Podcasts about Octodad

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Best podcasts about Octodad

Latest podcast episodes about Octodad

SuperPod Saga
Ep. 133 - LoopyDoopyPissyPants | Influential Indie Games (ft. Kate and Emily)

SuperPod Saga

Play Episode Listen Later Mar 31, 2025 110:15


This week the SuperPod Boiz are joined by Kate and Emily of No Small Games to discuss some influential indie games that played a big part in how they look at indie games today and how they helped to shape their gaming tastes. We also abolish horiscopes in favor of Ooblets. All hail Ooblets. CREDITS Aaron

Dev Game Club
DGC Ep 400: Bonus Interview with Tony Rowe

Dev Game Club

Play Episode Listen Later Aug 14, 2024 84:43


Welcome to Dev Game Club, where this week we revisit our series on Trespasser: The Lost World with an interview with Tony Rowe, who did QA on the title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:49   Interview 1:13:20 Break 1:13:55 Outro Issues covered: time to take out the prehistoric trash, getting in, doubling up the QA team, the clay model of an island, having to rebuild the island, cutting a more open level, the empty plantation house, Microsoft Hiking Simulator, the bowling shirt, how long games took at the time, rising expectations, developing a software renderer, length of time and risk, entirely procedurally driving the critters, using a hill to escape a dinosaur, everything being a box, exploding physics boxes, choosing procedural animation, saying yes to too many things, a richer first person experience, locking the arm, emergent gameplay, a different context, building a separate demo level, overtime/double time/golden time, lack of friction, the floating plants, taking the blame, programming and managing at the same time, video game history and documenting game development, influences later, making it hard for game stores, dinosaur brains and subtlety, cranking up the anger, the importance of preservation, regressing bugs and test plans. Games, people, and influences mentioned or discussed: Star Wars, Call of Duty, Medal of Honor, Jurassic Park, Dreamworks, Electronic Arts, Spark Unlimited, LucasArts, Force Unleashed (series), First Assault, Drexel University, Greg Knight, Interweave, WayForward Technologies, Microshaft: Winblows 98, X-Fools, Star Warped, MYST, PYST, Parroty Interactive, Monopoly, Spielberg, Katzenberg, David Geffen, DOOM, Neverhood, Dark Forces, Skyrim, Indiana Jones and the Staff of Kings, PS3, Microsoft 360, Nintendo Wii, Nintendo DS, PSP, AMD, Quake, 3dfx Voodoo2, Dreamcast, PS2, Seamus Blackly, Looking Glass, Terranova: Strike Force Centauri, Richard Wyckoff, Austin Grossman, Andrew Grant, Tai-Fu, Small Soldiers, Crystal Dynamics, Noah Hughes, Kung Fu Panda, Unreal, Clive Barker's Undying, Fall Guys, 3D Studio MAX, Starfighter, Video Game History Foundation, Phil Salvador, Frank Cifaldi, UNESCO, Dinosaur Train, Terry Izumi, Clint Hocking, Far Cry 2, Half-Life 2, Octodad, Eidos, Spectre, Max Spielberg, Jet Lucas, Assassin's Creed, David Wolinsky, Apple ][, The Sims, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Links:  David Wolinsky's Interview with Steven Horowitz Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com

TALK THIS: It's Dangerous to Podcast Alone

In this episode, Madelyn and Emma discuss Octodad: Dadliest Catch and Tales of Kenzera: Zau and reflect on gaming dads some more. Also featuring imposter syndrome, more thoughts on the evils of the Gamers, and some very reliable sources.

Dev Game Club
DGC Ep 370: Trespasser (part one)

Dev Game Club

Play Episode Listen Later Nov 22, 2023 73:43


Welcome to Dev Game Club, where this week we begin a new series on 1998's Dreamworks Interactive title, Trespasser. We set it in its time (a year with many great games... and also Trespasser) and then discuss a bit of the games foibles and noble attempts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: an intro that works on many levels, repeating lines, games from this great year, a fan base that loves this game, Steven Spielberg bringing weight to bear, a relic, shooting for the stars, experimentation and memorability, the blase noting of dinosaurs, not reflecting a player's needs, learning from bad games, bringing in film people to do a game person's job, needing to get the game out, spotty voice acting, representing the character poorly, the weird IK and dinosaur behaviors, open spaces, committing to the bit, leveraging my hand, having to figure out how to solve a puzzle, outsmarting a procedurally generated raptor, other wonky games swinging for the fences, shipping a game without patches,  Games, people, and influences mentioned or discussed: Jurassic Park, Minnie Driver, Richard Attenborough, Ocarina of Time, Metal Gear Solid, Baldur's Gate, Half-Life, Thief, Starcraft, RE 2, Grim Fandango, Unreal, Myth II, Fallout 2, Descent: Freespace, Starfighter, Rogue Squadron, MediEvil, Gran Turismo, Starsiege Tribes, Banjo Kazooie, Steven Spielberg, Boom Blox, EA, Wii, Louis Castle, Seamus Blackley, The Dig, Gilmore Girls, Quake, Velvet Goldmine, Studio 54, Good Will Hunting, Circle of Friends, Big Night, RTX Red Rock, Austin Grossman, Spider-man 2, Jamie Fristrom, Clint Hocking, Far Cry 2, Wayne Knight, Jeff Goldblum, DOOM (1993), System Shock (series), Surgeon Simulator, Goat Simulator, Octodad, Getting Over It with Bennett Foddy, X-COM, Julian Gollop, Arkham City, Galleon, Toby Gard, Die By The Sword, Artimage, Bloodborne, Kenneth Baker, Sea of Stars, SNES, Chrono Trigger, Sabotage Studios, Twin Suns Corp, Nintendo, Switch, Tacoma, Maas Neotek, Space Oddity, David Bowie, Alan Wake, Epic, Omicron: The Nomad Soul, Quantic Dream, Microsoft, Quantum Break, Roy Orbison, The Coconut Song, Guitar Hero, Brutal Legend, Ozzy Osborne, AC/DC, Def Leppard, Megadeth, Metallica, Iron Maiden, Arkham Knight, Control, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More of Trespasser Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

A Video Game Time Capsule: The Complete History of Video Games, presented by MRIXRT @reallycool

In 2013-2014, the gaming industry experienced seismic shifts, both in terms of market dynamics and cultural significance. Mobile gaming exploded, with titles like Candy Crush Saga raking in astounding revenue, forcing the industry to reimagine game design and monetization. The Chinese gaming market, led by giants like Tencent, surged, challenging established Western and Japanese powerhouses. Esports events, like The International 2013, elevated competitive gaming to unprecedented heights. Meanwhile, the unveiling of the 8th console generation spurred excitement and innovation. By 2014, the industry's valuation highlighted its massive global influence. Nintendo introduced the New 3DS and Amiibo, emphasizing their dedication to innovative experiences. Indie titles like Octodad and Jackbox Games' party packs introduced fresh gaming experiences. Tech behemoths Amazon and Facebook entered the fray, acquiring Twitch and Oculus respectively, signaling their commitment to gaming's future. Reflecting on these transformative years, key questions arise about the impact of emerging markets, tech giants' influence, and the evolving cultural conversations surrounding gaming.Featured Games:The Last Of Us, Grand Theft Auto V, Counter-Strike, Minecraft, Tomb Raider, Earthbound, Hearthstone, Dark Souls 2, Dragon Age: Inquisition, Xenoblade Chronicles, Alien: Isolation, Middle-earth: Shadow of Mordor, Shovel Knight, Halo: The Master Chief Collection, Destiny ★ Support this podcast on Patreon ★ (00:00) - Episode 10 (00:06) - 2013 (24:13) - 2014 Thanks to our monthly supporters FS Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Mr. Lindsay Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme

Future of Coding
A Small Matter of Programming by Bonnie Nardi

Future of Coding

Play Episode Listen Later Aug 23, 2023 154:50


This community is a big tent. We welcome folks from all backgrounds, and all levels of experience with computers. Heck, on our last episode, we celebrated an article written by someone who is, rounding down, a lawyer! A constant question I ponder is: what's the best way to introduce someone to the world of FoC? If someone is a workaday programmer, or a non-programmer, what can we share with them to help them understand our area of interest? A personal favourite is the New Media Reader, but it's long and dense. An obvious crowd-pleaser is Inventing on Principle. Bonnie Nardi's A Small Matter of Programming deserves a place on the list, especially if the reader is already an avid programmer who doesn't yet understand the point of end-user programming. They might ask, "Why should typical computer users bother learning to program?" Well, that's the wrong question! Instead, we should start broader. Why do we use computers? What do we use them to do? What happens when they don't do what we want? Who controls what they do? Will this ever change? What change do we want? Nardi challenges us to explore these questions, and gives the reader a gentle but definitive push in a positive direction. Next time, we're… considered harmful? #### $ We have launched a Patreon! => patreon.com/futureofcoding If, with the warmth in your heart and the wind in your wallet, you so choose to support this show then please know that we are tremendously grateful. Producing this show takes a minor mountain of effort, and while the countless throngs of adoring fair-weather fans will surely arrive eventually, the small kilo-cadre of diehard listeners we've accrued so far makes each new episode a true joy to share. Through thick and thin (mostly thin since the sponsorship landscape turned barren) we're going to keep doing our darnedest to make something thought-provoking with an independent spirit. If that tickles you pink, throw some wood in our fireplace! (Yes, Ivan is writing this, how can you tell?) Also, it doesn't hurt that the 2nd bonus episode — "Inherently Spatial" — is one of the best episodes of the show yet. It defrags so hard; you'll love it. #### Init Bug report: Frog Fractions. Oh the indignity! Hey, it's The Witness in our show notes again. Getting Over It with Bennett Foddy is the better game, even if it spawned Only Up and other copycats that miss the point. The Looker gets the point. Getting Over It is a triumph that emerged from a genre of games that are hard to play: Octodad, QWOP, I Am Bread Braid arguably spawned the genre of high-minded & heady puzzlers that all try to say something profound through their design. Cookie Clicker and Universal Paperclips are good incremental games. Jump King and Only Up are intentionally bad. Flappy Bird was accidentally good. Surgeon Simulator and Goat Simulator are purely for the laughs. Stanley Parable, like Getting Over It, brings in the voice of the creator to (say) invite rumination on the fourth wall, which is what make them transcendent. Here's the trailer for Bennett Foddy's new game, Baby Steps. So on the one hand we have all these "bad" and """bad""" and sometimes badgames, which actually end up doing quite well in advancing the culture. On the other hand we have The Witness, The Talos Principal, Swapper, Antichamber, QUBE, and all these high-minded puzzly games, which despite their best efforts to say something through their design… kinda don't. When comparing the "interactivity" of these games, it's tempting to talk about the mechanics (or dynamics), but that formal definition feels a little too precise. We mean something looser — something closer to the colloquial meaning when "Gamers" talk about "game mechanics". Silent Football might be an example of "sports as art". Mao is a card game where explaining the rules is forbidden. #### Main The Partially Examined Life is one of Jimmy's favourite philosophy podcasts. Two essays from Scientific American's 1991 Special Issue Communications, Computers and Networks are referenced in the first chapter, one by Larry Tesler and one by Alan Kay. The other essays in this issue are also quite interesting to reflect on from our position 30 years hence. Apple's Knowledge Navigator video, and HP's 1995 video, are speculative fiction marketing about conversational agents. Rewind.ai is one of those "Computer, when did I last degauss the tachyon masticator?" tools. (Oh, Lifestreams…) S-GPT is Federico Viticci's iOS/Mac Shortcut that strings together ChatGPT and various Shortcuts features, so that you can do some nifty automation stuff via a conversational interface. It feels like similar things could be built — heck, probably already have been built — with "If-Tuh-Tuh-Tuh" or Zapier. When Ivan reaches for domain-specific terminology, LUT, Arri Alexa, and Redcome easily because, like, he wishes he had occasion to use them. To hear the story about the Secret Service busting down young Jimmy's door, listen to his episode on the Code With Jason podcast. C Is Not a Low-level Language — a fantastic article about the illusion that our source code closely matches what actually happens during execution. What Follows from Empirical Software Research? Not much, according to Jimmy in this delightful article. Jimmy likes to reference Minecraft's "redstone" which acts a bit like a programming system, so here, have a video about redstone. Ivan saw this video via Mastodon, about someone making a "real" camera in Blender, and… just… 

Anime Not Be For Everyone
EP43 - Octodad: Deadliest Teach

Anime Not Be For Everyone

Play Episode Listen Later Jun 22, 2023 83:17


This week we discuss the importance of equal education for all children, in the VERY serious anime, Assassination Classroom.  Hypothetical situation: You're in charge of the hiring for the new teaching position that's opening at your school. What do you look for? Good leadership skills? A high level of education? A yellow squid monster who is threatening to destroy the Earth in one year? If that last quality suits your needs, then this episode is perfect for you! Tune in to discover what happens when a super being of mass destruction attempts to educate a classroom full of students, who are constantly trying to kill him. Math, weapons and tentacles, oh my!   Talking Points: The Giggolympics; "I'm such a cuck"; The Raman Saga; The Squidtacular Phone case; My Brand New Sphincter Intro/Outro Music: Down With The King/Orbit by Good Kid

NOCLIP
NOCLIP Pocket E81 - Strategy of Flailing - Octodad: Dadliest Catch

NOCLIP

Play Episode Listen Later May 27, 2023 39:54


Why is every podcast fish? Welcome back to NOCLIP Pocket, and our final episode from Mystery May! Today, we're talking about Octodad: Dadliest Catch, a game about an octopus doing his best to blend in with human society. The game is straight out of the Goat Simulator era of physics-based games, and owes a lot to all the QWOP-inspired physics hell games that came before it, but what makes Octodad stand out is that it's just much more playable than most other games in the genre. In Octodad, you control your legs and arm separately, with a wobbly ragdoll character and everything in the environment weighs nothing to allow for it to maximally fly around everywhere when you bump into it. However, the game has a plot and it wants you to finish it, so it never reaches Getting Over It levels of difficulty. In a way, this does make the game weaker, as the crazy physics interactions are less pronounced, but it's a game you can finish and one that doesn't overstay its welcome, giving it more of a feeling of real player-friendly design and making it a great jumping off point for getting into the genre. We're going to be talking about the game's perceived difficulty, how Octodad cultivates its comedy and makes it work, even at the player's expense, and give you our top strategy tips for cheating at the arcade. Thank you for joining us again this week, and for seeing us through Mystery May this year! We're really happy with how it turned out, so we'll be dredging the table up again next year as well. Did you play Octodad at any point in the 9 years since it came out? Did you play the original freeware Octodad? How did you feel about Mystery May and are there any games you were really pulling for off our table? Let us know in the comments or over on our Discord! Next time, we're going to keep it a little bit unorthodox and are going to be talking about The Bunker, an FMV game about people living in the post-apocalypse, so we hope you'll keep an eye out for that.

