/mel-herron-bruehawk Friends of the podcast: Bored Online? Board Offline!- https://www.youtube.com/channel/UCVmlVsZVlruYWnIYd42iBhw Game Knight Hero Podcast- https://podcasts.apple.com/us/podcast/game-knight-heroes/id1552887060 Deadlands by Kerri Smith- https://www.youtube.com/channel/UCAVrPUutK3IvxLWDKaN3UgQ **Episodes contain adult content. “a mature Podcast”**

The Dice Bar Gaming Podcast
DBG- Reborn Series Episode 8 (Season 4)

The Dice Bar Gaming Podcast

Play Episode Listen Later Sep 18, 2025 85:37


Episode 8- The most powerful member of the party gains even more. We say goodbye to fallen comrades. An actual play, tabletop role-playing game that uses the Pathfinder 1E rule-set. The epic story follows the brave players through a unique dark fantasy world. The Heroes trials and tribulations will have them brought face to face with demons, devils, angry spirits, the occult, and more. The story takes place in the dark fantasy world of Mel'Herron. Our heroes are brought together by mysterious circumstances leaving them with more questions than answers. An ever-present dark force seems to be lurking in the shadows seeking the party for reasons they must figure out or be swept up by the coming storm. Please like and follow !!! =) Marty is the Dungeon Master, Bobby plays Uri, Wes plays Rein, Derek plays Solaris, Morris play Lirium, Marcus plays Torad Follow us on Twitter: @dicebargaming1    Facebook: The Dice Bar Gaming Podcast Music by: https://www.fesliyanstudios.com Scott Buckley  www.scottbuckley.com.au. Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5048-stay-the-course License: https://filmmusic.io/standard-license. Paid license from: www.epidemicsound.com March of Midnight by Scott Buckley | www.scottbuckley.com.au Music promoted by https://www.chosic.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Unseen Horrors Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/ For world info- https://www.worldanvil.com/w/mel-herron-bruehawk Friends of the podcast: Bored Online? Board Offline!- https://www.youtube.com/channel/UCVmlVsZVlruYWnIYd42iBhw Game Knight Hero Podcast- https://podcasts.apple.com/us/podcast/game-knight-heroes/id1552887060 Deadlands by Kerri Smith- https://www.youtube.com/channel/UCAVrPUutK3IvxLWDKaN3UgQ **Episodes contain adult content. “a mature Podcast”**

CQFD - La 1ere
Des archives dans l'ADN, des cépages résistants et une exposition sur les volcans

CQFD - La 1ere

Play Episode Listen Later Sep 14, 2025 56:18


1) Sauvegarder des archives dans l'ADN Un projet européen, mené par l'Université de Genève et la Haute école Arc ingénierie, vise à automatiser le stockage de données dans l'ADN synthétique. Inspirée par des micro-usines horlogères, cette technologie pourrait révolutionner l'archivage numérique, avec un prototype prévu pour 2027 et une commercialisation en 2030. 2) Des cépages qui résistent aux champignons Cʹest le temps des vendanges en Suisse, lʹoccasion de découvrir les cépages PIWI, résistants aux champignons comme le mildiou ou lʹoïdium. Moins de traitements, plus de durabilité: des variétés comme Divico, Divona ou Solaris, développées par Agroscope, révolutionnent la viticulture. À Hermance, Raphaël Piuz cultive une centaine de ces cépages sur 4 hectares, réduisant jusquʹà 80 % les intrants phytosanitaires. David Marchand, lui, est conseiller et chercheur en viticulture biologique au FiBL, lʹInstitut de recherche de lʹagriculture biologique. Il explique les avantages et inconvénients à planter des cépages résistants. 3) Devenez volcanologues lors de l'exposition "Le feu de la terre, une aventure humaine" Mettez-vous dans la peau dʹun ou une volcanologue en entrant dans une Volcano Box! Cʹest lʹexpérience proposée dans "Le feu de la terre, une aventure humaine", une exposition proposée par des scientifiques du Département des sciences de la Terre de lʹUniversité de Genève.

The Dice Bar Gaming Podcast
DBG- Reborn Series Episode 7 (Season 4)

The Dice Bar Gaming Podcast

Play Episode Listen Later Sep 12, 2025 65:39


Episode 7- Dragon encounter part 2 An actual play, tabletop role-playing game that uses the Pathfinder 1E rule-set. The epic story follows the brave players through a unique dark fantasy world. The Heroes trials and tribulations will have them brought face to face with demons, devils, angry spirits, the occult, and more. The story takes place in the dark fantasy world of Mel'Herron. Our heroes are brought together by mysterious circumstances leaving them with more questions than answers. An ever-present dark force seems to be lurking in the shadows seeking the party for reasons they must figure out or be swept up by the coming storm. Please like and follow !!! =) Marty is the Dungeon Master, Bobby plays Uri, Wes plays Rein, Derek plays Solaris, Morris play Lirium, Marcus plays Torad Follow us on Twitter: @dicebargaming1    Facebook: The Dice Bar Gaming Podcast Music by: https://www.fesliyanstudios.com Scott Buckley  www.scottbuckley.com.au. Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5048-stay-the-course License: https://filmmusic.io/standard-license. Paid license from: www.epidemicsound.com March of Midnight by Scott Buckley | www.scottbuckley.com.au Music promoted by https://www.chosic.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Unseen Horrors Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/ For world info- https://www.worldanvil.com/w/mel-herron-bruehawk Friends of the podcast: Bored Online? Board Offline!- https://www.youtube.com/channel/UCVmlVsZVlruYWnIYd42iBhw Game Knight Hero Podcast- https://podcasts.apple.com/us/podcast/game-knight-heroes/id1552887060 Deadlands by Kerri Smith- https://www.youtube.com/channel/UCAVrPUutK3IvxLWDKaN3UgQ **Episodes contain adult content. “a mature Podcast”**

A Meal of Thorns
A Meal of Thorns 32 – AUTHORITY with Zachary Gillan

A Meal of Thorns

Play Episode Listen Later Sep 8, 2025 70:47


Podcasts, reviews, interviews, essays, and more at the Ancillary Review of Books.Please consider supporting ARB's Patreon!Guest: Zachary GillanTitle: Authority by Jeff VanderMeerHost: Jake Casella BrookinsMusic by Giselle Gabrielle GarciaArtwork by Rob PattersonOpening poem by Bhartṛhari, translated by John BroughTranscribers: Kate Dollarhyde and John WM ThompsonReferences:Zach's Profane Illuminations column at ARBRobert AickmanBothayna Al-Essa's The Book-Censor's Library, translated by Ranya Abdelrahman & Sawad HussainBohumil Hrabal's Too Loud A Solitude, translated by Michael Henry HeimAnnihilation, Acceptance, and AbsolutionVanderMeer's blogVanderMeer's Ambergris: City of Saints and Madmen; Shriek: An Afterword; FinchAnn & Jeff VanderMeer's The Weird: A Compendium of Strange and Dark StoriesMKUltraStanislaw Lem's Solaris, translated by Joanna Kilmartin and Steve Cox (from Jean-Michel Jasiensko's French translation) and Bill Johnston (from the Polish)Boris & Arkady Strugatsky's Roadside Picnic, translated by Olena BormashenkoAndrei Tarkovsky's Solaris and StalkerAlex Garland's AnnihilationCormac McCarthy's The RoadKay Chronister's Desert CreaturesRoland Emmerich's The Day After TomorrowDamon Lindelof and Tom Perrotta's The LeftoversBruce Timm and Eric Radomski's Batman: the Animated SeriesTimothy Morton's Dark Ecology and other workVanderMeer's Hummingbird SalamanderThomas Ha's Uncertain SonsJean-Pierre Jeunet's Le Fabuleux Destin d'Amélie Poulain

