POPULARITY
In this week's episode, I rate the movies and TV shows I shaw in Winter 2024. This week's coupon is for the audiobook of GHOST IN THE PACT as excellently narrated by Hollis McCarthy. You can get the audiobook of GHOST IN THE PACT for 50% off at my Payhip store with this coupon code: MARCHEXILE The coupon code is valid through April 5th, 2024, so if you find yourself needing an audiobook to leap into spring, we've got one ready for you! TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 192 of The Pulp Writer Show. My name is Jonathan Moeller. Today is March 15th, 2024, The Ides of March, which we're traditionally told to beware, and today we are looking at my Movie and TV Review Roundup for Winter 2024. Before we do that, we will do Coupon of the Week, an update on my current writing projects, and our Question of the Week. So first up, Coupon of the Week. This week's coupon is for the audiobook of Ghost in the Pact, as excellently narrated by Hollis McCarthy. You can get the audiobook for Ghost in the Pact for 50% off at my Payhip store with this coupon: MARCHEXILE and that is spelled MARCHEXILE. As always, the coupon code will be in the show notes. This coupon code is valid through April the 5th 2024. So if you find yourself needing an audiobook on this Ides of March, we've got one ready for you. So an update on my current writing projects. I am about 56% of the way through the first edit of Ghost in the Veils. That means the book should be on track to come out before Easter (which is at the end of March this year), if all goes well. I'm also 40,000 words into Wizard Thief, so hopefully that will come out before too much longer after Ghost in the Veils. I'm 11,000 words into Cloak of Titans. So that is where we're at with my current writing projects. 00:01:19 Question of the Week Now on to our new feature: Question of the Week. This week's question is inspired by the fact that I've spent a lot of the last few weeks setting up my new computer and getting it configured properly. So the question is: what is the first computer you ever used? No wrong answers, obviously. Joachim says his first personal computer was an Atari 1040 ST with 1 MB of RAM. I participated in the “religious war” with the Amiga 500 users, which was better and looked down at the MS-DOS PCs, which only has 640 kilobytes of RAM. Justin says: my first computer was a Timex Sinclair. It had two kilobytes of RAM and I forked out $50 for the 16 KB RAM extender module. The manual that comes with it says you will never need this much memory. I use a cassette tape recorder/player to record more programs and it ran a 300 baud. Todd says his first computer was in 1994. I purchased a 486 DX 2 8 megabytes of RAM for use in school. I believe the hard drive was about 250 MB. The monitor weighed a ton. I wrote a bunch of machine code and played Wolfenstein 3D like crazy. Tarun says in 1993 it was a 386 with four megawatts of RAM with Windows 3.1. I played a lot of Prince of Persia and got bad grades in school. Then the computer was locked up. In my educational defense, I did do some Pascal programming. AM says: my first computer was an Apple IIe at school. Getting to play Number Munchers or Oregon Trail on it was some kind of behavioral reward (and a very effective one at that). William says his first computer was a Macintosh SE in my parent's home office, though “using” is an overstatement since all I did was play a few simple preinstalled games. I also have fond memories of playing the original King's Quest with said parents and something like a Compaq Portable. Rich says Commodore 64 with cassette drive. Didn't have cassette the first day. Spent the whole day punching in code for a blackjack game. My sister walks into the room to turn the computer off, erasing everything. That is a bummer. Juana says: a Gateway. My whole family came to gawk at it, and me setting it up! It had 120 megabytes of RAM. Twice what was the ones that used in the college computer lab! I thought I was set for life. Venus says Commodore Vic20. We played Radar Rat Race and Mom gave us a stack of computer magazines and tape recorder, so we played every game that was in the magazines at the time after we typed in the programs and saved them to the tapes. You are the first person outside my family that ever heard also had one. More on that later. Cheryl says: we got our first computer in the early ‘90s: an Amstrad with an AWA printer. I was doing courses for work, so I needed something to print the assignments, but we also played games on it: Wolfenstein, Lemmings, and Stock Markets. They're the only ones I can remember. Craig says: Apple IIe. I'm oldish. With dot matrix printer and handheld modem, dial-up Internet access, the one you had the dial phone into the holding cradle after you called it in. Tracy says: at college we used the TRS80s. I think she may win the award for oldest computer mentioned in this topic. And Perry says: IBM PC clone at school, a friend's family had a Commodore 64. Our first family computer was a Commodore 128. For myself, I had the same first computer as Venus earlier in the thread. That would be a Commodore Vic20. It had 20 kilobytes of RAM and the Word file for the rough draft of Ghosts in the Veils, which I'm editing right now, is 355 kilobytes in size. So to load the Microsoft Word document of Ghosts in the Veils in Microsoft Word format, I would need about 18 different Commodore Vic 20 computers. That's like 1 computer per chapter and a half. So it is amusing to see how computer technology has changed quite a bit over time. 00:04:56 Winter 2024 Movie/TV Review Roundup Now to our main topic. We are inching closer to spring, so I think it's time for my Winter 2024 Movie Review Roundup. I got a Paramount Plus subscription to watch the Frasier reboot and since Paramount owns Star Trek and the Frasier reboot was only 10 episodes long, I ended up watching a chunk of modern Star Trek this winter. This was a new-ish experience because the last new Star Trek I watched was Star Trek Beyond way back in 2016. That was only eight years ago, but it's been a very eventful eight years, you know? I did watch a lot of Star Trek back in the 1990s. If you had held a gun to my head and demanded, you know, if I consider myself a Trekkie, I would say no, because I think Gene Roddenberry's socialist/utopian vision for the Federation that he put into Star Trek is fundamentally kind of goofy. The shows and movies were at their best when they stayed away from it or subverted it, like how the Federation can only be a utopia because Starfleet seems to have a Black Ops section that does all the unsanctioned dirty work and regularly runs amuck. Or like how Starfleet seems to have an actual mad science division that cooks up all kinds of nasty stuff. So anyway, these are the movies and shows I watched in Winter 2024, and as always, my ratings are wholly subjective and based on nothing more rigorous than my own opinions. We will go through these in order from least favorite to most favorite. So the first movie I watched was Now You See Me, which came out in 2013. Last year, I compared Adam Sandler's Murder Mystery movie to a C- student, but a fun C- student who everyone likes for his great parties and goes on to have a successful career as a regional sales manager. By contrast, Now You See Me is the sort of moody art student who always wears a black porkpie hat and thinks of himself or herself as deep and complicated, but in fact, they're just confusing. This is an apt comparison for this movie. Anyway, the plot centers around four sketchy magicians who are recruited by a mysterious organization called The Eye to carry out a series of high-profile heists using stage magic. I have to admit, that concept sounds even more ridiculous as I said the previous sentence. Anyway, after the first heist, the magicians become fugitives from the FBI but keep carrying on shows, sometimes staying ahead of law enforcement. The trouble is that nothing they do makes very much sense, and it all falls apart if you think about it for more than two seconds. Additionally, the movie overall feels very choppy since they rushed from scene to scene very quickly. The actors all gave very good performances that were entertaining to watch, but honestly, that was about the only thing the movie had going for it. Overall grade: D- Next up is The Marvels, which came out in 2023. This movie was logically incoherent, but actually rather charming and funny. It kind of reminds me of those ‘70s or ‘80s style science fiction movies that don't make much sense, though The Marvels was much lighter in tone than anything that came out in the science fiction space in the ‘60s or ‘70s. The movie got a bad rap because it didn't make back its budget, and apparently Disney rather shamefully threw the director under the bus. But to be fair, the budget for The Marvels was an enormous $274,000,000. To put this into context, the top three movies of 2023 (Barbie, Super Mario Brothers, and Oppenheimer) combined had a total budget across these three movies of $350 million, and together they grossed something like 15 times more than The Marvels did. Anyway, the plot picks up from the end of Ms. Marvel when Kamala Khan, Captain Marvel, and Monica Rambeau discover that their superpowers have become entangled. This means that if two of them use their powers at the same time, all three of them switch places randomly. This makes for a rather excellent fight scene earlier in the movie when the three characters don't know what's going on and are randomly teleporting between three different battles, much to the frequently amusing confusion of all participants. Once things settle down, Captain Marvel and her new friends realize that an old enemy of Captain Marvel is harvesting resources from worlds she cares about. So it's up to them to save Earth from this old enemy's vengeance. I have to admit, the plot of the movie didn't actually make much sense, but it was overall much funnier than Ant-Man 3 and Secret Invasion. The best thing about the movie was Kamala Khan and her family. Kamala, Monica, and Captain Marvel also had an entertaining dynamic together and the planet of space musicals was also pretty funny. I think the movie's biggest, unconquerable weakness was that it was the 33rd Marvel movie. There are all sorts of theories of why the movie didn't perform at the box office: superhero genre fatigue, everyone knew it would be on Disney Plus eventually, the lasting effects of COVID on movie theaters and the movie business, Disney throwing the director under the bus, Disney inserting itself into the US Cultural Wars, etcetera. All those reasons are subjective and subject to personal interpretation. What I think is objectively quantifiable is that The Marvels is the sequel to a lot of different Marvel stuff: The Avengers movie, Wandavision, Captain Marvel, the Guardians of the Galaxy movies, Secret Invasion, and Thor: Love and Thunder. That's like 50 to 60 plus hours of stuff to watch to fully understand the emotional significance of all the various characters in The Marvels. 50 to 60 hours of watching sounds like almost an entire entire semester's worth of homework assignments at this point. As someone who has written a lot of long series, I know that you lose some of the audience from book to book. I think that's ultimately why The Marvels didn't make back its budget. The Marvel movies as a series have just gone on too long and are just too interconnected. Ultimately, I am grateful to The Marvels. Realizing and understanding the concept of Marvel Continuity Lockout Syndrome helped me decide to write something new that wasn't a sequel or even connected to anything else I had written, which eventually led to Rivah Half-Elven and Half-Elven Thief. Overall grade: B- Our next movie is My Man Godfrey, which came out all the way back in 1936. This movie is considered the progenitor or one of the progenitors of the screwball comedy genre. A homeless man named Godfrey is living in a trash dump in New York, though despite his circumstances, Godfrey remained sharp and quick on his feet. One night, a wealthy woman named Cornelia approaches him and offers $5 if he'll come with her. Godfrey is naturally suspicious, but Cornelia assures him that she only needs to take him to a hotel to win a scavenger hunt by finding a forgotten man, which was a term President Roosevelt used to describe people who have been ruined by the Great Depression and then forgotten by the government. I have to admit, Cornelia immediately reminded me of the way the more obnoxious YouTubers and TikTokers will sometimes pay homeless people to participate in dance challenges and suchlike. King Solomon was indeed right when he said that there is nothing new under the sun and what has been done before will be done again. Anyway, Godfrey is offended by Cornell's imperious manner but after he sees Cornelia bullying her kindly but none too bright younger sister Irene, Godfrey decides he'll go with Irene so she can win. A grateful Irene offers him a job as the family's butler. At his first day at work, Godfrey very soon realizes the reason the family has gone through so many butlers: they are all certified certifiably and comedically insane. In addition to these other problems, Cornelia is harboring a massive grudge against Godfrey for losing the scavenger hunt and wants payback. Wacky hijinks ensue. Fortunately, Godfrey has some hidden depths that he will need, which include being much smarter than his employers. Admittedly, this is not hard. 1936 was towards the second half of the Great Depression in the United States, so obviously the movie has more than a bit of social commentary. The characters joked that prosperity is just around the corner and wonder where they can find that corner. The rich characters are uniformly portrayed as some combination of frivolous, clueless, or malicious. I think the movie was pretty funny, if sharply so, but the big weakness was that the male and female leads were so clearly unsuited for each other but got together at the end of the movie simply because it was the end of the movie. Still, it was definitely worth watching because you can see how this movie influenced many other movies after it. I definitely recommend watching it with captions if possible, because while human nature has not changed in the last 90 years, sound technology has in fact improved quite a bit. Overall grade: B. Next up is Charade, which came out in 1963. This is a sort of romantic comedy, sort of thriller that has Audrey Hepburn playing Regina, an American living in Paris who is in the process of getting divorced from her husband. When she returns to Paris, she learns that her husband was murdered in her absence and it turns out that he was in possession of $250,000 he stole from the US government during World War II. Regina had no idea about any of this, but the US government thinks that she has the money stashed away somewhere. It turns out that her late husband also betrayed the men he worked with to steal the money and they're convinced that she has the money as well, and they're going to get it from Regina regardless of what they have to do. Regina's only ally in this mess is a mysterious man calling himself Peter Joshua (played by Cary Grant), who may or may not be one of the other thieves operating under an assumed identity. I liked this movie, but I think it had two structural problems. First, Regina wasn't all that bright, though she did get smarter as the movie went on, probably out of sheer necessity. Second, it had some severe mood whiplash. The movie couldn't decide if he was a lighthearted romantic comedy or gritty thriller, though finally snapped into focus as a pretty good thriller in the last third of the movie. Amusing tidbit: Cary Grant only agreed to do the movie if Audrey Hepburn's character would be the one chasing his character in their romance, since he thought their age gap would be inappropriate otherwise, because he was so much older than Hepburn at the time of filming. Overall grade: B+ Next up is the new Frasier series from 2023. I admit I had very, very low expectations for this, but it was considerably better than I thought it would be. My low expectations came partly because the original show was so good. Some seasons were stronger than others, of course, but the show had some absolute masterpieces of sitcom comedy throughout its entire run. Some of this was because I think the 2020s are a much more humorless and dour age than the 1990s, so I had my doubts whether the new show could be funny at all. Fortunately, my doubts were misplaced. The new Frasier is actually pretty good. It's interesting that the show's generational dynamic has been flipped on its head. In the original show, the pretentious Frasier lived with his working-class father. 20 years later, it's now Frasier who lives with his son Freddie, who dropped out of Harvard to become a firefighter and consciously rejected his father's love of intellectualism and cultural elitism. The inversion of the original dynamic works quite well. It has some moments of genuine comedy because, like his father before him, Freddie is more like his father than he realizes. The show also avoided the pitfall of bringing back legacy characters that Disney and Lucasfilm stumbled into with Star Wars and Indiana Jones and the Dial of Destiny. Disney brought back legacy characters like Luke Skywalker and Indiana Jones but made them into sad, old losers. Frasier, by contrast, while frequently an unsympathetic comedy protagonist who brings his own misfortunes onto his own head, is most definitely not a sad old loser. He's famous, respected, and wealthy enough that he can afford to buy an apartment building in Boston at the drop of a hat. If you know anything about the United States, you know that the East Coast is the most expensive area of the of the country. Despite that, he remains the same well-meaning buffoon that he always was, the sort of man who, as a colleague aptly says, always goes that extra, ill-advised mile. There's a story that when Ricky Gervais was advising the creators of the American version of The Office, one of his chief pieces of advice was that Michael Scott could not be as incompetent as David Brent was in the original UK version of the show. American culture, Mr. Gervais said, was generally much less forgiving of incompetence than British culture. I thought of this as I watched Frasier because all the characters were in fact extremely competent at their jobs. Even Frasier himself, when he finally gets out of his own way, is a very good psychiatrist and teacher. Anyway, the show was funny and I think it deserves a second season. We'll see if that happens or not. Overall grade: A- Next up is Star Trek: Lower Decks Seasons One through Four, which came out from between 2020 and 2023. As I mentioned earlier, I ended up subscribing to Paramount Plus for a month after I watched Frasier, so I decided to watch Star Trek Lower Decks, since I'm forever seeing clips of that show turning up on social media. Lower Decks is a pitch perfect, affectionate parody of Star Trek from the point of view of four relatively hapless ensigns on the Cerritos, one of Starfleet's somewhat less prestigious ships. We have the self-sabotaging rebel Mariner, the insecure and ambitious Boimler, the enthusiastic science girl Tendi, and cheerful engineer Rutherford, who nonetheless has a dark and mysterious past that he can't remember. Season Four also adds T'Lyn, a Vulcan whose mild expressions of carefully measured annoyance make her a dangerous loose cannon by Vulcan standards. The show is hilarious because it makes fun of Star Trek tropes while wholeheartedly embracing them. The ensigns run into a lot of insane computers, random space anomalies, rubber forehead aliens, and other Star Trek tropes, including the grand and venerable Star Trek tradition of the Insane Admiral. Starfleet officers always seem to go off the deep end when they get promoted to Starfleet Command. The senior officers are also varying degrees of insane and drama generators. Starfleet, from the point of view of the Cerritos crew, is a vast bureaucratic organization that veers between ineffective idealism, blatant careerism, and whatever crazy project the Insane Admiral of the Week is pursuing. Yet since American sitcom characters have to be competent (like we just talked about above with Frasier), when the crisis really kicks into high gear, the Cerritos crew can pull itself together and save the galaxy with the best of them. I did like how the show grows from an affectionate parody to its own thing, with all the characters experiencing struggles and personal growth in their arcs. I liked it enough that when the 5th season of Lower Decks comes out, I'll subscribe to another month of Paramount Plus (assuming Paramount Plus still exists and hasn't been brought up by Warner Brothers or Skydance or something). Overall grade: A- Next up is Predator, which came out in 1987. When Carl Weathers died in early February of 2024, I realized I had never actually got around to seeing Predator. So I did and I'm glad that I watched it. Predator was an excellent blending of thriller, science fiction, and horror. Arnold Schwarzenegger plays Dutch, who commands a team of operators who do Black Ops work for the CIA. Since it's 1987, the CIA is up to its traditional shenanigans in Central America and Dutch is dispatched to help out his old friend Dillon (played by Carl Weathers), who has been ostensibly assigned to rescue a Pro-American cabinet minister from rebel guerrillas in the jungle. Since this is the CIA, naturally there is more than the mission than is apparent on the surface. However, the mission quickly becomes irrelevant when Dutch and his team realize they are being hunted by an unknown creature with capabilities unlike anything they have ever seen before. It turns out the creature is the Predator, an alien hunter who comes to Earth and takes human skulls as trophies. Soon the movie turns into a death match duel between Dutch and the Predator. The movie did a very good job of showing the Predator's capabilities such as stealth, heat vision, and his shoulder laser without explicitly spelling them out for the audience. It was a very well put together piece of storytelling and it is of course the source of the famous Internet meme of a muscular white arm gripping a muscular black arm and also Schwarzenegger's famous line of “Get to the choppa!” Also to quote a famous Internet meme, if you had a nickel for every future governor of a US state who is in this movie, you would have two nickels, which is not a lot, but even two is pretty weird, right? Overall grade: A. Now for the favorite thing I saw in winter 2024. That honor goes to Star Trek: Picard Season Three, which came out in 2023. Honestly, this was so much better than I thought it was going to be. I thought I would watch one or two episodes and then give up. Instead I watched the whole thing in like two days over the New Year's holiday. I watched the first episode of Picard Season One way back in 2020 was free on YouTube, but I didn't like it enough to subscribe to CBS All Access (or whatever the heck it was back then). The first episode also seemed more ponderous and dour in the sort of 21st century realistic prestige television snooze fest than I really wanted to watch. But Season Three of the show got high reviews from people whose opinions I generally respect when it came out in early 2023. Since I had Paramount Plus for a month because of Frasier, I decided to give it a go. I'm glad I did. How to describe the plot? You may remember that back in summer 2023, I watched the Battleship movie. Battleship is objectively a bad movie, but it does have one interesting subplot that would make a good movie all on its own. When space aliens imprison most of the US Navy, a bunch of retired veterans take a decommissioned battleship out to war to save the day. This basically is the plot of Picard Season 3. The plot kicks off when Doctor Crusher contacts Admiral Picard after they have not spoken for twenty years. Apparently, Picard had a son named Jack with Crusher that she never told him about and mysterious assailants are trying to kidnap Jack. On the original show, Picard and Crusher definitely gave off the vibe that they probably got romantic whenever they were alone in the elevator together. The fact that Doctor Crusher got pregnant with Picard's son is not all that surprising. Picard had always been adamant about his desire not to start a family and given that any son of the legendary Captain Picard would be a target for his equally legendary enemies, Crusher decided to keep the boy a secret. Picard, understandably, is shocked by the news, but teams up with his former first officer, Captain Riker, to rescue his son. Jack has an extensive Robin Hood-esque criminal history, so it seems that his misdeeds might have caught up to him. It turns out that deadly weapon is locked in Jack's DNA and the people pursuing him aren't merely criminals but powerful enemies intent on destroying Starfleet and the Federation. Jack Crusher's DNA will give them a weapon to do it, which means it's up to the crew of The Enterprise to save the galaxy one last time. This was ten episodes, but it was very, very tightly plotted, with not many wasted moments. Sometimes you see movies that seem like they should have been streaming shows, and sometimes streaming shows seem like they really should have been cut down to movie length. But Picard's Season Three does a good job of telling a tense story that we've been impossible either in a movie or the old days of network television. The show very quickly plunges into the crisis and keeps moving from new tension to new tension. The gradual reveal where Picard at first feels guilty that he has to ask his friends to help rescue his estranged son and ex-girlfriend like he's living his own personal version of some trashy daytime TV show, only to slowly realize that something much more dangerous and much, much bigger than his personal problems is happening, was put together well. The show was also another good example of how to bring back legacy characters right. All the characters from Star Trek: The Next Generation are older and have been knocked around by life or suffered personal tragedies, but none of them are sad old losers like in a Disney or Lucasfilm project. The new and supporting characters were also great. Seven of Nine returns as the first officer to Captain Shaw, a by the book officer who thinks Picard and Riker are dangerous mavericks. He has a point. Shaw turns out to be extremely competent in a crisis. Amanda Plummer was great as Vadic, a scenery chewing villain who has very good reasons to hate Starfleet and the Federation. Vadic's love of spinning directly in her command chair was a great homage to Amanda Plummer's late father, Christopher Plummer, who played a villain with a similar tic way back in Star Trek VI in the ‘90s. It is also great how the show wrapped up some of the dangling plot threads from the ‘90s, like Picard's strained relationship with his former mentee Commander Ro Laren or the brief return of Elizabeth Shelby, Riker's former First Officer. A few people have complained that Worf is now a pacifist, but he's a Klingon pacifist, which basically means he'll attempt negotiation before cutting off your head, but he is still probably going to cut off your head. Less Conan the Barbarian, more serene Warrior Monk. I think Data had an excellent ending to his character arc, which started with his character's very first appearance way back in the ‘80s and Brent Spiner did a good job of portraying Data's fractured personalities and then how they achieved unity. I'd say the weakest point of the show was how consistently dumb Starfleet command is. The plot hinged around Starfleet gathering its entire fleet together for a celebration and then putting all those ships under a remote control system, which seems both exceptionally stupid and very convenient for the bad guys. But to be fair, this is Starfleet, an organization whose high command regularly spits out insane Admirals and also has an unsanctioned Black Ops/Mad Science division that it can't control, so it definitely fits within the overall context of Star Trek. I mean, that's like half the premise of Lower Decks. And if you've ever worked for a large governmental, military, healthcare, or educational institution, you understand. We all know that working in a large institution under leaders who are either insane or dumb isn't exactly an anomaly in the human experience. I mean, the Roman Empire circa 190 A.D. was the most powerful institution on the planet and the Empire's maximum leader liked to spend his time LARPing as a gladiator in the Coliseum. Anyway, the emotional payoff at the end of Picard Season Three was very satisfying, and how the show wrapped up a lot of threads from Next Generation, Deep Space Nine, and Voyager was pretty great. It's like the people who were in charge of Season Three of Picard watched the Star Wars sequel trilogy and thought, you know, we can do better and then they did. Overall grade: A So those are the movies and TV shows I watched in Winter 2024. If you're looking for something to watch, hopefully one of them sounds like it will catch your interest. That's it for this week. Thanks for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you that you can listen to all the back episodes on https://thepulpwritershow.com. If you enjoyed the podcast, please leave a review on your podcasting platform or choice. Stay safe and stay healthy and see you all next week.
In this episode of "The 8-Bit Files," hosts John and Dave talk all about their experiences and memories of the iconic Commodore VIC 20 8-bit computer. The guys also talk about memories of the original XBOX console.
Foundations of Amateur Radio Walking into your shack is often a joyous experience. You take a moment to smile at your setup and, at least mentally, rub your hands in glee anticipating some fun. Well, that is how it is for me, but recently it's been less of that and more of an audible groan at the accumulated cruft that makes it nigh on impossible to sit down, let alone achieve anything fun. It's not as bad as it could be. I'm forced to keep my station at least operational to host my weekly net, but if that wasn't there, it would have been overtaken by anything and everything finding a flat surface to put stuff on. It got to the point where I had to move some radio equipment off my desk, just so I could pile more stuff onto it. So, on Tuesday I finally had enough. It was a pretty normal day, waiting for others to get stuff done, deadlines be damned, but I took one look at the shack and snapped. This has happened before and I suspect that it will continue to happen throughout my life, but that day I'd crossed the line. Before I share what I achieved, I should mention a couple of other things. If you've been here for a while you'll know that I am an unashamed computer geek. Software Defined Radio, or SDR, appears to have been invented just for me, embedded computers, digital modes, networking, data analytics, Linux, Docker, you name it, I'm there. Mind you, this isn't new. It's been true for nearly forty years now, ever since I set foot into my high-school computer lab where I found myself looking at a bank of Apple 2 computers. Then I bought the first computer in my class, a Commodore VIC 20. Life was never quite the same. This to tell you just how much computing features in my day-to-day. I have a long term plan to use embedded computers like for example a Raspberry Pi to essentially turn my analogue Yaesu FT-857d into a networked SDR. The idea being that I use my main computer to do the processing and the Pi to control the radio and feed the audio in and out across the network. I want to make it so that you can use any traditional SDR tool with such a radio, and if I get it right, any other radio. For more context, I'm getting more and more deaf. I swear my SO is speaking softer each day and hearing tests tell me that audio above 2 kHz is pretty much gone. I have been playing with audio signal processing with a view to tailoring the audio coming from my radio into something more audible to me. On Tuesday I had an ah-ha moment. I could keep waiting until I got all that done and then set-up my shack just so, or I could embrace the analogue nature of my gear and use the mixing desk I have to feed the audio through its on-board audio processing and at least improve my audio experience today, rather than some nebulous future time. Finally, I purchased a peg board some time ago for the specific purpose of strapping my coax switches to so I would not have to contend with coax all over my desk whilst trying to remember which switch did what when I finally had a moment to play. All this came together in a new version of my shack, albeit an alpha pre-release, to be treated with extreme caution, if you break it, you get to keep both parts and it will kill a kitten without notice. To get started, I removed all non-radio stuff from my desk. Including half a dozen computers, a dozen patch leads and adaptors left over from the harmonics testing project, there were monitor cables, USB cables, a variety of power supplies and a stray binder with empty pages. I found all the radio gear that I really wanted to have on my desk, placed it where I could actually use it and figured out how to connect the audio output from each radio to the mixing desk which also found a home. Then I jumped on the RF side of things. Getting started was the hardest part. I decided that it would make sense to split the peg board in two, one half for HF, the other for VHF and UHF. I have two coax switches that I use as the entry point onto the board. They're each fed with the antenna coax and each have one port connected to the other. The idea being that during a thunderstorm I can connect the two antennas to each other and isolate the rest of the shack. It won't protect against an actual direct hit, but all charge being built up should dissipate between the two antennas. Feel free to give me suggestions on how better to do this in a shack located on the second floor of a house in Australia. Note that the rules for grounding across the world are drastically different, so don't assume that your laws apply in Australia. The HF coax side has a strapped down Bias-T which powers the SG237 antenna coupler that's outside. Then there's a switch so I can connect HF to a radio or to a beacon, which I also strapped to the peg board. On the VHF side there's just a second coax switch to select between two radios, but only one is currently connected. I plan to strap my PlutoSDR to the other port. I powered everything up and couldn't trigger the local repeater. I got out my handheld and tried. That worked fine. I could even hear it on my main radio, but it wouldn't trigger. No SWR issues, I could hear local broadcast stations, but still couldn't trigger the repeater. It took an embarrassingly long time to discover that I had managed to feed the HF antenna into the VHF/UHF side. The SWR was fine because it was triggering the SG237, so, fun. On the audio side I can now change the compression of a signal, change the low, mid and high frequencies and if I feel inclined change the balance between my ears. Microphone is via the hand microphone, for now. There's no CAT control at the moment and I still need to plumb in the push to talk, or PTT, foot pedal. I also need to move the peg board so RF cables aren't dangling in the breeze, but overall, a massive improvement and best of all, I turned on my radio and it wasn't even Saturday morning. So, what's your excuse for procrastinating? I'm Onno VK6FLAB
From a severely abused foster care survivor to an award winning foster/adoptive parent to what Hollywood has called a software visionary for his groundbreaking work with peakAboo is the short biography of Daniel Hall.Daniel's love for software development began at Age 8 when his parents invested in a Commodore VIC-20. Hall's early adoption of Microsoft methodologies has earned him numerous awards in the nuclear, telecommunications, and aerospace industries.Among being a published author and Microsoft Certified Professional (MCP), His expertise encompass a broad set of application architectures and technologies which include Sharepoint, C#, VB.NET, ASP.NET, ADO.NET, TelegramVisual Basic Microsoft Transaction Server, SQL Server, Oracle, HTML, Microsoft Office, SalesLogix, and Windows 32bit API Framework.After September 11th 2001, Hall volunteered to join an elite team from around the United States to help design, develop, and eventually deploy 09112001.com In 2002.When asked how he would summarize his career to date, he says, "“I truly believe that if you love what you do for work then you're having fun. To be truly happy with what you do, one must find the right job, the right people, and the right work environment.Connect with Daniel Hall:LinkedInPeakaboo.liveConnect with Julie Jones:JulieJones.bizLinkedInInstagramFacebookjulie@juliejones.biz480-570-7382
Continuing our ten week celebration of the 1980s, we have some silly artifacts to examine from 1981. First Kornflake brings us a couple of Dr Pepper commercials featuring David Naughton (from "Makin' It"), Mickey Rooney (from "One of the Boys"), and the classic two-person horse costume (from our dreams). Kevin's 1981 pick is a Superman comic book produced by Radio Shack to introduce the children to the wonders of the TRS-80 computer. (We're convinced. Here at Chickentown Studios, we're ditching our Commodore VIC-20 and upgrading to a TRS-80.) Also: A surprise concert from Boston 90s alt-rock heroes Kay Hanley and Juliana Hatfield; Eclectic Lee lists a few more TV and movie maids, concluding five weeks of nonstop Flopcast maid and butler action; Kevin is on Earth Station DCU talking about Shazam; and Happy Birthday to Men at Work's Colin Hay! Time to blow out all the candles on your vegemite sandwich. Mickey Rooney whistling about Dr Pepper! Sugar Free Dr Pepper: Back of Horse-approved! Shazam! On Earth Station DCU! And our regular links... The Flopcast website! The ESO Network! The Flopcast on Facebook! The Flopcast on Instagram! The Flopcast on Mastadon! Please rate and review The Flopcast on Apple Podcasts! Email: info@flopcast.net Our music is by The Sponge Awareness Foundation! This week's promo: The Watch-A-Thon of Rassilon!
