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This week we're looking back at one of our most popular episodes of the last 6 months: our conversation with Charles Baker.Every investment comes with plenty of responsibility, but in a multifaceted market like sports and entertainment with varied revenue streams and worldwide integration, navigating this complex landscape can be overwhelming. Today's guest is helping his clients make sure that all the bases are covered. Literally. We're sitting down with Charles (Chuck) Baker, who chairs Sidley Austin's Entertainment, Sports, and Media Group. Chuck represents investors in professional sports, businesses and teams, and advises on sports and entertainment transactions. He has decades of experience in the sports industry and has represented sports franchise purchases across multiple leagues, including the NFL, Major League Baseball, Major League Soccer, the NBA, the NHL, the National Women's Soccer League, and multiple European football leagues.Recently, Chuck represented Genius Sports in its multi-year strategic partnership with the NFL and the Canadian Football League, and also advised on the acquisition minority interest in the Los Angeles Lakers, the Charlotte Hornets, as well as the 6+ billion dollar purchase of the Washington Commanders.Chuck has been highly recognized in the field of sports and entertainment law by multiple national publications. Most recently, the National Law Journal named him to its 2022 list of sports gaming entertainment law trailblazers. The Sports Business Journal also named him to their 2021 Power Players list, and Law 360 added him to their 2020 Sports Betting MVPs.Chuck is an active board member for the March of Dimes and Leukemia and Lymphoma Society. He is also an adjunct professor and advisory board member at the University of Miami School of Law, and a distinguished lecturer at NYU's Tisch Institute for Sports Management, Media and Business.Chuck was also an associate for former Senator, Dollar Bill Bradley, one of Tom's all time favorite Knicks! Highlights:Chuck's work background and how he came across his opportunity at Sidley Austin (4:34)Secular trends currently driving the sports and entertainment investment market (7:56)Chuck describes the investor audience specific to sports and entertainment (9:54)Current sports markets with high deal flow (12:58)Chuck tells the story of the Chelsea FC deal and his role in the transaction (15:14)The current trend and future of sports investments going international (17:53)Chuck describes Sidley Austin's recent partnership with Arctos (20:10) Market competition, industry saturation, and the market's outlook (23:11)How streaming and entertainment consumption affect media rights (25:17)Women's sports and growing investment markets (27:17)How market developments and investments affect fan experience (28:54)Chuck's most recent wins with his own sports teams (29:45)Links:Charles BakerCharles Baker on LinkedInSidley Austin on LinkedInSidley Austin WebsiteICR LinkedInICR TwitterICR WebsiteFeedback:If you have questions about the show, or have a topic in mind you'd like discussed in future episodes, email our producer, marion@lowerstreet.co.
Every investment comes with plenty of responsibility, but in a multifaceted market like sports and entertainment with varied revenue streams and worldwide integration, navigating this complex landscape can be overwhelming. Today's guest is helping his clients make sure that all the bases are covered. Literally. We're sitting down with Charles (Chuck) Baker, who chairs Sidley Austin's Entertainment, Sports, and Media Group. Chuck represents investors in professional sports, businesses and teams, and advises on sports and entertainment transactions. He has decades of experience in the sports industry and has represented sports franchise purchases across multiple leagues, including the NFL, Major League Baseball, Major League Soccer, the NBA, the NHL, the National Women's Soccer League, and multiple European football leagues.Recently, Chuck represented Genius Sports in its multi-year strategic partnership with the NFL and the Canadian Football League, and also advised on the acquisition minority interest in the Los Angeles Lakers, the Charlotte Hornets, as well as the 6+ billion dollar purchase of the Washington Commanders.Chuck has been highly recognized in the field of sports and entertainment law by multiple national publications. Most recently, the National Law Journal named him to its 2022 list of sports gaming entertainment law trailblazers. The Sports Business Journal also named him to their 2021 Power Players list, and Law 360 added him to their 2020 Sports Betting MVPs.Chuck is an active board member for the March of Dimes and Leukemia and Lymphoma Society. He is also an adjunct professor and advisory board member at the University of Miami School of Law, and a distinguished lecturer at NYU's Tisch Institute for Sports Management, Media and Business.Chuck was also an associate for former Senator, Dollar Bill Bradley, one of Tom's all time favorite Knicks! Highlights:Chuck's work background and how he came across his opportunity at Sidley Austin (3:36)Secular trends currently driving the sports and entertainment investment market (6:57)Chuck describes the investor audience specific to sports and entertainment (8:55)Current sports markets with high deal flow (11:59)Chuck tells the story of the Chelsea FC deal and his role in the transaction (14:15)The current trend and future of sports investments going international (16:54)Chuck describes Sidley Austin's recent partnership with Arctos (19:11) Market competition, industry saturation, and the market's outlook (22:12)How streaming and entertainment consumption affect media rights (24:18)Women's sports and growing investment markets (26:18)How market developments and investments affect fan experience (27:55)Chuck's most recent wins with his own sports teams (28:46)Links:Charles BakerCharles Baker on LinkedInSidley Austin on LinkedInSidley Austin WebsiteICR LinkedInICR TwitterICR WebsiteFeedback:If you have questions about the show, or have a topic in mind you'd like discussed in future episodes, email our producer, marion@lowerstreet.co.
