Japanese video game designer
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Vocês ficaram mandando áudios e tantas coisas, eu fiquei pensando que vocês parecem um pessoal brincando de bambolê e que eu não sabia direito o momento de começar a rebolar e agora vou começar, então porque veio uma pergunta dirigida a mim. Eu também não sei como é que foi essa separação do Koji Igarashi com a Konami, não deve ter sido as coisas mais amigáveis, porque foi na década de 2010, foi a época que a Konami começou a largar o foco nos jogos, começou a fazer outras coisas, Hideo Kojima saiu e tudo mais. Eu sei que o Igarashi não dirigiu o Castlevania que parece God of War, o Castlevania Lord of Shadows 1 e 2, aliás o game bem, bem fraquinho, mas ele tinha sim dirigido...Siga este diálogo infinito sobre games via WhatsApp.Com João Varella, Alexandre Sato, Thomas Kehl, Marcos Kiyoto e João R2 analógicos
In this episode, Bridget, Ky, Sean, and our new team member Gigi share their picks for other games we think Kirby fans would like. From games that involve copying enemy abilities to inclusive platformers with similar vibes and themes, we cover more than a dozen games in this episode—including some pretty deep cuts you may not have heard of before.What unexpected or lesser-known non-Kirby games would you recommend to a Kirby fan? Let us know at mail@kirbyconversations.com and we may read your letter on a future episode. If you enjoyed this podcast, we'd be so grateful if you could click the ⭐⭐⭐⭐⭐ in your podcast app.Games mentioned in this episode:Brave Fencer Musashi Einhänder Shin Megami Tensei V Magical Tarurūto-kun DoReMi Fantasy: Milon's DokiDoki Adventure Avenging Spirit Cotton seriesA Hat in TimeBoxBoy seriesToontown OnlineKlonoa seriesBloodstained: Ritual of the NightSeveral of Koji Igarashi's Castlevania gamesGimmick!Super Mario OdysseySpyro seriesPersona seriesSmushi Come HomeFollow us online:Kirby ConversationsIG: @kirbyconversationsBluesky: @kirbyconversations.bsky.socialThreads: @kirbyconversationsBridgetThreads: @no1kirbyfanSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousGigiCarrd linkOur music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Liking Kirby Conversations? Then you may also enjoy another retro gaming podcast we recommend, Flashback 64: https://flashback64pod.podbean.com/ Hosted on Acast. See acast.com/privacy for more information.
Fellow Castlevania enthusiasts Jordan and Topher both join me to talk about Koji Igarashi's Kickstarter-funded game that fans had been eagerly clamoring for ever since he left Konami. It's an understatement to say that we have complex feelings about how this game turned out, but we are still very glad to have it. We go into all our favorite weapons, spells, locations, and bosses. We also go into inevitably getting stuck and the frustrating effort it takes to make something as simple as spaghetti or beef curry in the castle.
Get out the blender, because the SuperPod Saga is mixing video game genres! Aaron, Tommy, and Ryan of "List Off Podcast" discuss their favorite games that blend genres together! Woo! Ryan's info: https://linktr.ee/ListOffPodcast Check out all of our other episodes, follow us on social media, check out our Patreon, and more! https://www.superpodsaga.com/ Are you a coffee fan? Click the link below and use one-time code "SUPERPODSAGA" at checkout to get 20% off of your order! https://www.bonescoffee.com/?rfsn=7344707.323bd7 Ready to shop better hydration, use my special link https://zen.ai/aarontommysuperpodsaga to save 20% off anything you order. Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/giulio-fazio/the-funny-bunch License code: XI4AGQD6TYVRUZCC 00:00 - Intro 00:47 - Guest Intro 04:33 - Discord comments and Patreon Q&A 11:57 - Topic of the Day 12:50 - Borderlands 16:20 - Pocket Card Jockey 21:15 - Rocket League 24:55 - Slay the Spire 30:11 - Cult of the Lamb 32:27 - Golf Story 36:27 - Ring Fit Adventure 39:27 - Project X-Zone 2 43:21 - Typing of the Dead 47:41 - Patron shout-out and ad break 54:38 - Dungeon Defenders 56:50 - Castlevania (any game produced by Koji Igarashi) 01:00:09 - Pikmin 01:03:36 - Spore 01:06:56 - Rune Factory 01:10:01 - Elebits 01:15:52 - Wrappin' it all up 01:18:38 - Topic for the next episode 01:19:09 - Outro
Scott Benson (Night in the Woods, Revenant Hill) and the lads grab some holy water and their sturdiest whips as they cover what is widely considered to be one of the greatest games ever made: Castlevania: Symphony of the Night. Topics include the gorgeous art-style, some sweet speedrunning tricks, and the lasting impact of art that pokes at the edges of its own possibility. Want more TWOAPW? Get access to our full back catalogue of premium/bonus episodes and add your name to the masthead of our website by subscribing for $5/month at Patreon.com/worstofall! Scott Benson - Twitter // Instagram Revenant Hill - Website // Steam Media Referenced in this Episode: Castlevania: Symphony of the Night // Available on All Major Platforms Castlevania Radio Drama “Cynthia Harrell, The Woman Who Sang 'Snake Eater,' Is Ready To Be Heard Again” by Ash Parrish, Kotaku October 21, 2020 “Dendy's Dream Debased” by Roman Muradov, Medium February 2, 2015. No Cartridge Live With Scott Benson “Unfinished symphony: Castlevania's keeper speaks” by Simon Parkin, Eurogamer, April 9, 2014. “What's next for Koji Igarashi, the man who left Castlevania and Konami behind” by Michael McWhertor, Polygon, March 19th, 2014. TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com
Bloodstained Ritual Of The Night é uma sequência espiritual dos jogos da série Castlevania, desde o Symphony Of The Night passando pelos portáteis da Nintendo. O diretor Koji Igarashi reúne diversos elementos com que já trabalhou dentro dessa experiência de exploração. Nesse recente cenário em que os metroidvanias estão populares, Bloodstained consegue demonstrar claramente a sua identidade e como seria um novo Castlevania, nesse estilo, lançado nos tempos atuais. Transcrição do Episódio Música: Voyage Of Promise, Luxurious Overture, Theme Of Dominique e In Peace's Embrace por Michiru Yamane. Twitter: @erickludico Instagram: @levelsecreto Apresentação, Produção, Roteiro, Edição e Identidade Visual por Erick Oliveira.
Alex joins our heroes once again to share his experiences with his first ever Castlevania game! It's the first game in the series to be produced by Koji Igarashi, and the hosts are split on whether the era of Igavania can live up to its reputation on this installment of the Castlevania Advance Collection Game Club. Connectivity has joined Twitter, so be sure to follow @ConnectivityNWR to be up to date on any announcements. We are wanting more listener participation, so feel free to ask questions, they may show up in the show! Please send in some hard-hitting questions for the Connectivity gang to ponder over: the address is connectivity@nintendoworldreport.com
First of all / I'm the soloist / The soul controllerCastlevania: Aria of Sorrow was a highlight of the run of handheld Castlevania games of the 2000s, starring the soul-collecting teenager Soma Cruz. Four panelists with varying levels of Castlevania experience played or replayed Aria of Sorrow for Retro Encounter's Metroidvania Month, and the reviews are good (but maybe not Elden Ring good). Featuring: Michael Sollosi, Alana Hagues, Cory Tischbein, Zach Wilkerson; Edited by Michael SollosiOpening and ending music by Miles MorkriGet in Touch:RPGFan.comEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomRelated Links:Castlevania: Aria of Sorrow on RPGFanThe Castlevania Advance Collection on RPGFan
Episode 89 In today's episode, we talk about PlayStation's growing first party presence on PC, as well as Microsoft's established presence and Nintendo's lack of presence, and what that all means for console gaming going forward. We also talk about the Xbox Game Pass business model, and gaming industry auteurs like Hideo Kojima, Yuji Naka, and Koji Igarashi. As always, we conclude with the games we're playing (Wargroove, Battlefield 4, Ratchet & Clank: Rift Apart, Slay The Spire). This episode was recorded in June 2021. Royalty free music from BenSound. Questions or comments? Tweet @PodcastGametalk Or chat us up in Discord - discord.gg/JZCj5Qn
O último jogo da série Castlevania que seguiu os moldes de Symphony Of The Night, sob a direção de Koji Igarashi. Order Of Ecclesia possui uma protagonista feminina, Shanoa, que está no meio de uma trama cheia de mistérios e uma luta interior consigo mesma. O jogo aprimora conceitos dos outros títulos de portáteis da série, porém com um toque de um Castlevania controverso do passado. Músicas: A Prologue, Jaws of a Scorched Earth e An Empty Tome (versão Akumajo Dracula Tribute Vol 2) por Michiru Yamane e Yasuhiro Ichihashi. Twitter: @erickludico Instagram: @levelsecreto
Fala galera, beleza? Neste episódio falamos a respeito do mais novo jogo de Koji Igarashi, o criador de Castlevania. Analisamos todos os elementos inseridos no game e compartilhamos experiências em gameplay, contando curiosidades e informações sobre Bloodstained: Ritual of the Night. RGZ, aqui videogame é assunto principal! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/rgz-cast/support
Andy's cancelled vacation plans lead to a deafening purchase. AGDQ runs happened and we loved seeing Celeste, Sonic Mania, Pokemon, Sekiro and more. JJ proves that the Total War series may not be everything we remember. We take a deep dive into Tim Roger's Tokimeki Memorial video. It brings us to Koji Igarashi and Michael's playthrough of Alwa's Legacy (twice).
