Podcasts about deep vault

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Best podcasts about deep vault

Latest podcast episodes about deep vault

SCFB 493: Bad Plus Mix Tape - Deep Vault Release

"SOMETHING...came from Baltimore"

Play Episode Listen Later Jan 3, 2024 28:00


Produced for "JAZZ 101" Closing out Season 7 with a 'Best Of" Interview. REBRAND UPDATE: Starting Season 8 SOMETHING came from Baltimore will be called...... Drum Roll: The Jazz, Blues & R&B Podcast and Radio Show PERIOD! --- Send in a voice message: https://podcasters.spotify.com/pod/show/somethingcame-from-baltim/message Support this podcast: https://podcasters.spotify.com/pod/show/somethingcame-from-baltim/support

The Kale Letter
Why is Bitcoin CRASHING?

The Kale Letter

Play Episode Listen Later Mar 25, 2021 4:56


Hey everyone!I was going to write about CONTROLLING YOUR PATH (making your ENVIRONMENT more suitable to achieving your goals…)But, then Bitcoin crashed 10% down to $51,000 and I got 500 texts….SO…..If you wanna hear about actually achieving your goals by “cheating”, make sure you’re subscribed, I’ll send that out tomorrow barring any other crazy events.So why did Bitcoin “crash?”Honestly, who knows…“BUT KALE I WANT TO KNOW WHY THAT’S THE ONLY REASON I OPENED THIS EMAIL!”Honestly, I don’t care why, and you shouldn’t either.Bitcoin does this. It simply is part of the process. Let me just refer you to a little chart.This is from 2017, back when Bitcoin was exploding in price, just like it is now…It’s almost like it’s on a 4 year cycle or something… :)So yes, you can breathe a big sigh of relief. This is NORMAL. Notice… that if you had SOLD where ANY of those RED ARROWS are pointing in the above chart…YOU WOULD BE VERY VERY VERY SAD.Notice, part 2….That even if you hadn’t sold….And it “crashed for good”…At the top in 2017…ALL YOU WOULD HAVE HAD TO DO IS HOLD YOUR COINS, and now you’d be up a massive amount….Easier said than done, I know…Want more information that should ease your mind?1) This dip is being bought by freaking MONSTERS.See this chart from my favorite analyst, Willy Woo?The RED BARS represent when STRONG BUYERS come in, buy coins, and MOVE THEM OFF THE EXCHANGES. This is important. If the coins go off the exchanges, it’s kind of like moving your Gold Bars from the COUNTER OF THE PAWN STORE, into A DEEP VAULT 1,000 FEET BELOW SEA LEVEL. Basically, those coins are being bought by BIG DOGS who don’t care about short term price movements, who aren’t going to sell anytime soon. Imagine there are 2 people.One is a normal person, like you and me.They see Bitcoin crashing, and think of all the things they could have bought with that extra $7,000 when Bitcoin was $58,000 a few hours ago…They start to panic…Their wife starts yelling that she’s never going to get that Louis bag…And they sell.Then there’s the other guy.The other guy isn’t even a person.It’s a hedge fund. Or a fortune 500 company. Someone who spends $25,000 on a “executive lunch” and doesn’t even blink an eyebrow.Someone who flies in a Gulfstream when he could have just jumped in his Rolls Royce and driven there….You get the idea?THAT DUDE IS WHO IS BUYING BITCOIN RIGHT NOW.It’s much harder to figure out why anyone would want to SELL to that dude… But that’s what’s happening. He’s casually wiping the caviar off his fingers and storing his Bitcoin in an underground vault, never to be seen again…Do you really want to sell your precious coins to that guy?One more reason, and this one is super obvious.Stocks and Bitcoin alike aren’t doing so hot right now…Why is that?Because things are UNCERTAIN.(markets HATE uncertainty)Why are they uncertain?Vaccines are performing better than expectedVaccines are getting distributed far and wideThe World is UNSURE how fast things will return to normal, and how people will spend their money.Here’s the thing though…IT DOESN’T MATTER.Here’s what hasn’t changed, and why I still think Bitcoin is headed to $100k-$250k this year…1) The governments of the World are in debt up to their eyeballs. The ONLY way to prevent a global economy collapse is to PRINT MONEY. This is rocket fuel for Bitcoin.2) Institutions and COUNTRIES are COMING.All you have to do is get on twitter. There are dozens if not hundreds of institutions and even COUNTRIES rumored to be in the process of buying Bitcoin.Remember, these companies take a long time to move, but when they do move, they buy BILLIONS. 3) There’s STILL only 21 Million Bitcoin.Regardless of what happens. You can’t print this stuff. In a World of insane printing, the scarcest asset will win. Period.4) Stock to Flow is right on track.Do you think that financial advisors, hedge funds, institutions, and billionaires don’t know how to use a calculator?This model has predicted the price of Bitcoin to 95%+ accuracy to date, and predicts a $100k-$288k price point this year. (oh, and $1,000,000 by 2025)Once we hit 100k, are all these people going to forget how to calculate expected returns?I don’t think so.To all the people texting me, CALM DOWN, ZOOM OUT. See you subscribers tomorrow.Kale Get on the email list at thekaleletter.substack.com

Dive Bar Comedy
Dive Bar Comedy - Ep. 89: Previously Unreleased GT Comedy Show from the Deep Vault Archives

Dive Bar Comedy

Play Episode Listen Later Apr 28, 2020 55:52


This week, we dig deep into our archive of recorded material and find a never-before-heard 2019 GT "The Gangsta Taco" Topalian standup set, followed by his wife Wild Jo, visibly pregnant with Baby #2 and hilariously complaining about it! Featuring comedians Julie Vanarelli, Geezer, Elliott Enriquez, and Mista See as host.

Podcasting with Aaron
How to Be a Podcast Editor: Q&A with Sidney Evans

Podcasting with Aaron

Play Episode Listen Later Nov 11, 2018 33:50


Questions Discussed in This Episode:How do you find your first clients?Do you need a website and/or tutorials to attract clients?What are people hiring podcast editors looking for?Should we be making tutorials and content to attract clients?Should you invest time in trying to convince people to start podcasts?Should you only work with shows that are aligned with your goals and values?How much should you charge for your services?Links:Connect with SidneyOpen Convo PodcastPodcast Editor's Club (Facebook Group)If you enjoyed this episode, check out my conversation with Dan Powell, producer and editor of audio dramas Archive 81 and Deep Vault.Have a question or just want to say hi? Send an email to aaron@thepodcastdude.com. I'd love to hear from you.

Archive 81
OUT OF UNIVERSE - Other Content To Fill Your Ears

Archive 81

Play Episode Listen Later Jul 31, 2018 27:36


Episode 6 of Season 3 will be released on Wednesday, August 8th. Until then, there are other fiction podcasts that can fill the void in your life. You should listen to The Deep Vault, which is a podcast that was created by the people that make Archive 81. It is about the beginning of the end of the world. http://www.deepvaultpodcast.com/  There are other podcasts not made by the people who make Archive 81. Here are some you should listen to: Kalila Stormfire's Economical Magick Services. It is about magic and a witch that tries to help people, but it is slightly less cruel than Archive 81. https://www.kalilastormfire.com/  Boom: A Serial Drama Podcast. It is a murder mystery and more than a murder mystery. http://observerpictures.com/Boom.html  Joseph: The Revenge of Opus, it involves robotic mechsuits. http://earepic.com/  You can also listen to The Truth, The Bridge, The Loop, The Dark Tome, Darkest Night, Ars Paradoxica, The Bright Sessions, and The Beef and Dairy Network.

Radio Drama Revival
Archive 81 - Dan Powell and Marc Sollinger

Radio Drama Revival

Play Episode Listen Later Apr 15, 2017 57:34


This week, things are going to get spooky at Radio Drama Revival as we delve into the world of horror audio fiction. David talks to Marc Sollinger and Dan Powell, the evil minds behind Archive 81 and The Deep Vault. They discuss the horror fiction that makes them tick, how to construct audio fiction that’ll make your skin crawl, and what it’s like to collaborate with one of your closest friends. We’ll also take a listen to the first episode of their show Archive 81, which is about a young man with a new job, recordings from an uncanny apartment building, and the dangers of listening.

archive dan powell radio drama revival deep vault
The Bridge
Episode 09: The Night Crowd

The Bridge

Play Episode Listen Later Mar 25, 2017 34:51


The Watchtower crew investigates what brought their unexpected guest to their doorstep - and what he might've brought with him in the process. Roger borrows something, hearing an old voice and some new ones, too. Bertie tries to be assertive. Kate has her doubts about ventriloquism. Etta must choose between being scared and asking important questions.  And Persnickety Pete has something he'd like to say. This episode contains mentions of poison, blood, and possible death by fire. It also uses some disembodied whispering. Persnickety Pete's Message was composed and performed by Jake Hull. Some sound effects provided by Dead Signals, creators of the Archive 81 and The Deep Vault podcasts. Tweet us: @bridge_podcast Find us on Facebook: https://www.facebook.com/TheBridgePodcast Email us: watchtower10reports@gmail.com Find us on tumblr: http://thebridgepodcast.tumblr.com/

The Deep Vault
Episode 7: An Ending

The Deep Vault

Play Episode Listen Later Nov 15, 2016 23:37


Things end, for a while. Please consider rating and reviewing this show on iTunes. Twitter: https://twitter.com/thedeepvault Facebook: https://www.facebook.com/deepvault/ Website: http://www.deepvaultpodcast.com/ Email: deepvaultpodcast@gmail.com Tumblr: http://deepvaultpodcast.tumblr.com/ Patreon: https://www.patreon.com/archive81 And subscribe to our other podcast, Archive 81. Season 2 begins on January 18th, 2017. Thanks to Winc for supporting our podcast. Get $20 and shipping on your first order of wine at http://www.trywinc.com/deadsignals. We now have merchandise. Adorn your naked flesh with Deep Vault merch. https://dead-signals.myshopify.com/collections/all

The Deep Vault
Update: The Future of The Deep Vault

The Deep Vault

Play Episode Listen Later Nov 15, 2016 3:32


Stay subscribed to the podcast, we’ll update if anything develops or changes. Here are some ways to stay connected: Twitter: https://twitter.com/thedeepvault Facebook: https://www.facebook.com/deepvault/ Website: http://www.deepvaultpodcast.com/ Email: deepvaultpodcast@gmail.com Tumblr: http://deepvaultpodcast.tumblr.com/ Patreon: https://www.patreon.com/archive81 And subscribe to our other podcast, Archive 81. Season 2 begins on Wednesday, January 18th, 2017. https://itunes.apple.com/us/podcast/archive-81/id1098194172?mt=2

archive deep vault
Podcasting with Aaron
Do You Need Expensive Headphones to Mix a Podcast?