Understanding the relationship between the consumer and the web is how Paul English grew Kayak and sold it for 1.8 billion dollars. Dave Young: Welcome to the Empire Builders Podcast, teaching business owners the not so secret techniques that took famous businesses from mom and pop to major brands. Stephen Semple is a marketing consultant, story collector, and storyteller. I'm Stephen's sidekick and business partner, Dave Young. Before we get into today's episode, word from our sponsor, which is... Well, it's us, but we're highlighting ads we've written and produced for our clients, so here's one of those. [Waukee Feet Ad] Dave Young: Welcome back to the Empire Builders Podcast. Dave Young here with Stephen Semple. And Stephen just told me that we're going to talk about the travel website called Kayak. I don't know their story. The name rings a bell, but I think over the years, I've shied away from most travel websites. Honestly, most of the travel I do is to go visit a client somewhere so I go right to an airline site and just find my ticket. So tell me about Kayak. Stephen Semple: Well, Kayak is a travel website that was started by Paul English and Steve Hafner in 2004. And in 2012, after eight years, it was sold to Priceline for 1.8 billion dollars. Dave Young: Ooh, a nice cash out for those guys. Yeah. Stephen Semple: Yeah. They did very, very well. And here's the funny thing, when they launched, they got a whole pile of hate mail from Kayak enthusiasts who hated the fact that they called it Kayak. Dave Young: Because now all of a sudden you can't find info about Kayaks without reading about trips. Stephen Semple: Exactly, exactly. So Paul grew up in a working class family in the south of Boston. He was one of seven kids who lived in a three bedroom house, so it was pretty tight quarters. Dave Young: Oh, yeah. Stephen Semple: His dad was a pipe fitter and his mom was actually sick for much of his life. She had this muscle disorder. And he struggled in school. His grades were bad, but he did tests really well, which allowed him to nail admission tests to get into schools like Boston Latin, which was actually a really hard school to get into. So anytime there was a contest that had a test involved, he nailed it. Dave Young: I can relate to this guy. Yeah. Stephen Semple: I figured you could. That's why I had to share it. And I'm like, "Oh, this sounds like Mr. Young." Dave Young: Yeah. Stephen Semple: So in 1981, his mom buys a computer, a Commodore Vic 20. I had a Commodore Vic 20, I remember them. But he took it over and he learned how to code and he started creating a video game. And making games became his first company. He created a company called Speed Games, and he coded a game called This Cupid Game, and he managed to sell it for $25,000. Dave Young: Wow. All right. Stephen Semple: Now here's the unfortunate part. He licensed it to a company that went out of business. So of the 25 grand, he managed to get one check out of them for $5,000. Dave Young: Oh, those bastards. Stephen Semple: One of his challenge is, he would quickly lose interest in things because here he managed to sell this for 25 grand, gets five grand, company goes out of business, and he didn't try to license it to another company. He just lost interest because he had moved on to the next thing. He didn't even try to remarket it. So in university, he goes to Boston, Mass, and he did a lot of freelance work during college. He did a bunch of jobs and he loved it because he did some coding for a medical device company, he did some stuff for spy planes, whole bunch of things. And then at age of 29, he makes his first million dollars in stock options when a company he was working for at the time gets bought out, makes a million bucks. And he goes through, at this time, also a bunch of personal struggles. He got diagnosed as bipolar.
Array Cast - February 3, 2023 Show NotesThanks to Bob Therriault, Conor Hoekstra and Rich Park for gathering these links:[01] 00:01:51 The APL Show apl.show https://apl.show/ Norman Thomson APL Campfire https://aplwiki.com/wiki/APL_Campfire APLseeds Conference Dyalog https://www.dyalog.com/apl-seeds-user-meetings/aplseeds23.htm[02] 00:05:18 KXcon https://kx.com/events/kx-con-2023/[03] 00:05:50 BQN Compiler Bootstrap https://github.com/mlochbaum/BQN/tree/master/src/bootstraphttps://github.com/dzaima/CBQN/blob/master/src/opt/comp.c[04] 00:08:37 Dyalog Video https://www.youtube.com/@dyalogltd Dyalog Conferences https://www.youtube.com/@DyalogUsermeeting Michael Higginson's talk https://www.youtube.com/watch?v=WZyeXGbcpbA&list=PL5i_Y8skrlUJn2029On-QnGqxXtL_HVie&index=4[05] 00:10:46 Commodore Vic 20 https://en.wikipedia.org/wiki/VIC-20 Compute Magazine https://en.wikipedia.org/wiki/Compute! BASIC programming language https://en.wikipedia.org/wiki/BASIC[06] 00:14:06 IBM XT https://en.wikipedia.org/wiki/IBM_Personal_Computer_XT[07] 00:19:30 Turing Programming Language http://individual.utoronto.ca/kensou/programming/turing.html[08] 00:20:50 Perl Programming Language https://en.wikipedia.org/wiki/Perl Regex https://en.wikipedia.org/wiki/Regular_expression Java Programming Language https://en.wikipedia.org/wiki/Java_(programming_language)[09] 00:22:40 Notepad https://en.wikipedia.org/wiki/Windows_Notepad Vim https://en.wikipedia.org/wiki/Vim_(text_editor) Pair programming https://en.wikipedia.org/wiki/Pair_programming[10] 00:24:15 Leslie Goldsmith https://ca.linkedin.com/in/lhg00 I.P. Sharp and Associates https://aplwiki.com/wiki/I.P._Sharp_Associates Ken Iverson https://aplwiki.com/wiki/Ken_Iverson Arthur Whitney https://aplwiki.com/wiki/Arthur_Whitney[11] 00:33:25 kdb+ https://kx.com/ q Programming Language https://en.wikipedia.org/wiki/Q_(programming_language_from_Kx_Systems)[12] 00:35:36 ArrayCast Podcast https://www.arraycast.com Dyalog Contest https://contest.dyalog.com/?goto=welcome Trains https://aplwiki.com/wiki/Train[13] 00:39:20 Tzu-Ching Lee Student Winner https://www.youtube.com/watch?v=KonuJwRFtks&list=PL5i_Y8skrlUJn2029On-QnGqxXtL_HVie&index=5[14] 00:42:35 ArrayCast Episode 44 https://www.arraycast.com/episodes/episode44-language-choice-and-recreational-programming REPL https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop[15] 00:45:40 k Programming Language https://aplwiki.com/wiki/K[16] 00:48:56 BEDMAS https://en.wikipedia.org/wiki/Order_of_operations[17] 00:55:25 Tacit programming https://aplwiki.com/wiki/Tacit_programming q enlist https://code.kx.com/q/ref/enlist/[18] 01:02:38 Union without intersection in APL ∪~∩ Conor's blog on use of B1 and Phi1 combinators https://codereport.github.io/B1andPhi1/[19] 01:07:20 Iverson College https://iversoncollege.com/ Joel Kaplan Episode of the ArrayCast https://www.arraycast.com/episodes/episode27-joel-kaplan[20] 01:13:00 Sean Parent https://sean-parent.stlab.cc/ Stackoverflow https://en.wikipedia.org/wiki/Stack_Overflow[21] 01:15:46 Rust Programming Language https://en.wikipedia.org/wiki/Rust_(programming_language) Conor's Video on rust https://www.youtube.com/watch?v=0RsLGM_7ODE Chris Lattner https://en.wikipedia.org/wiki/Chris_Lattner[22] 01:17:05 Oxide and Friends (mentions Roger Hui) https://oxide.computer/podcasts/oxide-and-friends/838566 (mentions Arthur Whitney) https://oxide.computer/podcasts/oxide-and-friends/838567 Functional Geekery https://www.functionalgeekery.com/[23] 01:25:30 Adám's Array Proposal https://aplwiki.com/wiki/Array_notation J Gerunds https://code.jsoftware.com/wiki/Help/Learning/Ch_14:_Gerunds C++ Programming Language https://en.wikipedia.org/wiki/C%2B%2B First Class Functions https://en.wikipedia.org/wiki/First-class_function[24] 01:28:39 Leonard Cohen Came so Far For Beauty https://www.youtube.com/watch?v=yXBT5-0pkyg[25] 01:33:45 Conor's Algorithms as a Tool of Thought https://dyalog.tv/APLSeeds21/?v=GZuZgCDql6g[26] 01:16:55 Contact AT ArrayCast DOT com
En este programa hacemos nuestro particular repaso a algunas noticias de la actualidad commodoriana. A continuación destripamos la Reset64 número 13 con el equipo habitual formado por David Asenjo (https://twitter.com/darro99), Narciso Quintana "Narcisound" (https://twitter.com/narcisound), Toni Bianchetti (https://twitter.com/seuck), Jonatan Jiménez (https://twitter.com/jsabreman) y Paco Herrera (https://twitter.com/pacoblog64). Las noticias comentadas en este programa: - Nueva placa para VIC-20 que integra un Pi1541+ampliación de RAM de 35KB (27+8): https://www.pcbway.com/project/shareproject/COMMODORE_VIC_20_Pi1541_35KB_27_8_RAM_EXPANSION_CARTRIDGE_0c9e08a6.html - Zack MacKraken traducido al español: https://commodoremania.com/foro/index.php?action=noticias;id=5252 - Actualización del juego Parallaxian: https://kodiak64.com/microblog/Parallaxian_Update_Nov_2022 - Amiga 2000 de RTVE: http://www.commodore4ever.com/actualidad-retroinformatica/un-amiga-2000-en-tve.html - Nuevo de libro de Jesús Relique Pedja sobre los misterios de los juegos: https://www.gamepress.es/tienda/expediente-v-misterio-y-videojuegos/ - Descubre en el sótano de su abuelo un rarísimo ordenador de 1956 que dio lugar a la teoría del caos: https://computerhoy.com/noticias/tecnologia/ordenador-lgp-30-sotano-abuelo-1956-teoria-caos-1154107 - Proyecto de recreación del Commodore LCD: http://www.6502.org/users/sjgray/projects/clcd/index.html?fbclid=IwAR1dnOIENgXsoNyJUPX81x1k-sYUmTEpv6Wa7_vw7Z9VGkF6RMtLE06ZMAo - Retro Display para nuevos y antiguos sistemas: https://www.kickstarter.com/projects/checkmate1500mini/retro-styled-modular-ips-display-for-old-and-new-systems?fbclid=IwAR3KEvfYno_XVIg5vjXvkZgfcfquoY-Hts7zodcmbMtVo2DH6kY26aF1LLo
No family name is more associated with the early popularization of computers than Tramiel. We speak with Leonard Tramiel, son of Commodore co-founder Jack Tramiel about his life growing up around tech, his role in Commodore's earliest machines and becoming VP of Software at Atari. In this second part of our interview, Leonard talks about the reshaping of Atari after the crash, the creation of the Atari ST, working with Greg Kildall on TOS, relaunching the VCS and 7800, the development of the Lynx and Jaguar, working with greats like Jon Carmack and Jeff Minter, and the ultimate end of Tramiel Atari. Recorded March 2022. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.seti.org/leonard-tramiel https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/Jack_Tramiel http://www.vintagecalculators.com/html/commodore_calculators.html https://vintage-technology.club/pages/calculators/commodore/calcrefcom.htm https://en.wikipedia.org/wiki/MOS_Technology https://en.wikipedia.org/wiki/Chuck_Peddle https://en.wikipedia.org/wiki/The_Door_into_Summer https://en.wikipedia.org/wiki/Consumer_Electronics_Show https://en.wikipedia.org/wiki/Commodore_PET https://en.wikipedia.org/wiki/PETSCII https://en.wikipedia.org/wiki/Commodore_VIC-20 https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/Atari#Atari_Corporation_(1984%E2%80%931996) https://en.wikipedia.org/wiki/Shiraz_Shivji https://en.wikipedia.org/wiki/Bill_Mensch https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/Atari_ST#Operating_system https://vintagecomputerstories.blogspot.com/2022/01/if-looks-could-kill.html https://en.wikipedia.org/wiki/MOS_Technology_TED https://en.wikipedia.org/wiki/Atari_Panther https://en.wikipedia.org/wiki/Atari_Jaguar https://en.wikipedia.org/wiki/Jeff_Minter https://en.wikipedia.org/wiki/John_Carmack Virtual Light Machine - https://www.youtube.com/watch?v=V21Dv9zfDhc https://en.wikipedia.org/wiki/Atari_Jaguar#Jaguar_VR https://en.wikipedia.org/wiki/JT_Storage Leonard Tramiel Scepticism - https://www.youtube.com/watch?v=936ORwrr7AM Leonard Tramiel TEDx - https://www.youtube.com/watch?v=RRBU8pEDWwY Atari Annual Report 1994 - https://archive.org/details/AtariCorporationAnnualReport1994/page/n12/mode/1up https://en.wikipedia.org/wiki/The_Amazing_Meeting Leonard Tramiel at CommVEx 2015 - https://www.youtube.com/watch?v=zfJzMAyDh_I Other resources: https://dayintechhistory.com/news/jack-tramiel-family-years-atari/ https://www.arcadeattack.co.uk/leonard-tramiel/
On this episode: VP Commodore Michael Tomczyk Interview : Michael S. Tomczyk is best known for his role in guiding the development and launch of the first microcomputer to sell one million units, as Product Manager of the Commodore VIC-20. His contributions are described in detail in his 1984 book, THE HOME COMPUTER WARS: An Insider's True Account of Commodore and Jack Tramiel. His role is also documented extensively in numerous interviews and articles. The VIC-20 was the first affordable, full-featured color computer and the first home computer to be sold in KMart and other mass market outlets. Michael joined Commodore in April 1980 as Assistant to the President (Commodore Founder Jack Tramiel who appointed him VIC-20 Product Manager). He has been called the "marketing father" of the home computer.[1] Michael was also a pioneer in telecomputing, as co-designer of the Commodore VICModem, which he conceived and contracted while at Commodore. The VICModem was the first modem priced under $100 and the first modem to sell one million units.
No family name is more associated with the early popularization of computers than Tramiel. We speak with Leonard Tramiel, son of Commodore co-founder Jack Tramiel about his life growing up around tech, his role in Commodore's earliest machines and becoming VP of Software at Atari. In this first part of our interview Leonard talks about programming Commodore calculators, advising his dad on the entry into computers, creating PETSCII, Jack's departure from Commodore, and the start of what would become the Atari ST. Recorded March 2022. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.seti.org/leonard-tramiel https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/Jack_Tramiel http://www.vintagecalculators.com/html/commodore_calculators.html https://vintage-technology.club/pages/calculators/commodore/calcrefcom.htm https://en.wikipedia.org/wiki/MOS_Technology https://en.wikipedia.org/wiki/Chuck_Peddle https://en.wikipedia.org/wiki/The_Door_into_Summer https://en.wikipedia.org/wiki/Consumer_Electronics_Show https://en.wikipedia.org/wiki/Commodore_PET https://en.wikipedia.org/wiki/PETSCII https://en.wikipedia.org/wiki/Commodore_VIC-20 https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/Atari#Atari_Corporation_(1984%E2%80%931996) https://en.wikipedia.org/wiki/Shiraz_Shivji https://en.wikipedia.org/wiki/Bill_Mensch https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/Atari_ST#Operating_system https://vintagecomputerstories.blogspot.com/2022/01/if-looks-could-kill.html https://en.wikipedia.org/wiki/MOS_Technology_TED https://en.wikipedia.org/wiki/Atari_Panther https://en.wikipedia.org/wiki/Atari_Jaguar https://en.wikipedia.org/wiki/Jeff_Minter https://en.wikipedia.org/wiki/John_Carmack Virtual Light Machine - https://www.youtube.com/watch?v=V21Dv9zfDhc https://en.wikipedia.org/wiki/Atari_Jaguar#Jaguar_VR https://en.wikipedia.org/wiki/JT_Storage Leonard Tramiel Scepticism - https://www.youtube.com/watch?v=936ORwrr7AM Leonard Tramiel TEDx - https://www.youtube.com/watch?v=RRBU8pEDWwY Atari Annual Report 1994 - https://archive.org/details/AtariCorporationAnnualReport1994/page/n12/mode/1up https://en.wikipedia.org/wiki/The_Amazing_Meeting Leonard Tramiel at CommVEx 2015 - https://www.youtube.com/watch?v=zfJzMAyDh_I Other resources: https://dayintechhistory.com/news/jack-tramiel-family-years-atari/ https://www.arcadeattack.co.uk/leonard-tramiel/
What was your favorite video game back in the day? Donkey Kong on the Atari 2600? Omega Race on your sweet Commodore VIC 20? Or were you plugging quarters into Frogger, Joust, and Karate Champ at your local arcade? On this week's episode, Aaron and Dr. Amy take you on a journey through video gaming's most important decade.
There is always something fun and nerdy happening over on The Lunduke Journal Community (Lunduke.Locals.com). Let's take a tour of some of my favorite stuff that's being talked about this week (ending October 21st, 2022).Note: This is by no means comprehensive. This is just a handful of the fun posts that jumped out at me this week. Things that made me smile. More family friendly, troll-free nerdiness than you can shake a stick at.Here is the podcast. And the links. All in one place.If you don't have access to Lunduke.Locals.com, you can do so directly through Lunduke.Locals.com — and it is a perk of some subscription types of The Lunduke Journal.“Command Line Week” ends!On Wednesday, “Command Line Week” ended. It was most outstanding.Wolfenstein, Enemy Territory is currently free at GOGNullman alerted us to this deal. Free game. No DRM. Sweet.Meatlotion had a video chat with Michael TomczykMichael Tomczyk was the PM for the Commodore VIC-20. Legend. And one of our community members had a video chat with him. So groovy.A new 8-Bit fantasy computer / VMGeekOnSkates shows off his new project: Geek-Rig. Here's how he describes it:“The Geek-Rig is software that works like a brand new 8-bit computer. I've heard all kinds of names for projects like this, ranging from "fantasy emulator" to "emulator of a system that doesn't exist" to "virtual machine". I kind of like the idea of calling it a VM, cuz that really is the most accurate and least wordy description. Anyway, it runs on an emulated 6502, the same processor as most 8-bit things ran on, and designed to run inside a Linux terminal. I expect its main purpose will be for games, though of course it's not limited to just that.”So cool!Is there a WYSIWYG word processor that doesn't suck?Peleg posed the question. Many, many thoughts.Getting stuff done in Haiku!ArchieT is getting a jump start on Haiku Week (which doesn't start for a few weeks). With a screenshot.Mystery 8-Bit computing boxes!What is inside them?! Sdloveless wonders if you can figure it out!Roguelike Contest Winners!Thanks to xibb for running this Roguelike contest!Fixing a Gameboy Color Pokemon cartridgeRetropunk did some surgery on a GBC cartridge… because those backup batteries don't last forever!A new “Multi-Relay Chat” BBS door!MeatLotion shares progress he (and another dev) have been making on mrcX — a new BBS door that is a version of “Multi-Relay Chat”. A chat room software, that works on telnet BBS's, that allows you to chat with others on different BBS's. Rad!ProtonMail makes some privacy improvements!Gginorio alerted us that ProtonMail no longer requires a phone number or existing email address to set up an account. A good thing for those concerned with privacy!Plus one of the kindest, happiest, nerdiest communities this side of the Rio. Seriously. Subscribing is pretty cool. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit lunduke.substack.com/subscribe
No company did more to make computers household items than Commodore. Many great names are associated with that success, Chuck Peddle, Jack Tramiel, Irving Gould, and many more, but maybe more important than any of them was the man that made sure the funds for such lofty goals were available, that man was Don Greenbaum, banker and later treasurer of Commodore. We talk about those early days at Commodore, the rise to mass market greatness, the exit of Jack Tramiel, and the acquisition of the Amiga. Recorded November 2021. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Interview with Don from the Commodore Historical Society: https://youtu.be/fUqubaMKqPU https://www.computerhistory.org/collections/catalog/102712236 https://www.bloomberg.com/profile/company/0786381D:US https://www.lawinsider.com/dictionary/interpool-containers https://en.wikipedia.org/wiki/Manufacturers_Hanover_Corporation https://en.wikipedia.org/wiki/Irving_Gould https://en.wikipedia.org/wiki/Jack_Tramiel https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/Atlantic_Acceptance_Corporation#Downfall https://en.wikipedia.org/wiki/Commodore_VIC-20 https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Michael_Milken https://commodore.international/ https://en.wikipedia.org/wiki/IBM_PCjr https://en.wikipedia.org/wiki/CompuServe
Space War heralds the dawn of the video game Sanders and Associates patents the game console Pacman finally kills KCMunchkin These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in April 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: 3D Monster Maze Video Version: https://www.patreon.com/posts/66504463 https://en.wikipedia.org/wiki/3D_Monster_Maze https://en.wikipedia.org/wiki/ZX81#/media/File:Sinclair-ZX81.png https://en.wikipedia.org/wiki/ZX81#/media/File:Sinclair_ZX81_Setup_PhotoManipped.jpg Corrections: March 1982 Ep - https://www.patreon.com/posts/64415756 Tom Dusenberry Interview - https://www.patreon.com/posts/42807419 https://www.youtube.com/watch?v=166YVv8ZV4E https://en.wikipedia.org/wiki/Buckner_%26_Garcia https://ballyalley.com/pics/keypad_overlays/keypad_overlays.html https://www.mobygames.com/game/atari-st/star-raiders/screenshots 1932 Pinball ruled to be gambling https://www.newspapers.com/newspage/380431067/ https://www.newspapers.com/clip/74171177/pinball-ordinance-not-yet-implemented/ 1952 Anti-Pinball law deemed illegal https://www.nytimes.com/1952/04/11/archives/pinball-law-illegal-hoboken-magistrate-rules-city-ordinance.html?searchResultPosition=1 IBM sees bright future in electronics https://www.nytimes.com/1952/04/30/archives/watson-reports-i-b-m-expansion-business-machines-chairman-tells.html?searchResultPosition=1 https://en.wikipedia.org/wiki/IBM_701 https://www.ibm.com/ibm/history/history/year_1952.html https://videogamehistorian.wordpress.com/tag/ibm-709/ 1962 Spacewar released at MIT https://www.howtogeek.com/794165/video-games-turn-60-how-spacewar-launched-a-revolution/ http://tech.mit.edu/V82/PDF/V82-N11.pdf Business managers play IBM business sim https://www.newspapers.com/clip/12413174/the-observer/ https://www.newspapers.com/clip/81965512/smu-banking-management-game/ 1972 Sanders and associates get game console patents https://www.newspapers.com/clip/99426904/magnavox-odyssey-patent-announcement/ https://www.nytimes.com/1972/04/29/archives/dc10-patent-is-set-mcdonnell-douglas-stresses-arrangement-of-3.html?searchResultPosition=14 https://en.wikipedia.org/wiki/Ralph_H._Baer https://youtu.be/kDAKxjG7VaI Cartrivision introduces movie rentals to the world https://worldradiohistory.com/Archive-Poptronics/70s/1972/Pop-1972-04.pdf pg. 25 https://www.youtube.com/watch?v=sWZHh5oVjB0 1982 Make your own maze is the new arcade craze https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_3_April-May_1982 https://en.wikipedia.org/wiki/Dig_Dug https://www.mobygames.com/game/pit Atari releases promo video to fight local laws Replay April 1982 pg. 9 https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_3_April-May_1982 Pizza Time Theater fails to impress Wall Street https://www.nytimes.com/1982/04/05/business/market-place-pizza-time-unproven-idea.html?searchResultPosition=7 https://en.wikipedia.org/wiki/Chuck_E._Cheese Willy's Wonderland - https://www.imdb.com/title/tt8114980/?ref_=nm_flmg_act_8 Court rules that speed-up and conversion kits are illegal Replay April 1982 pg. 9 https://www.imdb.com/title/tt0013442/?ref_=fn_al_tt_1 Atari, finally, beats KC Munchkin Games People Pay Early April 1982 pg. 6 Replay April 1982 pg. 25 Play Meter April 15, 1982 pg. 15 Play Meter April 1, 1982 pg. 14 Atari profits surge despite higher tax rate https://www.nytimes.com/1982/04/14/business/company-earnings-warner-up-57.4-in-quarter.html?searchResultPosition=3 https://www.nytimes.com/1982/04/14/business/business-digest-wednesday-april-14-1982-the-economy.html?searchResultPosition=10 Atari releases home computer ports of Pacman and Centipede https://archive.org/details/kilobaudmagazine-1982-04/page/n199/mode/2up https://www.mobygames.com/game/atari-8-bit/pac-man/screenshots https://www.mobygames.com/game/atari-8-bit/centipede_/screenshots Atari 5200 won't be backward compatible https://www.newspapers.com/clip/62351753/atari-5200-notice-of-no-backwards/ https://en.wikipedia.org/wiki/Atari_5200 Sega to distribute Colecovision in Japan Replay April 1982 pg. 40 https://en.wikipedia.org/wiki/ColecoVision https://en.wikipedia.org/wiki/SG-1000 CBS gets into games https://www.nytimes.com/1982/04/21/business/cbs-to-market-bally-games.html?searchResultPosition=2 https://www.mobygames.com/company/cbs-software https://www.nytimes.com/1982/04/23/business/cbs-unit-offers-58-million-for-maker-of-rubik-s-cube.html?searchResultPosition=5 https://en.wikipedia.org/wiki/Rubik%27s_Cube https://en.wikipedia.org/wiki/Ideal_Toy_Company Quaker Oats gets into games too https://www.nytimes.com/1982/04/23/business/cbs-unit-offers-58-million-for-maker-of-rubik-s-cube.html?searchResultPosition=5 https://en.wikipedia.org/wiki/Quaker_Oats_Company#Quaker_Oats_Company https://en.wikipedia.org/wiki/U.S._Games Flat panels are coming our way https://archive.org/details/byte-magazine-1982-04-rescan/page/n429/mode/1up https://en.wikipedia.org/wiki/Liquid-crystal_display Sinclair announces flat screen computer... and electric car https://archive.org/details/byte-magazine-1982-04-rescan/page/n427/mode/1up https://en.wikipedia.org/wiki/TV80 https://en.wikipedia.org/wiki/Sinclair_C5 Sinclair claims volume victory https://archive.org/details/creativecomputing-1982-04-a/page/n7/mode/1up https://en.wikipedia.org/wiki/ZX80 https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/Commodore_VIC-20 ZX82 is near! https://archive.org/details/popular-computing-weekly-1982-04-23/page/n4/mode/1up https://en.wikipedia.org/wiki/ZX_Spectrum BBC goes all in on computer literacy https://archive.org/details/your-computer-magazine-1982-04/page/n16/mode/1up The BBC wants to answer your computer inquiries https://archive.org/details/your-computer-magazine-1982-04/page/n16/mode/1up https://en.wikipedia.org/wiki/BBC Micro Men - https://www.youtube.com/watch?v=XXBxV6-zamM&t=65s Hyperlink gaming comes to UK TVs https://archive.org/details/Computer_Video_Games_Issue_006_1982-04_EMAP_Publishing_GB/page/n24/mode/1up https://en.wikipedia.org/wiki/Prestel https://en.wikipedia.org/wiki/Minitel Buy plotting paper to make your zx81 art dreams a reality! https://archive.org/details/Computer_Video_Games_Issue_006_1982-04_EMAP_Publishing_GB/page/n49/mode/1up Sinclair User launches https://archive.org/details/sinclair-user-magazine-001 Antic magazine debuts https://archive.org/details/1982-04-anticmagazine 16 bit revolution is coming https://archive.org/details/creativecomputing-1982-04-a/page/n7/mode/1up Video Disc gaming not dead yet... https://archive.org/details/creativecomputing-1982-04-a/page/n7/mode/1up Zork Users Group announced https://archive.org/details/creativecomputing-1982-04-a/page/n248/mode/1up https://www.filfre.net/2012/07/the-zork-users-group/ Michael Dornbrook Part 1 - https://www.patreon.com/posts/44335732 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.