Con la idea de seguir generando espacios de forma más constante, nuevamente tenemos un Rock & Games en nuestro canal. Esta vez uno dirigido a un tremendo clásico de la industria y que vino de la mano de Koji Igarashi. Así es como nos adentramos a disfrutar del tremendo trabajo musical de Michiru Yamane en Castlevania: Symphony of the Night 💕
Con la idea de seguir generando espacios de forma más constante, nuevamente tenemos un Rock & Games en nuestro canal. Esta vez uno dirigido a un tremendo clásico de la industria y que vino de la mano de Koji Igarashi. Así es como nos adentramos a disfrutar del tremendo trabajo musical de Michiru Yamane en Castlevania: Symphony of the Night 💕
Timothy and the Tower of Mu ha vinto due premi alla Pixel Game Maker MV Development Challenge. Due premi che sono stati assegnati da dei veri e propri mostri sacri dell’industria, tipo Koji Igarashi e Rafael Grassetti, l’Art Director di Santa Monica.È una cosa abbastanza grossa, no? Soprattutto, è una cosa che è successa in […] L'articolo DLC #22: Tutti paisà col culo degli altri proviene da Gameromancer.
Hola jugones espero que se encuentren bien, les traigo la tercera y última parte del especial de la saga Bloodstained, en este capítulo toca analizar el juego de 8 bit Curse of the Moon 2, hablaré un poco con base en el primer juego ya que son muy similares y además les comentaré las diferencias entre uno y otro. Espero que disfruten conmigo estos tres podcast en los que hablaremos de los tres juegos que pertenecen a los juegos creados por el equipo Inti Creates, liderados por el señor Koji Igarashi, los invito a dejarme en comentarios sus pensamientos y experiencias con estos juegos y si no los han jugado, los motivo a que lo hagan para hacer más ameno este especial. Debo agradecer de todo corazón a todas aquellas personas que de una u otra forma se han unido a la Indieteca, este proyecto es algo que hago de manera terapéutica y como escape emocional de una persona que en su vida diaria es un completo introvertido, gracias de verdad. Trailer Samurai Jack: https://www.youtube.com/watch?v=NiyqLIVIZdM Trailer Mortal Shell: https://www.youtube.com/watch?v=Y3O0FwX5DE8 Playlist de Spotify: https://open.spotify.com/playlist/1S1LmKNHZd2O0WA5E8Q3q5?si=Z_M_ZX07Tly_1ZpJTr7zCA Redes sociales: Discord: https://discord.gg/uS4XmkP TELEGRAM: https://t.me/joinchat/ECxguBnwa0O6YIU8Lq4pog Youtube: https://www.youtube.com/channel/UC05B-IHHBvlNlql5TwwH_HA?view_as=subscriber Instagram: La Indieteca Podcast. Twitter: La indieteca Podcast --- Send in a voice message: https://anchor.fm/la-indieteca-podcast/message
Hola jugones espero que se encuentren bien, les traigo la segunda parte del especial de la saga Bloodstained, en este capítulo toca analizar el juego principal de la saga Ritual of the night, hablaré del creador, los origines y por supuesto el análisis del juego. Espero que disfruten conmigo estos tres podcast en los que hablaremos de los tres juegos que pertenecen a los juegos creados por el equipo Inti Creates, liderados por el señor Koji Igarashi, los invito a dejarme en comentarios sus pensamientos y experiencias con estos juegos y si no los han jugado, los motivo a que lo hagan para hacer más ameno este especial. Debo agradecer de todo corazón a todas aquellas personas que de una u otra forma se han unido a la Indieteca, este proyecto es algo que hago de manera terapéutica y como escape emocional de una persona que en su vida diara es un completo introvertido, gracias de verdad. --- Send in a voice message: https://anchor.fm/la-indieteca-podcast/message
Hola jugones espero que se encuentren bien, les traigo la primera parte del especial de la saga Bloodstained, en este capítulo toca analizar el juego de 8 bit Curse of the Moon, hablaré del creador, los origines y por supuesto el análisis del juego. Espero que disfruten conmigo estos tres podcast en los que hablaremos de los tres juegos que pertenecen a los juegos creados por el equipo Inti Creates, liderados por el señor Koji Igarashi, los invito a dejarme en comentarios sus pensamientos y experiencias con estos juegos y si no los han jugado, los motivo a que lo hagan para hacer más ameno este especial. Debo agradecer de todo corazón a todas aquellas personas que de una u otra forma se han unido a la Indieteca, este proyecto es algo que hago de manera terapéutica y como escape emocional de una persona que en su vida diara es un completo introvertido, gracias de verdad. Playlist de Spotify: https://open.spotify.com/playlist/1S1LmKNHZd2O0WA5E8Q3q5?si=Z_M_ZX07Tly_1ZpJTr7zCA Redes sociales: Discord: https://discord.gg/uS4XmkP TELEGRAM: https://t.me/joinchat/ECxguBnwa0O6YIU8Lq4pog Youtube: https://www.youtube.com/channel/UC05B-IHHBvlNlql5TwwH_HA?view_as=subscriber Instagram: La Indieteca Podcast. Twitter: La indieteca Podcast --- Send in a voice message: https://anchor.fm/la-indieteca-podcast/message
Another episode...but with a new Miguel joining the mix! Miggy makes a glorious return to the TMG Podcast to share his thoughts on Bloodstained: Ritual of the Night and shared the story on how we got a picture with Koji Igarashi, complete with a cowboy hat and whips, during his promotion of Bloodstained at ESGS in the Philippines. We also talk about Sekiro: Shadows Die Twice because thanks to the quarantine, Carlos was able to experience The Game Awards 2020 Game of the Year winner to completion and a few words about From Software's latest release. But the real meat of #199 is Matthew's impressions on Resident Evil 3, the latest remake title released by Capcom. How was it? Did it live up to the expectations set by the remake of Resident Evil 2? And do we want more of these remakes from the Resident Evil franchise? To end the show, we talk about the PS5 controller that’s officially called the DualSense. What does it sense? Can it tell time? We discuss the features and the obvious changes to the design. All and more right here. Intro and outro music heard in the TMG Podcast was created by MrBulbamike.
What's your favorite generation of Castlevania games? This episode we discuss original Castlevania style versus the power collecting, exploratory Metroidvanias from Koji Igarashi. Forced to choose between two radically different styles, Press B faces an ultimatum! Special thanks to Arthur The Last Ancient on Soundcloud for our podcast theme. For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel and Instagram @pressbtocancel.
