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Content Warnings: Mentions of sexual assault, mental health stigma, bodily harm. If you feel that you are not ready to listen to mentions of these, feel free to skip this episode or listen to it another time. Please take care of yourselves, friends! In which we mi(n)x it up with the more recently created folklore of Waway, Lily and Dakdak, real people turned folkloric monsters from the Visayas! Karakoa Productions co-founder and Visayan Mythology Class lecturer Minxie Villaver joins us for fashion-forward creatures of the night, well-balanced cannibal meals, and your literal friendly (and not-so-friendly) neighborhood aswangs. As always, we'd like to thank our patrons Erwin, Kenneth, Lee, and Ellie! May your slippers always be safe from aswang spit! If you'd also like to support the show, you can consider being our patron at patreon.com/meloredrama . You can also follow us at Twitter (@meloredramapod) and Facebook (/meloredramapod) or join our Discord server at https://discord.gg/g8EC8Mxj94 . Our episodes are also up on Spotify, Apple Podcasts, Stitcher and anywhere you get your podcasts. Theme Music: As I Figure Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Music Bed: Unnatural Situation Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Surprise! Atma's catching up on editing so here's a special Friday episode for your weekend listening pleasure! This week's all about games, games, games!! Atma and HarveyZ review their Switch eShop assignments as they talk about American Fugitive and Always Sometimes Monsters (or is it Sometimes Always Monsters?). Then they go into detail about their co-op experience with Wildermyth before ending with Atma talking about another deck-builder roguelike: Monster Train. If you like hearing opinions on games people have played, this episode is made for you! Enjoy! Make Me A Gamer on Twitter: http://www.twitter.com/MakeMeAPodcast E-Mail Us at: makemeagamerpodcast@gmail.com Discord: https://discord.gg/xNVvTSB As always, thank you so much for listening and please leave us ratings and feedback however you're listening to our podcast! Please stay safe out there, get vaccinated, and wear a mask!
Welcome to Season 2 of your soda-filled source for game development opinions that mean very little in the grand scheme of things - RPG Maker Cola! === Guests === - Justin Amirkhani of Vagabond Dog ("Always Sometimes Monsters", "Sometimes Always Monsters"): https://twitter.com/keadin https://twitter.com/VagabondDog - Will O'Neill ("Actual Sunlight", "Little Red Lie", writer on "Superliminal"): https://twitter.com/willoneill Here we are with Justin Amirkhani of Vagabond Dog, and Will O'Neill, discussing Choice In Games, Working In The Industry, Money vs. Morality, and more fun. This is a long podcast. Hope you enjoy. === Justin Amirkhani's Games === Always Sometimes Monsters: https://store.steampowered.com/app/274310/Always_Sometimes_Monsters/ Sometimes Always Monsters: https://store.steampowered.com/app/441440/Sometimes_Always_Monsters/ DOG GONE GOLFING: https://store.steampowered.com/app/665590/DOG_GONE_GOLFING/ Karen: An Outrage Simulator: https://store.steampowered.com/app/1361110/Karen_An_Outrage_Simulator/ === Will O'Neill's Games === Actual Sunlight: https://store.steampowered.com/app/288040/Actual_Sunlight/ Little Red Lie: https://store.steampowered.com/app/510520/Little_Red_Lie/ Guildmaster Story: https://store.steampowered.com/app/1122310/Guildmaster_Story/ === RPG Maker Cola Links === = Linktree: https://linktr.ee/rpg_maker_cola = Twitter: http://tiny.cc/rmc-tweety = Discord: https://discord.gg/7aT3jDfMrS = Twitch: https://www.twitch.tv/rpgmakercola
Cette semaine, un jeu nous a lancé sur un grand sujet de discussion dont on entend peu parler: trouver des modèles positifs dans les médias et les jeux, surtout au sujet des relations amoureuses. En d'autres mots, qu'est-ce qui se passe dans les mois qui suivent n'importe quelle comédie romantique? De quoi on a parlé: ... Continuer la lecture
In dieser Folge: E3 Leaks, Always Sometimes Monsters, inFamous Second Son, Wolfenstein - The New Order und vieles mehr 24.05.2014
