Podcasts about jay miner

American electrical engineer

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Best podcasts about jay miner

Latest podcast episodes about jay miner

Stay Forever
Atari 8-Bit-Computer (SFT 17)

Stay Forever

Play Episode Listen Later Dec 31, 2024 214:09


Die 8-Bit-Computer der Atari 400- und 800-Serien, die 1979 eingeführt wurden, markieren einen wichtigen Meilenstein in der Geschichte der Heimcomputer. Sie waren ihrer Zeit technisch voraus und boten Funktionen wie Hardware-Sprites, Antialiasing und eine fortschrittliche Farbpalette, die sie besonders für Spiele prädestinierten. Entwickelt unter der Leitung von Jay Miner, dem „Vater des Amiga“, nutzten sie den MOS 6502-Prozessor und setzten neue Standards in Sachen Grafik und Sound, die selbst weit in die 1980er-Jahre hinein beeindruckten. Henner und Gunnar sprechen ausführlich über die Technologie, die Geschichte und die historische Bedeutung von Ataris 8-Bittern. Hinweis: Für Unterstützer von Stay Forever erscheint demnächst auch noch eine SFT-Bonus-Folge mit weiteren Geschichten rund um die Atari-8-Bitter! Podcast-Credits: Sprecher/Redaktion: Henner Thomsen, Gunnar Lott Audioproduktion: Lars Rühmann, Christian Schmidt Titelgrafik: Paul Schmidt

Video Game Newsroom Time Machine

Nintendo owns CES Intel slashes prices Amiga users get antsy These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in March 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Banter: https://retrogames.biz/products/thea500-mini/ https://www.youtube.com/watch?v=uM22rNAgq1o&list=PL8OAuMoGF4GLzM9L7w5oa6RrhXnl3ca2T 7 Minutes in Heaven: Turrican (Gameboy) Video Version: https://www.patreon.com/posts/65519668 https://www.mobygames.com/game/gameboy/turrican February 1991 Jump: https://www.patreon.com/posts/48323760 Corrections: February 1992 Ep - https://www.patreon.com/posts/63742386 https://en.wikipedia.org/wiki/Acclaim_Entertainment https://en.wikipedia.org/wiki/Nick_Pelling https://memorymachinepod.com/2021/06/30/the-memory-machine-59-the-birth-of-pinball-w-ethan-johnson/ https://en.wikipedia.org/wiki/Galaxian3:_Project_Dragoon https://en.wikipedia.org/wiki/Game_Over_(Sheff_book) 1992: IRS clashes with operator Replay March 1992, pg. 3 Konami is keeping beat-em up action alive Replay March 1992, pg. 50 https://en.wikipedia.org/wiki/X-Men_(1992_video_game) https://www.arcade-museum.com/game_detail.php?game_id=10496 https://www.arcade-museum.com/game_detail.php?game_id=10052 https://www.arcade-museum.com/game_detail.php?game_id=10051 JVC launches Wondermega Gamers March 1992, pg. 7 http://www.kultmags.com/mags.php?folder=R2FtZXJzLzE5OTI= https://segaretro.org/Wondermega SNES and NeoGeo heading to the UK https://archive.org/details/Computer_Video_Games_Issue_124_1992-03_EMAP_Publishing_GB/page/n9/mode/1up https://archive.org/details/Computer_Video_Games_Issue_124_1992-03_EMAP_Publishing_GB/page/n11/mode/1up https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System https://en.wikipedia.org/wiki/Neo_Geo European Devs bet on Sega at ECTS Gamers March 1992, pg. 10 http://www.kultmags.com/mags.php?folder=R2FtZXJzLzE5OTI= Console side of CES belonged to Nintendo https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20032a%20%28March%201992%29/page/n37/mode/1up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20032a%20%28March%201992%29/page/n41/mode/1up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20032a%20%28March%201992%29/page/n43/mode/1up https://en.wikipedia.org/wiki/Super_NES_CD-ROM PC side of CES cluttered with delayed titles, 3D worlds and new tech https://archive.org/details/Computer_Gaming_World_Issue_92/page/n19/mode/1up https://archive.org/details/questbusters-v9n03/page/n1/mode/1up https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_035_1992_06_Future_Publishing_GB/page/n46/mode/1up https://www.gamesthatwerent.com/2022/04/jekyll-and-hyde/ https://www.mobygames.com/game/secret-of-monkey-island/screenshots Michael Jordan In Flight Video: https://www.youtube.com/watch?v=QL39W0psFlU https://www.mobygames.com/game/legends-of-valour https://www.mobygames.com/game/wolfenstein-3d Robot War 7 Minutes in Heaven: https://www.patreon.com/posts/55259489 Intel slashes prices https://archive.org/details/eu_BYTE-1992-03_OCR/page/n35/mode/1up https://en.wikipedia.org/wiki/I486 Commodore drops CDTV price https://archive.org/details/vgce_92-03/page/n23/mode/1up https://en.wikipedia.org/wiki/Commodore_CDTV Amiga anxiety grows http://jokerarchiv.spokintosh.org/modules.php?name=Content&pa=showpage&pid=142 https://en.wikipedia.org/wiki/Amiga Sierra signs rep deal https://archive.org/details/vgce_92-03/page/n21/mode/1up Jeff Tunnell steps down as president of Dynamix https://archive.org/details/Computer_Gaming_World_Issue_92/page/n17/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,94388/ Doug Glen leaves Lucasarts for Sega Gamers March 1992, pg. 7 http://www.kultmags.com/mags.php?folder=R2FtZXJzLzE5OTI= https://www.linkedin.com/in/doug-glen-a4710/details/experience/ https://www.mobygames.com/game/sega-cd/secret-of-monkey-island Another World gets reviewed https://archive.org/details/powerplaymagazine-1992-03/page/106/mode/1up https://www.mobygames.com/game/amiga/out-of-this-world/mobyrank https://www.mobygames.com/game/out-of-this-world https://www.mobygames.com/game/out-of-this-world/mobyrank https://www.spieleveteranen.de/ Mitchie passes away https://archive.org/details/info_Issue_48_1992-03.info_Publications_US/page/n17/mode/1up https://en.wikipedia.org/wiki/Jay_Miner https://www.oldcomputr.com/commodore-amiga-1000-1985/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.    