Podcasting with Aaron

Play Episode Listen Later Nov 7, 2016 25:26


I've been watching an online audio mastering course on Creative Live called DIY Mastering (by Jesse Cannon). In it, he was talking about how he always checks his work on cheap speakers and Apple earbuds, since that's what most people use to listen to music. It got me thinking about the importance of good headphones, and how much they really matter. Are expensive headphones really necessary for mixing podcasts? Do you really need the best gear to make great work, or are you just procrastinating? My goal for this episode is to encourage you to do more with what you have and not fall into the trap of believing that better gear is the secret to success. Key Takeaways: Don't fall into the trap of believing that better gear is the secret to success. You don't need expensive headphones or speakers that are made for mixing music to make a podcast sound good. The difference between cheap and expensive headphones is subtle, but some people want and need that subtlety. Quality gear usually lasts longer than cheap gear. Terrible sound quality can ruin great content, but great sound quality won't make terrible content interesting or compelling. Invest in educating yourself at first rather than investing in better gear. All the expensive gear in the world doesn't make a difference if you're not creating stuff. Constraints can help you create great things. Don't fall into the trap of believing that better gear is the secret to success. I've been going through an online course about audio mastering from a mixing and mastering engineer, Jesse Canon. In this course (DIY Mastering) he talks about how he always checks his work on cheap speakers and Apple earbuds. He said, “It's because that's what most people use to listen to music these days.” He mixes the music on expensive speakers and headphones, but then he checks on cheap headphones because he wants to know what it sounds like. This set a lightbulb off in my head, and made me wonder: Do you have to have expensive gear when you're making podcasts? And are expensive headphones really necessary for mixing podcasts? Why Do People Recommend Expensive Headphones and Speakers for Mixing and Mastering music? Mixing and mastering are all about making choices about how to make audio sound. Better headphones and speakers let you hear more detail in your audio so you can make more informed decisions about how to shape those sounds, how to do EQ, compression, reverb, and special effects. Podcasts are not that complicated. Most of the time, a podcast is just a single person talking. You don't use a bunch of effects (unless you're making a show like Radiolab or Deep Vault). There aren't a bunch of changes in volume and dynamics. It just needs to be consistent and pleasant to listen to. Much of that comes down to recording with a good mic, setting input gain levels correctly, using good mic technique, and not recording in a noisy room or a room with a ton of natural reverb or echo. What Headphones Are Your Listeners Using? Most people listening to podcasts are probably either using Apple earbuds, cheap earbuds, less than $100, or listening in a car. I would be very, very surprised if the number of people listening to podcasts on audiophile quality, expensive gear was higher then 5% or 10% of the overall population. I don't think you need great headphones or speakers that are made for mixing music to make a podcast sound good. I'm an audio nerd. Before I got into editing podcasts, I was studying recording, mixing, and mastering music. I want great audio gear, but these days, I mix a lot of podcasts on $10 Panasonic earbuds. Even though I mix a lot of the seanwes podcasts I work on on cheap earbuds from Amazon, we haven't gotten complaints from listeners. In fact, in most cases, people talk about how great the sound quality is. That's because Sean invested money in some great mics, like the Shure SM7Bs, and some pre-proccessors, the DBX-286s. He knows how to set input gain levels correctly and he uses pop filters. The only bad thing I can say about the recordings that Sean makes is that he doesn't have sound treatment in his room. I can hear a little bit of the room sound, but it's not enough to bother the majority of his listeners. I don't think most people even notice it. I notice it because I'm a nerd, and I pay attention to things like that. Why Do People Want to Buy Expensive Gear? Everybody is different in their motivation and what they want, but if I can break it down a little bit, I think that beginners want expensive gear because they see their idols using it. They see a pro using it, that pro is doing great work mixing for great bands or doing great podcasts, and they think, “If I get the same gear that he/she has, I'll be successful like him/her.” They think the gear is why the pro has had success. So they drool over the gear, over the expensive microphones, the expensive computers, the expensive headphones, the expensive plugins, or whatever the pro is using. They're forgetting the years that the pro invested in learning everything, making mistakes, going through processes, putting out work, trying, experimenting, failing, and trying again. Why do the pros buy expensive gear and headphones? People who listen to a lot of audio develop their “ear” over the years, so they can hear subtle differences in the headphones—in the way that music sounds and in the way that podcasts sound. It's nice to be able to hear everything really clearly. The $300 pair of Sennheiser HD 600 headphones that I have sound better than the $10 earbuds. Here are the top four reasons I think pros invest in quality headphones: They sound great They're comfortable They usually last longer than cheap headphones You get to feel fancy Do expensive headphones sound way better? Maybe. Will they help you make a podcast that sounds drastically better? Probably not. The difference between cheap and expensive headphones is subtle, but some people want and need that subtlety. More expensive headphones are often more confortable. These HD 600s I have are stupid comfortable. I can wear them for 12 hours, they sound great, feel great, and they're pretty lightweight. They're a joy to wear. Also, quality gear usually lasts longer than cheap gear. The cheap $10 headphones that I buy will often break after six or eight months. A good pair of headphones should last you for years, maybe even decades. If you're going to spend some money, ask yourself, “Should I buy three pairs of $10 earbuds or a pair of $30 headphones that will last the same time as the three pairs of cheap headphones?” I think that's a tossup, but reliability and quality are worth paying for. Finally, you also get to feel fancy when you have expensive headphones. That's more about your ego, but it does feel good to have great gear. I like having nice things, and it's fine for you to want that too. It says something about you, that you're willing to invest in quality gear for whatever kind of work you do. If it's audio work, it's nice to be able to have this gear, and there's nothing wrong with a little bit of showing off, taking pride in the stuff that you invest in. What's More Important: Great Sound or Great Content? Terrible sound quality can ruin great content, but great sound quality won't make terrible content interesting or compelling. Crappy gear can ruin great content, but great gear isn't going to make average or boring content interesting or compelling. Time spent looking at and lusting over fancy gear you don't have is time you could have spent making stuff with the gear you do have. It's a distraction. It's procrastination. Time spent looking at fancy gear is time that you're not spending creating. The thing you're giving attention to is taking up your headspace, so it blocks out everything else from your life. Let's use notebooks as an example. I know a lot of people write and a lot of people draw. What benefit does a $40 notebook have over a $3 notebook? They're both paper, and you can write on either one of them. Will a $40 notebook help you write better than a $3 notebook? What about writing apps? Do you have to pay $40 or $50 for Ulysses or $100 for Scrivener, or could you write a book or a blog post in the TextEdit app in your Mac? It might not look exactly how you want, but you could get the job done. When I started podcasting, the microphone I had was a $150 Shure PG27 USB microphone. I thought I was fancy at the time. I have $250 BETA 87A now, running into a $500 interface… I have so much more now than when I started. The point is that I got started with something, with what I could afford at the time. It didn't sound amazing, but it sounded okay. I had to go through the process of learning all the different pieces that make up podcasting. Eventually I got to a point where I wanted to get better at my craft and I invested in a better microphone. But what really made the difference in my sound quality was learning how to do things like EQ and compression, mixing and mastering. If you have to choose, invest in educating yourself rather than investing in better gear. Don't get distracted by the gear. Don't procrastinate by spending a bunch of time reading reviews and drooling over expensive gear. At the end of the day, all the expensive gear in the world doesn't make a difference if you're not creating stuff. If you don't have an audience now, buying super expensive gear isn't going to magically bring you a ton of listeners, viewers or readers. I do believe that there is a minimum threshold of quality you should strive to meet, but it's in the range of hundreds of dollars, not thousands or tens of thousands. If you're just getting started or you're a year or two into it, buying a $10,000 mic is not going to make your podcast better than buying a $250 microphone. You're not going to know how to use it to the best of of your ability. You may have other problems with your podcasting setup and your workflow that you're not even aware of yet. Improve what you can, and don't spend all your time looking at gear. Examples of People Who Create Great Work Without Great Gear I'm sure some of you have heard of Tim Farriss before. I don't like the way he starts off his episodes with five minutes of ads, but that's my only complaint. Other than that, he has a lot of great content. It's not always stuff I'm interested in, but you can't argue that he's a very interesting person, and he's producing very interesting content, especially on self improvement. That being said, based on his sound quality, it sounds like he's using a $100 USB microphone. Most of the time it sounds like he uses a Skype call recording when he interviews people. He doesn't have the most amazing sound quality on his podcast and he starts every episode with minutes of ads, which is kind of annoying, but it doesn't matter that much. Tim Farriss has a huge audience because he's producing interesting content all the time. He's focused on making great content and not having the best gear or sound quality, and he's doing well because of that. Another example is Robert Rodriguez. I heard him on an episode of Marc Maron's podcast. He was talking about how he made his very first movie (El Mariachi) with a $7,000 budget. It was a tiny, tiny budget, but the movie blew up and ended up making $2,000,000 in the US. I watched it, and it was obviously low budget—but it was enough to kickstart his career. He said that because he had so little money, he only shot a take or two for each scene. He did the best he could with the constraints he had, and he didn't wait until he could afford the best movie gear. You can create great work with constraints, and oftentimes it even helps. If I had access to all the most amazing microphones, the best headphones, computers, audio interfaces, and all that stuff, I still couldn't sit down in a studio with a band and make a record that sounded as good as someone who's been doing it for 20 years. There's too much that I don't know. The gear isn't what's holding me back, it's the knowledge. It's practice and years of experience. Remember that most people are listening on affordable headphones or Apple earbuds. You don't need expensive headphones to make a podcast that sounds good. It's ok to get to know the gear and invest in good gear if you want to, but don't trick yourself into believing that good gear will guarantee you success. You have to put in the time to learn and hone your craft.

Podcasting with Aaron
Do You Need Expensive Headphones to Mix a Podcast?

Podcasting with Aaron

Play Episode Listen Later Nov 7, 2016 24:42


I’ve been watching an online audio mastering course on Creative Live called DIY Mastering (by Jesse Cannon). In it, he was talking about how he always checks his work on cheap speakers and Apple earbuds, since that’s what most people use to listen to music. It got me thinking about the importance of good headphones, and how much they really matter. Are expensive headphones really necessary for mixing podcasts? Do you really need the best gear to make great work, or are you just procrastinating?My goal for this episode is to encourage you to do more with what you have and not fall into the trap of believing that better gear is the secret to success.Key Takeaways:Don’t fall into the trap of believing that better gear is the secret to success.You don’t need expensive headphones or speakers that are made for mixing music to make a podcast sound good.The difference between cheap and expensive headphones is subtle, but some people want and need that subtlety.Quality gear usually lasts longer than cheap gear.Terrible sound quality can ruin great content, but great sound quality won’t make terrible content interesting or compelling.Invest in educating yourself at first rather than investing in better gear.All the expensive gear in the world doesn’t make a difference if you’re not creating stuff.Constraints can help you create great things.Don’t fall into the trap of believing that better gear is the secret to success.I’ve been going through an online course about audio mastering from a mixing and mastering engineer, Jesse Canon. In this course (DIY Mastering) he talks about how he always checks his work on cheap speakers and Apple earbuds.He said, “It’s because that’s what most people use to listen to music these days.” He mixes the music on expensive speakers and headphones, but then he checks on cheap headphones because he wants to know what it sounds like. This set a lightbulb off in my head, and made me wonder: Do you have to have expensive gear when you’re making podcasts? And are expensive headphones really necessary for mixing podcasts?Why Do People Recommend Expensive Headphones and Speakers for Mixing and Mastering music?Mixing and mastering are all about making choices about how to make audio sound. Better headphones and speakers let you hear more detail in your audio so you can make more informed decisions about how to shape those sounds, how to do EQ, compression, reverb, and special effects.Podcasts are not that complicated. Most of the time, a podcast is just a single person talking. You don’t use a bunch of effects (unless you’re making a show like Radiolab or Deep Vault). There aren’t a bunch of changes in volume and dynamics. It just needs to be consistent and pleasant to listen to. Much of that comes down to recording with a good mic, setting input gain levels correctly, using good mic technique, and not recording in a noisy room or a room with a ton of natural reverb or echo.What Headphones Are Your Listeners Using?Most people listening to podcasts are probably either using Apple earbuds, cheap earbuds, less than $100, or listening in a car. I would be very, very surprised if the number of people listening to podcasts on audiophile quality, expensive gear was higher then 5% or 10% of the overall population. I don’t think you need great headphones or speakers that are made for mixing music to make a podcast sound good.I’m an audio nerd. Before I got into editing podcasts, I was studying recording, mixing, and mastering music. I want great audio gear, but these days, I mix a lot of podcasts on $10 Panasonic earbuds.Even though I mix a lot of the seanwes podcasts I work on on cheap earbuds from Amazon, we haven't gotten complaints from listeners.In fact, in most cases, people talk about how great the sound quality is. That’s because Sean invested money in some great mics, like the Shure SM7Bs, and some pre-proccessors, the DBX-286s. He knows how to set input gain levels correctly and he uses pop filters.The only bad thing I can say about the recordings that Sean makes is that he doesn’t have sound treatment in his room. I can hear a little bit of the room sound, but it’s not enough to bother the majority of his listeners. I don’t think most people even notice it. I notice it because I’m a nerd, and I pay attention to things like that.Why Do People Want to Buy Expensive Gear?Everybody is different in their motivation and what they want, but if I can break it down a little bit, I think that beginners want expensive gear because they see their idols using it. They see a pro using it, that pro is doing great work mixing for great bands or doing great podcasts, and they think, “If I get the same gear that he/she has, I’ll be successful like him/her.”They think the gear is why the pro has had success. So they drool over the gear, over the expensive microphones, the expensive computers, the expensive headphones, the expensive plugins, or whatever the pro is using. They’re forgetting the years that the pro invested in learning everything, making mistakes, going through processes, putting out work, trying, experimenting, failing, and trying again.Why do the pros buy expensive gear and headphones? People who listen to a lot of audio develop their “ear” over the years, so they can hear subtle differences in the headphones—in the way that music sounds and in the way that podcasts sound. It’s nice to be able to hear everything really clearly. The $300 pair of Sennheiser HD 600 headphones that I have sound better than the $10 earbuds.Here are the top four reasons I think pros invest in quality headphones:They sound greatThey’re comfortableThey usually last longer than cheap headphonesYou get to feel fancyDo expensive headphones sound way better? Maybe. Will they help you make a podcast that sounds drastically better? Probably not.The difference between cheap and expensive headphones is subtle, but some people want and need that subtlety.More expensive headphones are often more confortable. These HD 600s I have are stupid comfortable. I can wear them for 12 hours, they sound great, feel great, and they’re pretty lightweight. They’re a joy to wear.Also, quality gear usually lasts longer than cheap gear. The cheap $10 headphones that I buy will often break after six or eight months. A good pair of headphones should last you for years, maybe even decades.If you’re going to spend some money, ask yourself, “Should I buy three pairs of $10 earbuds or a pair of $30 headphones that will last the same time as the three pairs of cheap headphones?” I think that’s a tossup, but reliability and quality are worth paying for.Finally, you also get to feel fancy when you have expensive headphones. That’s more about your ego, but it does feel good to have great gear.I like having nice things, and it’s fine for you to want that too. It says something about you, that you’re willing to invest in quality gear for whatever kind of work you do. If it’s audio work, it’s nice to be able to have this gear, and there’s nothing wrong with a little bit of showing off, taking pride in the stuff that you invest in.What’s More Important: Great Sound or Great Content?Terrible sound quality can ruin great content, but great sound quality won’t make terrible content interesting or compelling.Crappy gear can ruin great content, but great gear isn’t going to make average or boring content interesting or compelling. Time spent looking at and lusting over fancy gear you don’t have is time you could have spent making stuff with the gear you do have. It’s a distraction. It’s procrastination.Time spent looking at fancy gear is time that you’re not spending creating. The thing you’re giving attention to is taking up your headspace, so it blocks out everything else from your life.Let’s use notebooks as an example. I know a lot of people write and a lot of people draw. What benefit does a $40 notebook have over a $3 notebook? They’re both paper, and you can write on either one of them. Will a $40 notebook help you write better than a $3 notebook?What about writing apps? Do you have to pay $40 or $50 for Ulysses or $100 for Scrivener, or could you write a book or a blog post in the TextEdit app in your Mac? It might not look exactly how you want, but you could get the job done.When I started podcasting, the microphone I had was a $150 Shure PG27 USB microphone. I thought I was fancy at the time. I have $250 BETA 87A now, running into a $500 interface… I have so much more now than when I started.The point is that I got started with something, with what I could afford at the time. It didn’t sound amazing, but it sounded okay. I had to go through the process of learning all the different pieces that make up podcasting.Eventually I got to a point where I wanted to get better at my craft and I invested in a better microphone. But what really made the difference in my sound quality was learning how to do things like EQ and compression, mixing and mastering.If you have to choose, invest in educating yourself rather than investing in better gear.Don’t get distracted by the gear. Don’t procrastinate by spending a bunch of time reading reviews and drooling over expensive gear.At the end of the day, all the expensive gear in the world doesn’t make a difference if you’re not creating stuff.If you don’t have an audience now, buying super expensive gear isn’t going to magically bring you a ton of listeners, viewers or readers.I do believe that there is a minimum threshold of quality you should strive to meet, but it’s in the range of hundreds of dollars, not thousands or tens of thousands. If you’re just getting started or you’re a year or two into it, buying a $10,000 mic is not going to make your podcast better than buying a $250 microphone. You’re not going to know how to use it to the best of of your ability. You may have other problems with your podcasting setup and your workflow that you’re not even aware of yet.Improve what you can, and don’t spend all your time looking at gear.Examples of People Who Create Great Work Without Great GearI’m sure some of you have heard of Tim Farriss before. I don’t like the way he starts off his episodes with five minutes of ads, but that’s my only complaint. Other than that, he has a lot of great content. It’s not always stuff I’m interested in, but you can’t argue that he’s a very interesting person, and he’s producing very interesting content, especially on self improvement.That being said, based on his sound quality, it sounds like he’s using a $100 USB microphone.Most of the time it sounds like he uses a Skype call recording when he interviews people. He doesn’t have the most amazing sound quality on his podcast and he starts every episode with minutes of ads, which is kind of annoying, but it doesn’t matter that much.Tim Farriss has a huge audience because he’s producing interesting content all the time. He’s focused on making great content and not having the best gear or sound quality, and he’s doing well because of that.Another example is Robert Rodriguez. I heard him on an episode of Marc Maron’s podcast. He was talking about how he made his very first movie (El Mariachi) with a $7,000 budget. It was a tiny, tiny budget, but the movie blew up and ended up making $2,000,000 in the US. I watched it, and it was obviously low budget—but it was enough to kickstart his career.He said that because he had so little money, he only shot a take or two for each scene. He did the best he could with the constraints he had, and he didn’t wait until he could afford the best movie gear.You can create great work with constraints, and oftentimes it even helps.If I had access to all the most amazing microphones, the best headphones, computers, audio interfaces, and all that stuff, I still couldn’t sit down in a studio with a band and make a record that sounded as good as someone who’s been doing it for 20 years. There’s too much that I don’t know. The gear isn’t what’s holding me back, it’s the knowledge. It’s practice and years of experience.Remember that most people are listening on affordable headphones or Apple earbuds. You don’t need expensive headphones to make a podcast that sounds good.It’s ok to get to know the gear and invest in good gear if you want to, but don’t trick yourself into believing that good gear will guarantee you success. You have to put in the time to learn and hone your craft.

