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You know that moment when your players say, “We want to be the bad guys”? Yeah, this is the episode where we let them. Pull up your black cloaks, pour a glass of something red (preferably not from the paladin), and join us as we wander into the mists of the Domains of Dread—where even your dice fear to roll. Spooktober Returns! It's Spooktober on the RPGBOT.Podcast, and the shadows are thick with story hooks! Whether you're brewing up your own Ravenloft horror campaign or just love watching your players question their morality, we've got the perfect tricks and treats for your tabletop this season. Catch all Spooktober episodes wherever you listen to podcasts, and be sure to leave us a review—if you dare. Show Notes In this chilling episode of the RPGBOT.Podcast, the hosts descend into the Domains of Dread, exploring what it takes to create a Dungeons & Dragons campaign centered on irredeemably evil characters. From the tortured moors of Ravenloft to homebrewed horror realms, they discuss how to balance story tension, sustain player engagement, and manage moral complexity in games that venture beyond good and evil. Topics include: Campaign Design for Evil Characters – Building motivation and narrative cohesion for villainous parties without descending into chaos. Moral Ambiguity in RPGs – Turning “evil” from caricature into compelling character arcs. The Art of Gothic Horror – Using atmosphere, pacing, and dread to make fear part of the gameplay loop. Domains of Dread in 5e – Exploring Ravenloft, the Darklords, and what makes each domain a reflection of its master's sin. Fear and Power Dynamics – Leveraging fear mechanics and temptation systems to reinforce the campaign's tone. Session Zero for Evil Campaigns – Establishing safety tools and boundaries before diving into depravity. The discussion blends humor, horror, and hard-earned DM wisdom—making this an essential listen for anyone who's ever wondered what would happen if their party actually joined Strahd's HR department. Key Takeaways Evil Doesn't Mean Chaotic – The most compelling villains have goals, loyalties, and internal logic; chaos for chaos' sake burns out fast. Atmosphere Is a Mechanic – In horror RPGs, tone-setting is as crucial as initiative rolls. Lighting, music, and description carry mechanical weight. Safety Tools Are Sacred – Lines and veils aren't optional—they're essential in games exploring darkness and corruption. The World Reflects the Villains – Domains of Dread are metaphors in motion; the land mirrors its Darklord's sins and failures. Power Has a Cost – The higher your characters climb, the closer they draw to their own damnation. Let Players Build the Horror – Player backstories, vices, and obsessions fuel the dread better than any monster stat block. Evil Campaigns Need Boundaries – Trust, tone, and transparency keep the horror immersive, not harmful. Visit the Domains of the Living If this episode sent a chill down your spine (and it should have), then do something warm: visit RPGBOT.net for guides, tools, and advice to make your next horror campaign unforgettable. And when you're done weaving nightmares, tell your friends about the RPGBOT.Podcast—because nothing spreads fear like word of mouth. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
You know that moment when your players say, "We want to be the bad guys"? Yeah, this is the episode where we let them. Pull up your black cloaks, pour a glass of something red (preferably not from the paladin), and join us as we wander into the mists of the Domains of Dread—where even your dice fear to roll. Spooktober Returns! It's Spooktober on the RPGBOT.Podcast, and the shadows are thick with story hooks! Whether you're brewing up your own Ravenloft horror campaign or just love watching your players question their morality, we've got the perfect tricks and treats for your tabletop this season. Catch all Spooktober episodes wherever you listen to podcasts, and be sure to leave us a review—if you dare. Show Notes In this chilling episode of the RPGBOT.Podcast, the hosts descend into the Domains of Dread, exploring what it takes to create a Dungeons & Dragons campaign centered on irredeemably evil characters. From the tortured moors of Ravenloft to homebrewed horror realms, they discuss how to balance story tension, sustain player engagement, and manage moral complexity in games that venture beyond good and evil. Topics include: Campaign Design for Evil Characters – Building motivation and narrative cohesion for villainous parties without descending into chaos. Moral Ambiguity in RPGs – Turning "evil" from caricature into compelling character arcs. The Art of Gothic Horror – Using atmosphere, pacing, and dread to make fear part of the gameplay loop. Domains of Dread in 5e – Exploring Ravenloft, the Darklords, and what makes each domain a reflection of its master's sin. Fear and Power Dynamics – Leveraging fear mechanics and temptation systems to reinforce the campaign's tone. Session Zero for Evil Campaigns – Establishing safety tools and boundaries