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As we continue the countdown to All Hallows' Eve, we have more in-depth chats with horrors best to keep you sated while binge-watching your favorite horror films (Great Pumpkin better be one of them). In this episode, we are taking a step away from the world of cinema to look at one of the most effective and captivating mediums for scaring the pants off you. The world of video games. One of the studios responsible for giving us some of the best, including “Until Dawn”, “The Quarry” and the Dark Pictures series, is Supermassive Games. And in this episode we are joined by Supermassive Games Chief Creative Officer Steve Goss and writer Graham Reznick. ★ Support this podcast on Patreon ★
In this episode, host Mike Flanagan continues his conversation with Matt Bettinelli-Olpin and Tyler Gillett, the creators of Radio Silence. This signal has been transmitted by SpectreVision Radio Featuring Radio Silence Hosted by Mike Flanagan | @flanaganfilm Edited by Graham Reznick | @grahamreznick
Get ready for an incredible episode of JIMBO'S PARADISE featuring the multi-talented filmmaker, composer, writer, and sound editor - GRAHAM REZNICK! Peek behind the red (but they were supposed to be blue) curtains and learn more about his mesmerizing experimental film I CAN SEE YOU, his hit Shudder series DEADWAX, and his collaborations with renowned filmmaker TI WEST on chilling masterpieces such as THE HOUSE OF THE DEVIl and THE INNKEEPERS. But that's not all—brace yourself for a thrilling exploration of Reznick's immersive video game narratives, including his incredible contributions to UNTIL DAWN, THE DARK PICTURES ANTHOLOGY: MAN OF MEDAN, THE QUARRY, and more. Plus we discuss his enthralling work with the horror audio play series, TALES FROM BEYOND THE PALE, and explore his incredible musical releases as well (https://grahamreznick.bandcamp.com/). Don't miss out on this episode of JIMBO'S PARADISE, it just might kill you. [There were some audio issues during the recording of this episode, which is totally Zoom's fault and not Jimbo's]
When the sun goes down on the last night of summer camp, nine teenage counselors are plunged into an unpredictable night of horror. Directed by Will Byles Written by Will Byles, Graham Reznick & Alex Farnham @thedeadlightspod
Imagine your favourite horror movie if instead of yelling at your screen “Don't go in there!” or “Don't drop the knife!”, you could actually have the choice to run out of the house or chop the killers head off while he's lying on the ground pretending to be dead. Horror movies offer a lot in terms of an experience but one thing they don't offer is choice. For that, we look to genre gaming. The birth of survival horror in gaming broke out with the success of Capcom's iconic “Resident Evil” in 1996. This was for many, the first video game that really embraced the influences of classic horror films while offering a gaming experience that was both edge of your seat suspense and exciting action. Not to mention its fair share of camp with memorable lines like “It's a weapon. It's really powerful. Especially against living things.” And “I'm sorry for my lack of manners, but I'm not used to escorting men.” “Resident Evil” has of course gone on to become a horror gaming staple but it also helped create an entire genre of gaming where you make the choices that will keep your character alive until sunrise or… you know, get eaten or decapitated or filleted or impaled or exsanguinated. You get the idea. And choice offers a level of immersion that is different to film. Gaming is participatory whereas film is more passive experience. In gaming you are affecting the outcome and in a good game, your decisions matter. One of the most successful examples of survival horror gaming in recent memory is the 2015 PlayStation 4 game “Until Dawn”. Written by genre legend Larry Fessenden and frequent collaborator Graham Reznick, set in a blizzardy mountain top ski resort, a group of friends (which includes Oscar winner Rami Malek and fan favourite Hayden Panettiere) must survive the night against a masked killer, something lurking in the woods and each other. It's a wild ride full of twists and turns and particularly effective scares. The game was a surprise hit for Sony and game developer Supermassive Games and has gone on to become a horror gaming classic with people even having “Until Dawn” gatherings where everyone plays the game and decides as a group what choices to make. The games director is Will Byles. Will is the Studio Director for England based game developer Supermassive Games. With the success of “Until Dawn”, Will and his team at Supermassive went to work on developing their next big horror title “The Quarry”. Fully embracing the classic tropes of the summer camp slasher, the game features an all-star genre cast including David Arquette, Ted Raimi, Grace Zabriskie, Lin Shaye and Lance Henriksen and the would-be victims are all played by likeable and engaging young actors. A love letter to many of your favourite woodsy slasher films and filled with truly surprising twists, “The Quarry” was one of the best games of 2022. Will's immense talent and passion for