Nuevo programa de GAMELX en el que vamos a debatir sobre la figura de autor en los videojuegos. ¿Creéis que habría que reivindicar la figura del autor en el mundo de los videojuegos? Mientras que en otras artes y disciplinas esta figura está muy vigente y son de dominio popular, en el mundo de los videojuegos no ocurre así. ¿Pensáis que se deberían conocer más o pensáis que está bien porque detrás de un juego interviene mucha gente y no hay por qué ensalzar a unos pocos? Hablaremos de nombres como Ralph H. Baer, Shigeru Miyamoto, Cliff Bleszinski, Fumito Ueda, Shinji Mikami, Hideo Kojima, John Carmack, John Romero, Tim Schafer, Hidetaka Miyazaki, Koji Igarashi, Cory Barlog, Akira Yamaoka, Nobuo Uematsu, Yuzo Koshiro, Masami Ueda, Koji Kondo, Yasonuri Mitsuda o Jesper Kyd entre otros muchos. Tracklist: - Cataclysmic Molten Core - Jingle Punks - Tavern - ihHM - Metal Gear Solid 2 Soundtrack - Main Theme - Wild Pogo - Francis Preve - Bryan Adams - Somebody [Rocksmith] - Cosas de Casa - Opening Han participado: - David Bernad "Berni" (@bernilost) - Carlos Torres "Rode" (@rodeatope) - Alberto González "Gunkaiser" (@gunkaiser) - Eike World (@Eike_Saeba) La voz del programa: Henar Hernández (@HenarHAsensio) Síguenos: Web: http://www.gamelx.es Twitter: http://www.twitter.com/gamelx Facebook: http://www.facebook.com/gamelxpod YouTube: https://www.youtube.com/c/GAMELXTVnew Twitch: http://www.twitch.tv/gamelxpod RSS: http://feeds.feedburner.com/gamelxfm Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 iTunes: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600
Nuevo programa de GAMELX en el que vamos a debatir sobre la figura de autor en los videojuegos. ¿Creéis que habría que reivindicar la figura del autor en el mundo de los videojuegos? Mientras que en otras artes y disciplinas esta figura está muy vigente y son de dominio popular, en el mundo de los videojuegos no ocurre así. ¿Pensáis que se deberían conocer más o pensáis que está bien porque detrás de un juego interviene mucha gente y no hay por qué ensalzar a unos pocos? Hablaremos de nombres como Ralph H. Baer, Shigeru Miyamoto, Cliff Bleszinski, Fumito Ueda, Shinji Mikami, Hideo Kojima, John Carmack, John Romero, Tim Schafer, Hidetaka Miyazaki, Koji Igarashi, Cory Barlog, Akira Yamaoka, Nobuo Uematsu, Yuzo Koshiro, Masami Ueda, Koji Kondo, Yasonuri Mitsuda o Jesper Kyd entre otros muchos. Tracklist: - Cataclysmic Molten Core - Jingle Punks - Tavern - ihHM - Metal Gear Solid 2 Soundtrack - Main Theme - Wild Pogo - Francis Preve - Bryan Adams - Somebody [Rocksmith] - Cosas de Casa - Opening Han participado: - David Bernad "Berni" (@bernilost) - Carlos Torres "Rode" (@rodeatope) - Alberto González "Gunkaiser" (@gunkaiser) - Eike World (@Eike_Saeba) La voz del programa: Henar Hernández (@HenarHAsensio) Síguenos: Web: http://www.gamelx.es Twitter: http://www.twitter.com/gamelx Facebook: http://www.facebook.com/gamelxpod YouTube: https://www.youtube.com/c/GAMELXTVnew Twitch: http://www.twitch.tv/gamelxpod RSS: http://feeds.feedburner.com/gamelxfm Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 iTunes: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600
For a little over a decade, Castlevania keeper Koji Igarashi cut his own path with the famous side-scrolling series by backing away from its traditional hardcore action and platforming, and leaning more towards RPG elements and exploration. The result was what we now know as the "Metroidvania," a genre that thrived for the ten years Igarashi found himself away from the style of game he and his team popularized. But does our current glut of Metroidvanias make his newest creation, Bloodstained: Ritual of the Night feel less special? On this episode, join Bob Mackey, Jeremy Parish, and Imran Khan as the crew explores Igarashi's latest work to find out whether or not it's a total Dragula.
Fani Castlevanii czekali na to ponad 10 lat. Koji Igarashi, twórca Castlevania: Symphony of the Night, powrócił w czerwcu z duchowym następcą tego nieśmiertelnego klasyka – Bloodstained: Ritual of the Night. Nox z Resilem w swojej recenzji nie tylko przyglądają się grze przez pryzmat bogatego dorobku Igarashiego, wspominają również burzliwą kampanię na Kickstarterze, której cele i obietnice twórcy wciąż starają się spełnić. Zapraszamy i życzymy miłego słuchania! PS Niestety z powodu pewnych problemów technicznych fragmenty nagrania mogą posiadać delikatne wady, jak ciche trzaski. Przepraszamy i mamy nadzieję, że nie zepsuje...Przeczytaj całość
Welcome to Dev Game Club, where we this week the podcast does something a little bit different and takes a quick side-turn into the SNES Classic. After playing two games off-cam and two games on, the hosts talk about each game in turn. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A bit of a number of SNES Classic Games Issues covered: the difficulty of Contra games, old school punishing difficulty, power-ups, memorization, eating quarters, shooters and brawlers, reflex-based games, playing on d-pads, putt-putt golf, unlocking where the hole is, more interactions than golf, politics and interfering with other players, screen-watching and Kirby's Dream Course, bards and paladins, physics and ricochet prediction, playing defensively, having a number of shots before being tired, forward feedback loop, the other Kirby game on the Classic, discussion of various other consoles of the time, down the rabbit hole of other consoles of the time, seeing the depth of fighting games right there on the screen, more quarter plugging, move discovery, the beauty of Street Fighter IV, fighting game sticks and cheating, dabbling in fighting games, knowing you could systematically improve, labor practices, story modes in fighting games, covering e-sports and fighting games, raising your game to a higher level of play through muscle memory, obsession, EVO, Nintendo being tentative about their fighting games, lack of player support, racing games and digital control time, casual racing games that you can get good at, solo joy-con play, getting demolished, getting better at racing games over time, rubber-banding and other balancing, getting better power-ups in the back, balancing difficulty dynamically, trying to incorporate both a child and a parent, clearing up Brett's confusion about the time that has elapsed between Rondo of Blood and Symphony of the Night, Castlevania in the future, the rug that looks like the Himalayas, getting tons of upgrades to change the feel of a Metroidvania, the pure moment-to-moment enjoyment in Castlevania, first-person retreading spaces, completion and percentages, having a parry in Return of Samus, learning by failure, being constantly focused, appreciating just moving your character around, solving various additional problems, twin-stick control, more inviting combat, a bug in TR Anniversary revealed, collecting souls and shards, being able to grind for what you like, having the ability to customize Pokemon abilities, using crafting to better ends, unavailability of Castlevania DS games, chipset emulation, what we're playing next. Games, people, and influences mentioned or discussed: Street Fighter II, Super Mario Kart, Castlevania: Symphony of the Night, Contra III: The Alien Wars, PS2, Andrew Kirmse, Streets of Rage, Double Dragon, Teenage Mutant Ninja Turtles, X-Men, Xbox 360 controller, Bloodstained, Nintendo Switch, Kirby's Dream Course, Marble Madness, Super Mario World, Link to the Past, Final Fantasy VI/III, Sega Genesis, Atari 2600, Nintendo 64, Sega Saturn, Sega Dreamcast, Metal Gear (series), Intellivision, Dungeons & Dragons, Shamus, Adventure, Street Fighter movie, Mortal Kombat (series), Crystal Dynamics, Tekken Tag Tournament, Battle Area Toshinden, Virtua Fighter, Soulcalibur, NetherRealm Studios, Injustice (series), Maddy Myers, Kotaku Splitscreen, Compete, Smash (series), Mario Party (series), Mario Maker, Nintendo DS, Steve Ash, Chris Klie, Daron Stinnett, Forza, Mario Kart Double Dash, Mario Kart 8, Nintendo Wii, Donkey Kong Country, Secret of Mana, Super Mario Galaxy, Ben "from Iowa" Zaugg, Aria of Sorrow, Dawn of Sorrow, Pokemon: Red/Blue, Gothic Chocobo, Dave Wisecarver, Metroid Prime, Arkham Asylum, Arkham City, Return of Samus, Dark Souls, Dead