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How can you be more relaxed about your writing process? What are some specific ways to take the pressure off your art and help you enjoy the creative journey? With Joanna Penn and Mark Leslie Lefebvre. In the intro, Spotify 2025 audiobook trends; Audible + BookTok; NonFiction Authors Guide to SubStack; OpenAI and Disney agreement on Sora; India AI licensing; Business for Authors January webinars; Mark and Jo over the years Mark Leslie LeFebvre is the author of horror and paranormal fiction, as well as nonfiction books for authors. He's also an editor, professional speaker, and the Director of Business Development at Draft2Digital. Joanna Penn writes non-fiction for authors and is an award-winning, New York Times and USA Today bestselling author of thrillers, dark fantasy, and memoir as J.F. Penn. She's also an award-winning podcaster, creative entrepreneur, and international professional speaker. Mark and Jo co-wrote The Relaxed Author in 2021. You can listen to us talk about the process here. You can listen above or on your favorite podcast app or read the notes and links below. Here are the highlights, and the full transcript is below. Show Notes Why the ‘relaxed' author Write what you love Write at your own pace Write in a series (if you want to) Schedule time to fill the creative well and for rest and relaxation Improve your writing process — but only if it fits with your lifestyle You can find The Relaxed Author: Take the Pressure Off Your Art and Enjoy the Creative Journey on CreativePennBooks.com as well as on your favorite online store or audiobook platform, or order in your library or bookstore. You can find Mark Leslie Lefebvre and his books and podcast at Stark Reflections.ca Why the ‘relaxed' author? Joanna: The definition of relaxed is “free from tension and anxiety,” from the Latin laxus, meaning loose, and to be honest, I am not a relaxed or laid-back person in the broader sense. Back in my teens, my nickname at school was Highly Stressed. I'm a Type A personality, driven by deadlines and achieving goals. I love to work and I burned out multiple times in my previous career as an IT consultant. If we go away on a trip, I pack the schedule with back-to-back cultural things like museums and art galleries to help my book research. Or we go on adventure holidays with a clear goal, like cycling down the South-West coast of India. I can't even go for a long walk without training for another ultra-marathon! So I am not a relaxed person — but I am a relaxed author. If I wanted to spend most of my time doing something that made me miserable, I would go back to my old day job in consulting. I was paid well and worked fewer hours overall. But I measure my life by what I create, and if I am not working on a creative project, I am not able to truly relax in my downtime. There are always more things I want to learn and write about, always more stories to be told and knowledge to share. I don't want to kill my writing life by over-stressing or burning out as an author. I write what I love and follow my Muse into projects that feel right. I know how to publish and market books well enough to reach readers and make some money. I have many different income streams through my books, podcast and website. Of course, I still have my creative and business challenges as well as mindset issues, just like any writer. That never goes away. But after a decade as a full-time author entrepreneur, I have a mature creative business and I've relaxed into the way I do things. I love to write, but I also want a full and happy, healthy life. I'm still learning and improving as the industry shifts — and I change, too. I still have ambitious creative and financial goals, but I am going about them in a more relaxed way and in this book, I'll share some of my experiences and tips in the hope that you can discover your relaxed path, too. Mark: One of the most fundamental things you can do in your writing life is look at how you want to spend your time. I think back to the concept of: ‘You're often a reflection of the people you spend the most time with.' Therefore, typically, your best friend, or perhaps your partner, is often a person you love spending time with. Because there's something inherently special about spending time with this person who resonates in a meaningful way, and you feel more yourself because you're with them. In many ways, writing, or the path that you are on as a writer, is almost like being on a journey with an invisible partner. You are you. But you are also the writer you. And there's the two of you traveling down the road of life together. And so that same question arises. What kind of writer-self do you want to spend all your time with? Do you want to spend all your time with a partner that is constantly stressed out or constantly trying to reach deadlines based on somebody else's prescription of what success is? Or would you rather spend time with a partner who pauses to take a contemplative look at your own life, your own comfort, your own passion and the things that you are willing to commit to? Someone who allows that all to happen in a way that feels natural and comfortable to you. I'm a fan of the latter, of course, because then you can focus on the things you're passionate about and the things you're hopeful about rather than the things you're fearful about and those that bring anxiety and stress into your life. To me, that's part of being a relaxed author. That underlying acceptance before you start to plan things out. If the writing life is a marathon, not a sprint, then pacing, not rushing, may be the key. We have both seen burnout in the author community. People who have pushed themselves too hard and just couldn't keep up with the impossible pace they set for themselves. At times, indie authors would wear that stress, that anxiety, that rush to produce more and more, as a badge of honor. It's fine to be proud of the hard work that you do. It's fine to be proud of pushing yourself to always do better, and be better. But when you push too far — beyond your limits — you can ultimately do yourself more harm than good. Everyone has their own unique pace—something that they are comfortable with—and one key is to experiment until you find that pace, and you can settle in for the long run. There's no looking over your shoulder at the other writers. There's no panicking about the ones outpacing you. You're in this with yourself. And, of course, with those readers who are anticipating those clearly communicated milestones of your releases. I think that what we both want for authors is to see them reaching those milestones at their own paces, in their own comfort, delighting in the fact their readers are there cheering them on. Because we'll be silently cheering them along as well, knowing that they've set a pace, making relaxed author lifestyle choices, that will benefit them in the long run. “I'm glad you're writing this book. I know I'm not the only author who wants peace, moments of joy, and to enjoy the journey. Indie publishing is a luxury that I remember not having, I don't want to lose my sense of gratitude.” —Anonymous author from our survey Write what you love Joanna: The pandemic has taught us that life really is short. Memento mori — remember, you will die. What is the point of spending precious time writing books you don't want to write? If we only have a limited amount of time and only have a limited number of books that we can write in a lifetime, then we need to choose to write the books that we love. If I wanted a job doing something I don't enjoy, then I would have remained in my stressful old career as an IT consultant — when I certainly wasn't relaxed! Taking that further, if you try to write things you don't love, then you're going to have to read what you don't love as well, which will take more time. I love writing thrillers because that's what I love to read. Back when I was miserable in my day job, I would go to the bookstore at lunchtime and buy thrillers. I would read them on the train to and from work and during the lunch break. Anything for a few minutes of escape. That's the same feeling I try to give my readers now. I know the genre inside and out. If I had to write something else, I would have to read and learn that other genre and spend time doing things I don't love. In fact, I don't even know how you can read things you don't enjoy. I only give books a few pages and if they don't resonate, I stop reading. Life really is too short. You also need to run your own race and travel your own journey. If you try to write in a genre you are not immersed in, you will always be looking sideways at what other authors are doing, and that can cause comparisonitis — when you compare yourself to others, most often in an unfavorable way. Definitely not relaxing! Writing something you love has many intrinsic rewards other than sales. Writing is a career for many of us, but it's a passion first, and you don't want to feel like you've wasted your time on words you don't care about. “Write what you know” is terrible advice for a long-term career as at some point, you will run out of what you know. It should be “write what you want to learn about.” When I want to learn about a topic, I write a book on it because that feeds my curiosity and I love book research, it's how I enjoy spending my time, especially when I travel, which is also part of how I relax. If you write what you love and make it part of your lifestyle, you will be a far more relaxed author. Mark: It's common that writers are drawn into storytelling from some combination of passion, curiosity, and unrelenting interest. We probably read or saw something that inspired us, and we wanted to express those ideas or the resulting perspectives that percolated in our hearts and minds. Or we read something and thought, “Wow, I could do this; but I would have come at it differently or I would approach the situation or subject matter with my own flair.” So, we get into writing with passion and desire for storytelling. And then sometimes along the way, we recognize the critical value of having to become an entrepreneur, to understand the business of writing and publishing. And part of understanding that aspect of being an author is writing to market, and understanding shifts and trends in the industry, and adjusting to those ebbs and flows of the tide. But sometimes, we lose sight of the passion that drew us to writing in the first place. And so, writing the things that you love can be a beacon to keep you on course. I love the concept of “Do something that you love, and you'll never work a day in your life.” And that's true in some regard because I've always felt that way for almost my entire adult life. I've been very lucky. But at the same time, I work extremely hard at what I love. Some days are harder than others, and some things are really difficult, frustrating and challenging; but at the end of the day, I have the feeling of satisfaction that I spent my time doing something I believe in. I've been a bookseller my entire life even though