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The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari's main rival during a key period when videogames were moving from the arcades into the home. In Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie® (MIT Press, 2024), Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision's chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari's main rival during a key period when videogames were moving from the arcades into the home. In Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie® (MIT Press, 2024), Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision's chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari's main rival during a key period when videogames were moving from the arcades into the home. In Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie® (MIT Press, 2024), Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision's chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari's main rival during a key period when videogames were moving from the arcades into the home. In Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie® (MIT Press, 2024), Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision's chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari's main rival during a key period when videogames were moving from the arcades into the home. In Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie® (MIT Press, 2024), Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision's chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari's main rival during a key period when videogames were moving from the arcades into the home. In Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie® (MIT Press, 2024), Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision's chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
TCW Podcast Episode 198 - The History of Handheld Games Part 1 Recorded in front of a live-streaming audience, we delve into the captivating history of handheld games, commencing with an unexpected origin—the pocket-sized calculator. The innovative strides made in pocket calculator technology paved the way for toy companies to venture into the realm of handheld electronic games, resulting in classics such as Mattel Football and Auto Race. As advancements and reduced production costs followed, favorites like Simon and Merlin emerged. However, the early games faced a common challenge—the limitations of display capabilities at an affordable price point. To overcome this hurdle, inventive technologies like nixie tubes, VFD displays, and LEDs were harnessed to deliver engaging gameplay experiences. Notably, the VFD display mini arcades left a lasting mark, offering some of the most captivating recreations of popular arcade titles. This is part 1 of a 3-part series, exploring the evolution of handheld gaming and revealing the creative solutions and technological milestones that have defined this interactive landscape. How it's Made Vacuum Tubes: https://www.youtube.com/watch?v=8n4WVRKkmww Integrated Circuits Crash Course Computer Science: https://www.youtube.com/watch?v=6-tKOHICqrI How Pocket Calculators Changed Electronics Forever: https://www.youtube.com/watch?v=goB47Cgqxfs Nixie Tube Clock: https://www.youtube.com/watch?v=0yS5w98xmwI Nixie Tube Calculator: https://www.youtube.com/watch?v=k49_PG5CUAk Eversharp Mechanical Pencil: https://www.youtube.com/watch?v=qPoL2Ny4NmA TCW 025 - Mattel Electronics?: http://podcast.theycreateworlds.com/e/mattel-electronics/ TCW 177 - The Intellivision Part 1: http://podcast.theycreateworlds.com/e/the-intellivision-part-1/ TCW 178 - The Intellivision Part 2: http://podcast.theycreateworlds.com/e/the-intellivision-part-2/ Mattel Football: https://www.youtube.com/watch?v=EQ5TVoVD5Ss Mattel Auto Race: https://www.youtube.com/watch?v=l72CDVzrtiQ Touch Me Commercial: https://www.youtube.com/watch?v=eV8y2oDzIeg Simon Commercial: https://www.youtube.com/watch?v=8MOBW8f0CU0 Merlin Commercial: https://www.youtube.com/watch?v=wZWlIm0jy30 Inside Tokyo's tiniest luxury apartment: https://www.youtube.com/watch?v=jZ7Bu_SDJgM VFD Displays: https://www.youtube.com/watch?v=PkPSDOjhxwM In a Minute VFD: https://www.youtube.com/watch?app=desktop&v=tAss5GJRKrg Slot Cars Racetrack: https://www.youtube.com/watch?v=3TlExU8j984 Slot Cars Racing: https://www.youtube.com/watch?v=TNg2g3oODH8 TonyTronic PacMan: https://www.youtube.com/watch?v=nX86fRdilGc Epoch Invader From Space Handheld: https://www.youtube.com/watch?v=Ed4atls32wU Entex Galaxian 2: https://www.youtube.com/watch?v=Ov9YiOw-lvA Entex Pac Man 2: https://www.youtube.com/watch?v=cqnQzU0erno TCW 124 - The Visions of Coleco Part 1: http://podcast.theycreateworlds.com/e/the-visions-of-coleco-part-1/ TCW 125 - The Visions of Coleco Part 2: http://podcast.theycreateworlds.com/e/the-visions-of-coleco-part-2/ Coleco Mini Arcade Frogger: https://www.youtube.com/watch?v=rzOtMB-lU9c 8-Bit Guy - Mini Tabletop Arcade: https://www.youtube.com/watch?v=Iuo0njOI-qE Entex Adventure Vision: https://www.youtube.com/watch?v=rYnCwNKaVAM Adventure Vision all 4 Games: https://www.youtube.com/watch?v=nUwS1PipKXQ Browser Gameplay of Adventure Vision: https://archive.org/details/adventurevision_library New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
