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In this episode, I talk about how to get a publisher for your game with Jay Powell. Jay has a TON of experience and wisdom about this very subject, and gives a ton of great advice and resources on the episode. If you've thought about getting a publisher for your game, this is the one you need to listen to!
In this episode, I talk about starting up a new board game company and running successful Kickstarter campaigns with Peter and Brad from Cardboard Alchemy. We discuss their amazing Flamecraft campaign, working with artists, and how to build your community. Don't miss it!
In this legal-focused episode of the podcast, with special expert guest Marius Adomnica (a partner at Segev LLP), we discuss the law as it applies to esports and video games and what we can learn from current cases, a recent court ruling on loot boxes, legal battles surrounding big gaming mergers & acquisitions including Activision-Blizzard, legal considerations for esports athlete contracts, G2 fighting with a supplier, and so much more!
In this episode, I talk tabletop game production with Justin Jacobson of Restoration Games. Specifically, we discuss all of the work involved in bringing the titular "Dark Tower" from Restoration Games' Return to Dark Tower game to life. From design considerations to engineering and manufacturing, we discuss it all. We also touch on the difficulties in creating miniatures for your board game project.
The Esports Biz Show: Esports attorney Justin M. Jacobson Esq. interviews Associate Counsel for Gearbox Software, Veda Cruz, Esq on her work in the video game legal profession, including working at a major game publisher and developer, Gearbox Software. Learn more about your ad choices. Visit podcastchoices.com/adchoices
In this episode, I explore the world of DMCA takedowns with podcast and entertainment lawyer Gordon Firemark. We discuss how to protect yourself from copyright infringement if you run any kind of online service and the recent news about Nintendo taking down a ton of game music from YouTube. Don't miss it!
In this segment of By Any Means Necessary, Sean and Jacquie are joined by Ken Hammond, professor of East Asian and Global History at New Mexico State University to discuss the limiting of video games in China and its place in the context of US and western aggression on China, recent reforms aimed at reducing inequality in China, and China's goal of common prosperity in pursuit of building socialism.
It's time for your weekly update from the Checkpoint team with all the latest info you need to survive another week in the video games industry! Join Luke, Elliot and... LEARN MORE The post Up To Date: China's new controversial video game law and much more! appeared first on Checkpoint.
In this episode, I chat with Jeffrey and Andrew from Road to Infamy Games, designers of Crypt, Canvas, and Cosmocracy. We talk designing, playtesting, and publishing games during the pandemic, tips for new designers, and lots of other great stuff!
In this episode of Wiley Connected, Wiley Partner Peter Hyun sits down with Bill Chang and Dan Nabel, creators of the Video Game Law blog www.gamechangerslaw.com, and co-authors of Video Game Law in a Nutshell, where they discuss the development of video game law and Esports, COVID-19 and the impact on video games, and the legal and policy issues confronting the industry today.
In this episode, I discuss the effects of the COVID19 pandemic on the tabletop games industry with Ben Harkins of Floodgate Games and Justin Jacobson of Restoration Games. We talk conventions, manufacturing, sales, and the effects on running a Kickstarter during coronavirus. Don't miss it!
In this episode, we get an amazing lesson in all things music law with my friend and colleague, attorney Tamera Bennett! She breaks down all the rights you need to have music in your game and we hit on other game legal topics, too. Don't miss this!
In this episode, I discuss the development of Atomicrops, the roguelike farming simulator, with Danny Wynne of Bird Bath Games. We discuss getting a publisher, getting into indie game development, and more! Don't miss it!
In this episode, I talk shop with fellow attorney Gordon Firemark! We discuss issues related to taking your game's brand into other media, like television, game shows, and elsewhere. We also hit on some of the latest game legal issues, like Fortnite dances and protecting Battle Royale mode.
In this episode, I join up with last episode's guest Justin Jacobson and take our show on the road to Gen Con 2019! We answer audience questions about tabletop game legal issues. Originally recorded August 2, 2019. Don't miss this!
I'm joined by Keith Warner of New World Interactive, creators of Insurgency: Sandstorm. We discuss growing your game company and the interaction between the business and creative sides of game development. Don't miss it!