I don't sell books in brick-and-mortar bookstores anymore—that act of physically putting books in people's hands. But to this day, what I do is virtually putting books in people's hands, both as an author and as an industry representative who is passionate about the book business. I was drawn to that world via my passion for writing. And that's what continues to compel me forward. I tried to leave the corporate world to write full time in 2018 but realized there was an intrinsic satisfaction to working in that realm, to embracing and sharing my insights and knowledge from that arena to help other writers. And I couldn't give that up. For me, the whole core, the whole essence of why I get up in the morning has to do with storytelling, creative inspiration, and wanting to inspire and inform other people to be the best that they can be in the business of writing and publishing. And that's what keeps me going when the days are hard. Passion as the inspiration to keep going There are always going to be days that aren't easy. There will be unexpected barriers that hit you as a writer. You'll face that mid-novel slump or realize that you have to scrap an entire scene or even plotline, and feel like going back and re-starting is just too much. You might find the research required to be overwhelming or too difficult. There'll be days when the words don't flow, or the inspiration that initially struck you seems to have abandoned you for greener pastures. Whatever it is, some unexpected frustration can create what can appear to be an insurmountable block. And, when that happens, if it's a project you don't love, you're more likely to let those barriers get in your way and stop you. But if it's a project that you're passionate about, and you're writing what you love, that alone can be what greases the wheels and helps reduce that friction to keep you going. At the end of the day, writing what you love can be a honing, grounding, and centering beacon that allows you to want to wake up in the morning and enjoy the process as much as possible even when the hard work comes along. “For me, relaxation comes from writing what I know and love and trusting the emergent process. As a discovery writer, I experience great joy when the story, characters and dialogue simply emerge in their own time and their own way. It feels wonderful.” — Valerie Andrews “Writing makes me a relaxed author. Just getting lost in a story of my own creation, discovering new places and learning what makes my characters tick is the best way I know of relaxing. Even the tricky parts, when I have no idea where I am going next, have a special kind of charm.” – Imogen Clark Write at your own pace Mark: Writing at your own pace will help you be a more relaxed author because you're not stressing out by trying to keep up with someone else. Of course, we all struggle with comparing ourselves to others. Take a quick look around and you can always find someone who has written more books than you. Nora Roberts, traditionally published author, writes a book a month. Lindsey Buroker, fantasy indie author, writes a book a month of over 100,000 words. If you compare yourself to someone else and you try to write at their pace, that is not going to be your relaxed schedule. On the other hand, if you compare yourself to Donna Tartt, who writes one book every decade, you might feel like some speed-demon crushing that word count and mastering rapid release. Looking at what others are doing could result in you thinking you're really slow or you could think that you're super-fast. What does that kind of comparison actually get you? I remember going to see a talk by Canadian literary author Farley Mowat when I was a young budding writer. I'll never forget one thing he said from that stage: “Any book that takes you less than four years to write is not a real book.” Young teenage Mark was devastated, hurt and disappointed to hear him say that because my favorite author at the time, Piers Anthony, was writing and publishing two to three novels a year. I loved his stuff, and his fantasy and science fiction had been an important inspiration in my writing at that time. (The personal notes I add to the end of my stories and novels came from enjoying his so much). That focus on there being only a single way, a single pace to write, ended up preventing me from enjoying the books I had already been loving because I was doing that comparisonitis Joanna talks about, but as a reader. I took someone else's perspective too much to heart and I let that ruin a good thing that had brought me personal joy and pleasure. It works the same way as a writer. Because we have likely developed a pattern, or a way that works for us that is our own. We all have a pace that we comfortably walk; a way we prefer to drive. A pattern or style of how and when and what we prefer to eat. We all have our own unique comfort food. There are these patterns that we're comfortable with, and potentially because they are natural to us. If you try to force yourself to write at a pace that's not natural to you, things can go south in your writing and your mental health. And I'm not suggesting any particular pace, except for the one that's most natural and comfortable to you. If writing fast is something that you're passionate about, and you're good at it, and it's something you naturally do, why would you stop yourself from doing that? Just like if you're a slow writer and you're trying to write fast: why are you doing that to yourself? There's a common pop song line used by numerous bands over the years that exhorts you to “shake what you got.” I like to think the same thing applies here. And do it with pride and conviction. Because what you got is unique and awesome. Own it, and shake it with pride. You have a way you write and a word count per writing session that works for you. And along with that, you likely know what time you can assign to writing because of other commitments like family time, leisure time, and work (assuming you're not a full-time writer). Simple math can provide you with a way to determine how long it will take to get your first draft written. So, your path and plans are clear. And you simply take the approach that aligns with your writer DNA. Understanding what that pace is for you helps alleviate an incredible amount of stress that you do not need to thrust upon yourself. Because if you're not going to be able to enjoy it while you're doing it, what's the point? Your pace might change project to project While your pace can change over time, your pace can also change project to project. And sometimes the time actually spent writing can be a smaller portion of the larger work involved. I was on a panel at a conference once and someone asked me how long it took to write my non-fiction book of ghost stories, Haunted Hamilton. “About four days,” I responded. And while that's true — I crafted the first draft over four long and exhausting days writing as much as sixteen hours each day — the reality was I had been doing research for months. But the pen didn't actually hit the paper until just a few days before my deadline to turn the book over to my editor. That was for a non-fiction book; but I've found I do similar things with fiction. I noodle over concepts and ideas for months before I actually commit words to the page. The reason this comes to mind is that I think it's important to recognize the way that I write is I first spend a lot of time in my head to understand and chew on things. And then by the time it comes to actually getting the words onto the paper, I've already done much of the pre-writing mentally. It's sometimes not fair when you're comparing yourself to someone else to look at how long they physically spend in front of a keyboard hammering on that word count, because they might have spent a significantly longer amount of a longer time either outlining or conceptualizing the story in their mind or in their heart before they sat down to write. So that's part of the pace, too. Because sometimes, if we only look at the time spent at the ‘writer's desk,' we fool ourselves when we think that we're a slow writer or a fast writer. Joanna: Your pace will change over your career My first novel took 14 months and now I can write a first draft in about six weeks because I have more experience. It's also more relaxing for me to write a book now than it was in the beginning, because I didn't know what I was doing back then. Your pace will change per project I have a non-fiction work in progress, my Shadow Book (working title), which I have started several times. I have about 30,000 words but as I write this, I have backed away from it because I'm (still) not ready. There's a lot more research and thinking I need to do. Similarly, some people take years writing a memoir or a book with such emotional or personal depth that it needs more to bring it to life. Your pace will also shift depending on where you are in the arc of life Perhaps you have young kids right now, or you have a health issue, or you're caring for someone who is ill. Perhaps you have a demanding day job so you have less time to write. Perhaps you really need extended time away from writing, or just a holiday. Or maybe there's a global pandemic and frankly, you're too stressed to write! The key to pacing in a book is variability — and that's true of life, too. Write at the pace that works for you and don't be afraid to change it as you need to over time. “I think the biggest thing for me is reminding myself that I'm in this to write. Sometimes I can get caught up in all the moving pieces of editing and publishing and marketing, but the longer I go without writing, or only writing because I have to get the next thing done instead of for enjoyment, the more stressed and anxious I become. But if I make time to fit in what I truly love, which is the process of writing without putting pressure on myself to meet a deadline, or to be perfect, or to meet somebody else's expectations — that's when I become truly relaxed.” – Ariele Sieling Write in a series (if you want to) Joanna: I have some stand-alone books but most of them are in series, both for non-fiction and for my fiction as J.F. Penn. It's how I like to read and write. As we draft this book, I'm also writing book 12 in my ARKANE series, Tomb of Relics. It's relaxing because I know my characters, I know my world; I know the structure of how an ARKANE story goes. I know what to put in it to please my readers. I have already done the work to set up the series world and the main characters and now all I need is a plot and an antagonist. It's also quicker to write and edit because I've done it before. Of course, you need to put in the work initially so the series comes together, but once you've set that all up, each subsequent book is easier. You can also be more relaxed because you already have an audience who will (hopefully) buy the book because they bought the others. You will know approximately how many sales you'll get on launch and there will be people ready to review. Writing in a non-fiction series is also a really good idea because