The Deep Vault
Episode 6: The Nursery

The Deep Vault

Play Episode Listen Later Nov 1, 2016 34:11


Episode 6 - The Nursery A plan is formulated. Memories are called up. And the endgame is revealed. Please consider rating and reviewing this show on iTunes. Twitter: https://twitter.com/thedeepvault Facebook: https://www.facebook.com/deepvault/ Website: http://www.deepvaultpodcast.com/ Email: deepvaultpodcast@gmail.com Tumblr: http://deepvaultpodcast.tumblr.com/ Patreon: https://www.patreon.com/archive81 Merch: https://dead-signals.myshopify.com/collections/all Thanks to Winc for supporting our podcast. Get $20 and shipping on your first order of wine at http://www.trywinc.com/deadsignals. We now have merchandise. Adorn your naked flesh with Deep Vault merch. https://dead-signals.myshopify.com/collections/all The podcasts we recommend are: Welcome to Night Vale, Tanis, The Black Tapes, The Message, Limetown, The NoSleep Podcast, The Cleansed, The Truth, The Bright Sessions, Ars Paradoxica, Pseudopod, Greater Boston, Darkest Night, and Big Data. Google them. There are many others, if you want to hear about them, look at the hashtag Audio Drama Sunday on Twitter.

Podcasting with Aaron
Dan Powell | Creating a Radio Drama Podcast (Archive 81, Deep Vault)