In this episode, I talk resurrecting forgotten classics with Justin Jacobson of Restoration Games. We discuss the legal side of using old games, transitioning from another career into game development, and other tabletop game business topics!
In this episode, I talk advertising with Mark Swanson, owner of Odd Bird Games, creator of Feudum, and advertising professional. We discuss ways to market your game and your Kickstarter campaign, as well as other tips for game developers and publishers.
This week on NintenDomain Podcast, Ross Hersemann guest to talk about Video Game Law. Trey, Jon, and Jereme also talk Metroid Prime 4, Piranha Plant, and WiiShop no more! www.nintendomainpodcast.com www.loadinglaw.com www.igdachicago.com http://twitch.tv/doxa_gaming Music: Wii Shop Music Phantasy Star: Palma Phoenix Wright: Objection! Detective from the Wild West Other Topics: Sphinx and the Cursed Mummy Celeste Lena Raine Phantasy Star Castlevania Rebirth Fortnite Glitch Resident Evil Netflix Show Metroid Prime 4 Delayed WiiShop Dead Piranha Plant Video Game Law
We're back!In the latest episode of Legal Moves, I talk with Jordan Draper of Jordan Draper Games, creator of Tokyo Metro and other awesome games. We discuss starting a game company, living and gaming in Norway and Tokyo, and other fun topics. Enjoy!
For this episode, I interviewed Zack Levine. We had a great conversation about how he became a video game lawyer, interesting facts about video game law and the clients he works with, and his advice on becoming an expert in a new area of the law. Zack is a partner with Wolk & Levine, LLP, a business and intellectual property law firm in Glendale, California. He is an Adjunct Professor of Law at Southwestern Law School and Glendale College of Law, where he teaches a number of classes covering video game law, contract drafting, and corporate law; he is also a regular contributor to the LA Times and the Cyberspace Lawyer. Zack's practice is focused on representing content creators and technology companies. What You'll Learn in This Episode: - What video game law involves, - How Zack started practicing in video game law, who his ideal clients are and some of the most interesting issues he has encountered, - Advice on becoming an expert on a new area of the law. Contact Information: You can reach Zack at his firm's website or Facebook page at: wolklevine.com , and facebook.com/wolklevine Thanks for Checking Out the Show Notes and for Listening! I really hope you enjoyed this episode. I would really appreciate it if you shared this episode with a friend who could benefit from listening to this particular episode. Also, please don't forget to subscribe to the GWL Podcast in Apple Podcasts or in Stitcher Radio. That way, every time I prepare a new episode for you, it'll automatically show up in your phone. Once last thing: I would truly appreciate it if you could leave an honest review for The Gen Why Lawyer Podcast in Apple Podcasts. Positive ratings and reviews help boost the visibility of the show and help me in reaching more lawyers.
In this episode, I discuss paid advertising for your game's Kickstarter project, crowdfunding trademark trouble, and more with Mike Gnade of Rock Manor Games. Don't miss this one!
In this episode, I get to discuss a number of issues related to running an indie tabletop game company with Ben Harkins of Floodgate Games. Designing your own games and publishing other designers' games, going to cons, working a full time job, and all that fun stuff is covered!
The Ringer's Ben Lindbergh and Jason Concepcion talk to colleague Justin Charity about how he's made up for lost time after an extended hiatus from gaming (2:10), his recent article on streaming culture (8:46), his second (!) playthrough of the lengthy RPG 'Persona 5,' (19:30), and his first impressions of the newly released 'Prey.' (21:47). Then, Ben and Justin talk to Stephen McArthur the "Video Game Lawyer" about the legality of fan-made games (26:55), how video game developers protect their copyrights (33:17), how legal practices that specialize in video games have proliferated (43:35), and his own experience of trying to balance school and pro gaming in the early years of e-sports (46:34). Lastly, Jason shares his thoughts on the first-person horror game 'Outlast 2.' (54:45).
In this episode, I chat with Keith Matejka of Thunderworks Games, publisher of Bullfrogs and Roll Player. We discuss starting out as a board game publisher, designing games, and tips for new publishers and designers.
In this episode, I discuss the new Kickstarter campaign for the upgraded "Gilded Edition" of Corporate America from Nothing Sacred Games with its owner, Teale Fristoe. We get into the nitty gritty of maintaining your audience and bringing them back for subsequent campaigns, as well as the need to reprint and update tabletop games. Check it out!
