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This week, we travel back to 1993 as we dive into The Witcher: Classic Collection, a new graphic novel compilation of Geralt's earliest comic book adventures. And since neither of us were old enough to drink in the early '90s, we're discussing this book sober! Well, the first half of it at any rate, which proves to be an unwise choice because the first two stories…aren't great. How does an oversized, non-speaking earwig have its own gang of thieves? What is Dandelion doing hanging out with a bunch of sheep? And do not get us started on how Geralt got his famous white hair! Be smarter than us and pour yourself a strong one before hitting play, as we navigate this weird, wild and at times strangely homoerotic Witcher world.
We've read The Witcher: Ronin and we have questions! Sadly, we don't know any actual ronin that we can approach for answers, but we do know someone with “ronin” in her Instagram name (which is basically the same thing, right?). This week, we welcome back our good friend Gosia, aka Ronin of Rivia, for a deep dive into the world of the Witcher manga. How much do witchers actually have in common with ronin samurai? Why is a yuki onna the perfect adversary for this version of Geralt? And are there any Japanese monsters she'd have liked to see? Plus, she reveals some intriguing details hidden within CDPR's Witcher: Ronin statues, shares a few juicy rumors and even offers her non-spoiler thoughts on Crossroads of Ravens—since she's one of the few people we know who's read it! Find Ronin of Rivia on Instagram at @ronin_of_rivia and on Facebook at https://www.facebook.com/roninofrivia.
We've woken up in some strange places on occasion, though Geralt definitely has us beat with the ancient Japan-inspired world of The Witcher: Ronin. In this 2022 manga, the monster hunter finds himself on a very different path, fighting creatures inspired by Japanese folklore in his pursuit of a mysterious white-haired woman. Fortunately, our search for the perfect whiskey pairing proved much simpler—Legent Kentucky Straight Bourbon, an east-meets-west collaboration that's well suited for enjoying alongside this equally cross-cultural comic. Plus, we discover why you'd better have some cucumbers on you before you start messing with kappas, ponder whether we'd be able to fight a dragon and remind our silver-haired samurai (and the creators of his debut adventure) that no one likes feeling unfulfilled at the end.
What was once lost is now found. And for that, we can only say...we're sorry! It's our first side quest of the season and we're dishing up over a dozen never before heard podcast moments from over the past two years. These were conversations, tangents and the occasional meltdown that we sadly had to cut for time, even though they resulted in some of the biggest laughs we've ever had behind the mics! If that's not enough to entice you, many feature past guests—including Joanna Estep and Ronin of Rivia—a few offer unique glimpses behind the scenes, and at least one of them includes Valerie singing about mermaid sex. Plus, this entire episode was recorded AFTER last week's, which means we start things off pretty lit and they only get more unhinged from there.
Saudações!The Witcher III: Wild Hunt completa 10 anos de existência em 2025. Pensando nisso, gravamos PROPOSITALMENTE esse episódio deveras especial para falar de um dos jogos que mais adoramos (exceto o Bruno).Os indies discutem alguns elementos muito especiais deste título que marcou a indústria dos jogos, dividindo suas experiências individuais de contato com a obra e trazendo algumas de suas opiniões do porquê o terceiro título da franquia se tornou tão popular na comunidade.Escute, comente conosco suas opiniões e compartilhe com quem puder para que essa conversa alcance ainda mais pessoas.AVISO IMPORTANTE: O episódio contém spoilers do jogo. Portanto, se está jogando ou ainda pretende jogar, recomendamos escutar esse episódio em outro momento. Se você não se importa com spoilers e quer só ouvir nossa adorável voz, se prepare pra muito falatório.Nessa conversa participam os integrantes: Amanda Sant'Anna, Cícero Liberato e Rafinha Martinelli.Sigam nossas páginas:Facebook: https://www.facebook.com/indievisivelbrInstagram: https://www.instagram.com/indievisivelbr/Twitter: https://twitter.com/indievisivelbrYoutube: https://bit.ly/2LbYzww
It's finally here! With The Witcher: Sirens of the Deep now streaming on Netflix, we're setting sail with Geralt and Jaskier as we unpack their newest animated movie. Over a bottle of Jefferson's Ocean Aged at Sea Bourbon, we search for pearls of the verbal variety while tackling all the tough questions. What do we think of the added events and changed ending? Why is there a random musical number? And how exactly do a mermaid and human do the deed, anyhow? Plus, we introduce two all-new segments, weigh in on the short story that inspired the film and explain why a celebrated fantasy author really needs to walk the plank. It's an episode that's guaranteed to get you just as animated as Geralt, so make a little—okay, moderately-sized sacrifice of your time and give it a listen.
Is it last call already? Sadly, our fandom season has reached its end, but we're giving it an extra-sized, extra-sauced sendoff that's just as unhinged (and often unfortunate) as the year to which we're saying goodbye. Over some seriously strong Old Fashioneds, we unpack what we've discovered about fandom, revealing things that have surprised and delighted us over these past months. But that's not all! We also discuss the latest Witcher news—including that completely out-of-the blue Witcher 4 trailer! (We recorded a whole special section for it and everything.) Plus, Valerie discusses her recent trip to Iceland and we do another terrible review shot...of an aquavit she brought back from the trip. It's over two hours of often meandering, but also quite merry, nonsense from us which will hopefully make you a fan. Or at least make you feel better about your choices in life. Oh, and if you just can't wait to hear what we think about the trailer, it starts at 1:19:14!
We're simple people here at Whiskey With Witcher. We love geeky stuff and things that are high in alcohol, so it was only a matter of time until we spoke to a fan who combines both. This week, we say hello to Adam Carbonell, one of the authors of Supernatural: Join the Hunt, the official cocktail book of the Supernatural TV series. A longtime brewer and mixologist, Adam crafted dozens of original cocktails inspired by the show over a ridiculously short amount of time. How did he do it? That's what we attempt to find out as we discuss Adam's surprising relationship to Supernatural, how he managed to create original recipes based on sometimes limited information and which of the book's many drinks he's most proud of. Plus, he teases some other fandoms he'd enjoy creating drinks for (The Witcher, maybe?), shares a few publishing war stories and answers some demonically devious drunken questions! You can find Supernatural: Join the Hunt – The Official Cocktail Book at bookstores and online retailers. Keep up with Adam Carbonell on Instagram at @youlookitalian.
