Video game series
POPULARITY
We're starting 2024 off by talking about....Metal Gear!? Does the PlayStation classic still hold up? Join us as we discuss memorable boss fights, campy writing, and the prospects of a long-rumored remake.Note: The music track at the start of the episode is “ENCOUNTER”, composed by Kazuki Muraoka for the Metal Gear Solid Original Soundtrack. We in no way have or claim ownership of this music.Support the showFollow Dead Cell Media and its members on Twitter at:-Dead Cell Media: https://twitter.com/deadcellmedia-Mark Sullivan: https://twitter.com/nibelheimian-Delaila Lugo: https://twitter.com/assassina_san
• Intro • MSI Claw revealed • BLACK AND WHITE COOKIE OREOS • LG's Transparent TV • Samsung's Transparent TV • Hyperkin releasing handheld Genesis • Hyperkin releasing Xbox Controller S for modern consoles • Sony shows off real car you can drive with a duelsense • Sony shows new PS5 slim colors • Kim Kardashian game shuts down • Apple Arcade Delisting Games? • Hi-fi Rush coming to switch? • Xbox Developer Direct 1/18 • MGS1 remake in development? • 13 year old beats Tetris • Suicide Squad not previewing well • TWEET OF THE WEEK • Q&A / Unboxing First broadcast on January 9, 2024
Howdy folks. Joe and Nick discuss the Nintendo Direct for June 2023 as well as Diablo 4 and the Steam Summer Sale.Thanks for listening!NewsNintendo Direct- Pokemon Scarlet and Violet: area zero (paid DLC)- Sonic Superstars (2.5D sonic game) - 09:30- Palia (free to play adventure sim)- Persona 5 Tactica (tactics game)- Mythforce (cartoon adventure rpg)- Splatoon 3 Splatfest (announcement)- Detective Pikachu Returns- Super Mario RPG (remake) - 19:34- New Peach Game (tease)- Batman Arkham Collection- Luigi's Mansion Dark Moon (visual update)- Gloomhaven (boardgame)- Just Dance 2024- Silent Hope (anime Action RPG)- Fae Farm (farming sim)- Hotwheels 2 Unleashed- Manic Mechanics- Mario + Rabids Sparks of Hope DLC- Dragon Quest Monsters The Dark Prince (monster wrangling)- Pikmin 4 (oatchi) - 38:50- Metal Gear Master Collection Vol 1 (MGS1-3 and old Metal Gear games)- Vampire Survivors- Headbangers- Penny's Big Breakaway- Mario Kart 8 Deluxe (Booster Course Pass)- Star Ocean The Second Story R (remake) - 46:00- Warioware: Move It- Nintendo Live Seattle- Super Mario Bros. Wonder (2.5D) - 54:43- Diablo 4 players call for offline mode after multiple DDOS attacks - 57:50- Steam summer sale - 01:02:07What we've been playing- Diablo 4 - 01:03:24Here's the link to the YouTube video:https://youtu.be/Q4Z6w0JiL4k
The 8bA Podcast is a podcast bringing you the latest and greatest geeky news of the past week. NEWS ITEMS Pokemon. Trailer shown for the Hidden Treasure of Area Zero, a paid DLC expansion for Scarlet/Violet featuring The Teal Mask and The Indigo Disk. Additionally, the Detect Pikachu series returns with Detect Pikachu Returns, a new installment coming October 6. Sonic Superstars. New 2D Sonic game featuring 12 zones and Sonic, Tails, Knuckles, and Amy as playable characters. Will also feature 4-player local coop. Fall 2023. Farming Adventure Sims. Palia, a F2P adventure/life sim that features online coop, releases Holiday 2023. Fae Farm, another life sim/ARPG hybrid featuring local and online coop, releases September 8. Persona 5 Tactica. Tactical spinoff of Persona 5 that features Persona's fusion mechanics. November 17. Dungeon Crawlers. Mythforce, a first person roguelike dungeon crawler inspired by Saturday morning fantasy cartoons, will feature online coop and release sometime in 2023. A tactical card game/RPG hybrid based on Gloomhaven will feature 17 different characters and hundreds