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In this episode, Steph discusses the power of moments. She reflects on the concept of 'pit moments' and how they can be transformed into more positive experiences. Through the story from a book by Dan Heath about a GE designer Doug Dietz and his innovative approach to redesigning MRI experiences for children, she emphasizes how we as humans have the ability to reimagine difficult situations and change someone's entire experience. Steph talks candidly about how it can be challenging to accept help from other during low times, but encourages listeners to embrace both giving and receiving support, highlighting the ripple effects of kindness and connection.Chapters00:00 The Power of Moments00:56 Facing Challenges: A Personal Journey08:01 Reimagining Experiences: Transforming Pit Moments09:43 The Importance of Support and Connection
What are you doing to ensure your players return year after year? If you're struggling to come up with fresh ideas, this episode will help clear the brain fog! Join Riki as he talks with GE Medical Industrial Designer Doug Dietz, a world leader in design thinking. Doug's innovative approach keeps the user at the forefront of his designs, leading to children eagerly asking their parents for another turn in his MRI machines. If exploring design thinking sounds like the key to revitalising your training sessions, hit play and get inspired. Ted Talk | here
Charle Band's family run longtime drive-in theater turned home video business gathered a popular cult audience for its many movies that made deals with Paramount Picture's video department and other indie media ventures as well as premiering its many creative, low-brow, joyfully cheesy and sometimes surprisingly imaginative adult, mature and occasionally gory/pornographic titles on home video and on select cable channels like HBO, Cinemax and SyFy Channel. Doug Dietz (from The Good, The Bad & The Sequel Podcast) helps sum up his personal experiences and connection to Mr. Band's non-stop indie film empire, our admiration for the man and the best way to introduce newcomers to the whacky shenanigans! MAIN LINKS: LinkTree: https://linktr.ee/JURSPodcast Facebook Page: https://www.facebook.com/JackedUpReviewShow/ Facebook Group: https://www.facebook.com/groups/2452329545040913 Twitter: https://twitter.com/JackedUpReview Instagram: https://www.instagram.com/jacked_up_podcast/ SHOW LINKS: YouTube: https://m.youtube.com/channel/UCIyMawFPgvOpOUhKcQo4eQQ iHeartRadio: https://www.iheart.com/podcast/269-the-jacked-up-review-show-59422651/ Podbean: https://jackedupreviewshow.podbean.com Spotify: https://open.spotify.com/show/7Eg8w0DNympD6SQXSj1X3M Apple Podcasts: https://podcasts.apple.com/us/podcast/the-jacked-up-review-show-podcast/id1494236218 RadioPublic: https://radiopublic.com/the-jacked-up-review-show-We4VjE Overcast: https://overcast.fm/itunes1494236218/the-jacked-up-review-show-podcast Google Podcasts: https://podcasts.google.com/?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy9hNDYyOTdjL3BvZGNhc3QvcnNz Anchor: https://anchor.fm/s/a46297c/podcast/rss PocketCasts: https://pca.st/0ncd5qp4 CastBox: https://castbox.fm/channel/The-Jacked-Up-Review-Show-Podcast-id2591222 #MovieReview #FilmTwitter #PodFamily #PodcastersOfInstagram #Movies #Film #Cinema #Music #Reviews #Retrospect #Podcasts #MutantFam #MutantFamily #actionmystery #bmovies #scifihorror #truecrime #historydramas #warmovies #podcastcollabs #hottakes #edgy #cultmovies #nsfw #HorrorFam #badass
Allen Higgins joins me as we share host and guest roles to talk about design practice systems and creating for and with the people we serve. Alan is a research associate and lecturer in the Center for Innovation Technology and Organization in the School of Business at University College Dublin. Listen to learn about: Design and design thinking process Design thinking mindset How to introduce design thinking to teams and organizations What is innovation? Design Justice and ethical design Our Guest Allen Higgins is a researcher/lecturer in the Management Information Systems subject area in the UCD College of Business—University College Dublin, Ireland. He is a member of the UCD Centre for Innovation, Technology and Organization (CITO) and the UCD Centre for Business and Society. Show Highlights [00:39] Script is flipped! Dawan talks about how he got into design thinking. [02:14] Launching Fluid Hive in 2008. [02:38] Allen's interest came while developing a course for university. [04:48] Allen and Dawan compare how they approach design thinking [06:46] The big question: What problem are we trying to solve? [08:30] Finding the problem is the real problem. [09:30] IDEO as people's first introduction to design thinking. [10:05] There is no single recipe for innovation. [10:40] Experienced designers are comfortable with ambiguity. [11:32] It's hard to change our view of the world. [12:09] Designers can see the world in multiple ways. [14:08] The difference between reaction and response. [15:55] The answer to the question should take you from the world you have to the world you want. [17:57] Failure is part of the process. Failure is actually learning. [20:56] A design thinking culture values continual learning. [22:06] Part of bringing design thinking to organizations is speaking the language of that organization. [23:53] Dawan and Allen talk about making design thinking part of organizational culture. [25:27] Inviting people into learning and using design thinking. [27:04] Allen talks about innovation, and the hospitality metaphor. [29:42] Allen offers an example of a case study where an organization was introducing large-scale change to its systems. [31:42] Designing with the people who will implement and support the solution in mind. [32:40] Dawan's preferred definition of innovation. [35:47] The world we have, and the world we want. [37:05] Best intentions, and the need for design justice. [37:47] The racism (and sexism) in AI image generators. [38:47] The systems we design often reinforce societal bias. [44:11] Doug Dietz's MRI story TED