We don't hit 100 episodes every day, so perhaps we went a little overboard when planning and recording last week's milestone. But that just means the party's not over yet! This week, we're continuing our celebration by answering all the questions we received from you—our listeners. What's the most surprising thing we've learned about Witcher canon? How do we choose the whiskeys for each episode? What show would we most like to see crossover with The Witcher? We even manage to answer a question about our Witcher “hear me outs” without sounding completely ancient, so you know you're getting us at our best (though not necessarily most sober). And while technically this is no longer our 100th episode, everyone knows the real excitement happens at the afterparty, anyway. So pour yourself another drink because you're all on the guest list!
Look, we're not sure how it happened either, but somehow we made to 100 episodes. That's 100 episodes of bourbon, bards, Brotherhoods, Blood Origins, bloopers, barrel-proofs, bone caves, broken bottles, bad subtitles, and beastly shots of bitter booze. Oh yes, and absolutely wonderful conversations about our favorite fantasy franchise with all of you. To commemorate this malted milestone, we crack open a bottle of a surprisingly delicious Polish rye whiskey—The Globe—while celebrating all that we love about The Witcher. From our most beloved characters, to the Netflix episodes we can't stop replaying in our heads, to the Witcher 3 quests that thrill us more than any other, to the Andrzej Sapkowski short stories that we come back to again and again, this is a liquored up love letter to Geralt, Yennefer, Ciri and the rest of the Continent. We hope you enjoy it and thank each and every one of you for joining us on this wild ride. Here's to the next hundred!
The Witcher is going to Japan! Well, sort of. With a Witcher manga now available, a line of Japanese-influenced statues in stores and a new Witcher tabletop game inspired by feudal Japan shipping next year, Geralt's flirtation with the far east shows no sign of slowing. What's behind it? This week, we welcome Gosia, the passionate fan, translator and student of Japanology behind the Ronin of Rivia social media account to see if we can find out! Gosia discusses how her love of The Witcher and Japanese culture inspired her to study the intersection of the two, why Geralt seems to resonate with Japanese fans and whether Andrzej Sapkowski may have been influenced by samurai when he created him. Plus, she discusses the challenges of translating video games and fiction and sings the praises of the Witcher translation teams...before we ruin it all by talking about Hexer. Find Ronin of Rivia on Instagram at @ronin_of_rivia and on Facebook at https://www.facebook.com/roninofrivia.
We're glad people can't see how bad we often are at videogames, but our latest guest shares her every jump, attack, and block with the world! Lucy Robyn is a Twitch streamer, podcaster and good friend of ours who not only joins us this week to talk about her love of The Witcher, but surprises us with a very nice bottle of Bushmills Black Bush to accompany the discussion. Lucy shares how the pandemic led to her discovery of the Witcher series and game, and how that developed into her role as a content creator, Twitch streamer and cohost of our favorite movie (and former Witcher) podcast, On the Path. She also discusses what it's like podcasting with a partner in a different continent, answers some stream-themed drunk questions and reveals why getting early access to a game isn't always the delight you'd expect. Keep up with Lucy's latest streams by following her on Twitch, Youtube, Twitter and Instagram at @lucyjrobyn, and find her podcast, On the Path, on Apple, Spotify, Stitcher and anywhere else you find podcasts.
“Why not pay the tavern a visit first?” From oaks to acorns. The Fable series began life as O.G. Xbox exclusive, released under the weight of some big talk of tantalising concepts in 2004. Leon, James, Tony and a returning Darren Gargette - along with contributions from the Cane and Rinse listenership - relive the legend of the first Fable, and replay the game in a post Dragon Age, post Witcher III, post Elden Ring, post Baldur's Gate III landscape. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_632.mp3 Music featured in this issue:1. Oakvale by Russell Shaw2. Bowerstone by Russell Shaw edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
TIME STAMPS0:00 Music Intro0:18 IntroWhat have we been up to?7:51 What have we been playing?8:00 Concord Beta impressions (Code provided by PlayStation Australia)23:36 Witcher III on PS524:00 Once Human24:50 The First Decendent26:15 Not feeling games right now26:03 Cornucopia (Code provided by #Keymailer)31:38 Inform the Players (This week in PlayStation news)31:52 PS Plus Extra games37:04 Xbox […]
TIME STAMPS0:00 Music Intro0:18 IntroWhat have we been up to?7:51 What have we been playing?8:00 Concord Beta impressions (Code provided by PlayStation Australia)23:36 Witcher III on PS524:00 Once Human24:50 The First Decendent26:15 Not feeling games right now26:03 Cornucopia (Code provided by #Keymailer)31:38 Inform the Players (This week in PlayStation news)31:52 PS Plus Extra games37:04 Xbox […]
Welcome to Dev Game Club, where this week we continue our series on 2000's The Sims. We spend a little time on the gender normativity of the title, sprinkle in some stories about our various households, and also fit in some reader mail! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours! Issues covered: satire and farce, Timmy's toilet troubles, Betty's rapid rise in scientific circles, sexual orientation and the Sims, dark times for Bob, Jeff in the military, whether the game is conforming to gender biases all the time or not, Diane and politics, how Betty got her job, thinking about design decisions around careers, the value systems that the game systems express, working with smaller spaces and the difficulties for game development, the American Dream qua Nightmare, being in the 1950s and the music, "None of my good points are inadvertent," opacity of systems in other simulations vs this game's clarity, a toy vs a game, Bob winning things via the phones, Chance and Community Chest, Potty Talk with Tim and Brett, dolls and trains, finding SimCity more serious, can the Sims die?, not knowing that we had to pay the bills, investing in Bob's creativity, touching on the animation and object systems, teenagers and hygiene, getting Bob's confidence up, a little ditty, the shlubs getting the gals, encouraging community via modding and engagement, moon names, code names, hunting for things in games, the tension of player cleverness and wasting your time, environment scanning, visual language and level design, getting playersr to have intuition. Games, people, and influences mentioned or discussed: Mia Goth, Mad Men (obliquely), SimCity 2000, Unpacking, Fallout (obliquely), Will Wright, Monopoly, John Mellencamp, Seth Rogen, Raid on Bungeling Bay, Bethesda Game Studios, Skyrim, Jonah Lobe, Quiet: Level One, Sasha, Tomb Raider, mysterydip, Kaeon, Might and Magic, NES, Where's Waldo, Ratchet & Clank, Microsoft, Sony, Nintendo, UbiSoft, Witcher III, World of Warcraft, Morrowind, Arkham (series), Breath of the Wild, Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of The Sims! Links: Jonah Lobe's Quiet: Level One Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
How do you know you're a pretty big Witcher fan? When you spend over a year of your life bringing it to life! This week, we welcome Lihtar Studio's Edward Kurchevsky to the podcast to discuss the recent animated tribute short he directed based on Andrzej Sapkowski's short story, “A Grain of Truth.” A stylish interpretation of Geralt and his world, the energetic teaser is a labor of love from all involved—and Lihtar's very first project. Over scotch, Edward shares why he and his colleagues decided to launch their studio with The Witcher, what he enjoys most about the franchise and what other memorable Witcher story he'd love a chance to animate. Plus, we discuss European vs. American fandom and whether Geralt should have a beard. (The answer is surprisingly controversial!) Watch Lihtar Studio's Witcher short: https://www.youtube.com/watch?v=JbVvxxgNj2k
Welcome to Dev Game Club, where this week we're both unavailable, but we catch you up on the mailbag! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: a review prompting discussion of Majora's Mask, some discussion of time loop games, a very difficult to find character, hard to find stuff in older games, Easter Eggs in games we've put in or in games we knew, the Jar-Jar model, the hidden command-line, keeping the love alive, teaching a bit of a design course, should have gone into film, starting our own company, being inspired by GDC, being reminded of the passion, getting the gang back together, green Tahoma, bringing in marketing, comparative marketing, tapping into the lizard brain, a title having to be many things, legal search for copyright/trademark, why is it called Europa, whether or not it's possible not to grind, the mental state required, the time pressure of the podcast, a place to play for elite players, the relative ease of critical paths in later games, completionist vs main-line content, the requirement to broaden games' appeal, how many people finish games as a percentage, making 30% of the end of the game, the Deep Dungeon of Final Fantasy Tactics, rescuing the dragon, fighting the high end critters, Cloud Strife and his headache, diving into the Deep Dungeon, lighting and the dark dungeon, how to unlock the calculator, the strategy for finding the dungeon exits, Brett's theory about Cloud, connections with Viet Nam, localization issue?, deciding on a post-credits sequence. Games, people, and influences mentioned or discussed: _Iceboy_, Ocarina of Time, Majora's Mask, Groundhog's Day, Super Time Force Ultra, PlayStation, Housemarque, Returnal, Deathloop, Outer Wilds, Ashton Herrmann, Pokemon Red/Blue, Street Fighter 2, DB Weiss, Lucky Wander Boy, Jamie Fristrom, Adventure, Mortal Kombat, Republic Commando, Force Unleashed, Greg Knight, Greg Land, Harley Baldwin, Star Wars: Starfighter, Dave K, Diablo, Far Cry 2, Thief, Bethesda Game Studios, Brainy Gamer/Michael Abbott, This War of Mine, Call of Duty, Ian Milham, Tim-mento, Trespasser, Baldur's Gate 3, Dungeons & Dragons, Michael #1, Hero of the Circinus Galaxy, Tacoma, John Feil, Halo (series), Disney Infinity, Medal of Honor, Call of Duty, Robert Heinlein, 2010, Tomb Raider, Michael #2, Tactics Ogre/Ogre Battle, Space Quest/King's Quest, Plundered Hearts, Larian Studios, BioWare, The Witcher III, Kirk Hamilton, Aaron Evers, Mark Garcia, Metal Gear, Final Fantasy Tactics, Final Fantasy VII, Kingdom Hearts, Square Enix, Apocalypse Now, Ladyhawke, The Doors. Errata: Lucky Wander Boy was written by D. B. Weiss (which admittedly, is German for white). We regret the error. Next time: TBA Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
Some artists draw comics full of deep emotion. Others draw comics full of sexy naked people! Getting it on! In all kinds of creative ways! Joanna Estep is one of the few who manages to do all of the above while also setting her stories within the world of The Witcher. This week, we welcome Jo back to the podcast to find out exactly how she pulls it off, while also discussing her involvement in Witcher fandom overall. Jo opens up about the role fandom has played throughout her life, revealing why she's driven to create thoughtful, poignant comic book stories (that just so happen to feature a ton of sex) and which of The Witcher's many ships is ultimately her favorite. No, it's not Yarskier, but she offers her thoughts on that as well! Buy Joanna Estep's latest Witcher fancomic: https://joannaestep.storenvy.com/
Your days of sober-minded conversation are over, as Whiskey with Witcher is back with an all-new season devoted entirely to fandom! Why do we fall hard for things like The Witcher, and why does that passion manifest so differently for all of us? How can we love a franchise so much, but still feel driven to write fanfic that's completely at odds with it? Why are some fans inspired to recreate a show's costumes, while others get drunk on podcasts and drag that same show's costume designer? (No, not us—we would never!) We fans are a diverse, opinionated and occasionally conflicted crew, and in our premiere episode, we kick off our quest to get to the bottom of what's behind it…while getting to the bottom of a bottle of Angel's Envy Bourbon. Plus, both of us share our thoughts on the first images of Liam Hemsworth as Geralt!