Podcasting with Aaron

Play Episode Listen Later Oct 3, 2016 61:59


Dan Powell is one half of Dead Signals Production, creator of the popular Archive 81 and Deep Vault found sound, radio drama podcasts. In this episode, we talk about his recording process, how he designs sound, and his editing process. He shares some of the hurdles he overcame while producing podcasts and what advice he'd give to anyone interested in making a modern radio drama. Key Takeaways: Don't buy your gear new—if you buy the best gear used, it'll last you forever. The hardest part of any narrative creative medium is the transition between two parts. Make sure you understand what's happening in your environment before you choose a space to record in. What you make should be in conversation with your audience, but don't make something just because it'll get a lot of downloads. Find people who are established in your field, reach out to them, and ask for some direct advice. Think about how the ambience and background noise where you're recording can contribute to the story and the feel of your whole piece. Aaron: Hey Dan, thanks for joining me today. Tell me a little bit about yourself—where you're from and where you are now. Maybe a little bit about what your path to audio and podcasting has looked like over the course of your life. Dan: I was born in Rome, Georgia and I was there until I was about 18. It was a medium/small size town in the middle of the woods. I spent a lot of time by myself alone with my thoughts, which is probably what caused me to gravitate to sci-fi, horror, and secular fiction. I began making radio dramas at the age of eight or nine. I used Window 95 Sound Recorder to make these one-man shows. Sometimes it would be me and sometimes it would be my friends, and we would get in front of a microphone and see what happened. That's really what introduced me to audio editing and creative sound design. From an early age, I was interested in what would happen if you slowed down, sped up, or changed the pitch of your voice. I went to Syracuse University for college and majored in English. I loved reading and still really do, but I realized I was spending all my free time in studios recording my friend's bands (or recording myself), and that working with audio might be a good career path. I'd always been interested in creative writing, but I thought it might be good to develop a more technical skill or trade that I could have on the side while writing. I ended up really enjoying working with audio and I decided to make that my primary creative and career pursuit. After school I moved to New York City. I interned, I did some odd jobs, I worked at an Apple store, and I eventually got my first job in the sound industry at Soundsnap, a commercial sound effects library. I did that full time for about two years and then transitioned to working there part time while making more time for freelance work, sound engineering, and working on my own podcast on the side. That's where I'm at now. Aaron: You met Marc (the other half of Dead Signals) in college? Dan: Yeah, Marc and I met his senior year and my post-senior year. I stayed after I graduated to do a fellowship in audio engineering and sound design. One of the cool things about Syracuse is they have this program where if you get to the end of your four years and you decide you want to do something different than what you studied, you can apply for a fellowship that will let you stay an extra year. You basically get a free year of credits that you can do what you want with. I did that after I finished studying English so I could build up my portfolio and get some more one-on-one mentoring strictly with audio stuff. That's where Marc and I met. Aaron: Then you guys formed Dead Signals Productions. Dan: We formed Dead Signals this time last year. Marc came and visited me in New York and we were talking about ideas we had. The project we worked on together in college was Marc's senior thesis project, a radio play he wrote and produced. I was just acting in it, playing the lead. More recently, starting last year, was when we started collaborating and both giving equal input for the project. Recording Radio Drama Podcasts Aaron: Let's talk about Archive 81 and Deep Vault, the recording process and the tools you use to handle the editing. Marc said you guys recorded Archive 81 in a bedroom. Do you remember which mic you used for that? Dan: It was the Sennheiser MKH 8040. I got this mic because it's a really good all-purpose sound design mic. It's good for all-purpose folio recording, like footsteps, fabric movements, and every day objects you want to record. It's also really good for ambient field recording. We recorded the dialog with this mic and another mic called a Sennheiser MKH30, which is a bi-directional stereo mic. The two of these things together form a really good pair for mid-side stereo recording. What I was really interested in when I bought these mics was, one, it was the best deal I found on eBay, and two, I was interested in doing more ambient field recording. Living in New York City there's so many interesting sounds everywhere. There are neighborhoods, parks, and subways. You can turn a corner and be in an entirely different sonic landscape than you were just in. I wanted something that was good for capturing my environment, but when it came down to produce Archive 81, after doing some tests, we realized that these mics would work just as well for dialog recording. I personally would have liked to use a wider diaphragm AKG microphone, but I still think the mics we used worked well for recording dialog. It's good gear and it's what we had available at the time. Aaron: I know a lot of podcasters who use $60 or $70 USB mics and there's a big difference in quality between those and the MKH. What do they run used, close to $1,000? Dan: Close to $1,000. The mic I'm on right now goes for about $1,200 new, but I'm a big Craigslist and eBay deal-hunter. When I was first getting into audio, one of the best pieces of advice I got was when I was talking to someone five years my senior who's successful and established in the music production scene here in New York. He said: Don't buy your gear new. Even if you buy the best gear used, it'll still last you forever. He told me, “I've made a spreadsheet of every piece of equipment I've purchased from when I first started out. Collectively I've saved about $30,000.” That really stuck with me, so now I only buy used gear. I got the mic I'm talking on now for about half of what it would cost new. Aaron: I'm currently on a Shure BETA 87A, which costs $250 new and I think I paid $120 for it used at Guitar Center and it's an awesome sounding mic for podcasting. Dan: I like the richness of it. In general, I really like dynamic mics for podcasts. I like the rich low end and the proximity effect you can get. I use the mics I use because I want to have a lot of applications for things like sound design and field recording, but I don't want to make it seem like you have to buy a $700 or $1,000 microphone. I've seen people get fantastic results with an SM58, which I use when I do event recording gigs. You can get one of those used on Craigslist for $50 in most cases. In many cases, it's probably more ideal if you're at home instead of a treated acoustic space because dynamic microphones do a better job of isolating the sound source and not picking up your refrigerator, your roommate, or your neighbors yelling at each other. Aaron: I agree. I love the large diaphragm condensers, but you do need a quiet, treated room to make them sound good and not pick up a bunch of sound. Alright; let's talk about sound design. Here's a clip of episode one of Deep Vault, which has some dialog with some reverb on. I wanted to ask you about that, and about the part in the music where the footsteps transition into the beat of the song. First, let's talk about the ambience and reverb you used. As I'm listening to it, there's some kind of ambient sound in that. I'm not sure if it's reverb in the space you recorded it in or if it's reverb you added afterward. There's also an air conditioning kind of “swoosh” background ambience. Can you describe how you achieved those effects? Dan: None of that reverb is natural. It's all added in post. I exclusively use impulse response reverb, which is basically the ability to capture the sonic snapshot of a real, indoor space by going in and blasting a sign wave or white noise in it and then recording the echo that comes afterwards, then notching out the original sign wave in post. This gives a ghost emanation of what a space actually sounds like. There's two reverbs fading out and in. There's the outdoor reverb, which I have a light touch on. It's meant to evoke the sense that the space is outdoors and then there's the echo-y underground reverb of the vault they're about to go into. If you listen prior to them entering the vault, you can hear how it evolves from one space to another. I think very visually when I'm working on it. I've said this a lot in various interviews, but because I'm working with Marc on the scripts from the beginning, I don't really think of this as post production. I'm always thinking about space and sonics as I'm reading the first draft of a show. I usually visually map out or make a flow chart of what the space looks like and how things need to transition from one stage to another. That helps me focus better. In the background, we have a desert ambient sound. It's a field recording of a desert that's near an urban area. You have some wind and outdoor air atmosphere, called the air tone, which is the outdoor equivalent of a room tone. If you search Soundsnap for air tone, you'll find a bunch of ambient recordings of outdoor air spaces that don't have crowds, people, or traffic. It's more a general wash like you hear in that clip. There's the air tone and then there's the vault sounds—the ambient sounds of the space they're going into, which is a field recording by a field recordist named Stephan March. I think it's some recordings of some abandoned bomb shelters on the Danish coast. It's some industrial room tones with some distant waves, but they have an underground low-fi industrial roominess to them. Those things blend together to create the atmosphere of the vault. Aaron: I'm embarrassed to say it now, but I was thinking these were effects you could achieve with something like the reverbs that come with ProTools or Logic Pro X. What program do you use to do all this stuff with? Dan: I use ProTools for editing, mixing, and basic sound effect placement. For what's referred to as composite sound effects design—designing a sound effect that needs a lot more depth to it than what you can pull from a library as is—I use Logic. I do that for two reasons. One, I think it's good to have separation between sound effect editing and show editing. I like to be in two different programs when I'm creating the sound of a robot or a door and when I'm editing the show. Having the different software environment helps to streamline that. The other reason is, though I do think ProTools is great, I think it's very flawed for making things creatively from scratch. I would never write a song or demo a song in ProTools because I don't think the user experience is tailored toward composition, whether that's composing a song or compositing a sound effect from scratch. It's great for editing and taking material that's aesthetically already done—like you recording a guitar through an amp—but if you're trying to dial in the tone of a guitar, I prefer to use Logic, something a little more built for making music from scratch. For this scene, I used pretty much all ProTools because I wasn't designing anything beyond simply layering things together and the reverb that goes along with that. I wrote the music in Logic. Dan's Favorite Editing Programs and Plugins Aaron: Are there any stock plugins you use inside of Logic or do you have any favorites? Dan: I use Logic's modular synth plugin, the ES2, a lot because I know it really well. It has a very particular sound but I've been using it for many years, and I can dial in the sound I want pretty quickly with it. I probably should learn some more synth plugins so I don't get set in my ways. Aaron: What about reverb or special effects? I know there's like 50 stock plugins inside Logic. Dan: Space Designer Plugin for Logic Pro X is incredible. It's a great impulse response reverb plugin. I use Waves IR1 for the reverb in this scene, but it could have as easily been achieved with the stock Logic Space Designer plugin, probably easier even, because they have a larger native sample library. Any sound designer you talk to will say that Space Designer is the best free stock plugin of anything. That's a big one. There aren't a lot of other stock Logic plugins I use for sound design in terms of compositing. Although I do really like the basic Chorus and Phaser modulation stuff for voice processing for robot voices. Aaron: You wrote the music for the show. Is the music going to be available somewhere else later? Dan: Marc and I would really like to release an album of the music from our shows. It's something we want to do and there's a few reasons we haven't done it yet. One reason is time. I'm very skittish about making sure everything is mixed properly. I wouldn't want to release the music stand alone unless I was absolutely sure it was put together well. The other reason is that I write most of the music for our shows, but we do have some songs that are done with side collaborators and I would want to make sure it's done legally and copywrite-wise we were in the clear. I want to sign some kind of licensing or formal distribution agreement to make sure everyone is happy money-wise. The song from episode one was me ripping off Trent Reznor and Atticus Ross. I'm a big fan of their scoring work. Music & Sound Effect Creation for Podcasts Aaron: Let's talk about how you achieved that effect for the song in the sample clip I played earlier. I'm guessing you had the sound of the footsteps on a ladder. Is that something you recorded yourself or is that something you got out of the sound library? Dan: I used several different libraries for that. There's a mixture of some simulated ladder movement in there, like arms reaching and hands grabbing the rungs of the ladder. There's also some pure metal footsteps in there. When I was originally putting that together, there were six or seven tracks, three of which were cloth movements and body motions and three of which were footsteps. Some were more foregrounded, like when one character named Jeremy is counting his steps. His footsteps are louder because he's drawing attention to the fact that he's counting them. The others are more off to the side to evoke the sense of space and depth, because presumably, they're going down a circular enclosure to a vault. That was a real pain to put together. Aaron: I can't believe you recorded clothes rustling to make this realistic. Dan: I can't speak to film, tv, or video, but part of what makes the footsteps convincing in audio dramas is the footsteps being good, but also having cloth movement and fabric rustling. Aaron: With headphones and soundscapes, you have left and right channels, obviously. What do you do when you're trying to make something seem like it's coming from above or below. Is there any way to achieve that affect? Dan: In episode two of Deep Vault, where two characters crash through the floor of the room their in, they're down there for a bit, and then you hear them crawling up through the crash hole to the other characters that are above them. I think it worked pretty well. I think the sequence of the narrative and that you hear them crash through the floor first and the space change around them helps to establish that. It's just a matter of having more reverb and/or more delay on the voices that are further away than the voices that are close to you. I'm still figuring out what my philosophy on panning things is for the Deep Vault. It's an ensemble cast with four actors talking at once, I have them panned around the clock—some are hard left, some are hard right, and some are close to the center. Usually if characters are interrogating or trying to get information from another character or recording, I'll try to have whatever recording or character they're talking to in the center to give the sense that they're gathered around this new source of information they're trying to learn. As far as making things sound far away or from above or below, it's a matter of adding more reverb to the things that are farther away and hoping the sense of space translates. Aaron: I think it does most of the time, but it's something I'm curious about. I'm thinking about the future with virtual reality and how they're going to handle the different angles of sound. Have you had a chance to try VR yet? Dan: No, but I have some friends who told me I need to do it and I really want to. I have some friends who say Google Cardboard alone is incredible. I'm curious what that technology is like, but also what it's going to mean for sound. I'm curious what sound for VR is going to be like and how it's going to differ from the old guard, but also how it's going to use some of the same techniques to make a realistic experience. Aaron: I used the equivalent to Google Cardboard, not even one of the great ones, and it blew my mind. It's going to be a game-changer. Maybe we'll both have future careers in sound design for VR applications. Dan: I'm just trying to stay ahead with what's new for sound design because I'm afraid of being replaced by robots. It's something I think about regularly. Am I doing something that will still be done by a human in 20 years? I feel ok about it most of the time, but you never know. Aaron: I like to think that you'll still have a job because you're being creative and you're doing things that take a human. I guess we'll see. Let's talk about then music a little more. You did this transition where you have this music playing over the sound of the footsteps, and the footsteps blend into the beat of the music. Did you write the beat first? Were you listening to the pattern of the footsteps or did you go back and match those things up later? Dan: They were matched up later, but my choice of percussion samples definitely made them more easily blendable. With the exception of the kick drum, which is more of a classic, electronic bass-pulse kick drum, everything else is found percussion—everyday objects being tapped on. Things like chairs, bags, or plastic silverware. I like working with low-fi sound percussion samples. I think the fact the percussion track in the song isn't a real snare drum recorded in a studio helps serve as the connective tissue between the footsteps and their percussiveness and the song's percussion, and it's driving the melody forward. The hardest part of any narrative creative medium is the transition between two parts. It glues two things together that work well on their own. Sonically, that could be a good example of choosing the right percussion sample in the context of this being a score rather than a stand alone song. Perhaps if this was just a song released on an EP and it wasn't meant to score anything, it would sound better with a non-found percussion or some other type of sound. Sound Proofing vs. Sound Treatment for Podcasts Aaron: Let's jump into some mistakes or hard times you came across when you started doing Archive 81 and the Deep Vault. What are some of the things you struggled with? Dan: I do have one thing about recording in a bedroom. The bedroom we recorded in sounded really good as far as bedrooms go, but we had only ever tested the sound in the room at night when everyone else in the house was really quiet. When it came to production time, we were recording during the three most blizzardy weeks in January when every person was holed up in their apartment in New York City. Above my friend's bedroom is a family with five teenagers, so we had to pause all the time because there were so many footsteps, running water, and cooking sounds. We didn't plan for all of that. I realized that, even though acoustically the room sounded very good, there was no isolation from what's above and outside. That was definitely an error I made in trying to plan the space. The next time, we paid for a real studio, because as cool as it is to record in a good-sounding bedroom for free, it's worth that money to not have to stop every take for outside noise. When you're pausing takes like that for noise coming from upstairs or outside, you're losing the groove you have with the actors. The actors might move around if you have to wait for 10 minutes between a scene and you might have to reset levels, which makes it harder to set levels in post and mix. That was a real learning experience. Make sure you understand what's happening in your environment before you choose a space to record in. Aaron: That applies to regular podcasting too. Someone asked me the other day, “How do I soundproof my room?” They're actually asking two different questions: “How do I make the sound of my room less noisy?” and, “How do I keep outside noise from coming in?” First, you have to stop noise from computers, air conditioners, refrigerators, and the sound of your voice from bouncing off the walls and being recorded by your mic. Then you have to soundproof the room so that the external sounds aren't picked up by your mic. For me, I have three windows directly in front of me and it's an old house, so the windows aren't soundproof at all. If someone was running a lawn mower outside of my window, everyone would hear it. Soundproofing is making sure noises from outside don't come in. Sound treatment is making sure there aren't noises inside your room causing problems in your audio. Know Your Limits Aaron: Any other mistakes or things that stood out throughout this process? Dan: There are so many. The question is what's a useful mistake to talk about, and what's one I perpetually torture myself about at night? I'll talk about casting. With Archive 81, we didn't have a system for how we went about casting it. We put the character notices out on Craigslist one at a time and auditioned and chose people piecemeal. It worked out for the most part, but there were some characters where we were in a real bind because we didn't have enough people in time, so we had to choose the best option. I would have liked to have more options. I pretty much did all the casting for the first season and I didn't go about it systematically, so for the Deep Vault, I wanted to make sure I did it more systematically. I spent a whole weekend auditioning people and planned in advance the characters they were auditioning for and allot time slots throughout the day so I could do it all at once. That was good and it was organized, but I packed too many people in one weekend, so by Sunday afternoon it was too much. I'm pretty introverted by nature and I think I chose my line of work in the technical side of audio production because a lot of times, it's just you and the machine. You do need other skills and to be able to talk to people professionally, but you also spend a lot of time alone, which I'm fine with. I definitely love socialising, like on this interview, but I'll be glad to go back to my little audio hole. That Sunday after three eight-hour days of auditioning and reading lines in character for these people, I was totally depleted. I think I've learned I need to be more systematic about it, but that I also need to spread it out over a few weekends in advance as opposed to trying to do it all in one weekend. Aaron: I'm a productivity nerd when it comes to planning out my days and making sure I have stuff to do. There's a lot I want to accomplish, but when you first get into that, you tend to overestimate what you can accomplish. You think you can do meaningful work for 12 or 14 hours and you don't realize that you can take on too much and say yes to too many things. Half way through, you've given it all you have for six hours and you're worn out and you feel guilty because you didn't do all the things you said you were going to do. It's good to plan and try that stuff so that you know next time not to plan 12 hours of work for both Saturday and Sunday. Maybe you can do that, but you don't know until you try. Start by planning and make notes about how it goes and you'll have a better understanding about yourself and your stamina for the next time. Dan: That speaks to the more general philosophy that doing it is the only way you'll know what your own patterns are, what works for you, and what doesn't work for you. Be open to some trial and error for your own personal workflow. It's easy to look up to certain human accomplishments and think, “This great musician practiced for 12 hours a day, so I must have to do that to be the Rachmaninoff of podcasting,” but at the same time, there are successful and accomplished people who have more human and normal working hour regimens. Trent Reznor is one of those people and it's obvious from his output that he's someone who never stops working. That works for him, but some people need more time to unwind and not get burnt out on things. Dan's Advice for Aspiring Podcasters Aaron: What kind of advice or tips would you give to someone who's interested in doing something like Archive 81 or Deep Vault—a found sound or radio drama podcast? I've noticed in the last year or two they're skyrocketing in terms of popularity. I think there's a lot of people who might be turning the idea over in their mind. What would you say to those people? Dan: The first thing is the writing and acting has to be really good. Have people you can trust give you feedback and critique who you can run things by. If the source material and story doesn't work, then everything that follows isn't going to work either. If you've never done a podcast before, be prepared for many ours of sedentary work. Doing this kind of work takes a lot time and it's a lot of time you have to spend alone in front of a computer. I lost count of the number of times this summer my friends said, “Hey, we're going to the beach. Want to come?” or other things I wanted to do and I had to blow them off because I was editing or doing revisions. Be prepared for that and make sure you're ok with that. If you need a lot of time outside of the house and you really need a social life, maybe this particular kind of podcasting isn't right for you. Interviewing is a very different thing. I don't like to be preachy about exercise, but I do think it's good to exercise if you're doing sedentary creative work because it makes the mind work better and for me, it puts me more at ease. Aaron: I'm with you on that, so two out of two podcasters recommend exercise and good sleep. Dan: Go out there and do it. Work hard and tell the story you want to tell. Don't make anything because you think it'll sell or bring an audience. Marc and I made Archive 81 because we thought it was a cool idea. What you make should be in conversation with your audience, but don't make something just because you think it'll get a lot of downloads. I still feel like I'm learning a lot and trying to figure all this stuff out. Keep an open mind and stay open to learning new things as you go along. I still study sound design with a mentor because there's always new levels I can push myself towards and I don't want to get too comfortable. Sound Design Resources Aaron: Are there any books, websites, or online courses for someone who's a total beginner, or someone like me who is relatively familiar with recording, mixing, and producing music and podcasts but hasn't really gotten into sound design? Dan: Transom.org is a great resource. Although it is geared towards beginners in radio and podcasting, I still find articles on there I can learn from. I think it has a good intro overview to things like sound design. I can't name anything specific, but for a few years now, when I want to learn more about a subject, I find someone I like and relate to who's established in that field and I reach out to them asking for some one-on-one mentoring lessons. That's something I think is worth paying for. Most people will take $50 for a few hours to talk about it. No matter what artistic discipline you're in, it's helpful to find people who are established in your field, reach out to them, and ask for some direct advice. That's what's been the most helpful for me. If there's a sound designer, composer, or radio producer you admire, reach out and see if that's an option. I don't think Ira Glass is capable of doing private lessons with as busy as he is, but I'm sure there are other people who are really good at what they do who are capable. Aaron: There's people at all different levels on this journey. We're talking about audio specifically, but it's true for anything. There are famous people you've heard of and then there's people in the middle who have more experience than you but maybe aren't quite so famous yet. Surrounding yourself with people who share your passion and interests on your skill level is great, but try reaching out and offering to pay for some consulting. Chances are they like talking about that stuff, but it is good to pay people for their time. That makes sure they're invested and they're not feeling like you're taking advantage of their time. Audio engineers have to make money to buy gear! Field Recording Gear and Tips for Podcasters Aaron: Diana asks, “What's your setup for mobile recording?” She's about to start a podcast and will be doing some traveling. I know there are times where you take microphones out into the real world to do field recordings. What's your setup? Is it the same mics and a portable recording device? Dan: A Sennheiser MD421 or a Shure SM58 will work great because most dynamic microphones are good at sound isolation. Another good option to consider would be the Sennheiser ME66 Shotgun Mic, which is a great short shotgun microphone. That's good for both ambient sound and interview recordings in a live setting. It's in the $200 to $300 range and you can find it on eBay, Craigslist, Guitar Center, or Reverb.com for much cheaper. Aaron: What device do you record into? Dan: The Zoom H5 or H6 is a fantastic piece of recording equipment. You can find that new for $300 or used for way less. It's a solid improvement over the H4N in many ways. There's less handling noise, it's less noisy, and the majority of people looking into podcasting would do great with one of those. Aaron: I think this is a situation a lot of people will get in. When you're out and about and recording, you have to think about the noise in the room and the ambient noise, and if there's a possibility of a lot of noise where you are. Coffee shops and crowded restaurants aren't going to be great for getting clean audio. You'll also want to set input gain levels correctly, so you can be sure the levels coming into the microphone doesn't hit zero and clip. You want to keep the highest peaks coming in around -12 DB. What's your thought on that? What do you aim for? Dan: I aim for -12 to -6 at absolute highest for both studio and in the field. I always stuck by that as universal truth of audio, but when I was doing some sound design training this summer with the person I was mentoring under, for sound effects recording, he was advising me to capture things at as high of a signal level as possible without clipping. Being able to focus and isolate the sound source that way really is much more beneficial when you're trying to make a sound effect at non-dialog level. Aaron: Did you have limiters on in that situation? Dan: I usually keep the limiters on, but I try not to hit them. I record on my rooftop a lot. Sometimes I get up at 6am and record the morning rush as it starts to unfold and I usually need the limiters to catch a truck horn or a plane that flies overhead. If you're in a noisy environment, that's another good case for using a dynamic microphone because it does isolate the sound source pretty well. When I was in school, I did a student radio project for a radio podcast production class where I was riding the campus buses and I was on one of those buses on a Friday night when it was filled with drunk kids going from one frat house to another. You can imagine how quiet that was. I was using a dynamic mic and it worked pretty well when I was cutting the interviews together. It had that loud, crazy ambience in the background, but if I held it pretty close to the speaker, I could still isolate them in a way that worked for the final product. Think about how the ambience and background noise where you're recording can contribute to the story and the feel of your whole piece. Dan: With all the woes that came with recording Archive 81 in a bedroom with loud upstairs neighbors, I do think the fact that it felt like an apartment helped the actors get the vibe. I'm not sure how much of that translated sonically, because it's hard for me to be objective about it at this point, but I do think that background worked for that piece. In theory, I would like to do more location recording for audio dramas. If something takes place on a busy street corner, I'd like to get out there with a more formal production sound rig and record it, but Marc and I work at a pretty intense pace and it's not always easy to coordinate that. Many times it makes the most sense to do it in the studio and create the atmosphere after the fact, but that doesn't mean you shouldn't. Aaron: Do what your gut says and plan for it. Last week, Marc said one of the hardest thing for him is the time constraints. I definitely feel that too. My podcast isn't anything complicated but it still takes a few hours to produce. When you have a full-time job, other projects, and people you want to hang out with, you really have to focus on what you want to say yes to and what you have to say no to. _Huge thanks to Dan and Marc for taking time out of their busy schedules to talk with me. If you've enjoyed these interviews, head over to their Patreon page and support these guys. Links: Dead Signals Productions Archive 81 Deep Vault Podcast: https://podcastingwithaaron.com Twitter: https://twitter.com/aaronpodcasting Youtube: https://www.youtube.com/aarondowd Blog: https://www.aarondowd.com Recommended Gear: https://kit.co/PodcastingwithAaron

