Podcasts about Emotion Engine

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Best podcasts about Emotion Engine

Latest podcast episodes about Emotion Engine

Video Game Newsroom Time Machine

CompuServe brings online services to the masses! The Battle for Tetris begins in court! Sega flounders heading into the Dreamcast launch! These stories and many more on this month's episode of the Video Game Newsroom Time Machine. This month we will look back at the biggest stories in and around the video game industry in August of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 https://www.youtube.com/channel/UCI1ZIIOfQRZ_Uh-blNiQORw Show Notes: 1979: Summer CES in Chicago oversahdows the National Computer Conference https://archive.org/details/CreativeComputingbetterScan197908/page/n21 APF Electronics introduces the Imagination Machine https://archive.org/details/CreativeComputingbetterScan197908/page/n23 http://www.old-computers.com/museum/computer.asp?c=584 http://hcvgm.org/APF_Imagination_Machine.html https://en.wikipedia.org/wiki/APF_Imagination_Machine https://www.fastcompany.com/3063298/ed-smith-and-the-imagination-machine-the-untold-story-of-a-black-vid Mattel shows off the Intellivision... sort of https://archive.org/details/CreativeComputingbetterScan197908/page/n25 https://en.wikipedia.org/wiki/Intellivision https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component https://web.archive.org/web/20170629111841/http://www.intellivisionlives.com/bluesky/hardware/keyboard_tech.html RCA follows up their COSMAC VIP with the VIP II https://archive.org/details/CreativeComputingbetterScan197908/page/n27 http://www.cosmacvip.com/VIP2/VIP2.php Texas Instruments enters the home microcomputing game https://archive.org/details/CreativeComputingbetterScan197908/page/n23 Atari gets FCC approval for the 400 and 800 computers https://books.google.com.au/books?id=Ij4EAAAAMBAJ&lpg=PA1&hl=de&pg=PA4#v=onepage&q&f=false Softside warns: there’s no money in software https://archive.org/details/softside-magazine-11/page/n3 CompuServe begins offering its services to home microcomputer users https://books.google.com.au/books?id=Ij4EAAAAMBAJ&lpg=PA1&hl=de&pg=PA18#v=onepage&q&f=false BYTE talks about the tech of the future https://archive.org/details/byte-magazine-1979-08-rescan/page/n91 https://obsoletemedia.org/data/disk/ 1989: Battle between Mirrorsoft and Nintendo starts https://archive.org/details/CommodoreUserIssue711989Aug/page/n97 https://www.youtube.com/watch?v=_fQtxKmgJC8 https://archive.org/details/ACEIssue23Aug89/page/n129 https://www.filfre.net/2017/07/a-tale-of-the-mirror-world-part-7-winners-and-losers/ https://player.fm/series/they-create-worlds/the-complete-tetris-story Atari and Gameboy shown off at CES. https://archive.org/details/thegamesmachine-21/page/n13 Nintendo and Atari both debut their handhelds at the Summer CES in NY https://archive.org/details/1989-09-compute-magazine/page/n9 Atari announces the STE https://archive.org/details/ACEIssue23Aug89/page/n8 https://en.wikipedia.org/wiki/Atari_ST#STE_models Atari shows off the STacy and the Portfolio https://archive.org/details/1989-08-compute-magazine/page/n61 https://archive.org/details/1989-08-compute-magazine/page/n78 https://en.wikipedia.org/wiki/Atari_STacy https://web.archive.org/web/20071126105942/http://www.atari-portfolio.co.uk/aboutpf/ta-aboutpf.html https://www.youtube.com/watch?v=3cfQKxUffqA Rainbow Arts releases first game compilation on CD for the C64! https://archive.org/details/CommodoreUserIssue711989Aug/page/n7 https://www.c64-wiki.com/wiki/1st_CD-Edition_(Collection) Broderbund shows off SimCity https://archive.org/details/ACEIssue23Aug89/page/n27 Microprose jumps into arcade development https://archive.org/details/thegamesmachine-21/page/n19 https://www.arcade-museum.com/game_detail.php?game_id=7746 https://www.youtube.com/watch?v=RQfcLl0poOA Battletech centers announced at CES https://archive.org/details/thegamesmachine-21/page/n19 https://www.youtube.com/watch?v=jdJA5C_Po4U 1999: BLEEM! Comes to Germany (and everywhere else... thanks Internet!) https://archive.org/details/PC-Player-German-Magazine-1999-08/page/n10 https://www.youtube.com/watch?v=UGHul1PrXCE https://en.wikipedia.org/wiki/Bleem! Nintendo reverses corse on Dolphin strategy https://archive.org/details/NextGeneration56Aug1999/page/n11 https://money.cnn.com/2001/05/21/companies/gamecube/ Yamauchi to step down https://archive.org/details/GamePro_Issue_121_August_1999 page 28 https://en.wikipedia.org/wiki/Hiroshi_Yamauchi Will Nintendo's hold on the handheld market finally be broken? https://archive.org/details/NextGeneration56Aug1999/page/n13 https://www.ign.com/articles/2019/07/30/top-15-best-selling-video-game-consoles-of-all-time Microsoft buys Shadowfactor https://archive.org/details/PC_Zone_79_August_1999/page/n29 https://de.wikipedia.org/wiki/Gamevoice EA is prepping the launch of a little game called The Sims https://archive.org/details/PC_Zone_79_August_1999/page/n45 Firaxis to develop Civilization sequel https://archive.org/details/Computer_Gaming_World_Issue_181/page/n169 Interactive Magic abandons physical media https://archive.org/details/NextGeneration56Aug1999/page/n13 https://finance.yahoo.com/news/microprose-ientertainment-network-inc-announce-152100191.html More firings at ION Storm https://archive.org/details/Computer_Gaming_World_Issue_181/page/n33 https://www.mobygames.com/developer/sheet/view/developerId,26588/ https://www.mobygames.com/developer/sheet/view/developerId,492/ Ed Boon promises a radical departure for the Mortal Kombat Series with part 5 https://archive.org/details/GamePro_Issue_121_August_1999 https://www.mobygames.com/game/mortal-kombat-deadly-alliance Sega lowers the price of Dreamcast in Japan https://archive.org/details/NextGeneration56Aug1999/page/n13 Sega losses pile up https://archive.org/details/NextGeneration56Aug1999/page/n15 Sony announces production of the Emotion Engine https://archive.org/details/NextGeneration56Aug1999/page/n13