DLCs, Season Passes, Special Editions, Mikrotransaktionen und neuerdings Loot Boxes. Selbst Vollpreis-Titel nicht vor der Monetarisierung jedweder Details nicht gefeit. Wir diskutieren die Ursprünge und das Für-und-Wider der Loot Boxes.Außerdem geht es um Cuphead, Always Sometimes Monsters und langweilige Diskussionen.Inhalt:00:00:00-00:46:00 Spielewoche (Cuphead, Always Sometimes Monsters)00:46:00-01:19:00 Presseschau01:19:00-02:12:00 Thema der Woche02:12:00-02:16:37 Hörerkommentare
Under sommarledigheten lyser de stora spelsläppen med sin frånvaro, så Speccat-panelen passar på att gräva ned sig i mindre spel och fynda på Steams sommarrea. Vi börjar med att prata om avtäckandet av den hett efterlängtade SNES Classic Mini och går igenom spelen som ingår och spelen vi saknar. Därefter går vi vidare till att prata om vad vi spelat sedan sist. Elisabeth saknar Undertale, och för att lindra den värsta saknaden har hon testat indiespelet OneShot som på många sätt påminner om Toby Fox succéspel. Niklas minns tiden då man spelade textbaserade äventyrsspel, och får smaka på nostalgin i det lilla skräckspelet Stories Untold. Vi tar oss också en första titt på Star Trek Bridge Crew till VR. Avsnittet avrundas med en lista där vi tipsar om riktigt bra erbjudanden på Steamrean som kanske kan hjälpa några lyssnare med valet av sommarspel. Mycket nöje! Spel som avhandlas: PlayerUnknown’s Battlegrounds, Friday the 13th, Star Fox 2, OneShot, Stories Untold, Thumper, Star Trek Bridge Crew, To The Moon, A Bird’s Tale, Orwell, Detention, Always Sometimes Monsters, Far Cry, Limbo, Hotline Miami, Transistor, Cities Skylines, Tales from the Borderlands
Äntligen en normal vecka! Vi slår oss ner i en liten, nästan oventilerad studio för att snacka en massa spel och kanske lite TV-serier. De goda nyheterna - eller dåliga, beroende på tycke och smak - är att Mats äntligen lyckats slita sig från tunnelbanejobbet och vara med. Förutom honom ingår Malin, Jonas och Niklas i veckans snacksaliga nördpanel. Vi börjar lite lätt med vad Jonas hävdar är årets bästa TV-serie, redan i september: Stranger Things. Vi har länge väntat på att alla skulle kunna vara med och snacka om denna 80-talsjuvel, men nu kunde vi inte hålla oss längre. Därefter går vi via ett mail osökt in på den maffiga spelbiten. Mats har spelat Farm Expert 2017, och kan inte låta bli att även hålla en liten (eller stor) utläggning om hur detta är bondespelens år, då inte mindre än fem (!) farmarsimulatorer har releasedatum 2016, om än av varierande kvalité. Lite RimWorld har han också spelat, och beskriver lyriskt de äventyr hans kolonister varit med om, medan Malin längtansfullt blickar mot sitt Steam-konto och funderar på om det är värt det. Malin har spelat en tidig version av berg-och-dalbanespelet Planet Coaster. Nej, det handlar inte om rutschkanor! Hon har även hunnit med lite Always Sometimes Monsters, som visar sig vara något helt annat än det J-RPG det ser ut att vara på skärmbilderna. Avslutningsvis har både Mats och Malin spelat det episka samla-pluppar-på-kartan-spelet No Man's Sky, och berättar vad de tycker om både själva spelet och kanske ännu mer om kontroversersen som omgett det sedan den skakiga releasen. Tack & förlåt. Puss hej!
What up people, This week Duke and Chinny talk some Rocket League Rumble, which is the new DLC from Rocket League. Tune in to find out what they thought. Chiny has finished Mirror's Edge. Stu and Chinny played some Keep Talking and Nobody Explodes (with a little help from the twitch chat). Find out if the bomb exploded or not. Stu plays some Killzone: Shadow Fall on the PS4 and Always Sometimes Monsters. News Topics: Playstation 4 Pro, The lack of mod support on Fallout 4 on the PS4, Walking Dead Season 3 We finish the show with Emails, Speakpipes and shoutouts. Send Speakpipes to www.speakpipe.com/veterangamers Follow us on twitter @veterangamersuk and if you have any opinions or questions, send emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985 The Daddy – 360 Big Daddy Blast, Steam BigDaddyBlaster, PS3 xXBig-DaddyXx Duke – 360 DukeSkath, PS3 DukeSkath, Steam DukeSkath
Cette semaine, on avait complètement oublié que c'était la st-valentin. Donc, en plus de nos jeux de la semaine, on a carrément improvisé une liste de jeux romantiques et de jeux co-op à 2 joueurs pour jouer avec votre chum ou votre blonde. Des trucs cutes, des trucs tristes, et des trucs qui réchauffent l'âme! ... Continuer la lecture
Holmes talks with Justin Amirkhani and Jake Reardon of Vagabond Dog.
