Podcasts about Street Fighter IV

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Street Fighter IV

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Best podcasts about Street Fighter IV

Latest podcast episodes about Street Fighter IV

Backwards Compatible
Backwards Compatible #43 - Street Fighter 4 [PS3, Xbox 360]

Backwards Compatible

Play Episode Listen Later Mar 21, 2025 60:58


Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.!Lou and I are taking a trip back 16 years to one of the most anticipated sequels of all time—Street Fighter IV! After years of experimentation, Capcom brought the series back to its roots, combining the best of Street Fighter II and III into what many consider the greatest Street Fighter game ever made.We break down what made SFIV such a hit, including the return classic 2D gameplay, PLUS the introduction of new mechanics like Focus Attacks and Ultra Combos. And we talk about the roster— thankfully SFIV brought back almost ALL of the fan favorites from SFII, but not only that -- Capcom also spiced things up with characters from its own gaming past, like Abel, Rufus, Cody and Poison. Was Street Fighter IV the ultimate revival, or did it still leave something to be desired? Kick back and enjoy the episode as we share our thoughts!Support the showWe've got merch!Check out the site for some awesome Gen 'S' swag :)

Radio Free Nintendo
Episode 898: Soft-Hearted Guillaume Wont Say Kinky

Radio Free Nintendo

Play Episode Listen Later Oct 27, 2024 140:14


FEATURING: (00:10:53) New Business - Mega Man Zero/ZX Legacy Collection.(00:34:37) Street Fighter IV. (00:45:00) The Lord of the Rings: The Return of the King(00:52:21) F-Zero Climax. (00:54:44) Shadow of the Ninja: Reborn. (01:21:55) Listener Mail - Nintendo, way off Broadway. (01:43:22) Game - Fake Pac-Man Ghosts.

Oh God It Hz!
Episode 60: Pioneering Retrogaming PCs and Fighting Sticks with guests Ed Farias and Aaron Holley of Arcade-In-A-Box

Oh God It Hz!

Play Episode Listen Later Oct 2, 2024 79:54


Sometimes, you can be just a little bit too far ahead of the curve. Our guest Ed Farias is just one of those visionary people, building proto-retrogaming computers as far back as 2001, way before Raspberry Pi or MiSTer was around. OGIH cohosts @GameAgentET (OGiH), and The Six-Button Samurai (along with special guest Aaron Holley) were along for much of this ride, especially when Arcade-In-A-Box became a force within the FGC, selling custom-made joysticks for Xbox 360 and the PlayStation 3 as Street Fighter IV resurrected the fighting game scene in 2009. It's a joyful and tangled DIY saga, proving the old adage 'if you build it, they will come' quite true. All this, along with the highs and lows of putting together a yet again too-soon retrogaming show for YouTube back in 2012 AND running a game center to boot. Join us for the wild yet absolutely true history of an intense collaborative journey on the latest OH GOD IT Hz!https://www.teepublic.com/user/ruminationsradionetworkhttps://linktr.ee/ohgodithzwww.RuminationsRadioNetwork.comwww.instagram.com/RuminationsRadioNetworkTwitter: RuminationsRadioNetwork@RuminationsNMusic and Production by Mitch Proctor for Area 42 Studios and SoundAudio Engineered by Dean Delp for Area 42 Studios and Sound https://twitter.com/DeanDelpVOhttps://www.patreon.com/RuminationsRadio ★ Support this podcast on Patreon ★

Under Consoletation: The Video Game Television Podcast
Focus Extra: Street Fighter IV - The ties that bind

Under Consoletation: The Video Game Television Podcast

Play Episode Listen Later May 30, 2024 98:56


Five week month bonus episode! It's time to look at the official prequel to Street Fighter IV, which doesn't contain much in the way of streets, fighting, or indeed any useful correlation to the plot. Ken is a Salaryman, Ryu is the bestest boy, and Seth is taking time off from Emmerdale. Cliff watched the English dub, Ash watched the Japanese sub, and it didn't make a bit of difference to their experience. Judge for yourself and listen to their suffering.Watch the English dub: https://www.youtube.com/watch?v=6AOr5RkAVFAWatch the original sub: https://www.youtube.com/watch?v=_jlIfFyshZYJoin the conversation on Discord!Theme song by Other ChrisFollow Under Consoletation on TwitterFollow Under Consoletation on InstagramSend your thoughts to feedback@underconsoletation.com Hosted on Acast. See acast.com/privacy for more information.

Under Consoletation: The Video Game Television Podcast

Ash & Cliff have a deep dive into one of the most important fighters of the 7th generation. We look back at Street Fighter II, then to how everyone else stepped to the challenge, Capcom's dividing Street Fighter III, the internet game changer and finally Street Fighter IV and if it's punches land.Join the conversation on Discord!Theme song by Other ChrisFollow Under Consoletation on TwitterFollow Under Consoletation on InstagramSend your thoughts to feedback@underconsoletation.com Hosted on Acast. See acast.com/privacy for more information.

UltraChenTV
Is Street Fighter V Better Than Street Fighter IV?

UltraChenTV

Play Episode Listen Later Mar 22, 2024 25:08


WHAT IS THE WORST STREET FIGHTER GAME EVER? James ended up talking a lot about heart, mind, and body again in regards to Street Fighter V and Street Fighter 6, but then began talking about whether or not SFV, in the end, was considered a good game. Someone asks if SFV is the worst SFV ever. See what James has to say about that! == TIME STAMPS == 0:00:00 Transitioning From SFIV To SFV 0:02:07 Heart To Mind Transition 0:04:21 Red Bull Kumite Talent 0:04:59 Is SF6 Predominantly A Heart Game? 0:06:38 Why Perfect Parries Are Important 0:10:33 SFV Ushered In A New Sect Of Players 0:12:37 Is SFV The Worst Street Fighter? 0:15:52 CAT!! NATHAN!! 0:17:07 SFIV, SFV, And SF6 Are All Great 0:20:11 All This Should Have Been In The RBK Video O_O Find the YouTube version of this episode here: https://www.youtube.com/watch?v=s_BJzpihrjc Get the audio version of this episode here: https://soundcloud.com/ultrachentv/sfiv-sfv-sf6 Soundcloud - https://soundcloud.com/ultrachentv Itunes - http://UltraChenTV.com/iTunes Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF Join the UltraChen Discord! https://discord.gg/VAmkUdp Please consider supporting our Patreon! http://patreon.com/ultrachentv Twitch - http://twitch.tv/ultrachentv Twitter - http://twitter.com/ultrachentv James Chen http://twitter.com/jchensor https://www.twitch.tv/jchensor #FGC #Esports #Podcast

Jogando Casualmente
Jogando Casualmente #127 - Tekken 8, KoF XIII, Street Fighter IV, MK11 e Samurai Shodown

Jogando Casualmente

Play Episode Listen Later Mar 18, 2024 32:10


Nesse episódio, comentamos sobre nossas experiências com os jogos citados no título, além das características que mais gostamos ou odiamos em cada um deles.#tekken8 #streetfighterIV #tekken #streetfighter #kof #kof2013 #kofxiii #mortalkombat #mortalkombat11 #mk11 #samuraishodown #kingoffighters #games #gaming #jogos #jogandocasualmente ============================================== ⭐ Nos apoie financeiramente em ⁠⁠⁠⁠https://apoia.se/jogandocasualmente⁠⁠⁠⁠ ⭐ Quem nos apoia, recebe episódios bônus exclusivos e participa de sorteios de prêmios como vale-presente e jogos em várias plataformas (Steam, Nintendo Switch, Xbox, PlayStation, Android e iOS). Gosta do Jogando Casualmente? Então, colabore!

Clownfish TV: Audio Edition
Capcom FIRED Street Fighter Voice Actor Over UFOs and POLITICS?!

Clownfish TV: Audio Edition

Play Episode Listen Later Feb 25, 2024 19:24


Reuben Langdon, English voice of Ken Masters in Street Fighter IV and V, was fired from the role by Capcom. His crime? An appearance on a YouTube stream with Hero Hei and YellowFlash and an ensuing Newsweek hit piece. Now the VA is setting the record straight and admitting that the article alleging he was basically a right-wing nutjob is what cost him the gig. Weirdly, he's still playing Dante in Devil May Cry, also from Capcom. ➡️ Tip Jar and Fan Support: http://ClownfishSupport.com ➡️ Official Merch Store: http://ShopClownfish.com ➡️ Official Website: http://ClownfishTV.com ➡️ Audio Edition: https://open.spotify.com/show/6qJc5C6OkQkaZnGCeuVOD1 ➡️ Gaming News: https://open.spotify.com/show/0A7VIqE3r5MQkFgL9nifNc Additional Context: In a twist that reads like a script from the very games he lent his voice to, Reuben Langdon, the long-standing voice behind Capcom's Ken Masters in "Street Fighter" and Dante in "Devil May Cry," found himself at the center of a controversy that led to his recasting from the former role. The saga unfolded over several years, beginning with Langdon's appearance on a podcast alongside YouTubers Hero Hei and YellowFlash. The discussion veered into sensitive topics, including the #MeToo movement and Black Lives Matter, eventually catching the eye of Newsweek. The publication's portrayal of Langdon, painted with broad strokes of extremism and conspiracy theory enthusiasm, particularly regarding his stance on COVID vaccinations and other societal issues, ignited a firestorm that culminated in Capcom's decision to drop him as the voice of Ken Masters​​​​. Langdon broke his silence on the matter in a Twitter Space discussion, organized by a coalition of content creators and streamers, to set the record straight. He recounted the series of events that led to his fallout with Capcom, specifically detailing how a Newsweek article misrepresented his views, leading to a knee-jerk reaction from Capcom's Yoshinori Ono, the Street Fighter series producer at the time. Despite attempts to clarify his stance and rectify the misunderstanding, Capcom's decision remained firm, marking the end of Langdon's tenure as Ken's voice. Notably, this controversy did not affect his role as Dante in "Devil May Cry," thanks to the series director and team who delved deeper into the situation and concluded that the allegations against Langdon were baseless​​. Langdon's recasting brings to light the volatile nature of public perception and the swift consequences that can arise from misinterpretations and misrepresentations of one's words. Capcom's decision reflects the broader industry trend of distancing from figures embroiled in controversy, regardless of the veracity of the claims against them. However, Langdon's continued role in "Devil May Cry" suggests a nuanced approach, where investigations and context can influence outcomes differently. This saga raises questions about the intersection of personal beliefs, public persona, and professional repercussions in the digital age. As Langdon moves forward, the gaming community remains divided on the implications of Capcom's decision, pondering the balance between holding individuals accountable and ensuring fair and accurate representation of one's views​​​​. About Us: Clownfish TV is an independent, opinionated news and commentary channel that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes on

A Video Game Time Capsule: The Complete History of Video Games, presented by MRIXRT @reallycool