you know your audience and you can offer them more books, products and services that will help them within a niche. While they might not be sequential, they should be around the same topic, for example, this is part of my Books for Authors series. Financially, it makes sense to have a series as you will earn more revenue per customer as they will (hopefully) buy more than one book. It's also easier and more relaxing to market as you can set one book to free or a limited time discount and drive sales through to other books in the series. Essentially, writing a book in a series makes it easier to fulfill both creative and financial goals. However, if you love to read and write stand-alone books, and some genres suit stand-alones better than series anyway, then, of course, go with what works for you! Mark: I like to equate this to no matter where you travel in the world, if you find a McDonald's you pretty much know what's on the menu and you know what to expect. When you write in a series, it's like returning to hang out with old friends. You know their backstory; you know their history so you can easily fall into a new conversation about something and not have to get caught up on understanding what you have in common. So that's an enormous benefit of relaxing into something like, “Oh, I'm sitting down over coffee, chatting with some old friends. They're telling me a new story about something that happened to them. I know who they are, I know what they're made out of.” And this new plot, this new situation, they may have new goals, they may have new ways they're going to grow as characters, but they're still the same people that we know and love. And that's a huge benefit that I only discovered recently because I'm only right now working on book four in my Canadian Werewolf series. Prior to that, I had three different novels that were all the first book in a series with no book two. And it was stressful for me. Writing anything seemed to take forever. I was causing myself anxiety by jumping around and writing new works as opposed to realizing I could go visit a locale I'm familiar and comfortable with. And I can see new things in the same locale just like sometimes you can see new things and people you know and love already, especially when you introduce something new into the world and you see how they react to it. For me, there's nothing more wonderful than that sort of homecoming. It's like a nostalgic feeling when you do that. I've seen a repeated pattern where writers spend years writing their first book. I started A Canadian Werewolf in New York in 2006 and I did not publish it until ten years later, after finishing it in 2015. (FYI, that wasn't my first novel. I had written three and published one of them prior to that). That first novel can take so long because you're learning. You're learning about your characters, about the craft, about the practice of writing, about the processes that you're testing along the way. And if you are working on your first book and it's taking longer than planned, please don't beat yourself up for that. It's a process. Sometimes that process takes more time. I sometimes wonder if this is related to our perception of time as we age. When you're 10 years old, a day compared to your lifetime is a significant amount of time, and thinking about a year later is considering a time that is one-tenth of your life. When you have a few more decades or more under your belt, that year is a smaller part of the whole. If you're 30, a year is only one-thirtieth of your life. A much smaller piece. Just having written more books, particularly in a series, removes the pressure of that one book to represent all of you as a writer. I had initial anxiety at writing the second book in my Canadian Werewolf series. Book two was more terrifying in some ways than book one because finally, after all this time, I had something good that I didn't want to ruin. Should I leave well enough alone? But I was asked to write a short story to a theme in an anthology, and using my main character from that first novel allowed me to discover I could have fun spending more time with these characters and this world. And I also realized that people wanted to read more about these characters. I didn't just want to write about them, but other people wanted to read about them too. And that makes the process so much easier to keep going with them. So one of the other benefits that helps to relax me as a writer working on a series is I have a better understanding of who my audience is, and who my readers are, and who will want this, and who will appreciate it. So I know what worked, I know what resonated with them, and I know I can give them that next thing. I have discovered that writing in a series is a far more relaxed way of understanding your target audience better. Because it's not just a single shot in the dark, it's a consistent on-going stream. Let me reflect on a bit of a caveat, because I'm not suggesting sticking to only a single series or universe. As writers, we have plenty of ideas and inspirations, and it's okay to embrace some of the other ones that come to us. When I think about the Canadian rock trio, Rush, a band that produced 19 studio albums and toured for 40 years, I acknowledge a very consistent band over the decades. And yet, they weren't the same band that they were when they started playing together, even though it was the same three guys since Neil Peart joined Geddy Lee and Alex Lifeson. They changed what they wrote about, what they sang about, themes, styles, approaches to making music, all of this. They adapted and changed their style at least a dozen times over the course of their career. No album was exactly like the previous album, and they experimented, and they tried things. But there was a consistency of the audience that went along with them. And as writers, we can potentially have that same thing where we know there are going to be people who will follow us. Think about Stephen King, a writer who has been writing in many different subjects and genres. And yet there's a core group of people who will enjoy everything he writes, and he has that Constant Reader he always keeps in mind. And so, when we write in a series, we're thinking about that constant reader in a more relaxed way because that constant reader, like our characters, like our worlds, like our universes, is like we're just returning to a comfortable, cozy spot where we're just going to hang out with some good friends for a bit. Or, as the contemplative Rush song Time Stand Still expresses, the simple comfort and desire of spending some quality time having a drink with a friend. Schedule time to fill the creative well and for rest and relaxation Mark: What we do as writers is quite cerebral, so we need to give ourselves mental breaks in the same way we need to sleep regularly. Our bodies require sleep. And it's not just physical rest for our bodies to regenerate, it's for our minds to regenerate. We need that to stay sane, to stay alive, to stay healthy. The reality for us as creatives is that we're writing all the time, whether or not we're in front of a keyboard or have a pen in our hand. We're always writing, continually sucking the marrow from the things that are happening around us, even when we're not consciously aware of it. And sometimes when we are more consciously aware of it, that awareness can feel forced. It can feel stressful. When you give yourself the time to just let go, to just relax, wonderful things can happen. And they can come naturally, never feeling that urgent sense of pressure. Downtime, for me, is making space for those magic moments to happen. I was recently listening to Episode 556 of The Creative Penn podcast where Joanna talked about the serendipity of those moments when you're traveling and you're going to a museum and you see something. And you're not consciously there to research for a book, but you see something that just makes a connection for you. And you would not have had that for your writing had you not given yourself the time to just be doing and enjoying something else. And so, whenever I need to resolve an issue or a problem in a project I'm writing, which can cause stress, I will do other things. I will go for a run or walk the dogs, wash the dishes or clean the house. Or I'll put on some music and sing and dance like nobody is watching or listening—and thank goodness for that, because that might cause them needless anxiety. The key is, I will do something different that allows my mind to just let go. And somewhere in the subconscious, usually the answer comes to me. Those non-cerebral activities can be very restorative. Yesterday, my partner Liz and I met her daughter at the park. And while we quietly waited, the two of us wordlessly enjoyed the sights and sounds of people walking by, the river in the background, the wind blowing through the leaves in the trees above us. That moment wasn't a purposeful, “Hey, we're going to chill and relax.” But we found about five minutes of restorative calm in the day. A brief, but powerful ‘Ah' moment. And when I got back to writing this morning, I drew upon some of the imagery from those few minutes. I didn't realize at the time I was experiencing the moment yesterday that I was going to incorporate some of that imagery in today's writing session. And that's the serendipity that just flows very naturally in those scheduled and even unscheduled moments of relaxation. Joanna: I separate this into two aspects because I'm good at one and terrible at the other! I schedule time to fill the creative well as often as possible. This is something that Julia Cameron advises in The Artist's Way, and I find it an essential part of my creative practice. Essentially, you can't create from an empty mind. You have to actively seek out ways to spark ideas. International travel is a huge part of my fiction inspiration, in particular. This has been impossible during the pandemic and has definitely impacted my writing. I also go to exhibitions and art galleries, as well as read books, watch films and documentaries. If I don't fill my creative well, then I feel empty, like I will never have another idea, that perhaps my writing life is over. Some people call that writer's block but I know that feeling now. It just means I haven't filled my creative well and I need to schedule time to do that so I can create again. Consume and produce. That's the balance you need in order to keep the creative well filled and the words flowing. In terms of scheduling time to relax instead of doing book research, I find this difficult because I love to work. My husband says that I'm like a little sports car that goes really, really fast and doesn't stop until it hits a wall. I operate at a high productivity level and then I crash! But the restrictions of the pandemic have helped me learn more about relaxation, after much initial frustration. I have walked in nature and lain in the garden in the hammock and recently, we went to the seaside for the first time in 18 months. I lay on the stones and watched the waves. I was the most relaxed