Talk. [45:50] Ethical design. [46:31] The concept of the “user” in design. [47:01] The difficulty with personas. [48:25] Indi Young's mental models for user behavior. [49:24] Focusing on why and how people decide instead of empathy. [50:32] “Nothing about us without us”: co-creating with the people you're designing for. [52:27] You are not your user. [54:01] Giving everyone access to the tools of design and design thinking. [56:26] Designing for accessibility. [1:02:19] Allen and Dawan end the conversation by talking about empathy vs. sympathy. Links Allen on LinkedIn Allen on Google Scholar Allen on University College Dublin Allen on ResearchGate The Design Talk podcast Transforming healthcare for children and their families: Doug Dietz at TEDxSanJoseCA Book Recommendations Ten Types of Innovation: The Discipline of Building Breakthroughs, by Larry Keeley, Helen Walters, Ryan Pikkel, and Brian Quinn Mental Models: Aligning Design Strategy with Human Behavior, by Indi Young Other Design Thinking 101 Episodes You Might Like How to Learn Design Thinking + Design Thinking Pedagogy with Julie Schell — DT101 E15 Launching and Leading a University-wide Design Thinking Initiative with Danielle Lake — DT101 E31 Systemic Service Design + a Critical Lens on Design Practice with Josina Vink — DT101 E85
Allen Higgins joins me as we share host and guest roles to talk about design practice systems and creating for and with the people we serve. Alan is a research associate and lecturer in the Center for Innovation Technology and Organization in the School of Business at University College Dublin. Listen to learn about: Design and design thinking process Design thinking mindset How to introduce design thinking to teams and organizations What is innovation? Design Justice and ethical design Our Guest Allen Higgins is a researcher/lecturer in the Management Information Systems subject area in the UCD College of Business—University College Dublin, Ireland. He is a member of the UCD Centre for Innovation, Technology and Organization (CITO) and the UCD Centre for Business and Society. Show Highlights [00:39] Script is flipped! Dawan talks about how he got into design thinking. [02:14] Launching Fluid Hive in 2008. [02:38] Allen's interest came while developing a course for university. [04:48] Allen and Dawan compare how they approach design thinking [06:46] The big question: What problem are we trying to solve? [08:30] Finding the problem is the real problem. [09:30] IDEO as people's first introduction to design thinking. [10:05] There is no single recipe for innovation. [10:40] Experienced designers are comfortable with ambiguity. [11:32] It's hard to change our view of the world. [12:09] Designers can see the world in multiple ways. [14:08] The difference between reaction and response. [15:55] The answer to the question should take you from the world you have to the world you want. [17:57] Failure is part of the process. Failure is actually learning. [20:56] A design thinking culture values continual learning. [22:06] Part of bringing design thinking to organizations is speaking the language of that organization. [23:53] Dawan and Allen talk about making design thinking part of organizational culture. [25:27] Inviting people into learning and using design thinking. [27:04] Allen talks about innovation, and the hospitality metaphor. [29:42] Allen offers an example of a case study where an organization was introducing large-scale change to its systems. [31:42] Designing with the people who will implement and support the solution in mind. [32:40] Dawan's preferred definition of innovation. [35:47] The world we have, and the world we want. [37:05] Best intentions, and the need for design justice. [37:47] The racism (and sexism) in AI image generators. [38:47] The systems we design often reinforce societal bias. [44:11] Doug Dietz's MRI story TED Talk. [45:50] Ethical design. [46:31] The concept of the “user” in design. [47:01] The difficulty with personas. [48:25] Indi Young's mental models for user behavior. [49:24] Focusing on why and how people decide instead of empathy. [50:32] “Nothing about us without us”: co-creating with the people you're designing for. [52:27] You are not your user. [54:01] Giving everyone access to the tools of design and design thinking. [56:26] Designing for accessibility. [1:02:19] Allen and Dawan end the conversation by talking about empathy vs. sympathy. Links Allen on LinkedIn Allen on Google Scholar Allen on University College Dublin Allen on ResearchGate The Design Talk podcast Transforming healthcare for children and their families: Doug Dietz at TEDxSanJoseCA Book Recommendations Ten Types of Innovation: The Discipline of Building Breakthroughs, by Larry Keeley, Helen Walters, Ryan Pikkel, and Brian Quinn Mental Models: Aligning Design Strategy with Human Behavior, by Indi Young Other Design Thinking 101 Episodes You Might Like How to Learn Design Thinking + Design Thinking Pedagogy with Julie Schell — DT101 E15 Launching and Leading a University-wide Design Thinking Initiative with Danielle Lake — DT101 E31 Systemic Service Design + a Critical Lens on Design Practice with Josina Vink — DT101 E85
In today's episode you'll learn one of the most valuable skills you can ever learn: bringing passion to every area of your life! Doug Dietz is a podcaster from New Jersey and is the host of "The Good, The Bad, and The Sequel". Doug has interviewed over 150 folks in Hollywood, including ones in front of and behind the camera, and reviewed over 85 sequels with his co-host, Jamie. Notable guests include Eric Roberts, William Sadler, Vanessa Angel, Lance Kinsey, and more. He also has helped Actor Larry Hankin put together his memoirs over the course of the last 3 years and the book comes out in Winter 2023. Doug loves sequels, but what he loves most is his family; his wife Jaime, daughter Emerson, and 2-month-old son Jack. A saying Doug's late father always said that stuck with him was, "Why bother trying anything if you aren't going to give 110%?" That has been the driving force for Doug during his podcasting journey.
