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Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler are taking the holidays off. Thank you so much for listening and we'll see you in 2025! Tyler and Mike finish the book! In the last chapter they talk about the end of Sega manufacturing hardware, the American release of the PlayStation 2, and the video game slump in Japan that happened in 1998-1999. Our primary source is the book "The Ultimate History of Video Games" by Steven L. Kent. The theme song is by RoccoW. Our logo was designed by Dani Dodge.
Steven L. Kent tuvo una visión: crear el mejor libro de la historia de los videojuegos recogiendo los sucesos más importantes. Considerado como el Santo Grial de los libros de este mundo electrónico, hoy analizaremos si, efectivamente, los sucesos que en el mismo se relatan cambiaron o no la historia. 👕 Utiliza el código “SINPELOS” en www.Pampling.com y llévate de regalo un par de CALCETINES GRATIS con cualquier compra que hagas. ☕ Si te hacemos pasar un buen rato invítanos a un café en: https://ko-fi.com/sinpelosenlosbits 🐖 Puedes hacernos un donativo por Paypal al correo: sinpelosenlosbits@gmail.com 😉 Hazte MECENAS de nuestro Podcast para disfrutar de contenido exclusivo por sólo 1,50€ al mes. 🧢 Camisetas, Tazas y Merchandising del podcast aquí: https://www.latostadora.com/shop/sinpelosenlosbits/ 😍 ¡MUCHAS GRACIAS ¡MAMÓN! 💬 Enlace a nuestro grupo de Telegram: https://t.me/joinchat/RG9ERxvMGl445Ri1FqgMNg ❌ Queda prohibida cualquier reproducción total o parcial fuera de este canal. Exclusivo de iVoox Originals. Todos los derechos reservados. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike is out sick. Please enjoy this episode where Tyler and Mike talk about the 1996 Electronic Entertainment Expo! The source for this episode is The Ultimate History of Video Games by Steven L. Kent. The theme music is by RoccoW. The logo was created by Dani Dodge.
Two experts in immersive technologies may disagree on what the metaverse will look like, but they do agree that it is going to change society. The metaverse may very well be the future. Before we get there, though, it is probably necessary to establish what exactly the metaverse is. That, it turns out, isn't so easy. For this episode of the Crosscut Talks podcast, we listen in on a conversation between Carnegie Mellon University professor Jesse Schell and Wedbush Securities managing director Michael Pachter, who discuss recent developments in metaverse technologies and how the public views these developments. In this conversation with journalist and author Steven L. Kent during the Crosscut Ideas Festival in Seattle, the two also spar over what exactly the metaverse will be, and share how much further they believe the industry needs to evolve to truly see the metaverse reach its full potential. What they agree on is that the metaverse will be able to bring us closer together, but also risks pulling us further apart. This conversation was recorded May 2, 2023. --- Credits Host: Paris Jackson Producer: Seth Halleran Event producers: Jake Newman, Anne O'Dowd Engineers: Resti Bagcal, Viktoria Ralph --- If you would like to support Crosscut, go to crosscut.com/membership. In addition to supporting our events and our daily journalism, members receive complete access to the on-demand programming of Seattle's PBS station, KCTS 9.