I've been in a long time. I didn't look at my phone. I wasn't listening to a podcast or an audiobook. We weren't talking. We were just being there in nature and relaxing. Authors are always thinking and feeling because everything feeds our work somehow. But we have to have both aspects — active time to fill the creative well and passive time to rest and relax. “I go for lots of walks and hikes in the woods. These help me work out the kinks in my plots, and also to feel more relaxed! (Exercise is an added benefit!)” –T.W. Piperbrook Improve your writing process — but only if it fits with your lifestyle Joanna: A lot of stress can occur in writing if we try to change or improve our process too far beyond our natural way of doing things. For example, trying to be a detailed plotter with a spreadsheet when you're really a discovery writer, or trying to dictate 5,000 words per hour when you find it easier to hand write slowly into a journal. Productivity tips from other writers can really help you tweak your personal process, but only if they work for you — and I say this as someone who has a book on Productivity for Authors! Of course, it's a good idea to improve things, but once you try something, analyze whether it works for you — either with data or just how you feel. If it works, great. Adopt it into your process. If it doesn't work, then discard it. For example, I wrote my first novel in Microsoft Word. When I discovered Scrivener, I changed my process and never looked back because it made my life so much easier. I don't write in order and Scrivener made it easier to move things around. I also discovered that it was easier for me to get into my first draft writing and creating when I was away from the desk I use for business, podcasting, and marketing tasks. I started to write in a local cafe and later on in a co-working space. During the pandemic lockdown, I used specific playlists to create a form of separation as I couldn't physically go somewhere else. Editing is an important part of the writing process but you have to find what works for you, which will also change over time. Some are authors are more relaxed with a messy first draft, then rounds of rewrites while working with multiple editors. Others do one careful draft and then use a proofreader to check the finished book. There are as many ways to write as there are writers. A relaxed author chooses the process that works in the most effective way for them and makes the book the best it can be. Mark: When it comes to process, there are times when you're doing something that feels natural, versus times when you're learning a new skill. Consciously and purposefully learning new skills can be stressful; particularly because it's something we often put so much emphasis or importance upon. But when you adapt on-going learning as a normal part of your life, a natural part of who and what you are, that stress can flow away. I'm always about learning new skills; but over time I've learned how to absorb learning into my everyday processes. I'm a pantser, or discovery writer, or whatever term we can apply that makes us feel better about it. And every time I've tried to stringently outline a book, it has been a stressful experience and I've not been satisfied with the process or the result. Perhaps I satisfied the part of me that thought I wanted to be more like other writers, but I didn't satisfy the creative person in me. I was denying that flow that has worked for me. I did, of course, naturally introduce a few new learnings into my attempts to outline; so I stuck with those elements that worked, and abandoned the elements that weren't working, or were causing me stress. The thought of self-improvement often comes with images of blood, sweat, and tears. It doesn't have to. You don't have to bleed to do this; it can be something that you do at your own pace. You can do it in a way that you're comfortable with so it's causing you no stress, but allowing you to learn and grow and improve. And if it doesn't work but you force yourself to keep doing it because a famous writer or a six-figure author said, “this is the way to do it,” you create pressure. And when you don't do it that way, you can think of yourself as a failure as opposed to thinking of it as, “No, this is just the way that I do things.” When you accept how you do things, if they result in effectively getting things done and feeling good about it at the same time, you have less resistance, you have less friction, you have less tension. Constantly learning, adapting, and evolving is good. But forcing ourselves to try to be or do something that we are not or that doesn't work for us, that causes needless anxiety. “I think a large part of it comes down to reminding myself WHY I write. This can mean looking back at positive reviews, so I can see how much joy others get from my writing, or even just writing something brand new for the sake of exploring an idea. Writing something just for me, rather than for an audience, reminds me how much I enjoy writing, which helps me to unwind a bit and approach my projects with more playfulness.” – Icy Sedgwick You can find The Relaxed Author: Take the Pressure Off Your Art and Enjoy the Creative Journey on CreativePennBooks.com as well as on your favorite online store or audiobook platform, or order in your library or bookstore. The post The Relaxed Author Writing Tips With Joanna Penn and Mark Leslie Lefebvre first appeared on The Creative Penn.
In November of 2025, Raphael Colantonio and Peter Salnikov met agaiin to share the experience of the best game developers worldwide. In the first episode they talk to Harvey Smith, the renowned designer and writer (Dishonored, Deus Ex) about creating solid connections between games and gamers, with elementary examples of good and bad. Learn how to create a webshop for your mobile game: https://bit.ly/3Mb3SPo Supported by Indie Go, the investment fund for independent devs: https://bit.ly/4opM7cC - What's Harvey Smith up to after Arkane? - Obvious & unobvious ways to create decent immersion for any game; - So many things to crush a game director, and only one way to heal. Things we don't talk about too often; - The importance of the last 6 months in game development – that final touch which makes a game special; - Big cities vs. the wilderness & why do we need boring characters? - Bartering quality for comfort. Things we love about progress, and things that frustrate us. This and much more – in the massive and sincere first episode of The House of The Dev podcast in season 3. Watch video version fo the podcast on YouTube: https://www.youtube.com/@TheHouseofTheDev --- Ads: ERID: 2Vtzqvzvi5w ERID: 2Vtzqw9nxDX
Ce nouvel épisode de "Brèves de Quartier, le podcast" a été enregistré le vendredi 17 octobre au Gymnase de l'école Trégain à l'occasion du festival Marmaille proposé par Lillico. Arkane, Aïda et Dania ont interrogé la compagnie "Le Théâtre de Papier" après l'avoir vu interprété son spectacle "Pinocchio", une adaptation du conte de Collodi. Quelle place à la langue italienne dans le spectacle ? Devient-on Pinocchio à force de le jouer ? Pourquoi avoir voulu faire du théâtre ? Toutes les réponses en écoutant ce podcast.
Much of the conversation surrounding Game Pass and its sustainability has been about whether or not it can turn a profit. The Dukes themselves have pondered on this very subject for dozens of episodes. At this point, Game Pass is here to stay. The conversation has evolved from how much money the service makes to whether or not it dramatically impacts how games are made. At first, PlayStation alumni Shawn Layden brought attention to this subject. While well respected and incredibly knowledgable, many believed that Shawn bled a bit too much blue for their taste and that his points may be biased. That's fair to say, but what happens when many of Xbox's own start to say the same? Much of our conversation is about what Pete Hines, the former SVP of Communication and Marketing at Bethesda, had to say on Xbox's premier service. However, it's really about the fallout from it. Shannon Loftis, a Xbox lifer who spent 20+ years at the company, sang a similar tune to that of Pete and Shawn. Even MachineGames currnet studio head had thoughts on how Game Pass players dip very quickly. Even recently, Larian's own Swen Vincke had his concerns about Game Pass. Raphael Colantonio, formerly of Arkane and now at WolfEye, shared a similar sentiment. While indie and even AA have found a pocket from which they very much benefit from Game Pass, AAA is speaking out. The question remains: Are players willing to listen in the face of such value? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:17:57 - Health Is Wealth0:22:02 - Bethesda finally teases Starfield DLC0:30:16 - Wolfenstein lives on0:38:37 - Hollow Knight Silksong breaks records0:51:10 - Final Fantasy 7 Rebirth due out on Xbox in 20260:53:27 - Physical games live on for another generation?1:05:37 - Dead Island 3 on the way1:12:19 - Helldivers 3 basically confirmed1:16:05 - Resident Evil 5 Remake isn't happening1:22:44 - Old KOTOR Remake concept art leaks1:24:35 - Metal Gear Delta sells 1 million copies in 2 days1:25:22 - 2K is making a “college basketball experience” while EA bails1:34:37 - Batman Arkham Shadow is getting a sequel1:39:35 - IO Interactive finally talks about Mindseye launch1:44:20 - What We're Playing2:23:54 - Pete Hines opens up on Xbox & Bethesda3:12:04 - Xbox's Tokyo Game Show plans3:20:02 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this episode of the Day 0 Update: We talk about the merits of the Bubsy collection, John Davison leaving IGN, and Arkane's brave statement to Microsoft. All this and more, up next!Full show notes can be found here.
Join Bree, Edie, and David in this episode of Checkpoint on JOY where they talk about Arkane's open letter to Microsoft and other gaming news. Catch the latest episode... LEARN MORE The post Up To Date: Arkane developer's open letter to Microsoft appeared first on Checkpoint.
Discord: https://discord.com/invite/mzZnJuVwdT | SUSCRÍBETE A NUESTRO CANAL DE YOUTUBE: | https://www.youtube.com/@sonido_boom?sub_confirmation=1 | NUESTRO CANAL PRINCIPAL: | https://www.youtube.com/abuguet | Esta semana Ep. 340: (0:00) - Intro. (0:56) - Housekeeping (2:10) - La estrategia de Playstation no funciona. (18:45) - Playstation finalmente lo admite. Los GaaS no son el futuro. (35:55) - Los jugadores de Game Pass no juegan más que Playstation. (54:25) - Profeco exhorta a Playstation a seguir las leyes Mexicanas. (35:43) - Suscriptores de Game Pass no juegan más videojuegos. ===SPEEDRUN DE NOTICIAS=== (1:09:55) - Bithell games despide a la mayoría de empleados. (1:10:00) - Firestroke (publisher indie) cierra sus puertas. (1:15:42) - Sindicato de Arkane demanda retirar apoyo a Israel. (1:15:56) - Equipo a cargo de Overwatch se sindicaliza. (1:19:44) - Beta de Battlefield 6 es todo un éxito. (1:20:14) - EA ha bloqueado 300,000 intentos de hacer trampa en BF6. (1:24:21) - Fortnite vuelve a iOS en Australia. (1:28:38) - Las ofertas y descuentos de la semana con el Arbano Peps.