Between 2009 and 2010, the video game industry underwent monumental shifts. In 2009, as the world grappled with a recession, gaming conventions proliferated, transforming gaming from niche pastime to mainstream phenomenon. The rise of casual gaming, exemplified by the Wii's overwhelming success, signaled a demographic shift, pushing companies to reevaluate their design and marketing strategies. Yet, alongside triumphs came challenges, as evidenced by the Xbox 360's hardware issues. Controversies also emerged, like EA's "Project Ten Dollar" which aimed to curb used game sales but sparked debates about game value. Meanwhile, 2010 marked the indie game scene's further ascent, with initiatives like Humble Bundle and platforms like Kickstarter supporting indie developers. New gaming horizons were also unlocked with motion controls like Kinect and PlayStation Move. This period encapsulated the gaming world's rapid transformation, from the rudimentary games of the early 2000s to the technologically advanced, socially integrated, and diverse landscape of 2010. The industry faced both the excitement of evolution and the challenges of addressing the varied desires of an expanding gamer demographic.Featured Games:Halo 3: ODST, Halo Wars, Killzone 2, Uncharted 2: Among Thieves, Batman: Arkham Asylum, Demon's Souls, Street Fighter IV, Red Dead REdemption, Mass Effect 2, Fallout: New Vegas, Limbo, Super Meat Boy, StarCraft II: WIngs of Liberty, Metal Gear Solid: Peace Walker ★ Support this podcast on Patreon ★ (00:00) - Episode 9 (00:06) - 2009 (29:01) - 2010 Thanks to our monthly supporters FS Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Mr. Lindsay Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme

Retronauts
555: Street Fighter IV

Retronauts

Play Episode Listen Later Aug 29, 2023 138:58


Kick! Punch! It's all in the minds of Diamond Feit, Shivam Bhatt, and John Learned as they Focus on Capcom's franchise-reviving Street Fighter IV. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

Retro Gaming Dads Podcast
Episode 109 - Red Dead Redemption Backlash and Delays | Video Podcast

Retro Gaming Dads Podcast

Play Episode Listen Later Aug 14, 2023 34:36


Welcome to episode 109 of the Retro Gaming Dads Podcast. In this week's episode we talk about the recent return for online play for two Nintendo Wii U titles. Rockstar also receive criticism for their recently announced Red Dead Redemption re-release. The radical reptiles join the fray in Street Fighter IV with the new Teenage Mutant Ninja Turtles DLC. Plus we take a look at the Devolver Delayed showcase, making 2024 that much better by delaying this year's games. ---------- Full show notes are available at ⁠https://www.retrogamingdads.co.uk/⁠ Support the podcast at ⁠https://www.retroages.co.uk/support/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/retrogamingdads/message

Comunidad Xbox Podcast
CX Podcast 10x38 - Street Fighter IV y noticias del Game Fest

Comunidad Xbox Podcast

Play Episode Listen Later Jun 19, 2023 70:26


Poco a poco la fiebre del Game Fest va pasando, nosotros vamos digiriendo las noticias y vamos comentando las más sonadas. Y aunque sean pequeños retazos comparado con todo el Xbox Games Showcase que comentamos en el programa anterior, tenemos cositas muy interesantes. Desde DLC´s esperados como puede ser High on Knife, hasta propuestas que se han dejado ver de manera más detallada como Assassin´s Creed Mirage o Avatar: Frontiers of Pandora. No son todo buenas noticias, ya que tenemos que comentar la polémica decisión de bloquear Starfield a 30 fps o los retrasos de títulos como Lightyear Frontier o Pragmata. Staff que ha participado en este programa: @VadilloMario @piti_west Programación del podcast: 00:00 A qué estamos jugando 10:00 DLC de High on Life 14:00 Avatar: Frontiers of Pandora 17:00 Rendimiento de Starfield 24:00 Retrasos de Lightyear Frontier y Pragmata 27:30 Assassin´s Creed Mirage 32:00 Análisis de Street Fighter VI 43:00 Lanzamientos 50:00 Comentarios y despedidas

Big Red Barrel Podcasts
BRB UK 545: Fight Like a Truck!

Big Red Barrel Podcasts

Play Episode Listen Later Jun 9, 2023 62:28


How do, Ken? Street Fighter IV is finally upon us and would you believe that Tim as a few words to say about it? Also, there's another new big release this week as Dan finally gets his hand on Diablo IV. Time Stamps 00:00:00 Start 00:00:10 Intro 00:02:28 Street Fighter VI 00:39:10 Diablo IV 00:50:10 UK Games Expo 2023 00:51:08 Apple Vision Pro announced 00:52:45 Guerrilla Collective Showcase 2023 00:56:57 Check out our merch at TeePublic.com/stores/BRB 00:57:44 Tabletop Tuesday at Loading Stoke Newington 00:59:23 Send us questions for I HAVE A QUESTION… 01:01:02 Outro Thanks for listening to another episode of BRB UK. Here's where you can download this episode's MP3 and subscribe via Apple Podcasts, RSS, Spotify, YouTube or anywhere else that podcasts are available. Please find us on Discord, Twitter, Facebook and BigRedBarrel.com.

WarpCast
WarpCast 215 - Street Fighter IV

WarpCast

Play Episode Listen Later Jun 5, 2023 51:09


Nesse episódio falamos sobre o influente Street Fighter IV, seu papel fundamental no retorno dos jogos de luta para um local de destaque, sua importância no cenário competitivo, seus erros, acertos e muito mais! Episódio com JP Moraes, Sidney Rodrigues, Mano Beto, Thiago Almeida (ZonaE) e Will Floyd (Fermata Podcast).Edição: Audio Heroeswarpcast.com.br

fighters nesse epis street fighter iv warpcast sidney rodrigues mano beto
Dense Pixels
Tears of the Street (Ep 463)

Dense Pixels

Play Episode Listen Later May 17, 2023 61:26


Welcome to the Dense Pixels podcast, where we bring you the latest gaming news, reviews, and reactions. In this episode, we'll be reacting to everyone's excitement and opinions about Legend of Zelda: Tears of the Kingdom, discussing the game's impact on the gaming community. We'll also dive into the highly anticipated Street Fighter 6 and how it feels like the true sequel to Street Fighter IV. Additionally, we'll explore the news of the EU approving Microsoft's massive bid to acquire Activision Blizzard and the Ubisoft increasing the Assassin's Creed series' development staff by 40%. And we'll share the joy of Final Fantasy producer Naoki Yoshida, who can't stop playing Zelda even during work.

Dinotronic
Dinotronic #07 - Street Fighter IV

Dinotronic

Play Episode Listen Later May 3, 2023 87:20


No sétimo episódio do Dinotronic fizemos um podcast dedicado ao Street Fighter IV, responsável por reviver a IP e até o gênero jogos de luta.

The Long & Short of It
Street Fighter IV

The Long & Short of It

Play Episode Listen Later Jan 19, 2023 39:51


Welcome back to the Top 100's second inclusion of a Street Fighter game. This week we go onto the fourth entry into the series. Where does it improve from Alpha 3 and does it deserve to be amongst the other Arcade Fighters in the list...?

Video Game Hangover
Mini Hangover: Ryu-Free Radio

Video Game Hangover

Play Episode Listen Later Dec 28, 2022 56:12


Please enjoy this full-length mini episode of powerful fighting game music. Episode Timeline (0:00) - Intro/Theme of RYU (5:39) - Marvel vs. Capcom (7:22) - Street Fighter III: 3rd Strike (10:49) - Soulcalibur IV (13:25) - Capcom vs. SNK (16:38) - Street Fighter III: 2nd Impact (19:38) - Tekken Tag Tournament (22:36) - Darkstalkers (24:11) - Bushido Blade (27:09) - Street Fighter IV (29:58) - The King of Fighters '99 (35:10) - Tekken 5: Dark Resurrection (37:21) - The Last Blade 2 (42:18) - The King of Fighters '96 (47:24) - Street Fighter Alpha 3

Eyes on Nintendo - Podcast - eyesonnintendo.de
RETRO BLAST: Shoot 'em ups, Street Fighter, F-Zero / NINTENDO CRITIQUE: Switch, Services

Eyes on Nintendo - Podcast - eyesonnintendo.de

Play Episode Listen Later Oct 5, 2022 37:40


Eigentlich wollten Markus und Jörg ihr Let's Play zu Super Mario World fortführen, doch dann verhinderten technische Probleme die Veröffentlichung der Folge in ihrer gedachten Form und 2 Stunden Gaming nebst vielen Themen drohten, niemals das Licht der Welt zu erblicken. Deshalb gibt es eine Sonderfolge; und, Tusch: Unsere bisher auch ERSTE Sonderfolge über die guten, alten Zeiten. Was, wie und warum, erfahrt Ihr in der Ausgabe selbst. Doch jetzt zu den Themen: Timecodes & Themen 0:00:00 = Vorwort 0:01:10 = Einleitung 0:01:33 = Wie man heute noch die Klassiker spielen kann / Smups (Shoot 'em ups) 0:08:14 = Street Fighter II und der Mythos Sheng Long, Street Fighter III, IV, V und Capcom vs SNK 2 0:14:45 = SNK Fighting Games, Garou: Mark of the Wolves 0:17:12 = Street Fighter Alpha, Street Fighter IV, V und VI 0:21:40 = Super Mario Kart 0:22:34 = F-Zero, F-Zero GX, FAST Racing 0:26:25 = Switch-Nachfolger, neue Switch-Revision 0:29:18 = Nintendo und die Wünsche der Fans / Sind wir eben "einfach nie zufrieden"!? 0:36:16 = Verabschiedung ...und dazwischen auch noch jede Menge andere Themen, wie Segas Dreamcast oder Import und Umbau von Konsolen!

Supersoda
Supersoda #05 - Street Fighter IV

Supersoda

Play Episode Listen Later Sep 16, 2022 122:15


Aproveitando a recente comemoração dos 35 anos da franquia, fizemos um podcast dedicado ao Street Fighter IV, responsável por reviver a IP e até o gênero jogos de luta.

Coffee & Combos: A Fighting Game Podcast
EP101: Street Fighter for Gym Teacher Babies

Coffee & Combos: A Fighting Game Podcast

Play Episode Listen Later Sep 8, 2022 68:21


Round 1: Game of the Month History LessonCome hang out in our Discord! We host tournaments, run sets and talk about anything related to fighting games and some things that aren't!YouTubeTwitterApple PodcastsSpotifyMatt McMuscles: Street Fighter III - What Happened?Outro Song: Neil Cicierega - Wow Wow

Tmdjc
STREET FIGHTER: LE GRAND DÉBAT !

