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5 Things In 15 Minutes The Podcast: Bringing Good Vibes to DEI
Michael Bach (he/him), Author, Speaker, IDEA Thought Leader, and I recap the latest 5 Things (good vibes in DEI) in just 15 minutes. This week, our conversation is about good vibes globally, signing on to equity, game-changing inclusion, and more!Here are this week's good vibes:Global Inclusion? Still Très Chic.Streaming Gets Sign-Savvy, FinallyTag, You're IncludedFrom Shelter to SisterhoodParental Leave That Walks the TalkGood Vibes to Go: Bernadette's GVTG: If you're into the apocalypse (or even if you're not), check out the ASL version of The Last of Us on HBO Max. It looks to be a very cool example of access done right. Michael's GVTG: Do something for your own mental health, whether that's just getting out into the sun, doing some yoga, watching a TV show, or just sitting and having a nice drink with friends. Whatever you need to do, make sure you're taking care of your mental health. Read the Stories.Connect with Michael Bach.Subscribe to the 5 Things newsletter.Watch the show on YouTube. Join thousands of readers by subscribing to the 5 Things newsletter. Enjoy some good vibes in DEI every Saturday morning. https://5thingsdei.com/
Today on the show, Steven Scott and Shaun Preece discuss the latest advancements in wearable technology for the blind people, focusing in particular on a new product from French company Kapsys.In the news today they also discuss the GA Conf Awards, which recognizes efforts in game accessibility, and they talk about Blazie's new integration of ChatGPT for JAWS users, exploring the implications and potential of these technologies.Our App of the Week this time around comes from Brian Counter, who demonstrates the Talking Tuner app for iOS that helps people tune their guitars accessibly and independently.Plus there's more listener feedback on AI-generated audio descriptions for audiobooks, and personal experiences navigating social interactions with disabilities.Mentions:Kapsys KapX Wearable - https://groups.io/g/tech-vi/message/8546GA Conf Awards - https://www.gaconf.com/gaconf-awards-2024/Blazie Agent for JAWS users - https://www.blazieagent.comTalking Tuner app for iOS - https://apps.apple.com/gb/app/talking-tuner/id421065079Get in touch with Double Tap by emailing us feedback@doubletaponair.com or by call 1-877-803-4567 and leave us a voicemail. You can also now contact us via Whatsapp on 1-613-481-0144 or visit doubletaponair.com/whatsapp to connect. We are also across social media including X, Mastodon and Facebook. Double Tap is available daily on AMI-audio across Canada, on podcast worldwide and now on YouTube.Chapter Markers:00:00 Intro02:23 Kapsys and Their New Wearable Technology KapX14:16 GA Conf Awards and Game Accessibility21:51 Blazie's New ChatGPT Integration for JAWS Users30:12 App of the Week: Talking Tuner37:50 Listener Feedback: AI in Audio Descriptions48:20 Listener Feedback: Navigating Social Interactions with Disabilities
Another year is over. Let's rattle through all the most important video game accessibility updates of the past 12 months.
A bit of insight into what I do for work, when not making videos on the internet.
Let's try something new for the first time...
In this episode we brought on Jason to talk to us about accessibility in video games! Jason has a lot more experience on the subject than we do so it was helpful to see his side of things and generate a conversation about how we need to do more to allow disabled gamers to access the industry. This episode is great, and we talk about our Show and Tell topics at the end. New episodes every Wednesday and have a late HAPPY NEW YEAR! Make sure to follow us on Twitter and if you want to contribute financially to the show we have our Patreon. If you enjoyed Jasons perspective and would like to check out his content click the links below! Jason on Twitter! Jason on Twitch!
In the past 2.5 years, Accessibility has progressed leaps and bounds in the video game industry. Let's take a moment to let that progress sink in.
Game accessibility specialist with a 16-year background in raising the bar for gamers with disabilities, though advocacy and awareness raising – writing, speaking, organising events, community building – and consulting, working with studios from the smallest indies to the largest AAAs, with publishers, platforms, industry and government bodies. Co-director of GAconf and coordinator of gameaccessibilityguidelines.com.
