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Today we are talking all about mass combat rules! There are currently no rules in 5th Ed D&D that handle combat between 5000 participants on either side, and I had hoped that with the release of Dragonlance: Shadow of the Dragon Queen, we would have been given a hint of what to do. However, mass combat was addressed with the Warriors of Krynn boardgame - something that the creators had to do, but something that I didn't quite love. So I created a different mass combat system to combat this problem - I personally believe it's a great fix but perhaps you will disagree? Take a listen and tell me what you think! Join the weekly live podcast recording on the Great GM Discord server - every Tuesday at 5pm BST. Join here: https://discord.gg/hdWecCYbaW
Mass Combat for D&D 5e - Tips and Tricks Mass Combat for D&D 5e can be really tough to run without turning into super grindy and mathy boringness (those are actual words). Check out our take on how to run mass combat for 5e without making your characters feel unimportant or making the battle too boring. #masscombat #dungeonsanddragons #5e #dnd5e #dnd #dandd Support us on Patreon here: https://www.patreon.com/skullsplitterdice If you like the t-shirt that Patrick's wearing go here: https://www.skullsplitterdice.com/collections/t-shirts Check out the best dice here: https://www.skullsplitterdice.comSubscribe to SkullSplitter Dice Podcast on Soundwise
Welcome to Ballad of the Seven Dice. The battle is here. The Chosen must march onto the plains of the Sword Coast and defeat the legions of Dorem Highfyre. Will they be able to make it to the Ivory Tower or will they lose too many along the way? We are playing a custom made Mass Combat game! It may be a little confusing to follow along as this was a very visual component but if you're interested in grabbing the rules for this then check out our Patreon! Want to join in on the conversation? Join Our Discord Show Notes Ballad Theme, Inn of the Seven Dice - Dave Cole Michaël Ghelfi - RPG Ambiences - Futuristic Airport, Doors and Portals - Heavy Wood Door - Novak Cuic, Monster Bites Cloth - Wilddog Productions, Zombie Horde - Attack of the Dead Ones - Franco Cugusi Torn Flesh, Casualty, Cosmic Death Machine, Ungodly, Dredd, Within the Shadows - Karl Casey at White Bat Audio Cthulhu Mythos - H.P. Lovecraft Horror Music - Horror in Lovecraft Country - 03 Lost on Sentinel Hill
We continue the dive into the Talislanta RPG. I will (eventually) cover all six free editions. The goal is to give you, the listener, an idea of the Talislanta system, the world of Talislanta (No Elves!!), and my thoughts as I read through the main books of the Talislanta RPG. The subject of this podcast is the "Talislanta Handbook and Campaign Guide, 2nd Edition". Herein are the rules for 2nd Edition. The book is bigger, does that mean better? Part 3 goes over Chapters 6 through 8; Campaign Guide, GameMasters Guide, and Mass Combat. This looks interesting but is it promising? If you are looking for copies of the Talislanta books, they are free. Go to http://talislanta.com/talislanta-library Logo artwork is from the hand of Minion Bravo! Music - "You Dropped A Bomb On Me (Original 12" Mix)" by The Gap Band Want to leave me a message? Click Message Evil Jeff! OR, if you prefer, send an audio file to eviljeff@sc.rr.com #104 - S04E05 --- Send in a voice message: https://anchor.fm/eviljeff/message
In this session, Jacob and NPC jam out their ideas on and approaches to handling large-scale combat and warfare in Palladium games (and namely Rifts). Our thoughts on this are all over the spectrum, and we'd love to hear yours as well. If anyone wishes to donate to Matthew's recovery fund, please do so via the Pinecast Tip jar linked below. Every little bit helps get him back on his feet after his wreck. Thank you! Drop us a line! You can follow us on Twitter and Facebook, and we'd love to see you on our Discord Channel too. And let us know your thoughts by leaving a review on iTunes! For even more info and options, check out our main website or our low-bandwidth alternative feed site. Links of Note: Rifts RPG 1st Edition, Digital Rifts RPG Ultimate Edition, Digital Rifts Ultimate Edition, Hardcover Credits: Hosts: NPC and Matthew Gray Guests: Just Jacob Music: Opening is "8-Bit bass & lead" by Furbyguy, Closing is "Caravana" by Phillip Gross Episode Length (We support chapters!): 32:33 Glitter Boys, Rifts, the Megaverse, and all other such topics are the property of Kevin Siembieda and Palladium Books. Please buy all their stuff and help keep them in print and making more games! You can order directly at palladiumbooks.com, and their entire catalog is available digitally at Drive-Thru RPG as well. Want to help us pay for hosting? Follow this link to our Pinecast Tip Jar! We've got a merch store if you're looking for some sweet Glitterbois swag. And check out our affiliate store and buy some of the various products we endorse! Support The Glitterbois by contributing to their tip jar: https://tips.pinecast.com/jar/the-glitterbois Send us your feedback online: https://pinecast.com/feedback/the-glitterbois/3f0e7fb0-bc4b-4067-8776-a4b0910c44fd This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-66e5ee for 40% off for 4 months, and support The Glitterbois.