Tmdjc

Play Episode Listen Later Apr 21, 2022 12:52


Durée : 12:52 | Publié le : 21/04/22 Timeline : 00:00:00 Introduction (avec KX) 00:00:11 Générique 00:00:50 Présentation 00:01:10 Le double effet (avec Yamato) 00:01:41 C'était devenu mou (avec Mimic) 00:02:37 Nous ne sommes pas élitistes (avec Kayane) 00:03:43 Capcom a t-il gagné face à SNK ? (avec Will2Pac) 00:04:28 Capcom est-il proche de sa communauté ? (avec Nayte) 00:05:32 Street Fighter IV était trop neutre (avec Alioune) 00:06:22 Ultra Street c'est les jeu des campeurs (avec Luffy) 00:07:22 Ultra Street x Tekken (avec KX) 00:08:56 Pourquoi pas Street Fighter V ? (avec Michaël Rivière) 00:09:56 Le jeu de combat, c'est un cycle ! (avec Neithan) 00:11:19 Street Fighter IV le retour du Messie (avec Tmdjc) 00:12:43 Bonus (avec Corentin Yamato)

CoHops
Multitasking on the Hazy Trail

CoHops

Play Episode Listen Later Mar 2, 2022 111:42


This week the guys drink Hazy Trail by 10 Barrel Brewing Co, talk about Street Fighter IV and Golden Sun, and how often do they 100% complete a game.

Kraftspelen
Episod 21: Street Fighter IV (med Alfred Holmgren)

Kraftspelen

Play Episode Listen Later Dec 16, 2021 108:19


Det här avsnittet av Kraftspelen är lite annorlunda. Minst sagt.Första delen är en intervju med Alfred Holmgren om Super Play. Du får veta massvis om det som skedde bakom kulisserna på Sveriges största speltidning, men det tillkommer även rent handgripliga råd om hur man skriver en bra text.Andra delen är en sorts stream från spelrummet när jag och Alfred än en gång spelar Street Fighter IV, spelet som präglade mycket av vår tid på Super Play. Varning utfärdas härmed för svordomar, peakande ljudnivåer och en hel del trams.Gäst: Alfred Holmgren

Fighting Game Evolution
Fighting Game Podcast: Fighting Game History Street Fighter IV

Fighting Game Evolution

Play Episode Listen Later Nov 20, 2021 39:08


Today we talk about street fighter 4 and its amazing music, gameplay, and outstanding artwork. After this will be street fighter V. Also for you Listeners on Spotify you can comment which Fighting game series or Fighting game you want me to do next after the street fighter marathon has ended. thank you and please enjoy your listen.   --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Greater Than Code
249: #TechIsHiring + eSports and Software Engineering with Chad Stewart

