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This week Shelley and I have fun with a game that touches TWO of our favorite hobbies (board games and music) in Draft and Write Records by Bruno Maciel from Inside Up Games then we make and indluge in one of our favorite dairy products in Fromage by Matthew O'Malley and Ben Rosset from Road to Infamy Games (R2i) Thanks as always to our sponsor Bezier Games You can sponsor the podcast directly by becoming a patron at www.patreon.com/garrettsgames or check out our extensive list of games that no longer fit on our shelves, but belong on your table: https://docs.google.com/spreadsheets/d/16ovRDNBqur0RiAzgFAfI0tYYnjlJ68hoHyHffU7ZDWk/edit?usp=sharing
Board Boys are back to get all the cheese in Fromage, a game about making all the cheese by Ben Rosset and Michael O'Malley. 0:00 Intro, E.V.A. - Jean Jacques Perrey 8:00 Pirates of Maracaibo: Commanders 14:00 Welcome to the Moon 22:45 Planta Nubo 29:30 Hamster Roll 31:15 Harmonies 35:00 Fromage: Overview 40:00 MMM Cheese - Freddy 4X 41:00 Fromage: Review 1:08:00 Fromage: Verdict 1:14:00 Board Boys Bump: Rats of Wistar 1:20:00 Thank You, Patrons 1:20:30 This Will Be Our Year - The Zombies
Serdecznie zapraszamy do odsłuchania dzisiejszego odcinka. Włożyliśmy w niego dużo serca. Gra jest o serach. A teraz idziemy dojadać sernik. Zapraszamy do słuchania. Przy okazji czemu by nie polubić naszej stronki na Facebooku i nie zasubskrybować naszego kanału na Youtubie? Zachęcamy. MP3 do POBRANIA
Shelley and I check out another Essen 2024 pick up, Ultimatch by Justin and Ann-Marie De Witt from Fireside Games then check out 2018's Between Two Castles of Mad King Ludwig by Matthew O'Malley and Ben Rosset from Stonemaier Games and Bezier Games and finally enjoy some sweet baked goods in a release from earlier in 2024: Donut Shop by Jeffrey D. Allers from 25th Century Games Thanks as always to our sponsor Bezier Games and remember that you can support the podcast at www.patreon.com/garrettsgames OR check out the extensive list of games that no longer fit on our shelves, but belong on your table: https://docs.google.com/spreadsheets/d/16ovRDNBqur0RiAzgFAfI0tYYnjlJ68hoHyHffU7ZDWk/edit?usp=sharing
We were thrilled to meet Ben Rosset, co-designer of our favorite deduction games The Search for Planet X and The Search for Lost Species (as well as the classic Between Two Cities), at Gen Con 2024. Find out why that first meeting was ridiculous (in our eyes), what's Ben's creative process on his deeply thematic designs, and how we feel about the various types of second-edition board games. Timeline: 2:58 - Christina's game pick: Kronologic: Paris 1920. 9:58 - Shoe's game pick: Sacred Valley. 14:58 - Ben's game pick: Century: Spice Road/Golem Edition. 23:05 - Going Analog's topic: designing board games around interesting themes. 34:13 - Ben's topic: the good and bad of second editions.
This week, we talk about the maintenance costs of a non profit business based on, you guessed it, the collections of a humor writer in the newspaper! He lived in Ohio! Thank your listening, and don't hesitate to reach out to us with a question, or suggestion! amusingmeeples@gmail.com
We put on our City Planner hats, got our clip boards, and worked together to build a bunch of cities. That's right, you guessed it, we're playing Between Two Cities. Designed by Matthew O'Malley and Ben Rosset, then published by Stonemaier Games in 2015. Post your comments to Twitter/Instagram @FirstTurnCast or email us at firstturntabletop@gmail.com. Please remember to rate, review, and subscribe! Until next week, play more games!
