Podcasts about moral combat why

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Best podcasts about moral combat why

Latest podcast episodes about moral combat why

Why Do We Do That?
#051 - Gaming & Mental Health with Dr. Chris Ferguson

Why Do We Do That?

Play Episode Listen Later Apr 8, 2024 53:56


In this episode of the podcast, Dr. Ryan Moyer speaks with professor of psychology and co-author of "Moral Combat: Why the War on Violent Video Games Is Wrong", Dr. Chris Ferguson, about the relationship between video games and mental health. They discuss whether or not violent video games cause violent behavior, the challenges in measuring the impacts of gaming, why violent video games are so enjoyable, if gaming is any different from other forms of escapism, and the benefits of online gaming. For more on Chris, follow him on X at https://twitter.com/CJFerguson1111 Why Do We Do That? is a psychology podcast that deconstructs human behavior from the perspectives of social scientists, psychologists, and others that use applied psychology in their work. Web | Facebook | Instagram | Twitter | YouTube | Patreon |

A Bit More Complicated
Episode 25 - Social Media and Mental Health with Dr. Chris Ferguson

A Bit More Complicated

Play Episode Listen Later May 21, 2023 59:38


Dylan and Manny chat with Dr. Chris Ferguson about the “social media hypothesis” of mental health. Dr. Ferguson is a clinical psychologist and professor at Stetson University. His research speciality is in media technology, and has co-written Moral Combat: Why the War on Violent Video Games Is Wrong. We talk about social comparison, suicide, moral panics, the “nocebo effect,” and more. The three of us push back against the popular view that social media use is causing poor mental health, but we remain very open to other viewpoints so feel free to disagree with us! Dr. Ferguson's column for Psychology Today, and his piece on the social media hypothesis. Dylan's articles on this topic: Why I'm Skeptical About the Link Between Social Media and Mental Health Facebook Deactivation and the Nocebo Effect  Social Media and the Magical Mirror Social Media and the Black Cat Fallacy  Academic Papers & Summaries: ⁠Social media use, economic recession and income inequality in relation to trends in youth suicide in high-income countries: a time trends analysis⁠ ⁠The Welfare Effects of Social Media⁠  ⁠How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown⁠  ⁠Teenagers aren't as lonely in lockdown if interacting positively online⁠  Image by ⁠Pixelkult⁠ from ⁠Pixabay⁠ 

The Current
Quebec parents sue over kids' alleged Fortnite addiction

The Current

Play Episode Listen Later Dec 27, 2022 23:23


A group of parents in Quebec allege their children are addicted to the video game Fortnite, and are bringing forward a class action lawsuit against its makers, Epic Games. We talk to Cam Adair, founder of Game Quitters, an organization to help those struggling with video game addiction; professor of psychology Jeffery Derevensky, who worked to classify video game addiction as an official disorder for The World Health Organization; and professor of psychology Chris Ferguson, co-author of Moral Combat: Why the War on Video Games Is Wrong.

Scandalous Games
Episode 11: Violent Video Game Research

Scandalous Games

Play Episode Listen Later Apr 5, 2022 79:53


Historian Kevin Impellizeri shares a story of a video game controversy to his friends: Elford Stephens, Phil Thomas, and Kate Lynch. In today's episode, we take a deep dive into the research that claims playing violent video games leads to aggression, antisocial behavior, and violent crime. The gang examine the evolution of "violent video games" as a political issue in the United States, why so much of the research is flawed,  and the motivations of the people and organizations behind the studies. Topics discussed include:  a video game based on C. Everett Koop, the relationship between video games and sass, and the chilling relationship between violent video game studies and police violence. If you want to know more about the debate over violent video game research, check out Patrick M. Markey and Christopher J. Ferguson, Moral Combat: Why  the War on Violent Video Games is Wrong (Dallas, TX: BenBella Books, 2017) .For more on Dave Grossman, check out the following pieces:Josh Eells, "Lt. Col. Dave Grossman, the 'Killologist' Training America's Cops," Mens Journal (February 8, 2017):  https://www.mensjournal.com/health-fitness/lt-dave-grossman-the-self-described-killologist-training-americas-cops-w463304/Bryan Schatz, "'Are You Prepared to Kill Somebody?' A Day With One of America's Most Popular Police Trainers," Mother Jones (March/April 2017): https://www.motherjones.com/politics/2017/02/dave-grossman-training-police-militarization/.Theme Music: Occam's Sikhwee by Sikh Knowledge (Free Music Archive: https://bit.ly/33G4sLO), used under CC BY-NC-SA 3.0 US (https://bit.ly/33JXogQ) More info, including show notes and sources at http://scandalousgamespodcast.wordpress.com.