Dungeons and Dragons had their origins in wargaming. It was a supplement to the chain mail rules and not a stand-alone game so it makes sense to include some rules for mass combat. Back in the day, we had “The Battle System”, a D&D supplement that gave us rules for mass combat. Today, we have Unearthed Arcana's version of that system. Links to the UA Mass Combat are listed below https://dnd.wizards.com/articles/unearthed-arcana/mass-combat https://media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf Tell us what you think about this episode and gaming in general. If you're interested in a certain topic let us know, we'll do an episode on it! Interested in Supporting the Podcast? Follow the link to see how you can support the Podcast... Ways you can help support the podcast. Our Home page https://www.thedungeonmastersdojo.com/ On Facebook: https://www.facebook.com/TheDungeonMastersDojo On Twitter: https://twitter.com/DungeonDojo Or by Email: TheDungeonMastersDojo@Gmail.com
“Mass combat can…well, suck. Think of how long combat takes with a party of 5, now make that two armies of hundreds. your PCs, who are supposed to be the heroes of the story, can get lost in the battle. Luckily, we have you covered... Tell us what you think about this episode and gaming in general. If you're interested in a certain topic let us know, we'll do an episode on it! Interested in Supporting the Podcast? Follow the link to see how you can support the Podcast... Ways you can help support the podcast. Our Home page https://www.thedungeonmastersdojo.com/ On Facebook: https://www.facebook.com/TheDungeonMastersDojo On Twitter: https://twitter.com/DungeonDojo Or by Email: TheDungeonMastersDojo@Gmail.com
Most DMs come to a point in their campaigns where they want to run The Big Battle. We're not talking the players vs. a few Balors, but a real war: Storming the beaches of a fantasy Normandy, the Siege of Winterfell, the Battle of Pelennor Fields from Lord of the Rings. But when you go to set the battle up, you realize just how clunky mass combat is in D&D and most RPGs. The problem is, most RPGs are skirmish-level games, especially D&D. That means they run well with up to about 20 characters in a battle. Beyond that, things slow down and there aren't good ways to simulate the battle. So, you wind up having to homebrew or adapt some kind of mass combat ruleset, but these don't always work out, either. Most mass combat expansions for D&D, for example, are basically fantasy wargames, and your players may not be up for D&D night turning into Warhammer 1100 AD. A reader question inspired us to take it on: What do you do when you want your players to fight 300 zombies? In this episode, Thorin, Tony and Dave answer that and more as they break down what happens when DMs go to war. 1:00 A reader question: How would you handle a battle with 300 zombies? 2:00 Why mass combat is and always has been clunky in D&D 6:00 Mass combat is basically opposed to what any edition of D&D is designed to do 9:00 3 basic ways to handle mass combat: • Skill challenge • Dynasty Warriors • War games 13:00 D&D mass combat rules releases of the past (were still clunky) 14:00 What makes a combat “mass”? A dozen characters? Hundreds? Thousands? 17:00 5E How D&D characters change the way wars are fought 19:00 Slipping on dead bodies, siege engines, Oliphaunts! How mass combat and the chaos of war should change how D&D characters are fought 22:00 How do you keep running the big battle from slowing downplay for the PCs? 25:00 Can you put your players in charge of an army? It depends on the party 28:00 Can the enemy soldiers harm your PCs, or is it mud farmers vs. invincible knights? 30:00 How do you simulate what happens to the rest of the armies that aren't around the PCs? 34:00 An ad-hoc system for running mass combats that impacts each player and shouldn't bog down 37:00 Morale and victory conditions: Showing how PC actions impact the battle 41:00 How we would handle a battle with 300 zombies: It depends on our players 50:00 Final thoughts Support this podcast
In today's episode we talk about improving your mass combat. How do I handle mass combat? How to I make sure it doesn't get boring and slow? What are the purposes of mass combat? How to I engage all players in large extended combats? We answer all these questions and more in today's episode.Leave us an email for feedback, questions, or thoughts at levelupyourgamingpodcast@gmail.comor Follow us on Facebook and engage with us at https://www.facebook.com/LevelUpYourGamingPlease leave us a review or a five star rating wherever you get your podcast.