Foundations of Amateur Radio The other day I received an email from a fellow amateur, Elwood WB0OEW. We've been exchanging email for a little while and having been in the hobby since before I learnt to ride a bicycle, he's always got some interesting insight into something I've said and an encouraging word to share. This time he introduced me to a project he built and published a couple of years ago. It's a variable frequency standard, built from parts and, at the time, costing all of about $150, more on that shortly. Compared to the microwave oven sized HP-606A signal generator sitting on my bench in bits, with some diligent layout, this project could fit inside one of the valves that drives that massive hunk of equipment. As an aside, truth be told, I'm a little afraid of the HP. It managed to pop the RCD, a residual current device, or safety switch, in my house and in doing so, took out the UPS that powers my main workstation, so, not unexpectedly, I'm reluctant to repeat the experience. Once I understand precisely what happened, I'll pick up the restoration efforts and based on what I learnt today, it might get me where I want to go faster. Elwood's frequency standard is a very interesting project that delivers a very precise Variable Frequency Oscillator or VFO with an accuracy approaching 1 part per billion. His project uses an Arduino to control a touch sensitive display, read a knob and set and correct the frequency using a GPS as an accurate external time source. It's all very compact, easy to follow and I immediately thought that this would be an excellent project to build with a little twist. I'm thinking that it would be really great to have this device sit on your local network and make it remote controllable. The heart of this frequency standard project is a chip called an Si5351. The Silicon Labs Si5351, to use its full name, was first sold by Mouser in 2010 and has been popular since. You'll find it in all manner of places, including the Linux kernel source tree, the QRPlabs QCX and BITX to name two, the Elecraft KX2, scores of Arduino projects and countless frequency source products and projects used in amateur radio. The Si5351 is a configurable clock generator. Think of it as a programmable crystal that can be configured on the fly, as often as you like. For configuration, it uses an I2C bus, or Inter-Integrated Circuit communications protocol, a special serial bus intended for chip to chip communications, invented by Philips Semiconductors in 1982. That's the same Philips from the light bulbs and audio cassettes, CD, DVD and Blu-ray, also the Philishave. To complete the picture, Philips Semiconductors became NXP in September 2006. Back to our frequency standard project. I wondered if I could cut out the Arduino from the actual correction process, since I didn't need a display or a knob and discovered that the Si5351 comes in several flavours. Elwood's design uses the A-version, but there's also a C-version that has the ability to take in an external clock, like say that from a GPS, and correct within the chip itself. With that information in hand, I figured that I could use a simple Wi-Fi capable system on a chip, something like say an ESP8266, to configure the clock and take care of communications with the outside world. In the process I'd learn how to do a bunch of new things, including my first foray into generating RF, first time writing actual firmware, first time designing circuits and no double many more firsts. Then I hit a snag. It seems that the Si5351 has gone from commonplace to zero in stock. Not just zero in stock in Australia, or the US, no, zero in stock anywhere. There are a few A-version breakout boards, that is, the chip on a circuit board, available from one supplier. There is also a new compatible chip, an MS5351M, available from China, but that's a drop-in for the A-version, not the C-version. So, where it stands is that I can almost taste the design, essentially three chips, an almost trivial circuit board, some SMA connectors, a power source and an external GPS antenna, something that would represent the very first circuit I actually designed, which is a long way from reading the circuit diagram for my Commodore VIC-20 back in the days before I owned a soldering iron. It did bring me face to face with an odd realisation. There are components that we use in day-to-day use, ones that are common, used across many different industries, that come from a single source. I should also mention that this particular manufacturer just got sold to another company, which doesn't help matters. Nobody seems to know how long this shortage might last with forecasts varying wildly, but I'm beginning to wonder how many of these kinds of components exist and how we might reduce our dependence on single supplier hardware. I'm also starting to look at using an FPGA to do all of this in software, but that's going to take some time, of course we could start using valves again. My 1960's era HP signal generator is starting to look much less intimidating. I'm Onno VK6FLAB
Atari takes Pacman clones to court Sinclair balks at government handout for BBCMicro Captain Kirk pimps the Vic20 These stories and our celebration of 50 years of Computer Space on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/60231061 https://en.wikipedia.org/wiki/Computer_Space Computer Space Simulation - https://archive.org/download/ComputerSpaceSimulatedForWindows/Computer_Space_Simulated_Win_EN.zip https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ Corrections: November 1981 Ep - https://www.patreon.com/posts/59272789 https://playingattheworld.blogspot.com/2021/09/game-wizards-tsr-financials.html https://en.wikipedia.org/wiki/Galaxy_Game https://archive.org/details/sim_computerworld_1972-01-12_6_2/page/40/mode/2up?q=%22mcs+4%22+intel 1941: War curtails coinop https://www.nytimes.com/1941/12/11/archives/juke-boxes-limited-by-priority-order-nelson-directs-manufacturers.html?searchResultPosition=4 1971: Nutting shows off Computer Space at MOA show https://archive.org/details/cashbox33unse_18/page/n45/mode/2up https://archive.org/details/cashbox33unse_21/page/54/mode/2up https://archive.org/details/cashbox33unse_22/page/44/mode/2up https://gamehistory.org/ep-60-computer-space/ https://videogamehistorian.wordpress.com/2021/05/12/worldly-wednesdays-a-timeline-of-computer-space/ Jim Trucano Interview - https://www.patreon.com/posts/48912975 Space War emulator - https://spacewar.oversigma.com/ 1981: Court dismisses counterclaims in Chuck E Cheese case Play Meter, Dec. 1, 1981, pg. 121, pg. 196 https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false May 1980 Jump - https://www.patreon.com/posts/37289753 https://en.wikipedia.org/wiki/Chuck_E._Cheese https://en.wikipedia.org/wiki/ShowBiz_Pizza_Place https://en.wikipedia.org/wiki/Five_Nights_at_Freddy%27s https://en.wikipedia.org/wiki/Willy%27s_Wonderland Coinop asks: Recession? What recession? Play Meter, Dec. 15, 1981, pg. 4 Play Meter looks back at the year that was Play Meter, Dec. 1, 1981, pg. 43 Atari numbers continue to sore Toy & Hobby World Dec. 1981 https://en.wikipedia.org/wiki/Atari Atari licenses game from Namco Replay Dec 1981, pg. 7 https://www.mobygames.com/game/pole-position https://www.mobygames.com/game/dig-dug https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Namco Atari sues Online Systems https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false Gaming Historian - KC Munchkin - https://www.youtube.com/watch?v=L1ItAYurjoo&t=7s Ken Williams Interview - https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/jawbreaker https://www.mobygames.com/game/gobbler Atari fails to stop KC Munchkin https://books.google.de/books?id=ej0EAAAAMBAJ&pg=PA1&lpg=PA1&dq=on-line+systems+pacman+lawsuit&source=bl&ots=PmhWvgAncV&sig=ACfU3U2yVUNLqzGGbwtcCdxWIXSEAZjG7A&hl=en&sa=X&ved=2ahUKEwj0sqjz4-D0AhWSSvEDHVgGC3kQ6AF6BAgOEAM#v=onepage&q=on-line%20systems%20pacman%20lawsuit&f=false Gaming Historian - KC Munchkin - https://www.youtube.com/watch?v=L1ItAYurjoo&t=7s https://www.mobygames.com/game/kc-munchkin Odyssey2 gets reviewed https://archive.org/details/creativecomputing-1981-12/page/n57/mode/1up https://archive.org/details/YourComputer_198112/page/n19/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 https://en.wikipedia.org/wiki/Interton_Video_Computer_4000 https://en.wikipedia.org/wiki/Quest_for_the_Rings Tomy cuts deal with Midway to produce handheld games Toy & Hobby World Dec. 1981 https://www.handheldmuseum.com/Entex/PacMan.htm Coleco sees drop in electronic toys Toy & Hobby World Dec. 1981 https://en.wikipedia.org/wiki/Coleco Captain Kirk pimps for Commodore https://archive.org/details/1981-12-compute-magazine/page/n197/mode/2up https://archive.org/details/PersonalComputing198112/page/n147/mode/2up https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/William_Shatner https://en.wikipedia.org/wiki/Commodore_VIC-20 Atari cries foul over Intellivision ads https://www.nytimes.com/1981/12/14/business/atari-intellivision-tv-battle.html?searchResultPosition=1 https://www.youtube.com/watch?v=h00PNO-JA48 at 1:38 at 10:44 https://www.youtube.com/watch?v=FsA7ZKTGrr4 https://www.youtube.com/watch?v=-V-bPLmtAFg https://wearethemutants.com/2017/05/18/george-plimpton-advertisements-for-intellivision-1980-1983/ February 1980 jump - https://www.patreon.com/posts/34288179 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Creative computing reviews the IBM PC https://archive.org/details/creativecomputing-1981-12/page/n20/mode/1up https://en.wikipedia.org/wiki/IBM_PC_DOS https://en.wikipedia.org/wiki/MS-DOS https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/CP/M-86 Sinclair strikes back at government backing for BBCMicro https://archive.org/details/YourComputer_198112/page/n12/mode/1up November 1981 Ep - https://www.patreon.com/posts/59272789 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/ZX81 Xmas season not as bad as feared https://www.nytimes.com/1981/12/24/business/christmas-sales-top-predictions.html?searchResultPosition=10 https://en.wikipedia.org/wiki/Hess%27s https://en.wikipedia.org/wiki/Commodore_VIC-20 Atari slashes price of 800 https://www.nytimes.com/1981/12/31/business/atari-reduces-price-of-computer.html?searchResultPosition=6 https://en.wikipedia.org/wiki/Atari_8-bit_family#400/800_release http://www.indieretronews.com/2021/11/final-assault-rather-impressive-fps.html https://www.gamesthatwerent.com/gtw64/mood/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Foundations of Amateur Radio On the 12th of December 1961, before I was born, before my parents met, the first amateur radio satellite was launched by Project OSCAR. It was a 10 kilo box, launched as the first private non-government spacecraft. OSCAR 1 was the first piggyback satellite, launched as a secondary payload taking the space of a ballast weight and managed to be heard by over 570 amateurs across 28 countries during the 22 days it was in orbit. It was launched just over four years after Sputnik 1 and was built entirely by amateurs for radio amateurs. In the sixty years since we've come a long way. Today high school students are building and launching CubeSats and several groups have built satellites for less than a $1,000. OSCAR 76, the so-called "$50SAT" cost $250 in parts. It operated in orbit for 20 months. Fees for launching a 10cm cubed satellite are around $60,000 and reducing by the year. If that sounds like a lot of money for the amateur community, consider that the budget for operating VK0EK, the DXpedition to Heard Island in 2016 was $550,000. Operation lasted 21 days. I'm mentioning all this in the context of homebrew. Not the alcoholic version of homebrew, the radio amateur version, where you build stuff for your personal enjoyment and education. For some amateurs that itch is scratched by designing and building a valve based power amplifier, for others it means building a wooden Morse key. For the members of OSCAR it's satellites. For me the itch has always been software. Sitting in my bedroom in the early 1980's, eyeballs glued to the black and white TV that was connected to my very own Commodore VIC-20 was how I got properly bitten by that bug, after having been introduced to the Apple II at my high school. I'm a curios person. Have always been. In my work I generally go after the new and novel and then discover six months down the track that my clients benefit from my weird sideways excursion into something or other. Right now my latest diversion is the FPGA, a Field Programmable Gate Array. Started watching a new series by Digi-Key about how to use them and the experience is exhilarating. One way to simply describe an FPGA is to think of it as a way to create a virtual circuit board that can be reprogrammed in the field. You don't have to go out and design a chip for a specific purpose and deal with errors, upgrades and supply chain issues, instead you use a virtual circuit and reprogram as needed. If you're not sure how powerful this is, you can program an FPGA to behave like a Motorola 65C02 microprocessor, or as a RISC CPU, or well over 200 other open source processor designs, including the 64-bit UltraSPARC T1 microprocessor. I'm mentioning this because while I have a vintage HP606A valve based signal generator that I'm working on restoring to fully working. Homebrew for me involves all that the world has to offer. I don't get excited about solder and my hands and eyes are really not steady enough to manage small circuit designs, but tapping keys on a keyboard, that's something I've been doing for a long time. Another thing I like about this whole upgraded view of homebrew is that we as radio amateurs are already familiar with building blocks. We likely don't design a power supply from scratch, or an amplifier, or the VFO circuit. Why improve something that has stood the test of time? In my virtual world, I too can use those building blocks. In FPGA land I can select any number of implementations of a Fourier Transform and test them all to see which one suits my purpose best. In case you're wondering. My Pluto SDR is looking great as a 2m and 70cm beacon, transmitting on both bands simultaneously. It too has an FPGA on board and I'm not afraid to get my keyboard dirty trying to tease out how to best make use of that. What homebrew adventures have you been up to? I'm Onno VK6FLAB
Here in Episode 33 of the No Name Music Cast, it is Tim's turn to pick the topic and he chooses to talk about the music of legendary songwriter, producer and performer Nile Rogers!We cover Chic, Sister Sledge and some of his lesser known production credits.We also discuss Sinclair Spectrum's, Commodore Vic 20's and Joy's Karaoke adventures on Twitch!Thanks for listening, and don't forget to 'Like' our page on Facebook:https://www.facebook.com/NoNameMusicCast/
Donkey Kong comes to Nintendo's rescue Software retailing is coming to a mall near you Computer Chronicles brings tech to TV These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in August of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: 09:38 Corrections: 19:11 Time Jump: 36:20 Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/56209208 https://en.wikipedia.org/wiki/Castle_Wolfenstein https://en.wikipedia.org/wiki/Berzerk_(video_game) https://en.wikipedia.org/wiki/Wolfenstein_3D Ed Zaron Interview - https://www.patreon.com/posts/30697517 Longplay with sound samples - https://youtu.be/8fgok9eHqO8 Champion of the Raj - 7 Minutes in Heaven - https://www.patreon.com/posts/54250971 Corrections: August 1981 Ep - https://www.patreon.com/posts/55291660 https://mario.fandom.com/de/wiki/Pauline https://www.gamingalexandria.com/wp/ https://en.wikipedia.org/wiki/PLATO_(computer_system) https://www.historyofinformation.com/detail.php?id=639 https://en.wikipedia.org/wiki/Atanasoff%E2%80%93Berry_computer https://en.wikipedia.org/wiki/Super_Pac-Man https://en.wikipedia.org/wiki/Commodore_VIC-20 https://steinhardt.nyu.edu/people/laine-nooney Ed Zaron Interview - https://www.patreon.com/posts/30697517 https://en.wikipedia.org/wiki/Epyx November 1978 Jump - https://videogamenewsroomtimemachine.libsyn.com/video-game-newsroom-time-machine-0 1971: UK computer industry on the fritz https://www.nytimes.com/1971/09/05/archives/british-computer-chief-calm-in-crisis-market-shrinking-imports.html?searchResultPosition=3 https://en.wikipedia.org/wiki/International_Computers_Limited https://en.wikipedia.org/wiki/Thatcherism#Economic_positions 1981: Frogger goes head-to-head with Donkey Kong Vending Times, Sept. 1981, pg. 68 https://www.mobygames.com/game/arcade/frogger https://www.mobygames.com/game/arcade/donkey-kong https://www.mobygames.com/game/gameboy-color/frogger Casual gamers may be outnumbering the hardcore Play Meter, Sept. 15, 1981, pg. 17 AMOA 1980 Special Ep - https://www.patreon.com/posts/42756585 https://www.mobygames.com/game/arcade/pac-man https://www.mobygames.com/game/arcade/asteroids_ https://www.mobygames.com/game/arcade/defender Marcos bans video games https://www.nytimes.com/1981/11/20/world/marcos-bans-video-games.html https://en.wikipedia.org/wiki/Video_games_in_the_Philippines#1981_ban_on_video_games UK's Century Electronics announces interchangeable arcade system Play Meter, Sept. 15, 1981, pg. 25 http://www.macros-arcade.com/cvs.htm https://www.gamesdatabase.org/game/arcade/dark-warrior https://www.mobygames.com/game-group/hunchback-series Jim Trucano Interview - https://www.patreon.com/posts/48912975 https://en.wikipedia.org/wiki/Arcade_video_game#Technology Mattel Electronics becomes independent unit Toy & Hobby World Sept. 1981 https://en.wikipedia.org/wiki/Mattel https://en.wikipedia.org/wiki/Intellivision Don Daglow Interview Part 1 - https://www.patreon.com/posts/38445119 Atari 2nd quarter revenue rises 86% Playthings Sept. 1981, pg. 13 Playthings Sept. 1981, pg. 22 https://en.wikipedia.org/wiki/Atari Revenue records for Toys R Us, Coleco Toy & Hobby World Sept. 1981 https://en.wikipedia.org/wiki/Toys_%22R%22_Us https://en.wikipedia.org/wiki/Coleco They Create Worlds - The Visions of Coleco Part 1 https://www.podbean.com/ew/pb-hmuip-ef4480 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Apple sales triple https://archive.org/details/eu_BYTE-1981-09_OCR/page/n357/mode/1up July 1979 Jump - https://www.patreon.com/posts/28794108 https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/VisiCalc Exidy exits the home computer market Replay Sept. 1981, pg. 20 https://en.wikipedia.org/wiki/Exidy_Sorcerer NY Times profiles pervasiveness of computer tech in Japan https://www.nytimes.com/1981/09/05/business/computer-technology-pervades-lif-e-in-japan.html The dedicated software retailer is born https://archive.org/details/eu_BYTE-1981-09_OCR/page/n357/mode/1up https://www.inc.com/magazine/19820101/9347.html https://www.upi.com/Archives/1981/04/14/Fascinating-gadget-lures-singer-from-operatic-career-to-business/1069356072400/ https://www.upi.com/Archives/1981/04/14/Fascinating-gadget-lures-singer-from-operatic-career-to-business/1069356072400/ https://www.nytimes.com/1982/02/21/business/they-want-to-sell-software-like-hamburgers.html http://www.bitsavers.org/magazines/Datamation/198105.pdf pg. 79 Ken Williams Interview - https://www.patreon.com/posts/42700706 Ed Zaron Interview - https://www.patreon.com/posts/30697517 Sesame Street is coming to the Apple ii https://archive.org/details/1981-09-compute-magazine/page/n147/mode/1up https://www.mobygames.com/game/ernies-quiz https://www.mobygames.com/game/mix-and-match https://en.wikipedia.org/wiki/Sesame_Street June 1979 Jump - https://www.patreon.com/posts/27819027 Softporn ad appears in Softalk https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up https://www.mobygames.com/game/softporn-adventure Softline magazine debuts https://archive.org/details/Softline_Magazine_Issue_1.1/page/n15/mode/2up https://en.wikipedia.org/wiki/Softalk https://archive.org/details/softline_magazine The Computer Chronicles premieres https://archive.org/details/bitsavers_computerFatte25a0701_4350842/mode/2up?q=silicon+gulch+gazette+1981 https://www.themoviedb.org/tv/9821-computer-chronicles https://en.wikipedia.org/wiki/Stewart_Cheifet http://www.cheifet.com/ Computer Chronicles on YouTube - https://www.youtube.com/user/ComputerChroniclesYT Computer Chronicles Amiga and Atari ST Episode - https://youtu.be/kX5N8lWpqLM Computer Chronicles Jack Tramiel - https://youtu.be/eaKukgUrxuA https://en.wikipedia.org/wiki/Gary_Kildall Time magazine profiles The People's Court http://content.time.com/time/subscriber/article/0,33009,924829,00.html https://en.wikipedia.org/wiki/The_People%27s_Court Rain Man - People's Court clip - https://youtu.be/Bp9AClR8qCY Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
IBM launches the PC The morality police have video games in their sights Venture Capital wants a piece of the software market These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in August of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: 5:00 Corrections: 11:10 Time Jump: 28:20 Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/55259489 https://www.mobygames.com/game/robot-war Ed Zaron Interview - https://www.patreon.com/posts/30697517 Corrections: July 1981 Ep - https://www.patreon.com/posts/54043323 They Create Worlds Nuttings Ep - https://www.patreon.com/posts/dave-nutting-50562473?l=de https://en.wikipedia.org/wiki/Space_Fury https://warnerbros.fandom.com/wiki/Warner_Communications https://en.wikipedia.org/wiki/IBM_System/23_Datamaster https://en.wikipedia.org/wiki/Pauline_(Nintendo) https://en.wikipedia.org/wiki/Donkey_Kong_(video_game) 1951: Brigadeer General Leighton Davis builds Dynamic Air War Game Omaha Evening World Herald August 24, 1951, pg. 29 http://content.time.com/time/subscriber/article/0,33009,815346,00.html https://en.wikipedia.org/wiki/Leighton_I._Davis https://www.af.mil/About-Us/Biographies/Display/Article/107302/lieutenant-general-leighton-i-davis/ https://patents.justia.com/patent/4239227 1961: Plato is telling on truants Electronic 'Teacher' Tattles on Students Who Skip Tasks The Times-Picatune, New Oreleans, LA, August 24, 1961 https://en.wikipedia.org/wiki/PLATO_(computer_system) 1971: ENIAC turns 25 https://www.nytimes.com/1971/08/01/archives/the-electronic-computers-inventors-mauchly-and-eckert-to-mark.html?searchResultPosition=5 https://www.nytimes.com/1971/08/09/archives/the-computer-at-age-25.html?searchResultPosition=4 https://www.nytimes.com/1971/08/04/archives/critics-mark-25th-year-of-the-computer-industry-focuses-on-problems.html?searchResultPosition=8 https://en.wikipedia.org/wiki/ENIAC September 1970 jump (First computer with semiconductor RAM) - https://www.patreon.com/posts/42700691 1981: Summer CES breaks records Playthings, August 1981, pg. 36 https://en.wikipedia.org/wiki/Consumer_Electronics_Show#1981 Video game bans sweep the USA RePlay August 1981, pg. 25 UK anti-video game law defeated Play Meter August 15 1981, pg. 34 Atari gets injunction against General Computer Corporation RePlay August 1981, pg. 99 Vending Times, August 1981, pg. 46 https://en.wikipedia.org/wiki/Ms._Pac-Man https://en.wikipedia.org/wiki/General_Computer_Corporation Bally gets into the pizza biz https://www.nytimes.com/1981/08/25/business/bally-acquires-pizza-chain.html https://www.nytimes.com/1981/09/05/business/show-time-at-pizza-chain.html http://www.greatadventurehistory.com/Forums/index.php?/topic/4528-ballys-tom-foolery/ https://en.wikipedia.org/wiki/Chuck_E._Cheese https://en.wikipedia.org/wiki/ShowBiz_Pizza_Place https://en.wikipedia.org/wiki/Bally_Manufacturing Drop in electronics sales begins to affect corporate bottom lines Playthings August 1981 pg. 13 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Greg Fischbach Interview Part 1 - https://www.patreon.com/posts/46578120 Greg Fischbach Interview Part 2 - https://www.patreon.com/posts/47720122 IBM launches the PC https://www.nytimes.com/1981/08/13/business/big-ibm-s-little-computer.html?searchResultPosition=4 https://www.nytimes.com/1981/08/16/business/the-week-in-business-producer-prices-continued-easing-of-inflation.html?searchResultPosition=1 https://www.nytimes.com/1981/08/23/business/next-a-computer-on-every-desk.html?searchResultPosition=4 https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/Commodore_VIC-20 Xerox launches the 820 https://archive.org/details/creativecomputing-1981-08/page/n8/mode/1up https://archive.org/details/PersonalComputing198108/page/n11/mode/1up https://en.wikipedia.org/wiki/Xerox_820 TI dumps the TI99/4 for the 99/4A https://archive.org/details/creativecomputing-1981-08/page/n8/mode/1up https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A#99/4A https://www.youtube.com/watch?v=eV0t4QIINLI https://www.youtube.com/watch?v=UK9VU1aJvTI Acorn advertises the BBC Micro https://archive.org/details/YourComputer_198108 pg. 4 https://en.wikipedia.org/wiki/BBC_Micro Commodore prepping UK launch of the Vic https://archive.org/details/YourComputer_198108 pg. 8 https://en.wikipedia.org/wiki/PAL WH Smith to sell microcomputers https://archive.org/details/YourComputer_198108 pg. 9 https://en.wikipedia.org/wiki/WHSmith Venture Capital is investing in microcomputer software https://www.nytimes.com/1981/08/31/business/venture-capitalists-new-role.html?searchResultPosition=9 July 1981 Ep - https://www.patreon.com/posts/54043323 Ed Zaron Interview - https://www.patreon.com/posts/30697517 Ken Williams Interview - https://www.patreon.com/posts/42700706 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Creative Computing celebrates the 20th anniversary of SpaceWar! https://archive.org/details/creativecomputing-1981-08/page/n59/mode/1up https://en.wikipedia.org/wiki/Spacewar! Frank Herbert gives computer advice https://archive.org/details/creativecomputing-1981-08/page/n222/mode/1up https://books.google.de/books/about/Without_Me_You_re_Nothing.html?id=izcLAQAAMAAJ&source=kp_book_description&redir_esc=y https://en.wikipedia.org/wiki/Frank_Herbert http://podcast.theycreateworlds.com/e/the-meeting-of-spacewar/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Hoy estamos poquitos en la tertulia y eso permite hablar a gente que nunca ha hablado antes: ¿Cómo puede aprender Python un novato? Python y seguridad https://podcast.jcea.es/python/23 Audio procesado con "rnnoise": https://jmvalin.ca/demo/rnnoise/. Participantes: Jesús Cea, email: jcea@jcea.es, twitter: @jcea, https://blog.jcea.es/, https://www.jcea.es/. Conectando desde Madrid. Jesús, conectando desde Ferrol. Víctor Ramírez, twitter: @virako, programador python y amante de vim, conectando desde Huelva. Gato, desde Chile. Audio editado por Pablo Gómez, twitter: @julebek. La música de la entrada y la salida es "Lightning Bugs", de Jason Shaw. Publicada en https://audionautix.com/ con licencia - Creative Commons Attribution 4.0 International License. [00:53] Hoy no se han conectado los habituales (Virako conectó un rato en medio de la sesión). Por suerte, Jesús, un oyente silencioso habitual, se apiadó de mí. ¿Cómo empezamos a programar en Python? Empezar con el tutorial: https://docs.python.org/es/3/tutorial/index.html. [05:43] Jesús Cea coleccionaba lenguajes de programación en su juventud. Forth: https://es.wikipedia.org/wiki/Forth. Ensamblador: https://es.wikipedia.org/wiki/Lenguaje_ensamblador. [06:23] "La mejor herramienta para cada trabajo" tiene un coste oculto. Especializarse. [07:23] Mercado laboral en España para trabajar en remoto. Los empleadores tienen exigencias poco realistas. [09:18] Hay mucho material para aprender. Saqueadores edición técnica: http://set-ezine.org/. [12:48] Formación formal. [14:03] Comunidades locales Python: Python Vigo: https://www.python-vigo.es/. Se intentaba montar algo en La Coruña. Makerspaces: A Industriosa https://aindustriosa.org/. [16:23] ¿Recursos que pueda usar un novato para aprender? Asociación Python España: https://www.es.python.org/. Lista de correo Python-es: https://mail.python.org/mailman/listinfo/python-es. Internet. [19:23] Raspberry PI https://www.raspberrypi.org/, ESP8266 https://es.wikipedia.org/wiki/ESP8266, ESP32 https://es.wikipedia.org/wiki/ESP32. [21:43] Puesta al día de la semana. [23:28] Encuesta mundial de programadores de Python: Python Developers Survey 2020 Results https://www.jetbrains.com/lp/python-developers-survey-2020/. [24:04] Ya estamos repasando las grabaciones, con vista a publicarlas. Las notas jugarán un papel importante en las grabaciones. Capítulos. [26:03] IPFS: https://es.wikipedia.org/wiki/IPFS. Peer 2 Peer: https://es.wikipedia.org/wiki/Peer-to-peer. webrtc: https://es.wikipedia.org/wiki/WebRTC. Contribuir compartiendo las fotos de Python España. BitTorrent: https://es.wikipedia.org/wiki/BitTorrent. [29:33] Métricas de calidad de código. Complejidad ciclomática: https://es.wikipedia.org/wiki/Complejidad_ciclom%C3%A1tica. Radon: https://pypi.org/project/radon/. Cobertura de test: Coverage https://pypi.org/project/coverage/. Cada pequeño paso ayuda. [35:08] Porcentaje de código nuevo y mantenimiento. [36:33] Se perdió parte de la grabación de la tertulia de la semana pasada. Explicaciones. Explicación de cómo se graban las tertulias. [41:13] Packt https://www.packtpub.com/. Muchos libros digitales sobre Python. Un libro gratis al día: https://www.packtpub.com/free-learning. Bot de telegram de notificaciones diarias: https://t.me/packtpubfreelearning. [44:33] Funciones que son malas prácticas en C. C++ 'strcpy' gives a Warning (C4996): https://stackoverflow.com/questions/4012222/c-strcpy-gives-a-warning-c4996 [46:23] Tema recurrente: ¿poner deberes? [48:08] ¿Progresos sobre Issue24676: Error in pickle using cProfile https://bugs.python.org/issue24676, visto en tertulias anteriores? Bug poco prioritario. Jesús Cea propone algunos rodeos al problema. runpy: https://docs.python.org/3/library/runpy.html. [52:09] Volvemos al tema de cómo un novato puede aprender desde cero. Hacer un proyecto pequeño. Intentar no extenderse mucho, no hacer "muchas cosas". Si no tiene base, el código del novato va a ser malo y con mucho más esfuerzo del necesario. Hace falta cierto tutelaje. Examinar un proceso ajeno "pequeño" y estudiarlo. Project Euler: https://projecteuler.net/. Kata: https://es.wikipedia.org/wiki/Kata. Ventajas de un libro: Aprendizaje estructurado, gradual y que prioriza lo importante. Aprende Python en un fin de semana || Libro – PDF – EPUB – Descargar https://elcientificodedatos.com/aprende-python-en-un-fin-de-semana/. Python España: Aprende Python https://www.es.python.org/pages/aprende-python.html. Comunidades locales. ¿Las charlas valen para algo? ¿Alguien que no sabe programar en absoluto entiende qué significa a = a + 1? Commodore VIC-20: https://en.wikipedia.org/wiki/Commodore_VIC-20. BASIC: https://es.wikipedia.org/wiki/BASIC. Escribir código a mano puede ayudar. [01:11:13] ¿Los emails de recordatorio a las listas de correo sirven para algo? ¿Son spam? [01:13:43] Python y seguridad. ¿Recomendaciones para novatos? OWASP: https://owasp.org/. OWASP Top Ten Web Application Security Risks: https://owasp.org/www-project-top-ten/. Listas de correo de seguridad. Desbordamiento de búfer: https://es.wikipedia.org/wiki/Desbordamiento_de_buffer. Podcast: Security Now https://twit.tv/shows/security-now. Hispasec: Noticias de seguridad diaria: Una al Día: https://unaaldia.hispasec.com/. The CERT C Secure Coding Standard https://www.amazon.com/CERT-Secure-Coding-Standard/dp/0321563212. Cada lenguaje tiene sus propios fallos de seguridad típicos, propios de las idiosincrasias o el estilo de ese lenguaje. [01:22:43] PEP 578 -- Python Runtime Audit Hooks https://www.python.org/dev/peps/pep-0578/ Audit events table: https://docs.python.org/3/library/audit_events.html. [01:24:43] Los "Framework" te protegen de fallos típicos conocidos https://es.wikipedia.org/wiki/Framework. Si el "framework" es popular y se le encuentra un bug, eres susceptible a un ataque masivo. Ejemplo: WordPress: https://es.wikipedia.org/wiki/WordPress. Hay que preocuparse de tenerlo actualizado. Django: https://www.djangoproject.com/. Ataque de cadena de suministro: https://es.wikipedia.org/wiki/Ataque_a_cadena_de_suministro. [01:28:53] DevOps: https://es.wikipedia.org/wiki/DevOps. Docker: https://www.docker.com/. ¿Quién se preocupa de actualizarlo? [01:31:53] Volvemos al tema OWASP https://owasp.org/. OWASP Top Ten Web Application Security Risks: https://owasp.org/www-project-top-ten/. [01:32:53] ¿En qué posición está Python respecto a la seguridad, respecto a otros lenguajes de programación? DB-API 2.0: PEP 249 -- Python Database API Specification v2.0 https://www.python.org/dev/peps/pep-0249/. sqlite3: https://docs.python.org/3/library/sqlite3.html. Aunque un lenguaje de programación sea razonablemente seguro, los programadores introducen fallos de seguridad en su código. Algunos ejemplos. pickle: https://docs.python.org/3/library/pickle.html. eval: https://docs.python.org/3/library/functions.html#eval. [01:36:43] Ataque de cadena de suministro: https://es.wikipedia.org/wiki/Ataque_a_cadena_de_suministro. Poison packages – “Supply Chain Risks” user hits Python community with 4000 fake modules: https://nakedsecurity.sophos.com/2021/03/07/poison-packages-supply-chain-risks-user-hits-python-community-with-4000-fake-modules/. Cualquiera puede subir un módulo nuevo a PYPI: https://pypi.org/. [01:40:53] Costes del código abierto. La reputación no basta. Trabajo ingrato. Depender del trabajo voluntario es un problema. [01:43:13] Auditoría automática de código. Hay una diferencia entre código con bugs y ataques maliciosos conscientes. Ejemplo, Antivirus. VirusTotal: https://www.virustotal.com/gui/, Hispasec https://hispasec.com/es/. Un clásico de 1984: "Reflections on Trusting Trust": https://users.ece.cmu.edu/~ganger/712.fall02/papers/p761-thompson.pdf. [01:46:08] Es un problema universal. Dependemos del trabajo de mucha gente que no cobra, que lo hace por amor al arte. Referencia obligada a XKCD https://xkcd.com/: Dependency https://xkcd.com/2347/. Wikipedia XKCD: https://es.wikipedia.org/wiki/Xkcd. OpenSSL https://es.wikipedia.org/wiki/OpenSSL: Heartbleed https://es.wikipedia.org/wiki/Heartbleed. WordPress: https://es.wikipedia.org/wiki/WordPress. [01:50:03] Empresas que dan soporte comercial a productos de código abierto. Red Hat: https://es.wikipedia.org/wiki/Red_Hat. Opinión de Jesús Cea: Se vende tranquilidad, no seguridad. Desplazas la responsabilidad a otro. Gestión de riesgo. Proteger su puesto de trabajo. "No han despedido nunca a nadie por comprar IBM": https://loscuenca.com/2010/04/nunca-han-despedido-a-nadie-por-contratar-a-______/ [01:55:23] Hoy ha sido un día raro en la tertulia, faltan (casi) todos los habituales y habla gente que no ha hablado nunca. Jesús Cea ya ha perdido el miedo a que no se conecte nadie a la tertulia semanal. [02:00:33] Falta la voz del "novato". Aprende Python en un fin de semana || Libro – PDF – EPUB – Descargar https://elcientificodedatos.com/aprende-python-en-un-fin-de-semana/. [02:09:03] Traducción de la documentación Python al español: Documentación Python en Español: https://docs.python.org/es/3/. Documentación oficial de Python en español https://pyar.discourse.group/t/documentacion-oficial-de-python-en-espanol/238/23. GitHub: https://github.com/python/python-docs-es/. Documentación oficial de Python en Español https://elblogdehumitos.com/posts/documentacion-oficial-de-python-en-espanol/. docs.python.org en Español https://elblogdehumitos.com/posts/docspythonorg-en-espanol/. [02:11:28] Final.
