Podcasts about Diablo Immortal

  • 841PODCASTS
  • 1,379EPISODES
  • 1h 16mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • Feb 14, 2025LATEST
Diablo Immortal

POPULARITY

20172018201920202021202220232024

Categories



Best podcasts about Diablo Immortal

Show all podcasts related to diablo immortal

Latest podcast episodes about Diablo Immortal

Blizzard Watch
Player Housing in WoW has no rules! (But our Neighborhood might)

Blizzard Watch

Play Episode Listen Later Feb 14, 2025 62:59


Matt, Joe, and Liz were joined by Cory this week, and all four were more than ready to chat about Player Housing in WoW, which we recently got to see for the first time. There are still a lot of question marks after this first overview, but the team is excited about the information we do have, from Neighborhoods to decor (like a tower of bones, for instance!) to lack of repo men poised to take your house away if you default on your wizard mortgage. However, before anyone joins our Neighborhoods, there may be some rules to discuss (like no towers of bones, for instance!).But, in the more immediate future is patch 11.1, which is coming out February 25. The car sounds incredibly cool, but of more importance is Brann Bronzebeard's continued Delving and his dedication to fancy hats. After all, transmog is endgame, even for NPCs. There's also the potential of a Diablo roadmap, and Warcraft Rumble and Diablo Immortal both have what seem like their own neat holidays going on... for as much as we play them. The crew got so carried away there wasn't even enough time for questions, but we do appreciate you asking them. We'll save them for next week. Hosted on Acast. See acast.com/privacy for more information.

Inteligência Ltda.
1402 - MASSACRATION

Inteligência Ltda.

Play Episode Listen Later Dec 19, 2024 90:55


MASSACRATION é uma banda americana de metal do Brasil. Eles fazem muito sucesso entre os cabeludos e os usuários de vestimentas de couro, com hits como “Metal Bucetation”, “Cereal Metal”, “Evil Papagali”, entre outros. Eles vão bater um papo com o Vilela e o astrólogo CASPARETTO. Nas horas vagas, eles fazem humor com o nome de “Hermes e Renato”. O Vilela nunca foi do metal mas curte um ferro opa pera lá ele. Baixe agora Diablo Immortal 3.2 https://diabloimmortal.blizzard.com/pt-br/ Aproveite o final de ano com a #InsiderStore Use meu cupom INTELIGENCIA15 para desbloquear um desconto especial! Link: https://creators.insiderstore.com.br/INTELIGENCIA15 JOGOS DO APOCALIPSE | LIGUE OS PONTOS & ACORDES - Rogério Vilela https://jamboeditora.com.br/produto/jogos-do-apocalipse/ Linha de óculos do Vilela: https://www.dutyotica.com.br/duty-by-vilela.html Seja membro do canal!! https://www.youtube.com/channel/UCWZoPPW7u2I4gZfhJBZ6NqQ/join

Blizzard Watch
Why does the WoW patch 11.0.7 ring have no bling?

Blizzard Watch

Play Episode Listen Later Dec 13, 2024 67:10


Join us as we discuss the unimpressive upgradable ring, Circe's Circlet, arriving with Siren Isle, Diablo Immortal finally getting….Diablo, and how yet another mobile-first Blizzard game has found its way onto PCs. Hosted on Acast. See acast.com/privacy for more information.

O X do Controle
XdC News #50 - Xbox portátil é real, PS5 Pro vendendo mais que PS4 Pro e o plágio de Palworld

O X do Controle

Play Episode Listen Later Nov 16, 2024 73:03


Siga o XdC no Bluesky | Siga o XdC no Threads Neste episódio de O X do Controle News, Guilherme Dias e PH Lutti Lippe reportam e discutem as principais notícias da semana no mundo dos games.  Em pauta: Phil Spencer, CEO da divisão de games da Microsoft, deu entrevista confirmando que trabalha em um console portátil do Xbox, além de falar sobre mais jogos perdendo a exclusividade e do investimento em mobile; no lado da Sony, o CEO da empresa Hiroki Totoki disse que a regra é que a cada ano pelo menos um grande jogo single player feito pelos estúdios PlayStation precisa ser publicado, começando em 2025; um grupo de funcionários da NetEase, de Diablo Immortal e Marvel Rivals, foi preso por lavagem de dinheiro; a Blizzard fez um direct cheio de anúncios celebrando 30 anos da marca WarCraft; e a Capcom anunciou com a Tencent um Monster Hunter bem ambicioso para celulares. MARCAÇÕES DE TEMPO (0:00:00) - Abertura: aniversário do XdC e Mass Effect 2 (0:12:04) - Sony quer lançar pelo menos um jogo anual de seus estúdios internos (0:22:28) - Phil Spencer fala de portátil do Xbox, mobile e "não exclusivos" (0:36:50) - Funcionários da NetEase são presos por lavagem de dinheiro (0:43:01) - Pocket Pair revela motivo do processo da Nintendo e Pokémon Company (0:54:07) - Blizzard comemora 30 anos de Warcraft com muitos anúncios (1:02:09) - Monster Hunter para celulares é anunciado pela Capcom e Tencent (1:04:50) - Rapidinhas (1:10:38) - Apoiadores e encerramento CRÉDITOS: Apresentação: Guilherme Dias e PH Lutti Lippe Roteiro: Guilherme Dias e PH Lutti Lippe Edição: Gabriel Sales Thumbnail: Lucas G. Ferreira Seja apoiador | YouTube | Twitter | Instagram | Tik Tok Nossas plataformas Contato: contato@xdocontrole.com

Blizzard Watch
Giving the side eye to WoW 11.0.7's Siren Isle

Blizzard Watch

Play Episode Listen Later Nov 8, 2024 83:45


Join us as we discuss what we know about 11.0.7's new Siren Isle zone, the return of Plunderstorm in early 2025, the discovery of the Detective title in WoW, the large number of bugs we're experiencing in The War Within, Diablo Immortal's WoW crossover, and the possibility of a Warcraft 2 remaster. Because the Warcraft 3 remaster worked out so well… Hosted on Acast. See acast.com/privacy for more information.

Speljuntan
199. Bäddat för besvikelse

Speljuntan

Play Episode Listen Later Oct 30, 2024 64:31


Med en klassisk jinx går avsnitt 199 sitt öde till mötes. I veckans avsnitt får vi; en direktrapport från Japan, ett par uppdaterade brallor, en korvkostym samt en ny kreativ kraft in i ett spel vi alltid glömmer är under utveckling. Elisabeth har satt på sig läsglasögonen och berättar för de andra storögda generalerna om vad Jason Schreier skriver om Blizzard i sin bok Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment. Susanne delar med sig av den ångestmacka som blev Silent Hill 2 remaken och Angelica försöker desperat få en välsignelse att spela en beta hon ska hålla sig långt ifrån. Vågar du ens tro vi finns kvar om en vecka? Försegla juntans öde, bli patreon på www.speljuntan.se!  Spel som nämns i avsnittet: Team Fortress 2, Beyond Good & Evil 2, Roblox, Dress to Impress, Love Nikki, World of Warcraft, Diablo Immortal, Starcraft II, Silent Hill 2 Remake, Resident Evil, Hades II, While Waiting, Monster Hunter Wilds. Tidskoder: (03:00) Japandragning (07:30) Personliga frågan (10:15) Spelnyheter (31:30) Reklam (33:00) Spelsvepet

Super Gamekast
SGK 155: The Future of Video Games is Not Better Graphics

Super Gamekast

Play Episode Listen Later Oct 21, 2024 146:26


This week we discuss the new Destiny mobile game,sales of Silent Hill 2 and Sparking Zero, PlayStation on PC, and Shawn Layden's comments on the future of video game hardware Black Ops 6 and MORE!!!!!!TIMESTAMPS00:06:41 Destiny is getting a mobile game made by the Diablo Immortal people00:22:36 Silent Hill 2 Remake tops 1 million sold in 3 days00:26:11 Sparking Zero sold 3 million copies in 24 hours, but Namco Bandai is still having financial troubles.00:33:23 More layoffs at Riot Games00:35:19 Spider-Man 2 is coming to PC and Insomniac has no plans for story DLC.00:42:23 Dino Crisis fans aren't happy it's locked behind the subscription on PS Plus00:44:54 Former PlayStation exec says the console arms race has plateaued00:55:14 Kuwait Blocks Call of Duty: Black Ops 6 Release, Activision Cancels All Preorders and Offers Refunds1:20:00 Denuvo opens a Discord server and it goes as well as you might think. 1:29:10 What we've been playing

O X do Controle
XdC News #46 - Todos os anúncios do evento do Xbox, estúdio de Pokémon é hackeado e Destiny mobile

O X do Controle

Play Episode Listen Later Oct 19, 2024 60:24


Neste episódio de O X do Controle News, Guilherme Dias e Bruna Penilhas reportam e discutem as principais notícias da semana no mundo dos games.  Em pauta: trazemos um resumo da apresentação que o Xbox fez para mostrar anúncios de empresas parceiras  — incluindo o jogo multiplayer de Control, o novo projeto do Bloober Team e Subnautica 2; Game Freak, a desenvolvedora de Pokémon, sofreu uma invasão de hackers que vazou inúmeras informações sigilosas da empresa na internet; Destiny teve um jogo para celulares anunciado pela NetEase, de Diablo Immortal; e a Bandai Namco é a primeira empresa do Japão a fazer “demissão em massa” durante essa onda de 2024 — ainda que de um jeito diferente. MARCAÇÕES DE TEMPO (00:00) - Abertura (05:29) - Confira os jogos inéditos anunciados durante o Xbox Showcase (18:31) - Xbox Showcase: trailers de jogos já anunciados e ports para o Xbox  (36:26) - Game Freak é hackeada e vê arquivos secretos de Pokémon vazarem (42:01) - NetEase e Bungie anunciam para celulares Destiny: Rising  (46:56) - Bandai Namco cancela jogos e pressiona demissão de funcionários (51:52) - Rapidinhas (58:13) - Encerramento Seja apoiador | YouTube | Twitter | Instagram | Tik Tok Nossas plataformas Contato: contato@xdocontrole.com CRÉDITOS: Apresentação: Guilherme Dias e Bruna Penilhas Roteiro: Guilherme Dias e PH Lutti Lippe Edição: Lucas Funchal Thumbnail: Lucas G. Ferreira

Antyweb Po Godzinach
#216 - Od partytury do piksela: wywiad z polskim kompozytorem muzyki do gier

Antyweb Po Godzinach

Play Episode Listen Later Oct 11, 2024 31:15


Diablo Immortal, League of Legends, Age of Empires czy Dark Souls – grając w te gry pewnie nie zdawałeś sobie sprawy, że swoją cegiełkę do ścieżki dźwiękowej dołożył polski kompozytor. W najnowszym odcinku pytamy Mikołaja Stroińskiego o tajniki tworzenia soundtracków do gier.