before diving into depravity. The discussion blends humor, horror, and hard-earned DM wisdom—making this an essential listen for anyone who's ever wondered what would happen if their party actually joined Strahd's HR department. Key Takeaways Evil Doesn't Mean Chaotic – The most compelling villains have goals, loyalties, and internal logic; chaos for chaos' sake burns out fast. Atmosphere Is a Mechanic – In horror RPGs, tone-setting is as crucial as initiative rolls. Lighting, music, and description carry mechanical weight. Safety Tools Are Sacred – Lines and veils aren't optional—they're essential in games exploring darkness and corruption. The World Reflects the Villains – Domains of Dread are metaphors in motion; the land mirrors its Darklord's sins and failures. Power Has a Cost – The higher your characters climb, the closer they draw to their own damnation. Let Players Build the Horror – Player backstories, vices, and obsessions fuel the dread better than any monster stat block. Evil Campaigns Need Boundaries – Trust, tone, and transparency keep the horror immersive, not harmful. Visit the Domains of the Living If this episode sent a chill down your spine (and it should have), then do something warm: visit RPGBOT.net for guides, tools, and advice to make your next horror campaign unforgettable. And when you're done weaving nightmares, tell your friends about the RPGBOT.Podcast—because nothing spreads fear like word of mouth. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
“In our work, it is also about how do we scale empathy in this moment? And especially right now. What is the story that we can tell that brings folks along? We really begin at a human centered approach and community centered approach. What is the story that they want us to tell?”This week's episode of Good Marketing Unplugged is all about community-centered communications! Jazmin Chavez, VP of Innovation, Equity and Communications at Hispanics in Philanthropy, joins us in the studio to discuss how to use storytelling, digital strategies and inclusive design to further your mission (and scale empathy!). She shares how each step of her journey has shaped her understanding of using digital tools in narrative building and community organization. Tune in for inspiration on how to effectively mobilize communities, measure impact, and center equity and inclusion in your marketing and communications.Episode HighlightsJazmin's background and journey from law school to a career in communications (1:00)An overview of Hispanics in Philanthropy's mission (7:00)How Hispanics in Philanthropy uses digital strategy, communications and storytelling to further their work (11:00)A highlight on HIP's COVID relief fund that raised over $2 million for communities across the US and Mexico, with a hyperlocal volunteer strategy and digital trainings for organizations (13:00)Jazmin's for measuring impact beyond just impressions and engagement metrics (20:00)How HIP stays innovative in its digital marketing approaches in a fast changing world (24:00)Jazmin's tips for mobilizing community to help expand communities (28:00)The importance of centering equity, inclusion and communities in marketing and communications efforts (35:00)About Jazmin:A lawyer by trade, Jazmin brings over 11 years of experience in online strategy for nonprofits, social justice campaigns, online fundraising, & campaign analytics. With 14+ years experience in community organizing, advocacy, and strategic outreach in underrepresented communities, she has utilized communications and legal theory to examine new tactics for digital mobilization and movement building, using social media platforms and narrative power analysis as it relates to Latino outreach strategies. As the former Deputy Director of Public Technology and Digital Strategy for Speaker Melissa Mark-Viverito and the New York City Council, Jazmin focused on access, inclusion, and innovation across platforms to advance the Speaker and Council's work.Born in Juarez, Mexico but raised in Denver, and a former DREAMer, Jazmin remains committed to fighting for immigrant rights across the country and currently serves as Co-Chair of the Lideres Board of LatinoJustice PRLDEF and a board member of Rural and Migrant Ministry, an organization that advocates for the rights of farmworkers in New York state. Jazmin holds a Bachelor of Science from the University of Colorado at Boulder and a Juris Doctorate from the University of Denver Sturm College of Law. Most importantly, Jazmin is a proud mama and loves being married to her best friend and partner in crime.Guest links:Jazmin's LinkedIn Profile: https://www.linkedin.com/in/jazminchavez/Additional links:HIP's WebsiteInstagramLinkedInYouTube***Hosted by the brilliant team at Feathr (https://www.feathr.co/).Feathr is the nonprofit marketing platform designed to help mission and member-based organizations build purposeful connections with their community to grow impact with confidence.Special thanks to our producer, We Are For Good Studios, and to Feathr's very own Max Anderson, who wrote and performed our theme song.