The Scene Snobs are all new with special guests Joey DiCarlo from the So Wizard Podcast and Doug Dietz from The Good, The Bad, and The Sequels Podcast. Topics:-What killed the Saturday Afternoon Movie-What big budget sequels were completely unnecessary -What Era would you prefer being a movie reviewer during?Remember - As of January 1st 2022, All of our Live Shows and Broadcasts move exclusively to our YouTube Channel. Make sure to Subscribe and hit the bell!Check all things Snobs on TheSceneSnobs.com and follow us on social media everywhere @thescenesnob!Join our Patreon https://www.patreon.com/TheSceneSnobsGet some Snobs Merch! Our Store is now open: thescenesnobsmerch.comListen to us everyday on your Lunch Breaks! - 12PM EST everyday on Radio Free Hub City - https://radio.ilovehubcity.com/We are now on the Helium Radio Network every Sunday @ 12:30 pm est on Station #2 Untethered Radio - https://heliumradio.com/shows/the-scene-snobs-podcast/
To put your customer first, you need to be able to see things from their perspective. Listen to hear how a 7-year-old girl prompted Doug Dietz to redesign his MRI machine. The post Rerelease 023 – Industrial design with child's play appeared first on Anecdote.
Dans ce cinquième épisode nous échangeons avec Vincent DROMER (Designer, Facilitateur, Co-fondateur @ Klap.io) et Marie-Anne HAOUR (Innovation Strategist, Coach, Researcher & Facilitator @ Simiya). Ils sont tous les deux spécialisés dans l’usage de la démarche Design Thinking. Les échanges sont animés par Anthony ADAM. Au sommaire de cet épisode 09:56 • Chapitre 1 Décrypter la pratique. Avec nos invités nous parlons de leur pratique quotidienne, de leurs réussites et de leurs échecs. 36:00 • Chapitre 2 Les workshops, un outil au service du collectif. Comment les organiser ? Quel est le rôle et la posture du facilitateur ? 65:00 • Chapitre 3 Dans ce dernier chapitre nous abordons la question de l’éthique dans le Design Thinking. De plus en plus de monde utilise cette méthode, existe-t-il un risque de la voir détournée ? Comment éviter la “facipulation” ? Enregistré en public, chez IronHack Paris, le 26 septembre 2019. Chapitre 1 Les concepts d'agilité en entreprise sont arrivés en France il y a une vingtaine d’années mais ont mis du temps à être compris. Les entreprises sont agiles sur les moments d’idéation mais peinent à le rester pendant les phases de conception. Pour Marie-Anne, la France a toujours été marquée par la culture des écoles d'ingénieurs et de commerce. Ces filières sont organisées en silos et l’univers entrepreunarial qui en émane peine donc à se saisir des méthodes radicalement collaboratives comme le Design Thinking. Qu’est-ce qu’une application réussie du Design Thinking ? Pour Vincent, l’exemple classique de l’innovation par l’empathie est celui de la transformation de l'expérience du scanner IRM par GE. Doug Dietz - responsable innovation chez GE Healthcare - utilise la méthode afin de changer l’univers des salles d’imagerie. Visionnez le TEDx de Doug Dietz : https://youtu.be/jajduxPD6H4 Chapitre 2 Le rôle du facilitateur est d’accompagner une équipe dans ses réflexions en proposant différents outils et protocoles pour atteindre un livrable. C’est un catalyseur qui aide à tenir le cap afin de permettre aux participants du workshop de faire exploser leur potentiel. Les ateliers font prendre conscience aux gens de la puissance du Design Thinking, de l'importance de sortir du cadre habituel de pensée pour aller vivre des expériences qui vont provoquer de nouvelles solutions. Un workshop nécessite un certain travail de préparation. Il faut connaître les principales contraintes de l'entreprise pour estimer le niveau de livrable qui peut être attendu. Si le travail préparatoire a pour but d’aider le facilitateur, il faut garder à l’esprit que tous les préconçus et hypothèses peuvent être invalidés à tout moment. Comme le veut la maxime d’Eisenhower : "Plan is nothing, planning is everything". Chapitre 3 Comme toute méthodologie qui a le vent en poupe, la pratique du Design Thinking peut rebuter ou être utilisée à mauvais escient. Un des cas les plus fréquents concerne les grands groupes qui utilisent cette méthode pour servir l'entreprise plutôt que l’utilisateur. Ce qui oblige un coach ou un facilitateur en Design Thinking à avoir des convictions sur l’application de la méthode au moment de choisir ses projets. Face aux sceptiques, Vincent et Marie-Anne rappellent que les principes du Design Thinking sont composés de bon sens qui permettent une relecture d’une situation précise et de produire des solutions concrètes, loin de la posture de type consultant classique.