Shattered Soulstone - Your Diablo Podcast
Small Teams – Episode 460

Shattered Soulstone - Your Diablo Podcast

Play Episode Listen Later Aug 25, 2024 28:37 Transcription Available


In this episode, I talked about Diablo Immortal bug fixes; Vessel of Hatred Campaign requirement; Microsoft making small teams; Aspect of Splinters;Read More

Ameritocracy
E55: Activision Blizzard, VP of Mobile Commerce Kara Bilkiss on Careers in the $180B Gaming Industry

Ameritocracy

Play Episode Listen Later Jun 3, 2024 55:03


This week, host Troy Edgar traveled to Santa Monica and met with Kara Bilkiss, Vice President of Mobile Commerce at Activision Blizzard. Kara and Troy worked together at Disney in 2013 and 2014 and continued to stay in touch.  At Activision Blizzard, Kara leads the mobile commercial strategy for franchises including: Call of Duty Mobile, Diablo Immortal, Warcraft Rumble, and Candy Crush Saga.  In this episode, we talked about her career as a gaming executive and her previous roles at Skydance Interactive, Rogue Games, and Sony Pictures.  We also discussed the $190B a year gaming industry and she also offers advice for aspiring game industry professionals, stressing the importance of hard work, resilience, and a willingness to learn.   Ameritocracy™ is produced by Prospect House Media and recorded in studio locations in Los Angeles and Washington D.C.

Blizzard Watch
Preparing to head back to Pandaria

Blizzard Watch

Play Episode Listen Later May 10, 2024 58:28


In this week's show, we're getting ready to go to back to Pandaria in WoW Remix, which launches next week on May 16. We discuss the best classes to play in ReMists, whether we're getting the new Draenei or Troll Heritage Armor that was added in WoW patch 10.2.7, and contemplate Diablo Immortal's new storm-themed Tempest class — could it also be coming to Diablo 4? And to wrap up, which Warcraft story would we make into a television show? (If we suddenly had the power to make a Warcraft TV show.) Hosted on Acast. See acast.com/privacy for more information.

English with Kirsty
Episode 241: EwK241 - Diego Perez on using video games to learn English

English with Kirsty

Play Episode Listen Later Apr 18, 2024 42:54


My guest today is Diego Perez, whom I first heard being interviewed on the Language Worker podcast! Thank you Rita for interesting me to so many cool people!!I wanted to do this episode because we're talking about something outside of my experience, but it is another way for people to develop their language skills.Diego Perez is a passionate and optimistic voice in video game localisation. With loc credits for Diablo Immortal, Baldur's Gate III, and Final Fantasy VII: Remake and nearly 10 years of experience under his belt, he is the Portuguese translator behind the upcoming Kenshi 2, a mentor for beginner translators, a language industry writer, and the lecturer of a game loc course at TranslaStars.We talked about: Diego's story and how he learned English by playing video games with his brothers What is meant by “game localisation” and why it's important Tips for how you can change the game language to see the content in another language Where you can find Diego online and information about his course on game localisation Find out more about Diego on the show notes page:https://www.englishwithkirsty.com/podcast/episode241***********Send me an email if you have any questions or suggestions about the English with Kirsty podcast:podcast@englishwithkirsty.com

DLC
543: Marcus Stewart: Star Wars Outlaws, Triple-i Initiative, Rogue Prince of Persia, Mouse, Slay the Spire 2, Streets of Rogue 2, Kill Knight, 33 Immortals, Final Fantasy VII Rebirth, Pepper Grinder, Botany Manor, Children of the Sun

DLC

Play Episode Listen Later Apr 15, 2024 121:44


Jeff and Christian welcome Marcus Stewart from Game Informer to the show this week to discuss a release date for Star Wars Outlaws, the huge iii indie showcase, Dredge getting a movie adaptation, and more! The Playlist: Final Fantasy VII Rebirth, Pepper Grinder, Botany Manor, Diablo Immortal; Call of Duty Warzone; Fortnite, Children of the Sun Parting Gifts!

BuffedCast
buffedCast: #642 mit WoW, Classic, TESO, dem LoL-MMO, Guild Wars 3 & viel Japan

BuffedCast

Play Episode Listen Later Apr 10, 2024 148:18


Im Episode 642 des buffedCasts gibt es erneut die volle Dosis MMORPGs und Nerdigkeit für eure Ohren. Wir sprechen nämlich nicht nur über WoW Patch 10.2.6 und den Plunderstorm, sondern auch über die 4. Season von World of Warcraft und den potenziellen Start der Alpha zu The War Within.Natürlich thematisieren wir auch WoW Classic. Dort ist gerade die 3 Phase der Saison der Entdeckung gestartet und hat einen neuen Schlachtzug mitgebracht, der gleich mal hart generft werden musste. Nachdem wir WoW abgehandelt haben, widmen wir uns dem LoL-MMO, das erst jüngst einen kompletten Neustart verpasst bekommen hat, während der ehemalige Chef Greg Street sein neues MMORPG bereits der Öffentlichkeit gezeigt hat.Danach freut sich Phil auf den Tarisland-Release und Guild-Wars-Fan Matze jammert darüber, dass die Ankündigung von Guild Wars 3 wohl die mieseste aller Spielankündigungen schlechthin war – sogar noch mieser als Diablo Immortal. Danach verrät Phil, was er drei Tage lang in Amsterdam gemacht hat und wieso The Elder Scrolls Online einen ganz besonderen Platz in der Welt der MMORPGs einnimmt und mit der kommenden Erweiterung Gold Road diesen Platz noch weiter festigt. Am Ende lässt Matze dann den inneren Nerd und Gourmet raushängen und philosophiert Matze dann über seinen Japan-Urlaub. Für Sushi-Liebhaber und Gandam-Fans gibt es wohl kein besseres Urlaubsziel. Ihr wollt uns Feedback zum buffedCast geben oder habt Themenvorschläge oder Fragen an uns? Dann immer her damit. Unter buffedCast@buffed.de erreicht ihr uns am schnellsten. buffedCast #64200:00:00 - Begrüßung00:01:57 - World of Warcraft00:38:50 - WoW Classic00:47:51 - LoL-MMO00:55:30 - Ghostcrawler-MMO01:02:07 - Tarisland01:12:03 - Guild Wars 301:53:22 - Matze in JapanMehr von buffed findet ihr hier:buffed.de: http://www.buffed.debuffed auf Facebook: http://www.facebook.com/buffedbuffed auf Twitter: http://twitter.com/buffeddebuffed auf Instagram: https://www.instagram.com/buffed.de/

Shattered Soulstone - Your Diablo Podcast
March Monsters – Episode 448

Shattered Soulstone - Your Diablo Podcast

Play Episode Listen Later Mar 2, 2024 38:19 Transcription Available


In this episode, I read you not one, but two articles about Blizzard; Diablo Immortal has a lot going on in March;Read More

Vic's Basement
Episode 299 – DIABLO IV’s ROD FERGUSSON on GEARS, BIOSHOCK, LIVE SERVICE GAMES & MORE! – Vic’s Basement

Vic's Basement

Play Episode Listen Later Jan 5, 2024 55:24


Victor Lucas sits down with Blizzard's Rod Fergusson to discuss his work on Diablo IV, Diablo II: Resurrected and Diablo Immortal! Plus Vic explores Rod's work on Gears of War, BioShock Infinite and his thoughts on the current state of Live Service game development. This interview was recorded at the world famous, Vancouver Film School! … Continue reading "Episode 299 – DIABLO IV's ROD FERGUSSON on GEARS, BIOSHOCK, LIVE SERVICE GAMES & MORE! – Vic's Basement"

Shattered Soulstone - Your Diablo Podcast
Frozen Treasure Goblins – Episode 438

Shattered Soulstone - Your Diablo Podcast

Play Episode Listen Later Dec 16, 2023 34:11


In this episode, I talked about Microsoft adding contract workers to a union; news about the Battle.net authenticator; new Diablo Immortal creatures;Read More

Shattered Soulstone - Your Diablo Podcast
Midwinter Is Coming – Episode 437

Shattered Soulstone - Your Diablo Podcast

Play Episode Listen Later Dec 9, 2023 26:22 Transcription Available


In this episode, I read to you a Microsoft post regarding FTC shenanigans; Diablo Immortal seasonal event; two new creatures added toRead More

The Current Podcast
Activision Blizzard's Jonathan Stringfield on creating for the unseen gamer