Steven L. Kent tuvo una visión: crear el mejor libro de la historia de los videojuegos recogiendo los sucesos más importantes. Considerado como el Santo Grial de los libros de este mundo electrónico, hoy analizaremos si, efectivamente, los sucesos que en el mismo se relatan cambiaron o no la historia. 👉 Pincha AQUÍ para ir a la SEGUNDA PARTE: https://go.ivoox.com/rf/103682335 📢 ¿Quieres anunciarte con Nosotros? Hazlo pinchando en este enlace: https://advoices.com/sin-pelos-en-los-bits ✉️ Si quieres contactar con nosotros o hacernos llegar tu propuesta escríbenos a sinpelosenlosbits@gmail.com ☕ Si te gusta lo que hacemos puedes invitarnos a un café en: https://www.Ko-fi.com/sinpelosenlosbits 😉 O hacerte mecenas de nuestro podcast para disfrutar de contenido exclusivo por sólo 1,50€ al mes. Nos ayudarás a seguir creciendo y a mejorar el contenido. 😍 ¡MUCHAS GRACIAS ¡MAMÓN! 💬 Enlace a nuestro grupo de Telegram: https://t.me/joinchat/RG9ERxvMGl445Ri1FqgMNg ❌ Queda prohibida cualquier reproducción total o parcial fuera de este canal. Exclusivo de iVoox Originals. Todos los derechos reservados. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
"In the Bolivian jungle, Hannibal discovers he can lose 65,000 dollars in poker." Who is this Hannibal? Why did he not know he could lose money in poker? And where are these vehicular accidents coming from? Author Steven L. Kent joins us to figure out all the details! You can find Steve's work on Amazon: https://www.amazon.com/stores/Steven-L.-Kent/author/B001JSEHX8 And find us online: Patreon: https://www.patreon.com/somebodywritethis Facebook: https://facebook.com/somebodywritethis Twitter: https://twitter.com/writethispod Instagram: https://www.instagram.com/writethispod/
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk about the explosion of the NES including the man who helped start the hype train, Howard Phillips. The source for this episode is The Ultimate History of Video Games Volume 1 by Steven L. Kent. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk about the moment the Nintendo Famicom (Nintendo Entertainment System) broke into the United States. Our primary source is the book "The Ultimate History of Video Games" by Steven L. Kent. The theme song is by RoccoW. Our logo was designed by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler give their final overall thoughts on The Ultimate History of Video Games Vol. 2 by Steven L. Kent. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler finish the last chapter of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They discuss the influence on cinema of Final Fantasy: The Spirits Within and Uwe Boll's video game movies. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk the last chapter of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They discuss Roger Ebert's thoughts on video games as art and making licensed games out of movies. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler finish off chapter 17 in the The Ultimate History of Video Games Vol. 2 by Steven L. Kent by talking about the recent optic problems with Activision Blizzard and Electronic Arts. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk more chapter 17 in the The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They discuss both EA and Activision's growth and problems. Games discussed this episode include Medal of Honor, Call of Duty, Tony Hawk, and Guitar Hero. The theme music is by RoccoW. The logo was created by Dani Dodge.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Here's a sample of the full show notes - make sure to click through and check them out.Show NotesThis is the final part - of four - of a conversation with author and video game historian Steven L Kent, and is a collaboration between ourselves and Zoom Platform. Whilst this is an audio episode, it was originally recorded as a pair of video interviews. What we've done is cut the two video interviews into four parts and will be releasing them as audio episodes. But if you'd rather watch the first two parts as a video you'll find it here.Don't forget to check out the other parts of the conversation: part one part two part three And all four parts of our interview with Steven can be found here.The Final PartIn his own words, Steven describes his books asMy books are called "The Ultimate History of Video Games".Volume 1 starts out with Abraham Lincoln and Bagatelle, and goes all the way to 2000 and sort of the collapse of the Dreamcast - or it's about to collapse, you can tell that it's faltering - PlayStation 2 has been announced and is just coming out, and Xbox has been announced.Book two has some overlap, because there will be some people who read volume 2 without reading volume 1, so it's got a bunch of overlap. But what's interesting is that I thought I'd be able to go from 2000 to the present, but I only got to 2012. So volume three should come out around 2026.