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This week! While CJ is away, Phil and Greg talk about what they played! Also: What's this about some new Nintendo World Championship thing? Slurpee Tetris, Arkham game for the Quest, HUMANITY coming to Xbox, and much, much more. Join us, won't you? Links of interest: Nintendo World Championship NES Edition Tetris 7-Eleven handheld Batman: Arkham Shadow announced for Quest 3 Q Games reveals All You Need Is Help HUMANITY announced for Xbox Like A Dragon Gaiden: The Man Who Erased His Name Endless Ocean Luminous Greg Sewart's Extra Life Page The Player One Podcast t-shirt The Player One Podcast mug ResetEra Player One Podcast Topic Player One Podcast Discord Greg Streams on Twitch Gain Ground - Generation 16 #130 Add us in Apple Podcasts Check out Greg's web series Generation 16 - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Running time: 1:27:35
This week we meet up with Q-Games founder, Star Fox maker and all around technical wizard Dylan Cuthbert! Dylan is one of the few game developers to have made it big on three different continents! His story of how he got his first job at 17 in the UK will blow your mind. We talk hacking, legendary Japanese devs and much more this week!Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter
Darren had the chance to speak with Hollie Hughes about the 15th Anniversary of Q-Games Pixel Junk series as well as Pixel Junk Scrappers Deluxe and Pixel Junk Eden 2
My guest today is an English programmer, game-maker and President of the Kyoto-based video game studio Q-Games. Born in London, he dropped out of school at the age of 17 to join Argonaut Games where, among other titles, he worked on the Game Boy space combat title, X. The project so impressed Nintendo, that the company invited my guest to Japan, where he contributed to StarFox, a now legendary Super Nintendo dogfighting game featuring an anthropomorphic fox. After a stint working for Sony in America, my guest returned to Japan to join the development team behind the PlayStation 2 console, creating the famous ‘ducks in a bath' tech demo. In 2001 he left Sony to found his own company, creating the brilliant PixelJunk series of games, most recently the dystopian world building game The Tomorrow Children. Welcome, Dylan Cuthbert. Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
What's the deal with the elusive letter Q and the exciting world of Q Games? Join us this week as we reminisce about our experiences with a game we've all been enjoying lately, taking a deep dive into the fascinating categories and challenges it offers. This particular game may have been one of the first we got hooked on when we started our board game hobby, and now we're eager to share the fun with you!In the second part of the episode, we take a closer look at popular game Clever Cubed, and we don't hold back on our thoughts about the deluxe dry erase version and the intriguing variation called Quick Mix. We also explore the fast-paced world of Tensies, a dice-rolling frenzy that keeps you on the edge of your seat. Plus, get the scoop on the app 412 and the captivating game of Quirkle, where matching shapes and colors can lead to victory. Don't miss out on our recommendations and reviews of these fantastic board games!•Quelf•Qwixx•Qwirkle S O C I A L M E D I A➡️Website: ( https://www.meepleknights.com )➡️YouTube: ( https://www.youtube.com/@meepleknights )➡️Instagram: ( https://www.instagram.com/meepleknights )➡️FaceBook Page: ( https://www.facebook.com/meepleknights )➡️FaceBook Group: ( https://www.facebook.com/groups/meepleknights )➡️Discord: ( https://discord.gg/5vea8ynvPq )C O N T A C T U S
Blog link: https://videogamegrooves.com/2023/01/31/episode-101-parasite-eve-pixeljunk-eden-2/ Our podcast returns in the year that is and will be 2023! We open with features of one of Anthony's all-time wishlist items (in unofficial off-the-back-of-some-guy's-vinyl-truck form), Parasite Eve. We reflect on the oddity of this memorable Square Enix PS1 title, both in its plot and its development, as well as Yoko Shimomura's dynamic snare drum skills. Is it possible to make this into a "lofi beats to study to" album? We weigh in. Next we shift subtly into the dreamythumpy sounds of Q-Games' Pixeljunk Eden 2, and the fingerprints of electronic artist Baiyon are all over it. We flash back to 2008 when the original Pixeljunk Eden came out and discuss the zeitgeist around the game, and reflect on the singularly simple mechanics and zone-out vibe. Jeremy discusses his desire for Eden-inspired wall art, and the after-market price of the game suddenly changes during recording. We look at the "mercifully short" list of releases so far in January, although several big box sets (possibly from Japan!) are looming out there ready to grab your wallet and choke it to death. Finally, we look at a recent article asking the question "did the music business just kill the vinyl revival", and we talk about whether the hobby is in a slump, a recession, or whether it's the nature of the beast. (Original article here.) Glad to have you back in 2023! Niche team, unite! Outro: "Se Il Mio Amore Sta Vincino - CM Version" - Parasite Eve, by Yoko Shimomura The Quietus, on the topic of materials advances: https://thequietus.com/articles/31382-green-eco-vinyl Twitter – @vg_grooves, @jeremy_lamont, @ajohnagnello Image Gallery
How a 17 year old British programmer brought to Japan by Nintendo went on to found one of the most successful independent games development studios in Japan! - PART 2 As we head toward the New Year, how about catching up with the rest of Steve's conversation with Q-Games to motivate you with their success story? Hear about getting to know and work in, the often challenging but highly rewarding, Japanese market. And the nurturing environment of Kyoto, as a contrast to the non-stop metropolis of Tokyo. For more information and updates from Q-Games: Website: https://www.q-games.com Twitter: https://twitter.com/PixelJunkNews Play the PixelJunk Scrappers Deluxe Demo: https://store.steampowered.com/app/1663210/PixelJunk_Scrappers_Deluxe/
How a 17 year old British programmer brought to Japan by Nintendo went on to found one of the most successful independent games development studios in Japan! 'tis the season! A wintertime two-parter to warm your cockles! Steve tucks into hearty conversation with Dylan Cuthbert and Hollie Hughes from Kyoto-based Q-Games. Learn more about Dylan's amazing journey, being brought to Japan by Nintendo, working with Sony and Google, to founding his own company in 2001. Hollie covers the valuable marketing role at Q-Games. Together they cover the gamut of topics from digital publishing and marketing in Japan versus the UK, great insight on getting to know Japan, to the benefits of setting up business in Kyoto.... so much to unpack from these two special episodes. Keep your eyes peeled for Part 2, coming just before New Year! For more information and updates from Q-Games: Website: https://www.q-games.com Twitter: https://twitter.com/PixelJunkNews Play the PixelJunk Scrappers Deluxe Demo: https://store.steampowered.com/app/1663210/PixelJunk_Scrappers_Deluxe/
This week the team fields some listener letters on precious Platinum trophy achievements, plus an interview with Dylan Cuthbert of Q-Games on The Tomorrow Children: Phoenix Edition.