Hey, Roadies! Diesmal geht es zwar auch um Depression Quest, das Thema Zoe Quinn wird allerdings nicht wirklich behandelt, also runterfahren. Außerdem noch mehr tiefen, ernüchterndes Zeug! Timecodes:0:01:46 - Depression Quest0:15:24 - Always Sometimes Monsters0:24:44 - Starbound0:40:36 - CastleStorm
Hey, Roadies! Diesmal geht es zwar auch um Depression Quest, das Thema Zoe Quinn wird allerdings nicht wirklich behandelt, also runterfahren. Außerdem noch mehr tiefen, ernüchterndes Zeug! Timecodes:0:01:46 - Depression Quest0:15:24 - Always Sometimes Monsters0:24:44 - Starbound0:40:36 - CastleStorm
The gang is back together! Jeremy starts the show talking about the recent PS4 P.T. Demo, Craig gives his thoughts on the latest episode from The Walking Dead: Seasons 2, Jeremy takes a brief look at Crimson Dragon and Strike Suit Zero: Director's Cut, and Craig checks out the PC game Jazzpunk. Jeremy gives the demo for Always Sometimes Monsters a run through, Sean shares his latest GTA V online happenings, Jeremy looks at the Xbox One launch of Pinball FX2, and Craig rules the galaxy with Galactic Civilizations III. E-mail us at comments@signedinpodcast.com! Visit us online at SignedInPodcast.com! Games discussed on this episode! 0:00:00 – Intro 0:14:18 – P.T. Demo (PS4) 0:21:16 – The Walking Dead – Episode 4: Amid the Ruins (XBLA) 0:28:20 – Crimson Dragon (Xbox One) 0:31:01 – Strike Suit Zero: Director’s Cut (Xbox One) 0:34:21 – Jazzpunk (PC) 0:40:05 – Always Sometimes Monsters (PC) 0:49:00 – GTA V 1:01:18 – Pinball FX2 – Xbox One (Xbox One) 1:10:15 – Galactic Civilizations III (PC) 1:10:19 – Oh shit! A contest! 1:12:45 – Galactic Civilizations III (PC) 1:33:25 – End
Join Alex and Tigs as they discuss the upcoming games of 2014, as well as DLC and season passes, Super Mario 3D World, Always Sometimes Monsters, Hearthstone, Dark Souls 2, A Story About My Uncle, WWF Betrayal, Warface and more on this episode of Griefed! Recorded on July 9th 2014.
Join Alex and Tigs for the 2014 Halfies, where they discuss Thief, Shovel Knight, Kentucky Route Zero, Destiny, Broken Age, South Park: The Stick of Truth, Valiant Hearts, Watch_Dogs, Mario Kart 8, Always Sometimes Monsters, Infamous Second Son, Nidhogg and more on this episode of Griefed! Recorded on July 2nd 2014.
Join Alex and Tigs as they talk for HOURS about Earth Defense Force 2025, Boats, Limbo Vita, Pixel Junk Shooter Ultimate, Rainbow Moon, Pinkerton, Wolfenstein: The New Order, Always Sometimes Monsters, Valiant Hearts, Master Reboot, Broken Age and more on this episode of Griefed! Recorded on June 26th 2014.
On this episode of the podcast Eric talks with indie game developer Justin Amirkhani about his recent release Always Sometimes Monsters. The two talk about developing the game, gaming journalism, traveling and so much more! Always Sometimes Monsters official site! Always sometimes monsters on steam! Vagabond Dog on twitter! Justin on twitter! Fan Moguls! Follow me on twitter! Like the show on facebook! Subscribe on itunes! Subscribe on stitcher! Subscribe to my youtube page! check out my awesome webcomic, New Comic Day! Shop at Acme! - use the code Moya for 10 percent off! Kirby Krackle!
Join Alex and myself as we sojourn to Barcade, as well as talk about Super Smash Brothers Wii U, 1001 Spikes, Destiny First Look Alpha, Wolfenstein: The New Order, Always Sometimes Monsters, Toilet Time, Angry Birds Epic, Battlefield Hardline Beta, Halo: Spartan Assault and more on this episode of Griefed! Recorded on June 17th 2014.
Tonight Dave Callan and Hex check out The Forest, Always Sometimes Monsters and The Tesla Effect: A Tex Murphy Adventure! Meanwhile Goose presents a story on Full Motion Video in games...
Justin Amirkhani had to go on the experience of a lifetime to find his place in the world. He did this to also learn to create something he actually cared about. We talk about his past and on Vagabond Dog's game, Always Sometimes Monsters.