WhatCulture Gaming
Which Video Game Console Gimmicks Did You Fall For?

WhatCulture Gaming

Play Episode Listen Later Jul 31, 2019 42:13


Teraflops. 4K. Emotion Engine. Buzzwords. Gimmicks. How would you sell a console to not-so technically minded people? Scott, Rich, and Ewan look through the history of how you were sold video game consoles.Check out our Youtube channel: youtube.com/whatculturegamingSubscribe to the WhatCulture Gaming Podcasts YouTube channel: https://bit.ly/2vHvzVtFollow us on Twitter:@SlashLP89@pickupchangetoe@EwanRuinsThings@WCultureGamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.

Rebuild
Aftershow 146: Death By VR (hak)

Rebuild

Play Episode Listen Later Jun 22, 2016 45:36


Hakuro Matsuda さんと、E3, Xbox, PS 4, 伊藤計劃, Kindle Oasis などについて話しました。 Show Notes PlayStation at E3 2016 Sony boss confirms PlayStation 4 'Neo' exists, won't be at E3 Xbox One S Kojima Productions' Death Stranding Reveal Trailer Emotion Engine 人喰いの大鷲トリコ Resident Evil 7 In VR E3 2016 - Resident Evil 7 Reveal Reactions Ubisoft - Watch Dogs 2 E3 2016: What Fallout 4 and Doom are Like in VR ソードアート・オンライン あなたの人生の物語 虐殺器官 伊藤計劃トリビュート Kindle Oasis ARM Cortex-A73