Main Topic So you finished that first adventure and now you ask what is the next step? Well dive into something bigger, what is that bigger thing? The campaign can be the next thing if...
In this episode I discuss how I plan (or to some degree don't plan) my GURPS Campaigns. Unlike my episode on Prime Directive this relates to longer running campaigns and how I run them as open worlds. To leave a voice message please use SpeakPipe where you can leave up to an 90 second audio clip: https://www.speakpipe.com/gmsshadow Or you can email me at gmsshadow@hotmail.com --- Send in a voice message: https://anchor.fm/gmsshadow/message
Main Topic Intro After we ran a poll with the Patreon Subscribers whose votes counted double and a poll on twitter we are here. And where is here? We are at the collapse, the end...
With Vern under the weather, Tracy and Ron discuss the mechanical aspect of campaign design. Discord: https://discord.gg/ec8SV7bRKn Chapter Markers: 00:00:00 - Intro 00:00:55 - Patron Praisings 00:01:28 - Look What I Found! 00:19:22 - Main Topic: Mechanics in Campaign Design 00:57:44 - Outro 00:58:49 - Ron's Joke
From Thief mods to the award-winning work on Dishonored and Deathloop, we join Dana Nightingale (@DanaENight), the Campaign Director at Arkane Lyon, as she breaks down her career in level and campaign design. We delve deep into problems and solutions that developers face during the process and analyse various Deathloop, Dishonored, and other games' examples through the prism of Dana's experience. Get ready for GDC 2022 and don't miss Dana's talk on User Experience: https://schedule.gdconf.com/session/ux-summit-deathloops-user-research-and-user-experience-death-loop/884834 Follow our antics on Twitter @leveldesignfm! Presented by Mark Drew (@markdrew), Jonathon Wilson (@omnislash92), Valentina Chrysostomou (@ValentinaChrys) and Rob McLachlan (@RMMcLachlan) This has been a CMD:Studio production. Our editor is Matthew Lever (@matthewlever), our producer is Anna Tumurova (@ATumurova), and our theme tune is by James Elsey (@JamesElseyMusic).
Episode 53Wednesday September 15,2021. Call ins & Emails from the Outlands We played last Friday…together and it was Mudsword V.1 Contest of Champions 2 Call ins: Jason Connerly of Nerd's RPG Variety Cast Taylor of Cleric's Wear Ringmail podcast Pat of Pointy Hat Games 5 quick treats (courtesy of our very own Silent Josh) Tier and Levels in Dungeons and Dragons Stupid THACO? Descent again 50 Riddles for DMs Becoming a Pro DM Main Topic: Top-Down or Bottom-Up Campaign Design? scrivthebard noblecrumpet Advantages and Disadvantages Played and/or run both Some of the other types such as: Reactive, Mad libs, Randomization & Three-Beat Premise Are Outside-In and Inside-out really different? Top 10 inspirational Music Like it, Love it or Leave it Playing in the Mud After-action report from September 11 game Used the RC- as a basis- it's a bit weird if coming from AD&D Stat Mods for Races < Stat Max/Min for races The Rogue may need help: Momentum (13thage) or Gaining The Edge Flexible weapons: a mace = sword = hammer = battle axe The “Saving Throw” from White Box/S&W Hit points The Campaign World - if we build it will they come? Difficulty/Danger level should be high Sleep spell is BOSS! Spell descriptions are better when short as possible The place for game lore – mixed with rules or separate Got up and running quick would be quicker with familiarity Death rule is good Cleric healing just enough to stave off death for a time Shameless Plug Time: If you would like to support our show, please help get the word out and check out our website at: www.biggusgeekuspodcast.com/support. Share with your friends and let us know if there is another way that you listen that we could support better. Rate us on your favorite podcatcher such as iTunes, or Stitcher. Check us out on YouTube and Odysee. Please Like and Subscribe. Feel free to send any questions or comments to or Email. We would also like to encourage you to check out a few things that we like. Red Dice Diaries (with John Alan Large and his wife Hannah) Radio Grognard (with Glen Halstrom) The Tale of the Manticore (a unique quasi-actual play) Tavern Chat with Eric Tenkar Nerd's RPG Variety Cast (Jason) Shadow of the GM (Barry) Clerics Wear Ringmail Blog (Taylor) --- Send in a voice message: https://anchor.fm/biggusgeekus/message Support this podcast: https://anchor.fm/biggusgeekus/support
Main Topic Creating FATE Characters has never been easier or more fun. We are going to create some Fate characters for a campaign idea Guard-A-Manger has cooked up. Let’s see what we come up with....