Triple Click
Video Games And Comedy

Triple Click

Play Episode Listen Later Jan 12, 2023 59:31


There's nothing funnier than dissecting comedy, right? This week, Kirk, Jason, and Maddy talk about humor in video games, from Monkey Island to Dark Souls. They talk about what kind of games are funny, why they're funny, and the role that social media plays in the grand comedy equation. Plus: why "YOU DIED" is such a good punchline.One More Thing: Kirk: DetectoristsMaddy: Hey Arnold!Jason: The MenuLinks:Triple Click Live at the Bellhouse!!!  https://www.eventbrite.com/e/triple-click-live-tickets-513213584647Heavy Rain “Press X to Shaun” - https://www.youtube.com/watch?v=vEK5VxDMMjoKirk's review of Octodad: Dadliest Catch: https://kotaku.com/octodad-dadliest-catch-the-kotaku-review-1512040710“Octodad” by Ian McKinneySupport Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/

1 Hour 1 Decision (1H1D)
1H1D #74: Bugsnax

1 Hour 1 Decision (1H1D)

Play Episode Listen Later May 26, 2022 22:24


Would you rather eat a snack bug or a bug snack? The mere premise of this first-person adventure game sounds absurd… and then you find out that it comes from the same zany studio that brought you Octodad. The team over at Young Horses combined bugs and snacks into the game's eponymous creatures and now a listener has tasked our hosts with sampling this unusual offering. Will the colorful art style and unique premise prove delectable, or will it leave a bad taste in their mouths? Historically, games involving bugs lean toward horror, but this game definitely suggests a much more light-hearted approach. Does that mean Chris will be free to enjoy the experience, safe from insect-induced jump-scares? On the topic of friendly critters, we all know that Tom enjoys playing Pokémon, so it seems inevitable that some comparisons will be made to that franchise in his review. If you want to know if those comparisons are favorable, however, it looks like you'll need to hit play and give this episode a listen! What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message

Tales from the Cartridge
Tales from the Cartridge: Octodad

Tales from the Cartridge

Play Episode Listen Later Mar 30, 2022 56:50


Episode 36! Have you ever looked into your partners eyes and wondered who they really are? Have you also ever looked at your partner and wondered if they were an octopus? If you answered yes to either of those questions then we have the perfect story for you! Come join us as we dive into the depths (get it?) of this story to discover what Octodad is secretly planning all the while being a loving husband and father! Send us your thoughts, feelings, and perspectives to us at tal3sfromth3cartridg3@gmail.com and we'll share them on our next episode!! Please consider giving us 5 stars on whichever podcast service you use if you enjoy the podcast! It would mean a lot to us!  

Zone-casts: I'd Rather Not
My Personal Octodad vs. Look at this War Crime Photograph

Zone-casts: I'd Rather Not

Play Episode Listen Later Mar 18, 2022 61:41


Instead of one question, Oscar starts throwing way too many "Would You Rather" questions at the rest of the Rathernauts.

The Pixelated Sausage Podcast
Tentacles May Suck, But Octodad Most Certainly Does Not | Attack the Backlog

The Pixelated Sausage Podcast

Play Episode Listen Later Feb 28, 2022


On this episode of Attack the Backlog, Marc stays sweet and wholesome instead of tying hens while tentacling some holes, son, in Octodad: Dadliest Catch, a game where you play as an octopus who marries a human woman with two human children (who are never explained) and has a penchant for making a mess wherever he goes, delightfully so. Octodad originally came out on January 30, 2014, for PC and later made his way to everything else, from PS4 and Xbox One, to iOS and Android, and even the Vita and Wii U, before retiring to spend the rest of his days with his family on the Switch.

Attack the Backlog
Tentacles May Suck, But Octodad Most Certainly Does Not | Attack the Backlog

Attack the Backlog

Play Episode Listen Later Feb 28, 2022


On this episode of Attack the Backlog, Marc stays sweet and wholesome instead of tying hens while tentacling some holes, son, in Octodad: Dadliest Catch, a game where you play as an octopus who marries a human woman with two human children (who are never explained) and has a penchant for making a mess wherever he goes, delightfully so. Octodad originally came out on January 30, 2014, for PC and later made his way to everything else, from PS4 and Xbox One, to iOS and Android, and even the Vita and Wii U, before retiring to spend the rest of his days with his family on the Switch.

Attack the Backlog
Tentacles May Suck, But Octodad Most Certainly Does Not | Attack the Backlog

Attack the Backlog

Play Episode Listen Later Feb 28, 2022


On this episode of Attack the Backlog, Marc stays sweet and wholesome instead of tying hens while tentacling some holes, son, in Octodad: Dadliest Catch, a game where you play as an octopus who marries a human woman with two human children (who are never explained) and has a penchant for making a mess wherever he goes, delightfully so. Octodad originally came out on January 30, 2014, for PC and later made his way to everything else, from PS4 and Xbox One, to iOS and Android, and even the Vita and Wii U, before retiring to spend the rest of his days with his family on the Switch.

Kinda Geeky Podcast
Oops we mean 7

Kinda Geeky Podcast

Play Episode Listen Later Jan 29, 2022 66:42


GDC Game Developers Conference, Community, Sexcast, Octodad, Self care, Tampa Bay Buccaneers, New Orleans Saints, NFL Free Agents, Noby Noby Boy, Dominque Pamplemousse, Titan Fall, Sound Self, Occulus Rift, Extra Solar, Vega Conflict

GameBoys
Back 4 Blood Anmeldelse!

GameBoys

Play Episode Listen Later Oct 19, 2021 54:15


I dagens GameBoys Podcast anmelder Asgar og Daniel Back 4 Blood! Den spirituelle efterfølger til det enormt populære Zombie shooter spil Left 4 Dead. Når det kommer til Zombier, skal du så købe eller løbe? Det ved GameBoys!Indie Ekspert Andreas Michagin er også tilbage i studiet med en klassiker af et indiespil! Der skal nemlig tales om Octodad!