Game Theory Podcast
Game Theory 10: Hardware

Game Theory Podcast

Play Episode Listen Later Nov 7, 2012 63:53


Recorded on November 7th, 2012 with Brian Fife, James Fingal and Thomas Westberg. Incremental improvements in game hardware (faster processing speed, more colors/pixels, etc.) are inevitable each generation, but generally don’t enable new game concepts. Tom covers a history of transformative hardware/platform features, including advanced sound, mass optical storage and network connectivity. Jim reviews middleware platforms and the group discusses how third-party libraries and game platforms like Game Maker influence how games are built today. Links to referenced items: Pong, Computer Space, Gun Fight, Atari 2600, Fairchild Channel F, Breakout, Nintendo Entertainment System, Chiptune, Intellivison, Super Mario Bros., Legend of Zelda, Atari 7800, Ballblazer, Sierra, Pro Audio Spectrum 16, MIDI, Pinball Construction Set, Hard Drivin’, Battlezone, I, Robot, Doom, 3dfx, OpenGL, Wolfenstein 3D, Math co-processor, Ultima Eight, Goldeneye, Halo, Playstation One, Texture Mapping, Sega Genesis, Final Fantasy Seven, EEPROM, SRAM, Defender, R3000, Playstation Two, Emotion Engine, Middleware, Unreal Engine, id Tech, XBox, XBox Live, XBox 360, Playstation Three, Killer App, Jaguar, ColecoVision, Smurf: Rescue in Gargamel’s Castle, Analog Stick, Nintendo 64, Haptic Feedback, Audio Game, Pinching the Harmonica - Hypercritical Playstation Controller, “The Duke”, Wii, Power Glove, Wii Sports, Guitar Hero, Madden, Kinect, Mass Effect Three, Steel Battalion - Heavy Armor, Steel Battalion Controller, Kinectimals, The Gunstringer, Dance Central, Capacitive Touchscreen, App Store, Indie Game, Steam, Havok, Bink, PhysX, Deus Ex: Human Revolution Ragdoll Physics, Mirror’s Edge, Half Life Two, F.E.A.R., Oblivion, Dead Rising, Bioshock, Assassin’s Creed, Killzone, Red Faction, Heavy Rain, Rise of the Videogame Zinesters, GameMaker, Unity3D, A Slower Speed of Light, Unity Asset Store, Area 51, Return to Castle Wolfenstein, Unfinished Swan, Okami HD, The Basement Collection, Halo Four, Catherine, Mists of Pandaria, World of Tanks, Playstation Network, Letterpress, Game Center, X-Com: Enemy Unknown, Messing with the Aliens - Tobolds, Dawn of War Two, Super Hexagon, The Moron Test, Wario Ware.

That Video Game Podcast
TVGP Episode 089: Two Thirds TVGP

That Video Game Podcast

Play Episode Listen Later Jul 2, 2009 74:59


Hosts: Michael "Boston" Hannon and Brad Fellers Cameraman: Ryan Pratt Running Time: 1:14:34 Music: Chrono Cross (PSX) Pre-Show Video: YouTube (HD availalable) We're a little loopy from the allergy medicine, but we still manage to talk about Tiger Woods 10, Forza 2, Braid, Street Fighter IV, Battlefield: Bad Company, Shin Megami Tensei: Devil Summoner 2, Shin Megami Tensei: Devil Survivor, Star Ocean: The Last Hope, Knights in the Nightmare, Overlord 2, Red Faction: Guerilla, and Dead Space. Rumor: Sony working on a PSP phoneagain? Blizzard won't be including LAN play in Starcraft II The Pirate Bay goes legit Sony says the PS3 will get a price drop "when the time is right " Uncharted movie in development Sony patents Emotion Engine emulation technology for Cell processors Don't forget to join the forums!

Dixero - Technology channel
Remainders - Things We Didn't Post [Remainders]

