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Originally, Popeye was to be released before Donkey Kong, but Nintendo could not procure the rights to do so. However, they did not give up and was eventually given the blessing, with Shigeru Miyamoto and Genyo Takeda taking the lead for the project. Nintendo gave the world another fun arcade game for all to enjoy and a story worth sharing enjoy! Email the show: thearcadefiles@gmail.com Twitter: https://twitter.com/arcade_files Facebook: https://www.facebook.com/thearcadefiles Instagram: https://www.instagram.com/the_arcade_files/ Check out Revival Arcade at https://www.revival-arcade.com and follow their social media! Facebook: https://www.facebook.com/revival.arcade/ Instagram: https://www.instagram.com/revival.arcade/ --- Send in a voice message: https://anchor.fm/thearcadefiles/message
Punch-Out! is a Japanese video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was Punch-Out!! made in 1984 as an arcade unit, which was followed by a sequel Super Punch-Out!! (1984). The series was released on home consoles soon after, starting with Mike Tyson's Punch-Out!! on the NES in 1987 and Super Punch-Out!! on the Super NES in 1994.
Punch-Out! is a Japanese video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was Punch-Out!! made in 1984 as an arcade unit, which was followed by a sequel Super Punch-Out!! (1984). The series was released on home consoles soon after, starting with Mike Tyson's Punch-Out!! on the NES in 1987 and Super Punch-Out!! on the Super NES in 1994.
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We look back at Punch-Out!!, released for the NES in October of 1987. Our discussion about its creator, Genyo Takeda, takes us into the history of Nintendo's first video game, and first game designer. We talk in depth about the differences between the arcade and NES versions of the game before talking about our favorite characters. Finally, our gaming question of the week has us talking about which other video game characters we'd like to see brought into the Punch-Out!! series. Join us for all three rounds on today's trip down Memory Card Lane.
Wenn Olivia Pixelherzen, Musiknoten oder magische Buchstaben wirft, ist Popeye zur Stelle. Gestärkt durch Spinat lässt er sich auch von Brutus, seinem Widersacher, nicht aufhalten.
Punch-Out!! für das NES erschien 1987 nicht aus dem Nichts – dem Spiel waren zwei Arcade-Titel vorausgegangen, namentlich „Punch-Out!!“ (1983) und „Super Punch-Out!!“ (1984). Das Team hinter der Serie ist eine Nintendo-Allstar-Truppe, damals freilich noch von ihrem späteren Ruhm entfernt: Hauptverantwortlich zeichnete Genyo Takeda, zu der Zeit Leiter der Abteilung Research & Development 3 (R&D3), später einer der Entwickler der Wii. An der Musik wirkte ein Debütant namens Koji Kondo mit, heute vor allem für seine „Super Mario“- und „The Legend of Zelda“-Soundtracks weltberühmt. Das Charakterdesign wiederum übernahm Shigeru Miyamoto, Nintendos bis heute renommiertester Spieledesigner. Gunnar und Fabian sprechen über Mustererkennung, ideale Schlagfolgen, die Rolle von Mike Tyson und darüber, ob Punch-Out!! nun ein Sportspiel ist oder nicht. Credits: Sprecher: Fabian Käufer, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Trash80.com (Musik) Chronist: Herr Anym Infos zum Spiel: Thema: Punch-Out!! (パンチアウト!!, Mike Tyson’s Punch-Out!!), 1987 Genre: Sport (wirklich?) Plattform: NES, vorher Arcade, später SNES, Wii Entwickler, Publisher: Nintendo R&D3, Nintendo Designer: Genyo Takeda, Shigeru Miyamoto, Koji Kondo Nachspielen? Punch-Out!! ist als „Punch-Out!! Featuring Mr. Dream“ Teil der Sammlung, die dem NES Mini beiliegt. Kaufen? Hier: https://amzn.to/2vCmzS2 (Affiliate Link) „Super Stay Forever“ ist ein Spin-off von Stay Forever und dreht sich um Konsolenspiele. Diese Folge wurde ermöglicht von über 2000 Unterstützern auf http://patreon.com/stayforever.
Ryan and Matt severely abbreviate the mac and cheese talk this week YET AGAIN and get right to Fortnite, Olympic Hockey for Hardcore Sports Fans™, WWE 2K18, absolutely zero Jurassic Park Pinball, barely more Star Wars Battlefront 2, a criminal amount of Micro Machines World Series, the beginning of the first Uncharted, and a stroll through story time starring Genyo Takeda and Donkey Kong 3.