Welcome to the Design Thinking 101 podcast! I'm Dawan Stanford, your host. Today I'll be giving you a brief introduction to design thinking. It starts with a story about Doug Dietz. In 2012, Doug was a principal designer at GE Healthcare. Doug designed a new MRI machine. One day, observing the new model in action at a hospital, Doug encountered a distraught child who had to undergo an MRI. He found out that over 80% of children had to be sedated to receive an MRI. As an MRI machine designer, he felt some responsibility for this. He also saw an opportunity do better for children. So, he spoke with teachers and other professionals who interact with children on a day-to-day basis, asking them how he could make their experience in an MRI machine less traumatic. As a result of those conversations, Doug and his team found a way to modify an MRI machine for children. They added stickers to the floor with water and rock on them. Covered the MRI with stickers that looked like wood planks and sails. Now, instead of a scary piece of hospital equipment, the MRI looked a lot like a pirate ship.. They even created a storybook that accompanied the themed MRI. Parents could read to their child the pirate ship adventure story ahead of their child’s scheduled appointment. These changes resulted in a decrease in the need for sedation from 80% to 27%. Today, we explore how seeing the problem is an integral part of design thinking, and we’ll break down design thinking into process, methods, and mindset. The process is your step by step "rough" guide. With the methods, we have a bit more cohesion; design methods help us explore problems in specific ways, and guide us to ask questions in new ways in order to discover the right problems to solve. The mindset is something you have to practice your way into, in order to learn how to change your mindset. At its most basic, design thinking is the discipline of finding human problems worth solving, and creating viable new options in response. In many ways, it's the discipline of helping people ask the right questions at the right time. This episode also offers a definition design thinking that replaces creativity myths with truths about discipline and action. I break down the design process into Seeing, Solving, and Acting, and talk about why we should think about design from the perspective of the people we serve. In This Episode [01:26] Doug’s background in MRI science and his experience with a child getting an MRI. [03:04] Over 80% of children need to be sedated to have an MRI or a CAT scan. [06:15] Design thinking can be broken down into process, methods and mindset.[07:07] What has design thinking given students, and how design thinking can shape curriculum and projects inside the classroom. [08:02] The definition of design thinking. [09:57] Creating viable new offerings and what is defined as “new”? [12:11] Breaking down the design process into its three main components: seeing, solving and acting. [15:09] Responses generated from a fixed mindset in opposition to the responses from a growth mindset. [16:51] Everything is a prototype and designers are open to questioning how things work. [20:17] What Doug was Seeing as he redesigned the children’s MRI experience. [22:54] Delivering solutions based on what you are seeing. Links and Resources Elon By Design and The Center for Design Thinking, Elon University Fluid Hive Dawan Stanford on Twitter Design Thinking 101 Podcast on iTunes, and on The Podcast App Transforming healthcare for children and their families: Doug Dietz at TEDxSanJoseCA 2012 Ten Types of Innovation
Welcome to the Design Thinking 101 podcast! I'm Dawan Stanford, your host. Today I'll be giving you a brief introduction to design thinking. It starts with a story about Doug Dietz. In 2012, Doug was a principal designer at GE Healthcare. Doug designed a new MRI machine. One day, observing the new model in action at a hospital, Doug encountered a distraught child who had to undergo an MRI. He found out that over 80% of children had to be sedated to receive an MRI. As an MRI machine designer, he felt some responsibility for this. He also saw an opportunity do better for children. So, he spoke with teachers and other professionals who interact with children on a day-to-day basis, asking them how he could make their experience in an MRI machine less traumatic. As a result of those conversations, Doug and his team found a way to modify an MRI machine for children. They added stickers to the floor with water and rock on them. Covered the MRI with stickers that looked like wood planks and sails. Now, instead of a scary piece of hospital equipment, the MRI looked a lot like a pirate ship.. They even created a storybook that accompanied the themed MRI. Parents could read to their child the pirate ship adventure story ahead of their child's scheduled appointment. These changes resulted in a decrease in the need for sedation from 80% to 27%. Today, we explore how seeing the problem is an integral