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It's Monday and that means That Ronathon Gentleman is back in action. Spooktember continues in style as we have some really crazy complainers this week including a special Telecourt session with the turbo scooter lady, a lady who had a very dirty hotel stay, a man who didn't want his cruise cancelled, a man who really didn't want to have wireless Internet, we meet a MyPillow fan who doesn't like our politics, one man is very upset about his leaky compressor, one man wants to snitch on all his workmates, one man supporters a terrible team and has to face the wrath of Scoby and we meet a lady who really does not like Biscoff biscuits for some strange reason. We also made ourselves welcome in a bunch of video conferences this week too! Thank you to all the people that listened live on YouTube and everyone checking out our podcast. I love you very much and keep it locked to macronshow.com where Ron will be doing more supporter's shows!
(Play along for now) Ah yes Inscryption! A completely normal game of deckbuilding between you and a crazed lunatic in a desolate cabin. A winner of numerous game awards for … totally normal reasons … we celebrate the end of Spooktember with sacrificing squirrels for blood to feed our science experiment grizzly bears. (Hit the download button) You're also looking at your podcast feed thinking “ah but this isn't a roguelike game!” You might be right, but at least a solid third of this game is, and we felt it important and interesting enough to round up to being an honorary inclusion in the conversation. (Rate the podcast 5 stars) That being said, this is a completely spoiler heavy episode! So if by some happenstance you haven't played it, we strongly recommend you do so before listening. Don't fiddle with that shackle around your wrist, we have some Transcending to do! Custom RSS Apple Podcasts Spotify YouTube Music 3:45 - game stats 5:50 - final warning for spoilers!!! 6:44 - one sentence description and honorary roguelike candidacy 15:19 - act 1: our story begins 34:28 - act 2 55:58 - act 3 and finale 1:24:11 - rankings and final thoughts 1:36:00 - similar games Next episode: Mystery Dungeon: Shiren the Wanderer Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Dan Wilson - Vessels of Wood and Earth Outro music: Jonah Senzel - Deathcard Cabin
This episode was originally released on September 19, 2022 Our feature this week is the Audrey Hepburn & Rex Harrison classic musical My Fair Lady. We talk dubbing controversies, feminism, Henry Higgins being a dick, employment opportunities, ambiguous endings, new wave music videos, bigfoot, Spooktember, and more! #FlowerShopForEliza We don't actually talk about bigfoot, but I don't think anyone reads these. Corrections: Audrey Hepburn did do another musical Indy loved, Funny Face! My Fair Lady is a 1964 American musical drama film adapted from the 1956 Lerner and Loewe stage musical based on George Bernard Shaw's 1913 stage play Pygmalion. With a screenplay by Alan Jay Lerner and directed by George Cukor, the film depicts a poor Cockney flower-seller named Eliza Doolittle who overhears an arrogant phonetics professor, Henry Higgins, as he casually wagers that he could teach her to speak "proper" English, thereby making her presentable in the high society of Edwardian London. The film stars Audrey Hepburn as Eliza Doolittle and Rex Harrison as Henry Higgins, with Stanley Holloway, Gladys Cooper and Wilfrid Hyde-White in supporting roles. A critical and commercial success, it became the second highest-grossing film of 1964 and won eight Academy Awards, including Best Picture, Best Actor, and Best Director.[4] In 1998, the American Film Institute named it the 91st greatest American film of all time. In 2006 it was ranked eighth in the AFI's Greatest Movie Musicals list. My Fair Lady Trailer: https://www.youtube.com/watch?v=ZJBM6qs22sE&ab_channel=ParamountMovies Rex Harrison Wins Best Actor: 1965 Oscars: https://www.youtube.com/watch?v=0aL5W0dxoQY&ab_channel=Oscars
Welcome to SPOOKTEMBER! In previous years, Amber has treated Anna to a month of stories and studies from the ghoulish side of archaeology and anthropology. This year, since we moved to biweekly episodes, we're extending the season! This week, it's first of four lightly haunted topics with (!!!!) MINIMAL BUMMERS! We're talking about necromancy, the practice of communing with the dead via ritual. We explore a cave full of lamps and skulls, climb into a ghost pit, and flip through some Babylonian spellbooks. Let's ponder the OB together! Placement of ancient hidden lamps, skulls in cave in Israel suggests Roman-era practice of necromancy (Phys.org) (cn: images of human remains)Oil Lamps, Spearheads and Skulls: Possible Evidence of Necromancy during Late Antiquity in the Te'omim Cave, Judean Hills (Harvard Theological Review) (cn: images of human remains)The Greek Magical Papyri in Translation (via Internet Archive)Talking Heads: Necromancy in Jewish and Christian Accounts from Mesopotamia and beyond (via Academia.edu)Second Millenium Antecedents to the Hebrew 'Ôḇ (Journal of Biblical Literature)How to perform necromancy with Irving Finkel (via YouTube)Fragment of a clay tablet (British Museum)Necromancy in Ancient Mesopotamia (Archiv für Orientforschung)In case you, like Anna, missed the orb-pondering meme:https://knowyourmeme.com/memes/pondering-my-orb