In this fourth hour; Larry O'Connor and Bethany Mandel talk with Ronna McDaniel, RNC Chair Also: Uvalde update. News on Dave Chapelle, Stephen Colbert, and Elon Musk and Twitter. For more coverage on the issues that matter to you, visit www.WMAL.com, download the WMAL app or tune in live on WMAL-FM 105.9 FM from 5-9 AM ET. To join the conversation, check us out on Twitter: @WMALDC, @LarryOConnor, @Jgunlock,and @patrickpinkfile. See omnystudio.com/listener for privacy information.
Welcome to Dev Game Club, where we this week complete our Castlevania discussion with the beloved PlayStation classic. We talk about actually finishing the game, the size and scope of the thing, character movement, enemy variety, and a host of other topics including our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Podcast breakdown: 0:38 Castlevania SOTN discussion 52:30 Break 53:07 Takeaways and Feedback Issues covered: the end dialog of a game this gothic and melodramatic, the Japanese lens, localization in the 90s, various early memes, ideogram languages and translating into small amounts of space, translation as an art, the reward for getting a greater percentage of the game, finding your way to the inverted castle, having a 3D bias, following industry trends, Tim's mea culpa, the fully inverted castle and how big it is, whole new enemies and placements, wondering how they came to invert the castle and make the changes they did, the nightmare of mirroring or copying geometry, having the transformation buttons easily accessible, mapping where the bosses show up and whether there are more, Alucard and being both a hero and a vampire, not being familiar with these games, familiars and their various identities, challenging yourself to play different ways, the various sub-weapons, comparisons to Metroid, fitting together sprites for larger characters, managing pixel density, the availability of Redbook audio on a PlayStation, making changes in the CD hallways, getting the most out of memory, precise character animation, avoiding stun lock and when you are committed to a move, the huge space of the RPG elements, giving a look at Richter, gothic theming, video games are Hawaiian shirts, in Transylvania it's always the 15th century, how much of it is there is and player choice, wanting the player to miss stuff, exploration in space and systems, the ability to miss the big change, loving the bosses, seeing bosses again and in number, big bosses, committing to movements, grounding the character to match the groundedness of the space, motion blur on the character, full-screen effects, a first meetup for the podcast, emulation QoL improvements and auto-attacks, changing the feel of a game with QoL improvements, playing the unimproved Dragon's Dogma, leaning on fast travel, licensed titles, living in the worlds others have created, managing fan expectations, lack of consistent voices, reaching niche markets, using the Star Wars IP and bringing it to genres, Brett identifies his perfect license. Games, people, and influences mentioned or discussed: Zero Wing, Resident Evil, Starfighter (series), Douglas Hofstadter, Le Ton Beau de Marot, Siskel & Ebert, Metroid (series), Stranger Things (obliquely), Alex Neuse, Final Fantasy IX, Final Fantasy Tactics, Tomb Raider, LucasArts, Bob Dylan, Grim Fandango, Aliens, Castlevania: Harmony of Dissonance, Indiana Jones and the Infernal Machine, Ray Harryhausen, God of War (series), PlayStation/Xbox, Dead Cells, Super Mario World, Dark Souls, Legend of Zelda (series), Diablo, Metal Gear (series), Hal Barwood, Universal Monsters, Edgar Allan Poe, Metal Gear Solid, Thief, Shadow of the Colossus, Fumito Ueda, Ico, Hideteka Miyazaki, Contra, SNES Classic, Devil May Cry, Bloodstained, Koji Igarashi, Warren Linam-Church, Chrono Trigger, MYST, Breath of the Wild, Final Fantasy XII, Dragon's Dogma, The Witcher III, Elder Scrolls (series), Morrowind, Ashton Herrmann, Xbox 360/Arcade, Shadow Complex, Chair Entertainment, Epic Games, Gothic Chocobo, Hollow Knight, Star Wars, Daron Stinnett, Justin Chin, Matt Tateishi, Dark Forces, EA, Lord of the Rings, James Bond, The Godfather, Goodfellas, Fallout, No Mutants Allowed, Wasteland 2, TIE Fighter, X-Wing, Ingrid Bergman, Konami. Next time: Some of Bloodstained: Ritual of the Night https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Another cool game on Xbox Game Pass is Shadow Complex remastered a platform-adventure video game developed by Chair Entertainment in association with Epic Games and published by Microsoft Game Studios for the Xbox 360 through Xbox Live Arcade. The game was released worldwide on August 19, 2009. Then it was remastered for the Xbox One. Keith quite enjoyed this game and wanted Dave to give it a shot. What did he think?For All Our Links Go Herehttp://forgetbeingcool.com/wggp