The Dice Bar Gaming Podcast
DBG- Reborn Series Episode 6 (Season 4)

The Dice Bar Gaming Podcast

Play Episode Listen Later Sep 7, 2025 60:42


Episode 6- The Dragon horde has taken a life of its own. Greed may be finally what does the party in. An actual play, tabletop role-playing game that uses the Pathfinder 1E rule-set. The epic story follows the brave players through a unique dark fantasy world. The Heroes trials and tribulations will have them brought face to face with demons, devils, angry spirits, the occult, and more. The story takes place in the dark fantasy world of Mel'Herron. Our heroes are brought together by mysterious circumstances leaving them with more questions than answers. An ever-present dark force seems to be lurking in the shadows seeking the party for reasons they must figure out or be swept up by the coming storm. Please like and follow !!! =) Marty is the Dungeon Master, Bobby plays Uri, Wes plays Rein, Derek plays Solaris, Morris play Lirium, Marcus plays Torad Follow us on Twitter: @dicebargaming1    Facebook: The Dice Bar Gaming Podcast Music by: https://www.fesliyanstudios.com Scott Buckley  www.scottbuckley.com.au. Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5048-stay-the-course License: https://filmmusic.io/standard-license. Paid license from: www.epidemicsound.com March of Midnight by Scott Buckley | www.scottbuckley.com.au Music promoted by https://www.chosic.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Unseen Horrors Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/ For world info- https://www.worldanvil.com/w/mel-herron-bruehawk Friends of the podcast: Bored Online? Board Offline!- https://www.youtube.com/channel/UCVmlVsZVlruYWnIYd42iBhw Game Knight Hero Podcast- https://podcasts.apple.com/us/podcast/game-knight-heroes/id1552887060 Deadlands by Kerri Smith- https://www.youtube.com/channel/UCAVrPUutK3IvxLWDKaN3UgQ **Episodes contain adult content. “a mature Podcast”**

Dreamvisions 7 Radio Network
Awakening to True Happiness with David Hoffmeister: Beyond Special Love

Dreamvisions 7 Radio Network

Play Episode Listen Later Sep 5, 2025 57:02


Beyond Special Love: Awakening to the Light of Divine Identity  This profound movie gathering offers a heartfelt prelude to the Mystical Christ Academy through the movie Solaris. David explores the transformative themes of forgiveness and spiritual awakening. Through insightful commentary, he examines the subtle yet powerful ways the ego uses special relationships to distract us from the truth of our divine nature. David explores the inner conflict between the desire for personal attachments and the call to surrender to the light of God's love. With emotional depth and clarity, he guides listeners through the courageous process of confronting fears, releasing the past, and embracing the peace that arises from genuine spiritual surrender. This episode serves as a heartfelt invitation to let go of illusions and remember the eternal connection we share with God. Recorded live on August 9, 2025, at Casa Quatico, Chapala, Mexico. To participate online in a Movie Gathering, join our online community: https://programs.the-christ.net/courses/membership-weekly-online-movie-gatherings Join our online community:  https://programs.the-christ.net/products/communities/tribe-of-christ Who is David Hoffmeister?: https://davidhoffmeister.com/ If you are interested to know more about David Hoffmeister and Living Miracles events, here is more information:  https://circle.livingmiraclescenter.org/events. Read A Course in Miracles online here: https://acourseinmiraclesnow.com/ Learn more about David Hoffmeister here: https://davidhoffmeister.com

CineNation
373 - Solaris (1972)

CineNation

Play Episode Listen Later Sep 4, 2025 99:53


"You mean more to me than any scientific truth." For Episode 373, David and Brandon kick off their Hard Sci-Fi month with Andrei Tarkovsky's SOLARIS. Listen as they discuss Tarkovsky's career before the film, why he wanted to make the movie, what famous sci-fi film the movie was a reaction to, why the original novelist disliked the movie, and more!  Also, don't forget to join our Patreon for more exclusive content: Opening - Gearing up for October and Borrowing Movies -  (00:00:10) Intro to Hard Sci-Fi Movies (00:06:06) Intro to Solaris (00:15:50) How Solaris Got to Production (00:24:38) Favorite Scenes (00:37:00) On Set Life - (01:05:32) Aftermath: Release and Legacy (01:11:41) What Worked and What Didn't (01:19:41) Film Facts (01:25:57) Awards (01:26:39) Final Questions on the Movie (01:31:25) Wrapping Up the Episode (01:37:45) Contact Us: Facebook: @cinenation Instagram: @cinenationpodcast Twitter/X: @CineNationPod TikTok: @cinenation Letterboxd: CineNation Podcast

Finanz-Szene - der Podcast
Finanz-Szene – Der Podcast. Mit Christian Kirchner und Jochen Siegert

Finanz-Szene - der Podcast

Play Episode Listen Later Sep 4, 2025 37:21 Transcription Available


Immer freitags analysieren wir in unserem „Wochen-Podcast“ aktuelle Entwicklungen in der deutschen Banken-, Fintech- und Payment-Branche. Diesmal haben sich unser Redakteur Christian Kirchner und „Payment & Banking“-Experte Jochen Siegert den folgenden Themen gewidmet: #1: In der Causa Paypal sind die meisten Fragen mittlerweile geklärt. Zeit für ein ausführliches Fazit #2: Immer wenn es im hiesigen Zahlungsverkehr zu einem F**k-up kommt, beginnen hinterher die Schuldzuweisungen #3: Ein Problem – vier Behörden: Die aufsichtlichen Implikationen des Paypal-Zwischenfalls #4: Solaris, N26 – und jetzt die C24 Bank: Warum haben die Neobanken immer wieder Ärger mit der Bafin? #5: Die Deutsche Bank wird deutscher? Ja, alle paar Jahre – und dann kippt's wieder in die andere Richtung #6: Das Ende des Wachstums – oder gewinnt die Girocard mit SumUp wieder an Traktion? #7: Von Sparkassen bis ING Diba – ein paar Takes vom „Bankengipfel“ des Handelsblatts == Fragen und Feedback zum Podcast: redaktion@finanz-szene.de oder (auch anonym) über Threema: TKUYV5Z6 Redaktion und Host: Christian Kirchner/Finanz-Szene.de Coverdesign: Elida Atelier, Hamburg Postproduction: Podstars Hamburg Musik: Liturgy of the street / Shane Ivers - www.silvermansound.com

Every Movie EVER!
Event Horizon (1997): Gothic Sci-Fi Space-Hell Never Felt So Good

Every Movie EVER!

Play Episode Listen Later Aug 31, 2025 60:44


Ben and Rob board the Event Horizon this week, diving into Paul W.S. Anderson's genre-bending science fiction horror that flopped hard at the box office; only to rise like a cosmic demon into cult classic territory. Featuring powerhouse performances from Laurence Fishburne and Sam Neill, Event Horizon remixes haunted‑house tropes, cosmic dread, and cyber‑Gothic design into a spaceship of nightmares.Can a haunted spaceship film feel like Alien, Hellraiser, and Solaris all in one? How do Fishburne's grounded reactions and Neill's unraveling physicist elevate this twisted space‑horror ride? And what about Paul W.S. Anderson? Is he a compromised studio hack, or the mastermind behind a misunderstood masterpiece?CONSUUUME to find out all this and much more!PLUS! We have a Patreon with EXCLUSIVE content just for you starting at just ONE POUND a month - click the link below!Find us on your socials of choice at www.linktr.ee/everymovieeverpodcast

GoodTrash GenreCast
Solaris (2002)

GoodTrash GenreCast

Play Episode Listen Later Aug 28, 2025 67:20


Hello fiends and familiars! We have come to the conclusion of our Once More with Feeling marathon. This month, we've seen trash, after trash, after trash. Can Steven Soderbergh's Solaris get us out of a rut? Or are we just witnessing fleeting memories of shelvable films? We talk film tones, Soderbergh's proclivities as director, and much, much more. Join us as we take Solaris to the analysis table again!