Yo Tenía Un Juego
34 - Commodore Amiga - Parte I

Yo Tenía Un Juego

Play Episode Listen Later Mar 29, 2022 83:04


Ya lo dijo Alejandro Sanz en la canción que le hizo al ordenador de Commodore: “Amiga mía, ojalá algún día escuchando mi canción, de pronto entiendas que lo que nunca quise fue contar tu historia”. Pero nosotros sí queremos contarla, y lo vamos a hacer con Josedan, Paco y Primy, quienes harán un viaje cronológico empezando por la vida de su padre, Jay Miner y terminando con su lanzamiento en el Lincoln Center de Nueva York el 23 de julio de 1985. Contacta con nosotros en: www.yoteniaunjuego.com YouTube: https://www.youtube.com/yoteniaunjuego Twitter: @yoteniaunjuego Instagram: @yoteniaunjuego Facebook: https://www.facebook.com/yoteniaunjuego E-mail: yoteniaunjuego@gmail.com Telegram: @yoteniaunjuego Podcast: https://www.ivoox.com/podcast-yo-tenia-un-juego_sq_f1614656_1.html Intro: All Of My Angels (Machinae Supremacy) Outro: Pieces (Machinae Supremacy)

The History of Computing
Our Friend, The Commodore Amiga

The History of Computing

Play Episode Listen Later Oct 28, 2021 13:32


Jay Miner was born in 1932 in Arizona. He got his Bachelor of Science at the University of California at Berkeley and helped design calculators that used the fancy new MOS chips where he cut his teeth doing microprocessor design, which put him working on the MOS 6500 series chips. Atari decided to use those in the VCS gaming console and so he ended up going to work for Atari. Things were fine under Bushnell but once he was off to do Chuck E Cheese and Time-Warner was running Atari things started to change. There he worked on chip designs that would go into the Atari 400 and 800 computers, which were finally released in 1979. But by then, Miner was gone after he couldn't get in step with the direction Atari was taking. So he floated around for a hot minute doing chip design for other companies until Larry Kaplan called. Kaplan had been at Atari and founded Activision in 1979. He had half a dozen games under his belt by then, but was ready for something different by 1982. He and Doug Neubauer saw the Nintendo NES was still using the MOS 6502 core, although now a Ricoh 2A03. They knew they could do better. Miner's company didn't want in on it, so they struck out on their own. Together they started a company called Hi-Toro, which they quickly renamed to Amiga. They originally wanted to build a new game console based on the Motorola 68000 chips, which were falling in price. They'd seen what Apple could do with the MOS 6502 chips and what Tandy did with the Z-80. These new chips were faster and had more options. Everyone knew Apple was working on the Lisa using the chips and they were slowly coming down in price. They pulled in $6 million in funding and started to build a game console, codenamed Lorraine. But to get cash flow, they worked on joysticks and various input devices for other gaming platforms. But development was expensive and they were burning through cash. So they went to Atari and signed a contract to give them exclusive access to the chips they were creating. And of course, then came the video game crash of 1983. Amazing timing. That created a shakeup around the industry. Jack Tramiel was out at Commodore, the company he founded originally to create calculators at the dawn of MOS chip technology. And Tramiel bought Atari from Time Warner. The console they were supposed to give Atari wasn't done yet. Meanwhile Tramiel had cut most of the Atari team and was bringing in his trusted people from Commodore, so seeing they'd have to contend with a titan like Tramiel, the team at Amiga went looking for investors. That's when Commodore bought Amiga to become their new technical team and next thing you know, Tramiel sues Commodore and that drags on from 1983 to 1987. Meanwhile, the nerds worked away. And by CES of 1984 they were able to show off the power of the graphics with a complex animation of a ball spinning and bouncing and shadows rendered on the ball. Even if the OS wasn't quite done yet, there was a buzz. By 1985, they announced The Amiga from Commodore - what we now know as the Amiga 1000. The computer was prone to crash, they had very little marketing behind them, but they were getting sales into the high thousands per month. Not only was Amiga competing with the rest of the computer industry, but they were competing with the PET and VIC-20, which Commodore was still selling. So they finally killed off those lines and created a strategy where they would produce a high end machine and a low end machine. These would become the Amiga 2000 and 500. Then the Amiga 3000 and 500 Plus, and finally the 4000 and 1200 lines. The original chips evolved into the ECS then AGA chipsets but after selling nearly 5,000,000 machines, they just couldn't keep up with missteps from Commodore after Irving Gould outside yet another CEO. But those Amiga machines. They were powerful and some of the first machines that could truly crunch the graphics and audio. And those higher end markets responded with tooling built specifically for the Amiga. Artists like Andy Warhol flocked to the platform. We got LightWave used on shows like Max Headroom. I can still remember that Money For Nothing video from Dire Straits. And who could forget Dev. The graphics might not have aged well but they were cutting edge at the time. When I toured colleges in that era, nearly every art department had a lab of Amigas doing amazing things. And while artists like Calvin Harris might have started out on an Amiga, many slowly moved to the Mac over the ensuing years. Commodore had emerged from a race to the