This week we're talking about the recent wave of tech layoffs, and React Eurasia's controversial decision to locate this year's conference in Dubai. Then we speak with Steven Spohn, senior director of development at The AbleGamers Charity Foundation about Diablo Immortal's native voice chat transcription and speech-to-text accessibility feature, and where we are in terms of accessible design in the video game industry as a whole. Finally, we speak with Jeri Ellsworth, co-founder and CEO of Tilt Five about what some of the inherent challenges are with creating AR devices that might be making it difficult for both Apple and Google to launch the glasses they've been talking about for years. Show Notes DevDiscuss (sponsor) CodeNewbie (sponsor) Avalanche (sponsor) React Eurasia's 2022 Location Twitter Announcement The Split-Screen Job Market: Low Unemployment, High Turnover, Plenty Of Openings—And More Layoff Headlines Diablo Immortal will launch with native voice chat transcription and speech-to-text The AbleGamers Charity accessible.games Tilt Five
Host Chad Bouton sits down with guest Antonio I. Martinez. Today I talk to advocate, accessibilty consultant, and writer Antonio I. Martinez, Antonio and I talk about a plethora of topics. From advocacy to game reviews for disabled gamers we have it all and then some.
In a world where video games often don't explain their accessibility settings up front, Game Pass is an appealing option for players.
Was Barrierefreiheit anbelangt steht die Gaming-Industrie noch ganz am Anfang. Doch es gibt erste Projekte, die Hoffnung machen. Daniele hat uns bereits eindrücklich demonstriert, wie er "The Last of Us: Part 2" ganz alleine durchgespielt hat (https://www.youtube.com/watch?v=aTseuHfn4qg&t=852s). Im heutigen Geek-Sofa fragen wir, ob seither andere Spiele in Sachen Accessibility nachgezogen haben. Ausserdem sprechen wir über die Barrieren, an die Daniele als blinde Person tagtäglich stösst und darüber, wie sie überwunden werden können.
In here we discuss how video game companies can offer accessibility solutions to those with disabilities.
Ένα επεισόδιο που από θαύμα δεν εστιάζει στο The Legend Of Zelda: Breath Of The Wild, αφού υπάρχουν σημαντικότερα θέματα όπως η συνεχιζόμενη βελτίωση του Xbox ως πλατφόρμα, ένα καλό Nintendo Direct και μια εξοργιστική συνέντευξη για το αναστημένο Six Days In Fallujah. Επικοινωνία με την εκπομπή:Email | Twitter Ι Facebook Group Links παραγωγών:Ηλίας Παππάς – Facebook | Twitter | InstagramΜάνος Βέζος – The Vez | Facebook | Twitter | Instagram Ι Apple Music Bruce Blackburn, Designer of Ubiquitous NASA Logo, Dies at 82CKII Subscription ServiceAn anniversary for great justice: Remembering “All Your Base” 20 years laterStadia Leadership Praised Development Studios For ‘Great Progress’ Just One Week Before Laying Them All OffSega Sammy reports sharp income decline despite soaring game salesRecord year for Remedy despite no new game releasesMaking Backward Compatible Games Even Better with FPS Boost – Xbox WireThe Future of Game Accessibility on Xbox – Xbox WireLatest Nintendo Direct event led by Zelda: Skyward Sword HD remasterSix Days in Fallujah dev: “I don’t think we need to portray the atrocities”
2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.
Hello everybody!!! In this episode of the series, I talk about what my reaction would be if I found out that GLaDOS became a game accessibility advocate. That would be very unique but also a tiny bit scary if you know what I mean.
The end game in Destiny 2 offers some of the best content for PVE. The Prophecy Dungeon, raids like Garden of Salvation, and other activities seem out of reach for most of the community. Is accessibility possible without making things too casual? Use the Patreon to support me and join the discord and Q&A https://www.patreon.com/sntrpresents PayPal Tip - https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=B6N6GGAYLLD8G&source=url --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/sntrpresents/support
This week, join Dan and Matt as they talk about game accessibility! Be sure to like and follow us on Facebook, Instagram for WIP photos, scenarios and to keep in touch! Thank you everyone, for your support! Facebook: Hobby Knockout Podcast Instagram: HobbyKnockout
I felt compelled to weigh in on the video game debate of the day: should games like Sekiro do more to enable more people to play them? It's a sometimes raucous debate and I wanted to weigh in.