Welcome to the PlayStation Daily Podcast! Today, I discuss my favorite DLC's on PS5, including some that were better than the base game like Cuphead's Delicious Last Course and The Witcher III's Blood & Wine. You can follow me on Threads at psdailypod: https://www.threads.net/@psdailypod. And now on Facebook: https://facebook.com/psdailypod. Or email me your feedback and topic ideas at playstationdailypod@gmail.com and I'll respond to it on the show! --- Send in a voice message: https://podcasters.spotify.com/pod/show/playstation-daily/message
After a while, it all runs together. Games we played this week include: Rez Infinite (08:15) Horizon: Call of the Mountain (10:00) What the Bat? (11:45) Thumper (12:35) Tetris Effect Connected (13:05) Theatrhythm Final Bar Line (13:30) Townsman VR (24:45) Tales From the Galaxy's Edge: Enhanced Edition (25:15) Moss 1 & 2 (26:30) Kayak VR Mirage (27:50) Jurassic World: Aftermath Collection (29:10) Atomic Heart (30:30) Cities VR (40:40) Gran Turisimo 7 (41:15) Atelier Breaker (44:40) Wanted: Dead (47:50) Snak (50:15) Sasquatches (52:40) --- News things talked about in this episode: Microsoft makes deals with Nintendo and Nvidia in attempt to placate antitrust regulators (56:00) https://www.theverge.com/2023/2/21/23608634/microsoft-activision-blizzard-deal-nintendo-nvidia-partners Microsoft says ABK acquisition will not happen without Call of Duty (57:45) https://www.latimes.com/business/technology/story/2023-02-21/microsoft-says-no-to-activision-merger-without-call-of-duty Mike Ybarra responds poorly to employee concerns at Blizzard (1:00:20) https://www.polygon.com/23604013/blizzard-entertainment-mike-ybarra-qa-meeting Zelda: Tears of the Kingdom art book leaks, reveals loads about the unreleased game (1:04:00) https://kotaku.com/legend-zelda-tears-kingdom-spoilers-art-book-leak-1850134905 Monster vaginas are in The Witcher III for a limited time (1:05:25) https://kotaku.com/witcher-3-wild-hunt-mod-hd-monsters-reworked-vaginas-1850114314
John & Drew kick off Season 4 with a whole lot of gaming during their Christmas week break! Then, there's the drama of Sports Story and the state of its launch by Sidebar Games. Also, what are our 2023 Gaming Goals and who is in our dream threesomes? PLUS the games we played including Dragon Quest Treasures, Wonder Boy: The Dragon's Trap, Sports Story, Cult of the Lamb, Omori and Witcher III! --- Send in a voice message: https://anchor.fm/dads-after-dark/message
The Witcher III är ett av tidernas främsta actionrollspel - kanske det allra bästa. Likaledes är expansionen Blood & Wine, som utspelar sig i hertigdömet Toussant, en av tidernas främsta expansioner - kanske den allra bästa.Häng med när vi pratar witchers, vampyrer och vingårdar.Gäst: Sara Bergmark Elfgren
This week Dave dives into his first dozen hours of Ragnarök, the guys talk about the early ups and downs of Call of Duty and Warzone 2.0, and they toss some shiny new coins to their Witcher with a free update coming soon to The Witcher III! Games we played in this episode: Bobby: God of War Ragnarök Steve: Warzone 2.0, Vampire Survivors Dave: God of War Ragnarök, Warzone 2.0 Like and follow us on Social Media: Twitter: @ConsoleCreature Facebook: @RealConsoleCreature Instagram: @ConsoleCreatures Website: www.consolecreatures.com
John & Drew talk Indie World, The Game Awards' GOTY nominations, Witcher III's update finally has a release date, what's wrong with Pokemon, YOUR questions and the return of Snack Break! PLUS the games we played including Pokemon Violet, Rogue Legacy 2, Persona 5 Royal, God of War, Miles Morales and A Little to the Left! --- Send in a voice message: https://anchor.fm/dads-after-dark/message
God of War: Ragnarok has finally arrived, and with it comes opinions. A whole slate of them. The three of us have sat with the newest PlayStation 5 smash-hit for varying amounts of time, and we come away with equally-varying opinions that we're eager to share, expand upon, and challenge. Needless to say, we spend a whole lot of time talking about the game this week, so buckle-in. We also delve into the last seven days' news, touching on Witcher III's much-delayed PS5 release, the official announcement of Remedy's Control 2, Embracer's perilous studio structure in the face of a truncating games industry, and more. We round things out, as always, with listener inquiries generated from our audience on Patreon. Is Sacred Symbols taking on too negative a tenor as of late? Should we expect better than 1080p60 on PS5? Why do people keep giving a platform to Adam Sessler? How young is too young to join the Gamer Batallation? Thanks to our sponsors: Start feeling better with Feals! Go to https://www.feals.com/symbols to become a member and get 40% off and free shipping For a truly private digital life go to https://www.piavpn.com/sacred to get 83% off and 4 months FREE Learn more about your ad choices. Visit podcastchoices.com/adchoices
Download Episode 830 – We’ve got two late co-hosts, Ian “Doc Havok” Griffin hanging out, and massive news about the Cammisa Cat Colony.The show kicks off with neither of the co-hosts here. That’s right, they’re BOTH late. But thankfully Ian is here to hang out and keep me company until Jacob Garner eventually returns from his fashion trip to Barcelona and Aki returns from whatever disgusting events she was partaking in before joining the show. I don’t know with these people, they’re sick. SICK I TELLS YA!We cover the news of the week including the passing of the voice of Batman, Kevin Conroy, as well as the latest big batch of Xbox Game Pass additions and departures. We also talk about the Witcher III next gen update, Risen getting a new port for current consoles, acquisitions, purchases, company shuffles, and a Dead Island 2 delay. That’s right, the impossible happened and Dead Island 2 got a delay. How will we survive. Plus reviews with emails from Andy Sperry & Horror Acolyte!0:00 - Intro39:53 - Asterix & Obelix XXXL: The Ram from Hibernia - OSome Studio, Microids (Jacob)47:46 - Bratz: Flaunt your fashion - Petoons Studio, Outright Games (Jacob)56:41 - SMURFS KART - Eden Games, Microids (Jacob)1:02:52 - RWBY: Arrowfell - WayForward, Arc System Works (Aki)1:11:43 - Frozen Flame - Dreamside Interactive, Ravenage Games (Andy)1:17:58 - Bravery and Greed - Rekka Games, Team17 (Horror Acolyte & Jacob)1:28:07 - Somerville - Jumpship (Aki)1:36:00 - Grapple Dog - Medallion Games, Super Rare Games (Jacob)1:43:00 - Floodland - Vile Monarch, Ravenscourt (Ian)Music! More OneUps! This time Ian gets the pick and we’re rolling with some Mega Man, so enjoy!1:55:35 - The OneUps - Saw VIII (Mega Man 2)https://www.twitch.tv/doc_havokhttps://www.osome-studio.com/https://www.microids.com/https://www.petoons.com/https://outrightgames.com/https://www.edengames.com/https://wayforward.com/https://arcsystemworks.com/https://dreamside.net/https://ravenage.games/https://braveryandgreed.com/https://www.team17.com/https://jumpship.co.uk/https://twitter.com/medallion_gameshttps://superraregames.com/https://vilemonarch.com/https://ravenscourt.games/https://theoneups.bandcamp.com/https://www.troggostudio.com/product/20https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW#Xbox #Switch #PS5
Join us on Patreon: https://www.patreon.com/blankcoverpodcast Blank Cover Podcast Series 3 Episode 55 This episode is dedicated to Kevin Conry: The Batman of a generation. BCVs Jenny and Benjy talk core read Batgirls #9 and all things The Witcher III. Enjoy! See more from us: https://linktr.ee/blankcover Get in touch with us: via twitter @PodcastCover email blankcoverpodcast@gmail.com Intro music by HumanoideVFX Outro music by Longzijun Our thanks to Pixabay
Nate, Sebastian, Ryan, and David convene to discuss THE WITCHER III: WILD HUNT, a 2015 open-world RPG from CD Projekt Red which instantly became the benchmark against which other open-world RPGs were measured. We discuss renaissaince festivals, open-world bloat, and the difference between polish and Polish. Nate describes the game as "a Mass Effect the size of a Skyrim," Sebastian feels uncomfortable playing it with his wife in the room, and Ryan's medallion vibrates.