In this episode of RotD we talk about how to plan and run a huge battle between armies. But more importantly, how to make the players' choices matter and influence the outcome in a combat of hundreds or thousands. The fate of the kingdom or galaxy could be determined from this battle!
In this episode we discuss the finer points of running mass combats and how to (not) do them effectively. Music Used:Title Theme:Tavern by PeriTunehttps://soundcloud.com/sei_peridot Music from https://filmmusic.io:"Folk Round" by Kevin MacLeod (https://incompetech.com) Follow us on twitter: @Crit_Fails
Hosts I-Hsien and Shane gather the troops for a chaotic battle as they discuss strategies for running mass combat scenarios. In the Gates of Mourning campaign, the party gets some inside info, and the Bugbear-tillerist brings the siege weaponry with them in the Character Creation Forge. (62m) Sponsors: Kobold Press: Check out Deep Magic for 5e […]
#DnD5E #Dragon+ = Hear about what is in this month’s Dragon+ magazine so you can decide if you want to go to look at it. It lasts 32 and a half minutes. Links: link to the statistics for the Udaak Our friends at Ludia are gifting 50 gems to every reader who clicks on this link. You must have completed your first challenge in Warriors of Waterdeep and you must click the link on the mobile device where the game is installed, as it will open the game to deliver the reward. Heroes & Villains website (clothing) Download the 180-page Basic Rules PDF WoC dice Roller Wiz kids Take and Paint Tutorials The Goblin’s Chest Chariter sheets for Dislexic People DOTS RPG Project Heroes Without Limits Avoiding Ableist Language 100 Gargantuan Creatures Snapdax’s Specification sheet without the mutations table. Dragon #181: Sorcery and Strategy Heroes of Battle Further advice from Chapter 2: Building Adventures GREAT STONEY Dungeon Master’s Guide BEHIND STONE WALLS Dragon #80: Who Lives in That Castle? Dragon 145: Your Home is Your Castle Dragon 201: Seven Steps to a Successful Castle Artifices of Quartztoil Tower! Drizzt Do’Urden’s Guide to Mass Combat, by Darrin Scott UK Live Play Links: Dungeonbreaker Oxventure. Flintlocks & Fireballs Haggis & Dragons, Dragon Wings Adventurers Wanted Crackle and Pop Culture Links to this moth’s Maps: Taged Eberron Outpost Map Untagged Eberron Outpost Map DUNGEON OF THE MAD MAGELevel 5: Wyllowwood Tagged Map DUNGEON OF THE MAD MAGELevel 5: Wyllowwood Untagged Map
In this episode we talk about Kickstarters and our love of gaming Conventions. Lucien is playing in a new Thursday game and Jorphdan made some simplified mass combat rules for D&D. Catch us Live on Twitch! Saturday Mornings 9:00am PST https://www.twitch.tv/sirlucien/ Or Watch us on YouTube Follow us on Twitter! https://twitter.com/jorphdan https://twitter.com/sirluciengaming Follow us on YouTube! https://www.youtube.com/user/SirLucien https://www.youtube.com/jorphdan
Hey folks. It’s our last week in the 9th world as we finish up our run of Numenera. The battle is on as our heroes fight off a horde of cyborgs while trying to fix MORE
In this episode I introduce Brian Holland's newest Session Zero zine Halo, Fang and Horn and offer up some ideas for adding spice to your battlefields. Ray Otus treats us to some Plundergrounds zine goodness and I get the call from Colin Green that means I've made it as an Anchorite! --- Support this podcast: https://anchor.fm/sword-breaker/support
Pathfinder 412 covers the Mass Combat system introduced in Ultimate Campaign. This episode was sponsored. Want to sponsor an episode? Visit http://www.tblazer.net/sponsor-an-episode for details.