- Q-Games desvela nuevos detalles sobre The Tomorrow Children y su futuro relanzamiento. Este peculiar título, en el que las partidas están protagonizadas por niños en un mundo postapocalíptico soviético en el que tienen que realizar diferentes tareas para reconstruir sus ciudades y abastecerse, cerró en noviembre de 2017 por motivos económicos pese a tener una base importante de jugadores. - Resident Evil 3 Remake supera las 5 millones de copias vendidas. Capcom ha publicado estos resultados pocos días después del informe financiero correspondiente a las ventas hasta el 31 de enero, y aunque sin dudas son cifras muy buenas, reflejan menos interés con respecto al Remake de Resident Evil 2, que vendió 6.5 millones en mucho menos tiempo. Más evidente es si lo comparamos con la nueva entrega de la saga, Resident Evil Village, que alcanzó los 5 millones en tan solo 5 meses (frente a los 27 que ha necesitado RE3). - Esta noche a las 23:00, nuevo Nintendo Direct. Según la nota de prensa, en el vídeo habrá «unos 40 minutos de información centrada en juegos para Nintendo Switch que llegarán en la primera mitad de 2022». No es poca cosa lo que pueden mostrar aquí, a pesar de que la mayoría de bombazos llegan en la segunda mitad de 2022. - Además, hoy a las 18:45, habrá evento de The Wolf Among Us 2 presentado por Geoff Keighley. Tengo menos entusiasmo aquí porque según comenta Geoff, esto será un «vistazo detrás de las cámaras», por lo que espero planos de amables personas dibujando arte conceptual o picando código, aunque ojalá me equivoque. Recordemos que este juego se presentó en 2019, y aún sigue sin ventana de lanzamiento. Si queréis recibir un correo diario con las noticias y el enlace al podcast, podéis suscribiros a la newsletter. Puedes encontrarme en Twitter como @nachocerrato.
The boys are back, this time with special guest, PushDustIn of Q-Games! The show kicks off with a healthy dose of New Business where the crew talks the GTA Trilogy, The Binding of Issac, the Smash Fighter Pass Vol. 2, Zombies Ate My Neighbors, some more Metroid Dread and much more! The news is a bit light this time, but we talk about The Tomorrow Children and a handful of other news bits. After taking a dive into Ty's anime trash, the guys close out the show with some great feedback from you!Members: Danny, James, TySpecial Guest: PushDustIn(00:00:00) Intro(00:02:01) Danny - Zelda G&W, GTA Trilogy(00:32:51) Push - Binding of Issac, Pikmin Bloom, Metroid Dread(00:48:44) JC - Smash Fighter Pass Vol. 2(01:06:18) Ty - Zombies Ate My Neighbors, Kingdom Two Crowns & More(01:24:25) Now Playing at TheFamicast.com(01:27:45) JAPANews - Tomorrow Children, The Kids We Were & More(01:46:41) Ty's Anime Trash: The Unboxing(01:59:10) Feedback(02:05:02) OutroThank you so much for subscribing, listening and your support. We really appreciate it! Email: thefamicast (at) gmail (dot) comPatreon: patreon.com/thefamicastTwitter: @thefamicastYouTube: youtube.com/thefamicast Hosted on Acast. See acast.com/privacy for more information.
On this episode of the Day 0 Update: We talk about the two handheld platforms that have been delayed, some good news about pay and benefits for a group of Activision Blizzard employees, and the cool Q-Games title that will be coming back. All this and more, up next! Full show notes can be found here. --- Send in a voice message: https://anchor.fm/day0update/message
Bad news: Sony isn't going to be able to make as many PlayStation 5 consoles as it was hoping, at least in the short term. What does that mean for you? It means that, if you're still on the hunt for a console, you may want to get used to the idea of ponying up for a black market unit or settle in for a long and painful winter. We discuss. Plus: Gaming engine Unity has made a substantial acquisition, Q-Games acquires The Tomorrow Children from Sony, licensing issues bog down GTA's re-releases and Metal Gear Solid's legacy titles alike, Konami has totally botched the rollout of eFootball, and so on, and so on, and so on. Listener inquiries allow us to cleanly wrap things up as always, touching on subjects like Mass Effect's revival, the demise of Jump Force, the uncertain future of Media Molecule, and word from a funeral director that -- yes -- she listens to Sacred Symbols while embalming bodies. We suppose somebody's gotta do it. Learn more about your ad choices. Visit megaphone.fm/adchoices
This week on The Trophy Room A PlayStation Podcast the guys celebrate and give their honest thoughts on the PlayStation 5 One Year Later as a way to celebrate the launch of the PS5. The Guys review the Elden Ring Preview Coverage and what mixes of Dark Souls, Bloodborne, Sekiro Shadows Die Twice and Demons Souls that Elden Ring takes from their formula and adds to From Software's first open-world RPG. Q Games the Makers of PlayStation Exclusive The Tomorrow Child has acquired the rights of their game back from PlayStation in a healthy way, Spider-man finally comes to the Marvel's Avengers game after being revealed via email and twitter and so much more! ****** Follow The Trophy Room Patreon: https://www.patreon.com/PSTrophyRoom Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom PRIDE Merch: https://bit.ly/3fEz5aU ******
John Rairdin of Nintendo World Report joins us to discuss his ambitious documentary The History and Development of Star Fox Command (Ft. The Original Developers). He shares the previously undocumented history of this Nintendo DS title, its developers from Q-Games, and its many creators. As a side note: John has some pretty good ideas on how to make a game about space rodents, who may or may not have robotic legs, flying around saving the universe into a pretty fun racing game. Let's get on this, Nintendo! See more from John Rairdin: Twitter: @jtsknight92 Website: NintendoWorldReport.com YouTube: /NinWRTV Patreon: /NWR
It's time for episode 104 of Today's News Tonight, in which we're joined by Q-Games' PR/community manager and Memory Card podcast co-creator PushDustIn to discuss PlayStation's acquisition of Returnal developer Housemarque... and possibly Bluepoint Games as well, mobile game Mega Man X DiVE finally getting a beta test in North America and the UK (at least on Android), new info about and images of Square Enix's contentious Final Fantasy I-VI Pixel Remaster series, a spicy Grand Theft Auto VI rumor making the rounds, welcome news in Nintendo's latest Corporate Social Responsibility report, and more! Check out more from PushDustIn! Twitter: https://twitter.com/PushDustIn Twitch: https://www.twitch.tv/pushdustin Instagram: https://www.instagram.com/pushdustin/ --- Support this podcast: https://anchor.fm/gvg/support