In this weeks episode the boys talk Jacqui Briggs, Kotal Khan, Noob Saibot and Shang Tsun reveals as well as the reveal of Kid Goku in Dragon Ball FighterZ and in round number 3 they give their opinions on accessibility in current fighting games. Link to all sources of discussion on this weeks show
In this episode we talk about GAConf, the Game Accessibility conference running parallel to the Game Developers Conference in San Fransisco. The team also share their experiences of accessibility issues when attending events like concerts, sporting events. As mentioned: GAConf - https://www.gaconf.com/conference/ GAConf 2018 videos - https://www.gaconf.com/gaconf-2018/ GAConf 2017 videos - https://www.gaconf.com/2017-edition/ Music for the podcast is provided by Cathran Music - https://twitter.com/cathranmusic
In this episode your Nice Hosts talk all about two important aspects of game design that can help more people play your games- Localization Systems and Accessibility! Stephen drives in the snow, Martha gets her nails done and Mark tries to get the baby to go to sleep.NOTE: The CVAA law that Martha talks a lot about in this episode applies -only- to chat systems in games not to game play. She didn't realize this at the time of recording- but all the things we talk about are still things to strive for in every part of your game!Photo credit: Microsoft Localization Systems 0:07:03 Mark LaCroixProductionProgrammingUI / UX“What languages to localize your game into?” - Jacob Stempniewicz, Game Developer Accessibility 0:46:30 Martha MegarryAccessibilityGame Design“About CVAA: US legislation affecting communications functionality in games, ne… - IGDA Game Access SIG“CVAA for Fostering Innovation and Change” - Sarah Horton, The Paciello Group“2018's Accessibility Advances” - Ian Hamilton, Game DeveloperAble GamersGame Accessibility"What It's Like To Play Games When You're Colorblind” - Cameron Gidari, KotakuXbox Adaptive Controller“Designing for Disabilities” Video Series - Mark Brown, Game Maker's ToolkitWikipediaKaren Stevens, EA Sports Accessibility Lead
In this episode your Nice Hosts talk all about two important aspects of game design that can help more people play your games- Localization Systems and Accessibility! Stephen drives in the snow, Martha gets her nails done and Mark tries to get the baby to go to sleep. NOTE: The CVAA law that Martha talks a lot about in this episode applies -only- to chat systems in games not to game play. She didn't realize this at the time of recording- but all the things we talk about are still things to strive for in every part of your game! Photo credit: Microsoft Localization Systems 0:07:03 Mark LaCroix Category Production Programming UI / UX “What languages to localize your game into?” - Jacob Stempniewicz , Gamasutra Publication Accessibility 0:46:30 Martha Megarry Category Accessibility Game Design “About CVAA: US legislation affecting communications functionality in games, ne… - IGDA Game Access SIG “CVAA for Fostering Innovation and Change” - Sarah Horton , The Paciello Group “2018's Accessibility Advances” - Ian Hamilton , Gamasutra Publication Able Gamers Game Accessibility "What It's Like To Play Games When You're Colorblind” - Cameron Gidari , Kotaku Xbox Adaptive Controller “Designing for Disabilities” Video Series - Mark Brown , Game Maker’s Toolkit Wikipedia Karen Stevens, EA Sports Accessibility Lead
The Gaming and Disability Boot Camp strives to teach inclusive design and accessibility principles that aren't about compliance, but solving the actual challenges that gamers with disabilities face. In the first talk of 2018, Brannon Zahand of 343 Industries takes a look back at where the industry has come from with accessibility in gaming and discusses where we are headed.
A talk at the 2018 Gaming Accessibility Conference by Kevin Keeker from Playstation and Sam Thompson from Sony World Wide Studios.
A talk at the 2018 Gaming Accessibility Conference by Ian Hamilton, an accessibility advocate.
This week we talk about the events coming up for the week of the 26th. Cryptocurrency in games, Game Accessibility, and more.
Ian Hamilton, one of the co-founders of the Game Accessibility Conference came by to talk about accessibility in games, GA Conf, things devs can do better to account for accessibility and more.
In this episode we discuss various topics in the spectrum of functional variations, in games representation, organizations that works towards a more inclusive enviroment and much more. Enjoy! Host Siri Hallberg Söderström Panel Gemma Thomson, Samson Wiklund Editor Siri Hallberg Söderström Get in touch! podcast@diversi.nu Links Ablegamers charity A blind legend Game Accessibility database Custom+ Read More