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This week, the guys discuss the fact that Cities: Skylines 2‘s asset editor is remaining a distant dream as Colossal Order is still working on it but says it's ‘proven more technically challenging than initially anticipated', Western Digital sold their SSDs to SanDisk, and Naughty Dog boss says “don't bet” on there being a The […] The post Episode 746: More Tony Hawk first appeared on .
This week, the guys discuss the fact that Cities: Skylines 2's asset editor is remaining a distant dream as Colossal Order is still working on it but says it's 'proven more technically challenging than initially anticipated', Western Digital sold their SSDs to SanDisk, and Naughty Dog boss says "don't bet" on there being a The Last of Us Part 3. The news includes: Tony Hawk's Pro Skater 3 + 4 official announcement reveals deluxe edition with Doom Slayer Call of Duty admits it's using generative AI to 'help develop some in-game assets' Let us know what you think.
Justin Roczniak (Well There's Your Problem) joins the lads from some good, old-fashioned city planning as they cover Colossal Order and Paradox Interactive's 2015 city building simulator: Cities: Skylines. Topics include the origins of city building sims, the many pleasures of Ulm, and the horrors of fully-rendered teeth in a game where you just want to optimize traffic flow. Justin Roczniak: Twitter // Youtube Well There's Your Problem is a podcast about engineering disasters and systemic failures, from a leftist perspective, with jokes. Youtube / Twitter / Instagram / Patreon Listen on Apple Podcasts / Spotify / Google Podcasts Media Referenced in this Episode: Cities: Skylines. Colossal Order. 2015. Cities: Skylines 2. Colossal Order. 2023. Urban Dynamics. Jay W. Forrester. 1969. Playing Cities Skylines 2 While Getting Dangled From a Crane TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com Commercial: “Andy Phillips Presenting to the Doodleburg Town Council On the Eve of the Great ‘Fill The Hole' Construction Project, July 15th, 2044 ” // Written by A.J. Ditty // Starring A.J. Ditty as “Councilman Mancouncil” and David Armstrong as “Andy Phillips” and “Charles Foster Chungus”.
Jeżeli chcesz docenić moją twórczość - postaw mi kawę! https://buycoffee.to/okiemdeva Zacznij wspierać ten kanał, a dostaniesz te bonusy na YouTube: https://www.youtube.com/channel/UCiIpsRTb_RDda9w3WL7fndA/join oraz Spotify: https://podcasters.spotify.com/pod/show/okiemdeva/subscribe Wszystkie linki w jednym miejscu: https://linktr.ee/okiemdeva Niecodziennik 2024.04.2100:00:00 Intro00:00:23 Skrótowo o grach00:02:32 Gamedevove liczby00:09:01 Branżowe zwolnienia00:11:04 Co do k…?00:12:18 Sony zabija małą-dużą planetę00:13:46 Nowy typ RTSa w drodze!00:14:56 Następne projekty Larian00:16:01 Colossal Order przeprasza00:19:12 Xbox szaleje na PlayStation Store00:21:59 Przyszłość immersive simów...?00:25:52 Outrohttps://www.reddit.com/r/GamingLeaksAndRumours/comments/1c70lgv/just_cause_studio_hiring_for_new_cuttingedge_open/https://www.reddit.com/r/GamingLeaksAndRumours/comments/1c6u05o/possible_cod_game_pass_drop_soon/https://www.reddit.com/r/GamingLeaksAndRumours/comments/1c6as1o/playstation_trophies_are_coming_to_pc/https://80.lv/articles/microsoft-lets-blizzard-be-blizzard-world-of-warcraft-director-says/https://insider-gaming.com/wolf-among-us-2-shots/https://www.videogameschronicle.com/news/2k-wins-lawsuit-brought-by-lebron-james-tattoo-artist/https://80.lv/articles/over-4-million-borderlands-3-players-help-advance-biomedical-research/https://80.lv/articles/lords-of-the-fallen-publisher-boasts-record-fiscal-net-revenue-in-2023/https