The Dice Bar Gaming Podcast
DBG- Reborn Series Episode 5 (Season 4)

The Dice Bar Gaming Podcast

Play Episode Listen Later Aug 28, 2025 62:02


Episode 5- An ooze of a thousand dead souls seeks hungers for more. The Dragons Horde awaits…at last. An actual play, tabletop role-playing game that uses the Pathfinder 1E rule-set. The epic story follows the brave players through a unique dark fantasy world. The Heroes trials and tribulations will have them brought face to face with demons, devils, angry spirits, the occult, and more. The story takes place in the dark fantasy world of Mel'Herron. Our heroes are brought together by mysterious circumstances leaving them with more questions than answers. An ever-present dark force seems to be lurking in the shadows seeking the party for reasons they must figure out or be swept up by the coming storm. Please like and follow !!! =) Marty is the Dungeon Master, Bobby plays Uri, Wes plays Rein, Derek plays Solaris, Morris play Lirium, Marcus plays Torad Follow us on Twitter: @dicebargaming1    Facebook: The Dice Bar Gaming Podcast Music by: https://www.fesliyanstudios.com Scott Buckley  www.scottbuckley.com.au. Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5048-stay-the-course License: https://filmmusic.io/standard-license. Paid license from: www.epidemicsound.com March of Midnight by Scott Buckley | www.scottbuckley.com.au Music promoted by https://www.chosic.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Unseen Horrors Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/ For world info- https://www.worldanvil.com/w/mel-herron-bruehawk Friends of the podcast: Bored Online? Board Offline!- https://www.youtube.com/channel/UCVmlVsZVlruYWnIYd42iBhw Game Knight Hero Podcast- https://podcasts.apple.com/us/podcast/game-knight-heroes/id1552887060 Deadlands by Kerri Smith- https://www.youtube.com/channel/UCAVrPUutK3IvxLWDKaN3UgQ **Episodes contain adult content. “a mature Podcast”**

Reel Notes w/ CineMasai
GDP | S5 Episode 30

Reel Notes w/ CineMasai

Play Episode Listen Later Aug 27, 2025 145:26


Join me and special guest Navy Blue on Saturday, August 30 at Loudmouth in Brooklyn, for the ninth iteration of Reel Talk, a Reel Notes movie night. We'll be screening the 1999 animated sci-fi drama The Iron Giant and talking about his latest album, Memoirs in Armour, his production work on Earl Sweatshirt's latest album, Live Laugh Love, and much more. Tickets and more info here.My guest this week is New Jersey-born rapper, producer, director, and humanitarian, GDP. We spoke about Clive Barker's Nightbreed, the magic of independent movie theaters, Solaris, Highest 2 Lowest, Kids, coming up as a rapper and skater in New Jersey, navigating the blog era, looking back on his old music, reflecting on his decade-long break, co-directing a documentary about rapper Tame One, and the creative process behind he and Fatboi Sharif's EP Endocrine, out now via Fused Arrow Records. Come fuck with us.Endocrine is available wherever music is sold, streamed, or stolen. Consider copping directly from GDP's Bandcamp. Follow GDP on Instagram and Twitter: @g6d6p6. Follow Fused Arrow Records on Instagram and Twitter: @fusedarrowrecsMy first book, Reel Notes: Culture Writing on the Margins of Music and Movies, is available now, via 4 PM Publishing. Order a digital copy on Amazon.Reel Notes stands in solidarity with American immigrants against ICE and the oppressed peoples of Palestine, Congo, Sudan, Tigray, and Haiti. Please consider donating to the Coalition for Humane Immigrant Rights, the Palestine Children's Relief Fund,  The Palestinian Youth Movement, The Zakat Foundation, HealAfrica, FreeTigray, and/or Hope For Haiti.  For information about contacting your representatives to demand a ceasefire, finding protests, and other tools, check out CeasefireToday!Follow me on Instagram (@cinemasai), Twitter (@CineMasai_), Bluesky (@cinemasai.bsky.social), TikTok (@cinemasai), Letterboxd (@CineMasai), and subscribe to my weekly Nu Musique Friday newsletter to stay tapped into all things Dylan Green.    Support the show

Your Ideal Day
Ian Clark | The Root Cause of Disease & How To Prevent It

Your Ideal Day

Play Episode Listen Later Aug 26, 2025 69:23


What if your 60s could feel better than your 20s?   In this episode, I sit down with Ian Clark, founder of Activation Products, who shares his extraordinary journey from life-threatening illness in his 40s to vibrant health and sharp mental clarity well into his 60s, and how you can do the same.   We talk about the biggest health myths holding people back, why you must become the CEO of your own body, and how powerful solutions, like Solaris, can activate the body's repair and detox systems at a cellular level.   If you feel stuck in survival mode, or want to radically shift the way you age, this episode is a masterclass in reclaiming your vitality.   RESOURCES & LINKS: Follow Ian: @ianclarkactivated Follow Activation Products: @activationproducts   THIS SHOW IS BROUGHT TO YOU BY:   ZEOCHARGE Go to zeolitelabs.com and use code IDEAL10 to save 10% on this powerful, broad-spectrum zeolite binder for daily detox support.   ESSENTIAL ENERGY Visit essentialenergy.solutions and use code IDEAL10 to save 10% on their EMF tech, designed to balance and harmonize your body's natural electromagnetic circuit.   OYSTERMAX Head to marinehealthfoods.com and use code IDEAL10 to save 10% on this ultra-pure oyster extract, rich in zinc, copper, vitamin B12, and naturally occurring iodine.   Follow us on Instagram → @idealdayadam

Elektroauto News: Podcast über Elektromobilität
Nutzfahrzeug-Experte: „Technologie muss zum Einsatz passen“