The Current Podcast

Play Episode Listen Later Dec 6, 2023 18:48


Activision Blizzard's Jonathan Stringfield on how advertisers can attach themselves to gamers' loyalty to specific franchises and how to find community in gaming.  Episode TranscriptPlease note, this transcript  may contain minor inconsistencies compared to the episode audio.DAMIAN (00:01):I'm Damian Fowler.ILYSE (00:02):And I'm Ilyse Liffreing. DAMIAN (00:04):And welcome to this edition of The Current podcast.ILYSE (00:10):This week we're delighted to talk with Jonathan Stringfield, VP of Global Business Research and Marketing at Activision Blizzard.DAMIAN (00:17):Activision Blizzard made headlines in October. Microsoft closed its $69 billion deal with the gaming company, the home of legendary games like Candy Crush, Call of Duty and World of Warcraft. Activision says it's ready for the next chapter as part of the Microsoft family,ILYSE (00:34):As well as being a VP at the company. Jonathan is also the author of Get In the Game, an Essential Guide for Marketers and Execs who want to integrate their brands with Modern Games and eSports published in 2022 by Wiley.JONATHAN STRINGFIELD (00:53):Sure. Well, so first of all, thanks for having me. I'm super excited to, uh, to be here today. Um, and, and again, I think the book is realistically a reflection of where we are in the greater marketing agency as it pertains to gaming, that I think there's been a lot of opportunities that have existed over the years. Um, certainly the marketplace has matured in recent years, but overall the level of investment in gaming is considerably lower relative to I think the amount that the fans are investing in it, the extent to which that this is consuming a greater amount of their time. And that on the whole, there's a lot of questions from marketers in terms of what's the right way to integrate and realistically no good resources in terms of how do we start to get folks to understand what is ostensibly not just a a form of entertainment. It's a new way in which people are increasingly interacting with media more generally. So the book was in some ways kind of a starter, what I was hoping to be a bit of a foundational educational piece to really kind of advance this conversation forward in the broader marketing industry. Yeah,DAMIAN (01:51):There's definitely intense interest and I've noticed even in the last 12 months it's picked up incredibly. Can you give us a sense of the scale now of gaming worldwide to sort of establish that, that context? Yeah,JONATHAN STRINGFIELD (02:05):For sure. I mean, you know, I think the latest estimates are the total gaming population will be about three and a half billion by next year. So somewhere between a third and a half of the population on the planet plays games, right. Substantial. Right. So, you know, I, I think that alone is, you know, kind of one of these light bulb moments for folks that, you know, when we think about what it means to play a video game more generally, again, you kind of get that classic view of like someone with a controller or maybe at a PC or what have you. But realistically, one of the biggest segments of gaming fans out there is, is mobile. Right? And since everyone has, or virtually everyone has a mobile device globally that can handle games like Candy Crush, what we found is that the surface area for people that enjoy games is just that much bigger. So, you know, when you look at the stats and see that, you know, conceivably the revenue that's attributed to gaming dwarfs things like film, movies, music, or what have you, it's because of the scale of the industry first and foremost in terms of how many fans have proliferated certainly in the last decade or so.DAMIAN (03:06):Yeah. What's interesting is people have certain preconceptions about gamers and gamers have changed over the years. I remember when I was coming about, I had an Atari 800 and I used to play Frogger. I don't really consider myself a gamer anymore, but could you give us a little insight in terms of who are gamers?JONATHAN STRINGFIELD (03:25):Yeah, so even the term gamer is kind of interesting in so far that it already kind of attributes a label that then kind of sparks preconceptions that are mine, right? So, you know, if we take a step back, we don't talk about, you know, folks that are watching movies as cinephiles per se, right? Or folks that are really into music with, with very specific terms. So in that world, even just thinking about gamers themselves, that kind of just entails someone who has or really kind of pulls some degree of identity from it, which is certainly the case. There are folks that like readily identify as a gamer and are, you know, very into it. And one of these, you know, spend multiple, multiple hours and lots of investment in the ecosystem and so on and so forth. But then there's just as many, actually many more folks who don't necessarily consider themselves a gamer, but they definitely play video games, right?JONATHAN STRINGFIELD (04:11):And a lot of it is on mobile phones, but then some of these same folks do on consoles and PC and what have you. And one of the biggest trends we'll continue to see in the gaming industry broadly is that we're really looking at a world where we're trying to make sure that the experiences that we provide can be accessed on virtually any device. So I think by that metric, what we'll find is that the, the, the definition is gonna continue to expand. So going back to your question, like who is a gamer? I mean, it, again, it's it's a little bit hokey and we say it a lot, but it is kind of everyone to a certain degree. And it's just, it is the different ways that folks are entering what is an ecosystem, not just an individual channel that kind of differentiates them.DAMIAN (04:50):Yeah. So it's not a sort of niche thing and the, the definition of gamer has here, the two maybe been a sort of niche thing, but what you're saying is it's definitely not that.JONATHAN STRINGFIELD (04:59):And, and, and I think there's no better example than what's been happening in recent years, right? So that even that concept of a gamer kind of implies that this is a different group of folks. This is an abnormal group of people that is doing something other folks do, don't or don't do. And again, that's just not the case. Right? And again, look at things like the extent to which you see gaming IP in major movies, television shows. I think there's some, last I counted, 40 or 50 individual projects for TV or movie being developed from game IP right now.ILYSE (05:29):Wow, that's a lot. .JONATHAN STRINGFIELD (05:30):It's a lot. And, and the, the other thing, and, and again, it's good now. So like there, there is this world where, you know, if you think about, you know, how games have been portrayed in movies like maybe in the early nineties, like wasn't that great, right? Mm-hmm. and like kind of left a bad taste in people's mouth, not just folks that weren't fans of the games, but candidly even the fans of the game. And that's really changed in recent years. And I think, again, we could talk a lot about why that happened and partially it's, you know, Hollywood, I think taking the stories in these games more seriously, but then also understanding that there's a big established fandom here. And if they want to bring this experience to a different screen, they need to resonate with that. So what that means in general is that it's just becoming not something that's an offset of culture. It's popular culture. And I think what we'll see in coming years is that already it's the case with even generations as young. And I'm definitely throwing up air quotes 'cause I'm in this generation as millennials, they spend most of their time gaming relative to other forms of media. And I don't think the marketing world has caught up with that fact.ILYSE (06:28):Do you happen to have a favorite gaming movie?JONATHAN STRINGFIELD (06:30):My favorite gaming movie? Oh, I mean, you know, honestly, at this point I do have a lot of heart for the old ones from the nineties just because, you know, that's what I grew up with was were those, and, and for me it was just so cool to kind of see them even be represented on screen like that. So like the original Super Mario Brothers movie and Street Fighter and things like that, like all really cool projects. I think the one that really kind of spoke to me personally, um, and again, it feels like this is gonna be like a bit of a pitch for the company, and I promise you it isn't is actually the Warcraft movie UhhuhILYSE (07:01):.JONATHAN STRINGFIELD (07:01):Because at that point, by the time that movie came out, I'd been playing Warcraft for a decade at least. And again, I'm not alone that that's a very common behavior you've seen. So again, think about Super Mario Brothers, any of these other movies, you know, folks are coming to this with the intention and with the knowledge that they've been engrossed in those worlds for 10 years, 20 years, some times, 30 years, they're gonna have expectations in terms of how that's portrayed in that media. Yeah.ILYSE (07:25):And you know, you mentioned it's very much like a family kind of affair. Um, one of the most interesting insights we saw on your site is that actually like one in five gamers are actually made up of women with children. So would you say mom's got game ?JONATHAN STRINGFIELD (07:40):Mom definitely has game and, and parents have game and, and you know, it it's, it, there's, I think again, with that whole concept of how gaming is increasingly encroaching upon modern culture is that you now have folks that grew up gaming, and again, I'm, I'm definitely in this vanguard who have basically been playing video games their entire life, have kept up with the hobby throughout, and now we have homes and mortgages and kids and a bad hip and things like that. Like we are the principal shoppers in the household, and then we share that with our children, right? Like, and again, it's like anything else you think about how like, sports team, fandom, proliferates, that doesn't happen in abstract. Like kids don't come outta the womb being, you know, rooting for the Cubs or something like that. It's because of a shared connection with their, with their family. Same thing here. So both of my kids, they are big time gaming fans. And again, probably a lot of my influence on that, but even now I have one that's off to college and we can still hang out, right? Because we can hang out in virtual worlds. And again, I think there's something powerful about that.ILYSE (08:37):Activision has some of the world's most iconic, most played games, candy Crush, call of Duty, world of Warcraft. I know myself, I'm a big Candy Crush player. I play it every day on the subway. , can you give us a sense of how and why these games prove so compelling?JONATHAN STRINGFIELD (08:54):I mean, I I, I think there, there's a couple things we could look at, right? So on the one hand, almost all of the, like the games you just mentioned have been around for decades, right? So just as it stands now they're popular because there's been something about them that has kind of hooked someone into that. And again, whether it's like really novel and interesting mechanics, like Candy Crush, whether it's something like social connectivity from a game like World of Warcraft, whether they're just really interested in the story of the world, like something like Diablo, there's been something within those games that speaks to folks, right? And it speaks to 'em in such a way that, you know, again, when you think about media in general that we get engrossed in, that we come fans in, it's something that we develop a lot of affinity for.JONATHAN STRINGFIELD (09:34):And what's different, I think for something like a video game is that, you know, you're not just watching a protagonist in many cases, you are the protagonist. You are I impacting and have agency within that world. So the extent to which that you can form connectivity with that media, it's gonna be so much greater. And then again, you layer on other fans that are participating with it, your connection with them. And you know, you'll hear their stories about people that've been playing World of War crap that made lifelong friends, they met their wife, they got married through the game, they got married in the game. Even , like that's, you know, kind of speaks to how powerful this can be for folks that this is where they find common ground to talk with others about their passions. WouldDAMIAN (10:08):That getting married in a game, uh, would that constitute a premium gaming experience?JONATHAN STRINGFIELD (10:14):? I would certainly think they think so. Right? And, and you know, and again, there, there's something to be said about like, you know, it, it's one of these things where folks will literally get married in the real world and then have a ceremony in the game, and like they buy each other rings or exchange items or whatnot. And, and you know, again, I think it's easy to kind of sit back and be like, wow, that's kind of weird. Like, but if that is the basis of your relationship, if you met your partner and participated and had adventures and shared stories with them for 10 years, 15 years, then yeah, it's meaningful. And, and, and again, I think these are the types of connections that folks are not quite in tuned with yet. But it speaks to again, how much this type of media tends to affect its fandomDAMIAN (10:57):From, from a marketing point of view, the what does it mean to have a premium access to premium gaming experiences? And what kind of research do you do around this to define that concept?JONATHAN STRINGFIELD (11:09):I mean, I think the, first of all, I think we can take the step back that like premium is by far the most abused word in all of advertising, right? Like straight up, right? And again, I, I think that it's hard to find like hard and fast rules in terms of what does or does not constitute it. But in my mind, what I think will, will always tend to be the case is like, you'll see that on the one hand it's these games that have large followings and they have large followings for different reasons. Again, whether it's engagement, the mechanics, the story, social connections, or what have you. And realistically, one of the parts that I find most satisfying about my job is that, you know, these are household names, right? Like even if you don't really play video games, you have heard of Call of Duty, you have heard of Warcraft, you have heard of Candy Crush.JONATHAN STRINGFIELD (11:48):So there is definitely a qualitative and quantitative difference for games of that type relative to, to others where there might be experience. And again, that isn't to say that there's, you know, a big differentiation or that like folks shouldn't explore all kinds of places within the, in the gaming environment. But I think it is important to understand that, particularly in these premium experiences, one, a lot of love and care goes in on the development side. And then two, the fans have a lot of love and care for those environments as well. So what we've found in terms of research that we've done, both as it pertains to how our, um, you know, our players think about these experiences or what have you, is that they realistically see that brands when integrated into these titles that are kind of like the more household name premium games, they start to associate the same type of feelings that they have for the game to the brand, which is again, almost entirely the point, right? Like they're try like the, the, the high bar I think for brands is to kind of be able to participate in some of that equity and have it shine on their brand. And we try to facilitate that in a way that's both efficacious for brands, but then again also works well with the expectations of our fans in the game environment.ILYSE (12:56):How do you make it possible for brands to actually engage with like, active users of the game? I know there's so much, so many possibilities these days compared to like even a decade ago mm-hmm. .JONATHAN STRINGFIELD (13:07):See? And yet I think, so you, you hit on an important PO point that there have been opportunities in games almost since games existed. There was some form of advertising. The issue was that back in the day, it was tough and it wasn't super flexible and it, it just wasn't how marketers liked to buy things, right? It was basically you had to be hard coded into the game experience and you lived there kind of in perpetuity. And that's not really how media buyers think. So the big shift that's happened over say, we'll say the last 10 years, but I think we, we could quibble over like, you know, what the exact dates are is that internet connectivity on these games, you know, programmatic, um, technology things have made it a lot more turnkey. So as it stands now in the ecosystem, there's kind of two polarities in terms of opportunities, again, speaking at a very, very high level.JONATHAN STRINGFIELD (13:52):On the one hand you have integrated marketing. So this, these are the things that you see that are like the concerts, these in-depth integrations, you know, you know, Humvees and games like Call of Duty, things of that nature that really kind of speak to customized builds within the game environment. On the other hand, you have a lot of programmatic media opportunities that even occur in games like Candy Crush or what have you that are video spots and what have you, that we tie into the game environment again, in a way that kind of fits with the mechanics. And that's kind of more or less the, the high level answer to your question is that we really take a lot of time to understand, one, the design intent of our developers. And again, we are fundamentally a game company. So we work hand in hand with our developers to figure out where are the opportune places where brands can integrate, not just in a way that's not obtrusive with our players, but optimally in a way that can enhance the play experience. And whether that's providing them a reward or integrating a brand in a way that actually like increases the realism or the immersion of the actual, you know, game environment. That's kinda the bar we try to set.ILYSE (14:51):That's awesome. Uh, could you give us a few like, examples of brands that you guys have worked with in that kind of environment and way?JONATHAN STRINGFIELD (14:58):I mean, I think, you know, I'll, I'll, I'll stop short of calling out any specific brand aside, but we'll note that I think one of the big misconceptions about gaming is that has to be like endemic brands. That is definitely not the