Welcome to Dev Game Club, where this week we finish our series on 2003's Prince of Persia: The Sands of Time. We talk about the unfortunate elevator sequence, the final platforming of the game, its circular story and of course, our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the Game Podcast breakdown: 0:52 Prince of Persia 56:16 Break 56:46 Takeaways and Feedback Issues covered: rewinding time, feeling bad about the elevator section, spending two hours on one combat encounter, leaning on the worst things of the combat system, tight space, companion AI, being unable to see the Prince, being able to render more stuff and having that in tension with what you want to see, the "Kung Fu Circle," using the death blossom and wanting fewer sand bubbles, taking away all the things I enjoyed about the combat, the rewind resource, feeling over-designed, "fun is challenge," the history of challenge in digital game design, tightness and the tension with other goals, being too good at your game at the end, giving a lot of verbs that are fluidly deployed via context, trying to jump away but instead running me up an enemy, help me look cool getting away, not making the lock-on specific, finding the right balance for players, advocating for how to make your enemies/systems look great, the value of a locked camera, Tim looks up the solution to an audio puzzle, more puzzle discussions, misreading a puzzle and having a good moment, long checkpoints for the final exam, flipping the difficulty, really demonstrating how far the Prince has come by holding the blade edge of the dagger, maybe missing some of the transitions, rewinding the whole story back to the beginning so he tells this wild story (tying into the failures), the grand vizier trope, the cobra staff, compressing character development, the right difficulty for the final boss, doing a deep reading of the Prince disrobing through the game, not loving the rewound smooch, Brett's Book Recommendation, those mechanics that are just Great Ideas, allowing for soft failure and experimentation, contextual traversal (and combat), making the player look awesome with gentler difficulty, distilling down/all killer no filler, allowing for games that are shorter, the excellence of the animation blending system to achieve fluidity, the history of that fluidity to the original, the narrative space, trying different things in the narrative, how much we use mods, grief and games, the way games are more fixed in time, playing single player games with friends, getting streaming now, where to add quality of life improvements, asking why and what a game is about, Mister E. Dip, the sweet spot for Animal Crossing quality of life, "would fast travel help this game," being in the natural world, where the interesting friction is. Games, people, and influences mentioned or discussed: Star Wars, Brian/dontkickfood, Todd Howard, NES/SNES, Mario (series), UbiSoft, Nintendo, Troy Mashburn, Tomb Raider, Nathan Martz, Republic Commando, John Hancock, God of War, Starfighter, S. A. Chakraborty, Aladdin, Groundhog Day, Zelda (series), Dungeons & Dragons, G. Willow Wilson, Wonder Woman, Ms. Marvel, Alif the Unseen, Gears of War, Ocarina of Time, Uncharted, Shenmue, Assassin's Creed, Baldur's Gate, PixelJunk Eden, Q Games, Rez, Raiders of the Lost Ark, Alien, The Matrix, Jill Murray, Zac Katis, Anachronox, Diablo, Bethesda Game Studios, DOOM (1993), World of Warcraft, Ashton Herrmann, Morrowind, Marcel Proust, mysterydip, Civilization, Animal Crossing, Ultima Underworld, The Witcher 3, Shadow of the Colossus, Minecraft, Death Stranding, Hitman (2016), Arcanum: Of Steamworks and Magick Obscura, Kirk Hamilton, Aaron Evers, Mark Garcia. Links: Big World Setup tool for Baldur's Gate Enhanced Edition Game Setup Ashton Herrmann on sharing single-player games Next time: TBD! Notes: I call it the "Death Blossom" but the manual calls it the Power of Haste. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Last week was awesome, but we have somehow found a way to top it! Another NOFODcast with Cesar and Richard, and they discuss the Marvel Cinematic Universe, anime, and of course some video games. In News, the updated, refreshed model of Switch has been confirmed by Nintendo alongside new Joy-Cons. There's a class action lawsuit around those same Joy-Cons, Super Monkey Ball Banana Blitz HD is official, Google Stadia has an AMA on Reddit and we now know the spooky release date of Luigi's Mansion 3. In Games Played, Richard has left Luigi's Mansion the first and started Luigi's Mansion the 2nd, Dark Moon, on Nintendo 3DS. He has also tried out Q Games' Sticky Bodies on iOS, and jumps back into the Battle Royale genre with a friend of the show on PUBG and Apex Legends. Cesar has played some more Final Fantasy XIV, progressed in Onimusha Warlords, and caught up on previous installments in the series with Marvel Ultimate Alliance 1 and 2. 2019 is also the year of finally beating Xenoblade Chronicles as he fires it up for Nintendo Wii via WiiU backwards compatibility. He gives us an early preview of Marvel Ultimate Alliance 3 for Nintendo Switch, and he and Richard discuss the tennis, swimming and hurdles in potential game of the year title, Olympic Games Tokyo 2020: The Official Video Game for Nintendo Switch. We are now on major podcast streaming services!! Catch NOFODcast every Tuesday at the following links: @nofodcast itunes.apple.com/us/podcast/id1363254594 www.stitcher.com/podcast/nofodcast @nofodcast player.fm/series/nofodcast playmusic.app.goo.gl/?ibi=com.googl…o-pr-mu-pod-16 open.spotify.com/show/2chygBiLWVQDy70vDK6cbQ www.youtube.com/channel/UCvo0YoRFkPGCipJ-_6Vjiqg
Welcome to Dev Game Club, where this week we continue our discussion about Grand Theft Auto III. We actually spend a little time talking about the counter-argument, that this game extends a middle finger to the moral scolds who wanted to cage video games, and then talk about specifics about its streaming, and talk about the dissonance between its systems and mission design, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through "Last Requests" Podcast breakdown: 0:32 GTA III discussion 57:07 Break 57:41 Feedback & reviews Issues covered: voice actors who don't quite work and those who do, rough combat, dreading combat, avoiding alternate and secondary missions, moral scolds and violent video games, critical and player response to a finger extended at the establishment, punk rock, rap in the 90s in Oakland and LA, skewering American culture, handling your satire around certain topics, madonna/whore divide and stripper/nun divide, treatment of women in games, being in the right place at the right time, freedom of speech issues in film (and games), systems vs skinning, positive benefits of skinning and negative, consequences for actions, forcing player behavior by being unable to continue otherwise, pushing the boundaries when there are numbers, seamless streaming, systemic support for the streaming, parallel mission structure, flight sims as streaming, streaming in with media storage much larger than the available RAM, streaming in topography