Missile Command comes to Atari's VCS Handheld games lose their mojo and Scramble revolutionizes the shoot 'em up These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in May of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven https://www.patreon.com/posts/51570452 https://www.mobygames.com/game/atari-2600/missile-command_ https://en.wikipedia.org/wiki/Missile_Command https://en.wikipedia.org/wiki/Racing_the_Beam Corrections: https://www.patreon.com/posts/50337962 https://www.patreon.com/posts/50315337 https://en.wikipedia.org/wiki/Xerox_Alto https://macromedia.fandom.com/wiki/Tim_Mott https://en.wikipedia.org/wiki/Osborne_effect https://bestclassicbands.com/ozzy-osbourne-bat-1-20-16/ 1981: First meeting of the International association of video game manufacturers is held in Tokyo Replay, May 1981, pg. 7 https://en.wikipedia.org/wiki/Japan_Amusement_Machine_and_Marketing_Association Midway goes after Pacman and Rally X gray importers Replay May 1981 pg. 12 https://www.mobygames.com/game/arcade/rally-x https://www.mobygames.com/game/arcade/pac-man https://www.patreon.com/posts/47087268 Cinematronics wins Star Castle case Replay May 1981 pg. 12 https://www.mobygames.com/game/arcade/star-castle https://www.uscourts.gov/about-federal-courts/court-role-and-structure Stern secures rights to Konami's Scramble Replay May 1981 pg. 14 https://www.mobygames.com/game/arcade/scramble https://www.patreon.com/posts/50315337 Atari ventures to Japan ... again Replay May 1981, pg. 71 https://archive.org/details/Atari_Coin_Connection_Volume_5_Number_3_April-May_1981/page/n2/mode/1up https://www.patreon.com/posts/50612798 Atari launches Asteroids Deluxe and VCS Missle Command with National Press conference Replay May 1981 Toys Hobbies & Crafts May 1981, pg. 12 https://archive.org/details/Atari_Coin_Connection_Volume_5_Number_3_April-May_1981/page/n2/mode/1up https://www.mobygames.com/game/atari-2600/missile-command_ https://www.mobygames.com/game/arcade/asteroids-deluxe Atari promotes Stephen D Bristow to VP of advanced technology consumer electronics Toy and Hobby World May 1981 https://arstechnica.com/gaming/2015/02/obituary-gaming-pioneer-steve-bristow-helped-design-tank-breakout/ Atari adds $1 million in punitive damages to its suit against Activision Playthings, May 1981, pg. 32 http://podcast.theycreateworlds.com/e/activision-and-atari/ Atari slashes prices https://www.nytimes.com/1981/05/05/business/company-news-atari-cuts-prices-discloses-products.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Commodore_VIC-20 https://www.patreon.com/posts/44335732 https://www.patreon.com/posts/44632017 Atari wants your programs https://archive.org/details/1981-05-compute-magazine/page/n151/mode/1up https://en.wikipedia.org/wiki/Atari_Program_Exchange Electronic games lag as Xmas sell off ripples through market Playthings, May 1981, pg. 39, pg. 122 https://en.wikipedia.org/wiki/He-Man Mattel reports $15.5 million loss for fourth quarter Toy and Hobby World May 1981 https://www.youtube.com/watch?v=NsUFBm1uENs https://en.wikipedia.org/wiki/The_A-Team https://en.wikipedia.org/wiki/Manimal https://www.youtube.com/watch?v=Ugb_TIpPoWA https://en.wikipedia.org/wiki/Automan https://www.youtube.com/watch?v=wWyl4k4LRRg Coleco sues Tandy... and Mattel... and well, everyone.. https://archive.org/details/80-microcomputing-magazine-1981-05/page/n64/mode/1up Playthings May 1981 TSR licenses Escape from New York Playthings, May 1981 pg. 9 https://boardgamegeek.com/boardgame/731/escape-new-york https://en.wikipedia.org/wiki/Escape_from_New_York https://www.youtube.com/watch?v=ckvDo2JHB7o Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Data East goes Cassette Sony introduces the 3.5 inch floppy and Xerox reinvents the desktop These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in April of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven https://www.patreon.com/posts/50315337 https://en.wikipedia.org/wiki/Defender_(1981_video_game) https://www.mobygames.com/game/arcade/defender Corrections: https://videogamenewsroomtimemachine.libsyn.com/march-1981 https://storybundle.com/books/2836 https://www.patreon.com/posts/49206968 https://www.mobygames.com/game/asteroids-deluxe https://www.mobygames.com/game/gravitar https://www.mobygames.com/game/blasteroids https://en.wikipedia.org/wiki/BASIC https://www.hup.harvard.edu/catalog.php?isbn=9780674970977 https://en.wikipedia.org/wiki/Quantum_Link https://en.wikipedia.org/wiki/Epyx 1981: Computer glitch grounds first shuttle flight... temporarily https://www.nytimes.com/1981/04/12/weekinreview/another-try.html?searchResultPosition=21 https://www.nytimes.com/1981/04/07/science/special-shuttle-issue-voyage-spaceship-columbia-overview-columbia-s-maiden.html?searchResultPosition=56 https://en.wikipedia.org/wiki/Space_Shuttle Data East launches Casette System in US Play Meter April 15, 1981 pg. 52, 101 Play Meter April 15, 1981 pg. 100 https://en.wikipedia.org/wiki/DECO_Cassette_System https://en.wikipedia.org/wiki/BurgerTime https://www.arcade-museum.com/game_detail.php?game_id=7200 https://en.wikipedia.org/wiki/Boulder_Dash https://en.wikipedia.org/wiki/Bump_%27n%27_Jump Survey predicts electronic games to beat video in '95 Toy & Hobby World, April 1981 pg. 4 https://vgsales.fandom.com/wiki/Video_game_industry Mattel announces Intellivision Keyboard again... and a price! https://archive.org/details/creativecomputing-1981-04/page/n49/mode/1up https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component https://www.patreon.com/posts/38445119 Sony announces the 3.5 inch floppy https://archive.org/details/eu_BYTE-1981-04_OCR/page/n7/mode/1up https://en.wikipedia.org/wiki/Floppy_disk#%E2%80%8B3_1%E2%81%842-inch_disk Xerox introduces the 8010 Star Information System https://www.nytimes.com/1981/04/28/business/xerox-s-simpler-computer.html?searchResultPosition=4 https://en.wikipedia.org/wiki/Xerox_Star https://www.youtube.com/watch?v=Cn4vC80Pv6Q The Osborne takes computing on the go https://archive.org/details/eu_BYTE-1981-04_OCR/page/n9/mode/1up https://en.wikipedia.org/wiki/Osborne_1 https://www.youtube.com/watch?v=h6PUWZ0FOZM https://www.youtube.com/watch?v=bbnTZREMEJI Compute magazine reviews the Vic20 https://archive.org/details/1981-04-compute-magazine/page/n34/mode/1up https://en.wikipedia.org/wiki/Commodore_VIC-20 https://www.mobygames.com/game/vic-20/pac-man NYT Profiles Clive Sinclair https://www.nytimes.com/1981/04/12/business/inventor-trying-again-in-consumer-electronics.html?searchResultPosition=57 http://podcast.theycreateworlds.com/e/uncle-clives-radionics/ http://podcast.theycreateworlds.com/e/sir-clive-of-zx/ https://www.youtube.com/watch?v=XXBxV6-zamM Softalk talks to Microsoft https://archive.org/details/softalkv1n08apr1981/page/30/mode/1up https://en.wikipedia.org/wiki/MS-DOS Cathy Carlston joins Broderbund https://archive.org/details/softalkv1n08apr1981/page/60/mode/1up https://www.patreon.com/posts/50036733 Thomas Whitney leaves Apple https://www.nytimes.com/1981/04/23/business/business-people-shift-at-apple-computer.html?searchResultPosition=1 https://apple.fandom.com/wiki/Thomas_Whitney https://en.wikipedia.org/wiki/Apple_III Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
نتحدث في الحلقة ٢٩ من بودكاست صوت المبرمج مع طارق حطيط عن شغفه بالكمبيوتر منذ أوائل الثمانينات الى الآن وعن تجربته في هذا المجال في لبنان ثُمّ بعد أن هاجر الى الولايات المتحدة منذ حوالي العشرين عاماً، كما نتحدّث عن مواضيع متفرّقة كالذكاء الاصطناعي، البرامج مفتوحة المصدر، وعن شغفه بالألعاب القديمة "الريترو" وكيف كانت تجربته في الانتقال من البرمجة الى الاداروفي سياق الحلقة يقدّم طارق بعض النصائح المهمّة للمبرمجين، كما نلقي نظرة على مجموعته المتنوعة من كتب قديمة ومنتجات متميّزة ونادرة في مجال الكمبيوتر والبرمجة قام بجمعها والاحتفاظ بها وغير ذلك من المواضيع المفيدة والمتنوعة-------------------------------Links:For more details about Tarek Hoteit you can check his:- Website: https://www.tarek.computer- LinkedIn: https://www.linkedin.com/in/hoteit/- Twitter: https://twitter.com/hoteit- Blog post about his early days: https://www.tarek.computer/personal/retro_commodore_days/ - and that's his first computer The Commodore Vic 20 (predecessor of the Commodore 64) https://en.wikipedia.org/wiki/Commodore_VIC-20 Retro Gaming- list of computer system emulators https://en.wikipedia.org/wiki/List_of_computer_system_emulators- Most popular game emulator for the Commodore Computers: VICE https://en.wikipedia.org/wiki/VICE- Programming for retro games: - good Reddit source: https://www.reddit.com/r/retrogamedev/ - Learn Assembly Language by Making Games for the Atari 2600 https://www.udemy.com/course/programming-games-for-the-atari-2600/ Open Source - Open Source Licenses & Standards https://opensource.org/licenses- Comparison of free and open-source software licences https://en.wikipedia.org/wiki/Comparison_of_free_and_open-source_software_licences- History of free and open-source software https://en.wikipedia.org/wiki/History_of_free_and_open-source_software Arabic and Computers - Most notable figure in the Arab and computers world is Mohammed Al-Sharekh, founder of Sakhr Software in 1982 and the one who introduced the Arabic language into computers About Mohammed Al-Sharekh: https://en.wikipedia.org/wiki/Mohammed_Al-Sharekh About Sakhr: https://en.wikipedia.org/wiki/Sakhr_Software_Company- The first and most popular Arabic programming language is Sakhr Basic https://en.wikipedia.org/wiki/Sakhr_Software_Company- A recent article from UAE: "Towards Making Arabic a Software Programming Language; Challenges and Opportunities" (2020) https://www.mbrf.ae/en/pdf-section-view/hope-probe-to-write-the-name-of-uae-in-the-history-of-space-science/read_file_12/Towards%20Making%20Arabic%20a%20Software%20Programming%20Language;%20Challenges%20and%20Opportunities- Non-English-based programming languages: Arabic: Al-Khawarizm, Jeem, ARLOGO, Ebda3, Qalb, Kalimat, Ammoria, Loughaty, Phoenix. (Most if not all are not active anymore) source: https://en.wikipedia.org/wiki/Non-English-based_programming_languages IT developers- good resource to stay up to date with tech news: Hacker News https://news.ycombinator.com/ and Reddit.com- Article "important tips for your software engineer resume (with resume template) – 2021 update" https://www.pathrise.com/guides/software-engine-resume-tips-with-sample-resume/- Article from a source that I previously interacted with: Leet Resumes' Technical Resume Documentation "https://leetresumes.com/blog/leet-resumes-technical-resume-documentation"- Good books about innovation that can inspire you: - The Innovators How a Group of Hackers, Geniuses, and Geeks Created the Digital Revolution By Walter Isaacson - https://en.wikipedia.org/wiki/The_Innovators_(book) - Hackers: Heroes of the Computer Revolution by Steven Levy - https://en.wikipedia.org/wiki/Hackers:_Heroes_of_the_Computer_Revolution-------------------------------Coder voice links/social media Facebook group (coder voice community): https://www.facebook.com/groups/CodervoiceCommunityWebsite: http://www.codervoice.comDonate/Support: http://www.codervoice.com/donateYouTube channel: https://www.youtube.com/codervoice?sub_confirmation=1Facebook page: https://www.facebook.com/codervoiceTwitter: https://www.instagram.com/codervoiceInstagram: https://www.instagram.com/codervoice
The Integrated Circuit is born, Home computers storm CES and Atari orders massive chip inventory These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in March of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is still out "on assignment" so we are joined again by Jon from the Retro Game Squad. http://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Jon's 7 Minutes in Heaven https://www.mobygames.com/game/asteroids-deluxe https://www.youtube.com/watch?v=pEvQCLhkwGg Corrections: https://www.theycreateworlds.com/transcripts/tcw114 https://www.mobygames.com/game-group/sierra-hi-res-adventures https://www.mobygames.com/company/aventuras-ad https://www.mobygames.com/developer/sheet/view/developerId,82501/ https://archive.org/details/SoftwarePeopleDougCarlston/page/n9/mode/2up 1961: Fairchild introduces the IC https://www.nytimes.com/1961/03/15/archives/fairchild-introduces-circuits-in-miniature.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Fairchild_Semiconductor The libraries of the year 2000 will be on computer tape https://www.nytimes.com/1961/03/28/archives/librarian-of-2000-may-be-computer-mathematician-gives-plan-for.html?searchResultPosition=2 https://en.wikipedia.org/wiki/John_G._Kemeny 1971: Film editing goes non-linear thanks to computers https://www.nytimes.com/1971/03/14/archives/computer-to-save-millions-in-film-editing-due-soon-computer-to-save.html?searchResultPosition=11 https://en.wikipedia.org/wiki/Non-linear_editing#History https://en.wikipedia.org/wiki/CMX_Systems https://en.wikipedia.org/wiki/CMX_600 https://web.archive.org/web/20080210020634/http://www.sssm.com/editing/museum/offline/cmx600.html https://www.youtube.com/watch?v=npExd1D6mtI George Lucas makes his feature film debut with THX1138 https://www.nytimes.com/1971/03/12/archives/lucass-thx1138love-is-a-punishable-crime-in-future.html?searchResultPosition=66 https://www.imdb.com/title/tt0066434/?ref_=nv_sr_srsg_0 https://www.nytimes.com/1971/03/21/archives/wandas-a-wow-sos-thx-wandas-a-wow-sos-thx.html?searchResultPosition=121 1981: Electronic toys dissapoint at CES but video games come out swinging Toys Hobbies & Crafts March 1981, pg. 14 https://en.wikipedia.org/wiki/Consumer_Electronics_Show https://videogamenewsroomtimemachine.libsyn.com/tom-dusenberry-interview Microcomputers take the stage at CES https://archive.org/details/creativecomputing-1981-03/page/n51/mode/2up https://en.wikipedia.org/wiki/Sharp_MZ http://podcast.theycreateworlds.com/e/the-japanese-pc-industry/ https://en.wikipedia.org/wiki/APF_Electronics_Inc. https://en.wikipedia.org/wiki/Bally_Astrocade https://en.wikipedia.org/wiki/GRASS_(programming_language) https://www.youtube.com/watch?v=IFnD_K3abOc https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component https://videogamenewsroomtimemachine.libsyn.com/dan-daglow-interview-part-1 https://en.wikipedia.org/wiki/Atari_8-bit_family https://www.mobygames.com/game/atari-8-bit/asteroids_ https://www.mobygames.com/game/atari-8-bit/missile-command_ https://en.wikipedia.org/wiki/Scram_(video_game) https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-1 https://videogamenewsroomtimemachine.libsyn.com/tom-dusenberry-interview https://en.wikipedia.org/wiki/Commodore_VIC-20 https://www.mobygames.com/company/commodore-business-machines-inc https://en.wikipedia.org/wiki/ZX80 http://podcast.theycreateworlds.com/e/sir-clive-of-zx/ https://www.mobygames.com/game/rockys-boots https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A https://en.wikipedia.org/wiki/Texas_Instruments_TMS9918 https://www.imdb.com/title/tt0086567/?ref_=fn_al_tt_1 https://videogamenewsroomtimemachine.libsyn.com/1979-fcc-reform-special-feat-quarterpast38 https://en.wikipedia.org/wiki/PC-8000_series https://en.wikipedia.org/wiki/TurboGrafx-16 Atari orders chips from Commodore https://www.nytimes.com/1981/03/06/business/briefs-030360.html?searchResultPosition=2 https://en.wikipedia.org/wiki/MOS_Technology https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Atari_2600 Membrane keyboards are vying for dominance https://www.nytimes.com/1981/03/05/business/technology-the-membrane-keyboard.html?searchResultPosition=32 https://en.wikipedia.org/wiki/Membrane_keyboard Surge expected at the patent office https://www.nytimes.com/1981/03/14/business/patents-reagan-budget-asks-rise-in-patent-office-funds.html?searchResultPosition=18 https://en.wikipedia.org/wiki/United_States_Patent_and_Trademark_Office Automated Simulations launches Epyx line https://archive.org/details/softalkv1n07mar1981/page/36/mode/1up https://www.mobygames.com/company/epyx-inc https://videogamenewsroomtimemachine.libsyn.com/video-game-newsroom-time-machine-0 https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-1 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Nintendo opens its first offices in New York Commodore introduces the VIC 20 and Adventure gets reviewed These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in January of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Corrections: https://books.google.de/books?id=sy8EAAAAMBAJ&pg=PA152&lpg=PA152&dq=gene+lipkin&source=bl&ots=R4C2CM7gzm&sig=ACfU3U2ETkAXNpGOsq2ypyp8gFO8lM6nGA&hl=en&sa=X&ved=2ahUKEwjVqceun7btAhWGCuwKHQ53AwMQ6AEwD3oECBIQAg#v=onepage&q=gene%20lipkin&f=false 1981: Nintendo of America opens its first offices Vending Times, January 1981, pg. 40 https://en.wikipedia.org/wiki/Doug_Bowser Atari debuts Warlords and Red Baron https://www.mobygames.com/game/warlords_ https://www.mobygames.com/game/red-baron____ https://archive.org/details/Atari_Coin_Connection_Volume_5_Number_1_January_1981 https://www.patreon.com/posts/36710924 Commodore introduces the Vic20 https://archive.org/details/CreativeComputingbetterScan198101/page/n25/mode/1up https://en.wikipedia.org/wiki/Commodore_VIC-20 https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A Chris Crawford explains sprites on the Atari 8 bits https://archive.org/details/1981-01-compute-magazine/page/n67/mode/1up https://www.mobygames.com/game/star-raiders https://en.wikipedia.org/wiki/Chris_Crawford_(game_designer) https://en.wikipedia.org/wiki/Jay_Miner https://www.youtube.com/watch?v=3_VDM8nC9sM https://www.youtube.com/watch?v=jN49G3RwSQs https://en.wikipedia.org/wiki/Game_Developers_Conference Akalabeth reviewed https://archive.org/details/softalkv1n05jan1981/page/17/mode/1up https://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom https://www.youtube.com/watch?v=hTG3KRGJAjk https://www.youtube.com/watch?v=yINb5Huh0C4 Adventure reviewed Video January 1981, pg. 28 https://www.mobygames.com/game/adventure https://en.wikipedia.org/wiki/Adventure_(1980_video_game) http://podcast.theycreateworlds.com/e/the-100-most-influential-games-part-1/ Record sales slipping Forbes, January 5, 1981, pg. 227 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
An airhacks.fm conversation with Lukasz Lenart (@lukaszlenart) about: Playing platform games on Commodore VIC-20, the desire to write a game, starting to program on Commodore C 64 in Basic, the airhacks.fm podcast episode about magic: #106 The Open-Closed Principle and Lots of Magic, a series of if-else statements, learning Pascal then Delphi on a PC, writing network tools in Delphi, starting at ZUS and Delphi Automotive Poland automotive, working as network engineer with Novell Netware, running Java on Novell Netware, Java, Netware Directory Services (NDS) and LDAP, Eric Schmidt was CEO at Novell, the Java San Francisco Framework from IBM, using JBuilder for NDS Java development, learning PHP for production monitoring, using PHP with Common Gateway Interface CGI, migrating from PHP to Java, JSP and Struts, discovering robotics as automative engineer, the kuka robots company, combining Struts 1 with Enterprise Java Beans (EJB) for pragmatic reasons, using Struts and Tiles, building production forecasts with Struts 1 for a Manufacturing Execution System (MES), NetBeans Days in Warsaw, Gdansk and Posen, JBoss project for dial tone discovery, starting at SoftwareMill, SoftwareMill created Hibernate Envers, the first contribute to Struts 2 and NetBeans, WebWork was the beginning of Struts 2, WebWork is used by Jira - a special version of Struts, Sony Europe is using Struts, a basic Struts 2 application, Struts 2 and MVC implementation, Struts 2 support CDI Dependency Injection, vuejs vs. struts 2 contributions comparison, using Java backend web frameworks as SSR / Server Side Rendering, disconnecting JSPs from Struts, MicroProfile Training workshop - rewriting the blog engine in a workshop: https://microprofile.training, it doesn't make any sense to run wikipedia as a SPA, the equifax remote code execution and the patch, the OGNL was used to open a port, is there a reason to learn Scala if you Java 16? quarkus as the next generation runtime, Lukasz Lenart on twitter: @lukaszlenart, Lukasz' blog
Foundations of Amateur Radio Amateur radio is a living anachronism. We have this heady mix of ancient and bleeding edge, never more evident than in a digital mode called Automatic Packet Reporting System or APRS. It's an amateur mode that's used all over the place to exchange messages like GPS coordinates, radio balloon and vehicle tracking data, battery voltages, weather station telemetry, text, bulletins and increasingly other information as part of the expanding universe of the Internet Of Things. There are mechanisms for message priority, point-to-point messages, announcements and when internet connected computers are involved, solutions for mapping, email and other integrations. The International Space Station has an APRS repeater on-board. You'll also find disaster management like fire fighting, earthquake and propagation reporting uses for APRS. There's tools like an SMS gateway that allows you to send SMS via APRS if you're out of mobile range. There's software around that allows you to post to Twitter from APRS. You can even generate APRS packets using your mobile phone. In my radio travels I'd come across the aprs.fi website many times. It's a place that shows you various devices on the APRS network. You can see vehicles as they move around, radio repeater information, weather, even historic charts of messages, so you can see temperatures over time, or battery voltage, or solar power generation, or whatever the specific APRS device is sending. As part of my exploration into all things new and exciting I thought I'd start a new adventure with attempting to listen to the APRS repeater on the International Space Station. I'm interested in decoding APRS packets. Seeing what's inside them and what kinds of messages I can hear in my shack. Specifically for the experiment at hand I wanted to hear what the ISS had to say. After testing some recommended tools and after considerable time hunting I stumbled on multimon-ng. I should mention that it started life as multimon by Tom HB9JNX, which he wrote in 1996. In 2012 Elias Oenal wanted to use multimon to decode from his new RTL-SDR dongle and in the end he patched and brought the code into this century and multimon-ng was born. It's available on Linux, MacOS and Windows and it's under active development. It's a single command-line tool that takes an audio input and produces a text output and it's a great way to see what's happening under the hood which is precisely what I want when I'm attempting to learn something new. In this case, my computer was already configured with a radio. I can record what the radio receives from the computer microphone and I can play audio to the radio via the computer speaker. My magical tool, multimon-ng has the ability to record audio and decode it using a whole raft of in-built decoders. For my test I wanted to use the APRS decoder, cunningly disguised as an AFSK1200 de-modulator. I'll get to that in a moment. The actual process is as simple as tuning your radio in FM mode to the local APRS frequency and telling multimon-ng to listen. Every minute or so you'll see an APRS packet or six turn up on your screen. The process for the ISS is only slightly different in that the APRS frequency is affected by Doppler shift, so I used gpredict to change the frequency as required; multimon-ng continued to happily decode the audio signal. I said that I'd get back to AFSK1200. The 1200 represents the speed, 1200 Baud. The AFSK represents Audio Frequency Shift Keying and it's a way to encode digital information by changing the frequency of an audio signal. One way to think of that is having two different tones, one representing a binary zero, the other representing a binary one. Play them over a loud-speaker and you have AFSK. Do that at 1200 Baud and you have AFSK1200. When you do listen to AFSK and you know what a dial-up modem sounds like, it will come as no surprise that they use the same technique to encode digital information. Might have to dig up an old dial-up modem and hook it up to my radio one of these days. Speaking of ancient. The hero of our story, APRS, dates back to the early days of microcomputers. The era of the first two computers in my life, the Apple II and the Commodore VIC-20. Bob WB4APR implemented the first ancestor of APRS on an Apple II in 1982. Then in 1984 he used a VIC-20 to report the position and status of horses in a 160km radius using APRS. As for the International Space Station, the APRS repeater is currently switched off in favour of the cross-band voice repeater, so I'll have to wait a little longer to decode something from space. I'm Onno VK6FLAB
An airhacks.fm conversation with Sharat Chander (@Sharat_Chander) about: Commodore VIC 20, a Hello, World for the sister, moving to C64 and Ti 99, learning Basic, Visual Basic and Pascal, "the world is your oyster", AR and VR, 3rd world economics, episode with Scott McNealy of Sun Microsystems, Java - and the participation matters, sherpas and teachers, airhacks.tv and airhacks.fm podcast episode, #50 The Jakarta EE / MicroProfile and WebStandards Startup with Matthias Reining, #73 The "MDN First" Approach with Web Components with Matthias Reining, People First, Technology Second, working for Bell Atlantic, phones as gateways to applications and solutions, Bell, GTE and Nynex became Verizon, attending the first JavaOne in 1996, starting at Sun Microsystems at the NetBeans team, switching to Java Studio Creator, episode with #8 JVM Innovation with Graal with Jaroslav Tulach, Sun's Project Rave, Java Studio Creator moved back as Matisse to NetBeans, Roman Strobl - the NetBeans evangelist, the tasks of the JavaONE program chair, John Gage and JavaONE keynotes, the minute of silence for Steve Jobs at JavaONE keynote, Oracle Developer Live and Java, growing Java User Groups and Java Champions program, the Product Manager for Java, cool vs. constructive, constructive approaches to innovation JavaONE and the after dark party, inside.java podcast, Sharat Chander on twitter: @Sharat_Chander
Veckan levererar, utom måndag. Julens prinskorv är säkrad DMZ Retro 4 är här. Omslaget avhandlas i detalj, Fredrik fascineras av Eye of the beholder. OCH: tidningen kommer att finnas i butik! Alla är sugna på att göra mer. Var går de yttre gränserna för DMZ retro? Borde datorer ta mer inspiration av hur de var förr? Livet innan iPhone - minns, diskutera, förfäras. Tiden Jocke betatestade att mejla bilder till Flickr Hemmagjord TimeMachine-server Livet med M1 Mac mini - rapport efter två veckor från oss båda. Mac mini är mysigt, adaptrar och USB-C är … som alltid Stensåkra Omslagsbilden heter Space invaders och är skapad av Martijn van Meel (och jo, det stod i tidningen när Fredrik hade tid att kolla ordentligt) Genesis project Gubbdata Eye of the beholder Eye of the beholder till C64 Mediumposten om att inspireras av hur äldre OS fungerade Haiku Easyflash-cartridge Prince of persia till C64 Vic-20 ABC 80 Ipod nano Nokia N95 K750 Palm Zire Palm IIIe Graffiti-skrivsystemet Pixelpipe Stewart Butterfield Slack köps av Salesforce Nokia 6500 slide Nokia 6820 Nokia 6111 Canon EOS 350D T9 N-gage Centos 7 Time machine server EPEL AFP Samba/SMB OS9-skrivbordsunderlägg i 5K-upplösning Pixelmator pro Nokia E65 Firefox developer edition Salesforce tower Backpacker-spelen BARK och BESK Minidator PDP-11 MicroVAX Digital alpha VMS Om operativsystem var flygbolag Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-236-klockan-fem-mo%CC%88rkret.html.
Hello! No SSG again this week but there's news, letters, reviews and general video game related banter galore! Meanwhile, Ste offers to Save Your Soul by offering to hear your confessions! Links for more info are below... Plus, as mentioned in the show, here's Phil the (Under)Caretaker's full review of the Xbox Series X: --- Here's my cutting edge review of the Xbox Series X, offering in depth and personal analysis that would make Digital Foundry mad with jealousy! I'm sure I'm the ideal target demographic for next gen in that I don't have a 4K TV, nor had any previous interest in getting one. I initially only made moves to get the Series X because my original Xbox One was on its last legs with days firmly numbered. I became more determined to bag a pre-order when one of my older brothers passed away in August – this coming just 4 months after we lost our Mum to Covid-19 in May. I had three older brothers but this one in particular introduced me to gaming, amongst many other things (like Star Wars, D&D, Ghostbusters and swearing). We already had a black and white, multi-game, Pong clone in the house but I can still remember the day I went home from primary school to find he’d bought an Atari 2600 that blew us all away – this would’ve been around 1983/84 so I’m pretty sure he got it cheap, post-‘crash’. Playing on this glorious technicolour, albeit blocky, graphical experience quickly became a family spectator event, similar to whenever we rented a video from the shop down the road. He later picked up a Commodore Vic-20, then a C64 and later an Atari ST (my best mate at the time had one and that swayed our loyalty for the Atari/Amiga wars to come). So, basically, video games and my brother went hand in hand. They were one of our things and, despite him not being an active player for the past few years due to ill health, he was very much an active spectator and you could tell he was still awed by even the slightest advancement in the technology, still clearly remembering how far we’d come from the tech we had in the early 80s. So, no, I certainly didn’t need to go next gen just yet but considering the year we've had I felt allowed to treat myself, not that I’m trying to justify the spend! And my brother would’ve approved, I’m fairly certain. It’s gaming as a deeply personal, connecting, activity. Anyway, after a week and a half with it, I've found the Series X to be an impressive piece of kit. It’s a leap similar to (but bigger/more than) when I went from my original PS4 to the PS4 Pro. Everything that should be enhanced for the Xbox One X and XSX just 'is' (apparently as long as the Devs/publishers have approved it…) with differences being noticeable despite my lack of 4K telly – improved textures, frame and draw rates being the noticeable differences along with load times. It's bloomin' fast, which you'd expect from hardware like this! Resource hungry games like Assassin's Creed: Odyssey, Valhalla, Star Wars Jedi: Fallen Order and Elite: Dangerous load up from a standing start much quicker than on the old Xbox One - we're talking seconds rather than minutes - plus "Quick Resume" is very good indeed and makes "getting a quick game in" much less hassle. Yes, I know we've had it on phones, tablets, PCs and, in a way, the Switch for years but, you know, better late than never. There are still bugs in the system though – I’ve noticed that AC: Valhalla certainly used Quick Resume for the first week or so but doesn’t anymore. Microsoft have said some games have had it disabled while they fix things so I assume that’s what has happened here. Luckily I’ve not had any of the other reported issues with my day one tech – hopefully writing this doesn’t jinx that! I’ve not suffered any random shut downs or disc drive failures, or noisiness. In fact, the system is very quiet indeed but, yes, it runs hot. As a PC gamer as well, I’m used to that, though. Nature of the beast. It’s certainly not ‘burning’ hot, though, and has never had smoke billowing out of it like a chimney... Size wise, it’s not a huge distraction sitting on my TV unit – It sits next to my telly like one of the monoliths from 2001: A Space Odyssey only much less imposing. It’s about as tall as the PS4 Pro when stood on end and just happens to be a bit wider. The controller is... an Xbox controller. It feels both very familiar and also a little bit different, like someone has been moving the furniture around while I've been out of the house... It feels a tad smaller than the Xbox One controller and the sides seem to be angled inwards a little more (or it feels like they are!) The 'grips' are hard plastic so I'm not sure how effective they'll be in the long run and the D-Pad is the “satellite dish” variant from their Elite controllers which I always avoided but, OK, it's not too bad in practice! It’s been widely reported and moaned about on social media that, yes, there is a distinct lack of unique launch titles and, sure, that is the case but I went in eyes wide open knowing this. I picked up Assassin’s Creed: Valhalla which I could only imagine takes about an hour to load on a last gen machine and probably runs like a 3-legged donkey. In black and white. Allegedly. On the Series X it loads in no time, runs smoothly and looks lovely (you could view it as Assassin’s Creed does Witcher 3 with Vikings. Vikings!!! 7/10). It shows promise and potential for what is to come and as likely as night follows day follows night we all know it won’t be long before some amazing games come along that will take full advantage of the tech. With the Series X, it's definitely evolution rather than revolution. A kind of "PC Gaming Lite" and I’m completely fine with that. With not having to work out a whole new system whilst at the same time having something set up to handle the next 7+ years of new gaming, as well as a catalogue of games stretching back to 2001? I'm very happy with that. It also doubles up as an innovative fan heater which could be a welcome boon to some as we enter the cold winter months! 7/10 --- Please do send your emails to us at team@onelifeleft.com for inclusion in future shows! Cheerio! Team OLL x Links: https://nordicgame.com/true-confessions/ Games Industry Absolution Form Link Reviews: https://www.thefalconeer.com/ https://likeadragon.sega.com/home.html Tracklist: Gelegenheitsmusik (LSDJ) by 9-Heart https://chipmusic.org/9-Heart/music/gelegenheitsmusik-lsdj Reminiscence(Stars) by Dissimulation https://chipmusic.org/Dissimulation/music/reminiscencestars
In this episode we are Joined by the developer, hacker and Code Siren founder Eijah. We walk down a road of 2 hours of honest conversation about Development, Morals, working with McAfee, Hacking, Motivation, Mental Health, Security and a lot more! Eija, an advocate for privacy and individual rights, quit a well paid job at rockstar games to start on a journey pursuing what he loved. He went on a journey with the goal of creating technology that enhance personal liberty and freedom. The journey has had its bumps in the road but he as continued marching forward, despite various problems. Today, Eijah runs a software company called CodeSiren. Working on revolutionary technology In this episode we cover: hacker spirit, engineer, tinkerer C++, Java Max payne 3, Red Dead Redemption, grand theft auto 5 programming for the love of it game developer, Working at rockstar, life at rockstar life as a developer hacking blueray and finding the blueray device keys Large code bases, code maintenance, clean modular code your code is your documentation Xbox360 vs Playstation 3 The failures of VPN companies, selling people's private companies. Drinking pints, in Edinburgh Starting and developing demonsaw file sharing privacy traffic obfuscation and traffic subterfuge, bypassing deep packet inspection great firewall of china Surveillance Privacy Cryptography Censorship John Mcafee Being a senior programmer "My greatness stems from not having achieved what I am here to achieve" - Eijah ## External links: https://twitter.com/demon_saw https://codesiren.com https://demonsaw.com https://en.wikipedia.org/wiki/Commodore_VIC-20 https://darknetdiaries.com/episode/16/ https://en.wikipedia.org/wiki/Advanced_Encryption_Standard https://en.wikipedia.org/wiki/CPU_time https://forum.doom9.org/ https://www.reddit.com/domain/forum.doom9.org/ https://en.wikipedia.org/wiki/Hackers_(film) https://en.wikipedia.org/wiki/Dunning-Kruger_effect https://en.wikipedia.org/wiki/Impostor_syndrome https://en.wikipedia.org/wiki/Allocator_(C%2B%2B) https://en.wikipedia.org/wiki/PlayStation_technical_specifications https://www.nextplatform.com/2019/01/24/unified-memory-the-final-piece-of-the-gpu-programming-puzzle/ https://www.youtube.com/watch?v=lTngMxmymX4 https://www.youtube.com/watch?v=fMfQQoHHLBA https://steelpantherrocks.com/ https://www.youtube.com/watch?v=WjElZ-O9EpM
Det var en lång dag igår DMZ retro nummer 4 är i hamn! Nu börjar jobbet Blood & truth: actionfilm i VR. Blir det bara jobbigt om spel blir för realistiska? Fredrik spelar lite Shadow of the colossus för PS4 Estrella Bacon och Sourcream: blä. Widgetsmith exploderar i världen. Under the radar som diskuterar är ute Appbiblioteket på Iphone, bra sätt att minska sin användning av onödigheter? Kanelbullens dag 4/10 Förvandla trådbunden Bose-lur till trådlös. Kan man bygga en egen Chromecast Audio? Jodå, typ. Raspberry pi som mottagare av trådlöst ljud Länkar Datormagazin retro 4 VIC-20 Horungar - även kända som ensamrader The masters of pixel art - pixelgrafik-böckerna Roberta Williams Ken Williams Not all fairytales have happy endings - Ken Williams bok Hackers Blood & truth Playstation VR worlds London heist Battlefield 3 Battlefield 4 Soldier of fortune Barbarian International karate + Far cry 5 The last of us II Underhuggaren som dog i en Austin Powers-film No one lives forever Shadow of the colossus Ico HDR fidonet.io Donera pengar till driften av fidonet.io Liberapay Railroads Railroad tycoon Crusti croc inferno Widgetsmith David Smith Watchsmith Komplikationer Under the radar om Widgetsmith Podcast chapters Senaste Talk show handlar också om Widgetsmith Appbiblioteket Kanelbullens dag Bluetooth till Boselurar A2DP A2DP med Raspberry Pi Lillördag CGP Grey vill vara ledig på onsdagar Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-227-lillordag.html.