- Steven L KentAs with part three of our discussion, we reached out to you all - aka, the community - for questions that you would like to as Steven. And we had some doosies of questions to go through. Starting with...2) Which Was The Best Console?this is question 2 because the first question was asked in the previous partOur first question was from Unaffiliated JZ and it was:Which was the best console ever, and why was it the SNES?- Unaffiliated JZAnd this started a wonderful conversation about the 16-bit generation, how Steven thought that it dragged on for a little too long, and which were his favourite consoles.I think that the Super NES was a fabulous console, I really do. Head and shoulders above its competitors. And when I say "its competitors," - here I am sticking my foot in my mouth again - really, truthfully I group the 3DO and the Jaguar in with the Super NES that I do with the Saturn and the PlayStation and the N64.- Steven L KentAnd we all tended to agree with the time periods that Steven had chosen, as it had lead to huge innovation in video games, storytelling, gameplay, and technology. Jay also mentions one of his oft-told stories from Masters of Doom, Super Mario Bros. 3, and a Cease and Desist letter from Nintendo.3) Retro Game Collecting of the FutureWould be interesting to also know their take on what modern titles will be historically relevant in 20 years.What does a top 10 list of games look like in 20, 30 years? Will people be clamouring for a cartridge copy of breath of the wild?- GlanksWhich is an amazing question that looks into the future of gaming. What _will_ retro game top-tens look like in 20 years? Will we all be writing op-eds about howVideo games?! Video games?! Pah! I was there at the start. There were 256 colours, 8 bits, and two buttons on your controller. And that was all you needed- Crotchety old Jay4) Sequels and Weird IPThe NES had a weird streak of taking an a completely different game and slapping nintendo IP on it and calling it a sequel - what are your thoughts on this?- MadVikingGodWhich started a conversation about the best and worst sequels that video games have ever had - including Double Dragon, Super Mario Bros., Nintendo being incredibly progressive and Capcom being accidentally progressive as a way to get around the Nintendo seal of approval.5) What About PC?I'd love to learn their thoughts on PC gaming history, too. A lot of coverage seems to be centred around consoles (WoW being the exception). Like, what genres of games have PC gaming to thank (MMOs being the top of the list, I'd say)?- TyrenInterestingly, Steven was originally planning to write two separate books: One on the history of video game consoles One on the history of PC video games But the biggest barrier was that PC gaming history is so sprawling; and, quite frankly, the history of video game consoles is much more interesting.6) The Question of DifficultyDo you think the older games are harder, or is it that the newer games are easier?- SquidgeAnd Steven came out of left-field with his answer, but is completely and utterly right with what he says. And no, his point wasn't _just_ about the fact that arcade games were designed to be played for 5-10 seconds at a time.When Defender came out, people said, "this is impossible! There are four buttons!"- Steven L KentFull Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.What have you been playing recently? Do you agree with the anonymous review that Chief read during this episode? What would you take with you to the Thunder Plains?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: Support us on Ko-Fi Our Facebook page Us on Twitter Steven on Penguin Random House The Ultimate History of Video Games volume 1 The Ultimate History of Video Games volume 2 Zoom Platform Masters of Doom Our suggested titles from Zoom Platform's catalogue: Squidge: Hogs of war Street Racing Syndicate Oddworld: Abe's Oddysee Jay: Race Driver: GRID Cannon Fodder 2 Judge Dredd: Dredd vs Death Our conversations with Steven: Part One Part Two Part Three All parts And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★
Steven is someone who hasn't just written about the history of video games, he has lived it; meeting some of the biggest names in the industry. Steven was gracious enough to share some of his time with us. This week we discussed asked some more community questions, but which ones?