Cells, Platinum, Bayonetta, Halo, Skyrim, Twilight Princess, Tomb Raider: Anniversary, Nolan Filter/irreventQ, Castlevania 64, Portrait of Ruin, Order of Ecclesia, Giant Bomb, Konami, Virtual Console, Koji Igarashi, Shenmue, Seaman, DOOM, Bethesda, John Romero, Sigil, DOOM Eternal, Half-Life, System Shock 2, Deus Ex, Thief, Dark Forces, Ultima Underworld. Note: Brett indeed also played Earthbound on the SNES Classic but forgot in the heat of podcasting Next time: DOOM (Whole first episode) https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we this week take a little time to talk about Bloodstained: Ritual of the Night, in our bonus episode for the series. We talk about how much of a Castlevania game it is as well as a number of other topics in a free-flowing discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first few hours Issues covered: being pierced by shards, feeling the beat, blood pools, the many similarities with Castlevania: SOTN, introducing characters and having a ton of little conversations with them, having quests and such, crafting and other additions, Kickstarter history of the project, the simple mechanics of the quest system, upsides to the shards and powers and farming, permanent buffs from eating food the first, the prime factorization of Todd's hair cut curse, mastery bars for button sequenced techniques, having to replay bosses and learn their patterns, powering lots of things up, adding different layouts of equipment, whether the bosses measure up, using the first boss to teach you to read the attacks, the transition to 3D, dynamic camera, 3D vs pixel-perfect collision, getting stuck on collision simplifications, not being as clear with collision, splitting attention in projectile-based Metroidvanias, touching on the show, bringing in characters and setting a new tone, consistency of voice work, David Hayter's performance, adding the compendium, switching to 3D for the main series and maybe keeping with the pixel art, we noodle around the Zangetsu talk and are wrong about many things, Brett's Book Recommendation, some comparisons between Dark Souls and Castlevania, styles of RPG influence, enemy scale, getting more out of Symphony of the Night than your friends, cultural issues and localization and a more global audience, requiring a good writer for translation, providing for fan translation in the indie space, the difference between trying different abilities in Pokemon vs Diablo, acquisition costs for spells in Diablo vs Pokemon, combos vs motions with respect to button... sequences, gamer use of combo vs dev use. Games, people, and influences mentioned or discussed: Koji Igarashi, DeBarge, Rhythm of the Night, Unreal Engine, Gothic Chocobo, Sony, Shenmue, World of Warcraft, Dark Souls, Sekiro: Shadows Die Twice, Fez, David Hayter, Shadow Complex, Samus Returns, MGS V (or V), Devil May Cry, The 7 1/2 Deaths of Evelyn Hardcastle, Stuart Turton, Infocom, Deadline, Witness, josh (if that is his real name), Hidetaka Miyazaki, Alex Neuse, Halo 5 / Infinite, Rômulo Santos, Pokemon, Monster Hunter (series), Le Ton Beau de Marot, Gone Home, Tacoma, Shawn, Diablo, clorf, Street Fighter, Kirby Dream Course. Next time: Catching up on the mail bag at last https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we this week complete our Castlevania discussion with the beloved PlayStation classic. We talk about actually finishing the game, the size and scope of the thing, character movement, enemy variety, and a host of other topics including our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Podcast breakdown: 0:38 Castlevania SOTN discussion 52:30 Break 53:07 Takeaways and Feedback Issues covered: the end dialog of a game this gothic and melodramatic, the Japanese lens, localization in the 90s, various early memes, ideogram languages and translating into small amounts of space, translation as an art, the reward for getting a greater percentage of the game, finding your way to the inverted castle, having a 3D bias, following industry trends, Tim's mea culpa, the fully inverted castle and how big it is, whole new enemies and placements, wondering how they came to invert the castle and make the changes they did, the nightmare of mirroring or copying geometry, having the transformation buttons easily accessible, mapping where the bosses show up and whether there are more, Alucard and being both a hero and a vampire, not being familiar with these games, familiars and their various identities, challenging yourself to play different ways, the various sub-weapons, comparisons to Metroid, fitting together sprites for larger characters, managing pixel density, the availability of Redbook audio on a PlayStation, making changes in the CD hallways, getting the most out of memory, precise character animation, avoiding stun lock and when you are committed to a move, the huge space of the RPG elements, giving a look at Richter, gothic theming, video games are Hawaiian shirts, in Transylvania it's always the 15th century, how much of it is there is and player choice, wanting the player to miss stuff, exploration in space and systems, the ability to miss the big change, loving the bosses, seeing bosses again and in number, big bosses, committing to movements, grounding the character to match the groundedness of the space, motion blur on the character, full-screen effects, a first meetup for the podcast, emulation QoL improvements and auto-attacks, changing the feel of a game with QoL improvements, playing the unimproved Dragon's Dogma, leaning on fast travel, licensed titles, living in the worlds others have created, managing fan expectations, lack of consistent voices, reaching niche markets, using the Star Wars IP and bringing it to genres, Brett identifies his perfect license. Games, people, and influences mentioned or discussed: Zero Wing, Resident Evil, Starfighter (series), Douglas Hofstadter, Le Ton Beau de Marot, Siskel & Ebert, Metroid (series), Stranger Things (obliquely), Alex Neuse, Final Fantasy IX, Final Fantasy Tactics, Tomb Raider, LucasArts, Bob Dylan, Grim Fandango, Aliens, Castlevania: Harmony of Dissonance, Indiana Jones and the Infernal Machine, Ray Harryhausen, God of War (series), PlayStation/Xbox, Dead Cells, Super Mario World, Dark Souls, Legend of Zelda (series), Diablo, Metal Gear (series), Hal Barwood, Universal Monsters, Edgar Allan Poe, Metal Gear Solid, Thief, Shadow of the Colossus, Fumito Ueda, Ico, Hideteka Miyazaki, Contra, SNES Classic, Devil May Cry, Bloodstained, Koji Igarashi, Warren Linam-Church, Chrono Trigger, MYST, Breath of the Wild, Final Fantasy XII, Dragon's Dogma, The Witcher III, Elder Scrolls (series), Morrowind, Ashton Herrmann, Xbox 360/Arcade, Shadow Complex, Chair Entertainment, Epic Games, Gothic Chocobo, Hollow Knight, Star Wars, Daron Stinnett, Justin Chin, Matt Tateishi, Dark Forces, EA, Lord of the Rings, James Bond, The Godfather, Goodfellas, Fallout, No Mutants Allowed, Wasteland 2, TIE Fighter, X-Wing, Ingrid Bergman, Konami. Next time: Some of Bloodstained: Ritual of the Night https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where we continue our Castlevania discussion with the game that renamed a genre. We talk about the year it came out, the structure of the game, and then delve into its many surprising RPG elements. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours in Issues covered: games of 1997, the PlayStation cycle, where this game fits on the Castlevania history, sticking with 2D, pushing the transition to polygons, similarities with Super Metroid, the large number of relics, lacking map markers of any kind, needing to have made a map, spending a lot of time covering the map again, reasons why QoL doesn't get in, being primarily melee, adding action feel through melee, using the ranged subweapons, new subweapon mechanics for switching, changing into a wolf or bat (vespertilionize: a real word), being able to turn off relics, giving the player more options to customize the experience, offering too many options for player attention, the opening battle against Dracula, switching up characters, connecting the games, having slots for armor, leaning into the gothic with character design, being able to cast spells with combos, customization options that feel like classes, effects of leveling up, the history of adding RPG elements to games, RPG elements vs progression mechanics, making interesting choices about character, why the structure of Metroidvanias works for Tim, unification and motivation of mechanics and exploration, contrasting with open world games with lots of exploring, acquiring more verbs and designing to the addition of verbs, the resilience of the genre, mixing in these mechanics can work, the game you imagine vs the game you get, the reality of budgets, finding new features that weren't in the first game of a series, business forces, not living up to expectations, the expenses of development, wanting the developers to be excited about what they're doing, FPGAs vs software emulators and clone consoles, ultra-hobby options, having a wealth of options to play, preserving history, companies being poor at preservation. Games, people, and influences mentioned or discussed: Fallout, Goldeneye, Gran Turismo, Ultima Online, Jedi Knight, Mario Kart 64, Tekken 3, Harvest Moon, Myth: The Forgotten Lords, Final Fantasy VII, Riven: The Sequel to MYST, Dungeon Keeper, Final Fantasy Tactics, Curse of Monkey Island, Total Annihilation, Colony Wars, Age of Empires, Blade Runner, Westwood Studios, X-Wing vs TIE Fighter, PlayStation, Tomb Raider, Soul Reaver, PSP, SNES, TurboGrafx-16, Virtual Console, Wii, Koji Igarashi, Bloodstained: Ritual of the Night, Super Metroid, Metroid Prime (series), The Return of Samus, Nintendo 3DS, Metal Gear Solid 2, Arkham Asylum (series), Assassin's Creed, Dead Cells, Guacamelee, Axiom Verge (obliquely), Darksiders, Gothic Chocobo, Yooka-Laylee, Banjo-Kazooie, Mighty Number 9, Mega Man, Pokemon, Game Freak, Capcom, Jeff Gerstmann, Giant Bomb, Pink Gorilla, Starfighter, Star Wars: Racer, Eric Johnston, Jedi Starfighter, Republic Commando, Steve Dykes, Game Makers Toolkit, Mark Brown. Links: Super Mario 3D World's 4 Step Level Design Analysing Mario to Master Super Mario Maker The World Design in Castlevania: Symphony of the Night Next time: Through Olrox https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Tonight on GeekNights, we review Koji Igarashi's Bloodstained: Ritual of the Night. It's a fantastic addition to the Metroidvania genre, though it suffers from technical problems on the Switch.In the news, Overwatch takes an even heavier hand with cheaters, Overwatch League moves to a division format with some local home games, Civilization VI play-by-cloud has a lot of issues (try Giant Multiplayer Robot or Play Your Damn Turn for now), Fortnite joins the list of games banned in Jordan, and people will do anything to avoid grinding in Destiny 2.Be sure to subscribe to both Scott's Youtube Channel and Rym's Youtube Channel if you want all of our videos! You can also listen to Rym and Emily's new spinoff show on Disney Theatrical Animation on the GeekNights Patreon! Also come see one of our two panels at PAX West!
Programa numero 39 de tu costado friki, hablamos de lo bueno y lo malo de la serie titans, recorrimos el nuevo metroivania de Koji Igarashi, Bloodstained Ritual Of The Night. A demás, noticias del mundo Friki y 6to y penúltimo episodio de Infinity Yoruguar.
Corrective Consciousness Podcast 156 w/ LotusPrince and Vysethebold! This week the guys discuss the career of Koji Igarashi including his lesser-known Konami titles, his timeless entries in the Castlevania series, and his brand-new classic Bloodstained!
APÓYANOS en www.elbatallonpluto.com/mecenas Si hay un nombre que aparece en todos los medios especializados estos días ese es Bloodstained: Ritual of the Night. Koji Igarashi ha publicado su propio juego Metroidvania que, a juzgar por sus impresionantes críticas, tiene por delante un futuro prometedor y en el batallón hemos podido probarlo. Por otro lado, hablamos del golpe en la mesa del fundador de Epic Games, así como de lo que le espera a la empresa durante este 2019 tras realizar unas declaraciones en Twitter y el papel tan importante que han tenido las ventas digitales en su estrategia económica. La polémica con Minecraft: Story Mode, los juegos del Plus y Gold, impresiones sobre Cadence of Hyrule y lo nuevo del estudio de programación tras Days Gone son el resto de contenidos que os traemos. Disfrutad del verano, soldados. >>>>>>>>>>>>>>>>>>>>>> En este programa han participado Aitor Velasco, Juan José Meseguer y Atreides. Síguenos en: DISCORD: https://discord.gg/CerwY5y
While it may feel like late June was the calm before the Nintendo Switch's storm, there were actually some decent rumblings that rolled through the eShop; this week Rick and Patrick sit down with Goomba Stomp editors Mike Worby and James Baker to find out how two of the more notable ones fared. First on the gothic chopping block is Bloodstained: Ritual of the Night, the much-anticipated throwback to classic Castlevania from series producer Koji Igarashi. While Rick and Mike traitorously played the PS4 version and loved every second of exploring the atmospheric, labyrinthine castle, Patrick took a musket ball for the team and brings impressions of the beleaguered Switch version. While there has been plenty of discussion about that port's noticeable downgrade (and with good reason), is there enough good game below the slightly blurry surface for Switch owners to consider a purchase? You'll have to listen to find out. Next, Patrick and James sing the praises of Cadence of Hyrule — but perhaps for different reasons? While James was able to find his rhythm on the way to victory, Patrick shamefully turned on Fixed Beat mode — and loved every second of it. Regardless of how you play, the fun had from this Zelda spinoff is tough to beat. If you haven't picked it up yet, maybe we can convince you. Before all that, however, all four make some way-too-early requests for some things we'd like to see in the just-announced sequel to Breath of the Wild. Hmm...let's see. Dungeons, dungeons, and dungeons? Sure, let's go with that. For all this and more, tune in!
Bienvenidos una semana más Nintendrón. En este nuevo programa hablamos del regreso triunfal de Koji Igarashi, IGA para los amigos, con el sucesor espiritual de Symphony of the Night y de Aria of Sorrow. Además, nos ponemos el mono de trabajo y hablamos de Super Mario Maker 2 donde te damos algunos consejos para quitarte el miedo a la hora de crear. ¡No te lo puedes perder! 00:10:24 - Bloodstained: Ritual of the Night 00:34:47 - Super Mario Maker 2 00:52:00 - Comentarios de los oyentes de Nintendrón
¡Bienvenido a la séptima telaraña! No faltan las novedades en el programita que os traemos hoy. El que esto suscribe os cuenta cosas al respecto de títulos como el sensacional 198X, JUGDGMENT o los recientes baluartes de PlayStation: VR BLOOD & TRUTH, HOME SWEET HOME y FIVE NIGHTS AT FREDDY'S VR. Sin dejar la realidad virtual, nuestro querido Iván "Afro Percal" nos cuenta lo mucho que se ha reído con TROVER SAVES THE UNIVERSE, mientras que el gran Héctor Lara "Uda" describe las bondades de BLOODSTAINED: RITUAL OF THE NIGHT, el "nuevo Castlevania" del maestro Koji Igarashi. Y como no podría ser de otra manera, el inefable Inercia (@INrc) da su particular visión del reciente E3, haciendo un análisis de situación de esos que no dejará a nadie indiferente. No pueden faltar nuestros clásicos minutos musicales, con la melodía misteriosa y su gran NO-PREMIO. Esta vez no es difícil... ¡prometido! Danos una escucha y déjanos por aquí tu feedback, tus pensamientos... ¡lo que quieras! ^_~
Koji Igarashi er tilbake med et nytt Castlev…nei vent, Bloodstained! Endelig er det kickstartede spillet ute, og det må virkelig oppleves. Det er et Castlevania i alt annet enn navnet, og et av årets beste spill så langt – for real! Men før det snakker vi også om noen av de mest bisarre og gale […]
Koji Igarashi er tilbake med et nytt Castlev...nei vent, Bloodstained! Endelig er det kickstartede spillet ute, og det må virkelig oppleves. Det er et Castlevania i alt annet enn navnet, og et av …
Two longtime Castlevania fans revisit the PS1 nonlinear side-scrolling action RPG by examining Castlevania's past, considering Symphony of the Night's influence, and prognosticating Koji Igarashi's future.