part of design thinking, and we'll break down design thinking into process, methods, and mindset. The process is your step by step "rough" guide. With the methods, we have a bit more cohesion; design methods help us explore problems in specific ways, and guide us to ask questions in new ways in order to discover the right problems to solve. The mindset is something you have to practice your way into, in order to learn how to change your mindset. At its most basic, design thinking is the discipline of finding human problems worth solving, and creating viable new options in response. In many ways, it's the discipline of helping people ask the right questions at the right time. This episode also offers a definition design thinking that replaces creativity myths with truths about discipline and action. I break down the design process into Seeing, Solving, and Acting, and talk about why we should think about design from the perspective of the people we serve. In This Episode [01:26] Doug's background in MRI science and his experience with a child getting an MRI. [03:04] Over 80% of children need to be sedated to have an MRI or a CAT scan. [06:15] Design thinking can be broken down into process, methods and mindset.[07:07] What has design thinking given students, and how design thinking can shape curriculum and projects inside the classroom. [08:02] The definition of design thinking. [09:57] Creating viable new offerings and what is defined as “new”? [12:11] Breaking down the design process into its three main components: seeing, solving and acting. [15:09] Responses generated from a fixed mindset in opposition to the responses from a growth mindset. [16:51] Everything is a prototype and designers are open to questioning how things work. [20:17] What Doug was Seeing as he redesigned the children's MRI experience. [22:54] Delivering solutions based on what you are seeing. Links and Resources Elon By Design and The Center for Design Thinking, Elon University Fluid Hive Dawan Stanford on Twitter Design Thinking 101 Podcast on iTunes, and on The Podcast App Transforming healthcare for children and their families: Doug Dietz at TEDxSanJoseCA 2012 Ten Types of Innovation
In his 2012 TEDxSanJoseCA Talk, Doug Dietz (Principal Design Thinker from GE Healthcare) talked about his "failed" MR scanner project and what he did to develop a more human-centered design through what became known as "The Adventure Series". We talked with him to learn more about the work that went on behind the scenes of this project and what we can all learn by "falling in love with who you design for". TEDx Talk by Doug Dietz: https://youtu.be/jajduxPD6H4 Additional Reference (Photo and Video within): http://thisisdesignthinking.net/2014/12/changing-experiences-through-empathy-ge-healthcares-adventure-series/ Also check out this related summary from getAbstract, "The Road to Reinvention”: https://www.getabstract.com/en/summary/leadership-and-management/the-road-to-reinvention/22668
Learning Legendario | Formación para formadores extraordinarios
Visita https://learninglegendario.com/15 para encontrar las notas completas de este programa.Esta semana he tenido el enorme placer de poder entrevistar a Jacobo Feijóo ( https://toolkits.eu/ ). Jacobo es un creativo especializado en storytelling, la construcción de narrativas, copywriting y el diseño de juegos para motivar en RRHH y empresas.Suscríbete al podcast de Learning Legendario en:• Apple Podcasts https://itunes.apple.com/es/podcast/learning-legendario-formación-para-formadores-extraordinarios/id1312691115• Ivoox http://www.ivoox.com/podcast-juan-daniel-sobrado-rubio_sq_f1475009_1.html• YouTube https://www.youtube.com/playlist?list=PLXlk1lvkyu9PWA8rcIaTh84qSUVJDE2JH## Temas tratados en este episodio.• [3:00] Quién es Jacobo Feijóo y qué es lo que hace.• [5:00] Qué es el storytelling y por qué nos gustan tanto las historias a los humanos.• [7:30] Los cuentos y las historias como herramienta para sacudir conciencias.• [8:20] Utilidad de las historias en la formación. El círculo mágico como "suspensión temporal de la incredulidad". Métaforas que podemos usar en formación (ejemplo buen tiempo, mal tiempo)• [12:00] Cómo crear una buena historia. Los 3 pilares de las historias. La pajarita gasificador.• [17:10] Todo el mundo puede contar historias, ¿sí o no?.• [19:00] Estructuras de las historias. El ejemplo de Pixar. El modelo de Aristóteles. Estructuras narrativas.• [21:20] Los orígenes de la estructura narrativa del viaje del héroe.• [25:40] Ejemplo de utilización del viaje el héroe en una presentación comercial.• [30:50] Tipos de personajes que se pueden introducir en la narrativa.• [33:40] Recursos narrativos para usar en nuestras historias.• [36:00] El juego de cartas para construir narrativas.• [40:00] Los esquemas de tensión en la narrativa.• [45:00] Estructuras narrativas alternativas.• [46:00] Recursos para mantener la atención de los participantes en un curso de formación. • [51:00] Uso del humor en formación.