In this episode, I chat with David Lakritz, President of LAI Global Game Services. We discuss global game releases for indie developers, including localization, global regulations, and the best countries to release your game in. Apologies for my terrible audio quality. It'll be worked out in (hopefully) the next episode!
In this final episode of 2016, I talk with David and Yaprak from Game Jolt. We discuss starting an indie game marketplace, working with a community, indie game pricing, and a number of other topics. We are also kindred nomadic spirits, so we discuss going "digital nomad" and how that can work for indie game developers. Join us for a great talk, and see you next year!
In this episode, I discuss the latest game from Overworld Games, "Legends of Euphoria" with its creators, Brian Henk and Clayton Skancke. We discuss licensing a game IP, working with Stonemaier Games, and some game development legal issues. Don't miss it!
In this final Gen Con Panel recording, I discuss how to run your board game Kickstarter campaign with the same crew - JT Smith, Brian Henk, and Jeremy Commandeur! This discussion is filled with tips and tricks from people who have run successful campaigns. Don't miss it! Again, please forgive me for any audio issues.
In this panel recorded at Gen Con 2016, join me, Brian Henk, JT Smith, and Jeremy Commadeur for a discussion on starting your own indie board game company! Lots of great info here, but I'm sorry about the constant tapping of the table (blame Brian Henk).
In this amazing panel from Gen Con 2016, I am joined by JT Smith, Brian Henk, Brett Sobol, and Ben Rosset for a super informative discussion about publishing your first board game. Moderated by the always-excellent Jeremy Commandeur. Do not miss this episode if you plan to publish a tabletop game!
This is the second of the Gen Con 2016 Legal Q&A's that I did with Justin Jacobson. Check out our answers to the audience's great questions about the legal side of tabletop games, RPGs and other related topics, ranging from intellectual property to contracts.
Check out a recording of the first Legal Q&A that attorney Justin Jacobson and I did at Gen Con 2016. Lots of amazing questions and equally amazing answers from two game lawyers! Apologies for the sketchy quality of the recording!
In this episode, I discuss starting a tabletop game company, growing and maintaining an audience, and transitioning into digital games with Karl Fenner from Common Man Games. Karl has some great tips and excellent insight for new game developers! Don't miss it.
In this July episode, I talk with Kathryn Hymes and Hakan Seyalioglu from Thorny Games about the business of making story-based games. Whether it's a game about developing your own sign language or making first contact with extraterrestrials, Kathryn and Hakan have a lot of insight into this up-and-coming genre of games. Join us as we bridge the gap between tabletop and RPG games, and discover more about ourselves in the process.
In this first monthly episode, Jeremy Commandeur joins me to discuss how to playtest tabletop games using blind playtests, protospiel/unpub events, and other methods. We discuss the ins and outs of when to start and how to gather your data. Don't miss it!
Join me for a discussion with Dinosaur Polo Club's Robert Curry, about going indie in New Zealand and creating Mini Metro. We talk about going to cons, keeping your scope in check and finishing that first game!
Better late than never - this episode features Shadi Muklashy of Sombr Studios, creator of the awesome indie game Invisigun Heroes. Learn about Shadi's transition from full time employed dev to full time indie dev, and learning from some Kickstarter mistakes.
In this episode I discuss starting and running a board game publishing company with Patrick Nickell. We talk about managing a community, choosing games to publish and dealing with submissions. If you ever wanted to submit your game to a publisher, don't miss this!
In this episode, I talk with Peter Hayward, designer of pirate-themed card game Scuttle (now on Kickstarter!). We talk about networking as a new game designer, getting great art for your Kickstarter, and how to learn about the business.
In this episode, I speak with two game developers about education, hiring and working in the video game industry. Join us for a great talk about what game development newcomers should be doing to get their foot in the door. I apologize for any audio issues in this episode!
In this episode, I delve into the world of mobile casino games and other types of "gamblification" with mobile designer Aaron Vanderbeek. Learn all about contests, online gambling and other related topics!
In this episode, I talk with Super Slam Dunk Touchdown creator Rick Felice of Tipping Goat. We discuss going indie full time, creating your first game and dealing with the business side of things, including trademark and copyright issues. As always, don't miss an episode!