We chose some heavy (but important!) news items to talk about this week, but it's all balanced out by talking about two Big Jokers (of the Persona 5 and Batman varieties).THINGS MENTIONED: 00:26 Games media talk08:25 Louisiana sues Roblox for allegedly choosing "profits over child safety", claiming "it's basically open season for sex predators on this app" - EurogamerFurther reading: Everything's coming up Roblox ... - ForbesThis Chris Hansen tweet20:00 'Microsoft has no place being accomplice of a genocide:' Arkane union workers demand Xbox maker sever ties with Israel - GameDeveloper24:47 What we've been playing38:38 SPOILERS FOR JEDI: SURVIVOR50:13 SPOILERS OVER FOR JEDI: SURVIVOR55:52 SPOILERS FOR 1000xRESIST58:43 SPOILERS OVER FOR 1000xRESIST1:13:54 ClosingPeople Make Games' latest on Disco ElysiumThe Guardian's investigation into the Israeli government's usage of Microsoft's cloud platformAnd stay past the end of our closer music to hear a brief (and spoiler-free, but still a discussion) discussion about the movie Weapons.Tori's on bluesky: toridp98Nathaniel's on Twitter: nathanbasedNoah's on letterboxd: hertz_a_lotOur show is a proud member of The Worst Garbage network of podcasts. Find all the rest of the great shows on the network at TheWorstGarbage.online.Join The Worst Garbage Discord channel!Our intro/outro music are by GEIST and our show art is by@tristemegistus. We curate your gaming news together and Noah, Tori and Nathaniel take turns producing the show. You can follow the show on Twitter @Press_StartPod, on tumblr at press-startpod.tumblr.com and on bluesky @press-startpod. Email us questions, comic book recs, game recs and other stuff at heypressstart@gmail.com. We'd also appreciate if you left us reviews on your podcast app of choice! Good text reviews will be read out on the show.
On this week's episode, Nathan and Gita are joined by their former Kotaku colleague Harper Jay for a discussion of criticism's role in a world that seems determined to reject it – or at least cast it out of mainstream publications like Vanity Fair, The New York Times, The Washington Post, and the Associated Press, as well as many video game publications. What does it mean for institutions to cede this ground to fandoms and social media? What do we lose when we cease to respect the expertise that goes into well-considered critical work – or even eliminate the idea of “critic” as a legitimate role or job altogether? Then we talk about the news of the week: Unionized workers at Arkane, a Microsoft-owned studio, released a statement decrying the company's complicity in Israel's genocide of Palestinians – a subject that hits close to home for Harper, who until very recently worked at Double Fine, another Microsoft studio. Finally, Gita explains why Eevee is the best Pokémon design (it's a prism through which to view the infinite possibilities of childhood, obviously). Credits- Hosts: Nathan Grayson, Gita Jackson, & special guest Harper Jay- Podcast Production & Ads: Multitude- Subscribe to Aftermath!About The ShowAftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week we get extra retro with Gradius Origins, Operation Night Strikers, The Scouring, and (in a way) Mafia: The Old Country. Also: pressure builds inside Xbox against Microsoft's support of Israel's actions in Gaza, Switch 2 dev kits are still pretty scarce, more game cancellations and studio closures continue to be a fact of life, and more. CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:08) Intro (00:02:29) Revisiting your old school (00:05:56) Fake Plastic Trees (or grass) (00:11:11) Mafia: The Old Country | [PlayStation 5, PC (Microsoft Windows), Xbox Series X|S] | Aug 08, 2025 (00:33:22) First Break (00:33:26) Gradius Origins | [PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox Series X|S] | Aug 07, 2025 (00:47:57) Operation Night Strikers | [PC (Microsoft Windows), Nintendo Switch] | Aug 07, 2025 (00:53:19) The Scouring (Early Access) | [PC (Microsoft Windows)] | Aug 12, 2025 (01:06:52) Donkey Kong Bananza | [Nintendo Switch 2] | Jul 17, 2025 (01:11:18) Second Break (01:11:22) Union members within Arkane call on MS to end military support (01:18:58) Avalanche's Contraband development stopped (01:27:54) Bithell Games announces major layoffs (01:30:36) IGN Layoffs (01:31:46) RedOctane Games is making a rhythm game? (01:42:02) More details are appear regarding Switch 2 dev kits (01:54:47) Emails (02:01:13) Wrapping up and thanks (02:04:49) Mysterious Benefactor Shoutouts (02:07:25) See ya!
🎮 Rejugando 266 – Ghost of Yotei, vacaciones, Game Pass bajo fuego y el mono vuelve en Donkey Kong Bananza ESTE PROGRAMA SERIA IMPOSIBLE SIN NUESTROS SUSCRIPTORES En el episodio final de la temporada, Rejugando se despide por todo lo alto antes de irse a la playa, pero no sin antes dejarnos un programa cargado de actualidad, debate y humor. 👉 Arrancamos con Ghost of Yotei, la esperada secuela de Ghost of Tsushima, que ha deslumbrado con su tráiler cargado de nuevas armas, mecánicas, modo Kurosawa potenciado y un lobo compañero que nos tiene enamorados. 💥 Luego el programa se calienta con el tema estrella: los despidos en la industria, el incierto futuro de Romero Games y la gran rajada de Rafael Colantonio (ex-Arkane) contra el modelo de Game Pass, al que acusa de insostenible y tóxico para la industria AAA. ¿Están de acuerdo los de Rejugando? Spoiler: no todos. 🧨 También repasamos el escándalo de Krafton, que retrasa Subnautica 2 solo para no pagar bonus millonarios, y los despidos sorpresa en Secret 6 Madrid, cuyos trabajadores se enteraron por Twitter. 🍌 ¿Hay esperanza? Sí, y se llama Donkey Kong Bananza, el colorido regreso del mono favorito de Nintendo para Switch 2, con la gente de Mario Odyssey a los mandos. Además, Hotel Barcelona y Stalker 2 confirman fechas y plataformas, y Astro Bot sigue creciendo con nuevos niveles y personajes. 🎁 Como guinda final, hay reflexión sobre la preservación de juegos online, la polémica de las Game Key Cards en Switch, y un aviso importante: aunque Rejugando se tome vacaciones, seguirán saliendo especiales semanales en iVoox con joyas como Expedición 33 y Panzer Dragoon. Además, en rejugando.com te puedes enterar de todo, con calendario, artículos y contenido veraniego a tope. 💬 Un episodio completísimo que cierra temporada como debe ser: con risas, crítica, cariño por los videojuegos y una comunidad increíble. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Tonight we're talking about the founder of Arkane's strong words for Microsoft and Game Pass, Helldivers 2 surprise launch on Xbox, a promising new look at a new COD like MMO from the former cheif of Sony Online Entertainment, the Switch 2's tech being compared to the Series S and PS4, the uncertain future of John Romero's studio and more! ***** Watch the show LIVE Tuesday nights at 7PM Eastern - @benishandsomeyt ***** Reviews and subscriptions help us out so much. If you enjoyed the show, make sure to subscribe and leave us a review on iTunes. ***** Follow us on Twitter! Twitter.com/BenSmith2588 Twitter.com/csfdave Twitter.com/_gloriousginger Learn more about your ad choices. Visit podcastchoices.com/adchoices
Raphael Colantonio, who founded the Dishonored and Prey developer and served as its president before leaving in 2017 to start Weird West maker WolfEye Studios, took to social media to ask: “Why is no-one talking about the elephant in the room? Cough cough (Gamepass).” Learn more about your ad choices. Visit podcastchoices.com/adchoices
Ich spreche mit Benjamin Schmädig über die manchmal schwer zu greifende, aber hoch interessante Spielart der Immersive Sims. Wann kam der Begriff auf, wie wurde er definiert und welche Merkmale kennzeichnen dieses junge Genre? Ist es überhaupt eines? Wir haben in Designdokumenten, Interviews und natürlich unseren Spielerfahrungen gewühlt, um uns chaotisch strukturiert diesen besonderen digitalen Abenteuern zu nähern. Dabei reisen wir von Ultima Underworld über System Shock, Deus Ex und Thief bis Dishonored und Prey, sprechen über Looking Glass und die Arkane Studios, über Warren Spector, Doug Church und Raphael Colantonio.