A fun bear teaches Randy the ancient samurai code in Bushido Bear. D.J. plays the equally ancient Phantasy Star. A thoughtful conversation about a creator's responsibility devolves into a debate over whether or not hedgehogs should have human teeth. Episode Timeline 00:36 - Intro 02:50 - Koji Igarashi's horrible trailer 20:05 - Bushido Bear 38:08 - Bushido Blade 40:37 - Bushido Phantasy Star 1:05:53 - Outro
Welcome back to the Bros and Consoles podcast! Michael and I have played a lot of games this past week, and we're excited to tell you all about them! There's also quite a bit of juicy news stories going on in the gaming scene, so sit back and enjoy the show! :D As always, feel free to email us your questions, comments and feedback to: brosandconsoles@gmail.com Or tweet/message me on twitter: @LightingHatNH We look forward to seeing you all again next week! Time-codes: 03:31 - Seg. 1: What're ya playin'? 34:07 - Seg. 2: The Bropinion Report 35:12 - #1: Riot employees planning a walkout --> Update: happening today, May 6th (Cecilia D'Anastasio on Kotaku) 39:06 - #2: New 1st-person Zelda: Breath of the Wild mod, available on Wii U and Switch (Patricia Hernandez on Polygon) 44:32 - #3: Slightly Mad Studios withdraws "Mad Box" trademark (James Batchelor on GamesIndustry.biz) 50:06 - #4: Epic Games set to acquire Psyonix, developer behind Rocket League (Michael McWhertor on Polygon) 51:55 - #5: Sonic movie character design change (Karen Han on Polygon) 1:00:38 - #6: Solitaire inducted into video game hall of fame (James Vincent on The Verge) 1:04:31 - #7: Rage 2 playable on 'Dreamcast' (Charlie Hall on Polygon) 1:08:26 - Seg. 3a: The Entire List of Upcoming Games on the PlayStation Network, as listed by Justin Massongill, brought to you by the Bros and Consoles co-hosts each and every weekend! 1:19:28 - Seg. 3b: The Weekly Nintendo Switch Picks 1:27:42 - Seg. 4: The N.I.C. (Bloodstained: Ritual of the Night, by ArtPlay, DICO, and WayForward Technologies, Produced by Koji Igarashi, coming to PS4/Xbox 1/PC on June 18th, and Nintendo Switch on June 25th) 1:34:34 - Seg. 5: Sonic's Super-Fast Minute --- Support this podcast: https://anchor.fm/brosandconsoles/support
- Samanta Sempere nos acompaña para hablar de Kingdom Hearts 3. ¿El final que esperábamos? - Alejandro Castillo nos habla de la gran sorpresa de la temporada: Apex Legends, un juego con ganas de querer desbancar a Fortnite. - Entrevistamos a dos emblemas de la industria como son Masayoshi Kikuchi y Koji Igarashi, quienes nos hablan de su nuevo proyecto Revolve 8. - GamerEnfurecido nos trae el dilema: ¿por qué no hay oferta de calidad de juegos de volleyball y otros deportes minoritarios? - Fernando Moreiras nos trae el repaso a la actualidad del deporte electrónico, con DOTA2 y League of Legends.
Welcome to another episode of Throwdown Your Questions! On this show, we answer all of your Video Game related questions. Here are all of the questions we answer this week: - What is the biggest rip off you've experienced with gaming? - Is the monopoly of EA has on sports licenses healthy for sports games? - What can be done to get rid of the stigma indie games face? - Should movie directors bring their talents over to video games? - What does Brian think of the Nintendo Switch? - Do you trust Koji Igarashi with Bloodstained: Ritual of the Night? - Do you guys do tabletop RPG gaming? - What do you make of Fallout 76 not having an upgraded engine? - What are your biggest disappointments for 2018? Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaley Subscribe to us on: Soundcloud: https://soundcloud.com/the-throwdown iTunes: http://bit.ly/1tz9G57 YouTube: http://bit.ly/1utYrZf Follow us on: Twitch: https://go.twitch.tv/throwdownshow Mixer: https://mixer.com/throwdownshow Twitter: http://bit.ly/1w31bRY Facebook: http://on.fb.me/1w31eNP Follow the panelists on Twitter: Tony Polanco - https://twitter.com/Romudeth_ Emilio Lopez - https://twitter.com/EMannLand Chris Sealy - https://twitter.com/LunarDiaries Brett Murdock - https://twitter.com/brett_murdock Carlos Romero - https://twitter.com/Eurocar9 Adam Vale - https://twitter.com/Adamvale Brian Munjoma - https://twitter.com/OneFlyness
Welcome to another episode of Throwdown Your Questions! On this show, we answer all of your Video Game related questions. Here are all of the questions we answer this week: - What is the biggest rip off you've experienced with gaming? - Is the monopoly of EA has on sports licenses healthy for sports games? - What can be done to get rid of the stigma indie games face? - Should movie directors bring their talents over to video games? - What does Brian think of the Nintendo Switch? - Do you trust Koji Igarashi with Bloodstained: Ritual of the Night? - Do you guys do tabletop RPG gaming? - What do you make of Fallout 76 not having an upgraded engine? - What are your biggest disappointments for 2018? Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaley Subscribe to us on: Soundcloud: https://soundcloud.com/the-throwdown iTunes: http://bit.ly/1tz9G57 YouTube: http://bit.ly/1utYrZf Follow us on: Twitch: https://go.twitch.tv/throwdownshow Mixer: https://mixer.com/throwdownshow Twitter: http://bit.ly/1w31bRY Facebook: http://on.fb.me/1w31eNP Follow the panelists on Twitter: Tony Polanco - https://twitter.com/Romudeth_ Emilio Lopez - https://twitter.com/EMannLand Chris Sealy - https://twitter.com/LunarDiaries Brett Murdock - https://twitter.com/brett_murdock Carlos Romero - https://twitter.com/Eurocar9 Adam Vale - https://twitter.com/Adamvale Brian Munjoma - https://twitter.com/OneFlyness
Estrenamos nuevo espacio bajo el nombre de INFORME DE MISIÓN con el que, a modo de dossier o monográfico, rememoramos un juego o saga destacada. Emoción e información se dan la mano en un contenido atemporal de carácter mensual. Y no podíamos tener mejor padrino que Castlevania: SYMPHONY OF THE NIGHT, el clásico de culto en el que nombres como Koji Igarashi, Ayami Kojima y Michiru Yamane confluyeron creando una obra maestra. Además, dedicamos el segundo bloque del programa a analizar la serie animada producida por Netflix tratando en profundidad la primera temporada y sin entrar en spoilers con la segunda. >>>>>>>>>>>>>>>>>>>>>> En este programa han participado Sergio Tur, Aitor Velasco y Juan José Meseguer. Gracias al patrocinio de la tienda www.Collectoys.es este proyecto es sostenible. Compra con un 5% de descuento en sus productos con el código "elbatallonpluto". Síguenos en: DISCORD: https://discord.gg/CerwY5y Twittter (https://twitter.com/elbatallonpluto) Facebook (https://facebook.com/elbatallonpluto)
https://archive.org/download/BCB20BenJudd2018/BCB%2019%20Ben%20Judd%202018.mp3 It’s the Halloween season again and we continue our tradition of talking with Koji Igarashi’s agent Ben Judd about Bloodstained, DanGen and board games! Follow DanGen on Twitter and join the Discord. Also, be sure to join us on the Forums.