In this episode, I discuss indie game marketing with Raghav Mathur, Chief Marketing Officer of Black Shell Games. Raghav has a TON of great advice for indies about free and paid ways that they can get their indie game greenlit and in front of potential buyers. If you develop games, do NOT miss this episode!
In this episode, I discuss what goes into a successful game (among other things) with Dave Burke from Hemisphere Games. We talk about the success of mobile game Osmos and their recent Kickstarter campaign for Karmaka.
In this episode, I discuss a number of game-related legal issues with game developer and nerdcore bassist, Brandon Patton. We talk about his new game Super PACS! (now on Kickstarter), marketing the game and some of the issues related to putting parody artwork in a game. As always, miss this episode at your peril!
In this episode, I discuss what makes a great game with Genius Games' John Coveyou. We also touch on the lack of good educational games on the market and other topics related to starting an indie board game company.
In this episode of Legal Moves, I discuss more important tax issues with expert and former tax professional Rachel Presser. We talk about bookkeeping, separating your business and personal expenses, and other vital tax problems that indie developers run into. We also discuss Rachel's awesome new book, The Definitive Guide to Taxes for Indie Game Developers.
In this episode, I talk with Stonemaier Games head Jamey Stegmaier about his hugely successful crowdfunding campaign for Scythe. We discuss dealing with the size of the project, growing a game studio and working well with passionate backers. Don't miss it!
Join me and my guest, Teale Fristoe of Nothing Sacred Games, as we discuss using Kickstarter to jumpstart an indie board game company, working with artists and going mobile. Lots of great info and insight in this episode!
In this episode, I talk with Sorob Raissi of Spread Shot Studios about getting started in indie games, working in a game dev accelerator and other topics.
In this short segment for The Dice Tower podcast, I discuss what happens when a game developer receives a dreaded cease and desist letter claiming trademark infringement.
I sit down with Aksel Junkkila of BugByte, Ltd., creators of the Battlestation franchise on Android, iOS and PC, to discuss finding success in the mobile games industry. We talk about choosing your genre, monetization and dealing with the community. We also discuss finding government and other funding for your game studio.
In this episode, I chat with returning guest Nicholas Laborde about startup issues that game developers may face. We also discuss how he's taken his company from business formation to publishing their first game on Steam.
In this can't-miss episode, I talk about a number of issues that developers face when forming their game company, from how to split equity to what type of business entity to form! My guest, Brian Henk, brings his experience and insights from forming his own company to this great discussion.
This episode features a discussion with two "evangelists" from Microsoft who work with indie game and software developers, Katherine Harris and Tobiah Zarlez. We talk about Microsoft's offerings for indie devs, how evangelists help out and even discuss more tips for marketing and promoting your indie game.
In this episode, I discuss shipping manufactured goods from China, whether it's board games or other physical Kickstarter rewards. I talk with Brian Henk of Overworld Games, who has shipped his last two games and shares his experience and tips on getting those rewards fulfilled. We also delve into some legal and business issues involved with working with overseas partners. Sorry about the lateness of this episode!
In this episode, I talk with Scott Nicely, a graphic designer and owner of Jovial Graphics. We discuss working with artists and graphic designers when developing games, along with tips for game devs to make the process go smoothly.
In this episode, I speak with indie developer Karlo Licudine about starting his own studio, Accidental Rebel, in his free time while holding down a full-time job. We discuss some tips for making it work and how he found success as an indie developer.
In this episode, I discuss the role of an indie game publisher and how indie developers can go about pitching to these publishers with Raw Fury's Jonas Antonsson. This advice applies to both tabletop and digital game developers, so be sure to check it out!
In this episode, I talk to David Martinez, former Paradox marketing guru and current head of marketing for Raw Fury Games. We discuss the steps that new indie publishers and studios need to take to successfully market their games.
In this episode, I talk business with Rachel Presser of Himalaya Studios and Sonic Toad Consulting. We delve into tax issues for indie developers, including hobbies versus businesses and getting Kickstarter funds. Don't miss it! I apologize for the echo on my voice - I recorded in a new setting and haven't worked out the kinks yet.