://www.gamesindustry.biz/report-70-of-devs-say-theyre-concerned-with-the-sustainability-of-live-service-titleshttps://www.gamesindustry.biz/sea-of-thieves-passes-40m-players-news-in-briefhttps://www.videogameschronicle.com/news/playdates-catalog-has-sold-150000-games-earning-developers-more-than-544000/https://www.gamedeveloper.com/business/devolver-financials-show-stable-2023-despite-quiet-first-halfhttps://80.lv/articles/frontier-developments-is-accused-of-humiliating-layoffs/https://www.gamedeveloper.com/business/modern-wolf-lays-off-6-staff-in-studio-restructuringhttps://80.lv/articles/no-man-s-sky-developers-found-themselves-in-article-about-ai-stealing-jobs/https://insider-gaming.com/littlebigplanet-3-taken-offline/https://www.videogameschronicle.com/news/starcraft-lead-teases-new-rts-in-documentary-with-reveal-coming-at-summer-game-fest/https://kotaku.com/baldurs-gate-3-patch-7-evil-dark-urge-ending-update-1851418880https://80.lv/articles/baldur-s-gate-3-developer-s-next-projects-will-be-its-best-work-ever/https://arstechnica.com/gaming/2024/04/cities-skylines-2-apologizes-makes-dlc-free-and-promises-a-fan-summit/https://www.thegamer.com/xbox-more-best-sellers-playstation-store-sony/https://www.gamedeveloper.com/design/warren-spector-says-the-next-logical-step-for-immersive-sims-is-multiplayer----------------WspierającyJunior Dev:Szymon Nowak, nothing, Tomek Mar, Marcin McFly, LootBox, Arrora, ReFires, Anna Weglarz, kondi16, ExitWound, bibruRG_78, Kojo Bojo, ZajacccXD, CHRZ, Mithrandir, Ania Węglarzy, FiSherMan414, MichalDev, Lukas P, AliweraRegular Dev:Remigiusz Maciaszek, vxd555, Natsu, Anatae GG, Jakub Staniszewski, Ari Gold, PabloRal, Bonga, Leniwa Ola, Sebastian SadowySenior Dev:Arti ,,Niezłomny”, Dawid Kuc, Pawelek1329, Pielgrzym, MorfiniuszBuycoffe.to:Conan niszczyciel---------------- --- Send in a voice message: https://podcasters.spotify.com/pod/show/okiemdeva/message
Harold Halibut metacritichttps://www.metacritic.com/game/harold-halibut/ Star Wars Outlaws: Ubisoft risponde alle critiche per la missione di Jabba esclusiva del Season Passhttps://multiplayer.it/notizie/star-wars-outlaws-ubisoft-risponde-critiche-missione-jabba-esclusiva-season-pass.htmlGiochi Game Passhttps://twitter.com/XboxGamePass/status/1780219757754527954 Indie World 17/04/24 Refind Self: The Personality Test Game: https://youtu.be/iqP4sGhTx40 Antonblast: https://youtu.be/6nnjueEx8Gw Valley Peaks: https://youtu.be/iP2zieFUrwA Lorelei and the Laser Eyes: https://youtu.be/abx4_UzW-uc SteamWorld Heist II: https://youtu.be/KttSCXu3va0 Far Cry 3 Blood Dragon: in arrivo delle copie fisiche e una Collector's Edition per console e PChttps://multiplayer.it/notizie/far-cry-3-blood-dragon-in-arrivo-copie-fisiche-collectors-edition-console-pc.html Evercade EXP-R e VS-R annunciate: la nuova retro-console portatile costa meno di primahttps://multiplayer.it/notizie/evercade-exp-r-e-vs-r-annunciate-la-nuova-retro-console-portatile-costa-meno-di-prima.html Rayman: The Board Game: periodo di uscita e primi dettagli del gioco da tavolo di Ubisofthttps://multiplayer.it/notizie/rayman-the-board-game-periodo-di-uscita-primi-dettagli-gioco-tavolo-ubisoft.html Atomic Owl - Reveal Trailerhttps://youtu.be/VKLnubzNviQ Braid, Anniversary Edition è stato rinviato: ecco la nuova data di uscitahttps://multiplayer.it/notizie/braid-anniversary-edition-rinviato-nuova-data-di-uscita.html World of the Warcraft: The War Within, annunciata la Collector's Edition del 20° anniversariohttps://multiplayer.it/notizie/world-of-the-warcraft-the-war-within-annunciata-collectors-edition-20-anniversario.html Meta Quest 2, il prezzo è stato ridotto a 199$ in