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler discuss the beginning of chapter 17 in the The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They talk the origins of Electronic Arts and Activision. The theme music is by RoccoW. The logo was created by Dani Dodge.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Here's a sample of the full show notes - make sure to click through and check them out.Show NotesThis is part three - of four - of a conversation with author and video game historian Steven L Kent, and is a collaboration between ourselves and Zoom Platform. Whilst this is an audio episode, it was originally recorded as a pair of video interviews. What we've done is cut the two video interviews into four parts and will be releasing them as audio episodes. But if you'd rather watch the first two parts as a video you'll find it here.Don't forget to check out the other parts of the conversation: part one part two And all four parts of our interview with Steven can be found here.Part Three of FourIn his own words, Steven describes his books asMy books are called "The Ultimate History of Video Games".Volume 1 starts out with Abraham Lincoln and Bagatelle, and goes all the way to 2000 and sort of the collapse of the Dreamcast - or it's about to collapse, you can tell that it's faltering - PlayStation 2 has been announced and is just coming out, and Xbox has been announced.Book two has some overlap, because there will be some people who read volume 2 without reading volume 1, so it's got a bunch of overlap. But what's interesting is that I thought I'd be able to go from 2000 to the present, but I only got to 2012. So volume three should come out around 2026.- Steven L KentThe One Pixel and Tomb RaiderWe all agreed that parts of the first Tomb Raider trilogy are a little overhyped, and treated with rose-tinted action-platformer glasses.Whilst these games were important for both UK-based games development and the Girl Power movement in the mid-90s, a mixture of a slightly sluggish control scheme, magic pixel-based jumps, and the outright sleaze of the Tomb Raider commercials have put us off of those early entries.Books, Christmas Time, and PSPsJay was hoping that he could get volume 2 of Steven's book read over the Christmas period and take part in Jolabokaflod. This is where family members will buy each other books and chocolates as Christmas gifts, but exchange those gifts on Christmas Eve. People then read those books, drink the cocoa, and fall asleep all snuggly-buggly style.So what Jay is saying, Squidge, is that my books put him to sleep- Steven L KentUnfortunately, Jay didn't get to read volume 2 over the Christmas period. But this did spark a discussion on the PSP and one of Squidge's favourite titles for the handheld that could: Phantasy Star portable.I genuinely believe that the PSP and the PSP Vita were amazing pieces of hardware- JayAnd the discussion on PSP lead to an anecdote about the day that he had a candid discussion with the head of Square-Enix about the console, and a discussion of the Sega Nomad - the portable Mega Drive/Genesis device.Community QuestionsShortly after the first episode was recorded, we reached out to you all - aka, the community - for questions that you would like to as Steven. And it seemed fair to devote one and a half episodes (this part and the next) to posing those questions to Steven.And the first question came from friend of the show Andrew Dickinson:Steven is lovely. Say "hi!" from me- Andrewto which Steven broke in with:Hi Andrew!- Steven L KentAnd his question continued:And ask him where he thinks gaming is headed now. Is VR the next big thing? Are we headed for a console-less cloud?- AndrewWhich is an amazing question to start off the questions. And it lead to a real discussion about the fact that the human brain isn't meant to deal with VR.Full Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.What have you been playing recently? Do you agree with the anonymous review that Chief read during this episode? What would you take with you to the Thunder Plains?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: Support us on Ko-Fi Our Facebook page Us on Twitter Steven on Penguin Random House The Ultimate History of Video Games volume 1 The Ultimate History of Video Games volume 2 Zoom Platform Jolabokaflod Free Guy Hull Immersive Visualisation Environment (HIVE) Our suggested titles from Zoom Platform's catalogue: Squidge: Cannon Fodder D: The Game Evil Genius Jay: I.G.I. 2: Covert Strike Praetorians Overlord Our conversations with Steven: Part One Part Two All parts And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★
Steven L Kent joined us - he is someone who has not just written about the history of video games, he has lived it; meeting some of the biggest names in the industry. Steven was gracious enough to share some of his time with us. We discussed his books (The Ultimate History of Video Games volumes 1 & 2), he has a shout out to Andrew "@oddment84" Dickinson, and puts his foot in his mouth