Electronic games may be about to crash! Amstrad enters the console wars Pokemon single handedly saves video games These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in September of 1970, 1980, 1990, and 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Links: 1970: IBM launches their first macine exclusively using semiconductor RAM https://www.nytimes.com/1970/09/24/archives/a-new-computer-unveiled-by-ibm-main-memory-system-uses.html?searchResultPosition=9 https://en.wikipedia.org/wiki/Magnetic-core_memory https://en.wikipedia.org/wiki/Semiconductor_memory https://en.wikipedia.org/wiki/IBM_System/370_Model_145 World's first Chess competition between computers takes place in New York https://www.nytimes.com/1970/09/02/archives/chess-computer-loses-game-in-a-kingsize-blunder.html?searchResultPosition=17 https://www.cs.mcgill.ca/~newborn/ https://en.wikipedia.org/wiki/Monty_Newborn https://en.wikipedia.org/wiki/Hackers:_Heroes_of_the_Computer_Revolution 1980: Mattel announces test market for Intellivision keyboard Plaything, Sept 1980 https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component Mattel warns shareholders that competitors may start dumping game inventory Plaything, Sept 1980, pg. 11 Pizza Time Theatre loses first round to Topeka Inn Management Play Meter, September 1, 1980, pg. 5 https://videogamenewsroomtimemachine.libsyn.com/may-2020 Stratavox brings speech to the video games! Play Meter, September 15, 1980, pg. 39 https://www.youtube.com/watch?v=0C-1J5XvhB0 https://en.wikipedia.org/wiki/Stratovox Williams is entering the video game biz Play Meter, September 15, 1980, pg. 40 Computer magazines report from Summer CES https://archive.org/details/1980-09-compute-magazine/page/n14/mode/1up https://archive.org/details/CreativeComputingbetterScan198009/page/n17/mode/1up https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A https://en.wikipedia.org/wiki/Ohio_Scientific https://en.wikipedia.org/wiki/HP_series_80#85 https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/ZX80 https://en.wikipedia.org/wiki/Commodore_VIC-20 https://archive.org/details/Kilobaud198009/page/n25/mode/2up Japan takes on the US for 64k supremacy https://www.nytimes.com/1980/09/16/archives/the-fight-over-computer-chips-us-japanese-competing-on-new-advance.html?searchResultPosition=11 Softalk launches https://archive.org/details/softalkv1n01sep1980/mode/1up Dan Bunten's first major release tested https://archive.org/details/softalkv1n01sep1980/page/13/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,8515/ https://www.mobygames.com/game/apple2/computer-quarterback/credits https://youtu.be/xsGfXR0m8Lg The other trinity https://archive.org/details/CreativeComputingbetterScan198009/page/n39/mode/1up https://en.wikipedia.org/wiki/Bally_Astrocade https://en.wikipedia.org/wiki/Interact_Home_Computer https://en.wikipedia.org/wiki/VideoBrain_Family_Computer 1990: Computer games are coming to TV https://archive.org/details/Computer_Gaming_World_Issue_74/page/n10/mode/1up https://en.wikipedia.org/wiki/Maniac_Mansion_(TV_series) https://en.wikipedia.org/wiki/Where_on_Earth_Is_Carmen_Sandiego%3F Cinemaware slugs it out with Beyond over TV Sports Baseball https://archive.org/details/Computer_Gaming_World_Issue_74/page/n10/mode/1up https://www.mobygames.com/game/tony-la-russas-ultimate-baseball TMNT is getting a second Amiga port https://archive.org/details/ACEIssue36Sep90/page/n7/mode/1up https://www.youtube.com/watch?v=CFQkdLd4M_g Mediagenic becomes first US SNES dev https://archive.org/details/Computer_Gaming_World_Issue_74/page/n10/mode/1up https://www.mobygames.com/browse/games/snes/activision-publishing-inc/ Megadrive finally coming to the UK https://archive.org/details/Computer_Video_Games_Issue_106_1990-09_EMAP_Publishing_GB/page/n12/mode/1up https://en.wikipedia.org/wiki/Sega_Genesis First rumors of a Sega CD add-on for the Genesis surface https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20014%20%28September%201990%29#page/n21/mode/1up https://en.wikipedia.org/wiki/Sega_CD Amstrad launches the GX4000 https://archive.org/details/Computer_Video_Games_Issue_106_1990-09_EMAP_Publishing_GB/page/n7/mode/2up https://archive.org/details/micromania-segunda-epocha-28/page/n7/mode/1up https://en.wikipedia.org/wiki/Amstrad_GX4000 Atari to redesign the Lynx https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20014%20%28September%201990%29#page/n21/mode/1up https://en.wikipedia.org/wiki/Atari_Lynx Coin Op sales are slumping Replay, Sept. 1990, pg. 38 Atari repurchases stock back from Namco Playthings, Sept. 1990 pg. 13 https://en.wikipedia.org/wiki/Namco#Atari_Games,_rifts_with_Nintendo_and_other_ventures_(1985%E2%80%931989) 2000: Controversy over violent games continues https://www.retromags.com/files/file/4317-gamepro-issue-144-september-2000/ pg. 30 SNK closes down its US operations https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20134%20%28September%202000%29#page/n25/mode/1up https://en.wikipedia.org/wiki/SNK#Bankruptcy_and_Playmore_Corporation_(2001%E2%80%932003) 100th million Gameboy shipped https://www.retromags.com/files/file/4317-gamepro-issue-144-september-2000/ pg. 28 https://en.wikipedia.org/wiki/Game_Boy Pokemon singlehandedly lifts video game sales https://archive.org/details/NextGen69Sep2000/page/n18/mode/1up Piracy hits the Dreamcast https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20134%20%28September%202000%29#page/n37/mode/1up https://en.wikipedia.org/wiki/GD-ROM Micromania magazine deals with the rise of "abandonware" https://archive.org/details/MicromanaTerceraEpocaSpanishIssue68/page/n53/mode/1up Windows ME is coming to make everything better... https://archive.org/details/PC_Zone_Issue_093_2000-09_Dennis_Publishing_GB/page/n19/mode/1up https://en.wikipedia.org/wiki/Windows_Me Rebellion buys 2000AD https://archive.org/details/PC_Zone_Issue_093_2000-09_Dennis_Publishing_GB/page/n29/mode/1up https://en.wikipedia.org/wiki/Rebellion_Developments Eidos is up for sale https://archive.org/details/NextGen69Sep2000/page/n9/mode/1up https://en.wikipedia.org/wiki/Square_Enix_Europe Probe software is no more https://archive.org/details/PC-Player-German-Magazine-2000-09/page/n12/mode/1up https://en.wikipedia.org/wiki/List_of_Acclaim_Entertainment_subsidiaries#Acclaim_Studios_London Recommended Links: Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.
We revisit Season 1 episode 1.1. Looking back 5 years on my humble beginnings and the many career paths technology has to offer. Elon Musk started with the Commodore Vic-20, so did I. Look at where he's at and look at me. Everyone's path is different, so don't get discouraged. Cloud Resume Challenge: https://forrestbrazeal.com/2020/04/23/the-cloud-resume-challenge/
Jävla bil. Jocke fantiserar om en bil som bara behöver servas två gånger om dagen Jocke åter till kontoret. Påminns på vägen hem i köerna varför det suger att pendla Kallt ute Poolrapporten: vattnet fortsätter försvinna. tar in firma som får söka efter hålet/hålen. Pooldäcket byggs det på WSL 2: kompilera vår sajt i Jekyll tar längre tid. Undersöker varför. Varför är finns det inte fler riktigt smarta terminalprogram för Linux? DMZ Retro #4! Nytt nummer, tonvis med merch, vinn en Vic-20 med massor av tillbehör! Boka ditt ex nu! En trevlig pull request. Fredrik laddar ner ett RSS-flöde på längsta möjliga omvägar Länkar Bromsok Subaru forester Marodörkartan WSL 2 Iterm 2 Tmux Tilix Hyper Terminator Terminus Iterm 2 på Github Boka ditt exemplar av Datormagazin retro #4 nu! Koppar kafferosteri VIC-20 Commodore 1311-joysticken Hugo Kodsnacks avsnittsrepo Senaste avsnittet Avsnitt 158 av Kodsnack Avsnitt 74 av Kodsnack Senaste Accidental tech podcast T2-chippet Vangers Vangers-klippen på Peertube Vange-rs Amiga retroradion - avsnitt 1 Rust Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-224-vi-kommer-med-dykardrakt.html.
Panelists: Earl Evans (hosting), Paul Hagstrom, Jack Nutting, and Carrington Vanston Topic: Databases For episode 0xdb, we talk about our experiences with dedicated database programs, what some of us learned and didn't learn while studying computer science, employment as consultants, and other marginally related things. Topic/Feedback links: Self-contained tape loader for the ZX Spectrum Mini-PET update Myst documentary kickstarter Portable CP/M iz-cpm on Github Unicomp keyboards The ubiquitous little plotter (e.g., CGP-115) Fixing the plotter gears Retro Computing News: Worms Armageddon updated after 21 years Apple II Augmented Reality Chess Board Windows Task Manager Runs Doom This Week in Retro podcast Durgod Fusion, retro-inspired keyboards Mac OS 8 in Javascript oldweb.today, historical browsery Making a modern TRS-80 Model I clone Write-up on the TRS-80 model I clone (Hackaday) FujiNet Vintage Computer-related commercial: Lotus 123 and Symphony Commercial 1984 Retro Computing Gift Idea: The Altair-duino See also: Demo build of the Altairduino Auction Picks: Carrington: PowerBook 140-180c Car Adapter Soviet BYTE ZX-Spectrum clone BBC Acorn Computer Kit Earl: TRS-80 Model 4P See also: FreHD See also: M3SE Paul: Micromodem II Newton Fax Modem Newton 2100 and many extras Epson PX-8 replacement keyboard Very complete Epson HX-20 set Shopping bag for encouraging social distancing (WordPerfect 8) MPF IP “VisiCalc III”, which requires VisiCalc III See instead: VisiCalc III and training pak Arfon Micro VIC-20 expander See also: Arfon Micro expander announcement (Compute! magazine) See also: Commodore VIC-1020 expansion box Microsoft binder Feedback/Discussion: @rcrpodcast on Twitter Vintage Computer Forum RCR Podcast on Facebook Throwback Network Throwback Network on Facebook Intro / Closing Song: Back to Oz by John X - link Show audio files hosted by CyberEars Listen/Download:
Bem-vindos à edição 061 do Repórter Retro. Links do podcast A SEGA fez 60 aninhos e comemorou com uma versão micro do Game Gear (que faz 30 anos em… outubro). 50 anos de Pascal (a linguagem) 40 anos do Commodore VIC-20 35 anos do Atari ST Desenterrado o Joust para Commodore 64 RetroManCave consertando um … Continue lendo Repórter Retro 061 →
Su WhatsApp stanno arrivando gli sticker animati: https://www.mobileworld.it/2020/06/30/whatsapp-beta-viene-rilasciato-primo-pack-sticker-animati-foto-264330/ - Domani iniziano le vendite di OnePlus Nord: https://www.androidworld.it/2020/06/30/oneplus-nord-ufficiale-la-nuova-linea-prodotti-dal-prezzo-piu-accessibile-arrivo-italia-719357/ - Il Commodore Vic20 torna alla ribalda: https://www.smartworld.it/videogiochi/commodore-vic-20-ritorna-alla-ribalta-la-sua-nuova-edizione-thevic20-video-foto.html
Foundations of Amateur Radio The other day I received an email from Colin VK2JCC who mentioned that he was a keen home brewer and he was interested in a discussion about using ex-military gear in amateur radio. If you want to see his beautiful rig, check out Colin's Clansman PRC 320 Radio, does 2 to 30 MHz at 3 or 30 Watts. Look for his callsign and you'll also find a video of him calling CQ. Colin also shared his efforts for the construction of a Ground Tuning Unit which started a whole different exploration, but I'll leave that for another day. Back to the topic at hand, ex-military gear in our hobby. My initial thoughts on the subject were predictable: "What on earth do I know about this and do I have anything useful to contribute on the matter?" It turns out that this isn't something new to me. You might recall that I'm an IT professional in my non-amateur life. In that role you'll likely never see me buying second hand or refurbished gear, unless I installed it myself and was the person responsible for its maintenance. This same mindset prevails within my hobby. Although I am the owner of several pieces of pre-loved equipment, it arrived either because I knew the previous owner and where they live, or because it arrived unencumbered at my door. I go to hamfests and look askance at the gear on offer. I'll buy connectors, a tower, but not so much anything in the way of electronics. I asked around and I'm not alone in this. Many of my peers have the same view. Why pay good money for something that has been abused? It occurred to me, that this mindset is based on the idea that something can go wrong because the equipment has been invisibly damaged. Of course that is possible. However, on reflection, the reality is likely different. In my professional life I've seen plenty of badly maltreated equipment. I remember being called out to a faulty computer that sat on the ground in the office in a car mechanics workshop. The computer, used for accounting, would on warm days just stop. On opening it up, in 2006, I found a motherboard with a Pentium processor on board. It was untouched from when it had been built in around 1994. The CPU fan was no longer moving and the amount of caked on dust - complete with microscopic motor oil - had formed a solid cake around the cooling fins. After removing the dirt, the fan spun back into life and the computer was once again rock-solid. That is the definition of abused electronics. Yes, in case you're wondering, I did recommend replacing the computer, but out in the back roads of Australia, that's easier said than done. Story aside, I came to the conclusion that while abuse might reduce the circuit life from a millennium down to a century, that was unlikely to happen in my lifetime. Back to the ex-military gear. Based on Colin's comments, his historic radio, and my insights into the scale of abuse and their impact, I'm more inclined today than I was yesterday to investigate. I will note that I'm spoilt for choice. I can pretty much buy off the shelf any gadget required, limited by my imagination and my budget, but that wasn't true for several of my amateur friends. I know of several modifications of aviation and military rigs, born from necessity, that eventually made it into amateur radio and come to think of it, there's not much difference from me adding a serial interface to my Commodore VIC 20 back in the 1980's. Before I start shopping for radios that glow in the dark, there is another consideration. I did the same with computers over 20 years ago. I ended up with about a dozen of them in my office. Today that's replaced by a single one that runs as many virtual computers as I need. In radio terms, do I fill my shack with boxes, or should I spend my efforts on getting an RF signal into a black box with SDR written on the side? It's hard to know what the differences are without seeing both sides of the equation, but I'm sure that at my next hamfest I'll be looking around with different coloured glasses. Thank you to Colin VK2JCC for asking the question and showing his toys. I'm Onno VK6FLAB
Ljudvolym, pollenfest och databasparty Näst senaste Kodsnack var lite mer spännande än vanligt att klippa Fredrik byggde LAME häromdagen Podcast Chapters, JSON och webbspelare Karantän, vecka 1000, årets hittils varmaste(?) dag och bra chefer Jocke bygger drömamiga! Jocke sätter upp ett rack i hemmakontoret. Slutar med total inventering av alla prylar Fredrik hade visst stött något för länge sedan som gav Mutant Hindenburg som PDF Plexamp är mysig Cloudflares episka serviceavbrott berodde på att någon som skickats ut till deras datacenter för att utföra underhåll också passade på att rycka ut en bunt fiberkablar ur en central router … … Jocke har börjat flytta “hem” domäner till sina egna DNS-servrar igen från Cloudflare. Motorsågen reparerad Signaturer i mail - använder man sånt fortfarande? Hösnuva Jocke slår av en mängd notifieringar i Mastodon. Jobbigt att vara poppis DMZ Retro #1 gratis via nedladdning av PDF-fil DMZ Retro #4? Jodå … Plus en spännande VIC-20 Mediehörnet: Husdrömmar: Sicilien - Så känns det inte jobbigt att underhålla sitt eget hus längre Devs säsong ett är slut. Episk avslutning, mycket bra serie. Länkar Max 500 Postgres Synapse password reset på Github Kodsnack 360 - om öppna licenser LAME Podcast Chapters exporterar numera till JSON Audio-elementet Artikel om distansjobb i Fokus - med Kodsnack-Tobias Terrible fire DOM - disk on module * Gotek USB-floppy-grunka Plipbox Amiga explorer WHDLoad Dune II Mutant Hindenburg drivethrurpg.com Plexamp Plexit Cloudflares avbrott DKIM The Devastating Decline of a Brilliant Young Coder Glenn Fleishman Glenn i Talk show DMZ Retro #1 gratis VIC-20 Gunnars radio och TV i Södertälje Husdrömmar Sicilien Grand designs Devs World wide web med Nick Borgen Två nördar - en podcast. Fredrik Björeman, Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-206-aven-chefer-forstar.html.
Today we're going to look at the history of the dial-up computer modem. Modem stands for modulate/demodulate. That modulation is carying a property (like voice or computer bits) over a waveform. Modems originally encoded voice data with frequency shift keys, but that was developed during World War II. The voices were encoded into digital tones. That system was called SIGSALY. But they called them vocoders at the time. They matured over the next 17 years. And then came the SAGE air defense system in 1958. Here, the modem was employed to connect bases, missile silos, and radars back to the central SAGE system. These were Bell 101 modems and ran at an amazing 110 baud. Bell Labs, as in AT&T. A baud is a unit of transmission that is equal to how many times a signal changes state per second. Each of those baud is equivalent to one bit per second. So that first modem was able to process data at 110 bits per second. This isn't to say that baud is the same as bitrate. Early on it seemed to be but the algorithms sku the higher the numbers. So AT&T had developed the modem and after a few years they began to see commercial uses for it. So in 1962, they revved that 101 to become the Bell 103. Actually, 103A. This thing used newer technology and better encoding, so could run at 300 bits per second. Suddenly teletypes - or terminals, could connect to computers remotely. But ma' Bell kept a tight leash on how they were used for those first few years. That, until 1968. In 1968 came what is known as the Carterphone Decision. We owe a lot to the Carterfone. It bridged radio systems to telephone systems. And Ma Bell had been controlling what lives on their lines for a long time. The decision opened up what devices could be plugged into the phone system. And suddenly new innovations like fax machines and answering machines showed up in the world. And so in 1968, any device with an acoustic coupler could be hooked up to the phone system. And that Bell 103A would lead to others. By 1972, Stanford Research had spun out a device, Novation, and others. But the Vladic added full duplex and got speeds four times what the 103A worked at by employing duplexing and new frequencies. We were up to 1200 bits per second. The bit rate had jumped four-fold because, well, competition. Prices dropped and by the late 1970s microcomputers were showing up in homes. There was a modem for the S-100 Altair bus, the Apple II through a Z-80 SoftCard, and even for the Commodore PET. And people wanted to talk to one another. TCP had been developed in 1974 but at this point the most common way to communicate was to dial directly into bulletin board services. 1981 was a pivotal year. A few things happened that were not yet connected at the time. The National Science Foundation created the Computer Science Network, or CSNET, which would result in NSFNET later, and when combined with the other nets, the Internet, replacing ARPANET. 1981 also saw the release of the Commodore VIC-20 and TRS-80. This led to more and more computers in homes and more people wanting to connect with those online services. Later models would have modems. 1981 also saw the release of the Hayes Smartmodem. This was a physical box that connected to the computer of a serial port. The Smartmodem had a controller that recognized commands. And established the Hayes command set standard that would be used to connect to phone lines, allowing you to initiate a call, dial a number, answer a call, and hang up. Without lifting a handset and placing it on a modem. On the inside it was still 300-baud but the progress and innovations were speeding up. And it didn't seem like a huge deal. The online services were starting to grow. The French Minitel service was released commercially in 1982. The first BBS that would become Fidonet showed up in 1983. Various encoding techniques started to come along and by 1984 you had the Trailblazer modem, at over 18,000 bits a second. But, this was for specific uses and combined 36 bit/second channels. The use of email started to increase and the needs for even more speed. We got the ability to connect two USRobotics modems in the mid-80s to run at 2400 bits per second. But Gottfried Ungerboeck would publish a paper defining a theory of information coding and add parity checking at about the time we got echo suppression. This allowed us to jump to 9600 bits in the late 80s. All of these vendors releasing all of this resulted in the v.21 standard in 1989 from the ITU Telecommunication Standardization Sector (ITU-T). They're the ones that ratify a lot of standards, like x.509 or MP4. Several other v dot standards would come along as well. The next jump came with the SupraFaXModem with Rockwell chips, which was released in 1992. And USRobotics brought us to 16,800 bits per second but with errors. But we got v.32 in 1991 to get to 14.4 - now we were talking in kilobits! Then 19.2 in 1993, 28.8 in 1994, 33.6 in 1996. By 1999 we got the last of the major updates, v.90 which got us to 56k. At this point, most homes in the US at least had computers and were going online. The same year, ANSI ratified ADSL, or Asymmetric Digital Subscriber Lines. Suddenly we were communicating in the megabits. And the dial-up modem began to be used a little less and less. In 2004 Multimedia over Coax Alliance was formed and cable modems became standard. The combination of DSL and cable modems has now all but removed the need for dial up modems. Given the pervasiveness of cell phones, today, as few as 20% of homes in the US have a phone line any more. We've moved on. But the journey of the dial-up modem was a key contributor to us getting from a lot of disconnected computers to… The Internet as we know it today. So thank you to everyone involved, from Ma Bell, to Rockwell, to USRobotics, to Hayes, and so on. And thank you, listeners, for tuning in to this episode of the History of Computing Podcast. We are so lucky to have you. Have a great day.
His journey as a student, working at NeXT, earning a Ph.D., and creating Humio In Episode 18, John visits with Kresten Krab Thorup, CTO and co-founder of Humio. In this special episode, we get to know Kresten better. You'll be inspired by his story, and you'll get to see what makes him so brilliant and so warm and personable. He shares some behind-the-scenes background about his storied career in tech, and he offers his thoughts on founding Humio. Kresten has been involved in programming computer languages from an early age. He tells the story of how he began programming on a Commodore VIC-20, and how that led him to want to learn how to build languages to do more with the hardware. Kresten got his professional start as a student, working as an IT administrator in the university's computer lab, and helping professors with LaTeX, an early typesetting technology — hidden inside somewhere is a typesetting geek. He soon got hooked on programming languages and hasn't slowed down at all. “The real beauty of programming languages is that they are tools for expressing and understanding the intentions and what the system is — they are abstractions for describing a program. They are a set of tools for thinking about your program. Humio is similar, it's a set of tools for understanding and thinking about your run-time of your system. Kresten shares the story behind Humio, and why it was important to develop a modern log management system that takes advantage of advances in technology. “Humio has an ability to deal with unknown problems — this is where Humio really shines. You're in the unknown, and you don't have a metric or a monitor where you know exactly what's going on. If you log everything, you have this ocean of logs showing what is going on in your distributed system. That's where something magical happens that you just couldn't do before.” “Another magic thing happens when developers put stuff in their logs, and then later go back to see how the system is doing. It's a super-lightweight and easy way to get insights into what's going on in production.” Kresten shares his view on the technology Humio is focused on for the coming months, and shares some of the projects the engineers are working on. He finishes up by sharing his advice on building a career in technology, and the importance of focusing on what he does best, and leaving the rest to others who are better in areas where he's not particularly strong.