In this episode we do a Deep Dive game review of Imagic's Atlantis! There's also an interview with programmer Patrick Ransil. In our new Author Interview (AI) segment, we interview Retro Gaming Round Up host and author "UK" Mike James about his book, Smoke & Mirrors. We also have a small tribute to James "Airshack" Shackel, who passed away earlier this year. And we have a cool listener audio submission from Kevin Braun. And there's Feedback, as well as a new Retro Hobby Projects from Rick, this time about repairing a Sega Dreamcast. And, Paul announces that he's stepping away from the show to pursue other interests, and Rick and Chris will continue on with a different format. Thanks for 10 years, folks! 0:00:00 - Turn on the TV, fire up the Intellivision & Atlantis! 0:00:24 - "Intellivisionaries Theme" (Extended Version) by Nurmix 0:05:25 - Welcome 0:43:19 - RGR promo 0:43:36 - Russ Haft promo 0:43:46 - Imagic for Intellivision TV commercial 0:44:12 - Feedback 1:21:20 - Remembering James "Airshack" Shackel 1:27:28 - Wendell Brown promo 1:27:41 - Retro Hobby Projects: Sega Dreamcast repairs 1:45:44 - Luke's Intellivisionaries promos (revisited) 1:46:32 - Author Interview: "UK" Mike James - Smoke & Mirrors 3:28:07 - Deep Dive Game Review: Atlantis (part 1) 4:43:23 - Deep Dive Game Review: Atlantis (part 2) 4:49:12 - Atari 2600 Atlantis TV commercial 4:49:41 - Deep Dive Game Review: Atlantis (part 2 continued) 5:06:09 - Gabriel Baum promo 5:06:24 - Yadranka's Intellivisionaries promo collection 5:09:18 - Programmer Interview: Patrick Ransil 6:05:53 - 'Close Encounters' Intellivisionaries promo 6:06:32 - Listener Audio Submission: Kevin Braun (KayBee) 6:14:17 - Deep Dive Game Review: Atlantis (part 3) 6:50:32 - Wrap Up / Goodbye from Paul / "Treasured" by Nurmix 6:54:51 - Outtakes (extended)
TCW Podcast Episode 177 - The Intellivision Part 1 In part one of our look at the Intellivision we look at the rocky road that made the system almost not come to market. The system had issues with both settling on chipsets to use as well as production problems. Not only was the system delayed multiple times, but the price kept going up. The Intellivision was marketed as an a gateway into computing in the home. It had a keyboard that was delayed for price reasons that was supposed to ship with the console itself. Software for the console was initially four titles. Though other games came out after launch more towards the late 1980's. The console was met with a luke-warm reception, and it looked like it would be doomed to failure. In part 2 we will see how the Intellivision eventually became a beloved classic console only to be taken out by the great video game crash. Star Fire: https://www.youtube.com/watch?v=XwELyhziVmc Math Fun: https://www.youtube.com/watch?v=6abEkPjF5S0 Backgammon: https://www.youtube.com/watch?v=8Yep6Hw_ASk Black Jack and Poker: https://www.youtube.com/watch?v=hohwmmlwtLQ Armor Battle: https://www.youtube.com/watch?v=Co3Wuc4JGDA Football: https://www.youtube.com/watch?v=bkFnN49ayo8 Basketball: https://www.youtube.com/watch?v=a9VpZ-1fmMo Baseball: https://www.youtube.com/watch?v=bU9EQqQIDD0 Hockey: https://www.youtube.com/watch?v=8aErbUNzmsU Soccer: https://www.youtube.com/watch?v=u7TCqhw9_yc Tennis: https://www.youtube.com/watch?v=9o9ZIRhAjLA Skiing: https://www.youtube.com/watch?v=G746FCsE_ko Roulette: https://www.youtube.com/watch?v=j-wg3gutags Horse Racing: https://www.youtube.com/watch?v=lXKFQEq675o Word Fun: https://www.youtube.com/watch?v=0Q4kJdGK-v8 Sea Battle: https://www.youtube.com/watch?v=FpurLrUYuqo Space Battle: https://www.youtube.com/watch?v=gQ8T5bojWgE TCW 025 - Mattel Electronics?: http://podcast.theycreateworlds.com/e/mattel-electronics/ New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
TCW Podcast Episode 172 - The Computer Price Wars part 1 Part one of our live recording as we cover the Computer Price Wars. We focus on the development of the PC market. The state of computers in the home. The hobbyist computer market, and the major players involved. We see the rapid development of computers and the shift to pre-assembled PCs. We wrap up by looking at the major players of the late 70s and early 80s. The build-up to a price war that would eventually devastate the entire industry. TCW 025 - Mattel Electronics?: http://podcast.theycreateworlds.com/e/mattel-electronics/ The Story of the Mattel Aquarius: https://www.youtube.com/watch?v=ReUNJLwqSbo APF Imagination Machine: https://www.youtube.com/watch?v=UvgpcZ1m4XY Atari 800 Review: https://www.youtube.com/watch?v=gA-euwYrAzw TRS 80 Model 1 Overview: https://www.youtube.com/watch?v=k-6_D3cRXws Star Raiders: https://www.youtube.com/watch?v=gxbYwekgRz4 New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