Discutimos notícias tipo a do Kaz Hirai deixando seu cargo de CEO, os escolhidos da EVO 2018, a polêmica com o prêmio de Nolan Bushnell, altas falcatruas no mundo dos recordes e Slash/Rick se juntando para responder os seus e-mails.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Lote nossa caixa no vertice@jogabilida.de Contribua com nosso Patreon ou Padrim Siga-nos no Twitter: Jogabilidade Assine: Canal do Youtube | Jogabilidade TV Jamtastic: Crowdforge | Grupo do Telegram Leia: The CRPG Book Project Blocos do Podcast: Kaz Hirai deixa o cargo de CEO da Sony: 00:06:26 Google possivelmente entrando no mercado de streaming de jogos: 00:12:22 EVO 2018: 00:18:37 Nolan Bushnell, polêmicas e prêmio cancelado: 00:27:59 Genyo Takeda e seu prêmio a receber: 00:34:57 Altas Falcatruas no mundos dos recordes: 00:38:56 Microsoft comprando a EA?: 00:55:50 Nintendotícias: 01:02:18 Email 1: 01:12:03 Email 2: 01:28:29 Email 3: 01:32:24 Email 4: 01:34:14 Email 5: 01:39:24 Lançamentos: 01:46:20 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Infatuation Overkill”, por Grave Pleasures
hello Gamers #Progamers retorna con su episodio numero 3, hoy hablaremos de La nueva pelicula de Super Mario, final fantasy XV en 4k para pc, el homenaje a Genyo Takeda creador de la Wii, Red Dead Redemption 2 y de como le negaron el premio al fundador de ATARI. Acompañanos en esta Transmision en vivo via chat y no olvides que nuestro podcast esta disponible en Apple Podcast, SoundCloud, Youtube e Ivoox . Las noticias mas candentes de la semana aqui!!! #retroact #notmetoo #videojuegos #atari #nintendo #mariokart #mario
Chris Kohler and Jose Otero join Jeremy and Bob to mark the impending retirement of Nintendo veteran Genyo Takeda, one of the most tenured game creators still working. From EVR Racer to StarTropics to MMC tech, a freeform discussion of a gaming legacy.
Nos jogos: What Remains of Edith Finch, Little Nightmares, Outlast 2, Flinthook e Sniper Ghost Warrior 3. Nas notícias: a relevância de histórias nos jogos, Darksiders 3, os anúncios de Call of Duty WWII e Battlefront 2 e mais.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.deLinks Comentados: Contribua com nosso Patreon ou Padrim Siga-nos no Twitter: Jogabilidade Assine: Canal do Youtube Do que se trata?: Wonder Boy: The Dragon's Trap Do que se trata?: Dragon Quest Heroes 2 Do que se trata?: Puyo Puyo Tetris Trailer: Darksiders 3 Trailer: Call of Duty WWII Trailer: Star Wars Battlefront 2 Baixe: Ninja Senki Blocos do Podcast: Outlast 2: 00:07:05 Little Nightmares: 00:26:59 Sniper Ghost Warrior 3: 00:37:00 Flinthook: 00:49:48 What Remains of Edith Fintch: 01:12:46 Perguntinhas: 01:26:53 Jogos precisam de história: 01:28:38 Anúncio do Darksders 3: 01:37:23 Trailer do Call of Duty WWII: 01:46:37 Trailer do Star Wars Battlefront 2: 01:54:22 Chet Falisek deixa a Valve: 01:58:03 Genyo Takeda deixa a Nintendo: 02:02:35 Trilha do Podcast: “Late Nite Funk Squad”, por David Tobin, Jeff Meegan e Malcolm Edmonstone “Run! Apocalypse! Run!”, de Ayreon
Está no ar a edição 56 do Podcast SUPERNOVAS com as notícias mais menos comentadas da semana, trazendo a aposentadoria de Genyo Takeda, Call of Duty: WWII, New 2DS XL, vendas do Switch e muito mais!
Está no ar a edição 56 do Podcast SUPERNOVAS com as notícias mais menos comentadas da semana, trazendo a aposentadoria de Genyo Takeda, Call of Duty: WWII, New 2DS XL, vendas do Switch e muito mais!
It's a quick and dirty Nintendo News Report as Alex and Donald react to the New Nintendo 2DS XL, Genyo Takeda's retirement, and all the other fallout from Nintendo Earnings Day. We're also on Patreon! Head over to http://www.patreon.com/NWR/.