both games and film is felt all through “Until Dawn” and “The Quarry”. These games don't give the illusion of choice (a cheap trick pulled by many genre games), your choices actually matter and drastically change your experience. Seeing your favourite character who you've fought hard to keep alive suffer a terrible fate because you chose to run instead of fight back can be devastating and there's no respawning. They're dead… like dead dead. Will dives into how he developed a passion for developing and creating games, charting out the many different branches the story can follow and how to keep it all making sense and working with actors to create a performance using motion capture. Take notes if you want to keep your characters alive but remember, if you do, you're going to miss out some wonderfully horrific death scenes lovingly crafted by one of the masters of gaming horror, Will Byles. ★ Support this podcast on Patreon ★
Whether it's the endless terrors waiting around every corner in Raccoon City in the beloved Resident Evil franchise, or the fog shrouded streets of the nerve frying Silent Hill series, horror in video gaming has become one of the most popular and effective ways to scare audiences. You're not just watching and waiting to see the grizzly fates of the characters, you're controlling it.And as technology has allowed gaming to become more sophisticated and immersive, it has created a relatively new stage for performers. Using technology like motion capture, characters in games are now not just voiced by actors but also performed by them. It's exciting in gaming to watch some of the great work actors are doing.This year Supermassive Games released The Quarry, a spiritual follow-up to their surprise 2015 hit, Until Dawn. Directed by Will Byles and written by Graham Reznick and Alex Farnham, it's an edge of your seat ride set at a summer camp and populated by some of your favorite genre faces like Lance Henriksen, Ted Raimi, Lin Shaye and David Arquette.It's a total blast and is filled with great characters and performances, though, in our opinion, the character Jacob steals the show. Jacob is sort of the classic slasher jock character on the surface but it's one of the game's best sleight of hand tricks that he is nothing like what you expect. It's a wonderfully nuanced performance and one of gaming's best. The character is played by Zach Tinker.Zach has an extensive background doing short films and in television but we weren't familiar with his work before getting into The Quarry. He enters the game and is funny and charming, and you immediately like him. Then he says or does something idiotic and you think “ah, here's the meathead of the group,” but it's all a very clever bit of misdirection in Zach's performance. As you play the game further, the depth and nuisance Zach brings to this character is one of the games many pleasures. In short, he's a scene stealer.Zach and SYG host Kevin Lane chat about the challenges of working with motion capture, the many ways the pandemic almost kept this game from happening, how to love your character even if he is a dumbass, and working with genre royalty. Zach is fun and warm, but unlike his character in the game, very thoughtful and curious. If you haven't played The Quarry, here's your spoiler warning as Kevin and Zach do give things away. And if you haven't played the game you're missing out on one of the year's best horror offerings. So, grab your swimsuit and mosquito repellent and let's head off to summer camp with Zach Tinker. Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information. ★ Support this podcast on Patreon ★
We celebrate spooky season all year round here, which is why we've brought back Ashley (Character Art Director at Bad Robot Games, previously Character Art Director at Naughty Dog, Lead Character Concept Artist on The Last of Us Part II, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy, and a concept artist on The Last of Us: Left Behind) and Graham (Writer, Director, and Sound Designer. Writer on Supermassive Games' Until Dawn, Until Dawn: Rush of Blood, Hidden Agenda, The Inpatient, and The Dark Pictures: Man of Medan) to talk all things horror! Together they chat with us about what attracts them to horror, whether horror is a genre or a tool, the sublime of horror, the power of Silent Hill and Resident Evil, cross-pollination between film and TV, video game adaptations, how to pace horror games when players control the pacing, horror games following different rules from other horror media, first-person horror, how horror changes the art-making process, what non-horror games could take from horror games, the calcification of genres, horror games showing too much, dream crews, guilty pleasures, and Pyramid Head. Our Guests on the InternetAshley's Twitter (but don't follow her) and InstagramGraham's Twitter, Instagram, and check out his sound design work in the upcoming X!Stuff We Talked AboutThe Crypt KeeperThe Prince of DarknessResident Evil franchiseSilent Hill franchiseUntil DawnBlair Witch by Bloober TeamP.T.SomaAshley's Silent Hill Mondo coversMasuhiro ItoOur theme music was done by Isabella Ness, and our logo was created by Lily Nishita.