Two for Tea with Iona Italia and Helen Pluckrose
115 - Christopher Ferguson - The Influence of the Insane

Two for Tea with Iona Italia and Helen Pluckrose

Play Episode Listen Later Jan 9, 2022 89:39


Christopher's website: https://www.christopherjferguson.com/ Follow Christopher on Twitter: https://twitter.com/CJFerguson1111 Christopher's Amazon page, with links to his books, including ‘Moral Combat: Why the War on Violent Video Games Is Wrong', ‘Suicide Kings', and ‘How Madness Shaped History: An Eccentric Array of Maniacal Rulers, Raving Narcissists, and Psychotic Visionaries': https://www.amazon.co.uk/Christopher-J-Ferguson/e/B0034NGO00/ref=dp_byline_cont_pop_book_2 Christopher's Substack: https://grimoiremanor.substack.com/ Christopher's Areo articles: https://areomagazine.com/author/cjferguson1111/ References Christopher's article ‘My APA Resignation' in Quillette: https://quillette.com/2021/12/31/my-apa-resignation/ More on the ‘Diagnostic and Statistical Manual of Mental Disorders' https://en.wikipedia.org/wiki/Diagnostic_and_Statistical_Manual_of_Mental_Disorders The Goldwater rule: https://en.wikipedia.org/wiki/Goldwater_rule Timestamps 00.57 Introduction. 2:36 Christopher discusses the flaws of the American Psychological Association (APA) and his association with and resignation from it. 7:22 The new groupthink and monoculture among organisations and associations, including and specifically the APA, on ‘systemic/structural racism': instead of focusing on their original missions, such theoretical and scientific organisations seem to be very focused on this newly fashionable issue (it is important to note that this is a separate issue from the truth or falsehood of systemic/structural racism itself). The problem of ‘institutional capture'. 12:39 The victory of politics and politicking (‘political correctness') over scientific investigation. The flaws of the Implicit Association Test (IAT) and Diversity, Equity, and Inclusion (DEI) trainings: how the promulgation of these is based on business and profit rather than science. 16:52 Iona reads from Christopher's Quillette piece on his resignation from the APA; discussion on the problem of political correctness over scientific integrity ensues, including how rapidly this has become an issue. How this will damage psychology and how it is perceived as a discipline. 21:58 The task of psychology, especially clinical psychology, with particular reference to Cognitive Behavioural Therapy (CBT), versus this new consensus. Iona reads from Christopher's ‘How Madness Shaped History'. Christopher discusses the problems, from a psychological point of view, with ‘lived experience' and ‘safetyism'. 30:37 The differences between dealing with issues, both contentious and banal, on a societal level versus an individual, psychological level, with reference to sexual assault and obesity. 38:55 A discussion of more problems in psychology, with particular reference to the ‘Diagnostic and Statistical Manual of Mental Disorders'. 49:12 How effective are pharmaceuticals in treating mental disorders such as depression, anxiety, and schizophrenia? 54:28 The bureaucracy of mental health care and the relation of problems like homelessness, criminal violence, and police shootings to mental health issues. Why we need to return to some kind of state-sponsored asylum-like system (but one which is humane and rational) 1:01:02 The connections between mental health problems and violence and why we are so hesitant to talk about these. How do we deal with such issues? 1:06:25 A discussion of science denialism and opportunism by ideologues on both left and right: people adopt scientific positions that support their views and ignore ones that contradict their views. 1:13:57 Political tribalism in the pandemic versus science (on all sides). 1:22:05 The Goldwater rule. 1:28:34 Last words.

ON BOYS Podcast
Video Game Addiction

ON BOYS Podcast

Play Episode Listen Later Nov 18, 2021 49:14


Video game addiction Google that term and you'll get 95 million results -- and the first one is for an addiction treatment center. But is video game addiction really "a thing?" More importantly -- what can parents do if they think their kid's gaming is out of control? Step one, says Chris Ferguson, a psychology professor and co-author of Moral Combat: Why the War on Video Video Games is Wrong, is to figure out if technology & gaming "is really the culprit." Often, video games aren't the cause of obsessive behavior; rather, excessive or obsessive gaming can be a symptom of an underlying issue. Depression, for instance, may be the root cause of obsessive gaming. And if that's the case, taking away a child's phone or video game system is unlikely to lead to positive changes. Instead, the child will become angry and resentful and his depression -- the thing that's fueling his desire for comfort and escape -- remains. To most effectively parent tweens & teens, you have to first identify -- and then question -- your own fears and biases. Are you afraid that playing video video games will turn your son into a school shooter? Take heart -- research to date does not support a link between video game violence & real-world violence. (In fact, school shooters are less likely than their peers to play video games.) It also helps to remember moral panics of the past. (Did the rock music you listened to as a teen turn you into a Satanist? Probably not...) In most cases, parents and children can work together to address problematic gaming. If you need professional help, look for a psychologist or psychiatrist who specializes in working with teenagers. Your child does not need  -- and probably won't benefit from -- working with an addiction specialist. In this episode, Jen, Janet & Chris discuss: Why calling excessive gaming an "addiction" isn't helpful How kids use gaming as a coping mechanism Typical teen development (& how that may influence your son's use of games, and your perception of your son) The link between parenting style, school stress & gaming Why boys choose video gaming over homework & chores Setting rules & boundaries for video games, screen time, homework & household chores Moral panics, music & video games Do video games negatively affect boys' perceptions of women? Realistic expectations for parenting tween & teenage boys Male development (note: guys tend to mature more slowly than their female counterparts) Warning signs of video game "addiction" What to do if you see technology overuse Links we mentioned (or should have) in this episode: Moral Combat: Why the War on Video Video Games is Wrong, by Patrick Markey & Chris Ferguson christopherjferguson.com -- Chris' website How the War on Video Games is Hurting Your Son -- Building Boys post The Link Between Freedom and Video Games -- Building Boys post The First-Time Mom's Guide to Raising Boys: Practical Advice for Your Son's Formative Years, by Jennifer L.W. Fink -- Jen's book, mentioned at 17:24 How Madness Shaped History: An Eccentric Array of Maniacal Rulers, Raving Narcissists, and Psychotic Visionaries -- Chris' latest book Need help with your boys? Subscribe to Jen's newsletter, Building Boys Bulletin Opt-in at Boys Alive! for your free guide: Boys & Big Emotions with Janet Sponsor Spotlight: Cozi #1 organizing app for families