Podcasting with Aaron
Dan Powell | Creating a Radio Drama Podcast (Archive 81, Deep Vault)

Podcasting with Aaron

Play Episode Listen Later Oct 3, 2016 61:14


Dan Powell is one half of Dead Signals Production, creator of the popular Archive 81 and Deep Vault found sound, radio drama podcasts.In this episode, we talk about his recording process, how he designs sound, and his editing process. He shares some of the hurdles he overcame while producing podcasts and what advice he’d give to anyone interested in making a modern radio drama.Key Takeaways:Don’t buy your gear new—if you buy the best gear used, it’ll last you forever.The hardest part of any narrative creative medium is the transition between two parts.Make sure you understand what’s happening in your environment before you choose a space to record in.What you make should be in conversation with your audience, but don’t make something just because it’ll get a lot of downloads.Find people who are established in your field, reach out to them, and ask for some direct advice.Think about how the ambience and background noise where you’re recording can contribute to the story and the feel of your whole piece.Aaron: Hey Dan, thanks for joining me today. Tell me a little bit about yourself—where you’re from and where you are now. Maybe a little bit about what your path to audio and podcasting has looked like over the course of your life.Dan: I was born in Rome, Georgia and I was there until I was about 18. It was a medium/small size town in the middle of the woods. I spent a lot of time by myself alone with my thoughts, which is probably what caused me to gravitate to sci-fi, horror, and secular fiction. I began making radio dramas at the age of eight or nine. I used Window 95 Sound Recorder to make these one-man shows.Sometimes it would be me and sometimes it would be my friends, and we would get in front of a microphone and see what happened. That’s really what introduced me to audio editing and creative sound design. From an early age, I was interested in what would happen if you slowed down, sped up, or changed the pitch of your voice.I went to Syracuse University for college and majored in English. I loved reading and still really do, but I realized I was spending all my free time in studios recording my friend’s bands (or recording myself), and that working with audio might be a good career path. I’d always been interested in creative writing, but I thought it might be good to develop a more technical skill or trade that I could have on the side while writing.I ended up really enjoying working with audio and I decided to make that my primary creative and career pursuit. After school I moved to New York City. I interned, I did some odd jobs, I worked at an Apple store, and I eventually got my first job in the sound industry at Soundsnap, a commercial sound effects library. I did that full time for about two years and then transitioned to working there part time while making more time for freelance work, sound engineering, and working on my own podcast on the side. That’s where I’m at now.Aaron: You met Marc (the other half of Dead Signals) in college?Dan: Yeah, Marc and I met his senior year and my post-senior year. I stayed after I graduated to do a fellowship in audio engineering and sound design. One of the cool things about Syracuse is they have this program where if you get to the end of your four years and you decide you want to do something different than what you studied, you can apply for a fellowship that will let you stay an extra year. You basically get a free year of credits that you can do what you want with. I did that after I finished studying English so I could build up my portfolio and get some more one-on-one mentoring strictly with audio stuff. That’s where Marc and I met.Aaron: Then you guys formed Dead Signals Productions.Dan: We formed Dead Signals this time last year. Marc came and visited me in New York and we were talking about ideas we had. The project we worked on together in college was Marc’s senior thesis project, a radio play he wrote and produced. I was just acting in it, playing the lead. More recently, starting last year, was when we started collaborating and both giving equal input for the project.Recording Radio Drama PodcastsAaron: Let’s talk about Archive 81 and Deep Vault, the recording process and the tools you use to handle the editing. Marc said you guys recorded Archive 81 in a bedroom. Do you remember which mic you used for that?Dan: It was the Sennheiser MKH 8040. I got this mic because it’s a really good all-purpose sound design mic. It’s good for all-purpose folio recording, like footsteps, fabric movements, and every day objects you want to record. It’s also really good for ambient field recording. We recorded the dialog with this mic and another mic called a Sennheiser MKH30, which is a bi-directional stereo mic. The two of these things together form a really good pair for mid-side stereo recording.What I was really interested in when I bought these mics was, one, it was the best deal I found on eBay, and two, I was interested in doing more ambient field recording. Living in New York City there’s so many interesting sounds everywhere. There are neighborhoods, parks, and subways. You can turn a corner and be in an entirely different sonic landscape than you were just in.I wanted something that was good for capturing my environment, but when it came down to produce Archive 81, after doing some tests, we realized that these mics would work just as well for dialog recording. I personally would have liked to use a wider diaphragm AKG microphone, but I still think the mics we used worked well for recording dialog. It’s good gear and it’s what we had available at the time.Aaron: I know a lot of podcasters who use $60 or $70 USB mics and there’s a big difference in quality between those and the MKH. What do they run used, close to $1,000?Dan: Close to $1,000. The mic I’m on right now goes for about $1,200 new, but I’m a big Craigslist and eBay deal-hunter. When I was first getting into audio, one of the best pieces of advice I got was when I was talking to someone five years my senior who’s successful and established in the music production scene here in New York. He said:Don’t buy your gear new. Even if you buy the best gear used, it’ll still last you forever.He told me, “I’ve made a spreadsheet of every piece of equipment I’ve purchased from when I first started out. Collectively I’ve saved about $30,000.” That really stuck with me, so now I only buy used gear. I got the mic I’m talking on now for about half of what it would cost new.Aaron: I’m currently on a Shure BETA 87A, which costs $250 new and I think I paid $120 for it used at Guitar Center and it’s an awesome sounding mic for podcasting.Dan: I like the richness of it. In general, I really like dynamic mics for podcasts. I like the rich low end and the proximity effect you can get. I use the mics I use because I want to have a lot of applications for things like sound design and field recording, but I don’t want to make it seem like you have to buy a $700 or $1,000 microphone. I’ve seen people get fantastic results with an SM58, which I use when I do event recording gigs. You can get one of those used on Craigslist for $50 in most cases. In many cases, it’s probably more ideal if you’re at home instead of a treated acoustic space because dynamic microphones do a better job of isolating the sound source and not picking up your refrigerator, your roommate, or your neighbors yelling at each other.Aaron: I agree. I love the large diaphragm condensers, but you do need a quiet, treated room to make them sound good and not pick up a bunch of sound. Alright; let’s talk about sound design. Here’s a clip of episode one of Deep Vault, which has some dialog with some reverb on. I wanted to ask you about that, and about the part in the music where the footsteps transition into the beat of the song.First, let’s talk about the ambience and reverb you used. As I’m listening to it, there’s some kind of ambient sound in that. I’m not sure if it’s reverb in the space you recorded it in or if it’s reverb you added afterward. There’s also an air conditioning kind of “swoosh” background ambience. Can you describe how you achieved those effects?Dan: None of that reverb is natural. It’s all added in post. I exclusively use impulse response reverb, which is basically the ability to capture the sonic snapshot of a real, indoor space by going in and blasting a sign wave or white noise in it and then recording the echo that comes afterwards, then notching out the original sign wave in post. This gives a ghost emanation of what a space actually sounds like.There’s two reverbs fading out and in. There’s the outdoor reverb, which I have a light touch on. It’s meant to evoke the sense that the space is outdoors and then there’s the echo-y underground reverb of the vault they’re about to go into. If you listen prior to them entering the vault, you can hear how it evolves from one space to another. I think very visually when I’m working on it. I’ve said this a lot in various interviews, but because I’m working with Marc on the scripts from the beginning, I don’t really think of this as post production.I’m always thinking about space and sonics as I’m reading the first draft of a show.I usually visually map out or make a flow chart of what the space looks like and how things need to transition from one stage to another. That helps me focus better. In the background, we have a desert ambient sound. It’s a field recording of a desert that’s near an urban area. You have some wind and outdoor air atmosphere, called the air tone, which is the outdoor equivalent of a room tone. If you search Soundsnap for air tone, you’ll find a bunch of ambient recordings of outdoor air spaces that don’t have crowds, people, or traffic.It’s more a general wash like you hear in that clip. There’s the air tone and then there’s the vault sounds—the ambient sounds of the space they’re going into, which is a field recording by a field recordist named Stephan March. I think it’s some recordings of some abandoned bomb shelters on the Danish coast. It’s some industrial room tones with some distant waves, but they have an underground low-fi industrial roominess to them. Those things blend together to create the atmosphere of the vault.Aaron: I’m embarrassed to say it now, but I was thinking these were effects you could achieve with something like the reverbs that come with ProTools or Logic Pro X. What program do you use to do all this stuff with?Dan: I use ProTools for editing, mixing, and basic sound effect placement. For what’s referred to as composite sound effects design—designing a sound effect that needs a lot more depth to it than what you can pull from a library as is—I use Logic. I do that for two reasons. One, I think it’s good to have separation between sound effect editing and show editing. I like to be in two different programs when I’m creating the sound of a robot or a door and when I’m editing the show. Having the different software environment helps to streamline that.The other reason is, though I do think ProTools is great, I think it’s very flawed for making things creatively from scratch. I would never write a song or demo a song in ProTools because I don’t think the user experience is tailored toward composition, whether that’s composing a song or compositing a sound effect from scratch.It’s great for editing and taking material that’s aesthetically already done—like you recording a guitar through an amp—but if you’re trying to dial in the tone of a guitar, I prefer to use Logic, something a little more built for making music from scratch. For this scene, I used pretty much all ProTools because I wasn’t designing anything beyond simply layering things together and the reverb that goes along with that. I wrote the music in Logic.Dan’s Favorite Editing Programs and PluginsAaron: Are there any stock plugins you use inside of Logic or do you have any favorites?Dan: I use Logic’s modular synth plugin, the ES2, a lot because I know it really well. It has a very particular sound but I’ve been using it for many years, and I can dial in the sound I want pretty quickly with it. I probably should learn some more synth plugins so I don’t get set in my ways.Aaron: What about reverb or special effects? I know there’s like 50 stock plugins inside Logic.Dan: Space Designer Plugin for Logic Pro X is incredible. It’s a great impulse response reverb plugin. I use Waves IR1 for the reverb in this scene, but it could have as easily been achieved with the stock Logic Space Designer plugin, probably easier even, because they have a larger native sample library. Any sound designer you talk to will say that Space Designer is the best free stock plugin of anything. That’s a big one. There aren’t a lot of other stock Logic plugins I use for sound design in terms of compositing. Although I do really like the basic Chorus and Phaser modulation stuff for voice processing for robot voices.Aaron: You wrote the music for the show. Is the music going to be available somewhere else later?Dan: Marc and I would really like to release an album of the music from our shows. It’s something we want to do and there’s a few reasons we haven’t done it yet. One reason is time. I’m very skittish about making sure everything is mixed properly. I wouldn’t want to release the music stand alone unless I was absolutely sure it was put together well. The other reason is that I write most of the music for our shows, but we do have some songs that are done with side collaborators and I would want to make sure it’s done legally and copywrite-wise we were in the clear. I want to sign some kind of licensing or formal distribution agreement to make sure everyone is happy money-wise. The song from episode one was me ripping off Trent Reznor and Atticus Ross. I’m a big fan of their scoring work.Music & Sound Effect Creation for PodcastsAaron: Let’s talk about how you achieved that effect for the song in the sample clip I played earlier. I’m guessing you had the sound of the footsteps on a ladder. Is that something you recorded yourself or is that something you got out of the sound library?Dan: I used several different libraries for that. There’s a mixture of some simulated ladder movement in there, like arms reaching and hands grabbing the rungs of the ladder. There’s also some pure metal footsteps in there. When I was originally putting that together, there were six or seven tracks, three of which were cloth movements and body motions and three of which were footsteps.Some were more foregrounded, like when one character named Jeremy is counting his steps. His footsteps are louder because he’s drawing attention to the fact that he’s counting them. The others are more off to the side to evoke the sense of space and depth, because presumably, they’re going down a circular enclosure to a vault. That was a real pain to put together.Aaron: I can’t believe you recorded clothes rustling to make this realistic.Dan: I can’t speak to film, tv, or video, but part of what makes the footsteps convincing in audio dramas is the footsteps being good, but also having cloth movement and fabric rustling.Aaron: With headphones and soundscapes, you have left and right channels, obviously. What do you do when you’re trying to make something seem like it’s coming from above or below. Is there any way to achieve that affect?Dan: In episode two of Deep Vault, where two characters crash through the floor of the room their in, they’re down there for a bit, and then you hear them crawling up through the crash hole to the other characters that are above them. I think it worked pretty well. I think the sequence of the narrative and that you hear them crash through the floor first and the space change around them helps to establish that.It’s just a matter of having more reverb and/or more delay on the voices that are further away than the voices that are close to you. I’m still figuring out what my philosophy on panning things is for the Deep Vault. It’s an ensemble cast with four actors talking at once, I have them panned around the clock—some are hard left, some are hard right, and some are close to the center.Usually if characters are interrogating or trying to get information from another character or recording, I’ll try to have whatever recording or character they’re talking to in the center to give the sense that they’re gathered around this new source of information they’re trying to learn. As far as making things sound far away or from above or below, it’s a matter of adding more reverb to the things that are farther away and hoping the sense of space translates.Aaron: I think it does most of the time, but it’s something I’m curious about. I’m thinking about the future with virtual reality and how they’re going to handle the different angles of sound. Have you had a chance to try VR yet?Dan: No, but I have some friends who told me I need to do it and I really want to. I have some friends who say Google Cardboard alone is incredible. I’m curious what that technology is like, but also what it’s going to mean for sound. I’m curious what