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike continue their book club of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. Chapter 16 focuses on the publishers, consolidations, and games of generation seven. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike discuss the second half of chapter 15 in The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They talk about Sony and Microsoft's motion controls to compete with Nintendo and who won second place of generation seven. The theme music is by RoccoW. The logo was created by Dani Dodge.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Here's a sample of the full show notes - make sure to click through and check them out.Show NotesThis is part two - of four - of a conversation with author and video game historian Steven L Kent, and is a collaboration between ourselves and Zoom Platform. Whilst this is an audio episode, it was originally recorded as a pair of video interviews. What we've done is cut the two video interviews into four parts and will be releasing them as audio episodes. But if you'd rather watch the first two parts as a video you'll find it here.Part Two of FourAs a reminder, Steven describes his books asMy books are called "The Ultimate History of Video Games".Volume 1 starts out with Abraham Lincoln and Bagatelle, and goes all the way to 2000 and sort of the collapse of the Dreamcast - or it's about to collapse, you can tell that it's faltering - PlayStation 2 has been announced and is just coming out, and Xbox has been announced.Book two has some overlap, because there will be some people who read volume 2 without reading volume 1, so it's got a bunch of overlap. But what's interesting is that I thought I'd be able to go from 2000 to the present, but I only got to 2012. So volume three should come out around 2026.- Steven L Kent299No discussion on video game history would be complete without a discussion on "the price heard" around the world. Which you can find here.And for those who don't know, there is a very long story behind the crowd reaction here. Essentially, the story is that Sega had just announced their Saturn (only a few hours earlier), which was a surprise to most of the retailers who were in attendance (because Sega hadn't told them that it was being announced). Sega also announced it with a $399 price tag.As such, Sony's entire announcement of the PlayStation was simply299- Steve Race, CEO of Sony Computer Entertainment---The following is a promo-spot for The Shrimp and Crits Podcast. Why not reach out today, if you'd like your promo included in a future episode of the podcastNarratorHey, sorry to interrupt your favorite podcast but I'm here to tell you about shrimp and crits an actual play podcast with a southern twist.My name is Ian and I am the keeper for this show as we play Monster of the Week by Michael Sands. If you like the sound of swampy monster mayhem, gators gone shopping and magical fairy mischief you will be right at home in the remote Panhandle town of Gullacochica, Florida, where spooky danger has begun to wash ashore.Shrimp and Crits is the story of Sarah Pain, the mundaneSarah PainAll I'm asking for his answers. That's all I'm looking for is the truthNarratorAri Green, the searcherAri GreenYou know the proclamations of the fae? I suggest you follow them from now onNarratorAnd Ray Ray, the most mundane monstreess you will ever meet.Ray Ray"Mr. Zeus, I'm a big fan. I knew you were, I knew you were real," And Ray Ray's just like bowing in front of this swanNarratorAs they fumble their way through protecting their skeptical town from mysterious evils.We release new episodes every other Monday on the pod catcher of your choice. I hope to see you soon in sunny Gullacochica.Find out more at linktr.we/ShrimpandCrits or check the show notes for a link.---Gunpei YokoiGunpei Yokoi really was an amazing engineer. He started Nintendo's "responsible engineering" philosophy - the idea that they will use technology that is widely available now in order to innovate in non-traditional ways. And this is something that Nintendo has continued to do to this day. He was the designer of the Game&Watch, GameBoy, the "cross pad" controller, and the Metroid series.Steven shared a wonderful story about Gunpei in this episode:So I was at a CES - I was fairly new in the industry - and Virtual Boy had not come out yet. I was covering [Virtual Boy] for Electronic Games.I went to Nintendo and I said, "I wanna meet all these people," in truth I clipped their names out of "Game Over" by David Sheff. I didn't know this people. Nobody did, really. If it weren't for Sheff, we might still not know them... [Nintendo] gave me some Miyamoto time.But Gunpei Yokoi gave me an hour, two days in a row. And after that, if we were ever at a show and we would see each other, we'd go have a drink together. We couldn't talk very much, because my Japanese is non-existant, and I'm not sure where his English was, but it wasn't strong. But there was a bond, there was a real friendship.I remember the last time I got to see him was at the unveiling of the N64 at Space World... and everyone ran to this one corner and looked at the N64, and near the exit as you left, there was a little ring of Virtual Boys and Gunpei was there with his translator. And as I was leaving to write my article about the N64, there's Gunpei and he's like, "Can you come take a look at things?" And he was my friend, so I went and looked at things, and it wasn't wonderful. And nobody else was there, so we sat and talked, and his translator translated for me.And that was the last time that I got to see him. And he was a wonderful gentleman: he was nice, he was smart, and he had a self-deprecating sense of humour. I think he already knew that he was leaving Nintendo at that point.