¡Feliz Navidad! ¡Feliz año nuevo! Últimamente grabamos tan poco que no sé ni qué año felicito, pero aquí estamos una vez más, intentando compensar nuestra falta total de escrúpulos y profesionalidad con un episodio cargado de contenido arenga fanboy.COMENTARIOS (hasta 12'10")NOTICIASAVANCES:Dead Space 2 [PS3, 360, PC] (2011, Visceral Games/EA)Little Big Planet 2 [PS3] (2011, Media Molecule/Sony)Mass Effect 2 [PS3] (2011, Bioware/EA)JUEGOS DE LA "QUINCENA":Castlevania: Lords of Shadow [PS3, 360] (2010, Mercury Steam, Kojima Prod./Konami) Split/Second: Velocity [PC, PS3, 360, PSP, iPhone, Java] (2010, Black Rock Studio/Disney Interactive)Infinity Blade [iOS] (2010, Chair Entertainment, Epic Games)Fist of the North Star: Ken's Rage [PS3, 360] (2010, Omega Force/Koei) CÓMIC:Hellboy (La cacería salvaje - Mike Mignola/Duncan Fegredo)CINE:Tron: Legacy (2010, Joseph Kosinski)Tron (1982, Steven Lisberger)
There was once a game called Advent Rising. It was hyped up as the next great science-fiction adventure that would transcend games and become something more. Unfortunately, it released in 2005 with a multitude of bugs in an era where patching post-release was a rarity at best. Advent Rising caused the implosion of its development studio, GlyphX Games. A group of individual developers escaped the studio's downfall, banding together to form Chair Entertainment. The newly minted indie studio went on to develop and release Shadow Complex in 2009. The 2.5D metroidvania side-scroller adopted a more realistic aesthetic and spawned a series of novels authored by Orson Scott Card. The game released and seemed to fill a niche in the indie gaming world that hadn't been filled in quite that same way before. With a recent remaster, it seems like a perfect time to ask the question: Is Shadow Complex one of the best games period? Outro music: Tales of Phantasia 'The Koan of Drums' by djpretzel (http://ocremix.org/remix/OCR01500) You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod Support us on Patreon! - https://www.patreon.com/bestgamesperiod
We are down and ready to get crunk, or words to that effect. Once again we are without the posh one here at team BRB UK, so that means that once again we have brought a guest to roam around the halls of Barrel Manor in Dan's place and in terms of top guests you could grab for a podcast… you can get much better than this guy. In the past he has worked for IGN and Chair Entertainment but more importantly he's currently the powerhouse behind the fabulous board game dedicated website Dog and Thimble, prep your ears for Hilary Goldstein. So sit back and listen in as the guys discuss: Working for one of the biggest entertainment sites in the world Jumping over to Chair Dog and Thimble origins Guitar Hero prepares to return Super shiney gold Amiibo action We look at EGX Rezzed's lineup Evolve The Order: 1886
Entertainment Is Dead
I think we have a crush on Nolan North. So far, we have reviewed three games in a row with Nolan North as the main protagonist. What can we say? We like the guy. In this side-scroller, shoot ’em up – Shadow Complex, harkens back to the golden 16-bit era. Its primarily influences are Super Metroid and Castlevania: Symphony of The Night. One member has never played this type of game, the other absolutely loves it, and the other feels a bit underwhelmed with his experience of the game. Unfortunately, the fourth member was MIA. *sad face* However, we will make sure to get his input in the next episode. Listen and enjoy as we talk about Epic Games’ entry within the XBLA market.
On this week’s bonus edition of The TouchArcade Show, I talk with Chair Entertainment’s Donald Mustard about Infinity Blade 2, … Continue reading "The TouchArcade Show – Bonus – Interview with Chair"