ON BOYS Podcast
Parenting Boys thru Divorce

ON BOYS Podcast

Play Episode Listen Later Sep 30, 2021 47:01


Parenting boys thru divorce is...challenging. Hard. Not fun. And also, important and worthy of your best effort. Unfortunately, most people going through divorce are not exactly in peak condition. Divorce and separation is all kinds of stressful, and it's near-impossible to be your best self when so much of your time and energy is focused on survival and figuring out what the &#*(^ happened to your relationship. Start by dialing back some the guilt. Reports that divorce is uniformly terrible for kids -- and especially so for boys -- have been greatly exaggerated, says Patrick Markey, PhD, co-author of F*ck Divorce: A Science-Based Guide to Piecing Yourself Together After Your Life Implodes.  "For most children and adults, divorce is not going to be a thing that defines their lives," he says. "It's part of their lives and it's going to affect them forever, but it's not going to set them on a path of doom." 5 factors affect boys' response to divorce or separation: Financial situation Peer relationships Self-blame The parents' relationships with one another Parents' parenting styles "It's kind of like allergies: for most people, peanut butter is totally fine. But for some people with certain pre-existing conditions, they could have some troubling outcomes." Patrick says. "Divorce is the same way. For most kids, it's not going to be great, but they're going to get through it. But for some children with certain environmental circumstances, they might be more at risk for experiencing some problems." Your efforts to manage your emotions and build and maintain a functional relationship with your co-parent will go a long way to increasing your son's chances of thriving despite divorce. In this episode, Jen, Janet, & Patrick discuss: Parenting boys thru divorce What research says regarding the impact of divorce on kids 5 factors that affect boys' response to divorce Interacting with your ex How to productively communicate with you ex Facilitating boys' connections with their fathers Dads who aren't great role models Helping kids deal with self-blame Teaching kids about healthy relationships Links we mentioned (or should have) in this episode: F*ck Divorce: A Science-Based Guide to Piecing Yourself Together After Your Life Implodes, by Patrick Markey & Erica Slotter -- Patrick's book Is Shared Parenting Best for Boys After Divorce? -- BuildingBoys blog post Tips for Single Moms Raising Boys - BuildingBoys blog post What About Less-Than-Ideal Role Models? -- BuildingBoys blog post (relevant to conversation at 22:54) Kate & Jon Gosselin Missed this Memo -- BuildingBoys blog post How the War on Violent Video Games is Hurting Your Son -- BuildingBoys blog post featuring an interview with Patrick, about his book, Moral Combat: Why the War on Violent Video Game is Wrong Sponsor Spotlight: Hiya Health HEALTHY children's vitamins — no sugar or “gummy junk” included! Made from a blend of 12 farm-fresh fruits & veggies, Hiya Health vitamins are the easy way to get your boys the nutrition they need.  Use discount code ONBOYS at checkout to save 50%. 

So to Speak: The Free Speech Podcast
Ep. 140 Free speech, psychology, and madness

So to Speak: The Free Speech Podcast

Play Episode Listen Later Jul 15, 2021 81:07


On today's episode of So to Speak: The Free Speech Podcast, we are joined by Stetson University Professor of Psychology Christopher J. Ferguson for a wide-ranging conversation about the psychology of censorship, the role of madness and eccentricity in shaping history, the effects of social media, the growing polarization and politicization of modern institutions, including academia, and more. Ferguson is the author of the new book “How Madness Shaped History: An Eccentric Array of Maniacal Rulers, Raving Narcissists, and Psychotic Visionaries.” He also co-authored “Moral Combat: Why the War on Violent Video Games is Wrong,” which was the subject of a past So to Speak episode. Show notes: “Guns, Germs, and Steel: The Fates of Human Societies” by Jared M. Diamond “Repressive Tolerance” by Herbert Marcuse “Nudge: Improving Decisions About Health, Wealth, and Happiness” by Cass Sunstein www.sotospeakpodcast.com Follow us on Twitter: https://www.twitter.com/freespeechtalk Like us on Facebook: https://www.facebook.com/sotospeakpodcast Email us: sotospeak@thefire.org

Converging Dialogues
#53 - Starmanning and Superman: A Dialogue with Angel Eduardo + Guests