In this episode, we get back to a more 'traditional' format, with our Welcome, Feedback and News segments. Lots of new Intellivision homebrews are discussed this time around. You'll also hear about Paul's computer dying, mid-recording (yikes!), and the new Intellivision FAQ. George returns, and we've got some fun outtakes at the end. So hop on the bus to Homebrew City and press play! 0:00:00 - Turn on the TV and fire up the Intellivision! 0:00:05 - George: Episode rundown 0:01:23 - "Intellivisionaries Theme" by Nurmix 0:02:56 - Welcome - part 1 0:53:48 - George: Thank you listeners! 0:54:12 - Ji Wen Tsao promo 0:54:28 - Welcome - part 2 1:38:52 - Steve C. promo 1:39:15 - Retro Gaming Roundup promo 1:39:25 - Welcome - Extended Session 1:47:04 - Carol Shaw promo 1:47:13 - Intellivision FAQ 1:49:21 - $50 Intellivision Rebate - TV commercial 1:49:49 - Feedback 2:29:22 - The death of Paul's recording PC? 2:32:50 - Ten Pence Arcade promo 2:33:05 - George: Rick needs a puzzle 2:35:00 - UK Mike / RGR promo 2:35:18 - News 3:57:46 - Intellivisionaries promo 3:57:54 - Barky Barkington 3:59:15 - Wrap Up / "Treasured" by Nurmix 4:03:12 - Outtakes (extended)
In this episode we will take a walk down memory lane to find a device that almost every teenage boy in the late 1970's wanted to get their hands on. The portability, the blips the sounds the large directional buttons, Mattel's Football. Miss our football by the day of the year podcasts, well don't because they can still be found at the https://pigskindispatch.com/ (Pigskin Dispatch website). Come join us at the https://pigskindispatch.com/ (Pigskin Dispatch website) to see even more Positive football news! Sign up to get daily football history headlines in your email inbox @ https://pigskindispatch.com/home/Email-subscriber (Email-subscriber) Go to https://my.captivate.fm/SportsHistoryNetwork.com/Row1 (SportsHistoryNetwork.com/Row1 )for access to the full Row One catalog for gallery prints and gift items. Plus, get a 15% discount off all prints on the Row One Pictorem Gallery with coupon code SHN15. Get a free one week subscription to Newspapers.com by visiting http://SportsHistoryNetwork.com/newspapers (SportsHistoryNetwork.com/newspapers). And with a paid subscription, you'll also be helping to support the production of this and other Sports History Network shows. We also feature great music by Mike and Gene Monroe along with Jason Neff & great graphics from time to time from the folks at http://www.gridiron-uniforms.com/GUD/controller/controller.php?action=main (Gridiron-Uniform Database). Want more Sports History delivered to your ears, come see this podcast and many more at the https://sportshistorynetwork.com/ (Sports History Network - The Headquarters of Sports' Yesteryear!) We would like to thank the https://footballfoundation.org/ (National Football Foundation), https://www.profootballhof.com/players/ (Pro Football Hall of Fame), https://www.onthisday.com/ (On this day.com) and https://www.pro-football-reference.com/ (Pro Football Reference) Websites for the information shared with you today. Support this podcast
In this exciting and timely interview, Angela O'Mara, Editor of Aesthetic Insider and President of national aesthetic medical PR & Marketing Agency TPI Media Group, Inc., joins forces with PR Expert and owner of Current PR, Alison Hill. Alison has served as brand steward, creative director, lead strategist, talent wrangler, promotions and special event expert, and media liaison extraordinaire for such clients as Disney, LEGO, and Nickelodeon —and as the longtime PR agency for the Peanuts brand, Alison has had the privilege of being Snoopy's publicist for the past 17 years! Prior to launching Current PR Alison spent years in the executive suite of several agency and corporate giants such as Burson-Marsteller, Mattel Electronics, and Turner Broadcasting, In recent years social media platforms have become a vital aspect of many businesses but marketing experts agree that the fleeting imagery and fast messaging of social media may not bring with it the credibility and longevity that interviews on TV news channels and in print publications do. Angela and Alison are excited to share with you tips and techniques you can use to put your business in the media spotlight. To learn more about Alison Hill visit www.currentpr.com. To learn more about Angela O'Mara visit www.theprofessionalimage.com.