Next time we meet, I'll have lived a good full podcast. Welcome back to the finale of Spooktember in July! Today, we're going to be talking about Ghostwire: Tokyo, a first person shooter game from Tango Gameworks, the developer of The Evil Within. Ghostwire is a sort of a horror game, but with an emphasis on magical first-person combat and Japanese culture, which makes it sort of an odd experience because of where its priorities seem to be. The open world parts of the game are in a lot of ways bog standard, with myriad collectibles, “Ubisoft towers” to clear to open new sections of the map, sidequests and other digressions, but on the other hand, there are also pages upon pages of item and character descriptions, full of folklore and details about everyday life in Japan. It makes the actual world of the game feel very realized, and downright educational at times. The combat contains a lot of systems, but not a lot of incentive to engage with that depth, as encounters tend to be fairly easy to overcome either with your basic “elemental weaving” attacks or with stealth, limiting the amount the player will actually experiment with the advanced techniques or other weapon items like the bow and talismans. To some extent, this is a shame, because the game's setting and visuals are at times captivating, but taken as a whole this still isn't a bad game and there's a lot of fun to be had if you're willing to look past the more banal parts of its design. We're going to be talking about our perception of how this game was received and its potentially overlooked content update that adds a lot of good things to the game, how the open world both succeeds and fails by following trends in design that are over a decade old, and we address the very real danger of flip-kicking school children. Thank you for joining us again this week! We had fun cobbling this stupid theme together, and this was the game I'm most happy to have had a reason to play. Not because it's the best of the games we talked about, but because it's a title we likely wouldn't have played otherwise, and one that is pretty fascinating at times. It isn't groundbreaking, but it focuses on things most games don't, and it's always fun to see something in the triple A space trying to do weird things. What did you think of Ghostwire? Did you play at release and if so were you aware of the update that came out? Was I justified in comparing this to No Man's Sky? Let us know in the comments or over on Discord! Next time, we're going to be tackling a game on the complete opposite end of the genre spectrum and talking about Rimworld, so we hope you'll join us for that!
If this is podcast, we never should have climbed down from the trees. Welcome back to Spooktember in July, the month where we barely even know what's going on anymore. Today, we're talking about Ghostrunner, a first person platformer action game where you have to execute difficult platforming while avoiding bullets and doing cool cyberpunk sword tricks. It is a categorically awesome concept in all the ways that games can be, really. The obvious first comparison to make is to Neon White, which we just talked about a few months ago, and the comparison isn't a stretch. Both games necessitate the player repeat sections repeatedly to get them as close to perfect as they can in order to succeed and move on to the next level, but Neon White is much more forgiving, and subjectively, a bit more motivating. Ghostrunner is a much harder game, something that is obviously a design choice, but because of that the act of completing a section is often reward enough without wanting to go back and get all collectibles or improve your time. This doesn't make the game bad, however, but it is a much more daunting experience just to complete. The mechanics are very tight and their strength comes in the form of trying to get the player into a flow state, but then the biggest issue facing the game is that when it does stumble, it breaks that mindset and begins to feel frustrating more quickly than a more forgiving game might. This could all be irrelevant to you, though, depending on how tough you like your challenges to be, and it is a well polished gem if hard is what you're looking for. We're going to talk about boss fights and why they weren't as successful as they could be, difficulty and its necessity to the game on a conceptual level, and we determine the true identity of the Ghostrunner to be an eighteen wheeler. Thank you for joining us again this week! This game was really the lynchpin for the whole “Spooktember in July” bad idea we had, since we were able to cobble together a theme after wanting to just talk about the Resident Evil games we did. That said, it's a game I'm happy to have played, one because I had a reasonably good time with it, and also because it's such a good example of the razor edge you walk when designing a game with difficulty at its core. Which side of the fence did you fall on? Were you able to carry this game out to completion? Let us know in the comments or over on our Discord! Next time we're going to be talking about Chop Goblins, a bit because it's short and we need some breathing room for some bigger episodes coming next month, but you can see it as a bit of a bonus Spooktember game if that suits you. Hope you'll chop on down for that one.