- Steven L KentFull Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.What have you been playing recently? Do you agree with the anonymous review that Chief read during this episode? What would you take with you to the Thunder Plains?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: Jay & Jay Media Jay & Jay on Ko-Fi Our Facebook page Us on Twitter Steven on Penguin Random House The Ultimate History of Video Games volume 1 The Ultimate History of Video Games volume 2 Zoom Platform Our suggested titles from Zoom Platform's catalogue: Squidge: REKKR: Sunken Land - Super Digital Deluxe Edition Rise of the Triad: Dark War: Extreme Edition Zombie Shooter Jay: Oddworld: Abe's Oddysee Cannon Fodder Duke Nuken 3D Atomic Edition Jay's appearance on the Gamerhood Podcast And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★
Steven L Kent joined us - he is someone who has not just written about the history of video games, he has lived it; meeting some of the biggest names in the industry. Steven was gracious enough to share some of his time with us. We discussed his books (The Ultimate History of Video Games volumes 1 & 2), his favourite games ever, and the best consoles of the 90s.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler continue their book club series with the first half of chapter 15 of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They discuss how Wii won the generation and beat out the PlayStation 3 and Xbox 360. The theme music is by RoccoW. The logo was created by Dani Dodge.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Here's a sample of the full show notes - make sure to click through and check them out.Show NotesThis is part one - of four - of a conversation with author and video game historian Steven L Kent, and is a collaboration between ourselves and Zoom Platform. Whilst this is an audio episode, it was originally recorded as a pair of video interviews. What we've done is cut the two video interviews into four parts and will be releasing them as audio episodes. But if you'd rather watch the first two parts as a video you'll find it here.Part One of FourIn his own words, Steven describes his books asMy books are called "The Ultimate History of Video Games".Volume 1 starts out with Abraham Lincoln and Bagatelle, and goes all the way to 2000 and sort of the collapse of the Dreamcast - or it's about to collapse, you can tell that it's faltering - PlayStation 2 has been announced and is just coming out, and Xbox has been announced.Book two has some overlap, because there will be some people who read volume 2 without reading volume 1, so it's got a bunch of overlap. But what's interesting is that I thought I'd be able to go from 2000 to the present, but I only got to 2012. So volume three should come out around 2026.- Steven L KentA Sense of DiscoveryJay mentioned that the sense of discovery related to technology may be lost on the younger generations via a story about when he and Squidge got their first NES:It's December 26th, 19-mumble-mumble, and we've gotten up early... Dad walks in with a present under his arm, and it's a NES.And it's the memory of opening up the box and saying, "Oh, what's this?" because we'd never even seen a video game console before. And it being a family activity that we're discovering what the contents of this box are, together.And I remember so vividly. We had Super Mario Bros. and Duck Hunt on the cartridge. I remember fumbling my way into starting Super Mario Bros. and suddenly I'm controlling a cartoon. It's not a video game, because it looks like a cartoon to me.And I was talking to someone the other day about this...- JayThe "someone" was Jay's appearance on the Gamerhood Podcast, where he talked about being a gamer and a father.Video Game CommercialsWhen discussing Crash Bandicoot, Steven brings up a fantastic commercial for Crash Bandicoot which was filmed in the parking lot of the Nintendo US headquarters. Here is that commercial.Which lead us on to the "Michael" commercial for PS3.299No discussion on video game history would be complete without a discussion on "the price heard" around the world. Which you can find here.And for those who don't know, there is a very long story behind the crowd reaction here. Essentially, the story is that Sega had just announced their Saturn (only a few hours earlier), which was a surprise to most of the retailers who were in attendance (because Sega hadn't told them that it was being announced). Sega also announced it with a $399 price tag.As such, Sony's entire announcement of the PlayStation was simply299- Steve Race, CEO of Sony Computer EntertainmentFull Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.What have you been playing recently? Do you agree with the anonymous review that Chief read during this episode? What would you take with you to the Thunder Plains?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: Jay & Jay Media Jay & Jay on Ko-Fi Our Facebook page Us on Twitter Steven on Penguin Random House The Ultimate History of Video Games volume 1 The Ultimate History of Video Games volume 2 Zoom Platform Our suggested titles from Zoom Platform's catalogue: Squidge: Moto Racer 2 Rogue Trooper Z: The Game Jay: Oddworld: Abe's Oddysee Cannon Fodder Duke Nuken 3D Atomic Edition Jay's appearance on the Gamerhood Podcast And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★