• [56:50] Importancia de entender los intereses de los participantes.• [58:00] Usando la gamificación.• [1:00:00] Cómo se crea un buen juego. Metodología lean.• [1:03:00] Concepto de pretotipo. Importancia de darle a los jugadores lo que quieren.• [1:07:00] El uso de actores como herramienta de formación.• [1:11:00] El uso de la gamificación para personas con enfermedades crónicas.• [1:17:00] Un par de anécdotas.## Recursos mencionados.• Toolkits.eu - Herramientas para desarrollar ideas - https://toolkits.eu/• Web: Gamisolutions - https://gamisolution.es/• Video: Masterclass "Gamificación y el viaje del héroe aplicado al guión" de Jacobo Feijoo en la Escuela de Cine y TV de Septima Ars - https://www.youtube.com/playlist?list=PL-beMg4Whgc3MrHPuFkDxwZMlvM_Aa6RT • Video: Charla Ted de Emilie Wapnick, ¿Por qué algunos no tenemos una vocación verdadera? (Explicación de las personas multipotenciales) - https://www.ted.com/talks/emilie_wapnick_why_some_of_us_don_t_have_one_true_calling • Libro: "Pensar rápido, pensar despacio" de Daniel Kaheman - https://amzn.to/2sXlW3n• Libros: colección "Elige tu propia aventura" https://amzn.to/2t1jkBq• Web: Librojuegos.org Punto de encuentro de la ficción interactiva - http://librojuegos.org/• Libro: "El guión" de Robert McKee - https://amzn.to/2y2u3Bn• Artículo: "Los 22 mandamientos para crear una historia Pixar" - https://www.filmin.es/blog/los-22-mandamientos-para-crear-una-historia-pixar • Libro: "El guión y la trama (Yumelia)" de Ronald B. Tobias - https://amzn.to/2JvDGOn• Articulo: Ejemplos de tramas narrativas - https://dragonscanbebeaten.wordpress.com/tag/rudyard-kipling/ • Artículo: Rudyard Kipling - https://es.wikipedia.org/wiki/Rudyard_Kipling • Artículo: Las 36 situaciones dramáticas de George Polti - http://planetadepapel.blogspot.com/2010/01/las-36-situaciones-drmaticas-de-george.html• Video: Serie, las chicas de oro - https://www.youtube.com/watch?v=MTJw6m1lYgg&list=PLdPTnOE-62zQDWy7h_qoVVLwof-F-Djhz• Libro "Morfología del cuento" de Vladimir Propp - https://amzn.to/2JFG54X• Artículo: Teoría del monomito por Joseph Campbell - https://es.wikipedia.org/wiki/Monomito• Libro "Viaje del escritor, el: El cine, el guión y las estructuras míticas para escritores. (Ma Non Troppocreacion)" de Christopher Vogler. - https://amzn.to/2l3qy4f Johanestone tramas típicas.• Video: "¡Oh capitán, mi capitán! o la mentira de Peter Pan" Análisis de la historia de Peter Pan - https://jacobofeijoo.com/index.php/2017/09/19/oh-capitan-mi-capitan-o-la-mentira-de-peter-pan/ • Libro "Arquetipos e inconsciente colectivo" de Carl G. Jung - https://amzn.to/2sRKdZi• Vídeo: Recursos narrativos - https://www.youtube.com/watch?v=IoiNTTe8dn0• David Esteban Cubero, generador de historias - http://www.davidestebancubero.com/planners-generador/generador-historias-cine/• Video: "Ejemplos de uso del Esquema© y Toolkit Canvas de Diseño Narrativo" - https://www.youtube.com/watch?v=JFQDzQ5KxLQ&t=335s• Video. Charla TED ingeniero General Electric: Transforming healthcare for children and their families: Doug Dietz at TEDxSanJo https://ed.ted.com/on/m16QBaZg#review • Video: Charla TED "Andrew Stanton: las claves de una gran historia" - https://www.ted.com/talks/andrew_stanton_the_clues_to_a_great_story/transcript?language=es • Video: Ejemplo metodología lean: "One Piece Flow vs. Mass Production Envelope Stuffing Lean Thinking Simulation" https://www.youtube.com/watch?v=Dr67i5SdXiM • Curso Escape Room Educativos - https://eduescaperoom.com• Artículo: "Pernod Ricard presenta Origin, programa de onboarding que cambiará las reglas del juego" https://www.observatoriorh.com/comunicacion-y-branding/pernod-ricard-presenta-origin-programa-onboarding-cambiara-reglas-juego.html• Artículo: Proyecto "Ángela" para el II Hackathon Nacional de Salud - http://laesalud.com/hackathonsalud/2017/hackathon-salud/everis-salud-social-care-proyecto-angela/Puedes contactar con Jacobo Feijóo en https://toolkits.eu/Me encantará recibir también tus comentarios sobre el podcast. Te agradeceré muchísimo que te suscribas y que dejes una reseña positiva con tus 5 estrellas. Así conseguiremos salvar a la humanidad de las formaciones ineficaces y aburridas.Conecta con Juanda en:• https://learninglegendario.com • En el grupo VIP supersecreto de Telegram https://t.me/chatlearninglegendario• En Linkedin https://es.linkedin.com/in/juansobrado• En Twitter (@juanda_learning) https://twitter.com/juanda_learning• En Facebook https://www.facebook.com/LearningLegendario/• En YouTube https://www.youtube.com/playlist?list=PLXlk1lvkyu9PWA8rcIaTh84qSUVJDE2JH
Learning Legendario | Formación para formadores extraordinarios