In this episode, Michael explains how he finally found his Holy Grail - having a D&D game with a seamless transition from mass combat to 1:1 combat, and it was very easy! Books/Supplements mentioned in this episode are: Book of War by Daniel Collins Printed version: http://www.lulu.com/shop/daniel-collins/original-edition-delta-book-of-war/paperback/product-17158134.html PDF version: http://www.lulu.com/shop/daniel-collins/original-edition-delta-book-of-war/ebook/product-17391327.html The Fellowship - Supplement to Book of War by Michael Shorten Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF) Outro music: Dream by Wild Shores (bit.ly/2jbJehK) --- Send in a voice message: https://anchor.fm/thedungeonmastershandbook/message
In this episode, Michael explains how he finally found his Holy Grail - having a D&D game with a seamless transition from mass combat to 1:1 combat, and it was very easy! In this episode, I explains how I finally found my Holy Grail - having a D&D game with a seamless transition from mass combat to 1:1 combat, and it was very easy! Books/Supplements mentioned in this episode are: Book of War by Daniel Collins Printed version: http://www.lulu.com/shop/daniel-collins/original-edition-delta-book-of-war/paperback/product-17158134.html PDF version: http://www.lulu.com/shop/daniel-collins/original-edition-delta-book-of-war/ebook/product-17391327.html The Fellowship - Supplement to Book of War by Michael Shorten https://docs.google.com/document/d/1dD-Ch95HNJBhNVjozdVH29xwmfvyVNQ36KhjmBcem-M/edit?usp=sharing Want to comment/ask questions? Leave a voice message on Speakpipe: https://www.speakpipe.com/MichaelChgowiz Leave me an audio clip on Discord to user: chgowiz Email me at chgowiz@gmail.com I blog/podcast at: https://chgowiz-games.etinerra.com/wp I'm on Mastodon! Find me here: https://dice.camp/@chgowiz Credits Intro music - Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF) / Outro music - Dream by Wild Shores (bit.ly/2jbJehK) / All music used with permission.
We're back with a follow-up to our previous episode on mass combat! This time around, we're talking about actually roleplaying in a mass combat scenario, and treating war and conflict as a setting for more traditional roleplaying. First, though, we plug Peter's blog posts, and especially his heavy metal D&D setting design series and his most recent post on Horvu. (Happy Horvu, everyone!) We then tackle a question from Patreon supporter Richard, who asks us about Bible stories as one-shot games. After our Scripture reading, and making fun of Grant's inability to upload the correct file for STG 123, we dive right into mass combat as a roleplaying setting and opportunity. We make sure to include plenty of examples, and touch on a few common pitfalls as well. Enjoy! Scripture: Judges 12:4-6, Jeremiah 51:27-29, 2 Timothy 2:3-7
(Fixed audio.) This episode's conversation about mass combat—a topic selected by our Patreon supporters—turned out to be so big, we're following this one up with another episode on a related topic next time! Before that, though, we've got a lot of other things to discuss: The holidays, and especially all the games we played and picked up over the Christmas break. We talk a bit more about our Patreon and the need to change things somewhat as we move forward into 2018 (leave your comments on that below.) We also send our congratulations and prayers to Mike Perna and his family as they welcome their son into the world; and we send our condolences to the family and friends of Pat Roper, longtime Fear the Boot host, who passed away just after Christmas. Our Patreon question this week comes from Paige, who asks "Is there a game/campaign/thing you wish you could run, but you don't feel skilled enough to do it?" The answer: Oh my yes. All that having finally been taken care of, we do eventually get to our main topic: Making interesting mass combat scenarios as part of your ongoing roleplaying game campaign. Scripture: Exodus 17:8-13, Joshua 6:1-5, Ephesians 6:10-17