In this special Christmas episode we have no group discussion, no Feedback, no News, and no game reviews. So why should you listen? Because there are two great interviews; one with former Marketing Director for hardware at Mattel Electronics, Gary Moskovitz. Another with current Art Director of Intellivision Entertainment, Mike Dietz. George gives us his Top 10 of the original 125 Intellivision games, and we sprinkle in some Christmas cheer, along with a special holiday message from Intellivision Entertainment CEO Tommy Tallarico. Grab some eggnog and enjoy... oh, and also listen to the show. 0:00:00 - Episode rundown (with special guest Yadranka) 0:01:23 - "Intellivisionaries Theme" (Christmas Remix) by Paul Nurminen 0:03:02 - Welcome 0:09:06 - Gabriel Baum promo 0:09:52 - Marketing Interview: Gary Moskovitz 1:05:30 - George's Top 10 of the original 125 Intellivision games 1:10:15 - Steve C promo 1:10:23 - RGR promo 1:10:40 - Get To Know Amico: Mike Dietz interview 2:12:12 - Steve Roney promo 2:12:33 - A Holiday Message from Intellivision CEO Tommy Tallarico 2:13:55 - Bill Fisher promo 2:14:06 - 1982 Intellivision Christmas / ECS TV commercial 2:14:35 - Wrap Up* / "Treasured" by Paul 'Nurmix' Nurminen 2:17:12 - Outtakes with Mike Dietz *"Carol Of The Bells" from the Intellivision game 'Christmas Carol' Show Notes: http://intellivisionaries.com/
TCW Podcast Episode 125 - The Visions of Coleco Part 2 In our second part look at Coleco we dive into the electronics and transition into programable consoles. We see how they influenced the post crash consoles of Nintendo and Sega. With the release of Colecovision we saw one of the most advanced consoles of the pre crash era. The system was able to do faithful recreations of many popular arcade games. This is most exemplified with the release Donkey Kong. Coleco tried to transition into computers with the release of ADAM. However this turned into a disaster for the company and marked the turning point into a rapid decline. They were able to stay afloat for a little while with the release of Cabbage Patch Kids, however Coleco was unable to recover from the downward spiral. TCW 025 - Mattel Electronics?: http://podcast.theycreateworlds.com/e/mattel-electronics/Coleco Quarterback Commercial: https://www.youtube.com/watch?v=93u6POODKQYColeco Head to Head Commercial: https://www.youtube.com/watch?v=cmLX1ylQhMsMini Tabletop Arcade: https://www.youtube.com/watch?v=Iuo0njOI-qEColecovision Retrospective: https://www.youtube.com/watch?v=uhOyuI4MwS8Colecovision Turbo: https://www.youtube.com/watch?v=VbxX3DK3pSUColecovision Zaxxon: https://www.youtube.com/watch?v=sGIAKKsNylUColecovision Donkey Kong: https://www.youtube.com/watch?v=nI9WwdVb-_AADAM Computer Comercial: https://www.youtube.com/watch?v=U-dmEFOT3FYColeco Adam Review: https://www.youtube.com/watch?v=iAYCqMchb88 New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcastPatreon: https://www.patreon.com/theycreateworldsAlex's Video Game History Blog: http://videogamehistorian.wordpress.comAlex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Season 2 Episode 30 Episode 62 News: Using Reinforcement Learning to play Super Mario Bros on NES using TensorFlow Masterpiece: Super Mario World 2: Yoshi’s Island Zelda gamers get it: real-life secret, bomb-able entrance to dungeon found in Japan UNSEEN ORIGINAL SONIC THE HEDGEHOG 2 ARTWORK HITS THE INTERNET Pilotwings' Mellow Jazz Showed SNES Had A Sound All Its Own Retro-Bit Is Republishing Some Of Toaplan's Best Console Shooters In Physical Form Super Mario Balloon • Balloon Fight ROM Hack Humble Bundle - Make Games, Play Games Bundle Give Link a break: Celebrating the legends of people other than Zelda Console Wars Documentary Tells the Story of the Battle Between Nintendo and Sega in the '90s "Arse Warp" Is A Good Translation For Super Mario 64 Glitch Civilization Creator Shoots Down Our Memories Of A Nuke-Happy Gandhi Unplanned Sonic Segment Sonic Amateur Games Expo SAGE 2020: SONIC SPEED COURSE IS A TWIST ON A SNES CLASSIC SAGE 2020: SONIC 2 SMS REMAKE GOES ABOVE AND BEYOND FIND TIKAL’S LOST CHAO IN NEW, FAN-MADE SONIC ADVENTURE DREAMCAST DLC Topic: Doodle World Game Club Discussion: The NewZealand Story Mattel Electronics LED Football New Game Club Games: Summer Games or Olympic Summer Games Dungeon Explorer Music By: I Love Lightning Bugs Game Club Master List