How dare you talk about saving your podcast when you've murdered mine? Welcome back to the podcast, and to our delightfully themed Spooktember in July. We're concluding our first set of games with Resident Evil: Village, currently the latest main series, non-remake Resident Evil game, and one that received a lot of hype prior to release thanks to a marketing strategy that involved a nine foot tall vampire lady. One of the first things you might notice in the game itself is how it relates to other games in the series. Specifically, RE8 features the same protagonist, Ethan Winters, as RE7, a game that was making obvious strides to return to the series' survival horror roots, which had largely been supplanted by a more action-heavy approach since RE4. Now, in Village, it seems like Capcom wanted to mesh the two and the inspiration taken from RE4 is pretty obvious with the game containing a merchant who can upgrade your weapons, and a more dynamic combat system with enemies who are faster and more threatening than those in the previous title. While this persists across most of the game, several quieter moments break up the action (sometimes becoming the best parts of the game themselves), but the two halves of the design philosophy never really meet in the middle and it ends up feeling more episodic than a real blend. That isn't to say the game is bad, it's actually quite good, but it does sit in an awkward place in the series. Unless something this game does is just really your “thing” it's hard to recommend if you haven't played some of the games it is directly referencing in its design. We're going to be talking about the design of each of the levels and how they follow a certain structure and brisk pace, we talk about the inclusion of the merchant and an economy in the game and how that effects how you play it compared to other RE titles, and we discuss the nuances of the relationship between the “Big Bad” and the “Small Bads”. Thank you for joining us again this week! The Resident Evil cycle of the month is now over, so let us know what you think. How do you feel RE8 stacks up against other games in the series, or just other horror games in general? I personally like that there is a high-profile triple-A horror franchise that is willing to pour money into doing weird stuff like this on occasion, but game development of this scale always comes with some baggage. Continue the discussion over on our Discord server or in the comment section. Next time, we're moving into the “Ghost” phase of Spooktember in July and talking about Ghostwire: Tokyo, so we hope you'll join us then, even if it is statistically unlikely you played the game.
“Fun” rhymes with “podcast” for a reason, stranger. Welcome back to the podcast! Today, we're going to be talking about the Resident Evil 4 Remake that was released this year. Why are we talking about this game on Pocket? Well, we wanted to squeeze it in closer to its release date and the focus of the episode is mainly going to be on the way the remake differs from the original, rather than our typical beat by beat discussion of the game itself. This resulted, of course, in an hour long Pocket episode because they changed a whole lot, actually. The bones of Resident Evil 4 are still here, obviously, and the Village portion of the game is still similar to the original in many ways, but there is a ton of new and altered content throughout and that's without talking about the fundamental changes to the gameplay. Leon controls in a much more fluid way which feels more modern, but necessitates a change in the overall combat system. Enemies are much more aggressive and have new angles of attack to match Leon's ability to parry with the knife, perform stealth kills and even move while shooting (what a novel idea). This makes the game even more action-focused than the original, which was a massive departure from the series at the time of its release. Basically, even for fans of the original game, this remake represents fantastic new content, rather than a replacement, and that's probably the best thing they could have done for a remake of an icon like this. We're going to be talking about combat and difficulty and how the updates change what the game feels like to play, the slight change in tone to bring it out of the B movie camp that defined the original, and we call out the great offense that is adding crafting to Resident Evil 4. Thank you for joining us again this week! We probably could have gone on about this game for another hour and done a full episode, but we were afraid it would be a little redundant both with the discourse that has already happened and the fact that we had already covered the game in the past. Not to mention we have a slate of games planned for the extremely well-thought-out Spooktember in July theme month we have going on and didn't feel like it would fit at a different time in the schedule. How did you feel about the changes to the game? Was the remake the first time you've played RE4, and if so do you have any desire to go back and see where it came from? Let us know in the comments or over on our Discord server! Next time, we're going to be moving along into the next subtheme of the month and talking about Ghostrunner, so we hope you'll join us then.