modo permanentehttps://multiplayer.it/notizie/meta-quest-2-prezzo-ridotto-a-199-in-modo-permanente.html Kingdom Come: Deliverance 2https://youtu.be/wMZFM6JC47Q Xbox: 3 mesi di Apple TV+ gratis per tutti gli utenti, Xbox Game Pass non è necessariohttps://multiplayer.it/notizie/xbox-3-mesi-apple-tv-gratis-tutti-gli-utenti-xbox-game-pass-non-necessario.html Trailer di presentazione ufficiale di F1 24https://youtu.be/NnyCWsA6KSI Cities Skylines 2 è in condizioni disastrose: Colossal Order si scusa, rinviati DLC e versioni consolehttps://it.ign.com/cities-skylines-ii/210098/news/cities-skylines-2-e-in-condizioni-disastrose-colossal-order-si-scusa-rinviati-dlc-e-versioni-console Fallout, ora è ufficiale: la serie di Prime Video tornerà con la seconda stagionehttps://it.ign.com/fallout-stagione-2/210090/news/fallout-ora-e-ufficiale-la-serie-di-prime-video-tornera-con-la-seconda-stagione
Jeżeli chcesz docenić moją twórczość - postaw mi kawę! https://buycoffee.to/okiemdeva Zacznij wspierać ten kanał, a dostaniesz te bonusy na YouTube: https://www.youtube.com/channel/UCiIpsRTb_RDda9w3WL7fndA/join oraz Spotify: https://podcasters.spotify.com/pod/show/okiemdeva/subscribe Wszystkie linki w jednym miejscu: https://linktr.ee/okiemdeva Niecodziennik 2024.01.18 00:00:00 Intro 00:00:22 Zwolnienia branżowe 00:00:00 Skrót nadchodzących gier 00:03:07 Colossal Order uczy jak dawać feedback 00:04:51 Microsoft chce być dobrym wydawcą dla innych platform 00:06:00 Sony zwraca kasę za TLoU 2? 00:07:17 FoamStars używa AI 00:10:17 DRama, dRama i po dRamie 00:11:07 Nad czym po cichu pracuje branża? 00:14:15 Hellblade 2 tylko cyfrowo 00:16:40 Subskrypcje NIE ZDOMINUJĄ rynku 00:22:17 Outro https://www.gamesindustry.biz/ci-games-lays-off-10-of-staff https://www.gamesindustry.biz/netspeak-laying-off-25 https://www.gamesindustry.biz/wimo-games-reportedly-shuts-down https://www.gamesindustry.biz/report-behaviour-interactive-lays-off-45-employees https://www.gamesindustry.biz/thunderful-announces-restructuring-that-will-cut-20-of-its-workforce https://www.gamesindustry.biz/31st-union-lays-off-small-number-of-staff https://80.lv/articles/victorian-steampunk-rpg-with-tarot-cards-disco-elysium-vibes/ https://80.lv/articles/dave-the-diver-developer-unveils-new-dynamic-pvp-action-game/ https://80.lv/articles/frostpunk-2-will-join-xbox-game-pass-on-the-day-of-its-release/ https://insider-gaming.com/stalker-2-heart-of-chornobyl-delayed-to-september-2024/ https://80.lv/articles/cities-skylines-2-developers-ask-players-to-be-less-toxic/ https://insider-gaming.com/microsoft-ceo-publisher-sony-nintendo/ https://www.videogameschronicle.com/news/sony-is-refunding-last-of-us-2-ps4-owners-who-bought-the-ps5-version-at-full-price/ https://www.gamesindustry.biz/square-enix-confirms-foamstars-uses-ai-generated-assets https://80.lv/articles/remedy-resolved-trademark-dispute-with-take-two-last-year/ https://insider-gaming.com/switch-2-developers-games/ https://arstechnica.com/gaming/2024/01/game-developer-survey-50-work-at-a-studio-already-using-generative-ai-tools/ https://insider-gaming.com/senuas-saga-hellblade-2-is-digital-only/ https://www.vg247.com/future-of-gaming-wont-be-dominated-by-services-ps-plus-game-pass Wspierający Junior Dev: LootBox, Arrora, ReFires, Anna Weglarz, Jakub Staniszewski, kondi16, ExitWound, bibru RG, Kojo Bojo, ZajacccXD, CHRZ, Mithrandir, Ania Węglarzy, FiSherMan414, MichalDev, Lukas P, Aliwera Regular Dev: Ari Gold, PabloRal, Aquatofana, Bonga, Leniwa Ola, Sebastian Sadowy, Anatae GG Senior Dev: Pawelek1329, Arti ,,Niezłomny", Dawid Kuc, Pielgrzym, Morfiniusz Buycoffe.to: Mateusz Śliwakowski, Tomek Mar, Magdalena