Make sure to subscribe at www.critacademy.com for a chance to win free prizes. Our show may not be suitable for children, but neither is our D&D game. Become a patreon doner! www.patreon.com/critacademy and help support the show. Get access to behind the scenes footage, enjoy the show live and even chat with us during the show. Get a free audio book at www.audibletrial.com/critacademy On today's show... Mass Combat! Guest: Arjade - Game Masters Stash Sponsor: Goblin Stone Winner: Laurendeau91 Thanks for joining us today at the “Crit Academy” studios where everything is made up and your rolls don’t matter. Yup, that’s right; your rolls are like shoes for a halfling. Today’s Highlights: Segment 1: In the Realm: (Where we discuss anything of interest going on in our personal lives.) Sponsor: Audible Get a free audiobook download and a 30 day free trial. audibletrial.com/critacademy Audible has over 180,000 titles for you to choose from for all of your mobile devices. Segment 2: Crit Nation Feedback: Let’s talk about Blank! (Answer questions!) Jordan M. from Facebook asks: Rules question – Druid is in wildshape form with full hp. He gets charmed by a Succubus who then proceeds to use draining kiss. The resulting damage meets his max hp. Does the druid A) instantly die per draining kiss rules or B) revert back to druid form? Segment 3: Main Topic: (Mass Combat) Mass combat rules are designed to allow the dmg to determine outcomes of massive battles A battle rating is determined for each creature – an general measurement of combat effectiveness To manage large scales – creatures organized into units. Morale rating is also used to measure combat motivations Fight to the death or flee Each unit has a Commander – Key role with their charisma modifier applying to initiative and morale Each unit must have 1 commander Battle Rating is based on the creatures CR. Bonus' range from +1 to +50 Table provided in UA Once a unit is created you use the table to calculate BR CR under ½ provide no BR Creating Units Each unit consists of 400 medium or smaller creatures Larger sizes take more space in a unit (table provided) The larger the units the less creatures per unit Unit space is measured 100 feet on each side regardless of size – for tracking purposes It's best to organize similar or identical creatures to a unit Ranged Attackers A unit must have all creatures who can make ranged attacks at will to do so as a unit Range is 100 feet unless a single unit has less than that, then use that range Morale Rating This acts much like an ability modifier, scale of -10 to +10 (table in UA) roll d20 and add morale modifier Rule of thumb, start morale at 0 Add Commander's Charisma modifier – represents their ability to lead and motivate Factors Affecting Morale Poor treatment Low/No pay No stake in outcome Incompetent Commanders Daunting, overwhelming foe Poor equipment Running Battles Time: 1 round = 1 minute – Maneuvering hundreds of units takes time Initiative: Each unit is fixed: 10+unit morale + commander charisma mod A unit can move and take 1 action per turn Speed: =10x its lowest members speed Movement: A unit must stop moving if its adjacent to an enemy unit, unless thy disengage. Miniatures: Really helps here Each grid square or hex is 100 feet Action Options: Attack: Opposed checks between both unit's BR. Advantage: Attacker has Higher ground Defender is adjacent to to an additional enemy unit(flanking) Disadvantage: Defender has partial cover Defender is flanked by two friendly units Morale Checks: Casualties: A unit makes a DC 15 morale check if reduced to half its BR, if failed, it is removed from battle. Friendly Casualties: If a friendly unit is defeated within 500 feet, the unit must make a DC 10 morale check, if failed can't move or take action on its next turn Characters in Mass Combat: Don't absorb them into units if you can avoid it-if you must allow them to use special abilities to effect the unit. Example Wall of Ice effects 100 foot long line. Instead pause the action and give them a normal combat Zoom it to focus on the PCs, when enemy eliminated move back out to mass combat. Characters in Units: You can allow them to cast spells and do their actions as normal or allow them to control the units and become the commanders of their unit. Critical Events: If characters aren't placed as part of a unit you can have them take place in critical events during battle. See table in UA. These events play out like one-shot style games while the massive combat is going on around them. Sponsor: Loresmyth Winner: Turtlesprint Segment 4: Unearthed Tips and Tricks! (We give you creative content for your next adventure) Character Concept: Nervous Tick Twitch from south park Always paranoid Easily startled Monster Variant: The Count of