Elektroauto News: Podcast über Elektromobilität

Play Episode Listen Later Aug 24, 2025 27:39


In der aktuellen Podcast-Folge hatte ich das Vergnügen, mit Christoph Wede zu sprechen – einem echten Routinier im Bereich der Nutzfahrzeuge. Christoph ist Geschäftsführer von eMOBILITY CONSULT und seit über 41 Jahren in der Branche unterwegs. Seine Karriere hat ihn von klassischen OEM-Rollen bis in die strategische Beratung geführt – heute begleitet er unter anderem Logistikunternehmen, Städte und ÖPNV-Betreiber beim Wandel hin zu alternativen Antrieben. Was mir gleich zu Beginn imponiert hat: Christoph verfolgt keinen dogmatischen Ansatz. Für ihn gilt: „Antriebsoffenheit ist zielführend“. Ob batterieelektrisch oder wasserstoffbasiert – die Lösung muss zum Einsatz passen. Und genau da beginnt die Differenzierung. Während bei Lkw aktuell klar die Batterie dominiert, nimmt Wasserstoff bei Überlandbussen wieder Fahrt auf. „Gerade bei Reichweiten von über 300 Kilometern täglich sind Wasserstoffbusse im Vorteil – da brauchst du nicht zwischenladen, sondern kannst den ganzen Tag durchfahren“, so Christoph. Allerdings bleibt die Infrastruktur eine Herausforderung. Zwar sind Busbetreiber wie Solaris aktiv, und es gibt vereinzelt grüne Wasserstoffquellen in Skandinavien oder Norddeutschland – aber flächendeckend sieht es mau aus. Christoph hat selbst erlebt, wie schwierig es ist, Projekte mit eigenen Elektrolyseuren und Wasserstofftankstellen umzusetzen. Der Aufwand sei enorm, „im Vergleich zur Ladeinfrastruktur sprechen wir beim Wasserstoff schnell vom Faktor drei bei den Investitionskosten“. Trotzdem sieht Christoph positive Entwicklungen. Die Förderungen, die 2021 und 2022 bewilligt wurden, wirken noch nach. „Viele Mittel werden erst 2025 oder 2026 ausgezahlt – da passiert noch einiges.“ Doch es braucht Kontinuität. Eine Förderung, die sich über den Lebenszyklus eines Lkw oder Busses erstreckt – also acht Jahre – wäre aus seiner Sicht sinnvoller als kurzfristige Gießkannenaktionen. Auch beim Thema Kosten bleibt er realistisch: „Ein Diesel-Lkw kostet heute ein Viertel eines vergleichbaren Wasserstoff-Lkw. Ohne Förderung geht da aktuell gar nichts.“ Und selbst bei batterieelektrischen Trucks ist Wirtschaftlichkeit nur mit geeigneten Ladeverträgen im Depot gegeben. Öffentliches Laden – etwa bei Milence für 39 Cent pro kWh – sei für viele Spediteure schlicht zu teuer. Christophs klare Ansage: „Da haben die Unternehmer auf der Handelsblatt-Tagung müde gelacht.“ Das sogenannte Durchleitungsmodell, also das Laden mit dem eigenen Stromtarif an öffentlicher Infrastruktur, sieht Christoph mit Skepsis. Zu viele Tarife, zu wenig Transparenz, zu viel Aufwand – und das auch noch für Lkw-Fahrer, die eigentlich ganz andere Aufgaben haben. „Ich persönlich hab vier Ladekarten – und weiß trotzdem nicht, ob ich den besten Tarif habe.“ Was bleibt, ist ein nüchterner, aber optimistischer Blick: Ja, es gibt viele Baustellen. Aber Christoph sieht auch die enormen Fortschritte der letzten Jahre – sei es bei OEMs, Infrastruktur oder der Marktkenntnis. „Wir haben Quantensprünge gemacht – und das zeigt, was der Standort Deutschland leisten kann.“ Nun aber genug der Vorworte – hört am besten selbst rein in unser Gespräch.

The Dice Bar Gaming Podcast
DBG- Reborn Series Episode 4 (Season 4)

The Dice Bar Gaming Podcast

Play Episode Listen Later Aug 21, 2025 69:36


Episode 4- The heroes make their way into the ruined palace of the Dragons Horde. Everything that once guarded the treasure must be dead…right? An actual play, tabletop role-playing game that uses the Pathfinder 1E rule-set. The epic story follows the brave players through a unique dark fantasy world. The Heroes trials and tribulations will have them brought face to face with demons, devils, angry spirits, the occult, and more. The story takes place in the dark fantasy world of Mel'Herron. Our heroes are brought together by mysterious circumstances leaving them with more questions than answers. An ever-present dark force seems to be lurking in the shadows seeking the party for reasons they must figure out or be swept up by the coming storm. Please like and follow !!! =) Marty is the Dungeon Master, Bobby plays Uri, Wes plays Rein, Derek plays Solaris, Morris play Lirium, Marcus plays Torad Follow us on Twitter: @dicebargaming1    Facebook: The Dice Bar Gaming Podcast Music by: https://www.fesliyanstudios.com Scott Buckley  www.scottbuckley.com.au. Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5048-stay-the-course License: https://filmmusic.io/standard-license. Paid license from: www.epidemicsound.com March of Midnight by Scott Buckley | www.scottbuckley.com.au Music promoted by https://www.chosic.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Unseen Horrors Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music promoted by https://www.chosic.com/ For world info- https://www.worldanvil.com/w/mel-herron-bruehawk Friends of the podcast: Bored Online? Board Offline!- https://www.youtube.com/channel/UCVmlVsZVlruYWnIYd42iBhw Game Knight Hero Podcast- https://podcasts.apple.com/us/podcast/game-knight-heroes/id1552887060 Deadlands by Kerri Smith- https://www.youtube.com/channel/UCAVrPUutK3IvxLWDKaN3UgQ **Episodes contain adult content. “a mature Podcast”**

The Arkham Sessions: Psychology of Batman & More

In the science fiction film Solaris (1972), a psychologist is sent to a space station hovering a distant planet to evaluate a crew of scientists suffering from serious emotional disturbances. But when he arrives, he finds the station in disarray and the crew members seemingly disoriented, obstinate, and psychotic.   See the full watch along! https://www.youtube.com/playlist?list=PLG0szTOgxKS4vRzOoQg8PeLVOyakpSG-a   Follow us on Instagram! Dr. Drea Letamendi - @drdreapsychology Brian Ward - @b_ward028 The Arkham Sessions - @thearkhamsessions   Join our Patreon! Patreon.com/ArkhamSessions

The Pacific Northwest Insurance Corporation Moviefilm Podcast
DIGITAL FRONTIERS: LEVIATHAN (2012, Dir: Lucien Castaing-Taylor and Véréna Paravel)

The Pacific Northwest Insurance Corporation Moviefilm Podcast

Play Episode Listen Later Aug 17, 2025 97:43


Whoops, a little late! Sorry everyone Matt is busy and I am something aside from busy but diverting enough that I forgot to post the episode. This one is about "Leviathan," a documentary from the Sensory Ethnography Lab at Harvard about commerical fishermen, the ocean, and things all sloppin' on the camera. Watch it here!  Topics include: GoPros, sloppy noises, thinking about how a camera is doing something, guys with horny mermaid tattoos, Solaris, pornography, moshing, and post-continuity reemerging in the tiny cameras we would all be packing around sooner rather than later.  Matt's recommendation. Corbin's recommendation is MAYBE in theaters near you but if not you can rent it.  Next week: CAPTAIN AMERICA: THE FIRST AVENGER. Disney+ if you're sick with it. Expect it around Monday, Matt is gonna be in California. 

Dare to Dream with Debbi Dachinger
DEBBIE SOLARIS: Galactic #Astrology Reveals Humanity's Fate via #Akashic Records Timeline!

Dare to Dream with Debbi Dachinger

Play Episode Listen Later Aug 16, 2025 62:05 Transcription Available


PODCAST HIGHLIGHTS:The Akashic & Galactic Astrology secrets shaping humanity's shift into the next age.* Revealed: Star systems and cosmic alignments driving Earth's evolution now.* Planetary transits + ancient prophecies hidden in the Akashic Records.* Chart clues that prove YOU are part of the planetary awakening.Today's guest, Debbie Solaris, is an interdimensional traveler and renowned galactic historian. What if your soul's origins weren't on Earth? Debbie isn't just an ET contactee — she's a galactic historian who reads the stars and the Akashic Records to reveal your true cosmic blueprint. In this episode, you'll discover the map of your soul… and the secrets of humanity's next age. This is one you do not want to miss.