bottom in price and bought themselves a few years in the wake of Jack Tramiel's exit. But the platform wars were raging with Microsoft DOS and then Windows rising out of the ashes of the IBM PC and IBM-compatible clone makers were standardizing. Yet Amiga stuck with the Motorola chips, even as Apple was first in line to buy them from the assembly line. Amiga had designed many of their own chips and couldn't compete with the clone makers at the lower end of the market or the Mac at the higher end. Nor the specialty systems running variants of Unix that were also on the rise. And while the platform had promised to sell a lot of games, the sales were a fourth or less of the other platforms and so game makers slowly stopped porting to the Amiga. They even tried to build early set-top machines, with the CDTV model, which they thought would help them merge the coming set-top television control and the game market using CD-based games. They saw MPEG coming but just couldn't cash in on the market. We were entering into an era of computing where it was becoming clear that the platform that could attract the most software titles would be the most popular, despite the great chipsets. The operating system had started slow. Amiga had a preemptive multitasking kernel and the first version looked like a DOS windowing screen when it showed up iii 1985. Unlike the Mac or Windows 1 it had a blue background with oranges interspersed. It wasn't awesome but it did the trick for a bit. But Workbench 2 was released for the Amiga 3000. They didn't have a lot of APIs so developers were often having to write their own tools where other operating systems gave them APIs. It was far more object-oriented than many of its competitors at the time though, and even gave support for multiple languages and hypertext schemes and browsers. Workbench 3 came in 1992, along with the A4000. There were some spiffy updates but by then there were less and less people working on the project. And the tech debt piled up. Like a lack of memory protection in the Exec kernel meant any old task could crash the operating system. By then, Miner was long gone. He again clashed with management at the company he founded, which had been purchased. Without the technical geniuses around, as happens with many companies when the founders move on, they seemed almost listless. They famously only built features people asked for. Unlike Apple, who guided the industry. Miner passed away in 1994. Less than two years later, Commodore went bankrupt in 1996. The Amiga brand was bought and sold to a number of organizations but nothing more ever became of them. Having defeated Amiga, the Tramiel family sold off Atari in 1996 as well. The age of game consoles by American firms would be over until Microsoft released the Xbox in 2001. IBM had pivoted out of computers and the web, which had been created in 1989 was on the way in full force by then. The era of hacking computers together was officially over.

FloppyDays Vintage Computing Podcast
Floppy Days 105 - Interview with Joe Decuir about the Amiga

FloppyDays Vintage Computing Podcast

Play Episode Listen Later Jul 31, 2021 75:27


Floppy Days 105 - Joe Decuir - Developing the Amiga Hello, and welcome to another interview edition of the Floppy Days Podcast for July, 2021.  I am Randy Kindig.  I am extremely honored to bring to you today an interview with one of the true pioneers of the personal computer, one of the designers of the Amiga 1000, a primary designer of the Atari 8-bit line and Atari 2600, and the developer of modern USB based on his work developing the SIO port for the Atari 8-bit: Mr. Joe Decuir. I've interviewed Joe for Floppy Days before, but that was about his amazing work on the Atari 8-bit line.  Joe was able to provide a lot of history around the development of the Atari 8-bits for the shows where I was covering the 400 and 800 computers. The majority of this interview is around the work he did on the Amiga.  Joe worked closely with Jay Miner and others to design a computer in the days when personal computers were just in their infancy.  Joe shares with us the thoughts and reasoning that went into the design of the Amiga 1000  and thus brings all of us a little closer to being a part of an amazing time in computer history.  Joe also mixes in some Atari 8-bit and Atari 2600 information, talks about the Apple II, has a story involving the TI-99 and numerous other tidbits. Before diving into the interview, I will cover a few of the new acquisitions that have been added to my ever-growing vintage computer and modern upgrades collection. I had a great time, as always, talking with Joe and learning more about what it was like back in the 70's and 80's as a developer of some of the most incredible hardware developed up to that time.  Please enjoy! Links: Amiga .5MB upgrade - https://www.ebay.com/itm/274483642683  AmigaSD - ozkanocakli at gmail.com - https://www.vintageisthenewold.com/sdcard-interface-for-the-commodore-amiga  Amiga Addict Magazine - https://www.amiga-addict.com/  Upcoming Shows VCF West August 7 & 8, 2021: Vintage Computer Festival West , The Computer History Museum, Mountain View, CA  VCFSE Aug 20-22 - https://gameatl.com/vintage-computing-festival-southeast-8-0-at-sfge/ or http://southernfriedgameroomexpo.com/ , Atlanta, GA VCF Midwest Sep 11-12 - http://vcfmw.org/announce , Elmhurst, IL (Chicago)  Tandy Assembly October 1-3 in Springfield Ohio - http://www.tandyassembly.com/  VCF East October 8, 9, 10, 2021: Vintage Computer Festival East , Wall NJ Commodore Los Angeles Super Show (CLASS) November 6-7, Burbank, CA - http://www.portcommodore.com/class