No, this isn't the Arkane Studios Prey, this is the one that Arkane was forced to name their game after for no good reason. In fact, that's what got me interested in Human Head Studios' Prey (2006) in the first place, even before I learned what the game is about. So what did we think of this shooter caught between two eras, with seemingly 10 different puzzle mechanics? How did we find a rare AAA attempt at indigenous representation? Listen in and find out! Guest info: Asa GreenRiver * BlueSky https://bsky.app/profile/agreenriver.bsky.social * TikTok https://www.tiktok.com/@agreenriver07 * YouTube https://www.youtube.com/@borderlineentertainment * Twitch https://www.twitch.tv/BorderlineEntertainment TIMESTAMPS * 0:00 Title Card * 0:25 Intros/Personal Histories/Opening Thoughts * 12:07 Story Setup/Indigenous Representation/Presentation * 37:43 FPS Gameplay/Puzzles * 1:04:10 Closing Thoughts/Recommendations/Housekeeping * 1:15:58 SPOILER WALL/Patron Thank-Yous * 1:17:58 Spoiler Section Music used in the episode is credit to Jeremy and Julian Soule. Tracks used: Prey Overture, Aniwyah Calling, Desperate Measures, Upside Down, The Land of the Ancients Check out Dave on Retro Hangover discussing Psychonauts! https://retrohangover.captivate.fm/episode/psychonauts-milk-mans-delicious-milk-ft-dave-jackson Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: BlueSky (https://bsky.app/profile/tftblpod.bsky.social) Instagram (https://www.instagram.com/talesfromthebacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
Guillaume Provost is a game designer, creative director, studio founder and CEO, with a passion for building immersive, story-driven experiences. After working as a programmer for games companies such as Pseudo Interactive and Arkane, in 2009 he founded his own independent studio, Compulsion Games. Under his leadership, the studio gained worldwide attention with its distinctive psychological game We Happy Few, celebrated for its evocative storytelling, unique art direction, and bold narrative choices. Now, my guest's studio has just released South of Midnight, an action-adventure game set in a fantastical version of the American Deep South, exploring themes of family, healing, and self-discovery. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
The only election that matters is the Condo President of Del Boca Vista! Also in the news, the Switch's eventual successor will be backwards compatible, in what form, we don't actually know, and the Netflix animated series Arcane based on League of Legends cost more than most movies to make??? Plus 3 new LEGO movies are in development at Universal, and we got a full trailer for the new Star Wars show Skeleton Crew. The Goonies vibes are high! That plus a hell of a lot more.
Welcome to Dev Game Club, where this week we continue our series on 2006's Dead Rising, a Capcom game. We talk about the evolving intro, strategies for play, saving those left behind, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: the evolving intro, grinding, the man with the paint can, mastering the level, misreading the map, varying weapon types, the evolving introduction, "I have to restart the game because I want my hair back," bucking the trend of zombie games, a gradually more porous map, keys that are keys, building up the run, skill and level checking the player, finicky quest logic, keys that aren't keys, putting timers on quests, randomly spawning zombies, needing to fail for the game to work, losing survivors, the fantasy fulfillment of the zombie, NPCs unable to traverse like Frank, the game fighting me on pathing, the story going places, being one-shot by a clown, what you get from killing psychopaths, "it's just MegaMan!," revisiting creators, the hero archetype, cleaning up Frank West, achievements that unlock gameplay things, achievement philosophy. Games, people, and influences mentioned or discussed: Dark Souls, Keiji Inafune, MegaMan, Rogue, Castlevania, XBLA, Blue Thunder, Resident Evil (series), The Walking Dead, Dawn of the Dead, Shinji Mikami, Evil Dead 2/Army of Darkness (obliquely), Raph Colantonio, Arx Fatalis, Arkane, Dark Messiah of Might and Magic, Deathloop, Kurt Russell, Big Trouble in Little China, Brendan Fraser, The Mummy, Indiana Jones, Assassin's Creed: Odyssey, Final Fantasy XV, Ratchet & Clank, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dead Rising! Twitch: timlongojr Discord DevGameClub@gmail.com
Hosts:KurtDennisJamie Lucas (Kinda) Do you love video games? Of course, you do! Here’s a taste of what we discuss this week: Mass Effect 5, Elder Scrolls 6, Firewalk Studios, Ubisoft, Beyond Good & Evil 2, Nintendo, Marvel’s Wolverine, Perfect Dark, Arkane, Bloober Team TOP 5: Call Of Duty Campaign’s The show is every two weeks. […]
Hosts:KurtDennisJamie Lucas (Kinda) Do you love video games? Of course, you do! Here’s a taste of what we discuss this week: Mass Effect 5, Elder Scrolls 6, Firewalk Studios, Ubisoft, Beyond Good & Evil 2, Nintendo, Marvel’s Wolverine, Perfect Dark, Arkane, Bloober Team TOP 5: Call Of Duty Campaign’s The show is every two weeks. […]
Welcome to Dev Game Club, where this week we start a new series on 2006's Dead Rising, from Capcom. We situate the game a bit in its time and with Capcom and this generation of hardware before turning to the structure and feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours Issues covered: the early 360 era, throwing lots of enemies on the screen, console wars, an entry into console for PC developers, achievements and GamerScore, coming into a time-limited game, the deluxe remaster, carrying over Prestige Points, limited time quests, production benefits, a controversial structure, pushing your luck, going to the mall, horde management, Tim shows he actually knows more about football than claimed, camp, inventory management, learning the space, the feeling of losing a person right at the end, saving people, Onigokko!, Artimage's charity. Games, people, and influences mentioned or discussed: Xbox, Gears of War, Republic Commando, Crystal Dynamics, Tomb Raider: Legend, PlayStation, Capcom, Keiji Inafune, MegaMan, Onimusha, Resident Evil, Shinji Mikami, Dwarf Fortress, LoZ: Twilight Princess, Okami, Elder Scrolls: Oblivion, Final Fantasy XII, Guitar Hero 2, Rainbow Six: Vegas, New Super Mario Bros, Wii, Elite Beat Agents, Nintendo DS, Burnout: Revenge, Brain Age!, Call of Cthulhu: Dark Corners of the Earth, Condemned: Criminal Origins, Tomb Raider: Legend, Heroes of Might and Magic V, Dark Messiah of Might and Magic, Arkane, Prey, Dishonored, Nintendo Switch, ElectroPlankton, Groundhog Day, Dark Souls, Rogue, Dawn of the Dead, Chopping Mall, Night of the Living Dead, George Romero, Day of the Dead, Tim Ramsay, Harley Baldwin, Deathloop, Tony Rowe, Artimage, Minecraft, Gwyneth Paltrow, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dead Rising! Links: Artimage's email is artimage84@gmail.com Twitch: timlongojr Discord DevGameClub@gmail.com
00:00:00 — Приветствие 00:01:55 — Презентация Apple: iPhone 16, Watch Ultra , Watch Series 10, Airpods 4, AirPods Pro, AirPods Max 00:56:54 — Джони Айв и пуговица 00:59:30 — Обновленный Linkin Park 01:06:21 — Техническая презентация PS5 Pro 01:13:56 — Nintendo Switch 2 - Слухи 01:18:46 — Дело Павла Дурова 01:22:10 — SpaceX и первый выход в открытый космос 01:24:22 — Зрение от Neuralink – Blindsight 01:27:41 — Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9 Pro Fold 01:34:20 — Первый складной смартфон с тремя экранами 01:36:50 — Анонсы IFA 2024: Ноутбук с геймпадом от Acer 01:38:47 — Странный Xiaomi 01:29:21 — LEGO объявила о сотрудничестве с Формулой 1 01:40:15 — Ретрофутуризм от Renault и Hyundai 01:42:57 — Open AI - o1 01:44:15 — Adobe Firefly Video 01:47:20 — Arkane - трейлер второго сезона01:48:25 — Валера прошел Black Myth: Wukong 01:54:37 — Аниме выпуска: "Юный Лорд – мастер побега"01:57:23 — Невероятный новичок средних лет, прошедший тренировки на грани смерти или Shinmai Ossan Boukensha, Saikyou Party ni Shinu hodo Kitaerarete Muteki ni Naru 01:58:54 — Завершение Apple Подкасты: https://bit.ly/droidercastGoogle Подкасты: https://bit.ly/google-droidercastЯндекс.Музыка: https://music.yandex.ru/album/9048349Podster: https://droidercast.podster.fm/
Host Mike Flanagan is joined by Filmmaker Keith Thomas of Arkane, The Vigil, Pickman's Model, and Firestarter (2022). Featuring Keith Thomas Hosted by Mike Flanagan | @flanaganfilm Edited by Graham Reznick | @grahamreznick You can now join Directors Commentary with Mike Flanagan on Patreon! https://www.patreon.com/directorscommentarypod This signal has been transmitted by SpectreVision Radio Learn more about your ad choices. Visit megaphone.fm/adchoices
Our guest this week is the co-creative director of Arkane Studios, Harvey Smith. Starting out in QA for System Shock and other games, he went on to be lead designer for Deus Ex and ultimately made Dishonored at Arkane. We talk meeting your heroes, recombining systems and the secret to making a magical game this week! [00:00:00] - Harvey Smith discusses his first encounter with a game that sparked his passion, System Shock, comparing it to seeing one's first love in a movie.[00:45:00] - Harvey recounts his experience with Ultima 8, explaining how he created a list of 100 ways the game could have been improved and how he was eventually given a team to fix these issues.[01:05:00] - Harvey shares the development of Deus Ex, discussing how the team decided to extend the development period by six months after realizing the game could be significantly improved.[01:13:00] - Harvey emphasizes the importance of having additional time for game development, citing examples like Deus Ex and Dishonored, where extra time made a substantial difference in quality.[01:17:00] - Harvey and Alex discuss the challenges and rewards of working in the game industry, touching on topics like QA work, the grind of production, and the passion required to succeed.[01:25:00] - The episode wraps up with thanks to the listeners, information about the production team, and a call to action to visit the podcast's website and follow on various platforms.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505
Did y'all know that winter is coming? Its not just the Starks that say it, now the Targaryen's say it too, and in high Valyrian. Anyway, we must now wait another two years for more House of the Dragon, but we are getting more Westeros next year! GameStop announces the end of GameInformer....is nothing sacred anymore? Meanwhile WB Gaming is imploding, Bungie done messed up, and Intel is whoa. Plus More Deadpool & Wolverine news, Inside Out 2 passes another milestone, and John Wick's world is about to expand.