Converging Dialogues

Play Episode Listen Later Jul 1, 2021 291:20


In this special episode, Xavier Bonilla has a dialogue with Angel Eduardo about many of his recent essays on starmanning, race, and Superman. They are joined by cameos from Christopher Ferguson, Wilfred Reilly, and Stephen Clouse about these topics. The first part of the conversation focuses on Angel's concept of starmanning and his origins for coming up with the term. They discuss the differences between the strawman, steelman, and starman arguments. They talk about some of the criticisms of starmanning and how to use this concept in applied practice. The second part of the conversation focuses on the current conversations surrounding Critical Race Theory (CRT). They talk about the problems of CRT and some of the ever-evolving miscommunication around CRT. They talk about the idea of whether a moral panic about CRT is warranted and what the endgame is with CRT. They spend some time discussing the impact CRT has in the education system and the differences between teaching and practice in schools. They also talk about the socioeconomic variables with CRT and the multivariate challenges within society. The third part of the episode centers on the topic of Superman. They discuss whether Superman has to be white and the ideas of a Black Superman. They talk about the challenges of representation with established stories. They described the lessons from Greek philosophy for many of the themes in superhero stories. They explain why narrative is central for myths and superhero stories and the role religion plays in these stories. They consider whether Superman's ethics map onto the Aristotelian "good." They also consider the morality from the Batman story and the idea of wanting personal particulars to superimpose the universal themes within these stories. They also talk about whether it is possible to pull away from religious overtures in modern myths and many other topics. Angel Eduardo is a writer, musician, photographer, and designer based in New York City. He holds a Master of Fine Arts in Creative Writing from CUNY and is a staff writer at Idealist. Find the articles discussed in this episode at his website and on twitter: @strangeledweird  Christopher Ferguson is a clinical psychologist, professor, and writer. He teaches psychology at Stetson University and continues to conduct research on mass media violence. He is the author of two non-fiction books. His first book, Moral Combat: Why the War on Violent Video Games is Wrong and his most recent book, How Madness Shaped History: An Eccentric Array of Maniacal Rulers, Raving Narcissists, and psychotic Visionaries are both available here. You can find many links to his various publications and articles at his website. Twitter: @cjferguson1111 Wilfred Reilly is a political scientist and Associate professor at Kentucky State University. He is the author of Hate Crime Hoax and Taboo both of which can be found here. Twitter: @wil_da_beast630 Stephen Clouse is a political science PhD candidate with his primary focus on ancient Greek philosophy, specifically Aristotelian philosophy, along with early American political thought. You can find his writing here and here. You can also follow him on Twitter: @sclouse2

Bench Banter by Boomerang Parental Control
Month in Review 11 - Removing stigma of video games

Bench Banter by Boomerang Parental Control

Play Episode Listen Later Apr 16, 2021 57:17


As we mentioned in our previous episode, we chat about violent games and their impact on kids, adults and families. For background on this subject, tune into a previous Bench Banter episode with Dr Patrick Markey, author of Moral Combat: Why the war on violent video games is wrong.

video games stigma patrick markey moral combat why
Converging Dialogues
#29 - Video Games, Madness, and Our Society: A Dialogue with Christopher Ferguson

Converging Dialogues

Play Episode Listen Later Mar 11, 2021 123:59


In this episode, Xavier Bonilla has a dialogue with Christopher Ferguson about violence in mass media such as video games, madness with historical and political figures, and the implications for our society. They discuss the standard view of violent mass media and the idea that they influence behaviors in society. They talk about how reward-based video games are less common and do not translate to behavior within society. They discuss the current literature on violence in mass media and social behavior. They also mention some practical elements of kids playing video games. The second half of the conversation centered around Chris' new book and some of the motivations for writing the book. They talk about the importance of understanding the psychological profiles of historical and political leaders and why that matters. They parse out the differences between insanity, madness, and mental illness. They dialogue about some of the history of institutionalization and de-institutionalization. They also discuss challenges with diagnostic criteria, delineations between psychopathy and sociopathy, and the progressive changes within society.  Christopher Ferguson is a clinical psychologist, professor, and writer. He teaches psychology at Stetson University and continues to conduct research on mass media violence. He is the author of two non-fiction books. His first book, Moral Combat: Why the War on Violent Video Games is Wrong and his most recent book, How Madness Shaped History: An Eccentric Array of Maniacal Rulers, Raving Narcissists, and psychotic Visionaries are both available here. You can find many links to his various publications and articles at his website.          Twitter: @cjferguson1111

The Academy of Esports
An Interview with Dr. Chris Ferguson // Moral Combat & Gaming Research

The Academy of Esports

Play Episode Listen Later Jun 8, 2020 58:45


The book "Moral Combat: Why the War on Violent Video Games Is Wrong" is one that provided clear and concise information about the history of flawed and agenda driven research against video games. This is a book that I encourage any educator who wants to become involved in esports to read and know backwards and forwards. It provides data and reasoning for when we are surely asked "don't violent video games make violent kids?" Published in 2017, the view on video games has changed dramatically. Dr. Chris Ferguson, Professor of Psychology at Stetson University, and one of the authors, was so kind to give his time to answer questions related to the book and discuss the changing landscape around the perceptions of video games in our society. -- Dr. Chris Ferguson (Website // Twitter) Moral Combat: Why the War on Violent Video Games Is Wrong Entertainment Software Rating Board (ESRB) -- Esports is organized competitive video games allowing schools to redefine their athletic culture, diversify opportunities for student participation, promote physical and mental health, increase collegiate scholarship pathways, and play games! We cannot forget the importance of play! James O'Hagan (LinkedIn // Twitter) is the Founder and Host of The Academy of Esports podcast. The Academy of Esports (Website // Twitter) You may email any questions or topic suggestions to contact@taoesports.com. -- Music provided Royalty Free "8 Bit Adventure!" Querky Fun Game Music by HeatleyBros iTunes: https://goo.gl/M3b16f Spotify: https://goo.gl/5SbVuk License: https://goo.gl/jadB5E Twitter: https://goo.gl/fKqyrj Facebook: https://goo.gl/PrsTvS --- Send in a voice message: https://anchor.fm/taoesports/message Support this podcast: https://anchor.fm/taoesports/support