Kmieciak Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/kidcut/desert-druids License code: TWVG0Z7J2RRKBOND Mój nowy kanał po angielsku: @WaywardPreacher https://www.youtube.com/@WaywardPreacher Pog(R)adajmy https://www.facebook.com/pogradajmy Piekło produkcyjne w grach https://youtu.be/_5F_0ikkS5E Ile kosztuje tworzenie gier? https://youtu.be/hOOshkT15cI Okiem Deva to kącik w sieci, w którym z perspektywy twórcy gier będę omawiał sprawy związane z grami i gamedevem. Subskrybuj mój kanał lub zapisz się do newslettera, a będziesz na bieżąco z najnowszymi informacjami i spostrzeżeniami na gry z mojego punktu widzenia. Linki: https://linktr.ee/okiemdeva --- Send in a voice message: https://podcasters.spotify.com/pod/show/okiemdeva/message
Jeżeli chcesz docenić moją twórczość - postaw mi kawę! https://buycoffee.to/okiemdeva Ostatni wspierający: Robert Godziebiewski, Rafał Hilger, Lukas P, Leszek Nowak, Tomek Mar, Łukasz Klejnberg i Dariusz Goszczyński. Niecodziennik 2023.11.10 00:00:00 Intro 00:00:21 Oszałamiające wyniki Nintendo i Square Enix 00:01:48 Nowy projekt Sakaguchiego 00:03:12 Nojima ma dość graczy 00:04:20 Kontynuacja Night In The Woods anulowana! 00:05:31 Zwolnienia w Ubisoft 00:07:39 Microsoft i AI w gamedevie 00:09:42 Związkowcy vs BioWare 00:12:38 Colossal Order obiecuje poprawę 00:14:50 Mike Ybarra uderza w graczy 00:17:13 Microsoft i Epic uzależnia ludzi! 00:20:29 Outro https://www.gamesindustry.biz/nintendo-raises-profit-forecast-to-28bn-as-zelda-shifts-close-to-20m-units https://www.gamesindustry.biz/square-enixs-h1-sales-get-a-5-bump-as-profits-plummet https://www.videogameschronicle.com/news/final-fantasy-creator-hironobu-sakaguchi-says-hes-started-work-on-a-new-project/ https://www.videogameschronicle.com/news/final-fantasy-vii-writer-asks-fans-to-stop-demanding-that-he-kill-off-certain-characters/ https://www.theverge.com/2023/11/7/23951123/revenant-hill-canceled-night-in-the-woods https://insider-gaming.com/ubisoft-montreal-is-the-latest-studio-hit-with-layoffs/ https://www.gamesindustry.biz/ubisoft-sees-layoffs-across-vfx-and-it-teams https://www.gamedeveloper.com/business/microsoft-to-bring-generative-ai-design-tools-to-xbox-devs https://www.gamedeveloper.com/business/exclusive-laid-off-keywords-union-members-set-to-strike-outside-of-bioware-edmonton https://80.lv/articles/skylines-2-won-t-have-paid-dlc-until-performance-issues-are-fixed/ https://insider-gaming.com/blizzard-president-slam-gaming-fans/ https://insider-gaming.com/microsoft-and-epic-games-named-in-lawsuit-for-causing-video-game-addiction/ Gdzie powstają gry? https://www.youtube.com/watch?v=kKQBu5usLT4&ab_channel=KSSiTWHAGH Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/kidcut/desert-druids License code: TWVG0Z7J2RRKBOND Mój nowy kanał po angielsku: @WaywardPreacher https://www.youtube.com/@WaywardPreacher Pog(R)adajmy https://www.facebook.com/pogradajmy Student's Gaming Expo https://www.facebook.com/events/195775706850038 Piekło produkcyjne w grach https://youtu.be/_5F_0ikkS5E Ile kosztuje tworzenie gier? https://youtu.be/hOOshkT15cI Okiem Deva to kącik w sieci, w którym z perspektywy twórcy gier będę omawiał sprawy związane z grami i gamedevem. Subskrybuj mój kanał lub zapisz się do newslettera, a będziesz na bieżąco z najnowszymi informacjami i spostrzeżeniami na gry z mojego punktu widzenia. WWW: https://okiemdeva.pl Facebook: https://www.facebook.com/okiemgamedeva Twitter: https://twitter.com/OkiemDeva Medium: https://okiemdeva.medium.com/ Beehiiv: https://okiemdeva.beehiiv.com/ Spotify: https://sptfy.com/OkiemDeva Instagram: https://www.instagram.com/okiemdeva/ Snapchat: https://www.snapchat.com/add/okiemdeva TikTok: https://tiktok.com/@okiemdeva RSS: https://anchor.fm/s/7bc4d6c0/podcast/rss YouTube: https://www.youtube.com/c/OkiemDeva --- Send in a voice message: https://podcasters.spotify.com/pod/show/okiemdeva/message