for flight sims, doing quest lines with multiple characters at once, intertwining mission structure, parallelizing and TV's subplot nature, RPG influence with quest lines and side quests and optional quests, putting various skill challenges into missions, skill challenges in opposition to the chaos engine, failing due to flipping your car, freedom fighting the missions, chilling with an open world, being able to exploit systems, suffering for the art of the exploit, exposing options, janky grenade throwing, finding simulation limits to exploit, our occasional lapses in knowledge or research, the hooker/health/money method, making horrific behavior palatable, "protagonist doesn't mean hero," punching up and punching down, hearing more of the radio because you're better at the game, double standards and hypocrisy, treatment of minorities, narrative framing, representation matters, liking to play the good guy, what freedoms do you actually have, lack of consequence for death or mayhem, limits of failure, upping the ante on police response, lack of a strong female lead in Rockstar games, playing a game when there's nothing like it and how that impacts you and returning to it later and seeing its flaws, abandoning World War II games because of a personal connection, feeling weird about war games where the only way they touch me is through entertainment, licensing term, lifecycle of a music license, unionization aspects and agent culture with music licensing (inheriting from film), complication of rights even for scores, personal soundtracks, save systems and using engines, choosing the wrong engine for the game you're making, writing all your game code. Games, people, and influences mentioned or discussed: Michael Madsen, Frank Vincent, ESRB, Jack Thompson, Paducah, Columbine, DOOM, Wolfenstein, Mortal Kombat, Joe Lieberman, South Park, Bonnie and Clyde*, the New Hollywood, The People vs Larry Flynt, Hustler, Penthouse, Playboy, Woody Harrelson, Ed Norton, Milos Forman**, Oliver Stone, Thomas Was Alone, God of War, GTA Vice City and San Andreas, Super Mario 64, PlayStation 1, Spyro the Dragon (series), David Jones, Elite, Microsoft Flight Simulator, Derek Smart, BattleCruiser 3000AD, Star Citizen, The Sopranos, David Murgatroyd, Red Dead Redemption (series), Spider-Man 2, Jamie Fristrom, Joseph Krull, Fallout (series), Grant Goodine, Manhunt, Kevin James, Thief, Silent Hill 2, Hitman (series), Black & White, The Sims, Butch Cassidy and the Sundance Kid, Call of Duty (series), Medal of Honor, Ethan Johnson, Dylan Cuthbert, Q Games, Pixeljunk Sidescroller, Xbox/Xbox 360, Underworld Ascendant, Mark Eldridge, Unity, Unreal, System Shock 2, idTech, CryEngine, Dishonored (series), Prey (2017), Tacoma, Lulu LaMer, Thief: Deadly Shadows, Tim Sweeney. Next time: 12-15 missions into Staunton Island Corrections: *Bonnie and Clyde was released in 1967. ** Milos Forman did in fact pass away in April of 2018. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Jeremy drops by the offices of Q-Games to speak to Dylan Cuthbert (and Mark Lentz) about the early days of gaming and how tinkering with Game Boy hardware led to the creation of the first true 3D game on Super NES, Star Fox.
In this mid-week show, we finally stretch the limits of Jeremy's feeble memory as he tries to remember the games he's been playing! He finally lands on a "duo" of games with an unlikely connection! First, Starfox Zero on the Wii U spreads its wings and goes into all-range mode as we explore what makes the game similar to and different from its predecessors. Next, he talks about the prototype version of Pixeljunk Monsters Duo, not yet released on mobile devices but sharing a development parentage, and also sharing praise this week. Dale pipes in with the desert level of New Super Mario Bros 2, and finally repels the alien threat in XCOM: Enemy Unknown... but he then returns to dabble in dark genetic manipulation in XCOM: Enemy Within. Intro: "Corneria" - Star Fox Zero, by Hiroshi Yamaguchi, Yukari Suita, Hitomi Kurokawa, Naofumi Harada, Rei Kondoh, Keiki Kobayashi Outro: "lumiere trembolotante" - Pixeljunk Monsters, by Otograph OUR HELLBLADE: SENUA'S SACRIFICE GAME CLUB IS ON NOW! Check out our Discord community at https://discord.gg/ZTzKH8y
We've all been playing just one game this week, and it's Titanfall 2... Except that Jeremy decided to break from the pack and play a little bit of the new "endless pinball" game PinOut, as well as find out what the heck The Tomorrow Children is all about. Join us, and get your robot-dropping, trick-shot-making, for-the-motherland gaming podcast on! Intro: "March of Glory" - The Tomorrow Children, by Joel Corelitz Outro: "Hypersphere" - PinOut, by Douglas Holmquist Check out our Discord community at https://discord.gg/eywXU
It's a very intimate show tonight, as Will and Nate venture deep into electronic music territory in two distinctly different approaches to the musical platformer. Electronic Super Joy is a pixel graphic-styled brutal platformer's chase (the difficulty of which has only Super Meat Boy to pay homage to) in order to take down Rogue Pope One as a silhouette of a boy to the incredibly loud thumping beats of Eurodance backed by mid-tier-quality German gonzo porn sound effects. Meanwhile, in a far more mature and artsy vein, PixelJunk Eden is Q-Games and Baiyon's collaboration to give you an idea of what his DJ residency nights at Tokyo's infamous and somewhat secret underground megaclub Womb might be like if you were the only one around and a weird drum track kept popping either into your head or off to stage right; you're not sure because you're on a couple too many tabs of acid, but everything is incredible neon vectors on sharp black backgrounds the color of the Arctic night sky before the Canadians set up that Santa shop and the Russians needed the oil money enough to explore the taiga.Relevant links!Ellie Gibson of Eurogamer gets incredibly frustrated and reviews EdenJohn Walker of RPS, someone who "gets it", reviews EdenMaybe relevant to your ESJ interests: some gameplay of Crypt of the NecroDancerMaybe relevant to your Eden interests: Hohokum, a Phil Kollar Polygon reviewRelevant music podcasts!The Anjunadeep Edition for good deep house, a bit more calm than Eden's soundtrack (a progressive house record label out of London)Resident Advisor (RA) podcast for getting into techno and more eclectic, less smooth, more worldly soundsThe Monstercat podcast for slightly more energetic, upbeat sounds midway between the energy of these two OSTs (an upbeat trancey-dance record label out of Vancouver)The theme this week is so incredible it couldn't be contained: "Voyage: Andromeda" by Jayster, from chipmusic.org. Also from chipmusic, the WILL'S GAMING MINUTE(tm) theme is, fittingly, "Wienerhype" by jaar. The song towards the end is from the ESJ official soundtrack, so go check that out!