Montecristo Origin: Noble Features: On Guard: While wielding a rapier, other creatures provoke an opportunity attack from you when they enter your reach. Lunging Attack: When The Count makes a melee weapon attack with On Guard, it can increase its reach by 5 feet. Halt: When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn. Encounter: Call of Lightning! Entire combat takes place during a magical lightning storm. At the end of every characters turn they make a Dex saving throw to avoid being struck by lightning. A creature that moves more than 30 ft on their turn has advantage on this saving throw. A creature that doesn't move during their turn has disadvantage on the saving throw. Magic Item: Socketed Gems -see reference doc - https://drive.google.com/open?id=0Bw5BlE7UQBLHUWJkd3RVYmppUmM Dungeon Master Tip: Make powerful items a liability. Powerful Items attract unwanted attention Have people approach the heroes and make offers on their equipment. Have them attacked in an attempt to have their gear stolen. Have crime syndicates break into their base of operations while their out on quests. Player Tip: Don't be a Dick! Don't try and talk while your DM is talking. It's rude as hell It's distracting Half the time, nobody gives a shit what you have to say. Closing: Please join us on our next episode where we hear feedback from our Heroes. We will discuss (Insert subject) . If you have any feedback, unearthed tips and tricks or topics you would like us to discuss, please send them to us. You can email them to us at critacademy@gmail.com or find us on twitter and facebook @critacademy. We hope you’ve enjoyed your experience here at Crit Academy. If you did, you can help others find the show by leaving a hopefully 5 star review on itunes. Also be sure to give us a like and a share! Make sure to subscribe to our show at critacademy.com so we can help you on your future adventures as well as a chance to win cool prizes each and every week. You will also find links to our fellowship members there as well. I am your host Justin and I am your guest(name). Thanks for listening. Keep your blades sharp and spells prepared heroes!
Welcome to the Wonders of Thedas Podcast, your one-stop-shop for all your Dragon Age RPG needs! We bring in special guest-host Andy Klosky of Blackfall Press to help us bring the fight to this epic topic: Mass Combat. We rally the soldiers to explain and demonstrate this very special mechanic! We also discuss a few mechanics as we answer some listener questions and have some news for a new Dragon Age RPG on the horizon! If would like to submit a question or some custom content for the Dragon Age RPG, you can send it to us through our Facebook, Twitter, Tumblr, Google+, and Soundcloud! You can email us at wondersofthedaspodcast@gmail.com or send a private message to Kot the Protector or Healerpuff on the Green Ronin forums! Thanks for listening, Thedosians!
Mass combat, we’re not talking specific rules or mechanics. More high level than that. We explain our definition and the tie into miniature war games. A topic suggested by Gabe Dybing. Announcements OSR Contest Winners! Random Encounter Blake Ryan, Crimfan, Bill Durfy, Stacie Winters and Steve Orlik emails us about episode 146 on Tactical Combat... The post 147 Mass Combat appeared first on Gaming and BS RPG Podcast.
In this special, Patron-sponsored bonus episode, Lex discusses whether or not we need mass combat rules in our tabletop RPGs. He also presents a listener-GM's fantastic strategy on how to turn player absence into an opportunity for the rest of the group. Finally he gives some thoughts on keeping real-world religious conflicts from ruining the game for everyone.
https://thegeekpantheon.com/wp-content/uploads/2017/02/tkcepisode2.mp3 Download Here This week on The Knowledge Check Podcast, Eric and Philip dive into the Fighter Class. The often overlooked class is featured and its strengths are highlighted, and we discuss why it may actually be the one of the most versatile classes in the game. The new Unearthed Arcanas, featuring Warlocks, Wizards, and Mass Combat, are broken down into the most interesting bits, and we have ourselves a build off! Eric and Philip do their best to wow you with some very interesting fighter builds that show off how vastly far you can go beyond “I swing my sword and hit him”. All this and more on this week's The Knowledge Check!