Bundle Buddies
Episode #50 - Changeling, Octodad, Curse of the Crescent Isle DX with Sadie Lancrete (END OF SEASON 1)

Bundle Buddies

Play Episode Listen Later Aug 31, 2021 81:17


It's the last ep of S1 of Bundle Buddies! We've got the wonderful Sadie Lancrete (@sadieposting) on the podcast to send us off right! Our cause this week is A Room Of Ones Own, a Queer & Trans-owned bookstore in Madison, WI. This week we played Changeling, Octodad, and Curse of the Crescent Isle DX We will see you again soon for S2!!!

GDC Podcast
#20 - Bugsnax, and Making Weird Games with Young Horses' Phil Tibitoski

GDC Podcast

Play Episode Listen Later May 26, 2021 62:52


PHIL TIBITOSKI, the TWO-ARMED president of OCTODAD and BUGSNAX developer Young Horses joins us to talk about making wonderfully WEIRD video games, the dev process at Young Horses, PRICING YOUR INDIE GAME in today's market, and what it was like pitching a WILD GAME like Bugsnax to PlayStation.

The NXT Wrestling Fan
43 - If Purses Could Scream

The NXT Wrestling Fan

Play Episode Listen Later Mar 20, 2021 63:19


It's time for MeganBob and Miles to tackle the episode of NXT that originally aired on March 13th, 2014, and while we have mixed feelings on the show itself, our discussion of it is as pure as the driven Bo. Which is to say, we talk about Bo Dallas. A lot. Because he is a normal human man from Earth, and we love him. Also on this episode: A bunch of matches with little to no stakes... ...but a surprisingly good main event Natalya is all our moms We would like WWE to stop treating Xavier Woods like this, please and thank you The single greatest achievement of Alex Riley's career Wrestling cards, explained A loving husband, father, and mat wrestler who is definitely not an octopus

It Is Complicated
Being Trans is complicated

It Is Complicated

Play Episode Listen Later Mar 15, 2021 36:54


Being Trans is complicated - especially in times of covid! This week we have a guest - Michelle Belcher - https://www.michellebelcher.tv/ and we three talk about coming out as trans or non-binary, how we found ourselves, how this changes in the midst of covid, and how that reflects on the ways we’ve all come out, as queer, as trans, as non-binary - often more than once.We cover history, the gaming industry - and talk how Gilgamesh (via a musical) and Octodad (a video game) show that we queers have always been here. Tickets to Dr J’s TEDx talk - https://www.eventbrite.co.uk/e/tedxsquaremile-2021-tickets-139184890755 We have a transcript for this episode - IIC Episode 37 Transcript Our Patreon - https://www.patreon.com/itiscomplicatedGive us feedback - we’re on twitter - https://twitter.com/ItIsComplicatd - we’d love to connect with you about the complications of trans in times of covid. See acast.com/privacy for privacy and opt-out information.

Dinosaur Machines Gameclub Podcast

Have you ever heard the old saying, "you are what you eat"? Well, the creators of Octodad made an entire game about it. Young Horses presents Bugsnax! Seek the truth about Snaktooth Island as a journalist who may bitten off more than they can chew. The wildlife of this mysterious place looks and tastes like ordinary food. Is that a red spider? Why, no -- it's a Strabby! Deeelicious. Mark, Dave, and Dan share their experiences after investigating the strange individuals and events of Bugsnax. Will they come back for seconds, or is it time for dessert? Then, Dan challenges Mark and Dave to an extra-sweet Trivial Tastemaker. Three games on a list, but only one of them came out exactly 20 years ago. Who will take the cake!? --- Send in a voice message: https://anchor.fm/dinosaur-machines/message

Very Good Music: A VGM Podcast
Very Good Music Bonus Episode 5: What the World Needs Now

Very Good Music: A VGM Podcast

Play Episode Listen Later Feb 14, 2021 56:25


Greetings Gamers, and Happy February 14th! Not everyone celebrates Valentine's Day (or even Love Day from Animal Crossing), but there is one thing we all like to celebrate around here: Very Good Music!Brief Disclaimer - this episode was put together fairly quickly and doesn't have quite the level of rigorous research that I like to put into most. Please let us know of any mistakes in the comments so we don't misinform anyone!Join us for this special bonus episode where we listen to 13 great songs with "Love" in the title. This one is for all of you, gamers - we love you!!Thanks as always to our amazing patrons and the artists who made our show art and theme song. Links to their content can be found below the playlist on our YouTube video! You, too, can become a patron at patreon.com/vgmvgm, and you can reach out to us by e-mail at verygoodmusicvgm@gmail.com, on Twitter @Shootkapow, or by leaving us a voice message at anchor.com/vgmvgm. You can also leave us a comment on YouTube and while you're at it, please let us know if you like the video, and subscribe and ring the bell to be notified of future episodes! We look forward to hearing from you!Finally, you can check out our special under-music for this episode, "The Sandy Beach of Ganbo - Relaxing Synth Remix" from Voltz Supreme's album Synth VGM Remixes Vol.3 - Underwater and Slightly Moist Themes Part 2 on YouTube and purchase the album by searching "Voltz Supreme distrokid".Playlist:Octopus, I Love You - Octodad - Dalmatian Rex & the Eigentones (In the original student version of Octodad the developers had been able to use Dalmatian Rex and the Eigentones’ indie pop song, “Octopus I Love You" for the end credits as well as for the promotional video.(The Sandy Beach of Gumbo/Ganbo (Love Theme) - Grandia - Noriyuki IwadareLove You Love You Love - Mighty Switch Force - Jake "Virt" KaufmanOh! One True Love - Undertale - Toby FoxLove Theme - Cattails - Tormod GarvinLove Theme - Fantasy Life - Nobuo UematsuLove Theme - Mother 3 - Shogo SakaiTheme of Love (Rosa's Theme) - Final Fantasy IV - Nobuo UematsuAi no Uta (Love's Song) - Pikmin - Hajime Wakai (?), performed by Strawberry FlowerToo Full With Love - Ys II: Ancient Ys Vanished - Mieko IshikawaLove Grows - Final Fantasy VIII - Nobuo UematsuDearly Beloved - Kingdom Hearts - Yoko ShimomuraI Want Love (Studio Mix) - Silent Hill 3 - Akira Yamaoka, lyrics by Joe Romersa, performed by Mary Elizabeth McGlynn (This version appears on the official soundtrack, but not in the game)Blooper Reel – Monkey’s Love Song – Mother 3 – Shogo Sakai--- Send in a voice message: https://anchor.fm/vgmvgm/message

Reap the Spoils
Bugsnax (2020)

Reap the Spoils

Play Episode Listen Later Feb 12, 2021 81:50


Kinda bug and kinda snack! One thing for sure is we were kinda surprised by Bugsnax, the latest game from Young Horses. Join us as we discuss the titular tasty critters as well as the game's fantastic journalism frame, LGBTQ+ representation, and why Jason really needs to learn to stay until after the credits. Whoa-oo-oh, it's Bugsnax!Follow Dead Cell Media and its members on Twitter at: -Dead Cell Media: @DeadCellMedia -Mark Sullivan: @nibelheimian -Delaila Lugo: @ASSASSINA_SAN-Jason Kwasnicki: @SolidKwasSupport the show (https://www.facebook.com/DeadCellMedia/)