Pod Casty For Me
Soderbergh Ep. 13: Solaris (2002) with Aaron Thorpe

Pod Casty For Me

Play Episode Listen Later Aug 1, 2025 157:23


Steven Soderbergh's second release of 2002, after FULL FRONTAL, was another very odd move: a remake of Andrei Tarkovsky's SOLARIS (well, more of a new adaptation of the Stanislaw Lem novel). Underappreciated at the time, Soderbergh's SOLARIS has grown in reputation as one of the great science fiction films of the 2000s - so we brought on a bonafide science fiction expert, Aaron Thorpe, to talk about it! Join us for a thoughtful and wide-ranging conversation about the purpose of science fiction, comprehending the vastness of space, grief, blackness in sci-fi, and OSMOSIS JONES. Don't worry, it's plenty stupid, too. Further Reading: Solaris by Stanislaw Lem Sculpting in Time by Andrei Tarkovsky Tool-Being: Heidegger and the Metaphysics of Objects by Graham Harman Myths of the Near Future by J.G. Ballard Further Viewing: SOLARIS (Tarkovsky, 1972) CONTACT (Zemeckis, 1997) EVENT HORIZON (Anderson, 1997) OSMOSIS JONES (Farrelly, 2001)  STAR TREK: NEMESIS (Baird, 2002) Follow Aaron Thorpe: https://x.com/afrocosmist https://x.com/thetrillbillies https://substack.com/@spacelight Follow Pod Casty For Me: https://www.podcastyforme.com https://twitter.com/podcastyforme https://www.instagram.com/podcastyforme/ https://www.youtube.com/@podcastyforme Support us on Patreon: https://www.patreon.com/PodCastyForMe Artwork by Jeremy Allison: https://www.instagram.com/jeremyallisonart  

Page One - The Writer's Podcast
Ep. 238 - MK Hardy on writing as a pair for The Needfire

Page One - The Writer's Podcast

Play Episode Listen Later Aug 1, 2025 62:58


Watch this episode as a full video interview on YouTubeMK Hardy is the pen name for two geeky women living and writing together in Scotland. Their debut Sapphic Gothic Horror, The Needfire, comes from Solaris in the UK in July 2025. They were mentees in the Pitch Wars 2020-21 programme, and mentors for Queery Fest 2022. They are organisers and facilitators for Scotland's Cymera Festival.We had great fun chatting with Morag and Erin, hearing about how they first came to write together, and talk about the (ever evolving) process of how that works. We also hear about what inspired their debut, The Needfire, and why they want to keep exploring a variety of stories.Links:Buy The Needfire nowFollow MK Hardy on BlueskyVisit their websiteAdventures in Publishing-land on Apple PodcastsAdventures in Publishing-land in SpotifyAdventures in Publishing-land on YouTubeSupport us on Patreon and get great benefits!: https://www.patreon.com/ukpageonePage One - The Writer's Podcast is brought to you by Write Gear, creators of Page One - the Writer's Notebook. Learn more and order yours now: https://www.writegear.co.uk/page-oneFollow us on FacebookFollow us on InstagramFollow us on BlueskyFollow us on ThreadsPage One - The Writer's Podcast is part of STET Podcasts - the one stop shop for all your writing and publishing podcast needs! Follow STET Podcasts on Instagram and Bluesky Hosted on Acast. See acast.com/privacy for more information.

Yotto - Odd One Out Radio
ODD ONE OUT #061

Yotto - Odd One Out Radio

Play Episode Listen Later Jul 30, 2025 59:41


Another sonic adventure. Yotto drops tracks from Eli & Fur, Joris Voorn, Einmusik & Nihil Young, The Chemical Brothers, ARTBAT, and more.01. Eli & Fur – Make Believe 00:00:32 02. Helsloot – Be Strong 00:07:23 03. Adam Sellouk & braev – Solaris 00:10:43 04. Joris Voorn – Horizon 00:13:47 05. Hidden Empire – Morjim at Night 00:19:13 06. Einmusik & Nihil Young – Soulnote 00:23:50 07. Paradoks – Answers 00:29:20 08. The Chemical Brothers – Do It Again (Massano Remix) 00:32:53 09. Tim Engelhardt – Reach! 00:36:34 10. Kölsch & ANNA – Evocation 00:40:08 11. ARTBAT & CAY – In Your Arms 00:45:17 12. Pablo Cahn – Elle 00:50:20

extended clip
425 - AJ Goes to the Dog Park w/ Toby Jones

extended clip

Play Episode Listen Later Jul 28, 2025 61:22


Writer/Director Toby Jones is our guest on today's podcast, on behalf of his new hilarious film, AJ Goes to the Dog Park. It's a micro-budget comedy set in Fargo with the highest jokes-per-minute rate I've seen in ages. We got into making movies with your friends, Stella, staging for comedy, and a lot more. Then, on MiTM, we talked about Solaris, the Slumber Party Massacre films, Bitter Moon, and Henry James. 00:00 - Toby Jones interview 40:45 - Malcolm in the Middle Go see AJ Goes to the Dog Park!! https://www.musicboxfilms.com/film/aj-goes-to-the-dog-park/ Get an extra episode of every week for $5/mo at patreon.com/extended_clip

Blues Syndicate
PROG SYNDICATE Nº 9 HUNGRIA

Blues Syndicate

Play Episode Listen Later Jul 26, 2025 51:25


PROG SYNDICATE Nº 9 HUNGRIA 1- THIS IS NOT THE DAY OF YOUR DEATH – NOSTRADAMUS 2- GREGORIAN – ROBERT ERDESZ 3- CERBERUS – JÜ, BALINT BOLCSO 4- MEGALAZOTTAK ES MEGSZOMORITOTTAK – AFTER CRYING 5- ABLAKOK – ISTVAN KIRALY, MIKLOS ZARECZKY 6- M´ARS LYRICISTICA – SOLARIS, ROBERT ERDESZ, ATTILA KOLLAR 7- TESTAMENT – CARPATHIA PROJECT

Blues Syndicate
PROG SYNDICATE Nº 9 HUNGRIA SIN GUION

Blues Syndicate

Play Episode Listen Later Jul 26, 2025 44:20


PROG SYNDICATE Nº 9 HUNGRIA SIN GUION 1- THIS IS NOT THE DAY OF YOUR DEATH – NOSTRADAMUS 2- GREGORIAN – ROBERT ERDESZ 3- CERBERUS – JÜ, BALINT BOLCSO 4- MEGALAZOTTAK ES MEGSZOMORITOTTAK – AFTER CRYING 5- ABLAKOK – ISTVAN KIRALY, MIKLOS ZARECZKY 6- M´ARS LYRICISTICA – SOLARIS, ROBERT ERDESZ, ATTILA KOLLAR 7- TESTAMENT – CARPATHIA PROJECT

Science Fiction Book Review Podcast » Podcast Feed
SFBRP #570 – Stanisław Lem – Solaris

Science Fiction Book Review Podcast » Podcast Feed

Play Episode Listen Later Jul 20, 2025 46:43


Luke and Juliane discuss Solaris by Stanisław Lem. Trigger Warning: Luke has “explored his own labyrinth of dark passages and secret chambers.” See every book/episode of the SFBRP here: https://www.sfbrp.com/episode-lists-3 See the SFBRP Must-Read List here: https://www.sfbrp.com/must-read Support Luke and Juliane financially via Patreon.com/lukeburrage Luke on Bluesky: @lukeburrage.bsky.social Discuss this book at Goodreads.com Luke writes […]

Laida rusų kalba
В Литву залетел самодельный беспилотник из Беларуси, похожий на «Шахед»

Laida rusų kalba

Play Episode Listen Later Jul 10, 2025 23:33


На территорию Литвы из Беларуси залетел самодельный беспилотник, похожий на военный дрон «Шахед». Эксперт по дронам рассказал о происшествии.Полиция Литвы в Алитусском районе обнаружила подозреваемого в тяжком преступлении гражданин Латвии. В ходе инцидента взорвался автомобиль Porschе, огонь подхватила полицейская машина.Вильнюсский общественный транспорт объявил поставщика новых 18-метровых троллейбусов — это будет компания „Solaris“.Ведущий передачи Герман Седейка

They Made Another One?!
Solaris (2002)

They Made Another One?!