So to Speak: The Free Speech Podcast
Ep. 104 Violent video games with Villanova Professor Patrick M. Markey

So to Speak: The Free Speech Podcast

Play Episode Listen Later Feb 19, 2020 54:41


Do violent video games make people more violent? Amid calls to censor or restrict access to violent video games because of their perceived contributions to violent events (such as school shootings), the question is as important as ever. On today’s episode of So to Speak: The Free Speech Podcast, host Nico Perrino explores this question. He is joined by FIRE’s resident video game expert (and FIRE staffer) Ryne Weiss and Villanova University professor Patrick M. Markey. Markey is the co-author with Christopher J. Ferguson of Moral Combat: Why the War on Violent Video Games is Wrong. Show notes: Podcast transcript Brown v. Entertainment Merchants Association (2011) “Addiction and expression” by Luke Morgan (Hastings Constitutional Law Quarterly) The Coddling of the American Mind: How Good Intentions and Bad Ideas Are Setting Up a Generation for Failure by Greg Lukianoff and Jonathan Haidt www.sotospeakpodcast.com Follow us on Twitter: https://www.twitter.com/freespeechtalk Like us on Facebook: https://www.facebook.com/sotospeakpodcast Email us: sotospeak@thefire.org

Nerds Adulting
Chris Ferguson Ph.D., Psychologist - Violent Video Game Studies Discussion

Nerds Adulting

Play Episode Listen Later Oct 13, 2019 80:37


Chris Ferguson https://twitter.com/CJFerguson1111 http://www.christopherjferguson.com/ Moral Combat: Why the War on Violent Video Games is Wrong https://www.amazon.com/Moral-Combat-Violent-Video-Games/dp/1942952988/ref=sr_1_1?keywords=moral+combat&qid=1570998543&sr=8-1 How Madness Shaped History (Pre-order) https://www.amazon.com/How-Madness-Shaped-History-Narcissists/dp/1633885747/ref=sr_1_1?keywords=madness+shaped+history&qid=1570998575&sr=8-1 Special thanks for the music goes to https://soundcloud.com/cidjay https://soundcloud.com/academygarden

DarkCast Interviews (DCI)
Episode 25 - Aggression and Video Games Interview

DarkCast Interviews (DCI)

Play Episode Listen Later Oct 4, 2019


Dr. Ferguson is the co-author of Moral Combat: Why the War on Violent Video Games Is Wrong and he recenty published his research in Psychiatric Quarterly discussing the connection between aggression and video games. For more information about the research, check out the links below.

David Feldman Show
Jeffrey Epstein Wasn't Well Hung, Episode 1066

David Feldman Show

Play Episode Listen Later Aug 16, 2019 223:07


Mysteries surrounding Jeffrey Epstein's death now make it increasingly difficult for "grown ups" in the mainstream media to dismiss it all as just another crazy conspiracy theory. What's causing all these mass shootings? Some say guns. Dr. Christopher J. Ferguson, professor of psychology and criminal justice and author of "Moral Combat: Why the War on Violent Video Games Is Wrong" says Call of Duty, Halo, and Grand Theft Auto play no role in gun violence. Dr. Ferguson also says when you examine the numbers, gun violence in America may actually be declining.  What can chimpanzees teach us about Donald Trump? We talk with Animal Behavior Biologist Dr. Jennifer Verdolin, author of "Wild Connection: What Animal Courtship and Mating Tell Us about Human Relationships" and "Raised by Animals: The Surprising New Science of Animal Family Dynamics." Time Code: David digs into Jeffrey Epstein's mysterious death and why mass shootings are acts of terrorism (1:32.3) Dr. Christopher J. Ferguson says video games don't make us violent and American mass shootings may not be as widespread as we think (53:31.9) Dr. Jennifer Verdolin on chimps, Trump, elephants and spider sex. (2:20:53)

The Academy of Esports
Coaching Esports

The Academy of Esports

Play Episode Listen Later May 20, 2019 14:42


Coaching esports is a challenge for some educators. Traditional coaching roles sometimes apply, and sometimes they do not. Listen to how you may want to think about coaching and esports, and three ways you can support your Scholar Gamers as they prepare for competition. -- Recommended reading // "Moral Combat: Why the War on Violent Video Games Is Wrong" -- Esports is organized competitive video games allowing schools to redefine their athletic culture, diversify opportunities for student participation, promote physical and mental health, increase collegiate scholarship pathways, and play games! We cannot forget the importance of play! James O'Hagan (LinkedIn // Twitter) is the Founder and Host of The Academy of Esports podcast. The Academy of Esports (Website // Twitter) You may email any questions or topic suggestions to contact@taoesports.com. -- Music provided Royalty Free "8 Bit Adventure!" Querky Fun Game Music by HeatleyBros iTunes: https://goo.gl/M3b16f Spotify: https://goo.gl/5SbVuk License: https://goo.gl/jadB5E Twitter: https://goo.gl/fKqyrj Facebook: https://goo.gl/PrsTvS --- Send in a voice message: https://anchor.fm/taoesports/message Support this podcast: https://anchor.fm/taoesports/support

Cyber Synapse Podcast
Violent Video games- what's the problem? Maybe not as much as you think?