Rewind & Replay
Would You Rather: Video Games | Rewind & Replay Ep. 25

Rewind & Replay

Play Episode Listen Later Dec 11, 2020 54:28


Would you rather be able to only talk like Link, or only move like Octodad? Join us for some crazy questions with mostly no good options! Let us know if you'd rather be in your favorite game and have to kill your favorite character, or be the least favorite character in your favorite game. If you like what you saw, check out all the other content we do... Come and join our community Discord server to gush about CR, play video games, and have a good time! https://discord.gg/6MW9Km3 Website: rewindandreplay.com Twitter: https://twitter.com/rewind_n_replay Instagram: https://www.instagram.com/rewind.and.... Facebook: https://www.facebook.com/rewindandreplay ...and check out our individual Twitch streams, where we play anything and everything! Adrianna's Twitch: https://www.twitch.tv/adriiadventures Caitlin's Twitch: https://www.twitch.tv/xoxo_caitlin Matan's Twitch: https://www.twitch.tv/Matanih Josh's Twitch: https://www.twitch.tv/ayyoghosting Editor Lloyd's Twitch: twitch.tv/lloydriceman Big thanks to artist Tanner Van Teeffelen for our intro and outro music! Check him out here: https://www.instagram.com/tanner.v.t/

That '90s Spider-Man Show
S3E2 – Octodad Wants The Whole Damn Pie

That '90s Spider-Man Show

Play Episode Listen Later Oct 20, 2020 45:05


Season 3 Episode 2: Make A Wish Recap – 1:40 Review – 26:00 Doc Ock is back on the scene after getting screwed over by the Disney Corp- uh I mean the Hardy Foundation once again, and it's up to our hero to stop him. Unfortunately, Spidey is down in the dumps after blowing up … Continue reading S3E2 – Octodad Wants The Whole Damn Pie →

Todd Nief's Show
John Murphy (Young Horses Games) on influences and innovation in video game design

Todd Nief's Show

Play Episode Listen Later Aug 24, 2020 82:59


As I mention in the intro to this podcast, I know John Murphy as the pilot of a 90s era Pontiac Trans Sport — aka the “Egg Van.” The world, however, knows John as co-founder and gameplay designer at Young Horses, the indie games collective responsible for the much beloved hit Octodad. As a lad, I was an obsessive and nerdy player of role-playing games for the Super Nintendo. Final Fantasy, Secret of Mana, Secret of Evermore, Chrono Trigger…as well as “also rans” like Breath of Fire and Illusion of Gaia. Since then, I haven’t kept up much with video games, so I was excited to pry into John’s creative process in a medium that I think is often underrated by outsiders in terms of its potential for expressiveness and imagination. John was also part of a team that — despite all the odds — turned a school project into an international video-gaming hit. I can tell you that none of my school projects ever approached anything that anyone would possibly care about, so we also discussed the dynamics of building a real business from an unlikely beginning. Check out more from John, Young Horses, and Bugsnax here: Twitter: @johmmmmmm | @YoungHorses Website: www.younghorsesgames.com | www.octodad.com | www.bugsnax.com If you're enjoying the show, the best way to support it is by sharing with your friends. If you don't have any friends, why not a leave a review? It makes a difference in terms of other people finding the show. You can also subscribe to receive my e-mail newsletter at www.toddnief.com. Most of my writing never makes it to the blog, so get on that list. Show Notes: [02:30] Is it ethical to leverage the powers of technology and understanding of human psychology to lock people into fantasy worlds? [15:18] How did Young Horses turn a school project into Octodad — a game with international success and renown? [24:22] How do different “scenes” work in the video game industry? How do these scenes lead to innovation and creativity? [33:51] The process of developing a video game involves a certain amount of “lock in.” How do developers get user feedback and iterate? How does this impact the creative process? [43:35] How do “influences” impact the creative process of game design? What games and developers influence John and Young Horses? [58:06] Existing between “genres” in the video game space — how does Young Horses balance the strangeness of their games with the playfulness? [01:08:45] Is finding the right genre necessary for success in marketing a video game? [01:21:12] How to play Young Horses’ games — including Bugsnax holiday 2020 Links and Resources Mentioned DePaul MFA in Game Design The Fireside Bowl Revealed preference The Last Dance “Loot boxes in online games and their effect on consumers, in particular young consumers” from Policy Department for Economic, Scientific and Quality of Life Policies | European Parliament Opportunity cost Aleksandr Solzhenitsyn “Lumosity to Pay $2 Million to Settle FTC Deceptive Advertising Charges for Its “Brain Training” Program” from Federal Trade Commission Independent Games Festival Andy Nelson Danny Polak Three 6 Mafia Ayn Rand Marty Friedman Megadeth Square Rare Like Rats Weekend Nachos James Brown Pixar Kero Kero Bonito “The 7 Romantic Comedy Movie Poster Clichés” from Empire Being John Malkovich “I build a world with fantasy master N.K. Jemisin” from The Ezra Klein Show Jonathan Blow Devon Scott-Tunkin Games Mentioned World of Warcraft Fortnite Acid Couch SimTower Battletoads BioShock The Legend of Zelda: Breath of the Wild GoldenEye 007 Donkey Kong Pokémon Snap Ape Escape Call of Duty Ooblets

Deep Listens
Episode 128: Octofather's Day

Deep Listens

Play Episode Listen Later Aug 12, 2020 51:03


In this episode Gino, Pete, and Em discuss Octodad:D Catch. We discuss how awesome Octopuses are, Octodad as a sitcom dad, and how Octodad generalizes passing and closeting narratives. We also wonder exactly where those kids came from...

Region Nerd Alert
Bugsnax Programmer Devon Scott-Tunkin Talks Town Inspirations, Kero Kero Bonito's Earworm, and More!

Region Nerd Alert

Play Episode Listen Later Jul 6, 2020 16:05


Region Nerd Alert got the special chance to interview Devon Scott-Tunkin, programmer and CFO at Chicago based video game developer Young Horses. Young Horses is known for their critically acclaimed, hilariously clever smash hit Octodad, where you're an octopus just trying to be a good father and now Young Horses have been working on their newest game which is going to be one of the first games to be released on the brand new Playstation 5!