TCW Podcast Episode 119 -The Whole Video Game Industry Part 2 We continue our look at the entire video game industry! In the second part we start looking at the industry leading up to the crash! We continue the story where part 1 left off. We see the evolution of the industry along the three lines of arcade, home console, and PC. We see the pervasive influence of Dungeons and Dragons on the industry. Particularly the PC scene. A lot of crazy, and a lot of fun! Check out the companion video is you want to know how the original recording was! Archive Live Stream Recording on YouTube: https://www.youtube.com/watch?v=UQ5gDXPUV8g TCW 078 - Invading Taito Part 2: http://podcast.theycreateworlds.com/e/invading-taito-part-2/ TCW 057 -Foundation of the Japanese Video Arcade Game Industry : http://podcast.theycreateworlds.com/e/foundation-of-the-japanese-video-arcade-game-industry/ TCW 008 - Birth of the Japanese Game Center: http://podcast.theycreateworlds.com/e/birth-of-the-japanese-game-center/ TCW 029 - 50 Years of Namco: http://podcast.theycreateworlds.com/e/50-years-of-namco/ TCW 025 - Mattel Electronics?: http://podcast.theycreateworlds.com/e/mattel-electronics/ TCW 085 - Computer Game BASICs: http://podcast.theycreateworlds.com/?s=Computer+Game+BASICs TCW 016 - Early Computer Game Platforms: The Trinity, and The Disciples: http://podcast.theycreateworlds.com/e/early-computer-game-platforms-the-trinity-and-the-disciples/ D&D Dark Dungeons Comic: http://www.therobotspajamas.com/dd-kills-with-the-help-of-satan/ D&D Dark Dungeons Comic Comparison: http://www.theescapist.com/darkdungeons.htm Mazes and Monsters: https://www.youtube.com/watch?v=6HfU0UjcCeE TCW 101 - Infocom: http://podcast.theycreateworlds.com/?s=Infocom New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
In this episode we review two games: Loco-Motion from Mattel Electronics, and Happy Trails from Activision. We also interview both programmers, Daniel Bass and Carol Shaw! As if that weren't enough, we have another Team Amico interview, this time with VP of Production Jason Enos. The episode is lacking a few things though, such as Feedback, News, and our Canadian co-host, Cmart. But you will find George, and Rick is finally out of the bathroom! 0:00:00 - Ah... Rick? 0:00:49 - Turn on the tube TV to play Happy Trails & Loco-Motion! 0:01:12 - "Intellivisionaries Theme" (by Paul 'Nurmix' Nurminen) 0:02:34 - Welcome 0:19:56 - Kenny Everett Intellivision TV commercial 0:20:24 - Get To Know Amico: Jason Enos interview 1:14:48 - Sega Genesis 1989 TV commercial 1:15:48 - Jason Enos interview (cont.) 1:49:18 - Retro Gaming Roundup promo 1 1:49:29 George: Still @ Rick's house? 1:50:41 - Wendell Brown promo 1:50:55 - Game Review (part 1): Happy Trails 2:20:29 - Programmer Interview: Carol Shaw 3:12:23 - Retro Gaming Roundup promo 2 3:12:41 - Game Review (part 2): Loco-Motion 3:33:23 - Programmer Interview: Daniel Bass 4:29:34 - George: 2020 4:30:42 - Game Review (part 3): summation & thoughts 4:41:36 - Russ Haft promo 4:41:45 - Dear Mr. Intellivision... 4:42:32 - Game Review (part 4): Facebook listener feedback 4:56:01 - The Channel F Files promo 4:56:20 - Game Review (part 5): boxes, manuals, overlays + final thoughts 5:13:23 - Inty music break: Illusions 5:13:48 - Intellivisionaries promo 5:13:56 - Bill Fisher promo 5:14:07 - PlayCable TV commercial 5:14:37 - Wrap Up / "Treasured" (by Paul 'Nurmix' Nurminen) 5:21:43 - Outtakes
In this episode the guys get a great interview with the creator of Merlin! Mr. Bob Doyle! they also discuss one of Arkay's favorite toys he recently recreated using a 3d printer, the TurboBeam! Norm is back with another great Board Game Museum review of Crossfire!Time to get into that ole toybox again!Download Here: Links:Arkay's Christmas VideoWillie!'s Christmas VideoHalcyon Alien ModelMattel Handheld Dungeons and DragonsBasic Fun MiniCadesMattel He Man HandheldNetflix Toys that Made UsElectric FootballElectric BaseballWorlds SmallestThe Electronic Wizard (online Merlin game)ArKay's 3d printed Turbobeam carBob Doyle's InfoPhilospher pageStop Thief GamePopCon Indy
In this episode we FINALLY review the Mattel Electronics game Shark! Shark! Paul interviews the game's designer & programmer Ji Wen Tsao. Rick has a new Hobby Projects / Homebrew Highlight segment on the FW Diagnostic Cartridge and an Intellivision console repair. We also finally have the results of the Easter Egg Contest from episode 35. And we have Feedback, News, and more... although George didn't show up for some reason? Maybe it was the shark? 0:00:00 - Turn on the tube TV, then play Shark! Shark! 0:00:28 - "Intellivisionaries Theme" (by Paul 'Nurmix' Nurminen) 0:01:53 - Welcome 0:17:15 - Stephen Roney promo 0:17:39 - Feedback 0:20:37 - Steve Craft promo 0:20:49 - Rick's Hobby Homebrew Project Highlights - FW Diagnostic Cart 0:38:48 - David Rolfe promo 0:39:01 - Episode 35 Easter Egg Contest Results! 0:42:22 - Eddie Dombrower promo 0:42:34 - Intellivisionaries promo 0:42:48 - TRON Solar Sailer spotted in France?! 0:43:39 - Russ Haft promo 0:43:48 - News 1:28:35 - RGR promo 1:28:45 - Game Review - Shark! Shark! (part 1) 2:12:35 - Programmer Interview: Ji Wen Tsao 2:57:43 - Bill Fisher promo 2:57:55 - PlayCable TV commercial 2:58:25 - Game Review - Shark! Shark! (part 2) 3:32:12 - Lounge Shark! Lounge Shark! by The Tilton-Tate Orchestra 3:35:26 - 2 Fishy Fishy (Shark! Shark! hack) 3:41:58 - Wrap Up / "Treasured" (by Paul 'Nurmix' Nurminen) 3:44:35 - Outtakes Episode 36 Show Notes The Intellivisionaries Podcast Website