sound for VR is going to be like and how it’s going to differ from the old guard, but also how it’s going to use some of the same techniques to make a realistic experience.Aaron: I used the equivalent to Google Cardboard, not even one of the great ones, and it blew my mind. It’s going to be a game-changer. Maybe we’ll both have future careers in sound design for VR applications.Dan: I’m just trying to stay ahead with what’s new for sound design because I’m afraid of being replaced by robots. It’s something I think about regularly. Am I doing something that will still be done by a human in 20 years? I feel ok about it most of the time, but you never know.Aaron: I like to think that you’ll still have a job because you’re being creative and you’re doing things that take a human. I guess we’ll see.Let’s talk about then music a little more. You did this transition where you have this music playing over the sound of the footsteps, and the footsteps blend into the beat of the music. Did you write the beat first? Were you listening to the pattern of the footsteps or did you go back and match those things up later?Dan: They were matched up later, but my choice of percussion samples definitely made them more easily blendable. With the exception of the kick drum, which is more of a classic, electronic bass-pulse kick drum, everything else is found percussion—everyday objects being tapped on. Things like chairs, bags, or plastic silverware. I like working with low-fi sound percussion samples. I think the fact the percussion track in the song isn’t a real snare drum recorded in a studio helps serve as the connective tissue between the footsteps and their percussiveness and the song’s percussion, and it’s driving the melody forward.The hardest part of any narrative creative medium is the transition between two parts.It glues two things together that work well on their own. Sonically, that could be a good example of choosing the right percussion sample in the context of this being a score rather than a stand alone song. Perhaps if this was just a song released on an EP and it wasn’t meant to score anything, it would sound better with a non-found percussion or some other type of sound.Sound Proofing vs. Sound Treatment for PodcastsAaron: Let’s jump into some mistakes or hard times you came across when you started doing Archive 81 and the Deep Vault. What are some of the things you struggled with?Dan: I do have one thing about recording in a bedroom. The bedroom we recorded in sounded really good as far as bedrooms go, but we had only ever tested the sound in the room at night when everyone else in the house was really quiet.When it came to production time, we were recording during the three most blizzardy weeks in January when every person was holed up in their apartment in New York City. Above my friend’s bedroom is a family with five teenagers, so we had to pause all the time because there were so many footsteps, running water, and cooking sounds. We didn’t plan for all of that.I realized that, even though acoustically the room sounded very good, there was no isolation from what’s above and outside. That was definitely an error I made in trying to plan the space. The next time, we paid for a real studio, because as cool as it is to record in a good-sounding bedroom for free, it’s worth that money to not have to stop every take for outside noise.When you’re pausing takes like that for noise coming from upstairs or outside, you’re losing the groove you have with the actors. The actors might move around if you have to wait for 10 minutes between a scene and you might have to reset levels, which makes it harder to set levels in post and mix. That was a real learning experience.Make sure you understand what’s happening in your environment before you choose a space to record in.Aaron: That applies to regular podcasting too. Someone asked me the other day, “How do I soundproof my room?”They’re actually asking two different questions: “How do I make the sound of my room less noisy?” and, “How do I keep outside noise from coming in?” First, you have to stop noise from computers, air conditioners, refrigerators, and the sound of your voice from bouncing off the walls and being recorded by your mic. Then you have to soundproof the room so that the external sounds aren’t picked up by your mic. For me, I have three windows directly in front of me and it’s an old house, so the windows aren’t soundproof at all. If someone was running a lawn mower outside of my window, everyone would hear it.Soundproofing is making sure noises from outside don’t come in. Sound treatment is making sure there aren’t noises inside your room causing problems in your audio.Know Your LimitsAaron: Any other mistakes or things that stood out throughout this process?Dan: There are so many. The question is what’s a useful mistake to talk about, and what’s one I perpetually torture myself about at night? I’ll talk about casting. With Archive 81, we didn’t have a system for how we went about casting it. We put the character notices out on Craigslist one at a time and auditioned and chose people piecemeal. It worked out for the most part, but there were some characters where we were in a real bind because we didn’t have enough people in time, so we had to choose the best option. I would have liked to have more options.I pretty much did all the casting for the first season and I didn’t go about it systematically, so for the Deep Vault, I wanted to make sure I did it more systematically. I spent a whole weekend auditioning people and planned in advance the characters they were auditioning for and allot time slots throughout the day so I could do it all at once. That was good and it was organized, but I packed too many people in one weekend, so by Sunday afternoon it was too much.I’m pretty introverted by nature and I think I chose my line of work in the technical side of audio production because a lot of times, it’s just you and the machine. You do need other skills and to be able to talk to people professionally, but you also spend a lot of time alone, which I’m fine with. I definitely love socialising, like on this interview, but I’ll be glad to go back to my little audio hole.That Sunday after three eight-hour days of auditioning and reading lines in character for these people, I was totally depleted. I think I’ve learned I need to be more systematic about it, but that I also need to spread it out over a few weekends in advance as opposed to trying to do it all in one weekend.Aaron: I’m a productivity nerd when it comes to planning out my days and making sure I have stuff to do. There’s a lot I want to accomplish, but when you first get into that, you tend to overestimate what you can accomplish. You think you can do meaningful work for 12 or 14 hours and you don’t realize that you can take on too much and say yes to too many things.Half way through, you’ve given it all you have for six hours and you’re worn out and you feel guilty because you didn’t do all the things you said you were going to do. It’s good to plan and try that stuff so that you know next time not to plan 12 hours of work for both Saturday and Sunday. Maybe you can do that, but you don’t know until you try. Start by planning and make notes about how it goes and you’ll have a better understanding about yourself and your stamina for the next time.Dan: That speaks to the more general philosophy that doing it is the only way you’ll know what your own patterns are, what works for you, and what doesn’t work for you. Be open to some trial and error for your own personal workflow. It’s easy to look up to certain human accomplishments and think, “This great musician practiced for 12 hours a day, so I must have to do that to be the Rachmaninoff of podcasting,” but at the same time, there are successful and accomplished people who have more human and normal working hour regimens. Trent Reznor is one of those people and it’s obvious from his output that he’s someone who never stops working. That works for him, but some people need more time to unwind and not get burnt out on things.Dan’s Advice for Aspiring PodcastersAaron: What kind of advice or tips would you give to someone who’s interested in doing something like Archive 81 or Deep Vault—a found sound or radio drama podcast? I’ve noticed in the last year or two they’re skyrocketing in terms of popularity. I think there’s a lot of people who might be turning the idea over in their mind. What would you say to those people?Dan: The first thing is the writing and acting has to be really good. Have people you can trust give you feedback and critique who you can run things by. If the source material and story doesn’t work, then everything that follows isn’t going to work either. If you’ve never done a podcast before, be prepared for many ours of sedentary work. Doing this kind of work takes a lot time and it’s a lot of time you have to spend alone in front of a computer.I lost count of the number of times this summer my friends said, “Hey, we’re going to the beach. Want to come?” or other things I wanted to do and I had to blow them off because I was editing or doing revisions. Be prepared for that and make sure you’re ok with that.If you need a lot of time outside of the house and you really need a social life, maybe this particular kind of podcasting isn’t right for you. Interviewing is a very different thing. I don’t like to be preachy about exercise, but I do think it’s good to exercise if you’re doing sedentary creative work because it makes the mind work better and for me, it puts me more at ease.Aaron: I’m with you on that, so two out of two podcasters recommend exercise and good sleep.Dan: Go out there and do it. Work hard and tell the story you want to tell. Don’t make anything because you think it’ll sell or bring an audience. Marc and I made Archive 81 because we thought it was a cool idea.What you make should be in conversation with your audience, but don’t make something just because you think it’ll get a lot of downloads.I still feel like I’m learning a lot and trying to figure all this stuff out. Keep an open mind and stay open to learning new things as you go along. I still study sound design with a mentor because there’s always new levels I can push myself towards and I don’t want to get too comfortable.Sound Design ResourcesAaron: Are there any books, websites, or online courses for someone who’s a total beginner, or someone like me who is relatively familiar with recording, mixing, and producing music and podcasts but hasn’t really gotten into sound design?Dan: Transom.org is a great resource. Although it is geared towards beginners in radio and podcasting, I still find articles on there I can learn from. I think it has a good intro overview to things like sound design. I can’t name anything specific, but for a few years now, when I want to learn more about a subject, I find someone I like and relate to who’s established in that field and I reach out to them asking for some one-on-one mentoring lessons. That’s something I think is worth paying for. Most people will take $50 for a few hours to talk about it.No matter what artistic discipline you’re in, it’s helpful to find people who are established in your field, reach out to them, and ask for some direct advice.That’s what’s been the most helpful for me. If there’s a sound designer, composer, or radio producer you admire, reach out and see if that’s an option. I don’t think Ira Glass is capable of doing private lessons with as busy as he is, but I’m sure there are other people who are really good at what they do who are capable.Aaron: There’s people at all different levels on this journey. We’re talking about audio specifically, but it’s true for anything. There are famous people you’ve heard of and then there’s people in the middle who have more experience than you but maybe aren’t quite so famous yet. Surrounding yourself with people who share your passion and interests on your skill level is great, but try reaching out and offering to pay for some consulting.Chances are they like talking about that stuff, but it is good to pay people for their time. That makes sure they’re invested and they’re not feeling like you’re taking advantage of their time. Audio engineers have to make money to buy gear!Field Recording Gear and Tips for PodcastersAaron: Diana asks, “What’s your setup for mobile recording?” She’s about to start a podcast and will be doing some traveling. I know there are times where you take microphones out into the real world to do field recordings. What’s your setup? Is it the same mics and a portable recording device?Dan: A Sennheiser MD421 or a Shure SM58 will work great because most dynamic microphones are good at sound isolation.Another good option to consider would be the Sennheiser ME66 Shotgun Mic, which is a great short shotgun microphone. That’s good for both ambient sound and interview recordings in a live setting. It’s in the $200 to $300 range and you can find it on eBay, Craigslist, Guitar Center, or Reverb.com for much cheaper.Aaron: What device do you record into?Dan: The Zoom H5 or H6 is a fantastic piece of recording equipment. You can find that new for $300 or used for way less. It’s a solid improvement over the H4N in many ways. There’s less handling noise, it’s less noisy, and the majority of people looking into podcasting would do great with one of those.Aaron: I think this is a situation a lot of people will get in. When you’re out and about and recording, you have to think about the noise in the room and the ambient noise, and if there’s a possibility of a lot of noise where you are. Coffee shops and crowded restaurants aren’t going to be great for getting clean audio. You'll also want to set input gain levels correctly, so you can be sure the levels coming into the microphone doesn’t hit zero and clip. You want to keep the highest peaks coming in around -12 DB. What’s your thought on that? What do you aim for?Dan: I aim for -12 to -6 at absolute highest for both studio and in the field. I always stuck by that as universal truth of audio, but when I was doing some sound design training this summer with the person I was mentoring under, for sound effects recording, he was advising me to capture things at as high of a signal level as possible without clipping. Being able to focus and isolate the sound source that way really is much more beneficial when you’re trying to make a sound effect at non-dialog level.Aaron: Did you have limiters on in that situation?Dan: I usually keep the limiters on, but I try not to hit them. I record on my rooftop a lot. Sometimes I get up at 6am and record the morning rush as it starts to unfold and I usually need the limiters to catch a truck horn or a plane that flies overhead. If you’re in a noisy environment, that’s another good case for using a dynamic microphone because it does isolate the sound source pretty well.When I was in school, I did a student radio project for a radio podcast production class where I was riding the campus buses and I was on one of those buses on a Friday night when it was filled with drunk kids going from one frat house to another. You can imagine how quiet that was. I was using a dynamic mic and it worked pretty well when I was cutting the interviews together. It had that loud, crazy ambience in the background, but if I held it pretty close to the speaker, I could still isolate them in a way that worked for the final product.Think about how the ambience and background noise where you’re recording can contribute to the story and the feel of your whole piece.Dan: With all the woes that came with recording Archive 81 in a bedroom with loud upstairs neighbors, I do think the fact that it felt like an apartment helped the actors get the vibe. I’m not sure how much of that translated sonically, because it’s hard for me to be objective about it at this point, but I do think that background worked for that piece. In theory, I would like to do more location recording for audio dramas.If something takes place on a busy street corner, I’d like to get out there with a more formal production sound rig and record it, but Marc and I work at a pretty intense pace and it’s not always easy to coordinate that. Many times it makes the most sense to do it in the studio and create the atmosphere after the fact, but that doesn’t mean you shouldn’t.Aaron: Do what your gut says and plan for it. Last week, Marc said one of the hardest thing for him is the time constraints. I definitely feel that too. My podcast isn’t anything complicated but it still takes a few hours to produce. When you have a full-time job, other projects, and people you want to hang out with, you really have to focus on what you want to say yes to and what you have to say no to._Huge thanks to Dan and Marc for taking time out of their busy schedules to talk with me. If you’ve enjoyed these interviews, head over to their Patreon page and support these guys.Links:Dead Signals ProductionsArchive 81Deep VaultPodcast: https://podcastingwithaaron.comTwitter: https://twitter.com/aaronpodcastingYoutube: https://www.youtube.com/aarondowdBlog: https://www.aarondowd.comRecommended Gear: https://kit.co/PodcastingwithAaron