Video Game Newsroom Time Machine

Nintendo opens its first offices in New York Commodore introduces the VIC 20 and Adventure gets reviewed These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in January of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Corrections: https://books.google.de/books?id=sy8EAAAAMBAJ&pg=PA152&lpg=PA152&dq=gene+lipkin&source=bl&ots=R4C2CM7gzm&sig=ACfU3U2ETkAXNpGOsq2ypyp8gFO8lM6nGA&hl=en&sa=X&ved=2ahUKEwjVqceun7btAhWGCuwKHQ53AwMQ6AEwD3oECBIQAg#v=onepage&q=gene%20lipkin&f=false 1981: Nintendo of America opens its first offices Vending Times, January 1981, pg. 40 https://en.wikipedia.org/wiki/Doug_Bowser Atari debuts Warlords and Red Baron https://www.mobygames.com/game/warlords_ https://www.mobygames.com/game/red-baron____ https://archive.org/details/Atari_Coin_Connection_Volume_5_Number_1_January_1981 https://www.patreon.com/posts/36710924 Commodore introduces the Vic20 https://archive.org/details/CreativeComputingbetterScan198101/page/n25/mode/1up https://en.wikipedia.org/wiki/Commodore_VIC-20 https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A Chris Crawford explains sprites on the Atari 8 bits https://archive.org/details/1981-01-compute-magazine/page/n67/mode/1up https://www.mobygames.com/game/star-raiders https://en.wikipedia.org/wiki/Chris_Crawford_(game_designer) https://en.wikipedia.org/wiki/Jay_Miner https://www.youtube.com/watch?v=3_VDM8nC9sM https://www.youtube.com/watch?v=jN49G3RwSQs https://en.wikipedia.org/wiki/Game_Developers_Conference Akalabeth reviewed https://archive.org/details/softalkv1n05jan1981/page/17/mode/1up https://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom https://www.youtube.com/watch?v=hTG3KRGJAjk https://www.youtube.com/watch?v=yINb5Huh0C4 Adventure reviewed Video January 1981, pg. 28 https://www.mobygames.com/game/adventure https://en.wikipedia.org/wiki/Adventure_(1980_video_game) http://podcast.theycreateworlds.com/e/the-100-most-influential-games-part-1/ Record sales slipping Forbes, January 5, 1981, pg. 227 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