It was a chilly and windy day on the beaches of Kitty Hawk, NC when the Wright brothers took to the air it what is generally regarded as the first successful heavier-than-air powered flight. They made four attempts that day, with the last covering 852 feet, before damage put the aircraft out of commission. This week Kiwi, bP, and Paxton race each other in First in Flight and be the first.... in flight. It was designed by Ben Rosset and Matthew O'Malley and was published by Artana in 2023. Post your comments to Twitter/Instagram @FirstTurnCast or email us at firstturntabletop@gmail.com. Please remember to rate, review, and subscribe! Until next week, play more games!
We head to the Cheeseries of France this week and collect animals, harvest their milk, and brew? up some cheese. Craft up some cheese? Mold it up? Who knows. We're playing Fromage, publishing in 2024 by Road to Infamy Games and designed by Matthew O'Malley and Ben Rosset. Post your comments to Twitter/Instagram @FirstTurnCast or email us at firstturntabletop@gmail.com. Please remember to rate, review, and subscribe! Until next week, play more games!
This week, we're bringing you our favorite moments from the best 4 days of gaming, GENCON!!!! We played games, made new friends, and spent lots of time walking the convention floor learning about games and the people who play them. Be sure to check out the page for this episode on our website for links to all the games we mention. Special thanks to: Drew Organ, Matthew Organ, Ben Rosset, & Dr. Carol Ward for allowing us to record their GenCon adventures. Your Hosts James Reed (https://twitter.com/James_Reed3) Steffi Diem (https://twitter.com/SteffiDiem) Jason Organ (https://twitter.com/OrganJM) Credits Editing-James Reed Mastering- James Reed Music: - Intro and Outro- Wolf Moon by Unicorn Heads | https://unicornheads.com/ | Standard YouTube License - Additional Sounds- Inside a Computer Chip by Doug Maxwell |https://www.mediarightproductions.com/ | Standard YouTube License The Science Night Podcast is a member of the Riverpower Podcast Mill (https://riverpower.xyz/) family scinight.com (www.scinight.com)
Our first celebrity guest Ben sits down with Jamie and John, providing expert knowledge as both a board game developer as well as working in board game manufacturing. Then together, we discuss Asmodee's owner Embracer group experiencing a massive financial fallout and how Lorcana current pricing might not be as outrageous as some people say.
Hey Everyone! Jamie is back from Gencon, and tells us all about the things that tickled his fancy that he plans on bringing to the store. Ben's interview is next week, and there is still plenty of time to send in questions!
Evan talks with designers Ben Rosset & Matthew O'Malley about their new game The Search for Lost Species.
Czasami są takie dni, kiedy po prostu chce się usiąść w spokoju i ciszy z ołówkiem w ręce i podłubać sobie spokojnie jakieś sudoku. Jak to przychodzą goście? I trzeba będzie z nimi rozmawiać? A może uda się upiec dwie pieczenie na jednym ogniu i posiedzieć razem, ale w skupieniu? I wtedy wchodzi Planeta X. […]
Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about. The post Designing Games Based on Real-Life Systems with Ben Rosset appeared first on Board Game Design Lab.