20 years ago, a book was released that promised to reveal the secrets behind the history of the video game industry, in fact, it promised to be the ultimate history of the video game industry. Of course we are talking about Steven Kent's Ultimate History of Video Games undoubtedly the most popular book on the topic in the English language and probably the world. Did it live up to the hype? Or did the bold title write checks that the book just could not cash? Hello, and welcome to a very special episode of the Video Game Newsroom Time Machine. I'm your host Karl and we have gathered three luminaries in the area of video game history and friends of the show, to break down the good, the bad, and the ugly of this famous tome. Regular listeners will be familiar with our resident Warden of the Department of Corrections and author of the History of How we play blog, Ethan Johnson.Dale Geddes, the world renowned FCC regulation specialist.And the master historian, and the man behind the They Create Worlds podcast and book, now available from fine retailers everywhere, Alex Smith. Recorded January 4, 2022 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM The full video version of this conversation can be found on our patreon page here: https://www.patreon.com/posts/61106517 Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://en.wikipedia.org/wiki/Steven_L._Kent https://en.wikipedia.org/wiki/The_Ultimate_History_of_Video_Games https://thehistoryofhowweplay.wordpress.com/2021/12/27/what-to-do-about-steven-kent/ https://thehistoryofhowweplay.wordpress.com/ https://twitter.com/QuarterPast83 1979 FCC Reform special - https://www.patreon.com/posts/32503204 https://www.theycreateworlds.com/ Alexander Smith Interview - https://www.patreon.com/posts/32503259 https://en.wikipedia.org/wiki/Phoenix_IV:_The_History_of_the_Videogame_Industry https://en.wikipedia.org/wiki/Crash_Bandicoot https://en.wikipedia.org/wiki/William_Higinbotham https://en.wikipedia.org/wiki/David_H._Ahl https://en.wikipedia.org/wiki/Pac-Man_(Atari_2600) https://en.wikipedia.org/wiki/Death_Race_(1976_video_game) https://www.replaymag.com/ https://books.google.de/books/about/Zap.html?id=Upm2AAAAIAAJ&source=kp_book_description&redir_esc=y
Steven L Kent joined by someone who has not just written about the history of video games, he has lived it; meeting some of the biggest names in the industry. Steven was gracious enough to share some of his time with us. We discussed his books (The Ultimate History of Video Games volumes 1 & 2), his favourite games ever, and the best consoles of the 90s.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler continue their book club series with chapter 13 of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They talk about all of the troubles with the 360 in 2006, Wiimotes, and Sony's lackluster E3 performance. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler continue their book club series with chapter 12 of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They discuss Sony, Microsoft, and Nintendo at E3 2005 and how Microsoft handled the launch of the Xbox 360. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler discuss chapter 11 of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. This episode they talk about Microsoft's strategy for their next console. Specifically how they would fix they're relationship with Japanese gamers and third party developers. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler continue in chapter 10 of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. In chapter 10 they go over the numbers about who really won between the Sony PSP and Nintendo DS. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler continue their book club of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. In chapter 9 they discuss the battle between Sony and Nintendo for handheld supremacy. They also disuss strange handhelds like the Nokia N-Gage and Tiger Electronics game.com. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler go into the downfall and current state of arcades! They discuss chapter 8 of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler discuss the launch of the original Xbox in chapter seven of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. They talk about the troubles they had before launch, why they struggled to sell consoles in Japan and the launch of Xbox Live.