Main Topic Creating FATE Characters has never been easier or more fun. We are going to create some Fate characters for a campaign idea Guard-A-Manger has cooked up. Let’s see what we come up with....
In this Episode of DoubleDM we talk about One-Shots and Campaigns. How do both differ from each other in Play, Prep, and Design. The Discussion focuses on Major Differences we see between the two. What are the Strongsuits of both Sides and what are their Weaknesses, what they allow you to do as a DM, and what as a Player. How One-Shots provide a Training and Test Ground for a lot of Things, like new Systems, new Rules, or new People while Campaigns give you the time to develop Stories, Characters, and Twists. Campaigns need a long-term commitment while One-Shots need to be done in the given timeframe. Our Socials: https://twitter.com/DoubleDMpod https://www.instagram.com/doubledmpod/ --- Send in a voice message: https://anchor.fm/doubledm/message
Main Topic Ok so something that almost every campaign will have is a big bad villain. It is a staple of storytelling. From myth to contemporary storytelling you will have a villain. You may not...
Main Topic Ok so something that almost every campaign will have is a big bad villain. It is a staple of storytelling. From myth to contemporary storytelling you will have a villain. You may not...
Main Topic Welcome back to Part 3 of this series. Today we are going to be talking about the Major Beats of the campaign story. A good way to think about story beats is to...
Main Topic Welcome back to Part 3 of this series. Today we are going to be talking about the Major Beats of the campaign story. A good way to think about story beats is to...
Main Topic In the prior episode we decided on a science fiction setting for the game. Here we go looking into the next step for things we are going to do for this campaign. Locations...
Main Topic In the prior episode we decided on a science fiction setting for the game. Here we go looking into the next step for things we are going to do for this campaign. Locations...
Main Topic So we are going to be working on a bit of how to build an actual campaign. The First thing we decided on was the timeframe of the game. So we choose to...
Main Topic So we are going to be working on a bit of how to build an actual campaign. The First thing we decided on was the timeframe of the game. So we choose to...
I talk about making magic items, especially weapons, unique and memorable. --- Send in a voice message: https://anchor.fm/tavernchat/message Support this podcast: https://anchor.fm/tavernchat/support
Main Topic So once you start working on individual adventures in your game there are a few terms thrown around. The big ones are Sandbox and Structured. What do they mean and what are the...
Main Topic So once you start working on individual adventures in your game there are a few terms thrown around. The big ones are Sandbox and Structured. What do they mean and what are the...
Main Topic We will be talking about two styles of design in this show and the next. So what do we mean by GM-centric Design? It feels like this style of design is about you...
Main Topic We will be talking about two styles of design in this show and the next. So what do we mean by GM-centric Design? It feels like this style of design is about you...
Main Topic So long form storytelling and campaign design are similar but have a few key differences. The big ones are campaign design is about creating obstacles that the players use character abilities and the...
Main Topic So long form storytelling and campaign design are similar but have a few key differences. The big ones are campaign design is about creating obstacles that the players use character abilities and the...
For the campaign Nate is running he worked up a visual aid showing however everything is connected. It is a crazy mix of boxes and arrows and it is awesome. Pete takes it all in and asks Nate to talk through his process and design.
Main Topic After the fantastic interview with Jeffery W. Ingram from The Worldbuilders Anvil last week, Zen and GuardaManger dive into how to do some worldbuilding for science fiction! Science Fiction versus Science Fantasy versus...