Expand-a-band-band, podcast stash! Welcome back to the podcast! We took a bit of an extra long time with this one, but if you've played this game, I imagine you'll understand why. The Legend of Zelda: Tears of the Kingdom is a massive open world game and the sequel to Breath of the Wild, the game that some people said redefined what open world games should be. To an extent that is true, and we have already seen a lot of its impact on the genre, but Tears of the Kingdom adds a pretty significant amount of innovation on top of that, and some of that stuff is going to be hard for developers to replicate. And all of that while reusing the same ground map as Breath of the Wild. Tears of the Kingdom is huge, yes, adding large new areas to explore and containing thousands of discrete goals to accomplish from quests to shrines to dungeons and collectibles, but its most defining feature is a more fiddly one, specifically the new abilities that let you manipulate the game's physics system on an entirely new level than Breath of the Wild was able to pull off. Ultrahand, Recall and Fuse let you use the game's environment more or less to your whims, building contraptions with prepackaged device spheres to do anything from driving a car across Hyrule to making an enemy-seeking robot, shoot arrows imbued with an absurd number of item specific properties and move objects back and forth through time, opening a ton of possibilities not just in combat, but in traversal and puzzle solving. Meanwhile Ascend makes you entirely rethink the way you look at the game world, the effect of which isn't dissimilar to Red Faction's destructible environments way back in the PS2 era feeling like a revolutionary upheaval of game systems. The experience of playing this game is somehow very different from playing its predecessor, but with a familiarity that makes it feel simultaneously very comfortable but also tricking you into maybe not being as blown away as you could be. We're going to be talking about our exploration of the mechanics and how our experiences differed in how and when we realized we could take advantage of our new abilities, the inclusion of new enemies and dungeons that felt significantly different from each other and from Breath of the Wild, and we confirm that the Ganondorf we are talking about is the shirtless sexy Demon King one. Thank you for joining us this week, and apologies for the late release! Tears of the Kingdom is probably going to be one of (if not the) most talked about games this year, and we aren't exactly early to the discourse, but I hope you enjoy the episode. I'm not kidding when I say Ascend has changed the way I view games, with me thinking I can travel vertically in everything I play now. It'll be a while before the effects of this game wear off on people. What did you think? Was the game worth the wait since 2017? Did the game make your Switch catch on fire? Let us know over in our Discord or in the comment section! Next time, we're entering into the very well named and not stupid at all “Spooktember in July” where we're going to be talking about Resident Evil VIII (or Village, or 8, I suppose) so we hope you'll join us for that.