Greater Than Code

Play Episode Listen Later Sep 8, 2021 54:46


01:19 - Chad's Superpower: Making People Laugh * Using Comedy to Deal with Problems 03:46 - #TechIsHiring (https://twitter.com/search?q=%23TechisHiring&src=typeahead_click&f=live) * Bot: @TechIsHiring (https://twitter.com/TechIsHiring) * Amplifying Others * Using Networks For Good * Being a Bridge/Connector * Actively Working to Benefit Others (Possibly Professionally?!?) * Diversify Tech (https://diversifytech.co/) * @DiversifyTechCo (https://twitter.com/diversifytechco) * Veni Kunche (https://twitter.com/venikunche?lang=en) * Greater Than Code Episode #212: Diversify Tech with Veni Kunche (https://www.greaterthancode.com/diversify-tech) 31:03 - eSports and Software Engineering * Street Fighter (https://streetfighter.com/) * Strategy & Feedback * Online vs In-Person Events * GGPO Rollback Networking SDK (https://www.ggpo.net/) * github.com/pond3r/ggpo (https://github.com/pond3r/ggpo) * Tony Cannon (https://github.com/pond3r) * Chad on Twitch (https://www.twitch.tv/ChadRStewart) * Netherrealm Studios (https://www.netherrealm.com/) * Guilty Gear Strive (https://www.guiltygear.com/ggst/) Reflections: John: The simple act of connecting others with a hashtag. Mandy: Follow @GreaterThanCode (https://twitter.com/greaterthancode?lang=en) for new content and RTs! Amplify others. Mando: Drawing comparisons and connections between playing fighting games and software development and engineering. Bringing experience from one realm to another. Chad: The possibility of being a connector in a professional sense and the validation of comparing fighting games and software development as a discipline worth talking about. This episode was brought to you by @therubyrep (https://twitter.com/therubyrep) of DevReps, LLC (http://www.devreps.com/). To pledge your support and to join our awesome Slack community, visit patreon.com/greaterthancode (https://www.patreon.com/greaterthancode) To make a one-time donation so that we can continue to bring you more content and transcripts like this, please do so at paypal.me/devreps (https://www.paypal.me/devreps). You will also get an invitation to our Slack community this way as well. Transcript: JOHN: Welcome to Greater Than Code, Episode 249. I'm John Sawers and I'm here with Mando Escamilla. MANDO: Thanks, John. Hi, and I'm here with my friend, Mandy Moore. MANDY: Hey! And I'm here with our guest, Chad Stewart. As a software engineer and esports athlete with many years of experience in both fields, Chad dives deep into issues that he comes across, drilling down to the core of a problem and finds solutions others may miss, letting the lessons of the journey guide future expeditions into the unknown. If you're confused at comparing esports to software engineering, you'd be surprised at how similar they are. Welcome, Chad. CHAD: Thanks. Thanks for having me. I never imagined that writing that [chuckles] and it being literally the thing introduces me on a podcast. Wow, I'm sorry, I'm a little mesmerized. MANDY: I really do want to ask about how we compare esports to software engineering. But before we do that, we have to ask our standard question that we ask all of our guests, which is what is your superpower and how did you acquire it? CHAD: So, funny enough, I listened to a few episodes before coming on and I wanted to tell a silly joke, but that segues into what my superpower is, is I make people laugh. That's just something I like doing, it's a big thing for me and I guess, I acquired it by watching Cartoon Network way too early in my life [laughs] and just being, I don't know, I just enjoy making people laugh. I enjoy making myself laugh and I guess, it's just fun. To be honest, that's what I kind of do on Twitter all day, make people laugh. MANDY: That's awesome. That's a great coping mechanism. Especially these days, I find myself doing the same thing, trying to make light of situations so things don't seem as dark. [laughs] JOHN: Years ago, a friend of mine, it wasn't exactly a criticism but he was like, “Man, you'll laugh at any joke,” and I'm like, “Oh, that's the option. I can either laugh more, or I can laugh less and I choose more.” MANDY: Yeah, I always say I'd rather laugh than cry about it. CHAD: I completely agree. There's so much sadness in the world at the moment. We've been in this pandemic for an extended period of time now and there's been people who've lost family members and friends, people who've lost livelihoods. Obviously, comedy is not necessarily going to fix all of that, but at the very least, it makes it easier to deal with those problems. We were all hoping that we were going to come out of that this year and it feels like that's not even going to happen. There is some level of normalcy, but long story short, definitely I'd much rather see people smiling and having a good time and if I can add more of that into the world, then great. Just trying to make people laugh and it's fun, it's good for you. It's physically good for you. MANDY: That's awesome. So I know that I reached out to you to come on the show because I wanted to talk to you specifically about, I think it's something you started around the beginning of the whole pandemic situation, The #TechIsHiring hashtag, do you want to talk about that a little bit? CHAD: Yeah. So #TechIsHiring is a hashtag that is specifically for job seekers and people who are looking for candidates for their jobs. What I noticed is people would post their jobs, or post that they're looking for a job on Twitter and depending on how strong their network is, it would get a lot of traction, or not so much traction at all. So I was thinking, there are people out there who are maybe looking for work and to be fair, it started mostly from that in the first place. More people are looking for an opportunity and posting about it on Twitter and if their network isn't very strong, or for whatever reason, the tweet doesn't get a lot of traction, then it may potentially become difficult for them. I started the hashtag so that if I saw a tweet like that, I could add it to the hashtag. If you have a job tweet that you're looking for somebody to fill this position, I'd just go out and ask if I could add it to the hashtag and if you say yes, I just tag it with #TechIsHiring and obviously, the same for if somebody is looking for an opportunity. It's been fairly successful like within the last couple of weeks, there've been a lot more usage of it. I don't necessarily have great ways of coming up with data on obviously how, if people are really benefiting from it outside of me maybe probing to see, but for the most part, I have the Twitter bot that I created for the hashtag. I have notification alerts for that and it's like my phone goes off all the time with notifications and I'm just like, “Hey, at least people are using it and people are retweeting it.” So I'm pretty happy about that. There's a few things I'd like to do to kind of expand it, but I'm definitely happy with where it is right now. JOHN: So you're saying that the need you saw was that people are posting about that they're looking for a job, but maybe their network isn't particularly good, or they're not getting a lot of reach out of that and so, they're not really getting the benefit of all of Twitter being available to them. So you wanted to create this way to amplify those tiny voices that are saying, “Hey, I need a job.” CHAD: Yes, yes, yes. To be fair, the #TechIsHiring, it's growing, but ultimately, what I wanted to be is pretty much the thing that people can rely on. You know what I mean? So in essence, I want to build the network for #TechIsHiring so I go and look for like jobs and for people who are looking for jobs, I will actively go and search for them on Twitter and initially, this was to add to the hashtag because obviously, the hashtag didn't have too much when I started it and it's just become a habit of mine. There are definitely some people who are looking who, by the time I get come across their tweet, which may be even a week after they've done it, they've maybe had two, or three, or so retweets and likes. I was like, “Hey, if I add this to the hashtag, maybe at the very least, people will see it.” My network is decent. It's not the best I'm not super Twitter famous, but I have a fair amount of people that follow me. So what I do when I'm asking is I always make sure to like and retweet whatever I find and ask so at the very least, other people on my network could see it and so, even if they don't reply—and to be fair, some people don't reply for whatever reason, maybe they never see it, or whatever. But even if they don't reply, at least some people are seeing it potentially and even a lot more now, I will retweet some people's job postings, or some people's looking for jobs tweets and people will retweet it themselves. I'm just trying to, I guess, be that bridge, or I guess, middleman. I don't know, I can't come up with a better term, but I've just tried to be that person that helps because it's like, everybody's kind of been there. Like, you're looking for a job and you're doing your absolute best and you're stuck with whatever information you have. Information, or resources you have and it's like, if I can make this thing so that people can of latch onto it and use that, then maybe a lot more people can get in contact with somebody who can offer them an opportunity. But that's pretty much it. MANDY: That's awesome. I used to use the Greater Than Code account to do a lot of that—amplify the voices of others—and I used to be on Mondays, I would go and fill a buffer queue of just content that I found on the internet that I could retweet others. Ever since my daughter got “laid off the school,” that's been a little more difficult, but I'm hoping that in the near future, I can start that up again and do the same thing with the #GreaterThanCode hashtag. But what you're doing, it's not easy work and it takes time to sit there, look, curate, put all that stuff together, and then amplify it out and get people to notice it, and engage with posts and it's hard work. So thank you for trying to be that bridge and trying to use your network for good. I think that was awesome and part of the reason I wanted to get you on the show was because you've been doing it for a really long time and you keep up with it and it's amazing. CHAD: Yes. Thank you, thank you. There's a few things that I want to do like, I would like to reach out to more employers and it's just always an awareness thing. I just definitely like to reach out to more employers and be like, “Hey, there are candidates here who are tweeting on Twitter and they're in this hashtag, you can look through that.” I kind of do it, but I do it like – so I was thinking about it the other day and to be honest, I actually did this way before I actually officially started the hashtag. When I first got on Twitter, or at least when I first got on tech Twitter, what I would do is I'd be doing the Twitter thing and just kind of oh, this person's interesting so I'd make a reply and have maybe a small conversation. And then I would see somebody who's like, “Hey, I'm looking for work,” and I was like, “Hey, I passed the thread that's talking about all of these jobs.” So I'd just link it to them and I was like, “Hey, hopefully, they'll get something out of it,” and I just did that. That was just something that just came to be naturally like sometimes I'll be on Reddit and they'll be like, “Oh there was some job posts here. I'll just link it to this person, they're looking for somebody,” and I guess, it makes sense that I ended up making a hashtag to do that in a more official capacity as opposed to one off. But what I definitely want to do is just to reach out to people, or to more people actually who have positions and I probably should reach out directly to the people who I'm retweeting who's saying that they're looking for people and link people, especially people who I've already retweeted and be like, “Hey there's a candidate here,” and just stuff like that. That's something I want to do. There are a few organizations that talk about jobs on Twitter a lot and I want to reach out to them and just ask them if they could use the hashtag. I tend not to mess with them too much because they're out trying to make money and so on and so forth, and it feels kind of weird. I don't want to retweet their stuff. I don't know what their marketing plan is. But I just want to reach out to them and be like, “Hey I'm doing this thing” because I don't have any numbers on who benefits from the hashtag. It's all in hopes of type thing. So I just want it to be a little bit more direct with, “Hey employers, there's actually people here that you can look at.” So that's pretty much the direction that I'm hoping to go in while obviously, also, actually adding opportunities and people who are looking for options. But hopefully, people start doing it on their own, which is the ultimate goal is that I don't have to curate it myself because everybody understands that it exists. But for now, I don't mind doing that work. MANDY: So I love the fact that you're a connector in that sense. That's what I consider myself and what I would do before actually being a host/panelist on the show. I feel like you should really hook up with this person and talk about this thing because do you know this person? And then I've had so many people come back from conversations with all the people that I've hooked up on podcasts and they're like, “So-and-so is like my new best internet friend now, thank you so much for introducing us.” [chuckles] I love being able to take people and being like, “You like this, you like this, do you two know each other?” and forging relationships like that. That's one of my greatest superpowers I feel so it seems like you're in the same boat, which is really cool. CHAD: Yeah. I would definitely say that I've been doing that for some time more in an unofficial capacity. It's more like, “Oh, this person needs something. I know somebody who can help with that.” So I go, “Hey, this person needs so-and-so,” and I just bring them together. I haven't been doing it too much of late. Well, I guess, I have because of the hashtag, but I haven't been doing it too much lately because I feel like the tables have turned; I'm the person that's in need more often than not. But it's definitely something I would definitely like to do more. Again, obviously I'm doing it with the hashtag, but it's definitely like, I've always been like that even as a kid. I've just always been the person who will just help just for helping's sake. I'm not necessarily trying to like, “Oh, I'm going to help you so you can help me.” Like, no. “You need something. I think I can help you with that. What can we do?” I don't know, I like working to benefit people. I feel good doing that. You know what I mean? You hear people like, “Hey, things really worked out because of what you did,” and I'm just like, “Hey, I'm happy I could help.” I've always been like that since I was a kid and I intend on continuing to do that professionally. I guess, now that you bring it up, I'm like, “I really should think about it more actively” because I do it very passively. It's usually, I have a friend who's looking for a specific job and I will just be minding my own business on Twitter and then I'll see a job that looks like something he wants and then I'll just send it to him. [laughs] He'll give me his reply and he'll be like, “Oh, thanks for thinking about me.” It's like, “Yeah, no problem. I just want to help.” I've always been that person. MANDO: I'm really glad you said that because I've been hearing you talk about how much you get out of this in addition to everything else that other folks get out sparked this question in my head, which was that have you thought about doing this professionally? Because there are a lot of people who get paid very well to do this kind of stuff very poorly and so, I wonder [laughs] if someone who knows someone who does it well and actually has a love for doing this kind of stuff, if you thought about making this an actual full-time job. I just went through a hiring process and we just hired an engineer over here. I would gladly engage with recruiters that I knew were doing the work that you're trying to do as opposed to folks that are just downloading whatever they can off of Indeed, or other resume sites and tossing them in my face with little to no filtering. CHAD: I actually have never thought of it as something professional to do only because I don't know, because I always viewed each event that happened where I'm helping somebody as “Hey, I helped that person.” I never viewed it as a group of, “I can do this professionally.” I don't know, like it's never really crossed my mind literally until you mentioned it. I don't know, it would be interesting. I would love for my career to be – to be honest, I don't even know what my career should look like at this point. [laughter] I'm just all over the place. I just like being here. [laughs] I just literally enjoy being here. Like I said, I haven't really thought about it professionally. Actually, literally after this, I'll probably give it some thought, but I'm going to continue doing this regardless. Even if, say for instance, I don't think about it as doing it as a job where I get paid, but definitely just because I did something that just feels good to me and I get to help other people, I do get the benefit of feeling good that I helped somebody else, I'm going to continue to do it. But I never even thought of it as something that you make money off but. MANDO: A lot of people super do. [laughs] I cannot stress that enough. A lot of people super do and it is my experience that very, very few of them are worth what you end up paying them. CHAD: Yeah. [laughs] I understand. JOHN: You were talking about connecting with other organizations on Twitter around hiring that made me think about Diversify Tech. We had the founder, Veni Kunche, on the show last year, I think it was and she's been doing fantastic work over there. That was the first organization that came to mind when you were talking about reaching out, so they do good stuff. CHAD: Yes. I was definitely thinking about reaching out to them especially because they do a lot of work on Twitter specifically. So right now, the way I think about it, the hashtag obviously lives on Twitter, but it's mainly focused for the Twitter community only because at the time, I was just like, “Hey, people on Twitter are posting these things, I should make some space to put all of these things on Twitter.” Obviously, it doesn't necessarily have to be. Could end up being an entire organization, an entire company, or something like that. But specifically, because they do so much work on Twitter already, I definitely want to reach out to them. MANDY: That's cool. So I want to go back to the thing we were talking about with reading your bio about comparing eSports to software engineering. Can you tell us more about that? CHAD: Yeah. So it's been something that I've been thinking about for a while. I say eSports athletes, I don't want to say professionally, but I compete playing fighting games. I've been doing that for about 11 years now. Pretty much the way I view it is when Street Fighter IV officially released on consoles, which was, I think February 9th. It was sometime in February 2009, that's when I kind of view my “eSports career” starting because I've been playing fighting games because of that. I played fighting games a lot longer before that, but when I started taking them seriously and competitively. During that time, I was in school for software engineering at Nova Southeastern University and what I have found, that I especially kind of feel this now, is my abilities as a software engineer and as a competitive fighting game player tend to complement each other. I haven't had, I don't want to say official, but I haven't sat down and wrote this out, or have a thesis. But I find that there's a lot of comparison to fighting games and to making software so much so that I've been playing fighting games for a while and I would consider myself, if we're going to use the same terminology as software engineering, a senior fighting game here. MANDO: Love it. [laughter] CHAD: As funny as it is, when I have conversations with people and what they would consider a senior software engineer, it's like I do more, or less the same things in fighting games. For instance, a question of tooling—and you can definitely chime in because I'm not going to pretend that I'm the most knowledgeable in the industry, especially from actual experience standpoint. But from my understanding for a senior engineer, they understand various tools, they understand when to use them, what situations to use them in, when not to use them, how to tie things together, teaching other people how to do these things, they advocate for their project that's a little bit out of the fighting game. I guess, not really. But I guess the thing is that same thought process, the using the various tooling, is how I would—I'm looking literally back at my system just to think. [chuckles] But it's the how I play fighting games at this point like, I have tooling in my head. For instance, I'll be playing a match against a type of player and I'm like, “Okay, this type of player is so on and so forth. This generally works on this type of player. So let me apply this,” and so, “Okay, it's working,” or, “Oh, it's not working. Let me make some adjustments here.” I just feel like it's the same type of – I can't speak directly on that, but it feels so much like the same type of decisions except with software tools. When do you use MySQL? When do you use Mongo? Obviously, you don't have an opponent. You could make a construct of what an opponent is if you want to keep that same type of thought process. But you use tools for specific situations and then you make adjustments based on the way the situation changes, maybe based on your features that the user wants, or based on what you've been finding has been successful, or you want to maybe add a feature, or so-and-so. I just feel like the thought process is similar. Even the way you use basic tools in programming variables, functions and so on and so forth and how you don't even necessarily think about them, but you obviously use them because you have to. You do the same thing with fighting games. In fighting games, our primitives is we call them normal where it's you literally press the button and you do nothing else and an attack comes out. You know what I mean? So you can view them as primitives for, I guess, programming fighting games. I