Visita https://learninglegendario.com/15 para encontrar las notas completas de este programa.Esta semana he tenido el enorme placer de poder entrevistar a Jacobo Feijóo ( https://toolkits.eu/ ). Jacobo es un creativo especializado en storytelling, la construcción de narrativas, copywriting y el diseño de juegos para motivar en RRHH y empresas.Suscríbete al podcast de Learning Legendario en:• Apple Podcasts https://itunes.apple.com/es/podcast/learning-legendario-formación-para-formadores-extraordinarios/id1312691115• Ivoox http://www.ivoox.com/podcast-juan-daniel-sobrado-rubio_sq_f1475009_1.html• YouTube https://www.youtube.com/playlist?list=PLXlk1lvkyu9PWA8rcIaTh84qSUVJDE2JH## Temas tratados en este episodio.• [3:00] Quién es Jacobo Feijóo y qué es lo que hace.• [5:00] Qué es el storytelling y por qué nos gustan tanto las historias a los humanos.• [7:30] Los cuentos y las historias como herramienta para sacudir conciencias.• [8:20] Utilidad de las historias en la formación. El círculo mágico como "suspensión temporal de la incredulidad". Métaforas que podemos usar en formación (ejemplo buen tiempo, mal tiempo)• [12:00] Cómo crear una buena historia. Los 3 pilares de las historias. La pajarita gasificador.• [17:10] Todo el mundo puede contar historias, ¿sí o no?.• [19:00] Estructuras de las historias. El ejemplo de Pixar. El modelo de Aristóteles. Estructuras narrativas.• [21:20] Los orígenes de la estructura narrativa del viaje del héroe.• [25:40] Ejemplo de utilización del viaje el héroe en una presentación comercial.• [30:50] Tipos de personajes que se pueden introducir en la narrativa.• [33:40] Recursos narrativos para usar en nuestras historias.• [36:00] El juego de cartas para construir narrativas.• [40:00] Los esquemas de tensión en la narrativa.• [45:00] Estructuras narrativas alternativas.• [46:00] Recursos para mantener la atención de los participantes en un curso de formación. • [51:00] Uso del humor en formación.• [56:50] Importancia de entender los intereses de los participantes.• [58:00] Usando la gamificación.• [1:00:00] Cómo se crea un buen juego. Metodología lean.• [1:03:00] Concepto de pretotipo. Importancia de darle a los jugadores lo que quieren.• [1:07:00] El uso de actores como herramienta de formación.• [1:11:00] El uso de la gamificación para personas con enfermedades crónicas.• [1:17:00] Un par de anécdotas.## Recursos mencionados.• Toolkits.eu - Herramientas para desarrollar ideas - https://toolkits.eu/• Web: Gamisolutions - https://gamisolution.es/• Video: Masterclass "Gamificación y el viaje del héroe aplicado al guión" de Jacobo Feijoo en la Escuela de Cine y TV de Septima Ars - https://www.youtube.com/playlist?list=PL-beMg4Whgc3MrHPuFkDxwZMlvM_Aa6RT • Video: Charla Ted de Emilie Wapnick, ¿Por qué algunos no tenemos una vocación verdadera? (Explicación de las personas multipotenciales) - https://www.ted.com/talks/emilie_wapnick_why_some_of_us_don_t_have_one_true_calling • Libro: "Pensar rápido, pensar despacio" de Daniel Kaheman - https://amzn.to/2sXlW3n• Libros: colección "Elige tu propia aventura" https://amzn.to/2t1jkBq• Web: Librojuegos.org Punto de encuentro de la ficción interactiva - http://librojuegos.org/• Libro: "El guión" de Robert McKee - https://amzn.to/2y2u3Bn• Artículo: "Los 22 mandamientos para crear una historia Pixar" - https://www.filmin.es/blog/los-22-mandamientos-para-crear-una-historia-pixar • Libro: "El guión y la trama (Yumelia)" de Ronald B. Tobias - https://amzn.to/2JvDGOn• Articulo: Ejemplos de tramas narrativas - https://dragonscanbebeaten.wordpress.com/tag/rudyard-kipling/ • Artículo: Rudyard Kipling - https://es.wikipedia.org/wiki/Rudyard_Kipling • Artículo: Las 36 situaciones dramáticas de George Polti - http://planetadepapel.blogspot.com/2010/01/las-36-situaciones-drmaticas-de-george.html• Video: Serie, las chicas de oro - https://www.youtube.com/watch?v=MTJw6m1lYgg&list=PLdPTnOE-62zQDWy7h_qoVVLwof-F-Djhz• Libro "Morfología del cuento" de Vladimir Propp - https://amzn.to/2JFG54X• Artículo: Teoría del monomito por Joseph Campbell - https://es.wikipedia.org/wiki/Monomito• Libro "Viaje del escritor, el: El cine, el guión y las estructuras míticas para escritores. (Ma Non Troppocreacion)" de Christopher Vogler. - https://amzn.to/2l3qy4f Johanestone tramas típicas.• Video: "¡Oh capitán, mi capitán! o la mentira de Peter Pan" Análisis de la historia de Peter Pan - https://jacobofeijoo.com/index.php/2017/09/19/oh-capitan-mi-capitan-o-la-mentira-de-peter-pan/ • Libro "Arquetipos e inconsciente colectivo" de Carl G. Jung - https://amzn.to/2sRKdZi• Vídeo: Recursos narrativos - https://www.youtube.com/watch?v=IoiNTTe8dn0• David Esteban Cubero, generador de historias - http://www.davidestebancubero.com/planners-generador/generador-historias-cine/• Video: "Ejemplos de uso del Esquema© y Toolkit Canvas de Diseño Narrativo" - https://www.youtube.com/watch?v=JFQDzQ5KxLQ&t=335s• Video. Charla TED ingeniero General Electric: Transforming healthcare for children and their families: Doug Dietz at TEDxSanJo https://ed.ted.com/on/m16QBaZg#review • Video: Charla TED "Andrew Stanton: las claves de una gran historia" - https://www.ted.com/talks/andrew_stanton_the_clues_to_a_great_story/transcript?language=es • Video: Ejemplo metodología lean: "One Piece Flow vs. Mass Production Envelope Stuffing Lean Thinking Simulation" https://www.youtube.com/watch?v=Dr67i5SdXiM • Curso Escape Room Educativos - https://eduescaperoom.com• Artículo: "Pernod Ricard presenta Origin, programa de onboarding que cambiará las reglas del juego" https://www.observatoriorh.com/comunicacion-y-branding/pernod-ricard-presenta-origin-programa-onboarding-cambiara-reglas-juego.html• Artículo: Proyecto "Ángela" para el II Hackathon Nacional de Salud - http://laesalud.com/hackathonsalud/2017/hackathon-salud/everis-salud-social-care-proyecto-angela/Puedes contactar con Jacobo Feijóo en https://toolkits.eu/Me encantará recibir también tus comentarios sobre el podcast. Te agradeceré muchísimo que te suscribas y que dejes una reseña positiva con tus 5 estrellas. Así conseguiremos salvar a la humanidad de las formaciones ineficaces y aburridas.Conecta con Juanda en:• https://learninglegendario.com • En el grupo VIP supersecreto de Telegram https://t.me/chatlearninglegendario• En Linkedin https://es.linkedin.com/in/juansobrado• En Twitter (@juanda_learning) https://twitter.com/juanda_learning• En Facebook https://www.facebook.com/LearningLegendario/• En YouTube https://www.youtube.com/playlist?list=PLXlk1lvkyu9PWA8rcIaTh84qSUVJDE2JH
Have you ever been asked to come up with a fresh idea but weren’t sure where to start? We all have opportunities to solve problems and how we approach the process makes a big impact on the outcome. Finding new ways to tackle a challenge is the inspiration for this episode using strategies found in the book “Creative Confidence Unleashing The Creative Potential Within us all” by bestselling authors and co-founders of IDEO Tom Kelley and David Kelley who is also the founder of the d. School at Stanford. How does design thinking transform into creative confidence in real life? One of the most memorable stories shared in the book is about Doug Dietz, who works at GE Healthcare to develop high tech Medical Imaging Systems. Dietz discovered that many children had a very strong fear of experiencing the scan and needed to be sedated. Instead of looking at the obvious and expensive way to make a change which would have been the MRI machine, Dietz and his team approached changing the experience for children instead. The outcome transformed how kids felt about the scan and reduced the need for sedation prior to the test. If you aren't sure how to look at a problem and solve it in a new way, check out the 8 steps shared by Tom and David Kelley to help you turn a blank page into a canvas filled with ideas. 8 Steps to Brainstorming New Ideas Choose Creativity: before starting to come up with new ideas, decide first that you want to try a new method of problem solving. Think Like a Traveler: If you have ever gone to a new city or country for the first time, your senses are more in tune with the world around you. Tap into that feeling of wonderment and be open to seeing the world differently. Engage Relaxed Attention: the best ideas come when the mind is quiet-when you first wake up, or after meditating an idea may come to you. Empathize with Your End User: the better you understand the mindset of who the solution is for, the solution will come to you. Do Observations in the Field: Look for things that are out of sight not obvious. Think of an archaeologist who uncovers a find at a dig. Ask Questions Starting With “Why”: for example if you ask someone why they are using something that is relatively obsolete it could be more about change and less about features. Re-frame Challenges: ask questions in a different way-from another point of view. Build a Creative Support Network: one of the keys to creativity is having people who can collaborate with you to brainstorm ideas. Once you have decided on your problem to solve make sure you use bite size actions to stay on track. The authors suggest these three tips to make it easier to take action. Start with one “doable” piece to the problem. At the end of the brainstorm session, prioritize your needs. Narrow your goal-don’t start with a monumental problem, look for something that you can impact. Create milestones-it is very helpful to establish deadlines and include interim touch points so it isn’t here is the challenge and then here is the solution. Having progress check points along the way makes it much easier to manage and arrive at the goal. David and Tom Kelley have so many great insights in this book and at the end there are tangible exercises you and your team can try to practice your creative confidence muscle. This quote as it circles back to being in tune with the world around us: “Take Time to ask yourself each day “When was I at my best”. - David Kelley. The answer may surprise you. If you would like help to solving a problem using design thinking, reach out to me at www.rockyourtradeshow.com/letstalk. Find more topics just like this one at www.rockyourtradeshow.com Credits: Inspiration for this book is thanks to Laine Mann and Don Schmid from Pfizer. A big thanks as always to Christy Haussler at Team Podcast for editing this episode.