Main Topic After the fantastic interview with Jeffery W. Ingram from The Worldbuilders Anvil last week, Zen and GuardaManger dive into how to do some worldbuilding for science fiction! Science Fiction versus Science Fantasy versus...
Main Topic The two topics are Micro Conflict and Succession of power. Micro Conflict Micro Conflicts are up close and personal. These are times where the stakes are not high, but are personal. You can...
Main Topic The two topics are Micro Conflict and Succession of power. Micro Conflict Micro Conflicts are up close and personal. These are times where the stakes are not high, but are personal. You can...
Main Topic So in the last show about this we touched on 4 Topics today we will be diving into 2 of them with a bit more detail. Discovery/Exploration: This is a classic example of...
Main Topic So in the last show about this we touched on 4 Topics today we will be diving into 2 of them with a bit more detail. Discovery/Exploration: This is a classic example of...
Main Topic We talked about world building before, but now we will take the suggestion from you, our listeners, and look at how to create a campaign for your games.Before we dive too deep, we...
Main Topic We talked about world building before, but now we will take the suggestion from you, our listeners, and look at how to create a campaign for your games.Before we dive too deep, we...
Join our hosts Hack & Slash, Andrew1879 (FASA Games), VB-Wyrde (of Elthos), DinoStompah (WBM), & dasmaschine (Lost Relic) as they discuss Metagaming and why it isn't a problem, Favorite Easter egg or cultural reference that nobody got, Campaign Design: best and worst design strategies, Using biomes and climate to build both immersion and encounters, favorite historical figures and whatever else strikes their fancy. --- Support this podcast: https://anchor.fm/rpgcoasttocoast/support
Main Topic Once you have the broad strokes of your world set out, how do you translate that into an active campaign in this world? A Campaign is a specific set of adventures or length...
SoCal AoS: http://www.socalaos.com/ Scruby and Wells: http://scrubyandwells.com/ Gate of Stars: https://www.warhammer-community.com/2016/12/02/gate-of-stars-part-2-the-campaign/ Rage Across Ghyran: https://docs.google.com/document/d/1pFhvvnt0UqV021lFLZaId5akRRWVS67wJMaHFGhq6AU/edit?usp=sharing Battleshock twitter: @BattleshockBH Battleshock email: battleshockstudios at gmail.
Over the weekend, we attended Gen Con, where we hosted several different seminars. Kevin and James join Matt on this one in describing their campaign design philosophies to the attending audience before opening the floor for questions, advice, and discussion.
This week on Love (and Revolution) Radio, we're taking a moment for reflection and exploration, covering strategy for nonviolent movements, and a few key dynamics, practices and understandings you can use in your work to make change. Powerful tools and startling insights! Sherri Mitchell and Rivera Sun teach strategy for nonviolent movements across the country . . . and in this week's episode, we're bringing this knowledge to your ears! Sign up for our weekly email: http://www.riverasun.com/love-and-revolution-radio/ Related Links: Contact us about nonviolent action workshops! (We love to teach them!) Sherri Mitchell smitchel815(at)gmail.com orhttps://www.facebook.com/sacredinstructions/ Rivera Sun http://www.riverasun.com/workshops/ Also check out Rivera Sun's study guide to The Dandelion Insurrection which has sections on the 198 Methods of Nonviolent Actions, Campaign Design, Constructive Program, and much more!http://www.riverasun.com/online-store/the-dandelion-insurrection-study-guide-making-change-through-nonviolent-action/ Deganawida, The Great Peacemaker https://en.wikipedia.org/wiki/Great_Peacemaker Gayanashagowa or The Great Law of Peace https://en.wikipedia.org/wiki/Great_Law_of_Peace Gandhian Constructive Programme http://mettacenter.org/definitions/constructive-program/ War Resisters' International Handbook for Nonviolent Campaigns http://www.wri-irg.org/pubs/NonviolenceHandbook The Interest Convergence Theory by Derrick Bell, Civil Rights Scholarhttp://professorderrickbell.com/scholarship/ The success of nonviolent civil resistance: Erica Chenoweth at TEDxBoulder