It's officially Spooky szn and that means it's Spooktember for the Sisters! We are kicking off our Halloween podcast fun talking all about the Salem Witch Trials! Belen is telling Mya that interesting tale of the possible witches in Salem! This month is going to be a fun one so stay tuned for more fall content!Follow Us!@myabenway@belenlbenway@sistercultpodcast
Our feature this week is the Audrey Hepburn & Rex Harrison classic musical My Fair Lady. We talk dubbing controversies, feminism, Henry Higgins being a dick, employment opportunities, ambiguous endings, new wave music videos, bigfoot, Spooktember, and more! #FlowerShopForEliza We don't actually talk about bigfoot, but I don't think anyone reads these. Corrections: Audrey Hepburn did do another musical Indy loved: Funny Face! My Fair Lady is a 1964 American musical drama film adapted from the 1956 Lerner and Loewe stage musical based on George Bernard Shaw's 1913 stage play Pygmalion. With a screenplay by Alan Jay Lerner and directed by George Cukor, the film depicts a poor Cockney flower-seller named Eliza Doolittle who overhears an arrogant phonetics professor, Henry Higgins, as he casually wagers that he could teach her to speak "proper" English, thereby making her presentable in the high society of Edwardian London. The film stars Audrey Hepburn as Eliza Doolittle and Rex Harrison as Henry Higgins, with Stanley Holloway, Gladys Cooper and Wilfrid Hyde-White in supporting roles. A critical and commercial success, it became the second highest-grossing film of 1964 and won eight Academy Awards, including Best Picture, Best Actor, and Best Director.[4] In 1998, the American Film Institute named it the 91st greatest American film of all time. In 2006 it was ranked eighth in the AFI's Greatest Movie Musicals list. My Fair Lady Trailer: https://www.youtube.com/watch?v=ZJBM6qs22sE&ab_channel=ParamountMovies Rex Harrison Wins Best Actor: 1965 Oscars: https://www.youtube.com/watch?v=0aL5W0dxoQY&ab_channel=Oscars
Spooktember is continuing over here and this week we covered Bloody Mary. Who was she really? Will we ever know why this infamous folklore is a coming of age "game" for children?Sources:Wikipedia.orgPcsb.orgHauntedrooms.co.ukFollow us on Instagram and Twitter to keep up with new episodes and announcements.Insta: @hotghoulpodcastTwitter: @hot_ghoul_podSend us an email with your stories on any topic we've covered, or any suggestions you might have for future episodes! hotghoulpodcast@gmail.comIntro Music: Funeral Fashion by Forget Your Friends
Welcome boys, ghouls, and non-binary apparitions! Meghan and Madison continue Spooktember with a visit to Fall River, MA to learn all about Lizzie Borden and The Borden Bed and Breakfast Museum.
It's once again Fall, y'all. Or summer still? idk. Regardless, we're starting our October horror and spooky watch list early this year with "Spooktember." We have one spooky fun, family safe list for the halloweenies who aren't here for nightmares, and another scary scary pee your pants list. let us know what you're watching this fall! I also just started Only Murders in the Building, but I hardly think it qualifies as fall viewing? Only two eps in though, maybe it gets murdereyer? Enjoy your pumpkin everything!!! I know we do -Meow
SPOILER WARNING!!!! This episode contains spoilers on Netflix's Fear Street!!! JOIN US! As we review Netflix's own Fear Street Parts 1, 2 and 3 based on the books by R.L. Stine. Forgive Joe's allergies his face was leaking CORRECTION Josh was blasting Iron Maiden!!! Contra code is Up Up Down Down Left Right Left Right B A START (SELECT START is for 2 players) FEATURING Patreon pluses and pluses Spooktember announcements Someone's birthday is coming... Nerd nook book club Just figured out ep 100 is last episode of season 2021 and a Family Feud celebration We spend way too much time talking about Spenser's and Orange Julius Big Mouth And an in-depth talk on homosexual representation (with our very own Leading Lesbian) Criticisms of Yoda Player 1's Rules On Surviving Horror Movies 1 If I give the shush sign, don't ask what's going on? Just shut the eff up!! 2 If you are running from a monster and I scream your name, don't stop and look back, just keep running!! 3 if we have to make a blood sacrifice or a blood pact DON'T CUT YOUR PALM! Much Ado About Nerding Content written, performed and edited by Joe Otero and Selena Otero. Theme created by Selena Otero. Executive Producers Joe Thanks for stopping by, if you like what you heard please LIKE, COMMENT, RATE and SUBSCRIBE to the Pod on whatever platform you are listeing on. And Please SHARE with fellow Nerds and welcome them into Nerd Nation! Podcast Producers Our Patreons The Roller Derby Dame, No One Trolls Like Gaston, Ambeeezeee, Professor Em, Master of Muggle Studies, Motor City Timmy T, Fact Check Paull, The Phoenix Fam Patreon Patreon.com/muchadoaboutnerding Instagram Much_Ado_About_Nerding Email nerdnation2020@gmail.com Sounder Webpage muchadoaboutnerding.sounder.fm YouTube and Selena. Thanks for listening and until next time stay Rad and NERDY ON!!!