case, right? So we see everything from C P G to restaurants to anything in between. And actually we did do a case study with, um, Prada recently where they were put their, one of their fragrances product candy within Candy Crush, right? Which, you know, kind of makes sense that there's already like some degree of continuity between the two. And interestingly for Product Candy, it is a fragrance that has existed for a while. So it's not a new extension. It had been out on market, but then they wanted to kind of reinvigorate it, they integrated a candy crush. We did like an interactive game for players to like, you look and search for the fragrance on there, and then it linked to their site where they could pull out a sample and they went through all their samples almost instantly, right? So it's something that like, because it resonated that well with the game, it's something that, you know, the fans were really attracted to and I think really drove great results for Product Handy in that case.DAMIAN (15:58):I wanted to ask you, you know, where I wanted to ask you, what does your research tell you about where people are playing these games? I know there's a split between mobile and console gaming.JONATHAN STRINGFIELD (16:07):Yeah, so I mean, what you'll find is that, you know, again, I think when we were talking earlier about how the overall gaming market has expanded, you know, the vast majority of game activity happens on mobile. And again, as a game publisher, we paid attention to that. So it's not only that we have, you know, titles like Candy Crush, which have ostensibly been mobile since mobile gaming was, was a possibility. We're also bringing a lot of our other franchises to mobile environments. So Call of Duty mobile is a great example. Diablo Immortal. We really wanna take all these franchises that were historically console specific and bring them to mobile environments. Now, what's gonna be I think really interesting is that gaming is increasingly going to be a hobby that is divorced from gaming devices. And by that what I mean is through cloud technologies, through increasing speeds on mobile, what we'll find is that virtually anywhere that there's a screen that's smart, there's probably gonna be an opportunity to play a game. And that's where I think we'll continue to see kind of the, the overall rise of the ecosystem. And so far that the easier it is for folks to access these experiences, the more opportunities it gets to build that audience. So I think what you'll find is that, you know, some of the biggest franchises won't just be relegated consular pc, they'll continue to go more mobile, but then eventually they're just gonna go to any screen that has an internet connection. I think that'll be a really interesting shift for the industry. Yeah,DAMIAN (17:24):I see. Yeah.ILYSE (17:26):Cool. You know, Activision asserts that gaming drives community authenticity and engagement. How would you say that's possible and why does it matter to potential advertisers?JONATHAN STRINGFIELD (17:37):I mean, it really gets back to that point of fandom. It's, you know, something that we, we've been talking a lot about that, you know, fans, you know, fandoms are created around shared love of a form of media, and again, be a sports team could be anything, right? But in this case, it is indeed some of these game titles. And on the one hand you have a group of folks that are substantively interested in a given form of media in this, in this case a game. Many of them with social features in them, right? So like World of Warcraft, call of Duty, these are all social games. You speak with your teammates, right? Like people are getting married and what have you through these games, but even those that don't actually have social con connectivity built in Candy Crush is a great example. There's still a huge fandom of Candy Crush fans that go to like web forums to talk about strategies in Candy Crush.JONATHAN STRINGFIELD (18:22):So they will go and find their community no matter what. And again, that I think speaks to the power of it. So that's, you know, the, the opportunity for advertisers is that, you know, fandoms are powerful, right? When someone has that degree of connectivity to media, when it's effective on that level, right, with an a, it can be effective with an e for advertisers. And I think the concern is that because of the intense love that, you know, game players have for games, that can actually be a little scary for advertisers. They believe if they integrate in a way that, you know, well, one, they believe they're not welcome in general, but then two, if they don't integrate in a very specific way, that's gonna kind of go sideways on them. And again, I think there is something to be said that there are ways that you can integrate in gaming that are not gonna be super fan forward and therefore problematic. But if you find a way to integrate that is fan forward that does kind of fit with the needs and expectations of the fans, it can be super effective for advertisers for that reason of the level of affinity that the game players have for the experience.DAMIAN (19:24):It seems like gaming is driving a, a, a big shift in entertainment habits and, and is is not siloed anymore as just a gaming thing over here, you know, a a movie experience over here. It's, it's kind of, uh, crossing, I don't know what's the word? Uh,JONATHAN STRINGFIELD (19:39):Transmedia might be one of the words, right? Yeah. Like where it's multiple stories talked about through multiple forms of media. Yeah.DAMIAN (19:45):And, and you know, on that point, how, what does this mean for, for marketers? Do they understand how entertainment habits are actually changing? Are they, are they there yet? Is there, is there more that they need to know?JONATHAN STRINGFIELD (19:57):I mean, I, I think there's still learning to be done. And, you know, when I go out and I speak about gaming, my, the general point that I want advertisers to walk away with is that even if you aren't bought into the idea of gaming, per se, what you can be bought into is the fact that media in general is becoming more interactive. And gaming is obviously at the forefront of interactive media. And I think advertisers are very good at and understand even down to the psychology of how people think about movies or watch shows, or even Peru's social media less so I think at this time about things like interactivity, it's a different set of psychologies, right? It is a different way in which someone's mind is literally tuned into the media. And I think we're still kinda at the early stages of that.JONATHAN STRINGFIELD (20:43):And, and you know, I think there I am, I'm encouraged that it has become a broader conversation. I think, you know, when things like the metaverse and whatnot were very hot, that was basically a reflection of that, right? Because everything that the metaverse was that we were talking about, you know, about a year ago and that are no longer really talking about it was basically just gave me experiences, but it was the right idea, right? That oh wow, there's all these people, they're in these online interactive spaces. How should I think about that? And again, maybe wrong focus at that point, but it was the right question.DAMIAN (21:13):Hmm. And one of the things I you are very interested in is, is measuring attention and attention metrics. How does that work in the context of gaming and why is it so significant? Have we caught up yet? Have marketers caught up with the way we should be looking at how people are paying attention in these new forms of media?JONATHAN STRINGFIELD (21:30):I mean, you know, it is certainly the case that you will be hard pressed to find a single marketer out there that is happy with their measurement period. And, and again, to be clear, that's not a problem necessarily with the measurement companies. That's just kind of the nature of how measurement works with advertising, not the least of which. And again, I think apropos adver or to attention specifically is that the focus and conversation around attention in my mind just really signals that we are dissatisfied with the metrics that we have today. Fundamentally, most of the media that we're buying on is through the same metrics and lenses that we use circa 1970, right? It's reach and frequency, which is great, it has its purposes. Obviously advertising is a scale game. We need to make sure that we have enough people that see a message, but we're less sure about whether it mattered to them or whether they saw it.JONATHAN STRINGFIELD (22:19):Because again, recall that, you know, reach is an opportunity to see not whether someone saw it. So on the one hand, I think attention is becoming a broader conversation, one because I think we, there is more focus on not just the breadth, but the depth of these potential interactions and how folks are consuming media. But then also because in worlds where more media's consumed interactively reach and frequency just might not cut it. Now again, it's an interesting conversation, but much like the general dissatisfaction around measurement more generally, we're pretty far away from a standardized definition. I think it's a, it's an active and interesting conversation that's going on, but in my mind, regardless, almost regardless of what definition we'd land on, is something that I think needs to happen because otherwise we're still gonna be stuck in the same reach frequency mode of buying that we kind of used to buy linear TV several decades ago.DAMIAN (23:11):I mean, one of the challenges, uh, I guess one of the needs for this idea of attention metrics is to be able to measure results in different channels. And it's not apples to oranges, it's apple want. The, the need is to kind of a me have an apples to apples measurement, right? And that doesn't necessarily exist yet. And I'm wondering about, you know, when it comes to gaming future integrations across different channels, how do you see that? I mean, playing out,JONATHAN STRINGFIELD (23:38):So gaming is one of the big challenges that I think we have as a, as certainly as a gaming publisher, but then also the broader marketing world has about thinking about gaming in general is that, you know, if we think about social, right, you're looking at degrees of apps and ev all these apps are different, but fundamentally, if you're focusing on one, like it's an app, and, and again, that's not to say that's not very complicated what have you, but like it's a technology, gaming is an ecosystem, right? So even if you were to go and have someone sit in this chair and ask them, oh, are are you doing anything in gaming? They'll say, oh yeah, yeah, I am. And if you ask them what are they doing, you're gonna get a lot of different answers, right? Like, maybe it's Twitch, maybe it's eSports, maybe it's mobile games, maybe it's some spots and dots and you know, console titles or what have you.JONATHAN STRINGFIELD (24:22):Huge degree of diversity. So on the one hand, when we've been thinking about measurement, we want it to be applicable to every experience that an advertiser can have in our ecosystem. And the more that we can build our platform to essentially get some degree of equivalence, whether it's across any number of touchpoint within the ecosystem, the better, broader industry, cross platform measurement is a conversation that's been going on as long as I've been doing ad measurement. That's a long time. Um, and, and again, I think we're a pretty far ways away if we're being honest with ourselves. Again, even if we take gaming to a side and don't even think about that just in general media, we're pretty far ways away. But I am encouraged by things like attention, because what we can agree on is things like reach and frequency, right? Like we might have some disagreement about when, where, and how and how do we wanna like measure things like fraud and delivery and what have you. But we all kind of know what it means and we can all kind of compare it across them. What attention needs to do is get to that point. And when it gets to that point, then it becomes a currency, then it becomes useful. And then I think it becomes super meaningful that not only are we understanding the scale of the potential execution, but again also how much it affected us, which in my mind is super important for interactive media like gaming.ILYSE (25:32):Now you mentioned you foresee basically anything with a screen being an area or an opportunity for someone to game. And it's true that like gaming is making its way into like a bunch of different channels. Even like Netflix now has games, for instance. It's crazy. Um, how do you see like other like, forms of new technology from AI to Metaverse technologies further expand the potential like real estate for gaming and opportunities to reach gamers?JONATHAN STRINGFIELD (26:01):So if we, if we tick through the buzzwords real quick, right? So like on on, on the one hand, ai, super popular conversation going on, AI's been used in gaming for years, right? So like, and, and again, like we could get a little bit wonky and just talk about, eh, it's for the most part just machine learning and stats and things we've been doing for a while. But, you know, again, even things like procedural generation, what have you, that's been part and parcel to gaming for a long time. So on the one hand, you know, there's something to be said about game developers have experienced with that, but we, you know, continue to lean into these new worlds because again, it creates a lot of power in terms of how we can make experiences on a more scaled basis. As a general note, when I, again, one of these kind of truisms that I give folks is that when they want to think about or really see what kind of the future of the media landscape is, you do wanna look to gaming for these types of things, right?JONATHAN STRINGFIELD (26:48):So again, ai, it's kind of been a part of gaming for quite some time. Vr, same deal, right? Like, so for the most part, most of the more popular experiences we have in VR are generally games. But then on the other hand, if you look at the percentage of people on platforms like steam, which is a very popular, um, platform for PC gaming, the install base of VR headsets is about 2%. It usually waffles between one or 2%. So again, you would kind of already know that the market for VR hasn't really developed even then just looking at how gamers are oriented towards it. And metaverse, you know, again, there, it was very much a double-edged blood blade type of conversation that on the one hand I was really excited that people were starting to think about online immersive, interactive environments. On the other hand, they were just talking about gaming, but calling it something else, right?JONATHAN STRINGFIELD (27:40):And I think there has been a little bit of correction, like yes, there are grander plans or grand plans in terms of building something more generalized like a metaverse, but realistically all of our best practice for it and all the techno technology platforms that exist right now are gaming. So on the one hand, like there's a lot to be said about all these types of things with within the gaming ecosystem, but on the other, you know, a a again, I think it's important for marketers to understand not just because of the opportunity within gaming today, because there are many, but also it's a really good lens to kind of judge some of these new emerging trends through in terms of how it's worked in the gaming ecosystem. Mm-hmm. ,ILYSE (28:17):You know, one area of gaming that is continuing to grow I feel like is that of like e-commerce and shopping through games. Um, you can buy, you know, skins, you can buy elements to build out your characters these days. Just curious about, I guess your outlook on that and how you see growth in that when it comes to e-commerce.JONATHAN STRINGFIELD (28:39):Yeah, for sure. I mean, you know, the, the, on the one hand there's something to be said that in general when you look at things like buying skins, even advertisements in games, things of that nature, this is all coming from the fact that the games industry wants to move with the economy of the world in such a way that like we want everyone to play our games and ultimately we just wanna transact with folks in a way that makes sense for them, right? So in some games, some experiences, no one wants to pay anything and maybe they're happy to watch an ad and that's okay. And others they wanna pay 60 or $70 upfront and that's okay too. And then in a third maybe they're buying certain, you know, skins and what have you. And again, that's fine. Like what all of these potential activations allow us to do is just again, be flexible in terms of how we can transact with customers to again, make sure that we're reaching virtually everyone.JONATHAN STRINGFIELD (29:23):So on the one hand, I think that's gonna continue to be important not just for the game industry, but also the flexibility that we gain give to game developers. For brands specifically, one, obviously that provides a lot of opportunities because things like advertisements and integration with skins and integrated marketing like we talked about before, like that can all be weaved into there. And then even certain environments being set up as commerce platforms in and of themselves. Like if it's something that makes sense for the game environment, like yeah, right? Like, you know, imagine, again, I'm gonna kind of make this up, but 10 years ago you didn't buy anything online, right? But then it kind of became something that was novel and then it became something that you did a little bit more. And now I buy near everything online, right? Like I like, it's almost weird when I go to a store. I think we could start to see that in gaming, right? The more that we start to use these technologies and become normalized in our everyday practice, then that is something that we'll use for a wider variety of use cases from socialization, whether it be the Metaverse to shopping.DAMIAN (30:24):And that's it for this edition of the current podcast. We'll be back next week. So stay tuned.ILYSE (30:30):The current podcast is produced by Wonder Media Network. Our theme is by love and caliber. The current team includes Chris Berkley and Cat Festy.DAMIAN (30:38):And remember, I'm Damien.ILYSE (30:47):And I'm Elise.DAMIAN (30:48):And we'll see you next time. AndILYSE (30:50):If you love this podcast, be sure to subscribe and leave a review. While you're at it, check out our other show, the current report, our weekly roundup of what's happening in the world of digital media.