Like many long time Castlevania fans Al is looking forward to the upcoming Ritual of the Night from Koji Igarashi, the genius behind Symphony of the Night. In the meantime we have Curse of the Moon to whet our appetite.Correction: I mention in the description of one of the enemies that it was a solider who died in the demon castle war. This is incorrect. This is actually a description from one of the items a character can find.You can view the video for this episode on Point of Insanity Game Studio's YouTube channel at https://youtu.be/IKCsEQyabvQ
Programa #03 do Press Start To, um podcast que fala sobre jogos do ponto de vista do desenvolvedor. Neste programa, falamos sobre metroidvanias, passando por alguns jogos do gênero e explorando varias mecânicas. Links citados no programa e mais sobre o assunto: Mais sobre Metroid- https://goo.gl/TsXrg3 - https://goo.gl/dT8Y6Y Mais sobre Castlevania - https://goo.gl/JCAAts - https://goo.gl/VzcVzf Mais sobre Metroidvanias - https://goo.gl/2QC3vH Sobre o mapa de Hollow Kight - https://goo.gl/9B4E3Q GDC do Koji Igarashi - https://goo.gl/v6pha2 Geração procedural - https://goo.gl/tXT89H Mais sobre Dandara - https://goo.gl/QTEuox Gerador de mapas de Spelunky - https://goo.gl/F8Mm9M Acompanho o podcast nas redes sociais - Twitter - twitter.com/Presstartto Instagram do Nicolas - www.instagram.com/nicolas.draws/ Envie uma mensagem para gente - pressstarttopodcast@gmail.com Apresentando por: Caio César Gomes - Produtor e artista 3D Nicolas Lobo - Artista e game designer Abertura: Avenza - Game on Made by: Coffee Uai Studios
Programa #03 do Press Start To, um podcast que fala sobre jogos do ponto de vista do desenvolvedor. Neste programa, falamos sobre metroidvanias, passando por alguns jogos do gênero e explorando varias mecânicas. Links citados no programa e mais sobre o assunto: Mais sobre Metroid- https://goo.gl/TsXrg3 - https://goo.gl/dT8Y6Y Mais sobre Castlevania - https://goo.gl/JCAAts - https://goo.gl/VzcVzf Mais sobre Metroidvanias - https://goo.gl/2QC3vH Sobre o mapa de Hollow Kight - https://goo.gl/9B4E3Q GDC do Koji Igarashi - https://goo.gl/v6pha2 Geração procedural - https://goo.gl/tXT89H Mais sobre Dandara - https://goo.gl/QTEuox Gerador de mapas de Spelunky - https://goo.gl/F8Mm9M Acompanho o podcast nas redes sociais - Twitter - twitter.com/Presstartto Instagram do Nicolas - www.instagram.com/nicolas.draws/ Envie uma mensagem para gente - pressstarttopodcast@gmail.com Apresentando por: Caio César Gomes - Produtor e artista 3D Nicolas Lobo - Artista e game designer Abertura: Avenza - Game on Made by: Coffee Uai Studios
Vi når en ny milstolpe och firar 150 avsnitt av IGN Sveriges Podcast! Detta gör vi med ingen mindre än Per Landin. Det blir samtal om Final Fantasy XV, Dishonored 2, Pokémon Sun & Moon och Alienation, för att bara nämna fyra titlar. Dessutom snackar vi Koji Igarashi och collector's editions, samt fastnar i spel. På riktigt.
This week we get to talk to Mr. Koji Igarashi on Emile in the Morning at Night during his visit to the Philippines during ESGS 2016! ESGS 2016 was a blast and I had a great time hanging out with everyone. Shoutouts to all the peeps from TooMuchGaming, Geekend Gladiators, Nubs in Cubes, Ungeek, and many many more! ----------- Like our Facebook Page for announcements: http://www.facebook.com/EmileintheMorningatNight Follow us on Twitter: http://www.twitter.com/emiletang Follow us on Instagram: https://instagram.com/emiletang/ ----------- Music: Kevin Macleod - AcidJazz Kevin Macleod - I Knew a Guy Tetrimino - Where's the Wall Chicken at?
On this episode of the podcast we talk about Game Night in San Jose, Furries, Smash brothers, castlevania, mighty No 9, and so much more so sit back and relax as we give you the sweet sounds of kenny G. Song: Flight Club (Retro'd 2) Credits: All instruments played by Marcus D Mixed by Marcus D & Vitamin D Mastered by Vitamin D Artwork by LLGFX make sure to check out Marcus D patreon over at https://www.patreon.com/marcusd
This week we cover what is argued as one of the greatest games of all time by many in the industry and it’s media. Koji Igarashi masterful and innovative approach to a long recognizable franchise the VideoDestruct Podcast takes a look at Castlevania: Symphony of the Night. Is there really much to say about one of the most praised games ever? Well even we learn a few things in our research so sit back and enjoy!
Programa 14 de Código Podcast, el podcast sobre creación de videojuegos. Sugerencias, dudas y amenazas al correo: codigo.podcast@gmail.com y en el twitter @CodigoPodcast. También podéis encontrarnos en el foro de stratos-ad.com. Contenido del programa 14: 00:01:20 - Presentación con los integrantes de Gazpacho Games 00:06:01 - Noticias: Visual Studio Code, la muerte y resurrección de Dimension Drive y los Mods de pago en Steam. 00:43:44 - Menú del día: Entrevista con Victor Fernández y Javier Carpio de Gazpacho Games sobre el desarrollo de su próximo proyecto CAIN. 01:49:32 - Café con el oyente: Cámaras para juegos 2D, la tendencia de juegos inacabados en la industria y los downgrades. 02:18:44 - Despedida: Reflexión final y recordatorio de eventos. Gazpacho Games: http://gazpachogames.com/ http://cain.gazpachogames.com/ Visual Studio Drive: https://code.visualstudio.com/ Noticias sobre el kickstarter de Dimensión Drive: http://www.meristation.com/pc/noticias/un-estafador-hunde-un-juego-indie-en-kickstarter/58/2061025 http://gamasutra.com/view/news/243426/Indie_devs_see_successful_Kickstarter_sunk_by_fraudulent_backer.php https://www.kickstarter.com/projects/2awesomestudio/dimension-drive-jack-is-back Kickstarter de Koji Igarashi: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night Técnicas de cámaras para juegos 2D: https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true Segunda crisis de la industria?: http://www.mediavida.com/foro/juegos/estamos-ante-segunda-crisis-industria-534728
This week on The Free Cheese Podcast: Join Joe, Marc, and Kyle as they try to figure out the identity of Rocksteady's upcoming conclusion to the Batman: Arkham series. We celebrate the announcement of Koji Igarashi's Bloodstained: Ritual of the Night and talk about our favorite Metroidvanias. Joe has been exploring Metroid Prime and imagining Kirby inside of Box Boy!, while Marc runs through a list of games that he's played including a game that combines Power Rangers with Fire Emblem. Kyle hasn't played a ton recently, but he was more than willing to talk about pork.
Nintendo announces 2015 World Championships, Koji Igarashi’s Bloodstained game, Pac-Man turns 35, Jem movie trailer, and more! The #CUPodcast has a Patreon campaign! If you’d like to help support us, please click here! Listen to the Completely Unnecessary Podcast on iTunes! Listen on Stitcher! Want to see video clips? Check out the youtube page and the CUPodcast playlist! Video clips from the latest podcast are added throughout the week! Here is the RSS feed for the podcast: http://thepunkeffect.com/?feed=podcast
In a world without Dan, there is only one thing Team BRB UK can do while they await his return… find another Dan! Yes that's right, Tim & Coleman have gone and grabbed Dan Maher from Explosive Alan. This week the trio will be babbling on about: Another limited edition Mario Amiibo Silly squishy boob doll from Konami New LEGO Dimensions sets Koji Igarashi launches Kickstarter for Bloodstained: Ritual of the Night Assassin's Creed Syndicate revealed Splatoon The Old Blood Project CARS
Menuda semanita. Pocas noticias, pero tanto de lo que hablar: nuevo Assassin's Creed, más cagadas de Konami, el supuesto pirateo de PS4, Koji Igarashi presentando juego y Nintendo resucitando lo World Championship. Y además el super análisis de Ultra Street Fighter 4. Noticias de la semana 0:02:04 Noticias breves 0:49:52 Review: Ultra Street Fighter IV 1:01:53 La Guía del buen Nerd 1:47:04
Nuevo MGPodcast en el que comentamos la actualidad del videojuego. Tratamos las últimas novedades de Ubisoft, entre el anuncio de Assassin's Creed Victory (Syndicate) y el retraso de The Division. Hablamos también sobre la polémica por el downgrade de The Witcher 3, el Kickstarter de Koji Igarashi para crear un nuevo Igavania. Los análisis de la semana se los dedicamos a Project CARS y Code Name STEAM. En este programa han colaborado Adrián Suárez 'Mou', Bruno Louviers y Víctor Junquera.