Play Episode Listen Later Jul 2, 2025 104:15


NOBODY FREAK OUT BUT JADE IS HERE IN PERSON DOING THE PODCAST WITH US. BE COOL. We're also going to catch up with our pal Steven Soderbergh, but first... can you hear that coming from that well over there?Mitch has plugs now: ⁠⁠⁠He's on Letterboxd⁠⁠⁠Art by Jade Dickinson: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@jadesketches⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ on Instagram | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@jadesketches⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ on TikTokListen to Liam's Weezer podcast ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Listen to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠"Like the Weather,"⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ the new EP from Liam's band Guest Room StatusFind the show on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Find ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Corey⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Liam⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ on TwitterFind MK Podquest and Strat 2 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Reach us via email: tmaopodcast@gmail.com"Eighties Action" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

Mining Stock Daily
Understanding the Strategic Direction of Solaris Resources with New CEO Matt Rowlinson

Mining Stock Daily

Play Episode Listen Later Jun 26, 2025 24:14


This conversation delves into the current state of the copper market, the strategic direction of Solaris Resources under CEO Matt Rowlinson, and the company's development plans in Ecuador. Rowlinson discusses his background, the importance of the Warintza project, and the financing secured from Royal Gold. The dialogue also explores the investment thesis for Solaris, the dynamics of the copper market, and the future outlook for copper supply and demand.

The Funk Assassin
Sunset To Sunrise Soulful House Sessions - Vol. 5 Summer Solstice Special

The Funk Assassin

Play Episode Listen Later Jun 22, 2025 248:11


SUNSET TO SUNRISE: Summer Solstice Special ☀️ A golden hour soul session by The Funk Assassin As the sun lingers just a little longer, this mix captures the slow, golden glow of summer's most seductive moment. A velvet-smooth journey of laid-back grooves, Balearic soul, and deep, sultry house — designed to ease you into the evening with style. From the gospel shimmer of House Gospel Choir's “Gypsy Woman” to the warm vocal textures of Tom Misch & Zak Abel, we drift through jazzy infusions from Art of Tones, sun-kissed rhythms by Purple Disco Machine, and smooth floor-fillers from Micky More & Andy Tee. Ferreck Dawn, Kerri Chandler, Lovebirds, and Yam Who? provide the late-day heat, while underground gems from Sebb Junior, Retromigration, and Dave Lee keep things glowing with class and control. Think soft linen, skin on skin, a breeze off the sea, and speakers playing soul at just the right level.

Fairy Whispering Podcast
Ep 73 Flying Fairy Lights (Part 2): Lorraine Wilson

Fairy Whispering Podcast

Play Episode Listen Later Jun 16, 2025 54:13


In part two of our conversation, Lorraine shares more about her relationship with the faeries in her garden, how her dogs also love the lights and the strange light symbols that have appeared on her skin.   Lorraine has several cute photos of them watching the “light shows” in her garden!  Shealso talks about her connection with ‘Solaris', our Sun, a lioness guide called ‘Sha Sha' and the ‘Rainbow Weavers', supernatural entities that, Lorraine says, communicate with her through the light spectrum. To catch a fairy whisper, youhave to listen closely, listen with me…

The Random Redshirt
Season 7 Episode 18: Exclusive Interview with Legendary Star Trek Illustrator/Designer Rick Sternbach

The Random Redshirt

Play Episode Listen Later Jun 9, 2025 93:12


In this episode we welcome Star Trek Royalty to the show as the Legendary Illustrator/Designer Rick Sternbach joined us. Rick is a senior production illustrator/designer who worked on some projects you may have heard of….Star Trek the Motion Picture, TNG, as well as the first two seasons of DS9 and Voyager. He has also done work for NASA, Sky and Telescope, The Planetary Society, The Smithsonian, Time-Life books and more.He worked as a scenic artist on Star Trek Nemesis, designing the Argo Shuttle, the Romulan Valdore-type sculpture, and more! He worked on Cosmos, Future Flight, The Last Starfighter, and the 2000 adaptation of Solaris. He is an Emmy and Hugo award winner. He has authored numerous Star Trek Technical manuals and is one of the geniuses responsible for so many things we've come to love and enjoy in the Star Trek universe!

一画一话
京都二条城遇见战后最重要的德国艺术家,基弗

一画一话

Play Episode Listen Later Jun 8, 2025 75:10


杨老师从京都回来了,碰巧,基弗的个展正在京都二条城举办。 20年前曾经留德的杨老师就看过基弗的个展。20年后在他的第二个家,京都,能看到战后最重要的德国艺术家的展,实在是了不起的缘分,怎能错过。 而帮他结缘的,就是另一位主播了。看完了文德斯的艺术家传记电影《安塞姆》,他对基弗有问号也有兴趣,毕竟安塞姆・基弗,是当代艺术史绕不过去的名字。不知道他,说明你还没开始了解当代艺术。 而且,基弗是洪晃最喜欢的艺术家呢。 在古都的古迹看战后的德国当代艺术是什么体验?让杨老师来分享吧。 ps. 我们的新节目叫《哇呀呀呀》,小宇宙已经上线; 我们的xhs:一画一话 theViewTalk; 我们的艺术与香薰空间xhs:WAWA 化化。 ■ 主播 杨老师 实验性的人生 · ■ Cover art 中作品 Anselm Kiefer, Der Rhein, 2023 © Anselm Kiefer. Photo: Nina Slavcheva · ■ Song List n.a. · ■ 延伸阅读 アンゼルム・キーファー SOLARIS https://kieferinkyoto.com · ■ sns 感谢你的收听!关于节目和主播的动态,欢迎关注我们的社交号: 「一画一话」微博 「一画一话」豆瓣 杨老师微博 另一位主播微博 Instagram上也可以找到我们。 如果你喜欢我们的节目请在你常用的平台留下好评,将节目分享给你的朋友。 · ■ 一画一话 “就爱看展” 聊天群 添加小助手微信号:tvtproject · ■ 付费订阅 patreon 订阅 爱发电 订阅 · ■ say hi info(at)theviewtalk.com

Small Beans
872. Escape from the Multicurse: Solaris (1972)

Small Beans

Play Episode Listen Later Jun 7, 2025 59:27


Our three co-hosts are stuck in the multiverse and need to get back to their home universe. Clearly, the only way to do that is to explore our cultural obsession with multiverses, alternate timelines and parallel worlds, and tie it all into a conversation about post-modern art, pop culture, and the lessons these stories teach us. Also, each episode, one of them is an asshole who will probably sabotage the whole thing. This week we discuss 1972's Solaris, directed by Andrei Tarkovsky! Features: Michael Swaim: https://bsky.app/profile/michaelswaim.bsky.social Adam Ganser: https://bsky.app/profile/ganz.bsky.social Abe Epperson: https://bsky.app/profile/abeepp.bsky.social Support Small Beans and access Additional Content: https://www.patreon.com/SmallBeans Check our store to buy Small Beans merch! https://www.teepublic.com/stores/the-small-beans-store?ref_id=22691

Secret Movie Club Podcast
SMC Pod #184: The Fantasy, Sci-Fi, & Horror genres (and how they are reflected in Peter Jackson's Lord of the Rings)

Secret Movie Club Podcast

Play Episode Listen Later Jun 6, 2025 35:50


That's a mouthful! Today, Secret Movie Club programmer talks about the wonders and possibilities of the fantasy, sci-fi, and horror genres and how those wonders/possibilities are beautifully realized in Peter Jackson's Lord of the Rings trilogy. To narrow it down, Craig explores 1939's The Wizard of Oz (fantasy), 1972's Solaris (sci-fi), and 1974's The Texas Chainsaw Massacre. Then Craig takes an element from each genre and how it affected or was expressed through Peter Jackson's genius in LOTR. This podcast was a lot to bite off and chew so Craig decided to focus in on three movies.