The Loot Chest
Starfield, Cyberpunk 2.0, Diablo Immortal

The Loot Chest

Play Episode Listen Later Oct 24, 2023 30:16


Lootchestgaming on instagram

New Dad Gaming
Ep. 302 - Diablo 4 Is Not Immortal

New Dad Gaming

Play Episode Listen Later Sep 26, 2023 34:02


This week, Trevor dips back into Diablo Immortal while Diablo 4 languishes, his kids have taken a break from Roblox to play some Minecraft and Fenix Rising, the dads discuss ways to help their kids build games, and Jeff jumps way back to play Vagrant Story. Subscribe to the Podcast!   Apple Podcasts: https://podcasts.apple.com/us/podcast/new-dad-gaming/id1107330772   Spotify: https://open.spotify.com/show/434cj9ksKBnX6aY2aBZ6Uw   Others on Our Website: https://newdadgaming.com/

Blizzard Watch
Our love/hate relationship with Diablo

Blizzard Watch

Play Episode Listen Later Sep 22, 2023 62:13


Join us as we discuss how Diablo Immortal is the Diablo MMO we all wanted if it weren't for the monetization and rapid seasons rollouts, how Hearthstone's latest mini-set release is really just The Great Muppet Caper with Yogg-Saron (and we mean that in the best way possible), and how Wrath Classic's new Titan Rune dungeons could have been the template for how WoW was developed. Plus, our favorite gaming snacks.