Dixero - Technology channel

Play Episode Listen Later Jun 30, 2009


Michael Bay's Transformers 2 Sneak Peek. Kindle DX Pisses Off Blind Students. Sony Can Give All PS3s PS2 Emulation—But Probably Won't. Band Uses iPhone Gimmick to Get Attention (and Succeeds). Anyone who still hasn't seen the movie might want to skip this spoiler-riddled "preview" presented by the master of explosions, crashes, booms and more explosions himself, but it's a must see for everyone else. We didn't post it because we didn't want to give anything away. [ YouTube ]. Students at Arizona State University know that the college-bound Kindle DX can read texts aloud. Only trouble is, it won't read menus out loud. Good goin' there, Beez. Bottom line: Until the menus are covered by text-to-speech, the blind students are going to fight it. We'll cover it if it becomes a federal case, or if Amazon caves and hires some accessibility programmers. [ ASU - The State Press ]. A recently discovered Sony patent from late last year shows how the Cell processor found in all PS3s can fully emulate the Emotion Engine required to run PS2 games, so no matter what model you have, you'd be able to play any game you owned. But don't dust off your old God of War disc just yet—why would Sony wait this long to get you this particular feature, and to get you jazzed about games that by definition they can't profit from? Our verdict: Ain't gonna happen. [ Siliconera via CrunchGear ]. A band I've never heard of (The 88. anyone? anyone? Maybe I'm just old) decided to record an entire song using a $10 four-track iPhone recording app called Four Track. Although technically you could probably line in a decent mic, they even used the iPhone's microphone. Studio engineers will tell you that that's not the best way to get a top-40 sound. But hell, it got them a USA Today story with photo, so bully on studio engineers. The song isn't even that bad—course, I'm listening to it on laptop speakers. [ USA Today ; iTunes Store link ].

Dixero - Technology channel
Sony patent shows surefire method of PS2 emulation possible on all PS3 models

Dixero - Technology channel

Play Episode Listen Later Jun 30, 2009


Think back to the autumn of 2006, right before the big PS3 launch. Expecting someone to pay five-hundred-and-ninety-nine-U. S. -dollars was (rightly) considered ludicrous, but the ability to play the entire PS2 library on the system somewhat lessened the blow. But then Sony removed the Emotion Engine chip from the PS3, thus rendering it unable to play PS2 games. (More recent models, like the one found in the Metal Gear Solid 4 bundle, used a just-sorta-okay software emulation method to grant partial PS2 backwards compatibility. ) All that may well change if Sony goes ahead and executes the idea found in this recently unearthed patent . The patent, which was filed in December, 2008, shows a method whereby Sony would harness the power of its fancy-pants Cell processor to emulate, from soup to nuts, the Emotion Engine. Emulate that, and it's like having a tiny PS2 inside your PS3, and all that that implies. The best part is that since every single PS3 on planet Earth has a Cell processor, every single PS3 could take advantage of this latest bit of technological wizardry. Keep in mind that patents are filed all the time, so this is by no means any soft of "confirmation" that you'll be able to play Final Fantasy X or Shadow of the Colossus on your PS3. Then there's also the issue of whether or not you'll merely be able to use your actual PS2 discs, or whether Sony has some sort of "Classic PS2 Games!" PlayStation Network store up its sleeves.

Friday Night Gaming
003 - 01/23/09 Friday Night Gaming - LittleBigPlanet Level Creation

Friday Night Gaming

Play Episode Listen Later Jan 25, 2009 166:43


In this episode, two experienced builders in LittleBigPlanet create a level from scratch in three hours. This level is currently available to play and compete in under the PSN ID "FNGaming" and is called "Friday Night Gaming Level #1" because we are very original. Check out FNGLive.net/LBP for information about our contest! We also discuss the closure of Gamerscore Blog along with the news of the layoffs of all of it's members, and welcome Tedakin from the All Games Radio community to talk to us about how much he didn't see at CES. We also meet "Ted from the Past", a 13 year old who plays Gears of War 2 even though his mother doesn't want him to. Our CC Gaming Hardware Spotlight is on the PS3 and the differences between the old models and the new models, and we actually show the PS2's Emotion Engine. We take several calls about many things, including CD-I porn...It's our first full episode since we started, and one you won't want to miss! Check out portions of the video archive at FNGLive.net and our Ustream channel.

Tecnica Arcana Podcast
TAT 018 – Console Troubles

Tecnica Arcana Podcast

Play Episode Listen Later Feb 28, 2007


Il Nintendo Wii è in grossa crisi? Nessuno sviluppa più giochi? Il servizio online funziona male? – Inquietanti voci si levano da siti è blog americani. Scopriamo cosa c’è di vero e se è necessario preoccuparsi – Sony Playstation 3 in Europa senza Emotion Engine, il processore della PS2. – L’ennesima angheria di Sony nei … Leggi tutto "TAT 018 – Console Troubles"