don't have a better term [laughs] to make the comparison, but I don't know. It's like for me, as a fighting game player and as a software engineer, I feel like there's a huge comparison. I'm still growing as a software engineer, but I'm actually getting to the point where I'm trying to look at my fighting game career, or my growth in fighting games and try to compare them to my growth in software engineering and see oh, where did I have issues here and how did I solve them? But that's just my thing like, I just feel like there's a comparison there that I definitely would like to explore a lot more, especially since obviously I'm in both industries, you know what I mean? But that's kind of why I make that comparison. JOHN: Yeah. I was thinking you could think of it okay, the opponent is a right heavy database load that needs to scale 10x and we're going to attack it with sharded Mongo and RabbitMQ. [laughs] CHAD: Right, and then how does that work? Because it's about the feedback, right? JOHN: Yeah. CHAD: It's the same thing in fighting games; it's about the feedback. I don't want to say it's more important than fighting games, but the thing is, a lot of people in fighting games, they have their strategy and they use it and it either works, or it doesn't work and they live and die by the strategy. But a lot of the times, it's you start with one thing because that's what you know and then you get feedback from the opponent, you know what I mean? You're generally trying to make the feedback favorable for you, but at the end of the day, it's just you leveraging the feedback from the opponent. It's the same thing—in fact, it's extremely stressed in software engineering that you do get feedback from your users, or get feedback from wherever from either directly from your users, or say, for instance, there is some issue with your implementation, you have logs and so on and so forth. So it's like, what do you do with all of this information and like I said, I just feel like there is a comparison there that is really interesting. Again, I don't necessarily have this as a thesis, or anything. It's—I've been saying this a lot—something I definitely want to explore, but it's just really interesting to me. I still play fighting games. It's been years. I played two different Street Fighters and I've used the same mindset and I still have the same comparisons. I feel like there's something there that's worth exploring. MANDO: Yeah, man. Just like what you were saying, Mike Tyson had a famous quote, “Everyone's got a plan till they get punched in the face,” and that's what you're talking about exactly with the fighting games and what John was talking about with the [laughs] heavy database load in an application. I come from the technical operations world where we absolutely view all kinds of things in adversarial terms everything from malicious users to external and internal systems to, on our very worst days, other developers and engineers. [laughs] It is through no fault, but you have to be careful to make sure that someone can't accidentally do something bad to a production database because no one's and everyone makes mistakes. Going back to what you were saying about drawing the connections between being a senior engineer and a senior fighting game expert, which I love that idea. In both cases, you build up this experience, this learned experience over time to where you learn. The reason that I don't want you to have production database access isn't because I want to keep things away from you, it's because nobody's perfect and I'm not perfect, which is why I don't have it either. It's too easy to make these kinds of mistakes, but you have to balance that with your ability to actually get your job done. Like, don't tell me I can't have database access when I need database access to get this stuff done. I imagine this the same way in fighting games. You want to win so you have to do stuff. You can't just sit there crouching in the back the whole time waiting, you know what I mean? CHAD: I'm literally trying to formulate a scenario, but trying to form it in a way where I can actually explain it without using terminology and just going over everybody's head. So a similar situation would be in fighting games is that you would play a specific range so that you can go in and out of the opponent's range, but they can't attack you. I don't know if this is actually a good scenario—the only other thing that they could do is jump and in essence – or jump at you and so, you're holding this range to force these two options. In your scenario, it's more like oh, this is to make sure that things don't happen. Bad things don't happen in a project. This is more okay, I know that if I'm too close, they can do more, or less anything they want to me so I'm going to hold this range so that they can and then I'm just going to leave them with these two options that I can control. This is not necessarily [inaudible], right? [laughs] MANDO: No, it's 100% perfect, man. It's the same exact idea of me giving you production database access, but I only give it to you with a read-only user, or with certain CPU quotas, or something like that. So I'm making sure that what you can do is constrained in ways, like you said, that I can control and it's not only just to be defensive, it's to make sure that you get, I don't know, the most positive outcome of the situation. CHAD: Right. MANDO: Which, in a fighting game, is to win. CHAD: Right. Like – [overtalk] MANDO: And in my case, is to not get paged in the middle of the night. CHAD: Right, yes. In fighting games, the goal is to one, the whole thing is to generally avoid getting hit. But if you can get hit, you at least know where and you can deal with it. This is more from a defensive scenario; I can come up with offensive scenarios, too. I just lose it trying to keep it in line with the same thought process. MANDO: For sure. CHAD: But it's like, I personally have not been in that situation that you described in terms of a production database. But the fact that I could come up with a scenario that is similar to something you described and they're completely, I don't want to say, obviously it's not completely, but it's different realms. It's just something interesting to me and then again, obviously I'm still learning, but I'm not learning. I'm more of an expert in this thing. So I think that using my knowledge here to make the comparison to what I would say need to learn, or need to understand, or just how to approach a problem. I don't know. It's all jumbled in my head, but it's just fun. It's just something fun that I want to explore more. I've been saying explore more a lot. JOHN: Yeah. It'd make a great series of blog posts. CHAD: Yes. I've been thinking of that, or making videos because then especially since fighting games is a very visual thing. I've been streaming recently, so it's just like, I can actually play the game and then maybe I can make a video on the game a little bit and then make some comparisons to basic ideas in software development. It's something that I really wanted to play with very recently, especially because I still play the game and I enjoy it, but sometimes, it's frustrating because the internet is internet, right? But it's something I just want to explore, something that's really fun for me. MANDO: So what are you playing right now, specifically? What are you competing in? CHAD: So I play Street Fighter V. I don't compete too much anymore mainly just because there aren't as many active communities. So I live in Jamaica and there aren't that many communities, not necessarily for eSports in general, but specifically for Street Fighter. So I still watch a lot of events on Twitch and I watch a lot of match videos on YouTube, but I'll play the game here and there and then obviously, I'm still trying to grow as an engineer. I spend a lot of time doing that, but that, I would say a Street Fighter V. There are a few other fighting games that I'm interested in. Street Fighter V, it's being phased out. Eventually, a new version of that game will come out and for Street Fighter specifically, a lot of the times when they release a new game, it's fairly different from the previous one. So you take your fundamental tools and then you build on that with what the game gives you. But that's what I'm playing right now. When I say I'm a fighting game player, I mainly play Street Fighter. There's some people who play a variety of fighting games and it's extremely difficult because a lot of fighting games are very different. The intricate decisions that you make are very different like, just how you approach the opponent is very different. But that's mainly what I've been focusing on for right now. I'm hoping to get back into it once things settle down bit more—obviously, the pandemic put a damper on all manner of physical events. So once we are able to get back together when it's more safe, I'm really hoping to take part in that. MANDO: Yeah. That was going to be my next question was how many of these competitions happen online versus having to have to be in-person because of response times and refresh rates? I've known a couple of people throughout my life who do this competitive gaming and the idea of trying to do it over the internet would just make them gasp like, “Oh, never. Never.” [laughs] CHAD: Right. It's gotten significantly better than 10 years prior. 10 years prior, I won't say it was a nightmare, but it was pretty close. It's gotten better and I'm not going to pretend that, at the very least, the game that I play Street Fighter V is perfect. There are other fighting games where they've made significant strides in making the online experience better. Funny enough, there's a project that recently, what I mean by recently within the last 2 years, got open sourced called GGPO. It stands for Good Game Peace Out. It means absolutely nothing to nobody; it's just everybody's just used GGPO. But the creator is somebody who used to run the largest fighting game event. He's more of an advisory person now, but he used to run the largest fighting game event in the world. He created, they call it Netcode. It's an unofficial term for just how the network works in terms of dealing with multiple players, but he created a system where generally, when you have two video games, I don't want to say generally, but for the most part, a lot of video games would try to keep the game as synced as possible. So if one of the two systems—within fighting, it's usually two systems. If one of the two systems went out of sync, then the other one would immediately stop what it's doing and try to sync up with the other system. So this person, I don't remember his name. He has a twin brother. We call them the Canon brothers. I don't remember which one did it. Either way, he created a system where the idea was instead of keeping both systems synced all the time, making that the main thing that the network does, is we'll have both video feeds play on their own. We still would do some syncing here and there. But what we will do is just ensure that – how do I describe it? Say for instance, you would have the one video feed being specifically on a specific frame. For people who don't know anything about video is that to get video, you just literally redraw images over a period of time and you get motion from that and we, in fighting games, use that specifically to understand how fast things are, what are our options, and so on and so forth. So in fighting games, it's generally 60 frames per second that we use. Say for instance, the video feed for one device is on frame two and the video feed for another device is on frame three. Like, the devices are out of sync, but what they will do is for the device that's ahead, they will say, “Okay, this is what happened from the device behind,” and they call it rollback. They call it rollback Netcode and they will roll ahead device back to what the behind device was. The idea is to keep the video feeds as fluid as possible, because timing is a big deal for fighting games. So he did all of this work and it became a really, really popular option for net play, but he owned the rights to it at the time and he had owned the rights for 15, maybe not 15 years but for a long period of time and he recently opened sourced it. So it's something that I'm hoping that more game developers will be able to pick up on it and use it in their fighting games because otherwise, they would have to do one of two things. They'd obviously have to get the licensing from him and use it in their game and he would provide technical support on how to implement it, or they would have to come up with their own thing and a lot of the times—in fact, funny enough, Street Fighter V is a famous example of this—is they won't get the implementation just quite right and then it just makes it a bad experience for the players. But again, I guess, going back to the conversation about online fighting games, it's been getting better. Like I said, that's one option. There's a company called NetherRealm Studios for people who, if you remember Mortal Combat, they're the company that works with that, makes Mortal Combat. They themselves have developed, I don't know too much about that personally, but their Netcode—I use air quotes—is “exceptional.” One of the big challenges is playing somebody from across the United States. So California to New York would be a good example. That's usually a horrible time for both people, but with both, GGPO and Mortal Combat, their Netcode is so good that that actually can happen. I'm sorry if I'm sounding super technical, but there's another game that got rereleased recently, Guilty Gear Strive, where the Netcode is so good that people are playing cross continents. Now it's reasonable for them. Whereas, if you left the state, or if you started playing as somebody from the East Coast to the Midwest, it wasn't even practical. It just didn't make sense. So there's been great strides in that. Especially because of the pandemic, a lot of events have been online. As a community, we've transitioned fairly well into doing a lot of online events. There's a lot of games that have been running online events and a lot of people who run very famous offline events have now transitioned to running good online events until the time that we can actually get back together. It's been an interesting and tough time, but I feel like everybody has stepped up to meet the challenge. MANDO: Yeah. No, it looks like it's Tony and I was just like reading through the Read Me for GGPO and I don't know a thing about this thing, but if what the Read Me says is true, it is super, super cool. CHAD: Yeah. MANDO: It uses input prediction and speculative execution to send inputs to the lagging side, or the non-lagging side to mimic what the lagging side would normally be sending over. CHAD: Right. MANDO: So the person who isn't lagging, to them it just feels like they're still playing and then it does the same thing to the other side. So [chuckles] even though you may not necessarily be playing each other, it still feels as though you're playing and not hanging and trying to do the sync like you were describing. CHAD: Right, and it does that until both sides get information about the specific frame and what happened and so – [overtalk] MANDO: What actually happened, right. CHAD: Yeah, or what actually happened and then it would like, “Okay, this is what actually most people were trying to do.” It's really interesting. Well, I think I still have the project on my machine. Funny enough, something that I actually really wanted to do. I'm not allowed to say that because I'm, to be quite honest, outside of the explanation. I'm lost from a technical point of what exactly is going on, but I'm hoping somebody is maintaining the project. I haven't seen anybody do anything with it, maybe even extending it. To be honest, I would love to go into it. But for the moment, it's way out of my wheelhouse. [chuckles] Because I think it's really important, you know what I mean and I would definitely love to see more game developers use it and if it kind of comes down to me doing something, you know. [laughter] CHAD: I just think it's a really important utility, at the very least, for fighting games because I've heard of other people trying to use it for other applications as well. It was obviously made specifically for fighting games. MANDO: Right. CHAD: But I just want to see the project continue and want to see more people using it. I don't know if it needs to be fleshed out because it was fleshed out during its development for an extended period of time, but I just definitely would like to see it leveraged more in fighting games. If nothing else, for my own sake, because I hate playing bad matches. [laughter] JOHN: So I think now is the time of the show where we do what we call reflections, which is basically each of us are going to talk about the things that we are going to take away from this conversation—maybe new ideas to think about, or just interesting points that have been made today. For me, it's definitely just the tiny little act that you started with this hashtag; just connecting a couple people and just making this little thing and now it's gotten bigger and bigger and you're putting the effort into it to make it bigger and all those things. But just people have gotten jobs based on what you've done, undoubtedly. It seems inevitable even if you don't have numbers on it. It's such a simple act of just noticing two people that should be connected and could be connected and making that simple. It's a retweet, or it's a little DM, or whatever it is, sometimes those small acts can have such big consequences. So it's wonderful to see that you noticed that that was a thing that could happen and that you could make happen and that you're continuing to put your effort into it just to make it bigger and bigger and be even more impactful. MANDY: For me, I also go back to the beginning of the conversation when I mentioned that we had the Greater Than Code Twitter handle and how I used to be super diligent about amplifying others, putting others content out there and then I stopped. I'm going to make that my back-to-school goal is to come back and get that done. So listeners, stay tuned. There's going to be some new content on Twitter. Follow us if you aren't already and also, make the effort to do the same thing. Do some simple retweets for others, amplify others. If you've got an audience, somebody else might not and just that simple act, as John said, can really help others. So be more cognizant and do that sometimes. MANDO: Yeah, it's great. Or the way that Chad, you took this thing that you love, you spent a lot of time, a fair amount of your life devoting to becoming an expert at fighting games and then taking that and being able to draw comparisons and make connections between that and the stuff that you do every day. When you were describing these kinds of connections, the idea that popped into my mind was there's someone, or someone's out there right now who grew up playing fighting game and they're super, super, super deep into it like, talking about all the stuff that you were talking about. Talking about NetCode, talking about hit boxes and refresh rate, all that stuff, normal. And then at the same time, they might be trying to break into the software engineering world and they're an expert over here and not over here. So hearing you talk about these connections and what if this in the fighting world could be reflected in the software engineering world? That might be just the kind of stuff that they need to hear so they can make those connections, those same types of connections in their minds and bring that experience from one realm into another, into the professional realm. It just got me thinking about all the different ways like you hear people often say things like, “Well, I don't have anything to blog about. I don't have anything to make a talk, or a presentation app,” and it's just not true. It's just like, there's so many people in the world who need this kind of content and how John was saying, this kind of content can make a material difference in someone's life and then that little bit starts a chain reaction. It's like a snowball going down a hill and you get someone who is able to start working now as a software engineer and by the end of their career, imagine all of the money and all of the stuff they've been able to do for themselves and their family and their friends and their loved ones, all because of something that you thought was some dumb blog post, or getting too technical in a podcast about stuff, you know what I mean? Like, it's important, it matters, and we need it and we need more of it. So thanks. I guess, this part was my way of saying thanks for coming in and talking about this stuff, but also, encouraging other folks, myself included, to not be afraid to talk about things, or just a connection in your mind because it's not just you, it's other people as well. CHAD: My reflection is one about making the whole connector person. I didn't even know it was something that could be done in a professional sense. Like I said, I do it because I'm helping people. That's the only thing that's in my mind about it. It's like, “Oh, this person needs something. I can potentially help them get it done,” and that's all that was in my head. So just having that as an option, as hey, you can actually make money doing this. There's that and to be honest, the validation that making the comparison to fighting games and all the technicalities of fighting games and software development as a discipline, there is that connection and it's something worth talking about and bringing it to other people and is potentially interesting. Obviously, I'm at least half decent at playing fighting games. [laughter] So I can talk about that and I'm still growing as a software engineer so it's almost like I have a foundation. It's like, I haven't made that journey yet, but I have a roadmap and I can potentially draw that same map and then give it to other people and they may be able to potentially leverage it for themselves, which again, I'm helping. You know what I mean? [laughs] MANDO: Yeah, man. That's how it works, brother. That's how it works. CHAD: Well, yeah, that's definitely – I don't know. I'm really happy about at least that kind of validation, if nothing else. So thank you very much. MANDY: Well, Chad, it's been wonderful talking to you. MANDO: Thanks for coming on, man. It's been great. MANDY: Yeah. Thank you for so much for coming on this show and thank you to our listeners. So we'll see you all next week. Special Guest: Chad Stewart.