Le(s) podcast(s) d'AmigaImpact.org
Un podcast qui redécolle

Le(s) podcast(s) d'AmigaImpact.org

Play Episode Listen Later Oct 19, 2020 46:40


Tel MorphOS 3.14 ou bien encore telle la Micro Alchimie qui n'a pas dit son dernier mot, le podcast d'AmigaImpact revient et il va botter des fesses ! Un programme riche qui ne devrait laisser personne sur le bord de la route : du MorphOS, de l'AmigaOS 4, des jeux, des bons sentiments et même de l'amour. Même si l'accouchement aura été douloureux, vous pourrez entendre dans ce podcast la douce voix de Jay Miner, eh oui ! C'est la réinterprétation du célèbre Survivor d'Eric Schwartz par Alexandre Jalon (posté sur le groupe Facebook Amiga Pour Toujours & Beyond) qui illustre ce podcast avec son aimable autorisation, et on l'en remercie. Quant à la musique de fin, c'est la musique de fin du jeu Portal mais dans sa version Still Alive (une vidéo d'Eric Schwartz, encore lui). Bonne écoute à tous, sortez couvert du nez et de la bouche, gardez vos distances, mais surtout n'oubliez pas que l'Amiga soit avec vous ! Liste de liens évoqués dans le podcast : Logiciels : AMOS Professional AGA : https://github.com/AmiDARK/Amos-Professional-AGA-Releases/releases/tag/200911 IBrowse 2.5.3 : https://twitter.com/IBrowseAmiga/status/1270786888241160193?s=20 RNOPublisher : http://aminet.net/search?query=publisher GoADF! 3.1 : https://www.bitplan.pl/goadf NewMeter 1.194 : http://aminet.net/package/util/wb/newmeter Hollywood Designer 5 SE : https://www.hollywood-mal.com/designer.html MorphOS 3.14 : https://www.morphos-team.net/news Pack Chrysalis 3.14 : https://www.morphos-storage.net/?id=1585212 Wayfarer 1.2 : https://wayfarer.icu AmiCygnix et logiciels AmiCygnix OS4 : http://os4depot.net ScummVM 2.2.0 MorphOS : https://www.morphos-storage.net/?id=1580270 ScummVM 2.2.0 AmigaOS4 : http://www.os4depot.net/?function=showfile&file=game/adventure/scummvm.lha Jeux : Shadow of Sergoth : https://doublesidedgames.com/the-shadows-of-sergoth-amiga-demo-is-now-available/ Celeste Pico8 MorphOS : https://www.morphos-storage.net/?id=1579975 Celeste Pico8 AmigaOS4 : http://os4depot.net/?function=showfile&file=game/platform/celeste.lha Tristam Island Demo : https://hlabrande.itch.io/tristam-island-demo Dread, Doom pour A500 : https://youtu.be/kgEpnRxx5Fc Magica : https://www.amigafrance.com/forums/topic/magica/ Permonie FR : https://www.amigafrance.com/forums/topic/permonie/ Sinuhed FR :https://www.amigafrance.com/forums/topic/sinuhed/ Rebel GW24 Solar System : https://www.amigafrance.com/forums/topic/rebelgw24/ Back2TheRoots : https://archive.org/details/amiga-back-2-roots-ftp Matériels : Ultimate CDTV Video Board : https://www.arananet.net/pedidos/product/ultimate-cdtv-video-board-sd-spi-reader/ Comparatif Indivision & Ultimate CDTV : https://youtu.be/oTUtE8PHxhc Emulation : AmiBerry : https://blitterstudio.com/amiberry/ Amikit 11.3/11.4 : http://file.amiga.sk/amikit/doc/changelog.html Amikit XE Vampire : https://www.amikit.amiga.sk/vampire WinUAE 4.5.0 beta 3 : http://eab.abime.net/showthread.php?t=104099 Divers : Chaîne Youtube de Mister JBam : https://www.youtube.com/channel/UCAwGXZhMzMgWKjMz7pFHtCw AmigaImpact revient à ses sources : http://classic.amigaimpact.org/ Discours de Jay Miner : https://www.youtube.com/watch?v=n-MqC35aWrQ Le blog AmigaDeveloper : http://blog.amigadeveloper.com/ Entretien avec Richard Lowenstein : http://obligement.free.fr/articles/itwlowenstein.php Micro Alchimie Virtuelle : https://www.triplea.fr/microalchimie/pages/index.php Musique de fin : Musique de Still Alive d'Eric Schwartz : https://www.youtube.com/watch?v=9mg6wrYCT9Q

TechStuff
Building the First Amiga Computer

TechStuff

Play Episode Listen Later Oct 9, 2018 39:14


Jay Miner and his team of engineers were hard at work building the components for the Amiga 1000. Meanwhile, Atari and Commodore were maneuvering against each other and putting Amiga in the middle. Learn more about your ad-choices at https://news.iheart.com/podcast-advertisers

Le(s) podcast(s) d'AmigaImpact.org
Un podcast pour l'Amiga Day - semaines 20 et 21 - 2018