Future of Coding
#45 - Orca: Devine Lu Linvega

Future of Coding

Play Episode Listen Later Mar 1, 2020 94:28


Orca is a visual programming environment for making music. Except it's not graphical, it's just text arranged in a grid. Except it doesn't actually make music, it just silently emits digital events across time. When you first see it, it's utterly alien. When you start to learn how it works and why, the logic of it all snaps into place, and it becomes a thrilling case study for authors of live programming environments and interactive media tools. Devine Lu Linvega, Orca's creator, struck a wonderful balance between flashy style and significant utility. Orca is typically encountered as an inky black and seafoam green alphabet soup, pulsating to some species of broody electronic industrial throb. But it is also a forgiving learning environment that doesn't crash, puts code and data together in the same space, lets you directly manipulate code and data interchangeably, allows generous recovery from mistakes, and supports discovery through freeform play. I invited Devine to come on the show specifically to brain dump about the design process of Orca, how he started the project and built it up to what it is today. During our three-hour conversation we wound up talking a lot about all the other tools he's created, and you can hear that discussion on last month's episode. This time it's all Orca — inspirations, execution model, operators, interface, system design, ports & reimplementations, interactions with other tools, and the community. This episode contains many snippets of music, as examples of what you can make using Orca. All of it was created by Devine, and is available on his Youtube channel. If you like a particular piece and want to hear the full thing — and see exactly how Devine made it — they are all linked in the transcript at the point that they appear in the show. So just scroll and skim, or search the transcript for some phrase that neighbours the song you want to find. Quote of the show: "It's for children. The documentation fits in a tweet, basically." Links Devine Lu Linvega is our guest. He and his partner Rekka funnel their lives and creativity into Hundred Rabbits. Devine has created countless tools, but Orca is the focus of today's episode. He also appeared on the previous episode. Support them on Patreon, so they can keep making amazing things like Orca. At the dawn of time, Devine was inspired to make a game by misunderstanding an Autechre music video. I don't know which one he meant, but here's a classic. And, why not, here's my favourite song of theirs. Yes, that's one song. Put on some big headphones and play it loud while you read, debug, sleep, drive, trip, what have you. In the theme of creation through misunderstanding, Orca was inspired by a misunderstanding of Tidal. It's not mentioned in the episode, but I wanted to link to this Tidal remix (By Lil Data, aka FoC community member Jack Armitage) of a song by Charli XCX. This remix slaps, but... you can't really feel what the music is going to do based on the code, hey? Rami Ismail hosted a year long game jam, for which Devine and a friend created a little block-based puzzle game named Pico, which would eventually become Orca. Sam Aaron created the music coding tool Sonic Pi, which is included by default with Raspbian. It reminded Devine a little bit of Processing without the compile time, and seemed similar to Xcode's Playgrounds. Dwarf Fortress, ADOM (Ancient Domains of Mystery), and other Roguelike games are precursors to the 2D character grid of Orca. The code structures you create resemble the patterns in Game of Life. Learning how to read Orca code is like learning to read the code in The Matrix. Orca's traveling N E S W operators are likened to Rube Goldberg machines, rolling ball sculptures, and the Incredible Machine. Orca is a language that uses "bangs", a concept borrowed from Max/MSP and Pure Data. Devine also made a similar looking flow-based web framework called Riven. Generative music arguably went mainstream with In C by Terry Riley. Here is the definitive recording, and here is one of my favourite renditions. While you can make generative music with Max/MSP, or Ableton Live, Orca offers a much richer, easier approach. The Chrome version of Orca is easy to get up and running with no dependencies, thanks to web platform features like WebMIDI and WebAudio— much easier than tools like Tidal or Extempore, especially if you use Orca's companion synthesizer app Pilot. Orca is so simple that it's been ported to Lua and C. The C version runs nicely on the Norns, which is a little sound computer by Monome. Ivan recently listened to a fantastic interview with Miller Puckette (creator of Max and Pure Data), which sparked curiosity about realtime scheduling for live-coded music tools. Orca's Euclid operator U was inspired by the Euclidean Circles synth module. The community around Orca largely grew out of the "lines" community, a forum started by Monome. They make a lot of pieces you can use as part of a modular synthesizer rig — you know, one of those giant cabled monsters used by the likes of Tangerine Dream in the 70s. People still do that, and it's better than ever. It seems like all node-and-wire visual programming languages, like Origamiand Node-RED, are perpetuating certain conventions borrowed from modular synthesis without any awareness of that history and the limitations it imposes. This makes your humble host a touch grumpy. The THX deep note was an early example of the wild polyphony afforded by computer-synthesized audio, as opposed to the limited polyphony or even monophony of analog synthesizers. You can use Orca to control Unity, which is neat. You can use it to play QWOP, which is nuts. Speaking of QWOP, it's part of a whole genre of hard-to-control games like Surgeon Simulator, Octodad, I Am Bread. Devine has used Kdenlive and Blender to edit videos, since they're both really good (for an open source programs). Better than editing just with FFmpeg. Remember when Jack Rusher said "Orcal"? Yeah, good times. The transcript for this episode was sponsored by Repl.it. They're amazing, and seeing stories like this just melts my heart. Email jobs@repl.it if you'd like to work on the future of coding and, hey, help kids discover the joy of computing. For the full transcript go to https://futureofcoding.org/episodes/045#full-transcript

Entrepreneurs Playing Games - podcast edition
Amandine live chat with Tadas, CEO and founder of Prodsight

Entrepreneurs Playing Games - podcast edition

Play Episode Listen Later Feb 1, 2020 52:24


Entrepreneurs Playing Games is a live video podcast produced and hosted by Amandine Flachs featuring startup founders sharing their journey and challenges while playing video games. Join the discussion, ask us your questions and learn from entrepreneurs and operators' stories. On February 1st Amandine was joined by Tadas Labudis, founder and CEO of Prodsight to play Octodad and talk about: ➜ Closing a pre-seed round with VCs ➜ Risks and opportunities of building a startup on the top of an existing product ➜ Learning from working at startups and starting several projects And much more! Full video: https://youtu.be/ePvyzD6ywHM ••• Resources mentioned ••• • [Book] Hard thing about hard things by Ben Horowitz • [Book] The lean startup by Eric Ries • [Founder Resources] Y combinator startup school https://www.startupschool.org • [Community] Startup Grind https://www.startupgrind.com • [Community] Future X (Scotland) https://futurexinnovation.com Livestreams take place every 2 weeks! Be sure to join us live and ask your own question to our guests. You can now support the stream with Tips! https://streamlabs.com/amandineflachs/tip (Any tips received will be used to invest in my streaming gear!) Want to buy me a coffee instead? https://www.buymeacoffee.com/AmandineFlachs Otherwise, check out my merch! https://shop.spreadshirt.co.uk/amandine-flachs---epg Entrepreneurs Playing Games on Twitter: https://twitter.com/EntrepreneursPG Amandine's Twitter: https://twitter.com/AmandineFlachs Amandine's Instagram: https://www.instagram.com/amandineflachs More about Entrepreneurs Playing Games: www.flachsconsulting.com/EPG/EntrepreneursPlayingGames.html --- Send in a voice message: https://anchor.fm/amandine-flachs/message

HalfGen Podcast
HalfGen Podcast Episode 104: Codename Octodad Traveler

HalfGen Podcast

Play Episode Listen Later Jun 28, 2019 86:58


You can be sure Chris will rant about Destiny 2 and Epic Games Store. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/halfgen-podcast/support

Nice Games Club
Nice Games Jam: "Blob Ball"