Jeżeli chcesz docenić moją twórczość - postaw mi kawę! https://buycoffee.to/okiemdeva Mój nowy kanał po angielsku: @WaywardPreacher https://www.youtube.com/@WaywardPreacher Niecodziennik 2023.10.30 00:00:00 Intro 00:00:22 Gamedevove liczby 00:02:39 Branżowe zwolnienia 00:03:17 Napęd do PS5 potrzebuje Internetu… ? 00:04:44 Sony oczekuje wysokiej sprzedaży 00:06:35 Skull & Bones z nową datą wydania 00:07:04 Steam blokuje kupowanie po VPN 00:08:03 Colossal Order nie przejmuje się wydajnością 00:09:41 Ubisoft przesuwa premiery 00:10:14 Ubisoft zamyka serwery 10 gier 00:11:09 REWOLUCJA w Xboxie! 00:12:54 Outro https://www.gamesindustry.biz/over-12-of-french-games-studios-report-sales-above-10m https://www.gamesindustry.biz/dead-cells-sell-5m-units-news-in-brief https://www.gamesindustry.biz/starfield-and-game-pass-drive-record-q1-gaming-revenues-for-microsoft https://www.gamesindustry.biz/the-outer-worlds-reaches-5m-copies-sold-news-in-brief https://www.gamesindustry.biz/super-mario-bros-wonder-is-now-the-fastest-selling-mario-game-in-europe-news-in-brief https://www.gamesindustry.biz/street-fighter-6-drives-record-h1-results-for-capcoms-games-division https://www.gamesindustry.biz/ubisofts-h1-sees-a-14-revenue-bump https://www.gamesindustry.biz/metas-vr-division-revenue-down-26-in-q3 https://www.gamesindustry.biz/roblox-china-affected-by-layoffs https://www.gamesindustry.biz/report-media-molecule-to-reduce-workforce https://www.gamesindustry.biz/embracer-owned-digic-to-lay-off-35-employees https://arstechnica.com/gaming/2023/10/ps5-slims-new-external-disc-drive-requires-online-pairing-before-use/ https://www.videogameschronicle.com/news/sony-is-expecting-one-of-its-strongest-seasons-ever-in-terms-of-console-sales/ https://insider-gaming.com/skull-and-bones-gets-another-release-window/ https://insider-gaming.com/steam-shut-down-region-pricing/ https://insider-gaming.com/cities-skylines-2-performance-issues-arent-a-dealbreaker-says-developer/ https://insider-gaming.com/ubisoft-delays-large-game-to-next-fiscal-year/ https://www.gamesindustry.biz/ubisoft-to-retire-online-services-for-some-of-its-older-titles-news-in-brief https://www.videogameschronicle.com/news/xbox-is-reorganising-its-leadership-with-promotions-for-sarah-bond-and-matt-booty/ Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/kidcut/desert-druids License code: TWVG0Z7J2RRKBOND Piekło produkcyjne w grach https://youtu.be/_5F_0ikkS5E Ile kosztuje tworzenie gier? https://youtu.be/hOOshkT15cI Okiem Deva to kącik w sieci, w którym z perspektywy twórcy gier będę omawiał sprawy związane z grami i gamedevem. Subskrybuj mój kanał lub zapisz się do newslettera, a będziesz na bieżąco z najnowszymi informacjami i spostrzeżeniami na gry z mojego punktu widzenia. WWW: https://okiemdeva.pl Facebook: https://www.facebook.com/okiemgamedeva Twitter: https://twitter.com/OkiemDeva Medium: https://okiemdeva.medium.com/ Beehiiv: https://okiemdeva.beehiiv.com/ Spotify: https://sptfy.com/OkiemDeva Instagram: https://www.instagram.com/okiemdeva/ Snapchat: https://www.snapchat.com/add/okiemdeva TikTok: https://tiktok.com/@okiemdeva RSS: https://anchor.fm/s/7bc4d6c0/podcast/rss YouTube: https://www.youtube.com/c/OkiemDeva --- Send in a voice message: https://podcasters.spotify.com/pod/show/okiemdeva/message
Bei der Ankündigung von Cities: Skylines 2 war Micha noch skeptisch. Doch jetzt frohlockt er: Colossal Order scheint wirklich alles richtig zu machen!