Le(s) podcast(s) d'AmigaImpact.org

Play Episode Listen Later May 27, 2018 36:19


Un podcast en retard mais bel et bien présent pour fêter comme il se doit l'International Amiga Day qui se tiendra le 31 mai, jour anniversaire de la naissance de Jay Miner qui aurait 86 ans cette année. Alors, le 31 mai, ou tout autre jour de l'année, n'oubliez pas votre Amiga ! Sinon, ce podcast 67 revient sur les semaines 20 et 21 de cette année 2018 qui n'en finit pas d'être étonnante. Vous pouvez retrouver l'ensemble des thèmes abordés cette semaine dans la liste des liens ci-dessous. Encore une fois, le podcast n'a fait l'objet d'aucune coupe, a été enregistré avec un pied de micro homemade, accompagné de son filtre antipop et a fait l'objet d'un travail sur le son pour atténuer les bruits ambiants. J'espère que vous entendrez une petite différence. Bonne écoute à tous, et n'hésitez pas à faire part de vos remarques et idées via l'actualité dédiée sur AmigaImpact.org, via Twitter (@batteman ou @amigaimpact) ou bien par mail. Logiciels : AFNews OS4 : http://www.os4depot.net/?function=showfile&file=network/news/afnews.lha Seq OS4 : http://www.os4depot.net/?function=showfile&file=audio/misc/seq.lha FastCache040+ : http://eab.abime.net/showthread.php?t=88880 MUIMapparium 0.7 : https://blog.alb42.de/2018/05/18/muimapparium-0-7/ Polybios Hollywood : https://www.amiga-ng.org/article.php?sid=1165 & http://www.hollywood-mal.com/ SMTube OS4 : http://www.os4depot.net/?function=showfile&file=video/play/smtube.lha RNOWidgets MorphOS : http://www.morphos-storage.net/?find=RNOWidgets & http://jpv.wmhost.com/jpv_software/RNOWidgets/ Recherche betatesteurs pour DOSBox MorphOS : http://www.warmup-asso.fr/viewtopic.php?topic=1981&forum=52 Animator MorphOS : http://www.morphos-storage.net/?page=Graphics/3D&file=Animator_0.9.lha Redpill 0.61 : http://eab.abime.net/showpost.php?p=1242019&postcount=296 Jeux : Jetpack pour Amiga 1200 : https://www.youtube.com/watch?v=jQcQzbAEm2g Barbarian + A500: https://www.amigafrance.com/amiga-barbarian-the-ultimate-warrior-is-back/ OpenXCom MorphOS : http://www.morphos-storage.net/?page=Games%2FStrategy&file=OpenXCom_1.0.7.lha Hexen II AROS : http://archives.aros-exec.org/?function=showfile&file=game/fps/hexen2-1.5.8a.i386-aros.lha Carte du niveau 4 d'Alien Breed : https://twitter.com/GuyFawkesRetro/status/997580693982072838 Acorralado 68k : http://mag.mo5.com/actu/138582/acorralado-le-premier-rambo-en-jeu-video-sur-amiga/ Giddy 3 MorphOS : http://www.morphos-storage.net/?page=Games%2FPlatform&file=Giddy-3_1.5.lha GammaPatrol MorphOS : http://www.morphos-storage.net/?page=Games%2FShoot+2D&file=GammaPatrol_1.0.lha Formido MorphOS : http://www.morphos-storage.net/?page=Games%2FShoot+2D&file=Formido_1.0.lha Matériels : Campagne de financement pour les coques d'Amiga 500 : https://www.indiegogo.com/projects/new-compatible-case-for-amiga-500-plus-computers#/ Boitiers d'A1200 en préco chez Amiga On The Lake : https://mailchi.mp/a1200.net/aotla1200preorder?e=0d93bfb83b Amitopia revient sur le Gold3 de la Vampire : https://amitopia.com/gold3-68080-aga-amiga-news/ Sondage carte graphique OS4 : https://www.surveymonkey.com/r/85N5LCC & http://www.amigans.net/modules/xforum/viewtopic.php?topic_id=7801&forum=4 Amiga Retro Adventures restaure une Apollo 1260 : https://www.youtube.com/watch?v=UZNEthtJVYw Émulation : Kodi RetroPlayer sur PS4 : http://www.logic-sunrise.com/forums/topic/81319-ps4-kodi-retroplayer-bientot-disponible-sur-ps4/ Divers : Amiga.org indisponible : http://amiga.org Amiga-NG reprend du poil de la bête : https://www.amiga-ng.org Nouveaux articles sur Obligement : http://obligement.free.fr Interview avec Debbie Bestwick (Team17) : https://www.telegraph.co.uk/gaming/what-to-play/how-worms-studio-head-debbie-bestwick-went-from-retail-to-mbe/ Rainbow Arts et le copyright : http://ere.emucamp.com/blog/rainbow-arts-en-1988-audio-c-opyright/ VIP, 1er au 3 juin à côté de Lyon : https://www.amigafrance.com/demoscene-vip-2018-very-important-party/ Rev'n'Ge 86 : https://www.sendspace.com/file/u3izb0 Manuel du 68000 : http://cache.nxp.com/docs/en/reference-manual/M68000PM.pdf Site de modules avec lecteur : http://www.modules.pl/ Epsilon, 2nd article sur MorphOS et Powerbook : https://amigax1000.blogspot.fr/2018/05/morphos-310-on-powerbook-g4-part-2.html Musique de fin : Turrican 2 - The Traps par Borgar : https://soundcloud.com/borgar/the-traps

Le(s) podcast(s) d'AmigaImpact.org
Le podcast du "renouveau" - semaine 4 - 2018

Le(s) podcast(s) d'AmigaImpact.org

Play Episode Listen Later Jan 28, 2018 21:16


Encore un podcast relativement chargé pour cette 4ème semaine de 2018. D'ailleurs, ce podcast a été intégralement habillé par Michael Gibs que l'on remercie encore plus que chaleureusement ! Merci Gibs. Le programme de la semaine est détaillé ci-dessous via la liste des liens utilisés pour le podcast :Liste des liens évoqués dans l'épisode de la semaine : Blog de Gibs et son site internet : http://ohmygibs.blogspot.fr & http://ohmygibs.free.fr Mini-site dédié au podcast : http://amigaimpact.lepodcast.fr Logiciels : HstWBInstaller : https://github.com/henrikstengaard/hstwb-installer/releases/tag/1.2.0-BETA1 & http://eab.abime.net/showthread.php?t=84632&page=7 AmiArcadia : http://aminet.net/search?query=amiarcadia Ignition OS4 : http://ignition-amiga.sourceforge.net/ Jeux : World of Gorluth : http://shop.phenix-noir.de/index.html#!/WORLD-OF-GORLUTH-MEGAPAK-3-Spiele/p/97299159/category=0 Retro Wars IV : https://www.amedia-computer.com/fr/accueil/286-jeu-amiga-retro-wars-iv-14-anglais.html Scourge of the underkind : http://wayneashworthart.com/scourge%20of%20the%20underkind.html & http://i65.tinypic.com/350w4n9.jpg Lariad : http://archives.aros-exec.org/?function=showfile&file=game/platform/lariad-i386-aros.zip Les portages MorphOS de BeWorld : http://www.morphos-storage.net/?all=1&dev=Bruno+Peloille Matériel : Vampire et Gold 2.7 : https://www.youtube.com/watch?v=ZLGuVDflcQM Explication du AMMX de la Vampire : https://www.amigafrance.com/amiga-ammx-apollo-vampire/ Pilote SAGA 0.14 : http://www.apollo-accelerators.com/ WicherIntaller : https://retro.7-bit.pl/download/Wicher/WicherInstallerV1_5.lha Membranes de clavier A600 neuves : https://www.sellmyretro.com/category/retro-computers/commodore/amiga/hardware Emulation : WinUAE 3.6.0 en français : http://www.emu-france.com/news/54319-ordi-winuae-francais-v3-6-0/ Divers : AmigaFuture n°106 : http://www.amigafuture.de/kb.php?mode=article&k=5325 AmigaUserInternational : https://amigauserinternational.com/ & Entrevue avec Jay Miner : https://amigauserinternational.com/2018/01/21/the-aui-interview-jay-miner-the-father-of-the-amiga/ Speedball 2 revue par Banjo Guy Ollie : https://www.youtube.com/watch?v=COg_P6t3F7U Evaluation de l'ordinateur Amiga pour le Ministère des Transports du Québec : http://www.bv.transports.gouv.qc.ca/mono/1144858.pdf Condensateurs tantale : http://obligement.free.fr/articles/condensateurs_tantale_amiga.php & http://lesdocs.fr/amiga/ Chti Rétro Convention : https://www.amigaimpact.org/forums/topic/chti-retro-convention-et-amiga-bouffe-chti-en-2018/ Site du magazine Retrogamer : http://retrogamercollection.blogspot.fr/ Boing Attitude : http://boing-attitude.com Entrevue avec Glames : http://www.amigapodcast.com/2018/01/amicast-text-interview-12-boing.html