A perfectly ordinary grandfather waits for his perfectly happy family to arrive for a perfectly pleasant afternoon… until an unfortunate revelation puts them all on a tragic path. Writer/director/sound design/music: Graham Reznick. Featuring: Angus Scrimm, Matthew Stephen Huffman, Michael D'Addario, Kate Lyn Sheil, Brenda Cooney, Edie & Ned. Released December 14, 2010. Poster by Gary Pullin.
A perfectly ordinary grandfather waits for his perfectly happy family to arrive for a perfectly pleasant afternoon… until an unfortunate revelation puts them all on a tragic path. Writer/director/sound design/music: Graham Reznick. Featuring: Angus Scrimm, Matthew Stephen Huffman, Michael D’Addario, Kate Lyn Sheil, Brenda Cooney, Edie & Ned. Released December 14, 2010. Poster by Gary Pullin.
A one hour special celebrating 10 years of Tales with cherished collaborators and your hosts Glenn McQuaid and Larry Fessenden. Featuring Clay McLeod Chapman, John Speredakos, James Le Gros, April Snellings, Graham Reznick, Sam Zimmerman. Digital poem premieres: Simon Is Hiding - The Town That's Not There. recorded October 27 2020 on an international Zoom Call. Poster by Brian Level.
A one hour special celebrating 10 years of Tales with cherished collaborators and your hosts Glenn McQuaid and Larry Fessenden. Featuring Clay McLeod Chapman, John Speredakos, James Le Gros, April Snellings, Graham Reznick, Sam Zimmerman. Digital poem premieres: Simon Is Hiding - The Town That's Not There. recorded October 27 2020 on an international Zoom Call. Poster by Brian Level.
We talk his work including DEADWAX, I CAN SEE YOU, and UNTIL DAWN. We also explore media bringing people together and how changes are bringing us hope.Support the show (https://paypal.me/AstaParedes?locale.x=en_US)
Lucy interviews director, composer and writer Graham Reznick about his work from his debut with 2008's I Can See You to his 2018 series Deadwax, as well as his collaborations with Ti West and the intersections of music and film in horror of the last decade. Deadwax (2018) is available via Shudder at https://www.shudder.com/series/watch/deadwax/f0d3c8a35de5ca85?season=1 His recent music can also be found at https://grahamreznick.bandcamp.com/ - Robophasia and his work on PIECES Vol. 3 with Deadly Avenger for Burning Witches Records is available here: https://burningwitchesrecords.bandcamp.com/
Life got you down? We have just the tonic! Relax, breathe deeply and close your eyes. Let the calming effects of The Aviary work its magic on you. Written and directed by Graham Reznick. Featuring Misha Collins, Lawrence Michael Levine, Sophia Takal, Kersten Haile. Music and Sound Design by Graham Reznick. Poster by Graham Humphreys.
Life got you down? We have just the tonic! Relax, breathe deeply and close your eyes. Let the calming effects of The Aviary work its magic on you. Written and directed by Graham Reznick. Featuring Misha Collins, Lawrence Michael Levine, Sophia Takal, Kersten Haile. Music and Sound Design by Graham Reznick. Poster by Graham Humphreys.