The Xbox Two Podcast
275: Xbox-ABK deal delayed, PlayStation folds, Xbox Game Pass Core

The Xbox Two Podcast

Play Episode Listen Later Jul 22, 2023 194:03


SPONSOR: Get 20% OFF at MANSCAPED.com with our checkout code XB2. Razors, boxers, cologne, shampoos, cleansers, AMAZING boxers, and MORE! Jez and Rand gear up for another fun week in gaming news. This week, we discuss Xbox Game Pass Core, the delay to the Xbox-ABK deal closing, PlayStation signing up for Xbox's Call of Duty deal, and much more.  TIMESTAMPS: 00:00:00 - START, Blizzard problems. With MS remove Diablo Immortal's pay-to-win? 00:23:00 - PS5 Pro? Xbox Series X Elite? 00:40:00 - Classic Call of Duty returns. ABK nostalgia. 01:07:00 - Xbox One vision was CORRECT! Gamescom? 01:22:00 - PlayStation deals with Xbox. 01:52:00 - Xbox Game Pass Core. 02:22:35 - Patreon Q&As. --- Send in a voice message: https://podcasters.spotify.com/pod/show/xb2/message

Konnekted
Konnekted #184

Konnekted

Play Episode Listen Later Jul 16, 2023 65:10


Mikor nincs nálam a Steamdeck.Diablo Immortal. Alvásminőség. BFR edzés. Sony Walkman. Wham! Dokumentumfilm (Netflix). Mission Impossible Dead Reckoning. Silo (AppleTV), Secret Invasion (Disney plus).

Blizzard Watch
WoW Patch 10.1.5 and Augmentation Evokers

Blizzard Watch

Play Episode Listen Later Jul 14, 2023 66:56


Join us as we discuss all the features in WoW Patch 10.1.5 including the new Augmentation support spec for Evokers, the new Blood Knight class in Diablo Immortal, Diablo 4's Season 1 starting next week as well as the battle pass that comes with it, and our concerns about Microsoft's imminent acquisition of Activision-Blizzard.

The Gen-X Gamer Podcast
Let's Talk: Diablo 4...I Love It and I Hate It...

The Gen-X Gamer Podcast

Play Episode Listen Later Jun 30, 2023 15:50


Diablo 4 has released and Matt has had time to spend with the game and dive deep into the Diablo world. Does Diablo 4 live up to the hype? Is Diablo 4 as good as Diablo 3 or Diablo Immortal? Check out this episode as Matt gives his beloved "thoughts and opinions" on this Blizzard title.

Deconstructor of Fun
TWiG 238: Honkai Star Rail! Monopoly Go! Diablo Immortal! Nikke! 2023 1H Review

Deconstructor of Fun

Play Episode Listen Later Jun 29, 2023 67:15


Can you believe we're already halfway through 2023? Neither can we. As teased last week, the TWiG crew checks in on some of the biggest mobile, free-to-play releases of the year so far. Laura invests in Baltic Avenue as she breaks down Monopoly Go. Phil brings up Fanlight 84 which Kress quickly deems mice nuts. Ethan illuminates the power of anime thirst in character collectors by highlighting Nikke: Goddess of Victory's jaw dropping revenue-per-download. Jen takes us to the Hell with Diablo Immortal. Plus, we celebrate Kress's birthday and learn all about his third mid-life crisis. All this and so much more this week in games. --- Send in a voice message: https://podcasters.spotify.com/pod/show/deconstructoroffun/message Support this podcast: https://podcasters.spotify.com/pod/show/deconstructoroffun/support

Dense Pixels
Exactly What We Wanted (Ep 464)

Dense Pixels

Play Episode Listen Later May 25, 2023 81:47


Join us for another exciting episode of Dense Pixels, where we cover the latest gaming news and share our impressions of highly anticipated titles. In this episode, we'll discuss the highlights from the PlayStation Showcase in May 2023, including new game announcements and trailers that have caught our attention. We'll also touch on the recent news of the canceled PVE mode in Overwatch 2 and the impact it has on the multiplayer community. Furthermore, we'll dive into the controversy surrounding Activision Blizzard's low fine over Diablo Immortal loot boxes. Additionally, we'll celebrate the success of Legend of Zelda: Tears of the Kingdom, which has become the fastest-selling Zelda game. And don't miss our in-depth impressions of Tears of the Kingdom from Micah and Carrie, as well as Brad and Micah's experience playing the Street Fighter 6 open beta.

Let's Play: Daily Gaming News
Wednesday, May 24th 2023

Let's Play: Daily Gaming News

Play Episode Listen Later May 24, 2023 5:26


Today on Lets Play: Daily Gaming News-Sega announces 121 redundancies at Relic EntertainmentNintendo receives lawsuit over Mario Kart Tour microtransactionsActivision Blizzard fined just €5k over Diablo Immortal loot boxesFollow Nate on Twitter @NateBenderama Hosted on Acast. See acast.com/privacy for more information.

EGS Productions Podcast
Episode 309: EGS Productions Podcast #309

EGS Productions Podcast

Play Episode Listen Later May 20, 2023 58:14


Steve visits Ricky in a special recording studio, the shed. That's right, an actual shed! We recorded in a small shed but luckily enough, this was no ordinary shed. A/C, electrical power, couches, chairs, and a desk. It's been almost a year since Ricky and Steve sat down with each other and recorded a podcast. For this podcast, we caught up on the end of 2022 gaming and movie news plus what we've been into since 2023 started.

Blizzard Watch
The Diablo 4 beta is nigh

Blizzard Watch

Play Episode Listen Later Feb 24, 2023 60:17


This week we discuss the two announced beta weekends for Diablo 4 coming up in March, the new talent system in Diablo 3 Season 28, and the Diablo Immortal patch that finally adds what the game has been missing all along: fishing. Also, WoW patch 10.0.7's possible release dates and the many wonderful cosmetics datamined for the Trading Post.

Psychology In Seattle Podcast
Aronofsky, Chronic Health Issues, and Lightning Round

Psychology In Seattle Podcast

Play Episode Listen Later Jan 11, 2023 89:39


Dr Kirk and Humberto answer your questions.00:00 Aronofsky, Chronic Health Issues, and Lightning Round00:20 Have Dr. Kirk and Humberto seen The Butterfly Effect and Requiem for a Dream22:52 OPP24:14 What are Dr. Kirk & Humberto's insight on chronic illness?1:00:57 Do Dr. Kirk & Humberto ever have nostalgic dreams?1:03:25 Do Dr. Kirk & Humberto remember visiting video rental stores?1:06:58 What is Dr. Kirk & Humberto's opinion on Stephen King's works?1:14:00 How do Dr. Kirk & Humberto feel about Diablo Immortal?1:15:20 What is Dr. Kirk & Humberto's spice tolerance?1:17:28 When is it OK to lie? January 11, 2023Become a patron: https://www.patreon.com/PsychologyInSeattleEmail: https://www.psychologyinseattle.com/contactMerch: https://teespring.com/stores/psychology-in-seattleCameo: https://www.cameo.com/kirkhondaInstagram: https://www.instagram.com/psychologyinseattle/Facebook Official Page: https://www.facebook.com/PsychologyInSeattle/TikTok: https://www.tiktok.com/@kirk.hondaThe Psychology In Seattle Podcast ®Trigger Warning: This episode may include topics such as assault, trauma, and discrimination. If necessary, listeners are encouraged to refrain from listening and care for their safety and well-being.Disclaimer: The content provided is for educational, informational, and entertainment purposes only. Nothing here constitutes personal or professional consultation, therapy, diagnosis, or creates a counselor-client relationship. Topics discussed may generate differing points of view. If you participate (by being a guest, submitting a question, or commenting) you must do so with the knowledge that we cannot control reactions or responses from others, which may not agree with you or feel unfair. Your participation on this site is at your own risk, accepting full responsibility for any liability or harm that may result. Anything you write here may be used for discussion or endorsement of the podcast. Opinions and views expressed by the host and guest hosts are personal views. Although, we take precautions and fact check, they should not be considered facts and the opinions may change. Opinions posted by participants (such as comments) are not those of the hosts. Readers should not rely on any information found here and should perform due diligence before taking any action. For a more extensive description of factors for you to consider, please see www.psychologyinseattle.com

TigerBelly
Ep 366: Stella Barey helps Bobby with his OnlyFans

TigerBelly

Play Episode Listen Later Sep 21, 2022 82:44 Very Popular


Stella examines Bobby's hole. When you want to be a better problem solver, therapy can get you there. Visit www.betterhelp.com/belly today to get 10% off your first month. Go to www.playbackbone.com/tigerbelly NOW to order your Backbone, for a limited time, and get FREE access to over 350 console games and perks. Backbone is now the Official Partner of Diablo® Immortal™. Not only is the game specifically optimized for Backbone, but you will also receive $10 of in-game perks.