Podcasting with Aaron
Creating a Radio Drama Podcast Part 1 (With Writer Marc Sollinger)

Podcasting with Aaron

Play Episode Listen Later Sep 19, 2016 44:32


My guest this week is Marc Sollinger. Marc is one half of Dead Signals, a podcast production company that produces the modern radio drama podcasts Archive 81 and Deep Vault. In this episode, we're going to take a deep dive into what it takes to plan, write, and produce a modern radio drama. This is part one of a two part series: Next week I'll be interviewing Dan Powell, who handles a lot of the editing, sound design, and music for Dead Signals. Key Takeaways: The most important part of the writing process is collaboration. Audio storytelling is a powerful medium. Work with people you trust and ask them for their feedback. The hardest part of creating a modern radio drama is making time for all the work required. If you're into podcasting, create stories that can only be told through sound. Aaron: Marc Sollinger: Thanks for joining me. Tell me what you do at Dead Signals. My understanding from our brief conversation previously is that you work more on the writing side of things? Marc: Both Dan and I write and contribute to the creative process equally, so both of our roles are really creative. We're both the “idea person.” Aaron: You do a lot of the writing and he does a lot of the editing, but you both contribute equally to the writing process, yeah? Marc: Yeah, and we're both audio professionals. He's an engineer and works at a sound effects library, I work in public radio for Innovation Hub. We both work with sound for our day jobs. It's really fun. The Most Important Part of the Writing Process: Collaboration Aaron: I brought you on because you and Dan recently launched a modern radio drama podcast called The Deep Vault. I like the description you guys wrote: “The Deep Vault is a serialized, seven-episode audio drama set in in the almost-post-apocalyptic United States. “The story follows a group of longtime friends as they journey from the uninhabitable surface world into a mysterious underground bunker in search of safety, shelter, and answers to their past. Robotic servants, tooth-filled monsters, and terrible computers collide within the claustrophobic, steel-reinforced walls of The Deep Vault, a modern day homage to the golden age of sci-fi radio drama.” I want to hear about your background and how you got into audio and radio. Before we get into that, I have to say that the Audible ad read at the end of the first episode of The Deep Vault is one of the most genius things I've ever heard. Good job on that, whoever had that idea. Marc: Listen to the second episode, because it gets crazier. With podcasts that are more host-driven and not fiction, it's usually the hosts talking about how much they love Blue Apron or Squarespace. For us, it felt a little weird to break the world and say, “Hey, it's Marc Sollinger and Daniel Powell, and we'd love you to try out Audible or Blue Apron,” so we came up with the idea of a robot that's not a character in the show. It's just a random robot that's gradually gaining sentience and is really pissed off at his masters. It's fun and hopefully people will enjoy listening to it. The main thing is we wanted it to be fun. Aaron: Mission accomplished. So when did you get started with audio? Marc: I fell in love with audio in high school when I was driving around in my car and I heard a This American Life episode. It was one of those proverbial driveway moments, where I stayed in my car for 30 minutes because the story was so good. (Audio storytelling is a powerful medium.) I feel in love with it and I adore the power of audio documentary and public radio. That's my day job now, but I started listening to older radio dramas like Orson Welles' The Mercury Theatre on the Air. That's really good; start with War of the Worlds. If you're looking for other great audio drama podcasts, AV Club has a good list of creepy radio dramas from the 40s, 50s, and 60s you can check out. Aaron: So you were listening to those and you thought, “I have to figure out how to do this for myself?” Marc: Yeah, I noticed when podcasts were getting big in 2007 that there weren't a lot of audio dramas. There were a couple and there were a lot of audio books released as podcasts, but I didn't feel like there were a lot of podcast audio dramas that were at the same level as stuff from the 40s and 50s. For my college thesis, I made a 10-episode audio drama that I released as a podcast. This was before Dan and I started collaborating, but he was featured as the main actor, playing a nebbish anthropologist who crash lands on an alien world and has to discover a bunch of secret stuff. It's called Transmission and it's still something I'm proud of, but I didn't do any promotion. I fell into the trap of thinking, “This is really good, obviously it'll get big,” which is not a good mindset to be in. It's a Patreon reward for our Patreon page now. Aaron: So you dove in and made a 10-episode podcast series. What kind of experience did you have with audio at that point? Marc: I interned for a summer at Chicago Public Radio's Youth Vocalo, and I studied radio, television, and film in college. I did some work for Nick van der Kolk of Love + Radio. I interned for my local NPR station and I learned a lot about sound from the incomparable Douglass Quinn of Syracuse University. I fell in love with audio by listening to This American Life and old radio serials, but I became someone who could do audio through learning from Douglass Quinn. That shows the importance of having a really good mentor. Aaron: When does Dan come into the picture? Marc: We met in college (Douglas Quinn was his mentor too). Quinn kind of forced our heads together and it turns out we really liked each other. After college, we went our separate ways; I worked for the PBS News Hour and then I moved to Boston to work for Innovation Hub and Dan went to Brooklyn to work for a sound effects library. He came to Boston to visit and we talked about projects we had been thinking about. Then I went to New York to visit him and he was talking about wanting to do an audio drama, something where he would be listening alone to a bunch of weird, freaky tapes. It was a really good idea so I said we should do it together. We brainstormed and came up with an outline. I wrote it, he edited it, but it was a very collaborative process. There's a bunch of really dumb ideas that would have gone into it if he hadn't told me to take them out. Work with people you trust and ask them for their feedback. Aaron: You've got to have someone you can trust to curate and edit what you come up with. Marc: It's a matter of trust. If I really like something and Dan isn't sure about it, even if I don't understand why he doesn't like it, I trust him enough to know that there's something wrong, something that needs to be fixed. Archive 81: Writing, Editing, & Casting Aaron: This podcast you're talking about–where Dan listens to freaky tapes–is called Archive 81. The description for this show is, “Three months ago Daniel Powell vanished. These are the tapes he sent me.” How long did it take you to get all these episodes written, recorded, and edited? What was the preparation process like for Archive 81? Marc: For the writing process, I can write about two episodes a week. Aaron: Part-time on nights and weekends? Marc: Yeah, and I've been a hermit. It's a lot of work. After the episodes are written, we have a two or three week period where we heavily revise it. We script everything out and we usually do a table read over Google voice and we pause and re-write when anything sounds weird. Aaron: Once you've got the script for the episode in a good place and you feel good about it, what happens after that? Studio time? Marc: We recorded all 10 episodes at the same time. I'm glad we did that instead of writing an episode and then recording it, writing an episode, and then recording it. That saved us a lot of time and money. For Archive 81, we got our cast together and then one of our friends let us record in her bedroom. For The Deep Vault, we went to an actual studio. With Archive 81, since it's tape-based, it's a lot of two people talking to each other, so the bedroom worked fine for that. With The Deep Vault, it's more action, adventure-y and there were going to be five people in a room at the same time. You need an actual studio if you have five people in there at the same time. Aaron: So you recorded all 10 episodes of Archive 81 in a bedroom. Were all the voice actors friends of yours? Marc: A mix—some friends, some Craigslist, some family. We pay all our actors, which is something we think is really important. We didn't pay them as much as we would have liked to but we did pay them. Aaron: I noticed that the guy that plays Dan's boss has the same last name as Dan. Is that his father or one of his brothers? Marc: His father. It has a bunch of creepier overtones when you realize it's Dan's actual dad, who turns out to be a really really good actor. The Hardest Part of Creating a Modern Radio Drama: Making Time Aaron: Were there any struggles or hurdles you overcame that stick out to you during producing or recording either one of those shows? Marc: The biggest one is how busy Dan and I are. We're both working full-time jobs or more than full-time jobs. We started Archive 81—writing it, promotion for it, and releasing it—and then as soon as we began to release the episodes, we started to develop The Deep Vault, so there would be no pause between shows. Episode 10 of Archive 81 was released at the same time as the teaser for Deep Vault, then episode one of Deep Vault went out the next week. It's just a lot of work, managing time and pulling through it. We're working on Archive 81 season two now while Dan is still finishing edits for the Deep Vault. We're doing promotion, starting an LLC, working with advertisers, and responding to fans on Twitter. It's just a lot for two people to do. For the most part, we're been really lucky and blessed to work with wonderful actors, and Dan is a wonderful partner. The studio we worked in for the Deep Vault was really great. It comes down to time management and knowing when to say yes to stuff and when to say no to stuff. Aaron: Is one of your goals to take Dead Signals and make it a full-time job? Marc: Maybe. I really enjoy my full-time job, but if the audience was there…The trouble is that it's very difficult to do it unless you're Welcome to Night Veil or you have the backing of Panoply or Giblet. It's something we've discussed, but right now we're not at a point where we could do that. What Would You Do If You Had a Million Dollars in the Bank? Aaron: I was talking to my friend Sean the other day, and discuessed a question: “If we had a million dollars in the bank, what would we do?” Let's say you and Dan had a million dollars in the bank. Would you want to spend most of your time on podcasting, or do you think you'd be happy keeping your day job and working on podcasts on nights and weekends? Marc: If money was no object, I think most people would say, “Let's go to Belize and surf!” For me, it's all about weird creative projects. If we had a million dollars, we'd probably work on creating more interesting things. We'd be able to rent out more time at studios. We'd be able to do a weekly thing instead of a bi-weekly thing (I hate bi-weekly). Aaron: Weekly is great, but with all the work you guys have to do for each episode, I understand why you do bi-weekly. I have a hard time keeping up with my podcast and it's not anywhere close to the kind of work that your shows are. Marc: Maybe if we were doing it full-time we could do it weekly. If I had a million dollars it would be nice to work with other writers and sound designers to do more weird stuff. What's Next for Dead Signals Productions? Aaron: I had a related question, which was, “What are your plans for the future?” but it sounds like you're just going to keep pushing forward. You're working on season two of Archive 81. Are there plans for a season two of Deep Vault? Marc: It depends on how it's received. Deep Vault definitely has an ending. It leaves open the possibility for a season two, but we're very happy with leaving it as a mini series. If everyone is crying out for a season two and gives us a million dollars, we'll make season two. We also have other projects in the pipeline that we're thinking about doing after season two of Archive 81. We're probably going to do something new before we do a season three of Archive 81, if we do a season three. We really like doing new things. One of the reasons why we didn't just plan for four seasons of Archive 81, or even do things in the same universe, we want to broaden the possibilities of audio drama and do interesting new things. We want to make stories that can only be told through sound. Q&A: Michal Wdowiak asks: “When recording the actors separately (even remotely) for a dialogue scene, how do you manage to keep the flow of the scene so it sounds like a real conversation? Do you ever record dialog scenes separately (remotely)?” Marc: No, we don't. If it's supposed to be a conversation, they've got to be in the same room. That's one of our big priorities for our actors, they have to be in New York. You can splice stuff in, but I really don't think you get the same performance when two people are not talking to each other. The actor's performances feed off each other and having them in the same room is really important. Virginia Houser asked: “How much effort and planning do you put into creating your own sound effects for your stories, if at all? Is it worth the time to create or add sound effects? If the go-to is using pre-recorded effects from online, what resources do you use to find those sound bites?” Marc: We do a mix between creating our own sound effects and using effects from sound libraries. Dan is a manager at an online sound effects library called Soundsnap, which is helpful. He can get whatever he needs there, but we do prefer making our own sound effects so we can get the exact sound we want. Before we wrap up, I want to say that it's a really interesting time for audio drama and podcasts. I think we're on the cusp of something. Welcome to Night Veil, The Black Tapes, Lime town, The Message, and The Truth were all the first mainstream audio dramas to be released as podcasts, and it's a really good time to start one yourself. If you want to start an audio drama, don't just do it because you want to start a TV show and you don't want to spend a lot of money. If you're really passionate about it, get started now; companies are starting to invest money in these podcasts. It's a lot of work, though, so be prepared to put some time into it if you want to succeed. You can head over to their Patreon page to learn more about Marc and Dan and their podcasts. Stay tuned, next week I'll be talking audio production and sound design with Marc's podcasting partner, Dan Powell. Links: Dead Signals Productions Archive 81 Deep Vault Podcast: https://podcastingwithaaron.com Twitter: https://twitter.com/aaronpodcasting Youtube: https://www.youtube.com/aarondowd Blog: https://www.aarondowd.com Recommended Gear: https://kit.co/podcastingwithaaron

Podcasting with Aaron
Creating a Radio Drama Podcast Part 1 (With Writer Marc Sollinger)