Cyber Synapse Podcast

Play Episode Listen Later Mar 17, 2018 29:29


This week I'm joined by Pat Markey who is one of two authors of the book Moral Combat: Why the war on violent video games is wrong. This episode tries to squeeze the synopsis of the book into 30 minutes and I don't think we do a bad job. With recent media coverage and Presidential 'blaming' of the recent school shooting in the U.S. on VVG Pat quickly runs through the evidence to highlight this is not necessarily the case nor cause.

Gaming Broadcast
Ep. 14: The Violent Femmes of Women's Rugby (Violence & Video Games Part 5)

Gaming Broadcast

Play Episode Listen Later Oct 5, 2017 61:47


There’s a lot of assumptions folks make about violence and video games, from beliefs that violence in video games cause real life violent crime, to the stereotype that violence in video games is intended only for our more dudely players. But what about the violence that happens in real life sports? Does tackling and dragging someone to the ground for a ball make you more likely to tackle and drag someone to the ground out in the real world? And do women really like all that brutal physicality anyways? As far as brutality goes, the sport of rugby is about as brutal as they come. Sometimes it hurts to watch rugby, much less play it. Legend has it that rugby was invented in England in 1823, when William Webb Ellis decided the rules of soccer (“football”) didn’t apply to him, picked up the ball with his hands, and ran the length of the pitch to score the first ever try. The Tulane Women’s Rugby Team follows in this great rugby tradition of smashing expectations, and are currently ranked third in the country after only two years of competitive play. This week we're joined by members of Tulane University's Women's Rugby Team, Emma Peterson and Hayley Alexander. Emma and Hayley want folks to know that there's more than meets the eye when it comes to the "violence" in rugby, and that the respect and comraderie of rugby is actually the selling point of the sport... not the bruises and the black eyes (however fetching they can be). Unfortunately, Hayley and Emma have found that rugby isn’t always thought of as a “women’s sport”, mostly due to assumptions about what genders are interested in physically brutal gameplay. And when people DO think of women rugby players, they often assume the women are all hyper-masculine drunken lesbians who are into bar fights. While there undoubtedly are rugby women who fall into those categories ("shoot the boot" is a real and terrifying thing, apparently), Hayley and Emma discuss some of the stereotype-shattering aspects of the women’s rugby community, from teams filled to the brim with sorority girls, to winning kicking competitions at rugby tournaments in pencil skirts. Emma Peterson, originally from Northern California, is a graduate student at Tulane University, getting her M.A. in English. She plays for Tulane Women's Rugby Club.   Hayley Alexander, originally from Bellevue, WA, is a senior at Tulane University, getting her M.P.H (Masters in Public Health). She's the president of the Tulane University Women's Rugby Club.   This episode is the fifth (and final) episode in Gaming Broad(ly)'s series on violence and video games. For the full conversation, start with “Episode 10: Moral Combat—Why the War on Violent Video Games is Wrong” with researchers Chris Ferguson and Patrick Markey on the (lack of) data about video games causing real life acts of violence, followed by “Episode 11: Why Are You So Angry?”, with Ian Danskin of Innuendo Studios, to learn more about why folks get so, well, aggressive about making sure games stay violent. Part three will bring you to "Episode 12: Why Are You Afraid of Virtual Reality?" with Gijs Molsbergen for a discussion on virtual reality, violence and trauma, and the responsibility of VR advocates to make psychologically healthy and enjoyable VR experiences. In Episode 13, "The Unbearable Anxiety of Tweeting", we looked at how just the FEAR of violence in online gaming spaces causes ripple effects that impact even our conversations and interpersonal relationships.    Stuff we mentioned...How to Play RugbyTulane UniversityRugby BallMoon WalkingShoot the Boot JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Tulane Women's Rugby Club (The Cast)Facebook: TulaneUWRFC Instagram: @Tulanewrfc Website: www.tulanewrfc.wixsite.com/tuwrfc  Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

Gaming Broadcast
Ep. 13: The Unbearable Anxiety of Tweeting (Violence & Video Games Part 4)