The Daily Drama Podcast with Steve Burton & Bradford Anderson

We discuss our latest tour through the midwest, and then talk about Dante moving into the penthouse! We talk about the history of that set, reminisce about the great times we had there, and the importance for an actor to feel comfortable on a set. This Episode Of That's Awesome Is Brought To You By: BACKBONE The universal gaming essential that instantly enhances your gaming experience on mobile! Go to PlayBackbone.com/AWESOME NOW to order your Backbone, for a limited time, and get FREE access to over 350 console games and perks. **Backbone is now the Official Partner of Diablo® Immortal™. Not only is the game specifically optimized for Backbone, but you will also receive $10 of in-game perks. Find your next adventure at PlayBackbone.com/AWESOME SHOPIFY Grow your business with Shopify today - go to SHOPIFY.com/thatsawesome right now for a FREE fourteen-day trial and get full access to Shopify's entire suite of features. SHOPIFY.com/thatsawesome and PLUTO TV! Watch movies and tv for free! Free of passwords...free of payments...FREE! So just lean back. Drop in and enjoy the show. It's free. PLUTO.TV For Everything Steve and Bradford including tickets to upcoming live shows visit us at StoneColdandtheJackal.com

The Daily Drama Podcast with Steve Burton & Bradford Anderson

This week we discuss our fantastic weekend in Nashville and Dallas, Steve's hilariously random seat mate on the plane, and then talk about Ava getting "hooked" on GH and other soap killer storylines.. This Episode of That's Awesome Is Brought To You By: HONEY Never search for internet promo codes again! Let HONEY do it for you, for FREE! Just download it and save! Go to JoinHoney.com/Bradford to start saving today! BACKBONE The universal gaming essential that instantly enhances your gaming experience on mobile! Go to PlayBackbone.com/AWESOME NOW to order your Backbone, for a limited time, and get FREE access to over 350 console games and perks. **Backbone is now the Official Partner of Diablo® Immortal™. Not only is the game specifically optimized for Backbone, but you will also receive $10 of in-game perks. Find your next adventure at PlayBackbone.com/AWESOME and PLUTO TV! Watch movies and tv for free! Free of passwords...free of payments...FREE! So just lean back. Drop in and enjoy the show. It's free. PLUTO.TV For Everything Steve and Bradford including tickets to upcoming live shows go to: StoneColdandtheJackal.com

A Sandwich and Some Lovin’
446 - A Sandwich and a Harry Situation

A Sandwich and Some Lovin’

Play Episode Listen Later Aug 25, 2022 63:07


Kellie took Emma Kelly to New York City for the weekend to see Phantom of the Opera on Broadway and Harry Styles in concert. But a lot of what they loved about the Big Apple has changed since their last visit, and not necessarily for the better. But overall, things went pretty well….until it was time to fly home. You'll hear every single detail about the canceled flights that led to Kellie and EK spending the night at LaGuardia, and how Kellie's Instagram followers saved her from another canceled flight. It was truly a God thing! But where was Allen during all his drama? Kellie and Allen are attending a podcast convention this week and they've been asked to be on a panel. It's a huge honor! But then they found out their panel is the same time as another event featuring the host of one of the most popular podcasts in the country. You'll hear all about THAT on the next podcast. In the meantime, thank you to our podcast sponsors! Upside is an incredible app for anyone who buys gas, groceries or dines out. With every purchase, you earn cash back thanks to Upside. Download the free Upside App and use promo code lovin to get $5 or more cash back on your first purchase of $10 or more. Go to PlayBackbone.com/Sandwich now to order you Backbone for a limited time, and you'll get free access to over 350 console games and perks! Backbone is now the Official Partner of Diablo Immortal. Not only is the game specifically optimized for Backbone, but you will also receive $10 of in-game perks. Find your next adventure at PlayBackbone.com/Sandwich!

The Babylon Bee
The Bee Weekly: FBI Raids Trump! Weird Church Stories and Commie California

The Babylon Bee

Play Episode Listen Later Aug 12, 2022 88:09


This week at The Babylon Bee, Kyle and Adam are joined by return guest host Kira Davis to discuss the news this week of Donald Trump's home, Mar-A-Lago, being raided by the FBI! Hunter Biden reportedly breathed a huge sigh of relief! They also discuss listener-submitted stories about the weirdest thing that ever happened to them at church and talk about how anyone could stay in California. Crazy!   This episode is brought to you by our wonderful sponsors who you should absolutely check out:   CrossPolitic wants to see you at the FightLaughFeast Conference!   Try the Abide app and let it help you meditate on God's word. Get 25% off!   You have fiat currency? Sucker! Get yourself some gold at Allegiance Gold!   Connect with other freedom-loving Americans that share your values at PublicSq!   Check out Kira Davis for school board!   Was Trump flushing documents down the White House toilet? Who would spend $100,000 on Diablo Immortal? Is Joe Biden okay? After watching some of the latest clips, The Babylon Bee is worried. Also, if inflation is 0% why are they trying to pass the Inflation Reduction Act?   Prepare yourself for another exhilarating segment of Sizzler Facts. Adam Yenser strikes back with a new edition of Weakly News! Bee Radio with Austin Robertson is flying out of the nest this week, but you can hear it one last time on The Bee Weekly. Catch Bee Radio on its own separate podcast feed and on The Babylon Bee Podcast channel on YouTube.   Then, Kira Davis, Kyle, and Adam discuss what is wrong with California. Seriously, what's up with that place? Who would stay? Of course, we end every Bee Weekly with glorious hate mail that runs into your ear canals like warm mashed potatoes dripping from a wooden spoon.   In the full-length podcast, there are much more bonus hate mails and bonus mailbag questions. Babylon Bee subscribers also weighed in with their weird church stories and we see which subscriber-submitted headlines were the best this week! To get the full podcast, become a subscriber at The Babylon Bee!

Waypoint Radio
Episode 498 - Cado Was Wrong About MultiVersus, Apparently

Waypoint Radio

Play Episode Listen Later Aug 2, 2022 132:56 Very Popular


Special guest Trone L. Dowd from the Vice News team joins the Waypoint crew today to talk about balancing news writing with games writing, wrestling, and the games he's been playing! As of this recording Cado is still out, which means the crew is gonna take a chance to totally blow up their opinion of a game (MultiVersus) without letting them defend themselves! But that's ok, because they have control of the podcast description and can say that maybe they had come off a little bit strong in their original assessment but hey, at least Ren admits that Cado's read of the floaty nature of the game is sound! (Thanks Ren!). Back in the non-Cado land, Trone talks about Diablo Immortal's monetization in relation to the industry's ability to self regulate, Ren checks in with Xenoblade Chronicles 3, and Patrick is back to his Neon White grind.Discussed: MultiVersus 2:07, Bear and Breakfast 23:47, Diablo Immortal 40:32, Neon White 1:01:32, Rob's New Racing Game Purchase 1:05:25, WWE 2K22 1:11:29, Xenoblade Chronicles 3 1:23:24, Moderating Call of Duty 1:31:27, The Question Bucket 1:40:51, Outro and Announcements 2:03:17 See acast.com/privacy for privacy and opt-out information.

Castle Super Beast
CSB 173: Pro-Skubbers Say Hydrossity

Castle Super Beast

Play Episode Listen Later Jun 28, 2022 253:50 Very Popular


Download for Mobile | Podcast Preview | Full Timestamps Fromsoft Has Figured Out The Setpiece Boss The Sketchy Parts of Outsourced QA No Overwatch 1 Allowed The Monster Hunter Plot Cycle Botching It After The Author Dies You can watch us record the podcast live on twitch.tv/castlesuperbeast (Forbes) Report Claims ‘Cyberpunk 2077' bugs weren't caught because a QA company (Quantic Labs) lied to CD Projekt Red Overwatch 2 Will Replace The Original, Making It Unplayable In October Amazon's Alexa will mimic the voice of your dead relatives Babylon's Fall Reaches Zero Concurrent Players on Steam Final Fantasy XVI producer Naoki Yoshida interviews – real-time combat, AI party members, no open-world Hideo Kojima once planned superhero project much like Amazon's The Boys A controversial social post may have got Diablo Immortal banned in China

Podcast Unlocked
Hell Freezes Over: Xbox Outsells PS5 in Japan - Unlocked 550

Podcast Unlocked

Play Episode Listen Later Jun 28, 2022 77:43


0:00 - Intro1:25 - Xbox Outsells PlayStation in Japan22:57 - Halo Master Chief Collection Gets Microtransactions43:39 - Will Microsoft Change Blizzard's Microtransaction Tactics?51:38 - Overwatch 2 Replacing Original Game59:10 - July Xbox Games With Gold1:00:11 - DICE Doubling Down on Battlefield1:06:54 - Tony Hawk 3 and 4 Remasters Cancelled1:11:31 - Trivia and Outro 

What's Good Games: A Video Game Podcast
Final Fantasy VII Remake PART 2 Revealed - Ep. 281

What's Good Games: A Video Game Podcast

Play Episode Listen Later Jun 24, 2022 80:23 Very Popular


Thank you to Zavvi, Backbone and Athletic Greens for sponsoring this episode of What's Good Games!  It's the Final Fantasy power hour with Britt, Andrea, and Riana as they recap the massive news dump from the Square Enix anniversary stream, PlayStation is skipping Gamescom, and Dragon's Dogma 2 is finally announced! In hands-on Riana and Andrea got a lengthy demo of Warhammer 40K: Darktide and they all dabbled in Diablo Immortal. Thank you to this month's Patreon Producers: Chewy's Godson Alex Rigopulos Faris Attieh Justin Foshee Matthew Goderre Punkdefied Subscribe to our channel: http://bit.ly/2rAcJvF Support us on Patreon: http://www.patreon.com/whatsgoodgames Want audio only? http://whatsgoodgames.com/podcast/ Merch: https://teespring.com/stores/whatsgoodgames Follow on Twitter: http://www.twitter.com/whatsgood_games Follow on Facebook: http://www.facebook.com/whatsgoodgames Follow on Twitch: http://www.twitch.tv/whatsgoodgames Our discord channel: http://discord.gg/whatsgoodgames Follow on Instagram: http://www.instagram.com/whatsgoodgamesofficial Our website: http://www.whatsgoodgames.com  3:03 Final Fantasy VII news 19:00 Final Fantasy XVI news 31:42 PlayStation won't be at Gamescom 36:14 Controller shortages 47:15 Warhammer 40,000: Darktide 1:08:00 Diablo Immortal