It's a very intimate show tonight, as Will and Nate venture deep into electronic music territory in two distinctly different approaches to the musical platformer. Electronic Super Joy is a pixel graphic-styled brutal platformer's chase (the difficulty of which has only Super Meat Boy to pay homage to) in order to take down Rogue Pope One as a silhouette of a boy to the incredibly loud thumping beats of Eurodance backed by mid-tier-quality German gonzo porn sound effects. Meanwhile, in a far more mature and artsy vein, PixelJunk Eden is Q-Games and Baiyon's collaboration to give you an idea of what his DJ residency nights at Tokyo's infamous and somewhat secret underground megaclub Womb might be like if you were the only one around and a weird drum track kept popping either into your head or off to stage right; you're not sure because you're on a couple too many tabs of acid, but everything is incredible neon vectors on sharp black backgrounds the color of the Arctic night sky before the Canadians set up that Santa shop and the Russians needed the oil money enough to explore the taiga.Relevant links!Ellie Gibson of Eurogamer gets incredibly frustrated and reviews EdenJohn Walker of RPS, someone who "gets it", reviews EdenMaybe relevant to your ESJ interests: some gameplay of Crypt of the NecroDancerMaybe relevant to your Eden interests: Hohokum, a Phil Kollar Polygon reviewRelevant music podcasts!The Anjunadeep Edition for good deep house, a bit more calm than Eden's soundtrack (a progressive house record label out of London)Resident Advisor (RA) podcast for getting into techno and more eclectic, less smooth, more worldly soundsThe Monstercat podcast for slightly more energetic, upbeat sounds midway between the energy of these two OSTs (an upbeat trancey-dance record label out of Vancouver)The theme this week is so incredible it couldn't be contained: "Voyage: Andromeda" by Jayster, from chipmusic.org. Also from chipmusic, the WILL'S GAMING MINUTE(tm) theme is, fittingly, "Wienerhype" by jaar. The song towards the end is from the ESJ official soundtrack, so go check that out!
Labor from Q-Games came through to talk with Moris about their upcoming game Tomorrow Children for the PS4. Angelus, Moris and Dreams talk Lemonade, Views, Cinco De Mayo & More. @SoWellSpokenPod @ErrareAngelus @SoWellMoris
Miguel, Paul and Matt talk with John on his exit from Q-Games, how fatherhood revealed his hidden love of Yo Gabba Gabba and The Wiggles music. Miguel gets hair, talks Aoki's methods of post-beneficial marination. Paul meets Cypress Hill. Matt joins the fight! WE'LL MISS YOU RED6
Jaymin the programmer, Aoki the artist, and Miguel the chuckler talk about nostalgia, hype, loyalty, and sandwiches. The guard has changed and we're back in business!
Vad har svettiga kroppar, dragna pistoler och 220 000 människor gemensamt? Allt trängs på Tokyo Game Show, en av världens största spelmässor och tillika skådeplatsen för veckans P3 Spel! Ja, ni läste rätt! I veckans avsnitt har Angelica Norgren och Susanne Möller packat väskorna för att besöka den hektiska mässan. De trängs bland andra nyfikna besökare för att få känna på nyheter som Street Fighter V, de pratar kommunism och The Tomorrow Children med Dylan Cuthbert på Q Games och så blir de golvade av ett enormt luftskepp.Hur många får plats i ett bås? Varför springer tv-teamet ikapp dom och vad händer egentligen där det swoonas i den romantiska hörnan på asiens största spelmässa? Få reda på allt det - och mycket mer - häng med P3 Spel på Tokyo Game Show - 18.03, lördag i P3!
Holmes talks with James Mielke about his extensive career in video games, from games journalism with 1UP and Electronic Gaming Monthly, to game production with Q? Entertainment and Q-Games, and organizing the Japanese indie festival BitSummit.
With Mark and John out of town, JJ packs the E3 Hype Train(TM)(C) with a rowdy gang of friends-of-the-show (Jean Snow, ex-intern Tom, ex-intern Johnny, Esteban Salazar of Marvelous AQL, John Davis of Q Games) to discuss / predict / argue what's about to go down in L.A.
En este capítulo hablaremos sobre un reciente evento del ámbito independiente que se llevó a cabo el pasado 7 al 9 de Marzo en Kyoto Japón, en donde los desarrolladores independientes de videojuegos estuvieron reunidos compartiendo conocimientos, la musica no quedo atrás y aqui les traemos un poco de lo que se vivió en este importante festival.
En este capítulo hablaremos sobre un reciente evento del ámbito independiente que se llevó a cabo el pasado 7 al 9 de Marzo en Kyoto Japón, en donde los desarrolladores independientes de videojuegos estuvieron reunidos compartiendo conocimientos, la musica no quedo atrás y aqui les traemos un poco de lo que se vivió en este importante festival.
Featuring: Michael "Boston" Hannon, John "Knobs" Knoblach, and Brian “TheHanna” Hanna Running Time: 2:17:48 Music: Tiny Barbarian DX This week, we spend a metric ton of time talking about MNGN, Peggle 1 & 2, Lumines, Gears of War 3, Killer Instinct, Shoot Many Robots, Dead Rising 3, Lumines, Spelunky, Stealth Inc, XCOM: Enemy Within, Diablo 3, Terraria (Vita), Just Cause 2 MP, Natural Selection 2, Magic 2014, Space Hulk, Valdis Story, Delver, Urban Trial: Freestyle, Tearaway, Bulletstorm, Killzone Shadow Fall, Assassin’s Creed 4, Lego Marvel Superheroes, Phoenix Wright 5, Pinball Arcade, Zelda: A Link Between Worlds, Dragon’s Crown, Peggle 2, Max: The Curse Of Brotherhood, Tiny Brains, Long Live the Queen, Bravely Default (demo), and Kingdom Hearts HD 1.5 Remix. Whew! Q-Games does well during the Steam Sale January’s Games With Gold
This was supposed to be a wholesome behind the scenes look at PixelJunk Shooter, but the time that's passed since our last podcast has made the boys decidedly #NSFW! After hearing about Andy's biking adventures from Kyoto to Tokyo, we do get into some cool Shooter stuff and answer some fan questions from Twitter. Welcome back to PixelJunk Radio!
We get the whole gang together for a teary goodbye to Milky before he heads back to NY. We also welcome our future Kyoto neighbor, Jake Kazdal of 17-Bit and beg him to let us play Galak-Z! This truly is the bantercast, as we bounce from starting a game studio in Japan, Terada Katsuya's art, PAX, and even a little Steam Machine talk.