Welcome to Dev Game Club, where this week we begin a new series on UbiSoft's 2008 series-establishing classic, Far Cry 2. We set it in its time, and talk a bit about shifting engine wars and attendant publisher/developer drama, before briefly getting into the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The Tutorial Issues covered: the UbiSoft open world formula, picking your UbiSoft ur-game, engine wars, branched engine work, getting into or out of the engine game, the open world first person shooter, a brief overview of Clint Hocking's career, games of 2008, grindhouse games, commitment to the first-person aesthetic, picking your character, setting their games in fictional countries, embracing African conflict, expositional value, setting up the chaotic situation, the diagetics of the game, mercenaries coming in, malarial effects, showing the systems, fire propagation, wishing they'd lean into the politics, disclaiming the team diversity to avoid political, having your cake and eating it too, tending to avoid modern realistic settings as players, the sales of the historical era, video game tourism, presenting variables, the diagetic map, the implicit simulated world and how the games get away from that, the onboarding, performance and enemy count and music, gatekeeping around what's a game, games where the interactivity shines through or justifies the choice to make it a game, putting clues together, simple choices that personalize, accretion effects, moments of calm, taking your decisions forward, being forced to the golden path. Games, people, and influences mentioned or discussed: SimCity, Xbox 360, UbiSoft, Prince of Persia, Assassin's Creed (series), Ghost Recon (series), Watch Dogs (series), Rainbow 6 (series), Rayman, Beyond Good & Evil, Michel Ancel, CryTek, CryEngine, Dungeons & Dragons, Crysis, Dunia Engine, Hunt: Showdown, Lumberyard, id Software, Epic Games, Unreal Championship, Quake 4, Source Engine, Clint Hocking, Patrick Redding, Splinter Cell (series), Gotham Knights, Fallout 3, Tomb Raider: Underworld, Eric Lindstrom, Harley Baldwin White-Wiedow, Republic Commando, Left 4 Dead, GTA IV, MGS 4, Devil May Cry 4, Condemned 2: Bloodshot, Alien: Isolation, Rock Band 2, Fable II, Gears of War 2, Little Big Planet, Dead Space, Mirror's Edge, Braid, World of Goo, Nintendo Wii, Mario Kart Wii, Super Smash Bros: Brawl, Spore, Army of Two, Kane and Lynch, Wet, BGS/Zenimax, Prince of Persia (2008), Half-Life, The Stanley Parable, Call of Duty (series), Megaman 3, Oliver Uv, mysterydip, Castlevania IV, Final Fantasy VI, Will Wright, Ashton Hermann, The Red Strings Club, Deconstructeam, The Witcher III, Gone Home, Firewatch, The Walking Dead, Uncharted 2, Raiders of the Lost Ark, Mass Effect, June, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Far Cry 2 Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
I dagens program medverkar Robin Hellberg, Simon Karlsson och Fredrik Eriksson. Det diskuteras bland annat ett nytt achievement-system till switch och Witcher III – Blood and wine. Teknik: JakobRedigering: JakobVinjett: Jakob
Welcome to Dev Game Club, where this week we continue our series on 2002's Morrowind. We talk about our own weird experiences some more, since we are essentially playing different games, and how we are feeling the intersection of different quest lines. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another handful of hours Issues covered: down and out in Vivec City, getting around in an oddly constructed city, weather effects, lava in dwarven ruins and by the side of the road, whether there are arenas in every game, feeling like you found something secret, the way the writing tricks you about being special, assassination writs, getting map markers vs directions, chaining silt strider vs boats to locations, the most Bethesda hour and a half, finding a way out of Suran, walking your dad all the way through the world in Fallout 3, QAing while you play, bursting at the seams, you never forget your first assassination, a little short for a stormtrooper, Tim enters cheese mode, using the door trick, paying your way through quests, having to kill a whole family, the various reactions to assassination, returning to the dwarven ruin, is this my life now?, high sense of discovery, choosing what you want to spend your time on, modern games and the externalized question mark vs Morrowind and the internalized question mark, activating quests, decoupling race in D&D, buying your way into NPC's hearts, a mushy game, paying your crimes off or sitting in jail, being mechanically mushy to compensate for lack of DM, everything having a purpose, being approached by the Dunmer hare krishna, "have you heard the good word about Dagoth Ur?," dreaming and prophecy, simple quests with rich text, overlapping every location with multiple quest lines, keyword unlocking, "always be sneaking," "we don't care if they finish the story," having your own story, some feedback about technical terms. Games, people, and influences mentioned or discussed: Knights of the Old Republic, Assassin's Creed (series), The Walking Dead, Choose Your Own Adventure (series), Trevanian, Breath of the Wild, Indiana Jones and the Temple of Doom, Fallout 3, Star Wars (obliquely), Hitman (obliquely), Darren Johnson, TIE Fighter, Miller's Crossing, Resident Evil (series), Witcher III, Fallout (isometric series), Dungeons & Dragons, Le samourai, Dragon Quest Builders, Richard Lemarchand, Crystal Dynamics, Amy Henning, Soul Reaver, Naughty Dog, _cpjk, Resident Evil Village, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Even More-owind Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on The Elder Scrolls III: Morrowind. We talk a little bit about how leveling appears to work, finding quests and using the journal, and just heading off on your own. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More hours Issues covered: two roads diverging in a wood, the various Tongs, having some fantasy etymology and naming conventions, the emergence of groups and politics, a huge leap forward from prior Bethesda games, clear analogies to Forgotten Realms, the Dark Brotherhood quest lines, murder triggering a quest line, quests being tied to guilds, worrying about the flexibility of the game to support player choices, grinding reputation in an MMO as opt-in, the QA/dev speedrun challenge, game exploits vs bug exploits, fictional identity to align quests vs clear differences between main and side quests, getting lost on the "roads," modularity and reuse, going deep and losing focus, committing to a character concept, the "good" assassins, etymology of cantor vs canton, the hugeness of Vivec City, tracking a serial killer, trying to track down the Morag Tong under the Arena, the trade-offs between single-character and party RPGs, raising your open skill, "I want to kill people but I want to be good!," opposing the old guilds and the new in the underbelly, cities are their own thing, surprise moment to introduce a spell, opening up all the variables as fodder for quests, adding layers of backstory pieces as you go, going deep into every bit of content, your major skills and how they contribute to leveling, born under a bad sign, the ability to break the game, loving the game because of its flexibility, the user experience problem, not reading the effing manual, having the strategy guide, success breeding stagnation and not pursuing the bugs, isolation and bringing in new talent and the same people making the games, building up technical debt and the costs of servicing technical debt, making different triage decisions and the balance of your focus, sailing the Ship of Theseus, managing scope and risk, 404'ed credits, changing the feel with dual wielding vs the grenade, player overwhelm with choices. Games, people, and influences mentioned or discussed: Emil Pagliarulo, Witcher III, Fallout 3, Factor 5, Rogue Squadron, Reed Knight, Xbox, Dragon Age 2, Baldur's Gate, Ultima, Dungeons & Dragons, Just Once/James Ingram (obliquely), Breath of the Wild, Less Than Zero, mysterydip, NetImmerse/Gamebryo, Billy Idol, Grand Theft Auto (series), Uncharted (series), Ben "from Iowa" Zaugg, Halo (series), 343 Industries, Jaime Griesemer, UbiSoft, Resident Evil Village, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More-owind Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a new series on The Elder Scrolls III: Morrowind, Bethesda Game Studios RPG classic from 2002. We situate it in time and then dive right in, having been released from imprisonment and sent on a specific mission. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours of play Issues covered: 2002 in games, Todd Howard's first mainline game as director, a little about Bethesda, Tim's history with the series, early games feeling open world, finding the titles generic, Brett confesses, not playing just the main quest, directing the player via POIs, self-motivated quests, interview homework, the prophecies, something is going on in Vvardenfell, name/job, situating you in the world with character creation, the census bureau, the clever setups, tutorial and usability, the death of Ultima as a franchise, Brett the battlemage, being able to pick up anything, we try to find the names of the elven races, all the skills and accidentally thieving, sleeping in the wrong bed, having laws enforced, not being able to barter because of contraband, thoughtful world-building, imagining a bigger world from small interactions, playing the good assassin, being opposed to the outlanders, coming up with concepts from the real world, coding the Khajiit as shifty Arabs, homebrew and archetypal sources, steering away from making particular races evil, slavery in RPGs, walking to Balmora, doing some quests, different architecture, Tim's sidequest to woo a Dunmer, directions to get to a quest, what is the arc of the game?, feeling like you have chapters even when a game doesn't have progression or leveling up, the small decisions you make all the time in game design, the crosshairs in Halo. Games, people, and influences mentioned or discussed: Jonah Lobe, Jean Simonet, Andrew Kirmse, Republic Commando, Oblivion, Hitman 2: Silent Assassin, Kingdom Hearts, Eternal Darkness, Ratchet & Clank, Xbox, Metroid Prime, Splinter Cell, Medal of Honor: Allied Assault, Sly Cooper, Legend of Zelda: Wind Waker, Jedi Starfighter, Battlefield 1942, Age of Mythology, Jedi Knight II, Warcraft III: Reign of Chaos, Neverwinter Nights, Bioware, Jade Empire, Knights of the Old Republic, Todd Howard, Redguard, Tomb Raider, Indiana Jones, NHL series, Terminator, Fallout (series), Starfield, The Witcher III, Reed Knight, Ultima Underworld, Arena, Daggerfall, Patrick Stewart, Firaxis, MechAssault, DoubleNegative (youtuber), Liam Neeson, Fallout: New Vegas, Underworld Ascendant, Paul Neurath, Baldur's Gate, Tyranny, Planescape: Torment, Pillars of Eternity, Dungeons & Dragons, Star Wars, WoW Classic, Infinity Engine, Sea of Thieves, Ifthatisyo U'rerealname, Halo, RE VII, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More hours? Links: You're Finally Awake Errata: The game we referred to as the spiritual successor to Ultima Underworld was Underworld Ascendant and not Ascension (which was the subtitle to Ultima IX). We regret the error. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Hey Listener, for the first time in the history of the podcast, I don't have a guest. My wife caught a breakthrough case of Covid and I did to, I just didn't know it at the time of this recording. We are both fully recovered at this time. Because of this I didn't want to bring a guest into the basement this week. Instead I did my first ever solo episode where I recount my 35 year history of playing video games. Topics this week include: My retirement plan is to party hard. The Atari 2600, my new babysitter. Super Mario Bros turns a casual fan into a life long gamer. Metroid wasn't made for 6 year olds. I love games where you get to head kick punk rockers to save the President. Making friends with people that have the consoles you don't have. The Playstation 1 was my system for high school. Picking the wrong skateboarding game. Trying to say SSX is tricky. The PS2 and my love of NCAA Football, the only good thing in my life at that time. Madden is trash. Burnout is my favorite racing franchise of all time. Everyone needs to play Katamari Damacy at least once in their life. Drinking and Karting. Making the jump to the X-Box 360. Getting Red Ringed. The Arkham series. Fallout 3 is in the conversation for my favorite game of all time. Big Daddy subwoofer. Rock Band is my favorite multiplayer game of all time. Shout out Ryan Halter for the PS 3 (and 4) so that I got to play the Last of Us. You should play Cuphead and Sunset Overdrive on the Xbox One. I wish more games had progression systems like Far Cry 3. 40 years old, playing a PS4, and really getting into audio equipment. Doing moonsaults off of towers in Spiderman. Titanfall 2 really makes me want to play Titanfall 3. I'm finally playing The Witcher III. *"I'll Sleep When I'm Dead III" has been postponed to 2022 due to a scheduling conflict.