of quests, releasing September 18. ARPG dungeon crawler Silent Hope will feature base building mechanics when you return from dungeon runs and releases October 3. Splatoon 3. Ice Cream Splatfest happening July 14-16. Mario. Super Mario RPG HD remake coming November 17. Untitled Princess Peach game revealed, more info coming soon. 2024. Luigi's Mansion: Dark Moon HD remake announced for 2024. Mario + Rabbids: Sparks of Hope DLC wave 2 launches today, and a demo is available on the eShop. Wave 5 of Mario Kart 8 Deluxe's Booster Course Pass is coming, including Petey Piranha, Wiggler, Kamek, and new tracks. New 2D Mario sicescrolling platformer, Super Mario Wonder, coming October 20. Batman: Arkham Trilogy. The iconic trilogy is being released as a complete package in Fall 2023. Just Dance 2024 Evolution. Latest game in the Ubisoft rhythm series announced, featuring 40 new tracks. Hot Wheels Unleashed 2. Hot Wheels racing game releases October 19. Manic Mechanics. Overcooked like game featuring auto repair themes releases July 13. Dragon Quest Monsters: The Dark Prince. Dragon Quest's monster battling series returns with a new installment. December 1. Pikmin. Latest game in the Pikmin series features Oatchi the rescue pup. Night expeditions are now available, which feature frenzied creatures and Glow Pikmin. July 21. Pikmin and Pikmin 2 will be released on the eShop. Metal Gear Solid: Master Collection Vol. 1: MGS1, MGS2, MGS3: Snake Eater, MG, MG2: Solid Snake, and Snake's Revenge available in digital collection. October 24. Vampire Survivors. One of the podcast's favorite games is coming to Switch with 4-player local coop. August 17. Headbangers Rhythm Royale. Rhythm Battle Royale Minigames featuring pigeons. October 31. Penny's Big Breakaway. 3D platformer featuring yoyo acrobatics and penguins with mechanics reminiscent of Sonic. Early 2024. Star Ocean: The Second Story R. 2D/HD remake of classic sci-fi/fantasy RPG. Features new chain attack mechanics and backup character followup attacks. November 2. Wario Ware: Move It. New installment in the micro game series will feature local multiplayer coop. November 3. Zelda. Tears of the Kingdom Amiibo for Zelda and Ganondorf coming in Holiday 2023. LINKS Website: https://8-bitadventures.com Patreon: https://patreon.com/8bitAdventures Merch: https://8-bitadventures.com/shop Join the Discord: https://discord.gg/FAPKjjQ “1-UP” is by Professor Shyguy. You can find his work at https://professorshyguy.bandcamp.com
This week, the whole gang gorges themselves on Metal Gear Solid! We cover the Snake games, MGS1, 3, and part of 4!Support the showPATREON: http://www.patreon.com/thegorgeDiscord: discord.gg/K8A6SG2Big Gay Nerds: https://soundcloud.com/biggaynerdsBackground music: DJ CUTMAN: https://music.djcutman.com/Broke for Free: https://brokeforfree.comVisager: https://visager.bandcamp.comAdventuria: https://adventuria.bandcamp.com/INTRO: https://soundcloud.com/zak235Ben's Twitter: @TheGorgePodcastSara's Twitter: @RadioinactivityE-mail: thegorgepodcast@gmail.com
We're on to disc 2! After another fight with Vulcan Raven, it's on to the hangar for our first look at Metal Gear Rex. Then it's onto some good ol' PAL card nonsense. Tune in to find out which one of us had to deal with getting their PAL card eaten by a rat, and if you have no idea what that means, then get ready to learn something about MGS1 that plenty of people never see. Episode 5: John Good-Man
Russ and Cris talk about StarCraft 2's new world champion, the Tetris movie trailer, the rumored MGS1 remake, new skins in Mario Kart 8, our thoughts on the best death scene in a game, plus more!