In this episode Foghorn Leghorn and Craft Brew Sally talk about the haggis fallout. After that the team discussed their soon to be launched branded merch at Silverball Swag. Then the team talked about how to choose which pinball convention to go to each year. Which was the winner? Tune in to find out! Craft Brew Sally talked about the "Tim Beer" to help a craft brewer in need. Check out Arkane brewery in Largo Florida for detail! Hey, why not drop us a line! email directly to ---> PinballJD@gmail.com Links To Awesome: https://captaincrazysparadise.com/ https://projectpinball.org/ https://littleshopofgames.com/ https://lumberjackjohnnys.com https://www.arkanebeer.com/
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What are the tropes of action adventure thrillers? How can you please readers and sell more books? J.F. Penn shares her own tips and also features excerpts from interviews with other thriller writers. J.F. Penn is the award-winning, New York Times and USA Today bestselling author of the ARKANE action-adventure thrillers, the Mapwalker fantasy adventures, […] The post 7 Tips For Writing Action Adventure Thrillers With J.F. Penn first appeared on The Creative Penn.
O fechamento da Tango e da Arkane Austin e a atual situação do Xbox, as mudanças na Square Enix, detalhes do hardware do Nintendo Split, novos rumores dos próximos Resident Evil, nossas aventuras e descobertas no misterioso Animal Well, além de uma atualização da jornada do Tengu pela série Trails. 00:09:58: Xbox fecha 4 estúdios 00:50:20: Problemas no desenvolvimento de Perfect Dark 00:56:06: Novo Doom vai ser anunciado em breve? 01:00:54: Jogo do Esquadrão Suicida dá prejuízo pra Warner 01:04:52: Animal Well 01:38:21: Perguntas dos ouvintes 01:47:59: Mudanças na Square-Enix 01:55:00: Novos detalhes do Nintendo Split 02:08:10: Novos vazamentos sobre Resident Evil 02:17:28: Finalmentes: Trails from Zero, Trails to Azure e Trails of Cold Steel Contribua | Twitter | YouTube | Twitch | Contato
In this episode, Brad and Carrie dive deeper into their experiences with Hades II early access, sharing more detailed thoughts after spending additional time in the game. Brad explores V Rising but questions if survival games are his thing. Carrie returns to the Capital Wasteland, revisiting Fallout 3 after several years.The gaming industry faces significant changes as Xbox shuts down several Bethesda studios, including the developers of Redfall and Hi-Fi Rush. Arkane's boss criticizes Microsoft executives for these closures. Xbox Studios' boss emphasizes the need for smaller, award-winning games, despite closing Tango Gameworks. Xbox President addresses the studio closures, stressing the long-term health of the business. Discussions around Call of Duty on Game Pass and a potential price hike are ongoing. Concerns about Xbox leadership's consistency in rewarding success versus failure are raised.In other news, Helldivers 2 receives overwhelmingly positive reviews. Sony issues refunds for Ghost of Tsushima PC orders after implementing a new PSN requirement. EA's CEO discusses the interest in using AI to speed up game development and the potential inclusion of in-game ads in AAA titles. GameStop considers buying graded Pokémon Trading Card Game singles.
Taylor and Dylan breakdown the Xbox and Nintendo news. Dylan shares his thoughts on Animal Well and Taylor shares his thoughts on Jurassic World Evolution 3 and Assassin"S Creed Shadows.Wishlist Potion Problem on Steam now! https://store.steampowered.com/app/2862360/Potion_Problem/Potion Problem on Instagram - https://www.instagram.com/potionproblem/?hl=enQuests0:00:00 Intro0:02:35 Animal Well0:10:50 Xbox closes Arkane, Tango and more0:40:45 Nintendo Switch 2 news0:54:45 Jurassic World Evolution 30:59:23 Assassin's Creed ShadowsLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.patreon.com/GeekVersehttps://www.youtube.com/c/GeekVersePodcast https://discord.gg/mFSSAJJTBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.
The World of Eora: an Avowed & Pillars of Eternity Lore Podcast
The World of Eora is a news & lore podcast about the fantasy setting created by Obsidian Entertainment for their cRPG series, Pillars of Eternity, and their upcoming action RPG: Avowed. This week's episode focuses on the story of several NPCs in the first Pillars of Eternity game, and narrows in on the connective tissue between their stories, backstories, relationships and side quests. Random side note, I had recorded some thoughts on the Tango & Arkane closures but removed them just because I don't think it was necessary for me to do so. But I do think it's sad, and wonder what it means for the industry. If you'd like to strike up a conversation send me an email. Also, I'm sure we will talk about it on Avowedcast; perhaps I'll say something next week after thinking. Anyways, that was nothing that needed to be said, but there it is... worldofeora@gmail.com @worldofeora ko-fi.com/worldofeora
Jez and Rand gear up for an especially loooooooooong Xbox Two Podcast. This week, we talk all about Xbox's self-inflicted drama. Tango Gameworks, Arkane, etc. And whether or not Xbox Game Pass is to blame for the entire industry's woes right now. SPONSOR: Get 20% OFF at MANSCAPED.COM with checkout code XB2. Boxers, cologne, shavers, razors, and MUCH more. DISCORD: Join us on Discord.gg/XB2! PATREON: Go ad-free and support us on Patreon.com/XB2, extra shows, Q&A, and more! TIMESTAMPS: 00:00:00: Intro, Superchats. 00:30:00: Xbox closes four studios, is Xbox Game Pass to blame? 03:10:00: Patreon Q&A, superchats. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Join us on this eye-opening episode of "The Game Pass Tracker Show" as we unpack a whirlwind of news, rumors, and industry-shaking changes that will define Xbox's future.Rolling into this week's episode We chat about how Xbox is reportedly considering a price increase for Game Pass, possibly to accommodate the monumental addition of Call of Duty to the service. Meanwhile, rumors swirl around the troubled development of the "Perfect Dark" reboot, which appears to be encountering challenges at Xbox. On a more strategic front, Xbox is set to open a mobile game store this July, according to Sarah Bond via Bloomberg Live.In this week's News Bulletins We cover how The latest Xbox system update is a game-changer, making it easier than ever to swap between Wi-Fi networks. Plus, Bethesda offers a sneak peek at the first land vehicle in "Starfield," stoking excitement for this highly anticipated release.In our feature story we talk about how the gaming world has been shaken by news that Xbox is closing four studios, including Arkane Austin and Tango Gameworks. Arkane Austin, known for "Redfall" and "Prey," had to cancel its planned "Redfall" DLC after the studio was shuttered. An offline update for "Redfall" was also reportedly planned before Arkane's closure, leaving fans and developers equally devastated. The head of Arkane Lyon described these shutdowns as a "f***ing gut stab."At Tango Gameworks, beloved for "Ghostwire Tokyo" and "Hi-Fi Rush," hopes for a sequel to "Hi-Fi Rush" have been dashed with the studio's closure. Fans are voicing their frustration at Bethesda for shutting down Tango Gameworks. Meanwhile, the fallout also impacts Alpha Dog Games ("Mighty Doom") and Roundhouse Studios.Xbox executives have provided reasoning for these drastic decisions, signaling a sharper focus on consolidating resources under the "Microsoft Gaming" brand. Despite the tumultuous changes, Xbox Game Pass appears to have "stalled" in the US, raising questions about the future of subscription services.Join us as we dissect these stories and explore what this means for Xbox's trajectory in gaming.