TalkWithME
Scott Thomas Outlar, V.2017.08.31

TalkWithME

Play Episode Listen Later Sep 1, 2017 60:46


Scott Thomas Outlar hosts the site 17Numa.wordpress.com where links to his published poetry, fiction, essays, interviews, reviews, and books can be found. His work has been nominated for the Pushcart Prize and Best of the Net. Scott serves as an editor for The Peregrine Muse and Novelmasters. He has been a weekly contributor on the Dissident Voice Sunday Poetry Page for the past three years. His poetry has been translated into Afrikaans, Albanian, Persian, and Italian. In June 2017 Alien Buddha Press released Poison In Paradise, a collection of poems by Scott Thomas Outlar and photographs by Redd Focks and Jay Miner https://www.createspace.com/7260299

Remotely Interested
RI Podcast 16: Glenn Keller – Chip Design, Camera Sensors & Micro Electronics

Remotely Interested

Play Episode Listen Later May 5, 2017 29:12


Glenn Keller became a chip designer under the guidance of Jay Miner – father of the Amiga computer and a chip developer for the Atari 2600 / 8-bit range of computers. Keller’s life in computing includes the Paula sound chip for the Amiga computer; contract work with Commodore for the AAA chipset, as well as helping RJ Mical and Dave Needle bring the Handy (Atari Lynx) and 3DO gaming machines to life. He has been designing imaging sensors at Foveon since 1998. RIP 16 starts out with Glenn’s background as an MIT graduate in Ocean Engineering and goes straight through his storied career. Topics of discussion include chip and sensor design; computer and video game console design; scientist and engineer Carver Mead; as well as fellow Amiga Corp. alumni like Carl Sassenrath and Dale Luck. Paula audio chip: http://www.polynominal.com/Commodore-Amiga/commodore-amiga-500-paula.htm Foveon camera: http://www.foveon.com/article.php?a=67 History of Amiga video: https://www.youtube.com/watch?v=fg8uKYLa1Aw Chipsets: https://en.wikipedia.org/wiki/Chipset https://en.wikipedia.org/wiki/Original_Chip_Set Carver Mead: http://www.cns.caltech.edu/people/faculty/mead.html Introduction to VLSI Systems: http://ai.eecs.umich.edu/people/conway/VLSI/VLSIText/PP-V2/V2.pdf Handy / Atari Lynx: http://www.filfre.net/2016/12/a-time-of-endings-part-2-epyx/ 3DO: https://en.wikipedia.org/wiki/The_3DO_Company

ANTIC The Atari 8-bit Podcast
ANTIC Interview 85 - Harold Lee, Home Pong Designer and Man Who Hired Jay Miner

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Oct 2, 2015 32:57


Harold Lee, Home Pong Designer and the Man Who Hired Jay Miner In 1974 an engineer by the name of Harold Lee had become burnt out from his work designing arcade game boards and he quit and left Atari.  No sooner had he left then he would receive a call from Allan Alcorn.   Al asked Harold a question - "Could Pong be put on a chip?"  Harold said it could be done and suddenly he found himself now hired back at Atari as an outside consultant.  Harold and Al worked on the design and the chip was finished in the latter half of 1974.  It was, at the time, the highest performing chip used in a consumer product.  Harold was kind enough to talk about his experiences working for and with Atari and the fact that he was the one who hired the legendary Jay Miner into Atari. This interview took place on April 25, 2015. Links The Pong Story

ANTIC The Atari 8-bit Podcast
ANTIC Interview 65 - Steve Mayer, 400/800 Designer

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Jul 23, 2015 55:52


Steve Mayer, Atari 400/800 Designer   Hello and welcome to an interview-only episode of Antic, the Atari 8-bit computer podcast. Today I’m honored to be interviewing someone who was involved in the original design of the Atari 400 & 800 computers, Mr. Steve Mayer.  Steve worked with Joe Decuir (whom I interviewed in an earlier episode), Jay Miner, and others on the Candy & Colleen project and that’s our main focus for this interview.  However, Steve also was involved in much more, including involvement in the creation of Cyan Engineering, later known as the Grass Valley Think Tank and was involved in the creation and design of the 2600.   This was recorded on April 18, 2015.