BSD Now
614: Upstream Contributions Matter

BSD Now

Play Episode Listen Later Jun 5, 2025 63:54


The Hidden Costs of Stagnation: Why Running EOL Software is a Ticking Time Bomb, Maintaining FreeBSD in a Commercial Product – Why Upstream Contributions Matter, LLMs ('AI') are coming for our jobs whether or not they work, Implement Anubis to give the bots a harder time, erspan(4): ERSPAN Type II collection, Just my memory here is how I've configure OpenBSD and FreeBSD for a IPv6 Wifi, and more NOTES This episode of BSDNow is brought to you by Tarsnap (https://www.tarsnap.com/bsdnow) and the BSDNow Patreon (https://www.patreon.com/bsdnow) Headlines The Hidden Costs of Stagnation: Why Running EOL Software is a Ticking Time Bomb (https://freebsdfoundation.org/blog/the-hidden-costs-of-stagnation-why-running-eol-software-is-a-ticking-time-bomb/) Maintaining FreeBSD in a Commercial Product – Why Upstream Contributions Matter (https://klarasystems.com/articles/maintaining-freebsd-commercial-product-why-upstream-contributions-matter/?utm_source=BSD%20Now&utm_medium=Podcast) News Roundup LLMs ('AI') are coming for our jobs whether or not they work (https://utcc.utoronto.ca/~cks/space/blog/tech/LLMsVersusOurJobs) Implement Anubis to give the bots a harder time (https://dan.langille.org/2025/05/03/implement-anubis-to-give-the-bots-a-harder-time/) erspan(4): ERSPAN Type II collection (https://www.undeadly.org/cgi?action=article;sid=20250512100219) Just my memory here is how I've configure OpenBSD and FreeBSD for a IPv6 Wifi (https://vincentdelft.be/post/post_20250208) Beastie Bits Some Interesting pieces of history Netnews History (https://www.cs.columbia.edu/~smb/papers/netnews-hist.pdf) History of Solaris (https://cse.unl.edu/~witty/class/csce351/howto/history_of_solaris.pdf) Nuclear Wall Charts (https://econtent.unm.edu/digital/collection/nuceng/search) [TUHS] The Case of UNIX vs. The UNIX System (https://www.tuhs.org/pipermail/tuhs/2025-February/031403.html) Tarsnap This weeks episode of BSDNow was sponsored by our friends at Tarsnap, the only secure online backup you can trust your data to. Even paranoids need backups. Feedback/Questions Paul - my setup (https://github.com/BSDNow/bsdnow.tv/blob/master/episodes/614/feedback/Paul%20-%20my%20setup.md) Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv (mailto:feedback@bsdnow.tv) Join us and other BSD Fans in our BSD Now Telegram channel (https://t.me/bsdnow)

Indiebnb
DG Solaris Indiebnb 146

Indiebnb

Play Episode Listen Later Jun 4, 2025 30:24


DG Solaris Stopped by the Indiebnb from across the pond to chat about Paulette, a Black Cat his single. We also dive into the process of creation these days for Danny! Check out his Patreon if you like what you hear! Send us a textCheck out our SpotifyCheck out our YoutubeCheck out InstagramBook a Podcast

The Meditation Conversation Podcast
446. Galactic Akashic Records and Star Wars Telling the Orion Story - Debbie Solaris

The Meditation Conversation Podcast

Play Episode Listen Later May 29, 2025 75:08


GUYS!!!! DEBBIE SOLARIS IS HERE!!! Wow, I am deeply honored to have spent this time with the amazing Debbie Solaris. Her galactic knowledge and psychic gifts astound me, and I had a blast with her on this episode. Debbie is a renowned ET contactee and galactic historian. In this stellar (get it?) episode, she shares her fantastic journey from a traditional upbringing in a military family to becoming awakened to her star lineage through an extraterrestrial contact experience with the Arcturians. Our conversation dives into topics like the challenges faced by star seeds, galactic history, and future contact with extraterrestrial beings. Debbie also discusses her work with the Akashic records, explaining the difference between earth and galactic records, and how she helps clients connect with their cosmic origins. And, of course, we talk about the possibility that George Lucas channeled the story of Star Wars from the true history of the Orion Wars. This episode is filled with eye-opening insights and activating experiences that will intrigue anyone interested in spirituality and the cosmos. Resources: Debbie's website: https://www.debbiesolaris.com And upcoming events: https://www.debbiesolaris.com/events Get my book, Your Authentic Awakening: https://www.karagoodwin.com/book Timestamp: 00:00 Welcome to Soul Elevation 00:16 Introducing Debbie Solaris 00:58 Debbie's Galactic Journey Begins 06:54 A Life-Changing Extraterrestrial Encounter 13:52 From Skeptic to Believer 16:10 The Path to Akashic Readings 23:41 Balancing 3D and 5D Worlds 28:22 The Transformative Power of Akashic Records 42:06 Embracing Galactic Records 43:24 Akashic Reading Bootcamps 45:22 Star System Lineages 48:35 Orion Wars and Star Wars 52:27 Becoming a Lightworker 58:10 Galactic Origins and Earth Souls 01:04:13 Future of Extraterrestrial Contact 01:11:57 Connecting with Debbie Solaris 01:14:34 Closing Remarks and Call to Action

I Hate Music
Episode 98 - Pudding Ketchup on the Biscuit with Hunter Ginn (Canvas Solaris, Radical Research)

I Hate Music

Play Episode Listen Later May 23, 2025 116:26


It has been a while since we've delved into some listener emails, and since Hunter Ginn was in town for Agalloch rehearsals, we asked him to join us.  He appears in this episode as a ghostly, disembodied spector.  Regardless, some familiar topics arose such as AI, and Buckthead, but we also reveal our answers to the 666 degrees of separation segment, and discuss comments and questions posed by listeners.@radical_research  --------------------Hosts:  Jason Walton and Nick Wusz."I Hate Music" theme by Marius Sjoli, cover image by Jori Apedaile, intro video by Fredz.Produced by Jason Walton for Earth in Sound Productions.--------------------Support the podcast by becoming a Patreon member here: ⁠⁠⁠⁠IHM Patreon⁠⁠⁠⁠Follow us on socials, donate to support the podcast, listen to our playlist on Spotify, and visit us online: ⁠⁠⁠⁠I Hate Music Linktree⁠⁠⁠⁠Email and listener suggestions to: ⁠⁠⁠⁠hate.pod.music@gmail.com⁠⁠⁠⁠#ihatemusicpodcast- Part of the Distorted Paths Podcast Network -

True North True Crime
Aspen Pallot - Part 2

True North True Crime

Play Episode Listen Later May 22, 2025 52:09


In Part One, we shared Aspen Pallot's vibrant life and the devastating impact of intimate partner violence.Now, in Part Two, we follow her family's painful journey through the Canadian justice system—a process that felt cold, slow, and disconnected. The trial hinged on intent: was Solaris Dey guilty of second-degree murder or manslaughter?In the end, he was convicted of manslaughter and sentenced to just two years in custody.Then, in March 2024, Aspen's family was retraumatized when Solaris was linked to another violent crime.This episode examines the court's decision, the system's failures, and the ongoing toll on those left behind.--This podcast is recorded on the territories of the Coast Salish people.Music Composed by: Sayer Roberts - https://soundcloud.com/user-135673977 // shorturl.at/mFPZ0Subscribe to TNTC+ on Apple Podcasts: https://apple.co/TNTCJoin our Patreon: www.patreon.com/tntcpodMerch: https://www.teepublic.com/stores/true-north-true-crime?ref_id=24376Follow us on Instagram: https://www.instagram.com/tntcpod/Follow us on Twitter: https://twitter.com/tntcpodFollow us on Facebook: https://www.facebook.com/truenorthtruecrime Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.