Foundations of Amateur Radio In the early 1990's when I was a broadcaster I would come into the studio and prepare my show. That involved hours of preparation, but on the technology side it involved vinyl records, reel-to-reel tape on open spools, looped tape on cart, running edits and razorblades. If you're not familiar, a running edit is where you're playing the tape at normal speed and you hit record at just the right moment to replace the content. Of course that also requires that the thing you're recording is synchronised. Imagine yourself with four hands and three ears and you'll have a good idea. Razor blade edits required that you mark the tape where the audio started, chop the tape at that point and stick it to another piece of tape. The joy of having sticky tape, razorblades and audio tape strewn around the room and hoping that the tape didn't let go when you transferred the audio to a broadcast tape. If you wanted to play a song at the right time, you had to start it by putting the needle on the record, spinning the platter until you heard the song, then stopping the platter, winding back half or three quarter turn from where the audio started, depending on the speed and torque of the turntable, and then when you hit play, you'd have about half a second until the music started. At the beginning of the 1990's that was how it was done. Then compact disc came in and we could cue up a song and hit the go button and get almost instant sound. You could change tracks at the turn of a dial. Vinyl records were phased out pretty quick. In 1993 I switched radio station and instead of reel-to-reel we used DAT, or Digital Audio Tape. It had the advantage that there was no discernible loss of audio quality as you copied material, but there was no editing, since the bits on the tape needed to be aligned and you just couldn't do that with most of the available gear. The start-up delay was horrendous too, several seconds if I recall. A lifetime of dead air if you got it wrong. You might be wondering why I'm going down memory lane like this? The reason is that something changed, fundamentally, almost overnight. In 1995 Microsoft launched Windows 95. It was in August and as the local computer show I organised a competition to give away a copy of Windows 95. I edited my competition stinger, a 15 second and a 30 second promotional audio segment, entirely on my computer. Using SoundEdit 16 on my Macintosh computer I could overly tracks, add voice-overs, move sound tracks around, add dozens of tracks, change the left and right channel independently, amplify or delete specific beats, all things that were completely impossible using the gear in a radio station at the time. When I brought my stinger into the station managers office on my laptop computer, the earth shifted. Overnight everything changed. At that point radio stations around the globe started the race towards entirely being run from hard-disk. The digital revolution hit broadcast audio. That's almost a quarter century ago, but that change cannot be overstated. I think that in amateur radio we're looking at the same kind of change with the same level of impact. Today you can go online and buy a NanoVNA for less than a hundred dollars. This device, a touch-screen driven tool, allows you to measure electrical circuits. For example, you might connect an antenna and measure the impedance of that antenna. If you connect a reference antenna to the second port, you can even measure radiation patterns. Think about that for a moment. You can measure a radiation pattern. That means that there is something that radiates. Does that sound familiar? Perhaps like a transmitter? So this NanoVNA is essentially a transmitter and receiver in one box, currently runs up to 900 MHz, but the next version is already in the works and it's slated to manage 3.5 GHz, for the same amount of money. So, a 3.5 GHz transceiver for less than a hundred bucks. If you look at the internals of a NanoVNA, you'll notice that it's got much of the same bits as a software defined radio, because it is a software defined radio. Thanks to modern integration, at a component level it has significantly less complexity than the early 1980's microcomputers I grew up with like the Commodore Vic 20. Yes, I know, it's not quite a radio. There's different filtering, different software, no audio input, or output for that matter, no Morse key, it doesn't do FT8 or some other fancy mode, but guess what, it's all software. The parts of this device aren't complicated, they're cheap, simple to program and I don't think it's going to take long before we see a new explosion of software defined transceivers that are begging to be used by radio amateurs around the globe. We live in exciting times would be the understatement of the year. I'm Onno VK6FLAB
The Microchip Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us for the innovations of the future! Todays episode is on the history of the microchip, or microprocessor. This was a hard episode, because it was the culmination of so many technologies. You don't know where to stop telling the story - and you find yourself writing a chronological story in reverse chronological order. But few advancements have impacted humanity the way the introduction of the microprocessor has. Given that most technological advances are a convergence of otherwise disparate technologies, we'll start the story of the microchip with the obvious choice: the light bulb. Thomas Edison first demonstrated the carbon filament light bulb in 1879. William Joseph Hammer, an inventor working with Edison, then noted that if he added another electrode to a heated filament bulb that it would glow around the positive pole in the vacuum of the bulb and blacken the wire and the bulb around the negative pole. 25 years later, John Ambrose Fleming demonstrated that if that extra electrode is made more positive than the filament the current flows through the vacuum and that the current could only flow from the filament to the electrode and not the other direction. This converted AC signals to DC and represented a boolean gate. In the 1904 Fleming was granted Great Britain's patent number 24850 for the vacuum tube, ushering in the era of electronics. Over the next few decades, researchers continued to work with these tubes. Eccles and Jordan invented the flip-flop circuit at London's City and Guilds Technical College in 1918, receiving a patent for what they called the Eccles-Jordan Trigger Circuit in 1920. Now, English mathematician George Boole back in the earlier part of the 1800s had developed Boolean algebra. Here he created a system where logical statements could be made in mathematical terms. Those could then be performed using math on the symbols. Only a 0 or a 1 could be used. It took awhile, John Vincent Atanasoff and grad student Clifford Berry harnessed the circuits in the Atanasoff-Berry computer in 1938 at Iowa State University and using Boolean algebra, successfully solved linear equations but never finished the device due to World War II, when a number of other technological advancements happened, including the development of the ENIAC by John Mauchly and J Presper Eckert from the University of Pennsylvania, funded by the US Army Ordinance Corps, starting in 1943. By the time it was taken out of operation, the ENIAC had 20,000 of these tubes. Each digit in an algorithm required 36 tubes. Ten digit numbers could be multiplied at 357 per second, showing the first true use of a computer. John Von Neumann was the first to actually use the ENIAC when they used one million punch cards to run the computations that helped propel the development of the hydrogen bomb at Los Alamos National Laboratory. The creators would leave the University and found the Eckert-Mauchly Computer Corporation. Out of that later would come the Univac and the ancestor of todays Unisys Corporation. These early computers used vacuum tubes to replace gears that were in previous counting machines and represented the First Generation. But the tubes for the flip-flop circuits were expensive and had to be replaced way too often. The second generation of computers used transistors instead of vacuum tubes for logic circuits. The integrated circuit is basically a wire set into silicon or germanium that can be set to on or off based on the properties of the material. These replaced vacuum tubes in computers to provide the foundation of the boolean logic. You know, the zeros and ones that computers are famous for. As with most modern technologies the integrated circuit owes its origin to a number of different technologies that came before it was able to be useful in computers. This includes the three primary components of the circuit: the transistor, resistor, and capacitor. The silicon that chips are so famous for was actually discovered by Swedish chemist Jöns Jacob Berzelius in 1824. He heated potassium chips in a silica container and washed away the residue and viola - an element! The transistor is a semiconducting device that has three connections that amplify data. One is the source, which is connected to the negative terminal on a battery. The second is the drain, and is a positive terminal that, when touched to the gate (the third connection), the transistor allows electricity through. Transistors then acts as an on/off switch. The fact they can be on or off is the foundation for Boolean logic in modern computing. The resistor controls the flow of electricity and is used to control the levels and terminate lines. An integrated circuit is also built using silicon but you print the pattern into the circuit using lithography rather than painstakingly putting little wires where they need to go like radio operators did with the Cats Whisker all those years ago. The idea of the transistor goes back to the mid-30s when William Shockley took the idea of a cat's wicker, or fine wire touching a galena crystal. The radio operator moved the wire to different parts of the crystal to pick up different radio signals. Solid state physics was born when Shockley, who first studied at Cal Tech and then got his PhD in Physics, started working on a way to make these useable in every day electronics. After a decade in the trenches, Bell gave him John Bardeen and Walter Brattain who successfully finished the invention in 1947. Shockley went on to design a new and better transistor, known as a bipolar transistor and helped move us from vacuum tubes, which were bulky and needed a lot of power, to first gernanium, which they used initially and then to silicon. Shockley got a Nobel Prize in physics for his work and was able to recruit a team of extremely talented young PhDs to help work on new semiconductor devices. He became increasingly frustrated with Bell and took a leave of absence. Shockley moved back to his hometown of Palo Alto, California and started a new company called the Shockley Semiconductor Laboratory. He had some ideas that were way before his time and wasn't exactly easy to work with. He pushed the chip industry forward but in the process spawned a mass exodus of employees that went to Fairchild in 1957. He called them the “Traitorous 8” to create what would be Fairchild Semiconductors. The alumni of Shockley Labs ended up spawning 65 companies over the next 20 years that laid foundation of the microchip industry to this day, including Intel. . If he were easier to work with, we might not have had the innovation that we've seen if not for Shockley's abbrasiveness! All of these silicon chip makers being in a small area of California then led to that area getting the Silicon Valley moniker, given all the chip makers located there. At this point, people were starting to experiment with computers using transistors instead of vacuum tubes. The University of Manchester created the Transistor Computer in 1953. The first fully transistorized computer came in 1955 with the Harwell CADET, MIT started work on the TX-0 in 1956, and the THOR guidance computer for ICBMs came in 1957. But the IBM 608 was the first commercial all-transistor solid-state computer. The RCA 501, Philco Transac S-1000, and IBM 7070 took us through the age of transistors which continued to get smaller and more compact. At this point, we were really just replacing tubes with transistors. But the integrated circuit would bring us into the third generation of computers. The integrated circuit is an electronic device that has all of the functional blocks put on the same piece of silicon. So the transistor, or multiple transistors, is printed into one block. Jack Kilby of Texas Instruments patented the first miniaturized electronic circuit in 1959, which used germanium and external wires and was really more of a hybrid integrated Circuit. Later in 1959, Robert Noyce of Fairchild Semiconductor invented the first truly monolithic integrated circuit, which he received a patent for. While doing so independently, they are considered the creators of the integrated circuit. The third generation of computers was from 1964 to 1971, and saw the introduction of metal-oxide-silicon and printing circuits with photolithography. In 1965 Gordon Moore, also of Fairchild at the time, observed that the number of transistors, resistors, diodes, capacitors, and other components that could be shoved into a chip was doubling about every year and published an article with this observation in Electronics Magazine, forecasting what's now known as Moore's Law. The integrated circuit gave us the DEC PDP and later the IBM S/360 series of computers, making computers smaller, and brought us into a world where we could write code in COBOL and FORTRAN. A microprocessor is one type of integrated circuit. They're also used in audio amplifiers, analog integrated circuits, clocks, interfaces, etc. But in the early 60s, the Minuteman missal program and the US Navy contracts were practically the only ones using these chips, at this point numbering in the hundreds, bringing us into the world of the MSI, or medium-scale integration chip. Moore and Noyce left Fairchild and founded NM Electronics in 1968, later renaming the company to Intel, short for Integrated Electronics. Federico Faggin came over in 1970 to lead the MCS-4 family of chips. These along with other chips that were economical to produce started to result in chips finding their way into various consumer products. In fact, the MCS-4 chips, which split RAM , ROM, CPU, and I/O, were designed for the Nippon Calculating Machine Corporation and Intel bought the rights back, announcing the chip in Electronic News with an article called “Announcing A New Era In Integrated Electronics.” Together, they built the Intel 4004, the first microprocessor that fit on a single chip. They buried the contacts in multiple layers and introduced 2-phase clocks. Silicon oxide was used to layer integrated circuits onto a single chip. Here, the microprocessor, or CPU, splits the arithmetic and logic unit, or ALU, the bus, the clock, the control unit, and registers up so each can do what they're good at, but live on the same chip. The 1st generation of the microprocessor was from 1971, when these 4-bit chips were mostly used in guidance systems. This boosted the speed by five times. The forming of Intel and the introduction of the 4004 chip can be seen as one of the primary events that propelled us into the evolution of the microprocessor and the fourth generation of computers, which lasted from 1972 to 2010. The Intel 4004 had 2,300 transistors. The Intel 4040 came in 1974, giving us 3,000 transistors. It was still a 4-bit data bus but jumped to 12-bit ROM. The architecture was also from Faggin but the design was carried out by Tom Innes. We were firmly in the era of LSI, or Large Scale Integration chips. These chips were also used in the Busicom calculator, and even in the first pinball game controlled by a microprocessor. But getting a true computer to fit on a chip, or a modern CPU, remained an elusive goal. Texas Instruments ran an ad in Electronics with a caption that the 8008 was a “CPU on a Chip” and attempted to patent the chip, but couldn't make it work. Faggin went to Intel and they did actually make it work, giving us the first 8-bit microprocessor. It was then redesigned in 1972 as the 8080. A year later, the chip was fabricated and then put on the market in 1972. Intel made the R&D money back in 5 months and sparked the idea for Ed Roberts to build The Altair 8800. Motorola and Zilog brought competition in the 6900 and Z-80, which was used in the Tandy TRS-80, one of the first mass produced computers. N-MOSs transistors on chips allowed for new and faster paths and MOS Technology soon joined the fray with the 6501 and 6502 chips in 1975. The 6502 ended up being the chip used in the Apple I, Apple II, NES, Atari 2600, BBC Micro, Commodore PET and Commodore VIC-20. The MOS 6510 variant was then used in the Commodore 64. The 8086 was released in 1978 with 3,000 transistors and marked the transition to Intel's x86 line of chips, setting what would become the standard in future chips. But the IBM wasn't the only place you could find chips. The Motorola 68000 was used in the Sun-1 from Sun Microsystems, the HP 9000, the DEC VAXstation, the Comodore Amiga, the Apple Lisa, the Sinclair QL, the Sega Genesis, and the Mac. The chips were also used in the first HP LaserJet and the Apple LaserWriter and used in a number of embedded systems for years to come. As we rounded the corner into the 80s it was clear that the computer revolution was upon us. A number of computer companies were looking to do more than what they could do with he existing Intel, MOS, and Motorola chips. And ARPA was pushing the boundaries yet again. Carver Mead of Caltech and Lynn Conway of Xerox PARC saw the density of transistors in chips starting to plateau. So with DARPA funding they went out looking for ways to push the world into the VLSI era, or Very Large Scale Integration. The VLSI project resulted in the concept of fabless design houses, such as Broadcom, 32-bit graphics, BSD Unix, and RISC processors, or Reduced Instruction Set Computer Processor. Out of the RISC work done at UC Berkely came a number of new options for chips as well. One of these designers, Acorn Computers evaluated a number of chips and decided to develop their own, using VLSI Technology, a company founded by more Fairchild Semiconductor alumni) to manufacture the chip in their foundry. Sophie Wilson, then Roger, worked on an instruction set for the RISC. Out of this came the Acorn RISC Machine, or ARM chip. Over 100 billion ARM processors have been produced, well over 10 for every human on the planet. You know that fancy new A13 that Apple announced. It uses a licensed ARM core. Another chip that came out of the RISC family was the SUN Sparc. Sun being short for Stanford University Network, co-founder Andy Bchtolsheim, they were close to the action and released the SPARC in 1986. I still have a SPARC 20 I use for this and that at home. Not that SPARC has gone anywhere. They're just made by Oracle now. The Intel 80386 chip was a 32 bit microprocessor released in 1985. The first chip had 275,000 transistors, taking plenty of pages from the lessons learned in the VLSI projects. Compaq built a machine on it, but really the IBM PC/AT made it an accepted standard, although this was the beginning of the end of IBMs hold on the burgeoning computer industry. And AMD, yet another company founded by Fairchild defectors, created the Am386 in 1991, ending Intel's nearly 5 year monopoly on the PC clone industry and ending an era where AMD was a second source of Intel parts but instead was competing with Intel directly. We can thank AMD's aggressive competition with Intel for helping to keep the CPU industry going along Moore's law! At this point transistors were only 1.5 microns in size. Much, much smaller than a cats whisker. The Intel 80486 came in 1989 and again tracking against Moore's Law we hit the first 1 million transistor chip. Remember how Compaq helped end IBM's hold on the PC market? When the Intel 486 came along they went with AMD. This chip was also important because we got L1 caches, meaning that chips didn't need to send instructions to other parts of the motherboard but could do caching internally. From then on, the L1 and later L2 caches would be listed on all chips. We'd finally broken 100MHz! Motorola released the 68050 in 1990, hitting 1.2 Million transistors, and giving Apple the chip that would define the Quadra and also that L1 cache. The DEC Alpha came along in 1992, also a RISC chip, but really kicking off the 64-bit era. While the most technically advanced chip of the day, it never took off and after DEC was acquired by Compaq and Compaq by HP, the IP for the Alpha was sold to Intel in 2001, with the PC industry having just decided they could have all their money. But back to the 90s, ‘cause life was better back when grunge was new. At this point, hobbyists knew what the CPU was but most normal people didn't. The concept that there was a whole Univac on one of these never occurred to most people. But then came the Pentium. Turns out that giving a chip a name and some marketing dollars not only made Intel a household name but solidified their hold on the chip market for decades to come. While the Intel Inside campaign started in 1991, after the Pentium was released in 1993, the case of most computers would have a sticker that said Intel Inside. Intel really one upped everyone. The first Pentium, the P5 or 586 or 80501 had 3.1 million transistors that were 16.7 micrometers. Computers kept getting smaller and cheaper and faster. Apple answered by moving to the PowerPC chip from IBM, which owed much of its design to the RISC. Exactly 10 years after the famous 1984 Super Bowl Commercial, Apple was using a CPU from IBM. Another advance came in 1996 when IBM developed the Power4 chip and gave the world multi-core processors, or a CPU that had multiple CPU cores inside the CPU. Once parallel processing caught up to being able to have processes that consumed the resources on all those cores, we saw Intel's Pentium D, and AMD's Athlon 64 x2 released in May 2005 bringing multi-core architecture to the consumer. This led to even more parallel processing and an explosion in the number of cores helped us continue on with Moore's Law. There are now custom chips that reach into the thousands of cores today, although most laptops have maybe 4 cores in them. Setting multi-core architectures aside for a moment, back to Y2K when Justin Timberlake was still a part of NSYNC. Then came the Pentium Pro, Pentium II, Celeron, Pentium III, Xeon, Pentium M, Xeon LV, Pentium 4. On the IBM/Apple side, we got the G3 with 6.3 million transistors, G4 with 10.5 million transistors, and the G5 with 58 million transistors and 1,131 feet of copper interconnects, running at 3GHz in 2002 - so much copper that NSYNC broke up that year. The Pentium 4 that year ran at 2.4 GHz and sported 50 million transistors. This is about 1 transistor per dollar made off Star Trek: Nemesis in 2002. I guess Attack of the Clones was better because it grossed over 300 Million that year. Remember how we broke the million transistor mark in 1989? In 2005, Intel started testing Montecito with certain customers. The Titanium-2 64-bit CPU with 1.72 billion transistors, shattering the billion mark and hitting a billion two years earlier than projected. Apple CEO Steve Jobs announced Apple would be moving to the Intel processor that year. NeXTSTEP had been happy as a clam on Intel, SPARC or HP RISC so given the rapid advancements from Intel, this seemed like a safe bet and allowed Apple to tell directors in IT departments “see, we play nice now.” And the innovations kept flowing for the next decade and a half. We packed more transistors in, more cache, cleaner clean rooms, faster bus speeds, with Intel owning the computer CPU market and AMD slowly growing from the ashes of Acorn computer into the power-house that AMD cores are today, when embedded in other chips designs. I'd say not much interesting has happened, but it's ALL interesting, except the numbers just sound stupid they're so big. And we had more advances along the way of course, but it started to feel like we were just miniaturizing more and more, allowing us to do much more advanced computing in general. The fifth generation of computing is all about technologies that we today consider advanced. Artificial Intelligence, Parallel Computing, Very High Level Computer Languages, the migration away from desktops to laptops and even smaller devices like smartphones. ULSI, or Ultra Large Scale Integration chips not only tells us that chip designers really have no creativity outside of chip architecture, but also means millions up to tens of billions of transistors on silicon. At the time of this recording, the AMD Epic Rome is the single chip package with the most transistors, at 32 billion. Silicon is the seventh most abundant element in the universe and the second most in the crust of the planet earth. Given that there's more chips than people by a huge percentage, we're lucky we don't have to worry about running out any time soon! We skipped RAM in this episode. But it kinda' deserves its own, since RAM is still following Moore's Law, while the CPU is kinda' lagging again. Maybe it's time for our friends at DARPA to get the kids from Berkley working at VERYUltra Large Scale chips or VULSIs! Or they could sign on to sponsor this podcast! And now I'm going to go take a VERYUltra Large Scale nap. Gentle listeners I hope you can do that as well. Unless you're driving while listening to this. Don't nap while driving. But do have a lovely day. Thank you for listening to yet another episode of the History of Computing Podcast. We're so lucky to have you!
In this Episode: Our Heroes discuss Black Mirror’s choosiest episode - Bandersnatch. Throwing back to the choose your own adventure books of the 80’s, does the Netflix Original live up to the hype? Is the gang now trapped in a 4th wall breaking vortex of doom? Tune in to find out… Links: Note - if the below links don’t work in your podcast player please visit the show page at: ebd.fm/18 Emmy nomination OK, no cream Choose your own adventure Text adventure games Commodore Vic 20 Zork Black Mirror San Junipero USS Callister Murder Death Kill An Emotional Response Black Mirror Glyph Telltale games The wolf among us The Walking Dead game Dance Dance Revolution Dragons Lair Spider (Goodfellas) Nintendo Power Game Informer PlayStation Magazine Dalai Lama Breaking the fourth wall Pikachu onesie Darth Sidious - Emperor Palpatine Go for Papa Palpatine ARG Archer easter egg Halo 2 ARG - I Love Bees The Boys Amsterdam Ouroboros Möbius strip Iliad & Odyssey It’s a Trap Aldous Huxley Cheech and Chong Rodney Dangerfield Black Mirror - White Bear M. Night Shyamalan clues Netflix data article WALL-E Groot’s Sheetrocking EBD Trailer Finglonger Futurama Billy West MCU Episode Umbrella Academy Download MP3
Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us for the innovations of the future! Todays episode is about the Xerox Alto. Close your eyes and… Wait, don't close your eyes if you're driving. Or on a bike. Or boating. Or… Nevermind, don't close your eyes But do use your imagination, and think of what it would be like if you opened your phone… Also don't open your phone while driving. But imagine opening your phone and ordering a pizza using a black screen with green text and no pictures. If that were the case, you probably wouldn't use an app to order a pizza. Without a graphical interface, or GUI, games wouldn't have such wide appeal. Without a GUI you wouldn't probably use a computer nearly as much. You might be happier, but we'll leave that topic to another podcast. Let's jump in our time machine and head back to 1973. The Allman Brothers stopped drinking mushroom tea long enough to release Ramblin' Man, Elton John put out Crocodile Rock, both Carpenters were still alive, and Free Bird was released by Lynard Skynyrd. Nixon was the president of the United States, and suspends offensive actions in North Vietnam, 5 days before being sworn into his second term as president. He wouldn't make it all four years of course because not long after, Watergate broke, and by the end of the year Nixon claimed “I'm not a crook”. The first handheld cell call is made by Martin Cooper, the World Trade Center opens, Secretariat wins the Belmont Stakes, Skylab 3 is launched, OJ was a running back instead of running from the police, being gay was removed from the DSM, and the Endangered Species Act was passed in the US. But many a researcher at the Palo Alto Research Center, known as Xerox Parc, probably didn't notice much of this as they were hard at work at doing something many people in Palo Alto talk about these days but rarely do: changing the world. In 1973, Xerox released the Alto, which had the first computer operating system designed from the ground up to support a GUI. It was inspired by the oN-Line System (or NLS for short), which had been designed by Douglas Engelbert of the Stanford Research Institute in the 60s on a DARPA grant. They'd spent a year developing it and that was the day to shine for Doublers Steward, John Ellenby, Bob Nishimura, and Abbey Silverstone. The Alto ran the Alto Executive operating system, had a 2.5 megabyte hard drive, ran with four 74181 MSI chips that ran at a 5.88 MHz clock speed and came with between 96 and 512 kiloBytes of memory. It came with a mouse, which had been designed by Engelbert for NLS. The Alto I ran a pilot of 30 and then an additional 90 were produced and sold before the Alto II was released. Over the course of 10 years, Xerox would sell 2000 more. Some of the programming concepts were borrowed from the Data General Nova, designed by Edson de Castro, a former DEC product manager responsible for the PDP-8. The Alto could run 16 cooperative, prioritized tasks. It was about the size of a mini refrigerator and had a CRTO on a swivel. It also came with an Ethernet connection, a keyboard, a three-button mouse a disk drive, and first a wheel mouse, later followed up with a ball mouse. That monitor was in portrait rather than the common landscape of later computers. You wrote software in BCPL and Mesa. It used raster graphics, came with a document editor, the Laurel email app, and gave us an actual multi-player video game. Oh, and a early graphics editor. And the first versions of Smalltalk - a language we'll do an upcoming episode on, ran on the Alto. 50 of these were donated to universities around the world in 1978, including Stanford, MIT, and Carnegie Mellon, inspiring a whole generation of computer scientists. One ended up in the White House. But perhaps the most important of the people that were inspired, was Steve Jobs, when he saw one at Xerox Parc, the inspiration for the first Mac. The sales numbers weren't off the charts though. Byte magazine said: It is unlikely that a person outside of the computer-science research community will ever be able to buy an Alto. They are not intended for commercial sale, but rather as development tools for Xerox, and so will not be mass-produced. What makes them worthy of mention is the fact that a large number of the personal computers of tomorrow will be designed with knowledge gained from the development of the Alto. The Alto was sold for $32,000 in 1979 money, or well over $100,000 today. So they were correct. $220,000,000 over 10 years is nothing. The Alto then begat the Xerox Star, which in 1981 killed the Alto and sold at half the price. But Xerox was once-bitten, twice shy. They'd introduced a machine to rival the DEC PDP-10 and didn't want to jump into this weird new PC business too far. If they had wanted to they might have released something somewhere between the Star and the Commodore VIC-20, which ran for about $300. Even after the success of the Apple II, which still paled in comparison to the business Xerox is most famous for: copiers. Imagine what they thought of the IBM PCs and Apple II, when they were a decade ahead of that? I've heard may say that with all of this technology being invented at Xerox, that they could have owned the IT industry. Sure, Apple went from $774,000 in 1977 to $118 million in 1980 but then CEO Peter McColough was more concerned about the loss of market share for copiers, which dipped from 65 to 46 percent at the time. Xerox revenues had gone from $1.6 billion dollars to $8 billion in the 70s. And there were 100,000 people working in that group! And in the 90s Xerox stock would later skyrocket up to $250/share! They invented Laser Printing, WYSIWYGs, the GUI, Ethernet, Object Oriented Programming, Ubiquitous computing with the PARCtab, networking over optical cables, data storage, and so so so much more. The interconnected world of today likely wouldn't be what it is without other people iterating on their contributions, but more specifically likely wouldn't be what it is if they had hoarded them. They made a modicum of money off most of these - and that money helped to fund further research, like hosting the first live streamed concert. Xerox still rakes in over $10 billion in a year in revenue and unlike many companies that went all-in on PCs or other innovations during the incredible 112 year run of Xerox, they're still doing pretty well. Commodore went bankrupt in 1994, 10 years after Dell was founded. Computing was changing so fast, who can blame Xerox? IBM was reinvented in the 80s because of the PC boom - but it also almost put them out of business. We'll certainly cover that in a future episode. I'm glad Xerox is still in business, still making solid products, and still researching all the things! So thank you to everyone at every level of Xerox, for all your organization has contributed over the years, including the Alto, which shaped how computers are used today. And thank YOU patient listeners, for tuning in to this episode of the History Of Computing Podcast. We hope you have a great day!
Donate to the show and help us continue: https://theretrohour.com/support/Thanks to our amazing donators this week: Tim Daeleman, Simulant Systems LTD, Darren Coles, Nicholas Antrobus Audioboom channel: https://audioboom.com/channel/theretrohourAudioboom RSS feed: https://audioboom.com/channels/4970769.rssJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/Twitter: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Events we'll be at:Retrospillmessen 2019: https://www.retrospillmessen.no/Amiga 34 - Germany Show notes: Sega Megadrive Mini with 32X and Mega CD: https://bit.ly/2Wu9IRf Goodbye iTunes: https://bit.ly/2HPZp15 Mario for the Amiga: https://youtu.be/fGJX6ZdOads Hyperkin N64 clone: https://bit.ly/2MORnKt
Chris and Serge take a walk down memory lane of old computers, programming environments and the command line. During this trip, they deconstruct the appeal of the command line, unix culture and ways that the aesthetics of the terminal have held us back.Links:Commodore VIC-20 (wikipedia)Commodore 64 (wikipedia)MS DOS (wikipedia)Freedos (a Free Software DOS replacement)QBasic (wikipedia)FreeBASIC (a Free Software BASIC)GEOS (wikipedia)Unix Philosophy (wikipedia)REPL (wikipedia)In the Beginning... Was the Command Line (wikipedia)8-Bit Guy's Dream Computer (the8bitguy.com)Adafruit Circuit Playground Express (learn.adafruit.com)Microsoft MakeCode (github.com)ScratchThe UNIX-HATERS HandbookThe Mycroft Personal Voice AssistantThe Blender Project
Chris and Serge take a walk down memory lane of old computers, programming environments and the command line. During this trip, they deconstruct the appeal of the command line, unix culture and ways that the aesthetics of the terminal have held us back.Links:Commodore VIC-20 (wikipedia)Commodore 64 (wikipedia)MS DOS (wikipedia)Freedos (a Free Software DOS replacement)QBasic (wikipedia)FreeBASIC (a Free Software BASIC)GEOS (wikipedia)Unix Philosophy (wikipedia)REPL (wikipedia)In the Beginning... Was the Command Line (wikipedia)8-Bit Guy's Dream Computer (the8bitguy.com)Adafruit Circuit Playground Express (learn.adafruit.com)Microsoft MakeCode (github.com)ScratchThe UNIX-HATERS HandbookThe Mycroft Personal Voice AssistantThe Blender Project
Chris and Serge take a walk down memory lane of old computers, programming environments and the command line. During this trip, they deconstruct the appeal of the command line, unix culture and ways that the aesthetics of the terminal have held us back.Links:Commodore VIC-20 (wikipedia)Commodore 64 (wikipedia)MS DOS (wikipedia)Freedos (a Free Software DOS replacement)QBasic (wikipedia)FreeBASIC (a Free Software BASIC)GEOS (wikipedia)Unix Philosophy (wikipedia)REPL (wikipedia)In the Beginning... Was the Command Line (wikipedia)8-Bit Guy's Dream Computer (the8bitguy.com)Adafruit Circuit Playground Express (learn.adafruit.com)Microsoft MakeCode (github.com)ScratchThe UNIX-HATERS HandbookThe Mycroft Personal Voice AssistantThe Blender Project
“A bit of madness is what you neeed”“There’s a cosmic flowchart that dictates where you can and where you cannot go.”Colin Ritman, 1984 Vi var egentlig gået på juleferie, men så kom Netflix og ødelagde det ;-) Historien om virkelighedens Tuckersoft og Bandersnatch: I dokumentaren The Rise and Fall of Imagine Software Documentary følger man Imagine (som er virkelighedens "Tuckersoft” og Ocean, som var langt mere kommercielt aktive. Tak til Anders T Jensen som gjorde opmærksom på dokumenteren på Twitter: https://twitter.com/atjens/status/1078615840528961536 Dansk 8 bit:Her skriver Anders T Jensen om retro-spil og computere fra 1980’erne.http://dansk8bit.dk/Nyeste inddlæg handler om "Dengang Fætter BR var first mover" som "var nogle af de første i Danmark til at udgive deres egne computerspil" http://dansk8bit.dk/dengang-faetter-br-var-first-mover/ Deres mikrocomputer ramte faktisk forsiden af magasinet “Ny elektronik” i marts 1984http://www.e-pages.dk/audiomedia/2018837888/ TickersoftHer kan du hente dit eget eksemplar af spillet “Nohzdyve” https://tuckersoft.net/ealing20541/nohzdyve/De søger også nye udviklere ;-) https://tuckersoft.net/jobs/ Udfaldsrum:Der er selvfølgelig nogen som kortlægger alle mulighederne i Bandersnatch. Tak til @rasmusardahl.https://twitter.com/pressedtoes/status/1078681409286397952 Seabase Delta: Eksempel på klassisk, tekstbaseret eventyrspil til Commodore VIC-20 som Janus hyggede sig med: https://www.youtube.com/watch?v=vfUIDj3WD3M Jeff Minter som spiller den fiktive forfatter Jerome F Davies til den fiktive roman bandersnatch. Jeff Minter aka Yak er manden bag spil som "Attack of the mutant camels", "Revenge of the mutant camelt", "Cheep in space" "Hover Bovver". Du kan (gen-) opleve nogle af hans spil her: https://www.youtube.com/watch?v=XWNaHE_Yrbg Charlie Brooker's “How Videogames Changed the World”. Her medvirker også Jeff Minter.https://www.youtube.com/watch?v=32wN4IIDW1o Claus Bülow:https://www.ekkofilm.dk/blogs/det-digitale-indblik/netflix-tager-springet-med-en-interaktiv-film/ Følg os:Christian på Twitter @channibalDKJanus på Twitter @isdn Tech i TV på FacebookTech i TV på TwitterTech i TV på YouTubeTech i TV på SpotifyTech i TV på iTunes / Apple Podcast Mail techitv@hotmail.com
Author, public speaker, and entrepreneur are just a few great titles for today’s guest, Gabe Zichermann. He is the CEO and Founder of Onward, a company that helps you achieve tech-life balance. Gabe is also known for his expertise on the topic of Gamification. Having written three books, “The Gamification Revolution”, “Gamification by Design” and “Game-Based Marketing”. Gabe grew up in Toronto with his two parents that immigrated from Hungary and Romania. He had a passion for games from a young age of 8 when he got his first computer, a Commodore VIC-20, and programmed his first computer game. After college, his first big success was Trimedia, which he sold in 2005. From there Gabe helped define the field of Gamification. In this episode, we get to discuss Gabe's full background, both the ups and downs of life, including: The power of games and their application to the rest of the world What is "Gamification" How to recognize when to change your life Why it can be so important to take a step back The importance of doing the self-work as an entrepreneur His success with building Trimedia Growing his newest company Onward The future of tech-life balance Ambition Today Question of the Day™ : “On the topic of tech life balance, how do you recommend people keep themselves in check?” The Single Greatest Piece of Advice Anthony Has Ever Learned: Join the Ambition Today A-list to listen now! Quote Of The Episode: “The most important thing is to understand who you are and what your strengths and weaknesses are, and be able to name it” Links from this episode: Gabe's Books on Amazon Onward Gabe's Twitter Gamification WeWork Founder Institute Audible ========== This episode of Ambition Today is supported by: + Founder Institute New York: goo.gl/RGezjW + WeWork: goo.gl/hyzzuP + Toptal: goo.gl/OObfM9 + Audible: goo.gl/Urjq6k ========== Visit Ambition Today on the Web: www.siskar.co/ambitiontoday Follow Kevin Siskar on Twitter: twitter.com/TheSiskar Follow Kevin Siskar on Instagram: instagram.com/thesiskar Follow Kevin Siskar on Facebook: facebook.com/kevin.siskar Add Kevin Siskar on Snapchat: snapchat.com/add/krsiskar Kevin Siskar brings you ambitious entrepreneurs inspired by Tim Ferriss Show, How I Built This with Guy Raz, Residual Income, Entrepreneur on Fire, NPR, HBR, TED Radio Hour, the StartUp podcast with Alex Blumberg by Gimlet Media, Pat Flynn, Tony Robbins, The Uncertain Hour, Bigger Pockets, Art of Charm, Dave Ramsey, Planet Money, Jocko Podcast, EntreLeadership, Zigler, APM Marketplace, This Week In Startups with Jason Calacanis, Mixergy, Seth Godin, Joe Rogan Experience, GaryVee, James Altucher, Monocle 24, How to Start a Startup, Crooked Media, and The $100 MBA Show with Omar Zenhom, and Casey Neistat. Be sure to listen and subscribe to Ambition Today in the iTunes Store for iOS (apple.co/1NRRPzL), on Google Play Music (goo.gl/LmmciJ), or on Stitcher for Android (bit.ly/1Rn01dy).