We begin by briefly discussing the catharsis of getting rid of games, then jump into the games we played this week, our featured title, The Search for Planet X, and then in Off Brand, we discuss board game mechanisms that are finding their way into video games, specifically, Slay the Spire, and Hades. Time stamps:06:10 It's a Wonderful World (Frederic Guevara, La Boite de Jeu)11:39 Aquatic (Ivan Tuzovsky, Cosmodrome Games)24:00 Fallen Angels (John Kean, Side Room Games)Featured game:38:20 The Search for Planet X (Matthew O' Malley & Ben Rosset, Renegade Game Studio)Off Brand:70:00 Slay the Spire93:00 Hades
We assemble a group of renowned designers to examine the process and protocol that goes into iterative game design. Panelists: Ted Alspach, Tom Lehmann, Justin Gary, Elizabeth Hargrave, Ben Rosset
We assemble a group of renowned designers to examine the process and protocol that goes into iterative game design. Panelists: Ted Alspach, Tom Lehmann, Justin Gary, Elizabeth Hargrave, Ben Rosset
We assemble a group of renowned designers to examine the process and protocol that goes into iterative game design. Panelists: Ted Alspach, Tom Lehmann, Justin Gary, Elizabeth Hargrave, Ben Rosset
Players aren't the only people who make choices, of course. Designers and publishers make decisions about the setting and the theme of their games. Insofar as games can communicate a message--whether purely aesthetic or more ideological--it is beneficial to have a clear vision. Things can get exceptionally problematic when you start playing fast and loose with things of great cultural and historical import. Incidentally, I will note that while our topic and our feature game often have no connection between them, sometimes they do. I don't know why I'm mentioning that this week.Games Played Last Week: -Hyperborea: Light and Shadow 1m37s (Andrea Chiarvesio, Maurizio Vergendo, & Pierluca Zizzi, Asterion Press, 2016)-Between Two Cities 3m15s (Matthew O'Malley, Morten Monrad Pedersen, & Ben Rosset, Stonemaier, 2015)-Factory Funner 5m03s (Corné van Moorsel, Cwali, 2016)-Photosynthesis 8m06s (Hjalmar Hach, Blue Orange, 2017)-Stephenson's Rocket: Eastern USA & China 9m13s (Reiner Knizia, Grail Games, 2018)-Petrichor 12m12s (David Chircop & Dávid Turczi, APE Games, 2018)-The Voyages of Marco Polo 12m57s (Simone Luciani & Daniele Tascini, Hans im Gluck, 2015)-Teotihuacan: City of Gods 14m59s (Daniele Tascini, NSKN Games, 2018)-Dominant Species 15m37s (Chad Jensen, GMT, 2010)-Res Publica 18m03s (Reiner Knizia, Queen, 1991)News (and why it doesn't matter)-Descent into new digital depths 22m05s-Fards of Inshinity digital 22m20s-Failed Carnival of Monsters rises again 23m02s-Die Macher won't die 24m15sFeature Game: Crusaders: Thy Will Be Done 25m10s (Seth Jaffee, Tasty Minstrel, 2018)Topic: Thematic Disconnects 48m15s
Players aren't the only people who make choices, of course. Designers and publishers make decisions about the setting and the theme of their games. Insofar as games can communicate a message--whether purely aesthetic or more ideological--it is beneficial to have a clear vision. Things can get exceptionally problematic when you start playing fast and loose with things of great cultural and historical import. Incidentally, I will note that while our topic and our feature game often have no connection between them, sometimes they do. I don't know why I'm mentioning that this week.Games Played Last Week: -Hyperborea: Light and Shadow 1m37s (Andrea Chiarvesio, Maurizio Vergendo, & Pierluca Zizzi, Asterion Press, 2016)-Between Two Cities 3m15s (Matthew O'Malley, Morten Monrad Pedersen, & Ben Rosset, Stonemaier, 2015)-Factory Funner 5m03s (Corné van Moorsel, Cwali, 