Gaming Broadcast

Play Episode Listen Later Sep 20, 2017 60:32


Subtweeting is all the rage these days. And no, we don't mean tweeting from a Subway. Rae Sterling, writer and twitter role-player, joins us this week to talk about how (and why) passive-aggressiveness crops up in online gaming spaces. Join us this week to learn more about Twitter roleplay, the benefit and detriment of anonymity on the internet, and the toxic effects of passive-aggression on community-building.  While the anonymity of the internet is what has allowed Rae to really delve deep into the cathartic (and often therapeutic)  world of role-play, Rae thinks that anonymity also makes space for people to dredge up the worst part of themselves in the form of trolling, pile-ons, and emotional abuse. Subtweeting and vaguebooking is a way that a lot of folks deal with the fear of internet aggression, but these indirect forms of communication wind up creating toxic play spaces. Subtweeting, indirectly tweeting something about someone without mentioning their name (even though it's KIND OF clear who the person tweeting is referring to), can have surprisingly devastating effects on individuals and communities. Add in an anxiety disorder? The effects become ten-fold! This episode is part four in Gaming Broad(ly)'s series on violence and video games. Continuing from previous conversations, this week we look at how just the FEAR of violence in online gaming spaces causes ripple effects that impact even our conversations and interpersonal relationships. For the full conversation, start with “Episode 10: Moral Combat—Why the War on Violent Video Games is Wrong” with researchers Chris Ferguson and Patrick Markey on the (lack of) data about video games causing real life acts of violence, followed by “Episode 11: Why Are You So Angry?”, with Ian Danskin of Innuendo Studios, to learn more about why folks get so, well, aggressive about making sure games stay violent. Part three will bring you to "Episode 12: Why Are You Afraid of Virtual Reality?" with Gijs Molsbergen for a discussion on virtual reality, violence and trauma, and the responsibility of VR advocates to make psychologically healthy and enjoyable VR experiences. Rae Sterling (they/them) is a gender adjacent in-progress writer of both comics and prose based in Austin, Texas. In their spare time, they work full time at Austin Books and Comics and at reading more than your daily suggested serving of comics to keep up with the ever-moving world. They participate in online role-playing on Twitter and Tumblr, play Overwatch, and describe themselves as "bad at video games". Their passions include speaking loudly and to whomever will listen about both LGBT+ comic books, diversity in comics, and the importance of all-ages comics in the lives of young readers. In Austin, Rae is working hard to become a source of information to both schools and parents for all-ages graphic novels and comic books. Stuff we mentioned...Slime RancherDream DaddyOverwatchFighting Games (like Moral Combat, Tekken, etc.)Twitter RoleplayTumblr RoleplayShadow BanningVaguebookingSubtweetingPassive-aggressive behavior JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Rae Stirling (The Cast)Twitter: @dragonosaurusWebsite: Genretastic.com Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

Gaming Broadcast
Ep. 12: Why Are You Afraid of Virtual Reality? (Violence & Video Games Part 3)

Gaming Broadcast

Play Episode Listen Later Sep 5, 2017 56:20


The next frontier of video game development is the virtual one, and research about the impact of violence in Virtual Realiy (VR) has started to gear up (if Dr. Chris Ferguson of Episode 10 is any indication). This week JD continues the conversation about violence in video games by chatting about violence and VR with Gijs Molsbergen, a virtual reality gamer with experience developing an award winning VR experience. Gijs is a VR advocate, and has been awed and inspired by the experience and potential of virtual reality for quite a while.  But loving something also means acknowledging how powerful it can be, and Gijs admits there could be some unintended negative effects of VR if developers and VR advocates don’t take their role as VR ambassadors seriously. While Gijs thinks violence in VR is extremely unlikely to cause acts of violence in real life, there is the potential for virtual reality to be traumatic for folks who aren’t fully prepared for just how real VR can feel. Gijs has some suggestions to help make the mental transition from physical to virtual a good one, from physical grounding techniques and proper mental preparation, to thinking ahead about designing experiences that mitigate the effects of harassment in virtual spaces. The episode culminates with Gijs talking about his work with the National Video Game Museum in the Netherlands (opening October 2017), which will include a Virtual Reality exhibit and game research lab. Gaming Broad(ly) field trip to the Netherlands, anyone? This episode is part three in Gaming Broad(ly)'s series on violence and video games. For the full conversation, start with “Episode 10: Moral Combat—Why the War on Violent Video Games is Wrong” with researchers Chris Ferguson and Patrick Markey on the (lack of) data about video games causing real life acts of violence, followed by “Episode 11: Why Are You So Angry?”, with Ian Danskin of Innuendo Studios, to learn more about why folks get so, well, aggressive about making sure games stay violent. Gijs Molsbergen is a Virtual Reality gamer and content marketing consultant in the Netherlands, with experience developing an award winning VR experience. Stuff we mentioned...Lab4242SpaceLAB (Category Management VR App for retailers) by Lab4242VTimePaintLab by Lab4242 “Making virtual reality matter” TEDxYouth Talk by Gijs MolsbergenMan’s reaction to rollercoaster VR prankResident Evil 7: Biohazard (example of a VR horror game) JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Gijs Molsbergern (The Cast)Twitter: @Gijs_Molsbergen Work: OrangeValley.nl Website: GijsMolsbergen.nl Email: ghf.molsbergen@gmail.com Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

Gaming Broadcast
Ep. 11: Why Are You So Angry? (Violence & Video Games Part 2)