PAX Prime is just a week away! We gather Rowan and Kalin of the PixelJunk Inc. team to talk about our public debut, plus answer some of your questions - in the silliest way possible. Duncan is back and schools us on one of the shadier sides of Kyoto, while Jaymin drops some knowledge on aspiring game developers.
The sweltering heat of Kyoto has driven us into our air conditioned fortresses of gaming. But with all the summer deals, who’s to complaining? We dive into what we’ve been playing to stave off the blaze of these dog days.
Guess who's back? Our favorite fresh-faced, sparkly-eyed intern Sagar. We talk about his trials and tribulations in returning to Japan and Q-Games. He left but a boy, but comes back a man!
In this week's episode Milky goes Castlevanian on us and talks about his Iga Dream Game, Kalin goes to Kerbal space, Rowan is Cube-blocked, and John swears off games for DC animated movies. Plus, Towerfall lures us to the Ouya Side of the Force.
Our post-E3 podcast! From Xbone to Xbox 180? Jaymin and Milky break down what the E3 press conferences really mean to us gamers.
En este episodio seguimos oyendo lo más importante de Koji Kondo y nos damos un vuelto un poco más largo a la música hecha para consolas 8-Bit. 00:48:00 Killer Instinct (1994) Rare. 00:55:34 Batman (1989) Sunsoft. 1:01:30 Streets of Rage: Fighting in the streets 1:07:26 Super Mario Land (1989) Nintendo R&D1. 1:16:26 Marver super heroes Vs. Street Fighter (1997) Capcom. 1:20:19 Hotel Dusk: Room 215 (2007) Cing. 1:28:57 Bionic Commando: Rearmed (2008) Grin. 1:32:52 The Legend of Zelda: The Wind Waker (2002) Nintendo EAD. 1:35:27 Metroid Prime 3: Corruption (2007) Retro Studios. 1:46:30 Super Mario Galaxy (2007) Nintendo EAD Tokyo. 1:56:40 Jet Set Radio Future (2002) Smilebit. 2:04:49 Minecraft (2011) Mojang AB. 2:10:47 Nier (2010) Cavia. 2:21:01 PixelJunk (series) Q-Games. 2:29:15 Final Fantasy VII (1997) Square. 2:35:00 Killer7 (2005) Grasshopper Manufacture.
We’re back!… Hoy con edición “Pixel nos puso un rap”. Tratamos de no sonar cansados luego de una maratón de 4 horas de Score a medianoche y milagrosamente logramos emular el tono único de la voz del Renzo, presente en alma en el show. Atentos a los momentos de honestidad cuando caen algunos micrófonos abiertos en lo que DJ Pastrami le cacha a su nueva compu. Bienvenidos de vuelta y disfruit! Con: Miguel "Asher" Sandoval, Mauricio/Ophelia Pastrana, Artemio Urbina, Pablo "yoshi" Pailles, Rolando "Rolman" Cedillo. LISTA DE ROLAS 00:03:10 Uncharted: Drake’s Fortune (2007) - Nate’s Theme - Greg Edmonson - Uncharted: Drake’s Fortune. Naughty Dog, Bluepoint Entertainment. 00:08:28 SimCity (SNES) (1991). Maxis 00:12:19 Street Fighter (1991) - ALFH LYRA - STREET FIGHTER II. Capcom. 00:21:06 De Blob 2 - Paradise Island (2008) - John Guscott. Blue Tongue Entertaiment. 00:30:20 Mirror’s Edge (2008) - Shard - Solar Fields. DICE. 00:40:44 Batman: Arkham City (2011) - Arkham City Main Theme - Nick Arundel. Rocksteady Studios. 00:51:34 Pretty Soldier Sailor Moon: Another Story - (1995). Angel. 00:57:01 Street Fighter III: 3rd Strike (1999) - Ending 1 - Hideki Okugawa, Infinite. Capcom. 01:03:04 Castle of Illusion Starring Mickey Mouse (1990) - Castle Stage 2. SEGA, AM7. 01:12:46 El Shaddai (2011) - Disc One - A Floral Creation. Ignition Tokyo. 01:23:16 Altered Beast (1988) - Game Over - Sega Genesis. SEGA. 01:28:15 Ironsword: Wizards & Warriors II (1989) - Title. Zippo Games. 01:35:06 The Elder Scrolls V: Skyrim (2011) - Dovahkiin (Dragon Born). Bethesda Game Studios. 01:45:04 Journey to Silius (1990) - Stage Theme - N.Hara/N.Kodaka/S.Seya - Journey to Silius. Tokai Engineering. 01:50:37 Kingdom Hearts II (2005) - Twilight Town. Square Enix. 01:58:02 PixelJunk Shooter (2009) - Nano Bytes. Q-GAmes, Double Eleven. 02:08:22 Final Fight (1989) - LOSE IN TWILIGHT – ALFH LYRA – STREET FIGHTER II. Capcom. 02:22:40 Phantasy Start II (1989) - Silent Zone - Sega Genesis World. Sega. 02:29:25 Sphinx and the Cursed Mummy (2003) - Book of Sphinx. Eurocom. 02:36:10 Chrono Cross (1999) - Jellyfish Sea - Yasunori Mitsuda - Chrono Cross Original Soundtrack. Square Product Development Division 3. 02:44:02 Farenheit (indigo Prophecy) (2005) - Lucas’ Main Theme - Angelo Badalamenti - Fahrenheit Soundtrack. Quantic Dream. 02:51:11 Shantae: Risky’s Revenge (2010) - Scuttle Town. WayFoward Technologies. 03:00:12 Sonic The Hedgehog (2006) - Aquatic Base - Mariko Nanba. Sonic Team. 03:08:09 Flashback (Genesis) (1993) - Conrad’s memory - Flashback Sega Genesis. Delphine Software International, Tiertex. 03:19:06 Final Fantasy XIII-2 (2011) - Chaotic Labyrinth. Square Enix. 03:26:57 P.N.03 (2003) -Eighth Mission - Shusaku Uchiyama & Makoto Tomozawa. Capcom Production Studio 4. 03:38:59 Mustin - KR44441D - Metroid - Small Boss Room - Bad Dudes - Metroid. 03:44:51 Kirby’s Return to Dreamland (2011) - Galacta Knight. Hal Labarotory. 03:48:54 Link (Legend of Zelda) - He Ain’t a G - José the Bronx Rican feat. zyko Heroes vs. Villains. 03:58:33 Lana Del Rey - Video Games.