Hey Podtimists, We know, we know. There's plenty of very cool new video games that are out right now. Elden Ring? Horizon Zero Dawn? Pixel Puzzle Makeout League? But we're here to talk about one game and one game only, Metal Gear Solid 1. Thanks so much to the folks who sent in questions and thanks for listening. We had a blast making this episode and hope you enjoy listening! --- We use the song '5 Min Call' by LAKEY INSPIRED as our intro and outro. Give it a listen here. --- Games mentioned: Literally only MGS1. That's the only game we talked about. Nier Automata.
Самый интересный подкаст Завтракаст возвращается с безумно интересным выпуском, в котором мы обсуждаем слухи, советуем фильмы, сериалы и игры, а также разбираем интересные новости за последнюю неделю. Обсудили впечатления от беты Battlefield 2042, утечку всего Twitch, кто такие пейвань, Far Cry 6 и многое другое. А еще мы разыгрываем наушники Beats Flex (только для жителей России) – вам достаточно оставить комментарий под видеоверсией этого выпуска на YouTube. И все. Ну а мы выберем победителя буквально через несколько дней после выхода подкаста на одном из стримов! Шоуноты Новости Завтракаста:– Мы провели вторую трансляцию Game Drive AMA #2 совместно с MYGAMES и Google. Скоро у нас будет еще одна трансляция про монетизацию игр, так что следите за анонсами!https://youtu.be/MZBhE2tb6QE– В России запустили подкасты Spotify и мы там тоже есть!https://open.spotify.com/show/4AVVfgF6q6v0FfuYV7MYeQ?si=L0hvo_saSzyktoLG7vYvxg&dl_branch=1 СЛУХИ НЕДЕЛИ: Сингапурская студия Virtuous делает какой-то ААА-римейк (возможно, MGS3), Кодзима якобы делает Silent Hill на деньги Sony, в интервью с ирландской певицей было слышно про AAA-римейк какой-то игры от старой франшизы Sony (мы подозреваем MGS1), Bluepoint опять якобы “делает бладборн”, а набор ремастеров GTA Trilogy представлен официально. Ученые доказали, что с каждым годом мемы становятся все сложнее! У Facebook продолжаются проблемы с американским правительством, а еще он полностью со всеми сервисами лежал почти […] Запись Завтракаст №235 – Панчи и Чипсы впервые появилась Zavtracast.
Nesse episódio do @TrilogyPodcast_, @CharlSmtg e @Ashen_Snake se dedicam a destrinchar o título que catapultou a carreira do lendário Hideo Kojima ao estrelato e se tornou peça indispensável dentro do catálogo do saudoso PlayStation: Metal Gear Solid. Lançado em 1998, MGS1 logo se tornou um jogo revolucionário e importantíssimo dentro da indústria de videogames, mas por quais motivos? E o jogo ainda vale a pena ser jogado em 2021? Não esqueça de assinar o feed e de seguir as redes abaixo, além de dar feedback sobre o episódio. Obrigado por ouvir! =) Criado por: @TrilogyGames_ (Twitter) / @TrilogyGamesOficial (Facebook e Instagram / www.trilogygames.com.br (Site) Twitter do Podcast: @TrilogyGames_ Editado por @JayMingHong
This episode we give a little love to the aspect of mgs that always gets missed in the praise for this classic ps1 tittle, the music
We have to go back to where it all started this week. The Longplay club talks MGS4s penultimate act and how it compares to MGS1. Patreon: https://www.patreon.com/joyclicks Twitter: https://www.twitter.com/joyclicks Omar: https://www.twitter.com/omsthechef https://www.twitch.tv/omsthechef Kevin: https://www.twitter.com/pssourcevids https://www.youtube.com/playstationsource Jack: https://www.twitter.com/fascinatedjack Produced/Edited - Christian Buckley: https://www.twitter.com/chun2d2 https://www.twitch.tv/chun2d2 Special Thanks to our Patreon Producers - Chris Sakkas, Aaron Eastin
In this episode Kiaran takes on the original PlayStation 1 version of Hideo Kojima's classic Metal Gear Solid while Adam takes on the GameCube remake Metal Gear Solid The Twin Snakes from now-disgraced developer: Silicon Knights. As well-known stealth un-enthusiasts what did they think of the gameplay for the title that popularised the stealth espionage genre? and more importantly, what did they think of the story? Tune in to find out.