The Official Podcast
290: The Dangers of Arcades

The Official Podcast

Play Episode Listen Later Jun 24, 2022 71:37


Four close man friends gather around to talk about gambling for kids. This is the Official Podcast. Every Friday. At 7pm EST. Links Below. --- Brought to you by the following sponsors: GET HONEY AND SAVE MONEY FOR FREE: go to https://www.JOINHONEY.com/OFFICIAL GET 15% OFF RAYCON: go to https://www.RAYCON.com/OP GET 20% OFF MANSCAPED WITH FREE SHIPPING: go to https://www.MANSCAPED.com and use code OFFICIAL --- Timestamps: 00:00:20 - Radioshack's Twitter 00:10:34 - Diablo Immortal and Microtransactions 00:31:19 - Honey, Raycon, Manscaped *Ads* 00:37:30 - Pubic Hair and Sea Life 00:52:00 - Ezra Miller 01:04:40 - Worst Anime --- Hosts: Jackson: https://twitter.com/zealotonpc Andrew: https://twitter.com/huggbeestv Charlie: https://twitter.com/moistcr1tikal Kaya: https://twitter.com/kayaorsan --- The Official Podcast Links: SubReddit: https://reddit.com/r/theofficialpodcast Google Play: https://play.google.com/music/m/Iv4af6j46ldkjja7vwnvljbyiw4?t=The_Official_Podcast Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9mZWVkcy5tZWdhcGhvbmUuZm0vVE9QNzc4NDYyNTk4MA%3D%3D Spotify: https://open.spotify.com/show/6TXzjtMTEopiGjIsCfvv6W iTunes: https://itunes.apple.com/au/podcast/the-official-podcast/id1186089636 Patreon: https://www.patreon.com/theofficialpodcast --- Music by: https://soundcloud.com/inst1nctive Thumbnail by: https://www.instagram.com/nook_eilyk/

Castle Super Beast
CSB 172: FF7 ReGackted

Castle Super Beast

Play Episode Listen Later Jun 21, 2022 146:24 Very Popular


Download for Mobile | Podcast Preview | Full Timestamps Miles Thor-ales Dragon's Dogma: Best 7/10 ever made Berserk Continues Kiting With The Limiters Off Final Fantasy Intergatcha Fossil Dated Gaming Trends You can watch us record the podcast live on twitch.tv/castlesuperbeast Get 25% off and zero delivery fees on their first order of $15 or more, when you download the DoorDash app and enter code CASTLE. FFVII25th: Final Fantasy VII Rebirth, the second game in the Final Fantasy VII remake trilogy, launches next Winter on PlayStation 5 FFVII25th:Crisis Core ─Final Fantasy VII─ Reunion, featuring updated 3D models, full voiceovers and new music arrangements, launches this Winter on PS5, PS4, Nintendo Switch, Xbox Series X|S, Xbox One and Steam FFVII25th:Final Fantasy VII Remake Intergrade launches on Steam DD10th: Dragon's Dogma 2 is in production Twitch streamer @quinrex  just spent $10,000 on Diablo Immortal and got…nothing Aspyr Says It's Aware Of Star Wars: KOTOR II Switch Crash Preventing Players From Completing The Game Tony Hawk's Pro Skater 3 + 4 remasters were in the works but they were scrapped after Vicarious Visions was merged into Blizzard Treasure Co., Ltd. celebrated its 30th anniversary! This year, the 30th anniversary, we are working hard to announce the highly requested "that" title. TRIGUN STAMPEDE, a new anime from Studio Orange is scheduled for 2023 Slave Zero X - Official Announcement Trailer

Kinda Funny Games Daily: Video Games News Podcast
Greg Miller Gets Steam Deck, Declares Himself a God - Kinda Funny Games Daily 06.20.22

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jun 20, 2022 57:25 Very Popular


It has finally happened: Greg Miller has a Steam Deck on the way. Come watch him lose his mind. Time Stamps - 00:00:00 - Start 00:00:38 - Anniversaries and Greg's Steam Deck The Roper Report  - 00:12:54 - A Xenoblade Chronicles 3 Nintendo Direct Incoming! 00:24:30 - The Quarry, Squanch's latest were gonna be Stadia Games 00:30:26 - Ad 00:31:35 - NetEase delays Diablo Immortal's China launch 00:43:17 - Tribeca Games Award goes to Thirsty Suitors 00:47:00 - Fans working on a PC version of Jak & Daxter 00:50:45 - Out today 00:54:49 - You‘re Wrong Tomorrow's Hosts: Greg & Whitta

This Week in Tech (Audio)
TWiT 880: Larry's Pantaloons - Crypto bust, Musk talks to Twitter, China gets TikTok data, ADAS crash data

This Week in Tech (Audio)

Play Episode Listen Later Jun 20, 2022 166:14 Very Popular


Crypto bust, Musk talks to Twitter, China gets TikTok data, ADAS crash data   Bitcoin's Cascading Losses Accelerate in Record-Breaking Rout.  El Salvador's bitcoin-backing president asks for patience as crypto sinks.  Jake Paul Is 'Broke' After Putting All Of His Money In Cryptocurrency.  Dogecoin Pumps 8% After Elon Musk Says He's Still Buying.  Elon Musk sued for $258 billion over an alleged Dogecoin pyramid scheme.  Elon Musk Tells Staff Twitter Should Allow 'Pretty Outrageous' Tweets.  SpaceX employees say Elon Musk is an 'embarrassment' as he waffles on work-from-home.  Senators call for US to adopt common charger.  Microsoft to retire the Internet Explorer browser and redirect users to Edge.  Sure, Internet Explorer Had Its Faults. But Fans Are Mourning Its Death Anyway.  Leaked Audio From 80 Internal TikTok Meetings Shows That US User Data Has Been Repeatedly Accessed From China.  Oracle finally won TikTok's US data storage business.  Larry Ellison's Lanai Isn't for You—or the People Who Live There.  NHTSA releases first batch of ADAS crash data.  Self-Driving Big Rigs Are Coming. Is America Ready?  What's up with San Francisco?  Carbon Fiber Wheels Could Be Next Boost For EV Range.  What are the broad everyday impacts of AI?  Paris' pick: Magic Ring (Magic Mifare 1k + T5577).  Former Amazon engineer convicted in 2019 Capital One data breach.  Apple Workers at Maryland Store Vote to Unionize, a First in the U.S.  A leaked Amazon memo says the company may run out of available labor by 2024.  White House rolls out task force to curb online abuse.  Pluralistic: 15 Jun 2022 – Pluralistic: Daily links from Cory Doctorow.  Meta is launching a digital clothing store where you can purchase outfits for your avatar.  Diablo Immortal's Microtransactions Have Made It $24 Million In Two Weeks.  Nothing reveals Phone 1 design a month early. Host: Leo Laporte Guests: Paris Martineau, Owen Thomas, and Sam Abuelsamid Download or subscribe to this show at https://twit.tv/shows/this-week-in-tech Get episodes ad-free with Club TWiT at https://twit.tv/clubtwit Sponsors: noom.com/twit itpro.tv/twit promo code TWIT30 UserWay.org/twit ZipRecruiter.com/Twit

The Besties
Whale Watching in Diablo Immortal

The Besties

Play Episode Listen Later Jun 10, 2022 54:27 Very Popular


Join us as we bust out our phones and apply for a high interest personal loan with Diablo Immortal! How does Blizzard's hack and slash RPG hold up on phones, and how close has it brought us to abject financial ruin? Find out within. Games discussed: Diablo Immortal, Resident Evil 4 Remake, Street Fighter 6, Final Fantasy XVI, Soda Crisis, Sniper Elite 5, Super Auto Pets, V Rising

CAGcast
CAGcast #729: Obi-Wanting

CAGcast

Play Episode Listen Later Jun 9, 2022 85:24 Very Popular


The gang talks Chorus, Spacelines from the Far Out, Intellivision, Diablo Immortal, and so much more!

Gaming illuminaughty
Episode 128 - State Of The Player

Gaming illuminaughty

Play Episode Listen Later Jun 6, 2022 96:20 Very Popular


The Gi boys return to talk Sniper Elite 5,  Diablo Immortal, Sonic Frontiers gameplay, Sony's latest state of the play, Madden 23, Gamepass impact on the industry and more!

Castle Super Beast
CSB 169: WINDOWS 11 GO DIE

Castle Super Beast

Play Episode Listen Later Jun 2, 2022 196:20 Very Popular


Download for Mobile | Podcast Preview | Full Timestamps Bioshlock Windows 11 is Suffering, But You Knew That Warhammer 40K Fans are EATING  The Awful Encroaching Internet Of Things You can watch us record the podcast live on twitch.tv/castlesuperbeast Go to http://hellofresh.com/superbeast16 and use code superbeast16 for up to 16 free meals AND 3 free gifts! -- Get 25% off and zero delivery fees on their first order of $15 or more, when you download the DoorDash app and enter code CASTLE. Diablo Immortal reward at the end of the dungeon is an opportunity for you to spend money Sonic Frontiers: World Premiere Gameplay Hard Drive Apologizes to Elon Musk for Dunking on Him Too Hard Owlcat Games announces cRPG Warhammer 40,000: Rogue Trader for consoles, PC Retro-style first-person shooter Warhammer 40,000: Boltgun announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC Warhammer 40,000: Shootas, Blood & Teef launches October 20 Warhammer 40,000: Darktide ‘Rejects Will Rise' trailer Second Trailer | Pokémon Scarlet and Pokémon Violet Winnie the Pooh: Blood and Honey' Director Teases Slasher Film Plot: ‘Pooh and Piglet Go on a Rampage' Star Wars Jedi: Survivor - Official Teaser Blocky Dungeon puzzle-roguelike game