Multimedia Failure
Multimedia Failure 61: Street Fighter IV: The Ties That Bind

Multimedia Failure

Play Episode Listen Later Aug 18, 2021 57:25


Jason Arriola, Vanessa Cahill, and John Lucero are acting like Ken Masters again and ignoring their spouses so they can talk about having watched Street Fighter IV: The Ties That Bind. Support us on Patreon! Theme song by Megan Carnes. Logo by Vanessa Cahill. Find us at all the podcastin’ places! Apple Podcasts Google Podcasts […]

The Top 100 Games Podcast
51 - Street Fighter IV - The Top 100 Games Podcast with Jared Petty

The Top 100 Games Podcast

Play Episode Listen Later May 26, 2021 50:42


Game creator John Stanley is here to talk all about the wonderful world of Street Fighter IV.

WhatCulture Gaming
9 Hugely Influential Video Games (That Made Everything Worse) - Uncharted! Resident Evil 4! Shenmue! Street Fighter IV?!

WhatCulture Gaming

Play Episode Listen Later Mar 6, 2021 11:07


The drawbacks of being popular. Josh Brown presents 9 Hugely Influential Video Games (That Made Everything Worse)...ENJOY!Follow us on Twitter:@JoshBroown@WCultureGamingCheck out our YouTube channel: youtube.com/whatculturegamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.

Let's Place! - Audio Entropy
Episode 131: Stephan's Sausage Roll

Let's Place! - Audio Entropy

Play Episode Listen Later Sep 4, 2020


Once again, we return, to the land of placing games. This week, we’re joined by returning guests, Ava and Nick, to serve up a whole bunch of different games! We get into some old Twitter discourse, Mobygames goes into a brief coma, and Chelsea tempts fate by trying to get snacks between voting rounds! YOUR GAMES THIS WEEK ARE: Pyramid, for NES and Supervison; Street Fighter IV, for iPhone; Banjo-Kazooie: Nuts & Bolts, for Xbox 360; Stephan’s Sausage Roll, for PC; and The Legend of Zelda: Majora’s Mask 3D, for Nintendo 3DS. You can find the complete list of ranked games at bit.ly/letsplace.

WHAT THE F&*# IS UP?!
Our Gaming Histories [Part 2]

WHAT THE F&*# IS UP?!

Play Episode Listen Later Jul 16, 2020 118:42


Make sure to check us out on YouTube or Facebook so you can be a part of the discussion.YouTube: www.youtube.com/ScreenBreakEntertainmentFacebook: www.facebook.com/WTFisUP?  

Neutral Game
Neutral Game Episode 36 – Street Fighter V

Neutral Game

Play Episode Listen Later Jul 3, 2020 94:22


Miodrag and Six are back to talk fighting games, and this time, V has come to(o). Street Fighter 4 was…

Toca Do Dragão
TDD EP#18 | CRIPTOZOOLOGIA | Lobisomens, uma Noite de Lua Cheia! Auuuuuuuuu!

Toca Do Dragão

Play Episode Listen Later May 9, 2020 70:13


# FAÇA SUA DOAÇÃO # APOIE a TOCA a partir de R$ 5,00/ mês: CATARSE APOIE a TOCA fazendo uma doação única de qualquer valor: PICPAY No episódio de hoje vamos falar sobre os místicos lobisomens numa conversa bem doida com o pessoal da TocaDoDragão, você vai ficar sabendo a origem da Lenda Sua aparição no Brasil e muito mais! BORA? # DOADORES DE MAIO /2020 # Agradecemos aos Inscritos do Podcast que fizeram suas doações pelo PICPAY e/ou CATARSE! *Thiago Kawabata* # IMPORTANTE # Deixe seu comentário e compartilhe se você gostou :D Isso ajuda o nosso podcast a ganhar mais alcance e assim poderemos melhorar e trazer novos equipamentos, temas e pessoas também! Obrigado! CASTERS NESSE EPISÓDIO: Richard (TDD), Wilkson (TDD) e De Bona (TDD) REDES SOCIAIS: Siga-nos no Twitter E no Facebook E no Instagram # Músicas nesse EP # Army of The Night - PowerWolf, WolfBlood - Adrian von Ziegler, You're the best around - Joe Esposito, Mundo Animal - Mamonas Assassinas, Maniac - Michael Sambelo, Street Fighter IV openning theme, Lobisomem do Arvoredo - Mano Lima, Baby Me Leva - Latino # Filmes nesse EP # Van Hellsing O Caçador de Monstros, Boas Maneiras, A Garota da Capa Vermelha, Lua Sangrenta, Crepúsculo, O Lobisomem, Um Lobisomem Americano em Londres, Amaldiçoados. # Séries nesse EP # Van Hellsing (Netflix) # Jogos nesse EP # Altered Beast (MegaDrive), DarkStalkers (NeoGeo), The Legend of Zelda: The Twilight Princess (Wii), Killer Instinct (SNES), Vampyr, Super CastleVania IV (SNES), The Elder Scrolls: SKYRIM (PC), The Order: 1886 (PS4) # Animes nesse EP # DragonBall # Quadrinhos nesse EP # Hellboy (DarkHorse), Lobisomem Ataca (Marvel), Homem e Lobo (Marvel), Batman & Super-Man (DC) --- Send in a voice message: https://anchor.fm/tocadodragao/message Support this podcast: https://anchor.fm/tocadodragao/support

Street Fighter 2 for Game Boy Podcast
Episode 87: Street Fighter IV characters that are best for the Game Boy version

Street Fighter 2 for Game Boy Podcast

Play Episode Listen Later Dec 13, 2019 15:18


This episode we do a Focus-Attack-Dash-Cancel (though i have not mastered it still and see what version from Vanilla IV, Super IV, Super IV: Arcade Edition, Super IV: Arcade Edition 2012 and Ultra Street Fighter IV. Fight locale, chosen!