This time we're playing a game with a whole lot of voice acting, which I really like, and I wanna know how you all feel about it. If you have a thought to share, find me on the Audio-only Let's Plays Discord, on the Lokathor Discord, on Twitter, or really wherever else you think you'd be able to find me. If you want to see the video that goes with this episode, just Subscribe on Patreon!
Episode Notes This week's episode is a doozy. We tackle the hotly requested Metal Gear Solid! We summarize the major story beats and discuss its meta elements, our treatment of soldiers, and whether your genes really determine your future. This is a long one and a bit on the goofy side so sit back, suppress your stomach acids, turn on your stealth camouflage, put away your Murakami novel and get in your box while we walk you through one of the weirdest game stories we've tackled yet! Check back each week for a new discussion of a video game story! As always, catch us on Instagram and Twitter at @playervsplot, send your questions and comments to playervsplot@gmail.com, and check out our website, http://playervsplot.com! Time Stamps 0:00 Our relationship with the game and Kojima 19:45 What you need to know from Metal Gear 1 and 2 38:12 MGS1's mission briefing 44:15 Introducing the support staff 53:25 Infiltrating Shadow Moses and finding the hostages 01:17:20 Nuclear weapons storage Building 01:52:50 The finale 2:11:00 How the game discusses genetics, autonomy and heritage 2:27:50 Further reading
This episode was brought to you by Manscaped. Go to mnscpd.com/HQ and use the code “HQ20” at checkout for 20% off your order, free shipping, and two free gifts!Our first episode of Restore Point is centered around the 1998 smash hit Metal Gear Solid. Shawn and Dev talk about how Kojima breaks the 4th wall, what games came out around the same time, and the legacy that MGS1 began.Restore Point is a product of The HQ Boys, and you can follow us on Twitter: Shawn, The HQ Boys
Today on Never Was A Gamer: Metal Gear Solid for the SNES! Timecodes: 00:22 Introduction. 01:18 Earthworm Jim: A GameFan Critical Retrospective. 8:45 What's up with Hideo Kojima? 17:25 Is Kojima an auteur? (Is anyone?) 25:27 What does Michelle know about MGS? (Snake in a box) BREAK. 33:02 Origins of Metal Gear. 38:59 Dimitri recalls the hype cycle for MGS1. 50:05 A letter from Gabe Newell. 52:45 Demo discs! BREAK. 54:56 Looking at promo materials & concept art. 1:01:05 E3 trailer and TV ad (1998) 1:07:10 MGS as a "cinematic" game (again) 1:15:25 Stealth in games. 1:37:12 Predictions. Promo materials: FOXHOUND concept art. Gamers Republic Cover: Cyborg Ninja. GamePro MGS Spread. 1998 E3 trailer. 1998 TV ad.