Die Strategen präsentieren: Folge 4 - "Cities: Skylines" Stefan: https://twitter.com/CheekyBoinc Dominik: https://twitter.com/DerNik79 Kontakt: diestrategen.podcast at gmail.com Willkommen zurück bei "Die Strategen"! Dies ist Folge 4 und unser heutiger Star ist "Cities: Skylines", ein Meisterwerk der Stadtbausimulation, das von Stefan und Dominik genau unter die Lupe genommen wird. In dieser Folge erwartet euch: Eine umfassende Analyse von "Cities: Skylines", einschließlich der Spielmechaniken. Persönliche Geschichten und Erfahrungen von Stefan und Dominik mit "Cities: Skylines", ihre Strategien beim Stadtmanagement und die Freiheit, die das Spiel bei der Gestaltung und Entwicklung einer Stadt bietet. Ein Blick auf die Geschichte und den Einfluss von "Cities: Skylines" auf das Genre der Stadtbau- und Managementsimulationsspiele, seine Entwicklung von Colossal Order's früheren Cities in Motion Titeln und seinen Erfolg mit über zwölf Millionen verkauften Exemplaren auf allen Plattformen bis Juni 2022. Diskussion über die Vor- und Nachteile von "Cities: Skylines" und wie es sich im Vergleich zu anderen Spielen im Genre behauptet. Tipps und Tricks für "Cities: Skylines", basierend auf Stefans und Dominiks persönlichen Erfahrungen, die sowohl Neulingen als auch Veteranen helfen können, ihre Stadtbau- und Managementskills zu verbessern. Folgt uns auf Twitter, um keine Neuigkeiten zu verpassen, und zögert nicht, uns eure Meinungen zu "Cities: Skylines" zu senden. Habt ihr schon einmal eine Stadt in "Cities: Skylines" erbaut? Was sind eure Lieblingsstrategien und warum? Gibt es andere Spiele, die ihr gerne in zukünftigen Episoden besprochen haben möchtet? Wir freuen uns auf eure Gedanken und Fragen. Bis zum nächsten Mal, Strategen! Willkommen in der Welt von "Cities: Skylines".
We're back with a huge episode to close out the year! Big Nkrumah's favorite Cities: Skylines content creator, Few Candy, is here to discuss her hugely successful first year on YouTube, her next big project, and what it was like being contacted by Colossal Order, the game's developers. Please make sure to check out Few's content! Her one-year anniversary stream is happening tonight (Boxing Day 2022) @ 7:30PM UK time (https://youtu.be/KFPoKJ5_LjU) -- come check it out and say hello to Big Nkrumah who will be in the audience for a good part of the stream. Thank you so much for listening! As always, we really appreciate the support. Make sure to give us a rating and review, follow us on Twitter (https://twitter.com/gamerfriendspod), Discord (https://discord.gg/ZKepzNA), or Instagram (https://www.instagram.com/gamerfriendspod/?hl=en), support us on Patreon (https://www.patreon.com/gamerfriendspodcast?fan_landing=true), and tell your gamer friends about the show! We'll catch you back here soon.
Luke and Alex talk Cities: Skylines.Cities: Skylines is a city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.Cities: Skylines was first released for the Windows, macOS, and Linux operating systems in March 2015, with ports to the Xbox One and PlayStation 4 game consoles being released in 2017, for the Nintendo Switch in September 2018, and for Google Stadia in May 2022 developed by Tantalus Media. The game received favorable reviews from critics, and was a commercial success, with more than twelve million copies sold on all platforms as of June 2022.Both Luke and Alex played Cities: Skylines on their Windows PCs.Access Luke's capstone project at lowfivegaming.com/education.Join the Low Five Gaming Discord.Have questions? Comments? Email us at hello@lowfivegaming.com and you could be featured on a future episode!Theme music by AJ Norman.Design assets created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.Support the show
Eigentlich wollte Micha Cities: Skylines überhaupt nicht mehr spielen, doch jetzt fesselt es ihn sogar mehr als Stellaris. Das verdankt er der Community.