Podcasting with Aaron

Play Episode Listen Later Sep 19, 2016 43:47


My guest this week is Marc Sollinger. Marc is one half of Dead Signals, a podcast production company that produces the modern radio drama podcasts Archive 81 and Deep Vault.In this episode, we’re going to take a deep dive into what it takes to plan, write, and produce a modern radio drama.This is part one of a two part series: Next week I’ll be interviewing Dan Powell, who handles a lot of the editing, sound design, and music for Dead Signals.Key Takeaways:The most important part of the writing process is collaboration.Audio storytelling is a powerful medium.Work with people you trust and ask them for their feedback.The hardest part of creating a modern radio drama is making time for all the work required.If you’re into podcasting, create stories that can only be told through sound.Aaron: Marc Sollinger: Thanks for joining me. Tell me what you do at Dead Signals. My understanding from our brief conversation previously is that you work more on the writing side of things?Marc: Both Dan and I write and contribute to the creative process equally, so both of our roles are really creative. We’re both the “idea person.”Aaron: You do a lot of the writing and he does a lot of the editing, but you both contribute equally to the writing process, yeah?Marc: Yeah, and we’re both audio professionals. He’s an engineer and works at a sound effects library, I work in public radio for Innovation Hub. We both work with sound for our day jobs. It’s really fun.The Most Important Part of the Writing Process: CollaborationAaron: I brought you on because you and Dan recently launched a modern radio drama podcast called The Deep Vault. I like the description you guys wrote: “The Deep Vault is a serialized, seven-episode audio drama set in in the almost-post-apocalyptic United States.“The story follows a group of longtime friends as they journey from the uninhabitable surface world into a mysterious underground bunker in search of safety, shelter, and answers to their past. Robotic servants, tooth-filled monsters, and terrible computers collide within the claustrophobic, steel-reinforced walls of The Deep Vault, a modern day homage to the golden age of sci-fi radio drama.”I want to hear about your background and how you got into audio and radio. Before we get into that, I have to say that the Audible ad read at the end of the first episode of The Deep Vault is one of the most genius things I’ve ever heard. Good job on that, whoever had that idea.Marc: Listen to the second episode, because it gets crazier. With podcasts that are more host-driven and not fiction, it’s usually the hosts talking about how much they love Blue Apron or Squarespace. For us, it felt a little weird to break the world and say, “Hey, it’s Marc Sollinger and Daniel Powell, and we’d love you to try out Audible or Blue Apron,” so we came up with the idea of a robot that’s not a character in the show. It’s just a random robot that’s gradually gaining sentience and is really pissed off at his masters. It’s fun and hopefully people will enjoy listening to it. The main thing is we wanted it to be fun.Aaron: Mission accomplished. So when did you get started with audio?Marc: I fell in love with audio in high school when I was driving around in my car and I heard a This American Life episode. It was one of those proverbial driveway moments, where I stayed in my car for 30 minutes because the story was so good.(Audio storytelling is a powerful medium.)I feel in love with it and I adore the power of audio documentary and public radio. That’s my day job now, but I started listening to older radio dramas like Orson Welles’ The Mercury Theatre on the Air. That’s really good; start with War of the Worlds.If you’re looking for other great audio drama podcasts, AV Club has a good list of creepy radio dramas from the 40s, 50s, and 60s you can check out.Aaron: So you were listening to those and you thought, “I have to figure out how to do this for myself?”Marc: Yeah, I noticed when podcasts were getting big in 2007 that there weren’t a lot of audio dramas. There were a couple and there were a lot of audio books released as podcasts, but I didn’t feel like there were a lot of podcast audio dramas that were at the same level as stuff from the 40s and 50s.For my college thesis, I made a 10-episode audio drama that I released as a podcast. This was before Dan and I started collaborating, but he was featured as the main actor, playing a nebbish anthropologist who crash lands on an alien world and has to discover a bunch of secret stuff.It’s called Transmission and it’s still something I’m proud of, but I didn’t do any promotion. I fell into the trap of thinking, “This is really good, obviously it’ll get big,” which is not a good mindset to be in. It’s a Patreon reward for our Patreon page now.Aaron: So you dove in and made a 10-episode podcast series. What kind of experience did you have with audio at that point?Marc: I interned for a summer at Chicago Public Radio’s Youth Vocalo, and I studied radio, television, and film in college. I did some work for Nick van der Kolk of Love + Radio. I interned for my local NPR station and I learned a lot about sound from the incomparable Douglass Quinn of Syracuse University. I fell in love with audio by listening to This American Life and old radio serials, but I became someone who could do audio through learning from Douglass Quinn. That shows the importance of having a really good mentor.Aaron: When does Dan come into the picture?Marc: We met in college (Douglas Quinn was his mentor too). Quinn kind of forced our heads together and it turns out we really liked each other. After college, we went our separate ways; I worked for the PBS News Hour and then I moved to Boston to work for Innovation Hub and Dan went to Brooklyn to work for a sound effects library.He came to Boston to visit and we talked about projects we had been thinking about. Then I went to New York to visit him and he was talking about wanting to do an audio drama, something where he would be listening alone to a bunch of weird, freaky tapes. It was a really good idea so I said we should do it together. We brainstormed and came up with an outline. I wrote it, he edited it, but it was a very collaborative process. There’s a bunch of really dumb ideas that would have gone into it if he hadn’t told me to take them out.Work with people you trust and ask them for their feedback.Aaron: You’ve got to have someone you can trust to curate and edit what you come up with.Marc: It’s a matter of trust. If I really like something and Dan isn’t sure about it, even if I don’t understand why he doesn’t like it, I trust him enough to know that there’s something wrong, something that needs to be fixed.Archive 81: Writing, Editing, & CastingAaron: This podcast you’re talking about–where Dan listens to freaky tapes–is called Archive 81. The description for this show is, “Three months ago Daniel Powell vanished. These are the tapes he sent me.” How long did it take you to get all these episodes written, recorded, and edited? What was the preparation process like for Archive 81?Marc: For the writing process, I can write about two episodes a week.Aaron: Part-time on nights and weekends?Marc: Yeah, and I’ve been a hermit. It’s a lot of work. After the episodes are written, we have a two or three week period where we heavily revise it. We script everything out and we usually do a table read over Google voice and we pause and re-write when anything sounds weird.Aaron: Once you’ve got the script for the episode in a good place and you feel good about it, what happens after that? Studio time?Marc: We recorded all 10 episodes at the same time. I’m glad we did that instead of writing an episode and then recording it, writing an episode, and then recording it. That saved us a lot of time and money.For Archive 81, we got our cast together and then one of our friends let us record in her bedroom. For The Deep Vault, we went to an actual studio. With Archive 81, since it’s tape-based, it’s a lot of two people talking to each other, so the bedroom worked fine for that. With The Deep Vault, it’s more action, adventure-y and there were going to be five people in a room at the same time. You need an actual studio if you have five people in there at the same time.Aaron: So you recorded all 10 episodes of Archive 81 in a bedroom. Were all the voice actors friends of yours?Marc: A mix—some friends, some Craigslist, some family. We pay all our actors, which is something we think is really important. We didn’t pay them as much as we would have liked to but we did pay them.Aaron: I noticed that the guy that plays Dan’s boss has the same last name as Dan. Is that his father or one of his brothers?Marc: His father. It has a bunch of creepier overtones when you realize it’s Dan’s actual dad, who turns out to be a really really good actor.The Hardest Part of Creating a Modern Radio Drama: Making TimeAaron: Were there any struggles or hurdles you overcame that stick out to you during producing or recording either one of those shows?Marc: The biggest one is how busy Dan and I are. We’re both working full-time jobs or more than full-time jobs. We started Archive 81—writing it, promotion for it, and releasing it—and then as soon as we began to release the episodes, we started to develop The Deep Vault, so there would be no pause between shows.Episode 10 of Archive 81 was released at the same time as the teaser for Deep Vault, then episode one of Deep Vault went out the next week. It’s just a lot of work, managing time and pulling through it. We’re working on Archive 81 season two now while Dan is still finishing edits for the Deep Vault. We’re doing promotion, starting an LLC, working with advertisers, and responding to fans on Twitter. It’s just a lot for two people to do.For the most part, we’re been really lucky and blessed to work with wonderful actors, and Dan is a wonderful partner. The studio we worked in for the Deep Vault was really great. It comes down to time management and knowing when to say yes to stuff and when to say no to stuff.Aaron: Is one of your goals to take Dead Signals and make it a full-time job?Marc: Maybe. I really enjoy my full-time job, but if the audience was there…The trouble is that it’s very difficult to do it unless you’re Welcome to Night Veil or you have the backing of Panoply or Giblet. It’s something we’ve discussed, but right now we’re not at a point where we could do that.What Would You Do If You Had a Million Dollars in the Bank?Aaron: I was talking to my friend Sean the other day, and discuessed a question: “If we had a million dollars in the bank, what would we do?”Let’s say you and Dan had a million dollars in the bank. Would you want to spend most of your time on podcasting, or do you think you’d be happy keeping your day job and working on podcasts on nights and weekends?Marc: If money was no object, I think most people would say, “Let’s go to Belize and surf!” For me, it’s all about weird creative projects. If we had a million dollars, we’d probably work on creating more interesting things. We’d be able to rent out more time at studios. We’d be able to do a weekly thing instead of a bi-weekly thing (I hate bi-weekly).Aaron: Weekly is great, but with all the work you guys have to do for each episode, I understand why you do bi-weekly. I have a hard time keeping up with my podcast and it’s not anywhere close to the kind of work that your shows are.Marc: Maybe if we were doing it full-time we could do it weekly. If I had a million dollars it would be nice to work with other writers and sound designers to do more weird stuff.What’s Next for Dead Signals Productions?Aaron: I had a related question, which was, “What are your plans for the future?” but it sounds like you’re just going to keep pushing forward. You’re working on season two of Archive 81. Are there plans for a season two of Deep Vault?Marc: It depends on how it’s received. Deep Vault definitely has an ending. It leaves open the possibility for a season two, but we’re very happy with leaving it as a mini series. If everyone is crying out for a season two and gives us a million dollars, we’ll make season two. We also have other projects in the pipeline that we’re thinking about doing after season two of Archive 81.We’re probably going to do something new before we do a season three of Archive 81, if we do a season three. We really like doing new things.One of the reasons why we didn’t just plan for four seasons of Archive 81, or even do things in the same universe, we want to broaden the possibilities of audio drama and do interesting new things. We want to make stories that can only be told through sound.Q&A:Michal Wdowiak asks: “When recording the actors separately (even remotely) for a dialogue scene, how do you manage to keep the flow of the scene so it sounds like a real conversation? Do you ever record dialog scenes separately (remotely)?”Marc: No, we don’t. If it’s supposed to be a conversation, they’ve got to be in the same room. That’s one of our big priorities for our actors, they have to be in New York.You can splice stuff in, but I really don’t think you get the same performance when two people are not talking to each other. The actor’s performances feed off each other and having them in the same room is really important.Virginia Houser asked: “How much effort and planning do you put into creating your own sound effects for your stories, if at all? Is it worth the time to create or add sound effects? If the go-to is using pre-recorded effects from online, what resources do you use to find those sound bites?”Marc: We do a mix between creating our own sound effects and using effects from sound libraries. Dan is a manager at an online sound effects library called Soundsnap, which is helpful. He can get whatever he needs there, but we do prefer making our own sound effects so we can get the exact sound we want.Before we wrap up, I want to say that it’s a really interesting time for audio drama and podcasts. I think we’re on the cusp of something. Welcome to Night Veil, The Black Tapes, Lime town, The Message, and The Truth were all the first mainstream audio dramas to be released as podcasts, and it’s a really good time to start one yourself. If you want to start an audio drama, don’t just do it because you want to start a TV show and you don’t want to spend a lot of money. If you’re really passionate about it, get started now; companies are starting to invest money in these podcasts. It’s a lot of work, though, so be prepared to put some time into it if you want to succeed.You can head over to their Patreon page to learn more about Marc and Dan and their podcasts.Stay tuned, next week I’ll be talking audio production and sound design with Marc’s podcasting partner, Dan Powell.Links:Dead Signals ProductionsArchive 81Deep VaultPodcast: https://podcastingwithaaron.comTwitter: https://twitter.com/aaronpodcastingYoutube: https://www.youtube.com/aarondowdBlog: https://www.aarondowd.comRecommended Gear: https://kit.co/podcastingwithaaron

The Bridge
Episode 05: Shenanigans

The Bridge

Play Episode Listen Later Sep 16, 2016 20:28


Recordings from the past haunt the Watchtower 10 crew. Suspicions grow, ultimatums are issued, and Frank breaks the law. Check out our website: thebridgepod.com Tweet us: @bridge_podcast Find us on Facebook: https://www.facebook.com/TheBridgePodcast Email us: watchtower10reports@gmail.com Find us on tumblr: http://thebridgepodcast.tumblr.com/   A HUGE thank you to Dead Signals, creators of the Archive 81 and The Deep Vault podcasts, for some awesome sound effects!

The NoSleep Podcast
NoSleep Podcast S7E21

The NoSleep Podcast

Play Episode Listen Later Aug 28, 2016 63:22


It's episode 21 of Season 7. On this week's show we have five tales about woeful workplaces, miserable memories, and possession prevention. "Sisters in the Snow"* written by James Dominguez and performed by Erika Sanderson & Alexis Bristowe. (Story starts around 00:03:30) "You Are What You Eat"** written by Manen Lyset & Brandon Boone and performed by Dan Zappula & Addison Peacock & James Cleveland. (Story starts around 00:31:30) "Real Life Horror Experience"** written by Vanessa Johansson and performed by Addison Peacock & Nichole Goodnight & Jessica McAvoy & Corinne Sanders & Alexis Bristowe. (Story starts around 01:02:00) "Cubicle Farm"** written by C.M. Scandreth and performed by David Ault & Erika Sanderson & James Cleveland. (Story starts around 01:16:55) "Stolen Tongues - Finale"** written by Felix Blackwell and performed by Mike DelGaudio & Jessica McEvoy. (Story starts around 01:40:25) Click here to learn more about the voice actors on The NoSleep Podcast   Click here to learn more about The Deep Vault podcast   Click here to learn more about the Neumann TLM 107 microphone   Click here to learn more about James Dominguez   Click here to learn more about Manen Lyset   Click here to learn more about Vanessa Johansson   Click here to learn more about C.M. Scandreth   Click here to learn more about Felix Blackwell   Executive Producer & Host: David Cummings Musical score composed by: Brandon Boone Audio adaptations produced by: David Cummings & Jeff Clement* & Phil Michalski** "You Are What You Eat" illustration courtesy of Jörn Heidrath Audio program ©2016 - Creative Reason Media Inc. - All Rights Reserved - No reproduction or use of this content is permitted without the express written consent of Creative Reason Media Inc.. The copyrights for each story are held by the respective authors.

story snow sisters no sleep you are what you eat nosleep podcast neumann tlm felix blackwell manen lyset deep vault scandreth creative reason media inc
Archive 81
10 - The Ending, Perhaps

Archive 81

Play Episode Listen Later Aug 9, 2016 15:07


The Season Finale of Archive 81. Questions are answered. Mysteries are resolved. And a god is unleashed. Season 2 will begin towards the end of this year. Until then, check out our new podcast, The Deep Vault. Twitter: https://twitter.com/Archive81 Facebook: https://www.facebook.com/Archive81/ Website: archive81.com Email: archive81podcast@gmail.com Patreon: https://www.patreon.com/archive81

Archive 81
OUT OF UNIVERSE - The Future of Archive 81

Archive 81

Play Episode Listen Later Aug 9, 2016 2:40


Episode 10 has just been released and with that, the first season of Archive 81 is over. First of all... thank you. Thank you all so much for listening, for the kind words and reviews, and for emailing us your conspiracy theories about the Visser building. It all means a lot to us and we couldn’t have crafted this weird and wonderful tale without you. Right now, we're hard at on Season 2 of Archive 81, which will come out towards the end of the year. But to tide you over until then, we have a brand new audio drama podcast coming out in just two weeks. It’s called The Deep Vault, and it’s a sci-fi adventure story featuring robots, gunslingers, the apocalypse and more. You can subscribe to it RIGHT NOW by searching for it on iTunes, or wherever you download podcasts. To learn more about it, follow us on Twitter @thedeepvault, visit our website deepvaultpodcast.com, or check out our The Deep Vault Facebook page. The teaser is up now, so take a listen. And if you feel so inclined, give The Deep Vault a review on iTunes. It really helps. Until Season 2. Remember, record everything.

The Deep Vault
Episode 0: Teaser

The Deep Vault

Play Episode Listen Later Aug 3, 2016 1:23


An introduction to the world of The Deep Vault, a serialized, seven-episode audio drama set in in the almost-post-apocalyptic United States. The story follows a group of longtime friends as they journey from the uninhabitable surface world into a mysterious underground bunker in search of safety and shelter. The first episode releases on Wednesday, August 24th. New episodes to be released every other Wednesday. Please consider rating and reviewing this show on iTunes. Twitter: @thedeepvault Facebook: www.facebook.com/deepvault Website: www.deepvaultpodcast.com Email: deepvaultpodcast@gmail.com Patreon: patreon.com/archive81

united states deep vault
RadioLARP
The Rise of the Red Sun: Vol. 5, Issue #3 The Sequel

RadioLARP

Play Episode Listen Later Nov 9, 2015 30:14


Radio LARP at Bumbershoot! Radio LARP at Bumbershoot! The oscillation overthruster from Buckaroo Banzai is stolen from Paul Allen’s Deep Vault, located far below the surface of the EMP! Can our heroes get it back before the world is destroyed AND find parking at the Seattle Center during Bumbershoot weekend? LISTEN AND FIND OUT! Red […] The post The Rise of the Red Sun: Vol. 5, Issue #3 The Sequel appeared first on RadioLARP.