Kept you waiting, huh?! We're beyond excited to share the resuited & rebooted UV Podcast - Re:Vault! In the first episode of this new direction, Mat & Joe have a lovely campfire-style chat about Metal Gear Solid 1, recall their memories of playing & discuss how the game was made. Then, in what may end up becoming messy in the future, we decide whether MGS1 deserves to be the first game to be inducted into our very own hall of fame, the UV Re:Vault! Spoiler: it isn't a hard decision. Please enjoy and let us know your thoughts about the new format! Thanks for your support
Let's put a pin on Shadow Moses, MGS1, and the 90s! Joining us on our farewell is Allis Chang. We also announce the winner of a Listener Response raffle. ENJOY!Support the show (http://patreon.com/metalgearmondays)
Gravelly voices abound in this Metal Gear Solid episode on the origins of TWRM and the pun name, the PS1 Classic, a Metal Gear franchise overview, what’s canon and what’s not, the unique pitfalls of cinematic storytelling, stealth as a genre vs a mechanic, messing with people after getting optical camouflage, our favorite scenes and characters in MGS1, the importance of ESRB ratings as a parent, the embarrassing story of "the music room", Solid Snake’s ethics of killing and justification of murder, sympathetic villains and the legacy of a father, auteur theory, the growing chasm between critics and fans, Batman vs Solid Snake, and recording myself watching a trailer for the first time.Website: https://thewellredmage.com/2016/03/02/metal-gear-solid/Patreon: www.patreon.com/thewellredmageGuest: twitter.com/BlackHumorMageSupport the show (http://www.patreon.com/thewellredmage)
We're going to do it. We're going to ruin million of investment in crypto futures! Or we'll just talk about video games again. On this episode... Intermission Music... This World Is Not My Home - The Bedquilt Ramblers - Kentucky Route Zero Act VI Bandcamp We Played... Euan finished Zelda:BotW in surprising fashion, plays the almost incomprehensible Angels Fall First, and assembles extra-terrestrial assembly lines in Oxygen Not Included We both play MGS1 styled Never Stop Sneakin' and the Metal Gear Survive Beta In News... Paragon is shutting down, despite never leaving beta, with the statement "there isn't a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable". Someone is trying to actively encode the Trump presidency into a Civilisation VI civilisation, by actually talking to the community and voting on what should be there. ...and more! Intro Music - There It Is - Kevin MacLeod (incompetech.com) Outro Music - Honey Bee - Kevin MacLeod (incompetech.com) News Sting - News Intro - Maximilien (soundbible.com) All Licensed under Creative Commons: By Attribution 3.0
Welcome to another episode of Throwdown Your Questions! On this show, we answer all of your Video Game related questions. Here are all of the questions we answer this week: - Would you boycott if all games had microtransactions? - Why do some adults believe games are for the unemployed? - Did people who hate Japanese games never play on Sega or Nintendo? - If Battlefront II tanks, how will this affect future Star Wars games? - What 2018 Q1 game will sell the most? - Is Sony getting ready to bring back Syphon Filter? - Have achievements changed the way you play? - Should game devs space out their releases? - What games have you put the most hours into this year? - How much would the N64 have sold if MGS1 and FF VII-IX were exclusive?
Welcome to another episode of Throwdown Your Questions! On this show, we answer all of your Video Game related questions. Here are all of the questions we answer this week: - Would you boycott if all games had microtransactions? - Why do some adults believe games are for the unemployed? - Did people who hate Japanese games never play on Sega or Nintendo? - If Battlefront II tanks, how will this affect future Star Wars games? - What 2018 Q1 game will sell the most? - Is Sony getting ready to bring back Syphon Filter? - Have achievements changed the way you play? - Should game devs space out their releases? - What games have you put the most hours into this year? - How much would the N64 have sold if MGS1 and FF VII-IX were exclusive?
En Café Fandango nos compramos una consola nueva para poder tener invitados de manera más cómoda y qué mejor manera de estrenarla que invitando a Dieguito de Carlo de Checkpoint. Esta semana Diego nos cuenta de sus experiencias en el mundo del Zelda y de sus primeras impresiones del Thimbleweed Park, mientras que Edu sigue dándole al Persona 5 y al Full Throttle mientras que Gus terminó tanto el MGS1 como el Thimbleweed Park. En una semana con mucha noticia de remaster, los mismos brillan por su ausencia en las releases, donde tenemos juegos de terror, de aventura, walking simulators e incluso tetris. En las novedades, tenemos nuevos palos para la Switch, campañas políticas con Starcraft, los juegos incluídos en Plus y Xbox Live Gold para Mayo, fechas de lanzamiento de películas muy esperadas y de películas poco esperadas, un Kickstarter que tiene fecha de salida y un Fig que comienza y cerramos con un cofre pírrico y una Pregunta Fandango que nos hace acordar de nuestras mayores desilusiones en los videojueos.