Nicholas Kaufmann's fiction has been nominated for a Bram Stoker Award, a Shirley Jackson Award, a Thriller Award, and a Dragon Award. His previous novel, 100 Fathoms Below, co-written with Steven L. Kent, was an Amazon bestseller and the subject of a viral tweet that was retweeted over 7,000 times. His new novel, The Hungry Earth, comes out on October 5th. He lives in Brooklyn, New York. http://www.nicholaskaufmann.com
Nicholas Kaufmann's fiction has been nominated for a Bram Stoker Award, a Shirley Jackson Award, a Thriller Award, and a Dragon Award. His previous novel, 100 Fathoms Below, co-written with Steven L. Kent, was an Amazon bestseller and the subject of a viral tweet that was retweeted over 7,000 times. His new novel, The Hungry Earth, comes out on October 5th. He lives in Brooklyn, New York. http://www.nicholaskaufmann.com
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike discuss chapter six of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. This episode is all about the effect GTA III had on gaming in the early 2000s and how it affected Nintendo and Sega. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk chapters four and five of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. This week they discuss the Xbox team and the excitement around E3 2001. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike continue their book club of The Ultimate History of Video Games Vol. 2 by Steven L. Kent. This week they discuss chapter three and finish chapter four discussing the GameCube and the early development of Xbox. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler discuss chapter two and the beginning of chapter three in The Ultimate History of Video Games Vol. 2 by Steven L. Kent. The talk of how Sega, for many reasons, fell after the success of the Genesis. They also discuss how Nintendo strayed far from the trends of gaming at the time. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler are back to the books! They discuss The Ultimate History of Video Games Vol. 2 by Steven L. Kent. This episode they discuss the introduction and chapter one which covers the events between the first and second volumes, and Sony and the development/release of the PlayStation 2. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike and Tyler are joined by their first every guest, author of The Ultimate History of Video Games, Steven L. Kent. They discuss how Steven became a video game historian, video games and movies, and many great stories from Steven's career! The Ultimate History of Video Games Vol. 2 comes out tomorrow, August 24, 2021. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Mike is out on vacation this week so we're rereleasing episode 3. In episode three Tyler and Mike talk about life at Atari! Our source book is The Ultimate History of Video Games by Steven L. Kent. The theme music is by RoccoW. The logo was created by Dani Dodge.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike finish the book! In the last chapter they talk about the end of Sega manufacturing hardware, the American release of the PlayStation 2, and the video game slump in Japan that happened in 1998-1999. Our primary source is the book "The Ultimate History of Video Games" by Steven L. Kent. The theme song is by RoccoW. Our logo was designed by Dani Dodge.
Breve reseña de "La Gran Historia de los Videojuegos" de Steven L. Kent, publicado por Nova.
Breve reseña de "La Gran Historia de los Videojuegos" de Steven L. Kent, publicado por Nova.
In this episode we discuss the excellent video game history book, "The Ultimate History of Video Games" by Steven L. Kent. We also discuss playing Def Jam:Icon, Crackdown, Battlestations Midway, Rainbow Six Vegas, Tony Hawk's Project 8, Ratchet and Clank: Size Matters, and Under Defeat.
In this episode we discuss the excellent video game history book, "The Ultimate History of Video Games" by Steven L. Kent. We also discuss playing Def Jam:Icon, Crackdown, Battlestations Midway, Rainbow Six Vegas, Tony Hawk's Project 8, Ratchet and Clank: Size Matters, and Under Defeat.