In this episode of ANTIC The Atari 8-bit Computer Podcast: In our 50th episode, Kevin tells us about all his secret tours, we tell you about upcoming contests, review new books, and read lots of feedback from our listeners. READY! Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevin’s Book “Terrible Nerd” New Atari books scans at archive.org ANTIC feedback at AtariAge Atari interview discussion thread on AtariAge Interview index: here ANTIC Facebook Page AHCS Eaten By a Grue Donate to Ted Nelson project at: https://paypal.me/Savetz TEH: Tech Enthusiast Hour - https://tehpodcast.com What We’ve Been Up To Vintage Computer Festival Pacific Northwest - https://archive.org/details/@savetz?and%5B%5D=Vintage+Computer+Festival+Pacific+Northwest Atari 1020 plotter https://www.youtube.com/edit?o=U&video_id=yAetCgnxYbc Replacement X/Y gears: https://www.shapeways.com/product/CMBQ6D2Z4 LCM tour (Dorsett tapes) - http://www.livingcomputers.org/ Internet Archive visit - http://www.archive.org Theses project - https://archive.org/details/@savetz?and%5B%5D=thesis Dandy source code: https://archive.org/details/Dandy_source REWRITE word processor https://archive.org/details/REWRITE_word_processor Indy Vintage Computer Club - https://www.facebook.com/groups/1082702455167563/ Video enhancement options VBXE - RGB output providing crisp clear picture using LCD TV or RGB monitor - https://lotharek.pl/productdetail.php?id=53 Bryan Edewaard’s UAV (Ultimate Atari Video) board - http://atariage.com/forums/topic/260267-the-uav-rev-d-video-upgrade-thread/ Sofia - http://atariage.com/forums/topic/258702-new-development-gtia-in-cpld/ News 8 BIT ANNUAL book - https://www.kickstarter.com/projects/8bitmagazine/8-bit-annual-2018-for-8-bit-computers-and-consoles If you have an Android device, you can listen to it with a free app InfoMan made called Retro Atari Podcasts - https://play.google.com/store/apps/details?id=com.andromo.dev5592.app460787&hl=en BASIC Ten-Liners are back for 2018 - http://gkanold.wixsite.com/homeputerium/basic-10liners-2018 ABBUC Software contest - Freetz on AtariAge - http://atariage.com/forums/topic/272415-abbuc-software-competition-2018/ Stunt Car Racer - http://a8.fandal.cz/detail.php?files_id=7541 RetroChallenge 2018/04 - http://www.retrochallenge.org/ That company that calls itself Atari is doing a cryptocurrency - Atari Token - http://fortune.com/2018/02/16/atari-cryptocurrency-atari-token/ The A-Z of Atari 8-bit Games: Volume 2 (The Atari 8-bit) Kindle Edition by Kieren Hawkin - https://www.amazon.com/Z-Atari-8-bit-Games-ebook/dp/B07B7P5CSF Upcoming Shows where you might see Atari computers (or Atari people): VCF Southeast, April 21 & 22, 2018, this year at the Computer Museum of America Roswell, GA Vintage Computer Festival East - http://vcfed.org/wp/festivals/vintage-computer-festival-east/ , When: May 18-20, 2018, Where: InfoAge Science Center, 2201 Marconi Rd., Wall, NJ Southern Fried June 8-10 http://southernfriedgameroomexpo.com KansasFest - https://www.kansasfest.org/ , July 17-22, 2018, Kansas City, Missouri VCF West Aug 4-5 - https://vcfed.org/wp/festivals/vintage-computer-festival-west/ Portland Retro Gaming Expo - http://www.retrogamingexpo.com/ - Oregon Convention Center on October 19-21, 2018 other shows that will definitely occur but not yet announced: VCF Midwest - Elk Grove Village, IL - September Atari Party - keep eye open International Atari Shows (Nir Dary) - https://calendar.google.com/calendar/embed?src=io8bv441r87ffratdj1ir2lggs@group.calendar.google.com&pli=1 YouTube videos this month YouTube videos this month - using the search term “Atari 800” Atari 400 vs. Commodore VIC-20 - Round 1 - Fight! - by Retro Systems Rescue - https://www.youtube.com/watch?v=zeOJY9VUkyQ Atari 400 Y/C (S-video) video mod by FlashJazzCat - https://www.youtube.com/watch?v=WejZHNOMgYU Atari 400 demonstration video tapes by Bill Lange - different resolutions - 5 minute video - shows Programmer, Communicator, Entertainer, Educator 1280 x 720 - https://www.youtube.com/watch?v=oE_qS5IEQhQ 1920 x 1080 - https://www.youtube.com/watch?v=B5DpP_-zrck 720 x 480 - https://www.youtube.com/watch?v=F3AGOXO4sdM A Word From Our Sponsor ATARI 400 Demonstration Video Tapes - Bill Lange - https://atari8bitads.blogspot.com/2018/03/atari-home-computer-merchandising-aids.html New at Archive.Org https://archive.org/details/Atari810DiskPeripheralDeviceDescription https://archive.org/details/NiteLiteBBS Cosmi's Text Pro II/Data-Pro II manual - https://archive.org/details/TextProDataPro https://archive.org/details/Conflict2500Manual1981 https://archive.org/details/MidiTrackIIIManual https://archive.org/details/atari_800XL_Field_Service_manual_201802 https://archive.org/details/1010CassetteRecorderFieldServiceManual https://archive.org/details/SpaceKnights by david heller dr wacko https://archive.org/details/SummaryOfCommandsCrusadeInEurope https://archive.org/details/Dandy_source End of Show Music MotionRide (Pete) rock version of Disco Dirge - https://www.youtube.com/watch?v=xa-twkXhXDQ Possible side effects of listening to the Antic podcast include stuffy nose, sneezing, sore throat; drowsiness, dizziness, feeling nervous; mild nausea, upset stomach, constipation; increased appetite, weight changes; insomnia, decreased sex drive, impotence, or difficulty having an orgasm; dry mouth, intense hate of Commodore, and Amiga lust. Certain conditions apply. Offer good for those with approved credit. Member FDIC. An equal housing lender.
Denne gang handler det om antik-tech (kassettebånd, walkie-talkies og arkadespil) med afsæt i "Stranger Things", krydret med barndomsfortællinger om DataKlubben Odense, en hjemmeloddet radiosender og andet godt. Stranger Things findes på Netflix. Og så kom vi bl.a. ind på:Dokumentarfilmen The King of Kong. Spillet Dig Dug. Spillet Dragon's Lair. Artiklen om "How Netflix keeps ‘Stranger Things’ lo-fi in a high-tech world" (og kameraet Red Weapon 8K S35): De danske elektrik-byggesæt, Jostykit. Vil du vide mere om antikke computere, så er The 8-Bit Guy en oplevelse. På hans YouTube-kanal restaurerer han gamle maskiner, forklarer hvordan teknologien (fx LCD-displays) virker, eller sætter maskinen i historisk kontekst, fx den Commodore Vic-20, som vi snakkede om. Musikken var “Falling” af Stefan Kartenberg (c) copyright 2017 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/JeffSpeed68/55551 Ft: Zutsuri Kontakt os på Facebook.Twitter @techitv eller mail techitv@hotmail.com med spørgsmål, kommentarer, likes eller buh-råb.Følg os også på Twitter på @channibalDK og @isdn.
The Commodore Vic-20, Part II Web site: http://floppydays.com email: floppydays@gmail.com Twitter: @floppydays Facebook: http://www.facebook.com/groups/floppydays on iTunes and Stitcher (www.stitcher.com) part of the Throwback Network (www.throwbacknetwork.net ) Google Play: https://play.google.com/music/m/I5bhao6ixoxkzq52qlku5mfb43q?t=FloppyDays_Vintage_Computing_Podcast Links Mentioned in the Show: New Acquisitions Vic-20 Final Expansion - http://www.lemon64.com/forum/viewtopic.php?t=65219&sid=967941d7fa89090f137792181226c3b3 Vic-20 Cartzilla! - http://www.zimmers.net/anonftp/pub/cbm/vic20/Cartzilla.html Amiga mouse - new mint from MyAtari (B&C ComputerVisions, Atari Sales & Service) - http://myatari.com/ Amiga power supply - Ray Carlsen - http://personalpages.tds.net/~rcarlsen/ Amiga emulator - Amiga Forever 7 - https://www.amigaforever.com/ News VCF Midwest 12 - http://vcfmw.org/ Evan Wright - http://mrwrightteacher.net/index.php Evan Wright’s Cross Platform Text Adventure Generator - https://github.com/evancwright/Lantern Upcoming Shows Tandy Assembly - October 7-8, 2017 - Chillocothe, OH - http://www.tandyassembly.com/https://www.facebook.com/events/671911082972172/ 35th Chicago TI International World’s Faire - October 14, Evanston, IL Public Library, 9-4 - http://www.chicagotiug.com/tiki-index.php?page=Faire World of Commodore - December 9-10, 2017 - Toronto, Ontario, Canada - http://www.tpug.ca/world-of-commodore-2017/about/ Feedback Museum of Computing History's Retrofest - http://www.computinghistory.org.uk/det/43210/Retro-Computer-Festival-2017-16th-17th-September-2017/ Classic Game Fest - http://classicgamefest.com/ Magazines Commodore Free - http://www.commodorefree.com/ Books “Commodore, A Company on the Edge” by Brian Bagnall - http://www.amazon.com/dp/0973864966/?tag=flodaypod-20 “The home computer wars: An Insider's Account of Commodore and Jack Tramiel” by Michael Tomczyk - http://www.amazon.com/dp/0942386752/?tag=flodaypod-20 “The First Home Computer: 30 Years Later” by Michael Tomczyk - http://www.academia.edu/2242039/The_First_Home_Computer_30_Years_Later Commodore VIC 20: A Visual History by Giacomo Vernoni (Kickstarter) Software (R) VIC-20 Cartridge Rarity & Gameplay listing by Ward Shrake and Paul LeBrasse - http://www.commodore.ca/manuals/funet/cbm/vic20/Cartlist.html (R) VIC-20 Cartridge Software Reviews a.k.a. Cartzilla! - http://www.commodore.ca/manuals/funet/cbm/vic20/Cartzilla.html User Groups and Shows World of Commodore - World of Commodore - December 9 & 10 - Toronto - http://www.tpug.ca/ CommVex - Commodore Vegas Expo v13 - July 29-30, 2017, California Hotel & Casino, Las Vegas, Nevada - http://www.portcommodore.com/commvex Pacific Commodore Expo at the Living Computer Museum in Seattle on June 10-11 2017 - https://www.facebook.com/events/1171192169619276/ Modern Upgrades VIC-VODER (Raspberry Pi) Jim Brain’s memory card - UltiMem VIC-20 Memory Expansion Cartridge - http://store.go4retro.com/ultimem-vic-20-memory-expansion-cartridge/ Vic-20 Mega-Cart - https://www.commodoreserver.com/CommodorePhotoDetails.asp?PID=55CD0F98F23E440782584E4E6C807A82 Behr-Bonz cart - http://www.lemon64.com/forum/viewtopic.php?t=56288 Final Expansion cart - http://www.lemon64.com/forum/viewtopic.php?t=65219&sid=967941d7fa89090f137792181226c3b3 Penultimate Cart - https://www.thefuturewas8bit.com/index.php/penultimatecart Vic-20 Midi cartridge (Jim Brain) - http://store.go4retro.com/vic-20-midi-cartridge/ Commodore VIC-20 Expansion Port Cart Breadboard Breakout for Development - http://www.ebay.com/itm/NEW-Commodore-VIC-20-Expansion-Port-Cart-Breadboard-Breakout-for-Development/332147938040 Commodore VIC-20 VIC20 cartridge development board-Atmel/Microchip/Arduino - http://www.ebay.com/itm/NEW-Commodore-VIC-20-VIC20-cartridge-development-board-Atmel-Microchip-Arduino/332146114579 Commodore User Port Breadboard Breakout for C64 VIC-20 Development - http://www.ebay.com/itm/NEW-Commodore-User-Port-Breadboard-Breakout-for-C64-VIC-20-Development-/332147938038 Joystick Breadboard Breakout for C64 VIC20 Atari 2600 VCS Development - http://www.ebay.com/itm/NEW-Joystick-Breadboard-Breakout-for-C64-VIC20-Atari-2600-VCS-Development-/332147938039 Connectivity to Modern Computers Chris Osborne Raspberry Pi 1541 Emulator - http://www.insentricity.com/a.cl/208/C64PiVideo Chris Osborne Teensy XUM1541 - http://www.insentricity.com/a.cl/201/turning-a-teensy-into-a-floppy-controller UNO2IEC - https://github.com/Larswad/uno2iec/wiki/About-Uno2IEC,-the-Arduino-1541-emulator-Wiki-and-HowTo C64HDD - https://www.64hdd.com/index_en.html X1541 - http://sta.c64.org/xcables.html Emulation VICE - http://vice-emu.sourceforge.net/ - VICE is now considered by many to be the best VIC 20 emulator available. Windows, OSX, DOS Javascript Vic-20 by Matt Dawson - https://www.mdawson.net/vic20chrome/vic20.php MESS (Multi-Emulator Super System)/MAME - http://www.mess.org/ Power20 - Mac - shareware - http://www.infinite-loop.at/Power20/index.html Community Facebook - https://www.facebook.com/groups/commodoreVIC20/ Forums AtariAge - http://atariage.com/forums/forum/172-commodore-8-bit-computers/ http://www.sleepingelephant.com/denial/ - forums, wiki, software Lemon64 - http://www.lemon64.com/ Melon64 - http://www.melon64.com Vintage Computing Forum - http://www.vcfed.org/forum Podcasts Chicken Lips Radio - http://www.chickenlipsradio.org/ Press Play on Tape - https://pressplayontape.podbean.com/ The Immortal C64 - http://www.akumadesigns.com/ic64/ Web Sites YouTube - https://www.youtube.com/results?search_query=vic20 Zimmers.net (pictures, software, list of all carts and tapes, tons of information) - http://www.zimmers.net/commie/index.html Vic-20 Listings - http://www.vic20listings.freeolamail.com/index.html “The Commodore Vic-20: A First Look”, COMPUTE! ISSUE 11 / APRIL 1981 / PAGE 26 - http://www.atarimagazines.com/compute/issue11/12_1_THE_COMMODORE_VIC-20_A_FIRST_LOOK.php Commodore Vic-20 Tribute Page by Rick Melick - http://www.geocities.ws/cbm/ - history, interviews, magazine indexes and companion disks, documentation and manuals Starring the Computer - http://www.starringthecomputer.com/computer.html?c=65 - The Vic-20 was in shows/movies like The Philadelphia Experiment, What Waits Below, Airplane II (running Mission Control), Knight Rider The Ultimate Vic-20 Website - http://vic-20.appspot.com/ - geared towards information about Vic-20 emulation References https://en.wikipedia.org/wiki/Commodore_VIC-20 http://sleepingelephant.com/denial/wiki/index.php?title=VIC-20
Is there money in the 23rd century? Reports may vary, but it certainly still exists in the here and now. For as long as the Star Trek franchise has been in existence, advertisers have been tapping into its cross culture popularity to sell their own products, which has lead to some very enjoyable advertisements over the years. In this episode of Standard Orbit, hosts Ken Tripp and Zach Moore play and reflect on some of the most entertaining and memorable television commercials featuring the Star Trek brand, from William Shatner pitching a Commodore VIC-20 to Quicken Loans helping a Vulcan secure a homestead. Chapters Intro (00:00:00) TOS Underrepresented? (00:02:14) Star Trek in Commercials (00:05:42) Commodore VIC-20 (00:07:34) National Power (00:10:32) MCI (00:14:13) KFC (00:18:02) Standard Standard Orbit Tangent (00:19:58) Priceline (00:25:52) Aleve (00:28:54) DirecTV (00:31:18) Verizon (00:34:50) Audi (00:37:10) Esurance (00:41:58) Xfinity (00:43:32) Quicken Loans (00:46:12) Final Thoughts (00:48:36) Closing (00:51:39) Hosts Ken Tripp and Zach Moore Production Zach Moore (Editor and Producer) Ken Tripp (Producer) C Bryan Jones (Executive Producer) Matthew Rushing (Executive Producer) Ken Tripp (Executive Producer) Renee Roberts (Associate Producer) Norman C. Lao (Associate Producer) Aaron Harvey (Associate Producer) Nicolas Anastassiou (Associate Producer) Tim Robertson (Associate Producer) Richard Marquez (Associate Producer) Corey Elrod (Associate Producer) Richard Marquez (Production Manager) Brandon-Shea Mutala (Patreon Manager)
We talk to Lance Gleason of Polyglot Programming about the software, embeddable devices, biltong and how the local community stacks up against the rest of the world. Chantal, Kenneth & Kevin chat to Lance about his involvement with the South African tech community. Based in Atlanta, Georgia, Lance has definitely made a name for himself in various local communities as a very involved member and connector. It was thanks to Lance that we met and invited Rebecca Franks for [episode 39](/39/), and Mandla and Theo for [episode 36](/36/). From gaming on a Commodore VIC-20 to building software for a family business to working at Kodak on satellite imaging system, to digitizing the vast media archives of CNN/Turner, Lance has had a storied career so far and leaves a great impression wherever he goes. Lance adopted a polyglot programming approach as a means to go to conferences and tap into communities. Lance gave his first ever conference talk in Cape Town at Rubyfuza 2010. Lance is also on the organizing committee for Rubyfuza, and support the yearly Ruby DCamp event that happens outside Nelspruit in the spring. Lance has also done the hard work of identifying the best biltong in the country, but you'll have to listen to find out where exactly. Lately Lance has been working with embeddable and wearable technologies and has some very interesting thoughts on the challenges faced in the field including a few things you might not think off initially. From fitness and mindfulness to medical, industrial and other applications. We wrap up the conversation reflecting on how our local talent compares against other communities overseas. Lance's perspective from having traveled from tech community to tech community is great and supportive and wants us to shine bright on the international stage. Find and follow Lance and Polyglot Programming online: * https://twitter.com/lgleason * https://github.com/lgleason * http://www.polyglotprogramminginc.com/ * http://purrprogramming.com/ Here are some resources mentioned in the show: * Commodore VIC-20 - https://en.wikipedia.org/wiki/Commodore_VIC-20 * Ruby DCamp ZA - http://www.rubydcamp.org.za/ * Ruby DCamp - http://rubydcamp.org/ * Rubyfuza - http://rubyfuza.org/ * RubyKaigi - http://rubykaigi.org/ * House4Hack - http://www.house4hack.co.za/ * Google Glass - https://en.wikipedia.org/wiki/Google_Glass * Spire - https://spire.io/ * NeoPixels - https://www.adafruit.com/category/168 * Bike Wheel POV Display - https://learn.adafruit.com/bike-wheel-pov-display/overview And finally our picks Kenneth: * Loxton Lager - http://www.loxtonlager.co.za/ * Borderlands - https://borderlandsthegame.com/ Kevin: * The Ultimate Guide to Building Database-Driven Apps with Go - https://www.vividcortex.com/resources/the-ultimate-guide-to-building-database-driven-apps-with-go Chantal: * rAge Expo - http://www.rageexpo.co.za/ * Earth View from Google Earth - https://chrome.google.com/webstore/detail/earth-view-from-google-ea/bhloflhklmhfpedakmangadcdofhnnoh?hl=en * Chanel's Data Center Collection by Karl Lagerfeld - https://qz.com/799962/chanels-karl-lagerfeld-made-a-data-center-into-the-most-glamorous-runway-in-fashion/ Lance: * MbientLab - https://mbientlab.com * NodeMcu - http://nodemcu.com/index_en.html * Purr Programming - http://purrprogramming.com/ Thanks for listening! Stay in touch: * Website & newsletter - https://zadevchat.io * Socialize - https://twitter.com/zadevchat & http://facebook.com/ZADevChat/ * Suggestions and feedback - https://github.com/zadevchat/ping * Subscribe and rate in iTunes - http://bit.ly/zadevchat-itunes
David returns to talk with Tim about Windows backup, Sony sanitizing films, Xbox One X, Wonder Woman, and the Commodore VIC-20 in our Wiki Trolling segment! Sponsored by MacSales.com
David returns to talk with Tim about Windows backup, Sony sanitizing films, Xbox One X, Wonder Woman, and the Commodore VIC-20 in our Wiki Trolling segment! Sponsored by MacSales.com
Interview with Giacomo Vernoni, author Commodore Vic 20: A Visual History Hello and welcome to the Floppy Days Podcast. I’m Randy Kindig, your host. This is a special interview-only episode. I was able to track down Giacomo Vernoni(Jockamo VERnoni), a computer historian who recently published a book called “Commodore Vic 20: A Visual History”. As I’ve been covering the Vic-20 on recent shows, it thought it was very timely and that it would be great to interview someone who is very familiar with the machine and liked it well enough to publish a book about it. It was awesome to catch up with Giacomo and talk with him for a little while. This interview took place on April 1st, 2017. Links: Kickstarter - https://www.kickstarter.com/projects/958354463/commodore-vic-20-a-visual-history-hardback-book Giacomo’s site - www.oldcomputr.com Giacomo’s older Italian site - http://vecchicomputer.com
The Commodore Vic-20, Part I Hello, everyone, and welcome to Episode 73 of the Floppy Days Podcast, where modern computers are simply considered peripherals to the classic computers. My name is Randy Kindig. In the computer timeline, we’re still squarely in the year 1980. In that year, a breakthrough computer, with a great keyboard, color graphics and sound was announced for under $300. Of course, if you’ve been listening to the last few episodes of the podcast, you know that we’re talking about the Commodore Vic-20. William Shatner said it best in the TV ads of the time: “The wonder computer of the 1980’s: The Commodore Vic-20”. So far on Floppy Days, we’ve covered the history of the machine from the perspective of three different gentlemen: Brian Bagnall, historian; Neil Harris, member of the Vic Commando Team; and Michael Tomczyk, leader of that same Vic Commando Team and assistant to Jack Tramiel. In this episode, friends and fellow podcasters Jeff Salzman and Todd George, help me go through tech specs, peripherals, books, magazines, emulators, Web sites, and more for this groundbreaking machine. As there was a lot of material to cover, rather than making an extra-long episode, I’m breaking this topic up into 2 different shows. So, I hope you enjoy part 1 of this episode about the Vic-20. Before we do that, I want to thank Brent Santin and Peter Cetinski for sharing their memories of the Vic-20. Later in the episode Brent has some additional memories that he shares with us as well. Web site: http://floppydays.com email: floppydays@gmail.com Twitter: @floppydays Facebook: http://www.facebook.com/groups/floppydays on iTunes and Stitcher (www.stitcher.com) part of the Throwback Network (www.throwbacknetwork.net ) Google Play: https://play.google.com/music/m/I5bhao6ixoxkzq52qlku5mfb43q?t=FloppyDays_Vintage_Computing_Podcast Links Mentioned in the Show: New Acquisitions ZX Spectrum - https://en.wikipedia.org/wiki/ZX_Spectrum TRS-80 Quick Printer II - http://www.trs-80.org/trs-80-quick-printer/ TRS-80 Assembler/Editor - https://books.google.com/books?id=VjAEAAAAMBAJ&pg=PA34 News ZX Spectrum BASIC Jam - https://itch.io/jam/zx-spectrum-basic-jam Upcoming Shows Pacific Commodore Expo at the Living Computer Museum in Seattle on June 10-11 2017 - https://www.facebook.com/events/1171192169619276/ KFest - https://www.kansasfest.org/, Rockhurst University, Kansas City, MO, July 18th-23rd Commodore Vegas Expo v13 - July 29-30, 2017, California Hotel & Casino, Las Vegas, Nevada - http://www.portcommodore.com/commvex Vintage Computer Festival West - August 5-6, 2017, Computer History Museum, Mountain View, CA - http://vcfed.org/wp/festivals/vintage-computer-festival-west-xi/ VCFMW - September 9-10, Elk Grove Village, IL - http://vcfmw.org/ , https://www.facebook.com/events/805945506224113/ Tandy Assembly - October 6-8, 2017 - Chillocothe, OH - http://www.tandyassembly.com/https://www.facebook.com/events/671911082972172/ Chicago TI International World’s Faire - October 15, Evanston, IL - http://www.chicagotiug.com/tiki-index.php?page=Faire World of Commodore - first weekend in December - Toronto - http://www.tpug.ca/ Indy-area Vintage Computer Get-together - https://www.facebook.com/events/418655208501577/ Feedback Mauricio Vives photos from VCF Southeast on Flickr - https://www.flickr.com/gp/mvives/N02Q99 Computer Chronicles episode with the correct pronunciation of Tramiel - https://youtu.be/AMD2nF7meDI?t=262 NY Times article on correct pronunciation of Tramiel - http://www.nytimes.com/2012/04/11/technology/jack-tramiel-a-pioneer-in-computers-dies-at-83.html ASVARO Electronics Flea Market - http://www.electronicsfleamarket.com/ Peripherals http://sleepingelephant.com/denial/wiki/index.php?title=Peripherals
I had a great time sitting down with Joe Kreiner from Epic Games for this episode of the Raleigh Raleigh Raleigh Podcast. Joe is the Business Development Director for Epic's Unreal Engine, which is the backend powerhouse of bijillions of games. This episode was recorded at State of Beer on Hillsborough St in beautiful downtown Raleigh. Joe started out in Hardware Development, worked at Texas Instruments straight out of Penn State, and worked his way up the line. He gives some FANTASTIC advice to folks that want to get into the industry about halfway through the interview. In a nutshell 1) Go to school: Computer Science, Computer Engineering, etc 2) Intern and volunteer wherever and whenever you can 3) Be motivated as hell, period. This industry doesn’t reward slackers. Topics we hit on Unreal Engine - what the hell is it? Gears of War, Infinity Blade, Unreal Tournament Old School Consoles and Games Vic 20 A super cool book on the Commodore VIC 20 Atari 2600 Intellivision B17 Bomber - only the greatest video game ever created Clip of B17 Bomber for the young whippersnappers that never played it. The Epic last battle between Godzilla vs King Kong (1962) Dev and Game Scene in and around Raleigh Bosskey Temple Run Red Storm Funcom Mighty Rabbit Bit Monster Awesome Restaurants and Clubs in Downtown Raleigh Capital Club 16 Garland Kings Neptunes State of Beer Rebus Works The Future of Tech MUST see video of Tim Sweeny (founder of Epic Games) on Human Interaction in Virtual Reality https://youtu.be/qepcpyZ5cOw Props to these Raleigh Fixtures Walk your City Downtown Raleigh Alliance Adam Peele - THE OG Raleigh Tshirt Guy Who should be next on the podcast? Naill Hanley - Morgan Street Food Hall, Hibernian, Raleigh Beer Garden, tons of other stuff Paul Kingman and Cheetie Kumar: The creative duo behind Kings, Garland, and Neptune's (Ben Barfield, I got you too homie!) Joe Kreiner Contact info https://twitter.com/joekreiner https://www.linkedin.com/in/joekreiner/ IOS Recording Equipment Ipad Mini 2 Lightning to USB adaptor (Apple Camera Kit) Samsun Go Mic Audio Technica ATR 2100 Bossjock Studio App Auphonic Post Production Libsyn Podcast Hosting As always, The Raleigh Raleigh Raleigh podcast is sponsored by the House of Swank Clothing Company. House of Swank makes the raddest North Carolina, Raleigh, and Southern themed tshirts on the planet....period. Come visit the shop in BEAUUUTiFUL downtown Raleigh at 315 S. Bloodworth St , or check them out online at www.HouseofSwankClothing.com. Make sure to use the coupon code RALEIGH and get a Five Dollars off your first order.