Happy New Year! The first episode of 2019 is all about Tron Deadly Discs, by M Network, a tiny little division of Mattel Electronics. Please stay tuned to the feed for an interview with programmer Jeff Ronne. I enjoyed talking with him and I hope that you will give it a listen. Next up will be Pengo by Atari. If you have any feedback for Pengo, please get it to me by the end of the day 20th January. Thank you all so much for listening! Tron Deadly Discs on Random Terrain Jeff Ronne on Quora Takeover on Intellivision Lives M Network decal card on Atarimania Tron Deadly Discs on Intellivision Lives Encom 2600 mod by Russ Caslis Atari Bytes 153 - Mega Force the Movie! Tron for 2600 Atari Age Thread Only Solutions by Journey Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Google + page My YouTube channel, for whatever reason Blog page WHAT A FORUM TOO Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Listen to the show on Tune In! Check out Don's awesome t-shirt designs! Please check out my other shows: Intarivisions Podcast Please Stand By! The League of Extraordinary Podcasters
We talk to the amazing Peter Oliphant about classics like Stonekeep and Lexi-Cross, working at Mattel Electronics and life as a child actor. Thanks to our amazing donators this week: Roy Gillotti, Colin Bell, Nigel Wilkinson, Stephen O'Kane Join our Discord channel: [https://discord.gg/GQw8qp8](https://discord.gg/GQw8qp8) Our website: [http://theretrohour.com](http://theretrohour.com) Our Facebook: [http://www.facebook.com/theretrohour/](http://www.facebook.com/theretrohour/) Our Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) Events: Ravi warming up for DJ Yoda: [https://bit.ly/2IeusRu](https://bit.ly/2IeusRu) PLAY Expo comes to London: [https://www.playexpolondon.com/](https://www.playexpolondon.com/) PLAY Expo Glasgow: [https://www.playexpoglasgow.com/](https://www.playexpoglasgow.com/) Show notes: 7th guest sequel 13th doll: [https://bit.ly/2GUyXVa](https://bit.ly/2GUyXVa) New Amiga 500 cases: [https://bit.ly/2GUCtPw](https://bit.ly/2GUCtPw) British Thames television looks at Toyko in the 80s: [https://bit.ly/2GUXj15](https://bit.ly/2GUXj15) Mini centipede replicade: [https://bit.ly/2vdkY7z](https://bit.ly/2vdkY7z)
TCW Podcast Episode 056 - Revisions and Updates We go over our past episodes and provide updates, if we have any, on each one. There are a lot of little tidbits, and expansion on a variety of topics. Some of the big ones are Namco, the Nutting Associates, and James Morgan. Happy Holidays everyone! Episode 1 "All I can do is ask why?": 0:02:54 Episode 2 "You talked to whom?": 0:07:07 Episode 3 "What makes and Industry?": 0:12:49 Episode 4 "A Tale of Cycles": 0:13:54 Episode 5 "The Untold History of Sega": 0:20:03 Episode 6 "The Early History of Electronic Arts": 0:22:55 Episode 7 "History of the Arcade": 0:31:22 Episode 8 "Birth of the Japanese Game Center": 0:31:45 Episode 9 & 10 " History of Mediagenic Parts I &II": 0:32:11 Episode 11 "The Genesis of JRPGs": 0:39:25 Episode 12 & 13 "History of Acclaim": 0:40:45 Episode 14 "Nintendo Playing with Power!": 0:42:40 Episode 15 "The Story of Chuck E Cheese": 0:43:24 Episode 16 "Early Computer Game Platforms: The Trinity, and The Disciples": 0:45:03 Episode 17 & 18 "The British 8-Bit Computer Market Hardware & Software": 0:45:20 Episode 19, 20, & 21 "The Great Video Game Crash": 0:46:00 Episode 22 "The Galaxy Game": 0:51:40 Episode 23 "The Complete Tetris Story": 0:52:12 Episode 24 "The Project and Others in the Field": 0:52:45 The Digital Antiquarian: https://www.filfre.net/ Sega-16: http://www.sega-16.com/ Episode 25 "Mattel Electronics?": 0:56:01 Episode 26 & 27 "The Magnavox Odyssey & Patent Lawsuits": 0:58:05 Episode 28 "Picking up the Pieces: The US Arcade Industry After the Crash": 0:58:25 Episode 29 "50 Years of Namco": 0:58:40 Episode 30 "Doom!": 1:09:17 Episode 31 "An Epic Game": 1:09:47 Episode 32 "History of the Atari Brand": 1:09:59 Episode 33 "The Saga of Sega": 1:12:02 Episode 34 The Nutting Associates": 1:12:11 Episode 35 "EA - The Teenage Years": 1:27:38 Episode 36 "Raiding Eidos": 1:30:25 Episode 37 "Nintendo and Gunpei Yokoi": 1:30:33 Episode 38: "Origin Story": 1:30:40 Atari James Morgan Update: 1:31:15 New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