And when Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer. SPIKES FOOTBALL That's right! We made it to FIFTY episodes, and to help celebrate such a monumental achievement in podcasting, we snuck a couple of past guests in through the back door for a victory lap. Which guests, you ask? How about takes a somewhat deep breath, Carrie Patel, Tyler J. Hutchison, Laura Michet, Richard Lemarchand, Sarah Elmaleh, Jon Paquette, Brendon Chung, Cat Manning, Kate Dollarhyde, Eric Stirpe, Janina Gavankar, Ben Esposito, Claire Hummel, Graham Reznick, Ryan Benno, AND Molly Maloney? So what, you say? Well, what if I told you we talked with them about the main things students should know about interactive storytelling, how it's OK to be silly, storytelling confessions, extreme programming, whether game stories can be apolitical, what the differences between a good collaborator and a great one are (and how to work with a bad one), favorite underappreciated bits in games, anything they'd do differently with their past work, things you might not need to worry about with your storytelling, major influences, the Bon Appetit Test Kitchen, auteurism in games, the greatness of Yakuza 0, stuff they've worked on that they wish people appreciated more, and so! Much! More! I mean, do you see how long this episode is?! ROUND ONE Our guests on the Internet Laura's Twitter and Website, and you should check out Pathologic 2 Carrie's Twitter, and you should check out The Outer Worlds Tyler's Twitter Richard's Twitter and Website Stuff We Talked About Ep 45: Molly Maloney & Eric Stirpe Mass Effect 2 Thinking with Type by Ellen Lupton The Doves Type® Revival Doom (2016) Mario is Missing! The Trust Equation ROUND TWO (begins at 49:35) Our guests on the Internet Sarah's Twitter, and you should check out Afterparty and GamDev.World Jon's Twitter Brendon's Twitter, Website, and you should check out Skin Deep Cat's Twitter, Website, and you should check out Pathologic 2 Stuff We Talked About The Sims 2 Alien: Isolation The Curse of Monkey Island Oxenfree Super Mario Odyssey Civilization VI Ico The menu from Medal of Honor (1999) Honeysuckle by Cat Manning Collaborative Approaches to Getting Great VO Performances (if you have GDC vault access, you can find it there!) Where the Water Tastes Like Wine ROUND THREE (begins at 1:42:12) Our guests on the Internet Eric's Twitter Janina's Twitter, and you should check out Stucco Kate's Twitter Ben's Twitter, Website, and you should check out Donut County Stuff We Talked About Joanna Newsom mewithoutYou Samuel R. Delany Jeff VanderMeer The Secret of Monkey Island Van Cliburn Portal 2 The Bon Appétit Test Kitchen ROUND FOUR (begins at 2:36:27) Our guests on the Internet Ryan's Twitter, and you should check out The Environment Art Podcast Claire's Twitter, Website, and you should check out In the Valley of the Gods Molly's Twitter, and you should check out Yakuza 0 and Return of the Obra Dinn Graham's Twitter, and you should check out Deadwax and Visitations with Elijah Wood and Daniel Noah Stuff We Talked About Red Dead Redemption 2 Yakuza 0 Undertale Firewatch Mother 3 The Walking Dead Season 1 Guardians of the Galaxy: The Telltale Series Until Dawn Westworld VR Experience Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
Episode 33 sees Andy and Mitch joined by a man whose work as a sound designer includes such films as House of The Devil, The Innkeepers, Clown and Stake Land. The man who co-wrote the Guinness award-winning horror video game, Until Dawn and the man behind Shudder Original series, Deadwax, it's Graham Reznick! His chosen film? Poltergeist 3! A film that struggles to match its lofty ambitions, Poltergeist III certainly merits that coveted "much maligned" status but is that something that can be easily looked beyond to the treasure beneath? Coming two years after the second instalment in the franchise and missing some key players, Poltergeist III takes the characters of Carol Anne Freeling and Tangina Barrons and thrusts them into yet another battle with Rev. Henry Kane and the denizens of the other side. The final film for Heather O'Rourke before her (far too early) death, Poltergeist III stands an oddity in a peculiar franchise and a difficult one to get on board with. What are YOUR thoughts? The synopsis is as follows: Psychically attuned youngster Carol-Anne Freeling is sent to live in Chicago with her Uncle Bruce and Aunt Pat. But that doesn't mean that she's escaped the apparitions that have haunted her in the past. When she starts experiencing terrifying visions, her school psychologist believes that they're figments of her imagination. But this becomes hard to believe when ghostly foes start inhabiting the mirrors in her relatives' high-rise apartment. Please note that this podcast contains strong language and EXTREMELY Scottish accents. Remember, you can keep up to date with our news by following us via the usual social media outlets: Facebook Twitter Instagram Plus you can drop us an email to stronglanguageviolentscenes@gmail.com. Strong Language & Violent Scenes theme by Mitch Bain. Edits & Artwork by Andy Stewart Also, we love what we are doing and the response so far has been wonderful so if you enjoy what we do and want to help us continue to do it and help us to grow, then please consider sending us a few pounds via Paypal to stronglanguageviolentscenes@gmail.com! There is no lower or upper limit and every bit helps.