I dagens program medverkar Robin Hellberg, Robin Josefsson och Jakob. Det diskuteras Atlantis. It Takes Two och Witcher III. Teknik Jakob FällbergRedigering Jakob FällbergMusik Jakob Fällberg
Join the HG101 gang as they discuss and rank a game about the medieval Polish monster-slayer who invented the cigarette. This weekend's Patreon Bonus Get episode will be Ogre Battle: March of the Black Queen. Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts or Stitcher! Intro music by NORM. 2021 © Hardcore Gaming 101
Welcome to Dev Game Club, where this week we at last conclude our series on Final Fantasy VI. We give our takeaways and then turn to some of the mountain of feedback that's been piling up. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: June says hello, developing deep character backstories, differing combat mechanics for each character, being pushed to mix parties at the end of the game, full world state changes, going against the grain, going dark places, getting a lot out of their engine and their small set of sprites, stretching beyond your audience's expectations, the alienness of opera, merging exploration with linear story, not knowing what order the story might come in, storylets and minimum expectations of how much game you get, Brett's Book Recommendation, dealing with the end of the world, having trouble getting past an early fight, a strange fan theory, having lots of story and wanting to split the characters, cautioning against reading too much into "original plans," marketing input, the contrasts of Terra and Celes, games as products of their constraints, the business constraints of a changing technology base with many developers, Terra's special ability, input lag in the Anthology, more about the weird Relm sketch glitz, how tools lag, higher fan expectations, the slowing of velocity with each generation, going towards the lowest common denominator or what we know works. Games, people, and influences mentioned or discussed: Sebastian Deken, biostats, Chrono Trigger, Baldur's Gate, BioWare, Mass Effect, Dragon Age, Ultima (series), Gold Box (series), Wizardry, Dungeons & Dragons, SNES, Batman (obliquely), Shadow of the Colossus, God of War (series), Deus Ex, The Uninhabitable Earth, David Wallace-Wells, Death Stranding, Logan Wells, Skyrim, Star Wars, Sega, Phantasy Star, Wes from DFW, Ted Turner, The Museum of Film and Television, Mikael Danielsson, Sam, Johnny Pockets, Valheim, Cyberpunk, The Witcher III, Marvel, Wonder Woman, John Romero, DOOM (1993), Quake, Stardew Valley, Ratchet & Clank, PS3, Hideo Kojima, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Ratchet & Clank (first level) Links: An Ultima-te fail Podcast rec from Johnny Pockets Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Our host gives a verbal tour of the a location in the Witcher 3 known as the Skellige Isles, a land full of viking like people and mysterious creatures.Find where you can follow us on social media at dpaddiariesofficial.comContent Warning: This episode contains depictions of violence and mentions of self-harm. Introduction: 00:48Skellige Isles: 03:17The Tragedy of Undvik (Deceptions of Violence): 04:15Madness in Spikeroog (Depictions of Self-Harm and Violence): 05:49The Isle of the Gods: 09:45Yngvar's Fang: 11:39Ard Skellige and the Lighthouse (Violence): 12:13Conclusion: 17:08Thumbail created by Savannah Teague
The Epic Arcade boys talked about their experience of streaming on Twitch (it's a mix bang, FYI), Nintendo Switch that's not that Pro, Witcher III latest free-lc and so much more on our usual This Week In Gaming (TWIG) segment! Grab a seat, grab a drink, plug your headphones in and come chill with your video game best friends!
This week's round table discussion: PSP 5G rumor. The What Are Ya Playin' segment: Pokémon Snap, Destiny 2, and Overwatch. This week's news discussions: PlayStation State of Play, Nintendo OLED Switch, Cyberpunk 2077 is the best selling game on the PS4 store, and The Witcher III's upcoming DLC. As always, the Introverts return for some more video game discussions surrounding the PlayStation 5, Xbox Series X, Nintendo Switch consoles, PC, and mobile devices. To contact the Introverts, email introvertsupercast@gmail.com.
Bienvenido a otra de estas sesiones semanales de gordeo auditivo, noticias y discusiones acaloradas. En esta ocasión contamos con la presencia de gran parte del staff de 3gb.com.mx: Adrián, Eze y Rafa. En este maratónico episodio nos vamos a "El Sillón" para hablar sobre Todo lo mostrado en el Nintendo Direct del 35 aniversario de Super Mario Bros. Detalles sobre lo mostrado de la serie 3000 de tarjetas gráficas de Nvidia La llegada de The Witcher III a la nueva generación de consolas Y harto más... En esta ocasión en el "Tema de la Semana" conversamos sobre nuestros juegos preferidos de la franquicia de Mario.