Listen to Trey and Jereme get down to the surface of C-Island. They feed parrots, play the giant organ, dip notes in water, and even cross dress over the plot of StarTropics 1 and 2! Help them defeat Zoda by listening and giving them a rating on Itunes! Enjoyacola! Cola Dr. J Americola snakes Mike Jones Zoda's Revenge Whale Pocket Jockey Dragon Quest E3 Chrono Trigger Final Fantasy Nintendo Entertainment System Leonardi Da Vinci Transylvania Argonians Hylians Zelda Mario Pokemon Lunala SolgaLeo Banana Monkey Octorok Ghost hearts Genyo Takeda
Avec la nomination du nouveau président de Nintendo Tastumi Kimishima, beaucoup se posent des questions sur ce personnage pas forcément connu du grand public. Nous revenons dans cette émission sur le parcours du personnage, mais également sur ses compétences et sur ce qu'on est en droit d'attendre durant sa gouvernance. Vous allez voir qu'il est loin d'être le financier que tout le monde annonçait et sans doute un très bon choix du conseil d'administration. Nous allons également revenir sur les nouveaux postes assignés à Shigeru Miyamoto et Genyo Takeda et terminerons sur le tout nouveau brevet déposé par Nintendo. Cette émission est présentée par Draco et animée par Kayle Joriin et Manmedaz. Montage Mr Godjira.
In this podcast, we discuss the appointment of the new Nintendo president, Tatsumi Kimishima, and the new titles of Creative Fellow and Technology Fellow for Shigeru Miyamoto and Genyo Takeda, respectively. We talk about ideas that receive venture capital versus those that don’t, and we bring up all the hot new third person stealth action games. Games include Metal Gear Solid V: The Phantom Pain and Splinter Cell: Blacklist. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
Podcast tout à fait spécial dans lequel nous revenons sur le décès tragique de Satoru Iwata qui laisse toute une génération de joueurs dans la tristesse et une compagnie orpheline. Iwata était bien plus qu'un dirigeant d'entreprise, il était aussi un développeur de renom et un homme qui a su ouvrir l'entreprise au dialogue avec ses joueurs, mais aussi avec ses employés. Dans ce podcast nous reviendrons surtout sur l'après-Iwata : qui pour diriger l'entreprise ? Faut-il s'attendre à de profondes mutations ? Qui est Genyo Takeda, l'homme qui codirige actuellement avec Miyamoto Nintendo (en attendant qu'un nouveau président soit nommé) ? Toutes ces questions et bien plus dans ce nouveau numéro présenté par Draco et animé par Kayle Joriin et Manmedaz.
更多文稿请参见今天微信头条内容~采访对象:Richard Lai, Editor-in-chief of Engadget Chinese, and Senior Editor of Engadget based in Hong Kong.流行科技網誌與播客Engadget 中文版總編輯.采访的主持人是Brian Kopczynski. 采访问题:1)Unlike many top managers in corporations, Iwata started his career as a practitioner, actually creating games. He also remained a gamer at heart, and brought a more fun spirit than seen elsewhere in the industry, with his “Iwata Asks” interviews and “Nintendo Direct” press conferences. How did these aspects of his career affect his leadership and management? 2)He was the first person outside the founding family to lead the gaming giant and successor to a man who professed to not understand video games. He had the bold vision to bring Nintendo to new forms of gaming, like the wildly popular Wii and Nintendo DS. How have these new modes of play changed the meaning of and how video games are played?--- He also focused on bringing video games to a wider audience, as opposed to focusing on improving graphics technical specifications like competitors. How successful have he and Nintendo been with this, both in terms of the success of this drive itself and commercially?---In light of that, has this creativity and innovation help lead to some of the more popular modes of play on smartphones and thus undercut Nintendo's market-share to some extent? 3) Satoru's career spanned from creating games like Kirby to turning the fortunes of Nintendo around. What would you say his biggest legacy is?---How have his creations – both in terms of games and the hardware - affected the video gaming world, and beyond? 4)For many years, Iwata and Nintendo were not interested in making games for non-Nintendo hardware, placing great value on the quality control and on bringing gamers to the whole ecosystem. They finally changed their minds this spring, announcing a new partnership with a mobile game company. How will Nintendo's entrance into smartphone/mobile gaming affect the industry/market?---Do you think we will mostly see Nintendo's traditional style of games, or will there also be more of the quick and casual type popular with smartphone users? 5)Gaming legend Shigeru Miyamoto and manager Genyo Takeda will be temporarily taking over leadership for the company, so it remains in good hands. Any guesses on who might become the next permanent CEO, and what the future looks like for Nintendo? Will it conform to trends across the industry or will we see it continue to innovate?