Nice Games Club

Play Episode Listen Later Apr 30, 2019


This week on the program is another Nice Games Jam, where we are given a prompt from Martha's boyfriend (and Evil Games Club co-host) Dylan, which we have to use to create a playable game prototype by the end of the episode.The prompt was to create a paper prototype of a game that combines "hilarious movement" like in games like Gang Beasts or Octodad with a card game.You can play the prototype of our creation "Blob Ball" at home using the rules below. Maybe we'll actually make the video game version sometime! Prompt create a paper prototype of a game that combines "hilarious movement" like in games like Gang Beasts or Octodad with a card game. Game type Paper prototype Player count 3 Materials 3 decks of cards1 joker to be the blob ball Setup 2 decks of cards for the two players ( 1 Deck each)Separate out the face cardsPlace on the starting line for each playerPut all other cards aside1 deck of card for the for AI physicsSort into suitsPull out Ace-4 and the face cards from the Hearts suit to make the blob movement Heart deck and set all other hearts asideGive one suite deck other than hearts to each player and keep one for physics. These suit decks will be used to play war to determine who has control of the ball.1 Joker to be the blob ball placed in the center of the field Rules Goal Move blob past opponent's starting line Characters Jack, moves 3 spaces without the ball, 1 space with the ballQueen, moves 2 spaces with or without ball (ball can only move as fast as the slowest character on it)King, moves 1 space with or without the ball Each player has three actions to do things on their turn Move a character (only can move an individual character once per turn)Lift blob (auto chance to lift blob if the player ends turn with three cards on it)Move blob (only once per turn- ball can only move as fast as the slowest character on it) When picking up blob: Need at least 3 cards on blob to pick it up.Play “war” with AI physics player using the physics suit decks- higher card (plus any player bonus points) wins Numbers worth their number (Ace is worth 1)Jack = 11, Queen = 12, King = 13Bonus for each card on blob: King +2, Queen +1, Jack +0If opponent is also on the blob, they get to play in the war hand as well to defend with their bonuses and prevent blob movement If blob falls out by Physics winning in “war”: Throw ace of hearts to determine direction. The end point of the heart is the direction it movesDraw from the Heart deck of Jack (worth 1), Queen (worth 1), King (worth 1), Ace (worth 1), 2, 3, and 4 to determine amount of movement.

Nice Games Club
Nice Games Jam: "Blob Ball"

Nice Games Club

Play Episode Listen Later Apr 30, 2019


This week on the program is another Nice Games Jam, where we are given a prompt from Martha’s boyfriend (and Evil Games Club co-host) Dylan, which we have to use to create a playable game prototype by the end of the episode. The prompt was to create a paper prototype of a game that combines "hilarious movement" like in games like Gang Beasts or Octodad with a card game. You can play the prototype of our creation "Blob Ball" at home using the rules below. Maybe we'll actually make the video game version sometime! Rules Goal Move blob past opponent’s starting line Characters Jack, moves 3 spaces without the ball, 1 space with the ball Queen, moves 2 spaces with or without ball (ball can only move as fast as the slowest character on it) King, moves 1 space with or without the ball Each player has three actions to do things on their turn Move a character (only can move an individual character once per turn) Lift blob (auto chance to lift blob if the player ends turn with three cards on it) Move blob (only once per turn- ball can only move as fast as the slowest character on it) When picking up blob: Need at least 3 cards on blob to pick it up. Play “war” with AI physics player using the physics suit decks- higher card (plus any player bonus points) wins Numbers worth their number (Ace is worth 1) Jack = 11, Queen = 12, King = 13 Bonus for each card on blob: King +2, Queen +1, Jack +0 If opponent is also on the blob, they get to play in the war hand as well to defend with their bonuses and prevent blob movement If blob falls out by Physics winning in “war”: Throw ace of hearts to determine direction. The end point of the heart is the direction it moves Draw from the Heart deck of Jack (worth 1), Queen (worth 1), King (worth 1), Ace (worth 1), 2, 3, and 4 to determine amount of movement. Prompt create a paper prototype of a game that combines "hilarious movement" like in games like Gang Beasts or Octodad with a card game. Game type Paper prototype Player count 3 Setup   2 decks of cards for the two players ( 1 Deck each) Separate out the face cards Place on the starting line for each player Put all other cards aside 1 deck of card for the for AI physics Sort into suits Pull out Ace-4 and the face cards from the Hearts suit to make the blob movement Heart deck and set all other hearts aside Give one suite deck other than hearts to each player and keep one for physics. These suit decks will be used to play war to determine who has control of the ball. 1 Joker to be the blob ball placed in the center of the field Materials 3 decks of cards 1 joker to be the blob ball

3-bit Gamer Show
Episode 105 - Free Miniature Drones

3-bit Gamer Show

Play Episode Listen Later Apr 16, 2019 97:59


This week is all about what we're playing - The Division 2, Risk of Rain 2, and Thunderstone. We also cover some news like Anthem and Jedi Fallen Order and then JD reviews Octodad. And yes, there's a Limp Bizkit reference.

3-bit Gamer Show
Episode 105 - Free Miniature Drones

3-bit Gamer Show

Play Episode Listen Later Apr 16, 2019 97:59


This week is all about what we're playing - The Division 2, Risk of Rain 2, and Thunderstone. We also cover some news like Anthem and Jedi Fallen Order and then JD reviews Octodad. And yes, there's a Limp Bizkit reference.

The Destiny Show Podcast
#7 – DSP 007: Season of the Drifter reveal episode with creator of Octodad PTibz

The Destiny Show Podcast

Play Episode Listen Later Mar 1, 2019 184:17


On today's episode we discuss game development and the upcoming Season of the Drifter reveal with special guest and creator of Octodad, PTibz. www.destinyshow.com Find DSP Hosts on Twitter: @omgcornholio |@shadowprice79 | @PTibzArt and Audio Production by Cornholio: @omgcornholioCheck out our new DSP Website!www.destinyshow.comJoin DSP on Discord!https://discord.gg/dspSupport us by checking out Humble Bundle for monthly curated games for just $12!https://www.humblebundle.com/monthly?partner=getgoodgamesPodcast music credits: “Untold Legends” Composed by Michael Salvatori, C. Paul Johnson, Martin O'Donnell, and Paul McCartney – Destiny Original Soundtrack. Copyright Bungie. Used by permission --- Support this podcast: https://anchor.fm/thedestinyshow/supportAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

The MisanthroPod
Episode 71 - Throwing Hands with the Swan Boats

The MisanthroPod

Play Episode Listen Later Feb 11, 2019 115:52


In this episode we talk about Roller Coaster Tycoon 2, Star Trek Discovery, Octodad, MGS5, Until Dawn, DC's Titans, and the Resident Evil 2 remake. Emails to: onlydrummermattatsnipeandwib@gmail.com

PlayWrite
PlayWrite 78 - Octodad: Dadvent Calendar, M.T. Orchestra, Speeding Bullet

PlayWrite

Play Episode Listen Later Dec 10, 2018 41:28


Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or email us at playwritecast@gmail.com. In this episode of the podcast, Ryan Hamann (@InsrtCoins) and Ryan Quintal (@ryanquintal)save Christmas, sing an offensive song, and hold a tournament of superheroes. The community pitch was submitted by Jason Estey. Our theme song is "Hello World." by PROTODOME from the album BLUENOISE.

dadfeelings
69: Octodad

dadfeelings

Play Episode Listen Later Oct 30, 2017 21:10


Loving father. Caring Husband. Secret Octopus. This week merritt explores the world of Octodad, a slapstick videogame about faking it (fatherhood) until you make it.