Join Alex and Tigs as they discuss video games multitude of online services, as well as Transistor, Hearthstone, Watch_Dogs, Drug Emulator LSD Edition, You Are Not A Banana: Chapter 1, Always Sometimes Monsters and more on this episode of Griefed! Recorded on May 28th 2014.
As we enter a new theme month, we're talking about translation. That's translating languages and translating mediums. Colin Williamson joined us from Seattle to discuss the process of localization. Colin used to work for Square Enix as a localization expert back in the mid-2000s, and helped retranslate some of the oldest Final Fantasy games, even going back and correcting the work of industry legend, Ted Woolsey. Download Here. Subscribe on iTunes. Subscribe on Stitcher. Woolsey's work was flawed, though not for a lack of style. He did the translations largely on his own, couldn't communicate often with the design team, and had crazy deadlines to finish them. Colin meanwhile worked in a team, not too far from where the actual designers worked, and he started the translations while the game was still under development. Those circumstances also helped him codify all the language currently used in Final Fantasy games, like "Phoenix Down" over "Phoenix Feather." A lot has changed since Woolsey worked for Square, and Colin tells us all about it, starting 21:30. **Want to learn more about the history of Final Fantasy? Check out our 1, 2, 3 part history specials. ** Colin also gave us a couple games that are particularly great examples of localizations. For our own list, take a look at our primer. On May 8 and 10 we visited the Bento Miso for Comics vs Games and the Bit Bazaar to talk 3D, VR, books and board games. Comics vs Games is a yearly event in Toronto where comic artists team up with game designers to create a video game. This year, the theme was 3D, leading to the virtual reality games Altar and Libraria. Altar, created by designer Daniele Hopkins and artist Gillian Blekkenhorst, allows you to briefly walk around the ruins of an alien civilization. While designer Kyle Dwyer and artist Adam Hines teamed up for the pop-up book adventure game, Libraria. (All photos from Attract Mode's 3D gallery. Clay models were all done by Ventla are long forgotten Nintendo characters that we can't name. The two prints are meant to be 3D with red/blue glasses. If you have 'em, try 'em.) Each round of Comics vs Games is accompanied by a gallery curated by the fellows at Attract Mode, a video game art collective. This year they held a 3D gallery containing a selection of three dimensional 2D art, presented with old school red and blue glasses. We talked to Matt Hawkins, a long time member of Attract Mode about why they collect video game fanart, and some of beautiful renditions of Dark Souls and Year Walk, amongst numerous other games. You can hear from him, Gillian and Kyle starting 35:00. Then at the Bit Bazaar we checked in with Conor McCreery and Elizabeth Simins on the other ways one can turn a book into a game, or vice versa. Welcome to the Bit Bazaar at the Bento Miso on May 10. Mare Shepard shows off N++ right next to the entrance. Emily Carroll and Damian Sommer talk about their development process on the Yawhg, one of the first Comics vs Games projects. Vagabond Dog's Jake Reardon shows off Always Sometimes Monsters at his booth at the Bit Bazaar Some wares, images, zines, and postcards for sale at the Bit Bazaar. A volunteer from Snakes and Lattes shows off a version of the Machine of Death card game, based on Ryan North's anthology book of the same name. There's not just games for sale at the Bit Bazaar. You can get rare chocolates, cider, and sometimes pies on the top floor of the Bento Miso. Conor McCreery was at the Bit Bazaar, a sort-of independent video game flee market, to show off the new prototype of the upcoming Kill Shakespeare board game. Conor is one of the creators of Kill Shakespeare, a comic where all of Shakespeare's works exist in the same universe. Imagine the Marvel comic book universe, but for Hamlet and Othello. With those sorts of mashups already on the table, their publisher,IDW, invited them to turn the three-volume comic into a board game. Conor tells us about how the game works, how they got involved, and why a Kickstarter does more than raise thousands of dollars. You can hear all about it, starting 51:30. The prototype version of the Kill Shakespeare board game at the Bit Bazaar. Meanwhile, Elizabeth Simins talked about the power of video game zines at one of the panels at the Bit Bazaar. Elizabeth, an artist who occasionally does a comic for Kotaku with journalist Cara Ellison, told us about zine's appeal and their utility. For those who don't know, a zine is like a small handcrafted magazine made by only a few people. Elizabeth loves their physicality and so do the people who buy them from her, although she admits she probably won't get rich off a zine. Still, they enable her to discuss things like misogyny in games, like in "Ain't No Such Thing as Misogyny." If you'd like to hear more about video games zines, and a few of Simins projects, take a listen at 51:30. Elizabeth Simins's video game zine that collects her artwork and comics regarding misogyny in games. Courtesy Elizabeth Simins. We used music from the Free Music Archive and Soundcloud*. From the Free Music Archive, "japanese prog" by Rushus, "Sun Bum" by Monster Rally and "Touching" by Souvenir Driver. From Soundcloud, we found "Trance Transistor Radio" by Arai Akino on rachelroh's profile. We changed up our theme this week to "Daniel Kruis" by RoccoW. Built to Play was made by producer Arman Aghbali and feature editor Daniel Rosen. If you liked what you heard be sure to leave us a comment or a review on iTunes or Stitcher. It helps more people find the show. *This music was all taken under a creative commons license. If you feel your music was used inappropriately, be sure to send us an email.