The Order 66 Podcast returns for a look at the Mass Combat rules from Lead by Example. We talk about when, how, and why to use Mass Combat as well as walk you through a solid in play example of the Mass Effect. The hosts also discuss the GamerNationCON 4 Kickstarter, answer some intriguing listener questions, and drool over the psychedelics of Doctor Strange in post show.
The Order 66 Podcast returns for a look at the Mass Combat rules from Lead by Example. We talk about when, how, and why to use Mass Combat as well as walk you through a solid in play example of the Mass Effect. The hosts also discuss the GamerNationCON 4 Kickstarter, answer some intriguing listener questions, and drool over the psychedelics of Doctor Strange in post show.
In this Episode we chat about various ways to run a Mass Combat encounter, how to keep it paced and a variety of things you might want to keep in mind when planning and running them! Listen, learn, use, enjoy! PodbeaniTunesStitcherFacebookTwitterPatreonMerchandise [Be Sure to check out our Live Gameplay Series, Darkhounds]
HJRP1711 Your hosts: Stu, CADave, Gina, Stork, JiB In This Episode: Mitchell writes in with a dire warning: “I’m coming to you.” Adam in Japan from Fresno writes in with advice in is FFG Star Wars game. Marty from SF sets us straight on SD. Steven SW sends us a play report on The Sprawl a PbtA game. Zach in Chicago has an idea to use Fiasco to enhance other games. Chris writes in with his take on mass combat in RPGs. Griever sends us a horror story.
This week, Buddy & Mango discuss Buddy's homebrew rules for mass combat, which you can watch us play at some point during the Hell's Rebels campaign, which is broadcast over on our twitch channel. ---------------------------------------------------------------- Want to watch us play D&D, and occasionally video games? Check us out at twitch.tv/somederpsplaygames Replays! https://www.youtube.com/channel/UC_nUkst1COpd4cCiUkmPh1g Want to tell us something? email us at somederpsplaygames@gmail.com Like our facebook page too! https://www.facebook.com/SomeDerpsPlayGames/ Follow us on Twitter! Buddy: @ThatBuddySola Mango: @theonetruemango
This week, Buddy & Mango talk about mass combat in pathfinder. ---------------------------------------------------------------- Want to watch us play D&D, and occasionally video games? Check us out at twitch.tv/somederpsplaygames Replays! https://www.youtube.com/channel/UC_nUkst1COpd4cCiUkmPh1g Want to tell us something? email us at somederpsplaygames@gmail.com Like our facebook page too! https://www.facebook.com/SomeDerpsPlayGames/ Follow us on Twitter! Buddy: @ThatBuddySola Mango: @theonetruemango
James Introcaso and Round Table regulars Allison Rossi, Rudy Basso, and Alex Basso take on DM John Fischer in an army vs army battle playtesting the new Dungeons and Dragons mass combat rules. The armies in this battle were created using the free Elemental Evil Player's Companion PDF. We're going to follow-up this podcast with Round Table analysis in the days to come. This podcast was recorded on March 29, 2015.Battlesystem Brawl Video Part IBattlesystem Brawl Video Part IIBattlesystem Brawl Video Part IIIEdited Battlesystem Brawl VideoPlease rate and review us on iTunes, it helps a boat load!Links:The Tome Show on FacebookThe Tome Show on Twitchworldbuilderblog.meGame O Clock YouTube Channelhttp://www.twitch.tv/padfoot240 Support the show, shop below...
James Introcaso and Round Table regulars Allison Rossi, Rudy Basso, and Alex Basso take on DM John Fischer in an army vs army battle playtesting the new Dungeons and Dragons mass combat rules. The armies in this battle were created using the free Elemental Evil Player's Companion PDF. We're going to follow-up this podcast with Round Table analysis in the days to come. This podcast was recorded on March 29, 2015.Battlesystem Brawl Video Part IBattlesystem Brawl Video Part IIBattlesystem Brawl Video Part IIIEdited Battlesystem Brawl VideoPlease rate and review us on iTunes, it helps a boat load!Links:The Tome Show on FacebookThe Tome Show on Twitchworldbuilderblog.meGame O Clock YouTube Channelhttp://www.twitch.tv/padfoot240Support the show, shop below...