SimCity may be gone, but that left a vacancy for a spiritual successor. Once upon a time, a game called SimCity was synonymous with the sim game genre. Of course, that was before its final entry totally bombed, souring the brand recognition of a storied franchise. Seizing their opportunity, this power vacuum in the city sim space was filled by a certain city-building game developed by Colossal Order and published by Paradox Interactive. Will this 2015 title be able activate the nostalgia centers in the brains of our hosts? Is it divergent enough from the SimCity formula to avoid being seen as a clone? Will Tom be able to use a mouse and keyboard even though he is playing on the Xbox One? Most importantly, will the 1H1D team regret turning over control of the game selection to their listeners? Specifically Matt Sacco from The Crowned Heathens podcast? Find out the answers to these questions and more as Tom and Chris sit down to chat about their hour and give you their final decision. What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message
Discord Patreon On this episode, Jeff Grubb speaks with Colossal Order chief executive officer Mariina Hallikainen about the studio's city-building simulator Cities: Skylines, which is now six years old. Mariina and Jeff talk about supporting a game for more than half a decade as well as how things change when a game immediately surpasses its sales expectations. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Today I talk with Mariina Hallikainen, the CEO of Colossal Order, a Tampere, Finland based company that developed the hugely successful game Cities: Skylines in 2015. Mariina was a first-time CEO when she took on the role of running the young games startup, and she has been learning everything on the job. This is a really interesting discussion, and could not be more pleased with all the insights that Mariina shares with us.
Playing video games or just gaming is considered nowadays a sport! I remember my parents telling me that I spent too much time playing computer games. Well, they didn't know that that was a sport. I've learnt a lot of English vocabulary at that time as the games weren't translated. That's why I decided to talk about my favourite game - Cities Skylines. I love building virtual cities and there is no better option than this Colossal Order production. If you are into gaming you probably know it already, if not - why not give it a try? If you learn Polish this is a podcast for you, even if you're not a gamer. Have fun!Check out the full transcript of this episode, vocabulary, grammar and other resources on my blog! https://wp.me/p4D8ou-ToIf you like my podcast, support me on Patreon! https://www.patreon.com/ioannesoculusMusic used in the podcast:"The Show Must Be Go" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/This is a podcast for people learning Polish. It's aimed to help you achieve your language goals and improve your listening comprehension skills.To jest podcastem dla uczących się polskiego. Jego celem jest pomóc w osiąganiu celów językowych oraz podnieść umiejętności rozumienia ze słuchu.
Every month, participants pick a game to play, then get together and talk about their experiences! Think of this group as being a traditional book club, but with video games. Our host for this month is Chris, and their selection is Cities: Skylines, developed by Colossal Order. Manage a vast and populated city, starting from...Continue reading Game Club: Cities: Skylines →
I look at game that takes 3 time periods as its inspiration, examine a mini apocalypse and take about the rises and falls of city building games. Disco Incinerator by Mark Clark used in Roundabout by No Goblin LLC; Main Menu by Frey Vladimir (aka MoozE) from S.T.A.L.K.E.R.: Shadow of Chernobyl by GSC Game World; Dirge For The Planet by Firelake from S.T.A.L.K.E.R.: Shadow of Chernobyl by GSC Game World; Main Theme by Jonne Valtonen and Jani Laaksonen from Cities: Skylines by Colossal Order.
We sit down with Karoliina Korppoo, lead designer on Cities Skylines with Colossal Order and discuss their hugely successful city builder, why it is such a popular genre and the excellent mod community around the game. We then dive into the features of the upcoming After Dark expansion set to release on September 24th!