Sunset silhouette of Flying Fortress, Langley Field, VA, 1942. Library of Congress The Wire Casablanca Lost Babylon 5 Battlestar Galactica The Plan The X-Files Dexter Independence Day The Independence Day PC Game that Time Forgot MCAS El Toro Wing Commander II Tux Racer Gopher VAX pine Doom Harpoon X-Wing Cherry MX Blue F-4 Phantom II Windows CEMENT DHMO Aluminum PowerBook G4 Power Mac G5 Microsoft Flight Simulator 1.0 Rainbow Six Rogue Spear Chuck Yeager’s Advanced Flight Trainer Gato Jet Red Baron Falcon 3 Falcon 4 Duke Nukem 3D Doom II Simpsons Mod VIC-20 Oregon Trail Zenith Z-89 CP/M Commodore PET Red Storm Rising Time Chapter 00:00 It’s Dawn Somewhere 00:43 Desert Island Show 04:13 We Don’t Talk About The Plan 10:22 Hack the Alien Ship 16:23 Paper Towel Power Button 23:43 CEMENT 28:47 The Stormtrooper 36:32 Wargaming Nerd 44:32 Shoot the Paradactyl 56:34 Maximum Impact Point 57:51 Support Dawn Patrol
Interview with Neil Harris, Member of the Vic Commando Team Welcome to the Floppy Days Podcast, where classic computers will always have a home. My name is Randy Kindig. This is the final of four consecutive episodes where I talked to gentlemen who were either involved with the development of the historically significant Commodore Vic-20, or who have written books on its history. In this episode Neil Harris is my guest. Neil was a key member of the Vic Commando Team within Commodore, the team that was responsible for the introduction of the Vic-20 and helping it to become the first home computer to sell 1 million units. Neil also later worked for Atari, when the Tramiels left Commodore and purchased Atari from Warner. Neil helps me walk through the history of the Vic through the eyes of someone on the front line. I think you’ll find this interesting. Before we get to that, I have a few housekeeping items to cover and then we’ll get into the meat of the podcast. Web site: http://floppydays.com email: floppydays@gmail.com Twitter: @floppydays Facebook: http://www.facebook.com/groups/floppydays on iTunes and Stitcher (www.stitcher.com) part of the Throwback Network (www.throwbacknetwork.net ) Google Play: https://play.google.com/music/m/I5bhao6ixoxkzq52qlku5mfb43q?t=FloppyDays_Vintage_Computing_Podcast Links Mentioned in the Show: New Acquisitions VTech PreComputer 1000 - http://www.vintagecomputing.com/index.php/archives/324 News Upcoming Shows VCF Southeast 5.0 - April 29 & 30, 2017, Roswell, GA - http://vcfed.org/wp/festivals/otherevents/vintage-computer-festival-southeast/ TI Fest West - Saturday April 29th from 9 am to 5 pm, Oak Tree Restaurant in Woodland, Washington - http://atariage.com/forums/topic/260465-fest-west-2017/ Pacific Commodore Expo at the Living Computer Museum in Seattle on June 10-11 2017 - https://www.facebook.com/events/1171192169619276/ KFest - https://www.kansasfest.org/, Rockhurst University, Kansas City, MO, July 18th-23rd Commodore Vegas Expo v13 - July 29-30, 2017, California Hotel & Casino, Las Vegas, Nevada - http://www.portcommodore.com/commvex Vintage Computer Festival West - August 5-6, 2017, Computer History Museum, Mountain View, CA - http://vcfed.org/wp/festivals/vintage-computer-festival-west-xi/ VCFMW - September 9-10, Elk Grove Village, IL - http://vcfmw.org/ , https://www.facebook.com/events/805945506224113/ Tandy Assembly - October 7-8, 2017 - Chillocothe, OH - http://www.tandyassembly.com/https://www.facebook.com/events/671911082972172/ Chicago TI International World’s Faire - October 15, Evanston, IL - http://www.chicagotiug.com/tiki-index.php?page=Faire World of Commodore - first weekend in December - Toronto - http://www.tpug.ca/ Feedback Bally Alley Astrocast Podcast (Adam Trionfo and others) - http://www.ballyalleyastrocast.libsyn.com/ Interview Neil Harris interview for the Antic Podcast - http://ataripodcast.libsyn.com/antic-interview-188-neil-harris-commodore-atari-genie
Interview with Brian Bagnall, Author “Commodore, A Company on the Edge” Welcome to the Floppy Days Podcast, where old computers survive to tell another tale. My name is Randy Kindig. In the previous couple of episodes, I covered the history of the Vic-20 computer with the help of Neil Harris, Brian Bagnall, and Michael Tomczyk. Although I used some audio clips from each of those gentlemen to walk through the history timeline, I actually have a full-blown interview with each that I want to share with you over the span of three episodes. I’ve already published the interview with Michael Tomczyk, leader of the Vic Commando Team and assistant to Jack Tramiel. Next up, I am publishing the interview with Brian Bagnall, author of the book “Commodore, A Company on the Edge” and who is working on the follow-up book “Commodore: The Amiga Years”. Before we get to that, I will very briefly cover upcoming shows and a bit of feedback, but then we will get right into the interview with Brian Bagnall. Web site: http://floppydays.com email: floppydays@gmail.com Twitter: @floppydays Facebook: http://www.facebook.com/groups/floppydays on iTunes and Stitcher (www.stitcher.com) part of the Throwback Network (www.throwbacknetwork.net ) Google Play: https://play.google.com/music/m/I5bhao6ixoxkzq52qlku5mfb43q?t=FloppyDays_Vintage_Computing_Podcast Links Mentioned in the Show: News Over 150 Commodore VIC-20 Cartridges In Under 1½ Hours by Kieren Hawkin - https://www.youtube.com/watch?v=ej5CS4Wv9UE Upcoming Shows VCF East - http://vcfed.org/wp/festivals/vintage-computer-festival-east/, March 31-April 2, 2017, InfoAge Science Center, Wall, NJ CoCoFest - April 22 & 23, 2017 - Lombard, IL - http://www.glensideccc.com/cocofest/index.shtml VCF Southeast 5.0 - April 29 & 30, 2017, Roswell, GA - http://vcfed.org/wp/festivals/otherevents/vintage-computer-festival-southeast/ TI Fest West - Saturday April 29th from 9 am to 5 pm, Oak Tree Restaurant in Woodland, Washington - http://atariage.com/forums/topic/260465-fest-west-2017/ Pacific Commodore Expo at the Living Computer Museum in Seattle on June 10-11 2017 - https://www.facebook.com/events/1171192169619276/ KFest - https://www.kansasfest.org/, Rockhurst University, Kansas City, MO, July 18th-23rd Commodore Vegas Expo v13 - July 29-30, 2017, California Hotel & Casino, Las Vegas, Nevada - http://www.portcommodore.com/commvex Vintage Computer Festival West - August 5-6, 2017, Computer History Museum, Mountain View, CA - http://vcfed.org/wp/festivals/vintage-computer-festival-west-xi/ VCFMW - September 9-10, Elk Grove Village, IL - http://vcfmw.org/ , https://www.facebook.com/events/805945506224113/ Tandy Assembly - October 6-8, 2017 - Chillocothe, OH - http://www.tandyassembly.com/https://www.facebook.com/events/671911082972172/ Chicago TI International World’s Faire - October 15, Evanston, IL - http://www.chicagotiug.com/tiki-index.php?page=Faire World of Commodore - first weekend in December - Toronto - http://www.tpug.ca/ Feedback Atari XEGS Cart by Cart Podcast - http://xegs8bit.com/ Interview “Commodore, A Company on the Edge” by Brian Bagnall - http://www.amazon.com/dp/0973864966/?tag=flodaypod-20
Having been on a mostly uninterrupted hiatus since October, it's time for Petter and Breki to get back into the habit. This week, they talk about the computers they used to use back in the days. Show notes and links: Commodore VIC-20 - Wikipedia (wikipedia.org) Commodore 64 - Wikipedia (wikipedia.org) Commodore 128 - Wikipedia (wikipedia.org) Leisure Suit Larry - Wikipedia (wikipedia.org) Generation 64 | Commodore 64 gjorde mig till den jag är (generation64.se) AUTOEXEC.BAT - Wikipedia (wikipedia.org) King's Quest IV - Wikipedia (wikipedia.org) Police Quest III: The Kindred (wikipedia.org) FidoNet - Wikipedia (wikipedia.org) Power Macintosh G3 (Blue & White) (wikipedia.org) Power Mac G4 - Wikipedia (wikipedia.org) A-Laget - YouTube (youtube.com) Swift.org - Welcome to Swift.org (swift.org) Lian-Li Global | PC-D600 (lian-li.com) unRAID (lime-technology.com)
The Commodore Vic-20 - History, with Brian Bagnall, Michael Tomczyk, and Neil Harris Welcome to episode 69 of the Floppy Days Podcast, where our computers may be old, but that’s why we love them. In the vintage computer timeline, we are in 1980. The next computer I want to discuss that debuted that year is the Commodore Vic-20. The Vic-20 is significant because it was the first color computer to sell for less than $300, at a time when other home computers with color graphics were 2 to 4 times that amount. It also was the first home computer of any type to sell over 1 million units. In this first episode about the Vic-20, I want to cover the history of this machine: why it was developed, some of the stories around its development, what happened after its release, and when it was canceled. To that end, I contacted some notable persons that were involved with the roll-out and support of the Vic-20, as well as a person who was involved in documenting Commodore’s history. The first person I contacted was Michael Tomczyk, who was an assistant to Jack Tramiel at Commodore and who led the so-called “Vic Commando Team”. Michael was intimately involved in the marketing and support of the Vic. In addition, a key member of his team, Neil Harris, agreed to help with this episode as well. And, finally, I talked with Brian Bagnall, who you might recognize as the author of “Commodore: A Company on the Edge”. This is an amazing line up of people who are very familiar with the Vic-20 and its history and I’m very lucky to have been able to get their assistance with telling its story. Before we jump into that, I will cover a few new vintage computer items I’ve acquired, cover a bit of news, and cover a bit of feedback I’ve received. Links Mentioned in the Show: New Acquisitions NADSBox - http://www.club100.org/catalog.html “Now the Chips Are Down: The BBC Micro (Platform Studies)” Hardcover by Alison Gazzard - http://www.amazon.com/dp/0262034034/?tag=flodaypod-20 Compute’s Gazette - https://archive.org/details/compute-gazette “33 challenging computer games for TRS-80/Apple/PET Paperback” by David Chance - https://www.amazon.com/challenging-computer-games-TRS-80-Apple/dp/0830612750 “Atari Playground” by Fred D’Ignazio - https://www.amazon.com/Atari-playground-Fred-DIgnazio/dp/0810457709 Fred D’Ignazio Interview on ANTIC - http://ataripodcast.libsyn.com/antic-interview-53-fred-dignazio-prolific-writer Juiced.GS - https://juiced.gs/ News Vintage Computer Party in Indy - http://atariage.com/forums/topic/260834-indianapolis-area-vintage-computer-club/?hl=%2Bindy#entry3668612 Vintage is the New Old - http://www.vintageisthenewold.com Upcoming Shows VCF East - http://vcfed.org/wp/festivals/vintage-computer-festival-east/, March 31-April 2, 2017, InfoAge Science Center, Wall, NJ CoCoFest - April 22 & 23, 2017 - Lombard, IL - http://www.glensideccc.com/cocofest/index.shtml VCF Southeast 5.0 - April 29 & 30, 2017, Roswell, GA - http://vcfse.org/ KFest - https://www.kansasfest.org/, Rockhurst University, Kansas City, MO, July 18th-23rd Commodore Vegas Expo v13 - July 29-30, 2017, California Hotel & Casino, Las Vegas, Nevada - http://www.portcommodore.com/commvex VCFMW - September Tandy Assembly - October 6-8, 2017 - Chillocothe, OH - http://www.tandyassembly.com/https://www.facebook.com/events/671911082972172/ Chicago TI International World’s Faire - November World of Commodore - first weekend in December - Toronto Feedback Andy Collins’ blog about the Interak-1 - http://www.randomorbit.co.uk/?cat=122 References “Commodore, A Company on the Edge” by Brian Bagnall - http://www.amazon.com/dp/0973864966/?tag=flodaypod-20 “The home computer wars: An Insider's Account of Commodore and Jack Tramiel” by Michael Tomczyk - http://www.amazon.com/dp/0942386752/?tag=flodaypod-20 “The First Home Computer: 30 Years Later” by Michael Tomczyk - http://www.academia.edu/2242039/The_First_Home_Computer_30_Years_Later
Show Notes 1969 Schwinn Stingray "the bike with the sports car look" The Commodore Vic 20 The Ultimate Vic 20 Page Pirates Cove Adventure Vic Choplifter Harmon Kardon SounSticks III Victor's Favorite Cartoons Yogi Bear The Jetsons
Greetings! Welcome to the Holbrook New Media Audio Feed. We do audio, video, content creation, and that other stuff. holbrooknewmedia.com. Today on Episode 17 of The Geoff & Jeffrey show, here are some of the things we are talking about: Our live recording time is not very conducive to people being awake while it is going on. 6:00am Eastern time and 8:00 Australian time. Ms Ileane Smith left a comment on Geoff's YouTube Channel where the video version of the show is posted. https://www.youtube.com/user/glider1b A correction from Episode 16: President Obama did NOT ban the Pledge of Allegiance to the American Flag. Jeffrey's image on this episode is very jittery, but the audio sounds great once we used Jeffrey's local recording. A comparison of the video applications Premiere Pro and Final Cut Pro. An update on two of the podcasts that Jeffrey has been helping to get started. You are better to go ahead and get started with the risk of doing it wrong instead of not moving at all and accomplishing nothing. Discussing our sound treatment and mic arrangements with our new setup. Trying to hangup and reconnect on Skype didn't help with the jerky video on Jeffrey's end. The "Indian Telemarketers" tried to call again. Jeffrey has had so many inquiries about podcasting that he made a resource page on his website. You can access it at PodcastCurious.com. Geoff found that it was cheaper to buy an Australian microphone in California and take it home than to buy it locally in Australia. Australia is the largest producer of natural gas. They sell it to Japan, but the Japanese prices are 25% cheaper than it is in Australia where it is actually produced. Companies fight the reduction of product demand instead of preparing for what is next in the industry. Getting along with people with opposite points of view. Just being able to discuss things in an unemotional manner. Geoff has the impression that Americans are rarely living where they were raised, it seems its about constantly moving to where the best job is. Jeffrey just had his 30th anniversary working for the U.S. Postal Service. Always be nice to your children since they will be picking your nursing home. When you get older you schedule fun activities around the doctor's appointments. Girls were not interested in computers or online until the tech was taken out of the way and you could easily get on and chat. Tech is moving so quickly. More all the time. Modern uses for out of date computers. Early computers we remember: Commodore Vic 20 https://en.wikipedia.org/wiki/Commodore_VIC-20 Commodore 64 https://en.wikipedia.org/wiki/Commodore_64 Commodore 128 https://en.wikipedia.org/wiki/Commodore_128 Apple 1 https://en.wikipedia.org/wiki/Apple_I Hitachi Peach http://www.1000bit.it/ad/bro/hitachi/HitachiPeachBrochure.PDF Texas Instruments TI994a https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A Timex-Sinclair https://en.wikipedia.org/wiki/Timex_Sinclair If you would like to receive the show notes in your email with links for things mentioned in episodes, go to holbrooknewmedia.com. On the right side of the page there is a place to subscribe to the blog. We hope you enjoy the show! Geoff Blanchard's Web Site: geoffblanchard.com All Things Jeffrey K. Holbrook: holbrooknewmedia.com A special thanks for Brother Jon at the Remnant Bible Fellowship Podcast for composing and performing the theme music for the audio version of the show. http://remnantbiblefellowship.libsyn.com A link you click here could be an affiliate link. Affiliate links cost you nothing extra, but help support production costs! Thanks!
In a slightly early episode this year, we are ringing in 2016 as we always have: by celebrating the decades and half decades of gaming history. This year we are celebrating years ending in 1s and 6s and covering everything from Nintendo becoming a toy company to the release of the Commodore Vic-20.
Who knew that Chariot had a microcomputer revolutionary connected to a consultant on our staff? Turns out, we do. Bill Mensch co-invented the 6502 processor, the chip that launched the Apple 1, Commodore VIC-20, and many other devices - all in our backyard. The post TechCast #89 – Bill Mensch on the Microcomputer Revolution appeared first on Chariot Solutions.
Commodore Vic 20 Commodore 64 Intellivision Coleco Adam NES Genesis PC's Playstation 1,2,3 X-Box original & 360 N64 Wii Nintendo DS, 3DS, DSXL Game Cube Twitter: https://twitter.com/STCPod STCPod Website http://www.stcpod.com/ YouTube Channel: https://www.youtube.com/starttocontinue iTunes: https://itunes.apple.com/ca/podcast/start-to-continues-podcast/id944544803 Stitcher: http://www.stitcher.com/s?fid=56723&refid=stpr Podcast URL: http://starttocontinue.podomatic.com RSS: http://starttocontinue.podomatic.com/rss2.xml
Are you keeping up with the Commodores? Well we are… and HOW! Join us on this, part one of Episode 15, where Jeff waxes on about his very first computer, the Commodore VIC-20. For your convenience (and maybe due to our laziness), we’ll put an identical set of shownote links in each part. In this […]
Audio File: Download MP3Transcript: Lucy Sanders: Hi. This is Lucy Sanders. I'm the CEO of NCWIT, the National Center for Woman and Information Technology. This is another in a series of interviews of interviews that we're doing with just fantastic women who have started IT companies, very, very inspirational women. With me is Larry Nelson from w3w3.com. Hi, Larry. Larry Nelson: Hi. I'm so happy to be here. I'm really looking forward to this interview. w3w3, we launched it in January of '99. We have thousands of archives stories up and the important ones are NCWIT Heroes series. Lucy: You don't say? Larry: Yeah. Lucy: That's great. Well, today, Larry, we're going to interview a mobile evangelist and internationally exhibited artist and she's also an author, just like you with a passion for fusing her creativity with technology. Sian Morson is the founder and CEO of Kollective Mobile. Kollective Mobile is a mobile development agency that focuses on bringing mobile solutions to start‑up and agencies. This is a top space. We're busy trying to get into mobile applications at NCWIT, a little more slowly than I would like. Sian, also, speaks and writes about mobile strategy for a number of publications and works with a variety of non‑profits. Thank you, Sian, for doing that, especially in this space of bridging the digital divide. She has a new book coming up in December. Maybe, we'll have a chance to ask her about that, "Learn Design for iOS." Before we start, Sian, welcome. How are you? Sian Morson: Thank you. I'm doing great. I'm doing great today. Lucy: Why don't you tell us just a little bit about what's going on at Kollective Mobile? Sian: Right now, at Kollective Mobile, it's the end of the year. It's traditionally a pretty busy time for us, because everyone's trying to get rid of their budget. [laughter] Sian: We're getting proposals for lots of crazy apps and vetting those and trying to deliver. Lots of projects before the end of the year, so it's a pretty busy time for us. Lucy: If you have any left over money, send it to NCWIT. [laughter] Larry: Or, w3w3 would... [laughter] Lucy: If it's just... [crosstalk] Sian: ...sure to do that. Lucy: If it's just too crazy of an app. Sian: We're just wrapping up the year. It's our third year. We celebrated our three year anniversary in October, so we are pleased as punch to still be around and still be turning out good apps for your clients. Lucy: Good luck with the end‑of‑year. Being in the corporate IT space myself, I understand the end‑of‑year is a busy time. The end‑of‑year budget is important. Sian, how did you first get into technology? Our listeners are always eager to know people's paths along the way. Sian: Let's see. I've always been really interested in the way that things work. It's funny, I was asked this question once or twice before and started to really think about it. In thinking about it, I thought about how fortunate I was, because I actually had a computer lab in my junior high school that I attended in the Bronx in New York. When I started telling people about that, they were like, "You actually had computers in your school?" I just thought that was normal for everyone, but apparently, especially, if you think of now, kids don't really have that much, so I was quite fortunate that I was introduced to technology in junior high school. We had a computer lab. We learned the basic and I was one of those kids with a Commodore VIC‑20 and then, the Commodore 64, sitting up late at night, making my own programs. That was my first foray linking technology, but it certainly stuck. Lucy: Basic was my first language, too. Although, my first language was actually a little register swapping language on [inaudible 03:52] desktop machine. That just shows I'm really old Sian. Just following up on that, if when you look out on the technology landscape, today, obviously, mobile apps and the technology that underpins them very cool, other types of advancing technologies, that you see out there? Sian: These days, I'm a little bit excited about the Internet of things. I find that to be fascinating of just how pulling together all of these different facets of your lives to...I don't know if it's to build a profile, but the way that technology just affecting every single aspect of our lives is great and I'm particularly fascinated by the Internet of things. That's cool. I'm also really interested in health techs in how there are so many advancements in that space, specifically as it pertains to mobile, that's one of the fasting growing segments of mobile is health tech. I remember when I first studied creating apps, I was working for a pharma agency. Pharma and health is very restricted and limited in terms of what they can say and what they can do, but there have been lots of advances in health tech in the last couple of years. I'm super excited about that, as well. Larry: That's really super. I've got to ask this question, why are you an entrepreneur, Sian? Also, what is it about entrepreneurship that makes you tick? Sian: Why am I an entrepreneur? That's a good question. I don't know any other way to be. I've just always been a little more independent than all the other kids. I was always that kid saying, "What else?" I was never just happy with one answer or the status quo. I was always a seeker and that's probably largely, that coped with my need to know how things work, probably laid the ground work for me becoming an entrepreneur today. That, particularly, learning how things work and getting to the root of the problem and issue, whether it be a technological one or even a human resource issue, that's what makes me tick. I like figuring things out. I like getting to the bottom of things, so for me, that's probably why I'm an entrepreneur today. Lucy: Along this entrepreneurship adventure, as you will, because that's sort of what it is, who supported you on your career path? Do you have mentors or role models? Anything come to mind there? Sian: Even though, she never branched out and started a specific business, my mom really influenced me. She was always doing little side projects. My dad was an entrepreneur, as well, certainly not in technology, but those are the people that I saw around me just doing their own thing and it always made me want to do my own thing, as well. Today, I look up to a lot of the other women in technology. There are other women that are doing amazing things. Kelly Hoey of Women Innovate Mobile is someone that I look up to. I met her a year ago at a conference and she's been really supportive of my career and all the projects that I work on, so I certainly do look up to her, as well. But there are tons of women who are doing great things, now. I'm super excited that there are so many of us in this space. It's great to just look around and observe all the amazing things that women are doing. Lucy: We agree. Right, Larry? Larry: Absolutely, 100 percent. Lucy: We agree. We can't wait, really, when all the creative ideas and thoughts of women are instantiated in our technology. We are excited about that. Sian: It almost makes me want to be a teenager again. [laughter] Sian: Because I figure it's such a great time to be growing up and to be learning and to have access to so much. It really makes me want to go back in time a little bit. Lucy: Maybe, we could skip the acne or something. [laughter] Larry: Just as a sidebar there, it was something that Lucinda said earlier, she actually did some of that software work when she was only like five, six years old. So she's not as old as some people might think. Lucy: No, I didn't. Probably 25 or something. Larry: With all the neat things that you have done over the years and so on, what is the toughest thing that you've ever had to do in your career? Sian: Let's put it this way. I've got two things to answer that question. If you'd asked me the question before a month ago, I would have said, the hardest thing that I've done in my career was quit a regular, great paying job to start my own company, because that was pretty challenging and that was scary, certainly scary, because you're giving up that "security" of a paycheck in order to do your own thing. That was tough, but now, I can say, that writing this book. [laughter] Sian: It's the hardest thing that I've done. I really have to tip my hat to what I considered to be real writers who are out there, doing this stuff every day, all day. It really was challenging for me to do it. I would say, starting my company and then, writing a book would probably be two challenging things I've had to do in my career. Lucy: I've heard writing a book is hard and now, I'm lamenting. [laughs] I guess I'll find out, Sian. Larry: You bet. Sian: You think it sounds easy because you do know it. It's all stuff that's in your head, but really putting it out there and crafting it and making it into something that people want to read, is certainly a process. I am in awe of that creative process. I'm not sure that I'm ready to do that any time again soon, but it was fantastic. I learned a lot about discipline and I learned a lot about myself, as well, in the process. I definitely think that's...I'd be curious to hear what you think when you're done with that, as well. Lucy: I'm a little in awe of the whole process. Sian, if you were sitting here and talking to a young person about entrepreneurship, what advice would you give them? Sian: Always follow your gut. I would give that advice to any young person, but especially if it were a young woman. I, certainly, would tell her to really follow her gut. We, as women, are intuitive. There are times when we second guess ourselves for whatever reason. We don't always go with that intuitive nature that we're given. That's served me so many times in my career. It's often the times that I have gone against it or I second guessed myself that I ended up making a mistake. I am like "I should not have done that." I knew that, but went against it anyway so here I am. That is probably the biggest piece of advice I would give to a young person. Follow your heart and go with your gut always. Larry: I love it. I am a father of four daughters. I'll make sure they get this message. Sian: Four daughters, wow that is pretty amazing. I have a cousin who has five daughters. For a good couple of years, he was the only male in his household. [laughs] Larry: What are the personal characteristics that have made you not just a good, but a great entrepreneur? Sian: I am stubborn beyond belief. [laughter] Sian: I am insanely competitive. But, I can also admit when I am wrong. You can only be stubborn for so long, to be competitive for so long. If you know when you lose then the key is to learn from all of those. I do think that being competitive helps. I look at a lot of situations as a competition as well. As competitive people, I want to win. I don't always win but my competitive nature makes me want to do my best regardless. I don't always win but I take the "L" when I need to. I learn from it. Lucy: That's a great phrase. I take the "L" when I need to. That's awesome. You're busy and you have a busy life, you're so involved in your work and giving back, writing, and being an artist. How do you bring balance into your life between work and your personal endeavors? It sounds like you do great job and perhaps our listeners could learn something from that. Sian: This is a really important question. It's easy to get caught up in the rat race and to push ourselves beyond belief. There is this school of thought that entrepreneurship means that you are working all night, every night, no sleep. There is a sort of glory that is associated with that for some people. Certainly I have pulled my share of all‑nighters. I don't make it a regular thing. I don't recommend that for anyone. It's certainly not sustainable. The way that I bring balance to my life is that I'm a runner. I love running. I don't run races. I don't run marathons. I like to run by myself. If I have a rough day, I go home, put some headphones on and I just run as far as I can. I make my way back and that makes me feel great. I also mediate. I try to do that in the mornings before work or in the evenings when I get home. That is a good way to set up the day. It's a great way to decompress at the end of a crazy day. Those are the two things that have been constant for me throughout my career. Lucy: Great advice. Larry: Great advice, for sure. You've done so much. You've achieved a great deal. What's next for you? Sian: Lots of rest. [laughter] Sian: Wrapping up the end of a pretty busy six months, I opened this space. I'm in Atlanta at the moment. I opened a co‑working space and communi‑tech center called Kollective South. I am trying to get that off the ground. That has taken me away from the Bay Area. I've done all of that and wrote the book on Kollective Mobile in that last six months. That's a lot. I am ready for some time off. I am looking forward to that as soon as I get this place up to where I need it to be. That's next. It's a pretty ambitious project. I don't know how realistic it is for me to think that I am going to be able to get any rest. [laughs] I am certainly going to try. We're trying to open these communi‑tech centers in urban areas across the country in order to increase digital literacy and to bridge the digital divide. It's fairly ambitious. It's a lot to do, but I am super‑passionate about it. I'm really excited about it. Larry: If anybody can do it, you can. Lucy: I have no doubt. This is a great close for this because that is what entrepreneurs do. They don't necessarily see the end in sight. They set off, they dodge, they weave, they experiment, they fail, and they succeed. Through it all, they're driven by passion to get something done. It's very commendable. Good luck with that. We are very eager to hear how that goes. Larry: We'll follow up on that, too. Lucy: Totally. Sian: Please do. I love to have a follow‑up conversation. I love to hear about your book as well. Lucy: [laughs] I don't know. We'll see it how that all goes. Sian, thanks so much for joining us. It sounds like you have a wonderful life. Good luck with all of your endeavors. Larry: That's a fact. Sian: Thank you for having me. It was awesome speaking with you both. Lucy: Remind listeners that they can find this at W3W3.com and also ncwit.org. Larry: That's it. You listen to it. It will be on a podcast as well as a blog. Lucy: Great, thank you Sian. Sian: You're welcome. Bye‑bye. Series: Entrepreneurial HeroesInterviewee: Sian MorsonInterview Summary: Sian Morson is a tech entrepreneur, mobile evangelist and strategist. In 2010, Sian founded Kollective Mobile to help other businesses and startups with mobile development and strategy. "I don't know any other way to be," Sian said when asked why she became an entrepreneur. "I've just always been a little more independent than all the other kids. I was always that kid saying, "What else?" I was never just happy with one answer or the status quo. I was always a seeker and that's probably largely, that coped with my need to know how things work, probably laid the ground work for me becoming an entrepreneur today." Release Date: December 6, 2013Interview Subject: Sian MorsonInterviewer(s): Lucy Sanders, Larry NelsonDuration: 15:51
[CONTAINER PODCAST] [08][LEO ANIBALDI] Leo was born in 1972 and at the age of 15 discovered his passion for electronic music. Thanks to the advent of the first computers like Commodore Vic 20 and 64, he began to create his first loops. After one year Leo started to play in Rome outskint’s clubs under the pseudonym Dj Mc, when was impossibile to find in Rome any trace of electronic beat. He became a big analogue synths collector and decided to spend his daily life into the creation of beats and sound research. In 1990 his recordings career stared at ACV records where he will make more then 20 seminal albums like Attack Random, Riders of the future, Noise Generation, Muta, Cannibald and Aeon. In 1991 Leo met Lory D and in a small garage located in the north of Rome they started the alternative music movement universally known as The Sound of Rome, who spreaded Techno music in Rome and all over Italy. In those years Leo concentrated in bringing his analogue Live set around the world as he played in the best techno parties like one of the first Love Parade edition in Berlin. In 1995 Leo decided to cut the relation with Acv records and moved to Rephlex, label of his friend Aphex Twin where he will make the Album Void. The end of the century saw Leo running the the illegal rave scene in Rome at Fintek, pushing his sounds further new limits until time for a break arrived with fast sound and restless lifestyle. Time to set up a new studio and a succesfull series of gigs in Rome (including a liveset back to back with Aphex Twin at Brancaleone or the ones with Dave clark & Speedy J…), just enouff time to recup with the techno scene & in 2005 Leo recorded his first single for a new project: Cannibald Records. Along with fellow musicians and friends, the label is now up and running since 2008 CONTAINER Follow us on www.facebook.com/Container.project.Roma
What use is an F-call? When I was a lad, which for me was in the 1970's, I had a big tub of LEGO. I used it to learn about the mechanics of things. I built a diff with Yellow, Blue and Red cogs - long before LEGO Technic came along with a pre-made diff. I built trucks and steering linkages, suspension arms and when I had the opportunity to build a V8 engine with several kits from friends, I did that. My electronics building followed a similar path. I had a Commodore VIC-20 - which reminds me, Jack Tramiel, the founder of Commodore Business Machines passed away aged 83 - read up on his story when you have a moment. Anyway, I had a Commodore VIC-20. My experimentation with that was at a TTL level, rather than at a component level. I plugged in switches and connectors, made a serial port between an Apple ][ and my VIC-20 and did all manner of software and hardware experiments. Other amateurs I have spoken with have experienced a similar journey, some with LEGO, others with Meccano, or Valves, Leiden Jars or a kite with a piece of string in a thunderstorm - hi hi. What I'm getting at is that even though I have limited experience with resistors, capacitors, tuned circuits, transistors and diodes, let alone designing and building circuit boards, I have the pre-requisites to start, that is, a thirst for understanding, a joy with experimentation and a steady enough hand to solder. While there is no way I would consider myself at any level other than beginner in this field of circuits, I know enough to start to read diagrams and when another amateur turns up for lunch showing off a frequency divider, I can follow what it's doing and how. Why does this matter? I've heard plenty of people tell me that they are not smart enough to know about electronics, and that they don't have enough physics, or maths, or what ever excuse they come up with. What I'm trying to say is if you think of yourself as not capable of doing something, you'll be right almost every time. However, if you think about how the skills that allowed you to survive until now might apply to what you're looking at, you might be surprised. I'm Onno VK6FLAB
Welcome to the Retroist Commodore VIC-20 Podcast. On this week’s show I talk all about the Commodore VIC-20. I talk about the company that made it, the people involved, the technology inside and much much more. Music on the show was provided by Peachy. This was the first computer that I owned, so it is […]
Movie Meltdown - Episode 130 Join us for our drive to the Days of the Dead fest in Indianapolis. Plus our interview with Michael Kenworthy, star of Return of the Living Dead 2 and The Blob. And while we count the flattened animals on the roadside, we comment on… Foamy the Squirrel, living in a carnival town, Twilight: Eclipse, The Expendables, pissing off Aaron Spelling, Rod Serling, Wargames, when your supervisor makes you feel uncomfortable, SpaceBalls, Donald Sutherland, an unsanitary tattoo parlor, Good Will Hunting, Julia Stiles’s face, hating on IMDB, Apocalypse Now - in space!, Commodore Vic 20, Jennifer Aniston is gonna die alone, you know how bad I wanted super powers in High School?, getting offered a role in 90210, deflated deers, The Warriors Way, Phil Collins‘s hidden hot gene, Cary Elwes, one-liners, a plastic surgery disaster, digging a lowered expectations hole, smoking four packs a day, clan terrorists, Dolph Lundgren, The Bourne trilogy, Mad Scientist Monster Toys, Wil Wheaton, animals being dicks, a roving band of ex-Civil war jackasses, Priest, useless Ben Foster, I Am Number 4, spicy beef jerky, what happened to the fountains in malls?, how many kayaks can you stuff into a truck?, porcelain vampires, Robin Hood: Men in Tights, saving Mikey Rourke’s soul, nickels suck, turning down Growing Pains, no more botox Hunny Bunny, the mall bunker, Jeff Probst, animals are always cuter when they only have three legs, bringing your kids to a midnight show, Felicia Day is adorable, Jessie from Toy Story, building the hell out of a futuristic motorcycle, Justified, the power of Jacob’s abs, the bitch cackling behind me, The Mechanic, the Canadian Mall of America and yetis on ice. And big thanks to Randy and Sophia for supporting Movie Meltdown!! Listeners like you make the show possible. “You are a man of many accents today…”
What use is an F-call? An experience on a local mailing list this week made me consciously consider for the first time that I am a member of a community in Amateur Radio. Now this might sound completely obvious to you, but consider this, Amateur Radio as we know it today has been around for over 100 years. I've just downloaded the first Annual Official Wireless Blue Book, updated to May of 1909. It's a call book. You'd recognise it instantly. In it's 19 pages it lists call-signs, locations and transmission power, even allocated wavelengths in the United States and Canada. It also contains a hand-written list of updates and annotations as well as sponsorship announcements for Modern Electrics and the Electro Importing Company with a list of Wireless goods that will "make you sit up and take notice." I've been playing and working with computers for several decades. My first computer was a Commodore VIC 20, in 1982 I was the first person in my class to own their own computer. That's nearly three decades ago and that's only a third of the way towards this call-book. Why am I making such a big deal about how long Amateur Radio has been around? There is one simple reason, it still exists. It hasn't imploded, it hasn't faded, innovation is still being made, development is ongoing and people are still joining today. The Amateur Community is one that appears to foster innovation and change, even though some might think of this as a stodgy boar, the truth is nothing like it. When you buy a different car, all of a sudden there are more cars like yours on the road, everywhere you turn, there's another one just like yours. For me, Amateur Radio is just like that, everywhere I turn, there is Amateur Radio. Last week on The Morning Interview with Margaret Throsby on ABC Classic FM, there was an interview with Dick Smith who was describing flying a helicopter solo around the world and finding a refuelling ship in the middle of the Pacific Ocean, before GPS navigation, using an Amateur Radio Beacon that he and his Ham radio mate built from parts from Dick's shop. A community exists because of its participants. That is, the people in the community engage with each other to pursue their community. While there is merit in sitting behind your radio listening to conversations that are being held around you, there is much to be gained from pushing on the talk button too. Last week I met an Amateur on air in Parabadoo, his voice was being overwhelmed by what I suspect were Gallah's. Without Amateur Radio and me keying the mike, I would never have made contact with him and some of his friends. For me it recalled an earlier time when I spent several years travelling around Australia. When I get on the road again, I will never feel that I'm without the community that has existed for many years without me and no-doubt will continue long after I'm no longer here. While I cannot make you talk on air, and there is no reason that you must, I would like to encourage you to try. It's all part of our community. I'm Onno, vk6flab
Back in the day, when I was working at Canadian Tire selling Commodore VIC 20s and 64s, Commodore had an advertising campaign in Canada with the tag line “I Adore My 64” with an associated catchy jingle (another proof that eventually everything will be on the web). In French they had the same jingle, but the tag line was “Rien ne peut battre mon soixante quatre” — which translates as “nothing can beat my sixty-four.” All these years later, I’ve still got both versions running through my head.