Filmmaker Graham Reznick (DEADWAX) joins Adam, Joe, and Arwen to discuss his career journey from working in most every position in production to creating and writing/directing his exceptional new series DEADWAX for Shudder. Dr. Arwen prescribes advice on when to make the move to Los Angeles in her “Hollywood Therapy” segment, our beloved supporters get their “Viewer Mail” answered, and the guys start gearing up for this year's 48-hour marathon to save the Yorkies in this episode that once again illustrates just how different every artist's path can be. THE MOVIE CRYPT's 3rd annual 48-hour LIVE marathon to benefit Save A Yorkie Rescue is just 2 weeks away! Listen to the entire marathon FREE on www.ArieScope.com Friday December 14th through Sunday December 16th! With 2 straight days of celebrity guests, a live script reading that you absolutely cannot miss, live film commentaries, comedy, music, and Arwen's Silent Auction, you're gonna want to stock up on sleep so that you don't miss a single moment! Help Arwen and the boys save as many wheel barrels of homeless and abused Yorkies as possible this Christmas! We're staying awake so that they don't get put to sleep. Pick up the first 5 years of this podcast with “THE VAULT” in the on-line store at www.ArieScope.com! The first 200 episodes contain well over 500 hours of conversations with artists like Chris Columbus, John Landis, Slash, Joe Dante, Penelope Spheeris, Dee Snider, Jordan Peele, Kane Hodder, Joe Carnahan, Danielle Harris, Henry Rollins, Greg Nicotero, and so many more CAN'T MISS episodes! Join our “Crypt Keeper” community at www.Patreon.com/TheMovieCrypt and start enjoying bonus monthly commentaries, Adam & Joe's monthly “Crypt Picks” videos, extra weekly episodes of “Classic Crypt,” monthly LIVE episodes, the holy “Cult of Arwen,” and more!
Join your hosts Rob Galluzzo, Elric Kane, and Ryan Turek as they catch up on all the latest horrors! Elric took a look at CAM, OVERLORD, APOSTLE and SATAN'S SLAVES. Ryan revisited I KNOW WHAT YOU DID LAST SUMMER, DAGON & has been listening to the podcast THE HORROR OF DOLORES ROACH. Rob braved MIND RIPPER aka HILLS HAVE EYES 3, as well as RAZORBACK! The gang is then joined by special guest Graham Reznick to talk his new Shudder series DEAD WAX, his sound design work on Ti West films, working with Larry Fessenden on UNTIL DAWN and much, much more!
A few weeks later than planned, but Anthony, Ray, and Shawn finally get a chance to tell you what they thought of Luca Guadagnino's remake of Dario Argento's 1977 seminal horror classic Suspiria. Heavy spoilers on that one. Also discussed, Netflix's The Chilling Adventures of Sabrina, Graham Reznick's Dead Wax
The DFC is back to soundtrack your life with even more killer cuts. Join T.G for a slightly different episode of The Damn Fine Cast. Episode 114 features an in-depth conversation with Deadwax creator Graham Reznick. Graham discusses the origins of the show, vinyl as a format, his own stereo + much, much more. The Damn Fine Cast is brought to you by www.filmmusicdaily.com
Fantastic Fest correspondent and world's happiest lil' boy Kyle Romero sits down with the team behind DEADWAX, a new horror series premiering on Shudder later this year. We talk with writer/director Graham Reznick, producer Peter Phok, and actor Evan Gamble about the origins of and inspirations for the series and whether Sprite really is better than water for quenching your thirst.