In this interview Eric Lee Lewis sits down with Justin Amirkhani to speak about the upcoming May 21, 2014 release of one of Eric's most anticipated games, Always Sometimes Monsters. These two gentlemen speak about trying to make a game that actually gives a realistic response to choice based upon gender, sexual orientation, and race. Justin speaks about what it is like having a highly-anticipated product that is also his first game. This is a very informative interview for gamers and developers alike. Sit back and enjoy.
In this first installment of three or four parts, we feature five of the developer interviews we did from PAX East 2014 in Boston, Mass. This episode features: Matthew Armstrong, Gearbox's franchise director for the Borderlands series, and Tony Lawrence, head of 2K Australia, talking about "Borderlands: The Pre-Sequel;" Seth Rosen, designer for Klei Entertainment's "Don't Starve: Reign of the Giants" expansion; Joe Mirabello, developer of "Tower of Guns" from Terrible Posture Games; Justin Amirkhani and Jake Reardon from Vagabond Dog Games to talk about "Always Sometimes Monsters;" Infinitap Games' Matt Gilenbach, designer of "Neverending Nightmares." Enjoy.
Nick Dinicola, Edie Sellers, and Holy Goalie recap most of the games they saw at PAX East in Boston last weekend. Too many to name in their entirety, but some of the games include:Don't Starve: Reign of Giants, Grey Goo, Defense Grid 2, Always Sometimes Monsters, Evolve, Borderlands: The Pre-Sequel, The Evil Within, Oblitus, Invisible Inc., Framed, Defender's Quest 2, Actual Sunlight, Neverending Nightmares, Bit Brawlers, No Time to Explain, Murdered: Soul Suspect, Olli Olli, This War of Mine, Lovers in a Dangerous Spacetime.Enjoy.
Nick and Holy Goalie meet up with Justin Amirkhani, creative director, and Jake Reardon, chief logic officer, of Always Sometimes Monsters from Vagabond Dog Games. Always Sometimes Monsters is an RPG about choices—even the most innocuous—that have monumental effects in your life.
Nick Dinicola, Edie Sellers, and Holy Goalie recap most of the games they saw at PAX East in Boston last weekend. Too many to name in their entirety, but some of the games include:Don't Starve: Reign of Giants, Grey Goo, Defense Grid 2, Always Sometimes Monsters, Evolve, Borderlands: The Pre-Sequel, The Evil Within, Oblitus, Invisible Inc., Framed, Defender's Quest 2, Actual Sunlight, Neverending Nightmares, Bit Brawlers, No Time to Explain, Murdered: Soul Suspect, Olli Olli, This War of Mine, Lovers in a Dangerous Spacetime.Enjoy.
Nick Dinicola, Edie Sellers, and Holy Goalie recap most of the games they saw at PAX East in Boston last weekend. Too many to name in their entirety, but some of the games include:Don't Starve: Reign of Giants, Grey Goo, Defense Grid 2, Always Sometimes Monsters, Evolve, Borderlands: The Pre-Sequel, The Evil Within, Oblitus, Invisible Inc., Framed, Defender's Quest 2, Actual Sunlight, Neverending Nightmares, Bit Brawlers, No Time to Explain, Murdered: Soul Suspect, Olli Olli, This War of Mine, Lovers in a Dangerous Spacetime.Enjoy.
Nick and Holy Goalie meet up with Justin Amirkhani, creative director, and Jake Reardon, chief logic officer, of Always Sometimes Monsters from Vagabond Dog Games. Always Sometimes Monsters is an RPG about choices—even the most innocuous—that have monumental effects in your life.
This week, Matt Hammill joins us to talk about Lovers in a Dangerous Spacetime. Kara Stone puts her hand to her heart. Vagabond Dog talks Always Sometimes Monsters, lost loves and relationships. Plus Supreme Commander denies the Holocaust according to its Steam tags, Nintendo dives into free to play and Flappy Bird disappears.