2016)-Photosynthesis 8m06s (Hjalmar Hach, Blue Orange, 2017)-Stephenson's Rocket: Eastern USA & China 9m13s (Reiner Knizia, Grail Games, 2018)-Petrichor 12m12s (David Chircop & Dávid Turczi, APE Games, 2018)-The Voyages of Marco Polo 12m57s (Simone Luciani & Daniele Tascini, Hans im Gluck, 2015)-Teotihuacan: City of Gods 14m59s (Daniele Tascini, NSKN Games, 2018)-Dominant Species 15m37s (Chad Jensen, GMT, 2010)-Res Publica 18m03s (Reiner Knizia, Queen, 1991)News (and why it doesn't matter)-Descent into new digital depths 22m05s-Fards of Inshinity digital 22m20s-Failed Carnival of Monsters rises again 23m02s-Die Macher won't die 24m15sFeature Game: Crusaders: Thy Will Be Done 25m10s (Seth Jaffee, Tasty Minstrel, 2018)Topic: Thematic Disconnects 48m15s
Game designer, convention starter, HR manager, Ben Rosset has been it all. We talk about his transition from DC to Chicago, how he started up with Panda, and cover games including the recently kickstarted Home Brewers and the recently released Castles of Mad King Ludwig.HOT LINKS:Our Site - www.cardboardherald.comOur Video Channel - https://www.youtube.com/channel/UCsBLZ33CJXoUffCBF7plpjgOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
Per sort pels aficionats, comencem a tenir editorials petites i no tan petites que publiquen en castellà gairebé qualsevol novetat interessant. Una de les no tan petites és SD Games, que esdevé el braç editorial de la distribuïdora SD Distribuciones. Tot i no ser una novetat, Between Two Cities és un joc impactant per la dinàmica tan diferent que proposa: jugar cooperant amb els jugadors del nostre costat dret i esquerre tot competint per obtenir la millor puntuació individualment. A més d'aquesta particularitat, portem a la ràdio Between Two Cities perquè César Sánchez (director editorial de SD Games) ens ha confirmat que hi haurà edició en castellà de la seva recent i esperada expansió Capitals, presentada a la darrera fira d'Essen.
Gil and Ian talk to Ben Rosset, a Product Manager at Panda Game Manufacturing about the work he does behind the scenes to make sure games get made correctly. We also chat about his forays into game design and development. You can reach out to Ben on twitter: @benrosset Or reach him by email: Ben(AT)pandagm.com Hosts: Tony - Designer - @beardedroguegames Ian - Developer - @ianzangdesign Gil - Publisher - @gilhova "There It Is" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
In this amazing panel from Gen Con 2016, I am joined by JT Smith, Brian Henk, Brett Sobol, and Ben Rosset for a super informative discussion about publishing your first board game. Moderated by the always-excellent Jeremy Commandeur. Do not miss this episode if you plan to publish a tabletop game!
Shelley and I enjoy 2 great games that would be fantastic for the entire family. The first is another great Amigo card game, while the second is a fun tile-drafting game from Stonemaier. 3 Sind Eine Zu Viel! by Christoph Behre and Reinhard Staupe from Amigo and Between Two Cities by Matthew O'Malley, Morten Monrad Pedersen, and Ben Rosset from Stonemaier and Morning Players
In this second part of our "Between Two Cities" post-mortem, I am joined by Jamey Stegmaier of Stonemaier Games and designers Matthew O'Malley and Ben Rosset. We touch on the Kickstarter campaign, game development contracts and designing expansions, as well as protecting intellectual property.
This episode features game designers Jamey Stegmaier, Matthew O'Malley and Ben Rosset, discussing the latest release from Stonemaier Games, Between Two Cities. We break down the entire development and publishing process, from the idea for the game to launching the Kickstarter, in this first of two parts.