The man behind https://crpgaddict.blogspot.com (The CRPG Addict), a blog dedicated to playing through the entire history of computer role-playing games in roughly-chronological order, discusses his decade-long (and counting!) conquest and the roots of his passion. We also explore how his approach has changed as he's learnt more about the genre's history, the merits and failings of a scoring system for comparing games, the value of talking about a tiny niche within a niche in such detail, how he learnt to stop feeling guilty about loving role-playing games, and more. Interview conducted April 30, 2020. A super-basic overview of the CRPG lineage/family tree, as posited by Chet: The top level is PLATO games, the Ultima series, and Wizardry (though it also came from PLATO RPGs), plus SSI's early games Then you have key derivatives of these: Might & Magic, The Bard's Tale, Dungeon Master, and SSI's RPGs And "at least half" of the genre going into the 1990s branches off directly from these The period between roughly 1978-83 was the primordial stage, where there were lots and lots of weird ideas that turned out to be evolutionary dead ends As an example of how this works, he pointed to The Witcher III, which he believes has a clear antecedent in the Aurora engine games, including Neverwinter Nights, which took influence from the Infinity Engine games, which go back to SSI's Gold Box games, which go back to the early SSI titles. It's the CRPG equivalent to six degrees of separation. My full list of links from the episode is too long to fit into the summary field, so if you'd like to be directed to all the websites and blog entries and other things that relate to our discussion, you'll have to do so via lifeandtimes.games/episodes/files/interview-crpg-addict *** Please remember to tell other people about the show, and to leave a review by following the links at http://127.0.0.1:51095/episodes/ratethispodcast.com/ltvg (ratethispodcast.com/ltvg). Thank you to all of my wonderful supporters https://www.patreon.com/lifeandtimesofvideogames (on Patreon) for making this possible, but especially to my $10+ backers Eric Zocher, Seth Robinson, Wade Tregaskis, Simon Moss, and Vivek Mohan. You can help, too — a contribution as little as $1 a month makes a big difference towards ensuring this show has a bright future ahead of it. (And as a Patron you'll get to skip those pesky cross-promotions from other shows on my network, among various other bonuses like transcripts and extra content.)
Episode 10 - Me my co-host Walter and Chris talk about the specs of the upcoming XBOX Series X and do a little speculations, then we talk about what apps/subscriptions that we use and pay for, next we talk about CD Projekt Red's Witcher III cloud saves for the Nintendo Switch, and finally we wrap it all up with some podcasts that we listen to and Youtube channels we like. Host: Jeff B Follow me @ Anchor.FM|IG - Hanshinagi| Twitter - nagata21519| Email - hanshinagi@gmail.com|Patreon - here Co-Hosts: Walter Oliver, Chris Bryant Follow Walter @ https://www.twitch.tv/wallnuts29/| Follow Chris @ Anchor.FM|XBOX- Slevin Kalvera| Twitter - IGotPaid| Episode Links: XBOX Series X Apps: XBOX Gamepass LastPass Amazon Prime Disney+ DC Universe Podcast : Brad & Will Made a Tech Pod Waveform Podcast Youtube: No Clip Mr. Beat If you like the content please support the cause !!! You can donate here or join the Patreon here. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/themanestreampodcast/message Support this podcast: https://anchor.fm/themanestreampodcast/support
This Week on The Casual Hour… With Chase on assignment this week, Bobby and Johnny are able to flourish as new members of the PC Master Race. Johnny also uses Chase's absence as a reminder that The Witcher III is a superior video game that everyone should. Bobby reinforces Johnny's piping hot take that DOOM (2016) is a very good video game as well. Bobby goes full beta and test a bunch of early access games including the upcoming XCloud service on iOS. With a slow week in news the gang waits for 2020 to pick up the speed. All that and more on this episode of The Casual Hour! Let's Talk! We love fan mail, send us some! thecasualhour@gmail.com You can follow our show on Twitter at: @thecasualhour Enjoy what we have to say? Please leave us a review! The Casual Hour is: Bobby Pease - Host - Twitter: @bobbypease | Website: www.Lumberjacksmack.com Chase Koeneke - Co-host - Twitter: @chase_koeneke | Website: www.gamersonthego.com Johnny Amizich - Co-host - Twitter @jamizich Love our theme music? It was created by Patric Brown. You can follow his antics on twitter @insaneanalog or check out more of his music and download our theme at www.insaneanalog.com If you are enjoying what we do and would like to further support us you can do so by making a monthly contribution through Anchor! --- Support this podcast: https://anchor.fm/thecasualhour/support
Scott learns not all things can be suplexed, Cuki finds his SNES Classic, and Neil discovers sometimes feel can take place in the open world. All of this and more. TIME STAMPS: // 0:00:00 – Final Fantasy 3/6 Suplex and Evasion // 0:02:24 – Intro // 0:11:27 – Metal Gear Solid V: Phantom Pain // … Continue reading "Episode 36 – The Element of Suplex"
We talk about The Witcher III, Overwatch, and nostalgic memories of us playing games. Hosted on Acast. See acast.com/privacy for more information.
Hooray, Thrizzle's back! Today we learn about: Thrizzle surviving a scary plane ride home Why he hasn't played Witcher III yet, it turns out he's addicted to Heroes of the Storm YuckyChucky explains why there was no show last week and also casually mentions dealing with hardcore depression Gaming and friends can definitely help with said depression A follow up on the hottest new Japanese Real Dolls How to do an amazing prank call to pizza places in Australia There are prostitutes in Witcher III, instantly upgrading YuckyChucky's epic sex life Hit us up! BallOutGamercast@Gmail.com 323-795-8125
Today on The BOGC: Thrizzle is still missing, presumably lost inside a video game so we are joined with Alfred English as a co-host Alfred destroys Thrizzlebot and hurts YuckyChucky's feelings We have fun with stupid apps and check our online dating profiles SuperCell, creator of Clash Of Clans is earning $5 Million/day Gamer gets pissed off over Xbox Live and comes to another guys house, stabbing and shooting at him We discuss online jealousy issues We miss Thrizzle Hooray, Thrizzle's back! Today we learn about: Thrizzle surviving a scary plane ride home Why he hasn't played Witcher III yet, it turns out he's addicted to Heroes of the Storm YuckyChucky explains why there was no show last week and also casually mentions dealing with hardcore depression Gaming and friends can definitely help with said depression A follow up on the hottest new Japanese Real Dolls How to do an amazing prank call to pizza places in Australia There are prostitutes in Witcher III, instantly upgrading YuckyChucky's epic sex life Hit us up! BallOutGamercast@Gmail.com 323-795-8125