Let's put a pin on Shadow Moses, MGS1, and the 90s! Joining us on our farewell is Allis Chang. We also announce the winner of a Listener Response raffle. ENJOY!Support the show (http://patreon.com/metalgearmondays)
Snake? Snake? Snaaaaaaaaaaaaaake?! It's time for some top drawer ‘tactical espionage action', as I am joined by ace FOXHOUND luminary John Baldasera to explore the utterly fantastic music of Metal Gear Solid on the Sony Playstation!
Snake? Snake? Snaaaaaaaaaaaaaake?! It’s time for some top drawer ‘tactical espionage action’, as I am joined by ace FOXHOUND luminary John Baldasera to explore the utterly fantastic music of Metal Gear Solid on the Sony Playstation!
This week, we interview Daniel Burke of the Beacause Project. The Beacause Project is a long running re translation effort of Final Fantasy VII. Daniel discusses the biggest motivators behind the translation effort. He talks about all the lost moments in Final Fantasy VII. Daniel did more than discuss the simple grammatical and spelling errors of Final Fantasy VII. Hi, guys! Just had the interview and it was a lot of fun. I'll respond to questions here that we didn't manage to talk about and I hope you enjoy the interview as much as I did What were your first thoughts when playing FF7 the first time? I had just had a Playstation bought for Christmas 1997 and had come from playing the Sega Megadrive games. I was not prepared for the cinematic FMV opening of FF7 in the slightest. It was way ahead of anything else I had ever seen. The music, the sound, the graphics, the direction - everything. I was awestruck. Then the game started and it just kept getting better. I'm actually getting warm feelings right now thinking about it, and this despite the hours I've already ploughed into the game. The thing that irritated me (the only thing) were the random battles. I wasn't used to that and it bugged me at first - so much so that I couldn't beat Gi Nattak in Cosmo Canyon because I had already escaped around 300 times by that point. I learned to get over my irritation of the random battles from that point on, though. Funnily enough, years later I learned I could have just used that Elixir you can pick up beforehand, rather than go outside and level up. Shame. Although I'd only have gotten stuck again at Materia Keeper. At some point, I realized that this was the greatest game I had ever played. Imho, the game that has come closest in overall excellence since is Final Fantasy X (FF8-9 are great, as is Resident Evil II, MGS1, Sonic and Knuckles, Mario 3, Mario 64, Ocarina of Time...I better stop there, there are so many). What did you think of the final dungeon and final boss(es) of FF7? Too easy and rather bizarrely (pun) shoehorned into the game. But FFs have a habit of doing that with final bosses... Necron, anyone? The music for the three bosses is great, and Sepher Sephiroth is awesome. Even his intro is brilliant. As for the final dungeon, it was brilliantly made and executed. All the way down that chasm I had hairs standing on end. What did you think of One Winged Angel the first time you heard it? I wasn't ready for the choir, that was a surprise. It's one of the greatest in game music history. I personally put it second only to FF7's main theme. It's the genius of Uematsu. In the early days, I was also rather fanboyish, so I tried to add my own voice to it with my cousins', lmao. I opened the disc holder on intro because I realized that the voice files might be being loaded at a later time. I was right. But it doesn't help because instead of the orchestra voices, you get a weird droning tone instead. -Has he ever seen the Spanish translation of this game? If you mean the original one, no... but I don't know Spanish, so it wouldn't help. Someone is using our translation to create a new Spanish translation, too. So that's cool! I do recall that the Spanish version, and numerous others, used the English localization instead of the Japanese. So it was a double whammy. The French version is also terrible. - Phoenix Down vs Phoenix Tail, while i love most of the translations and while i am sure this one is based on sound reasoning, i can't help feel it is uneccesary. This is unlike Aerith to Aries which they later corrected in other games, Phoenix Down has always been translated as such even up to the newest releases. I would have just put this in the same group as the Moogles, something that while it may not be an exact translation but that has been more or less cemented as what that is. It's a fair point, but there is a logical reason for the decision I made. From the start, the plan was to localize it based entirely on the Japanese, using the original English localization, and other documentation, to do the best job we could. I, and the translator, agreed