https://www.youtube.com/watch?v=YJSehRlU34w Awakening the Movement of Movements by Rivera Sun http://www.truth-out.org/speakout/item/35079-awakening-the-movement-of-movements Gene Sharp and Civil Resistance http://www.aeinstein.org/ Music By: "Love and Revolution" and "Walls Fall Down" by Diane Patterson and Spirit Radio www.dianepatterson.org About Your Co-hosts: Sherri Mitchell (Penobscot) is an Indigenous rights attorney, writer and activist who melds traditional life-way teachings into spirit-based movements. Follow her at Sherri Mitchell – Wena’gamu’gwasit:https://www.facebook.com/sacredinstructions/timeline Rivera Sun is a novelist and nonviolent mischief-maker. She is the author of The Dandelion Insurrection, Billionaire Buddha, and Steam Drills, Treadmills, and Shooting Stars. She is also the social media coordinator and nonviolence trainer for Campaign Nonviolence and Pace e Bene. Her essays on social justice movements are syndicated on by PeaceVoice, and appear in Truthout and Popular Resistance.http://www.riverasun.com/
This week on Love (and Revolution) Radio, we're taking a moment for reflection and exploration, covering strategy for nonviolent movements, and a few key dynamics, practices and understandings you can use in your work to make change. Powerful tools and startling insights! Sherri Mitchell and Rivera Sun teach strategy for nonviolent movements across the country . . . and in this week's episode, we're bringing this knowledge to your ears! Sign up for our weekly email: http://www.riverasun.com/love-and-revolution-radio/ Related Links: Contact us about nonviolent action workshops! (We love to teach them!) Sherri Mitchell smitchel815(at)gmail.com or https://www.facebook.com/sacredinstructions/ Rivera Sun http://www.riverasun.com/workshops/ Also check out Rivera Sun's study guide to The Dandelion Insurrection which has sections on the 198 Methods of Nonviolent Actions, Campaign Design, Constructive Program, and much more! http://www.riverasun.com/online-store/the-dandelion-insurrection-study-guide-making-change-through-nonviolent-action/ Deganawida, The Great Peacemaker https://en.wikipedia.org/wiki/Great_Peacemaker Gayanashagowa or The Great Law of Peace https://en.wikipedia.org/wiki/Great_Law_of_Peace Gandhian Constructive Programme http://mettacenter.org/definitions/constructive-program/ War Resisters' International Handbook for Nonviolent Campaigns http://www.wri-irg.org/pubs/NonviolenceHandbook The Interest Convergence Theory by Derrick Bell, Civil Rights Scholar http://professorderrickbell.com/scholarship/ The success of nonviolent civil resistance: Erica Chenoweth at TEDxBoulder https://www.youtube.com/watch?v=YJSehRlU34w Awakening the Movement of Movements by Rivera Sun http://www.truth-out.org/speakout/item/35079-awakening-the-movement-of-movements Gene Sharp and Civil Resistance http://www.aeinstein.org/ Music By: "Love and Revolution" and "Walls Fall Down" by Diane Patterson and Spirit Radio www.dianepatterson.org About Your Co-hosts: Sherri Mitchell (Penobscot) is an Indigenous rights attorney, writer and activist who melds traditional life-way teachings into spirit-based movements. Follow her at Sherri Mitchell – Wena’gamu’gwasit: https://www.facebook.com/sacredinstructions/timeline Rivera Sun is a novelist and nonviolent mischief-maker. She is the author of The Dandelion Insurrection, Billionaire Buddha, and Steam Drills, Treadmills, and Shooting Stars. She is also the social media coordinator and nonviolence trainer for Campaign Nonviolence and Pace e Bene. Her essays on social justice movements are syndicated on by PeaceVoice, and appear in Truthout and Popular Resistance. http://www.riverasun.com/
1d4cast Podcast - Gaming Topic Discussions, Actual Play One Shots for Review, and System Reviews
HAPPY 5 YEARS TO US!!!!! In this episode, we are missing Katie, but we carry on regardless and talk a little bit about games we have run or played inContinue readingEpisode 31 – Campaign Design Part 2: Tools We Use
1d4cast Podcast - Gaming Topic Discussions, Actual Play One Shots for Review, and System Reviews
In this episode, we are missing James and John, but we carry on our courageous and noble quest to talk a little bit about games we have run or playedContinue readingEpisode 30 – Philosophy of Campaign Design