On the podcast this week: We talk about the news that Xbox has cut multiple Bethesda studios, such as Arkane Austin and Tango Gameworks. Helldivers 2 publishers PlayStation Studios came under fire after requiring PC players to create PSN accounts. And we may have just had a low-key announcement about the Switch 2 from Nintendo themselves. All this and more, expect hot takes and trash opinions.
It was a much different story for Xbox coming out of The Game Awards this year compared to the last. In 2022, Xbox had yet again skipped the show with any meaningful announcements and even had their acquisition of Activision blocked by the FTC. This time around, there weren't any regulators to stop their fun! They showed up with Hellblade II gameplay alongside announcements of Arkane's Blade and even Hideo Kojima's frequently leaked "OD." Yet, as per usual, not all answers are certain. Is Blade exclusive to Xbox? How far off is OD? Why is Hellblade II being shown off for a fourth time without a release date? Is a Developer Direct on the horizon to rectify this? Naturally, the Dukes dive deep into these subjects, but also comb through the rest of the show while we're at it. The Game Awards wasn't the only massive news as Project Shaolin, the Wu Tang Clan game being developed through Xbox Game Studios, had a ton of details leak. We also have our first look at the Fallout TV show trailer, and even Grand Theft Auto VI. It's a jam packed episode and one of our longer shows of the year, so get comfortable and enjoy! Head to https://www.squarespace.com/duke to save 10% off your first purchase of a website or domain using code DUKE Learn more about your ad choices. Visit podcastchoices.com/adchoices
On this episode of The MinnMax Show, Ben Hanson is joined by Kelsey Lewin, Jacob Geller, and the former editor-in-chief of Easy Allies Brandon Jones to break down the big reveal of GTA 6 from Rockstar Games and all of our favorite announcements from Geoff Keighley's The Game Awards. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and leaving a question! https://www.patreon.com/minnmax Check out Brandon Jones' book Whirly World here - https://www.amazon.com/Whirly-World-Brandon-Jones/dp/B0CKGV6T7N You can watch and share the video version of The MinnMax Show here - https://youtube.com/live/OHjkmrAL__o Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: MORESLEIGHBELLS https://hellofresh.com/minnmax free - Promo Code: MINNMAXFREE To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:00:53 - Brandon Jones and his new book Whirly World! 00:05:22 - Give To The Max charity stream recap 00:08:22 - Reviewing The Game Awards 2023 00:21:02 - Monster Hunter Wilds 00:24:31 - Senua's Saga: Hellblade II 00:27:51 - Arkane's Blade 00:32:28 - Jurassic Park: Survival 00:36:55 - Big Walk 00:39:18 - World of Goo 2 00:40:41 - Thrasher 00:42:22 - God of War Ragnarok Valhalla 00:45:37 - Light No Fire 00:51:27 - Vision Of Mana 00:52:49 - Final Fantasy XVI DlC 00:53:59 - Final Fantasy VII Rebirth 00:58:00 - Hideo Kojima's OD 01:05:18 - SEGA's remakes 01:07:01 - Day of the Devs announcements 01:08:04 - Llamasoft: The Jeff Minter Story 01:11:30 - Giveaway!!! Star Ocean: The Second Story R Collectors Edition 01:12:21 - GTA 6 reveal trailer 01:24:36 - Thanking MinnMax's biggest supporters 01:28:01 - Community questions 01:58:02 - Get A Load Of This Brandon's GALOT - https://www.patreon.com/EasyAllies Kelsey's GALOT - https://www.youtube.com/watch?v=BCSeISYcoyI Hanson's GALOT - https://www.designer-notes.com/ Jacob's GALOT - https://x.com/EasyAllies/status/1732981445206122746?s=20 Community GALOT - https://vxtwitter.com/coryschmitz/status/1731741953304191229?s=46&t=AOO3Cq-hA8uoaKqfcjiHbA Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Support us on Patreon - https://www.patreon.com/minnmax Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Follow us on Facebook - https://www.facebook.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Become a Game Champion by supporting MinnMax at the $50 tier on Patreon and lock in the game of your choice! https://www.patreon.com/minnmax Slay the Princess - Julie Wilcox Golf With Your Friends - RabidLime Puzzle & Dragons - Joshua Ayers Luck Be A Landlord - TrampolineTales Star Wars: The Force Unleashed - Starkiller Into The Breach - Malcolm Holliday Dragon Quest VII: Journey Of The Cursed King - Clemens Zobel God Hand - Patrick Polk Tetris Plus - Jawarhello Gabriel Knight: Sins of the Fathers - Jawarhello Ghost Of Tsushima - ProcyonNumber6 StreetPass - Pretty Good Printing This podcast is powered by Pinecast.
The Trophy Room GOTY Voting: https://bit.ly/3SIkbEP Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom ****** Timecodes GTA 6 Trailer - 0:22:02 PlayStation Removing Digital Content you bought - 0:51:04 Bungie in a Fight for it Independence.. again - 1:09:00 The Game Awards 2023 Wrap Up - 1:52:00 ------- ****** This week is the biggest show in Trophy Room host. Co-Hosts Joe and Kyle talk about their impressions of Grand Theft Auto 6. With a new voiced female protagonist Lucia and Jason and Bonnie and Clyde duo the take on the streets of Vice City in GTA 6 coming... in 2025. More less than stellar Bungie news as we discover the root of the layoffs last month were all to avoid a possible Sony takeout of the company and rip their independence to join PlayStation Studios. Baldur's Gate 3 Wins Game of the Year at The Game Awards as the guys wrap up the biggest Game Show of the year. While it's not much of an Award Show then it is an other E3 like game show. We still got some great reveals. God of War Ragnarök: Valhalla Free DLC, Rise of The Ronin Release Date Reveal Trailer, Jet Set Radio, Streets of Rage, Crazy Taxi, Arkane revealed Marvel's Blade, and Kojima Productions with Xbox Studios game called OD with help from Jordan Peel, Tales of Kenzera™: ZAU an EA Original, The First Descendent, Monster Hunter Wilds, and Alan Wake 2 wins some categories as well!!!
Tim and Bless watch the new Spider-Man 2 trailer, Mike comes on to chat about game some indies he's gotten to preview, and Arkane could go back to single player. Time Stamps - 00:00:00 - Start 00:03:54 - Housekeeping Monday a new show is debuting on Kinda Funny called Kinda Munchies! It's our new food ranking show and our first episode features Snowbike Mike trying a lot of foods for the first time including cereal with milk. It's hosted by the one and only Roger Pokorny and you can catch it only on Youtube.com/KindaFunny https://twitter.com/KindaFunnyVids/status/1682420167857557505 A new Xcast is up right now on YouTube.com/KindaFunnyGames Comic Con is this week and Greg's still got one more panel! Today, Greg's hosting the Genvid Slate Reveal: SILENT HILL: Ascension and Special Guests from DC and Gearbox at 11:30am PST in Room 6BCF The Roper Report - 00:08:20 - Spider-Man 2's new story trailer and PS5 bundle are consumed by Venom 00:28:36 - Mike comes in to talk about some game impressions! 00:37:10 - Ad 00:38:21 - Arkane could be going back to single player 00:46:41 - Microsoft's Activision Blizzard acquisition bodes well for Ubisoft 00:50:49 - High on Life Seemingly Coming to PlayStation 00:52:22 - EA Sports renews Premier League partnership, granting access to ‘every club, player and more' 00:54:09 - The Borderlands movie has a date! 00:55:32 - Out Today 00:59:16 - Squad Up: Zen - Pokémon Sleep - 6156-9207-5817 01:00:57 - You‘re Wrong 01:03:45 - The Post Show! Monday's Hosts: Greg & Tim Learn more about your ad choices. Visit megaphone.fm/adchoices