Mining Stock Daily
Morning Briefing: NGEx Makes another Major Discovery, Solaris has a Financing Deal with Royal Gold

Mining Stock Daily

Play Episode Listen Later May 21, 2025 8:10


Big news out from NGEx Minerals with a new porphyry discovery at Lunahuasi. More drill results from Founders Metals this morning as well. There are corporate updates from Radisson Mining, Adriatic Metals and Solaris Resources to report. This episode of Mining Stock Daily is brought to you by... Vizsla Silver is focused on becoming one of the world's largest single-asset silver producers through the exploration and development of the 100% owned Panuco-Copala silver-gold district in Sinaloa, Mexico. The company consolidated this historic district in 2019 and has now completed over 325,000 meters of drilling. The company has the world's largest, undeveloped high-grade silver resource. Learn more at⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠https://vizslasilvercorp.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Calibre Mining is a Canadian-listed, Americas focused, growing mid-tier gold producer with a strong pipeline of development and exploration opportunities across Newfoundland & Labrador in Canada, Nevada and Washington in the USA, and Nicaragua. With a strong balance sheet, a proven management team, strong operating cash flow, accretive development projects and district-scale exploration opportunities Calibre will unlock significant value.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.calibremining.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Integra is a growing precious metals producer in the Great Basin of the Western United States. Integra is focused on demonstrating profitability and operational excellence at its principal operating asset, the Florida Canyon Mine, located in Nevada. In addition, Integra is committed to advancing its flagship development-stage heap leach projects: the past producing DeLamar Project located in southwestern Idaho, and the Nevada North Project located in western Nevada. Learn more about the business and their high industry standards over at integraresources.com

The Brandon Peters Show
“Tarkovsky’s Tales Part 4: Solaris (1972) with Steven Warren Hill

The Brandon Peters Show

Play Episode Listen Later May 21, 2025 79:17


We interrupt The Summer of 2015 at 10 for a moment to resume the Tarkovsky's Tales retrospective. Steven Warren Hill and I this time are talking about the science fiction masterpiece SOLARIS from 1972. A film that is probably most people's introduction to Andrei Tarkovsky. In prep for this I've read the book for the […]

True North True Crime
Aspen Pallot - Part 1

True North True Crime

Play Episode Listen Later May 15, 2025 60:43


Aspen Pallot was 19 years old when she was murdered by her boyfriend, 22-year-old Solaris Day, on October 3, 2018, in Richmond, British Columbia. In this first episode of a two-part series, we focus on Aspen's life—who she was, how she loved, and the deep bond she shared with her family.Aspen's loved ones stood by her as she navigated a relationship that had become increasingly heavy. They extended care and compassion not just to Aspen, but also to Solaris—a young man who would ultimately cause unimaginable harm.Through interviews with Aspen's grandmother Roxanne and her uncle Randy, we hear about the vibrant, loving person she was—and how her loss continues to shape their lives.--This podcast is recorded on the territories of the Coast Salish people.Music Composed by: Sayer Roberts - https://soundcloud.com/user-135673977 // shorturl.at/mFPZ0Subscribe to TNTC+ on Apple Podcasts: https://apple.co/TNTCJoin our Patreon: www.patreon.com/tntcpodMerch: https://www.teepublic.com/stores/true-north-true-crime?ref_id=24376Follow us on Instagram: https://www.instagram.com/tntcpod/Follow us on Twitter: https://twitter.com/tntcpodFollow us on Facebook: https://www.facebook.com/truenorthtruecrime Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.

A Quality Interruption
#451 Dick's PROSPECT (2018)

A Quality Interruption

Play Episode Listen Later May 12, 2025 65:03


EPISODE 451-- To commemorate both good Star Wars and Pedro Pascal's rapid ascent to stardom, we decided to take on the 2018 indie sci-fi film, PROSPECT from Zeke Earl and Chris Caldwell. It's not a great movie, but it's a fun one to think about. TIME STAMPS (approximately): 19:30-- We talk briefly about WARFARE (2025). 22:00-- Raymond Chandler mentioned. 42:30-- PAPER MOON (1973) and Ryan O'Neal being a massive, abusive scumbag discussed. 48:30-- We talk about ANATOMY OF A MURDER (1959) and the origins of the "simple southern lawyer." 50:35-- Cruz recommends SOLARIS (1972). Tartovsky supremacy continues! 54:40-- James recommends THE ORDER (2024)-- the film, not the order. 56:00-- Cruz mentions CARVER HER NAME WITH PRIDE (1958) and James talks about the Leo Marks book BETWEEN SILK AND CYANIDE. 60:00-- James talks briefly about Denzel Washington's precious little coffee cups in THE EQUALIZER 3 (2023). OTHER LINKS: Join the cause at Patreon.com/Quality. Follow the us on on Bluesky at kislingconnection and cruzflores, on Instagram @kislingwhatsit, and on Tiktok @kislingkino. You can watch Cruz and show favorite Alexis Simpson on You Tube in "They Live Together." Thanks to our artists Julius Tanag (http://www.juliustanag.com) and Sef Joosten (http://spexdoodles.tumblr.com). The theme music is "Eine Kleine Sheissemusik" by Drew Alexander. Also, I've got a newsletter, so maybe go check that one out, too. Listen to DRACULA: A RADIO PLAY on Apple Podcasts, at dracularadio.podbean.com, and at the Long Beach Playhouse at https://lbplayhouse.org/show/dracula And, as always, Support your local unions! UAW, SAG-AFTRA, and WGA strong and please leave us a review on iTunes or whatever podcatcher you listened to us on!    

Fascination Street
Randee Dawn - Author (The Only Song Worth Singing / Tune In Tomorrow)

Fascination Street

Play Episode Listen Later Apr 28, 2025 64:19


Randee Dawn. Take a walk with me down Fascination Street, as I get to know Randee dawn. Randee is a journalist and author. In this episode we get to know Randee from her early days in Bensonhurst Brookly, to her NPR day, and even her beginnings as a music journalist. Randee shares stories about working with The Trashcan Sinatras, and Adam Schlesinger. She tells us about how her music fan attitude led to her working with the band Ivy, which turned into some really fascinating online blog projects. Then we discuss how she came to write for Alternative Press magazine, The Hollywood Reporter, and Soap Opera Digest, basically at the same time. In her soap opera journalism career, she covered: One Life To Live, Another World, and maybe just a bit on Passions!. Naturally I ask her about her interviewing Vincent D'Onofrio about the Forest Witaker TV show The Godfather of Harlem. Even though Randee made a bit of a name for herself writing Law & Order speculative fiction, that didn't come up in her interview with Vincent. Finally, we dive into Randee's books! Besides having developed an audience in the speculative fiction area, Randee Dawn has written a bunch of books. Her fun and dynamic storytelling has gotten her multiple novels published in a relatively short period of time. 'Tune In Tomorrow', 'Don't Touch That Dial', 'Leave No Trace', and 'The Only Song Worth Singing' have catapulted Randee into a new level of popularity. These novels have become so popular that the publishers are dying for more! Check out all of her work at RandeeDawn.com and find her on all the socials at Randee Dawn. Randee continues to write for Today.com, Variety, The Envelope, and The L.A. Times.

Spaced Out Radio Show
April 11/25 - Galactic History with Debbie Solaris

Spaced Out Radio Show

Play Episode Listen Later Apr 12, 2025 173:33


Debbie Solaris comes in to talk about what it was like being 50 years old, a number of years ago, and out of the blue started having extraterrestrial contact. Since then, Debbie has devoted her lift to learning and helping people connect with their higher selves and their own consciousness and contact experiences.Become a supporter of this podcast: https://www.spreaker.com/podcast/spaced-out-radio--1657874/support.

R2Kast - People in Food and Farming
R2Kast 317 - Alix Ritchie on Grassland, Curriculum Change, and FarmStrong Scotland

R2Kast - People in Food and Farming

Play Episode Listen Later Apr 4, 2025 64:35