Del Bit a la Orquesta
201- Especial: México en los Videojuegos

Del Bit a la Orquesta

Play Episode Listen Later Sep 11, 2019 47:31


Transmitido el 11de septiembre de 2019 por Radio Querétaro 100.3 FMPodcast No.201 Programa de Radio No.52 El día de hoy no se pierdan nuestro programa, donde tendremos un especial en vísperas de las fiestas patrias Mexicanas en el que hemos preparado una selección de diversos temas inspirados donde la cultura mexicana ha inspirado a los compositores y programadores para realizar videojuegos, en este capitulo escucharán la música de videojuegos como Aztec Challenge, 007 Golden Eye, Street Fighter IV, Broken Sword II entre otros; no se pierdan el programa que se transmite todos los miércoles a través de las frecuencias del 100.3FM y 1200AM de la señal de Radio y Televisión Querétaro de 16 a 17hrs., o a través de Internet en la transmisión en Vivo en: https://www.rtq.mx/100-3-fm-qro

Del Bit a la Orquesta
Del Bit a la Orquesta 201- Especial: México en los Videojuegos

Del Bit a la Orquesta

Play Episode Listen Later Sep 11, 2019 47:31


Transmitido el 11de septiembre de 2019 por Radio Querétaro 100.3 FMPodcast No.201 Programa de Radio No.52 El día de hoy no se pierdan nuestro programa, donde tendremos un especial en vísperas de las fiestas patrias Mexicanas en el que hemos preparado una selección de diversos temas inspirados donde la cultura mexicana ha inspirado a los compositores y programadores para realizar videojuegos, en este capitulo escucharán la música de videojuegos como Aztec Challenge, 007 Golden Eye, Street Fighter IV, Broken Sword II entre otros; no se pierdan el programa que se transmite todos los miércoles a través de las frecuencias del 100.3FM y 1200AM de la señal de Radio y Televisión Querétaro de 16 a 17hrs., o a través de Internet en la transmisión en Vivo en: https://www.rtq.mx/100-3-fm-qro

Dev Game Club
DGC Ep 176: SNES Classic One-Off

Dev Game Club

Play Episode Listen Later Aug 21, 2019 80:30


Welcome to Dev Game Club, where we this week the podcast does something a little bit different and takes a quick side-turn into the SNES Classic. After playing two games off-cam and two games on, the hosts talk about each game in turn. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A bit of a number of SNES Classic Games Issues covered: the difficulty of Contra games, old school punishing difficulty, power-ups, memorization, eating quarters, shooters and brawlers, reflex-based games, playing on d-pads, putt-putt golf, unlocking where the hole is, more interactions than golf, politics and interfering with other players, screen-watching and Kirby's Dream Course, bards and paladins, physics and ricochet prediction, playing defensively, having a number of shots before being tired, forward feedback loop, the other Kirby game on the Classic, discussion of various other consoles of the time, down the rabbit hole of other consoles of the time, seeing the depth of fighting games right there on the screen, more quarter plugging, move discovery, the beauty of Street Fighter IV, fighting game sticks and cheating, dabbling in fighting games, knowing you could systematically improve, labor practices, story modes in fighting games, covering e-sports and fighting games, raising your game to a higher level of play through muscle memory, obsession, EVO, Nintendo being tentative about their fighting games, lack of player support, racing games and digital control time, casual racing games that you can get good at, solo joy-con play, getting demolished, getting better at racing games over time, rubber-banding and other balancing, getting better power-ups in the back, balancing difficulty dynamically, trying to incorporate both a child and a parent, clearing up Brett's confusion about the time that has elapsed between Rondo of Blood and Symphony of the Night, Castlevania in the future, the rug that looks like the Himalayas, getting tons of upgrades to change the feel of a Metroidvania, the pure moment-to-moment enjoyment in Castlevania, first-person retreading spaces, completion and percentages, having a parry in Return of Samus, learning by failure, being constantly focused, appreciating just moving your character around, solving various additional problems, twin-stick control, more inviting combat, a bug in TR Anniversary revealed, collecting souls and shards, being able to grind for what you like, having the ability to customize Pokemon abilities, using crafting to better ends, unavailability of Castlevania DS games, chipset emulation, what we're playing next. Games, people, and influences mentioned or discussed: Street Fighter II, Super Mario Kart, Castlevania: Symphony of the Night, Contra III: The Alien Wars, PS2, Andrew Kirmse, Streets of Rage, Double Dragon, Teenage Mutant Ninja Turtles, X-Men, Xbox 360 controller, Bloodstained, Nintendo Switch, Kirby's Dream Course, Marble Madness, Super Mario World, Link to the Past, Final Fantasy VI/III, Sega Genesis, Atari 2600, Nintendo 64, Sega Saturn, Sega Dreamcast, Metal Gear (series), Intellivision, Dungeons & Dragons, Shamus, Adventure, Street Fighter movie, Mortal Kombat (series), Crystal Dynamics, Tekken Tag Tournament, Battle Area Toshinden, Virtua Fighter, Soulcalibur, NetherRealm Studios, Injustice (series), Maddy Myers, Kotaku Splitscreen, Compete, Smash (series), Mario Party (series), Mario Maker, Nintendo DS, Steve Ash, Chris Klie, Daron Stinnett, Forza, Mario Kart Double Dash, Mario Kart 8, Nintendo Wii, Donkey Kong Country, Secret of Mana, Super Mario Galaxy, Ben "from Iowa" Zaugg, Aria of Sorrow, Dawn of Sorrow, Pokemon: Red/Blue, Gothic Chocobo, Dave Wisecarver, Metroid Prime, Arkham Asylum, Arkham City, Return of Samus, Dark Souls, Dead Cells, Platinum, Bayonetta, Halo, Skyrim, Twilight Princess, Tomb Raider: Anniversary, Nolan Filter/irreventQ, Castlevania 64, Portrait of Ruin, Order of Ecclesia, Giant Bomb, Konami, Virtual Console, Koji Igarashi, Shenmue, Seaman, DOOM, Bethesda, John Romero, Sigil, DOOM Eternal, Half-Life, System Shock 2, Deus Ex, Thief, Dark Forces, Ultima Underworld. Note: Brett indeed also played Earthbound on the SNES Classic but forgot in the heat of podcasting Next time: DOOM (Whole first episode) https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

The Finger Guns Podcast
Anticipated August Games | Chinajoy Announcements | Respawn's AAA VR Game?

The Finger Guns Podcast

Play Episode Listen Later Aug 5, 2019 82:53


This week on The Finger Guns Podcast Rossko, Sean and Greg attempt to decipher just what on earth Respawn are cooking up with their AAA VR title tease, we take a dive into the biggest announcements from Sony's Chinajoy event and we choose our most anticipated games for the upcoming month, there's plenty of gooduns to choose from. Sean returns with a Video Games 'First Time' Quiz (and gets totally schooled...), Greg gets passionate about Capcom's continuous mistreatment of the Street Fighter fanbase and we get excited for Netflix's The Irishman along with spoiler-free impressions of Amazon Prime's The Boys. As always we discuss what we've been playing, which this week includes a game we definitely can't talk about because it's not real. Not at all. Don't even ask what we know about a game that isn't even a game. Stop asking. No, STOP. Games discussed: Damsel, Pawarumi, Thumper, Rage 2, Bouncy Bullets, Brain Buster, Madden NFL 20, The Church in The Darkness, Wolfenstein Youngblood, Doom (93), Doom 3, Doom (2016), Titanfall 2, Apex Legends, Undying, Evotinction, The Romance of the Three Kingdoms, Metal Wolf Chaos XD, Wreckfest, Man of Medan, Pine, Control, Second Sight, Timesplitters, RAD, Blair Witch, Killer Queen Black, Turok 2: Seeds of Evil, Life is Strange 2, Street Fighter V, Street Fighter IV, Pix the Cat, Guacamelee Collection, Darksiders 2: Deathinitive Edition Theme Music - Don't Feel (So Low) - Mid-Air Machine. http://www.fingerguns.net / Team: @FNGRGNS / Rossko - @RosskoKeniston / Paul - @ThePaulCollett / Greg - @GregatonBomb / Sean - @Omac_Brother / Facebook: FingerGunsUK / Twitch - twitch.tv/fingergunsdotnet / If you enjoyed this podcast or any of our content, please consider supporting our Patreon > http://www.patreon.com/fingerguns.

Game Time With Manny
Episode 58 - Street Fighter IV Makes Me Feel Old

Game Time With Manny

Play Episode Listen Later Jul 12, 2019 149:06


This week we only discuss the hottest news, specifically big Pokemon and Gamer Girl Bath water and then transition into what we've been playing (as usual). For the third segment we've really been dropping the ball on picking topics, so Matt put a bunch of topics in a snow man's head. We will draw from that when we need a topic. For the inaugural Snowman head pick we got Street Fighter IV and we get VERY nostalgic and start to feel VERY old. News - 00:30 to 1:03:07 What We Played - 1:03:08 to 1:53:52 Street Fighter IV - 1:53:53 to 2:26:15 Specific Game Time Stamps Shenmue - 1:03:33 to 1:13:30 Judgement - 1:13:31 to 1:30:44 Devil May Cry 5 - 1:30:45 to 1:38:54 Super Mario Maker 2 - 1:38:55 to 1:46:17 Operencia: The Stolen Sun - 1:46:18 to 1:49:07 Dr. Mario World - 1:49:08 to 1:53:52

Cane and Rinse
Street Fighter IV series – Cane and Rinse No.355

Cane and Rinse

Play Episode Listen Later Feb 18, 2019 119:58


“The weak lose and the strong win! Which of these fighters will prove the old axiom today?” Don’t call it a comeback. Nearly a decade on from Street Fighter III’s swansong, Capcom once again bust […] The post Street Fighter IV series – Cane and Rinse No.355 appeared first on Cane and Rinse.

Thirty Twenty Ten
Something is Wrong in Tom Hanks’ Neighborhood, Mike Judge Finds a New Office Space, and Fighting Games Come Roaring: Thirty Twenty Ten - Feb 15-21

Thirty Twenty Ten

Play Episode Listen Later Feb 14, 2019 81:42


Street Fighter IV turns 10, Milton loses his stapler, Joey's dates a violent Punky Brewster, Madea goes to Jail (The Movie), Bill and Ted debut, Conan says goodbye to Late Night, and TV begins its slow journey into HD. All that and more this week on Thirty Twenty Ten, your weekly look back on the week that was 30, 20, and 10 years ago

Best Of V
02/12/2019 - Street Fighter IV is Almost a Teenager

Best Of V

Play Episode Listen Later Feb 14, 2019 84:59


This episode can be seen on Twitch at https://www.twitch.tv/videos/379722911 0:00 - Intro and rundown 2:31 - Weekend rundown, including Japan Street Fighter League week 2 and Strong Style Japan 12:42 - Part of Mortal Kombat 11's roster may have been leaked by Steam's achievement database 26:18 - Our first experiences with Street Fighter IV 37:45 - Ten of our favorite Street Fighter IV matches 1:06:28 - Blanka has a time-freezing glitch in Street Fighter V 1:10:11 - Evo 2019 game list prediction contest (Enter at https://goo.gl/forms/4iPvh3qS2nQwYg192) 1:14:05 - Block/Grab: Which games will make the Evo lineup?

The GamerNode Show: A Board Game and Video Game Podcast
VS Node 8: What Are Ya Buyin, Stranger?