This week, we take a glance into two titles and one franchise highly revered by our host Nate. We discuss the (relatively) recently-released Cities: Skylines, the first proper city simulator by Finnish studio Colossal Order (previously responsible for the similar but transit-scenario-focused Cities In Motion series), and in so doing we decided to compare & contrast with Maxis' final hurrah, its much-ballyhooed SimCity. Cities: Skylines is an open-ended city simulator designed in Unity from the ground-up to be moddable and fully support the Steam Workshop with everything from custom structures to camera mods and custom interfaces; from cel-shaded graphics, new rendering engines, and color palette tweaks to R34 Skylines that drive about your cities. Three months after release, the Workshop has 45,000 items and ex-Maxis employees on Patreon earn $700 per building they post. The quantity of content here is on the level of Simtropolis in its prime, and we consider whether the game is all the richer for it, or whether it suffers from a lack of directive - a question that turns out to be larger than simply content. SimCity was a reboot of the SimCity franchise, a new take on what the 1989-spawned Will Wright classic was all about featuring a new spiffy rendering engine called Glassbox, social play across tiny towns, regional resource management, always-on DRM, and - relatedly - one of the most disastrous launches on record. SimCity 5, as we refer to it despite the existence of Societies, expanded on some of the interesting regional development ideas of 2003's SimCity 4 and its 2005 expansion, SimCity 4: Rush Hour. SC5 established greater goals and obstacles with mining of resources and management of supply chains all the way up through their contributions toward regional superproject goals like arcologies. SimCity was followed up by an expansion of its own, Cities of Tomorrow, which focused on developing cities vertically with modular arcologies connected to each other in the sky, a gameplay element we discuss and a sociological concept of infinite coolness. Listen to us whinge freely about the two games as we discuss how they compare. Specific points of focus include city plot size, regional and social play, the intrusiveness of mods upon curated experiences, city design philosophies, and nuances of relationships between modding communities and community ambassadors. Relevant links! Bryan Shannon on Patreon: 'burrito consumer and polygon pusher', ex-Maxis employee paying off student debts with buildingsReddit: Is there IHT/high-tech industry in Cities?Faux Nate methodology: non-rectangular traffic grid inspirationsArchitecture meets ecology: Paolo Soleri's 'arcologies', tracing back to 1899 (wiki)RPS' Mirror's Edge color mod screenshot
This week, we take a glance into two titles and one franchise highly revered by our host Nate. We discuss the (relatively) recently-released Cities: Skylines, the first proper city simulator by Finnish studio Colossal Order (previously responsible for the similar but transit-scenario-focused Cities In Motion series), and in so doing we decided to compare & contrast with Maxis' final hurrah, its much-ballyhooed SimCity. Cities: Skylines is an open-ended city simulator designed in Unity from the ground-up to be moddable and fully support the Steam Workshop with everything from custom structures to camera mods and custom interfaces; from cel-shaded graphics, new rendering engines, and color palette tweaks to R34 Skylines that drive about your cities. Three months after release, the Workshop has 45,000 items and ex-Maxis employees on Patreon earn $700 per building they post. The quantity of content here is on the level of Simtropolis in its prime, and we consider whether the game is all the richer for it, or whether it suffers from a lack of directive - a question that turns out to be larger than simply content. SimCity was a reboot of the SimCity franchise, a new take on what the 1989-spawned Will Wright classic was all about featuring a new spiffy rendering engine called Glassbox, social play across tiny towns, regional resource management, always-on DRM, and - relatedly - one of the most disastrous launches on record. SimCity 5, as we refer to it despite the existence of Societies, expanded on some of the interesting regional development ideas of 2003's SimCity 4 and its 2005 expansion, SimCity 4: Rush Hour. SC5 established greater goals and obstacles with mining of resources and management of supply chains all the way up through their contributions toward regional superproject goals like arcologies. SimCity was followed up by an expansion of its own, Cities of Tomorrow, which focused on developing cities vertically with modular arcologies connected to each other in the sky, a gameplay element we discuss and a sociological concept of infinite coolness. Listen to us whinge freely about the two games as we discuss how they compare. Specific points of focus include city plot size, regional and social play, the intrusiveness of mods upon curated experiences, city design philosophies, and nuances of relationships between modding communities and community ambassadors. Relevant links! Bryan Shannon on Patreon: 'burrito consumer and polygon pusher', ex-Maxis employee paying off student debts with buildingsReddit: Is there IHT/high-tech industry in Cities?Faux Nate methodology: non-rectangular traffic grid inspirationsArchitecture meets ecology: Paolo Soleri's 'arcologies', tracing back to 1899 (wiki)RPS' Mirror's Edge color mod screenshot
Silence, on joue !, c’est l’émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs : Yann François, de Trois Couleurs, Kevin Bitterlin, de JV (tous les deux sont aussi des piliers du podcast ZQSD), Frantz Durupt, de Libération et Monsieur Phal, le spécialiste des jeux de société de trictrac.net.Au programme cette semaine, on replonge avec délice dans un genre qu'on pensait perdu depuis le fiasco de Sim City 5, le city builder. Avec Cities Skyline, le studio finlandais Colossal Order réussit l'exploit de proposer un digne héritier au chef d'oeuvre de Will Wright. Et puis, le gros morceau, c'est une autre ville, un peu moins "développement durable", Yharnam. C'est ici que les joueurs qui ont osé se lancer dans Bloodborne connaissent des morts atroces et la satisfaction d'arpenter un titre à l'ambiance unique.Monsieur Phal, lui, nous parle de Abracada Quoi ? Voir Acast.com/privacy pour les informations sur la vie privée et l'opt-out.