This week for our final film of SPOOKTEMBER... We review 1980's The Shining, Directed by Stanley Kubrick and starring Jack Nicholson, Shelley Duvall, Scatman Crothers and Danny Lloyd..... SPOOKY
This week Callum and George give us a list of their favourite horror films and films they would recommend watching over SPOOKTEMBER!
Georges pick for SPOOKTEMBER... is the 1955's The Quatermass Experiment which is a British science fiction horror film directed by Val Guest and starring Brian Donlevy, Richard Woodsworth, Jack Warner, David King-Wood and Margia Dean.
How will Angelo's quest for revenge end? Will the Vanetti family survive? Will Nero learn to appreciate pancakes? Find out now with hosts Bill and Allen as they summarize the final days of 91 days including episodes 10-12 as well as the OVA. If you have any comments or suggestions, send them to badanimepodcast@gmail.com. Next week, we return to our goal of watching bad anime fully recovered from our brief respite in Lawless. We will be spending Spooktember watching Another starting with episodes 1-3. We actually quite liked Another but be prepared for a spooky and scary time. Giving your favorite podcasts 5-star reviews is a scientifically proven way to protect yourself and your loved ones from ghosts and angry mobsters. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/bad-anime-podcast/support
This week we watch Brian Cox and Emile Hirsch take on a spooky corpse as a father/son mortuary duo. We realize Emilie Hirsch would probably be awesome on a camping trip, as he makes amazing fire starters, and can handle a hatchet. Brian Cox gets ghost slapped, and breaks some questionable human remains handling laws. Tyra Banks would be impressed with Jane Doe’s smizing ability, and we both are thoroughly terrified of bells now. A great movie to kick off Spooktember!
Is #Halloween too soon and why SPOOKTEMBER? #WhatISeeEveryDay.... --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/stephanieislive/message Support this podcast: https://anchor.fm/stephanieislive/support
What's that you say? September is too early for Halloween? WRONG! Team Nerdversation is all about Halloween all year round and prove it today as they kick off their next lengthy venture (at least 6 weeks) of all things horror and spooky. There's a lot of catching up to do and things to get excited about, today, on Nerdversation.
Whatever happened to Spooktember nights? When you got creeped out but felt alright? This is it! The final episode of September, and we're going out with a BANG talking about pop culture monolith The Rocky Horror Picture Show. It's Gavin's first time watching it, and he's got many feelings. Victoria's a veteran viewer of RHPS, and also has many feelings. It's a bonkers movie y'all.CONTENT WARNING: This episode does contain swearing, frank discussions of sex and sexuality, and touches on the parts of RHPS that didn't age particularly well.
It’s Spooktember as we delve into an Irish ghost story! Meet one ambitious big stick energy woman and the world’s most annoying ghost as they commit murderous hijinks and walk there and back again. Ain’t no man can keep a good Kate down, dead or alive. Drunk Mythology is a podcast created by Krista and Christian, recounting the feats and failures of world Mythology, with a few drinks along the way.
What better way to celebrate the intersection of Spooktember and National Coffee Day than trying my first ever Starbucks PSL? And the new more cold-friendly version? It's about to get autumnal AF up in here folks. Grab that mug, take a sip, let's talk about some pumpkin-flavored liquids.
Welcome to Spooktember! On this, the first day of our daily adventure to become fully prepared for the Halloween season, you join myself talking about the sheer joy of walking into a dollar store with a few dollars budgeted specifically to get the goofiest, most fun cheap Halloween decorations to make one's home really POP with spooky style. To see pictures of our decorations and share some of your own find us on Twitter at twitter.com/spooktemberpod
#189 EPISODE-- Once more, Spooktember raises its hoary head from its dread-slumber and us foolish mortals must once again ENTER THE SPOOKTAGON!!! Today we're met by intrepid explorer ANNA ROSS and we talk about the 1982 Paul Schraeder film CAT PEOPLE! All this and more! Follow James on Twitter @kislingtwits and on Instagram @kislingwhatsit. You can watch Cruz and show favorite Alexis Simpson on You Tube in "They Live Together." Thanks to our artists Julius Tanag (http://www.juliustanag.com) and Sef Joosten (http://spexdoodles.tumblr.com). The theme music is "Eine Kleine Sheissemusik" by Drew Alexander. #horror #lycanthropy #werepeople #catpeople #felines #DavidBowie #Disco #Spooktacular
Thanks for listening and offering feedback and suggestions following the first episode, so here’s a more listener-influenced list for week two! Only one animal attack film, so this time we dip into more of the supernatural, an alt-zombie movie, and even some found footage. Seven new horror reviews for your listening pleasure… Join me, won’t you? Afflicted – 4 The Neighbor – 2 Pontypool – 4.5 Memory of the Dead – 1.5 Lake Nowhere – 3.5 Of Unknown Origin – 3.5 Annihilation – 4 The post Spooktember Week 2 – A Devour the Podcast Bonus Episode! appeared first on Legion.