In this (slightly late) episode, I speak with the founder of San Francisco's The Game Nest, Dylan Jones, about game development co-working spaces. We touch on how they work, how he got started in the business, and what advantages they have for indies. We also talk about the "indiepocalypse" and problems facing developers in today's market. Don't miss it!
Cody welcomes Sam Castree III, Ace Attorney, who discusses some fundamental legal needs of video game developers. Hear Sam walk Cody through the process of how a video game developer should select and leverage legal counsel from day one of development. Show Notes: * Sam Castree III, Ace Attorney, talks about how he got into practicing video game law, including an incident with a friend’s free-to-play game being ripped off and listed for sale by another company in Vietnam * Sam briefly touches on the Digital Millennium Copyright Act (DMCA) and how it applied to the situation * For more information, you can check out Sam’s published paper, Cyber-Plagiarism for Sale!: The Growing Problem of Blatant Copyright Infringement in Online Digital Media Stores * Sam reveals that he was sworn in on Halloween, and Cody reveals why that is perfectly appropriate for Sam, whose trademark for years has been the color orange * Sam discusses word-of-mouth, networking, and other methods of growing a business * Learn the importance of establishing “the basics” when beginning a video game development venture * Background info on “one size fits all” lawyers and why to NOT use them when entering into an entertainment-specific business venture like video game development * Cody asks Sam to walk him through the legal process from square one, beginning with the moment a potential video game developer picks up a dev kit * Sam starts with the importance of defining what type of company you have, e.g. sole proprietorship, limited liability corporation, corporation, partnership, etc. * Sam talks about Lawyers for the Creative Arts (pro bono & low-cost legal help in the Chicago area), which he has worked with in the past * Sam explains independent contractor agreements, why it’s important to have them when someone contributes to your game, and what happens to those agreements after 35 years * On a related note, learn why Superman has been dealing with litigation for decades * Also learn about how different contracts work under different court jurisdictions, and why it’s important to get local legal help * In a rare moment, Cody contributes his expertise by mentioning one good piece of legal advice he’s ever heard: get everything in writing * Sam backs him up and actually explains why this is important * Sam goes into the details of different types of partnerships, such as general partnerships, and when and what kind of partnership may be a good idea * Sam explains the legal benefits and privileges gained from filing for a copyright, including some of the policies surrounding how and when you can do it * What do you do if you accidentally “rip someone off” when making a game? Sam explains! * Why using someone else’s content in your game is definitely a no-no * Cody and Sam talk about overseas litigation, and the reasons why it can be pretty ridiculously difficult to pursue * Sam talks trademarks and how protectable they are * He delves into King Digital’s attempt to trademark “saga” to protect their games like Candy Crush Saga, and why the trademark filing wasn’t quite as strange as everyone initially thought (although it was still pretty bad) * Cody brings up the iDroid from Metal Gear Solid V: The Phantom Pain, and asks Sam about the “i” prefix as a trademark * Sam also talks about logo usage in games, and what can and can’t get you into trouble, including an interesting situation that is currently being “tested”
In this episode, I'm joined by Nicholas Laborde, the founder of Raconteur Games, to discuss what it takes to master the business side of starting an indie games studio. This is an awesome discussion that I had a lot of fun with, so I hope you enjoy it!
In this episode, I interview Freaky Creations' Jorge Blacio about starting his studio in Ecuador. We discuss finding funding from Sony and a University, working 7 days a week and other trials and tribulations in building an industry from the ground up.
In this episode I'm joined by Jeff King, blogger and podcaster at All Us Geeks. We discuss marketing your Kickstarter project, building an audience and using a Kickstarter consultant to help get the project funded.
In this second part of our "Between Two Cities" post-mortem, I am joined by Jamey Stegmaier of Stonemaier Games and designers Matthew O'Malley and Ben Rosset. We touch on the Kickstarter campaign, game development contracts and designing expansions, as well as protecting intellectual property.
This episode features game designers Jamey Stegmaier, Matthew O'Malley and Ben Rosset, discussing the latest release from Stonemaier Games, Between Two Cities. We break down the entire development and publishing process, from the idea for the game to launching the Kickstarter, in this first of two parts.