In this episode we review the Mattel Electronics game Vectron. We interview the programmer / designer Mark Urbaniec. Keith Robinson joins in for part of the interview as well. Will and his wife Margo cover GoSub in a Homebrew Highlight segment. Cmart (Christian Martin) joins us again, as does George (and Nigel). And we have our usual Feedback, Mentions, News and fun. Over 5 hours of Intellivisionaries goodness! 0:00:00 - Turn on the tube TV, insert Vectron and go! 0:00:33 - George (and Nigel): episode rundown 0:02:16 - The Intellivisionaries Theme by Paul 'Nurmix' Nurminen 0:03:31 - Welcome 0:20:30 - Feedback 0:37:35 - News 1:14:08 - NIMOSTAPRT 1:27:18 - Homebrew Highlight (Will and Margo): GoSub 1:44:20 - Deep Dive game review: Vectron (part 1) 3:12:01 - Interview: Mark Urbaniec & Keith Robinson 4:38:48 - George in a well? 4:39:55 - Deep Dive game review: Vectron (part 2) 5:04:36 - A contest! 5:05:46 - George on Keith 5:06:42 - Wrap Up / "Treasured" by Paul 'Nurmix' Nurminen 5:09:57 - Outtakes
In this episode we review the Mattel Electronics game Royal Dealer. Cmart (Christian Martin) joins us again, as does George, spreading some holiday cheer in this December / Christmas / Holiday episode. We interview former Mattel Electronics 'retail merchandiser' Ken Stefancic, and have our usual helpings of Feedback and News. There's plenty here, even for those folks who don't care about card games (like Paul)... 0:00:00 - Turn on the tube TV, [reluctantly] insert Royal Dealer and go? 0:00:11 - The Intellivisionaries Theme (Christmas Remix) by Paul 'Nurmix' Nurminen 0:01:34 - George: episode rundown 0:03:21 - Welcome? 0:35:00 - George: what's up with the microwave oven? 0:35:41 - Feedback 0:56:37 - RGR promo 0:56:47 - Russ Haft promo 0:56:57 - Intellivision Desert Bus commercial 0:57:30 - News 1:26:11 - Helpful tips for the ladies? 1:26:40 - Former Mattel Electronics employee interview: Ken Stefancic 2:14:31 - Channel F Files promo 2:14:48 - Todd Holcomb's Ultimate Flashback commercial 2:16:04 - Cheez-Its? 2:16:34 - Deep Dive game review: Royal Dealer 3:36:37 - 80 of the 80s promo 3:37:33 - Intellivisionaries promo 3:37:38 - Wrap Up / "Treasured" by Paul 'Nurmix' Nurminen 3:40:48 - Outtakes & more George 3:47:18 - ...more travel tips from Rick
TCW Podcast Episode 025 - Mattel Electronics? We go into the mysteries of Mattel's venture into the videogame industry. We cover its inception and development into a very advanced system that was hampered by lack of big arcade titles. Ultimately failing and nearly taking Mattel with it in the great video game crash the that worked there people went on to spread their influenced throughout the video game industry. Gendered Marketing: https://www.youtube.com/watch?v=3JDmb_f3E2c Matel LED Auto Race: https://www.youtube.com/watch?v=zIc3AFRlewY Matel LED Football: https://www.youtube.com/watch?v=D20xjUdNpkc Coleco's Head to Head Football: https://www.youtube.com/watch?v=lxbekLqCwIc Coleco Electronic Quarterback: https://www.youtube.com/watch?v=93u6POODKQY Intellivision Baseball Commercial: https://www.youtube.com/watch?v=cCgG7Y-XqEw Astrosmash: https://www.youtube.com/watch?v=cokygJeWomQ How the Betamax lost to VHS: https://www.youtube.com/watch?v=ddYZITaxlTQ New episodes on the 1st and 15th of every month! TCW Email: tcwpodcast@gmail.com Twitter: @tcwpodcast Alex's Blog: http://videogamehistorian.wordpress.com Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
SUMMERTIME! AND THE LIVING IS EASY! The gameplay, on the other hand...not so much. KOOL-AID MAN, 1983 from Mattel Electronics, is our focus this week. This game is basically the video equivalent of my six-year-old after a Tootsie Roll. The Thirsties are running around ruining your pool party by drinking all the water. Kool-Aid Man is running around like a maniac trying to stop them. It's like you and your kid at your kid's birthday party. The sugar rush keeps the game going until all at once it's over and you just feel a little light-headed and tired. Drink up! My thanks to Kevin McLeod at Incompetech.com for creative commons license to his songs "Reformat", "Take a Chance" and "Pinball Spring." Bill Kendrick at the XEGS Podcast told us about the Atari Party. Atari Bytes Support the show on our Patreon Page. Find cool Atari Bytes merchandise at Zazzle.com. Type in "Atari Bytes" or go to our store AB_Pod_Store It's a Podcast, Charlie Brown!