Gaming Broadcast

Play Episode Listen Later Aug 22, 2017 63:47


Ian Danskin of Innuendo Studios joins JD this week to talk the WHY of violence. Specifically, why does violence matter so much to so many people who play games? Ian explores why the mission to keep violence in video games feels so personal to so many people, and why conversations about the cultural implications of violence in video games get so heated. A particularly relevant conversation, seeing as the past few years have seen a flurry of intense (and somewhat scary) responses to critiques of the ubiquity of violence in video games (Gamergate and the harassment directed towards Anita Sarkeesian being notable examples). For Ian, regardless of how we think the violence affects us, there is the question of what the violence is used to sell and who it’s supposed to sell itself to. Tune in this week to learn about the ripple effects of censorship attempts, the gendered nature of marketing, and how the perceived naughtiness of violence in video games can affect our emotional attachment to these digital playscapes. Ian Danskin is a New England media artist and video essayist. He makes videos about games and web culture on his YouTube channel, Innuendo Studios. This episode is the second in a current mini series on violence and video games. For the first episode in the series, check out Episode 10: Moral Combat--Why the War on Violent Video Games is Wrong. Stuff we mentioned...Moral Combat: Why the War on Violent Video Games is Wrong90s Censorship WarsJack ThompsonAnita Sarkeesian and Feminist FrequencyGamergateDOOM: Bethesda E3 Showcase Gameplay Reveal“Blood is Compulsory” video by Ian DanskinMortal Combat Blood CodeSupreme Court ruling on video games being artNancy Drew Games"No Girls Allowed" Polygon Article on the relationship between stereotypes that "video games are for boys" and marketingDear EstherWhat Remains of Edith FinchMystWalking SimulatorsCasual Games (and "Casual Revolution" by Jesper Juul, just for kicks)Sonic the Hedgehog is so meanPlay it Loud Campaign“Will thoust get the girl? Or play like one?”Part 1 of Ian’s “Why Are You So Angry?” Series (part 2 gets to "bubble popping")D.A.R.E.The Sims JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Ian Danskin (The Cast)Twitter: @InnuendoStudiosYoutube Channel: Innuendo StudiosPatreon: Innuendo StudiosTumblr: InnuendoStudios Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

Gaming Broadcast
Ep. 10: Moral Combat--Why the War on Violent Video Games is Wrong (Violence & Video Games Part 1)

Gaming Broadcast

Play Episode Listen Later Aug 9, 2017 58:47


In a time of nation-wide unrest and division, it's surprising to hear that politicians from both sides of the aisle are united on one thing: violent video games are bad and must be stopped. Blamed for everything from school shootings, suicide, and even rickets, video games have been shouldering the burden for our society’s ills for a long time now (or, at the very least, ever since comic books and ozzy osbourne have taken a back seat as the source of all evil). Politicians, pundits, and even psychologists, are quick to point a finger at the guns in video games in order to make sense of the guns in the hands of real life people, especially when those guns are in the hands of school shooters. But is playing too much Call of Duty really causing killing sprees? Christopher Ferguson and Patrick Markey are two psychology experts who have been on the front line of the violent video game debate for years. Their new book, Moral Combat: Why the War on Violent Video Games is Wrong, debunks the stark picture media, politicians, and other personalities tend to paint in order to sway public opinion about the impact of gaming. In this episode, with complete honesty and extensive research, the informative (and often entertaining) Ferguson and Markey duo lays the data out on the table to reframe the conversation on the real life effects of gaming. Patrick M. Markey is a professor of psychology, the director of the Interpersonal Research Laboratory at Villanova University, and a former president of the Society for Interpersonal Theory and Research. Markey received his doctorate from the University of California. Chris Ferguson is professor of psychology and director of the Psychotechnology Lab at Stetson University as well as a fellow of the American Psychological Association. He has a doctorate in clinical psychology from the University of Central Florida. This episode kicks off Gaming Broad(cast)'s new mini series exploring the relationship between violence and video games.  Stuff we mentioned...Moral Combat: Why the War on Violent Video Games is WrongAmerican Psychological AssociationAPA Review in 2015 Confirms Link Between Playing Violent Video Games and AggressionHillary Clinton on video game violence (comparing it to lung cancer)James Dallas Egbert III (Michigan State University student whose suicide was blamed on Dungeons & Dragons)Mazes and Monsters with Tom HanksAssassin’s Creed 4The families of Columbine victims sue the makers of DOOM, blaming them for tragedyLeland Yee (politician against violent video games, later charged with real life arms trafficking)Proof that Chris really did meet with Former Vice President Joe Biden and talked about video gamesHilary Clinton, Bernie Sanders, and Donald Trump on the same page when it comes to gamesGames for ChangeTransfer of LearningThe Oregon Trail (video game)  JD (The Broad)Website: GamingBroadly.comTwitter: @JayDeeCepticonInstagram: @JayDeeCepticon Patrick M. Markey, PhD (The Cast)Website:PatrickMarkey.comTwitter:@PatMarkey Christopher J. Ferguson, PhD (The Cast)Website: ChristopherJFerguson.comTwitter: @CJFerguson1111 Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

Psychology of Video Games Podcast
026 - Moral Combat and the War on Video Game Violence

Psychology of Video Games Podcast

Play Episode Listen Later Apr 18, 2017 49:54


My guests on this episode are Dr. Chris Ferguson and Dr. Patrick Markey, the authors of the new book Moral Combat: Why the War on Violent Video Games is Wrong. We talk about why people tend to blame violent video games for all kinds of things, the state of the research, morality and games, and some of the reasons why games are actually good for you.About the podcast:Previous episodesBuy the Moral Combat book on Amazon