In this episode, I continue my discussion with Andrew Tullsen, JT Smith and Daniel Solis on using Print on Demand games to get your board game published. We discuss many of the business and legal issues present in both publishing through PoD services, as well as being a PoD publishing company.
In this, the first of two episodes, I discuss the Print-on-Demand business with two printers, Andrew Tullsen of Print & Play Games and JT Smith of The Game Crafter, as well as game designer Daniel Solis. Daniel uses Print-on-Demand services for printing and fulfillment of many of the games published by his company, Smart Play Games.
This episode features the second half of my conversation with reality-based game designers Kazu, Albert Kong and Shannon Bruzelius. In this one, we discuss the legal issues present in real-world games and how my guests run their businesses.
In this episode, we have the first part of my two-part discussion about the reality-based games genre, which includes escape rooms and "live" games. On the show I have Shannon Bruzelius, Albert Kong and Kazu, all game designers in this cutting edge game genre!
In this episode, we have the third part of my interview with game designers Brian Henk and Jeremy Commandeur. We discuss (finally) whether you should be partnering up or staying solo in your game development - both from a business and a legal perspective.
This episode is presented by The United States Air Force Judge Advocate General's Corp. Smaller law practices are often organized around just a few practice areas -- or even just one. Sometimes, however, lawyers organize their firms around the types of clients they seek. These niche firms end up doing many types of work for many similar clients. Ryan Morrison, a 2013 graduate of New York Law School, created a firm centered on helping video game developers. As such, the work he does for his clients varies based on whatever they need -- usually intellectual property and contracts -- and he outsources whatever he can't do. In this episode, Ryan tells us how he managed to build a rare practice from a pro bono matter. He also tells us about his biggest challenges, including educating developers that they need a lawyer in the first place. It turns out that, due to who can and does make games today, a lot of people find themselves in hot water for what amounts to ignorance of the law. This episode is hosted by Derek Tokaz, an academic writing teacher at American University. It is sponsored by Barbri Law Preview and Top-Law-Schools.com. Episode Links The Law Offices of Ryan P. Morrison Reddit: Ryan's AMA IGDA Statement on King Trademark (Candy Crush Saga) Wikipedia: Video Game Developer
In this short episode of Legal Moves originally produced for The Dice Tower podcast, I discuss some of the terms that are involved in licensing deals and how they affect the games industry.
In this episode of Legal Moves, I continue my conversation with game designers Brian Henk and Jeremy Commandeur of the Forbidden Limb podcast and Overworld Games. We discuss the pitfalls of working from home as a solo game developer, some ways to avoid those issues, and what it means when something is in the Public Domain. We also touch on some issues related to using someone else's trademarks in your game, where I absolutely am not giving legal advice to Brian! Stay tuned for Part 3 of our conversation next week.
In Episode 2 of the Legal Moves podcast, I'm joined by Jeremy Commandeur and Brian Henk to discuss marketing your Kickstarter and the Star Citizen delay. This is part 1 of our conversation that will continue over the next two weeks.
In the first episode of Legal Moves, I'm joined by Jamey Stegmaier of Stonemaier Games and Andrew Federspiel of Knapsack games to discuss raising money on Kickstarter. Along the way, we look at some recent game industry news stories, answer some listener questions and delve deep into the business of crowdfunding your game.
This podcast segment, originally aired on The Dice Tower podcast, discusses the legal framework for protecting game mechanics, including patents and copyrights. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
This episode, originally aired on The Dice Tower podcast, discusses some recent court cases that are dealing with copyright protection and game mechanics. Very excited to see how they all turn out! Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
This is a reposting of my first segment for The Dice Tower podcast, to make it easier for new listeners to catch up on old episodes. The format for new episodes will be totally different, but there's some great info in this one about naming your game while staying within the bounds of trademark law. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
In this throwback segment, I discuss things from the side of the game player. We look at who is liable when a Kickstarter fails and what rights a backer has against the creator. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
This throwback segment takes a "big picture" look at some of the more important legal issues for game developers. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme
In this throwback segment from The Dice Tower podcast, I answer a listener question about who owns the copyright in translated game rules. The answer depends on who wanted the translation done. Intro/Outro music - "Spy Theme" by Brett McCoy under Creative Commons license - https://soundcloud.com/brett-mccoy/spy-theme