James Introcaso and Round Table regulars Allison Rossi, Rudy Basso, and Alex Basso take on DM John Fischer in an army vs army battle playtesting the new Dungeons and Dragons mass combat rules. The armies in this battle were created using the free Elemental Evil Player's Companion PDF. We're going to follow-up this podcast with Round Table analysis in the days to come. This podcast was recorded on March 29, 2015.Battlesystem Brawl Video Part IBattlesystem Brawl Video Part IIBattlesystem Brawl Video Part IIIEdited Battlesystem Brawl VideoPlease rate and review us on iTunes, it helps a boat load!Links:The Tome Show on FacebookThe Tome Show on Twitchworldbuilderblog.meGame O Clock YouTube Channelhttp://www.twitch.tv/padfoot240Support the show, shop below...
James Introcaso and Round Table regulars Allison Rossi, Rudy Basso, and Alex Basso take on DM John Fischer in an army vs army battle playtesting the new Dungeons and Dragons mass combat rules. The armies in this battle were created using the free Elemental Evil Player's Companion PDF. We're going to follow-up this podcast with Round Table analysis in the days to come. This podcast was recorded on March 29, 2015.Battlesystem Brawl Video Part IBattlesystem Brawl Video Part IIBattlesystem Brawl Video Part IIIEdited Battlesystem Brawl VideoPlease rate and review us on iTunes, it helps a boat load!Links:The Tome Show on FacebookThe Tome Show on Twitchworldbuilderblog.meGame O Clock YouTube Channelhttp://www.twitch.tv/padfoot240Support the show, shop below...
James Introcaso sits down with Alex Basso, Greg Blair, and Vegas Lancaster to talk about the Live D&D Next Q&A from April 25, 2014 and the Legends and Lore article about the new Battlesystem for mass combat. This podcast was recorded on May 4, 2014. Links:World Builder BlogN Crowd+2 Comedy
James Introcaso sits down with Alex Basso, Greg Blair, and Vegas Lancaster to talk about the Live D&D Next Q&A from April 25, 2014 and the Legends and Lore article about the new Battlesystem for mass combat. This podcast was recorded on May 4, 2014.Links:World Builder BlogN Crowd+2 Comedy
James Introcaso sits down with Alex Basso, Greg Blair, and Vegas Lancaster to talk about the Live D&D Next Q&A from April 25, 2014 and the Legends and Lore article about the new Battlesystem for mass combat. This podcast was recorded on May 4, 2014.Links:World Builder BlogN Crowd+2 Comedy
James Introcaso sits down with Alex Basso, Greg Blair, and Vegas Lancaster to talk about the Live D&D Next Q&A from April 25, 2014 and the Legends and Lore article about the new Battlesystem for mass combat. This podcast was recorded on May 4, 2014.Links:World Builder BlogN Crowd+2 Comedy
We are SO back, GamerNation! Tonights show delves into long overdue territory. Of course, we take the time to answer our normal brew of listener questions (and learn why bags of puppies and Sith Lords are a bad combination. We visit the noble wookiee in the Species Menagerie, talk spirits of a Force-y nature in Fragments from the Rim, and learn how to heavy up the heavy blaster pistol in Suspending the Rules. But then... THEN!... we return to a long overdue segment on Mass Combat! We talk about the details of the mass combat system, how to create and use units, and even go through some live examples! So grab your electrobinoculars, your bullhorns, and your standard issue battalion uniforms as we sound the charge in Episode 128 of YOUR Order 66 Podcast!
We are SO back, GamerNation! Tonights show delves into long overdue territory. Of course, we take the time to answer our normal brew of listener questions (and learn why bags of puppies and Sith Lords are a bad combination. We visit the noble wookiee in the Species Menagerie, talk spirits of a Force-y nature in Fragments from the Rim, and learn how to heavy up the heavy blaster pistol in Suspending the Rules. But then... THEN!... we return to a long overdue segment on Mass Combat! We talk about the details of the mass combat system, how to create and use units, and even go through some live examples! So grab your electrobinoculars, your bullhorns, and your standard issue battalion uniforms as we sound the charge in Episode 128 of YOUR Order 66 Podcast!
Show NotesEpisode 98 – Mass Combat