The GamerNode Show: A Board Game and Video Game Podcast
VS Node 63: Flaming Cephalopodcast

The GamerNode Show: A Board Game and Video Game Podcast

Play Episode Listen Later Jun 5, 2015 54:58


Eddie Inzauto and Jason Fanelli are serving up the calamari with Splatoon, Octodad, Castaway Paradise, Flame Over, and SMITE on this pre-pre-E3 episode of the Versus Node Podcast. As always, feel free to drop us a line on Twitter or via email! -- Versus Node themes, "A Tough Fight" by Kazuo Sawa for Technos Japan's River City Ransom, 1989, and "Dungeon" by Koji Kondo for Nintendo's The Legend of Zelda, 1987. -- Email us at vsnode@gamernode.com -- Twitter: @GamerNode --- Send in a voice message: https://anchor.fm/gamernode/message

Digital Logik PC Gaming
theHunter: Primal

Digital Logik PC Gaming

Play Episode Listen Later Jan 27, 2015


The end of January marks Chad’s one year anniversary with DL Gaming! We dive into theHunter: Primal, an early access Hunting Simulator from Avalanche Studios. Emilio enjoys Octodad, but hates Dead State. Bobby reads Masters of Doom, the story of John Carmack and John Romero, and Chad continues to play World of Warcraft. Also, some PC Gaming Trivia!   Website :::  Twitter ::: Steam ::: Youtube

The Short Game
07: Octodad Dadliest Catch

The Short Game

Play Episode Listen Later May 27, 2014 89:47


This week, we discuss the silly, silly platform adventure game Octodad: Dadliest Catch. Octodad is a game about controlling a slippery octopus in a suit through levels filed with tons of tiny physics-enabled objects while...

The Gamecocks Gamecast
Episode 25: The Juice Is Loose!!!!

The Gamecocks Gamecast

Play Episode Listen Later May 6, 2014 111:06


The Four 'Cocks of the Apocalypse assemble again for the first time since December and the results are electrifying!That's right Kevin is back on a probationary basis. Of course he insults their new sponsor in the process, hurting his chances to come back. Kevin, also feels the needs to make fun of Angry Rob for vaping. Nick gets 10 viewers on his Twitch channel and he is ready to get his star on the "Walk of Hollywood." Nick then talks about the difference between Twitch and USTREAM and they all decide to switch to USTREAM. Nick thinks he can name the episodes until Angry Rob puts him in his place. Nick institutes a new 3 minute rule for Angry Rob. They talk about Warframe and how the time gate is lame. Kevin chimes in with Octodad and it doesn't impress anyone. The two Robs and Nick talk about Child of Light. Trials Fusion, goes into a conversation about how Angry Rob breaks controllers and games.In the news, they talk about the new COD trailer and why they don't care. The end of GT5's online function. The lack of PVP in Destiny and how they are happy about it. Why MS and China are a perfect match for each other. They further discuss Nintendo and the 'Cocks finally decode their business strategy. There are two topics of the week. The first, Kevin Schrepel and where he has been. Being good friends they guys try to give him some love advice. And The Gamecocks Gamecast now has a website in which we discover Angry Rob has poor grammar, can't spell and is not allowed to write anything on the site that he built.Music:Intro "Only" Kris KeyserBreak "The Wolf is Loose" Mastodon Outro "Machine Gun" Portishead

The Veteran Gamers-Xbox One PS4 PC
The Veteran Gamers Episode 213 - The Worlds Gone Flappy Mad

The Veteran Gamers-Xbox One PS4 PC

Play Episode Listen Later Feb 13, 2014 123:34


Welcome to show 213. After a nice week off, we are back and this week Duke has been playing Brothers a Tale of Two Sons and Rust, Chinny played Max Payne 3 again, God of War Ascension and Flappy Bird and The Daddy also played Rust, Octodad, The Wolf Among Us episode 2 and Flappy Bird. In Chinny's news this week we cover the cost of Eve Online super battle, COD going to a 3 year dev cycle and issues with Wolf Among Us season pass n 360. We as always round out the show with emails, tweets and Facebook stuff! Enjoy Follow us on twitter @veterangamersuk and if you have any opinions or questions, send emails to:podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985 The Daddy – 360 Big Daddy Blast, Steam BigDaddyBlaster, PS3 xXBig-DaddyXx Duke – 360 DukeSkath, PS3 DukeSkath, Steam DukeSkath

Enemy Slime
Podcast Episode 23: Mon Mammalia

Enemy Slime

Play Episode Listen Later Feb 13, 2014 57:02


After technical problems and power outages conspired against us last week we are back with a fresh new podcast for you. This week Jay gives us the details on Bravely Default, Lucio talks Broken Age, Jason tells us about life as a father in Octodad, and Jared reveals the breadth of his animal kingdom related […]

Vidjagame Apocalypse
Vidjagame Apocalypse 50 - Master Thief

Vidjagame Apocalypse

Play Episode Listen Later Feb 5, 2014 135:42


Between last week's Sly Cooper movie reveal and the incoming release of Thief, February is shaping up to be a very burgle-y month. So let's kick it off with a celebration of our favorite master thieves, then get giddy about Jazzpunk, Octodad, and Dustforce before talking about your favorite sports games of all time. Oh! And it's also our 50th anniversary, so expect a few tiny surprises, including a news "theme" for which your ears will never forgive us.

N4G Radio
N4G Radio Episode #324 02/03/2014

N4G Radio

Play Episode Listen Later Feb 3, 2014 125:08


Finally some new games, as well as more rants and bad jokes.

N4G Radio
N4G Radio Episode #324 02/03/2014

N4G Radio

Play Episode Listen Later Feb 3, 2014 125:08


Finally some new games, as well as more rants and bad jokes.

The Veteran Gamers-Xbox One PS4 PC
The Veteran Gamers Episode 195 - What Happened To 194?

The Veteran Gamers-Xbox One PS4 PC

Play Episode Listen Later Oct 10, 2013 108:37


Welcome to show 195. This week Duke played Gunpoint again and the Battlefield 4 beta, Chinny finally got in on some GTA V online action and The Daddy checked out Octodad the original and played more GTA V. In Chinny's news this week we covered off all of the recent Valve announcements, the Last Guardian being "re-engineered" and how the name Xbone never occurred to Microsoft. We round out the show with emails and twitters. Enjoy. Follow us on twitter @veterangamersuk and if you have any opinions or questions, send emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985 The Daddy – 360 Big Daddy Blast, Steam BigDaddyBlaster, PS3 xXBig-DaddyXx Duke – 360 DukeSkath, PS3 DukeSkath, Steam DukeSkath