A few days ago I was able to corner Jamey Stegmaier into doing a podcast with me. The transcription of the interview is below and you can always subscribe to iTunes and listen to the podcast there. In this awesome episode, Jamie and I talk about Between Two Cities, which should launch on Kickstarter on February 25th. We also talk about Viticulture and the cock jokes that can be made because of the rooster tokens, and then we discuss the Tuscany tile misprint and whether Jamey lost any sleep over that. We also touch on the topic of board games being a great tool that introverts can use to connect with other people and how board games can be used either during or as a part of therapy. RICHARD: This is Richard Miles with Board Game Authority and today I have the privilege of talking with... JAMEY: Jamey Stegmaier of Stonemaier Games. RICHARD: Alright, well let's jump into some Stonemaier Games news. In 2015 it seems like we will see at least two games from Stonemaier Games. We’ll see ‘Between Two Cities’ and ‘Scythe.’ Let's talk about ‘Between Two Cities.’ JAMEY: Yeah. RICHARD: This game will actually come out before ‘Scythe’ but I haven't seen as much hype surrounding it. Have you seen a difference as well from ‘Between Two Cities’ and ‘Scythe’ and why do you think that would be? JAMEY: Well, yeah they're very different games. I mean I wish ‘Between Two Cities’ would have gotten as much attention and excitement as ‘Scythe’. But, and part of it is that we didn't have art for ‘Between Two Cities’ until fairly recently and it was on the Board Game Geek list for like games people are most excited about in 2015 and it's near the, at least it was nominations, it is near the top of that list. It was definitely in the top 20 and that vote is currently happening. So, my sense is that a lot of people are excited about it. It's just not, like it's a gateway game so it's like getting super, super excited about ‘Settlers of Catan’ when it came out. Like it might end up being a game that hits the table all the time but you're going to get more excited about the Star Wars Imperial Assault game, even if you don't buy it because it's so expensive you know. So I'm kind of putting it in that category, you know, of excitement and hype. This is the first game that we're publishing that wasn't designed by me, basically, right? RICHARD: And do you think that has anything to do with the hype or lack thereof? JAMEY: No I don't. I mean that's a good question and it was my concern. Like one of the major discussions we had early on was… So the designers are Ben Rosset and Matthew O’Malley. They're both talented designers and they have a few games published and I knew going into it that I would be developing the game which was essentially like, you know, the designers design the game and the developer comes in and hones the game and helps balance and makes it better, makes every element of it interesting and fun. At least that's the goal right? So, one of the discussions we had early on was: should my name go on the box as like ‘Developed by Jamey Stegmaier’? And so we had a big debate about it. And the only reason… and that may sound egotistical. Ego wise I don't care at all about having my name on the box but I thought if it helped sell it to our followers, the Stonemaier followers, if that would help then I would put it on there. What we ended up determining was that that probably wouldn't matter. Like all the people who already follow us, I could directly tell them through the Kickstarter page or through my e-newsletter that I was involved in the process and that I didn't need to put my name on the box to ensure that that was communicated. RICHARD: Since this will be the first game that is just kind of published by Stonemaire Games, that's not a Jamey Stegmaier and Alan Stone game. Do you feel this is pivotal to the future and the success of Stonemai...
In this episode of The State of Games, Chris, Darrell and TC are joined by Ben Rosset, designer of Mars Needs Mechanics and the upcoming Dice Hate Me Games release, Brew Crafters. The quartet talk about beer, the development process behind Brew Crafters, and how theme and mechanics can walk hand in hand for inspiring a good design. All this, plus tons of talk about VivaJava, Agricola: All Creatures Big and Small, Alien Uprising, Compounded, Club Zen, Global Mogul, and more Unpub news, including prototypes to expect at Escapist Expo in Durham - like a Compounded expansion and Chris's own Double Impact! It's a full episode, but it goes down smooth, with a hoppy finish. Join us!
In this episode of The State of Games, Monkey and Dice take a look back on their past month of constant on-the-road adventures at various cons, such as WBC and GenCon, and special gaming events like a Celebration of Gaming at Labyrinth Games in Washington, DC. The duo share tales of unpublished prototypes like Paul Owens' meaty and fulfilling East India Company, getting to see how Ben Rosset's The Market has morphed into Nevermore Games' Mars Needs Mechanics, and how far Clever Mojo Games' Princes of the Dragon Throne has come since Origins. All this, plus Dice's constant name-dropping from GenCon, how Monkey has a vendetta against games that feature "cards with words," the joys of sharing brownie sundaes, VivaJava demos, Jason Kotarski's joys of hauling, and a look at Smash Up, Seasons, Morels, and Vegas!