ANTIC The Atari 8-bit Podcast
ANTIC Interview 44 - Joe Decuir, Atari 400/800 Designer

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later May 17, 2015 48:00


Hello, and welcome to another interview edition of Antic, the Atari 8-bit Podcast.  I am Randy Kindig.  I am extremely honored to bring to you today an interview with one of the true pioneers of the personal computer, one of the primary designers of the Atari 400 & 800, Mr. Joe Decuir.  Joe worked closely with Jay Miner, Steve Mayer and others to design a computer in the days when personal computers were just in their infancy.  Joe shares with us the thoughts and reasoning that went into the design of the 400 & 800 and thus brings all of us a little closer to being a part of an amazing time in computer history.  Please enjoy!   Teaser Quotes:   “we wanted to build the next great game system and we wanted to build a computer”   “we were designing for home users not office people”   “We don't get to have slots; that drove us crazy”   “In retrospect, I wish we had built an 800-series machine with one built-in disk drive that was right on the bus”   Links:   Portland Retro Gaming Expo PRGE 2013 - Joe Decuir

designers atari antic steve mayer jay miner randy kindig joe decuir
ANTIC The Atari 8-bit Podcast
ANTIC Interview 38 - Liza Loop, Technical Writer

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Apr 27, 2015 69:57


Liza Loop,Technical Writer   Liza Loop wrote the first users manuals for the Atari 400 and 800 computers. She was a Consultant/Technical Writer for Atari from June 1979 through April 1980, sometimes writing documentation for interfaces that had not been designed yet -- so her description became the de facto interface specification.  Liza also worked for Personal Software, where she wrote the reference manual for the original VisiCalc program.  And in an interesting Atari-related note, she and her husband Steve Smith were married by Atari 400/800 designer Jay Miner -- she talks about that in the interview, too.   This interview was conducted January 28, 2015. As of the day I'm recording this in April 2015, Liza hasn't been able to find the manuals and newsletters that we discuss to scan them -- but she says she's still on the lookout. When she finds them and we get them scanned, they'll be added to the show notes atAtariPodcast.com.   LINK   History of Computing for Learning and Education: A Virtual Museum   Teaser quotes:   "There was no way that this machine [the Atari 800] would be accepted by a touch typist if you had to shift to get lower case."   "I met Steve Wozniak...I was the first person that he had ever met who was taking computers into schools so he gave me the first Apple... So we have Apple I number 1 and Apple II number 10."   "One of the things very few people know about Jay [Miner] is that he was interested in nudism. The local nudist group used to have their parties at his house."   "So I would have to go and stand in the accounting office...and say 'It's a week after my pay date and I have not received my check... write me a hand check, and put it in the system later ... And I'm going to stand here until you do it."   "The guys who started Activision were at Atari. ... Somebody asked me how much I was being paid. I told them ... And they said, '$40 an hour! We're in the wrong business.' And they all quit, and they said 'If you want us to work for you, hire us back at consultants for $40 an hour.'"

Retrocomputaria
Episódio 36 – Dossiê Amiga – Parte C

Retrocomputaria

Play Episode Listen Later Oct 3, 2013 73:36


Atenção Se em alguns momentos o áudio do episódio está metalizado demais ou ruim em geral, pedimos desculpas. Sobre o episódio Este episódio é o Dossiê Amiga, onde falamos da criação de Jay Miner. Nesta parte do episódio Falamos das grandes produtoras de jogos para a plataforma, incluindo os infames ports toscos do Atari ST. … Continue lendo Episódio 36 – Dossiê Amiga – Parte C →

Retrocomputaria
Episódio 36 – Dossiê Amiga – Parte B

Retrocomputaria

Play Episode Listen Later Sep 19, 2013 70:48


Atenção Se em alguns momentos o áudio do episódio está metalizado demais ou ruim em geral, pedimos desculpas. Sobre o episódio Este episódio é o Dossiê Amiga, onde falamos da criação de Jay Miner. Nesta parte do episódio Falamos do conjunto AmigaDOS/Workstation/Kickstart e Intuition, de diversos modelos oficiais (os OCS: 500, 2000/2000HD/1500/2500, CDTV; os ECS: … Continue lendo Episódio 36 – Dossiê Amiga – Parte B →

Retrocomputaria
Episódio 36 – Dossiê Amiga – Parte A

Retrocomputaria

Play Episode Listen Later Sep 5, 2013 71:02


Atenção Se em alguns momentos o áudio do episódio está metalizado demais ou ruim em geral, pedimos desculpas. Sobre o episódio Este episódio é o Dossiê Amiga, onde falamos da criação de Jay Miner. Nesta parte do episódio Falamos do sonho de Jay Miner, da gênese do Hi-Toro, de como virou Amiga, de como quase … Continue lendo Episódio 36 – Dossiê Amiga – Parte A →