that putting limits on what was - and was not - acceptable would end up having a detrimental effect on the project. At the end of the project, I added options to restore certain names because they had a rich history with the series. These were a minority, but I think definitely a good idea. You can change Last Elixir to Megalixir, Moguri to Moogle, and Phoenix Tail to Phoenix Down with the installer options. So no loss at all. As for Aeris, even if someone didn't like Aerith, they could just rename her at the naming screen. What was your most difficult text map to work on in ff7? There are a few: For language: Pagoda. You'll see why in the interview. For flow: The very first main scene with all the exposition ("No, Jessie he's not with Shin-Ra anymore", and so on). The Aerith death scene was also very difficult to make flow right. I'm still not 100% happy with it, but I think this is an original writing issue and not my fault. Script error: If you lose at Fort Condor during Huge Materia mission, you see a cutscene where all the villagers have died, and it was not localized properly at all. I assume that because dying there was almost impossible, no tester saw the scene. It needed reprogramming. Ifalna scene at Icicle Lodge: Flow here again, too, because the text was not in order in the map (this happened from time to time) and making all that exposition flow correctly and sound good was challenging. It had probably 5-8 revisions. It sounds great now, I'm happy to say! Which character in ff7 was the easiest to work on? Yuffie. All the characters were originally localized quite well as far as 'feel' is concerned. Barrett was a bit over the top, though. Yuffie was easiest because I have a friend who is just like her. It was a breeze and really fun to localize that character. One scene where the dialogue is completely nonsensical is the following: {YUFFIE} “Are you waiting for {CLOUD}?”{NEW} “He's flying right now, so you can't get him.”{NEW} “Were you going to force me into the submarine right now?”{NEW} “Quit it! If you want to go, then just leave me behind.”{NEW} “…ooooooh. What're you talking about? I…” New: {YUFFIE} “{CLOUD}… Have you decided where we're going yet?”{NEW} “Come on,I can't take much more of this.”{NEW} “Hey,you're not thinking of shovin' me in that crappy sub,are you!?”{NEW} “I won't go! Never! Leave me here, leave me here!”{NEW} “…Urrrk. What am I saying?” *note, I've made the game add spaces after commas. Since you have accomplished your goal of ff7 was there a game in the past not including ff7 where the dialogue aggrivated you to almost the point of translating it? No Man I guess the remake of FF7 puts a bit of a downer on this guy work Not at all. Although I'd be far happier if I was the director of the remake and could use our localization. Or, at the least, use our localization. But the remake is going to be very different and I think our work will still be relevant after it is released. Once the hype dies down, I believe mass apathy will set in (you'll see why I think that from interview), and more people will want to play the original at that point - not less. I've also learned how to program in assembly, localize, and lots of other skills from this project that made it worthwhile - even if everyone hated it or never played it. Thanks everyone. Let me know how you find the interview. Edit: Oh, one other thing. I didn't mention that other people contributed to the project. Prince Lex helped with Scottish (being a Scot) and Covarr did a thorough grammar check. He also helps me from time to time outside of the project The pagoda scene absolutely needed Covarr's input to make sure we hadn't made mistakes with the older English. So yeah, check the credits list too. I also suggest waiting for R04, if you are planning on going through the game. That will be the last main update to translation / menu.
On this Monday episode, SOE minus the S, Mario Maker may be late, Hardline's community and airplanes, Kojima desires MGS1 remake and the final Club Nintendo rewards. complex.computer
Jon's back from his trip to talk about Disneyland and some game convention before his internet dies on us and leaves. Nathan has been playing a lot of games starting with the letter 'A' and Sean talks about The Last of Us some more.News is short but we discuss the latest Layton game that appeared on iOS, a couple games getting banned in Australia and some MGS1 remake confusion.
[News] It's Gary, Chris and special guest Jon Shute in the pod this week. Discussing; Sony online news, Microsoft headset news, Bethesda's plans for Facebook, Nintendo and mobile games, MGS1 remake, Naughty Dog's sex line mistake and news for Saints Row IV... www.gameburst.co.ukpod@gameburst.co.ukfacebook.com/gamebursttwitter.com/gameburst