Adam and Neal are late to their respective parties with Call of Duty: Advanced Warfare and inFamous: Second Son while Stephen is still chugging away at Bloodborne. Vaughn is training hard for CEO with Persona 4 Arena Ultimax and Ultimate Marvel vs. Capcom 3. We also have more announced plans for E3 2015 and the return of Koji Igarashi! This week's cast: Adam Arinder Stephen Martin Vaughn Venters Neal Bonham Music Credit: Outro -- https://www.youtube.com/watch?v=XnuqGIKXPyc RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:61611947/sounds.rss May 15, 2015
This week we talk about a new Kickstarter from action platformer veteran Koji Igarashi. His new game, which has already far-exceeded its campaign goal, promises to be in the same vein as your favourite gothic, exploration-based game. We also cover Flow, Heroes of the Storm and some tabletop. MUSIC CREDITS: Intro (Performed by the black frame spectacle, written by Ian Sullivan), Outro: Old White Eye by Ghost Hunter (under Creative Commons.) Recorded on 05-13-2015
Koji Igarashi defined the Castlevania series. Now, he's launching a Kickstarter for Bloodstained: Ritual of the Night, and he came to Kinda Funny to tell us all about the spiritual successor. Learn more about your ad choices. Visit megaphone.fm/adchoices
Koji Igarashi defined the Castlevania series. Now, he's launching a Kickstarter for Bloodstained: Ritual of the Night, and he came to Kinda Funny to tell us all about the spiritual successor. Learn more about your ad choices. Visit megaphone.fm/adchoices
Koji Igarashi defined the Castlevania series. Now, he's launching a Kickstarter for Bloodstained: Ritual of the Night, and he came to Kinda Funny to tell us all about the spiritual successor. Learn more about your ad choices. Visit megaphone.fm/adchoices
Koji Igarashi defined the Castlevania series. Now, he's launching a Kickstarter for Bloodstained: Ritual of the Night, and he came to Kinda Funny to tell us all about the spiritual successor.
Avec au programme, le retour en pâte à modeler Kirby et le Pinceau Arc-en-ciel (Wii U) de Nintendo, le tactical RPG qui rend hommage aux tokusatsu de notre jeunesse Chroma Squad (PC, Mac et Linux) de Behold Studios, la trilogie de hack'n slash Excave (eShop 3DS) de Mechanic Arms et l'actualité de la semaine (Koji Igarashi - ex-producteur de la série Castlevania - laisse planer un éventuel retour aux sources, Shouzou Kaga - père de Fire Emblem - sur un nouveau SRPG...)
The grandfather of mobile games, Snake, is back. Sega Saturn's Daytona USA turns 20 years old. Castlevania producer Koji Igarashi posts a mysterious teaser at SwordOrWhip.com Our sources, music credits, and other show notes on all our episodes are at 1Pvs2P.com/shownotes
This week on The Free Cheese Podcast: We slowly recover from taking a week off. We start by talking about Koji Igarashi's new game and the enigmatic marketing campaign that is currently underway. Konami hasn't shown a future for Castlevania, so why shouldn't Igarashi carry on its legacy by a new name? We also discuss Konami and the strange behavior of the company over the last month, including the removal of P.T. from PSN and the company's choice to seemingly erase themselves from video game history. Looking at the recently announced and funded Yooka-Laylee, Playtonic's Banjo-Kazooie spiritual successor, we really start to wonder if an imitation can be just as good as the original, if not better. Finally, we talk a lot about Batman and the upcoming season pass for Batman: Arkham Knight, and just what makes Batman: The Animated Series so perfect.
Hey we're playing games for once, let's talk about it. Also 2d lighting engines, and takeaways from Symphony of the Night director Koji Igarashi.
En esta semana te hablamos de de: El fiasco de Wolfenstein: The New Order y su super edición especial de colección La posible metida de reversa de Microsoft y el family sharing. A Mark Zuckerberg le sobró un poco de cambio en la compra de WA y ahora pone sus esperanzas en el stalking digital con el Oculus Rift. La salida de Koji Igarashi de Konami y su interés en trabajar en un nuevo juego de Metroid. Y te traemos reseñas extensas y jugosas de: TitanFall South Park: Stick of truth Metal Gear Solid: Ground Zeroes Infamous Second Son
Nuevo MGPodcast en el que revisamos todas las novedades acontecidas en la GDC de San Francisco, Project Morpheus, Koji Igarashi y el no anuncio de Shenmue 3. Hablamos de la noticia de la semana: la compra de Oculus VR por parte de Facebook y analizamos los dos primeros puntales de la next gen: Infamous Second Son y Titanfall. En el programa de la presente semana han colaborado Victor Junquera, Toni Piedrabuena y Dayo.
This week Joe, Dan and Sandeep gather around and wait for Dave to arrive while they discuss Koji Igarashi making Metroid, PS4 firmware updates, Unity on Wii U, and Far Cry 4. We answer last week's question of the week and then talk a lot about South Park: The Stick of Truth, inFamous: Second Son, Sandeep's Book Club, and then Dan sells us all a copy of Little Inferno! Will Dave ever show up? Tune in to find out! Thanks Dave!
Our latest TinyCast is a post-Game Developers Conference chat about Animal Crossing: New Leaf, Koji Igarashi leaving behind Konami and Castlevania, and how awesome the GBA was.
Chad, Charlie, Dylan, and John discuss the news of a Jem and the Holograms movie, the Gauntlet remake, Koji Igarashi leaving Konami, and also make predictions about possible MomoCon announcements. Links Jem and the Holograms: The Movie – Official Web Site Help us catch this home invader! BoardGameGeek – Hot Deals Manager’s […]
Bienvenidos al episodio nùmero 20 de Hyrule Project donde tendremos las habituales secciones del Podcast. Las noticias donde hablaremos de Rare, de Yu Suzuki y el tan ansiado Shenmue 3 y de la marcha de Koji Igarashi el genial director de los Castlevania en su vertiente " Metroidvania " entre otras noticias. Siendo el plato fuerte el especial a la obra maestra de Capcom: Dragon's Dogma: Dark Arisen encabezado por nuestro invitado especial; Okubo del podcast hermano: Komikku!
Bienvenidos al episodio nùmero 20 de Hyrule Project donde tendremos las habituales secciones del Podcast. Las noticias donde hablaremos de Rare, de Yu Suzuki y el tan ansiado Shenmue 3 y de la marcha de Koji Igarashi el genial director de los Castlevania en su vertiente " Metroidvania " entre otras noticias. Siendo el plato fuerte el especial a la obra maestra de Capcom: Dragon's Dogma: Dark Arisen encabezado por nuestro invitado especial; Okubo del podcast hermano: Komikku!
Xbox One har en releasemånad! Sony har en VR-hjälm! Oculus Rift har ett nytt development kit! Koji Igarashi har ett nytt jobb! Dessutom har vi spelat Metal Gear Solid V: Ground Zeroes, Infamous: Second Son och den gamla NES-pärlan Shatterhand. Och så reder vi en gång för alla ut vilket som är tidernas bästa japanska rollspel. Detta är IGN Sveriges Podcast avsnitt 57.
On this #CUPodcast, Pat & Ian discuss Walmart getting into the used game market, Koji Igarashi leaving Konami, collecting burnout, Calculords, latest WWE developments, and much more! Here is the RSS feed for the podcast: http://thepunkeffect.com/?feed=podcast Listen to the Completely Unnecessary Podcast on iTunes! Listen on Stitcher! Want to see video clips? Check out the youtube page and the CUPodcast playlist! Video clips from the latest podcast are added throughout the week!
This week on FourPlay Joe, Chris, Kyle, and Dave discuss Watch_Dogs alleged gameplay time, another Microsoft employee leaving, Sony's new Virtual Reality headset, and Koji Igarashi's departure from Konami. Then we discuss our answers from the question of the week two weeks ago and what we've been playing including Dark Souls II, Wind Waker HD, and of course South Park: The Stick of Truth.