Bo is back with the first week’s worth of spook-tacular movie viewings. So, what horror movie reviews are we talking about this week? The Eyes of My Mother, The Return of the Living Dead, The Blob, Piranha, and Into the Grizzly Maze! Be sure to follow Devour the Podcast on iTunes here, or on your preferred podcasting service. You can follow all of the shows on Legion Podcasts here. Thanks for listening and we’ll talk again next Friday! Eyes of My Mother – 3.5 The Return of the Living Dead – 4.5 Are We Not Cats – 2.5 The Blob (1988) – 4 Piranha (1978) – 4.5 The Reef – 4 Into the Grizzly Maze – 3.5 The post Spooktember Week 1 – A Devour the Podcast Bonus Episode! appeared first on Legion.
EPISODE 91-- BOO! Gotcha! Ha. Never gets old-- Especially not during our VERNAL EQUINOX-RELATED HORROR EXTRAVAGANZA. Today Cruz, James, and special guest Alex Smith watch the Arnold Schwarzenegger/zombie picture Maggie. And. . .It is not good. It is a bad movie. We also talk about Westworld and Die Another Day. Those are much better and one of them is kind of really bad. I don't know. It's been a hard Spooktember for all of us. Unfortunately, I think I paid to rent Maggie, too. Ugh. Follow us on Twitter @goldenagecruz and @kislingtwits. You can follow James on Instagram @kislingwhatsit. You can read James' ramblings at Gildedterror.blogspot.com. Check out Cruz' pilot on You Tube. It's called "They Live Together." E-mail us at AQualityInterruption@gmail.com. Donate to us at Patreon.com/Quality. Review us on iTunes. Tell a friend. Warn an enemy. Next week: RETURN OF THE LIVING DEAD.
This week, say goodbye to Spooktember and HELLO TO SHOCKTOBER! ThunderboltWe’re beginning a month of spookitude, commencing with John Ballentine and Campfire Radio Theater. This piece is called “Woods Ferry”, about a band of weekend treasure hunters who travel to a South Carolina ghost town, only to discover ~exactly~ why it was abandoned.This is a binaural piece; listen with headphones if you can!
Tuck yourselves in and dream on, it's another SPOOKTEMBER episode! This time Kyle is out of the picture (wink) and he is replaced by guest host Brian Nickerson! That's right! It's a reunion of The Enemies of Demme! They team up with one of Portland's coolest DJs, Aurora Owen, to discuss the slasher classic A Nightmare on Elm Street, and it's unsuccessful reboot of the same name. These rebooted Rebootniks talk about John Wilkes Booth, the joy of jump scares, Cthulu and trickster demons, Stan Winston, and who's boyfriend is Freddy Krueger now! Listen to learn all about that, and to see if Chris can produce an episode, or will the podcast go down in flames as Reboot, Reuse, Recycle takes on A Nightmare on Elm Street (1984/2010)!
Buckle in for SPOOKTEMBER everybody! The Rebootniks, joined by their special guest comedian Veronica Mars Heath, explore the important questions, like: why? What's the point of this remake? What was Gus Van Sant thinking? Find out the answers (?) to these and more fascinating queries like: Did Saul Bass direct the infamous shower sequence? Is Anne Heche truly the 90s Janet Leigh? Is the editing less thorough because Kyle's in LA? Tune in to find out as Reboot, Reuse, Recycle takes on PSYCHO (1960 / 1998).