In this episode we review the Mattel Electronics game Masters Of The Universe - The Power Of He-Man. We have an interview with the two programmers responsible for the game; Rick Koenig and Ray Kaestner. Keith Robinson makes a special appearance to discuss the Intellivision Game Club and Newsletter, and we have our usual Feedback, News and George.0:00:00 - Turn on the tube TV... and play Masters Of The Universe!0:00:20 - The Intellivisionaries Theme by Paul 'Nurmix' Nurminen0:01:42 - George: episode rundown0:03:26 - Welcome0:17:46 - He-Man Masters Of The Universe Collection (TV commercial)0:18:15 - Feedback0:24:25 - UK Mike promo0:24:43 - George: Intellivision in 2016 (with Keith Robinson!)0:32:38 - Dave Akers promo0:32:58 - News!1:03:25 - Smurf Rescue In Gargamel's Castle (TV commercial)1:03:54 - News (continued)1:08:52 - Battle Armor He-Man (TV commercial)1:09:20 - Ultimate Flashback promo (Todd Holcomb)1:10:39 - Game Review (part 1) - Masters Of The Universe1:57:58 - Castle Grayskull (TV commercial)1:58:27 - Game Review (part 2) - Masters Of The Universe2:07:20 - Prince Adam (TV commercial)2:07:49 - George: Pause Technology (it's not what you think!)2:09:03 - RGR promo2:09:19 - Game Review (part 3) - Masters Of The Universe2:11:24 - Interview: Rick Koenig and Ray Kaestner3:16:29 - Naberhood Games promo3:17:33 - Game Review (part 4) - Masters Of The Universe3:20:26 - King Of Castle Crayskull (comic book reading by Rick)3:31:28 - Game Review (part 5) - Masters Of The Universe3:46:07 - Intellivisionaries promo3:46:17 - Wrap Up / "Treasured" by Paul 'Nurmix' Nurminen3:51:51 - Outtakes - music: Astrosmash (band) & Karma Chameleon (synthesia)
It’s the BoltBucket Christmas special! Waaaay before the iPod there was another must-have hand-held electronic Christmas gift for kids. Strap in to Ted’s make-believe DeLorean and rocket back to 1977. Star Wars debuts. Nasa launches Voyager I & II. The Yankees win the Series during the Son of Sam murder spree all while the city rolled out its I Luv New York add campaign, and three unknown upstarts in a California garage incorporate a small biz and name it Apple Computer. But for Christmas that year one must-have, blockbuster technology gift begins what we now call the hand-held device revolution; what many tech historians now see as the first iPod, per the concept of mobile electronic entertainment. Gather ‘round the yule log now as Ted tells the story of… Well listen on, you holiday reveling hooligans!
In this episode, we review the Mattel Electronics game TRON MAZE-A-TRON. We interview the programmer Russ Haft. We have a listener interview with Shawn Franklin (and his son Alexander contributes his thoughts on Intellivision). Questions For Keith is back, and there's a listener audio contribution from Will Hutton. There's also Feedback, News, George and some surprise guests. So strap into your light cycle and enter The Grid...0:00:00 - Turn on the tube TV insert TRON MAZE-A-TRON and go!0:00:26 - The Intellivisionaries Theme by Paul 'Nurmix' Nurminen0:01:42 - Welcome & Thanks0:06:04 - William, where are you going?0:06:47 - Voice? Ferg? Huh!?0:09:00 - Welcome (continued) and C.O.R.G.S. talk0:43:05 - 7800 Game By Game Podcast Promo0:44:22 - Feedback0:59:17 - "Ye Olde English" Promo (Vic & Vipp)1:00:01 - Mattel Electronics 'TRON video games' TV commercial1:00:50 - News1:13:25 - Retro Gaming Roundup Promo1:13:42 - Dave Rolfe Promo1:13:56 - Questions For Keith2:25:37 - George moves?2:26:51 - Café Pierre2:28:25 - Listener Interview: Shawn Franklin (and Alexander Franklin)3:22:57 - Intellivisionaries Promo3:23:01 - Game Review: TRON MAZE-A-TRON (part 1)4:22:39 - Interview: Russ Haft5:47:32 - Excerpts from "TRON 1.1" by Tom Kahelin from Intellivision In HiFi5:49:34 - Listener Audio Submission: Will Hutton6:11:26 - Game Review: TRON MAZE-A-TRON (part 2)6:22:09 - Wrap Up / "Treasured" by Paul 'Nurmix' Nurminen6:25:52 - Outtakes (music: "TRON 1.1" by Tom Kahelin from Intellivision In HiFi)
The Intellivisionaries - Episode 5. We take a "deep dive" into the Intellivoice game "Bomb Squad", talk Intellivision with video game legend Tommy Tallarico, interview Blue Sky Ranger Keith Robinson of Intellivision Productions, and Mattel Electronics alum Joey Silvian. Plus we have our usual news and listener feedback segments, and a lot more 'explosive' Intellivision fun!