Edición “Claudio y Urovoros pasaron por el show a musicalizarnos con su piano, guitarra, batería y timbál”. Le dedicamos un buen de tiempo a la hora mariguanilla y luego dejamos un regalito para los que estan dormidos hacia el final. Hoy con el Score que casi es el más largo en existencia y de lejos el más largo del año… disfrut. Asistentes: Miguel "Asher" Sandoval, Mauricio/Ophelia Pastrana, Pablo "Yoshi" Pailles, Lorenzo "Renzo" Grajales, Artemio Urbina, Rolando "Rolman" Cedillo. LISTA DE ROLAS: 00:05:46 Back to the Future: The Game (2010) - Power Of Love - Huey Lewis and the News Greatest. Telltale Games. 00:12:19 Dustforce (2012) - Pillars of Pepper. Hitbox Team. 00:18:45 The King of Fighters ’95 (1995) - Stormysaxophone. SNK. 00:29:17 Wipeout 3 Special Edition (2000) - Icaras (Sasha). Psygnosis. 00:39:46 Super Turrican (1992) - Stage 1-3 - Chris Hülsbeck. Imagineer. 00:47:41 Superbrothers: Sword & Sworcery EP (2011) - Superbrothers - The Prettiest Weed. Capybara Games, Superbrothers. 00:53:52 The World Is Saved - Danny Wiessner - The World Is Saved. 01:10:51 Final Fantasy Tactics (1997) - Bland Logo - Hitoshi Sakimoto, Masaharu Iwata. Square Co. Ltd. / Final Fantasy Tactics - Prologue Movie - Hitoshi Sakimoto, Masaharu Iwata. Square Co. Ltd. 01:21:06 Contra III: The Alien Wars (1992) - Ground Zero. Konami. 01:29:19 Braid (2008) - Long Past Gone - Jami Sieber - Second Sight. Number None, Inc. 01:42:34 Last Window: The Secret Of Cape West (2010) - Waking Dream - Satoshi Okubo. Cing. 01:52:09 Bit.Trip Runner (2010) - Zone 1 (Impetus). Gaijin Games. 01:59:14 Final Fantasy IV (1991) - Troia - Nobuo Uematsu. Square. 02:07:30 Dungeons & Dragons Shadow over Mystara (1996) - Stage 1. Capcom. 02:20:46 Ghost Trick Phantom Detective (2010) - Awakening. Capcom. 02:27:05 Tekken 5 & DARK RESURRECTION (2004) - Formless Like Water. Namco. 02:32:11 Heavy Rain (2010) - Before the Storm - Heavy Rain Soundtrack. Quantic Dream. 02:39:49 Gradius (1985) - Hope & Joy Peace & Love (Gradius) - Konami Kukeiha Club. Konami, Cyclone Studios, SPS, Upstart Games. 02:48:13 Mass Effect 2 (2010) - Tali - Mass Effect 2 OST. BioWare. 02:57:46 Metroid Other M (2010) - Alternate title screen. Team Ninja, Nintendo, D-Rockets. 03:06:15 Shadows of the Damned (2011) - Fathomer - Shadows of the Damned Soundtrack. Grasshopper Manufacture. 03:12:29 Ivy the kiwi? (2009) - Sky Of The Phoenix. Prope. 03:18:39 Sonic Generations (2011) - Collection Room (Door Into Summer). Sonic Team. 03:28:23 Parasite Eve (1998) - Consensus - Yoko Shimomura. Square USA, inc. 03:34:10 Pixeljunk Monsters (2008) - Fantasia - Otograph - Dive into PixelJunk Monsters. Q-Games, Double Eleven. 03:39:55 Fantavision (2000) - SUBSPACE - Soichi Terada - Fantavision Original Soundtrack. Sony Computer Entertaiment Japan. 03:48:22 (Castlevania III) Akumajo Densetsu (Family Computer) (1989) - Beginning - Motoi Sakuraba - Akumajo Dracula. Konami. 03:55:32 FEZ (2012) - One. Polytron Corporation. 04:05:17 Art Style: light trax (2010) - Computer (Indie Game Music HD). Skip, Ltd. 04:12:42 Ridge Racer 3D (2011) - Dr. Mad’s Gone - SamplingMasters MEGA. Namco Bandai Games, Xeen.
After walking around Kyoto with our Oculus Rift strapped to our faces for a week we're ready to trade in boring old reality for Rift games! We also prepare for the upcoming Electric Bends album, Magic World!
We're joined by PixelJunk Inc. devs Rowan, Kalin, and Andy this week! We make a depature from our usual nonsense to talk about what we've been playing, plus give an update on what's going on with Inc.
We're back after our BitSummit and GDC hiatus, and Duncan's back from some unknown country. Milky breaks down BitSummit, and we hear about the pros/cons of post-GDC wine tasting. It's all over the place, but in a good way!
Just how many sausages did we need to talk about the PS4 announcment? FIVE. Milky, Rowan, John, and two new Q-Staff, Eddie and Kalin, give impressions of the PlayStation 4 announcement
Love is our launchpad in this Valentine's Day podcast. We touch on classic Valentine's day gaming topics, such as couples gaming, JJ Abramb's film legacy, and shaving your head as a form of appology. Okay, it's not your usual romantic crap. But like love, you must expect the unexpected with PixelJunk Radio!
We put on our Oculus Rift Theorycraft Goggles - and then proceed to look behind digital rocks and up digital skirts! John gets schooled on Global Game Jam 2013 and we answer more Facebook and Twitter questions.
It seems that Xmas has extended past the new year because CES brought us all types of hardware goodies. This week we fly without our Double Ds - Dylan and Duncan - but we are joined by a special guest - PixelJunk designer Rowan Parker!
We spread around the yuletide cheer in PixelJunk Radio this week with an epic holiday podcast! Come explore the intracaies of Q-Games' and Japanese holiday tradtions! Plus, Paul is back to answer your questions from Facebook and Twitter!
Hola! Happy Hallow-Turkey-Black-Cyber-Day! Just how many holidays have we missed since our last encounter? The crew is back for an overdue episode of PixelJunk Radio! We get spicy with John and Baiyon's trip to Mexico, try some new Japanese convenience store game goodies, and debate the merits of Peter Jackson's HFR fetish in The Hobbit!
We've got cheese in abundance this podcast! A mysterious Sweed comes bearing an assortment of fine cheeses and "interesting" candies. We test our knowledge of Northern European geography, culture, and food - and come up wanting. More Kickstarter Fantasies. Plus, Dylan Milky give their impressions of Tokyo Game Show.
Q-Games vetern artist/designer/man-of-many-faces Paul Leonard joins the Q Krush Krew this week. Although our discussion chops its way through the jungle of the crew's favorite movies, we eventually get to the topic at hand: TGS! We debate the impact of TGS in this modern age, talk about our favorite places to eat while out at the show, and debut our exciting new project for TGS this year! PixelJunk Radio Episode 21: karlPAULkinton!