T.G is joined by musician, film maker, writer and all around talented chap Graham Reznick on this episode of 5/5/78. They discuss his background in both film and music, the fascinating world of sound design and the merits of proper turntable placement!
Another beat packed hour of new tunes in the electronic and experimental style - Graham Reznick, MTv, Kelpe, Bruno Verner & lots more. Take a pew.
2017's coming to a close and who better to spend it with than Halley (writer, actress, currently co-writing The Last of Us: Part II, and has written on the TV shows Banshee, Westworld, and Emerald City) and Graham (writer, director, sound designer, currently writing and directing Rapid Eye, and has co-written Until Dawn, Until Dawn Rush of Blood, and Hidden Agenda)! They join us to talk moving from TV to games, writing solo vs with a partner, staring at the ceiling being work, pacing for the player's time, garbage passes, Steven Soderbergh’s Mosaic and his thoughts on video games, what makes something a game vs an interactive experience, how everyone is gaming literate now, lining up performances in a modular narrative, writing and recording out of order, trusting your actors and going easy on those parentheticals (unless you’re making a modular narrative), fan expectations, fan fiction, getting the audience to trust you, writing exposition, story burritos, characters saying their feelings, and challenging your audience. Note: This episode has spoilers for Inside. Halley said she played a Game Gear game called Gems, but she wants you to know that she actually meant to say Columns. Halley was right about Playwright’s Horizons. Our Guests on the Internet Halley's Twitter. Graham's Twitter. Stuff We Talked About Mosaic Steven Soderbergh on Filmmaking, the Weinstein Scandal, and Why You Shouldn’t Call Mosaic a Video Game by Matt Zoller Seitz The Three Levels of Dialogue Woodcutters from Fiery Ships Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
We’re joined by Extra Life 2014 winner U-E Sampang. New Releases. Interview with Graham Reznick and Larry Fessenden writers for Until Dawn. Sherlock Holmes: The Devil’s Daughter coming to PS4. Paris Games Week. Maniac Mansion is PLAYABLE in Day of the Tentacle Remaster. Rock Band 3 tracks coming to PS4. What We’re Playing and Watching. Extra Life 2015. Email. Around PS Nation. Comedian is Patton Oswalt. http://psnation.com
Today Kumail and Emily welcome Graham Reznick and Larry Fessenden, writers of the game Until Dawn and producers/writers/genre creators of a bunch of amazing movies. We talk about the resurgence of indie horror, the challenges of writing a video game, and also Ron Perlman. There are Until Dawn spoilers, but they are late in the podcast and clearly delineated!
Hur skriver man manus för ett spel som kan sluta på över 200 olika sätt? Vad kan vi spelare göra för att hitta den rätta vägen bland alla valmöjligheter - utan att gå under av beslutsångest? Och varför är minnesförlust ett übertöntigt berättargrepp? Vi svarar på dessa frågor och många fler i veckans P3 Spel! Det blir intervju med skräckfilmsnördarna och manusförfattarna Larry Fessenden och Graham Reznick som jobbar med spelet Until Dawn där åtta ungdomar övernattar i ett ödsligt hus i skogen – ni fattar vart den storyn är på väg va? Victor Leijonhufvud och Tove Bengtsson utgör veckans panel tillsammans med P3 Spels huspsykolog Oskar Henrikson som har koll på exakt hur mycket vi gillar att få välja själva. Det blir betyg till orch-fightande i actionspelet Shadow of Mordor, senaste nytt från spelvärlden och en krönika från Jimmy Håkansson. Du hör P3 Spel med Angelica Norgren, lördag 18.03 i P3.