The GamerNode Show: A Board Game and Video Game Podcast

Play Episode Listen Later Sep 19, 2009 75:42


Eddie, Jason, and Kyle talk retail, resale, and digital distribution in the latest VS Node Podcast. Eddie Inzauto, Jason Fanelli, and GamerNode contributor Kyle Stallock cover a number of topics ranging from racism, to Twitter, to console price wars and the business of videogames, finally settling into a discussion of the various methods of video-game distribution, their importance and implications, and the future of videogame sales. 00:00 – Welcome! Introductions. 01:19 – What we've been playing. Wolfenstein. Street Fighter IV. BlazBlue. Electronic masturbation. The Beatles: Rock Band, Scribblenauts. 04:46 – Scribblenauts word list. 5th Cell response. “Sambo” racism. 06:46 – Twitter in Uncharted 2. 07:37 – Mag Beta. “OMG, IT'S LIKE CALL OF DUTY, BUT MORE PEOPLE!” 08:26 – Call of Duty: Modern Warfare 2 Xbox 360 bundle. 09:12 – Forza 3 and Halo 3: ODST Xbox 360 bundles. 10:02 – Kyle's tales of the Red Rings of Death and other Xbox 360 problems. 11:32 – Wii price cut confirmed(?) by Toys R Us ad. “The day the toys died.” 13:09 – Tatsunoko vs. Capcom new characters confirmed. “I've covered wars, you know.” 14:40 – Bobby Kotick the a-hole, Activision, and the business of games. 20:04 – Kurt Cobain in Guitar Hero 5. 20:41 – Blockbuster closing stores. 21:00 – Adult film industry pushing to be in PlayStation Store. 22:09 – Dumb Batman: Arkham Asylum pirates and developer response. “…a bug in your moral code.” 24:23 – Videogame sales and distribution discussion. 24:44 – How/where do you buy your games? 30:37 – Game store employees. The government agent/military medic GameStop associate. 38:23 – Have most/many gamers made a switch to digital? 39:45 – Who won't change? Why? 42:22 – How the casual shift creates divergent sales trends? 43:07 – Digital downloads and bank accounts. Retail cards for digital products. 48:52 – Are preowned sales hurting the videogame industry? Should this change? 53:38 – Apple's game sales model. Inexpensive. Reaching a mass market vs. hitting sales goals. 55:00 – Videogames following music? Spreading the wealth within the industry. 58:01 – Kyle's elegant and low-cost “a la carte” solution. Eddie's sliding price scale. 59:57 – Is the consumer the problem? 61:42 – Budget differences and return on investment. 64:29 – Passion vs. profits. Franchise investments vs. short-term strategy. 65:53 – The future of videogame distribution. Our models. 72:37 – Forward-thinking. Remember broadband's infancy. 73:45 – Kanye West chimes in. Thanks and outro. Intro music, Main Theme from 5th Cell's Scribblenauts, 2009. Links: GamerNode's Scribblenauts review – Scribblenauts Kyle Stallock's Ludic Dreams – http:/www.ludicdreams.com Eddie's Twitter – http:/www.twitter.com/italianbreadman Jason's Twitter – http:/www.twitter.com/bigmanfanelli Kyle's Twitter – http:/www.twitter.com/coyotegrey --- Send in a voice message: https://anchor.fm/gamernode/message

The GamerNode Show: A Board Game and Video Game Podcast

Eddie Inzauto and Jason Fanelli welcome The Game Reviews contributor Jeffrey Matulef to discuss the best games of the first half of 2009. They crown a king of the hill for January through June, and then look ahead to their most anticipated games scheduled for release between July and December. 00:00 - Welcome! Introductions. 00:54 - Best ames of the first half of 2009. 01:09 - We love inFAMOUS. 05:54 - Jeff cheats! Demon Souls. 08:06 - Punch Out!! 11:06 - Eddie can't get enough Street Fighter IV. 13:57 - Sims 3 and exorcist avatars. 16:35 - Suikoden Tierkreis and DS rpgs. 19:57 - Solution to the Jeff-hasn't-played-it problem. 20:11 - Early 2009 got Jeff through the games of 2008. 21:25 - Empire: Total War the best strategy game. 24:09 - Prototype. 29:43 - MadWorld. 31:06 - Six-year-old corruption disclaimer. 34:20 - GTA: Chinatown Wars 35:03 - No More Heroes: no more Wii. 36:04 - Ghostbusters. 38:10 - Halo Wars. A good introduction to RTS. 40:06 - Little King's Story. 41:32 - XBLA in 2009. 44:36 - The rest. Honorable Mentions. 48:05 - Final picks for January through June '09. 49:20 - Most anticipated for July - December '09 49:40 - Jeff's most anticipated. 51:21 - Jason's most anticipated. 55:18 - Eddie's turn. 56:46 - Late additions to our anticipated games list. 62:28 - Number one picks for July - December '09. 62:56 - Thanks and outro. Intro music, "The Truth," Main Theme from Sucker Punch Productions' inFAMOUS, 2009. "Am I Evil" by Diamond Head, 1980, performed by Metallica. --- Send in a voice message: https://anchor.fm/gamernode/message

The GamerNode Show: A Board Game and Video Game Podcast
VS Node 4: E3: Gaiden -- The Wrap-up Show

The GamerNode Show: A Board Game and Video Game Podcast

Play Episode Listen Later Jun 16, 2009 46:26


This year's Electronic Entertainment Expo is over, so it's time to rant and rave about everything that happened at the show in Los Angeles. From small news, to big games, to surprises, to letdowns, Eddie, Christos, and Jason wind themselves with E3 discussion, opinion, and analysis. 00:00 - Welcome! Intros. Christos has hay fever. 00:52 - What we've been playing. 01:10 - Jason's been playing... 01:35 - inFAMOUS vs. Prototype. 02:42 - Christos is playing... 03:03 - Killing Sims. 04:06 - Eddie's been playing... 04:22 - Punch Out!! vs. Punch Out!! vs. Punch Out!! 07:02 - News. 07:08 - Next Wii Zelda. Wii MotionPlus to be required. 08:11 - Street Fighter IV possible on the Wii? 10:19 - Jack Tretton: Sony's Motion Controller usable on EVERY PS3 game. 12:23 - PSP Go's ridiculous pricing. 14:06 - Pachter predicts Wii price drop this winter. 15:36 - Mike Gallagher says Obama administration is gaming friendly. 16:56 - Most impressive at E3. 17:09 - Christos's standout games. 18:51 - Jason's standout games. 21:41 - Natal and the pedopheliac wonderland. 25:54 - Eddie's standout games. 28:47 - Which presentation was the most entertaining? 29:21 - Jason liked... 31:16 - Eddie liked... 32:30 - Christos liked... 35:48 - Where the heck was Half-Life 2: Episode 3? 37:45 - "Does anyone think that Left 4 Dead 2 was announced way too early?" "Yes." "No." 38:58 - E3 Disappointments. 39:10 - Eddie was disappointed with... (and is a hypocrite) 39:33 - Jason was disappointed with... 39:52 - Where was XBLA? 41:50 - Game of Show? 42:01 - Eddie's pick(s). 42:20 - Christos's pick. 43:22 - Jason's pick. 44:43 - Activision vs. Doublefine. "...they should've put a ring on it..." 45:55 - Outro. Opening theme from Tecmo's Ninja Gaiden and sound designers More Yamasan, B.B., and Hasake, 1988, 1989. "Single Ladies (Put A Ring On It)" composed by Christopher Stewart, Terius Nash, Kuk Harrell, and Beyonce Knowles, performed by Knowles, 2008. --- Send in a voice message: https://anchor.fm/gamernode/message

Ani-Gamers Podcast
AGP#015 – The Weak Lose and the Strong Survive

Ani-Gamers Podcast

Play Episode Listen Later May 20, 2009


Hosts: Evan "Vampt Vo" Minto, Kyle Hebert Topic: Street Fighter IV (2009) As promised, this episode features a special guest appearance from anime/game voice actor and podcaster Kyle Hebert (of The Big Bald Broadcast), as he joins Evan to discuss the always fun and often frustrating Street Fighter IV, a game which Kyle starred in as Ryu. I fully recognize that our release schedule is totally screwed up, and I am currently looking at a better way to deal with that. A monthly or once-every-two-weeks schedule might be in our future, though the latter might result in slightly shorter episodes. If you've got a preference for the release schedule and/or show format of future episodes, do let us know by emailing us.

Ani-Gamers Podcast
AGP#014 – Offensive to Pretty Much Everyone

Ani-Gamers Podcast

Play Episode Listen Later Apr 25, 2009


Hosts: Evan "Vampt Vo" Minto, Karl "Uncle Yo" Custer Topics: Natsu no Arashi (2009), Shikabane Hime: Kuro (2009), Ristorante Paradiso (2009), Shangri-La (2009) The formidable Uncle Yo makes his triumphant return to the podcast to help with our Spring 2009 Anime Season preview (and to insult Russians, theatre-goers, pink-haired people, and pretty much everybody else). We've got four different anime up for discussion, as well as our usual "What'cha Been Doing?" and "Link of the Day" segments. Oh yeah, Evan mentions in this episode that we have a contest going on. If you were unclear on how the rules work, go ahead and read up on them in the show notes, or send us an email to clarify. And as a final note: Our next episode will most likely feature the awesome voice actor/podcaster Kyle Hebert as a guest-host. That is, as long as Evan can find a chance to play Street Fighter IV, the topic of our upcoming discussion. Look forward to it.

The Wicked Good Podcast
Wicked Good Podcast #97: What Canada Tastes Like

The Wicked Good Podcast

Play Episode Listen Later Mar 22, 2009 63:12


Listen now or subscribe to the podcast feed! This week, Bex runs laps in her crib. We take the battle of the inappropriate sound clips to a new level. Babies R Us lets Maureen know that she can add her baby daddy to the baby registry. Steve encounters the infamous scorpion sucker. We find the Best. Cookies. Ever. Sesame Street and the iPod Touch bail us out. We continue to be amazed by New England drivers. And Steve gets beaten by twelve year olds online in Street Fighter IV. Music: "shortcircuit nicely" by Leaving Richmond, courtesy of the Podsafe Music Network Intro Music: "Pocketbook" by Derek K Miller Outro Music: "Remember Hope" by Leaving Richmond Podcasts Mentioned: Love Long and Prosper Desperate Husbands Big thanks to Becky at Podcast Designs for our spiffy new album art! Feedback: Feel free to e-mail us at WickedGoodPodcast|at|gmail.com or call us at 206-600-MASS(6277)!

The Married Gamers
TMG-089 Wonder Con Game

The Married Gamers

Play Episode Listen Later Mar 8, 2009 70:31


This episode we wrap up our Wondercon experiences in San Francisco. We review Monopoly Here & Now, Dapple, and Bejeweled 2 for the iPhone. We announce a winner for a copy of Street Fighter IV, and announce Two new contests. All this plus our Rock Band minute and our Game of the Week.

The Married Gamers
TMG-028 Wondercon Part I: The Capcom Interviews

The Married Gamers

Play Episode Listen Later Feb 25, 2008 83:21


Show notes: This episode we discuss our trip to Wondercon.  We interview Seth Killian, Ben Judd, and Colin Ferris of Capcom about their upcoming games: Street Fighter II HD Remix, Street Fighter IV, Bionic Commando Rearmed, Bionic Commando, We Love Golf!, and Okami.  We dip into our mailbag, announce a few contest winners, and tell you this week's new releases.