We're back! The Q-Games Crew makes a triumphant return to podcast land with two new PixelJunkies in tow - James Mielke and John Davis! Along side the those fresh faces is Sagar, the Q-Games Intern. The Crew quiz Sagar on his time in Kyoto at Q-Games, delve into mysteries of the female kind, and weigh the pros and cons of the recent Kickstarter phenomenon. Welcome PixelJunk Radio back into your life with Episode 20: 2 Legit 2 Quit!
The Q-Games Crew gathers around the mic for a teary farewell to PixelJunkie Ariel Angelotti while we reminisce about the various memes that have cropped up over the last year. Shark genitalia? Japanese toilet humour? We have that too, and we TAKE IT TO THE HOOP! During the second half, Jesse Venbrux and Zach Aikman join us for discussion about the free-to-play PixelJunk Monsters Online. Prepare for some exclusive reveals about this addiction of a game!
Our latest release gets the PixelJunk Radio treatment as we go behind the scenes of PixelJunk SideScroller. Also, High Frequency Bandwidth's Alex Paterson and Dom Beken join us for a titillating discussion about their brilliant score for SideScroller. What else can you expect from this exciting edition of PixelJunk Radio? Siri chimes in with a special appearance, and there will also be a return of our popular Japanese food segment we'd like to dub "The PixelJunk Platter." There WILL be cake, and HFB will eat it, too. (Note: The rest of us didn't get any cake. This makes us sad.)
Join us for another rompingly good PixelJunk Radio! This time, Chris Kohler from Wired.com and Garnett Lee from Shacknews make a splash for a swimmingly good time. We discuss our TGS 2011 escapades and have a bit of sanguine fun with canned Japanese food. Also, the music segment features an exclusively rockin' track from PixelJunk SideScroller you're sure to love. Huzzah!
Guess what we talk about this episode! We'll give you three tries. If you guessed "infectious belly buttons," you are right! Yes, belly buttons can get infected, and we have a serious discussion about it. You read that correctly. We also talk about The Beatles, favorite childhood TV shows, and Ariel makes a blunder she won't soon forget.
Want to know how to break into the gamez biz in Japan? Well, this episode is for you! We also talk about cheese. We love cheese. A lot. And we love talking about cheese while we're eating cheese. Also, prep yourself for an in-depth discussion about edible feminine hygiene products and the Japanese vs. the Western sex industry. Yep, we totally went there, but we promise it will be educational!
Garnett Lee, our very special guest, classes up the joint by bringing some serious discussion about the PSN outage to the PixelJunk table. Also on the docket: PixelJunk Monsters: The Social Network Version, coffee machine mishaps, and we learn about Ariel's imaginary boyfriend. No, he's not a pirate. Or a furry.
The E3 2011 buzz has died down, but that doesn't stop us from re-living the high points. Live interview mishaps, "pimping it up" in LA, Gary Coleman name-dropping, and we bring it back home again as Q-Games' resident baka gaijin shares his misadventures in Japan. Get ready to pimp this podcast ride, so buckle yourself in and hang on for dear life.
The segment you have been waiting for: everything you wanted to know about PixelJunk Monsters and more! Also up: more pirate-y musings, furry critters, digging into Dylan's annals, and what we've been playing!
Welcome to our Shooter 2 Online Battle Expose Exclusive, your one stop shop for bubblingly fun multiplayer mayhem! What else can you expect from another exciting episode of PixelJunk Radio? A frighteningly true tale about borrowing a kid for promotional video purposes, musings on The Great PSN Outage of 2011, and moldy, anthropomorphic cakes.
Introducing an exclusive interview with High Frequency Bandwidth's Alex Paterson and Dom Beken! Get the dish on the "HFB: PixelJunked" album straight from source as we ask the questions about the PixelJunk Shooter soundtrack you've been dying to know. What else can expect from another riveting (and slightly dirty) episode of PixelJunk Radio? Explicit stories of cherry blossom viewing parties of years past, fun with Twitter, quanderies about proctology, and "bedazzling" discussion about personal grooming? Yep, we have that, too.
Join us as we embark on a journey into the minds that brought you a certain magma-spewing PixelJunk Shooter 2 boss! Also on this episode: a sneak peek at the original PixelJunk Shooter soundtrack, an exploration into the deep, dark underbelly of Britishisms (brought to you by Duncan's dirty mind), and strange, unusual, and highly unforgettable encounters with pedobear. Be afraid. Be very afraid.
The first of the PixelJunk Shooter 2 exposes is here! On the docket for this episode: origins of the Shooter concept and Online Battle anecdotes. We also have stories from GDC, Jaymin's love affair with cheese continues, "furry" accusations aimed at a certain member of the crew are unsuccessfully rebuffed, and general lewdness ensues.
With the build-up to the big Shooter 2 release, we get down and dirty as we delve behind the scenes of the Survivor Files viral videos. Other topics of discussion for the episode: Ariel's almost unhealthy love for sharks, a quest for cheesecloth, musings on the Star Wars Christmas Special, the NGP, and another T-shirt Giveaway Contest!
At last, Dylan Cuthbert delves deep into his sordid past, uncovering big answers to the big questions you've always wanted him to answer. Also featured on this episode? The Beatles, more "pirate-y" fashion quandaries, and rapping about PixelJunk Shooter 2. Oh yeah, and we talk a lot about crumpets. And waffles. Yum.
International man of mystery Duncan Flett gets his turn in the hot seat. Man crushes abound, Japanese fashion is scrutinized, and musings on the true meaning of "buxom" run rampant. We're treading on thin ground this time, so grab a hard hat and join us for another exciting ride!
Last we saw the Q-Games Crew, they journeyed painstakingly into the mind of Bear Trickey. What's in store for you this week? Information all about Ariel Angelotti! Well, not exactly. Talk of toiletry may be put into the fold yet again, but fear not dedicated listeners. This episode has been female-friendly approved!
This time, we start a series of episodes delving into the minds of our four hosts. This week, Bear Trickey bares all! We get a little sidetracked on the journey through the life of one Bear Trickey, but it is sure to be an interesting ride.
Join our hosts Dylan Cuthbert, Jaymin Kessler, Duncan Flett, James Mielke and John Davis to get a peek into the lives of some of the people behind Q-Games and the PixelJunk series.
In this chill episode of PixelJunk Radio, John and PixelJunk Inc. devs Andy and Kalin give some details into the lesser known origins and influences of PixelJunk Inc. Plus, we reminisce on the early days of old school PC gaming.